#archived-modded-support

1 messages Β· Page 1122 of 1

grave oak
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I think i know what's up

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Are u extracting with "extract to NAME-HERE"?

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Or are you using the "extract here" cuz it matters a bit

dull locust
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extract here

grave oak
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SDVpufferthink then idk lol

trail cipher
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does anyone use the look up anything mod on mac that knows how to use it? it says to press F4 but that key takes me out of the game lol

grave oak
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SDVpufferthink mine is set to F1 idk

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Have u tried that?

trail cipher
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nope I’ll try it

hollow blaze
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yea the download for the mod said f1

sick dawn
#

Any idea why the SMAPI terminal doesn't open when I run Stardew Valley on fedora (linux)?

robust bison
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are you opening SDV or SMAPI?

sick dawn
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SMAPI

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Opening through steam

modern gorge
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do i need to worry at all about load order with moddrop?

dire fractal
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What's Zuzu Town?

warm grove
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so... even though i am using a lot of mods it seems like the game lags way worse on 1.5.5 :/

naive drum
alpine ginkgo
dire fractal
#

Yeah I think. I saw another one called Zuzu - SDVE

alpine ginkgo
#

Oh, that's a part of Stardew Valley Expanded, I think?

dire fractal
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Yeah maybe it is. Lol. Gets confusing at times SDVpuffersweats

warm grove
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its extremely jittery too

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then again its using like NONE of my pc resources

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in comparison to even firefox with no toolbars...

sour wren
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So probably going to be moving over to the 1.5.5 beta, is there anything I have to worry about when switching over from the unofficial 64bit mode?

dire fractal
#

If I delete a mod from my files could it break my game?

naive drum
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Which mod?

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Smapis good at handling mod removal but a few kinds if mods can cause issues

dull locust
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does anyone have the mod for npc alune??

bold heath
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anyone got texture mod recommendation thats compat with sdve?

warm grove
#

mods that add npcs are especially problematic

dull locust
#

oh?? how so??

dire fractal
naive drum
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You'd have to divorce your extra spouses first

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Then uninstall multiple spouses

dire fractal
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Aight

#

K

hoary bane
naive drum
# warm grove mods that add npcs are especially problematic

For uninstalling? Make sure they're not your spouse and that you launch the game with smapi for the first in game day after uninstalling them. Both npcs and locations put data in the save file that SMAPI can remove but the vanilla game cant handle

hoary bane
bold heath
visual socket
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You're missing a couple of dependencies for SDVE.

bold heath
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i got all of it im confused

hoary bane
visual socket
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You're missing Custom Music and Custom NPC Fixes.

bold heath
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ahhhh thank you, it wasnt on the requirement text so i didnt have that

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thanks

sonic marsh
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i installed x64 unofficial version, is there anyway i can change the game folder location??

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i downloaded through steam itself, so its inside "depots" folder

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HERE WE GO AGAIN

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download a ton of mods to match the requirements of each other

hoary bane
visual socket
hoary bane
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@dull locust

visual socket
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I noticed it's installed through steam. Did you try verifying the integrity of the files?

hoary bane
#

How do you verify?

hoary bane
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Thank you

visual socket
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np

hoary bane
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They're saying the error log is still there even after verifying

visual socket
#

Hm.

dire fractal
sonic marsh
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one more thing, in this x64 version, the game is always on the front

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i can't alt tab

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even when is loading, i cant do anything else

sacred marten
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Anyone know of recipes mod that don’t get affected by the JA shuffle?

hoary bane
dull locust
#

also it says Alune's folder is full and tis not

dire fractal
#

Actually, it may have something in it but the sub-folder of that mod folder may not.

hoary bane
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It is a full folder

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For CP, TMX, it's all inside

dire fractal
#

AlternativePortraits

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Check AlternativePortraits

hoary bane
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Do they have to drag it out into the mods folder itself?

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There is sprites

dire fractal
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According to the SMAPI log, there is nothing in AlternativePortraits.

sonic marsh
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I GIVE UP GUYS!!!!!

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i installed all the mods with its correct versions

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now i cant get pass "load" screen

hoary bane
sonic marsh
#

cant see my saved games

dire fractal
sonic marsh
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i'll wait until the mods i want get updated to 1.5.5

hoary bane
dire fractal
hoary bane
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The uhm

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Game.Initialize() caught exception initializing XACT:
DirectoryNotFoundException: Could not find a part of the path

dire fractal
hoary bane
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This is the path
C:\WINDOWS\System32\Content\XACT\FarmerSounds.xgs

hoary bane
#

I checked on mine too, and I only got up until the System 32 but I don't have that error log

sonic marsh
#

i know thats why i'm waiting

hoary bane
#

πŸ€”

dire fractal
sonic marsh
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its just a couple

hoary bane
#

I'm pretty sure they do, and it's also not saying that Smapi can be updated in their log

dire fractal
hoary bane
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;-;

dire fractal
#

There'll probably be an easy fix though lol

hoary bane
#

But it seems that their problem is that their drive was a (D:) and not a (C:)

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But theirs is (C:), so I don't see the problem-

dire fractal
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Is yours at a D:?

hoary bane
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Theirs is at a (C:), mine is also the same

dire fractal
#

Ah

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Could be a bug maybe?

hoary bane
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On what? SDVthinking

dire fractal
# sonic marsh HERE WE GO AGAIN

You installed the wrong version of content patcher. If you're using the Linux 64bit version you need the version of Content Patcher that works with Smapi 3.12.5

sonic marsh
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my problem is not that anymore

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I got the game to launch

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i just cant load my saved games

hoary bane
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Is there a way to change it's directory? It's trying to look for the FarmerSounds.xgs

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But it's not in the path it's trying to take

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Which is
C:\WINDOWS\System32\Content\XACT\FarmerSounds.xgs
I found the FarmerSounds.xgs at
C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\XACT

dire fractal
sonic marsh
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when i check task manager, the game is not using 50.000K of ram, when the game is running is using 3GB

dire fractal
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My 64bit version also freezes but it works after I leave it alone for a bit.

sonic marsh
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i'll try leaving for LONGER

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but like i said before, the game is "kidnapping" my screen

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i cant see other apps when game is running

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it would be nice to do something else while i wait

dire fractal
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I never had that issue, so I can't help with that.

sonic marsh
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only happens when game is "not responding"

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during launch or searching for saves, during menu works fine

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i'll go to bed soon because i have to work in a few hours, i'll launch the game and when i wake up i see if its working

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it gave me back control after some time and eventually the game loaded, thanks for the help

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sorry for being impatient and asking before waiting

sacred marten
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Is there a way to save a corrupt file?

clear eagle
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PyTK doesn't seem to work with latest version of SMAPI. I thought it was PyTK so I reverted back to old version but still the errot is there. Any fixes?

