#archived-modded-support

1 messages ยท Page 715 of 1

gleaming kestrel
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(I do still think there's an issue with the octopus)

brisk timber
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have you manually added any mods to your folder, or are they all installed directly through vortex?

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or are you not using vortex anymore?

hollow cypress
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me?

brisk timber
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yes

hollow cypress
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id do it manually, if it wasnt a nightmare

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at least used to be

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im using vortex, but uninstalled all the mods

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it wont start anyway

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i think imma just send the log

brisk timber
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please do

hollow cypress
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what was the page?

brisk timber
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hollow cypress
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oh thanks

brisk timber
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if you haven't sideloaded any mods, you can hit the purge button on vortex to temporarily remove vortex mods

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then clean out whatever's left in your mod folder

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and deploy again

hollow cypress
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it says that field wasnt found

brisk timber
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oh that's a super old version of smapi

hollow cypress
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wait wha

muted pagoda
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welcome to sdv modding after a big update ๐Ÿ™‚

hollow cypress
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i think it sort of makes sense, I also uninstalled smapi

brisk timber
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3.8.1 is the current

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and you're on 3.3.2

hollow cypress
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gimme a min, ill install it back

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im just dumb

brisk timber
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you can install smapi through vortex to keep it updated

hollow cypress
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this is getting worse every minute...

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I already uninstalled all that

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why is it still there?

brisk timber
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how did you uninstall it?

hollow cypress
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using vortex too

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my mods folder is basically smapi right now

brisk timber
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also, the Error loading "TileSheets\furnitureFront" means you likely need to validate your game files through steam

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so I'd start with that

hollow cypress
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oh man

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ok, will do

brisk timber
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don't worry, we'll get you through this

hollow cypress
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luckily it isnt a heavy game

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370 files failed to validate and will be reacquired

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sounds like bruh

fringe shore
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Sounds like Vortex decided to uninstall half the game.

brisk timber
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sounds like a bad steam update tbh

hollow cypress
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oh, nice work vortex

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props

fringe shore
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Ignore me. I'm inclined to disparage Vortex because I feel like SDV modding is EXTREMELY EASY and there's no excuse for how not-awesome it is.

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It's not like it's aggressively awful. I just don't like it.

brisk timber
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I'm still convinced that the majority of issues are related to people not knowing how vortex deploys and manages mods

muted pagoda
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because.. it does it far more cleverly than nessicary or wanted generally.

fringe shore
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I think what you mean to say is that Vortex deploys and manages mods in an extremely convoluted and user-unfriendly way, considering it's supposed to be the mass market tool for modding.

hollow cypress
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to be fair, the only time I tried to install the mods by myself, it just didnt work, so I went with vortex. But its always the same, after an update, tons of problems. I'll eventually abandon vortex too

unreal stratus
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Vortex is great for other games but for Stardew Moddrop and Vortex are pretty unnecessary

hollow cypress
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at least the game launched now, its something

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but it keeps saying there are 18 mods "not installed"

brisk timber
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give us the new log

hollow cypress
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which is true, but

fringe shore
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Literally the only feature request I'd have to make manually modding SDV even more painless is a separate folder that holds backups of configuration files.

brisk timber
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yeah it would be nice if they were installed to a different config folder that wouldn't be affected by moving stuff around in /mods

hollow cypress
fringe shore
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So, clearly you still have a ton of mods installed.

hollow cypress
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where are they then?

fringe shore
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All of those mods are installed.

hollow cypress
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not in the mods folder, thats for sure

fringe shore
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Mods go here: D:\SteamLibrary\steamapps\common\Stardew Valley\Mods?

hollow cypress
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gimme a min

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sigh

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i just dont understand

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so yeah, that folder is full of stuff

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but vortex sent me to a different mods filder

muted pagoda
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if I had to guess, you moved/made a new steamlibrary

hollow cypress
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folder*

muted pagoda
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at some point

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so you have 2 copies of stardew, and vortex still thinks its the other one

hollow cypress
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not really, its the same, but for some reason, Vortex opened a different one

fringe shore
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Weird. Where is Vortex taking you?

hollow cypress
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i have no mods now so i cant tell, lemme install any

fringe shore
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It might be that Vortex lost its state tracking manifest at some point, or something like that. So there's a bunch of mods that are deployed, but then it forgot where they were

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So then it was pointing you to the pre-deployment folder

hollow cypress
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could be

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uyeah its taking me to a completely different location

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which is in a different hard drive

fringe shore
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Vortex... is just absolutely pointless overkill for modding SDV. SDV doesn't have some hugely complex overwrites system, or load ordering, or anything like that. You don't have to stage mods before you deploy them, you just need to drop mods into a folder and they load.

hollow cypress
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aight aight, I'll do it manually

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not like I cant make it work with Vortex at this point lmao

fringe shore
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I'm criticizing Vortex itself here, not your use of it, mind.

hollow cypress
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i mean, I do criticise myself here, cause I never used vortex before

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it might be my fault and I couldnt know

brisk timber
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I can help you fix it, but if you wanna drop it, go for it

hollow cypress
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I'll just do it manually from now on

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but now I need to find out which mods folder is the correct one

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the one in AppData or the steamapps location

brisk timber
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if you 'browse local files' in steam it'll open up the correct location

hollow cypress
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so the steam one

brisk timber
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appdata is where vortex stages mods

hollow cypress
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I see

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so vortex keeps his own stardew valley mod folder

brisk timber
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yeah when you install a mod, vortex unpacks each of them to a folder in appdata

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so when you purge or deploy, it uses those files to decide what to add or remove

fringe shore
hollow cypress
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I see

brisk timber
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and all of this is so it avoids the issues NMM had about leaving stray files all over the place

hollow cypress
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so all I need to do is drop the mods in the mods folder and thats it?

fringe shore
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In something like Skyrim, that can be quite a bit cleaner. Skyrim modding tends to work by literally overwriting files, from the base game or other mods, so the order you do things in can have a big effect.

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In SDV, the mods folder is separate and very clean

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So, yes. All you have to do is put mods into the Mods folder.

brisk timber
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and when they update, you just have to wait for smapi to tell you they need updating

hollow cypress
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why on earth did it give me a bunch of problems the first time I tried? I most likely didnt instal smapi correctly

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so, does smapi work the same way? I drop it in the mods folder?

fringe shore
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SMAPI is a work of art. It's extremely forthright with what's wrong.

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No, SMAPI is installed with a little installer. It creates the Mods folder.

brisk timber
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smapi goes into the base game folder, not /mods, but yeah it handles itself

fringe shore
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Usually you don't even have to tell it where the game is these days even. You just run the "Installer for Windows" or whatever and then hit "1" to install, and it'll do it.

hollow cypress
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now I'm concerned about the old installations then

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i etter get rid of the mods folder for now

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I mean, there are smapi files all over the place

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I hope that wont be a problem

fringe shore
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SMAPI cleans up after itself pretty well

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In fact though, if you run the SMAPI installer you can just say "uninstall" and it'll remove itself, then delete the MOD folder and it's clean

hollow cypress
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oh, good to know

fringe shore
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Or, if at this point you just want to go nuclear and be super assured, you could just uninstall the whole game, delete the folder, and download it clean.

hollow cypress
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also, to run smapi you need a bunch of mods. Do I need them before installing smapi too?

brisk timber
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hang on, smapi will wipe your mods folder if you uninstall it?

fringe shore
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No, you don't. You need zero mods to run SMAPI. The errors you got were missing dependencies for other mods

hollow cypress
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ooh, alright

fringe shore
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None of that red stuff was "SMAPI can't run because X is missing" it was all "This mod can't run because X is missing" and then SMAPI ran just fine.

brisk timber
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or are you saying uninstall smapi, and then go in and delete your mod folder?

fringe shore
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Also, I couldn't tell you whether SMAPI deletes the mods folder when uninstalling. I was saying uninstall it then delete the folder to get a clean(ish) install

hollow cypress
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yeah I meant deleting myself the mod folder

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I think I remember now the problem I had in the past

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it was about smapi launcher, steam achievements and stuff

tardy dome
fringe shore
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Have you reinstalled SVE?

