#archived-modded-support
1 messages · Page 765 of 1
Luckily I managed to fix up the .json after comparing it to another to see how it should look
adds npcs, locations, storylines, quests, honestly a bunch of stuff-- worth reading the whole page
@brisk timber Mine doesn't even show the island
hhhhhh if i wasnt already romancing the wizard....
u still talking to me?
mine doesn't either, but it occasionally throws a breaking error in smapi
Yeah
I tried resetting, but it still didnt fix the issue :( @lapis void
...And of course the Anthro Farmer mod is barefoot. idk why, but I'm like the only person on the internet that likes to have shoes on anthros.
Yeah usually its SDV/SV and then SDVE/SVE 😄
either one of those acronyms for the vanilla game and the mod
I gotta use my brain a bit more 😄

You and I both, my friend 😅
Honestly SVE ruined me because I know always write SVD when reffering to base game
as you can tell from my nickname
shame on me, honestly
i have to conciously make an effort to remember the D goes before the V now HJSKDHFDS
!log @spark fulcrum can you get a new log please?
@spark fulcrum Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
star valley dew
Do any of you guys use/like this mod https://www.nexusmods.com/stardewvalley/mods/7411
Time to launc my game and Hope it doesn't crash
I somethings get a minor dyslexic brain fart whenever I see SDV and think about the old 90s TV show “Seaquest DSV” 😅
starvew dalley
"in the early 21st century" people from 20+ years ago must be really disappointed with where we are

LOL
So, uh.
Do you have any more suggestions @lapis void? The reset didnt work :(
Am I screwed or will the walls fix themselves after I sleep?
Never seen that before. Then again, I haven’t played long enough to actually upgrade my farmhouse 😅
I had my house fully upgraded, then decided to start using SGFv2 again.
try without yellog's furniture to make sure it's really that. if it definitely is, report the bug to the author
@gleaming kestrel I had a similar problem. There are two versions of one of the floor mods, one for CP and one for CWF. Make sure you have both
That was in regard to this message btw
I wanna use music mods so bad...
But they make my game lag like crazy
Atleast they did that last year
Which in particular?
tell me how it works for u with the change you made
Got it, let me go dig, lol
Yup, just uninstalled Yellog's furniture and the bed reappeared. I'll report this to the author. Thanks for all the help anyways!
There used to be one from miss coriel(sorry for butchering name) last year iirc
I've forgotten just loved it alot haha
Got 5 frames a second or some crap tho
@robust bison there is source code if you go through the smapi compatibility list and toggle advanced info. I can't find a license so I can't post an unofficial unless I get a hold of the author, but it seems to work fine after a recompile
That’s kind of odd because before I wiped my mods folder the other day I was running 800+ mods with the Custom Music mod and had zero lag issues 🤔
I have custom music mod installed
I had installed a music pack that added alot of music
wiki is updated with the new adopt and skin beta, hopefully compat page will catch up soon!
Taking forever to open 😭
It works, I renamed my farmer to what he was in my 1.4 save and changed him to my fox OC with that name.
If it makes any difference, I think they work clunky with SVE. I had them and it wouldn't play her music. Just vanilla and i didnt have the patch to play vanilla music
Just wish I could put shoes on the sprite
Takes 20 mins for me haha
From a year ago though? I’d say give it another shot now. Maybe the lag issue fixed itself and I just never experienced it before?
Hmm for me it was lag issue back in the day
Definitely I will
Since we're on the subject of music
Moonlight jelly event song is so nice can I find that on jukebox?
so u did it mid-game ?
Is there any fix for custom music not playing on the jukebox?
Yeah just saying I can't really use them now and it's not because of lag. There is even a post on one of her pages saying they don't play well with SVE and she wasn't sure why. If a fix has been found I'm unaware of it
Ohh thanks alot for the heads-up :)
Imagine some light piano Lofi or kingdom hearts music
how does the mediavel mod work?
Damn...looks like it tried to fix itself and then hit a snag 😕
I mean how do I activate it
I can lay down two separate pieces of flooring, but they don't match up
Installing it to your mods folder just like any other mod should do the trick
Mediavel Building by Gwen
also watch out she is watching
I did
@rain lava 
NOOOO
so uh
oh God what is her profile pic haha
why isn't this working
this is her monster
I can't believe that disney made such horror animation
people please help
why isn't the mediavel mods working
you're still missing mods
do you have content patcher?
@lapis void wich ones
the top of your log tells you
spacecore, expanded preconditions utility, TMXL, farm type manager. those are all listed under the requirements for SVE
oh so only these?
Not sure what that is
Content Patcher (https://www.nexusmods.com/stardewvalley/mods/1915) is a mod which loads content packs to change the game's images and data without replacing XNB files. If you want to make mods using Content Patcher, start at https://stardewvalleywiki.com/Modding:Content_Patcher.
oh thank yo uso much kind rin
I think my autmate is stuck
it endlessley collects coffee from my coffe machine
if you want to use one of the farm maps for SVE you need to download those separately under optional files on the SVE page. there are two, grandpa's farm and IF2R, you should choose only one
I am not mad but also weirded
do you have CJB cheats menu? is the setting for instant machine processing on for the coffee machine?
if not that may be a bug
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I have the mod, yes, but not on the coffee
I have it on geode crusher, mayo and cheese machines tho
GUESS WHO'S RESTARTING
AGAIN
...But it's okay because I accidentally made an amazing character???
@lapis void wdym by farm maps
the character will be liquid and fall
You sound like me lol
@lapis void do u mean like if i want to change my main farm? the one where i put crops and stuff?
Ok, gwen is added to my list of people who are watching over us
NICK KROLL & JASON MANTZOUKAS
I'm fighting the urge to start over with CCCB but I'm using LoC and I don't want to jinx it causing issues
anyone here play with isla npc
next to HIM
I do
in her introduction event, you have to follow her but i cant find her anywhere
it had been more then 9 am so time ran out i think now i cant find her anywhere
you can dm me where to go if you want
since it may be spoilers
Beach
Oh....I dunno then
Might have to be spring or something
Check the mod page. Might say in the comments
but i triggered her event in fall
Oh....then I really have no clue
this...is neat
was away for a sec. Did you make it work?
yes good
i use your mods too gwen they are soo good ! :)
join the sect
why is my rarecrow a cauliflower...
