#archived-modded-support

1 messages · Page 1069 of 1

keen mirage
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ok so i just put this file into the folder for the NPC's mod i downloaded today then?

outer turret
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you'll need to put them in the right folders, yes

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and I haven't fixed the window properties or anything. Well, I started fixing one so if that one breaks, I did it badly. (James')

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Vanessa's room appears to exit onto the farm for some reason, but that will probbly be overriden in the code

worldly grotto
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OH! Okay, it finally loaded. My game is throwing a hissy fit about watermelon seed duplicates 🤔 but it doesn't tell me what two mods overlap

shell jackal
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I wonder if it has to do with that warning about MSI Afterburner. Pathos might know more about that then I would

keen mirage
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thx for this @outer turret i do appreciate it

wet thunder
worldly grotto
unreal stratus
shell jackal
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I'm not sure.... It just says an item with the same key, not a duplicate..

worldly grotto
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I'm just going to...delete the watermelon from Stephan's "Lots of crops" and move on with my life

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ironically, Stephans "lots of crops" has become stephans "mostly deleted from the mod because of conflicts" crops

shell jackal
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xD

wet thunder
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sounds like you might just need to drop it altogether then if its causing multiple conflicts

worldly grotto
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It's okay to drop it mid save if I don't have these crops, right?

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Also it conflicts with PPJA which has watermelon, it's just not showing the duplicate item warning

wet thunder
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as long as you dont have any in your inventory/chsts and don't have any planted you should be fine

keen mirage
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ok so Tina, Vanessa and James were the issue then in the Stardew Kids Expansion mod? finally looked at the NAME of the mod lol

unreal stratus
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@errant hornet halp

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What was the SMAPI issue?

outer turret
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all the kids with rooms had issues

errant hornet
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Uhh

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What SMAPI issue you mean?

outer turret
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there should be four maps to replace

unreal stratus
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The reason we made the 'RSV for SMAPI 3.12'(?)

errant hornet
outer turret
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honestly, that mod feels like its a bit barebones to me.

errant hornet
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Maybe?

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It is a better question for sheku 😂

unreal stratus
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@snow prism KiwiPeek squee

keen mirage
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the mod folder shows 5 kids?

Douglas, Adrian, James, Tina and Vanessa

outer turret
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yeh Douglas doesn't have a TMX file

keen mirage
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ah.

outer turret
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so he's probably okay

errant hornet
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Ouchie

worldly grotto
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LOOK at that ZERO ERRORS launch of my save. Thanks @shell jackal for all the help!

outer turret
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no bed for Douglas!

shell jackal
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You're welcome

keen mirage
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so the wizard doesn't even provide for his kid Douglas is the wizard's kid in this mod XD

wet thunder
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...my bad, didn't mean to cause so much chaos haha was just curious on which one to download SDVpufferdead

keen mirage
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so just adrian then

outer turret
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There's four rooms I posted here?

errant hornet
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It's weird Douglas doesn't have a room too. Probably Burak forgot to add it? 😦

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@queen eagle

outer turret
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Burak is welcome to use my map edits too, but I would strongly recommend that he adjust the night and day tiles to actually match the windows in the rooms

errant hornet
keen mirage
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wait maybe i missed one i thought i saw only James, Tina and Vanessa

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oh i see adrian NVM

snow prism
outer turret
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it got buried

rotund stump
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question: I have a mod called "Townies need food" which gives quests from town people to make food. Lately I noticed that I stopped getting those quests, and I can't find the mod on Nexus. Anyone know if they discontinued and deleted the mod?

keen mirage
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k the 4 are in lets see if it works now

errant hornet
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And I said 'It is a better question for sheku'

snow prism
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we didnt? SDVpufferlurk

errant hornet
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Wot

snow prism
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unless Raf uncluded the wrong dll again SDVpuffersquee

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the Harmony change should be in RSV 1.3

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is there a log with an error?

outer turret
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in the Nexodus

wet thunder
rotund stump
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@outer turret no, looks like they deleted the mod V_V. Pity, I liked it

chrome cosmos
outer turret
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East Scarp is adding some special orders soon. But I need to write the rewards first

knotty mist
outer turret
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not for farmer!

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just in general

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they're Vincent or Jas style wearing the hairstyles of their respective parents

worldly grotto
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Is UIInfoSuite not compatible with Multiplayer? It just keeps saying "EXP 25" and flashing the XP bars from level extender, but not actually giving us XP...

snow prism
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use UI Info Suite 2 🙂

keen mirage
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back had to help mom shuck some corn trying the mod now

outer turret
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(Pierre, Wizard, Gus (niece), Robin) Not sure who James is linked to but he lives with Alex and co.

worldly grotto
snow prism
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yes

worldly grotto
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Cool, will do!

keen mirage
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ok so Life Cycle mod- the NPC's can be either dating, married or a family that's the choices

do i still get to romance them if i choose someone? Like, the mod says Abigail and Sebastion can be together but say i wanna romance Seb and have a family with him myself will i be able to, are things on a time-crunch now do i gotta make a move before a certain amount of time passes or i lose my chance?

outer turret
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just only install the ones you are interested in.

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so if you want Sebatian for yourself, don't install that portion of it

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If you have my Ranch Pack, it will work with Marnie/Lewis but you'll miss the "best" event

keen mirage
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install only the ones- wait. wait.

i can look into a mods specific folder- in this case, Life Cycle- and DELETE the indivisual folders for, again in this example the Seb x Abigail relationship and it won't harm the mod's overall performance? Or is there another way to individually un-install those specific folders in the mod?

once more, sorry but not a techy person i just wanna know

outer turret
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yup just pick and choose!

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the ones with kids are Leah/Haley, Maru/Harvey and Penny/Sam

wet thunder
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instead of deleting, each couple has a config file you can altar to be true or false

keen mirage
outer turret
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(although I unlocked the kids then took their code and removed the relationships cos I ship Sebastian/Sam and Maru/Penny)

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(then I made the twins to be Harvey's nephews)

keen mirage
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i got the config file thing to use in-game off the main menu but i don't see a true false thing- but u mean the config menu in the actual mod folder right.

wet thunder
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im just reading whats on that mod's page haha sorry i haven't actually used it myself. though i might, i kinda like the idea of them hooking up

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based on what it says on the page, my guess is each couple has a folder and within each folder is a config. at least thats what I'm guessing. I wont know until I install it myself

outer turret
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(in my defence I wanted them for compatibility with my COmmunity Center mod)

keen mirage
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ok so the only false option in I'm putting Emily with Clint so disabling her with Shane Emily and Shane's folder is false for children do i just replace the dating with false then?

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that's all that shows.

wet thunder
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based on the "old files" section it looks like you had to mannually download each relationship so thats probably what they were referring to when they said "just download the ones you want" Now it seems like everythign is ine one single file. I'm installing it now to take a look at it 🙂

keen mirage
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uh ok so i can delete the files/"relationships" i don't want happening and it should still function fine then...? wanna make sure i am understanding this right

outer turret
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it doesn't actually say but I think you delete each section you don't want. Since some do contradict.

rotund stump
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In Life Cycle mod - yes; the main folder has subfolders with possible relationships, and you can just delete the ones you don't want

outer turret
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I only have Leah and Haley

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(will NEVER support Marnie/Lewis. Marnie ❤️ Marlon forever)

worldly grotto
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Anyone knows how long the download depot normally takes? I have pretty fast internet, but it's been trying to download the linux version of SDV for like 10 minutes now.

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The normal game only takes like a minute ish

unreal stratus
keen mirage
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wait Marnie has feelings for Marlon? I've never seen them interacting? new ship commencing

unreal stratus
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Sorry for the vague answer SDVpufferchickcry

rotund stump
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eg. it has Alex/Haley, Haley/Leah and Leah/Elliot. If you leave all three, they would contradict (not until them trying to date). So you choose which pairing(s) you want and delete othere

worldly grotto
wet thunder
keen mirage
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ok so i WANT Emily and Clint since the dude obviously feels for her so i'll delete the Emily and Shane folder.