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Hmm

tardy dome
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i tryed vortex and manual install, both failed

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the png is not found at the .zip as well

fringe shore
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It should be in "Stardew Valley Expanded\[CP] Stardew Valley Expanded\assets\Tilesheets\z_RedEyes.png"

tardy dome
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hm, there it is. i only serched at the TML folder. but the SVE can't find it on load

fringe shore
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Might be a corrupted install or something? Though... hmm... try reinstalling TMXL Map Loader perhaps?

tardy dome
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i try, thanks

gleaming kestrel
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...Alex is a lot less attractive without the dialogue mod(s) I had for him, lol

hollow cypress
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it's apparently working like a charm, thank you so much for the help here @fringe shore @brisk timber

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where's the tip jar lol

fringe shore
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Awesome.

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I don't even work here. I asked a question once and decided to hang out.

tardy dome
hollow cypress
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nice community this game has

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unlike many others))))))

fringe shore
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I do this same thing in Rimworld and Skyrim actually. Most games with sufficiently rich modding communities wind up with something like this. Except The Sims. That place is cancer.

hollow cypress
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yeah, the bigger the community...

brisk timber
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I don't blame sims fans for being angry so much though. Imagine if it cost $400 to buy all the furniture in SDV.

fringe shore
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That's with heavy discounts from the Winter Sale, lol. No, I don't blame them, but it's obnoxious how insanely mercenary some of the Sims modders are. There's a ton of Sims mods which are locked behind paywalls, either for updates or access at all. As well, everything is... Walled Garden style, essentially. Parlor modding, where everybody has their own little fiefdom that they insist is the best way to display their stuff, and so instead of something like the Nexus you have 20,000 individual modding sites with between 1 and 50 mods each from various modders, and they can never agree on anything except that they kind of despise each other and anyone with different taste is stupid.

muted pagoda
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and you can generally look at EA for their similar practice for the root of that :p

brisk timber
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I guess they figure if people are willing to pay for furniture packs, they're willing to pay for bigger mods or even better furniture packs. Not that it's right, it is absolutely obnoxious.

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This is a wild conspiracy theory, but I wouldn't be surprised if EA had people on payroll just to make the modding community more toxic to push people away from that and back to official content

livid magnet
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Honestly I realized that if SDV, had the 'budget' of the Sims the game would be very different, but I realize I'd given up on the Sims with 4, and came to Stardew because it was less stressful

brisk timber
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I really wouldn't put it past them

livid magnet
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realizes there are clothing mods for SDV

dire fractal
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CA can hire a larger team he just likes being close to the project

livid magnet
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Yeah. But honestly I think the small team, listening to the community for /base/ features and then modding is a good way to do it.

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What do people use to change their character's outfit and hair in 1.5? (like consensuis wise)?

unreal stratus
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Aren't the hair mods hella buggy atm?

fringe shore
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I don't use anything like that at all honestly. The customization options in the base game are pretty amazing. Like a lot of things, it all comes down to your personal tastes I think.

livid magnet
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*is testing out some new mods for clothing because I never change my clothing in game

fringe shore
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Weirdly, I think I used clothing mods when the game was much newer, but now you can change your clothes and appearance in-game, and there's even sewing and stuff.

sharp belfry
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gmjfhgksdjfhgdlf every time I come to this server and search my name to see if someone mentioned me it's always you, you're becoming my one person fan club ๐Ÿ˜‚

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it feels nice tho ๐Ÿ˜ณ

south violet
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Lmao

south violet
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So after today morning, I completely gave up on quality of life mods and only hav the ones that r frequently updated (running seven mods only lol), learnt my lesson after deluxe auto grabber mod. Hbu guys?

sharp belfry
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I'm almost at 740 mods rn on my 1.5 save, which is still far off from my 1.4 loadout which had around 1100

fringe shore
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AutoAnimalDoors
Automate
BetterArtisanGoodIcons
BetterHay
BiggerBackpack
ChestsAnywhere
ClimatesOfFerngill
ConsoleCommands
ContentPatcher
CookingSkill
CustomCaskMod
CustomMusic
CustomNPCExclusions
CustomNPCFixes
DataLayers
DeepWoodsMod
DynamicNightTime
EntoaroxFramework
EverlastingBaitsAndUnbreakableTacklesMod
ExpandedPreconditionsUtility
ExperienceBars
FarmTypeManager
FastAnimations
FestivalEndTimeTweak
GenericModConfigMenu
Immersive Farm 2 Remastered
JoysOfEfficiency
JsonAssets
Khadija's Recipe Shop
LevelExtender
LookupAnything
LovedLabels
LuckSkill
LunarDisturbances
Magic
MailFrameworkMod
ManaBar
ModUpdateMenu
MoreGiantCrops
MultiYieldCrops
NoclipMode
NPCMapLocations
PFMAutomate
PonyWeightLossProgram
ProducerFrameworkMod
PyTK
SaveBackup
ShopTileFramework
SkillPrestige
SkillPrestige.CookingSkill
SkillPrestige.LuckSkill
SkillPrestige.Magic
SkipFishingMinigame
SkipIntro
SMAPIHealthBarMod
SpaceCore
Stardew Valley Expanded
StardewHack
StardewNotification
TimeSpeed
TMXLoader
TractorMod
UI Info Suite
WinterGrass
[BAGI] PPJA Icon Pack
[CCM] Artisan Valley
[CP] Babies Take After Spouse v1
[CP] Elle's New Horses
[CP] Seasonal Outfits - SVE
[CP] Seasonal Villager Outfits
[CP] Stardew Valley Dialogue Expansion
[JA] Fantasy Crops
[PFM]CustomProducerMod
[PPJA] Artisan Valley
[PPJA] Even More Recipes
[PPJA] Fresh Meat
[PPJA] Fruits and Veggies
[PPJA] Mizus Flowers
[PPJA] More Recipes
[PPJA] More Trees```
fringe shore
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Plenty of good mods working fine for me.

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Ah, sorry if that came out rather long.

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I only bring up my list because I feel like I have a lot of QoL mods

sharp belfry
south violet
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How the heck d u keep all those mods updated and running without errors?

sharp belfry
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spite

livid magnet
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It takes time.

dire fractal
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There is someone here with over 1,000

south violet
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I couldn't even survive after deluxe auto grabber

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It was so frustrating

fringe shore
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Apparently the person two messages up from you, Strobe.

sharp belfry
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unless someone managed to have that many on 1.5 already? :O

dire fractal
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I was talking about Kaya! But good to know there's another one heh

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@royal fractal

sharp belfry
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oh yeah, I remember when me and Kaya were both in the upper 900s and were racing to the four digits ๐Ÿ˜‚

dire fractal
royal fractal
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im using 1070?

fringe shore
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I just don't see the point. I run 800+ mods in Skyrim because there's at least that many things to mess with, and all sorts of incidental little stuff. I feel like I'd run out of interesting SDV mods well before I broke 400 though

south violet
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Honestly I gave up on adding more quality of life mods after deluxe auto grabber mod stopped working for me

sharp belfry
royal fractal
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yes

sharp belfry
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WOAH

south violet
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Wtf

sharp belfry
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mine are still mostly broken ๐Ÿ˜ฉ

royal fractal
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i still making mods lol

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me too

south violet
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I'm worried for ur mental health

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How the heck d u run 1070 mods lmao

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No how d u even survive

sharp belfry
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idk man, how do you live without them?

royal fractal
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without mod, my game is NOTHING

dire fractal
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what major mods are still dead?

muted pagoda
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bfav is the only big one I feel like I'm missing atm, but I'm not big into the furniture stuff

dire fractal
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bfav ;;

turbid lion
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holy cow that's a lot of mods. With so many mods, are you even playing Stardew anymore? ๐Ÿคฃ

sharp belfry
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it's stardew 2.0 SDVpufferwoke

royal fractal
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I look forward to the revival of CFSDVyoba

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lovely funitureSDVpufferwow

muted pagoda
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smapi logs from those heavy mod saves are always fun to read and look at, I always end up finding a couple of new mods to look at

brisk timber
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I get most of my new mods from people asking if they're updated in here lol. I never would have found things like deep woods on my own

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Although now I flip through the nexus by Last Updated to see if anything neat gets pushed to 1.5. Still waiting on furniture

clever burrow
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am i the only one who kinda feel unsatisfied when my spouse keep saying the same thing even though i already have mods?

