#archived-modded-support

1 messages · Page 1107 of 1

neat plaza
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you can use mods/new mods on an existing file

trail cipher
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thank u SDVemoteowo

teal bolt
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Is there an unofficial update for Space Core?

neat plaza
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!compat check here ⬇️

native dragonBOT
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See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

teal bolt
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oh.....

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i check it. but... It didn't come out in the search results.

dire fractal
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I think you should wait for Pathos for now

teal bolt
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ok.

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thanks... SDVcat

teal bolt
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I solved it!!!

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It did not appear in the smapi log, but there was a mode that required an update. In my case, the biggest problems were east scarp and ui info suite.

You can download a new version of the file from the east scarp (east scarpe) community.
And in the case of ui info suite, https://www.nexusmods.com/stardewvalley/mods/1150?tab=posts is distributing files that support win-64bit.

I think we need to wait and see... There is no problem in storing save files and bringing up save files, which have previously occurred.

dire fractal
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that's bizarre

lilac bolt
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how i acitive the minecart in the farm in expanded mod

devout pumiceBOT
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@dire fractal: maybe add modular ui info suite (12h ago)

dire fractal
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No

frail ridge
chrome cosmos
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update SMAPI

frail ridge
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oh that's a new update- guess I missed that

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thanks

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now I need to handle the 160+ mods that need updating SDVpuffercry

versed ice
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My UI info suite is spamming the Weeds recipe everywhere on every info screen, anyone else have this happen? i want to get rid of it lol

chrome cosmos
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you need to manually uninstall SMAPI by running the installer.bat and manually delete the Mods folder

versed ice
chrome cosmos
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thats look up anything i think? not UI info suite

versed ice
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i updated lookup anything yesterday

tired brook
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It's failing on the first line inside the if here:

else if (edit.type.StartsWith("Custom:"))
{
    location = (GameLocation)Type.GetType(edit.type.Substring(7)).GetConstructor(new Type[] { typeof(string), typeof(string) }).Invoke(new object[] { Path.Combine("Maps", edit.name), edit.name });
    monitor?.Log("Type:" + edit.type.Substring(7), LogLevel.Trace);
}

It seems they have a TMXL content pack installed which references a custom GameLocation subclass, but that class wasn't found (and TMXL doesn't handle it very well). Possibly related is that I see some SVE content packs installed, but I don't see the Stardew Valley Expanded C# mod.

chrome cosmos
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(psst pathos, while you're here could you take a look at StarGirl's screenshot? SDVpufferlurk i havent seen this happen on my end before)

tired brook
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@versed ice Did you recently update some mods which transitioned from Json Assets to Dynamic Game Assets (like PPJA)? It seems like the transition might leave some of the old Json Assets recipes/etc in the save (or possibly it's a bug in DGA); ideally it'd be something for spacechase to look into.

versed ice
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yes I just updated to 1.5.5 beta

tired brook
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The 1.5.5 update should be fine; I think it's mainly the JA => DGA transition that's still a bit rough.

versed ice
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its fine. its a few items but doesnt seem ubiquitous as of yet

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i can try compiling a list of items it's happening with.

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also, the transition to DGA was also when I moved to beta

quiet umbra
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DGA only works in beta afaik... I was really impressed by the number of characters who love the cookies make with weeds! 😆

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too bad it's an error, I happen to know where I can get lots of weeds :}

calm mountain
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Hi, I just downloaded the newest update for the beta and updated all my mods, now it’s only loading a few of the mods I have downloaded and is giving me errors that I don’t have the mods needed even though I do 🤦🏼‍♀️ does anyone know why it’s doing that? https://smapi.io/log/e4c7a9a055c04840abcdc11ad00018fa

teal bolt
shy orbit
upbeat saffron
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Hi, I'm relatively new to modding Stardew Valley, I found a modpack I'm trying to get working and I've run into "this mod failed in the GameLoop.UpdateTicked event" particularly to do with TMXL. I did some searching myself and others had a similar issue which was resolved by reinstalling SDE/SDVE, although that didn't change anything for me.

I use Vortex Mod Manager, and I've installed all of my mods this way except for Artisan Valley and PPJA which I put directly into the game directory's mods folder.

I have some 'redundant mods' according to Vortex, and I did my best to resolve a couple of file conflicts within Vortex, but I can't guarantee I set it up correctly.

Any information you can provide is greatly appreciated. :)

Log: https://smapi.io/log/51d99de254964aebb6b6e5f49d2ac81e

naive drum
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your log appears to be blank

upbeat saffron
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Well that's odd.

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oh

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Huh. It worked for me.

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Let me look into that

naive drum
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maybe you missed a letter off the end?

upbeat saffron
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Oop, the link is missing a letter ye.

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Thanks.

naive drum
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also we dont recommend vortex for stardew valley modding

calm mountain
upbeat saffron
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What would you suggest then?

naive drum
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manual installation; also you're missing daisyniko's tilesheets

upbeat saffron
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Hah, yeah I guess that wouldn't have happened if I did it manually.

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Alright, I'll go ahead and do that then

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Is it possible for me to zip up my mods folder once it's done so a friend doesn't have to manually install all of them to play it with me?

naive drum
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yep!

upbeat saffron
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Sweet! Thanks for the help ❤️

calm mountain
naive drum
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are you using the appropiate versions of those?

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e.g. if you updated to the beta, you need the beta pyTK and TMXL from the forums!

calm mountain
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Yupp I definitely have the most recent versions of the mods

naive drum
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

late nebula
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Does anyone know of any naver (or otherwise) mods for animals that would go well with the cute aesthetic? I use the earthy recolor, but I can never quite find an animal combo that I'm happy with... nyaThink (I need kanafile to make more mods so everything can match with their chickens... lol)

calm mountain
naive drum
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Looks like you don't have Content Patcher, PyTK, TMXL, etc in your mods folder at all, even in loose-files zip formats

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they need to go in C:\Users\Shanessa\Documents\download\steamapps\common\Stardew Valley\Mods

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Do you use a mod manager?

calm mountain
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I have them in a folder within that folder 😩 and none of the other ones in there are acting up

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I’m don’t use a mod manager

naive drum
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can you screenshot that subfolder?

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its super weird, its like all your frameworks except custom music got deleted

late nebula
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Documents is an odd place for steam games. Did you do that intentionally? I'm wondering if you have another SDV folder in Program Files. nyaThink

naive drum
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oh yeah if you have multiple SDV folders you may have put your mods in the wrong one!

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i've done that.

late nebula
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Me too

naive drum
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  • SPEAKING OF [puts mod i just downloaded into the non-1.5.5 mods folder]
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(im preparing a 1.5.5 folder for when LoC finally updates)

late nebula
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I'll have to give LoC another go. It was really buggy last time I tried.

calm mountain
late nebula
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Do you have a . in front of any folders?

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Like .frameworks

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The . there will completely disable mods.

calm mountain
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I do have . In front of a few folders but it’s only the stuff that I know isn’t working like seed bag

cyan glen
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Hey y'all, anyone know of a really good farm map mod? All those ones I can find are either really huge (I want a normal size) or have little bugs in them because they haven't been updated for years.

late nebula
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The only other thing I know to do is take a picture of your mods folder for us. If we can't puzzle it out from that, you may need to start from scratch.

naive drum
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yeah, screenshot of your framework mods please

grave oak
dire socket
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is there a mod out there that will allow me to remap my xbox controls?

