#archived-modded-support

1 messages · Page 1079 of 1

dire fractal
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yeah ive decided to do that! thank you ❤️

signal latch
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Could it be conflicting with another dialogue mod?

signal latch
night drift
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That fixed it! Thanks a ton!

unreal stratus
signal latch
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@unreal stratus Which one is that and how do I fix it?

unreal stratus
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Then based on manifest dependencies

signal latch
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I probably have some mods conflicting then. I'll take a look at my dialogue mods.

vale frost
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are there any mods that allow you to change your name and sex in your inventory whenever?

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or at your house or something

signal latch
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Dang Emily that's a good question. I'd also like to know. Gender should be able to be changed at the drop of a hat in Stardew imo.

vale frost
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Thanks !! finding it a little challenging having run to the wizards house / suffer in early game without any wizards room access

signal latch
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Tfw your gender is fluid. I understand your struggle. 😩

vale frost
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Which is something I appreciate about this community, the people tend to get it :>

lost badger
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Can someone help me with this? I'm just getting "Saving.." at the end of the day. This has happened twice now.

signal latch
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Oh no Shay that looks terrible. Someone help poor Shay xd.

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Yeah Emily this community is cool.

naive drum
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!oom

native dragonBOT
lost badger
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There's an option to use a 64-bit patch, but it says Stardew is now 64-bit anyways.

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It's using 1.3MB of memory

gray frigate
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I had to remove my wonderful Piano Valley, since it was OOM too often. I haven't had it since. 350+ mods, though.

lost badger
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I only have around 100 and I don't know which could be making issues since this is an uncommon occurrence.

dusky canyon
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There's a beta for 64-bit SDV which is only for modders atm to fix their mods for when it releases. You can still do the unofficial 64-bit patch or wait

gray frigate
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Mine is super choppy on the 64 patch, so I'm just kinda hanging out for a while.

dusky canyon
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I've seen other people have that. I have no idea why. Mine is fine :((

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I did throw out Content Patcher Animations, which helped

old spire
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what's up with content patcher animations?

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just causes lag?

night drift
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I'm late but i sympathize with you both djsjsj @signal latch @vale frost

Reject gender constructs, return to farming 😌

dusky canyon
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every few seconds or so

old spire
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ah. i have it in my mod folder so ill try it out

dusky canyon
old spire
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nice thanks

vale frost
dire fractal
tired quartz
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Nowadays Smapi crashing for me is like having annoying customers at work, I'm mentally prepared for it, I'll curse and then try to find the issue with the log. If the issue is too big for my knowledge, then I ask for help

gray frigate
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Mine is being restricted to 32bit. My computer is set up for gaming, so it's just how the game is until the update.

signal latch
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Hey all I have a question regarding dialogue mods. What order do they load in? Is it based on their order in your mods folder? Like alphabetical wise?

lost badger
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Since I have modpacks that give me different crops, would it make sense that selling a bunch of crops at once could give me the out of memory error?

signal latch
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@unreal stratus Sorry for the ping but we got questions here and you're always super helpful.

unreal stratus
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Hello!

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What's up?

main ingot
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its based on order

unreal stratus
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Order and chaos

main ingot
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so last one loaded takes priority

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if u want it to take priority, put a z_ at the beginning so it loads last

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this is a documented thing

signal latch
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Ah, okay. Thank you Lani. Is there a way to tell if any of them conflict?

main ingot
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if they overwrite the uhhhhh same line, then the last one loaded will show its lines

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but dialogue mods dont really "conflict" in the same way some cp mods do, theyll just overwrite each other

unreal stratus
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Only if they try to load the same asset, I think? But SMAPI would tell you.

main ingot
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nodnod

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emphasis on load and not edit ;3

unreal stratus
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Iirc dialogue mods use EditData instead of Load

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Yuss

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OH

main ingot
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what

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did u have an epiphany

unreal stratus
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No, I just bumped my knee into the door cause I wasn't looking

signal latch
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Obamoose you're a disaster

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Keep doing you

main ingot
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distraught oba...

unreal stratus
main ingot
signal latch
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Oh yeah help Shay too pls lol

lost badger
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It seems in the error it specifically mentions the shipping bin, and I'm unsure if that actually means something.

unreal stratus
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Wait what

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Got a SMAPI log?

lost badger
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Oh yeah, let me send you that.

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I might be wrong, I really don't know what I'm looking at. I already took out the mods that are outdated, and took out ones I don't use/need. My memory for SDV is 1.3MB, and Discord takes up even less than that. Nothing else I have open is 32bit.

main ingot
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it bonked during saving but i dont think it would be crops that throw that error

signal latch
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Are long loading times when all the mods are loading before the game opens and within the game itself typical for SMAPI users?

main ingot
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i always blame sve because it's such a memory hog on 32 bit so <3

main ingot
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or a potato pc

signal latch
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I have SVE and non potato pc

main ingot
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sve is HEAVY for no reason, and makes game load times increase by some minutes

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i dont have a potato pc either but sve makes my game take around 2 minutes to load running with my graphics card aPES_LulExplode not even high end pcs are safe from sve

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it usually takes under 30 seconds at the max

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w/o sve

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not even that, maybe 15?

signal latch
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SVE why do you do this

lost badger
main ingot
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hm

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then it might be that

muted pagoda
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'shipping a bunch of stuff sort of indicates you did alot that day'

signal latch
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My life with SVE. I don't normally have a video running at the same time btw XD.

lost badger
lost badger
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Kind of meant "do a lot" as in "sell a lot" but w.e

muted pagoda
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memory issue is generally directly linked to how long you played that session, sdv leaks memory slowly as long as time is running

main ingot
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^

dusky canyon
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unofficial 64-bit patch time?

main ingot
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broooo 64 bit timeeee

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lets go use all 16 gigs of ram!

dusky canyon
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yessss our 16gb queen

lost badger
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I guess after I find myself playing for about an hour I'll just re-start the game. I tried doing the patch but I legitimately had no clue what the hell I was looking at, and I was scared of messing something up.

muted pagoda
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heh, I've gotten sdv to use 9 the other day :p

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an hour? you're lucky heh.

main ingot
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about an hour
god i wish i had that self control

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i either dont play at all or play for 6 hours straight

muted pagoda
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most people with real problems with oom tend to crash out inside 3-4 days.

lost badger
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Well, sometimes it happens sometimes it doesn't. I've had this save for like 15 hours now and it's only happened twice. I don't play in small bursts or anything like that. I play all day or an hour or two after work.