sharp belfry
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solution: more mods

clever burrow
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HAHAHA

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too bad no more mods for them EG_pensive

sharp belfry
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oof, rip

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welp, then the next stop is to make the dialogue mod yourself SDVpufferwoke

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who's your spouse anyway?

clever burrow
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alex and elliott

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idk why but i think something is disturbing the dialouges?

muted pagoda
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that is the other option, collect more spouses :p

clever burrow
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HAHAHHAHAH

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so true but i want the himbos

sharp belfry
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maybe you could try some general all-spouses/all-villagers dialogue mods? some of them do marriage dialogue too but idk which since I just install them all SDVpufferwoke

clever burrow
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i mean both of them already have the 300+ dialogues mod

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but they keep saying the same thing so its kinda make me goes EG_pensive

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alex dont ever mention his child

tawdry edge
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glad it worked! i don't think there's anything else you can do except getting into the nitty-gritty and picking out exactly which dialogue lines you wanted. which is almost like making your own mod at that point xP

clever burrow
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at this point i might just learn how to do it flushed_cat

tawdry edge
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content patcher isn't that difficult to get your head around! so i say give it a go ๐Ÿ˜„

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if you want to check what's up with alex and elliott's dialogue you could have a look in the dialogue.json file from that mod
maybe it doesn't have a lot of marriage lines

clever burrow
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but how to make it not overlap tho

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oh they have a l o t

tawdry edge
clever burrow
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oooh

tawdry edge
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or add your own

muted pagoda
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may want to see how much of it is conditional as well, some of that might be locked to 'year3+ or some such' stuff you normally never end up seeing

clever burrow
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im kinda afraid to mess it up

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but do you know why there is an extra kid that show up out of nowhere?

royal fractal
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I wasn't satisfied with the Nexus mode alone and started making it myself. The more JA, the better. Count of HappinessSDVemoteowo

clever burrow
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its usually happen on the first day

tawdry edge
clever burrow
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its stand next to it

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๐Ÿง

tiny dome
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Anyone here knows how to fix that error that stucks Martin in bus (SVE) I'm not using walking to desert mod

south violet
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Oh u can walk to the desert now? O.O

clever burrow
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o h

south violet
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Yes

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O.o moment

muted pagoda
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walktodesert is a mod, combined with garden village that gives you like a 8 map walk between the tunnel and the desert

tiny dome
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Yep there is a mod to walk to the desert, I search that error and this mod cause this bug in SVE but I'm not using this so idk what's causing this bug

tawdry edge
# clever burrow its stand next to it

okay that might be because you have left in some stuff in the content.json in Child Age Up. delete this (also find it and delete it for the secondchild)

            "LogName": "FirstChildDispositions",
            "Action": "EditData",
            "Target": "Data/NPCDispositions",
            "Entries": {
                "{{Loe2run.ChildToNPC/FirstChildName}}": "child/neutral/outgoing/neutral/{{Loe2run.ChildToNPC/FirstChildGender}}/non-datable/null/Town/{{Loe2run.ChildToNPC/FirstChildBirthday}}/Jas 'friend' Vincent 'friend'/{{Loe2run.ChildToNPC/FirstChildBed}}/{{Loe2run.ChildToNPC/FirstChildName}}"
            },
            "When": {
                "Loe2run.ChildToNPC/NumberTotalChildren": "1, 2, 3, 4"
            }
        },
        {
            "LogName": "FirstChildGiftTastes",
            "Action": "EditData",
            "Target": "Data/NPCGiftTastes",
            "Entries": {
                "{{Loe2run.ChildToNPC/FirstChildName}}": "Wow! How do you know? I love it!/107 184 206 220 221 223 233 373 394 434 575/Thanks! I like it!/88 350 376 424 440 591 -7 -2/...Huh?/-12 -15 -16 -8 -19 -22 -74 -28/No! I hate it..!!/-21 -20 -81/Thanks!/-14 -75 -79 -80 -2 -4 -5 -6 -25 -26 -27/"
            }
        },```
south violet
#

Jus take the damn bus lol

muted pagoda
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the issues with npcs disappearing into the desert was supposedly fixed in the update yesterday for walktodesert

clever burrow
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oooh thanks!

tiny dome
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The bug was Npc Claire and Martin being stuck in bus, but Claire can leave, Martin can't

tawdry edge
# clever burrow oooh thanks!

also that bug with the bus stop is affecting the children NPCs too. to fix it go into the config file for ChildToNPC and change "DoChildrenWander" to false

tiny dome
south violet
#

Rip wandering children

tiny dome
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Oops I though it was me haha

south violet
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Lol

tiny dome
#

I usually change my nick in servers to haz lol

tawdry edge
clever burrow
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because its contains dialouge and i dont want them to overlap and use babysitter mods only

south violet
tiny dome
#

I'm gonna make that 50/50 thing, if I found something I'll tell here if there is someone with the same problem

tawdry edge
clever burrow
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yeah

tiny dome
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My game is going to crash a lot lol

clever burrow
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i think the child only show up on the first day

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and gone by the next day

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idk why

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but its doesnt bother at all just kinda creep me out watching it ๐Ÿง

tawdry edge
clever burrow
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oh im not opening SDV at the moment hold on

south violet
livid magnet
#

Hmm I wonder if I added some mod and its taking SMAPI's sweet time to load and unload things

south violet
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Jus curious, for android if u want to use mods, can u use it on 1.5 as well?

dire fractal
#

some mods yes, some mods no

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some aren't backward compatible

tawdry edge
clever burrow
#

well one of them just born

tawdry edge
#

how many kids do you have?

tawdry edge
# clever burrow well one of them just born

ChildtoNPC by default starts working one month after the child is born. if you want it to start working earlier you need to go into the ChildtoNPC config file and change "AgeWhenKidsAreModified" to 56 (works immediately)

clever burrow
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done that

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i dont remember what mod is it, but someone pointed out the child too

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and the modder say that they cant do anything about it

tawdry edge
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oh okay, that's weird. but if you've already done that then ChildtoNPC should be working. the log says that the tokens aren't ready yet which usually means the child is too young

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does the child say anything when you talk to them?

clever burrow
#

yep!

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many things

royal arrow
tawdry edge
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aw that's cute!
okay, i have no idea then. ChildtoNPC is very buggy so it wouldn't be surprised if that was behind the weird child clone

clever burrow
#

yep

royal arrow
# clever burrow alex and elliott

There are a couple different dialog mods for Elliot, do you have the Doki Doki ones? Not sure if they add dialog for marriage specifically SDVpufferthink
For Alex, have you seen Tunneling Ahead?

clever burrow
#

im about to download the tunneling ahead but will it disturb the immersive spouse schedule?

royal arrow
#

Also are you using Immersive Spouses?

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Ahaha

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I don't think so, but I remember seeing in the Immersive Spouses mod description that dialog can get a bit repetitive with it

clever burrow
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oh and when i check the patch summary, its said that token not ready

royal arrow
#

I didn't know Kaya was also in league with Jani. I assume it's a ton of JA packs ๐Ÿ˜‚

tawdry edge
clever burrow
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nope

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do i have to do it E_huh

tawdry edge
#

hahaha yes

clever burrow
#

okay okay waittt holddd ooon let me open it again

tawdry edge
#

sorry! ><

clever burrow
#

its alrightt

#

we learn something new everyday

royal arrow
#

Haha as a general note, when getting your log, it's good to load your save. We'll see stuff we wouldn't, if you get the log from title screen. Especially if you were getting errors while doing a thing

clever burrow
#

ooooh

#

i will remember that

#

oh and i notice that spouse can talk 3 times a day right?

tiny dome
#

I edited Martin schedule to be the same as Claire and now he left the bus

royal arrow
#

Do they o.o? I guess it depends on dialog for that day. So like you first talk to them in the morning, and they have dialog when you come back at the end of the day. I guess the 3rd one would be if they have schedule dialog based on where they're standing o: ?

clever burrow
#

nope

#

mornin, around 11-2 pm if they are home and night

royal arrow
#

INTERESTING~

clever burrow
#

yeah its caught me off guard too

#

maybe its a mod?

