#archived-modded-support

1 messages · Page 704 of 1

humble sky
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Ty

plush karma
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the problem is, there was a tree as well, but i can't see it anymore

dire fractal
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Okay yeah ace's expanded cellars just keeps saying it needs an update :(

naive drum
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it is probably further away in the void and you may need always scroll camera to get it onscreen

lapis void
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it may be a manifest error nep

wet thunder
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i have a few. like the horse being changed to centorea, my buildings looking like stone, my animals being fat and chonky. they all seem to work. Surprisingly the cellar mod I have works. Minervas bigger house is completely broken though, SVE is not working correctly either but im sure at least that one will be fixed soon. Actually though I was thinking of just wiping all my mods entirely and redownling just a small select few instead of having the 200+ that I had

lapis void
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yeah, house mods will be super broken because of the new renovations

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SVE should be working, what's wrong with it?

wet thunder
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im fine with that, the renovations is exactly what I'm wanting for a house change so that works out perfectly

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is it? the opening near the bus stop that connects to the path up above was gone and from what I've seen on the mods page posts the opening at the beach leading to Sophia's house is gone too

dire fractal
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Sve keeps giving me the same update error as well but i updated that this afternoon

sweet bloom
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are cribs furniture now?

wet thunder
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robin can remove it if you talk to her but im not sure if its official furniture

bitter cloud
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for some reason all mods that show stuff like range are now broken if you dont use base settings for zoom and ui scale

naive drum
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ui scaling changed a bunch

bitter cloud
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im uploading a vid

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for my problem

naive drum
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yeah, the UI system changed and now UI mods are a little borked

bitter cloud
candid loom
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big inhale scream I'm happy for a new update but now I gotta mess with 40/95 mods. lol

hallow lake
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Oh okay, is this something new in this patch or are u referring to the explosive ammo ?

lapis void
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if you want more specific spoilers for where to start looking lmk

hallow lake
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oh okay, i'll not look at the spoilers then. I'm actually looking forward to this

tired brook
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@bitter cloud That doesn't look like one of my mods? Data Layers shows scarecrow range, but it's already updated for UI scaling/zoom.

bitter cloud
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hmm

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ui info is also turned off

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for the scarecrow range

plush karma
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How I can move the camera in stardew?

bitter cloud
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so only mod that changes that is data layers

lapis void
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huh, kat said earlier it was data layers yeah

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kat, could you try again with all other mods disabled to make sure?

bitter cloud
tired brook
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(Data Layers only shows info when the overlay is open, so you see the legend in the top-left corner.)

bitter cloud
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hmm

lapis void
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

bitter cloud
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okie

tired brook
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I think Better Sprinklers (the SMAPISprinklerMod folder) might show scarecrow range for some reason.

lapis void
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(that's what i meant earlier about getting a log haha, sorry!)

plush karma
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I fixed my garden ❤️

bitter cloud
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here it is

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ah

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ok

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the config only shows stuff about sprinklers

tired brook
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Try removing Better Sprinklers and UI Info Suite, and see if the overlay is still there?

bitter cloud
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ok

wet thunder
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yeah the sprinkler mod does show range for anything with range. it also has a nifty grid it can pop up with F3. I was trying to remember what mod did that earlier when I was making a list of which mods to keep but just remembered it thanks to this thread 😄

plush karma
naive drum
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unfortunately the tree might be gone; you may have to cheat it back in

plush karma
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ah, no biggie, as long as it doesn't return to bug me

bitter cloud
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yep

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mightve been better sprinklers

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any fix to this?

lapis void
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let the author know, you can link to the video from the discord

plush karma
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thanks a lot, i'm so happy to have my plants back ❤️ ❤️ ❤️ ❤️ ❤️

bitter cloud
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welp

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thanks anyway

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also

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when is the luck mod getting an update if any of you have info

frigid quartz
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Has anyone else been having a pretty laggy game play with mods, even the updated ones?

wet thunder
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i did with automate until I removed custom cask mod then all lag vanished

lapis cave
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Laggy how? Fps,load times or something else?

wet thunder
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ohhhhh okay. I was reading the posts for sve, that path was removed because its part of the vanilla game after doing something specific. okay cool. Time to add sve back to my list then 😄

dire fractal
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@wet thunder which path?

wet thunder
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the one near the bus that connects to the upper path that leads directly to robins

dire fractal
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Oooo can we still get into the tunnel?

wet thunder
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yeah, im talking about above the tunnel, in sve there was a path that connected that tunnel to the upper path

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but its gone now

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but, its because of vanilla adding it in so sve has no reason to have it there

covert basalt
ashen garnet
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my brain is blanking-- if I'm installing PPJA Artisan Valley, do I put the Artisan Valley folder into Mods, or all the folders inside Artisan Valley into mods?

naive drum
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either!