It changes the rarecrows into stuff that looks more farm-like!
well, not that scarecrows aren't farm like
yes, snow rrin helped me ^^
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I don't understand tho how can cauliflower scare crows
wait until you see the rest, I honestly love them AHAH
there's like a bell and a cat and a table
the island obelisk looks like an abandond church lmao
Because why not xD <- half of my mods live by that idea
I already love it AHHAHA
You gotta
✨ Suspend your disbelief ✨
Well, I ain't complaining, Can't wait to see what corpse look like uwu
@pastel arch sorry if I'm pinging the wrong person but are you the Wind Effects author? I found the source and managed to recompile Wind Effects (seems to be working well) but I can't find a license to see if I'm allowed to post an unofficial update
i need help i got a few errors @broken frost can you or anyone help me? https://smapi.io/log/3db23c84ca59473ca2de4d18c4a54576
this is absolutly beautiful
Honestly I live for Gwen's Medieval Stuff
what corpse? 
who doesnt?
@rain lava I LIVE FOR YOUR MEDIEVAL STUFF
You don't know?
one of the first mods i got was hers
truly, absolutely terrifying
The Corpses in Lewis's Fridge 😄
I die for them xD rip my free time
Weird...did someone ping me just now? 

Why else do you think he hides how he became a mayor
- Seems the SVE Furry compatibility folder is empty.
SPRINKLER
https://www.nexusmods.com/stardewvalley/mods/5074 @dire fractal Try using this
My biggest enemy.. sprinklers D:<
Noooo...my Sophia 💔
Them stony sprinklers 
are they drums?
slime beds for little slimes 
...You do realize you don't have to use the mod if you don't want to, right? 
@lapis void so it finally loaded. Didn’t crash when opening the game. Just taking a while
that worked! Thanks!
Hey @brisk timber did you every fingure out the blue Angel
yeah, Kyrinia posted the fix, lemme pull it up
i need that one plz and ty
Blue angel? As in the Blue Angel Ice Cream?
yes peter
find this in Artisan Valley's Machine folder producerrules.json
and change Blue Angel to Blue Angel Ice Cream
it is not working it still gives me an error https://smapi.io/log/96adc66d2ed54b4fa684946b7035d01e
...How are you putting the mods in the Mod folder?
yes, where you put crops and where your house is
just unzipping them and placing them into the mod folder
@lapis void so the grandpa thingy mod is to expand it?
yes
ok thanks
I'm just asking because it seems like you're putting the mod folders in a sub-folder of a folder named after the .zip
Is that hte case for Pistachio Ice Cream too?
Sometimes I feel like I need a mod for my mods for my mods.
I dunno if I have a warning for pistachio
Inception
I think you may be missing a different optional mod
this may sound silly Aristianal Soda Maker or ppj and more
Hrm...try taking the mod folders out of the unzipped folders
How does someone pronounce grandpa in French?
Stardew Valley\Mods\[PPJA] Artisan Valley\[PFM] Artisan Valley\producerrules.json
Is there an easy way to see what mods are using what keyboard shortcuts? I already know that I currently have an F2 conflict and need to change one of them, but I want to know if I have any other conflicts or at least have a quick and easy way to verify what mods are using what.
"ProducerName": "Ice Cream Machine",
"InputIdentifier": "258",
"InputStack": 1,
"FuelIdentifier": "-6",
"FuelStack": 1,
"AdditionalFuel":
{
"Mint": 1,
},
"MinutesUntilReady": 240,
"OutputIdentifier": "Blue Angel",
"Sounds": ["Ship"],
},``` Artisan Valley ProducerRules.json
I'm starting to write down which uses what, but when you have a lot of mods, it's easy to miss things
@muted pagoda helped me solve this issue
did that and about to run game now
Also, I think the compatibility mod is outdated, as it uses [SVE] folders for new NPCs, which SVE hasn't used in a while
So just use the Furry patch
The furry mod in general is basically abandoned.
Even the person who picked it up sometime last year appears to have forgotten about it.
Actually, no
just reported it on the nexus page so hopefully it'll be taken care of
There's new versions of the Anthro Characters and Farmer mod on nexus rn
@broken frost still getting errors saying the folders are empty
Turns the player character into a furry! Best used with Anthro Characters Continued. Supports Stardew Valley 1.5. Usable only with Content Patcher at this time. Has no other mod dependencies.
@wary plaza that the one folder i don't have
i see all the soda and syrup @wary plaza
how did u do it? my code isnt picking up with the folders
Looks like they actually fixed the tail issue with the foxes finally.
...Okay, quick question.
#archived-modded-support message you don't have this folder?
No Blue Angel Ice Cream in the ..Valley\Mods\[JA] Artisan Valley Machine Goods folder?
Any idea why cozy fireplaces would suddenly not be working?
it's not in the objects, it's the producerrules themselves
oh unless you're actually missing the mod that adds it
i wonder if missing that mod than
isis, you have that mod
upd8 on things, adopt n skin finally let me adopt a doggo 
i have Ja Arisitanal Soda Makers PPJA And More
it's not in one of the soda maker mod folders. it's PPJA Artisan Valley
Anyway to help reduce load times? Or just reducing mods in general?
(also i saw gwen is here?! THANK YOU FOR MY LIFE I LOVE YOUR TEXTURES)
Greetings, can anyone here help me with getting a mod to run? I've already tried uninstalling and installing the game again and I keep getting the same error message over and over again.
!log
@eternal plover Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
how did u instill the mods and what did u do with them?
It's hard to describe it since I unzip the mods directly to the Mods folder and not to a folder named after the zip
But I'll try my best
What's not important to you? Dump those. Also, if you go into certain rabbit holes (ie PPJA/crop mods) that will make your mod count bloat really fast
i think that one one missing than
maybe dm me so we can talk a bit easier?
may take a hot min to fix this issue XD
oh nvm i found it
Ppja?
It's a big suite of crop mods. Peter is helping someone else, but that mod he just linked is one of them. They generally need a bunch of them to all go together.
!ppja
Project Populate Json Assets (https://www.nexusmods.com/stardewvalley/mods/1935) is a collection of content packs for Json Assets that add new crops, flowers, trees, and recipes. (Also see https://mouseypounds.github.io/ppja-ref/ for a collection of references for PPJA and associated packs.)
i found it the folder thanks guys, i had tell my dog be quiet
so i just replace the one i have in my note pad
@lapis void https://smapi.io/log/57596bb463504101ba46bd3234720435 That should be the log if I've done everything correctly.
Yeah I’m going to try to not get sucked into downloading all the add-on ppja packs this time around
Visual mods can generally add a lot of bloat too, but if that's important to you, it'll be worth it.