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I've had the game open for 20 minutes and it's already on 2.5MB 🤨

dusky canyon
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how much GB ram do you have?

lost badger
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16GB

muted pagoda
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gb you mean I assume and yeah that's pretty normal, usually between 2.5-3 depending on how modded your client is

main ingot
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once again, blame sve

dusky canyon
muted pagoda
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heh in my 64 bit install titlescreen memory is usually at 5.1, its silly.

dusky canyon
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6 for me pensivemove

lost badger
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So, I'm SOL unless I do the patch?

dusky canyon
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870 mods oof

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kinda. it's strange that it's only using RAM in mbs though and giving an oom at that

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but i'd just do it

muted pagoda
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nod, I cut back a bit because I hit some weird limitation where adding zuzu made save load time go from 10-15 mins to over an hour :p

dusky canyon
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zuzu has lots of high quality music, so that also is a cause

unreal stratus
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Didn't Papa Pepo make a video

dusky canyon
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yes

lost badger
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Man damn whyy the video that's linked in the Wiki is literally like a 2010 Club Penguin tutorial and it's unbearable to follow.

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Do y'all have a better one for me to look at?

muted pagoda
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I really, really, wish custommusic had an option for 'I dont want a beeping music track, dont load any of this'

dusky canyon
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haahah oops

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uhhhhhh

lost badger
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The notepad typing though man whyy

unreal stratus
dusky canyon
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I just followed the wiki guide, not the video

muted pagoda
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blank file or an empty wav?

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or rather, 0 second wav

unreal stratus
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Uhh, basically 0 kb wav ye

lost badger
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Ah, I thought you had to follow the video

shy orbit
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it would be safer to use a very short wav file, so that the game can play the music when it wants

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instead of crashing because it can't

muted pagoda
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yeah, what I figured, I've done that sort of sound adjusting in other games and most games do not like having just a null file

unreal stratus
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Blank might be the wrong term.to use

muted pagoda
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I really need to look into making one of those I guess, I literally dont care about any of the music, I watch youtube on my 3rd monitor

dusky canyon
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woah pepo hasn't commented in a month here

muted pagoda
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oh hey, an easy one from civfanatics forums on a search for 'empty wav file'

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only thing I can see probably causing a problem.. you probably dont want it to 'loop' this

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get the feeling it wanting to play a wav file 60 times/second is probably not ideal

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ah, here's a 5 minute silent wav file in that's 4.6mb

unique swan
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can u guys recommend me mods pls

lost badger
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Anything on NexusMods with "most downloads" is probably what you're best to start with

unique swan
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um

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where can i find pathoschild's mod recommended list

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i remember there being a command

dire fractal
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!recommend

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I forgot

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As well

muted pagoda
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!modrecs

native dragonBOT
tired quartz
sand vault
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i have entered my house and i'm outside xd

ember carbon
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how do i use bfav

shy orbit
sand vault
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i dont know how to get in my house :c

ember carbon
ember carbon
muted pagoda
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the file I mentioned thre is only 8800 hz or something, is why its only 5mb

sand vault
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now i'm outside the house

dusky canyon
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Do you have

sand vault
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i think so

dusky canyon
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Press F11

muted pagoda
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and yeah you'd need to noclip thru the wall, its like f9 or something

dusky canyon
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^

ember carbon
dusky canyon
lost badger
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I'm trying to follow the video for downloading 64 version of SDV and it's either not working or I'm just completely confused.

dusky canyon
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at which part are you?

runic cobalt
lost badger
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I'm just going to try to follow the written tutorial. I ran the command in Steam's console and waited like 5 minutes and nothing happened.

runic cobalt
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represents everyone migrating to the new version of smapi/64 bit version

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😩

ember carbon
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im not

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idk what that means really like u go from 32 bit to 64 bit ?

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thats it better quality?

dusky canyon
runic cobalt
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"everyone migrating". If you're not then of course it doesn't represent you SDVpufferuwu

dusky canyon
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if you keep on adding mods or play longer you'll eventually get out of memory errors

ember carbon
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yeah im just saying that im not

runic cobalt
muted pagoda
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depot downloading is a low priority process for steam, you dont get particularly fast download speeds.

dusky canyon
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so you're either going to have to remove mods or convert to the unofficial 64-bit patch if the official one isn't out yet

lost badger
dusky canyon
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nothing on steam

runic cobalt
lost badger
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Gotcha

ember carbon
runic cobalt
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Yes

dusky canyon
lost badger
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Let's hope I don't mess something up because I will throw a fit. 😐

runic cobalt
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Only if you want to play 1000 mods I think

lost badger
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I only play with 115 so how this is happening to me I really don't know, I've modded before with a similar amount of mods if not the exact same ones and never had this issue until just now.

dusky canyon
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there is 1.5.5 coming, which is sdv 64-bit. you can either wait or use the beta (which will result in lots of mods breaking)

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or convert to the unofficial 64-bit patch in the mean time

ember carbon
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but rn im chlling at about 55

dusky canyon
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I've got 860~ mods rn

lost badger
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Patch is reliable, right?

runic cobalt
dusky canyon
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yes!

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Shay

lost badger
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Do you pinkie promise? 🤨

runic cobalt
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Idk How its possible but

ember carbon
dusky canyon
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pinkie promise yes

lost badger
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ok poggers

ember carbon
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and how

runic cobalt
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I use 135 mods i think hmmm

ember carbon
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does it just add up over time

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bcz i used to have 130 or so

shy orbit
ember carbon
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then i deleted stardew and smapi

muted pagoda
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its mods getting bigger

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and more big mods coming to prominence

dusky canyon
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well, I wanted to mod it. so I took a lot from Pathos' recommendations. then I went to the user wiki recommendations and took loads from there. then I took a further look into nexus/moddrop and then took more from naver

muted pagoda
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before 1.5 it was largely 'just' sve

dusky canyon
ember carbon
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and not long ago i redownloaded alot again

muted pagoda
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now it's sve, ridgeside, lunna, and zuzu

dusky canyon
ember carbon
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man i kept hearing a fly getting slowly closer to my ear and slapped my ear

lost badger
runic cobalt
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I never used SVE....

ember carbon
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then stuck my finger in it and slapped it again

runic cobalt
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Neither RSV, Lunna or

dusky canyon
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I removed SVE and am now using seven deadly sins instead xp

runic cobalt
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Any expansion mod

ember carbon
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whats lunna

lost badger
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It's okay, I don't know much about it but I was tired of seeing the same faces everyday and doing the same stuff. I always restarted my saves after like 100 hours in.

ember carbon
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or zuzu

dusky canyon
runic cobalt
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Lunna Astray? Is an expansion mod created by the same RSV creator

ember carbon
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wb east scarpe

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or is that too small

runic cobalt
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And Zuzu is a New mod for Zuzu City

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What too small means?

dusky canyon
ember carbon
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are them two new?

dusky canyon
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oh it's called East Scarp now, not East Scarpe

ember carbon
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ph yeah

runic cobalt
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AHH the Guy in your ppc

dusky canyon
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jujutsu kaisen uwu

runic cobalt
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Yes! Love this anime

ember carbon
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what are antisocial npcs, gimme an example

naive drum
ember carbon
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U BETTER OR IMA USED SOME CURSED ENERGY TO BEAT THE CRAP OUT OF U

muted pagoda
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'antisocial npcs' as per the mod, it's more of hiding them from you until x event happens

runic cobalt
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Antisocial npcs: i hate events, i hate humans, i hate socialize

ember carbon
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lol im kidding

dusky canyon
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? it's being used by other mods

runic cobalt
ember carbon
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ok

runic cobalt
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So that more mechanics can be added to npcs

