#archived-modded-support
1 messages ยท Page 712 of 1
@restive zodiac I just wound up installing an item draw mod to compensate, but thank you for trying to help
Just put in a lot of mods that give my by game a medieval aesthetic and it looks amazing!
Farms like that rely on MTN, the custom farm type framework, and that isn't compatible with Stardew 1.5. Pickles (who made MTN too) hasn't been around for a while and isn't expected to keep updating it; an unofficial update might happen sooner or later, but I'd say it's pretty unlikely. You may need to switch to a different custom farm that doesn't rely on MTN, or figure out how to revert things back to an earlier Stardew version.
could a kind someone help me understand why half my bed is missing after the update? I'm a modder myself and I can't understand q _ q
pacman ate it
Reset Terrain Features hasn't been updated for Stardew 1.5 yet. You might also need to update the mods listed at the top of your log:
not that one Reset Terrrain
I think that should fix the other errors, but if not, Khadija's Recipe shop is missing a requirement
the mod ID is a bit vague, so I'm not sure which is the solution
If you're using any mods that edit the farm map, beds used to be built into the map, so the tiles would have been included. In 1.5+ the bed tiles are no longer used in vanilla, and the beds are furniture instead. So older map mods have an unnecessary built-in bed.
I think khadija had some shenanigans with the mod ids, so there's a high chance an update fixes that
@restive zodiac thank you so much that kinds explains it :'> do you have any idea which files would be responsible for that?
It'll depend on the mod, but there should be at least one map file in its assets that you'd need to edit in Tiled to remove the bed.
(Probably multiple if it edits each upgrade stage.)
@fleet onyx i have the same problem do you have any of the glam mods/ mirrors?
I do actually- @timid delta is that the issue??
i rememebr i couldnt get it to work on 1.4.3 and someone told me to change the position of a tile, i havent played since and decided to restart yesterday and im wondering if thats causing it. The chunk of the bed missing
I'll see what happens if I remove theee mod then
lmk plzzz
Weird glitching sprites like that can be misordered tilesheets yeah, but it shouldn't build the whole bed back into the farmhouse 
i can show you the mods i have too
I am on curseforge and it says it can't find the game
I don't know how to help with that as so few people do anything with curse. I'd just install manually since it's just a matter of drag and drop folders.
ahh ok
@timid delta uninstalled it and the bed is still missing c': I'll try some other things bc I have a few mods that edit the map like flower valley
I dont have that, u sure u dont want my mod list?
That issue doesn't really look like missing bed so much as extra bed - since it's furniture the problem is that that bed is there at all vs not being complete ๐
sure!
its 32 mods only, i think thats not much?
where can you find all stardew valley mods?
The second link I sent has an additional section for finding mods https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_mods
ohhh so the bed isnt supposed to be there at all? @restive zodiac
Are there any known mods causing problems with Golden Walnuts not appearing on trees? When I arrived on the island, none of the trees had walnuts on them
๐ Hey ya'll.
Using SVE here, but. I finally went up to Susan's house to say 'hi' and game lagged real hard. Then, three and a bit stacks of sap spawned?? Then nothing else, game runs fine. I was just wondering if anyone knows what that was about lol
I don't even know if this is a bug ๐ But it was funny nonetheless
If the map is the cause, it would be because the bed is built into the map yeah. I don't know for sure without more information but old maps will definitely have weird beds that can't be moved, because they used to be static tiles.
(1.5 removed the static tiles and added movable beds that are real furniture instead, but map replacers need to be updated to account for it.)
!patchsummary will say if you have anything patching the farmhouse
Can you do these steps to provide more info?
- Load your save and view the content that should be patched.
- Type
patch summarydirectly into the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
- Post the log link here.
@fleet onyx so again, i haven't played since 1.4.3 so your prob going to see old mods. if you see something I should remove lmk! thanks.
I'm using a custom farm, (its a mod) could that be why?
!log SpacePrincess#5985
@versed silo Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Just to clarify, so many things have changed that I don't really think it's helpful to say something was definitely working in 1.4.x hehe
Ah, okay. One sec
ive updated everything with 1.5.1, besides husbandry , the only other issue is the bed as of rn
I'm not really sure offhand what would spawn stuff like that, but any mod that messes with objects or inventories could've, and might've said something 
You can also use your SMAPI log to share mod lists if you like!
@restive zodiac im sorry thats not what I actually meant
https://smapi.io/log will also tell you if you need updates or if something is broken :)
yeah smapi is showing everytthing works fine now
thanks
its just a chunk of my bed is missing lol
same lol
Ah, I've been playing Stardew a while so this log might be . . .long ๐ @tawny kindle
If you share a patch summary we can take a look. <#archived-modded-support message>
question
I am now addicted to looking for cute mods
@fleet onyx if you can please let me know what you find? hopefully the list could help narrow it down a bit
@timid delta I removed the bathroom after 2nd house upgrade and the bed is gone, I can put down the bed furniture item now in its place!
that mods the cuplrit!
has anyone have two stardew valley expanded updates
makes sense since it adds tiles to the house haha
It replaces the entire farmhouse map, yes.
seeing your mod folder helped me a lot actually !! :> glad I could help someone else and thanks @restive zodiac for the help
(Any farmhouse replacing mod will have this problem)
Hi everyone!
I need some help, first I am using a old filesave, because I'm really attached to it
when I wake up I wake up in front of the door
how do I put a bed?
yea @fleet onyx, @restive zodiac , thank youuu
secondly, when I get out of the farmhouse
exept dustbeauty framhouse that one god updated
if I right click it access the extended minecart ๐ฆ
@fleet onyx will you be removing those mods from your game? jw
@timid delta I'm gonna remove the bathroom mod, bc I like having my bed back :'D
For anyone having issues with the Deluxe Autograbber unofficial update - have you figured out how to restore the Golden Walnuts to the trees? Or are they lost forever?? Can we edit the save file????
I'm having problem with extended minecart
Well, I can say it's not FTM intentionally spawning anything, and probably not intended in general...possibly some sort of JA glitch, or some mod just accidentally spawning a huge pile of unstacked items (which would be extremely laggy and then auto-combine).
If you can reproduce the problem, let me know and I'll make sure FTM doesn't think a monster with 3000 sap is dying somewhere.
Other than that, I'm not really sure myself.
(FTM only ever makes "dropped" items in that context, so it's what my mind jumps to)
Aye aye! The number it spawned was so specific, three stacks and then 200-something? So I thought back to what I did and couldn't think of what it could have acted upon
if I press any action button in the farm
But if I repro it I'll for sure report back
it opens the extended minecart menu
I guess I've got sap for days now!
can the Lookup button for Lookup Anything be bound to a controller button?
