#archived-modded-support
1 messages · Page 1119 of 1
No.
What do I do if I can't find my SMAPI Latest Log at all? Like it doesn't seem to exist.
I'm also having issues with the Animal Husbandry Mod. It's giving me this error in the log window, the error in the screenshot:
This mod failed in the GameLoop.GameLaunched event. Technical details:
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at B:\Steam\steamapps\common\Stardew Valley\Mods\Animals\AnimalHusbandryMod\data\animalContest.json.
Technical details: Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.Collections.Generic.List`1[System.String]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly.
To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object.
Path 'ContestDays['26 Spring']', line 3, position 14.
This is what the text looks like:
{
"ContestDays": {
"26 Spring": "26 Fall",
},
"MinPointsToPossibleWin": 11,
"MinPointsToGaranteeWin": 14,
"FarmAnimalFriendshipForParticipating": 90,
"PetFriendshipForParticipating": 48
}
How do I bring up the item finder ?
Also how do I get the sdv expanded npcs out of the top left corner ?
is there an unofficial fix for love of cooking for the beta?
found the cause of the issue, when the magic chest is scrolled down and left like that it thinks the vanilla chests are also scrolled down even though that should not be possible, and it looks like they're empty and you can't access the items because they are waaaay up there @worthy moth
after i scroll the magic chest all the way up, the vanilla chests also show their items
where is the guy who i give the rabbit foot to in stardew valley expanded
the truck driver
where is he
oh
i just need the note
Install npc map locations and disable the npc locations in ui info suite
making shitposting mods is fun 
Anyone know how to fix this?
https://smapi.io/log/8c92520e68c6400a8724c28d15ae11fb
It happens when I enter the coop and got stuck at naming a duck interface.
(IIRC when chicken/duck hatching, it has a dialogue something like "A chick is born/hatching" or something. But I got "???" dialogue instead. No idea why.)
Last night someone suggested verifying game files, but it's not solved.
@tired brook Hi, I was the one who commented about the error from NPCmaplocations with a custom farm type (1.5.5) where you responded. Could you send me the preview version? 
Wouldn’t that make all the npcs disappear ? Still want the npcs on the map
only the ones UIInfoSuite adds ^, not the NPCMaplocation ones
Ahh ok thanks
anybody using Bonster's Crops? any reason why the seeds don't show up in pierres store? weirdly enough the trees do but nothing else. just curious if anyone else has seen this because I can get the seeds from random crop seeds but that's the only way.
can someone help me download some visuals i have no idea how to and utube vids dont help dm me please
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
@low sky this guide ⬆️ covers how to get started with mods, with detailed steps and screenshots. If you get stuck, as for help here and someone will help if they can.
The guide includes links to various modding sites from which you can download mods
ok
Any way to tidy up the landscape when you've added expanded to an older game file and random bushes or flowers are now in the way?
.quote 5302
[#5302] "This is your PSA that Stardew Valley Expanded (SVE) has a detailed installation guide here~ https://github.com/FlashShifter/StardewValleyExpanded/wiki/Install-guide" - @royal arrow (25 Jan 2021 @ 12:13:20 PM UTC)
The SVE install instructions above include steps for an existing save, including what you're talking about
Oops sorry for ping, meant to take it out
thanks! and I don't mind pings!
Some of the crops might only be available in later years.
nope! Sorry, got rid of the request on the RS server because obviously I wasn't far enough along in my own bugfixing process to ask for help
So far what I can tell is SMAPI doesn't think I have spacecore? But I do, I can point to it, it's right there
Omg did Yellog delete all their mods 😦
yes
So I'm doing a full redownload of all my mods to see if it helps
Did you deploy Spacecore in Vortex?
they were so pretty whyyyy
For Vortex you need to make sure you deploy the mods
Or they'll be installed but but not active
I deployed it and then SMAPI stopped working entirely
When SMAPI was refusing to load, Vortex would give me a notif that said "The tool refused to be loaded" or something
clicking details would just display a path to the SMAPI executable
running the SMAPI executable would have SMAPI tell me that it couldn't find the game folder, and that I should make sure I was running SMAPI inside the game folder (which I was)
Can you send a screenshot of the folder that opens when you click here?
it'll be empty at the moment as I'm currently reinstalling all the mods! But if I do that and the issue persists I'll be sure to do so
Please do, I'd be interested to try and help you work out what is going wrong. As you can see by clicking my name I have a small but working setup with Vortex.
I appreciate that! Ridgeside wasn't the only thing I had, I had some thirty-odd mods installed, some of which no longer seem to be on the nexusmods website, so the problem might have stemmed from one of those
Maybe to start try launching with just SMAPI. Vortex install it slightly differently to regular mods (because it's the core framework for modding and lives in a different folder)
That's the plan, I'm starting with SMAPI and adding more mods as it continues to not die
working on SVE rn, then I'll move to Ridgeside and East Scarpe, and then all the random one-off mods I had
Sounds good. Please ping me if you get stuck again. I don't check back in this channel too often
thank you so much!
anyone know how to get infinite storage from the expanded storage? i put -1 on all the config but it goes to normal 36 instead
nevermind gotta pick it up and put it back down to work
There are patches in SVe for the SVe chars on their maps in NPC map locations. Ui info doesnt recognise custom maps and delegates anyone on them to the top left corner.
Hi! Does it still happen with this version (and if so can you post a new log)?
Just to verify, is perfection available in SVE? I assume yes, just want to know.
@stable cargo I did a reinstall of all the mods and it's working just fine now! Not sure what the issue was but the classic "turn it off and back on again" seems to have worked like a charm
Thanks for letting me know! Glad it worked out for you.
@tired brook just general question, does smapi.io has the older version on the site or only nexusmods?
@agile yew smapi.io has the two current versions (stable + beta). You can download older versions from either Nexus (https://www.nexusmods.com/stardewvalley/mods/2400/?tab=files) or GitHub (https://github.com/Pathoschild/SMAPI/releases).
ah yes that far I figured out today, I was just courious if I had overseen anyhting.
thanks for clearifying!
hey 🙂 i downloaded some mods and a bunch of them arent working and i dont know what to do. I deleted them and redownloaded them a bunch of times, reinstalled smapi too and nothing works. this is my log: https://smapi.io/log/d5f997ca58284dc7a791922c78c99988
can you screenshot your mods folder?
Is there a mod that changes the house frame interior only and not a full town recolor? It seems atsdv isn't update to 1.5
here!
can i see the inside of one them? automate maybe? :)
can anyone possibly send me the yellog's woodbuildings mod in a zip file or anything? 😭
https://www.nexusmods.com/stardewvalley/mods/6098 have you checked this one out?
is the automate.dll and .pdb in the assets folder?
another thing too is that automate worked perfectly a few months and stopped out of no where. same with cheats one and the NPC map one
no data.json is in the assets folder
have you moved anything within these folders when you installed them?
or just unzipped them and placed them in?
just unzipped them!
hm, do you have mono installed?
yep! i thought that might be the issue ;-; im sorry i cant be of any help, but hopefully someone else can take a look!
ahh no worries! thanks for your help 🙂
Thank you, I love the interior but it just looks so lonely... 🥺
I wish there's a mod that changes only the house frames
But I just read somewhere that it isn't possible 😓
like the "top" of the walls in the house?
Yes, like this https://community.playstarbound.com/threads/how-do-you-change-the-color-of-the-frames-inside-your-house.152156/
But somebody said below that the whole town has to be recolored for it to work... Or something
Hi!