#

:D

royal arrow
clever burrow
#

oh the standing child is here

royal arrow
#

Now off to make coffee rooC1

clever burrow
#

she ๐Ÿงโ€โ™€๏ธ

royal arrow
#

She is very interested in the wall SDVpuffereyes?
I haven't followed the full conversation

clever burrow
#

yeah she just staring at the wall

#

this happened after i read about the child turned into bird are not funny SOBS

royal arrow
#

Oh you running Child to NPC. I've wanted to use it but often don't get far enough for babies, let alone toddlers lol

tawdry edge
#

@clever burrow i see in the log you have 2 kids and one is not old enough yet. is there a second child in the house?

clever burrow
#

im gonna live in the save file til its 50 years catnom

#

yeo

#

yep

tawdry edge
#

okay so the clone isn't the second kid

clever burrow
#

nope

royal arrow
#

(those are some cute kids though)

clever burrow
#

ikr i will die for them

#

she just gave me fairy rose

tawdry edge
#

@clever burrow ah okay. well, looking at the log you have separated things properly in babysitter and child age up.
i get a bug where each child has a clone that stays in the bed and doesn't move so it could be a similar bug to that. it's a bug from Child to NPC

clever burrow
#

oooooooooooh

#

thats pretty much understandable

tawdry edge
#

unfortunately the mod author for ChildtoNPC has not be online for ages so the mod hasn't been fixed

clever burrow
#

im using the unofficial one

tawdry edge
#

yeah, the unofficial updates only made it work with the recent game/smapi, they don't fix any bugs

clever burrow
#

this one :D

tawdry edge
#

yep, that's the one i'm using now too

clever burrow
#

welp, its alright then

#

the dialogues are very cute tho

royal arrow
#

Afkekkd the horsie has a flower too!!! SDVpufferwow
keeps forgetting this is a feature

cold flicker
#

I just downloaded Stardew Valley Extended and the mods that are needed. My main question is are the folders that are contained within SVE needed?

royal arrow
#

I always use the Prismatic White horse, so it's a super cute "unicorn" and I never add anything to it

clever burrow
#

i like how the daisy look on the horse

clever burrow
#

oh is it better to have the xnb. dialogue or CP one

#

because i notice the xnb. one keep showed up more than CP

unreal stratus
#

@cold flicker yes

muted pagoda
#

xnb is a recipe for stomping on vanilla dialog

unreal stratus
#

Sve comes with several of its dependencies

royal arrow
clever burrow
#

only one

#

the elliot dialog

royal arrow
#

Interesting, there may be an unofficial CP conversion, if the mod author doesn't already have one o.o

#

!xnb

native dragonBOT
clever burrow
#

the CP one are easier but the dialog dont really showed up tho so its kinda sad

#

especially alex's

muted pagoda
#

do beware of 'lazy' cp conversions that are just xnb loads

royal arrow
#

You may have other dialog overwriting it then

#

So you could tweak load order via dependencies

clever burrow
#

yeah, about to just give 50000 to lewis

#

i dont have any xnb problem atm

#

wait wait

muted pagoda
#

problem is if you arent familiar with the vanilla version you wont even notice that you're running a 1.3 era version of dialogs and such

clever burrow
#

i can tweak the dialog orders???

royal arrow
#

Mod load order in general, yes. So by default SMAPI loads mods in alphabetical order from your Mods folder

clever burrow
#

i notice that so wait thats mean i have to rearrange it?

royal arrow
#

Dependencies allow 1 mod to load before another mod. So for example, I have ALYS and Foliage Only. The Foliage Only manifest.json lists ALYS as a dependency. This ensures ALYS loads before Foliage Only. Because the last one to load "wins", Foliage Only overwrites ALYS.

muted pagoda
#

you can also force orders by adding dependencys which is the 'right' way, but sticking z in front of things is the easy way for user to do it

royal arrow
#

Sticking a z in the folder name is also not 100% reliable

muted pagoda
#

unless the mod you're try to make 'win' gets loaded by something else's dependancy alphabet generally works, atleast on windows, but yeah dependances are the 'right' way

clever burrow
#

oh wait so thats mean

#

hfbwjebwfeh

copper glacier
#

What do I need to put into the launch options to launch through SMAPI?

royal arrow
#

I've had issues with the z way, so I go with dependencies lol that method works, and the only issues then are with circular references, but SMAPI is quick to point it out

clever burrow
#

mod A need mod C to alive so mod C will load first before mod B?

royal arrow
#

!gettingstarted

native dragonBOT
copper glacier
#

I couldn't highlight it to copy it

clever burrow
#

higlight and enter?

#

or right click the window and mark

copper glacier
#

I literally couldn't click on the text box

royal arrow
clever burrow
#

OH

#

yeah

#

so for example
the manifest.json for mod c is
"Dependencies": [
{
"UniqueID": "mod a
"IsRequired":

#

is it like that or am i wrong

royal arrow
#

You need IsRequired to be false, so be sure to add that.

copper glacier
#

I figured my issue out

royal arrow
#

You can run it through the json validator and set the format to manifest, which will check for syntax https://smapi.io/json

clever burrow
#

so after i done the manifest

#

i put it to the validator

#

and put it back to the mods?

royal arrow
#

Yup

clever burrow
#

its 10 pm my slowness start to kick in

#

oooh

royal arrow
#

I never actually got up to make coffee, need to do that rooSlain1 (it's almost 10am here)

clever burrow
#

yes yes

royal arrow
#

Also WAIT

#

I think I confused you

clever burrow
#

i rarely drink coffee because my cat will sleep on me before i do that

royal arrow
clever burrow
#

please explain before i broke my game ehwjbfjwehbehj

royal arrow
#

So you're not modifying mod C's manifest.json

clever burrow
#

oH

royal arrow
#

If you let me know which mods you're working with, that could also help me be clearer lol

clever burrow
#

so thats mean i will change mod A to make the mod become the not so priority?

#

oh yeah i will im just checking which dialog is more interesting

royal arrow
#

Modifying the mod A manifest.json so that mod C loads first, makes mod A priority over mod C

#

The one that loads last wins

muted pagoda
#

you want the winner to depend on the loser

clever burrow
#

so the last one are better

#

wait hold on

#

so the last file are more powerful then

#

right?

royal arrow
#

Correct

dire fractal
royal arrow
#

If you share your log, we could try to help

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
muted pagoda
#

a patch summary might be more illuminating in tracking down something like that

#

looks like something is stomping on the translation strings

#

the other option would be you are actually missing some of the translation strings, but you would notice that far faster I would think

royal arrow
#

!patchsummary

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
muted pagoda
#

while in the adventurer guild, possible even looking at the sign, if I remember how summaries work

dire fractal
#

it happens everywhere, though

muted pagoda
#

true, but that's a mod letting you see that sign, which is locally located in the guild, though, unless it doesnt happen actually in the guild

dire fractal
clever burrow
#

before i edit anything, let me try something to see if the dialog workings

muted pagoda
#

oh, you might actually be missing some of your localization

#

or a have a mod whole hog replacing most of it

#

I would try a reset first, make sure your xnbs arent damaged

royal arrow
#

!reset

native dragonBOT
muted pagoda
#

if that doesnt work, a patch summary at oen of the places where you're getting unlocalized strings might show what mod is stomping over everything

royal arrow
#

I'm digging this stomping imagery lol

dire fractal
#

and, um, i don't know if this is related, but some events (the new one in 1.5) are broken, too.

muted pagoda
#

er yeah, you should try a reset

#

which largely amounts to telling steam to fix your install, it wont delete mods (other than xnb, but those are bad)

#

hmmm.

#

try removing mermaid replaces mariner

#

"Current changes:
asset name | changes
----------------- | -------
Strings/Locations | replaced asset"

left imp
muted pagoda
#

that reads like you ran out of ram

dapper fulcrum
#

I didn't even know that was a thing for this game

muted pagoda
#

me either, might be specifically gpu ram, not fluent in german

#

then again, I didnt know I could make rimworld use 14gigs of ram either ๐Ÿ˜›

dire fractal
#

omg yess it works again

sly cedar
#

Hey has smapi been updated yet? I can't figure out where to see it

muted pagoda
#

that was it Sarah, mariner?

dire fractal
#

yes

#

never know it's the problem

muted pagoda
#

yeah, it basically gives you a string file from like 1.3, and is naughty in loading it via cp

#

so.. anything 'new' will give you unlocalized strings

#

I 'think' there was an unoffical update for that around..somewhere that fixed that

#

oh yeah, get the unoffical in the comment

#

from dec 2 19 by paradigmnomad

#

the dec2 one should work

dire fractal
#

thanks :))

frank dragon
#

So this is a bit of a weird one:

#

I have SMAPI 3.8.1. Downloaded it fresh just a bit ago.