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on steam

grave oak
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has every forageable, looks nice, has a hot spring, and shortcuts around the farm too

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so even tho it's huge u can still get around with the shortcuts

late nebula
dusky canyon
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looks pretty nice

cyan glen
grave oak
late nebula
late nebula
grave oak
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actually i lied

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there's t oo many

late nebula
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I count 11

grave oak
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yeah, way too much for me SDVpufferthumbsup also too square

late nebula
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I love the symmetry of it lol

grave oak
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yeah that's up for preference, personally i love assymetrical stuff cuz it makes me get creative with the space i get

calm mountain
calm mountain
naive drum
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those are photographs of your screen, not screenshots, but thanks!

dusky canyon
naive drum
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can you rightclick one, eg pyTK, click Properties, and paste its path here?

dusky canyon
late nebula
naive drum
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OH
the manifest.json there yeah that'd do it -_-

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you need to put that manifest and dll and stuff into a folder

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name it something like Response Core so you know what it is

dusky canyon
late nebula
dusky canyon
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(and farm cave!)

calm mountain
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Dammit I had a feeling it was no good like that, it’s working perfectly now, thanks so much for your help! 😁

late nebula
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yay!

verbal python
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does anyone have the link to that compiled list of mods that no longer work and ones that do work ??

naive drum
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!modcompat

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!compat

native dragonBOT
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See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

verbal python
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the last time i played stardew/ modded at all was pre 1.5 and i have a lot of mods ;-;

dusky canyon
verbal python
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😭 i wanna use naver but i cant get it to send the verification code to my phone

dusky canyon
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you can download from blogs! you don't need an account for those

verbal python
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ik </3 but a lot of content and things i wanna look at isint from blogs

dusky canyon
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ahhhh I see, that's true.

late nebula
verbal python
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yeah :( for some reason ig they cant reach my phone or something

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idk why 😔

dusky canyon
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I couldn't get an sms from my phone number, but it worked with my boyfriend's, even though we both live in the same country and have the same area number.

upbeat saffron
verbal python
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like 80% of my mods arent on the smapi list 🧑‍🦯 this is gonna suck

late nebula
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Several people left Nexus.

verbal python
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does it matter the update ver if its a cp mod?

late nebula
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It can, yes.

dusky canyon
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if you're on the version of SMAPI below 3.13 and not on the unofficial 64-bit patch, you should update them! if you're on the beta (which uses 3.13) you should get the versions of the mods that say beta version

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(if you meant that)

verbal python
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uhhhhHHH

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yeah im on smapi 3.12.7

chrome cosmos
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most mods should be working with 3.12.6+, even the ones that were created for 3.13 in the first place

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(at least pathos' mods do)

verbal python
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the update with the volcano island and stuff is 1.5 not 1.5.5 right?

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not that it rly matters to me but im just confused

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on the version stuff

dusky canyon
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1.5.5 is the beta
1.5.4 is where you're on if didn't change the settings in steam
unofficial 64-bit patch will be deprecated once 1.5.5 comes out of beta

verbal python
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ok

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swag

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ty

dusky canyon
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1.5.5 is basically the game turning into 64-bit officially I believe (mac and linux already have 64-bit)

verbal python
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lemme try and go hunt down the updated versions of all these mods 😭

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this is what i get for having 80 different mods 🧑‍🦯

upbeat saffron
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meanwhile I'm trying to troubleshoot 100 or so

dusky canyon
upbeat saffron
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Holy moly

verbal python
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LMFAODSKJKJSDN

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i just want my stardew to look pretty 😭

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still sad i cant access naver portraits tho </3

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they look so pretty in the thumbnails of the posts but theyre always locked

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😔

upbeat saffron
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I have a variety of errors with my manual install 😔

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Might have unzipped some of them wrong I reckon, because the conflicts are to do with mods which don't have their manifest.json

late nebula
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Can always show us your log if you need help. Or a picture of your directory.

upbeat saffron
livid magnet
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Do we have a eta on 1.5.5 out of beta so we can compeltely update?

honest pollen
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just an idea nexusmods?

dusky canyon
# upbeat saffron

are these unzipped? because lots of those still have the same number/.zip after them

upbeat saffron
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I tried to get 7zip to do the work for me, they should all be unzipped but that might have caused some issues

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didn't want to manually unpack every single mod folder if I could help it ;-;

dusky canyon
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What I recommend doing is opening up the .zip, putting my cursor on top of the folder and just drag it into the Mods folder

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ahhh I seeeee

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I get that xp

upbeat saffron
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Does my log reflect that?

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Don't worry, I kept a copy of the zips in my downloads folder in case I did something stupid :P

dusky canyon
late nebula
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

upbeat saffron
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I probably tried copying them to the wrong directory and then canceled it mid operation 😢

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I'll do it right this time

dusky canyon
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delete the old ones! don't overwrite :))

upbeat saffron
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Yep

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lemme just try not to delete the important files in the mods folder

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I think it's just ErrorHandler and SaveBackup, correct me if I'm wrong

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ConsoleCommands as well, actually

dusky canyon
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You also have life cycle, which says you can only get one couple per character. I suggest re-reading the nexus page of it, since you'll otherwise get problems in the future :(((

upbeat saffron
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I intend to marry a farmhand, should I get rid of the mod anyway?

azure root
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just want to confirm, PTYK for beta is fixed right? i'm on mac with m1 chip that doesn't work with regular SMAPI, so i want to use the beta to play SDVE

dusky canyon
late nebula
upbeat saffron
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Gotcha.

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Sounds cool :)

dusky canyon
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(and adds children if you set that in the config! which means more NPCs!)

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.q 5655

devout pumiceBOT
upbeat saffron
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yeah, when I first looked into what hats you could purchase I noticed you need 8 people to be at 10 hearts for one, Pretty sure that implies I have to be dating 8 people simultaneously 😂

dusky canyon
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ohhh I'm not sure about that. I thought it was only to 8 hearts

upbeat saffron
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I may be wrong, let me check

dusky canyon
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(for the 8 heart event ofc)

upbeat saffron
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it's the "Beloved Farmer" Achievement - the wiki says 10-heart friend w/ 8 people

dusky canyon
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Ohh you mean hats lol

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I need new glasses

upbeat saffron
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Haha, no worries :P

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Now, do I have to worry about any sort of install order?

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I would hope I don't have to overwrite files at all haha

dusky canyon
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not really! SMAPI handles that I believe

upbeat saffron
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Sweet

naive drum
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unless the mod specifically tells you to overwrite a file, no need to worry about install order

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(there's a handful of mods that overwrite other mods' assets.)

upbeat saffron
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Right, that's what I was worried about because I'm not entirely keeping track since all the mods I intend to use are zipped in my downloads folder

dusky canyon
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it'll say so on the nexus page xp

naive drum
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they'll specifically be like "Asset change for [mod]!" or something

upbeat saffron
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hmm

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And I'm assuming since I'm on Windows that I can ignore _MACOSX folders

dusky canyon
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yes SDVpufferthumbsup

naive drum
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in fact you can delete the _MACOSX folders!

upbeat saffron
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Sounds like a plan

royal arrow
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No it doesn't, thankfully 😄

upbeat saffron
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So, I noticed that regarding PPJA that if I just download the mods separately they say to take the subfolders out, but the instructions on the mega pack page are kind of unclear

royal arrow
upbeat saffron
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I'm guessing nesting mods within other folders is something I want to try to avoid

royal arrow
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You can group mods just fine, I have all my NPC mods in 1 NPCs folder

upbeat saffron
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Oh, neat

royal arrow
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The issue is remembering how you grouped your mods so you don't accidentally end up with multiple copies of the same mod

upbeat saffron
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Yeah..

royal arrow
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Even if that happens, SMAPI throws a helpful error telling you the folder paths

upbeat saffron
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True!

royal arrow
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Did you by chance get confirmation on M1 macs not running SMAPI on this? I ask so we can let user kimothy#9771 know for sure o:

upbeat saffron
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Okay, looks like CustomMusic is going to be my first hurdle
(Well, moreso just making sure I don't break SDE)

naive drum
#

!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

naive drum
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oh also lenne iirc nobody knows what the heck is up with SMAPI and m1 macs but it works with rosetta at least

upbeat saffron
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Okay, so I have moved all of the unzipped folders to my mods folder, the ones I'm not sure on are Custom NPC Exclusions, Custom Music, and Custom NPC Music: this is because SDE comes with these folders, so I am not sure if I should overwrite them. If this information is on the relevant mods' Nexus page, I apologize as I couldn't find it.

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Feels like a stupid question honestly, It looks to me as though it just comes with them, the exception being that Custom Music comes with a config file that isn't present in the SDE version SDE comes with a config file not present in the mod download for Custom Music

naive drum
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overwrite

upbeat saffron
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Okay, thanks 🙂

naive drum
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mods create theri config files on game launch but SVE might have some non-default custom music config values?