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Oh, I'm talking about 1.5.4 btw

clear eagle
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Game works fine but I won't be playing until I can be assured that it is safe.

hoary bane
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Can someone help with this log please?
https://smapi.io/log/123e149249b7437d871fd0c54dd91ff4
Is there a way to change it's directory? It's trying to look for the FarmerSounds.xgs
But it's not in the path it's trying to take
Which is;
C:\WINDOWS\System32\Content\XACT\FarmerSounds.xgs
And I found the FarmerSounds.xgs at
C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\XACT

crude monolith
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Hey! I recently opened SDV after a hiatus, not before updating SMAPI, Pytk, and Expanded Preconditions. However, I stumbled across a problem- once I interacted with my dresser, nothing happened but I started to lag while walking in the house and couldn't interact with the bed. Here's the SMAPI error log: https://smapi.io/log/980dad493ac64960bd4c724d8ff62b88

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I think this is a mod issue, hence why I came here. May I know which mod caused it, and what I can do to rectify the problem? Thanks!

outer turret
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have you removed any clothing mods?

crude monolith
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No, I don't think so- the only mod I removed was Mi's and Magimatica's Country Furniture

zealous wing
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Whats the mod called that adds like a whole new village?

crude monolith
#

stardew valley expanded?

clear eagle
zealous wing
#

Whats the mod called that adds like a whole new village?

crude monolith
clear eagle
clear eagle
zealous wing
clear eagle
ionic harbor
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interesting find

smapi log
update for mods
Better Fruit Trees 1.0.1: https://www.nexusmods.com/stardewvalley/mods/3947

I copied the link from the log, opened it in a new tab and got to the download off:
Seasonal Japanese Buildings

which indeed had an update XD
not really sure why smapi gives the wrong name, guess it is a faulty manifest XD

hoary bane
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Can someone help with this log please?
https://smapi.io/log/123e149249b7437d871fd0c54dd91ff4
Is there a way to change it's directory? It's trying to look for the FarmerSounds.xgs
But it's not in the path it's trying to take
Which is;
C:\WINDOWS\System32\Content\XACT\FarmerSounds.xgs
And I found the FarmerSounds.xgs at
C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\XACT

sacred marten
bold heath
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the only red message is from bettersprinklers which ive been ignoring

ionic harbor
hoary bane
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I was looking over them when they were extracting the mods and stuff, so far I don't think I saw anything out of place-

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I'll double check on them once they come back, but I've never seen this smapi error before-

ionic harbor
sacred marten
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@ionic harbor ok we will try it thanks

ionic harbor
bold heath
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yeah thats from minerva bundle change, im not using the ppja so it should be safe 2 ignore

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and the red message is probably issue with line sprinklers and better sprinkler, guess i have to choose 1 of them

dire fractal
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Moved to here

Hi everyone.

So, I uninstalled SDV from Steam a while ago due to no interest in playing it anymore. However, I've decided to come back to it as it is a very light-hearted game that is more appropriate for me than other more intense and hostile games.

So, SMAPI was still enabled. I've now disabled SMAPI, downloaded the latest edition and reinstalled SMAPI.

I've gone to my SDV folder and in it is a Mods sub-folder, Contents, and Contents (Unpacked) folder. I saved the SMAPI into the SDV folder.

Have I done everything correctly? πŸ™‚

bold heath
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i think smapi shouldnt be inside any mod folder

chrome cosmos
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you can keep SMAPI anywhere that isnt the Mods folder, so having it in your SDV folder is okay. i personally keep it in there or on my desktop sometimes

dire fractal
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I think SMAPI is outside of the mods folder but there are three 'mods' in there that I don't know if they should be.

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Save Backup, Error Handler, and Console Commands.

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Should they be in the mods folder?

chrome cosmos
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they should be yes, these come bundled with SMAPI :)

dire fractal
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Ah sweet. Cheers! πŸ™‚

fluid crest
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There needs to be a mod that causes Pam to crash the bus if you give her too much booze and then try to ride the bus to the desert...

timber ore
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XD yes

hoary bane
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Can someone help with this log please?
https://smapi.io/log/123e149249b7437d871fd0c54dd91ff4
Is there a way to change it's directory? It's trying to look for the FarmerSounds.xgs
But it's not in the path it's trying to take
Which is;
C:\WINDOWS\System32\Content\XACT\FarmerSounds.xgs
And I found the FarmerSounds.xgs at
C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\XACT

clear eagle
#

Are you using steam version? Try validating cache.

sterile glacier
#

I need to ask something... If I play with someone who doesn't have the same mods installed, will it affect anything?

hoary bane
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They have already tried that and verified the game files, and yes it's in steam

sterile glacier
#

Or should I uninstall my mods first and install again when playing in my saves?

sterile glacier
hoary bane
clear eagle
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Both of you should be using same mods

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Except texture changes, I guess?

sterile glacier
#

Oh

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I just have a few texture changes and UI info πŸ€”

hoary bane
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That should work fine

sterile glacier
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But I'm going to remove all mods from my mods folder anyways, I hope smapi doesn't affect anything...

hoary bane
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Oh- that's going to be a hassle, but you can just instead run the game vanilla rather than having smapi run it

clear eagle
brazen hawk
hoary bane
sterile glacier
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What should I do to get the game back to vanilla without having to uninstall the mods then? πŸ€”

hoary bane
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You can change the launch options in steam under "Properties"

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If you want vanilla, just delete your launch pathing so it's empty

brazen hawk
sterile glacier
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No matter which way it is, I just don't want it to have some problems

sterile glacier
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Thank you yall sm!

steady python
#

So I've been using Stardew Valley Reimagined 2 but it always messes up and makes the special order board invisible. Has anyone else had this issue, and is there a better map rework mod I could use?

clear eagle
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Reimagined 2 would not work for 1.5

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Try vibrant pastoral

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Or daisyniko

clear eagle
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Weird though, they used to work together before. Maybe because it's not update for Harmony?

steady python
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Also, how do I edit config files?

clear eagle
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Notepad++

brazen hawk
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Steam> properties>local files>mods>open the mod

clear eagle
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or use general mod config menu, most mods support it.

pallid lance
clear eagle
#

Seasonal Villager Outfits maybe

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You can edit the config file to see if glasses are disabled.

pallid lance
clear eagle
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Can I know what's in the config file? I haven't used SVO since they removed it.

pallid lance
keen crow
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Which portrait are you using? I can see you've got Portraiture

minor cloud
#

Have i done this correctly?

keen crow
pallid lance
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Yes

minor cloud
keen crow
pallid lance
#

I've been using SVO for a year I believe and I suddenly had this problem over 4 months ago. I thought that maybe the mod just has a bug and just has to be updated, but about 1-2 updates later no changes were seen.

minor cloud
keen crow
clear eagle
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The only mod that was modifying Harvey portrait so far in your log is SVO.

keen crow
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They also have Portraiture, so they might just be using a portrait from there for Harvey without knowing

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In which case, they can talk to Harvey and press the P until it circles back to the vanilla folder

clear eagle
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Yeah, I was about to say that

keen crow
#

Harvey from Seasonal should look something like this

minor cloud
#

When using the npcmaplocations mod it shows some npc twice their location and their shop is there a way to fix to this?

keen crow
#

Are you using UI Info Suite?

minor cloud
pallid lance
static crane
#

is there a way to see if my mods needs updating without needing to start the game?

keen crow
clear eagle
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Disable NPC location in UI info suite

minor cloud
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how do i access the config?

keen crow
pallid lance
#

I'll try. The game is still booting up.

keen crow
minor cloud
#

can u tell me what to edit?

worn crown
#

Heya, I'm new here, got in this discord thanks to a comment that said that Android lag can be fixed by changing a config file in FarmTypeManager, and that someone here posted this solution.
Does anybody play on android? I can't find the config file the guy was talking about

keen crow
static crane
#

is there a way to see if my mods needs updating without needing to start the game?

keen crow
#

No

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Not unless you go onto the nexus for each of them

clear eagle
keen crow
minor cloud
pallid lance
#

I switched through my portrait mods to no avail.

worn crown
keen crow
pallid lance
#

Also I just realized that his sprite also has no glasses.

minor cloud
keen crow
#

Take a screenshot. My game takes half an hour to load and then another half an hour to load into the save

pallid lance
#

😦

keen crow
clear eagle
minor cloud
pallid lance
keen crow
pallid lance
#

How can I check that out?

minor cloud
pallid lance
#

Also, I already tried uninstalling and reinstalling the base game and smapi to no avail.

clear eagle
keen crow
pallid lance
keen crow
#

Ah I see, there's no options for Harvey's glasses for some reason... Sadly, without the page I can't tell what they looked like before and such

pallid lance
#

What do you mean by page?

keen crow
#

The nexus page

pallid lance
#

He never had an option for glasses. 😦

keen crow
pallid lance
#

Ah yes about the page, what happened to that?

keen crow
#

Para took it down as they're not modding anymore. It might be back, it might not be

pallid lance
#

Ever since I've had the issue the page has been gone.