#

But when I launch the exe, it keeps saying I have 3.6

#

Despite me launching the installer, and then when that didn't work attempting to do so manually

#

Anyone know what's going on? :<

strong oasis
#

@frank dragon same thing happens to me

frank dragon
#

Did you find a solution?

sacred jay
#

hi

#

I'm pretty new to modding and i mod on my android

#

and I'm trying to use SVE

#

but it says it's "incompatible" even though it's the latest version that's out

#

the same goes for space core

livid magnet
#

I don't know if SVE works on Android

sacred jay
#

some people say they use it

#

been tryna find a solution for hours now

royal arrow
#

!androidsmapi

native dragonBOT
#

Both Android SMAPI ports are currently broken. ZaneYork is aware of the issue. There is no ETA for a fix. A large portion of the graphics code got abruptly changed which caused the port to break.

ZaneYork does accept pull requests if you are able to submit a fix. You can also check the repo for updates for when a new version is released. https://github.com/ZaneYork/SMAPI-Android-Installer

frank dragon
#

Oh, no, I'm not on android I'm on a PC.

royal arrow
#

Was referring to Kurse, who is on Android.

frank dragon
#

Ah, ignore me then ๐Ÿ˜…

sacred jay
royal arrow
#

I don't think the mod author of SVE keeps older copies of SVE up, but if you're using an older version of SMAPI, you'd probably also need an older version of SVE SDVpufferthink

#

Same with all the requirements SVE has

sacred jay
#

i should definitely get a laptop now lmao

#

thank you for trying to help me thoSDVpufferuwu

ionic garden
#

Hi there quick question: after the 1.5 update and updating all of my mods to the newest version, I'm getting a FileNotFound exception for Content\TileSheets\furnitureFront.xnb. This is on PC specifically, any idea as to how to fix so I can start playing the new content?

royal arrow
#

@ Vince I'd try resetting your content files

#

!reset

native dragonBOT
royal arrow
thorn needle
#

Will updating to 1.5 mess up my mods? I have a modded playthrough and I'm not sure if I will need to start a new playthrough to play 1.5?

dire fractal
#

you don't need to start a new playthrough

thorn needle
#

Ok thanks!

dire fractal
#

but some mods might not work in 1.5

#

depends on if they're updated

thorn needle
#

Ah, I think a lot won't be updated for 1.5

dire fractal
#

some old mods just work

thorn needle
#

If they aren't updated but don't change anything that is new in 1.5 will they still work?

dire fractal
#

lot of them have been updated

#

if the game code has changed, and the mod is modifying that

#

then it won't

#

you can check compat

#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

dire fractal
#

to see which ones have been updated

thorn needle
#

Ah ok, thank you!

ionic garden
dire fractal
#

np :D

solemn oxide
#

I have a question as i have not used mods on stardew yet. do mods work in multiplayer? (specifically Stardew Valley Extended)

dire fractal
#

they do

solemn oxide
#

(asuming all players have the same mods)

#

sweeeet

dire fractal
#

!mpmods

native dragonBOT
solemn oxide
#

ty ty!

dire fractal
#

welcome :)

strong oasis
night osprey
#

I have a quick question about a config file that's a little different than other ones I've had to config. I'm just not sure where in the brackets the values should go. For the theme color I guessed where "white" should go. I'm also guessing ConfigSchema needs "Enabled" ? Is that correct or does it go somewhere else. I'm actually not even sure this is the right file, the nexus page says there should be a config file but there isnt :C

upbeat patrol
clever burrow
#

i dont know that because i dont have child to npc before this

tawdry edge
frank dragon
#

To answer your question @royal arrow I used the installer from the latest update, then attempted the manual download. Every time it would look like SMAPI was installed correctly, but upon loading it up, it would say I had 3.6 instead of 3.8.1, which is absolutely what I have downloaded.

#

I'm going to try ModDrop, though I've never used it before. sweat_eo

dusk gull
#

Could anyone help me with a weird bug? https://smapi.io/log/5a2c1d0335c74aa7a7ba33778a646c5a

   at xTile.Tiles.StaticTile..ctor(Layer layer, TileSheet tileSheet, BlendMode blendMode, Int32 tileIndex) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\StaticTile.cs:line 71
   at StardewValley.Buildings.GreenhouseBuilding.DrawEntranceTiles(SpriteBatch b``` seems like a tilesheet error in a mod? Only happens when I walk near greehouse!
brittle citrus
#

Hello, I've been playing SV for a few years but a little scared of modding, I have a few questions if one of yall dont mind helping me.

  1. Is there a chance that adding mods can corrupt your world?
  2. Is modding safe for your computer?
unreal stratus
#

Some items might get corrupted if you add & remove mods

#

So you should always back-up your saves

dusk gull
#

Hi, the answer to 1 is yes it is possible to corrupt your save game. So it's good to back up, and 2. it is safe if you stick to safe sources of mods, like nexus and smapi.io

royal arrow
#

@strong oasis and @frank dragon not sure what's up then SDVpufferfear hopefully someone else here will know what's going on with your SMAPI install issue. I assume you also already both tried downloading SMAPI again new, and then installing that?

brittle citrus
#

Okay thank you. I'm wanting to install some mods that don't alter gameplay too much like NPC Map Info & Lookup Anything, anyone have any other ideas?

royal arrow
#

Sammy, the biggest issues you might see are from custom items added using Json Assets (JA). Those have specific uninstall instructions

#

beyond that, almost any issue is fixable

dusk gull
#

also, if you start with mods that only require content patcher - i'm pretty sure they are totally safe

royal arrow
#

!modrecs

native dragonBOT
royal arrow
dusk gull
#

yes lol!

royal arrow
#

mouse made that important distinction a couple days ago, CP mods, if outdated enough, could still cause glitches, but are easily found and are removable

dusk gull
#

yes, that's what I tend to think of as safe - if you remove the mod, any issues go away ๐Ÿ˜‚

royal arrow
#

same!

old cargo
#

I'd update TJS Time SKipper if it was open source but its not so ๐Ÿคทโ€โ™‚๏ธ

uncut ledge
#

Does anyone know if there is a mod that lets you make a non binary character

old cargo
#

Wonder why its 124kb or so tho

royal arrow
dusk gull
#

gender neutrality I think

uncut ledge
#

Ok

royal arrow
#

is that one for dialog? there's one that actually lets you pick type 1 or type 2 in creation screen

dusk gull
royal arrow
#

oh no, you right, lauren! Gender Neutrality mod

#

there's also No More Dialog Differences

uncut ledge
#

Iโ€™m gonna buy stardew for my computer I have it on my switch but mods seem cool

subtle loom
#

I wonder if you could mod stardew on the switch with a softmod...

#

hypothetically of course

dusk gull
#

oooh my partner just found a way to port a switch save over to pc if you are interested I can ask them!

uncut ledge
#

Nah

#

Ok so Iโ€™m very new to mods how do I download one

royal arrow
#

ok so technically you could mod the Switch but 1) it'd require jailbreaking it and 2) you could only use XNB mods, which directly replace game files. XNB mods are not recommended because they're harder to troubleshoot issues for and are difficult to uninstall (if you don't remember to make backups of original files)

#

!gettingstarted

native dragonBOT
royal arrow
uncut ledge
#

Ok I bought stardew on my pc

lapis void
# dusk gull Could anyone help me with a weird bug? https://smapi.io/log/5a2c1d0335c74aa7a7ba...
uncut ledge
#

Just waiting for the installation

#

Done

dusk gull
#

Thank's snow-rrin - I have, it's not that unfortunately ๐Ÿ˜ฆ

frank dragon
#

Yeah, downloaded it fresh. And ModDrop just had the same error pop up. SWEATPANIC

#

It keeps saying I have 3.6 when everything I've installed is 3.8.1

royal arrow
#

SMAPI why SDVpufferchickcry

frank dragon
thorn needle
#

How do you update smapi? I read that you just need to install it again but I forgot how to install it... I'm currently here:

royal arrow
#

you run the installer

#

ok cool there's a read me

thorn needle
#

I don't remember having to run a batch file when I first installed it

royal arrow
#

๐Ÿ‘€

thorn needle
#

But README only shows how to manually install it

frank dragon
#

Tried using 3.8 and nope same thing.