I really don’t know how I ended up with SMAPI loading 842 mods in the first place
well i only started with few mods than i end up 107 mods
200-something were mods and the other 600+ were all content packs
oh that's weird, do you have the latest version of CJB cheats?
@limpid cradle you have 842 i thougth i was bad with mods you got me beat
I deleted everything the other day and started over
oh wow, i bet that was something
Literally took my laptop like a good 5 minutes to delete everything in the mods folder 😅
Does it count as multiple mods according to SMAPI if you have things like Winter Crops, and then Winter Crops has the JA, MFM, and PFM individual parts in there? If so, that would make that 1 mod look like 3, for example, and of course not counting whatever the dependencies for Winter Crops are. (Winter Crops is on my mind since I'm updating manifests to stop being told things need to be updated!)
The delete window was stuck on 99% while my laptop’s fan kicked into what sounded like overdrive
Yeah, I have downloaded the latest version of CBJ Cheats. Tested it again by downloading the latest version and installing it but I am still getting the same error message.
so i'm in PFM and the mainfest
i had 130 last night and somehow i have 148 now
though i think i might remove a couple. I think faster paths broke secretariat
don't change the manifest, you need to change a different file. you need to change producerrules.json
lol
the weird thing is that the file capitalization DOES match on the files on nexus
Yeah I actually linked you the file you need to change: #archived-modded-support message

simon, can you open up the manifest.json file and copy what it says into http://smapi.io/json, and screenshot the inside of the CJB cheats folder?
Will do. Gimme a couple minutes
it should be simple enough to make the capitalization match, i don't understand why it isn't matching in the first place
manifest.json file inside the CBJ folder?
yup
you can open it in any text editor, notepad is fine--i just want to see what it says the EntryDLL is
I think the most annoying thing about PPJA and all these crop mods from a gameplay standpoint is it is adding tons of stuff to gifting lists. When I open up Lookup Anything to confirm someone's likes, there's a small lag and my computer's fans suddenly start spinning up temporarily.
These lists are too long now
yeah, i think pathos was unaware of that until yesterday when we told him LMAO
he's looking into adding an option to remove the ones you don't have on you
I'm in the Prducer Rules
huh. something about either your computer's language or your computer itself must be getting rid of the capitalization. your computer's language is german?
Yep, it's in German
Isn’t there like a context-sensitive gift mod that fixes the “too long” list of gifts issue?
That would be nice. I generally have SOMETHING sitting in my inventory or chests I can give to people. I don't need all of the grayed out stuff causing lag.
Where mousing over an npc with an item will tell you whether said item is loved/liked/neutral/disliked/hated?
@tired brook see above--any idea why either the language being set to german or something about the OS would make the EntryDLL un-capitalize itself? log: https://smapi.io/log/57596bb463504101ba46bd3234720435
in the meantime, simon, you can change the value in the manifest to make it load
i love context sensitive gifts its so good
hang on, let me do that real fast and you can paste the new manifest in
also it lets you know if youve gifted them that day and if youve gifted them 2 times this week already
@glacial grove and pete i found there that spot is naked for the blue angel
https://www.nexusmods.com/stardewvalley/mods/1731 does anyone know of an unofficial update for this mod? or if it will still work
https://smapi.io/json/none/7d031731411a4da19650e2bb753b3988 try this one and see if it loads then
it works fine
!compat
@willow herald See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)
it wouldn't be there, it's CP
I think there’s an unofficial link on that compat page
however i think the forum thread has it
There definitely is. I forget what it's called. But I like Lookup Anything because I don't have to have the item on me. It can look in my chests to tell me that I have an item in there that Gus (for example) would like and I just have to go get it.
The mod you're talking about you need the item on hand I believe
@eternal plover I haven't seen that issue before, and SMAPI itself doesn't rename any files. Are you installing the mod yourself (by unzipping it into the Mods folder), or using a mod manager?
Yeah I like to use Lookup Anything together with UI Info Suite
no link its not even on the sampi side
Still does not load CBJ Cheats Menu, but it gives me an error message that its DLL 'cbjcheatsmenu.dll' does not exist
i found the where i need put the new info in
It should work then because I’m pretty sure that mod was part of my old 842 mod list
I am installing the mods myself by unzipping it into the mods folder
im like 80% certain the version on nexus works as-is
considering im using it
use the CP version
hmmm.... maybe im not
oops did i misspell it or something? let me see
its possible i downloaded it from the long hard to navigate thread of unofficial updates but i dont think so?
...nope, i didn't, wtf
@limpid cradle i found what was missing to the ice cream part for the blue angel, i wonder what cause it to disappers like that
wrong peter
it says i downloaded the CP verison on the 9th but i checked the manifest and it says its version 1.0.1 and the nexus page says its 1.3 so thats something
peter was typing and brain broke for a sec lol
I found the error
yeah, isis, you pinged the wrong snow earlier haha
lol I was right about to say “Sure except I deleted all of my mods, remember?” 😆
try finding the right Cat lmao
It was on my end, somehow re-named the dll to cbj instead of cjb
i was saying it weird how something disappers from a mod
What do you mean disappeared?
oh, when you were editing the manifest?
It was probably just an unintentional misspell that the mod author forgot to include the “Ice Cream” at the end of “Blue Angel”
It’s really no different than an old version number in a manifest.json, lol
so i was looking at the producer rules wherer the blue angel ice cream there wasn't anything there to make the ice cream
Mod authors are humans too 😊
I tried the solution by re-naming the dll at first to CJBCheatsMenu but ended up typing "cbj" instead of cjb" after re-naming it again to all lower case
Wait what?

Anyone know if the animal husbandry mod is multiplayer compatible?
in my producer rule thanks you all i can make blue angel ice cream 😄
ahh, gotcha
i guess see if you have trouble using other mods? it may be something about your computer's language or maybe a program you have that's automatically changing the case of DLLs
ok i got one part good but the other part that change the town ppl into furries doesnt work https://smapi.io/log/1000e4c1d494438e9c2ee01357a696b5
@brisk timber I am; unfortunately after a recompile it doesn't work. It doesn't throw any errors, but the wind doesn't blow properly. I'm not sure what the root cause is - but please don't post an unofficial update that's just a recompile 😄
Yeah, gonna install some mods my friend gave me to test it out. Will come back again if I run into any problems 😄
Thanks a lot though!
Trying to use mods on my phone can anyone help?
!androidsmapi
Both Android SMAPI ports are currently broken. ZaneYork is aware of the issue. There is no ETA for a fix. A large portion of the graphics code got abruptly changed which caused the port to break.