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like lore

unique swan
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help

dusky canyon
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?

unique swan
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double of everyone

runic cobalt
muted pagoda
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you have uiinfosuite on probably

unique swan
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yes i use both

runic cobalt
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Map npcs

muted pagoda
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turn off their map heads

runic cobalt
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Then disable the function from Ui Info

unique swan
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uh

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how do i do that?

runic cobalt
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In the Hammer icon in inventory

naive drum
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it especially spikes upon saving; also it can only use memory in the 32-bit address range, which is about 4 gb total max, and other programs like discord will also use memory in that range so stardew in practice has access to about 3.5 gigabytes at absolute max and may have access to much less depending on what else is running

dire fractal
runic cobalt
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Hello

dusky canyon
runic cobalt
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I want to use UI Info 2

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But im mobile...

dusky canyon
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:((

runic cobalt
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I use a somewhat old version of UI Info. I think is 1.8.4 idk

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Yep, 1.8.4. Even versions before the 1.5 release don't work on mobile. 1.8.4 is the latest version that works on mobile.

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I even downloaded the versions after that (until December) and they didn't work at all

tired quartz
runic cobalt
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Literally

lost badger
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Is my save data now wiped because of the depot thing?

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Nevermind

ember carbon
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oh yeah for ui info suite oi click on the hammer and it doesnt go to the tab

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for changing its options

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its like it doesnt exist at all basically

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i can see it but clicking it does nothing at all

dusky canyon
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which version do you have

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2?

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or from nexus

ember carbon
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no

dusky canyon
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get 2

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link is up

ember carbon
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k

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uyh i was just about to but then i thought i should explain this first

lost badger
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Is any of this giga-scuffed or am I okay?

ember carbon
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also

dusky canyon
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can you give me a log xD

ember carbon
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do any of u just click on the file thing in chrome which takes u iside the zip and just move the mod to mods folder rather than extracting and moving after?

dusky canyon
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oh I didnt even know that was an option

lost badger
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Yeah give me a second. When the game actually loads up, it's just white with "not responding" whyy

dusky canyon
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hah sure

lost badger
ember carbon
lost badger
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Well, you were right, right after you said that it loaded lol

muted pagoda
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the unoffical 64 bit client also opens slightly oddly

lost badger
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Okay, thanks. Anything else I should know?

muted pagoda
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as to the error, faster path speed crashed and won't work, it looks like it's specifically targeting the 32 bit exe, for some reason

lost badger
#

I'll live without it. I'm using the Giga Farm so it would be nice but it's okay LOL

dusky canyon
ember carbon
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well the smapi errors is just because well tractor mod is empyt so delete and reinstall and mtn update as well

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WHY DO U HAVE EVERY LINK LOL

dusky canyon
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I google

ember carbon
#

so fast

lost badger
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It's empty because it's just a recolor, I installed like it said and I'll fix it if I really need to.

ember carbon
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what is mtn again i forgot

dusky canyon
#

more than neccessary

dusky canyon
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necessary*

ember carbon
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oh yeah

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thats the thing community farm need right?

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i love how thats the only thing i remember

dusky canyon
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I don't use it, so idk

ember carbon
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GIGA FARM IS GIGANTIC OMG

lost badger
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Yikes, seems like I'm already having issues with it being choppy.

ember carbon
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idk giga farm was 65k tiles

muted pagoda
#

thats pretty normal in the first 5-10 minutes

ember carbon
#

thats gpnna be alot more of a challenge than u think tbh

lost badger
dusky canyon
#

shay, if you want, could you try removing content patcher animations and see if it continues?

ember carbon
#

people struggl with IF2R alone lol

muted pagoda
#

it usually levels out mostly, though you will get a stutter now and again

lost badger
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I'll let it run and see what happens. By CP animations you mean the fish animation, right?

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Oh wait, the actual mod is called that.

dusky canyon
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just fyi if you want to disable a mod but not remove it, just add a dot . in front of the name

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so [CP] Content Patcher Animations will become .[CP] Content Patcher Animations for example

lost badger
ember carbon
#

i do a inactive mods folder in stardew valley

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and move the mods i disable there

dire fractal
#

I am so stupid

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After installing SMAPI I forgot to HIT ENTER

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🤪

ember carbon
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anyone know the stardew expansion mod

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ik it got removed from nexus and is probs not updating aymore

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but does anyone know whats its like

glacial holly
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im trying to play in modded multiplayer but the "show invite code" button isnt there, what should i do

update: i was just being dumb and only pressing load instead of going to co-op and pressing host

main ingot
#

google your problem, there's a solution but i dont recall it offhand

royal arrow
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!mphelp

native dragonBOT
royal arrow
#

These may help ⬆️

signal latch
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Huh, looks like something's conflicting here. Anyone know what mods might be overlapping?

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I don't see any errors, looking at it myself.

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Could it be something to do with json assets? That added some stuff into my game.

unreal raptor
#

I don’t know either but WHAT is your wallpaper in the background? I have a guess but I’m not 100% sure, lol

signal latch
#

Lmao I'll post it for you

unreal raptor
#

WAIT

signal latch
unreal raptor
#

I KNEW IT

signal latch
#

Yes xd

unreal raptor
#

I wasn’t sure but then I saw your profile picture and it’s so obvious, lol

I love the colors and sparkles!

signal latch
#

Yeah it's a nice background. Had it for a while now.

unreal raptor
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Cool

lost badger
#

I moved all my stuff over the 64 version, and now my grass looks like this..? I have some mods that do change the grass but it doesn't make it so flat and bland like this.

signal latch
#

@unreal stratus Heya sorry to ping you again my dude but Shay and I sitll got questions. And other peeps I think.

lost badger
#

I have Stardew Foliage Redone (foliage only) and it looked much better than this. I don't know what mod is causing the change.

unreal stratus
#

!patchsummary

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
unreal stratus
#

BUT

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Do patch summary full instead

signal latch
#

For both of us or just Shay?

lost badger
#

Lord have mercy that just went at the speed of light

unreal stratus
#

Shay

lost badger
#

Where do I find the log?

unreal stratus
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It'll show which mod edits what

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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lost badger
#

Ty ty

#

Here yuh go

unreal stratus
signal latch
#

My bad that log was from when the game was playing for a while. Let me get one from just booting it up and I'll send that.

unreal stratus
#

Yuss

lost badger
#

Any ideas what could be causing the grass?

outer turret
signal latch
unreal stratus
#

Remove them all and add them back one by one slowly to see which one does it

lost badger
#

How would I go about doing that? Using control f to find those words?

unreal stratus
#

Specifically look for mods with other visual edits as well

unreal stratus
#

Check in settings

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Also, one of your mods edits the shop UI

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Might be the culprits especially if it hasn't been updated in a while

lost badger
#

I looked at the screenshots for all the mods that change the grass and none of them to seem to be busted up like this

mental meadow
#

I am playing with 3 friends, all using the same mods. Items appear different to all of us at any given times. When we plant rabbit for example, I see roses and weird icons, someone else sees rabbits, and someone else sees something different. This is happening with a variety of items. We have all tried hosting and remodding our folders. Anyone have any ideas to help us correct this?

unreal stratus
lost badger
#

Yeah, doing that now

unreal stratus
#

Or remove

mental meadow
native dragonBOT
#

@mental meadow Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

mental meadow
unreal stratus
#

If the issue is happening there as well, sure!

mental meadow
unreal stratus
unreal stratus
mental meadow
unreal stratus
#

QF says one of you either doesn't have the mod or they're having connection issues

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Nothing else that's weird in the log

mental meadow
unreal stratus
#

Does the same thing happen with two of you?

mental meadow
# unreal stratus Does the same thing happen with two of you?