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Ah. Thank you!

clear eagle
#

Or use Diverse Stardew Valley

worn crown
# clear eagle maybe reducing minimumspawnperday and maximumspawnperday might work.

This is what I found:

message:EvilOfGods mentions a fix for SVE on the discord so I'm posting it here.
The main cause of lag is FarmTypeManager config file. {
"EnableConsoleCommands": true,
"EnableContentPacks": true,
"EnableContentPackFileChanges": true,
"EnableTraceLogMessages": true,
"MonsterLimitPerLocation": null
}

1.1`` Farm Type Manager mod, standard config for MonsterLimitPerLocation is null, this caused lag for Android, change null to number to limit it, 0 is minimum, over 600 can cause lag, change to 10 should be ok.

clear eagle
#

Literally the same

worn crown
#

But I cannot find that Monsterlimiterperlocation config

keen crow
clear eagle
#

Um, it's in Farm Type Manager folder.

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You can open that with Quick Edit

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but if you wish, I can edit that.

worn crown
#

Thing is I cannot find the setting that guy's talking about

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in the config file of ftm

keen crow
#

Config file should look like this for Farm Type Manager

pallid lance
#

@keen crow I opened my folder and realized that both of his overlays are here but aren't showing up in the game itself. (Moustache and Glasses)

keen crow
#

Ah I see, that's odd

pallid lance
#

It's just using his base character portrait and sprite. Without his glasses and moustache.

clear eagle
#

I dunno xD

pallid lance
#

Ahh alright! I'll try to reinstall that then. Thank you!

worn crown
clear eagle
#

No.

worn crown
#

maybe I downloaded a wrong version?

clear eagle
#

You have to modify config.json

keen crow
#

The config file only appears after you've loaded the game with the mod installed

clear eagle
#

Open the game first

worn crown
#

Oh! Thanks! I'll try that now

clear eagle
#

Once you get to main menu, you can exit and edit it.

worn crown
#

Though my game lags from the starting screen, which I believe means my tablet might not be strong enough (which seems to be weird considering it should be quite strong)

clear eagle
#

What are your specs?

pallid lance
#

Someone told me here before that the memory? used my sdv is limited to 4 gb only modded or not.

worn crown
#

it has 6Gb of ram D:

keen crow
#

Fifteen minutes with almost 1000 mods here wavechicken

clear eagle
#

It's just SMAPI loading mods

pallid lance
#

Mine's a 16 gb laptop with graphics card. But SDV itself just uses 4 gb max. So if you have a lot of mods, I don't know the minimum number, but your game should start to slow down.

clear eagle
#

or should I say "was"

pallid lance
keen crow
#

The beta will help as it removes that, but it's in beta, and only for pc at the moment

clear eagle
#

32bit programs only use 4GB of ram maximum

pallid lance
#

I don't really know the difference between 32 bit and 64 bit. I have the bare minimum knowledge on tech. SDVbun

clear eagle
#

Yeah, it basically make programs load faster

#

and less lags

#

because you're utilizing full RAM instead of being limited to 4GB

pallid lance
#

Ahh ok ok. I've always been cautious of beta versions of anything since I'm afraid to break my game.

keen crow
#

Then it's simply a case of if your device has enough ram itself

pallid lance
#

save file I mean.

#

That's amazing. The modding community really is good hehe. But I'll just opt to wait for the stable version.

keen crow
#

Understandable, with 82 mods however, you'll probably not need it until it's out of beta anyway

pallid lance
keen crow
#

It does. Before hand it would take half an hour for the game to load, half an hour to load into my save

high idol
#

I'm still running with the unoffical 64bit client using SMAPI 3.12.5. cause some mods aren't compatible with 1.5.5. yet.

#

It works wonder with my ever growing list of mods

dire fractal
pallid lance
# dire fractal Woaah!! It feels so wrong... lool

Right? I was so shocked when I first saw him like that. This is the 2nd time this has happened actually, the first time it did I was able to contact the mod author and in her? next update it was fixed. But out of nowhere it happened again. This time I can't contact the author since they quit modding and deleted their SVO page. 😦

pallid lance
somber loom
#

correct me if im wrong but doesnt DSV essentially have SVO baked into it?

clear eagle
#

Yes, that's why I suggested DSV

main ingot
#

^

pallid lance
clear eagle
#

Umm, you can use vanilla settings

somber loom
#

if you dont want portrait mods at all you could just uninstall

clear eagle
#

That;s what I am using

pallid lance
#

Config file again?

keen crow
#

Yep

clear eagle
#

Edit config file

somber loom
#

but what im actually suggestjng is that the bug might be fixed in DSV

pallid lance
#

Thank you so much! Will do that in a bit.

pallid lance
worn crown
#

Sooo I have an issue, my SMAPI on tablet doesn't seem to ACTUALLY load mods, although it does take a bit to start up and shows the mods loading while it's opening.. Also the Config file for FTM didn't appear after I started a new game and slept through one day to save... D:

native dragonBOT
#

@worn crown Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

pallid lance
#

@high idol sent me their copy of SVO and Harvey finally looks like his normal self. Thank you so much for helping me! Thank you to the others too for their suggestions.

#

Hope that everyone has a nice day.

worn crown
# keen crow !log

The page was not displayed because the request entity is too large.

uumm... should I worry? xD lemme retry

keen crow
#

Means something is probably spamming red lines

worn crown
#

Yeah the file is actually 48MB

main ingot
#

jeeeeez

#

open it in notepad and copy the relevant parts from the top and a little ways into the errors

worn crown
#

[15:20:36 INFO SMAPI] Found 18 mods with warnings:
[15:20:36 ERROR SMAPI] Skipped mods
[15:20:36 ERROR SMAPI] --------------------------------------------------
[15:20:36 ERROR SMAPI] These mods could not be added to your game.

HMMMMMMMMMMMM xD

#

ok so it seems like it's not loading core .dll files for multiple core mods

keen crow
#

You said you're on tablet, correct?

worn crown
#

Yeah, Android

keen crow
#

Did you download the android versions of each of these mods?

clear eagle
#

wait i forgot to ask you

worn crown
#

...the modding guide said I only needed to check for the mods to be 1.4 and before Nov 21 Γ§.Γ§

clear eagle
#

yeah i was about to ask that

#

some mods doesn't work in android

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but im pretty sure FTM worked in mine

worn crown
#

It has to, cause SVE received small adjustements on android afaik and it requires Ftm

#

buuut.. :
[15:20:36 ERROR SMAPI] - Farm Type Manager 1.14.0 because its DLL couldn't be loaded.

clear eagle
#

1.14 is for sdv 1.5

worn crown
#

oh dear God I noticed as soon as I typed that

clear eagle
#

you have to get 1.11.0

worn crown
#

it's 2021 omg
lemme do that, I'll get back to you soon, I feel so stupid

clear eagle
#

understandable xD

#

that's why I stopped playing mobile version and get PC version while on sale

worn crown
#

I did it the other way around because I love the game so much that I want to be able to play when I'm not home xD
I gotta save up for a portable pc πŸ˜›
Loading the game with the new ftm now

clear eagle
#

I'm sure it will work

native dragonBOT
#

@clear eagle You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

worn crown
#

Ooooh the game isn't even lagging on the starting screen anymore, that seems to have been it!
I can't believe I was so focused on checking every mod's month and version but I ended up missing that I downloaded a 2021 one πŸ€¦β€β™‚οΈ

clear eagle
#

Glad it is solved!