ZaneYork does accept pull requests if you are able to submit a fix. You can also check the repo for updates for when a new version is released. https://github.com/ZaneYork/SMAPI-Android-Installer
tldr: you can't, unless you have an older version of the game and no auto-updates
Damn thanks
i'm trying fix the blue angel ica cream , follow the step as you all gave me , but did i do something wrong it didn't work
...If I had any artistic talent at all, I'd make an A&S skin to turn the horse into a hala.
my mini fridge has disappeared but still shows up in chests anywhere 
halla*
!log
@gentle glen Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
https://smapi.io/log/d924d5d74fd142da87989dedd4f8b871 here is my log for you take a look at
I wish I was a robot, so I could be able to meet everyone's expectations and have all the answers without ticking people off because I'm getting frustrated and stressed out trying to do what they tell me to 
I'm having to alternate between trying to help someone install a mod and doing my usual chores around the house, and the former ends with unresolvable mod conflicts x_x
can you post your full ProducerRules.json to http://smapi.io/json and share the link here?
i never had to this how do that that
this content patcher us broken and not sure how to fix it https://smapi.io/json/content-patcher/21e60be8779f48cda54ca6192de5f182
how do u update mods
you haven't actually changed the name that you needed to change. replace it with this file and it will work https://smapi.io/json/none/01c1fb886844476da259cf08b86078e4
My game is up to date on Gog?
what the..... that's a mess, it looks like it was made by someone who has no idea how to use content patcher 
is it literally just unpacked versions of old mod files?
just download them and unzip as normal. with some of them you need to remove the old file first
hey it is from the furry mod i was told to copy and place it here for help
oh yeah i didn't think it was your code, don't worry--i'm just commenting that it looks like a nightmare to fix
it looks like someone tried to take a really old xnb mod and just kind of unpacked it and loaded everything
{
"ProducerName": "Ice Cream Machine",
"InputIdentifier": "258",
"InputStack": 1,
"FuelIdentifier": "-6",
"FuelStack": 1,
"AdditionalFuel":
{
"Mint": 1,
},
"MinutesUntilReady": 240,
"OutputIdentifier": "Blue Angel Ice Cream",
"Sounds": ["Ship"],
}, does this look before i save it
@lapis void Everything works fine now, all I have to do is change the capitalization whenever I install a new mod. Thanks a ton for helping me out!
"ProducerName": "Ice Cream Machine",
"InputIdentifier": "258",
"InputStack": 1,
"FuelIdentifier": "-6",
"FuelStack": 1,
"AdditionalFuel":
{
"Mint": 1,
},
"MinutesUntilReady": 240,
"OutputIdentifier": "Blue Angel",
"Sounds": ["Ship"],
},``` Artisan Valley ProducerRules.json
If it looks like this, then yeah you should be okay
obviously with the Blue Angel just saying Blue Angel Ice Cream instead
i copy what is giving me ealrie but and save it, but it didn't work for me that snow was help i wasn't for sure it i did something wrong...
yikes, so it is every mod you install? i have no clue what could be making your dll names un-capitalize like that
Yep, every mod I install lol. But it's no big deal tbh, just takes a couple mins depending on the amount of mods I have downloaded 😄
What program are you using to extract and install the mods?
How do I install mods?
I just had it working. I can send what I have if you'd like?
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
thx
I am using 7zip to extract
Sure! Feel free to DM me
Yeah I’m just as mind boggled why the case is changing to all lowercase, lol
My friend I am playing with is using winrar and in her case it does not change anything to lowercase lol
Her system is in German as well
Hmm...change the settings for 7zip and see if something is checked that shouldn’t be?
I use 7zip as well except my laptop is US-English format
The weird thing is, that I don't even extract the folder. All I do is open it and move the "unzipped" folder to mods
that's what i do too
Same, lol
if you go into the zip, is the case changed in the DLL while it's in there?
Does it appear all lowercase while in 7zip then?
@lapis void at the outputidentififer is ice cream since it already blue angel
I downloaded a mod idk what to do next
Blue Angel Ice Cream
!gettingstarted
I’ve never used mods before
@turbid jacinth If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
i have that there in line
like, here's the inside of the zipped folder for the build of custom npc exclusions esca just posted
This looks like a lotta work
it's really not, once you get SMAPI installed it's just drag and drop
wtf even the folder name got lowercased
@lapis void thank you taking a look at my small boo
Ehh this shit confusing ima just play vanilla
Enjoy it!
trying to find out why my furry mod isnt working now... my game will not load from the start loading screen https://smapi.io/log/fa97297bcc4c4b61b989cd6889dc8651
okay so idk whats going on but the inside of my house is acting super glitchy after i used the statue in the sewer to change professions
im gliding across the floor instead of walking, its lagging, and i cant access my fridge or cook
heres my log, all my mods are up to date (including the ones that say they need to be updated)
please @ me if youre trying to help, i keep the server muted bc its so active
anyone know exactly how the skill prestige mod option "use prestige points experience multiplier" works
you have recipes overlapping somewhere
@glad hinge basically, when you prestige a skill, you get one point that will give you 10% bonus exp, unless you spend it to lock in a profession
im confused though bc everything was totally fine until i changed professions
i was cooking just fine and i didnt add/remove any mods between
theyre all up to date, its manifest errors
huh
yeah I wish the error would give me some more detailed info, but you may have to double check any of the crop/recipe mods you have that haven't been updated to 1.5 (not just the ones smapi says have updates)
if I had to guess, one of them has a recipe for something that was added in 1.5
but that's just a guess
im just confused bc ive been playing 1.5 perfectly fine until this, and i havent added any recipe mods
also does anyone know how long it takes for ||the iridium meteorites|| to respawn on SDVE's Immersive Farm 2
what profession did you change to/from?
i changed my fishing from fisher/pirate, but i ended up just selecting the same thing again bc the others didnt appeal to what i was doing as much as i thought they would
so you went to pirate and then back to fisher?
pirate is one of the promotions from fisher
can you tell I never get to endgame lol
so my level 5 was/is fisher, and level 10 was/is pirate
but you did swap to something different for a minute before swapping back?
maybe CA just never expected anyone to do that and didn't test it lol
I'm guessing you didn't save then, right?
i finished out a day before i closed, so it autosaved
you should still have smapi's backup unless you kept going
the issue is only in my house too ugh
lets hope this hasnt tanked my save
the profession changing happens over night, and i played a full day after that
so profession change -> sleep -> full day with bug -> sleep -> exit?
yeah
!saves
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
I dunno if smapi goes back more than a day or not
So just to clarify. Does CF work partially, or not at all?
not at all
yeah whatever functionality does still work in it is going to be buggy and eventually cause problems
Okay
CF refuses to load as of most recent SMAPI
ah, good
okay it looks like smapi doesnt go back more than a day
This is a question about the Automate mod. is there a way to disable what I've underlined in red?
you can try to edit your save with the 1.4 editor (I've used it for really basic things in 1.5), but I don't know what you'd be looking for
maybe manually edit your professions to something else, see if it works, and edit them back
I don't believe so, there was a conversation recently about that somewhere
its worth a shot i guess
thanks, so no. only option is to either have it semi auto as we do now, or have way to many machines
like i really dont need/want to have 1 machine making cheese per cow etc
You wouldn't need to do that...
someone here may have more clever solutions, but my automation is mostly limited to furnaces lol
fury? mind telling me hwat u meen?