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this is what is inside the Life Cycle folder For me at least

rotund stump
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yep

outer turret
keen mirage
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ok note to self talk to them BOTH at the flower dance hmm, interesting indeed~

fading swift
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uh so my game was being weird and now my mods aren't working??

rotund stump
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And we are pitching to the author to make Marnie/Marlon pairing next

outer turret
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no I want to do that one

wet thunder
outer turret
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I already started in Ranch Pack

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I have Plans. But I need to finish latest instalment of East Scarp first

rotund stump
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@fading swift did you update any of your mods? or try to restart the comp?

outer turret
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(not saying she can't do it if she wants to, ofc)

keen mirage
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Ok so quick question because i was never really clear on this- Leah's EX, uh whatever their name was Started with a K I think? is a girl right?

Leah is an artist, Haley is a budding photographer- i think they'd fit together pretty nicely IMO

outer turret
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Kel is farmer gendered

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so if you are a girl, she's a girl. If you are a boy, he's a boy

rotund stump
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@keen mirageLeah's Ex, is whatever gender you are

outer turret
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well woman/man

wet thunder
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haley also spends quite a bit of time using her camera somewhat near leah's house and with as small a town as it is them being good friends wouldn't be unusual

fading swift
rotund stump
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so, if you are a girl, Leah would say "ex girlfriend", if you are male, then "ex-boyfriend". well, she would say her/him in one line, i think

wet thunder
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i feel dumb though, looking at the page again for Life Cycle, it does flat out state to delete the pairings you dont want then edit the remaining configs to be dating, married or family

keen mirage
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hmm yea i CAN see that working out- Haley happens to take an inspiring photo that Leah turns into an artpiece~! lol.

outer turret
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you could use include to make them all from teh same content.json

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and a configuration

clear pewter
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Hello can i get help with something i been looking for Yellog’s Wood craftables because a youtuber recommended it but i cant find it anywhere, did the author delete it?

outer turret
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but I think the way it is works well

worldly grotto
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does download_depot run at a slower speed than steam download speeds normally operate?

keen mirage
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ok so if i leave a pair as dating they would eventually marry eachother on their own? like i saw an image on the mod page of a mail-invite to a pairing's wedding

Example I'm leaving Clint and Emily together- if i leave them as dating will they marry on their own later in the game?

outer turret
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i don't think they have marry options yet

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I think only three pairings have that

rotund stump
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I think, the marryages are in year 3, or smth, so later in game

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should have a note on mod page

wet thunder
outer turret
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they also only have a conditional chance of happening, but I overrode that

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got Harvey and Maru married in a week

snow wraith
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looks like the mod was from 2018ish but yeah it's all been deleted

rotund stump
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oof, despite Demeter's Dad's Disapproving Stare?

outer turret
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if anyone wants to shoot Marnie/Marlon event ideas my way, I'll take 'em. And my ff is on ao3 under the same name as here. It's mature content is high though.

rotund stump
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btw, did you know that if you have more hearts with Demeter, then when you get that cutscene of him giving you a shovel talk when you barely got to know Maru; then you get a third dialogue option?

outer turret
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(and note whilst there are some similarities with my mods, they're not references to each other)

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really?

clear pewter
rotund stump
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yep, I made friends with Demeter and kept missing Maru; then I got the cutscene. and Demeter had a friendly 3rd option

clear pewter
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sorry im not used to use discord

wet thunder
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that video has a link to all the mods mentioned during the video but im not seeing the log one you mentioned within the links. edit: whoop, it does have a link to the creator who made it but yeah its an empty file. seems like after tthe video was uploaded they must have deleted it (and any others they may have had)

clear pewter
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i see, thanks for the help i appreciate it

chrome cosmos
shell jackal
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I was going to suggest that too. Most of Gwen's mods could be considered cottagecore.

clear pewter
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thanks i will try that one

worldly grotto
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Dang. MO2 can't launch 64-bit Stardew Valley

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The 64-bit executable isn't recognized by MO2 so it won't launch

hazy leaf
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Is there a way to make a npcs portraits change when theyre on a certain spot at a certain time? I'm wanting to make sleep stuff for my npcs

outer turret
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you could make special dialogue for that tile and just put the portrait in the regular ones.

hazy leaf
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Lyells portraits are full i think

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but that is a good idea let me see what i can do

outer turret
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gifting would be weird though

hazy leaf
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it would yeah

outer turret
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but aside from that

hazy leaf
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i know seasonal outfits does it but i dont understand some of it

unreal stratus
hazy leaf
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No thats nto what i mean

unreal stratus
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So they would change into their jammies when they're going inside

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ah, specific spot?

hazy leaf
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yea

unreal stratus
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I think CP has limitations for that SDVpufferchickcry

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(for now)

hazy leaf
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seasonal does it

unreal stratus
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wait really?

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I thought that was OnLocationChange

hazy leaf
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yeah im looking at the code right now i just dont understand it

unreal stratus
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I copied their code over

hazy leaf
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            "LogName": "Emily Sleep",
            "Action": "EditImage",
            "Target": "Characters/Emily",
            "FromFile": "{{Target}}/Emily_Sleepwear.png",
            "When":
            {
                "LocationName": "Cabin, FarmHouse, HaleyHouse",
                "HasFile:{{FromFile}}": true,
                "Time": "{{Range: 2200, 2600}}"
            },
            "ToArea":
            {
                "X": 16,
                "Y": 256,
                "Width": 16,
                "Height": 32
            },
            "Update": "OnTimeChange, OnLocationChange"
        },```
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i dont get the coords part

unreal stratus
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Hmm

hazy leaf
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cause its saying the area is the same in every instance but it wouldnt be??

unreal stratus
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Those are the image coords I think

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x point 16, go down 16 pixels

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y point 256, go down 32 pixels

hazy leaf
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ooh i see

dire fractal
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does anyone know if auto grabber deluxe can grab truffles

wet thunder
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is that the one that isnt updated on the nexus and only has quick patches made for it? if so then yes

worldly grotto
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Are there any mods that interact with Bugnet at all? I like the idea, I just wish I could do more with the critters other than sell 'em

hazy leaf
unreal stratus
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I should play the game more often SDVpuffersweats

hazy leaf
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does his eye look healed closed?

quiet quiver
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the flower valley mod no longer works does anyone know of any aesthetic mods???

chrome cosmos
hazy leaf
chrome cosmos
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i like him! :3 looks at list a bunch of your npcs are on my list for my next save Squee

hazy leaf
polar glen
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does anyone know how u can make the grass look better with that flower mod like i downloaded it but the grass seems so off

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like i thought it was gonna change the grass but its tstill the base game grass dont get me wrong i love that grass but with that mod it just aint it

dire fractal
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it does

knotty mist
dire fractal
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downloader

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download it

polar glen
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can someone help me?

dire fractal
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i meant to say deluxe grabber

shy orbit
polar glen
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thanks

knotty mist
shy orbit
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as in, you didn't find a suitable one?

polar glen
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i mean like theres no one that makes my game look like in the flower valley photos im not talking abt the style and instead abt like what the mod changes in your game

shy orbit
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you can post/link the images here and some people will likely be able to tell you what mod changes what

polar glen
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the images that the flower valley uses are what i most want

shy orbit
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best to link them directly here

storm rivet
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is the log parser not working for anyone else?

polar glen
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ill try

shy orbit
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you'll probably have to be more specific about what changes you are after

shell jackal
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I officially have 294 fruit trees in my game. xD Send help...

chrome cosmos
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i doubt people are going to watch the whole video to give you the mods you want, so its best to screenshot, post the image here and people will come along to tell you the names of the ones not listed in the video

polar glen
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ok i really want my game to look like this, i already have flower valley i just want like that look

chrome cosmos
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not sure about the recolor, but there are plenty

polar glen
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i already havee that one

chrome cosmos
#

then are you looking for the buildings?

polar glen
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no, the like "filter"

chrome cosmos
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the recolor is most likely foliage redone (which was removed) but you can look at vibrant pastoral, its similar

polar glen
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thanks

worldly grotto
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Man gotta say, I'm kinda bummed tool Geodes is abandoned

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I really liked the idea

unreal raptor
shell jackal
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I know. xD

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But I have trouble finding farm maps big enough

worldly grotto
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Man do I hope IF2 is big enough for me

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I think late game I want to become a gin distillery

dusky canyon
#

That is a big dream

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My dream is becoming a Ginger Beer Factory when I'm older pensivemove

naive drum
worldly grotto
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Could someone tell me if there's an option to disable the pop-up like "Your farming/foraging skill allowed you to collect 1 extra fiber!"