So before we wiped to a new save, 2 of them were synced up seeing the same things and I was the odd man out. Then on another earlier save me and one of them were synced up seeing the same things and another was the odd one. Now we all see different things on the new save completely.

unreal stratus
#

Oh my

mental meadow
#

Right? This is us for the past week going crazy because giving gifts and cooking is a nightmare when no one sees the same things. lol

unreal stratus
#

!halp

native dragonBOT
#

@tired brook ^

tired brook
#

Hmm?

naive drum
#

mp json nonsense

mental meadow
tired brook
#

It might be useful for Quest Framework to show more specific errors. The info SMAPI provides as part of its peer connected event (which I assume Quest Framework is using there) should make it easy to distinguish between SMAPI not installed, QF not installed, and QF installed with a different version.

#

(Or which dependencies are missing, based on the "or dependencies" part of the error.)

mental meadow
#

Is there a way for me to see a more specific error with Quest Framework?

unreal stratus
#

The specific issue seems JA related, no? KiwiLook

unreal stratus
tired brook
#

Oh, I didn't read back far enough; I was just looking at the QF errors.

#

The way Json Assets works currently makes it pretty susceptible to shuffled item IDs. This is the first report I've seen of it happening between players in multiplayer, but it's not really surprising. I have ideas on how to rework it to be more consistent in future versions once the dust settles on Stardew Valley 1.5.5 though.

mental meadow
tired brook
#

You can make sure you all have the exact same mods and configurations; if it still happens despite that, then yeah it'd probably be something addressed by future improvements to the ID assignment.

errant hollow
#

Hey there! I am one of the friends that is having the issue with @mental meadow Would you want to see my log as well to see if it is possible we are missing something she is?

tired brook
#

Sure!

errant hollow
sinful sundial
#

Allo. I am yet, the other friend, who is having this issue with @gloomy swift. Here is My log as well.

dire fractal
#

JA shuffle has evolved?

tired brook
#

Looks like you have different Json Assets content packs installed, which will definitely cause issues in multiplayer.

sinful sundial
#

How do we resolve this @tired brook ? We compared mods via a screen share.

errant hollow
#

Is there away for us to see which ones are different?

tired brook
#

Vex's log has Ancient Crops installed, which I don't see in the other logs.

errant hollow
#

I'm sorry for being so newbie, Thank you so much for the help.

naive drum
#

So everyone else needs to install Ancient Crops

sinful sundial
#

We removed that today. I guess she didn't.

#

She is going to remove it now.

#

Is it best practice not to add or remove mods from a save file? Like would you always have to start a new game, in that case?

tired brook
#

There's an Ancient Crops content pack for Mail Framework Mod and Multi Yield Crops too, though not sure if that'd have any effect.

#

In most cases there's no need to start a new game when adding/removing mods. For custom content mods it's best if all players have the same mods installed. Json Assets is a little more finicky due to the dynamic ID assignment though.

sinful sundial
#

Thank you so much for helping us try and understand the issue. Am I correct when I say as long as she removes that mod, things should show as the mods intended? Is that the only thing that you can see as far as a problem?

boreal barn
#

Yeah I would worry about Json shuffle

sinful sundial
#

What is a Json "shuffle"?

tired brook
#

Try removing that mod, and see if you still have shuffled item IDs. If you do, we can see if there's anything else in the new logs.

sinful sundial
#

Oh! No worries! Would us removing the mods and completely reinstalling everything rectify the issue?

#

Going to do that now.

mental meadow
#

I removed the Ancient Crops folders, we will boot up another game and see if that fixed it all. Will come back if we need anything else. Thank you so much for all of your help!

sinful sundial
#

Do you want us to start up the game then run the logs? Or would you like another log now?

tired brook
#

No need for the logs, unless you're still having issues.

sinful sundial
#

Okay! We will try another game now! You all are so awesome! Thank you again, so much! ❤️

tired brook
#

Welcome! Let us know how it goes.

plain karma
#

how do i install mods?

old spire
#

do you have SMAPI?

dire fractal
#

!gettingstarted

native dragonBOT
dire fractal
#

Hi, I am trying to update my smapi, but it keeps giving me this error message "Oops! You must have .NET 5 installed to use SMAPI: https://dotnet.microsoft.com/download" I have never had to downlad this before so I am confused.

naive ivy
#

!modrecs pls dont mind me

native dragonBOT
naive drum
dire fractal
naive drum
#

is there any particular reason you're using the for-developers beta?

#

it's for beta stardew, which updates the frameworks stardew valley itself uses significantly including going up to .net 5

naive drum
#

go back to the stable version (non-beta stardew and SMAPI 3.12.2) and it'll stop needing .NET 5

crimson lichen
#

@true dock does the community center kitchen work?

#

In Love of Cooking

naive ivy
#

hi guys, please recommend me farm maps with a tolerable size, if theres any thanks!!!

naive drum
#

what's a "tolerable" size

#

are we talking tiny island farm, vanilla size, eight corners or the everfarm

naive ivy
#

hmm like medium sized farm map that i can easily design. not too big. not too small

#

i kinda dont like the options vanilla gives you so yeah

#

pls suggest me medium farm maps😭

craggy cradle
# naive ivy pls suggest me medium farm maps😭

Immersive farm twos alright, you even get a giant shed for some making with an extra greenhouse on top for it, but the maps on the larger size.. for good reason though.. the place holds many little secrets which make using the farm amazing

#

And getting around the farms not bad since there’s mine cart network to the two far reaching sides of the place

naive ivy
#

ohhhh

#

doesnt that require some mods?