#

it is a huge pain in the a** to check month everytime you're trying to download mods.

worn crown
#

Yayyyy! Everything seems to be fine! Thanks a lot for the help πŸ˜„
For some reason my shopping bin seems to only have the opening and closing lid animations while the bin itself is..invisible xD But that doesn't matter, I'll check for minor bugs and stuff if I find anymore

Thanks again! πŸ˜„

clear eagle
#

Are you using recolors? Or builiding mods?

worn crown
#

No, I don't think so, my mods are:
automate - contentpatcher - dynamicnighttime - expandedpreconditionsutility - ftm - friendsforever - immersivefarm2remastered - jsonassets - pytk - sb_potC - skullCavernElevator - SpaceCore - SVE - WinterGrass

as you can see most of those are utility/core to others, I suspect the issue might be in IF2R but if that's my only bug I'll honestly just deal with it xD

clear eagle
#

Oh, then I don't know what's the cause of issue. I don't play SVE so..

worn crown
#

That's a shame! It's such a nice mod!

clear eagle
#

Yeah, I know it's a good mod. Just that I am already satisfied with vanilla.

#

Also not to mention, it isn't compatible with a lot of mods out there.

brazen hawk
#

That's why I didn't get SVE. Too tedious to always check compatibility.

worn crown
#

That's a fair point

chrome cosmos
#

a lot of the mods im using rn come from that list

sonic marsh
#

does anyone know if there is a mod similar to "builder's list" that adds a requirement list for robin's buildings??

#

like on screen, a list of items I need for buildings

topaz matrix
#

what mod this shown here

neat plaza
hoary bane
#

Can someone help with this log please?
https://smapi.io/log/123e149249b7437d871fd0c54dd91ff4
Is there a way to change it's directory? It's trying to look for the FarmerSounds.xgs
But it's not in the path it's trying to take
Which is;
C:\WINDOWS\System32\Content\XACT\FarmerSounds.xgs
And I found the FarmerSounds.xgs at
C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\XACT

#

Could there be a mistake in the installation of Smapi or something?

clear eagle
#

Did you try without SMAPI?

hoary bane
#

Will ask them to try, but I think it would work vanilla-

unreal stratus
#

Did you disable them?

#

Plug them in

#

.q 5392

devout pumiceBOT
#

[#5392] "If you're getting the following error:

Game.Initialize() caught exception initializing XACT:
System.InvalidOperationException: This resource could not be created.
 at Microsoft.Xna.Framework.Audio.AudioEngine..ctor(String settingsFile, TimeSpan lookAheadTime, String rendererId)
 at StardewValley.Game1.Initialize() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1805

it means the game can't find a valid audio device. This means you've either unplugged your speakers/headphones or disabled them.
Enable your headphones/speakers and restart the game. This will most likely fix your issue." - @unreal stratus (17 May 2021 @ 10:00:00 PM UTC)

hoary bane
clever pine
#

Hey how can i get more plate? Love of cooking mod

neat plaza
glass matrix
#

debating on getting love of cooking but does it work w/ dishes from the ppja mods as well??

clever pine
neat plaza
#

you upgrade it at clints tho

clever pine
neat plaza
clever pine
#

ooo, good to know, i'll check clint

#

thanks

dire fractal
#

Does "Look Up Anything" work with other mods ?

outer turret
#

It looks up anything indeed!

dire fractal
#

Ever since i downloaded it i can't play without it anymore

dire fractal
dire fractal
#

Anyone else having frequent lag spikes using the SMAPI 1.5.5 beta? I can run 130 mods on SMAPI 1.5 with no issue, but I'm getting lag even with no mods on the beta :c

worthy moth
dire fractal
#

Nope, memory usage is consistent. Really the only thing I notice is the fps overlay through Steam - on SMAPI 1.5 it stays at a constant 61 fps, but on the beta it's capped at 60 and drops to 57 every 10 seconds. Not sure if that's helpful in any way but figured I'd mention it.

#

Adding mods makes the lag spikes more severe when they happen.

worthy moth
#

The biggest change in SDV 1.5.4 to SDV 1.5.5 on Windows is it switches from XNA to MonoGame, and there is some anecdotal evidence out there which suggests it may perform more poorly

dire fractal
#

I want to install the Tractor mod temporarily but I’m afraid that if I uninstall it later on it’ll corrupt my save. Is there a way to prevent this or does this even happen?

tiny wave
#

Does Lookup Anything mod and Tractor mod works on Android phones?

dire fractal
#

What is Summon without Garage?

naive drum
#

Iirc you can safely just remove the tractor mod and the tractor becomes a horse with a really long name

#

You can also have an MP server where some people have the tractor mod and some dont!

The people who dont have tractor mod see a horse with a weird name

worthy moth
#

If you use Tractor the cheaty way (without having to place the building) you can safely remove with no side-effects

#

I think that's what was meant by Summon without Garage, it's a config option

royal sierra
#

Does anyone know the ID for the auto petter?

royal arrow
#

I don't but you could spawn it in with CJB Item Spawner

hybrid belfry
#

I have no sound when using SMAPI (No sounds, no music, absolutely silent)
-Using the newest version of SMAPI (Not the beta)
-I have no mods installed
-I did correctly change the launch options in Steam
-Playing the game "Vanilla" plays music and sound just fine

proven thicket
high idol
proven thicket
#

welp

proven thicket
#

so what is there to do to pass the time when the tractor like that does all of you daily chores in a flash?

proven thicket
#

So should I even have the tractor if I make it fast and have crazy range the moment I start the game?

proven thicket
#

I'll take that as a no

modern gorge
#

anyone use the artifact system drop framework?

proven thicket
#

Man, I give up on shearing my tractor expirience.

modern gorge
#

i see a number of comments about it being pretty unbalanced currently

proven thicket
#

the tractor?

modern gorge
#

ah, i meant the mod i referenced right before you

proven thicket
#

now I give up

brazen hawk
proven thicket
brazen hawk
#

Well you have to decide for yourself if you like the early game to be a bit more challenging or not. In lategame it doesnt really matter.

proven thicket
#

Ah, time to start a new file, and wait for the tractor!

royal sierra
worthy moth
#

272 is the index of the Petter in the Craftables list

#

Ie the ID, but it depends on what you're trying to use that # for

royal sierra
# worthy moth Ie the ID, but it depends on what you're trying to use that # for

couple of friends and i are playing coop and crazy me decided i want to occupy my terrain with nothing but ducks. We went for community center and didn't know you couldn't buy the auto petters, don't wanna move to joja. so we'll use the ID glitch with marnie to spawn em. The idea of farming 40+ petters is... yeah, not fun

#

272 spawns an eggplant

worthy moth
#

Use CJB Item Spawner if you're just trying to cheat the items into the game

royal sierra
#

unmodded playthrough.