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that or flashshifter forgot to remove it.

upbeat saffron
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Something like that

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that Lemon Object.png error is likely due to Fruits and Veggies for JsonAssets needing an update.

chrome cosmos
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you’re missing bugnet for one of your mods, and the lemon thing might be a missing file as the log says? check your JA more trees > objects > lemon folder

upbeat saffron
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Yeah, the bugnet is missing because it isn't mentioned in the modpack list I'm using, and it comes packaged with the mega pack

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I didn't get a chance to check if that png is actually missing because I've updated the relevant mod

royal arrow
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Hi! Someone mentioned that it's actually a known issue, though not understood, that SMAPI isn't working on M1 Macs. However it works with rosetta

upbeat saffron
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Is it normal to get savegame errors when playing modded

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I didn't try to load one but I got stuck in the co-op menu due to a vanilla save file existing

royal arrow
upbeat saffron
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I had trouble with the Back button disappearing in the Co-op menu and it would eventually come back but now it just doesn't lol.

royal arrow
upbeat saffron
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Yeah see I read that too and that's why I thought it had to do with my save files

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As for Entoarox, that's odd

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Oh, I might know why

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This is a revised version of the modlist, maybe they forgot to remove dependencies when they removed a mod?

royal arrow
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Yea a different person had that same key error and someone suggested it might be a corrupted save but we didn't resolve it

upbeat saffron
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Hmm...

upbeat saffron
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I haven't tried to load any of my saves, that's scary, I'm not that far in either one though so it's okay if I lost them.

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I did at one point while I was troubleshooting end up in the character creation menu by chance due to where I was clicking on my screen

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Yeah, it didn't like my savegames for some reason or another. I put them in another folder and the issue disappeared entirely.

verbal python
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,,,

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my mods actually LOADED

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on the FIRST TRY

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THAT HASNT HAPPENED SINCE EVER

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😭

upbeat saffron
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Congratulations silk :D

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Just make sure they're up to date and that you don't have any pertinent errors :P

royal arrow
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Or saves plural

upbeat saffron
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Yeah, no big deal, I wasn't even past my first season on either file

green fractal
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is there one of those "Baby looks like mother" mods that works with SVE npcs?

royal arrow
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I want to say yes, you can try searching nexus for babies, toddlers, and children, because some folks use different terms for that age range haha

muted pagoda
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yeah yours was the one I was meaning I think, and yes mac has an invisible _MAC something folder that generally gets sucked up into zip files made on mac, it's where mac stores folder settings and such, similar to desktop.ini in windows. That sort of thing definately shouldnt cause a flag, as it's incredibly common (and just about any mod you download on nexus produced by someone on a mac has that)

royal arrow
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I usually just delete that stuff since I'm on Windows o.o

upbeat saffron
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Haven't seen a _MAC but I have seen a _MACOSX

muted pagoda
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thus 'mac something' couldnt remember the exact :p hehe

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but yeah, thats the folder meant, and yeah on windows you can delete it, but it otherwise doesnt hurt/mean anything

late nebula
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I've always wondering if mac users need that folder when mod creators post stuff.

muted pagoda
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(this conversation was all spurred by a purely cp mod, that contained only png and json files (and this mac file heh) flagged it as suspicious

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not really, your os will just recreate it

late nebula
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it would drive me nuts to have random folders

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I'm sure people get used to it

muted pagoda
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it contains stuff like how you have the folder looks, how its sorted and the like

magic trench
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Ok so I’m trying to use multiplayer modded

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But everytime I go to make a world

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It glitches and doesn’t let me see the back button any@ire

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And I have to restart

royal arrow
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

magic trench
#

I also don’t see the invite code button

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Smapi log?

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Huh-

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Do I have to like uninstall smapi

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And reinstall it

upbeat saffron
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%appdata%\StardewValley\ErrorLogs for log, upload it to the site and save & parse, post the link

magic trench
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To make it work

royal arrow
magic trench
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There isn’t a channel for that

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Not channel my bad

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Folder

upbeat saffron
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Huh.

royal arrow
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If you don't have an Error Logs folder, your installation for SMAPI was probably incomplete

magic trench
#

I just wanna know how to make a modded server with Smapi

royal arrow
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!gettingstarted

native dragonBOT
hoary dew
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does anyone know if i use SVE will i still be able to run stardew valley vanilla?

upbeat saffron
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I believe you should be able to if you don't launch it with the modding API?

royal arrow
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You can set up a mod group for SVE and one with no mods to still play vanilla

upbeat saffron
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Oh that's interesting

magic trench
#

Can you dumb it down

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For me

hoary dew
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^ lol yes pls

magic trench
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I opened SMAPI

royal arrow
#

.quote 5624

devout pumiceBOT
#

[#5624] "To play the game vanilla (with no mods) after you have installed mods, you have several options:

  1. You can launch the game directly by running StardewValley.exe rather than launching from Steam/SMAPI. You won't get achievements this way though.
  2. You can remove the Steam launch options and then launch from Steam, but you have to remember to put back the launch options to play modded again. This way you'll still get achievements.
  3. You can create a modgroup with an empty Mods folder, and launch with that empty modgroup (you can name the folder Mods (empty hehe), as an example). That way, you can still launch from Steam without changing launch options, and still get achievements. More details on how to create modgroups here:
    https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F" - @royal arrow (22 Aug 2021 @ 02:22:23 PM UTC)
magic trench
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do I just open the regular one then

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With

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Wait*

junior cairn
#

Anyone know of a mod that adds a way to craft Stone? Something like the Wood Chipper

magic trench
#

How do I make a smapi server

hoary dew
royal arrow
magic trench
#

I downloaded it correctly or else I wouldn’t be able to make solo@worlds

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And have mods work

royal arrow
#

You don't have an Error Logs folder according to your earlier message. Can you try looking for it again following the instructions in the link below?

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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

magic trench
#

Should I uninstall the

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Smapi I have now then

royal arrow
#

No. Follow the instructions on that link to get your log

magic trench
#

Errorhandler?

upbeat saffron
#

I probably should have specified WIN+R when I mentioned the path

magic trench
#

Can someone help me

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Cause it’s not working

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I don’t have an error folder

late nebula
#

install smapi again

royal arrow
#

I am trying to help you. When you search for the folder, what do you see? Does it say no results?

magic trench
late nebula
#

it won't be there

magic trench
#

where would it be>

upbeat saffron
#

it will be under C:\Users\<your user goes here>\Appdata\Roaming\StardewValley\ErrorLogs

royal arrow
#

You need to follow the instructions on this link https://smapi.io/log to find the folder. Do not manually try to find it

upbeat saffron
#

Yeah that's the simplest way

late nebula
#

I don't know how, but I am under 100 mods.

upbeat saffron
#

before unzipping I was at 70 something

late nebula
#

I might make a mod list document to share with people. I feel like what I have now is my solid, every-playthrough set up.

magic trench
late nebula
#

It's just always been like 300 something and I'm like.... neeeeevermind

royal arrow
upbeat saffron
royal arrow
# magic trench https://smapi.io/log/f84c821ddf1e456d863c31e2cee56067

Ok couple things:

  1. in the Skipped mods section, you have Mermaid Replace Mariner, which didn't load. Delete that and download the file from here, and install this file https://www.dropbox.com/s/45fqdtrrkf8yzfd/Mermaid Replace Mariner - Content Patcher Ver.zip?dl=0
  2. also in the Skipped mods section, you have a save-backups folder. This folder shouldn't be inside Mods. You can move the contents into the proper save-backups folder, which is in the Stardew Valley folder, and then delete the one inside your Mods folder. From your earlier screenshot, you'll see the save-backups folder in the correct location. That's the one you want to keep.
  3. also in the Skipped mods section, you'll see Stack Everything didn't load because it's outdated. Follow the link in the error message to find the updated version, if it exists. If there isn't an updated version, delete the folder you have.
  4. you are using Automate and Producer Framework Mod (PFM), but you don't have PFMAutomate. This is a separate mod you can download from nexus, and the warning message contains a link to it for convenience.
  5. you didn't set the Steam launch options when installing SMAPI. I know this prevents you from getting achievements, but I'm not sure if it might also cause the co-op to not work correctly. This is thankfully simple to fix. Reinstall SMAPI, and when it finishes installing, you'll see text you need to copy into the Steam launch options. You can do that per this step of the installation guide https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Steam
verbal python
#

does anyone who has exp with the seasonal garden farmhouse mod know what its supposed to look like without any upgrades? i can’t tell if it’s loaded properly or not

verbal python
lament prairie
royal arrow
quiet umbra
green fractal
#

Eeefffff

#

I installed Automate and my Ginger island chests were connected to the Shipping Bin

#

Oh well

#

That's 6 prism sharsd i'm never seeing again

vocal geode
#

Hi there anyone that can help me? Im trying to use the portrait mods, I use P for change but it only say vainilla and in the menu options this happen someone can help me, I will give more screenshots if its need it SDVcat

royal arrow
#

There was an unofficial update for Portraiture, did you get it?