#

cause its part of sve

craggy cradle
#

Maybe?

naive ivy
#

oh

craggy cradle
#

I can’t quite remember since I just napped all the great mods and made a huge pack

naive ivy
#

oh

#

im checking daisynikos nexus profileSDVpufferpain

craggy cradle
#

Artisan valley is awesome if you want more things to make besides pickles jelly or wine

naive ivy
#

let me check that out

craggy cradle
#

I make gin, wine, peanut butter, canned seafood, soda, and list could go on

naive ivy
#

im trying to figure out wich is the best, solo four corners farm or survival island

craggy cradle
#

Four corners is more multiplayer focused, survival is good if you like monsters, the farm with the foraging and big hardwood stumps is real nice

naive ivy
#

thonkthonk

naive drum
craggy cradle
#

I’ll have to run that farm for my next game

#

What’s it look like?

naive drum
naive ivy
#

omg

#

thank you

#

im also gonna check east scarpSDVpufferwoke

craggy cradle
#

Looks neat but I might stick to two

#

Need more map info

naive ivy
#

WAAAAAA it replaces the beach farm wich i dont haveee

craggy cradle
#

Never played beach farm.. would be good for crab pots I imagine..

naive ivy
#

wait i kinda like trashraccs raccoon meadows..

#

ok raccoon meadows it is

#

aaaa racc meadows and secret garden farms are too pretty

mental meadow
# tired brook Welcome! Let us know how it goes.

Well it definitely didn't fix it. We checked all our mod folders one by one before we started a new game and still seeing completely different things, so it seems it might be the ID issue for us.

tired brook
#

Can you post the three new logs?

errant hollow
mental meadow
sinful sundial
vast coral
#

anyone know what this wall of errors means? ive just spent the past 20 mins planting and replanting like 250+ qi seeds and now my game is stuck on saving......... FeelsRageMan this is whats coming up on smapi

naive ivy
#

helppp why does eemies dutch buildings wont loadddddd

#

ig its just really oldSDVpufferpain

tired brook
#

@errant hollow @sinful sundial @mental meadow Those logs look fine now. Are you testing with new items? Note that previously-created items which were already broken will probably stay broken if you saved after that happened.

errant hollow
#

No. We started a whole new game, and before starting the game we compared mods to make sure we all had the same ones.

#

Even deleted old save files.

tired brook
#

Just as a test, can you...

  1. remove all mods except Json Assets and one content pack;
  2. start a new save;
  3. use CJB Item Spawner to create one of the custom items;
  4. place it somewhere;
  5. check if you all see the same item?
errant hollow
#

Okay lets try that, one moment!

#

Question, do I need to delete the current save that we have, I am the host. Or can I just host a new game to test this, also we would just drag all mods to our desk top correct? We do not need a new mod folder?

#

So one person who is playing with us has the CJB item spawner and me and the other person do not have the spawner. She spawned in sprinkers. Do you think that could be part of the issue? Should me and Vex, just install the CJB spawner and test our current game save? Or should we do the steps you listed?

frigid sonnet
native dragonBOT
naive drum
main ingot
naive drum
frigid sonnet
naive drum
#

Anthro Characters Continued's Morris is also not compatible with SVE - see if you can disable Morris in the mod's config file if you're keeping that one?

main ingot
naive drum
#

there also might be a by-default-compatible-with-SVE version or something

tired brook
#

@errant hollow There's no need to delete the previous save, it won't have any effect when testing a new save. CJB Item Spawner is local, so there's no issue if not all players have it. Spawning sprinklers shouldn't have any effect on the issue (unless they were custom sprinklers).

errant hollow
#

I see, odd, okay we are checking your steps now.

mental meadow
#

@tired brook Do we need to keep Content Patcher for this test?

frigid sonnet
naive drum
#

yep!

tired brook
#

@mental meadow Nope; you should only have Json Assets, one content pack, and its dependencies (i.e. SpaceCore and Expanded Preconditions Utility).

naive drum
#

and then hopefully everything should work fine, takkun

tired brook
#

(And CJB Item Spawner.)

mental meadow
#

Do you have one off the top of your head that doesnt have alot of requirements so we can keep it limited?

naive ivy
#

is there a latest cp ver of eemies dutch buildings

main ingot
#

eemie doesnt maintain her stuff anymore i dont think(??) so no

tired brook
#

@mental meadow No idea, sorry! I don't use Json Assets content packs myself.

naive ivy
#

pain😔

mental meadow
errant hollow
#

Hey there! Sorry to bother! So I know we need the CP file, do we also need the PFM and MFM files as well?

upper ember
#

Yes, don't delete any folders in a mod's folder unless it specifically tells you to delete it on the Nexus page

#

Best to not break up any mods that are structured with multiple folders like that, they should be kept inside the same main folder

frigid sonnet
#

Now this error appear

hasty charm
#

Is there a mod manager for linux? I tried using vortex from lutris but it doesn't really work.

mental meadow
naive drum
#

this time it is the wizard and gunther

naive drum
frigid sonnet
naive drum
#

yep

frigid sonnet
#

I have download it and install but still have the error

naive drum
#

i think you have to disable the Wizard and Gunther in anthro characters continued, and then the furry conversion patch overwrites SVE's own edits to those spritesheets with its own?

frigid sonnet
naive drum
#

oh dear.

#

maybe the mod just isn't compatible with SVE anymore even with the patch :(

frigid sonnet
#

Oh

ember cosmos
#

I have just discovered you can cheese the hell out of the Skull Caverns with the tractor mod >:)

naive drum
#

yeah oh :(

#

and yeah valor its so good

ember cosmos
#

I just recently downloaded it

#

Never taking it off

frigid sonnet
naive drum
#

possible!

frigid sonnet
#

I will delete it and try out the game

frigid sonnet
#

Thanks for your help 😄

warm jolt
#

i keep running into stackoverflowexception, i'm guessing cause i'm trying to run too many mods?

#

hmm, removing some mods at least gets the game to load now, but smapi is spitting out some errors..

coarse vigil
#

hey all, i havent been here in a while, i just have a quick question. I just added a new custom farm map and started a new game with it. It let me pick which farm to overwrite and i picked the one i thought i was least likely to use, the wilderness farm.... its spawning enemies at night. Is there a way to stop that besides starting over? (also if i just keep it like that, do the enemies have the ability to hurt my animals when i get them?)

vivid flame
#

you can stop them but that is end game stuff

#

involving the wizard

royal willow
#

do mods work on co-op multiplayer server?

coarse vigil
#

is there a console command or a mod or something i can use to make the game treat it like a different type of farm maybe?

warm jolt
coarse vigil
#

alright i guess im living with this. Im on day 5 which is objectively like nothing but feels like ive made too much progress to turn back now lol

dire fractal
#

!save

#

!savefile

#

😩

#
Stardew Valley Wiki

The game saves progress when the in-game day ends, i.e., when the farmer goes to bed, collapses from exhaustion, or collapses at 2am. All progress during a day is lost if the player quits the game without ending the day. In multiplayer, the game saves after all players click through the prompts at end of day and wake up in the morning.