#

a glitch is preferable

main ingot
#

just install the mod, cheat it in, and then uninstall it? lel

royal sierra
#

while that sounds reasonable, i ain't the host, and nah, they won't comply. preferable was the wrong worth, a glitch is the only option =S

naive drum
#

Item.spawner is clientside

worthy moth
royal sierra
grave oak
#

i gave shane a chicken statue and got a stardrop almost thought it was an easter egg

worthy moth
royal sierra
royal sierra
worthy moth
royal sierra
#

right

worthy moth
#

Be well, friend

naive drum
#

Emoticons would have conveyed that better fury

main ingot
#

spicy tonight

worthy moth
#

Literally directly replied to the post saying they asked in general saying they should ask in general *whoosh

#

And there isn't even a general channel in this server

main ingot
#

town square CoolPepe

wheat dragon
#

aaalright are there any mods at all that let you put fences in places where you normally cant (aka the shoreline tiles of the beach farm lol)

grave oak
#

this is being a great skull cavern dive so far (i got skull cavern elevator but i only get an elevator every 10 levels and i can only use up to half of my max, so like, at level 100 i can only use the elevator to lvl 10,20,30,40,50)

main ingot
#

you can get autograbbers in there?

grave oak
#

ye

main ingot
#

from what PES_OmegaLul

#

me want

grave oak
#

treasure rooms

main ingot
#

oh wow

grave oak
#

last save i had 4 autograbbers 3 of them were from the skull cavern SDVpufferthumbsup

#

just gotta get extra lucky on the treasure rooms

soft brook
keen crow
grave oak
#

also these SDVpufferthumbsup

keen crow
#

First time I've seen someone use MO for Stardew UNAKiwiPeek

visual socket
#

Tempts me to do the same.

grave oak
#

cheyanne/ shane gave me flowers for the fair SDVpufferaww so i had to remove 1 diamond to fit in the display

keen mirage
frosty shoal
#

Hey guys, ive had issues with my game freezing recently, and I have 23 mods. Ive played for 14 hours with no issues, but now I am having issues. I cant figure out which mod is causing the problem. Should I delete them all and start over?

lament prairie
#

When you save and reopen, does it still freeze?

keen mirage
#

i know i didn't have ANY errors before updating my mods i don't know what the heck happened

dire fractal
#

Also I think your SMAPI version is outdated.

keen mirage
#

well that might actually be the issue- didn't realize smapi needed an update thought the beta 1.13 was only for developers

dire fractal
keen mirage
#

ah ok i'll look for that- that very well might be my issue thx. i'll see if i can find the link

dire fractal
#

No worries. You have Content Patcher mod installed right?

#

Ah yip. You have it installed but your SMAPI version is out of date.

So yes, it should all be fixed once you update SMAPI.

keen mirage
#

thx again- i go a few months without playing on steam let alone smapi/sdv and i forget everything XD

frosty shoal
dire fractal
#

Lol no worries. Glad I could help. πŸ™‚

lament prairie
native dragonBOT
#

@frosty shoal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

frosty shoal
#

Ive actually deleted all the mods I had and am trying to start again, making sure they are all updated and installed correctly. If that doesn't work, I will do the SMAPI log

#

i only had 23 so i was like fuck it try again lol

#

I have a sneaking suspicison it might have been a furniture replacement mod I had

ashen sapphire
#

hello! I'm running into weird windows errors installing SMAPI on my pc. Is this the right place to be asking for help?

lament prairie
lament prairie
ashen sapphire
#

Yes thank you so much! :)

#

So I was following a tutorial to install SMAPI, but for some reason the folders aren't all being detected/read properly for extracting

lament prairie
#

Interesting

#

Maybe you need to run as admin? (To be honest I use a Mac)

#

Or possibly your antivirus is eating files?

ashen sapphire
#

I've disabled my firewall, installed straight from SMAPI
the error actually came up when I tried to run as an admin

#

o maybe, how do I check that?

visual socket
#

Do you have a link to the tutorial you're using?

ashen sapphire
#

In this video I show you how to install mods from nexus mods in Stardew Valley 1.5 update.

Launch Options:
"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

Mods I Use:
https://docs.google.com/spreadsheets/d/1PBsaopSDnrDHveK6cVxfcrkOMP8AosdcxU4cASvwoIs/edit?usp=sharing

NEW VIDEOS EVERY WEEK!

πŸ’™Wher...

β–Ά Play video
#

I also was wondering if my game version might not be compatible with the current version of SMAPI, but since I run off Steam I'm guessing it's auto updated.?

grave oak
#

so apparently i got 2 cowboy hats SDVpufferthink

vivid minnow
#

Does anyone know of a mod that makes trying on clothes easier? Like to try them on without taking them all out of the closet?

lament prairie
ashen sapphire
#

Gotcha okay - yeah that's the version I've installed!

modern gorge
#

does "Artifact System Drop Framework & Geodes Handler" show up in the mod compatibility page when you search for literally anything?
it seems to be for me.

terse narwhal
#

i have mods downloaded and they worked before but for the recent days when i launch the game it always lunches without the mods

#

i checked the mods folder the mods are all there

ashen sapphire
#

I'll try a couple other things and see if there's a way to fix the weird error, but thanks for the help! :)

terse narwhal
#

desktop right click

#

the game is downloaded from steam

visual socket
#

Do you have a shortcut set to it?

keen mirage
#

does anyone know if there's any mods that allow Marlon and Marnie to have a real relationship, by chance?

terse narwhal
#

uhh keyboard shortcut no i just put the game onto my desktop so its easier to open

visual socket
#

I mean a desktop shortcut.

terse narwhal
#

i. i think yeah

keen mirage
#

i can't get keyboard/console commands to work in my game no matter what i do XD

so i guess they're stuck pining for eachother whilst mayor lewis keeps leading marnie on then lol

visual socket
#

Right click it, click properties, what does it say?

#

Wait, I'm getting a little ahead of myself. What OS are you using?

terse narwhal
#

computer? mac

visual socket
#

Yeah, I should've asked that first. I don't use Mac so I can't help.

terse narwhal
#

oh thats okay not a lot of people use mac anyways

visual socket
#

Sorry.

terse narwhal
#

its alright dont worry about it

frosty shoal
#

my game is still freezing, here is my log

#

I deleted the installer and empty folders

visual socket
#

How long are you waiting before closing it?

keen mirage
#

oh i very very badly want to use the farmer's children mod, make any kids i have into NPC's wandering the town, going to school, etc

HOWEVER it requires the child to NPC mod to run amongst a few others but that one specifically and that mod has never worked for me in the past XD.

frosty shoal
#

I give it a minute. It freezes good, I need to close it through task manger bc I cant alt f4. im new to this modding thing so im not sure if im doing something wrong

visual socket
#

Try giving it a little longer.

frosty shoal
#

But ive followed the steps exactly so far. The specs on my PC are decent, so I dont see why it would freeze

lament prairie
#

I always launch through steam personally, but I do use a Mac

terse narwhal
#

sounds like a solution (how do i do that)

#

i tried launch through steam it still opens with out mods

lament prairie
#

That's the thing I'm not sure about, I know SMAPI on Windows is "StardewModdingAPI.exe"

#

But Mac doesn't do exes

#

If you launch from Steam and it opens without mods that's a bigger issue I think

clever furnace
#

Hi guys? How can I use mods for Stardew valley? I cant find the workshop in Steam but I remember my brother used a mod to increase the walking speed

lament prairie
#

You might need to reinstall SMAPI, it might not be able to find it if you moved things around

native dragonBOT
terse narwhal
#

good idea time to reinstall smapi again

clever furnace
#

Thank you!

#

Normal walking speed seems so slow when considering the speed at which time passes

terse narwhal
#

OH MY GOD IT WORKED THANK YOU

lament prairie
#

You can also chug coffee on a horse πŸ™‚

terse narwhal
#

TAKN YOU TAHNSK YOU

lament prairie
#

Yay!! glad it worked!

visual socket
#

nice

dull locust
#

Have to fix two of my log issues before can figure out my SDVE

daring acorn
#

Question, can you add mods to pre-made worlds?

royal arrow
#

Yes you can! Some may have specific install instructions, but for the most part, yes you're good to go

daring acorn
#

Oooooh kookkoko tysm!

lavish marlin
#

hoping this weekend.