#

.q 5655

devout pumiceBOT
verbal python
#

fighting for my mf life to make my wizard sprite work every time stardew updates 🏃‍♀️🏃‍♀️🏃‍♀️

mental condor
#

can someone remind me how to check errors??

late nebula
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

late nebula
#

Instructions are on that page

vocal geode
wintry atlas
#

anyone have good mod recommendations?

arctic iris
sinful vale
#

i need some mods to make the game look a bit better, any recommendations?

sudden dirge
#

Co-Op Help needed I am currently playing on the unofficial 64-bit version of the game due to PYTK. Is there anyway to co-op? I have tried to do so and it is only showing up as a local co-op only. I can't play through steam as I cannot connect because of smapi also. I can't update any of my mods due to the broken OFFICIAL PYTK. Please any help is appreciated.

neat violet
#

Might help you get back to what you were using to multiplayer before 🙂

sudden dirge
neat violet
#

oh dear, Deep Woods might be dead forever then 😦 as I recall the author hasn't done updates in some time. Lemur's working on East Scarp though! I think she has a beta for testing (on the beta, heh) if you're interested in helping! @outer turret

rugged hazel
#

yo

#

Quick question. Missing some files but i can't find them on Nexus Mod station so some mods can work

glacial briar
#

Are you using Vortex?

rugged hazel
rugged hazel
glacial briar
#

Anyway, it clearly tells you which mods you're missing. Just get those.

#

They'll either be on Moddrop, Nexus, or Naver

rugged hazel
#

Can't find the Digus Mod, The Machine goods mod or some of the specific ones. The ones that say outdated? I can just fix

glacial briar
#

Or gone forever and you'll need to remove the mod requireing them.

#

Digus is Producer Frame Work

#

Search by the mod name, not the author

rugged hazel
#

Ah ok

rugged hazel
glacial briar
#

I think you know how to use search. 🙂

neat violet
#

(A tip about those names in parentheses, the first part is usually the author name and the second is the mod name 🙂 )

rugged hazel
#

Thanks mate

rugged hazel
#

The others are easy to look up now that i understand the code being used thanks to @neat violet

glacial briar
#

Looks like it's part of Artisan Valley

rugged hazel
neat violet
#

Because you don't have Producer Framework Mod 🙂 It needs that one to load in the Artisan Valley Machine Goods.

#

So try putting that one in and see how fewer errors you get. If you've still got some, you can check for those next.

upper ember
#

Github is annoying, where do you actually click to download UI Info Suite 2 ;;

rugged hazel
#

Got it. thanks boss

muted pagoda
#

You need to go to the releases tab, its on the right side middle of the main 'page' of most mods

#

that goes for most anything on github, if the user has github create things for people to download it will end up there

rugged hazel
#

Hey. Thank you @neat violet and @glacial briar for the help. I super appreciate it. :3 Much love mates.

rugged hazel
neat violet
#

Yeah, some stuff has updated for the upcoming 1.5.5 and some hasn't yet 🙂

rugged hazel
#

Wish i could get Teh's overhaul to work

neat violet
#

I think Teh was actually working on an update, and then 1.5.5 beta happened XD

arctic iris
#

Can i get some help?

#

idk if someone replied to me already so ill just post my log here again.

#

Its the Skipped Mods part im concerned about.

#

I have the mods and their requirements but it still skips them. Ignore the MTN and CFR

muted pagoda
#

those are both super dead, yeah, expanded storage.. I believe you need both lite and the full one for the sub mods to work

arctic iris
#

.... Of course lol

#

Thanks!

muted pagoda
#

XS is in a weird space right now, I noticed that too

arctic iris
#

Ahhh

upper ember
#

Smapi beta loading is.. extra chunky now instead of being nice and smooth

#

It's interesting

neat violet
#

yeah, I figure I'll just be patient and let the experts figure everything out 🙂

vocal geode
neat violet
#

(...I say, having released a new mod yesterday)

neat violet
glacial briar
naive drum
#
[SMAPI]    Joja Seeds 1.1.2: https://www.nexusmods.com/stardewvalley/mods/8746
[SMAPI]    Joja Seeds 1.1.2: https://www.nexusmods.com/stardewvalley/mods/8746
[SMAPI]    Joja Seeds 1.1.2: https://www.nexusmods.com/stardewvalley/mods/8746
[SMAPI]    Joja Seeds 1.1.2: https://www.nexusmods.com/stardewvalley/mods/8746```

smapi update check are you okay?
neat violet
vocal geode
naive drum
#

(loaded up my 1.5.4 unofficial 64-bit again and there was Weirdness in the update check)

glacial briar
neat violet
naive drum
#

A N Y

#

dish.

glacial briar
#

Dang, now I want a PSL

#

::looks at clock:: Feasibly, I could go get one...

neat violet
#

Pumpkin spice your latte. Pumpkin spice your pie. Pumpkin spice your squid ink ravioli.

glacial briar
#

Denver is in heaven 😄

neat violet
ripe sapphire
vocal geode
#

Yes, and I erase my seasonal pixel portrait mod hoping smapi dont mix them. Some now Im only using the HD portrait mod

neat violet
#

Hmm, I'm not sure then. I know some people have been having problems with Portraiture but I haven't gone to the newer SMAPI or the beta. Did you try the unofficial patch Strobe did?

ripe sapphire
#

Yeah im using the unofficial patch from strobe and in fact my cjb mods dont work as well SDVpuffercry

#

So right now im just…waiting

sudden dirge
# neat violet oh dear, Deep Woods might be dead forever then 😦 as I recall the author hasn't ...

My fiance is trying to get East Scarp working again on his file. As for Deep woods, I am not sure if the moderator will make any further updates as people are still asking though for it. And if I could get anything running correctly for my files, I would update my game to beta again. But it was a nightmare the last time so I had to revert back to the older version again. But I am always willing to give it another try if the mods work

neat violet
sudden dirge
neat violet
glacial briar
#

Tia, how did you get stuck here? 😛

neat violet
#

I'm procrastinating writing dialogue since I have a headache 😛

unreal raptor
#

Would some tea help with your headache? SDVcharcaroline 🍵

neat violet
#

I probably should take an ibuprofen since I think I just gave myself a tension headache from bad posture. Thank you though, nametwin SDVjunimolove

vocal geode
topaz matrix
glacial briar
#

Or, why don't you try the tutorials that are already up?

topaz matrix
#

i can't think of any

glacial briar
#

If you're going to make mods, you have to have some creativity. 🙂 Go for a walk and think about how you'd implement what you see in SDV

nimble compass
#

hey I don't really know how to use discord, I got it just to ask this question, I posted this in the Adopt n Skin posts section as well, but after redownloading Adopt n Skin I thought it had deleted the skins i had in my folder, so I redownloaded elle's retextures, then realized I had way too many files and they were all messed up so I deleted adopt and skin and redownloaded it. Now when I load my game my pets are all the default skins despite me having redownloaded adopt n skin, and when i try to reskin them using smapi they dont have animal ID's and so I am unable to reskin them @gathouria#9832

glacial briar
#

Perhaps you could try tomorrow then

proud cedar
sly elbow
#

hey ! is anyone able to help me? my friend is trying to install mods for the very first time and i was helping her, i didn't have an issue with installing mods on my end, for some reason smapi just won't work on her computer?? it keeps saying this bug

#

we've tried to verify the integrity of the files to remove it, reinstalling and uninstalling the game from steam etc

naive drum
#

what happens if you change the computer language to one that uses a different symbol in the paths?