#

It mentions how to edit it I think

#

Then you’ll probably need RTF to rearrange your farm

#

!rtf

native dragonBOT
#

Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).

frigid sonnet
#

Now this happen

dire fractal
#

!Log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

frigid sonnet
#

my log and now the game keep on saving

#

it keep on loading like this

native dragonBOT
#

@warm jolt Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

naive drum
native dragonBOT
naive drum
#

make sure to delete the old version of ridgeside before putting in the new version!

coarse vigil
royal willow
#

standard farm is good on stardew valley expanded rt?

dire fractal
#

so i have an issue where stardew valley crashes every other time i open it and idk why

frigid sonnet
#

I have update every mods. And it still appear this

dire fractal
#

If you’re positive you’ve updated your mods, those are likely the situation where the author forgot to update their version number in the manifest

frigid sonnet
#

Oof

naive drum
dire fractal
#

yes/

hollow basalt
#

should i have the game on my SSD?

errant hornet
#

You can open CM content packs' (You have Ridgeside, SVE and Downtown Zuzu's packs currently) content.jsons and change "Preload": true parts to "Preload": false

#

This will reduce RAM usage and help to your game's speed

muted pagoda
#

ssd doesn't help particularly much, incidently.

muted pagoda
#

the next step is actually flatlining those musing files into tiny silent wav's, depending on if you actually use/play the game music

#

that does take more work/effort though

hollow basalt
#

I got some improvement but, it still has not responding as its of course pre loading while the game is open

muted pagoda
#

oh, it will never load 'fast'

hollow basalt
#

oh no, i didnt figure that, its just when i load into a file it takes 5 mins at least

naive drum
#

thats not that bad

hollow basalt
#

i did want to lower the amount of mods as seen but if it means waiting to play im all for that, since finding more mods its like more bigger to handle lmao

muted pagoda
#

the not responding bit is normal too

royal willow
#

yo

#

so i am playing stardew valley expanded with my friend and about the willy's quest

#

i got it while my friend can't

#

like the scene won't play again

#

🥲

radiant patio
#

does anyone know of a mod that can create new warp points in a similar way to how if you leave through one exit out of the farm, it brings you to the location connected to it (example: bottom exit leads to marnie's ranch/lake area)? i want to use a custom 8 corners map, but it's so large, that it's rather pointless to have everyone's houses so far from the exit/entrance points.

scenic timber
#

@radiant patio I don't know of any currently working, there was Custom Warps, but it's been broken for a while.

#

There's custom warp locations, but that edits the totems instead of just giving a warp menu. You could use that, and just use cheats to get lots of totems.

#

You may try contacting the map author though, and ask nicely for a version where each square has its own exits.

signal latch
#

Hey guys? I just got the dreaded out of memory error message. What do I do now?

native dragonBOT
signal latch
radiant patio
neat plaza
signal latch
#

I just put it in and the heck does this mean?

neat plaza
#

is there a Stardew Valley.exe file in your game folder?

muted pagoda
#

that's a 'you don't have dotnet5' error

#

though, that's not the right smapi version for that to be it, hrm

signal latch
muted pagoda
#

if you're doing 64 bit conversion that's the wrong folder to be trying to use.

signal latch
#

Oh. What's the right folder?

muted pagoda
#

the depot folder you should have downloaded in step 1.

signal latch
#

I can't find anything about a depot folder? Am I just blind? Sorry.

signal latch
#

It's downloading now. Thanks.

naive drum
#

yeah that looks like a fusion of the unofficial 64 bit and the official 32 bit

viral tangle
#

hi! stardew valley expanded refuses to launch. all my mods are updated, im not sure what the issue is

native dragonBOT
#

@viral tangle Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

neat plaza
#

reinstall sve

viral tangle
#

okay i reinstalled it

boreal barn
#

Seems like you are running bunch of mods that are meant for sdv 1.5.5 beta version but running SMAPI 13.2.1

#

Especially Spacecore

viral tangle
#

how do i use the beta version? would that fix the problem?

neat plaza
#

you downloaded the update meant for smapi 3.13

#

which isnt recommended as lots of mods dont work yet

viral tangle
#

i see

#

is there a way i could use the beta version?

neat plaza
#

ye

#

choose the beta in steam and install smapi 3.13

viral tangle
#

how do i do that?

neat plaza
#

go to sdv's properties in steam, betas, then choose the monogame64 one

viral tangle
#

would doing this mess up the mods that are updated?

neat plaza
chrome cosmos
#

its not recommended for players to use the beta or the beta versions of mods right now.

#

its meant for modders to test their mods, not for players

#

switch back to 3.12.2 of smapi and the versions of mods that arent in beta

viral tangle
#

now the game isnt launching at all

neat plaza
#

do you have smapi 3.13?

viral tangle
#

yes

#

what do i do?

naive drum
#

switch back to smapi 3.12.2

viral tangle
#

switched back

naive drum
#

just...don't with the beta. we really need a !beta command to explain why, people come in having installed the beta when they shouldn't have so. often.

viral tangle
#

im sorry i didnt know!!

naive drum
#

it's fine!!

viral tangle
#

its just i upgraded my nexus acc so i could get sve and it refuses to even launch SDVpufferchickcry

naive drum
#

you can get sve without upgrading the nexus accoutn

#

it's download speed not download size

viral tangle
#

w h a t

naive drum
#

yeah

viral tangle
#

today just keeps getting worseSDVpufferweary

naive drum
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

naive drum
#

with a fresh log after you've made sure you're on 3.12.2 SMAPI, 1.5.4 stardew

#

and hey! at least you didn't have a mod manager auto-download and auto-install the beta releases

#

i wonder if moddrop is still doing that actually

signal latch
#

Rubbing head in frustration. Trying to convert to 64 bit is a pain in the butt. These instructions feel like a foreign language to me.

naive drum
#

how far did you get?

signal latch
#

I downloaded the beta and I'm trying to install smapi but there's no Stardew executable in the folder and I don't know how to get the "right" one there.

naive drum
#

iirc the wiki page is slightly out of date; just running the 64 bit installer will give you an option to download linux stardew via the installer

naive drum
#

you do not want the official beta there boy blue!!!

naive drum
viral tangle
naive drum
#

that's not the newest...