I hope this is okay to post!
I've been looking to get some mods to change some stuff to better fit my style and what I want my house to look...
(Content Patcher is able to do things like constrain edits to specific locations.)
Hi, I'm new to the server. I joined to ask if anybody knew of a mod to increase the length of the seasons (or year). My intent is to have a 365 day year with normal months. I've done my own searching on nexus and a little on google but thought i would ask here incase one exists in a foreign language or maybe just an unexpected name.
sorry if this isnt the channel for this but i dont see a looking for mod channel.
uhh yeah it's technically possible
with what mouse said, and just loading the farmhouse map
i dont think so, no
😔
So it's true that many places and people share the same assets, but by using CP conditions/tokens you can make them something close to unique. e.g.
{
"Action": "Load",
"Target": "Maps/TownInterior",
"FromFile": "assets/mycooltown.png",
"When": {
"LocationName": "Farmhouse",
},
"Update": "OnLocationChange",
}```
would replace the townInterior tilesheet, but only while you're in the farmhouse.
Here's a list of all of CP's tokens <https://github.com/Pathoschild/StardewMods/blob/stable/ContentPatcher/docs/author-tokens-guide.md>, you should give it a shot yourself and ask in [#making-mods-general](/guild/137344473976799233/channel/156109690059751424/) if you get stuck :D
i suggest a mod search/request channel to help give the modding community a little direction.
!compat there's this
@sage rapids See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)
(You don't load a map to change a tilesheet, though, although you could technically edit the map to use a brand new tilesheet if you wanted, which seems like overkill :P )
yeah that's what i was thinking xD
i checked all dependencies of my core mods for just that
i just dont think it exists yet
This is the channel for talking about mods real or imagined, so you were in the right place! There's a repository here for mod ideas https://github.com/StardewModders/mod-ideas/issues, but there are plenty of difficulties in the mod you suggest, so it's not as simple as just waiting for someone to swoop in and snap fingers 😄
(If you mean the community of mod authors needs the direction of search/request, usually people capable of making things also have their own ideas haha, but sometimes people do look for inspiration at the request list!)
I can't even begin to fathom how someone would go about creating a mod that changes the seasonal patterns of the game... I'm not a C# modder, but that even seems like it might be hardcoded?
i understand its not an easy task... i was reading a forum where someone else suggested something similar to my idea where we extend the months to two months instead of one and also add a week long transitional stage between months. if someone were to say make it 3 months and 2 week transitional phase that would accomplish what im seeking. this seems pretty straight forward from what i've seen in some of the mods i use.
Anything is possible with SMAPI, given enough years and research teams 😌
I'd definitely recommend posting it on the Github repo Mouse linked! But remember that a request is just a request, there's no guarantee that anyone is gonna make the mod. But it would be a good chance to get your idea out there!
maybe add it to the mod suggestions repo?
oh pebble said that oops
i need to get better at actually reading up/down
I will try this! Also, I have a question. Are custom farm types not supposed to have a standard table, chair and tv? The bed did spawn.
(You can specify the starting furniture with the FarmHouseFurniture map property! https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.5.5#Map_property_changes)
(Each of the vanilla farm types has different starting furniture, besides tv/fireplace/bed.)
you uploaded the log incorrectly, dont copy and paste from your console, send the whole log as per the instructions on the website!
it looks like you've downloaded the beta versions of Custom Music, Custom NPC Fixes and SVE. delete SVE as well as the other two mods mentioned and install SVE again, but not the beta, the file under it on nexus
I'm having some trouble launching the modded game, could someone help me? https://smapi.io/log/3ca432d0fc044b618000e58836089043
Is there an unofficial update to the Unbreakable Tackles mod that includes the ||new lures and magic bait from 1.5||?
youre on mac, which explains why :o try opting into the beta and updating SMAPI to the beta
Morning, can someone tell me how to fix this coding? It's from Animal Husbandry and SMAPI isn't happy with it. But I'm not a programmer so I don't know how to fix it.
This is what the text looks like:
{
"ContestDays": {
"26 Spring": "26 Fall",
},
"MinPointsToPossibleWin": 11,
"MinPointsToGaranteeWin": 14,
"FarmAnimalFriendshipForParticipating": 90,
"PetFriendshipForParticipating": 48
}
Hi guys, just had sdv crash on me while saving the game at the end of the day 😦
https://smapi.io/log/fcc6ed03167041c4aa29c96fd2030022
the mod-error is already sorta solved and didn't have anything to do with that day, haven't slain any grubs since i last loaded. and the "out of memory" doesn't really make sense to me, running a system with 16GB RAM...
!oom
@sleek pawn OutOfMemoryException errors on Windows mean that your game ran out of memory. The game only has access to a small part of your computer's memory by default. See this page for more info and common fixes: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#OutOfMemoryException_errors_.28Windows_only.29.
use the beta or unofficial 64bit
oookay, guess the issue could be me running twitch in 32bit in the background...
though surprisingly discord takes more RAM then twitch...
for the beta, i have to check if all my mods are working with it already...
most are, other ones smapi just "fixes" automatically
however, thanks for pointing me in that direction 🙂
well, with something like this in the most recent mod description, i guess i'll have to wait a little...
So I've been using the SMAPI 1.5.5 beta and I seem to be getting framerate stuttering every ~5 seconds. It's noticeably worse with my 50 mods installed, but still happens even with no mods. I don't have any problems running the current regular 1.5.
If you don't wanna use the 64bit version, you could also try to figure out how many days you can go before reaching OOMs and just restart your game when the last day hits. That's how I've been handling it when I was still on 32bit.
Yeah, that's a solution I guess. I tend to run out of memory after ~4 days so it gets a little annoying having to restart so frequently :p
50 Mods isn't a lot. I had like 150 and could play about a week. Do you have SVE installed per chance?
hm... first time i hit that issue it was at the second day, i think... now i made it through more then a week, with 2 events happening in the meantime...
Yeah, SVE is one I have.
i use SVE and ridgeside village, as well as walk of life
Yeah, SVE is quite notorious with its Memory usage.
I could use double the mods once I removed it.
didn't happen to me until a couple days ago... and don't want to get rid of any of the 3 mentioned mods... so probably waiting for 1.5.5 to hit release and for walk of life to adapt to it...
Understandable. I miss Walk of Life as well and Love of Cooking. But it's only a matter of time.
coudl you send a picture of the game folder?
Does sve have original storyline too ?
it only adds to the original afaik.
some things are a little bit changed, but all the events still take place afaik.
no, the one above that
reinstall smapi
oki
i think so, yes. haven't spotted an event that didn't take place with SVE yet
also, did you unzip thefolders with the numbers at the end normally or did you choose to put them in another folder?
Move the smapi-internal folder from the mods folder to the same folder as StardewModdingAPI.exe
this is my friends' folder
this is mine
is there any reason why he cant see the stardew expanded shit?
New quote added by BitToBot as #5691 (https://discordapp.com/channels/137344473976799233/678284714829807636/894660752407932938)
folder names might be too long. there should be folders inside of those, he can just drag them out into mods
ill try
@placid orbit
It has trees and bushes but all those generate in-game
ye
Halp. I don't know how to fix this. Has anyone had this error before? https://smapi.io/log/6c886ebbae464dd6aae0a8ebb39edaa4
adopt n skin only accepts pngs, one of your white cows has a .png.xnb extension somehow?