I don't honestly know if this is a mod or not.

polar glen
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Does anyone one knows why the fairhaven farm house is like that?

shell jackal
verbal linden
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Looks like I'm still here but I'm not giving up SDVpuffermad

chrome cosmos
verbal linden
polar glen
verbal linden
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Marnie's having problems now and that custom npc exclusions has some problems

chrome cosmos
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read what the post says. it tells you how to do it

polar glen
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Ok

polar glen
ember cosmos
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Question: Installing the Life Cycle mod doesn't break it if it's mid-save right? I'm currently over halfway through the first summer

worldly grotto
#

Could someone help me figure out how to add Wood path to the config.json for Automate? I went ahead and added it like so, but it doesn't seem to work

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Gah! It's Wood PATH

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Not wood FLOOR

polar glen
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I don’t know what is to rewrite and stuff

chrome cosmos
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just…drop the images into the folder mentioned and click yes when it asks you if you want to overwrite them

polar glen
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Ok

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I did it

shy orbit
ember cosmos
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Awesome!

spiral saffron
#

Is there a mod launcher that lets you make different mod profiles like Curseforge does for Minecraft? (ironically, curseforge doesn't do that for stardew for whatever reason)

shy orbit
#

i don't know, but i would think that moddrop and vortex would have that functionality too though

spiral saffron
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vortex's UI is hard to use, maybe i'm just bad, I'll take a look at moddrop though, thank you

flat apex
#

@snow prism gameMode was 'titleScreenGameMode (0)', set to 'errorLogMode (11)'.
gameMode was 'errorLogMode (11)', set to 'playingGameMode (3)'.

Unhandled Exception: System.PlatformNotSupportedException: MonoGame requires OpenGL 3.0 compatible drivers, or either ARB_framebuffer_object or EXT_framebuffer_object extensions.Try updating your graphics drivers.
at OpenGL.GraphicsContext..ctor(IWindowInfo info)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformSetup()
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Setup()
at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, PresentationParameters presentationParameters)
at Microsoft.Xna.Framework.GraphicsDeviceManager.Initialize()
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice()
at Microsoft.Xna.Framework.GamePlatform.BeforeInitialize()
at Microsoft.Xna.Framework.Game.DoInitialize()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at StardewValley.Program.Main(String[] args)

shy orbit
#

manual is pretty easy with stardew anyway (updating mods is more work though of course)

snow prism
flat apex
#

Yeah, I was following the instructions on the wiki

snow prism
#

can you install SMAPI 3.11 (make sure you install it into your 64bit installation) and try again?

flat apex
#

3.11 and not 3.12?

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@snow prism

snow prism
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yes

flat apex
#

Um the Wiki gave me the link to 3.12

snow prism
#

yeah, 3.12 is the newest

#

there was a change in 3.12 and maybe it was that?

flat apex
# snow prism there was a change in 3.12 and maybe it was that?

[game] The game failed to launch: System.PlatformNotSupportedException: MonoGame requires OpenGL 3.0 compatible drivers, or either ARB_framebuffer_object or EXT_framebuffer_object extensions.Try updating your graphics drivers.
at OpenGL.GraphicsContext..ctor(IWindowInfo info)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformSetup()
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Setup()
at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, PresentationParameters presentationParameters)
at Microsoft.Xna.Framework.GraphicsDeviceManager.Initialize()
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice()
at Microsoft.Xna.Framework.GamePlatform.BeforeInitialize()
at Microsoft.Xna.Framework.Game.DoInitialize()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at StardewModdingAPI.Framework.SCore.RunInteractively()

snow prism
#

can you post your log?

flat apex
#

that is the log

snow prism
#

the log that SMAPI creates

shy orbit
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

flat apex
#

I'm trying something else

snow prism
#

do you start the game by doubleclicking StardewModdingAPI?

flat apex
#

I'ma get two logs. from the 3.11 and the 3.12

snow prism
#

👍

shy orbit
#

MonoGame requires OpenGL 3.0 compatible drivers, or either ARB_framebuffer_object or EXT_framebuffer_object extensions.Try updating your graphics drivers although if this is correct the problem is already known i guess. but i don't know how to check driver versions and their capabilities on windows

snow prism
verbal linden
#

Alright how do I solve a problem with Marnie in the npc exclusions

brittle hull
verbal linden
#

Never

brittle hull
#

also, looks like SVE-specific issue, so you should ask on SVE Discord

verbal linden
#

I'm down this lane already

snow prism
#

whats with marnie and NPCExclusions?

verbal linden
#

It's an Android SVE problem I've been struggling with

brittle hull
#

Custom NPC Exclusions 1.3.0 because its DLL couldn't be loaded.

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I think the issue can be found here

verbal linden
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Yeah

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But a fix?

snow prism
#

older versions dont work?

brittle hull
#

Dunno, Android is a black magic thing for me

flat apex
shy orbit
#

i.e. that custom npc exclusions version isn't compatible with smapi 3.7.6?

verbal linden
#

The hell?

brittle hull
#

not really, it's more that the DLL cannot be found, as in could be capitalization issue or something else

snow prism
verbal linden
#

Now I need an even older SVE

snow prism
#

android SVE is 1.11.6 or so, no?

brittle hull
#
The Stardew Modding Wiki

This is a list of mods that seeks to create an Stardew Valley Expanded-like experience without using SVE, for people that can't or don't want to use that mod or who want some parts without using others.
This list isn't intended to be an "install all of these" list! It's a collection of mods that have similar effects to some of SVE's features so...

flat apex
#

well i mean i was launching it from the file directory and not steam since steam would launch the 32 bit

verbal linden
shy orbit
verbal linden
#

I won't give up

brittle hull
shy orbit
#

1.3 is the newest version and it doesn't have that problem

verbal linden
#

Imma go try an older npc exclusions file

brittle hull
#

Also, @verbal linden, did you even read the Custom NPC Exclusions description?
It says it's designed for 1.5.4, don't think that Android version went above 1.4.X

snow prism
verbal linden
#

I'll see to that SDVpufferwoke

snow prism
#

the android SVE version should contain the correct version of NPCExclusions, no?

flat apex
#

And what do you mean re-installing everything?

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I'm confused, mostly because I'm not sure if everything means steam itself and so on

verbal linden
snow prism
brittle hull
snow prism
#

he said it worked for him til he launched it via steam

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but yeah, not sure if it help,s would be a last attempt

flat apex
snow prism
#

(keep a backup of your mods)

flat apex
#

I mean I could just download them one by one again

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since i was using vortex last time to do the dirty work for me

snow prism
#

mhh idk if vortex might've had an influence 🤔

flat apex
#

Vortex had no influence

snow prism
#

you didnt install SMAPI via vortex? ok.. never used it, not sure how that works x)

flat apex
#

I did install it through vortex the first time on the 32 bit

#

@snow prism you don't think soggy newspaper like internet connection could influence the entire thing during the download process do you?

snow prism
#

no

flat apex
#

ok

verbal linden
worldly grotto
#

is it possible for lookupanything to miss recipes? the only recipe coming up in the fish smoker is smoked salmon, not smoked lakefish, etc.

#

Like, it's all from the same mod. I can't imagine why they're not coming up unless it can't report "ANY FISH" as a fish type

flat apex
#

@snow prism you don't mind me pinging you step by step in a hand hold-y type of manner in efforts to make sure the upgrade to 64 bit doesn't mess up?

snow prism
#

sure, feel free 🙂

flat apex
#

thanks

silent lily
brittle hull
#

You may play with no issues, as the game treats it as if the mod is not even there

silent lily
#

But it does work. thats the thing

flat apex
#

@snow prism okay so steam is done downloading the Linux version.

brittle hull
#

Mod crashed on entry and might not work correctly.
Some parts may not work as intended or the game may not save because of that

flat apex
#

wow down ... i meant down. dumb brain moment

verbal linden
silent lily
brittle hull
brittle hull
#

There was even a meme for harmony, wasnt there?