#

I never made a mobile version of it. Fundamentally no reason I couldn't, but it would be another branch to support.

naive drum
#

oh so it just Doesn't work ok

lavish marlin
#

IIRC, mobile uses a different version of SMAPI altogether

#

so I'd have to maintain two different codebases effectively

#

otherwise, it wouldn't be too hard. I'd have to provide ARM versions of the libraries.

#

right now I'm working on the .NET 5 version though

blazing blaze
#

my favorite type of wine ❀️

clear eagle
#

That's messed up. And you have even more messed up wines just than that I guessπŸ˜‚

#

I'm considering to use DGA

modern gorge
#

json shuffle is only an issue for existing saves right? new games will be fine?

blazing blaze
#

should be, and i think it's only an issue for existing items. once they're purged it should be fine

blazing blaze
clear eagle
#

I hope DGA doesn't cause issues

lament prairie
#

DGA may still have a few quirks to be ironed out, but the one thing it definitely doesn't have is the json shuffle

naive drum
#

My favourite bizarre json shuffle item

#

i got that

#

that is a three way hybrid

#

PPJA Dried Flower + Rose Quartz + Raffadax's Dried Grape Leaf

blazing gulch
#

Am I going to attempt making a png file to replace my wizard? Yes, Yes I am. Will I succeed? I have no idea. Wish me luck

#

Oh gosh no I cant do it...

#

So the think is

#

*thing

#

This is what I want to edit

#

So it matches these seasonal ones

#

Problem is I have no talent for pixel drawing whatsoever

royal arrow
#

If you're trying to get started with it, see below!

#

.quote 5120

devout pumiceBOT
blazing gulch
#

Phew! Thankss

grave oak
#

The hardest part will actually be you doing pixel art

#

The rest is easy

blazing gulch
#

I couldnt change the sprites

#

But I did this to match it hehee

dull locust
#

@blazing gulch I think they look so cute and cool!!

blazing gulch
#

I wanted it to match the regular vanilla sprites since everyone was gonna get seasonal outfits so yep!

#

I dont claim it as my own tho since I only added more hair and its for personal usage

gleaming vault
#

help! so my bestie and i play with all the same mods, but for some reason her omputer does this weird thing and sometimes she ends up not having what i download and link to her, long story short, is there a way i can share my stardew mods folder directly to her?

#

ii tried using dropbox but it was saying it couldnt read some of the files.

dull locust
#

I don't believe so

#

I could be wrong though

lament prairie
#

You can zip the whole folder and send

#

She would need to delete her whole mods folder

#

And replace with the unzipped version of the folder you sent

lavish marlin
#

@naive drum

naive drum
#

nice!

#

i haven't gotten around to switching over to 1.5.5 yet, it's about the end of the semester here

lavish marlin
#

I also have CP:A set up because I want to analyze what their usage patterns look like

#

so far, they look very very very very noisy

#

every friggin' texture update forces a flush

naive drum
#

ouch

lavish marlin
#

I figured that that was the case anyways

#

the trick is to figure out, at runtime, what sprites are 'animated', and not discards previous versions

#

then we shouldn't get stupid levels of texture cache flushes

naive drum
#

DGA also has built-in animation support

lavish marlin
#

Debug.TraceLn("Forcing full MTexture2D Purge"); that line is getting hit stupid amounts of time

naive drum
#

that would explain the flickering etc

lavish marlin
#

Yes. I knew that CP:A didn't work right with spritemaster, I even knew why

#

I never really analyzed what pipeline it was getting caught in, though

#

mainly because I knew it meant I had to add another sprite data reference layer

#

the texture objects of the spritemaps have MTexture2D objects associated with them. When they detect a change, a cache flush may have to occur on the object

#

the MTexture2D objects themselves store sprite tables to sprite elements detected within the table

naive drum
#

there's some theories that animated DGA would work better with spritemaster than CP:A, and with a 1.5.5 SpriteMaster it should be much easier for people to test to see if it works!

lavish marlin
#

the complexity here is I don't want to be copying the entire sprite table for every animation of a sprite

#

DGA?

naive drum
#

...though i'm not sure if there's any packs actually using that animation feature yet

#

Dynamic Game Assets aka JA2

lavish marlin
#

the proper way to do animation is what nobody is doing: texture arrays

#

they're not doing it because SDV doesn't use texture arrays

#

(though I can)

#

how does DGA handle animations?

#

I know how CP:A does

naive drum
#

differently than CPA is all i remember

lavish marlin
#

the two ways I've seen so far are updating the specific sprite element within a spritesheet texture, and using render targets

#

the latter doesn't work with spritemaster at all because spritemaster intentionally ignored render targets

#

it cannot discern between ones meant for sprites and ones meant for system render targets like the lightmap

#

so, I need to figure out how to granularize the texture cache that's associated with a spritemap in this case.

#

it might make sense to just add a layer in it that establishes certain bounds as 'volatile'

#

and doesn't cache them

naive drum
lavish marlin
#

problem is that that tells me nothing about the underlying implementation

#

glancing at it...

#

looks like it patches the SpriteBatch drawer instead

lament prairie
#

The source code is all there as well, though it may take a bit of work to understand

lavish marlin
#

that would likely work better with SM

#

not sure if those patches will conflict with SM's patches of the SpriteBatch drawer, though

lament prairie
#

(Definitely takes me a bit at least, but my coding skills are not that good…)

lavish marlin
#

yeah, it appears to replace the Texture2D and the associated render data with it

#

so long as it patches BEFORE spritemaster (it would be surprisingly difficult to patch after, though) it should work fine

#

unless every texture object is unique (which they don't appear to be). That would upset SM.

dire fractal
#

I need some help.

#

So I downloaded all needed sub-mods for Ridgeside Village and SDVE.

When I try extracting SDVE, it tells me that there are 10 other files with the same name. πŸ˜•

What do I do?

#

Skip them or replace them or?

#

Oh I see....

#

Part of SDVE's mod is the 3 customs which I already have installed from Ridgeside Village.

#

So I'd just go replace, right?

#

Yeah I just replaced them. Seems like they may have had 1 extra file in the SDVE version compared to Ridgeside Village's version.

#

All good. Cheers for the help. πŸ˜‚

warm grove
#

i mean i dont think that should happen

#

at all

#

cause they should all be installed as seperate mods

#

oh though, stardew does some edits to the other mods so both might be needed (not sure myself as i installed them both seperately)

sacred marten
#

Anyone know of a recipes mod that don’t get affected by the JA shuffle?

outer turret
#

I think most will, unless they're added via CP which adds a new array of issues

alpine ginkgo
bold heath
#

anyone using small beach farm? crabpots seems to only gives me sea stuff and no river stuff

neat plaza
dire fractal
#

What's better, the Fishing Farm (base game) or Survival Island (DaisyNiko's Mod)?

#

@outer turret I just got excited. I look forward to your October Update for East Scarp. Haven't played SDV in a while but I do remember your mod.

#

I'm contemplating if it's worth installing the mod before or after the update.

bold heath
#

the nexusmods description too said i can catch both with pots, so was just wandering if someone else also had the same problem

neat plaza
#

ohh

dire fractal
#

Release tomorrow? lmao

#

I wish

worthy grail
#

hey is anyone else having this weirdass problem

#

i'm playing modded co-op and i can't exit the saloon

#

like i can get in i just can't get out

dire fractal
#

Never played modded co-op and this is probably unrelated to your issue but you've got a few pending updates to do πŸ˜„

worthy grail
#

the only update i have to do is farmer to florist, which i'm using the JA version for right now because the DGA version has been very buggy for me

#

i'm also using JA version for all of PPJA i think bc artisan valley kept crashing

dire fractal
#

Yeah I don't use DGA nor do I plan to until it's more advanced than it is now.