Huh, I'll have to check that but I'm pretty sure they're all .pngs
Adopt accepts xnbs as well 
wait really?
why do i remember gath saying that it doesnt
nvm i misread ahah
but yea the extension is still wrong since it has both somehow?
I'll have to check when I get back from work but I'll screenshot this as a reminder to look at that.
Anyone know if it's safe in install a NPC map location mod after creating a farm? Guessing yes.
Should be- make sure to back up your game just in case though
I mean, mostly I don't want to have to go through the bother of recreating this save file again because I screwed up another part of modding it. XD
from what i know, adding mods that add small things or are even just cosmetic after starting the playthrough isn't that big of a deal... npc map falls under the latter category to me...
Eh, as long as it doesn't corrupt my whole computer (which would surprise me) I think I can handle it anyways.
I e added some pretty big stuff mid game
If I added big things, I'd start over. Just starting small right now because I'm not used to modding this.

@tired brook Hi! I'm sorry if this is the wrong place to do this, but I was told to come here for help with a particular mod...? I'm getting a game loop error on NPC Map Locations, and was told I could come here for a preview. 😅
!log
@stuck cliff Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Could you also include your l--dang it

No worries! It just helps when troubleshooting. I was sassing at PandorasBox being fast 
😂'
I type fast, but my internet is not, especially because it's been all rainy and stormy
That's completely understandable. I hate it when that happens. 😭
Me I'm just not even going to look because if a reinstall didn't help with your NPC Map Locations error, I have no suggestions 
That's understandable. 😅
It doesn't want to even fully load for me
So I can offer no help until it does
Smapi logs always take forever for me to load, but trees everywhere plus storms equal no
so how would i get mods from curseforge for my stasrdew valley if its downloaded from steam?
AH it loaded. ...I'm still too new to diagnosing logs and also do not know what is the problem
Yeah, I was told it was an error with the mod itself, and to come here for a preview of the latest version by @tired brook
Sorry, I'm stupid and get anxious easily. I probably should've explained that before.
when i open the game the mods doesnt get recognized, like when i open it up it says "with 3 mods" which is content patcher, smapi and something else idk. ive made sure that the mods i want are inside the mods folder what do i do
It's my understanding there isn't anything to register curseforge stuff to Stardew Valley.
The mods need to go into the Mods folder that SMAPI creates, so you can put the mods there manually, which is highly recommended, or use a mod manager. We recommend ModDrop over Vortex because Vortex seems to be quirky for folks
How are you launching the game / SMAPI?
Did you make sure the mods are all unzipped in the mods folder?
Also, can you confirm that Content Patcher is loading properly? Because SMAPI comes with 3 default mods included. Error Handler, Console Commands, and Save Backup. So with Content Patcher, you should have at least 4 mods loading in, unless you deleted one of the default ones.
just like opening the game through steam
the mods are zip files thats probably why
Yeah! You need to unzip them for SMAPI to recognize them.
i do have all the error handler, console commands and save backup plus contect patcher but i dont know why it says 3 mods but ill let it slip
tyy! helped
If they are still in zip files, that would explain why
Glad you got it figured out! 

Hi! Here's the latest preview version: <#archived-modded-support message>. Let me know whether that fixes the error for you!
Thank you so much!
I updated some mods and now my chests are really broken:
I know Expanded Storage has an update, but there's two different versions now and they both sound like they're not working, from what I've read on Nexus Mods. So I didn't update that one.
I had updated Chests Anywhere, but when I saw this, I reverted back to the older version, and it's still broken, so I'm out of ideas as to what mod could be doing this.
I'm not getting any errors in Smapi
It's probably not due to Chests Anywhere, since that doesn't change the base chest UI (it just floats its own UI over it). Can you upload your SMAPI log to https://smapi.io/log/ and post the link here?
The Greenhouse Gatherers error is an easy fix.
I was playing in multiplayer with my husband, I'm guessing the Increase Animal Population mod doesn't play well with multiplayer.
But we're more interested in fixing the chests.
He didn't have that error for Increase Animal Population in his terminal, only mine...
I think the only mods you have which change that UI are Bigger Backpack and Expanded Storage, and that looks like Expanded Storage's UI. If you temporarily remove Expanded Storage, does the chest UI look fine?
Will we lose items in the extra spaces?
Nope, they'll still be in the chest (you just won't be able to see the extra items in the UI).
(Also if you don't save, nothing will happen to your save data.)
Truth. I'll disable it and restart real quick.
Bigger Backpack, for the record, seems to be functioning fine.
But if I went back to the older version of Expanded Storage, why would the chests still be broken?
I don't see any obvious issues with Expanded Storage in the log. Are you sure it's the exact same version you had before? Did you change any other mods since the time you last saw the chest UI working?
I changed about 25, and on hubby's game I had changed about 10 (but not that one). The updated mods included PyTK and Content Patcher.
And Json Assets. So some utility mods.
Looks fine without the Expanded Storage mod.
I'm going to try something.
Oh, I also updated SpaceCore.
And StardewHack
Did you change Island Gatherers too? That one has some logged messages about hooking into Expanded Storage.
I re-enabled the 1.0 versions of Greenhouse and Island Gatherers, because that was the first place I was getting error messages.
Looking at the forums on Nexus Mods, it seems like the new versions of Greenhouse Gatherers, Island Gatherers, and XS are all having issues.
Hello, I'm having some issues with my save files. I was here yesterday, and it works without mods, but as soon as I start the save with mods, it just says not responding.
You could also try the updating Expanded Storage for yourself since only people with problems tend to post. Not like people are gonna post “everything works fine for me”
You can always go back if that doesn’t work
That's exactly what I was about to do @worthy moth and I'm glad you're here because I have some questions about the new versions, like, can you run both? Is it better to run both? Reading the Nexus Mods forums, seems like @oblique jay may not realize that Expanded Storage has been massively overhauled and is now two separate mods that are no longer running under that name--they may have to make some tweaks.
Install both XSLite and XSPlus for all the same features from Expanded Storage plus the new ones
Okay, that answers that 👍
I’ve been keeping peaceful end in the loop about updates
The new XS mods just splits out the content pack loader part from the “changes to chests” part
Good to know. Thanks for that. But does that mean that both versions are now prerequisite mods for IG and GG?
So XSLite is what IG and GG needs
Okay cracks knuckles
But chests won’t change like they don’t have extra space or search. So XSPlus is also needed if you want that too.
There was some specific confusion in the forum posts about XS and IG and GG.
Pretty soon they’ll just be two separate mods to help with the confusion
That's why I was wary.
The point of the split was to help with compatibility with other mods
(GG correctly listed XSLite as required, but I just updated IG's requirement to explicitly state XSLite as well)
Thanks so much
For all of y'all's help
And everything should be fine in multiplayer?
If you run into any issues though feel free to ping me here. I’ve been working hard to fix everything as they get reported.
Yeah multiplayer should be good. Even better than the old Expanded Storage since some weird issues from the old version completely eluded me. Like chests randomly opening up for everyone in multiplayer instead of just the person opening it.
Whoopsies, almost forgot about DGA 😅
@royal hull You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!
Okay just FYI, XSLite and XSPlus are both coming up as purple text even though I literally just downloaded them today.