#

so the / or \ instead of the yen symbol

sly elbow
#

hold on we're seeing what happens :o

finite dust
#

does anyone here use the Event Lookup mod?

#

because it says N is the hotkey for looking at available heart events but the mod is also supposed to let you lookup events in general but I dont know the hotkey for that

sly elbow
#

❤️

#

thank youuuu

surreal pasture
#

yo

#

i added like 15 new mods, mostly for building designs and the colour tones and furniture, and now my game won’t load lmao help

vocal geode
autumn heron
surreal pasture
#

yeah i think? i’m on mac if it helps

lament prairie
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

surreal pasture
#

i’ll send a quick vid of what happens when i go to launch

#

oh ok i’ll do that

#

@autumn heron ^^

autumn heron
#

sup

lament prairie
#

Hmm, I don’t see anything obviously wrong with the log

#

It still crashes?

#

The log does seem to end right at launch

#

Do you know which of the mods are the new ones?

surreal pasture
#

ill send a vid of launch

autumn heron
#

yeah the log is clear just the normal warnings of prelaunch

surreal pasture
#

ends there

lament prairie
#

If you’re using SVE you might get better help in their discord server

surreal pasture
#

what’s that lmfao

lament prairie
#

But also, try removing the new mods and reinstall one by one

surreal pasture
#

what’s sve

ripe sapphire
#

Stardew valley expanded

robust bison
#

!sve

native dragonBOT
robust bison
#

how long are you waiting before determining it won't load

surreal pasture
#

like before i waited 7 mins and nothing

robust bison
#

are you sure you didn't click on the console window or something while it was loading?

surreal pasture
#

should i avoid doing that

robust bison
#

yes

#

that pauses the console

#

on windows at least

surreal pasture
#

okay i’m loading it and i wont click anything

robust bison
#

ok

naive drum
#

specifically it's really easy to put it in select mode (to get it out of select mode press Esc or copy-paste anything from the console)

#

also if that doesnt fix it try loading it with rosetta

#

(theres known weirdness with m1 macs)

surreal pasture
#

what’s rosetta

naive drum
#

some kind of mac thing that apparently Fixes Things

surreal pasture
#

i did esc and nothing happened

#

i’ll look into rosetta now

lament prairie
#

It’s for M1 Macs p sure

surreal pasture
#

yep that’s me

#

where did i go wrong LMAO

naive drum
#

Rosetta is a dynamic binary translator developed by Apple Inc. for macOS, an application compatibility layer between different instruction set architectures. It gives developers and consumers a transition period in which to update their application software to run on newer hardware, by "translating" it to run on the different architecture. The n...

lament prairie
#

Apparently M1 macs have issues with SMAPI

naive drum
#

yeah its a whole thing

#

but yeah, @surreal pasture your mac should have Rosetta installed on it by default

surreal pasture
#

okay so how do i launch thru rosetta then

#

stuck here now

lament prairie
#

If you want to try asking on the SVE Discord, you can find it linked from the Stardew Valley Expanded subreddit (linked to from the wiki that Governor linked above)

#

Sorry for the chain of references, I wasn't sure what the linking to reddit policy is on here

#

But if you can't find anyone to help, I suggest the following steps:

  1. Remove all new mods you just installed
  2. Check to see if game launches now. If yes, proceed, if no, try launching the game without SMAPI just to check that your game still works. Then you'll have to try the next steps with all your mods instead of just your new ones.
  3. One by one, add in the new mods. Once you find the one that causes the issue, you can start to address it.
#

Note that you probably shouldn't try actually opening any modded save files if you load without SMAPI

azure root
muted pagoda
#

yeah, Pathos can't figure it out, its incredibly bizzare, even changing the working code from the last smapi that worked..just changing the version number and m1s just die

#

it does however, have a silver lining that the beta is not affected (which is not super suprising, internally the beta is fairly significantly different on the sdv side)

dire fractal
#

It’s not all that bizarre I think: M1 is completely different architecture. It runs on a similar processor as the iPhone

surreal pasture
#

Will it ever workA?

naive drum
#

the beta stardew seems to work

#

at least most of the time

dire fractal
#

Pathos has it listed as an issue on his GitHub

#

He’ll probably get to it once the beta is done

muted pagoda
#

well the bizzare part I mean is Pathos said he took the last version of smapi that worked on m1s, changed the version...number, and it started breaking

#

something along those lines

final patrol
#

@outer turret Hey there, I've had a look for the East Scarp discord but i cant seem to find it anywhere. Are you able to add me please? 🙂

outer turret
#

sure I'll dm you. it's linked from the Nexus Comments page btw.

sonic granite
dire fractal
#

Were those all M1 macs?

muted pagoda
dire fractal
#

Question, can you mod the game on ios?

#

Nvm

#

U can't

unique veldt
#

Sometimes I've been having the problem of the game being unable to save after the SaveGameInfo file dissapears and it happens often now, is there a way I can force the game to retry saving while on the saving screen with the console?

#

I've put back the file while the game is running

#

But it didn't fix the issue

#

And I don't want to lose my progress from the day

unkempt terrace
#

im on a laptop with a Core i5, integrated graphics and 8GB of RAM

#

it actually did work before, but it suddenly seems to have stopped working the last few days ¯_(ツ)_/¯

dire fractal
#

!oom

native dragonBOT
dire fractal
#

Update to the beta

unkempt terrace
#

i have tried the beta with SMAPI 3.13 but that leads to the game not starting at all. should i completely uninstall and re-install stardew?

dire fractal
#

I think you need to install .net 5

dire fractal
#

Sorry no idea

unique veldt
#

Damn.

#

Okay I'mma make it shorter

#

How do I use the console to force the game to save?

dire fractal
#

I don’t think you can SDVpufferthink

unique veldt
#

Rip

#

I guess there goes my progress

#

Oh

#

Somehow by putting the file in it actually managed to save

#

Just didn't turn off the save screen

naive drum
#

why was it even gone, it's important?

unique veldt
#

No idea

#

Sometimes the save game info file just stops existing

#

I then have to copy it from a diffirent save and put it into the one it dissapeared from

#

No one told me why it happens, just what to do when it happens

#

It happens like this

#

I go to bed

#

The saving screen appears

#

Saving...

#

Saving..

#

Saving..

#

And like that forever

naive drum
#

is your antivirus eating them?!

unique veldt
#

That's actually.. Quite possible.

#

I don't have any sketchy antivirus tho

naive drum
#

uresfjoidk and after pathos went and got smapi a certificate and everything

unique veldt
#

Lmao

#

Well and I used to turn off the game

#

Then place the file

#

But that deleted 1 day of progreas

#

Progress*

#

If I don't turn off the game

#

And put the file in when it's running

#

It still manages to save

#

But is still stuck in a loop

#

So then I turn the game off

dire fractal
#

That sounds like a lot of work to play SDV

unique veldt
#

Yeah and it happens every irl day

#

I mean it isn't a lot

#

Copy file

#

Put file in

#

Restart game

#

I mean I did also curse out smapi trough the console in s rage but I don't think that did anything lmao

finite dust
#

Does anyone have the Event Lookup mod?

chrome cosmos
#

It's on Nexus, you can search for it :)

final patrol
#

ignore the Denver portraits error

outer turret
#

The more grass mod from the looks of things.

ornate pawn
#

Guys how do i install texture mod in mobile

#

Should i put all of this file into mod folder?

dire fractal
#

hello everyone 👋 I have a question about sve but I don't wanna get in the middle of fixing someone else's issue

chrome cosmos
# ornate pawn

i dont think the reshade works with android, you could also read the description on the mod page.