#

!harmony

native dragonBOT
snow prism
#

you might not have the custom effects though

silent lily
verbal linden
brittle hull
brittle hull
silent lily
verbal linden
#

And what about this SVE discord you mentioned

royal arrow
#

I am so curious about this message from Amaranthacyan 👀

brittle hull
#

Same, it takes so long, it's gonna drop like a bomb zoomeyes

verbal elbow
#

it should be mostly compatible, although if you are platonic with characters involved in the rival events, the blushing will be removed from their love portraits in those events as well (unless you turn that function off), and rival events involving someone you're platonically partnered with won't trigger (because the game considers you to be married). but rival events should trigger just fine for characters you're at 8+ hearts with regardless of whether you gifted the bouquet

silent lily
verbal linden
#

Thanks

silent lily
# snow prism you can probably ignore it 🙂

Ok, I will ignore it as long as it works. I reported it. but the author was last on nexus in may. So i thought i would ask here. I wish there was another mod that let you set the range you want like that one does. All the others pick the ranges for you. But as long as it keeps working i will ignore the Red. Though it hurt me to do so. I hate SMAPI red.

fathom agate
fathom agate
snow prism
#

ah ok, didnt know SDVpufferchickcry

#

oba isnt the only one who should read changelogs SDVpuffersquee

verbal linden
#

Does anyone have the SVE discord link please

silent lily
#

I tried but cant post discord links.

#

sorry

true dock
#

(Discord invite links are auto-removed from chat, you'll want to share invites in DMs!)

brittle hull
silent lily
verbal linden
#

Yup Yup

outer turret
verbal linden
#

Seems so

brittle hull
outer turret
#

ah, what are your projects? If you're working on any? Or are you a player of mods? (I mean, this is the Using Mods channel after all)

brittle hull
#

My project is rather small, since it only removes any mention of alcohol from the game, but am talking more from a player's perspective sip

verbal linden
#

Lok

#

Lol

dire fractal
#

do mods prevent you from earning steam achievements? cos some of them i swear ive achieved

flat apex
#

@snow prism I'm getting a "The detected game install path doesn't contain a Stardew Valley executable"

#

wait i could have been forgetting a step

true dock
flat apex
#

now i made it 64 bit

#

and according to the installer for the 64 bit it says to starts stardew_valley.exe which gets me an error screen

snow prism
#

its supposed to give an error screen

flat apex
#

ok

#

and I got an error screen after installing SMAPI 13.12 and launching StardewModdingAPI

snow prism
#

same error?

flat apex
#

same error.... it's the graphics card isn't iit

snow prism
#

you never launched through steam right?

flat apex
#

nope

#

guess i just won't use rigside with stardew valley expanded

snow prism
#

what GPU do you have?

#
  • what CPU?
flat apex
#

CPU: || AMD Ryzen 7 4800H with Radeon Graphics||

GPU: ||AMD Radeon(TM) Graphics)|| and ||NVIDIA GeForceGTX 1650Ti||

#

according to Device Manager >.>

worthy prawn
#

I run stardew with 212 mods, sve and ridgeside included on a 3 gb ram and dual core 10 year old laptop..
So no its not your graphics card

flat apex
#

.... So turns out my computer had turned off the first one and kept Nvida on

dusk geyser
#

completely unrelated thing, are there any recolors that really recolor everything??

snow prism
flat apex
#

so I enabled AMD.... and now it is working

snow prism
#

you did update your GPU driver right?

#

what

flat apex
#

yes

#

not only did i enable it, i also updated it

snow prism
#

is your monitor plugged into the GPU?

#

monitor*

flat apex
#

it's... a laptop....

snow prism
#

ups

#

well, it works now I guess...? SDVpufferparty

#

for some reason

muted pagoda
#

yeah that's a weird one, definately chalk that up to 'laptops are weird;

flat apex
#

Yeah

muted pagoda
#

you pretty much as a rule disable the integrated once you have a gpu

flat apex
#

I mean I find it weird that this laptop was able to run Mass Effect Legendary Edition.... but could not run 64 bit Stardew

#

until now that is

dire fractal
#

can anybody help me with a glitch in stardew expanded - grandpa's farm - can't access the big chest to drop off materials

dusk geyser
#

i suppose i should rephrase a bit, more like "a recolor that recolors everything to be consistent-looking" or "a recolor thats popular enough people have extended it to cover all the inconsistencies"

#

i cant find a combo of things that coincidentally look similar that doesnt drive me crazy

astral jolt
#

how do i get the Better Junimos Forestry to cut down trees?

dire fractal
#

just whisper softly to them

brittle hull
dire fractal
#

okay I know I'm new here but can someone help me please

#

I'm going nuts

dusk geyser
#

ah, i dont use any content mods- and the only issue ive had with vibrant pastoral is that the kitchen altering mod i use isnt integrated and the colors are different

flat apex
#

WISH ME LUCK ON RUNNING IT WITH MODS

brittle hull
brittle hull
dusk geyser
#

ironically its the person who made a building mod (i forget the name) that integrated nearly all the prominent recolors

dire fractal
#

I went there and it's a dead server

#

last thing typed was 5 days ago

flat apex
#

Oh god screen tears and I took a look over at SMAPI and i see a wall of red text

prime sundial
#

are thete any good gameplay improving mods?

brittle hull
brittle hull
silent lily
prime sundial
#

just any goos mods you recommend

brittle hull
#

"everything good" is very subjective

royal arrow
#

.quote 5286

devout pumiceBOT
silent lily
royal arrow
#

My mod list is large and has a table of contents to make it easier to navigate ^

#

But beware I haven't updated links after the Nexodus except for my own mods hehehe

prime sundial
#

alr thanks

dire fractal
prime sundial
#

oh im not sure if this allowed to even be mentioned on this discord

royal arrow
#

You could also try sorting by mod categories on nexus and searching by most endorsements

prime sundial
#

but are there any NSFW mods?
(im not horny i just want to see how stupid it is)

royal arrow
#

Can't be discussed on the server but google answers this type of question

prime sundial
#

google didn't help me :(

brittle hull
#

Enable the Adult Content filter on Nexus and just look through what's there, I doubt anyone in here actually uses any of those

prime sundial
#

LOL so do i. thanks

silent lily
mild frost
#

There are nsfw Stardew mods SDVpuffersweats why am I genuinely surprised

prime sundial
#

there are NSFW mods for the worst things..

silent lily
#

cant vouch that they are any good, as i have never used them. I really should check if I can stop them from showing up. But have never bothered.

royal arrow
#

There are tags you can filter out, but I think that's dependent on the mod having the tags in the first place

dire fractal
#

can I get more spouses in the multiple spouses mod

#

I want them all

#

like pokemon

weary basin
#

hey guys, i'm using the seasonal garden farmhouse v2 mod and just had the 2nd upgrade to my house and am having a tilesheets issue. moreover, all my stuff has been moved out of bounds of walking and i was wondering if there was a mod or something i could do to walk through the walls to get my stuff back before dealing with the tilesheets.

royal arrow
#

NoClip Mode is what you're looking for

weary basin
#

thanks

flat apex
#

Hey dumb question... is it possible to use Vortext to install the mods to the 64 bit?

muted pagoda
#

you need the unoffical extension

flat apex
#

where do i get it?

#

slash how do i do it

astral jolt
#

so none can help my juminos?

keen mirage
#

did someone tag me in here? i got a ping for some reaosn?

#

*some reason

muted pagoda
#

@flat apexit's something you download from nexus, looking now

keen mirage
#

eh was probably an everyone tag that i missed.

flat apex
keen mirage
#

also for some reason my platonic friendship mod isn't working XD just got caught out by all the vanilla NPC bachelors in the saloon after giving them the bouquet from Pierre

the bouqet which, with the platonic friendship mod, should allow me to BE FRIENDS with them friends to best friends essentially

that gave me heart a guilty jolt XD

muted pagoda
#

download that, then, in vortex, switch to the tab labled 'extensions', drag the downloaded zip to the drop files thing on that screen

#

from there you should be able to just be able to point vortex to the stardew folder like you usually do

flat apex
#

ok

muted pagoda
#

(the 64 bit folder I mean, not the normal one, without that extension vortex will just complain that there's no stardew valley.exe in that folder)

keen mirage
#

i thought it'd be fine it was on my other file... wait was i supposed to hold a rabbits foot does THAT make a difference i wonder... hmm, gonna take a break for a bit then try that again while having a rabbits foot in my inv. maybe i won't get 'confronted' by the guys and gals this time XD

verbal elbow
keen mirage
#

the smapi log? yea sure coming up

verbal elbow
#

it's supposed to not do that, but it's difficult to playtest that event not happening because i can't tell whether the mod is correctly stopping it from happening or i'm just failing to trigger it :( sorry that happened

keen mirage
#

yea give my computer a sec it lags a smidge.

verbal elbow
#

thanks!