royal arrow
#

yea you run the batch file, looks like you're on windows, so run the windows one

#

make sure you extract first though

dusk gull
#

yeah you have to double click install on [platform] and follow instructions Simvoid

thorn needle
#

oh, is that something new for smapi 3.8 or something?

royal arrow
#

don't run it from the zip file

lapis void
royal arrow
#

nope, not new lol

thorn needle
#

I don't think I ran a batch file when I first downloaded smapi

royal arrow
#

idk if you previously used a mod manager?

thorn needle
#

no

royal arrow
#

but it's been running batch file for ages

thorn needle
#

I don't think so

royal arrow
#

!gettingstarted

native dragonBOT
dusk gull
#

AAAAH I just updated entaurox modding utilities! I will try that now!

frank dragon
royal arrow
#

the getting started guide includes instructions on how to install SMAPI

#

Keiran, could you upload that to the parser site?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

thorn needle
#

Uhh I guess it's safe to run? lol

frank dragon
#

Even the log site says I have 3.6 what gives joystroke

royal arrow
#

.quote 5073

devout pumiceBOT
dusk gull
#

keiran, it's a long shot, but could you possibly have smapi installed on your pc twice in two different locations?

#

like one on c drive and one on d drive?

lapis void
#

the only thing that EMU is needed for is sundrop, so you won't be able to use that if you have it but otherwise you're good

frank dragon
#

@dusk gull It had me manually put the location of the folder/normal exe so no, that isn't possible.

wary plaza
#

Okay so I wiped my mods folder and am starting over from scratch installing my mods I want to play with one by one.

brittle citrus
#

Is there a way to search nexus for 1.5 compatible mods? Doesnt seem to be a tag on there for one

royal arrow
#

there is a tag for "works with 1.5"

wary plaza
#

Do I have to create a new character every time?

royal arrow
#

note that some mods may in fact work with 1.5 but don't have the tag

brittle citrus
#

How can I find that tag? Ye

royal arrow
brittle citrus
#

found it

wary plaza
#

Well I should clarify. Is there a way to retain my character creation choices and just delete the farm world file or something?

#

That way I donโ€™t have to keep typing in my name, picking my outfit, and picking my colors?

thorn needle
royal arrow
supple gorge
#

Are there any other Mods that are like Stardew Valley Expanded?

broken frost
#

idk if it's because of Stardew Valley Expanded, but I like how my farmer isn't standing off in the corner anymore if you don't get anyone to dance with you in the Flower Dance. Makes it feel less like I couldn't get anyone to dance with me and more like I just didn't want to dance this year.

dusk gull
#

YAAAY @lapis void you're a genius it was entarox modding utilities!

royal arrow
wary plaza
#

I also realized that the color bars for Eye Color, Hair Color, and Pants color use HSV. The only weird thing about that though is that Hue (the first/top bar) is supposed to range from 0 - 360 yet SDV only allows 0 - 100 ๐Ÿค”

supple gorge
#

Like an expansion with new NPCs, events, shops, locations and such.

frank dragon
#

Ok now I'm in an even weirder spot. It's now giving me the error message, and directing me to the error log, but the error log is not there. ._.

supple gorge
#

I have SVE and I love it just looking for more mod sets likeit

royal arrow
#

Off the top of my head, in no particular order: East Scarpe, Garden Village, Mineral Mage, Walk to Desert, Ridgeside Village, Shadow Cove, Mermaid Island, Stardew Aquarium

supple gorge
#

Can they all play nice with one another?

broken frost
#

I remember having a mod like Walk to Desert, but it didn't play nice with SVE's rendition of the desert

swift beacon
#

Hey question, how do you add wallpapers/floors to the custom walls and floors? I read the instructions but I'm still confused x.x

royal arrow
#

reading mod descriptions is your friend ๐Ÿ˜‰ They may have compatibility files, as needed

wary plaza
#

I have quite the list of mods I need to thoroughly go through, lol (note the bottom left corner of the screenshot)

dire fractal
#

๐Ÿ‘€

frank dragon
#

I'm going to do the extreme and uninstall, delete, and reinstall fresh Stardew and then try to get 3.8.1 installed as cleanly as possible and if I still get the errors ablobstare

wary plaza
#

How come I canโ€™t set the sliders to 100 with my mouse? Itโ€™s only letting me go as high as 99 ๐Ÿ™„

dusk gull
broken frost
#

Oh, ok

dusk gull
narrow egret
#

Hey fellas I just got back from like two months with no internet, and apparently SVE has had a huge update and so has the base game, can anyone tell me if they'

#

re compatible

dusk gull
#

the new sve is compatible with 1.5, BUT you need to update all the frameworks like content patcher and tmxl

narrow egret
#

thank you homie, have a nice day ๐Ÿ™‚

stray pine
#

Is anyone having issues with the cursor while using the in-game menus? Like, when trying to donate to the museum, I can't move the cursor with my mouse, I have to use the WASD buttons

#

Also having problems with Robin's shop menu closing out after scrolling past a certain point

#

I can't move the cursor when trying to place buildings either

lapis void
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lapis void
#

sounds like it may be a mod issue?

stray pine
#

Probably, I'm not sure which one though...

royal arrow
#

yea I wonder if furniture is involved, re:Robin's shop menu

thorn jay
#

@wary plaza ConcernedApe limited the color choice on account of thinking some of them look ugly

royal arrow
#

but ye if you share your log, folks could take a looksie

stray pine
#

I can also reload for a smaller log

#

I see the error, I guess I could try disabling furniture packs one at a time to see if that changes anything. I'm still perplexed about the menuing issues in the museum/building menus though...

meager elm
#

i'm having an issue where all i can put in fish tanks is coral and rocks, everything else i get the prompt to eat it instead, or i move the tank, depending on where i click

wary plaza
#

Is there a way to save the game and exit to desktop without sleeping?

stray pine
pine fjord
wary plaza
#

Yeah I know of the โ€œSave Anywhereโ€ mod. Only issue is that is causes SDE npcs to lock up and not move, lol

stray pine
#

That's the primary thing I'm trying to fix.

thorn needle
native dragonBOT
#

@thorn needle Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

thorn needle
#

thanks

royal arrow
#

screenshot hard to read, but the error messages say what to do. Some have updates, some are just straight up incompatible and will need to be removed

thorn needle
#

oh, I guess some haven't been updated for 1.5

royal arrow
#

the compatibility list is here

#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

thorn needle
#

I did try to use it but most of my mods don't seem to show in it

royal arrow
#

it's only for C# SMAPI mods, so content packs aren't on that list

thorn needle
#

Oh ok, are all of those mods on it?

royal arrow
#

Can't read the screenshot lol

#

but I believe all C# SMAPI mods are listed in the compatibility list, because Pathos is diligent

pine fjord
# stray pine Yeah, I see that. Would that be why I'm having menuing issues in the museum/buil...

I wouldn't be sure unfortunately. I know the CF thing from personal experience, but I haven't had either the museum or construction menus glitch out because of CF. I would recommend looking at your SMAPI console in the moment that happens and see what sort of error it shoots out. It's possible to figure out what might be wrong/what mod might be at cause by giving it a look

I'll look at the log you provided in the meantime

thorn needle
#

ok thanks

pine fjord
#

Specially Spacecore and FTM, as those are big building blocks your mods heavily rely on

devout pumiceBOT
#

@lapis void: remove better ranching unofficial (10h ago)

royal arrow
#

oh no, why o: ?

#

Better Ranching is bomb!

dire fractal
#

probably a bug

lapis cave
#

Is SpaceCore/Pytk bug fixed where you couldn't sleep/save the game without crashing if you had a modded item in your inventory ?

mint apex
#

Does anyone have suggestions which mods to use alongside SVE for a new run with 1.5? [Haven't played for ~a year; totally out of the loop]

royal arrow
#

I believe some are listed on the SVE mod page

swift beacon
#

is there a way to have multiple sets of wallpaper/floors... or do you have to replace the main tile set to change them out?

lapis void
#

oh nah it's bc the official update is out :P it updated yesterday!