Thanks Esca ๐
no problem~
I have it bound to F1 and then RightStickButton is F1 in my control map but that spawns the cursor
and it starts looking up under the cursor instead of under my feet
I think these should work in Lookup's config file: https://stardewvalleywiki.com/Modding:Player_Guide/Key_Bindings#Controller
guys?
I vaguely remember some issues with controller detection, but it's supposed to work, at least
yeah I foudn that on Google
don't ignore me, please ๐ซ
(none of us are paid tech support or anything, we'll ping you if we know how to fix that
)
Bonster's Fruits and Veggies and Bonster's Trees mods i went to website and i didn't see the Friut and Veggies one
it seems
that this is a glitch in the latest version of Extended Minecart
introduced in v1.10
The cellphone is blank
As a general question, how have old mods been behaving on 1.5.1? Lots of really broken stuff, or mostly okay even if it might cause a weird bug or two?
@flat frigate Like I mentioned, a mod that completely replaces the craftables sheet will have this problem. You need to share your log https://smapi.io/log
afaik several were broken, but there have been lots of updates
sorry its a bit late here I'm a little dizzy
!compat
See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)
so far, only three of my mods could not be loaded/update
so i put smapi intot he mods folder as well?
Yeah, I just downloaded a mess of updates for the ones I had - I was just curious what things looked like in general.
@limpid creek whenever you see this ping, the latest version of Extended Minecart has an issue, when outside of the farm right clicking anything brings up the menu, preventing the farmer to perform any task.
It seems that left click is also compromised if you try to put any item on the farm as well.
!reset iel#4831 Could you temporarily uninstall or disable the furry mod and also reset your files to make sure you haven't used any XNB mods?
@flat frigate See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
@crystal pasture The link I sent earlier explains https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Install_mods
Ok
Bonster's Trees 2.3.0 website but where is Bonster's Fruits Veggies 2.3.0
updates needed that claim to be the update you download are usually the author forgetting to update the version in the manifest
Is there any mod working for 1.5 that prevents soil decay? the one I was using before, no soil decay redux, is broken by update Nevermind, found Tilled Soil Decay.
In the same folder as Bonsters Trees
i wanted to know cause i have the two updated for Bonster's Fruits and Veggies 2.3.0 and Bonster's Trees 2.3.0 so it one mod than @naive drum
yeah
@fleet onyx i am doing the same, hopefully it won't mess with anything else
@timid delta cool, hope nothing else gets messed up as well ^ _ ^
Bonster Fruits and Veggie and Trees didn't update for me
@fleet onyx i removed my mod but my bed is still messed up :/
@timid delta the bathroom mod?
save anywhere alternatives?
@fleet onyx yes going to try one more time
I did to organize my mods, but I lost save anywhere (even tough it wasnt running)
@fleet onyx yeah now it's gone lol
oh, alright!! are things ok now?
i forget since it's been a long time, do i just place my own bed down?
I wanted save anywhere mod to use with the realtime mod
beds in upgraded bed room are gone too
ctrlP you probably have an outdated furniture mod that is makign the bed invisible
also >:/ nexus how long does it take to upload 1 (one) mod
I have a question, the mods which I have now can be outdated (not compatible) in a future stardew version?
"Date uploaded
27 Dec 2020, 5:54PM" - it is 7:27 why. why is it not available yet.
or there is a lower chance?
Mods can always be broken by future versions, but how likely it is depends on how the mod was made and whether or not it is open source. SMAPI is able to rewrite for small changes now, so a lot of those just need recompiles.
If a content mod for CP was very selective in its edits, it will probably be fine forever. Similarly mods adding new content via some parent framework will be fine as long as the parent framework is fine and still supports that pack's format.
https://www.nexusmods.com/stardewvalley/mods/5336?tab=files
^ This mod has not requisites (I think, maybe just smapi, cuz when I download, nothing pop-ups) and I kinda can play it even now
I just wish save anywhere was same thing
save anywhere was complicated and avoided smapi save events making it a compatibilty nightmare
A lot of things really depend on knowing when/where the save happens, so even the existing mod causes a lot of compatibility issues.
FINALLY that mod is here
mouse isnt the 'existing mod' broken? i thought it was broken hence the past tense
Also, the telehpone is still broken
I just meant it in the sense of "if a new one was made" or added to vanilla or etc like they wanted.
Maybe it is the real time mod?
!patchsummary iel#4831
@flat frigate Can you do these steps to provide more info?
- Load your save and view the content that should be patched.
- Type
patch summarydirectly into the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
- Post the log link here.
oh i just realized, is there a fix for the map issue i'm having? I'm fine to wait i just wanted to clarify if I am waiting for something in particular
what map issue?
i was talkin ot mouse about it earlier
Changed maps mid save debris mis placed
You could use console commands to clear it, but it would clear every kind of that thing on the map
ah, you're waiting on Reset Terrain Features
It won't reset it like RTF would
Do you know how to enjoy day and night cycle and clock on stardew without the same calendar?
I think save anywhere will not be possible
yay it out Finally ๐
okay so if i use commands i can delete the stuff but it will yeet literally every instance of it on the map? ๐ค
could i replace it with more commands?
and this reset mod would not help either?
the reset mod, if it were updated for 1.5, would be able to put most stuff back where it was supposed to be (trees, bushes, etc)
(it cannot put back non-respawning stumps, logs, or large boulders)
yay
it apparently is going to be updated but there's no say how long the author will take for it yet
i have a issue with Bonster's mod
would the reset mod even work for stardew valley expanded tho?
Yep
https://smapi.io/log/6ecf4f394a6446bf98c0ddd87508a140
^ Now there are no errors
all right that's good to know
and the telephone still not showing ๐ฆ
we had two people with that exact issue yesterday, did it spawn exactly 1066 sap? SVE installed? at the railroad?
i wonder if i could use cheats to just remove most of the trees, etc
or with an axe
i'mma test that
!reset iel#4831 You didn't do the patch summary but just in case
@flat frigate See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
It'd probably be fastest at this point to use a no clip mod https://www.nexusmods.com/stardewvalley/mods/3900 + CJB cheats https://www.nexusmods.com/stardewvalley/mods/4?tab=files set to "one hit break" which will chop things down in one hit
Oooh I had to kinda replace game files..
to put the furry mod
See this page for why we really really don't recommend overwriting the game files like that https://stardewvalleywiki.com/Modding:Using_XNB_mods#Why_are_they_discouraged.3F and reset them to see if that fixes it.