#

hi doopa!! :3 if its technical issues with sve, go ahead. if its something quest/lore related then the sve server is your best shot!

ornate pawn
#

There are an instruction in the mods page but my monke brain cant grasp it

chrome cosmos
dire fractal
#

I posted the question on their server so I hope I'll get a reply soon SDVpufferthumbsup

#

thank you as always SDVemoteheart

chrome cosmos
#

no problem! you can always ask here but i noticed sve questions dont always get answered here 😅 but give it a shot!

naive drum
#

there's other graphics mods that use Content Patcher to replace graphics, rather than applying shaders to them

dire fractal
#

ohh okay. I'll try then. it's about the community garden to the right of the museum, the question is do I have to do something to unlock it or wait til it's summer/fall? if anyone knows I'd appreciate some help SDVpufferowo

naive drum
#

...and also SpriteMaster which applies a painterly-style 'shader' upscale to everything but i don't know how well that works on mobile (given its relatively high resource use)

chrome cosmos
chrome cosmos
#

no problem SDVpufferheart

royal arrow
# dire fractal I didn’t 😔

It's ok! Wingheart later said It Is Known that SMAPI doesn't work on M1 Macs but it works on rosetta. No one knows why
As a Windows user I have no idea what those words mean but there you go rooOldSip lol

dire fractal
royal arrow
#

Oki rooDerp1

dire fractal
#

since Apple is transitioning to their own processors instead of using Intel

royal arrow
#

Ah, closer to full lockdown I see. Tbh I'm surprised they hadn't done it already o.o

dire fractal
#

They did it as soon as they realised their iPhone processors are good :P

rancid dome
#

I know we’re not allowed to re-upload other peoples mods to Nexus, but can we make a text file with links to all the mods used and upload our own mod packs? I’ve got a really fun mod pack that fits very well with the base game, basically expanding and enhancing it. Also, does anyone have any mods they recommend for a new mod pack I want to make? I’m looking for mods that really add beauty to the already beautiful game. Nature mods, recolor mods, furniture replacement mods, mods that don’t have to fit with the base game.

brazen hawk
#

You could ask the mod authors about this. I have seen some who just want to be credited.

#

Oh and for a recolour mod I recommend 'A Wittily Named Recolour' c:

rancid dome
#

I would upload a folder that not contains the mods themselves, but just a text file with links. I’ll have to check out that mod, thanks! c:

chrome cosmos
#

that still falls under the category of “reuploading” tbh. even if it isnt directly to nexus. most mod authors wouldnt authorize it or allow it, you can wait til nexus drops its collections features to do this but at the moment its not something you can or should do

#

if an author gives you permission to do that, then sure. but i doubt the majority would

rancid dome
chrome cosmos
#

oh! im sorry, i must’ve misread your original message 😅 i thought you meant reupload as in put in their mods into a google drive link

rancid dome
#

Am I allowed to upload my recommendation to Nexus?

chrome cosmos
#

ah that im not sure of 😅 someone tried and got it removed immediately

#

its safer to upload it to the wiki i mentioned above and just link it to people who are interested

royal arrow
rancid dome
chrome cosmos
#

yea the recommendations page is awesome! made my mod count go up by 200 SDVpuffersquee

rancid dome
#

That’s awesome!

chrome cosmos
#

(lenne can i have a link to your mods list SDVpuffershy )

royal arrow
#

.quote 5286

devout pumiceBOT
chrome cosmos
#

OH its one of the quotes! thank you SDVpufferheart

glacial briar
#

Also, thanks Max for the wiki link 👍

zinc peak
#

is there a mod that makes it so if you go to bed early, it doesn't screw you over on Truffles/Lightning Rods?

rancid dome
#

Speaking of sleeping mods, what’s the mod that adds a chance to oversleep? There’s probably a mod that lets you configure when you wake up @zinc peak. I’ll look into it

zinc peak
#

thx

unique veldt
#

I'm pretty sure a mod I have is stopping fire quarts from spawning

#

It's called "Ore Increase"

rancid dome
# zinc peak thx

I can’t find a mod. I’m sure one exists though. One that lets you configure when you wake up each day.

thorny crystal
unique veldt
#

It's spawning regular quartz instead

thorny crystal
#

it's also nice to get artifacts and prismatic shards etc

unique veldt
tidal drift
#

I'm struggling to use the Expanded storage mod, getting it sorted out as I just installed

#

Can't figure out how to get the new storage chests?

chrome cosmos
#

have you actually download any content packs for it or just the mod itself?

tidal drift
#

I downloaded Dynamic Game Assets, Generic Mod Config Menu, Storage Lite and Storage Plus

#

2 requirements and the 2 mods

chrome cosmos
#

you need to click requirements and check the mods below the “Mods requiring this file” tab

#

thats how you get the different looking chests

#

the main mod has multiple features but doesnt add different chests

tidal drift
#

thankyou!

unique veldt
#

I need a mod that adds a machine that opens geodes

#

But I for lords name cannot find one

dusky canyon
#

I know of a mod that lets you open them very quickly in clints menu, but I forgot the name ;-;

unique veldt
#

Yeah I see that

#

I'm 100% I once saw a mod that let's you open geodes without clint

chrome cosmos
#

pretty sure thats called personal anvil?

#

also 1.5 adds something that does that

unique veldt
#

Y'all ever need to install a mod but to do that you need to install more mods that need more mods and bam you need to download 60

unique veldt
#

I need 8 mods to install 1 mod

zinc peak
#

sounds legit

#

but then look at skyrim

unique veldt
#

My laptops cpu about to be like : SDVpufferyoba

chrome cosmos
#

honestly you’re gonna need these 8 mods (assuming they’re frameworks) for a lot of other mods

#

so its a one time download and then you dont have to download them again if something else requires them

unique veldt
#

Yeah ik that

#

I'm getting back into stardew

#

And all of my framework mods were outsated

#

So I just yeeted the entire folder

fringe kestrel
#

Does anyone know if mods are compatible with stardew on mac?

chrome cosmos
#

they should be

frank fox
#

Hey folks. New to the server and the game. I started playing COOP with a friend of mine and we are in year 1, just a couple of days before winter season.
My question:

  • Are there any mods, which aren't gamebreaking but just handy overall (seeing timers displayed etc.) that u prefer or couldn't play without?
  • Is there a way to move your main-house with a mod?

Thanks alot in advance. Cheers.

chrome cosmos
#

you can check the link below!

#

!modrecs

native dragonBOT
chrome cosmos
#

for your second question, i dont think so

fringe kestrel
#

Oh perfect that says compatible with mac

chrome cosmos
#

i remember reading somewhere that moving the main house is tricky

fringe kestrel
#

I wasn't sure cause I hadn't heard anything about it and didn't wanna like break my game 😅

chrome cosmos
#

almost all mods should be compatible with mac! check nexus, read descriptions and you should be good!

fringe kestrel
#

I've been playing vanilla on mobile and decided I want to try a new farm on pc modded, so I'm just looking into it now

frank fox
chrome cosmos
native dragonBOT
fringe kestrel
#

Just pulled that up from the pinned messages in this chat actually, tyyy!

snow fox
#

Has anyone been having trouble with the skins for forage items not working in the beta? Smapi isnt showing any error, but none of my forage items have changed from the vanilla skins

dire fractal
#

Does anyone knows this mod?

late nebula
late nebula
chrome cosmos
junior cairn
#

Is there a way to setup automate so that one half of my Milk collected by Grabbers gets saved while the other half gets routed into Cheese Press->Cask?

snow fox
grave ivy
#

So I’ve been struggling because I downloaded 2 mods I downloaded a custom npc and I downloaded portipicture or however it’s spelled and i don’t know how to get them working because when I set it up my game glitches and wont load up

native dragonBOT
#

@grave ivy Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

late nebula
native dragonBOT
#

@snow fox Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
low junco
#

Hi everyone! I just joined the server.
I have a problem with my mods, some time ago I unistalled Stardew Valley and since then my mods worked fine. Today I reinstalled it, updated SMAPI and all the other mods (which where in the folder \Stardew Valley\Mods), but when I run the game they just don't work and it looks like I don't even have them in the folder.
Does anyone know how to solve this? It would be great if someone could help me, thanks SDVemoteowo

chrome cosmos
#

!log can you send a log here?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

low junco
late nebula
#

What is the directory where you have your mods installed?

#

I'm also wondering if you updated the launch path in steam to launch with SMAPI?

low junco
shy orbit
#

smapi is looking for the mods in D:\Steam\steamapps\common\Stardew Valley\Mods

#

so they should be there

low junco
#

this is where they are, I think it's the right place. One of my thoghts was that the mods are too old, idk

strong bay
#

is there any unofficial east scarpe update?

late nebula
# low junco I'm sorry, you mean the folder's name?