#

where did you get it

viral tangle
#

moddrop says its updated?

signal latch
#

Oh no mod drop

naive drum
#

oh no

viral tangle
#

hu

naive drum
signal latch
#

Wing what executable do I want in my depot folder? I have no idea what I'm doing.

naive drum
#

put the entire SMAPI 3.12.2 Installer folder in your depot folder and then run it and it'll give you an option to install to the depot

viral tangle
#

do i not use the installer through mod drop

naive drum
#

i would recommend that you not

viral tangle
#

i dont remember how to use the launcher its been a min

naive drum
#

especially because oh no you actually did have your mod manager auto-download and auto-install the 3.13 betas of a bunch of mods

viral tangle
#

mod drop has been pretty reliable so far is it just the issues with the updates?

royal willow
#

is it just me or does time go way way quicker in stardew valley expanded modpack

naive drum
#

its been having issues with these beta updates yeah

viral tangle
#

i wouldnt know SDVpufferweary

signal latch
#

Wing it still wants that Stardew executable. X_X

naive drum
#

ace with how big the world is in SVE it can feel like time is going faster

royal willow
viral tangle
#

i just want to see scarlet SDVemoteconfuse

naive drum
#

i am not a moddrop mod manager expert but you can either a. go to the non-default release of the mod or b. download and install manually

#

blue can you post a screenshot?

signal latch
naive drum
#

ace, if you switched modpacks on moddrop and uninstalled the old loadout it's also possible that you used to have timespeed?

viral tangle
#

how do i do either of those things, help, i feel like an old man whos never seen a computer before

naive drum
#

biy blue did you delete anything from the depot?

signal latch
#

No

naive drum
#

...weird, maybe your antivirus ate it??

signal latch
#

Screaming

viral tangle
naive drum
#

krash
for mod manager: click the non-default one here and don't let it update to the newer version if it asks

#

and if you want to do manual install
again, the non-default

#

(on nexus usually the non-beta version is default, check the file description to be sure)

#

and it'll download as a zip file; you'll want to open this zip file and drag the contents into the Mods folder that is in your Stardew Valley folder

viral tangle
#

idk how to download mods without moddrop sobbing rn

#

like i have my mods folder

#

byt how do i run thmw

signal latch
#

Manual install

#

Like me

naive drum
#

launch SMAPI

#

there's a StardewModdingAPI exe in your game folder, that's SMAPI

viral tangle
#

should i stip using moddrop?

naive drum
#

once you have the mod, unzipped, in your mods folder, SMAPI will load it automatically when it laucnhes

#

given the current mess with the beta i'd say yes

signal latch
#

Here's the depot folder. What's missing?

naive drum
#

moddrop is usually the "if you need a mod manager use this one" but right now it's just a mess

viral tangle
#

farewell moddrop SDVpufferchickcry

naive drum
#

boy blue...
are you using vortex

signal latch
#

If that's a mod manager thing then no I manual install all my stuff.

naive drum
#

okay that's...weird

signal latch
#

I'll just try downloading it again

#

What can it hurt

viral tangle
naive drum
#

it should work so long as you press 1 when the installer asks you where you want to install SMAPI?

#

not the only mod, just an example mod

#

you also had SpaceCore and Chests Anywhere using the wrong version

#

@weary hill weird thing happened to krash here where moddrop was claiming the up-to-date versions of SMAPI were 3.13 and 3.9.5

signal latch
#

Wing are you talking to me or Krash sorry lol it's hard to tell.

naive drum
#

instead of 3.12.2 and nothing else

#

boy_blue it should work so long as you press 1 when the installer asks you where you want to install SMAPI?

#

krash not the only mod, just an example mod
you also had SpaceCore and Chests Anywhere using the wrong version

#

names

signal latch
#

Nah that didn't work

#

Idk what ate it

#

I'm just redownloading the depot and hoping for the best.

naive drum
#

does it work if your antivirus is off when you dwonload and install the smapi

signal latch
#

I'll try that next time

#

When it's down dling again

naive drum
#

soemtimes antivirus software looks at smapi's "i am going to change stardew valley!" behaviour and go "that's a virus!" despite smapi having a code certificate

#

and then they send smapi to the quarantine void

signal latch
#

Smapi is being punished for its crimes.

#

It knows what it did.

naive drum
#

oh also put a blank file named Stardew Valley in the depot

#

just, like, make a txt file and then delete its file extension or something

signal latch
#

It's almost 7 am and I haven't slept. My priority is getting Stardew working. Can you tell I have my priorities in life straight?

viral tangle
naive drum
#

oh noo

#

!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

signal latch
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Krash we're both in hell together.

naive drum
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i probably missed one!

viral tangle
signal latch
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I refuse to play Stardew unmodded. Once I started using mods I never went back. Mod life is best life.

viral tangle
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LITERALLY

signal latch
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But it's also great suffering.

naive drum
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oh no the beta mods refuse to leave

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they are still there

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i think you'll have to manually delete

viral tangle
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which ones?

signal latch
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Krash welcome to the world of manually managing your mods.

viral tangle
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i played unmoddedon the switch once and it felt like an entire different game how do people play like that

signal latch
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I have no idea Krash. They're on a different level. They scare me.

naive drum
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jsonassets, spacecore, tractor mod, content patcher animations, generic mod config menu, and crops anytime anywhere

viral tangle
viral tangle
viral tangle
naive drum
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also you have a ppja forage pack but it relies on More New Fish and Artisan Valley and you have neither of those but that's less important than the version mess - yeah that'll hopefully work

viral tangle
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i dont have those installed

naive drum
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and then instead of doing this whole launch-crash-launch-crash cycle maybe navigate to their folders and look in them for manifest.json, which is just a text file

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and contains a version number - yeah you don't have more new fish or artisan valley installed so the PPJA forage pack is not working. but that's a side issue and the main issue is this beta update hell

signal latch
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🔥

viral tangle
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what has moddrop done to my pc

signal latch
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😈

naive drum
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wait actually how long does your smapi take to launch?

viral tangle
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me or blue?

naive drum
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you

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this is about the manifest advice btw

signal latch
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Depot could you possibly download any slower?

viral tangle
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like usually?

naive drum
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not like, majorly important, but if it takes multiple minutes then checking the manifests to see if they no longer contain the beta version number (which helpfully is long and includes the word "beta") is going to be more convienient than this launch-crash cycle

viral tangle
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NOOOOO I HAVE TO DELETE TRACTOR MOD?

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ohh the pain

signal latch
naive drum
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there's a version of tractor mod for 3.12.2!

viral tangle
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YESS

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literally my fav mod. it nakes my life so much easier.

naive drum
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on moddrop, it is listed as the non-default version

viral tangle
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count your days moddrop

naive drum
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like you click Download on the moddrop site, and there's 2 or 3 files listed, if there's 3 one is in a separate section and has like a "FOR ANDROID ONLY" in its description

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and then there's the one labelled Default, which is the 3.13 beta version for ???? reasons, and one without a warning or the Default tag

viral tangle
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has space core not been updated in a min?

naive drum
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space core has a 3.12.2 version adn a 3.13 beta version

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all of the pathoschild and spacechase mods have that setup

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since theyre all beign maintained by pathoschild right now and pathoschild is also the creator of the modloader! he keeps his mods very up to date

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...he also likes to release the updates in what we call update tsunamis. like he'll update the code for all of his mods and then release the updates all at once

signal latch
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Okay. I've redownloaded the depot. Put a blank text file called Stardew Valley in it with no file extension. What next?

naive drum
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run the installer again

signal latch
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Which one?

naive drum
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SMAPI 3.12.2

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making sure its folder is in the depot folder

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here's an example from my PC

viral tangle
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are the rest of my mods up to date? i just reinstalled all of the ones that didnt work with the updated versions.

naive drum
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there's a few that had actual updates that work with 3.12.2

viral tangle
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so help me God if i launch this Stupid farm game and it crashes AGAIN

naive drum
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(unless it's a fake update alert)

signal latch
naive drum
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yep boy blue that looks good

signal latch
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And yet

naive drum
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aaaaaaaaaaaaaaaaaaaaaaaaaaa

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!halp

native dragonBOT
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@tired brook ^

naive drum
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i am out of ideas for that at this point

signal latch
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That's fair

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Calling god himself I see

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XD

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It's not the version of Smapi? I don't need the beta version?

naive drum
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you don't need the beta version

dense mirage
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How do I get into the servers?

naive drum
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the what?

signal latch
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I think maybe they're a non-native English speaker and meant this server's channels or something to that effect?

naive drum
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they're in the server's channels???

dense mirage
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K

signal latch
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Um

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Not sure how to take that response.