2 connected people cannot
yeah that's what i was thinking, and idk about the fences i'll try to figure it out after the trees tm
their log is also needed
even if they are just character files?
yes
that is the multiplayer people crashing
the character files are on the list of stuff that changed in 1.5
oh geez
rip animal crossing on stardew then
i will replace the files on steam
hope everything goes well
fertilizer anytime is dying, so is...something in the netcode...
sure!
@tired brook Hi. Someone reported me a problem in QF woth disconnected player. Idk what is happened, but why is triggered event OnConnected when someone leaves the farm? This error looks like it tried to read from invalid peer in event (Mods field is null) and I think this is not QF problem. I think this error should have other mods too. It's something wrong in SMAPI with handling disconnected users?
netcode is multiplayer code--is fertilizer anytime tested in/built for multiplayer?
not sure, prob not
i hope its what is causing it, i just didnt know how possible that is
and why it would prevent only going south
but east works fine, strange
Yes! Exactly!
Well, mine spawned 3202. Three stacks of 999 and then 205
lemme just yall mod support people are great i have no idea how you keep track of this chat
i'm gonna see how well cheats and no clip work for fixing my map
what on earth....... this bug is so wild
While there are several normal bugs with SVE I can think of right now that I think are being fixed, there are a few really weird ones I think Flash is going to have a hard time tracking down because I have no freaking clue haha. I think a couple of them are framework and one might even be SMAPI but I'm having trouble with it
I burst out laughing
the two people before both got exactly 1066
I haven't looked at the sap explosion at all but it did make me laugh ๐
@restive zodiac IT WORKED
I literally went "Yasss mods! Saaaap!"
TYSM
i don't normally wrestle with SVE bugs since i'm not really familiar enough to be much help usually, but this one i GOTTA know
Now, is there a mod with more hair and clothes?
Yeah it's just so big a lot of times I'm like ughhh where do I staaaart haha
JA for clothes, get glam or content patcher for hair. hair got easier to add in 1.5 so you'll probably start seeing some more mods that use the new method of adding it
removed fertilizer
Hair for JA when shakes fist
with immersive farm and custom greenhouse
immersive map has a custom greenhouse and I have removed it
but somehow it glitches me out, sending me to the wrong coordinate
does anyone know how to fix the coordinate?
Is it IF2R (ie SVE's version) or Immersive Farm 2 fixed ?
SVE
another question, the No More Nursery completely glitches the farm house, I have removed it
the crib has a mouse over interaction, can I move it?
How did you remove it? It looks like the latest version has a config option to disable it, is that what you used?
is there a mod that shows the range of various items on the ground when you hover them? I swear I used to have a mod like that installed
This mod is obsolete as you can remove the crib in vanilla through Robin if your farmhouse is upgraded.
yes I disabled, but
I spawn like that
in my custom greenhouse
warp also glitches me out, moving me to the same position
wait does the SDVE 1.12 update include the IF2R by default or does it need to be added separately?
i'm wondering if i installed the wrong version of the map or something
you need to download
It's separate like usual
can i get the link to the mod to see if i had the right one?
oh that might fix it then, i think i grabbed the wrong version of the mod, lemme check
builds a pillow fort for when people are sleepy, tucks herself into bed.
Oh, I thought you just didn't have it installed when you first started 
i had it installed but then made a new folder to update everything to 1.5 while trying to minimize the confusion
and i downloaded the wrong version of the map for SDVE
i didn't know the remastered ver was specific either ๐ค
Oh, I misunderstood the problem in the first place, oops. hehe
What custom greenhouse mod are you using?
booting it up to check now
it is not working
honestly i didn't really know either, you asking about the IF2 or the IF2 for expanded made me think about it, cos i had grabbed the IF2 fixed version
asking before a purchase: does the 8 player mod currently work?
Ohhhh I see, that mod is very different since it's the "original" IF2 by zander and not Flash's take on it.
if I can edit IF2R content.json and warp point it may work
ooh yeah that'd make sense why it was wonky
Compat says so, but it just means it loaded and didn't have any obvious issues so it's still possible there are bugs https://smapi.io/mods/#Unlimited_Players
looks like spacecore got an update, as a random note uwu
Eeeey its correct now 
omg pufferdab best dab
thanks for the reply, do you know the last time you used it or seen someone use it? Just want to make sure some recent update didn't screw it up, if you don't know then thanks anyway though
just tested unlimited players today, it's working fine. there can be lag if your internet is slow, but the latest bug report besides that on the page was actually an unrelated issue
map is correct now thanks 
thank you
is there a place to download all these amazing pufferfish emoji as an aside
(i'm gonna head to bed, but i'm fine with pings or DMs if you need anything from me, i'll answer when i can!)
Anyone here having trouble with sleepworker?
It won't skip to the end of the night; i have to wait till 2
i have that page bookmarked for a reason.
and the reason is because i am dumb
Post 1.5 doesn't use override anymore
The farm and the greenhouse are both working, it's the warp that is taking you to the wrong place
The custom greenhouse has a SMAPI component which could be related, not sure
SVE graphics bugs at Shearwater Bridge: https://i.imgur.com/RNT8nLM.png
Note also feet area of farmer.
is there a still working bundle tooltip mod ?
I'd report it to the author on Nexus, the subreddit, or SVE Discord Shienth, we're just general modders here and not the authors of SVE
I'm looking at it but it takes a bit to install SVE/IF2R/etc
Ping me if anyone has been having the same issues with sleepworker or knows a fix, will be goin to bed now. gn
hi guys! to those who use coiiโs girl set pack are we not able to use the mod as of the moment bcs of the update? (just making sure;;)
If you use JA versions it should be fine, check here https://www.nexusmods.com/stardewvalley/mods/3374?tab=files
Huh, google said that there was no SVE specific discord?
I think it's new, but I found a link on their subreddit https://www.reddit.com/r/StardewValleyExpanded/comments/i0xdpo/installationbug_help_and_faq_megathread/
if you guys tell me how to modify warp points I could make it work
JA? json assets?? iโm confused on where and how to put the files to work if its a JA version, can I please ask how? ๐ฅบ
I have no clue what to edit on its content.json
nini
just download the zip, extract and put on your mod fold
you also need to perform the same action for each requirement
Install JSON Assets, spacecore, Expanded Preconditions in the Mods folder, then put the [JA] packs in the Mods folder too :)
The links to those mods should be in the requirements tab
is there a debug that enables noclip mode without downloading any mod?
oooh! okay! will try it! thank you you two! โบ๏ธ
The link in that thread points here, though?