@tired brook Hi again! Unfortunately I'm still getting the same error. 😭
You downloaded them in the last 20 minutes or so? I just updated them
lol no 😅
One thing to note - most XSPlus features are off by default during the beta. I think that’s the source of some confusion. You need to enable anything you want it to do.
is there any way i can remove a specific part of a recolor mod? specifically just the bus from daisyniko's earthy recolors, because i want to use a seasonal floral bus mod and it's overlapping :c i tried to erase the bus from krita but now it's just invisible
Okay, can I do that in the generic config menu or do I need to use the config file?
So each feature is opt-in. If you have GMCM that’s the easiest way to change anything.
Checked on the file and it says it's a PNG file. Even redownloaded it and it's still not having it. https://smapi.io/log/5ecf4bfacaa746d19af9de0173d1df3b
My Stardew valley Modded folder is being dumb. SMAPI isnt showing anything wrong, and my Everytime I open my save, it just shows an infinitely "not responding' screen. Already tried stuff yesterday, nothing works.
I'm curious as to how the "out of memory exception" inevitably happens on the current 32 bit when I'm playing with a lot of mods. Is it based on time played, days completed, etc. I'm just curious :p
I've got a quick question. My partner and I both want to marry ||the Wizard|| from SVE on a multiplayer file. Does anyone know of a way to do this via modding? We tried using SMAPI to set my partner as married to him that way, but they weren't able to talk to him at all. They could only give gifts/kiss.
There's a lot of factors, like how many mods, type of mods, computer specs. We have seen people report that if they only play a few days at a time it helps. I got 2 OOMs before switching to playing only 1 day at a time (there's a mod called One Day at a Time that automatically closes the game after you save).
That's weird; the line number in that error message doesn't seem to match anything. Can you do this?
- Open the NPC Map Locations folder.
- Right-click
NPCMapLocations.dlland choose Properties. - Click the Details tab.
- Post a screenshot here.
Okay!
How do you install mods on mobile stardew valley?
hello people i just purchased sdv on steam, whats the quickest way you can explain mods to an absolute noob
@tired brook
An external program (not made by concernedape) that modifies or add new stuff to the game, from the smallest detail to the whole map itself.
i should have clarified how to use and install mods, not what they are
!gettingstarted
@warped salmon If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
That might be the "model", the thinkpad part
What do I do to install mods on mobile? The wiki doesn't say anything about it.
There are instructions for Android. There is no modding for iOS
yeah, but on that link from the getting startet command, its 4 different things, android, linux, mac, and windows
I use android. But I could not find the said instructions.
Ah, that's the OS. Lenovo laptop most likely has Windows
yep, thanks
Did you go here https://stardewvalleywiki.com/Modding:Player_Guide? There are instructions there for how to install on Android.
erm, im a tad embarrased, but can someone vc and help walk me through this?
i dont wanna mess up my computer forever cause i made a dumb mistake
i downloaded smapi, but thats as far as i trust myself
The instructions are detailed and have screenshots. It's very low stakes, it's pretty hard to brick your game. There is also a video guide linked
okay, im just new and very scared of my downloads folder
Okay, I have all the files, just waiting to be installed soon. Now where do you guys usually find mods? Is there some website that I am not aware of?
That's fair! If you have questions as you go through steps, feel free to ask here
SDV is one of the simplest games to mod
question for the Adopt n' Skin mod, I updated it to the latest single player one that released yesterday, but its saying its still out of date, and saying the the beta Multiplayer version is the most recent one. Will the singleplayer one still work
That wiki guide also mentions where to get mods with links mate
so, i have a window of black and white text
it says ive downloaded smapi, and to turn on acivements on my steam launcher
Yes! You just need to copy the command listed in the console, and from there go to Steam, right click on Stardew Valley and select the Properties tab. There should be a box where you can enter launch options. Paste the command you copied there.
okay, done
So, try booting up Stardew from Steam. Does the SMAPI console pop up?
one sec
okay, lots of stuff
so, sdv is running
and i have a smapi black and white text box on the same tab
Okay, that's good! That means that it's working. So now when you launch Stardew through Steam, you can play with mods!
okay, and now for a whole new can of worms
installing the cjb cheats stuff
so, from the nexus, i just download it?
Yep! Download the mod, and then unzip it into the mods folder that SMAPI created when you installed it. When you're next in game, press P to access the cheats!
If you don't know where the mods folder is, it's in the root of the game. So go to where Stardew Valley is located on your computer, and the folder should be in there.
gotcha i just needed to make an account
so, where is stardew on my computer?
i can't seem to find it
If you go to Steam, right click on Stardew Valley and hover over the Manage tab, there should be an option to Browse Local Files.
(Looking into this, but it might be a while; I might need to rewrite one of the core bits of NPC Map Locations.)
(Pro tip: Pin the mods folder to quick access. You won't regret it.)
Okay, unzip the file you downloaded from Nexus into the mods folder! The mods folder should be near the top, right under "Content".
i just need to know the name of the mods folder
Oh, it's just Mods.
Oh does SMAPI not make a shortcut by default? I live with modgroups so I don't even remember

Oop. Yeah, folders are at the top!
and then what, take the thing i downloaded, and drag and drop?
You'll need to extract it, or unzip it first.
My Stardew valley Modded folder is being dumb. SMAPI isnt showing anything wrong, and my Everytime I open my save, it just shows an infinitely "not responding' screen. Already tried stuff yesterday, nothing works.
https://smapi.io/log/9ddd577daa494d36817d890f3967b7ae
You can do this by right clicking the zipped file and selecting "Extract All".
That's okay! Take your time!
I recommend getting a program like 7Zip to making unzipping much more convenient.
YESSS I DID IT I HAVE A MOD

for some reason it isnt working.
Do they automatically install the mods to the game?
Did you extract it to the mod folder?
hoo boy this feels amazing
You have entered the dark side. There is no turning back now. Soon you will join us and have over a hundred mods, mwahaha!
I was making some edits to the weapons.yaml , but it seems that changes to weapons persist even after the mod is removed. Is there a way to reverse this?

its cool, i have a big red delete button
gotta go now lol
ill get the item spawner tomorrow or stm
Just wait until you get to the point where the game just seems unplayable without mods.
also, thank you so much pathoschild for all this amazing stuff
it already seemed unplayable without coffee
bye!
Actually
Is there a way to disable a mod?
Just temporarily, for a single file
Put a dot in front of the folder name
For example, if your mod was in the "Json Assets" folder, you would change the name to ".Json Assets"
Then it would ignore just that folder and everything in it
Oh wow I'm screenshotting this
no but i chose the wrong download button, i just selected the manual download one amd everything went smoothly.
Thanks and goodnight
Guys is there a version of expanded precondition utility for mobile?
Did you edit a game file? If so that's considered XNB modding and you would need to reset your game files to revert
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
Is there ver for mobile?


It was less than a minute ago that you had already asked that, calm down.
Look underneath the Old Files section of the downloads page for it on Nexus, find one that was released before December 20th 2020. You want the very last one released before that date. If it exists, that should be able to work for mobile, some mods aren't compatible no matter what time they were released in, but a lot of them can still work on it
Is the one who made UI Info Suite 2 in here? I've noticed bugs in it
Yeah I just don't like using Github ;; But I went ahead and submitted a thing
Our settings keep getting reset whenever we load into the MP farm save
Not game breaking or anything, just annoying
Noticing a couple of glitches both shown in the picture below. Also, there is a warn from Content Patcher which is a HUGE list that involves SVE
She isn't afaik
ayo thx
!modrecs
Check out https://gist.github.com/Pathoschild/b608892d3e60bd25d0eea71ca7584649 for a list of mods recommended by Pathoschild! They're all compatible with the latest versions of SMAPI and Stardew Valley on Linux/Mac/Windows.