#

I use JA.

worthy grail
#

yea if its helpful the game host could get in and out of the saloon fine and we're using the same versions and set of mods

dire fractal
#

Are you using DGA?

worthy grail
#

uhhh i have DGA installed but i dont think anything is using it as a framework rn

dire fractal
#

Yeah I wouldn't be using DGA at all. It's undoubtedly more advanced than JA but it has the potential for more bugs than JA.

#

That's just my opinion.

#

Plus maybe, and I'm not sure, but even having it installed could clash with your JA mods?

worthy grail
#

idts! supposedly it's JA compatible right now

#

and none of these errors are DGA anyway

#

the error on the smapi log says it's with the base game

dire fractal
#

Yeah I saw that.

#

Some issue with tilesheets.

worthy grail
#

yeah

dire fractal
#

Someone will be able to help. Wish I could but I've never dealt with that issue before sorry. πŸ™‚

worthy grail
#

no worries, thank you!

lavish marlin
#

If anyone would have it, it would be me, and I only have it partially working.

cosmic folio
#

Hi guys, I'm having trouble getting the multiplayer mod to work

#

the mod that let's you have more than 4 players

#

I'm not sure how to get the mod to run and be put into effect

chrome cosmos
#

have you read the description?

cosmic folio
#

yeah, i think i found out it hasnt been updated yet

queen hinge
#

does anyone in here know the Love of Cooking mod ? I wanna ask if I could start a new save and just add that mod later when it's compatible with the latest thingie, would that work ?

queen hinge
#

ok, got that answer in another channel, thanks

manic geyser
#

does you guys know a mod which makes my farm bigger. And is it possible to use this mod on an already exsisting save file.

crimson rune
#

@manic geyser Immersive farm 2 remastered is pretty big =]

manic geyser
crimson rune
#

Idk that for sure, but I doubt it would work without errors or losing stuff that's placed on your farm. But maybe someone else can give the correct answer on that

dire fractal
#

Afaik you can but you need to move your buildings (including the Greenhouse) and install reset terrain features to remove bushes and everything else that's out of place.

manic geyser
#

ok thanks ^^

alpine ginkgo
royal arrow
brazen aspen
#

Hi guys, is there a mod to make cooking more intuitive? Like sort by learnt recipes and maybe a search bar?

solemn shoal
#

I think this might do it for you: https://www.nexusmods.com/stardewvalley/mods/6830

I don't know the most about it, but the creator is good people, and it's the biggest cooking-related mod I know of!

elder imp
#

I've been trying to fix this with Tiled as I was suggested for a few days but I genuinely do not understand how this program works and I'm so lost. I've read the wiki page too but that clarified nothing for me.

If anyone could point me how to fix the texture I'd be super grateful 😭

sterile glacier
#

Can someone help me with this mod? I want to change the color to the most lighter one but I don't know how to do it and I'm scared to do it all wrong and f up the files 😦 https://www.nexusmods.com/stardewvalley/mods/6098

brazen aspen
brazen hawk
solemn shoal
#

Yeah.

brazen aspen
#

The mod creator said that it can interfere with custom items, I only have QoL mods installed so I shouldn't have any custom items, would that be fine in that case?

solemn shoal
#

But if you don't have anything installed that uses Json Assets, I believe it should be fine. Wouldn't guarantee it, though!

#

I'd backup your saves just on the off chance though, of course. Always a good idea anyway!

brazen aspen
#

I'll try that, thanks guys! πŸ™‚

sterile glacier
#

Uh, whats the best app to open .json files?

brazen aspen
#

I'd say Notepad++

solemn shoal
sterile glacier
sterile glacier
elder imp
#

just change that false to true

brazen aspen
#

@solemn shoal I've just noticed that I can turn off features for Love of Cooking, I've only left the new cooking menu enabled (and the cooking animation because it's cute lol) and it's great! Exactly what I was looking for. Thanks again πŸ™‚

sterile glacier
daring acorn
#

Ive gotten new blueprints but they arent showing in my crafting menu? Is there a chance the mods caused it?

full storm
#

where on pc do i see custom content added by mods?

#

trying to fix a json shuffle

dusky canyon
#

in your Mods folder?

full storm
#

do i just reinstall the mods that are giving me problems?

#

i thought it might have changed something in the save file

lament prairie
#

The only fix is to delete all the weird items in game unfortunately. You can use CJB cheats to respawn the right thing.

#

Don’t uninstall and reinstall things because that is likely to cause the problem again, unless there are mods you actually want gone

#

If you want some gone, do that first, then fix the json shuffle, then you can play as normal

full storm
#

thank you

frail trellis
#

i instaled swampi only to use the no fishing minigame mod because i really suck at fishing xD

frozen ermine
#

Best Mods for SV?

alpine ginkgo
#

.quote 5665

devout pumiceBOT
royal arrow
#

In addition to that, you can also browse mods on nexus by most downloaded / endorsed

royal arrow
#

!gettingstarted

native dragonBOT
marble sand
royal arrow
#

That guide has detailed steps and screenshots, and you can ask for help here if you get stuck SDVpuffersmile

marble sand
#

Ok

#

aaaaaaaaaaa

#

Ok

#

So I am using CTBCheats

#

And I am pressing P

#

It's not working

fierce cove
#

info suite ui is a bit buggy anyone have any tips to fix it

lament prairie
#

You might have P mapped to something else?

#

Check the config and you can change it

marble sand
#

no

#

wait let me check

lament prairie
#

Like if a different mod uses P for something, not if CJBCheats uses P for something else

marble sand
#

No

#

I only have CJB installed

#

Well when I dont know what the controls for something is

#

I always run my hand over the keyboard and see something happens

#

Nothing worked

royal arrow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

marble sand
#

No i mean the mod loader is not working. I did everything but I dont know what i done work

lament prairie
#

If you have a SMAPI log at all, we can look at it to try to figure out what's wrong

marble sand
#

BINGO

lament prairie
#

If SMAPI isn't launching, that's a different problem

marble sand
#

I would like to thank Lenne and Elizabeth for helping me along the way

#

I would also like to thank my mom and dad for birthing me into the world so I can play video games

rugged arrow
#

Does anyone have any recommendations for working clothing mods?

royal arrow
#

I list a few in my mod list!

#

.quote 5286

devout pumiceBOT
tall belfry
#

Are there any mods to let my non upgraded coop have an auto feeder? I like the look of it better than the upgraded coop but don't want to keep manually feeding my animals inside

#

And I don't want them to disrupt the decorative grass outside πŸ˜‚

shell jackal
#

I think CJB Cheats has an option to auto-fill the troughs. Never tried it though

tall belfry
#

I try to avoid that mod bc it's too OP haha

royal arrow
#

Another alternative is to get More Grass or Animals Don't Eat Grass. They will still chomp it and be fed, but your aesthetic needs will be there hehe

shell jackal
#

You don't have to use anything else in it if you don't want to. Just turn everything else off

royal arrow
#

More Grass has that feature built in. Both mods are available on nexus

high idol
smoky gulch
#

Can anyone help me how i fix it about the problem

unreal stratus
#

Disable UI info suite's Show Townspeople On Map option in the settings and download NPC Map Locations

smoky gulch
#

ok i disabled show townspeople on map and installed NPC Map Locations and didnt show it

#

wait

#

ok for not reason ModDrop didnt installed or enabled automatic

#

i installed it but it is still the same and it dupes ...

tall belfry
burnt harness
#

wanted to ask how to manually change mod load order, because I wanna play multiplayer modded, but modded crops are different on each other's screens and we've determined that the problem is differing load orders. I can't seem to find a solid way of changing load orders online, can someone help?