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smapi supports subfoldering

wet thunder
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yeah mods work regardless on where you put them. I have done some sorting myself like all ppja mods in a ppja folder and all cp mods in a cp folder. I aslo have a requirements folder that holds mods that er just required for other mods to work. so yeah mix and match works

dire fractal
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Question just because i forgot: should the adopt n skin mod show extra options when you first make your farmer

ashen garnet
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okay, I just put in the unofficial TMX loader and my entire smapi log went red with unending errors

frigid quartz
dire fractal
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Okay im actually having a funky error that isnt even showing up in smapi

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My bed isnt showing up??

naive drum
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do you have an old furniture mod

lost saddle
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has anyone else had a bug with the feast of the winter star? when someone was giving me my gift they speed walked off screen and i just had to stand there with no option to do anything, had to just exit out.

naive drum
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beds are in the furniture spritesheet now in what used to be a blank spot, old furniture mods often erase the beds

covert basalt
sour mural
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I remember there was a mod that allowed you to change the placement of your buildings. Can that be done in vanilla as well or do we still need mods?

dire fractal
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Ioh yeah its yellog's dark wood and cream furniture :(

naive drum
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vanilaaaaaaa

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and yeah that mod is known broken in 1.5 :(

dire fractal
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;-;

restive zodiac
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Haven't you been able to move buildings since like 1.1? SDVpufferthink

dire fractal
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Is there one that isnt yet thats got the muted colors?

coarse pond
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question

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im having this issue with the SMAPI

restive zodiac
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!reset Feku#4816 I'd try this first.

native dragonBOT
coarse pond
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trying that

dire fractal
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I cant seem to find any updated furniture mods for 1.5 u.u

coarse pond
naive drum
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1.5 came out like two days ago and there is still update scramble and also it is basically christmas and a lot of people celebrate that

coarse pond
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they are working a lot

dire fractal
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Ye i know! Im just :( because I'll have to remove things for now, im not like..complaining

coarse pond
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i jsut start a new farm to use the mods for first time

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and i have this issue haha

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i want to know how this continue because the rest of the island it's perfect

restive zodiac
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@coarse pond Does it work if you start Stardew Valley.exe directly from the game folder?

coarse pond
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both of them, broken in the same place

restive zodiac
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Someone else had this problem but it was fixed with a reset SDVpufferthink

coarse pond
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im only using CJB Cheats and Item spawn

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nothing else

restive zodiac
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(Your stuff won't match and beds won't be recolored so you'll still be sad, but other furniture will be recolored and you can find new vanilla beds at least)

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(Oh, you can set desaturation to "little" or "lot" in the config to desaturate a little to try to match levels of recolor too, it just won't be custom and stuff)

covert basalt
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!compat

native dragonBOT
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See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

restive zodiac
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I'm trying to find the last one

dire fractal
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Oh thank you

unreal stratus
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!log @dire fractal

native dragonBOT
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@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
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ok gimme a sec, i need to read instructions - i haven't uploaded my log before

coarse pond
restive zodiac
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You can try it out, I just was expecting the verifying of files to fix it so am searching through stuff

coarse pond
fervent roost
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How do I get to the config.json file?

unreal stratus
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@dire fractal That's a really weird bug.

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I can't figure it out.

fervent roost
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I'm trying to fix the Automate mod

dire fractal
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maybe something to do with having the unofficial pytk update for now? I can't think of anything else

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thanks for looking btw

unreal stratus
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I have Immersive Farm Remastered 2 instead of Grandpa's farm 😦

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!log @fervent roost

native dragonBOT
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@fervent roost Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

naive drum
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automate works but some mods that modify automate do not work

dire fractal
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i'll just keep messing about with stuff until maybe it works lol - ty again

woeful fractal
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Hm... It seems Pre-1.5 Kitchen & Bed retextures don’t work. Makes sense, since Beds are now a furniture item and not a separate asset

naive drum
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yeah

misty thicket
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I asked about an update to Line Sprinkers a night or two ago, has anyone taken that up?

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not in any great hurry, just curious

woeful fractal
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Guess I’ll make do without Yellog’s Walls & Furniture for now

fervent roost
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It says "InvalidOperationException: The path contains null characters."

unreal stratus
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You need to copy paste the part after: Share this link to let someone else see the log: @fervent roost

blissful rapids
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heterochromia looks fine but blush isnt showing up

obsidian beacon
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Can someone @ me when the mods update

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That might be a lot to ask is there a mods role

blissful rapids
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oh shoot sorry wrong channel

unreal stratus
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@obsidian beacon Which mods lol

unreal stratus
obsidian beacon
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The uh

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The ui one

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Ui suite

royal arrow
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You can track mods on nexus

obsidian beacon
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Oh ok

fervent roost
unreal stratus
misty thicket
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last I saw it had been some months for them

unreal stratus
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Yeah, august. People were asking about BusLocations 😛

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@fervent roost Update all the mods you see on that list at the top

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Especially content patcher

misty thicket
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all righty, looks like I just need to be patient

fervent roost
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How do I update the mods?

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Just redownload them?

misty thicket
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which is frustrating cause Line Sprinklers is the last mod I care about having for a new game 😦

unreal stratus
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Basically yes. Remove them from the \mods\ folder and drag & drop the redownloaded ones @fervent roost

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@misty thicket You can use a work-around by using CJB cheats?