So that "assets" folder there makes me think that a mod was installed directly into the Mod folder without a subfolder. You might have a manifest.json file in there that would cause other stuff to break. Double check to see if there is a wandering mod there and put it in a subfolder like the rest.

#

Even if the mods are old, they should still show up in your log.

shy orbit
low junco
#

ok, I'll see what I can do, thanks everyone

thin token
#

Is there a way to just update all your mods without using the links?

late nebula
#

I've found the best way to have the least amount of update headache is to update once a week even if I'm not playing and every time before I play.

thin token
#

another thing, is there a way to get all the SDVE mods in one click i dont really want to install like 10 files

late nebula
late nebula
#

or required mods

#

same for the miscellaneous files for SVE. You don't need all of them though.

#

Like if you get both the immersive farm and grandpa's farm, they'll conflict with one another

dire fractal
#

anyone know when 1.5.5 is going official

robust bison
#

fall I think

snow fox
#

I hope i did the patch summary correctly

robust bison
#

if it spat out a long ass wall of text then yes

late nebula
snow fox
late nebula
#

I wonder if Alternative Textures might be causing issues. I haven't used AT myself so I don't know what all it is required for. I just know I've seen some people having issues with it in the past.

ionic harbor
#

So I tried it again, opening the game and clicking on the smapi link to get the error report
but i end up at the download link instead again...
not sure what i am doing wrong

late nebula
#

What are you trying to do?

#

Like get an error log?

ionic harbor
#

yeah, cause i know there are some error reports and various mods not running, so i want to look at what is up (but smapi loads the game too quick to read it haha)

#

so an report would be useful

late nebula
#

You don't have to copy and paste from the console window.

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

late nebula
#

Follow those instructions ^

ionic harbor
#

alright, will do ^^ thanks

robust bison
#

don't copy and paste from the console, there's a lot of important information stores in the log file that isn't on the console

exotic jungle
#

does anyone know which mod this is? i have a lot of mods and this one is glitched and i'm not sure which one it is

late nebula
#

The hands?

#

I am disturbed lol

native dragonBOT
#

@exotic jungle Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

exotic jungle
robust bison
#

UI info suite?

north ivy
#

I think it is Ui info suite

ionic harbor
#

damn that is a lot of info to go through haha

late nebula
ionic harbor
#

is there any tool that can color code the reports to errors and other data or something XD

robust bison
#

the website already does that

ionic harbor
late nebula
#

Red is bad, orange is not bad

ionic harbor
#

oh right, now i see (was stupidy still reading in the note file XD

#

but yeah its a big list 0.o

exotic jungle
#

all fixed now, thanks for the help

late nebula
#

So I would go through that red list first one by one.

#

Like you have Custom NPC fixes twice

#

Fixing those duplicates will resolve a bunch of those errors.

ionic harbor
#

guess the batchorettes version was not an add on then XD

late nebula
#

For Underwater East Scarp, you need East Scarp itself

ionic harbor
#

child to npc, oddly enough on nexus its to the latest haha
ill see what that link will show me

late nebula
ionic harbor
late nebula
#

Lol

robust bison
#

child to npc is wildly broken

ionic harbor
#

I am assuming it came with swim

late nebula
#

!compat For stuff tha isn't compatible you can check this.

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

ionic harbor
hot ore
#

hey do you guys know if they updated pytk yet

chrome cosmos
#

.q 5655

devout pumiceBOT
hot ore
#

omg youre a life saver

#

thank. you

ionic harbor
dire fractal
#

ya

ionic harbor
#

even the unofficial version?

dire fractal
#

hmm I'm not sure

ionic harbor
#

guess ill just try it then XD

#

also question but i got this file for npcMapLoactionsFix
which has a global file in it which i should, as stated in the readme, place (and thus replace) in the content folder
but that does not exists in NpcMapLocations

quiet umbra
#

mayybe it means SDV conent folder?

quiet umbra
#

sounds iffy, but could be... look in that folder & see if there is another file by the same name that is is supposed to replace

thin token
#

Any skin mods that i should use to tone down the game a lil?

upbeat saffron
#

I use Toned Down Stardew

ionic harbor
quiet umbra
#

recolors? I use Wittily

#

config is way different

upbeat saffron
#

I might look into Wittily, I like the look of Elle's palette for the farmhouse

ionic harbor
#

I noticed, which is why i am confused

quiet umbra
#

She's awesome

ionic harbor
late nebula
quiet umbra
ionic harbor
#

alright

#

hey odd, guess there was some issues but now the config folder does exist
guess i had to restart my entire computer for it to show up somehow

#

so next i need to figure out what is up

  • Stardew Aquarium [CP] 1.4.1 because it needs the 'Stardew Aquarium Code' mod, which couldn't be loaded.

the mod did not came with its actual code mod?

late nebula
#

Not necessarily, just means it couldn't be loaded

hoary musk
quiet umbra
#

lots of times a mod will need the game started and closed down for it's config file to be created

late nebula
quiet umbra
#

Speaking of beta... has anyone else had keybind errors start to show up?

ionic harbor
quiet umbra
#

ex: I had a modded keyed to B which now shows as billboard, but billboard also shows on another key as well

late nebula
ionic harbor
#

yeah, have not even finished the first red block section yet haha

quiet umbra
#

nvm... I think it might be due to "Billboard Anywhere" which I had totally forgotten about till I started complaining SDVjunimoaww

late nebula
#

Once you fix Custom NPC Fixes, it should be good.

ionic harbor
#

so one could not be loaded cause an other could not be
alrighty time to follow the dots XD

late nebula
#

Custom NPC Fixes because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\extended\CustomNPCFixes, Mods\tools\CustomNPCFixes.

#

(You just have to delete one or the other)

ionic harbor
#

least i know what happened there
i downloaded the mod cause extended (and maybe others) required it but seems extended came with said files itself XD

late nebula
#

Yeah I wish it wouldn't. Endless source of confusion.

ionic harbor
#

haha, least i am not the first one then XD

thin token
#

So is there a mod that adds a tiny pig hat

late nebula
thin token
#

Yea i cant find one sadly

ionic harbor
#

damn, i cant find the issue with better mixed seeds

#

nvm

#

seeing a huge list of tmxl map toolkit errors
all related to this victors spouseroom tileset it seems

#

heck i cant even see the difference between reports

This mod failed in the GameLoop.UpdateTicked event. Technical details:
SContentLoadException: Stardew Valley Expanded - PyTK loaded map 'assets\SpouseRooms\VictorsRoom.tmx' with invalid tilesheet path 'spring_z_extras.png'. The tilesheet couldn't be found relative to either map file or the game's content folder.
bij StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixTilesheetPaths(Map map, String relativeMapPath, Boolean fixEagerPathPrefixes) in SMAPI\Framework\ContentManagers\ModContentManager.cs:regel 294
bij StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\ModContentManager.cs:regel 169
bij StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in SMAPI\Framework\ModHelpers\ContentHelper.cs:regel 92
bij StardewModdingAPI.Framework.ContentPack.LoadAsset[T](String key) in SMAPI\Framework\ContentPack.cs:regel 103
bij PyTK.Tiled.TMXContent.Load(String path, IModHelper helper, Boolean syncTexturesToClients, IContentPack contentPack)
bij PyTK.Tiled.TMXContent.Load(String path, IModHelper helper, IContentPack contentPack)
bij TMXLoader.TMXLoaderMod.loadPack(TMXContentPack tmxPack)
bij TMXLoader.TMXLoaderMod.loadContentPacksLate()
bij TMXLoader.TMXLoaderMod.GameLoop_UpdateTicked(Object sender, UpdateTickedEventArgs e)
bij StardewModdingAPI.Framework.Events.ManagedEvent1.Raise(TEventArgs args, Func2 match) in SMAPI\Framework\Events\ManagedEvent.cs:regel 126

chrome cosmos
#

when you update SVE do you overwrite the files or delete and replace?

ionic harbor
#

I have not yet updated it at all
downloaded it the 17th
only figured out there were updates the 19th but did not had the time to instal them

chrome cosmos
#

try fully deleting it from your mods folder and reinstalling it

ionic harbor
#

alright

late nebula
#

You might also want to get a fresh log and see how many issues you've already resolved.

ionic harbor
#

was planning that much haha

also little question, but for the tractor mod I got an update
but ive set various things on true and false, is there an easy way to keep these settings or should i redo it all?

restive zodiac
#

You can just replace files when updating Tractor Mod, and it should preserve your config. If you want to do a clean install by deleting the original mod first, you can first copy out your config.json and then replace it when you've installed the new one.

late nebula
#

Most mod authors are pretty good about not overwriting config.json.