smoky gulch
#

i think it fixed it i create a new savestate and looks fine

royal arrow
tall belfry
royal arrow
#

I've not used it personally, but I think that's the idea :)

tall belfry
#

Thanks, I'll check it out

cloud spear
#

Does anyone know if The Love of Cooking Mod is working with the beta/64bit version of Stardew?

chrome cosmos
#

nope, author is working on it

cloud spear
tender plover
#

so i. am having an issue where the "during the night the adoption agency dropped off your new baby" thing keeps coming up - the first time was fine, that one was expected. but now i have two more 😳 i turned up the config on multiple spouses to have an extra crib (and that didn't show up, idk whats up with that) but now the extra babies are showing up. what do i do?? how do i stop all these children from showing up πŸ’€

next elm
#

Are there any mods that make the bathhouse less… ew?

shell jackal
primal saffron
#

Today I increase my luck to level 1000+ to see what effect if has on everything. Results vary. I always try to play the game with the most luck possible because it just helps everything. More treasure chests fishing, more crops when harvesting, more ladders and everything while mining and the list goes on. Stardew Valley gameplay with my comment...

β–Ά Play video
#

Guys

#

I really need to know how to do this?

#

anyone knows?

tender plover
#

I just don't want infinite babies 😭

unreal stratus
#

Just start an adoption agency!

tender plover
#

ljksjklfgjlkgjkl

#

i wish the extra cribs with multiple spouses actually worked πŸ˜‚ even setting the config to have an extra crib the baby is just floating

unreal stratus
#

Sorry for the pings wah

tender plover
#

nah pls ping me i have this server muted πŸ˜‚

#

yeah if im seeing it correctly its because multiple spouses doesnt have a room for krobus to pull from

#

but i dont have krobus living with me so πŸ€”

burnt harness
#

does anyone know how to manually change load order for vortex?

topaz matrix
#

would anyone know why these are happening?

tender plover
#

do you have any mods that would affect gunther?

topaz matrix
#

only one that i think would is SVE?

tender plover
#

check to make sure all your mods are compatible with sve

topaz matrix
#

is there a place i can check that?

tender plover
#

not sure sorry 😦

topaz matrix
#

no worries. best i can tell you is everything seems to load fine in smapi

tender plover
#

oh wait uh

#

are you using the beta?

#

iirc i think someone said sve was having issues with the beta

topaz matrix
#

i also get stuck coming up from the beach and it won't let me enter town--every time i get close to the bridge it takes me back down to the beach

#

beta smapi or sve? i'll check

tender plover
#

beta sdv

#

1.5.5

topaz matrix
#

SMAPI 3.12.7 with Stardew Valley 1.5.4 on Microsoft Windows 10 Home

tender plover
#

ah hm

#

i don't use sve but i'd guess thats effecting something if gunther/the museum are having problems and you have no other mods that effect that

unreal stratus
outer turret
#

might be Karmylla's?

#

they're not really compatible (What are you using KIM's for anyway? It edits interiors and the town map all of which are edited by SVE)

topaz matrix
#

tbh i haven't played since 2019ish and just came back recently to play again, so it could've been something that was relevant at the time and isn't anymore 🀷 i can delete it

topaz matrix
hollow blaze
outer turret
#

yeh back in the day KIM used to be a requirement of SVE. Im surprised it even loaded: would've expected there to be numerous "Multiple mods tried to load asset, will use default instead" errors. Which is what looked like it happened: that it just flipped back to default.

flint matrix
#

mm beginning to be mad at the game

#

keeps starting without music
and cant turn the music on

#

but i have no errors

thorny urchin
#

content patcher wont download pls help

#

i got smapi aswell

flint matrix
#

and i need to uninstall that mod anyways it doesnt even get used

#

omfg im so dumb

#

at one point i muted smapi in my volume mixer

#

please kill me

#

OH GOD MY CURSOR JUST CORRUPTED

unreal stratus
tender plover
#

this is baby 4 now 😭 😭 help

hollow blaze
# unreal stratus You love Kiwi?<:KiwiLove:822790880372850728>

Of course i was so confused earlier when kiwi just walked into town alone right before the ridgeside festival was about to start speaking off when i went into the festival it said like Custom_Ridge_Festival or something had started it didnt just say the festival had started

unreal stratus
hollow blaze
#

oki

hollow blaze
hollow blaze
tender plover
hollow blaze
#

wait you can actually do that

#

lol

tender plover
#

i thought you could via lewis' house

#

or at least something similar

hollow blaze
#

oh idk

tender plover
#

i just want my game to stop giving me kids lmao

hollow blaze
#

i havent even married my first npc yet i just need the pendant and alex is mine

modest cedar
#

im using the automate mod (https://www.nexusmods.com/stardewvalley/mods/1063 this one) it states clearly that it should be possible to use wood paths and crystal paths as connecters, but i cant seem to get it working... ive downloaded the extra file and editet the json fil but nothing... anyone have a file with the crystalpaths or wood paths already enabeled? or any path really, just something more than just workbenches

unreal stratus
#

If you have NPC Map Locations it should show it properly

hollow blaze
smoky reef
#

Is there a way to automatically update mods? I haven't updated them in a year and I do not want to spend so much time redownloading stuff.

hollow blaze
#

i think there is a mod that can do it erxian

smoky reef
#

Apparently it doesn't work anymore and causes several issues. The modder stopped updating it as well.

tender plover
#

does anyone know the id of the adoption event so i can enter it into event repeater config to try and stop it

unreal stratus
tender plover
#

I think so, every day or at least every other

unreal stratus
#

Oh God

timid hearth
#

Hi!

Just a little question - anyone here had a similar problem?
The range of stuff like sprinklers and scarecrows are kinda... off.
Somebody else had similar problems? I mean, I use a bunch of mods, playing on the SVE GP Farm, but never had such a problem so far.

tender plover
#

First one was the 14th as normal - it's now the 19th and I've got 4 babies

unreal stratus
shell jackal
#

Really glad I use No Kids Ever. xD

timid hearth
unreal stratus
unreal stratus
# timid hearth yes

Either get UI Info Suite 2 or make sure your zoom level and UI level are the same

tender plover
unreal stratus
#

Ah, yeah. Your spouses might be hurt

sacred marten
#

Anyone tried this mod out?

unreal stratus
#

Infinite babies it is

tender plover
#

@sacred marten downtown zuzu is neat, there's not too much to do just yet but it's neat being able to have the option to go to zuzu at all imo

unreal stratus
placid orbit
#

you should definitely try it SDVpuffersquee

tender plover
#

@unreal stratus just realized it is in fact every day πŸ’€

placid orbit
tender plover
#

i figured! thats why i said yet πŸ˜„

neat plaza
#

deletes all your children

tender plover
#

dang

#

well i dont wanna delete all my kids 😳

neat plaza
alpine ginkgo
#

Don't worry, they're not dead. They're just doves now.

#

Truly I should feel no guilt for giving my children the ability to fly. That's every child's dream!

unreal stratus
#

It's okay, they'll go to the Feathered Dove Orphanage

#

Release date: soon ℒ️

neat plaza
tender plover
#

wait thats really cute

unreal stratus
tender plover
#

i mean still feels weird if you give up your kid and can still visit them HOWEVER its better than them just. being left to the void

neat plaza
tender plover
#

does anyone know if theres a way to make a fake person furniture i can put in my house to be a babysitter

#

i feel weird leaving my 4 newborns at home alone πŸ˜‚

alpine ginkgo
#

Stick a scarecrow in there.

#

Close enough.

tender plover
#

good point