Oh I see the problem now, if the machine is occuipied it falls to the next priority
Rather than have a queue
tbh this would all be fixed if i found a mod that let me enter filters onto the mini shipping bin
exactly fury
You'd need a way to process before it gets inserted into the Shipping Bin
yeah, i struggle with that in my setup too unfortunately
I used to use Delivery Service to separate out automated jobs, but I don't think that's updated
Does Automate auto-ship, btw?
it does if you enable automation on the mini-bin/bin
well yes and no @unreal stratus
So you can only automate shipping in end-game?
is curseforge a acceptable way of usin mods?
Actually Delivery Service shows up as compatible on smapi.io/mods so it might be, or it's untested. That can accomplish what you're looking for
You can have a chest gather all the production (separate from the shipping bin) and then move at the end of the day to avoid it getting "shipped" too soon
I could swear there was a mod that let you put things in the community center bundles without actually having to go there and open them up. However, I can't find it anymore. Any help?
nexus is the best place, curseforge doesn't really work for SDV
@worthy moth you are right. that could work
question 1, would it only work if you go the junimo route?
question 2, would that meen selling would be delayed by 1 day?
I haven't brought this mod or Automate into the new game I started for SDV 1.5 yet so I don't recall how it works exactly
I try to play without too much mod help through the end of year 3 at least
yeah i'm not sure if delivery service is working in 1.5
Looks like the mod author hasn't been active here in two years...
I've never hooked up automate to the shipping bin and always just manually move all my stuff to the bin (well, using chests anywhere to access them). If you made that a habit before going to sleep theree'd be no delay
With Mini-Shipping it's possible now, but due to the race condition can lead to unwanted effects
@pliant swallow thats what we are doing, but we were just wondering if there was a way (we as in me and my friend, as we are playing co-op)
I don't even think we can recompile Delivery Service to 1.5 since it's unlicensed code
Or rather, you can do it on your own, but no one is allowed to distribute it
Is this from a mod or base game?
That's vanilla
that's vanilla
Ty
same braincell haha
@brisk timber no dice, didnt work
well ima go have nightmares about all the milk and fruit we lost due to not realising that it just dumped the rest of the fruit when the preserving bins got full
;-;
damn. I don't really know then. it really could be an untested edge case, but someone would have to do a little more testing with it
https://smapi.io/log/f61ceea2e91c4a32aa392c2fbd7a60af can someone help me get my furry mod working and my event repeater is also giving me an error
🤔 I didn't know you could smell recipes, lmao.
He dripped some Hashbrowns extract on it so you would buy that.
Essence of hashbrowns lol
does anyone know which folder i should be looking at to fix the sve npc portraits on the map? they have half their face cut off :(
me an idiot, not providing a ss, one sec
sophia/gunther have their bottom half cut off for some reason
hey all, can you take a look at my log? I started a new game and noticed all these errors that all seem to say the same thing: https://smapi.io/log/df9f7d8455d540209900cc477ff90480
Anybody know what this Love of Cooking error means? https://smapi.io/log/2c32dea8474249659c912687f4953b90
aha, i know exactly what those are from! go into the config file for Better Artisan Goods (cometkins' item resprite mod, not Better Artisan Good Icons) and turn off the lucky clover from that mod
That happened the exact same second as the JA error so it looks related
if you still want to keep the clover, you can go into the content.json, find where it edits ObjectInformation to make the rabbit's foot a clover, and change the first field in that line with all the slashes to say Rabbit's Foot
You probably need the unofficial JA fix on space's server
Okay trying that
thanks! I actually just updated this mod the other day which claims a fix for this, but maybe not
it must have gotten eaten by nexus 😔
Also something is causing my chests to be like...double in size o.O
Not the worst thing...but...uhhh....I didn't ask for that o.o
expanded storage?
That doesn't do anything on it's own though does it?
the latest update has an option in the config to double chest sizes and it's on by default
Oh....I don't think I see one in the json. I just checked it
even when it's disabled you'll have twice the UI space, but it won't be usable
I think fury is going to add the little greyed out effect at some point
I'm going to make the menu scale up only if chests have extra capacity
even better
Right now it scales all chest menus regardless of their capacity, but I want it to support from 3-6 rows
I haven't tried, but does the current version support less than 36? like if I define the capacity as 12 will it actually hold to 12?
You just like making things difficult don't you lol
well a chest costs 200 wood in my setup, I thought about making smaller containers with less space in them as a filler
sorry to cut in your conversation
otherwise I have to spend the first two days cutting wood just to do anything else
has SMAPI always been from an "unidentified developer" on mac?
that's a new one
Based on the bright green outline of that error message, your antivirus might be being paranoid and blocking SMAPI from starting?
it could be possible, earlier I was able to get it to run, but it could only load in 2 mods from SMAPI,had the bright green outline and there was a constant looping error that was worrying
then I did try to uninstall and reinstall game files which triggered this
yeah that sounds exactly like "your antivirus is doing stuff"
lmao,I'll look into it,thanks man
overly paranoid stuff
yea cause it wouldn't make sense how uninstalling and reinstalling would make me lose 1-2 files
anyways I'll try things out and see how it goes
having to eat a clown loach for Love of Cooking's stamina upgrades is hearbreaking
I missed this message earlier, but I'll try using this
check the nexus. that version got uploaded officially this morning
hiyas 🙂
huh, i just checked the latest on nexus and it does indeed seem to be fixed, but that's the exact bug that was happening with that mod before
o
yosh.. I need to start me updates for the day
OH WAIT A SECOND @grave mortar.... rabbit floof
Also, I keep getting this error - Animal Husbandry Mod 2.5.0-beta2 because it needs newer versions of some mods: PyTK (needs 1.21.0 or later) but I downloaded a file off Space's server that had both the newest Spacecore Pytk in it. Was that not the most recent Pytk?
you have the compatibility updates for pytk that space did. the new AH uses the old pytk and I think it avoids those problems altogether
is animal husbandry good? I keep looking at it and never getting it
Might be better to chat about it there
Mmmk I'll ask over there.
the version from space's server uses an old pytk build because it wasn't updated on github
The unofficial builds are working (anecdotally from some users), but they're mostly for space's purpose to test out the fix
{
"Action": "EditData",
"Target": "Data/ObjectInformation",
"Fields": {
"446": {
"0": "Rabbit Floof",
"4": "Rabbit Floof",
"5": "A very soft floof from a very happy bunny."