#

are other aspects of the mod working, like the platonic dialogue replacements and girlfriend/boyfriend being changed to "loved one"?

keen mirage
#

i mean the only difference between yesterday, and today is 1 mod- the life cycle mod and i was led to believe it WOULD be compatible with the platonic mod.

oh it's always been labelling them as loved one, i don't bother changing that in the config too lazy. no, nothing else changed yesterday i hung with the guys in the saloon playing pool and gossiped with the girls about lewis and marnie

today, instead got confronted by the guys about fooling around with them and leading them on

verbal elbow
#

also, sorry for the extra work, but could you load the file and type "patch summary" into the smapi terminal and hit enter and then post the log again? that adds extra info that might help me narrow down the problem

keen mirage
#

load the file? like, just open my terminal or something?

verbal elbow
#

hmm, let me check whether life cycle edits that event at all

flat apex
#

@muted pagoda this maybe a pre-emptive thanks

keen mirage
#

um ok lemme figure out what i'm supposed to do to load a file then?

verbal elbow
#

so you got the rabbit's foot version of the event one day, but then the non-rabbit's-foot version the next day? that's strange

#

oh i just mean like load your save file sorry

#

like open the game and start up the file

flat apex
#

welp can't open that save >.> ripperoni Farmer Krio

keen mirage
#

yea, i got the event navigator mod and YESTERDAY on my other file it said to go to those events holding a rabbits foot but also yesterday i did NOT have the life cycle mod, so those r the only differences today

#

oh just start the game ok.

verbal elbow
#

when you got the rabbit's foot version, do you remember whether the text at the beginning said something like "you touch the rabbit's foot and feel weirdly lucky", or was it like "rabbit's feet are a gift that symbolizes friendship and touching it reminds you of all your cool friendships"?

true dock
#

sorry, forgot you're on mac hah

keen mirage
#

so get a smapi log while i m playing my game instead of after closing the game as i usually do then? that's what u want me to do?

verbal elbow
#

load the game, type "patch summary" (without quotes) in the terminal and press enter, then close the game and upload the smapi log like before

keen mirage
#

type patch summary into my terminal then? huh didn't realize i could do that whilst actively playing the game, ok

verbal elbow
keen mirage
#

once my game loads that is...

verbal elbow
#

haha sorry

#

i know it can take a while with a lot of mods

keen mirage
#

not ur fault it always takes a while to actually load up.

verbal elbow
#

hopefully i'll be able to see why it isn't applying the rabbit's foot patches

keen mirage
#

ok i'll let u know if it starts responding/actually loads soon k?

verbal elbow
#

perfect, thanks!

#

do me a favor and ping me so i remember to come back haha

keen mirage
#

ok got it i'll give u the log in 1 sec

verbal elbow
#

thanks!

#

might take me some time to hunt down the problem but hopefully i can find it

keen mirage
#

but yea YESTERDAY it told me on the event lookup mod to go to the Saloon, and Emily/Haley's house with a rabbits foot

today, it said the same except did NOT say to go with a rabbits foot, just said to go to the locations.

k. otherwise everything works fine other than that 1 thing.

marsh forge
#

can someone tell me what you have to do find the mod folder im trying to help a friend download mods but i forgot

verbal elbow
#

and here i find myself really wishing i had bothered using the function that gives each patch its own name

#

ok, so i see you have SVE, that narrows it down

verbal elbow
keen mirage
#

they were present in the rabbits foot version

i wasn't looking in the cold shoulder version for Vincent didn't go to emily's hosue after that, just did the saloon one once i got confronted i quit the game XD i don't think i saw Vincent there, but to be FAIR I know that the SDVE NPC's are NOT compatible with the paltonic friendships mod- already learned that/checked the mod page

so only the Vanilla NPC's i go more than 8 hearts for romanceable/friendship ones that is So i don't know if Vincent would have been there, but in the rabbits foot version Olivia and Sophie WERE there gossiping with us.

verbal elbow
#

although the SVE NPCs don't have their own platonic routes in PPaF, it does have a compatibility patch that should apply its changes to the jealousy event (block the no-rabbit's-foot version, slight edit to the rabbit's foot version) to the SVE version of that event

#

according to the patch summary, the SVE compatibility patch is being applied--all conditions met--so that leaves me still unsure of why the event isn't being properly nulled out

#

do you have any other mods that add custom NPCs?

#

i wonder if you're getting another mod's version of the non rabbit's foot event that isn't being nulled out because with SVE installed, only the SVE version is nulled out

royal arrow
keen mirage
verbal elbow
#

i should probably just have every version of the "no jealousy" patch null out all the versions

#

just in case

rare basalt
#

is it a known issue with stardew valley expanded multiplayer that some of the features only pop up for the host farmer and not the others playing?

keen mirage
#

i removed the stardew kids expansion mod i had earlier kept getting james errors in the log was more trouble than it was worth IMO, so it isn't that one.

i haven't done multiplayer in... like more than 3 years lol

#

by couples i meant the couples put together by the life cycle mod.

verbal elbow
#

can i DM you an edited file and you can see if this makes the saloon event not happen this time?

keen mirage
#

Sam and Penny just confessed to eachother, as did Maru and Harvey no other couples are at that point yet but getting close.

rare basalt
#

having difficulty w the aurora vineyard and apples only triggering for the host right now, cant get it to trigger for any other players

keen mirage
#

sure. i'd have to re-establish their relationships to that specific level but yea and i'll have a rabbits foot just in case

verbal elbow
#

oh, is this not the same day where it happens?

#

if you already saved after it happened then it might not trigger again anyway

#

i thought maybe you had quit without saving when it happened so that you were still on the day where it will happen if you go to the saloon

keen mirage
#

i had started a new day and got their relationships past the 8-heart mark but BEFORE marriage and when i was confronted with their cold shoulder i quit the game so starting the game will put me at the beginning of that day

#

but yea quit without saving- the save anyhwere/anytime mod LONG stopped being updated so i m stuck with a save at the start of every new day lol.

#

brb getting something to eat

verbal elbow
#

ok, so if it's the beginning of the day where it happened before, then it should be perfect for testing it! maybe you could send me a copy of that save file too so i can do some testing on my end when i get the chance

#

i'll DM you the file shortly, thanks!

#

on reflection, the problem is probably that (i'm guessing) SVE updated its version of the jealousy event to add the wizard, so my patch no longer works

#

if that's the case, i'll update sometime this week to fix that

#

oh, nope, i was wrong, but i do think i figured out the problem

#

it looks like SVE now (or i just missed this before) only adds victor to the saloon event if you're dating. PPaF's compatibility patch nulls out the version of the event with Victor--but Amy has Platonic Relationships, making it possible to 10-heart Victor without dating. so i'm guessing what happened is that SVE didn't apply the patch to add Victor since they weren't dating him, the vanilla version of the event triggered instead, and PPaF didn't null the vanilla event because it detected SVE. so i just need to make it so that it also nulls the vanilla event when SVE is installed

dire fractal
#

I have tried several different farm maps and have tried with only the needed mods for SDV Expanded and have the same issue no matter what I do. Everything is up to date so long as there is an updated version posted. I can not place things on my farms like sprinkles, stepping stones, etc. They just disappear. Here is my error log: https://smapi.io/log/6f57d323e40d439582a8e4d16d03069a Please help as I have been at this for 2 days now and really want to play and getting discourage.

keen mirage
#

I am fed, and I am back

muted pagoda
#

@dire fractal well, there's the greenhouse issue, other than that, are you sure that's the right version of immersive farm? that looks like one patched to not use sve, and not the sve one

rustic skiff
#

again, so downloading mods from moddrop is safe aswell?

muted pagoda
#

yes

dire fractal
#

@muted pagoda I have tried the Grandpa's Farm and the Immersive Farm that is under the SDV download file with the same result.