Oh, oops ๐
I didn't even read past "discord" because I thought I saw it somewhere earlier, looks like it's actually linked from the SVE mod page
I think that the custom greenhouse doesn't work anymore
because you can move the greenhouse
it has no entry point
you can't set the mapproperties for it to warp from a specific point from farm to greenhouse, because it has no more hardcoded warp point
I'll try the if2r greenhouse for the time being
D:
and I don't know how to edit dynamic entities like that
@restive zodiac are you going to test it?
Hey ya'll, i'm not sure if I'm in the right section as I just joined the server, but I'm a bit lost with updating Smapi
Hey, welcome! For updating SMAPI you can just download the latest version from https://smapi.io, extract it as before, then run the installer. SMAPI will take care of old files.
It doesn't seem to be the SMAPI component at all though
That's what I did, but then when I launch the API thingy like before (after it said it successfully updated) it tells me I still need to update, and that it's still running on 3.0.1 for 1.4.5
Hi, these r the mods I hav installed, however, deluxe auto grabber doesn't seem to be working for me and there r no errors on smapi
Can someone please help?
I think it might be an issue with the multiple warps even though there is only one farm warp, but I am still testing ( @vernal cipher )
Huh
Can you run the latest installer, then take a screenshot of the last screen where it says it installed successfully?
Help for this problem please?
These r the mods I am currently running btw:
!log Arc#2319
@south violet Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
No need to keep reposting screenshots please, someone will answer when they get a chance hehe
That's all I need! I'll install SMAPI now.
Game path: D:\Steam\steamapps\common\Stardew Valley
Color scheme: auto-detect
Removing previous SMAPI files...
Adding SMAPI files...
Adding bundled mods...
adding Console Commands...
adding Save Backup...
SMAPI is installed! If you use Steam, set your launch options to enable achievements (see smapi.io/install):
"D:\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
If you don't use Steam, launch StardewModdingAPI.exe in your game folder to play with mods.
It wouldn't let me screenshot for whatever reason
Here's my log: https://smapi.io/log/7683aaad860d44999d6866532106dcce
nexus mods stopped working o.o
@dim palm Thanks! Can you upload your SMAPI log to https://smapi.io/log and share the link here?
I think I did that right?
I tried to update one of my mods, only to realize SMAPI never actually updated, and I've been stuck trying to figure that out, hence why the other 10 mods or so aren't updated yet ;-;
How do i get the command line to start smapi with steam if ive been using vortex?
It looks like you have two installations of Stardew Valley, Connor - one at D:\Steam\steamapps and what in D:\SteamLibrary\steamapps. Could you check?
Do i just download smapi again
I'm not very familiar with Vortex, but you could just download and run the installer, yeah. See https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Option_A:_use_SMAPI.27s_installer for instructions.
iโve been thinking about installing the SDVE mod,,, is it worth it? ๐ฎ
Interesting, for whatever reason when I updated Stardew, it seemed to make an entirely different version of the game in a different steam folder, and when I updated SMAPI, it decided to put itself in that new folder as well
No clue why, but I'll just put my updated mods into that new folder, it seems to have all my old saves and whatnot. Thank you so much!!
I'd check out the mod page and expand all the spoilers and such to see if it's something you might like nini - it's a big mod that adds a lot so it just depends what you're looking for. I think right now there are some bugs that need ironing out, and ideally you'd start a new save for it anyway.
Glad you got it sorted Connor!
For sure! Thanks again! I never would've figured that out lmao
i can recommend SVE
@dire fractal yes, stardew valley expanded is well worth it
thank you for ur input about this! iโm actually checking the website that has all of the details about SVE so I think iโm really going to end up on playing it hshshshs
okay that settles it! downloading it rn ๐ฉ
@dire fractal make sure you get all the stuff it requires
jep is has a lot of mods it needs
SVE is very big and can take a while to get your head around everything but its awesome tbh, they offer more than one map type now too so it doesn't just have to be the really biiig farm map (IF2R)
got it! iโm actually intrigued by the new NPCs of the mod so yeey will play it on another save file
the other one is called grandpa's farm i think, they're both separate downloads
it depents on what map you play i use the grandpa farm
yeah
Speaking of which, is there any word on if the custom cjb warps for sve are going to be updated or made for the grandpa's farm map?
oooh thatโs pretty interesting!! I mean SV is already amazing for me but having it expanded is quite big hshshshs
haha i know that feeling ๐
yea, tbh I started a new save with the immersive farm 2 remastered and i'm in Summer of my first year and I've finally cleared most of the farm map out short of the big rocks n stuff
its a very big map, so the grandpa's farm one is supposed to be a bit smaller
The grandpas fsrm is much more manageable
yea
yeah, i love having the farm clearing busywork tbh so it was great for me to have the huge one
hehe
i played both maps IF2 is more if you need a lot of space
Mood honestly but once i cleared it i didnt know what to do witg it
I think if2 is better for multiplayer
I love my adopt n skin chicks
more pets
It makes the animals look different! I use eemie's animals i think
And more pets yes
i will have to investigate this
i have 3 cats an 1 dog so far
Theres not an official update yet i think but the unofficial one fixed things pretty erll
wait,,, thereโs a mod to get new pets??
Yep!
Dynamic night time got an official update this morning
enlighten me on what mod please! ๐ฅบ
Its called adopt n skin!
One sec.
Hrm. What is it that causes housing items to not display on their icons?
okie dokie!! thank uuu;; will check on this ๐โโ๏ธ
looks like adopt n skin hasn't been updated since last year, does it still work?
or is it a different mod
theres an unoffical, only thing you really might run into is ducks have more sprites now
so old skins can look..odd
aaah who uses get glam? may I ask what key to press in order to open up the dresser thingy hshshs
Some of my mods don't work. I have all the other stuff it needed me to download but it just doesnt work
!log V3llichor#3161
@crystal pasture Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I don't have those files
All it comesup with under StardewValley is Saves and startup preferences
where do smapi logs save?
I'm not sure..
See https://smapi.io/log for instructions.
@crystal pasture Are you on Windows?
Yes @restive zodiac
Did you set your launch options in Steam?
@restive zodiac I think so yes
Can you copy paste what's in your launch options, to here?
is there a mod out for 1.5 for running faster?
zoomy famer
Ok, so my log file is basically useless atm. Its got a launch, but fails to include the crash that explodes the file.