}
}
},``` yup, it's rabbit floof
i hope this is the right place to ask!
but i've noticed on some mods, people have grass all over their farm. not the type from the grass starter, but the flat version that you need in the overworld (ex: https://staticdelivery.nexusmods.com/mods/1303/images/5409/5409-1583133467-1808452152.png)
what mod is being used to make this possible, would anyone here happen to know?
.. do I want lace cobblestone.. that is my dilemma
a lot of farm maps have grass like that and many make it tillable
if the mod you use doesn't make it tillable, you can use crops anytime anywhere to plant on grass
https://www.nexusmods.com/stardewvalley/mods/5434 something like this Elliott?
I saw that one but said no. I'm not for the frilly designs. SGFv2 was pushing it for me but I want all the things it has to offer lol
yeah... I'm not sure I want it.. I want something that changes the cobblestone but.. not.. that
no quite, i was referring to the non-grass stater grass. like the tile-able one on the ground
@dire fractal Shouldn't be. I literally just downloaded PyTK
LOL but I love my floof!! but thank you again
oh! um.. yeah I think you'd have to dl a farm that had those textures on it
sorry if this is ignorant to ask, is this a custom farm map then?
i made a report to daisy just now! do you play in english?
i do!
ahhh, okay. that confirms it
yeah, it'd be a custom map
for some reason i wasnt logged in...
I use flower valley mod.. but I don't think it changes the tillable land
thank you for clarifying!
okay, you should be able to fix it by just deleting the part in the content.json where it says "0": "Rabbit Floof",
if you guys have any reccs on a good custom map, i'm all ears
https://www.nexusmods.com/stardewvalley/users/61079406?tab=user+files look at her maps.. one of my faves
great, thank you!
... I literally went to nexus, found links.. and never once downloaded my own actual updates....
thank you! i'll take a look
welcome.. have fun modding.. and there's lots of other maps out there
Oh wow I didn't realize I was using her Coop redesign
i'm about 70 mods deep already, but never looked twice at farm maps. this will be a whole new world for me haha
she has some seriously nice maps
oh i love farm map mods, picking a new map for a save is one of my favorite parts of modding
try 200+ mods
me too lol
can you switch a pre-existing file to a new farm map?
yeah.... I'm almost at 300 now.. after deleting crap already
....If you havin' map problems I feel bad for you son, I got 399 mods but a farm ain't one.....
uh... you .. you can.. but it's really difficult
Okay....technically it is because I am using Grandpa's Farm from SVE
i figure LOL i'm lazy, i'll just start new
.. me, every time I find a new map
yeah, the mod that makes it slightly less of a pain to switch mid save is currently broken :(
omgah she updated the forest farm.. I'm now seriously happy
thank you guys for all the help, you're great
i'm sure i'll be in the making mods section soon, currently working on making my own npc as well
does anyone know how to fix this issue?
did you post that json to the validator earlier? i feel like you did but i can't find it now
there's an error somewhere in their content.json
this is the event repeater and not sure why it is red
Finally satisfied with this side of my farm
now need to do.. the rest
looks good!
i think it is anthro mod but the issue is idk how to fix the code for the anthro mod....
it's whatever the anthro mod is using event repeater to do, which i think is still in the content.json of that file?
it looks awesome @dire fractal
... that's a good idea for flower field plots
makes mental notes
thank you haha
I haven't used SVE in like a year. There's this building in another screen between my house and the town. What is it? I recently cleared all the debris around it/in front of the doors and it just is a rundown building with nothing in it. Is it not fully implimented or is it later game stuff?
mmm you'll get it soon.. how far is your house upgraded?
I think it's based on that.. could be wrong
It isn’t at all yet. I'm still in summer yr1
ah gotcha.. I got the.. quest line.. for that after the first house upgrade
Ah okay thanks o/
are there any huge farm maps that still work with the 1.5 update?
Aces extended farms
But depends on your idea of ‘huge’.
yeah Ace's is massive
oop scratch that, ultimate hasn't been
thought it had x.x
i was lookin at ultimate farm and it seems good-- basically looking for a farm map for a four player server so we all have a lot of room
aw
so that narrows it to Ace's and Immersive
Aces has a four corners map
if you like ulitmet's look, check out the immersive
@chilly swallow You leveled up to Cowpoke. You can now speak in our voice channels!
But the right top quadrant that is supposed to be ‘standard’ doesn’t have nerly as much tillable dirt
Just do Crops Anywhere then everything is your farm 
lol
-facepalm-
I’d rather see the map properly updated personally
I sent them a screenshot of the spaces I think should be tillable
this is, as i said earlier, A Lot codewise in that it's literally just an xnb mod but they've done it with content patcher, but try this content.json https://smapi.io/json/content-patcher/89888046bfd542869690d96ee8a242a4#L1023
how do i add it?
Can sheds have tillable land inside of them? Could be some potential for neat underground farm space if there was a way to add a second shed type that was more like a descending mineshaft type entrance
honestly if you're doing multi.. ace's is probably better, some of those maps are really nice looking
just copy all the text in the box, select all in the content.json and paste
checkin out ace's
i didn't actually remove anything, i just commented out some stuff that the parser was angy about
hey so im using dustbeautys industrial interior and kitchen and for some reason the stairs in the farmhouse with the 3rd update are vanilla? anybody got an idea why?
I like DaisyNiko's single player four corners, but I think it needs to be updated
Oh she has one too?
Daisy has a ton of farm maps
still....
nice background
Ngl, I'm a fan of all of DaisyNiko's reimagining of SDV maps
Might investigate. I like Ace’s but the extra tillable land might be handy. My farmers have issues with ‘shopping’.
umm... i updated my mods and suddenly sve doesn't expand my farm anymore? like the added characters and buildings etc are there but my farm is vanilla? what happened?