#

so i gotta remember to remove my unofficial from the forum post and double check the wiki~

broken frost
#

Oh, seems one of my Help Wanted Quest mods is bugged because I didn't get any money for delivering an item to someone. IDK if it's the one that extends the quests indefinitely or what.

#

Yeah, it's the Custom Quest Expiration mod that's bugged

wild ibex
#

hii im having trouble with portraiture ;0;

native grail
#

Anyone has an issue with a specific area? Train area lagged like crazy today. First time it happened and SMAPI shows no error

royal arrow
# wild ibex hii im having trouble with portraiture ;0;

I don't know anything about portraiture, but I recommend going ahead and asking your question and sharing your log, so people can try to help. Even if there aren't errors in your log, it provides helpful info to troubleshoot

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

primal nacelle
#

What is the right way for updating a mod? replace or delete the oldest one?

native grail
#

Personally, I delete the old folder and install a fresh one

restive zodiac
#

Deleting is always fine but will remove config files if you don't back them up. Replace is usually fine unless the author says otherwise but can cause problems if you don't follow instructions when given them.

royal arrow
#

if the mod author isn't like "HEY LISTEN SERIOUSLY, DELETE THE OLD FOLDER FIRST" (looking at all PPJA mods), you're fine to overwrite instead of deleting the old and installing the new

#

pfff mouse is always faster ๐Ÿ˜”

stray pine
keen moss
#

SDVpufferlurk I like to change folder names

primal nacelle
#

okay thanks guys

royal arrow
#

I love that you tell the people, even though they sometimes don't read SDVpufferheart

stray pine
#

I'm ready to pull my hair out. Not getting any related errors

covert basalt
#

the fishpond at sve wiki data looks wrong when seeing with the F1(lookup mod) the fish

lofty cedar
#

I'm new to adding mods to the game, and I'm using the Steam version. Is there anyone that could help me?

royal arrow
#

WDGamin83, do you have a specific question?

#

!gettingstarted

native dragonBOT
dire fractal
#

Um hello I've had a problem with a ppja mod and is it ok if I ask about it here?

covert basalt
#

download the Smapi and follow it

royal arrow
#

otherwise you can check the getting started guide

#

audrey, this is the place to ask! SDVpuffersmile

dire fractal
#

Alright, thank you! : D

stray pine
#

Can someone please help with the menu issue?

visual venture
#

Is there a mod that alters the farmhouse to have a stamina regenerating bath from from the very start before upgrading the house? I looked for quite some time now but the only thing that worked, just bugged out my bed. So i need an alternative ^^

royal arrow
#

Pearl, you may have to do the painstaking "remove half your mods, see if that fixes the issue, and if not, keep removing mods until the issue is gone" to narrow down which one is causing the issue

thorn needle
#

bruh how do people with like 200 mods update their mods? surely that takes like hours? also why is it recommended to not replace files in mod folder?

dire fractal
#

Well I downloaded artisan valley with all the latest required mods and some machines don't seem to work such as the dryer, the alembic and grinder don't have animations. I read through the comments on nexusmods and they said it might be because of the producer framework hasn't been updated yet. Is that the issue?

covert basalt
#

to charge a lot

royal arrow
royal arrow
native grail
#

it's not like we have to update them all at once

royal arrow
native grail
#

so far, only 50 of my mods had updates

#

most CP mods are fine

thorn needle
#

ah ok

unreal stratus
thorn needle
#

I forgot which mods said to do that because I have to update like 50 mods cus I stopped playing for a while

royal arrow
#

yes audrey, animations for PFM are quirky right now

thorn needle
#

so i'll just delete the files first for all

royal arrow
#

if you have any PPJA mods, it was them lol

dire fractal
#

I can wait for the animation of PFM, it's completely fine for me. The only problem is that the dryer doesn't work

thorn needle
#

yeah I have a lot of PPJA mods but I think there was some others that said it too

lofty cedar
#

I had all of the other steps done, including the smapi setup. I think what I meant was what command to use in the Steam launch options.

dire fractal
#

Like I threw varieties of veggie and default crops and it doesn't accept any of them

native grail
#

All hail DustBeauty with the amazing mods

#

and fast updates

royal arrow
broken frost
#

Wonder why MissCoriel's Sit and Relax mod isn't working
Check the page later to find she uploaded the wrong mod
I was wondering why the folder was called Sit Anywhere instead SDVpufferthink

dire fractal
unreal stratus
broken frost
#

It probably works now, but when I first downloaded it, it was a completely different mod

lofty cedar
#

Great, Steam decided to switch the look of the properties window.

#

Shouldn't take long

exotic raptor
#

is smapi updated?? sorry for the stupid question

broken frost
#

Latest version is 1.8.1 iirc

arctic light
#

U are probably fed up with this question already but

#

is there reset terrain mod update / unofficial update / similar mod that does the same

royal arrow
#

yes, chewed_gogurt SDVpufferthumbsup

broken frost
#

tbh, I'm sad that I had to start a new farm, but I felt it was easier than cleaning up everything after transitioning from IF2R to Grandpa's Farm.

lofty cedar
#

Wow, I can't even use the updated version of the mod because Nexus has been blocked

unreal stratus
#

Grandpa's farm has compatability issues with several mods that edit the busstop ๐Ÿ˜ฆ

lofty cedar
#

Is it even safe to mention

#

I guess

covert basalt
#

Oo

broken frost
#

Another thing I miss is the stairs from the tunnel to the path between the farm and the mountains

lofty cedar
#

Its a mod that alters the players appearance to look like that of an animal

covert basalt
#

oh hahaha

royal arrow
#

do you mean the mod was hidden by the mod author?

lapis void
#

the furry mod is super outdated

royal arrow
#

ohhh

broken frost
#

I don't see why you can't mention it here, it's not like it's NSFW or anything

lofty cedar
#

I know someone has an updated version somewhere, because people have been using it more recently

lapis void
#

yeah, i was just gonna say, if it's anthro farmer it's fine to mention

lofty cedar
#

Would I have to revert to a previous update?

delicate dock
lapis void
#

i mean i'm sure there are NSFW furry mods but

broken frost
#

Contrary to what the Internet would tell you, not everything furry is NSFW

lapis void
lofty cedar
#

I was a furry once, but there were too many people picking on me so I had to go dark

delicate dock
#

ah nice

restive zodiac
broken frost
#

Hey, I like anthro characters too, so you ain't gonna get any judgement from me.

restive zodiac
#

A bit less useful now as corrin mentioned though, but still, I like it :D

unreal stratus
#

SDVpufferowo what is this

#

notices your pufferchick

restive zodiac
broken frost
lofty cedar
#

If anyone has access to Nexus, please leave the link for the anthro farmer mod. When I meant Nexus was blocked, I meant the whole site is blocked on my end.

delicate dock
obsidian beacon
#

aaaa when will ui info suite update

stoic pewter
#

how do i install mods? and can they still be used on 1,5

unreal stratus
#

!gettingstarted

broken frost
#

Didn't 1.5 add something similar? @delicate dock

native dragonBOT
delicate dock
#

there's an unofficial update already

#

I've been using it

supple gorge
#

how do I get chic kitchen to work it says it is incompatible because it is not a SMAPI mod

delicate dock
#

@broken frost I barelly know what 1.5 added soulmarioWeird

runic summit
#

!modcompats

#

!modcompats

restive zodiac
supple gorge
#

!modcompats

broken frost
#

I remember reading in the changelog that 1.5 added a device you could use to open Geodes yourself.

runic summit
#

thats weird

restive zodiac
#

It's just !compat .

runic summit
#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

supple gorge
#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

runic summit
#

nice sve is supported

unreal stratus
#

@lofty cedar THat mod hasnn't been updated since 2018 (?)

supple gorge
#

I know it is not compatible already lol I am asking how to make it work if there is a way

broken frost
#

But yeah, I wouldn't mind having an updated Anthro Farmer mod for 1.5 myself, but since I don't have the knowledge to update it myself, I just have to deal with not having it. ยฏ\_(ใƒ„)_/ยฏ

lofty cedar
restive zodiac
#

I haven't tested it but it uses selective replacement via coordinates so it's probably fine.

lapis void
#

personal anvil is updated and still working--the new vanilla item ||geode crusher|| does a similar thing, but ||it takes coal and isn't able to break artifact troves or golden coconuts||

restive zodiac
#

(As long as you get the conversion I linked and not the XNB mod.)

supple gorge
dire fractal
#

ah i just noticed the dryer is a part of florist mod

restive zodiac
#

Looks like you just need to get the CP version and not the XNB version. There are two files on the Nexus page.