Is there a mod that adds more crops and animals?
If you know one or two please tell me, I'd appreciate it.
For crops, check out PPJA mods and there's Bonster's(https://www.nexusmods.com/stardewvalley/mods/3438). For animals, look for BFAV(https://www.nexusmods.com/stardewvalley/mods/3296) content packs
If you meant wild animals/critters, check out SH's Wild Animals(https://www.nexusmods.com/stardewvalley/mods/9063)
For pets, adopt 'n' skin(https://www.nexusmods.com/stardewvalley/mods/4011) or more animals(https://www.nexusmods.com/stardewvalley/mods/2274)
Expanded precondition utility not working android
Pls help
Still not work on android
Pls link
Thanks.
Download 3.12.7 if you are just playing the game (game version 1.5.4). 1.5.5 is the game update planned to be released this Fall, and they have a beta branch up for developing purposes at the moment, 3.13.0-beta is for that version.
Last question, does stardew valley expanded work on mobile? Just making sure.
Kinda
One of the old versions
Ok ty!
Is this the compatible with android one or do I need to go to the linked site(the moddrop thing)
You need the most recent update from before December 21, 2020.
anyone know which mod lets u ride on pam?
https://www.nexusmods.com/stardewvalley/mods/3887 don't know why and won't ask but...
If I did know, I would want that information erased immediately.
I... I... What?
YOU HAD THAT LINK SO QUICK.
Mother of God.
Where's that mind eraser...
Didn't even take 30 seconds.

Can someone show me alink for a mobile ver of expanded precondition utility
Good question.
This applies to Expanded Preconditions Utility as well. Before December 21, 2020.
Anyone have a nice recolor of sdv, it's a bit to bright for me atm
There are some good ones! If you like the vanilla colours but just want something a little easier on the eyes, I recommend Elle's Dirt and Cliff Recolor! Otherwise, you could try DaisyNiko's Earthy Recolor, or Vibrant Pastoral Recolor!
lots of recolours, depends on ur personal taste
elle's, vibrant pastoral, earthy, starblue, that rosy one i can never remember the name of
Thx, I'll try em out
what is it.... rosy somethin
Ah... Rosier Coloured Glasses?
yeah probably will break
There is an update from 2021.
the day is saved
Link
I still live for Elle when it comes to aesthetic stuff. 
It's included in the old versions.
The old version in nexus not work
Welp. Then I don't know.
AT + Elle = 👌
That suks
i looove starblue but simple foliage isnt compat with it so pastoral recolor it is
I like how she adds her own cute style while keeping the vanilla charm of the game.
I like lots of randomization without having to get more kinds of animals, so creating AT packs using art like Elle's for myself is ~fabulous~
I love AT so much.
Can not wait for the upcoming crop pack.
assuming u mean alternative textures, same man. its like
its just so good
it can do so much so simply!
Heck yes. @oblique jay makes the most delightful frameworks. (They also made Custom Companions)
Are there any mods you guys can recommend for beginners? Or should I stick with the main game for now
I'm so glad you asked! 😄
Do you mean, beginner to Stardew Valley the game?
Or beginner to mods?
If you've never played before, it's really best to avoid mods and experience the game as-is for at least an in-game year unless there's an accessibility issue, I would say.
Ultimately, it's up to you, but I recommend playing at least a couple seasons vanilla to get not just a grip on the standard experience and enjoy the wonderful game CA created, but it'll also help you understand what parts of the game you like and dislike, and then you can mod accordingly.
I played the game for four years (Since 2016) before I dipped my toes into modding. And modding was so much more fun because I knew what parts of the game I loved and what parts I felt were lacking. It helped me to fine tune my experience.
I see
I am already getting a mod, but it doesnt change gameplay too much I think
It lets me marry more than one person
But besides that, you recommend no mods
Gotcha
I did it this way, but just totally avoided fishing because I found it to be too hard, modding fixed all that
Ayo can someone lmk if this is a glitch with my mod or if its just a weird base game glitch? I gave Haley a birthday gift that she hated; after I gave it to her I was given two prompts to chose from, either a "..." or "happy birthday," except the happy birthday had a G symbol and a singular bracket at the end for some reason? I have a dialogue mod so it might be because of that- just wanted to see if anyone has experienced something like this before
who needs help ping me
it's Miss Coriel's birthday/courtship responses mod.
https://www.nexusmods.com/stardewvalley/mods/7411?tab=files
where has this mod been all my life
Should I put the .zip files in the mods folder, or extract them and then put??
Pls answer 🥺
I am using mods for the first time
!gettingstarted
@coral wind If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
np
is there any way i can remove a specific part of a recolor mod? specifically just the bus from daisyniko's earthy recolors, because i want to use a seasonal floral bus mod and it's overlapping :c i tried to erase the bus from krita but now it's just invisible
without touching the code? Could just dig the normal bus's sprite out of the basegame files and paste that in place of the mods' edit
Sure, just look at the code.
This is a basic guide as to how a CP image mod works: https://stardewmodding.wiki/wiki/Tutorial:_Replacing_an_Image
Npc adventures wont install for me. Says missing manifest.json file i dled the requirements through nexus idgi
Make a backup before you edit and then give it a try. 🙂
Alternately, make the bus mod have daisyniko as a false dependency. (False means "not required"
Lots of options.
Can someone tell me how to fix my code? I have 2 sons when one should be a boy and the other a girl.
Just accept your children as they are? 😄
Sounds lovely but it’s a glitch lol I’m using child to NPC and Child NPC for SVE and i don’t think they will work properly for 2 boys they code for a boy and a girl
Child to NPC is buggy af, fyi
Yes that’s how i got 2 sons.. someone said it’s happened to them and they just changed the code
guys im using stardew expanded mod and i got a prismatic shard and now my game isnt saving overnight what do i do
But @lusty vortex might be taking beta testers
Ask that someone then?
Ask in the SVE server
Also, make sure you're not using Save Anywhere
You can get it yourself from the SVE Nexus page.
thanks
Yep! Calcite is right. I'm working on a mod to improve child interactivity 🎊 feel free to ping me if you're interested in testing it
@lusty vortex I am absolutely interested.. i love mods that improve the children.
@outer turret are you awake?
Lol, Lemur is working with Jenna on it.
Ohh nice lol i was pinging her because she’s the one who told me about changing the code haha
😂 I love that everyone knows how invested Lemurkat is in child NPCs
Ohh okay….Hey remember the other night when i asked for help because there was a glitch and i ended up with 2 sons?
How do i change the code to correct the error?
(I still vote for loving your children as they are. 😛 )
Well yes you could keep them both as sons. I opened my save file and found the children's gender and changed one of them. But I think they should be either 0 or 1
@glacial briar you are correct but my broken game says otherwise 🤣
But instead of 1 or 0 couldn't they be.... non-binary? 😄
I’m assuming 0 is girl and 1 is boy?