#

But there have been a few...

ionic harbor
#

alright, thanks ^^

vague trellis
#

is there a mod that adds friendship decay after 10/8 hearts? So I have incentive to keep giving people gifts? muh arpee

fluid swan
#
   at StardewValley.LocalizedContentManager.LanguageCodeString(LanguageCode code) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 371
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.GetKeyLocales() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 319
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager..ctor(String name, IServiceProvider serviceProvider, String rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, Action`1 onDisposing, Boolean isNamespaced, Boolean aggressiveMemoryOptimizations) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 95
#
   at StardewModdingAPI.Framework.SCore.CreateContentManager(IServiceProvider serviceProvider, String rootDirectory) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1134
   at StardewValley.Game1..ctor() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 1258
   at StardewModdingAPI.Framework.SGame..ctor(PlayerIndex playerIndex, Int32 instanceIndex, Monitor monitor, Reflector reflection, EventManager eventManager, SInputState input, SModHooks modHooks, SMultiplayer multiplayer, Action`1 exitGameImmediately, Action`3 onUpdating) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 110
   at StardewModdingAPI.Framework.SGameRunner.CreateGameInstance(PlayerIndex playerIndex, Int32 instanceIndex) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGameRunner.cs:line 97
   at StardewValley.GameRunner.AddGameInstance(PlayerIndex player_index) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 863
#
   at StardewValley.GameRunner.Initialize() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 769
   at Microsoft.Xna.Framework.Game.DoInitialize() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 841
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 465
   at StardewModdingAPI.Framework.SCore.RunInteractively() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 289```
#

any idea why my SMAPI is failing to boot?

#

It worked yesterday 🤔

#

I didn't change anything either

#

Oh I guess I did add DGA but that would be weird if that was the reason

restive zodiac
#

Try updating SMAPI.

late nebula
native dragonBOT
#

@fluid swan Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

late nebula
#

please and thank you

fluid swan
#

my bad, ty 🙇

ionic harbor
#

wtf... the list has grown

fluid swan
tawdry ice
#

Hey friends! My sister and I are running into another issue with SV Expanded. I host our farm on Grandpa's Farm. Whenever we progress in one of the Expanded quests, my sister will see the cutscenes but she can't interact with any of the changes that happen afterwards. Can only hosts interact with the SVE quest objects or does it sound like there's an issue here? We're kinda stumped SDVpuffergrimacing

restive zodiac
#

SMAPI broke in a beta game update a couple days ago. Yours might just have downloaded the update yesterday?

ionic harbor
#

seems it failed to read most mods in tools, such as spacecore and content patcher (which i removed and reinstalled/updated so likely linked to that)

fierce basalt
#

Hello, can I get some help?

I've installed SMAPI correctly, as well as made a secondary mod group. My issue is I can't seem to understand how to enable steam overlay in the new mod group

I've followed the instructions on the wiki for the Windows (Steam) section but they don't make much sense to me. I'm not sure if the instructions are too vague or I'm too stupid (likely the latter)

Can someone help simplify this for me?

last lance
#

were do I get the mods

late nebula
native dragonBOT
last lance
#

thank you

fierce basalt
#

wait omg nevermind, I'm a DUNCE

late nebula
#

You got it working?

fierce basalt
#

I followed the instructions for the Windows section, then tried following the same instructions, for the same mod group, with the Windows (STEAM) section

late nebula
#

rip

fierce basalt
#

ugh whatever I need coffee or something jeebus

ionic harbor
#

Golden rule of modding or spriting
always do it with coffee at hand XD

wild lintel
#

Can you use visual mods without having to start the game with SMAPI

late nebula
restive zodiac
wild lintel
#

Ok thanks

#

I just prefer starting through steam

restive zodiac
#

You can use SMAPI with Steam :)

late nebula
#

You can still start through steam with mods.

wild lintel
#

Oh

#

Well I am stupid 😂

restive zodiac
#

(Mac and Linux users don't need to do anything special.)

late nebula
#

You aren't stupid! You don't know what you don't know 😛

wild lintel
#

This discord server is nicer than most, thanks

ionic harbor
uncut mango
#

anybody know how to fix this bug?

late nebula
native dragonBOT
#

@uncut mango Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

uncut mango
#

having an issue running stardew valley expanded wondering if anybody has a fix for this?

late nebula
#

That's a new one for me.

uncut mango
#

I've tried uninstalling and reinstalling but that didn't work

late nebula
#

That was going to be my next suggestion lol

late nebula
uncut mango
#

I'll try that

dire fractal
#

update on pytk?

late nebula
#

.q 5655

devout pumiceBOT
dire fractal
#

wait can i just download it then?

#

Yes

#

nice

uncut mango
#

@late nebula that worked, thank you so much!

ionic harbor
#

damn found a mod i was curious about, its set to hidden XD

dire fractal
late nebula
late nebula
dire fractal
ionic harbor
dire fractal
ionic harbor
# dire fractal why is it always abigail?

idk, ive only had one playthrough on ps4 so far and abi just was the girl for me
now i got the pc version and i found i can spice the game up in such manners as well XD

also found some interesting leah bits XD

also got the gender bender to turn all the male batchelors of vanilla into girls
got a lot to choose from this time XD

dire fractal
#

lol

native dragonBOT
#

@dire fractal You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

dire fractal
#

eyyyyyyy

late nebula
dire fractal
dire fractal
ionic harbor
#

in the long run I got some ideas to mod myself, got to learn how to for the most part, but least thanks to multi yields i got a little start (I hope XD)
maybe i should add some ... stuff off my own in those plans for the fun of it XD

the stuff i find is fun, but i feel a lot is either still missing or its bit extreme at some points

late nebula
#

I don't think we're allowed to talk about adult mods here.

karmic stratus
#

My modded game isn't running as expected on a desktop. It's able to launch, and (technically) able to play. But it runs at an average of about 5 fps. I'm running the beta of both the game and SMAPI. None of my processes are pegging out, so I have no idea what's causing this. I've done some googling, and have tried repairing the xnb framework, and the other one on the wiki.

late nebula
ionic harbor
karmic stratus
#

Yes, but again, nothing on my PC is pegging. I had task manager and was watching. GPU didn't go above about 50%. CPU was around 15%. RAM was also at about 50%.

late nebula
karmic stratus
#

Ok. I'll try that. Thanks!

late nebula
#

Might try that first and see if it improves. You can rename the mods with a . so you don't have to actually delete them.

#

.Animations

karmic stratus
#

Totally willing to give those up if that's what's needed. 🙂

ionic harbor
#

fixed it, cut out bits and otherwise set it up as ... (maybe that one is exaggerated but still XD)

late nebula
late nebula
#

You're on the way to being a modder now.

ionic harbor
#

depends on one's idea of modding, if this was the sims, then such subjects would be normal XD

but yeah different game all together haha
and one should follow the rules XD

karmic stratus
ionic harbor
#

one thing i wonder, when considering character portraits, i see this file for the girls at least, likely the boys as well called name_beach
yet when i put in a new portrait mod or even sprite mod, i never replace those
what is up with that?

late nebula
#

They either have the beach sprite mods in the other files or they haven't ever made beach sprites.

#

(I also really hope you aren't talking about replacing as in replacing SDV's game files.)

#

(Cause that is asking for hurt.)

ionic harbor
#

for that matter i realized i need to confirm that i put my xnb's in the right folders XD
ive not seen a beach sprite (played on ps4 till winter year 2 yet i have not seen that at all or have not realized it)

late nebula
#

omg you are

uncut mango
#

anybody know how to fix this?

late nebula
#

rip

uncut mango
#

14:53:18 INFO Shop Tile Framework BFAV API not detected. This is only an issue if you're using custom BFAV animals and a custom shop that's supposed to sell them, as custom animals will not appear in those shops.

ionic harbor
#

then place the new ones in it

late nebula
#

!xnb

native dragonBOT