#

And again, I have also tried with all mods removed but the bare ones needed, with the same results

muted pagoda
#

and the problem is what exactly? also, you can try with just SVE, no new farm map at all

raw linden
#

I just use Nexus

rustic skiff
#

I only have 1 or 2 mods of it

dire fractal
#

@muted pagoda I am doing that now and will provide the log as soon as I can. The problem is I can place anything -- sprinkles, paths, etc. The go through the map.

#

I am going to try with the Immersive provided with Expanded SVE and then without it.

rustic skiff
#

Speaking of placing things down, is there a mod where i can just free-build anything

muted pagoda
#

I would likely call that probably an issue with 'right click to move mode'

dire fractal
#

can anyone help me who is familiar with modding please ive been trying to change character portraits to anime style ones and cant figure it out

#

Then guess I will be either downgrading everything or not playing on the computer anymore.

flat apex
#

And the game keeps crashing after the intro

muted pagoda
#

@dire fractalwell first you should check if removing that fixes it (as that's the only mod I see there out of the ordinary that quite likely could cause that)

shy orbit
dire fractal
shy orbit
#

can you link the mod?

dire fractal
shy orbit
#

what file did you install?

#

as in the name displayed on the Files tab

dire fractal
#

oho davi portrait xnb

shy orbit
#

!reset and do this to return game files to their original versions

native dragonBOT
shy orbit
#

the version i linked is installed to the Mods folder and needs content patcher in case you don't already have it

shy orbit
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shy orbit
#

(it's easy to see what needs updating from that and if it's a valid update notice)

storm rivet
#

does anyone know why my intro keeps looping after i try to load a save? I would upload a log but the log parser says the page is too big every time i try to.

shy orbit
#

you can try uploading it directly here, or uploading only a part of the log to the site (from the top of the log to the first errors)

storm rivet
storm rivet
dire fractal
#

I used the site and it said it needed an update i clicked the link and reinstalled but still getting the same thing in my log

shy orbit
#

looks like you removed SVE and since you don't have the ErrorHandler mod that smapi installs the game crashes @storm rivet reinstalling smapi should make it work (you're also missing some dependencies for other mods)

storm rivet
shy orbit
storm rivet
#

is there a way to find out which mod is making my custom food’s icons disappear? cause ive been trying for a week and i still cant find it

dire fractal
#

ok ill just look for something else thanks thought maybe i was missing a step

shy orbit
#

so you can use it fine

dire fractal
#

ohh ok that makes sense

shy orbit
flat apex
silent lily
flat apex
silent lily
# flat apex i did try installing manually before... it did not work

did you do this step. I am not sure vortex know how to do this. From Nexus Page
:: HOW TO INSTALL ::
Install the latest version of SMAPI.
Extract all the required mods into your \Stardew Valley\Mods folder.
Put the png images inside Stardew Valley\Mods\Portraiture\Portraits\DCBurger folder.
Run the game using SMAPI and press p in the in-game dialogue to switch the portraits.
If you want to apply other options, change the file name to Name.png. (e.g. Maru(no glasses).png → Maru.png)

flat apex
#

even when i click skip intro

silent lily
#

((Put the png images inside Stardew Valley\Mods\Portraiture\Portraits\DCBurger folder.))

#

That the one I think Vortex is not doing, but i may be wrong

#

Because your first errors says the folders are empty.

storm rivet
#

i cant eat them either

muted pagoda
#

Those errors are not errors, that's smapi being whiny about empty folders.

shy orbit
muted pagoda
#

@flat apex that's issues with portraiture/dcburger doing things not allowed, would not be suprised if it doesnt like either x64 or harmony2

full stag
#

Hi I have a question, Im kinda confused so I'd appreciate the help ^^
Every time I load up SMAPI on SDV, it says that SVE is not a valid mod. Pls help I wanna experience SVE 😢
Sorry if I'm sounding dumb

muted pagoda
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

muted pagoda
#

though its likely you either didnt install dependencies, or didnt unzip/install sve itself

flat apex
#

I can't even play the game, it just keeps crashing after character creator

muted pagoda
#

you need to get rid of portraiture/dcburger portraits :p

flat apex
#

what am i supposed to be getting rid of?

muted pagoda
#

"DCBurger's High Res Portrait Mod"

#

and or possibly Portraiture

flat apex
#

i deleted the portraiture mod

muted pagoda
#

you can try with just removing portraiture, unsure if that's whats causing those patches to fail or not, but regardless, DCBurger's High Res Portrait Mod' is why it's crashing, it's trying to patch the portrait png to be larger than it initially is, which CP says..no.

shy orbit
# storm rivet

i can't find the problem. are the invisible food items from a specific mod?

flat apex
storm rivet
muted pagoda
#

more or less, its causing the crash. Either the cp version breaks when using Portraiture, which would not surprise me. You could also try using the portraiture version

shy orbit
storm rivet
#

im close to finding it again though, thank you!

keen mirage
#

question are there any mods out there that make Marlon and Marnie have a relationship instead of marlon pining for her from the sidelines, or no?

because the whole "Mayor keeps the relationship a secret to protect his image" shtick doesn't sit well with me tbh. if ya love someone ya love them publicly duh.

outer turret
#

My Ranch Expansion

nimble mica
#

please say theres a mod out there that allows me to drink coffee while riding a horse

#

i hate having to jump off my horse before it lets me drink coffee (since drinking and getting off the horse are the same button and it prioritizes the horse)

shy orbit
#

i'd like a mod that disables the dismounting function of the x button while you're riding the horse, so you could interact with npcs more easily with it

keen mirage
#

anyone know what this property deed is for? Yes it's in CJB item spawner mod

#

i'd assume the person of authority would be Mayor Lewis but he doesn't react when i give it to him does it serve a purpose?

robust bison
#

you can try searching for property deed in your mod folder

keen mirage
#

i'll try that sometime then

dusky glade
torn root
#

another weird question, I don't think it's necessarily a problem with the files or anything...does anybody use multiple spouses here, and know how to troubleshoot? Harvey won't stop throwing passive-aggressive shade. I keep him well-gifted, well-kissed, we talk every day at all of the prompt-times...he's got no reason for beef, but I keep getting snippy little 'I was going to cook breakfast.........but I changed my mind sideeyes' or the 'I just want to be in bed' things like I'm bein' a bad spouse. I'm not sure what to do about it, I don't WANT to kick this sucker to the curb but it's annoying

serene plaza
#
muted pagoda
#

the first is purely schedule changes to make them seem still a 'person' rather than just being in the farmhouse

serene plaza
wispy crane
#

I personally don't like the second one much

#

Sam literally pets animals every goddamn day

#

I HAVE A MOD FOR THAT </3

#

So it's useless for me

serene plaza
#

this won't fit with the first one af

#

although two of them bring more sense then the second

#

how ever, only one of these fit with it

#

:(

ripe phoenix
supple venture
#

has stardewhack updated to work with the newest version of SMAPI yet?

naive drum
#

yep

supple venture
#

alright cool

glacial briar
supple venture
#

all the mods after that are now OVER 9000!!!!!!

muted pagoda
#

130 friendable npcs.. oh, boy.

rotund shadow
#

its not normal for a log to be 100mb, right?

#

my game went down to 1fps when i went outside the house on my third day, had to alt f4 to end the suffering

#

im at the log folder, it says its 100mb big

shy orbit
#

yeah, something is filling it with errors. you can relaunch the game and try to close it before the log gets too big. or upload a partial log, copying from the top of the log to the first errors

rotund shadow
#

will try that

#

what was the button combination that let me click where the selection should end so it copies everything before that?