That's sexist
Wow, not many advice seekers. They must have gotten word I'm pulling helping duty for a bit. 😄
Oh, I don't need headpats, people I help do 😄
Applying mods didn't work
Nvm I will play the vanilla
You can see if this helps, but failing that sticking with vanilla is a good choice: https://stardewmodding.wiki/wiki/Installing_Mods
Like most computer related things, it becomes easier once you know how
I was going to just say "easy", but had a sudden attack of honesty
hey quick question. theres certian mods that relied on the old version of ppja (ja version and not dga) will all those mods just be broken forever now until author updates?
As long as you're using old stuff, all good.
If you're using betas, well, you knew the risks
so the answer is no since im using dga
I mean, I personally still use JA over DGA. Lol.
cause they only update dga now
Doesn't mean JA suddenly stopped working
mk
It's still right there, with the same code it had last month and the month before.
i just wanted a specific new item but this isnt even nearly worth it
Make your own 👍
uh nop
Depending on the item, could be easy-peasy
guys does modding affect connection?
i refuse to mod after the other time i tried and got WAY too stressed
i cant connect to my friend at all and we both are using stardew valley expanded mod
It can affect how many bits of information need to be sent to other players in a multiplayer game, yeah.
Well, then yeah, no item for you 🤷♀️
ok thats why i said it wasnt worth this
SVE uses a LOT of data stuff and is known to cause lag even without being multiplayer.
For tips, you can ask on the SVE discord server
ahh okay
kinda the whole point of me saying that was i wasnt gonna use the dga version because it seems inferior for all things except that one new item
That's fine?
mk
just didnt know that downloading the other ones would still work due to said update is all
sve server seems not very secure right now
Lol, the server is fine, just don't click anything.
Or hit the SVE reddit
Or the SVE twitter!
whats up with the sve server? they got weird people comin in? xD
Spam
Hello my feller farmers
Hello 🙂
Hey guys I’m in multiplayer and the main farmer got theses codes… also Justin is my son so we’re kinda lost
what is the latetes updates for mods
No worries, the "no idea" bits are mods referencing items you don't have, so it's just letting you know. It's not a problem unless you were very excited about the prospect of tapioca
For the invalid villager, that's a bit of a new one for me as I don't do multiplayer.
I would assume somehow his save got weird or else you removed him inadvertently from your game.
Usually you get that notifcation if you remove a custom NPC like Jasper or Isla.
thanks
Ok thanks!!
i have three questions
Blue, mac 'n' cheese, and 42
my first question is the farmer to florist i have the old ja verison
and my question is Dynamice Game Assets i have that already
was the issue fix for that
and my final question Stardew valley expanded mod
Not that I've heard; did you check the comments on Nexus? You'll probably find people talking about it there.
Guys I followed the youtube tutorial precisely and I still cant get the expanded mod to run.
SVE questions are best asked on the SVE server.
Did you follow SVE's tutorial?
And again, SVE questions are best asked on the SVE server.
The SVE installation guide and the server link are both available on the SVE nexus page.
Waffle, are you on a mac and unfamiliar with how zip files work?
i know they had beta for modders, just wondering if they have update non modders just trying to get my mods update
!unzip
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
There we go
Best tack is to contact the people actually working on the mod, not hopign they happen to be looking at this chat right now 👍
that looks suspiciously like a phone
Yes and it literally is the same as the tutorial video.
!androidsmapi
The Android version of the game is quite a bit different from other ports and so needs a custom version of SMAPI. See https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android for details on getting started.
I sincerely doubt that 👍
Anyway, if you followed SVE's tutorial and it's not working, ask in SVE.
I have the smapi thing installed.
But it seems Wingheart has arrived to save everyone from my help
You sure you don't want to leave me on duty? 😛
(Though I do have to go switch my laundry)
and phones run 1.4 stardew and unless you specifically went digging for old versions of SVE, you have a version for 1.5.4 stardew
which won't work on a phone because it's the wrong stardew valley
I got the error logs if you wanna look.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
that's a screenshot, not a log, but i can still see there's a lot of "needs a newer SMAPI version" - you're trying to run a mod for 1.5.4 on 1.4
!androidmodding
!androidmods
Yeah holy crap, you really need to update your smapi
...never mind, point is, you'll need versions of mods either a. specifically made for the Android version, or b. older than december 2020
Okay so I just follow the link here and go digging for the old version myself?
it's the most recent android SMAPI - android's still on 1.4
yeah
Okay so the version just before december aight?
So are the mods just incompatible? Since it's asking for 3.9.5?
old versions work
the most recent version before december 22, 2020
@naive drum question about the farmers to florist i have the old version , i know there is update, i had issue little ago before this new update that just came out would it mess with my save game
new update switches to Dynamic Game Assets
i have that as well
still i'm not sure if it auto-converts your existing JA crops to their DGA counterparts
Is it normal that the game takes forever to save with mods
it takes a while to load and a while to save
Ok ty just making sure
i can show my log on the version i have if that helps
honestly up to you, i don't know how well DGA's working right now
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
https://smapi.io/log/8fdaead4e04e42c6ba6513d48578b0f4 here is my log 🙂
@naive drum it still aint working. I have uploaded the error log here.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
please use the log parser site, not screenshots or uploaded .txt files
yeah, you still have the this-year version of JsonAssets installed
I have switched the expanded version to the old version though.
you need to switch the framework mods back too.
your JA, PyTK, and most likely your other mods, are for the most recent PC version of stardew valley, not the much older most-recent android version of stardew valley
yeah if switch to the newer verison of farmer to Florist , would i get the error's like i did a while back
hopefully the new porting company manages to get the 1.5 update ported soonish?
Oh, I see. the tutorial video mentioned that I use the latest version of the frameworks.
idk i haven't made the switch yet actually
i'm still on the Ja
tutorial videos on youtube arent really recommended, and mobile also sometimes really struggles with SVE as it's a very performance heavy mod
does the SVE have a group
You guys just ignore all of my advice, don't you. 😛
SVE server link is on the SVE nexus page.
So my game switched from fall to winter (unexpectedly thanks to an event doing new day) and now my game wont play properly. The keys are unresponsive: if I push anything it takes several seconds to react (then overcompensates).
Anyone know why this is happening? She says she’s so laggy and can’t move.
@glacial briar i found the group and join cause i have two updates with the same mod
Okay apparently exiting to title and reloading helped?
how can i do that?
Here's an example. You would add a dependency to the mod you want to load last (in this case, the flower bus) for the mod you want to load first (daisyniko).
In this example, SVE and Canon-friendly are loaded first so that the Joja Seeds dialog loads after and takes precedence.
i have red text
i see
i'm not a modder so forgive me if this is really dumb sounding but where can i do this? 
No worries. You'll edit the manifest.json
And you can use notepad or anything else that edits text
so i got the multiple spouse mod Im assuming I can buy more than one pendant? I have no idea how this mod works
You can buy more than one Pendant, and you can marry as many people as you want
Here's how marrying multiple characters works though
You give the pendant, wait for the wedding, then give the next pendant, rinse and repeat as much as you want
You cannot give the pendant to someone if you're already engaged, but once the wedding has happened, you can give the pendant to whoever is eligible
ooh thank you!
i simply cannot decide so thank goodness this exists!