*farmer
basically i encounter a loop error that just keeps going and doesnt allow me to interact with my smapi window at all, generating dozens of lines of text basically every second.
ok i set it do i restart stardew? @restive zodiac
yep vell
Yes, make sure you included the quotes and %command% at the end
tubtinic, there's several! delta farm replaces the map with one with different geography while sprinklerable beach farm is exactly the same as the vanilla beach farm except for yes sprinklers
godisnowonline, get the error again and then end-task Stardew with the task manager
(or exit out of it via the little X in the corner of the smapi console - don't try to do anything in the main stardew window it is too busy being broken)
that should get you a log
thanks a lot
https://smapi.io/log/51709a0abd9d45fa96ef4a1f3c1a90dc @restive zodiac
Uh it only say it loads 2 mods but I have like 20
;-;
looks like im smooth brain.
!log @crystal pasture
@crystal pasture Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
3.8.1=/3.8.0
oh wait sorry- i didnt see the log
did you extract the mods?
does anyone know if there is any JA files for coiiโs hairstyles? ๐ฅบ I finally got the shirts and skirts working hshshshs
zips and rars and 7zs, if you have 7zip
(or anything else that can handle 7s and rars)
what do you mean by that?
It says the mods aren't smapi mods
!log send a new log, please?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Hey question. I was going to toy around with the adopt skin mod.. do I install the BFAV as well or is that just a extra mod that i can use or not use
I think you extracted them wrong, what does your mod folder look like?
Is it possible to disable parts of UI Info Suite? Oh nevermind, there's a menu in game apparently. I was looking for a config option
What is originally in the folder?
basically can you send a screenshot of the inside of your mods folder?
can i use better crops and foraging/better artisan goods with PPJA artisan valley?
they don't conflict though? they do two entirely separate things. so its fine.
okay i was just wondering :>
there is an artisan icon file by the author that makes better crops and foraging, and it does have a patch thingy you can use to merge it into bagi
i finally downloded SVE but iโm just going to ask if its okay not download the Grandpaโs Farm or IF2 for the map thingy? or if I download the Grandpaโs Farm is it okay to start the game with the other farm options? since IF2 requires the standard farm at first to work
I'm encountering an odd issue where "out of order" appears every time I right click. Does anyone have any pointers?
changing maps mid save in general causes..issues, it is sort of designed to be played entirely with one or the other
oooh so generally we have to play on the standard farm to use these maps?
standard farm?, those two ARE custom farms
oh, you mean the different types on the creation screen
forgot those were a thing :p
Those maps both replace the standard farm, but they're optional. It's just recommended you take one or the other
yes yes! hshshss the different types of farm to choose right from the start
yeah, you pick standard farm on that screen if you use a custom farm, as almost all of them replace that one.
okiedokie got it! thank youu ๐ค
i might have already asked this before but does anyone know if there's plans to update yellog's furniture stuff?
for the adopt and skin mod, do the skin files have to be named horse_# for example? or am i just not entering the command right in the text box if the texture doesn't have a number in the name
i think they do have to be named horse_#
okes I was assuming that as well after testing various commands. No biggie and easy fix. ^^
np!
actually, are there any bed replacers for the 1.5 update besides the single one on nexus?
if I have smapi do I need content patcher?
content patcher makes things easier
SMAPI is what makes mods run. Content Patcher is a mod. If you have any mods requiring Content Patcher, you'll need to install it.
okay
Hey guys... Is there any compatible portrait mod for 1.5..??
by any chance could someone share a clean shirts.xnb file with me? mine got messed up but besides that my game is totally fine, i'm really trying to avoid verifying the integrity of my files on steam because it really messes up my mods and can be quite time consuming to fix. would very much appreciate it if anyone could help ๐
I am begging you to reset your content folders and not overwrite files in your game folder anymore, xnb mods are so outdated it makes pufferchick cry 
yeah i dont use xnb anymore, shirts.xnb is the last
(it's one of the reason we suggest to not use XNB mods : when one file has an issue it's so much more complicated)
it's the last ?
then you can reset
just dont have a clean file of it unfortunately
SMAPI mods are completely unaffected by reset
mods that aren't xnb will not care about reset
ohh okay cool, ill do that then. thanks!
they are safe in the warm protection of the mod folder
If you're on Mac you'll need to reinstall SMAPI but otherwise should be fine, just with clean happy content folder ๐
lol thank goodness, i was just afraid it would end up deleting all my mods haha
thanks again !
I need jade to draw me pufferchick cradling mods safe in warm protection of mod folder
ah, finally something not.. completely orange, and I still have no idea how anyone plays on 100% zoom.
it would delete all xnb mods but mods in mod folder are safe
@fossil jay this is an emergency 
haha
(I'm sorry, you don't really need to draw anything when you see this :P )
๐ณ๏ธ
im getting these lines in smapi after downloading Chase's black and purple transparent interface and im not sure what they mean
[Content Patcher] Ignored Transparent Dialogue Box > EditImage LooseSprites\Cursors #1: the When field is invalid: invalid ToggleMod condition: invalid values (Black); expected one of Vintage, VanillaColour, MintBlue, DarkBrown, Black disabled.
[Content Patcher] Ignored Transparent Dialogue Box > EditImage LooseSprites\Cursors #2: the When field is invalid: invalid ToggleMod condition: invalid values (Black); expected one of Vintage, VanillaColour, MintBlue, DarkBrown, Black disabled.
[Content Patcher] Ignored Transparent Dialogue Box > EditImage LooseSprites\Cursors #3: the When field is invalid: invalid ToggleMod condition: invalid values (Black); expected one of Vintage, VanillaColour, MintBlue, DarkBrown, Black disabled.
it seems as though the mod is working correctly so im confused
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
hi! if im deleting all my mods to reinstall them, do i have to delete them both off of vortex and the stardew valley mods folder, or will deleting off of vortex be enough? thank you
Can anyone help me with this please, I asked a few hours ago and still didn't get an answer, here's my smapi log jus in case u were wondering: https://smapi.io/log/7683aaad860d44999d6866532106dcce
theres a smapi update
@south violet maybe disregard me, i am using a current version of stardew so i keep my mods updated and thats what the WARN says on your log, so i figured. if youre using an older version for a reason then im not sure.
if you use 1.5 you need to update smapi
smapi is what is allowing other mods to work
Anyone know what could be bugging out and replacing random bathouse tiles with wood plant texture, as well as most of the bath itself? Running SVE, but no other big mods.
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
hello again! I have not been able to open stardew for 2 days
https://smapi.io/log/8ae51f08316b44a19e37cf55c4c7b3f8
I deleted everything from vortex directly, and removed the mods from the actual mods folder and reinstalled only SVE mods
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
give this a try?