#

because its way too big for me to keep moving the mouse up and wiggling it up there

#

(way too big from the start to the first errors)

shy orbit
#

can you copy the first error here?

rotund shadow
#

roughly where it starts

shy orbit
#

hm, i never remember seeing an error like that. do you see any mentions of "out of memory" anywhere?

severe owl
#

Will the game work fine with the always on server mod?

rotund shadow
#

content asset 'assets\Tilesheets\z_IF2R_Mist.png' from SMAPI\flashshifter.immersivefarm2remastered. ---> System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)

shy orbit
#

ah

#

!oom

native dragonBOT
shy orbit
#

it's probably this then

severe owl
#

Will the save files or the game be converted to multiplayer properly if using the Always On Server Mod?

rotund shadow
#

oh im not playing on 64bit currently? damn, will get right on that

neat plaza
rotund shadow
#

hopefully this depot thing doesnt take hours

muted pagoda
#

shouldnt take more than 10-15 mins, not a big download even if it is a bit lower priority than steam usually serves things

rotund shadow
#

alright its finished, i think i hopfully did everything correctly

#

yup appears to be working

#

however the question is, how do i connect it to steam, it doesnt even launch steam overlay

#

mods seem simple, i can just copy them to the mod folder in the 64bit thing

#

is there a way to just replace the normal stardew valley steam folder with this one? since this one is just in content, and then an app_numbers and depot_numbers folder

muted pagoda
#

no

rotund shadow
#

:(

muted pagoda
#

you copy the launch options the same was as you did the other one

#

technically you can move the depot folder anywhere (but not into the normal steam 32 bit folder, steam will overwrite and eat your folder if you do that), but you can set launch options to load the smapi in that folder the same way you would have done it for the normal one

rotund shadow
#

uh, i sort of closed that console

#

im not sure what the launch option is

muted pagoda
#

"Longfoldername\StardewModdingAPI.exe" %command%

rotund shadow
#

and i put that in place of the other launch option in the stardew valley properties?

muted pagoda
#

yeah

#

basically you just change the folder you previously put there to point to the new one

severe owl
#

can i plant wild seeds from any season?

#

or only spring?

muted pagoda
#

I imagine it wont let you plant seeds from another season than the current one

rotund shadow
#

does there need to be a \ between C: and the next thing?

muted pagoda
#

"C:\Program Files (x86)\Steam\steamapps\content\appsomethingnumbers\depotsomethingnumbers\StaredewModdingAPI.exe" %command%

#

something like that

rotund shadow
#

ok i guess thats a yes?

muted pagoda
#

it starts with C:\ yes

rotund shadow
#

that was what i was asking about yes

#

so now the steam game launches the 64bit version?

muted pagoda
#

it should yes

rotund shadow
#

appears so as i dont have mods

#

ok now to copy the mods on over

muted pagoda
#

you will notice the difference near immediately, heh

rotund shadow
#

anything else im supposed to notice besides mods missing?

muted pagoda
#

well, maybe not with no mods, but the way the game initially loads, loads the window decorations far earlier in loading than the dotnet version does

#

ie you will see a not responding wireframe game window for a long while longer seeming than the 32b version

rotund shadow
#

how did i not know there was a 64bit version earlier

half sonnet
#

is there a way to stop smapi giving steam achievments?

rotund shadow
#

i always go for 64bit versions

muted pagoda
#

dont load it thru steam, otherwise no

#

and the 64 bit thing is something relatively new in the past 6 months

rotund shadow
#

oh explains it then

muted pagoda
#

born mostly from the fact that there are several really, really big mods nowadays

rotund shadow
#

last i played (before starting again late july/start of august) was last year iirc

muted pagoda
#

its very easy to hit the memory cap just loading sve/rsv/some other midling mods

rotund shadow
#

rsv?

muted pagoda
#

RidgeSide Village

#

also big note, Lunna Astray

rotund shadow
#

hm, started the game, i have a...

#

nevermind it has now loaded

#

that is still weird though

muted pagoda
#

yeah, its a bit weird, and I also think it doesnt use your normal preferences

#

so you have to redo them

rotund shadow
#

you mean preferences in a savefile?

muted pagoda
#

your window res/fullscreen/stuff like that, I think mono saves them somewhere else

#

my initial 64 bit attempt defaulted to fullscreen and crashed my machine :p

rotund shadow
#

i mean its letting me switch to discord without minimizing so it seems fine

muted pagoda
#

because mono was not particularly happy trying to pull exclusive mode away from other directx programs I had running at the time

rotund shadow
#

hmm nope it hasnt taken away any of my preferences

muted pagoda
#

could also have changed since my initial attempt 3-4 months ago

rotund shadow
#

the guide said i should have vsync on, should i?

muted pagoda
#

(I run it now, in non fullscreen mode, but my machine bluescreening scared me away from it for months :p)

#

probably get less screen tearing with vsync on

rotund shadow
#

what does vsync change in this game

#

(i barely understand vsync anyways)

muted pagoda
#

vsync locks the rate the screen is updated to an uptick of your monitor refresh rate, which usually gets rid of screen 'tearing' when faster moving things are on screen

rotund shadow
#

uptick of my monitor rr?

#

uptick?

muted pagoda
#

5 am wording, sorry :p, percentage, usually

rotund shadow
#

would be nice to have 144fps in this game heh

#

sad its maxed at 60

muted pagoda
#

like, vsync on a 60hz monitor will keep things from going beyond 60, and force things down to 30 or sometimes 45

rotund shadow
#

usually have vsync off though anyway

muted pagoda
#

yeah, if it cant get to 60, it usually means you get 30 or 45

#

depending on the implementation/game/gpu

rotund shadow
#

does this game have a similar thing to terraria when going above 60fps?

rotund shadow
#

well, a bunch of sprites and things start uh

#

glitching?

#

its weird to explain

muted topaz
#

i have question

neat plaza
muted topaz
#

i play on mod stardew valley expanded and im on 11 day and comunity center itsnot open

rotund shadow
#

how do i increase the fps limit then

muted pagoda
#

better question is, why would you want to?

rotund shadow
#

i like fps

#

im addicted to it

muted pagoda
#

community center requires you to go into town at the right time and the weather to cooperate

hexed narwhal
#

I need some help getting vortex to launch SDV if anyone can help

muted topaz
#

its must be sunny

#

?

muted pagoda
#

yes

muted topaz
#

and on what time?

muted pagoda
#

like 9 am to 3 pm? something like that

muted topaz
#

okau

#

i try. wait

neat plaza
#

8am onwards

#

to 6 i think

muted pagoda
#

nod, it's not super picky, but ifs rainly regularly or you dont go to town often you could miss it for some time

hexed narwhal
#

could I get some help launching SDV through vortex, I think I gave it the wrong file location and I have no idea how to find it

neat plaza
#

vortex isn't recommended for mods, it's known to mess up mods

hexed narwhal
#

oh, how should I mod it, just manually?

rotund shadow
#

yes

rotund shadow
hexed narwhal
#

I'll look up some tutorials

neat plaza
native dragonBOT
hexed narwhal
#

oh, thanks

#

so i only have to edit the launch options for steam if I want achievements right?

muted topaz
#

okay its working

#

thanks

hexed narwhal
#

cool, thanks

neat plaza
#

unless you're me because it seems i get acheivements on gog-based modgroups somehow

hexed narwhal
#

🤷‍♂️

quick quarry
#

Is there a mod for restarting the game while carrying on most collection?

quick quarry
#

I feel like restarting the game with a couple of new mods while not wanting to re catching the fish

hexed narwhal
#

alright so how do i actually launch the game with mods

neat plaza
glacial briar
#

!gettingstarted

native dragonBOT
rotund shadow
#

hm, im getting weird fps cuts (only goes down to 55) and like, stuttering? im not sure what the exact words are

#

but its a bit laggy

#

and noticeable

#

started happening right now when i switched to 64bit

finite cosmos
#

Do you have Content Patcher Animations or PFMAutomate?

rotund shadow
#

i have animations yeah

finite cosmos
#

Try it without

rotund shadow
#

i also have pfmautomate

#

alright trying without animations

#

hm seems to have fixed it but

#

i kind of really liked animations

#

made the inventory feel more alive when i had items

#

could there be another fix?

finite cosmos
#

Not to my knowledge, but I'm pretty new to modding myself

rotund shadow
#

you mentioned PFMAutomate aswell

#

is that also laggy?