Just so you know
It does work with custom NPCs too
Like the ones from SVE and Ridgeside Village
woah!
it worked, thank you so so much, i appreciate it a lot 
here's the painful lag: https://youtu.be/ZKfD9ckCQDo
just suuuuuper laggy. I fixed it by starting another save, exiting to title, starting that save and after day one it seems okay? SO no idea what's going on
hm it looks like somethings wrong with spacecore, and its required by theft of the winter star, so could possible be the cause maybe?
it wont load the .pdb file
nah when I removed THeft of the Winterstar it still did it. That was my first thought too
either that or it was spacecore and it just didn't show?
huh, weird. maybe try removing a few mods at a time and see when the lag stops?
it seems alright now though - fingers crossed. SInce I managed to save day 1
just be nice to know WTF was going on!
Idea: Set preloads to false in the Custom Music mods' folders
That should help with lag
only had one CM file
Ridgeside Village is great
Oooh ok well i guess one more mod wont hurt
It's quite a big one!
Hey, I need help. If I have stardew valley expanded and immersive farms installed, would I get any crashes if I opened the normal stardew and tried to play vanilla?
Or would it be all fine?
You'd need to play a different save file but it should work, just don't load through SMAPI
Understood. And don't load the save that would normally be done through smapi
OKAY! SO! It does crash. :0
are you launching the game with SMAPI?
https://smapi.io/log/6681f33336eb46b4b627f4f3a6543c20
It still happens with that version. This is the log!
I know this isn’t the best place to ask but with ridge side the spoilers ahead|| public green house 2 does it keep your crops when it’s before 11pm||
Those with SVE, who's your favorite marriage candidate? Is it still a vanilla character?
You could test it out with some cheap seeds? But technically it should work. 🤔
Sophia a modded one
sophia
i liked that they put the settlers of catan board game on her table at the vineyard 😄
Leah is still my favourite

Leah is bae no matter what!
Tho Sophia almost got me... Almost.
first time i played i instinctively went with emily...
I was going to on my first go but then Clint liked her so I went to leah
yeah, i only knew about that when we were already married, hadn't talked much to clint until then except for break open the geodes and improve my tools 😄
Seems to be one way though
hey guys, quick question: for the ancient crop mod, am I meant to put these 4 folders on the same layer as the Mods, or is it fine for them to be in the (SOJA) folder itself?
In the mods folder, then they work either stuck in their own folder or let loose among the rest
sophia hands down !
SMAPI is smart and will search subfolders of the Mods folder, so as long as the SOJA folder they’re all in is itself inside the Mods folder you’re good to go.
Thanks!
she's easily my fav. Character is all of the npc adding mods I've played
is there a mod that makes the silo bigger and also, something like prismatic/radioactive tools that works with the beta?
is there any way to have Multiple Spouses actually work in multiplayer? Or is there some kind of alternative that works?
For the silo if you use automate you can put a chest with hay in it next to the silo and it will feed into it
There is a prismatic and a radioactive tools mod but idk if there's one for the beta
prosmatic/radioactive seem to both work with the beta, I did a dumb before and thought they didn't 😄
also, there's a SiloSize mod
that works
hope i can ask here. does anyone have any good QoL mods? (excluding SDV expanded!)
Idk if I'd call sdv expanded a QoL mod 
But yeah, automate, auto gate, UI info suite, better ranching, and Part of the community
well yknow :p feels kinda QoL to me hehe
but alrighty! ill take a look into those
if anyone else has any other suggestions feel free to ping me
Expanded is considered to be an Expansion mod since it adds more characters/locations/lore
true true
im looking for stuff that wont overload a server, but will still be nice to add
so stuff like automate and better ranching are what im looking for!
Prismatic Tools is also pretty good
Chests Anywhere
thanks a bunch!
I also think Stardew valley hard mode is a pretty good QoL mod /j
LOL maybe not for a server
but yes x) if anyone can think of anything else, excluding those, thatd be awesome
Hey guys, if I was to get sve, what tips would you give me with no spoilers?
Also, are there any good quality of life improvement mods that work well with sve?
All of the ones I recommend work pretty well
Also it's a BIG mod and there's a ton to explore so take your time with it
Also if you go the joja route (sounds bad but it works decently in SVEX) make sure to befriend Morris as early as possible, because important later on
It does
I personally did joja though cause it's a nice change from doing the community center for the 90th time and I get to screw over lewis and piere without feeling guilty about it
Wait, you feel bad for screwing over Pierre?
Well well well I know what I will be doing for the next indeterminate amount of time
good answer
I feel bad because Morris is an evil piece of garbage and I don't want to side with him
But in SVEX he's significantly less evil
Oh? I might have to do this twice
I want to do remixed cc, but now I wanna see less evil morris
Really the vanilla game should have Joja undercut Pierre just like in real life. That way you have to question whether you go to the big corp (Walmart) or the local shop.
Right now it's more expensive, and it's the morally wrong choice.
I mean, to be fair, does joja do anything really terrible?
Even vanilla
They aren't too bad
Still not perfect, but not evil
Well they're just supposed to be the symbol of corporate greed. And from the start they're responsible for environmental damage in the game.
But they clean it up, don't they?
I just relised everything terrible about joja still applies on svex
My life is a lie
Ill admit, there's a lot of their trash around but what big company doesn't
I think that's sort of the point though
If they had low prices, the "cost" would be the impact they have to the local community
Let me run against Lewis in the mayoral election and shut down piere
Pierre deserves to be screwed over
now THATS a mod I'd download
Spoiler, but isn't that a part of a very popular mod, where Mayor Lewis could lose his job?
I guess Stardew is just like real life
You have to side with the bad side or the slightly less bad side
Save all the magic bits
Say what now
What mod
Gime
I thought that was a possible outcome in expanded
Well yeah if you go the joja route that's what we're talking about 
Hello fury I had a question about the update to expanded storage, does the config override the category selection or work alongside it?
Stardew Valley elections would be an interesting mod, but imagine all the dialog you'd need to support that
Which config are you referring to?
Maybe one day some brave mod creator with way to much time will take on the task
The new categorized chest feature is to make it so that chests only hold the items you specify
The optional wrench icon thing you showed me a while ago
And it automatically works with stashing and Automate
So if you make a chest only take building resources, when you hit Z all of the building resources in your inventory will go to it
I'm planning on having a YouTube video out that explains how to use all the features of the mod
I'll have to work around with that a bit I encountered a bug of automate putting stuff where it shouldn't but I forgot how I encountered it.
Also nice that would be extremely useful
It's undocumented, but you can configure a chest to reject items by holding down shift when you select the tag
The menu works by searching for the item, right click to see the tags, and click on a tag to add it to the list
This is what I encountered a bug with, Automate putting something where it shouldn't have, it might have been because the items had no specified place to go but I'm not sure.
It shouldn't... if you can send me an example I'd appreciate that. If Automate is put next to a chest that can't accept it's output, the machine should basically just get stuck.
Feel free to DM me if you encounter that again
Yeah will do, I'm trying to figure out how to use Industrialization to automate ore smelting and stuff but with all stages connected. I'll keep workshopping it.
Also don't know if this could be fixed but I found a dupe bug involving Item Vacuum and holding multiple chests
||It should! The map doesn't disappear, only the entrance does
||
Oh, how does that one work?
Vacuum has always been a troublesome feature to implement
If you're holding multiple chests any picked up items will go into each of those chests (having them stacked in one slot), thus duping items. Additionally as I took items out the amount in the next chest doubled.
I just used it to get enough cinder shards to finish enchanting everything cause it was annoying to take that long to get enchants
Oh wow, that's not good. Okay I'll jot that down and look more into it.
Or maybe that's awesome, lol. Not gonna judge.