I think the capitalist dream farm is pretty big
oh, that looks like the anthro farmer mod, not the anthro characters continued one
!log
@robust surge Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
also yeah nice background 👀
https://smapi.io/json/content-patcher/cb1b6078076f4d71a6eec4ec6c027980
https://smapi.io/log/2a3318a6b9d84e5bbe230aca9bdea71b this is my logs and the map issue is a thing too i cant find out how to fix
thanks i love ME
Thats great and no problem xD
isn't anthro farmer a separate mod from anthro characters continued?
https://www.nexusmods.com/stardewvalley/mods/7618?tab=files this mod is the one with the problem
yeah, you don't have a farm map installed, it must have gotten lost when you did updates. were you using IF2R or grandpa's farm?
i am thinking yes
if2
aaahhh that makes sense
then there is the anthro overhaul mod that change the townsfolk into furries and my anthro farmer seemed to work
yeah, so you'll just need to redownload if2
does it still work? bc the creator stopped working on it
if you're using SVE, you want to get IF2R from the optional files on the SVE page, that's probably what you had before
does IF2R work without SVE?
thank you🥺
hopefully u can help or there will be a fix for this
no it doesn't, if you want to use IF2 without SVE you need a separate mod called immersive farm 2 fix
yeah, i looked at anthro farmer and it looked fine to me
it is the other mod the furry overhaul one
Okay so something went wrong when I tried to access my stove. Error is repeating. Kept making the inventory open sound and my Fridge looked like it was trying to open https://smapi.io/log/f246468fdaa947a79ad70ac8608a23cf
Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Furry Farmer 0.1.1\content.json.
that's from anthro farmer though
waiting for your log to load, but Love of Cooking and you didn't disable the new recipes?
this one https://www.nexusmods.com/stardewvalley/mods/1083 with this mod https://www.nexusmods.com/stardewvalley/mods/4670?tab=description
Uhhh....yes Love Of Cooking....didn't know I needed to disable new recipes
really? then what the hack is the issue
it adds some that conflict with a few things. the config option is something like enablenewcrops
try this content.json
all i did was remove the comments but maybe that's what's making event repeater flip out
you're lucky. seems like I've dealt with all of your issues earlier today in my own save lol
the content.json i sent eailer is from anthro characters continued thro
yeah but the error from event repeater actually says where the issue is and it's in Furry Farmer folder, so that's the content.json you need to change
so i should not have changed the other content.json then?
Yeah and thank Yoba you were here to help lol. Okay, some disable the new crops, if I have other mods that add those crops, will I still be able to use those recipes?
I didn't seem to get a response to this. Please?
yeah. you're just making sure LoC doesn't double up on anything
Awesoooommmmeeeee
there may be a few recipes it adds that are new, but with your mod list I'm assuming you have more than enough to make
Most likely. Only JA crops I think I don't have are the Meat plants
no, that one wasn't quite working right either, so it's fine that you changed it
And....I am considering adding those just to clear up one of the errors I get from accidentally adding in a file for it from some other mod. Garden Village I think. Had some patches that put meat files in when I don't have the meat mod in the first place
meat crops are the one JA mod I refuse to add
Just feels superfluous since I have Animal Husbandry
Although I will say....I am not against eating grown meat in real life. That impossible whopper from BK is the shiz
it is, but I don't want to watch it grow
I’ll take In&Out any day of the week over BK
It should be more like a lab meat thing than a crop if we're trying to compare it to IRL
Maybe someone can skin the garden pot and add it in as a petri dish
Okay now I have to test and make sure that other error I got earlier is fixed now. Which lead to like....nine other things I ended up fixing
of course Willy isn't at his shop the one day I need to sell this treasure chest. can't ship it or the taxman will know

lol
Oh god the tax man lol. I thought I would hate that mod....but I have come to love it....I will until it gets fixed to identify my Line Sprinklers >.>
That is a nifty little work around for the water bill lol
Self service mod. Problem solved.
It isn't updated is it?
does the grass look weird to yall or ..
I gotta remember to download that mod. Forgot to last time, lol
Will pull it up when I get back to the counter
Well heck....guess I don't need the vending machines then
Hehehe
looks tiled weirdly in certain spots
yeah
Yeah please do cuz I'm not sure which version to use.
like around the front of your greenhouse
rip
Oh wow there is a Stardew Aquarium mod that is like a museum for fish O.O
I wonder what would cause these areas to use what appears as a different grass tile?
how do you have all of those mods and not the aquarium
Oh hey, someone made a Night Owl mod for 1.5
Didn't know it existed o.o
no fucking clue, but im trying to figure it out
hehe yeah that would urk me
I just need to make sure it works with SVE, since I know the ticket machine has a function in SVE now.
doesn't the greenhouse have some specific tile rules or something around it?
trying to figure out how to replace all of the wrong ones by another tile
hell even the rest of the grass tiles doesn't seem to tile correctly either. There's like a "hard edge" to the pattern
exactly
Ya know...at some point tonight....I might get to play the dang game lol
oh no. willy doesn't buy treasure
it looked fine in spring
Pay up them taxes
did you already send your log? I might want to try and see if I can replicate that tiling issue on my end
i didn't. i just noticed it
ah okay
I think that's my only option
Welp...there we go....over 400 mods....now lets see if my computer bursts into flames when I launch the game, or if Stardew just revolts and uninstalls itself.
Given I have 8 gigs of RAM my money is on the latter
I am very sad, but it is my family's business and not Stardew lmao's. So I can't vent out randomly here
https://www.nexusmods.com/stardewvalley/mods/7123
is this compatible with SVO?
I think that is comet's resource mod you're also using?
Yes because I had that mod in my 800+ mod list
thanks, i will finally start a new save
yes
I swear to Yoba if I knew if there wouldn't be any issues between LoC and CCCB I would restart one last time lol
yoooooo the aquarium got MNF support
I said it before and I'll say it again (and probably several more times after that) "Once you get hooked into a serious mod collection.....the tendency is to push it as far as you can"
This actually marks one of the first times I am genuinely glad to have NoClip so I can test something out
I'm not addicted, I can stop anytime I want!!!!
@wheat pine You leveled up to Cowpoke. You can now speak in our voice channels!
We can't stop here....this is XNB country!"
damn, i will have to update it then
Oh bless.....Flash added his own ticket machine to the train depot.....
how does that work with the train mod?
Train mod uses the regular ticket machine.
Flash added one for.....well something in the newest SVE
It functions like a door much like the boat to Mermaid Island
Okay so now I just need to test one more thing....the original thing I meant to test before I got side tracked....and then I can sit down and actually play the game.....