I finally got around to updating VIM. Lemme know if anyone has any issues. Thanks for the unofficial release @keen moss ๐
https://www.nexusmods.com/stardewvalley/mods/6654
@grand haven as a general rule, as long as you haven't manually added anything to the mods folder you can either disable all your mods in vortex, shouldnt need to uninstall
But if you want to be safe, or just faster, the purge button will remove everything vortex has put in place and then you can always deploy again to put them back
i tried disabling them last night and it wouldnt launch so i deleted everything and only installed SVE
Still not loading?
im going to try the reset now
they linked a log, it looks like xnbs are missing
as none of the smapi stuff is throwing errors otherwise
could anyone help me figure out what recolors/etc. i'm using? I'm not very bright and while i like A Toned Down Stardew Valley, I want to experiment with other recolors.
sometimes xnbs die for ????????? reasons
just, vanished, there is probably a reason for the periodic instances of people who dont mess with their content folders coming in with some random xnb entirely missing but [shrug] :it is a mystery:
Hi all! New here, so apologies if this isn't where to put this.
With the new 1.5 Stardew update, that means I had to update all of my mods I had...
someone fixed that tilesheet issue by verifying in steam
your vanilla game files may have broken somehow
@muted pagoda @brisk timber omg it worked thank you so much 
does anyone use a portrait mod for SVE ones? if so, pls recommend me some! (since I already got the orig SV portrait mods)
is there any alternative to ui info suite or is there any working mod?
See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)
thx
i am using vortex mod manager, why is the mod not updating even though it shows it has been updated
which mod isn't updated?
have you tried the 'check for updates' button in vortex?
ohh i have that version it shows wrong range of some stuff
how would you fix it?
that's weird. I have the same version of smapi and content patcher running through vortex and it's not complaining
meh, i'll figure out why after deleting all of my recolors, map mods, and the like my farm and house still look toned down and washed out later.
at the top of your smapi window, it's definitely running 3.8.1?
and you've definitely deployed again?
um not sure what that means
when that second vortex window comes up with cancel, skip, deploy
vortex has uhhh some issues with stardew mods
because if you don't deploy, vortex never actually moves the files into the mods folder
oh
I'm willing to be 90% of those issues are poorly structured mod contents and people not using vortex properly
so do i purge?
like, multiple people have come in recently with vortex having left the manifest behind when putting the files in the mods folder and i am talking about stuff like content patcher etc
do a purge and then deploy
should i install mods first than deploy or just deploy the smapi
there an actual fix for the bugnet save crash?
the spacecore update hopefully fixes it?
installed mods are put into a staging folder, but not into the actual game. deploy moves them to the mod folder, purge removes them
they need to be installed before they're deployed
enabling just tells vortex whether or not to move that mod on deployment
so any mods you want need to be installed and enabled, and then do a deploy
@naive drum I'm not trying to doubt you, I've just fallen into this role of defending vortex because, especially in the bethesda communities, all they want to do is claim that 'x mod manager' is better because they never bothered to learn it even though vortex should be better for less advanced users
oh for bethesda games vortex is apparently great
it honestly is. it's the only reason I'm pushing 300 mods on a stable skyrim install
vortex was made for bethesda games!
vortex was not made for stardew
it's not, but in theory all it should be doing is moving unzipped folders around
I'm willing to bet part of this is people being afraid of the purge button because it sounds scary
I'd actually really like to see if it clears up those types of manifest issues next time someone has one
the usual advice with stardew is that manual mod install is fine and is actually less problem-prone than mod managers since it's just. unzip into mods folder, done
I wouldn't have a problem with that if the damn nexus had a decent interface for managing updates of mods you've downloaded
but UI has never been the nexus's strong suit, even after the redesign
tracked page is not terrible, if you suffer thru the legwork of ticking it on everything you pull down
it is kind of silly how small the 'updated' indicator is, on a page that kind of.. is the whole point of though
though updates are a bit more complicated - code mods and some content pack mods are just unzip into mods folder and click yes to overwriting but some mods have to be deleted and reinstalled and clicking an "update" button for those ones results in detrius
anything that changes folder structure or name is a delete old version, install old version update process
oh heck it is 1am i should be in bed
(mods that need delete + reinstall do tell you on the file download page)
if vortex is actually overwriting updated mods rather than removing and replacing them then I agree with you, but I can't imagine they'd go through all the trouble of making a fancy, updated mod manager to do something that lazy
:P for some modding formats you really want to overwrite, specifically for things that don't change folder structure or names, and that generate a config on first load
then you want to overwrite because it spares the config
what does these 2 mean?
is your game not loading? first one looks like it might be a base game issue
yea its loading
why is a bit of your content folder in your mods folder
because you have a copy of a bit of your content folder...in your mods folder
oh also range display is outdated and smapi noticed and won't load it
if I had to guess, a mod you downloaded is an xnb mod, and vortex would just put it in mods, while internally in the zip it has a content folder
so it ends up like that
(xnb modding is not reccomended and that mod is probably outdated)
@grand haven thanks for the reply, im considering using vortex mod manager instead to see if certain mods require updates especially after reading the recent messages just now
do i just delete the content?
go into your mods folder and delete the content folder in the mods folder
and this is where if you are using vortex..you need to stay using vortex
you're only using vortex to touch your mod folder, right?
ah
do not touch the content folder in your base game folder btw
hit the purge button in vortex and open up your mod folder
tell me if there's anything left in there
is that a mod you have installed? I thought you only had like five a few minutes ago
so you just recently started using vortex and those were already in there?
i uninstalled smapi and deleted my mods folder and used vortex to reinstall the ones i could download using the mod manager button and manually installed the rest
manually installed meaning you unzipped them by hand, or manually installed through vortex?
i dragged into the vortex
ok good
was i correct if i had to zip it up?
yeah you install the zip files directly
yea thats what i did
as long as they look like vortex is managing them the same as the other mods, you're doing it right
so, purge time
hit confirm if that box comes up
anything you purge will be replaced by a deploy, so nothing should be lost
yep i clicked purge
now what's in your mod folder
this thing
is that a mod vortex is tracking?
No way to have SMAPI run without a second window open all the time is there?
avorin, nope, that's the smapi console!
actually hang on a sec
oops i dragged it in
actually wait no you can do some config stuff in the smapi-internal folder and tell it to run 'headless' (w/o console)
nvm you're good, go ahead and install it
oh oj
you wont see errors or update alerts without parsing your log on the smapi site though
should i delete range display?