#

would removing that instead of animations work?

royal arrow
#

For Automate in particular, the config lets you change the update interval of automating. You can make it longer to see if that helps. iirc the default is set to 60, you could try 120 or 180

rotund shadow
#

i mean im on day 4 of year 1 spring, i dont even have anything automating yet

finite cosmos
#

Didn't do much for me at the start of the playthrough where I had no machines setup at all

royal arrow
#

Ok well if you'd like more assistance, I think we'll need your log. That'll provide more info

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

Not required

#

You can get the log while the game is open

rotund shadow
#

brueuh

#

note this log doesnt have the animations since i took that out to test if fps was fixed

royal arrow
# rotund shadow https://smapi.io/log/9da870cd384d49919eda95e6f37422f8

Oki nothing is standing out to me as the likely culprit of sudden lag. However, I do see a couple other things:

  • you have Tool Upgrade Delivery Service. Is that working fine for you? That mod usually has issues with Mail Framework Mod (MFM) so we recommend Mail Services Mod instead, which is the successor to Tool Upgrade Delivery.
  • the unofficial update you have to Loved Labels is not loading. If that's the latest version, you may be interested in Better Ranching, which includes Loved Labels features, and a couple others.
  • Content Patcher (CP) says 2 mods want to change the cellar: 5 Floors Cellar and Cleaner Cellar. You'll need to choose only 1.
  • CP says 2 mods want to change the greenhouse: Greater Greenhouse and Immersive Farm 2 Remastered. You'll need to choose only 1. SVE should have instructions on how to use a different greenhouse mod.
shy orbit
royal arrow
#

I thought it was 180 seconds! I'll have to change that 😂

rotund shadow
#

i guess its 1/60th of a second then?

shy orbit
#

yeah

rotund shadow
#

cellars fixed, gonna get mail services and better ranching

#

i definetly did not already have ranching SDVgoat

#

yup it seems the config changed "disable_if2r_greenhouse" to false

#

im gonna reenable animations and see if it lags, if it does ill put the new log here so you can see @royal arrow

#

and thanks for the help so far guys

royal arrow
#

I'm about to head out, but put your log in here regardless, someone else can jump in SDVpuffersmile

rotund shadow
#

indeed it was laggy again

supple venture
#

is there a mod that makes npcs greedy? (they like gifts that have a higher sell price)

rotund shadow
#

no judgement but why would anyone want that

supple venture
#

im just seeing if it exists

rotund shadow
#

did you check nexus?

#

thats usually where mods get made at first

supple venture
#

nexus only skims through the titles

#

i have no idea what they would call it

#

or am i wrong

rotund shadow
#

darn

dire fractal
neat plaza
#

reinstall sve

rotund shadow
dire fractal
#

didn't work

shy orbit
#

SpaceCore\assets because it's an empty Vortex folder (is the mod disabled in Vortex?). this seems to be the problem. reinstalling spacecore might fix it @dire fractal

dire fractal
gloomy meadow
#

hello guys, my smapi is full of mods, which makes the game take a while to open. I noticed watching the console that most of the loading time is with the custom musics... is there a way to disable or prevent the custom music from loading without breaking the game/mods?

#

so maybe the game loads faster

errant hornet
gloomy meadow
#

ooh, i'll try!

gloomy meadow
stable axle
#

i have prblm with mods wont open can someone help me?

native dragonBOT
#

@stable axle Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

modern mulch
#

Hello, is this the place I can ask for help? I definitely had a System.OutOfMemoryException (and have read the wiki guide), but there were a ton of other errors first. Is anyone able to help me with what else has gone wrong? I have a lot of mods active and am happy to reduce those, just not sure what the trouble makers are
This is my SMAPI log: https://smapi.io/log/39da93c975964bee9277d1746e4ebc04

#

I recently spent hours updating everything, removing some mods (adding new ones...) and had finally started a new game. This happened on day 7 after no problems before then

neat plaza
#

!oom

native dragonBOT
modern mulch
# neat plaza !oom

I saw that, but wondered what the other errors before that were caused by

elder owl
#

hey! just a quick question, i want to play stardew using smapi with my friend through steam. would we need to have the exact same mods? thank you in advance :)

native dragonBOT
neat plaza
elder owl
#

thank you sm :] @neat plaza

#

love ur pfp btw

modern mulch
gritty shuttle
#

Hi! I am super new to mods, so please forgive my dumb. Can I use the SVE on mobile? I downloaded everything (farm manager, spacecore, etc), opened up the game and got a lot of errors. Looking back thru, a lot of the mods say I need SMAPI 3.12+, but the only one I can find for mobile is 3.9. All the help I can find is from 2 years ago and I'm not sure if it still works?

dire fractal
#

Just wait until 1.5 mobile released.

pearl quest
#

hi, i had a small question

#

i'm installing the SMAPI to be able to use mods

#

in the window where it asks me where to add / remove SMAPI, it in the game files right? it may seem stupid but i saw in the tutorial to dont mess with game files

devout pumiceBOT
#

[#5464] "To run SV with mods on mobile:

Download the latest version of Zane York Smapi Installer.
Download Stardew Valley 1.4.5.151 (with OBB too, if you haven't purchased the game)
Enter in Smapi Installer and click in the "Install" button. Wait to complete 100/100. Once complete, the installer will prompt you to install the the Smapi Stardew Valley, do it.
Run Smapi Stardew Valley
Mods folder will be created inside the Stardew Valley folder.
Download the mods you want and ALL requirements (download versions of mods that were uploaded before December 21st, 2020). Some mods with exception work on mobile, even being released in 2021.
Unzip these mods into the Mods folder inside Stardew Valley folder.
Run Smapi Stardew Valley again and done, be happy." - @runic cobalt (16 Jun 2021 @ 04:54:41 PM UTC)

neat plaza
#

you use sve version 1.11.6 from moddrop

gritty shuttle
#

@neat plaza thank you!

polar glen
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

does anyone know what mod the kids furniture is from ? or where that cat rexture is from ?

gloomy meadow
dire fractal
#

thank you !!!

flat oasis
#

Hello, is there any console commands to level up the LuckSkill mod or making it to level 1000?im just kinda interested

hard cave
#

Hi friends, anyone able to help me figure out why my game keeps crashing? 😦

little swift
#

is there a troubleshooting guide for if smapi isn't working? i have the latest downloaded on my pc, but ive only used mac before, and the black smapi page doesn't pop up and none of the mods are working on the pc. thanks!!

chrome cosmos
little swift
#

let me try that and see!

pearl quest
neat plaza
#

yes it's the game files

worthy prawn
#

Hey dear people of stardew
There was a new expansion mod in beta that is very big and adds a lot of crops and items overall
I cant remember its name can someone help?
I think it had "tree" in its name too

little swift
#

❤️

ripe mural
snow wraith
#

sve doesn't change his look, but seasonal villager outfits does
don't remember what you needed to erase exactly, it was on SVOutfits' discussion page but since the mod is hidden so are the posts

young osprey
#

One of the mods I'm using is making some of the objects in the game invisible

#

I got something from ||ginger island|| and it doesn't show up properly in the game

neat plaza
#

does it have a name/description?

young osprey
#

Yeah it's the dwarf dagger and dragon tooth cutlass

lethal mantle
#

you need cabins for everyone

#

yes i believe so

arctic flint
#

What do i put into the launch options in steam? i cant find it on the wiki(nevermind i found it)

arctic flint
#

So ive put the lauch code into the steam launch options but it doesnt have an okay button and if i lauch stardew my mods are not working

neat plaza
arctic flint
#

oh no i didnt

#

i fixed it thank you!

upper ember
#

When you install Smapi, it gives the thing that you're supposed to post in Steam there. It's different than what's listed on the Wiki, so I recommend just copying Smapi's line directly for it

naive ivy
#

@red hollow !gettingstarted

#

oop

#

!gettingstarted

native dragonBOT
naive ivy
#

heres how u can download mods:)

red hollow
#

Ahh thanks so much!

naive ivy
#

np:)

red hollow
#

I think I'm gonna go with the forest farm en see if I can use that mod to make the grassy areas into normal soil

naive ivy
#

@vital saddle hi i really like ur mods... if you mind, can you send a modlist? its ok not to its just prettyyyy

naive ivy
#

also check this

#

!modrec

#

!modrecs

native dragonBOT
naive ivy
#

mods recommended by pathoschild:)

#

youll see the mods there... and maybe some other useful mods too

naive ivy
#

ty!!!!

jade horizon
#

hello

#

anyone using ui info suite mod?

#

why i still got the hand that indicate pet/animals need a pet, even tho i disabled it?

sterile egret
#

Hey is there a mod that makes the pepper dinos less laggy?

red hollow
fleet marsh
#

does anybody know of a mod that tweaks the time for casks, preserves jars, and other things?

chrome cosmos
rustic skiff
#

is there a mod or anything that i can do to make my animals have instant 5 hearts

dire fractal
#

does anyone know of a mod that adds walls to houses