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Okay

naive drum
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oh blue did you check turning off your antivirus while running the instlaler

dense mirage
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Servers

naive drum
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<@&239770080378880001> is this random hamachi link allowed?

signal latch
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I did try that, Wing. it didn't give me a different result.

viral tangle
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was that all the mods? that whole process just took 10 years off my life

naive drum
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(i suspect this person is lost)

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it should be all the mods krash!

signal latch
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Crosses fingers for Krash

oblique forge
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I’m here I’m here

signal latch
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🤞

naive drum
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mystery not-writable-on-an-english-keyboard person, you're currently in the channel for unofficial game modifications and stardew uses peer to peer multiplayer

viral tangle
oblique forge
# dense mirage Servers

Please only send links to people you coop with. This is a channel to ask about how to use mods.

viral tangle
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here we go boys this better work

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of course it didnt why would it

naive drum
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so if you are asking about how to get to someone's co op game they will need to generate an invite key in game, or get your hamachi link and use connect via LAN

oblique forge
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I think they might be asking how to get into hamachi server for coop

viral tangle
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i am goinfg to bang my head against my desk

naive drum
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oh nO

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

naive drum
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again...

viral tangle
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wing, thank you for helping me throughout this, very kind.

naive drum
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oh @oblique forge are there plans for a !beta command?

signal latch
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Wing is a literal goddess of patience. Much appreciate.

viral tangle
naive drum
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the beta has been confusing a lot of people. also confusign: moddrop really wants to install the beta versions of everything instead of the 3.12.2 versions

viral tangle
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moddrop count yo days fr

naive drum
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you don't have JsonAssets and SVE needs JA

viral tangle
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i just reinstalled ittt

naive drum
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aaaaaaaaaa

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oh
OH

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you have loose zip files!

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a whole pile of them~

viral tangle
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huh?

naive drum
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opened the Trace category on your log, you have a whole lot of still zipped mods in there!

viral tangle
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what did i do wrong?

naive drum
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including the current JA version!

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you need to open the zip folder, and in it there's a folder wit hthe name of the mod

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(in this case Json Assets)

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and you need to drag that whole folder out into your Mods folder

dire fractal
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i got a mod where i can turn the npcs into seeds

viral tangle
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i saw that one it is so morbid

naive drum
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while you're in there you have a bit of clutter - zipped Longevity (probably just delete, iirc it clashes with SVE anyways), hats.xnb, a shortcut to NPC map locations, etc

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these won't negatively affect anything

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but i thought i'd bring it up in case you wanted to clear out a little bit of space on your hard drive

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oh you also need to unzip the SpaceCore copy that's in there, same way as you do with JsonAssets

viral tangle
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doing that rn tysm

oblique forge
naive drum
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yay!

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i'd love to be able to just, !beta, when yet another person comes in after going "ooh! beta! shiny!" or "ooh! 64-bit stardew! this'll fix my OOMs!" or even just "i'll launch stardew via the moddrop mod manager!" and then beta badness round Too Many happens

frigid sonnet
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I got this duplicated items. how do i remove it?

naive drum
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krash here has been trying to fix thier mods from the beta mayhem for over an hour
moddrop did NOT want to let them go to 3.12.2 versions

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takkun delete Even More Recipes and reinstall Even More REcipes

frigid sonnet
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Give me a minute. There are a bunch of red error now.

naive drum
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oh yeah that's just the typical JA item collision cascade error

viral tangle
naive drum
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just close the SMAPI window it'll handle shutting down the game properly

frigid sonnet
naive drum
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again?!

frigid sonnet
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here is the SMAPI log

naive drum
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as i said delete Even More Recipes and reinstall it - creme brulee changed names to remove a special character and you updated by overwriting, so now you have it under its old name and its new name so it clashes with itself

frigid sonnet
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Oh

naive drum
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this is why JA mods are like "delete this mod and install the new version to update, don't just overwrite"

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in one memorable instance someone correctly diagnosed a JA item ID collision cascade jsut from a screenshot of the error count.

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no other information at all
it's worse the more custom items you have, the more duplicate items you have, and the more loading steps JA got to before you went "oh whoops" and closed the game to sort out the issue

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and iirc newer versions of JA are less spammy about it

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krash this is a "did you remember to hit enter" check

viral tangle
naive drum
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you're missing spacecore

viral tangle
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ofc i did

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hold on

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i swear this took 10 years off my life i havent slept at all and im libing off monster rn and my gateway drug refuses to work

frigid sonnet
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I reinstall the mod now. there are no red code but instead it turn out like this

signal latch
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@naive drum For now should I just try sticking to the 34 bit version and trying to do some fixes that way? Could you help me with that? Since this 64 bit thing is impossible to figure out.

naive drum
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(crash cause: no spacecore -> no JA -> most of SVE doesn't load, including the tilesheets -> pyTK sve does load though, and relies on the tilesheets -> pyTK errors every frame which is obviously bad)

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boy blue that sounds fine

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although it is 11:40 pm here so someone else will have to help

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takkun that's fine, one mod or other that you have appears to have some optional cross-mod integration!

viral tangle
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go get some rest king, ty for your patience.

signal latch
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Night Wing, thanks for the help and patience.

frigid sonnet
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Alright. Good sleep to you. Thanks to your assistance. Best modders ever

viral tangle
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IT WORKS

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ITS WORKING

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GOD IS REAL

signal latch
viral tangle
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TYSM WING

naive drum
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basically mod A has bonus content if you have mod B! you don't have mod B so when JA gets to trying to load the bonus content, it finds it can't find x z and y ingredients and outputs to the console that it doesn't know what those ingredients are

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thanks!

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and congratulations on defeating the currnet bosfight of modding: beta hell

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nigth!

viral tangle
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gn !!

naive drum
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huzzah on the functional game!

viral tangle
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wow expanded takes a lot longer to load in

naive ivy
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why wont better resources by cometkins :(

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(im on mobile

naive drum
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Bc it does stuff to 1.5 content

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Also yes ixqm going to bed now.

naive ivy
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waaaa does someone have a older ver😔

royal willow
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so i bought the backpack upgrade in SVE(2k) and now it only shows the next upgrade(for 10k) when my friend tries to buy it

dire fractal
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How to I get train stations to work on Android