I have it disabled in my vortex but that's for an unrelated reason
I think that's outdated, lemme check
do you know any other alternatives for it?
yep, check out the unofficial update for UI Info Suite (also has a ton of other UI features you can enable/disable as you wish)
!compat
See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)
For Range Display specifically, you can use Data Layers instead
but iirc the range might be bugged in UI Info, so maybe not
Yea I've heard the range showing in UI Info Suite can be off
yeah, data layers' Sprinkler layer is really helpful
Also good morning modders 
plus it auto adjusts to stuff like Better Sprinklers configurable sprinkler changes
oh damn that's handy
so yeah, Data Layers might be the only mod with properly working ranges atm
I still highly recommend UI Info because it does so many other things
turn on layers with f2, switch layers with the ctrl keys
(left ctrl cycles through them one way, right ctrl cycles the other way)
A lot of the things UI Info Suite does are covered by a lot of Pathoschild's mods as well, to be fair o:
should i run stardew off vortex or steam or does it not matter?
do you have smapi set to run in vortex?
yes
Then you should run Vortex o:
when i click on stardew it just buffers and doesnt start up
Even as it pains me to say it lol
(we recommend manual install over all, but ModDrop over Vortex, because Vortex is quirky with SDV)
Oh no SMAPI is greyed out
yeah something's wrong there unless you are still purged
yes, i downloaded smapi from vortex not dragged into it
I mean you can manually add SMAPI on that tab if you want
but I dunno why it's doing that
how do i manually add smapi to the tab?
'add tool' to the right of that
restarting vortex could also possibly fix this, but I really don't know
never seen anything grayed out there
i accidentally removed it from dashboard
Wait, is it working now o: ? (wanna check before celebrating)
just use moddrop
lol if you click on games on the left side of vortex you should be able to reactivate it
I thought you meant you found you accidentally removed the thing and then put it back, glad I checked before celebrating o.o
no not yet
!fixanything
Have you tried turning it off and on again?
O.O
can't activate it either?
yea i cant run it
wait what does your games tab look like then?
ok, let's not give up now, you got SDV and SMAPI back up, we should almost be done with whatever your original issue was
yeah not updated, use Data Layers if you want ranges until UI Info fixes that part (or if you actually want data layers)
all i can offer is my thanks
another Vortex success story in SDV ๐
you're welcome though. go farm some big crops or something
man i dunno anymore. fiddles with mods a bit more, gives up on a visual reset, it's good enough
you should be in a much better state now that vortex is managing ALL of your mods though
may you have great profits and happiness come to your farm
including that pumpkin pie ๐
And may Pierre stop being such a scumbag and claiming your crops and forage are his own.
Neither do we ๐
There's a mod for that 
what is this about pierre being a thief?
sometimes when you talk to villagers, they'll say 'oh i bought such and so from pierre, it was really good and he said he grew it/found it himself. looks like you might have some competition!'
gib?
I mean, at least he still pays me the same for my crops.
that sniveling little monster
you know, everyone knows Abigail isn't his but he doesn't have to ruin my life over it
(still better than Jojo Mart)
fair
Wait how does abigail not being his ruin your life?
I think Jack is implying that's why Pierre is intolerable
^^
I personally don't buy into that bit of "rumor" regarding Abigail, so I yeeted that out of my headcanon lol
purple hair and she eats minerals? I can't think any other way
Caroline says Abigail dyes her hair o: and that the original color was brown
well i mean obviously she's not his.
the whole 'eats rocks' thing is a dead giveaway.
As a modder I know the eats minerals bit is because that's her default line for all loved gifts ๐
that sounds like a family "secret" that they encourage
thank you, this should make my decision to complete the community center less ambiguous.
as a human though, if given two potential fathers, one is a wizard and one sells seeds, which one would realistically have the daughter with an affinity for cronch
Again, this lol but this requires knowledge of how the game files are set up ๐
well... i mean we never see pierre eating. He could be a metallivore too, specialized in eating gold.
...
...
Why isn't there a mod that makes Pierre a dragon?
She could also choose to eat rocks independent of her father, to be fair lol
pierre being a dragon would solve both this issue, and my desire for the community center ending to be a bit more....final for Morris
should we take this to seasoned farmers?
Turning Pierre into a dragon is definitely mod talk ๐
you are not wrong
i actually like Morris (stardew valley expanded). it turns him into less of a cackling saturday morning cartoon villain and more of a 'desperate middle manager trying to keep himself out of poverty by any means neccessary.'
why limit to a dragon?
really? I'll have to check him out now that I have SVE
hey guys I want to start a new playthrough with the new update but I wanna ask smth. should I use SVE in my new playthrough or is it buggy ? ๐
because saturday morning cartoon villain is exactly how he felt
Almost no* mod is 100% bug free or quirk free, especially since SVE is frequently updated to add new things
But it seems pretty stable
okay thx for the answers guys
yeah. he actually walks around town and says hello to people (there's a whole scene ||where he's saying hi to caroline, jodi, and olivia.)|| There's another where ||you can encourage him to listen to his employees more||. and he sometimes talks about ||how all his hard work is about to pay off with a new promotion and a better place to live.||
less saturday morning cartoon villain chaotic evil and more pragmatic lawful neutral.
Does SVE change the prices for Joja as well? I know seeds are sold year round
i... don't know
Wondering if I'd still need Lore Friendly Joja Prices on that future SVE run lol
I saw the creator of the โkids ๏ฟผfurnitureโ mention this discord but I canโt find their name on here. Does anyone know them or if they will update the kids furniture mod.
Is joja technically faster to get to with the minecart to clint's?
i mean yeah sometimes it's closed on wednesday my dudes, but it raaaaaarely comes up. (and when it does i just take the bus to the desert or to Garden Village and pick up some seeds there, though for some stupid reason the prices in Garden Village are twice as high as anywhere else, which is apparently an unfixable bug)
I cant remember if the bridge right there is vanilla or SVE
Huh, that's baffling that that's an accident o:
The only reason I haven't gotten Garden Village is because I can't both warp there and walk there, I have to choose one lol
Without having to wait for the bus I mean
i guess it's not so much an accident as there are a couple mods that the author of garden village shops 'isn't allowed to alter in any way'
which still makes me go 'why are some of the prices double'
That's fair, I was more surprised that it wasn't intentional that going to the Garden Village is expensive o:
anyways, time for me to head to work and have a nervous breakdown because i hate talking to people and I have to give a class on cats to some coworkers
I am very curious about what you do now
I'm a zookeeper specializing in cats of all shapes and sizes.
That's badass
my spotted nyoom kitters are my favorite, though i love the others too of course.
spotted nyoom kitters = cheetahs
Have fun! 
also. @brisk timber I can't stop giggling at your name. One of my friends sent a 'what if jack the ripper was a woman', and now for the life of me i giggle whenever i see your name.