Like there's a really easy way for me to implement that feature safely, but the only problem is you still need 1 slot available for items to get picked up.
hey guys, my modded game normally works fine (im not great with modding or overall computer stuff but it was working fine) but I updated a few mods and the game opens without any with api going crazy like this??? any help would be greatly appreciated
!log
@warped turtle Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
oh, thank you!! i'll give that a try. i apologise if this was the wrong place to ask
@warped turtle it looks like your SVE CP portion isnt loading. Did you update to the beta for sVe by mistake?
No this is the perfect place, the full log will give us a lot more to go off of to help fix the issue
I haven't updated smapi in like a year and I've forgotten the whole process. How do I update smapi for x64?? Whenever I put the depot path in it says there's no executable and I'm so confused lol
Hey fury how do I add !quality_iridium in the wrench thing? Or is that not added yet?
That might not show up with the items the way they're listed. I'll take down a note to add those to the list manually.
Oh thanks
Like if anything has quality_none, I'll just add the rest of the quality tiers to the list.
So... I know I've modded Stardew Valley before. But I'm currently wanting to jump into the game again but I'm feeling just a little overwhelmed and anxious about figuring out compatibility and stuffs... I could really use some just... Help/reassurance/something. >,>'
It's not too bad, 90% of all mods are supported by the latest version of SMAPI
@merry karma start small. You'll be fine.
In fact, it's better than it's ever been
Has anyone used the Many Enchantments mod? I want to unforge my axe as the Powerful enchantment messes with the Prismatic tool strength. I do not know how to unforge though.
That's part of the vanilla game, so I'm assuming it should work the same https://stardewvalleywiki.com/Forge#Unforge
Okay. It's like... Uuh... I saw something about a few mods not working super well with recolors. But I'm wondering if "Natrual Color - ReShade" by Illuzio would conflict with something like... "Darker Dirt and Cliffs" by Nanomatic?
Ah, they work, but unless someone colors everything there's always a chance you'll get conflict artstyles with texture mods
I cannot put my axe in the forge anymore, rip
The shader approach is the safest way for it to affect everything in the game
I believe the reshade is a shader.
Which shouldn't effect the replacement of dirt and cliff textures, right?
Yeah that uses a different method to change the colors, so it's fine
It's more when you try to use multiple recolors at the same time
Like mix-match doesn't always work out
It might be a very weird question... But would you mind joining a voice chat with me and just kind of... Do your standard thing while I figure out what I'm doing with the modding thing and occasionally ask questions?
I can't right now actually, I'm at work and just chatting on my mobile device
Aaah
Thank you ^^
I never played since the 1.5 patch was released.. Wanted to have my mods working when I explored it and then I just kind of... Got into other things. So am looking forward to figuring out what's new and stuff.
A lot of the same popular mods are still around, and still being supported. If there's anything specific you can't find, feel free to ask here and I'm sure someone can help you with what's new
No, no. I'm mostly just expressing that I'm excited to get back into the game again >.>
Is ModDrop recommended?
It has it's fanbase here, most things you'll find on NexusMods though
nothing wrong with it, just has less mods than nexus
a few people ditched nexus to go to moddrop and only host their mods there now
Aaah
what
it was working yesterday and i didnt change or do anything, i get home from school it dies
That's a problem with the game's internal files, which leads me to believe a repair is in order
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
When you throw away your tool do you get the lowest level back instead?
Good question, I have no idea. I feel like when my mod used to be able to hide your tools from the game, you'd only get the entry level tools back.
thanks, ill start with re-installing smapi first
Lets go it reset my axe
Holding shift denies automate from putting that thing or stuff with that tag in the container right
my smelters keep putting the cooked bars into the wrong chests
Yeah shift+click on a tag does the opposite, meaning those types of items will be rejected
You also need an include filter too though or it'll include all items in the game
Filter being this right?
That's not from my mod
ah
That's Convenient Chests, and my mod replaces that feature essentially
ahhhhhhh
So if you enable Categorized Chests in XS Plus, then a new button will show up to the right
Yeah a lot of people requested I add stashing/categorization to XS so that it can be used without Convenient Chests which is not being updated by the original mod author anymore
I found the most wholesome thing!!! A mod that replaces crab pots with ducks. So you feed the ducks, and they give you stuff >.>
Is there a way to access chests remotely through your mod fury?
That sounds absolutely delightful Panda
Chests Anywhere is still recommended for remotely accessing chests
That said, you can use Junimo Chests for all chests sharing the same storage
I might have both convienent chests and chests anywhere
In that case, with XS you can just keep one on you and access it whenever
If only I could add my modlist for my nintendo switch as well >.>
I probably have old mods that don't currently do anything and mods that do the same thing. I don't know if I could do that on my own as I have so many mods.
Hey as long as they keep doing what they're supposed to do, it's no problem
True but I think its starting to lag my game. Cause after a bit chest inventories start to lag quite a bit.
Some of what's ended up in Expanded Storage was because certain mods stopped working, and I missed having their features
I never want to step on toes of better or well-supported solutions though, which is why I never intend to do anything like Chests Anywhere
Aaah... Am confused with a mod. It says to drop the mod files into the game folder /content/portraits I think
does anyone know where the flowery bed is from? I downloaded the Yellog CF pack but didn't see it in there
I think your path should look like this C:\Program Files (x86)\Steam\steamapps\content\app_413150\depot_413153.Mods\Portraiture\Portraits
(i think panda is trying to install an XNB mod, which isnt recommended)
I know the path... It's more that it goes outside the norm to add mods into the mods folder instead
!xnb
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
try to find a CP/Portraiture version of the mod
Yeah avoid those mods that change anything outside of the Mods folder, they cause problems
Can I link the mod here and uuh....Just get a quick opinion?
@merry karma XNB can also go into portraiture
...i learn new things everyday
If it's a CP conversion pack that would not be a problem either
Thank you
CP conversion packs do get added to the Mods folder
Am a little overwhelmed I think
and it might also be attempting to replace files in the mod folders for custom NPCs, in which case after you do that you should get a popup to overwrite files
What you're going to end up with is a Mods folder where every subfolder is a mod you installed. That's all you need to know.
You're fine! We all started somewhere :)
Whatever you are confused about, know that somebody in this channel has been asked it before, or asked it themselves ❤️
Except for the folders added by SMAPI?
Even the folders added by SMAPI are mod's themselves
Just useful mods for everyone to have
"ErrorHandler"
"SaveBackup"
"Console Commands"
I’m sending this with friendship but isn’t it interesting how SO MANY mods do this and yet it feels like it’s a different person? Lol
Yep, technically all mods, installed by default
Aaah
You don’t need to worry about them
Thank you all for helping me so far!!
Am a little overwhelmed at the moment, anxiety being a little annoying. So sorry if it's a bit too many questions. It's just... Wanting to get it right and being a bit too hesitant.
No worries, that’s what this channel is for
Yeah just approach it one step at a time, you can try out a few mods and add more as you go along
it's also worth noting i've never seen a mod that ads facial hair to NPCs
except for maybe that cat mod
Yeah! It’s a little odd.
slowly slides this link i really like DSV’s harvey https://www.moddrop.com/stardew-valley/mods/580603-diverse-stardew-valley-dsv-seasonal
According to smapi.io/mods, the tractor mod should work fine with the 1.5.5 beta, but in-game it says the mod is no longer compatible. What should I do? I checked the GitHub and there doesn't seem to be a 1.5.5 version for the mod.