#

Looks like that should be removed from the wiki

broken frost
#

Andy: *raising a ruckus over increased property taxes*
Lewis: *to me* ...You heard all of that, didn't you?
Nick (new farmer): ...Sir, I believe the people of Grampleton heard all of that.

restive zodiac
unreal stratus
supple gorge
#

heck yeah it worked! Thanks you

lofty cedar
unreal stratus
#

Yes, it seems listed as a dependency

pliant sable
#

I have been using galaxy boots and since the 1.5 update the mod broke and i cannot move them because they are invalid content so I cant put new boots on. my legs are missing now. How do I fix this

old cargo
#

Try talking to the NPC in a wheelchair, he might have a wheelchair you can borrow

ripe kelp
#

Hey all! Got a bug of three items being stuck in a chest and un-highlight-able. Smapi lights up in red when I try. Here's a screenshot of the items and the SMAPI log!

Would someone in here be willing to tell me which mod (at least I hope it's a mod) is causing this so I'm able to retrieve the items and move the chest?

https://smapi.io/log/8a7eced636904c9c873653aee4c56e07

lofty cedar
obsidian beacon
#

does anyone know if theres a patch for medieval buildings that works with the new greenhouse?

unreal stratus
#

@lofty cedar I don't know if get glam is up-to-date. The nexus website says it hasn't been updated in 10 onths

hollow crescent
#

Is anyone having an issue downloading svd expanded from nexus?

dire fractal
#

Hey, is there any replacement for pelican fiber mod?

swift beacon
royal arrow
#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

royal arrow
#

You could check the compatibility list โฌ†๏ธ

dire fractal
#

I did, seems up to date. Thanks!

ripe kelp
crimson rune
#

Hey guys! I Hope someone can help me out ๐Ÿ™‚ I'm using who's greenhouse with IF2R and before it worked, but now every time I enter the greenhoude I get stuck at the door. The owner hasn't updated the od for a long time.. doe someone know if it's an easy fix? this is the mod: https://www.nexusmods.com/stardewvalley/mods/4916?tab=description

swift beacon
#

Hrm.. i thought i had everything installed. I couldn't seem to get it to install any of the new ones. But I'll have a look through to make sure i don't have some bundled in somewhere as well. Thank you~!

ripe kelp
#

Er sorry, not required mods list, the one below that which says "mods that use this mod"

swift beacon
#

okes ๐Ÿ˜„

ripe kelp
#

Yis!

dire fractal
lapis void
#

i'm not sure if CWF is working in 1.5 though

swift beacon
#

im not sure either i was just testing things cause the 1.5 update or working list seemed wrong about some things.

lapis void
#

not all mods needed updates for 1.5 so shop anywhere may still work ok

ripe kelp
#

It looked like it (CWF) got an update, at least the files did, on Dec 22nd. I actually just downloaded it today too lol.

#

If it's fully working though not sure, like I said it's still glitchy it seems!

restive zodiac
crimson rune
#

ah that would be awesome ๐Ÿ™‚

lapis void
crimson rune
#

When the 1.5 update came the greenhouse still worked partly. I couldn't get up to the 2nd greenhouse floor anymore, but at least I could get to some of my crops on the first floor

ripe kelp
#

...damnit discord

lapis void
#

yeah, doesn't surprise me

swift beacon
#

ah bummer :<

ripe kelp
dire fractal
#

Corrin, why do you have to remove Better Ranching? Just curious

lapis void
#

it updated haha

#

i removed all my unofficials because they all got official updates SDVpufferparty

dire fractal
#

oooo <3

restive zodiac
#

(Ugh, seasonal maps -- vs seasonal tilesheets -- physically pain me ๐Ÿ˜„ )

ripe kelp
#

Sorry subject change - But is there a mod that allows you to delete/destruct anything? I haven't been able to figure out which mod, if it's a mod, that's causing these three items to be stuck in a chest in my house. ๐Ÿค”

lapis void
#

didn't it have to be like that for seasonal greenhouses mouse?

cursive peak
#

You guys know of any good shoe mods?

blazing jetty
crimson rune
uneven cloak
#

: /

#

oof

lapis void
#

outdated furniture mod

#

!log erin.#2951

native dragonBOT
#

@blazing jetty Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

blazing jetty
sterile prairie
restive zodiac
crimson rune
grim goblet
restive zodiac
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

blazing jetty
ripe kelp
lapis void
#

erin, we need a log from that site please, a screenshot of errors doesn't help!

crimson rune
#

!log

dire fractal
#

!log @blazing jetty

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

#

@blazing jetty Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

grim goblet
#

I'm pretty sure I deleted all the other mods besides it... let me show you the mods folder.

dire fractal
grim goblet
#

Are the CJB mods compatible?

exotic raptor
#

sorry to jump in conversation, but anyone know a good mod to get rid of the orange tint?

ripe kelp
#

And I'm not sure!

grim goblet
restive zodiac
exotic raptor
#

yeah idk where to find a good one

grim goblet
#

oh

restive zodiac
#

Please go there and upload it to that site, then link it here

arctic light
#

nexus

ripe kelp
#

What not even a mouse said!

grim goblet
#

Upload what?

restive zodiac
#

The SMAPI log.

exotic raptor
#

ah okay

grim goblet
#

How do I get that?

restive zodiac
grim goblet
#

Okay

crimson rune
restive zodiac
#

I'll @ you

ripe kelp
#

The SMAPI log is the error log and mod log basically, that page has instructions on how to upload it then link it in here so others can see.

arctic light
crimson rune
restive zodiac
#

This greenhouse has a different layout than jen's so I need to make sure the entrance still works and not just the exit hehe

exotic raptor
#

i like the dim ones but ill see what i find. thank you ๐Ÿ™‚ but do you know any good house and building retextures?

pine fjord
#

o/ hello good morning
friend's game keeps crashing upon entering all of a sudden: https://smapi.io/log/8fec4e10d92a4c6bbbbe4534fcb550d3
I tried giving him my exact same mods folder as I (host) don't crash, but he keeps crashing
We believe it might have something to do with an item in his inventory (a seashell sconce??) but I can't figure out his log myself if I could get a hand ShibeLove

blazing jetty
pine fjord
#

OH also mouse, I fixed the greenhouse warp issue (it was SVE and it fixed with the update)

crimson rune
#

yeah sure, don't feel rushed by me mouse ๐Ÿ™‚

grim goblet
#

The website helped me find the problem

#

Thank you

restive zodiac
#

Yeah, I tried to track it down later and it turned out SVE had a SMAPI component that was changing the IF2R greenhouse warp. Was driving me crazy but Flash had already fixed it for next day.

pine fjord
#

Tysm for all the work and effort ShibeLove it was greatly appreciated

arctic light
#

also since so many ppl are active rn, I'm gonna ask again - is there any reset terrain feature mod/ unofficial update? I was using different town layout before the update, and now theres some texture fighting going on

#

And when I try to reset it with Entoarox Framework via SMAPI console, it literally puts a bush in front of the new Bulletin board

blazing jetty
pine fjord
#

but the dev has been a bit busy !

arctic light
late oar
#

I know the Ridgeside maker is around here at times - does anyone know if the new marriage options have spouse rooms? :>

pliant sable
unreal stratus
restive zodiac
pine fjord
royal arrow
unreal stratus
#

Your last patch, haha ๐Ÿ˜„

late oar
pliant sable
late oar
#

LOL

#

Im so sorry i keep hitting you with @

unreal stratus
#

No way! Ping me anytime you want! ๐Ÿ˜„

late oar
#

But I was just curious! I love that flavor of immersion and I'm looking to add it to my next run ๐Ÿ‘€ if they dont it's not a dealbreaker

unreal stratus
#

@late oar We're still working on patios SDVpuffercry

late oar
#

hahaha no problem!!

#

im gonna be doing a vanilla run at the moment for awhile so i can wait >:3

unreal stratus
#

We've got a major content update coming (1.2.0)

restive zodiac
#

(It sounded like they were asking about spouse rooms, vs patios, not sure if you meant both or not :) )