I was so proud of myself when I came up with it lol
I tell people that I specialize in removing paint though
hence the avatar
My community centre crashes upon entering it the first time after I complete the last bundle. I have bundle remixes on. I used quite a few mods but it still happens after removing all the ones I can safely-ish. I have not been able to collect rewards from the craft room bundles since completing the Fall Foraging Bundle because it produced an error, not sure if that is related. SMAPI log: https://smapi.io/log/8879fa2f43524f1589698243c40b08e6
EDIT: New log with comments on what caused each error
does anyone have any idea how I can fix this or what has gone wrong?
Bundle remixes is the new vanilla feature right? o.o
yess
Oki, I have no clue what's up 
Weird game errors like this are my kryptonite
what do you have that needs Entoarox?
minecart expansion
Jack's got a point. You could try temporarily removing Entoarox and see if that helps. Can always make a backup of your save before you do it
I don't actually know anything about it, I just know I saw someone suggest removing that and that it wouldn't actually break anything despite it touching the serializer
that and the save backup are the only mods out of those I'm not using, and I can't actually find the save backup mod online so I dunno
save backup just comes with SMAPI afaik
Save Backup and Console Commands come bundled with SMAPI
that makes sense. I was wondering why it had the exact same version as smapi
Is anyone familiar with https://www.nexusmods.com/stardewvalley/mods/3203
or
https://www.nexusmods.com/stardewvalley/mods/5773
SDVWM previously known as StardewValleyWeatherMachine is a fully modular based mod that uses real world weather forecast data to provide a customized farming experience where the weather in your locat
If you have a question about them, I recommend asking and then folks can chime in
idk which one to get 
See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)
hopefully someone answers, because I've read the descriptions of both multiple times and I don't understand what the difference is
seems like they both use realtime weather data to affect the game
removing Entoarox didn't fix my community center issue
have you tried verifying SDV?
yeah
ouch. I can't see a specific mod being named in that error, so it's beyond what I can help with, sorry
maybe some of the geniuses will wake up soon to help
most of the issues with community center have been on the first entry quest, the end of center quest may be a new bug
To be fair, we are riding the modapocalypse wave post-update. It's usually pretty chill lol
lol on my side its absolute torture
If anything I'm surprised so many mods got updates when it's been 6 days since the update
guess imma hav to stop using mods then
I've 'mostly' reconstructed my folder, little over 330 out of 400 someodd
This should now be fixed.
Great now i want cake 
i have been trying to install the new smapi version for so long and every time i run the game it tells me that i am running 1.4.5 when i just installed 3.8.1
i am clueless on installing mods
It is telling you that you need to update SDV itself to 1.5
how ;-;
By using either GoG or Steam update?
oh okay thanks:>
thought i already updated that
lolz
thanks for fast reply too btw
waves at Ento
so when is ostrich milk gonna be mod?
also is it gonna work if a put a mod into a world i already have
like the mod for sprinklers on beach farm and the sitting for stamina thing
Yes you can add mods to existing saves
noice thanks
@ Strobe it took me so long to realize you are the modder trifecta: blacksmith, contentsmith, and pixelsmith O:
:3 I was scared of trying C# for the longest time but I figured it out eventually by creating unofficial updates, and then Mousey released a Sewing Kit that you can keep at home. I used that to make the Anvil mod
Yea for me it's battling VS Community, I had tried to set it up but it insisted I didn't install everything it needed even though I did. I have it as one of my 2021 goals to start that back up lol
(If you're a student, you can get JetBrains Rider for free as well)
That's what I'm using
VS sucked on macOS, Rider saved me
For a second I almost said "me!" and then I remembered I graduated college already LOL
Been adulting for a while >_>
I'm on Windows so it's weird that VS Community doesn't want to play nice. I just haven't had the will to try again after all the hours I spent trying to fix it last time
Yeah, you should definitely try once the 1.5 update calms down
Should I remove the ppja weapons and prismatic tools mods since they likely arenโt compatible with the new features?
I think they are being phased out
but don't quote me
Tool Geodes is being killed if I'm not wrong
Yea some functionality is getting brought into More Rings from Tool Geodes, but is otherwise getting phased out
Thatโs what I figured prismatic tools author seems to have gone MIA and the updates are unofficial.
I'm afraid of doing more unofficial updates after DeluxeGrabber broke Golden Walnuts

So wear more rings is likely being phased out too? I liked that one.
Maybe my reading skill is lacking.
Ye did you ever figure out if it's possible to spawn in Golden Walnuts? 
I took the update down, I tried figuring it out but nah
Ye I was thinking that maybe CJB Cheats Menu could include that theoretically, since it does let you spawn regular money and the walnuts are a currency, but idk if Pathos has looked into that. He is doing a ton 
you can use CJB Item Spawner to spawn Golden Walnuts
but they are items
I'm not sure how you interact with it
Coconuts, not walnuts
Ohhh
(I mean it can spawn both)
but the problems arise with the grabber making the GC disappear
I think Wear More Rings should be fine to update. Not obsolete afaik
You can spawn golden walnuts. Iโve done it for testing
Ah oki, so there's at least a workaround for people who had their walnuts stolen lol
found a portraiture mod that has stardew valley expanded characters, i think i remember someone asking about that earlier
Comments seem to say it needs updating to work properly with 1.5 though 
Is A Toned Down Stardew currently the only map recolor updated for 1.5? o:
foliage redone is also working!
It does work but lacks all 1.5 tiles
I've played only for a minute while testing and i've seen some new stuff missing/discoloured
has anyone on mac come across this issue - game sometimes randomly crashes to desktop, no error log generated, and terminal includes this at the bottom:
Debug info from gdb:
xcode-select: note: no developer tools were found at '/Applications/Xcode.app', requesting install. Choose an option in the dialog to download the command line developer tools.
=================================================================
Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application.
=================================================================```
i've done some googling and i can't find a solution
honestly i haven't noticed lol. i'm playing a new save file with the beach farm and it's definitely recoloured
I ask because people have come here for recommendations and I'm like "welllll if it's 1.4.5 I got lots of recs! If it's 1.5, idk
"
yup, most of tiles are perfectly fine. Only few new tiles are missing ( I've noticed some in the bathhouse area for example )
ahhhh yeah, i haven't noticed anything yet, probs cos i'm so early on in a new save file
i cant get the immersive farm 2 to work on the SVE ? and the path to the spot grandpas barn isnt work either? i followed the set up and hae everything? (new file too)
and yknow, my game crashes lol
Is that your Way Back building mod, Gwen o: ?
yup
Way Back is so pretty
Can you elaborate what you mean by it doesn't work? Like is there a glitch or is it not loading? Are you on Standard farm? Also, could you provide your log?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
!log
@swift beacon Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
that was fast