What is LoC? Life of Canaries?
Love of Cooking
do we have any ETA on ChestEX and Stack Anything?
Which I am already in love with and I have barely gotten to use it because of starting over...like...multiple times and considering doing it again.....which will make me want to rip my hair out but I am considering it anyways
Stack Anything already works. I am using it.
Probably. I don't remember at this point but I know I can stack my furnaces
still had no help with my problem :(
Repost it. Somebody around now might be able to
furnace stacking is vanilla
Oh....well then....
^ yeah, this channel moves very fast so it was just missed
the problem looks as its the game, have revalidated files too
Hey guys! What is the piece of music that plays in caroline sunroom
Like I wanna know the name to find it on youtube
I'm sorry this question doesn't belong here most likely
But most of my friends are in this channel :p
ah no worries i got you
that looks like an issue with the love of cooking? it seems like you have the latest update, which should have fixed that, so i'm not sure why it isn't fixed
alone relaxing with tea @worthy prawn
oh really? funny how it never shows up under that
Thankss
Hmm can't find it on youtuve
Rip
Don't wanna see the cutscenes rather only the song
Provided to YouTube by TuneCore
Sun Room (Alone with Relaxing Tea) · ConcernedApe
Stardew Valley 1.4 (Original Game Soundtrack)
℗ 2019 ConcernedApe
Released on: 2019-11-26
Composer Lyricist: Eric Barone
Songwriter: Eric Barone
Auto-generated by YouTube.
they're on 1.0.5 rather than 1.0.6
How can you tell? I am trying to get better at reading error logs and I couldn't make heads or tails of that
@hollow basalt #archived-modded-support message
just update LoC and you should be fine
ah i see
also i seem to be having an issue - i download a custom farm map, and it doesn't seem to be loading. this is the mod im using: https://www.nexusmods.com/stardewvalley/mods/3733
it says to use the foraging map, which doesn't exist, and previous versions say the forest map so i chose that. is there anything i'm doing wrong?
Foraging map is the forest one
That video isn't available here rip
that's the one i chose, and the custom farm still isn't working. hmm...
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
it's an error that's been coming up a lot, so i learned to recognize it. LoC errors tend to have some stuff related to bundles and involve opening the inventory or going into cc/interacting with the bundles
Ah. Okay.
!patchsummary
@scenic pewter Can you do these steps to provide more info?
- Load your save and view the content that should be patched.
- Type
patch summarydirectly into the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
- Post the log link here.
Cause that's odd...
so how much fire am i playing with if i get multiple spouses so i can romance the wizard AND luckiel and also probably some of the vanilla guys?
i was just about to ask that too, i wonder if you accidentally chose the wrong farm map in which case a patch summary should say
i mostly fixed it, now i just need to figure out what grass to use where the greenhouse usually is
can anyone help
im not very good at spotting these things
Yup
i see it now, i'll delete it and see if it works
hii lenne i see you

Did you not load up your save in the first log?
nah i did, i loaded the newest save file i was trying to use with the map
Should have shown on there in that case. Oh well, its an easy fix!
that did the trick 
Is there a way to prevent half of my mod folders' contents getting deleted when I update SMAPI through Vortex?
Because
That keeps happening
Don't use Vortex is the only thing I can think of. Or update SMAPI outside of it?
I can't not use Vortex
Why not?
If I try to download the file manually the folder comes up empty
In my computer
I've tried everything and uh since 1.5 it keeps happening
https://smapi.io/json/content-patcher/f0d4f9a7c3c041fe8f69cf80e4c03dba this the content log of anthro farmer mod i havent changed it yet just wanted u to see the code before i change it to the one u sent me
- Custom Furniture 0.11.2
- StardustCore 2.5.2
- ChestEx 1.3.4
- Huggable Scarecrows 0.0.2
- PelicanFiber 3.1.1-unofficial.10-NateMcCloud
- Plantable Mushroom Trees 1.1.1
- Reset Terrain Features 1.0.2
- Zoom Mod 1.2.2-unofficial.1-Mizzion
- ZoomLevelKeybind 1.1.2
All broken ;-; i wish i was better at mods so i could fix them myself
all i changed was deleting the farmer files part
That's a really weird thing that... Shouldn't happen o.O
Even if you download it from the SMAPI website directly?
plantable mushroom trees is vanilla, you can use expanded storage instead of ChestEx, you can use auto petters instead of huggable scarecrows
Tried that. Doesn't work either
Sounds like a computer security setting more than anything
did plantable mushroom trees get added in 1.5?
Tried that too. Still doesn't work
ah weird how this farm map can spawn the foliage on cliffs/water/bridges
I'm using the unofficial update to Adopt & Skin and I'm renaming all the assets and I'm at sheep. Anyone know what the files should be called for sheep?
yes they did!
let see if that worked
oooo yay!
it's a late game thing but you can spawn mushroom tree seeds if you want them early
it says right on the mod page
Sheep BabySheep ShearedSheep
Thank youuu
oo
isnt the custom furniture mod kinda essential for a lot of mods
@lapis void it worked but.... got more errors when i updated some of my mods also i still have the issue with the map error thingy
you downloaded the update for custom npc exclusions, but SVE already has a copy of custom NPC exclusions
i prob wont play the game til the mods are updated ngl
delete the one inside the SVE folder
welp
Is there a mod or a way to move casks that are already processing stuff?
Again for Adopt&Skin for blue and void it's VoidChicken / BlueChicken and the corresponding baby right?
done
yep
looks good so far though, what program are you using?
which reminds me i need to fix the skin naming on that one chicken skin where i put the words around the wrong way
now the only thing left is that map issue
yeah, that's anthro characters continued's fault
it's not mine, im trying to make it work/make sense. it's an outdated layout mod
the program is tiled
any where to fix it?
does anyone know how to fill that
ahh gotcha, thank you for the info though!
Routine
oooo
you can comment out or delete the parts in the content.json that load festival maps
Routine#8715
a while back (like...early 1.4) someone made part of a filk song about modders going MIA around the time of major updates
please tell me how
@wind elm hey i try not to @ people but uh your mod kinda essential for a lot of other mods (custom furniture), whats the chance of you updating?
the same way i did it, put /*/ before and after the part of the mod that edits those files. i'm working on something else so i can't do it for you, sorry!
its fine i just need to fine where to loads this event
19:44:19 ERROR Content Patcher Two content packs want to load the 'Maps\Festivals' asset (Anthro Characters Continued and Stardew Valley Expanded). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.