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Auto-water crops?

coarse pond
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you need to unpause the time

woeful fractal
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Something to take note of: Pre-1.5 Bed Retextures will turn your bed invisible, as beds now count as furniture and not a separate asset. It’s still there if you really wanna use the mods

supple oyster
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@fervent roost I highly suggest saving a full copy of your current mods folder elsewhere, so you have a clear starting point on what you had before, and also so you can double check any config changes you made

shut warren
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hey

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i'm having that issue where in SVE the regular map overlaps, so you get bushes on paths etc

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there's an easy fix but i can't remmeber it

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anyone know what i'm talking about?

restive zodiac
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@coarse pond What do you mean by unpause the time? You said it crashed even when you started Stardew Valley.exe directly from the game folder like I asked.

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(Doing it this way does not run SMAPI at all, or any mods.)

unreal stratus
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@shut warren Reset Terrain Feautres but I heard it doesn't work atm. I know something called Remove Bushes is a thing now?

misty thicket
gleaming kestrel
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So if I use an XNB from pre-1.5, will it overwrite new content?

misty thicket
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same reason I chose not to reinstall Replanter for this next playthrough

restive zodiac
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Yes. Please don't overwrite game files in general, even if they're updated.

unreal stratus
restive zodiac
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!xnb PocketFox#1540

native dragonBOT
misty thicket
gleaming kestrel
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Bleh. (I know that stuff from the bot, I was just hoping for a workaround with a particular set of mods.)

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Since they're fluffy dialogue mods, I'm not sure the maker will bother updating them, at least not anytime soon. :(

misty thicket
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with Replanter I often found myself not doing any farm work and just hitting that one button and going off to do other things

restive zodiac
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Content Patcher can literally do anything an XNB mod can do, only better, more selectively, and with a million options, so a "workaround" for an XNB mod is to convert it to Content Patcher heh

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But yeah if it replaced whole files even as a CP mod!! it will need updating :(

gleaming kestrel
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Well, I mean, I'm using the CP version already and it doesn't seem to work with 1.5, is what I meant.

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Boo. :(

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It feels weird having the guys be all... cold to me now. ;_;

restive zodiac
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(It's possible for SMAPI/CP mods to use XNB format without replacing whole files, but hardly anyone does that, especially for dialogue, so it's like 99.9999999% the whole file is replaced. Still, for CP mods what you want to look for is in the content.json which you can open with any text editor, and "Action": "Load" on the file, which is what determines if the entire thing is replaced or not)

gleaming kestrel
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Doesn't look like there's that particular action on this one.

naive drum
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oh good

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if it uses any other action type, it's likely to work in 1.5

raven viper
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Is anyone else having an issue extracting SMAPI? WinRar is saying it's either in an unknown format or damaged

shut warren
naive drum
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Load is the one that's most likely to break with game updates, because it replaces everything so whenever stuff is added the Load action eats it

shut warren
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and also the path to go from "left of bus" to uo from there doesn't exist

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that path is a huge time saber

naive drum
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oh yeah you can use either RTF, which mostly works, or the chop down bushes for wood mod

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that path is now added by vanilla but you have to unlock it

shut warren
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thans, i was gonna go crazy trying to fix it

raven viper
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Sorry if I'm not allowed to post images here, let me know, but it's this error

shut warren
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dumb question but

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have you tried deleting it and downloading it again_

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?

reef raptor
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if this showed up when trying to delete smapi, just click break operation.

shut warren
reef raptor
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this happend to me before

raven viper
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I did delete and redownload it, I'll try the break option

reef raptor
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pog :))

raven viper
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Oh goodness
Nothing seems to be happening
I guess I can try to delete and redownload again though
I've gotten it from the main and from nexus both with the same result

safe cloak
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I'm having an issue where I can't access the Evelyn's kitchen for a quest. (I'm running a few mods). Does anybody else has encountered this problem?

raven viper
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It seems to have extracted as a zip part file ... I'm kinda lost

reef raptor
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hmmm have you tried looking up the problem on google or have you downloaded the new smapi and did an unstall and restall?

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i can send you a video that helps me when smapi gets updated

naive drum
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it is in fact a zip file and should be opened with a zip file opener like the one built into windows explorer

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(the filesystem's fancy name, basically)

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also check to make sure your antivirus isn't eating a chunk of it

raven viper
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I'm not updating a previous version, I'm getting a fresh new one. I'd appreciate a vid.
It might be my antivirus tho, good suggestion

restive zodiac
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@safe cloak You're probably using interior map replacers. You can try installing this, running the game once, then turning all the config options except dropboxes off.

naive drum
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smapi always gets falsely flagged as a virus for the first few days, because of the virus-like behaviour of modifying another program (called stardew valley) with data from other files (called mods) and accessing the filesystem (to load mods and back up your saves)

reef raptor
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https://www.youtube.com/watch?v=CCqk2ejC_Hs&t=203s this is the video all though it has winrar, i know you can do this with out winrar

Watch The NEW UPDATED 2020 Smapi & Mods Tutorial Here!👇🏻
https://www.youtube.com/watch?v=GICMNzJRSbk&t=363s

➤SMAPI - https://smapi.io/
➤MODS - https://www.nexusmods.com/stardewvalley/?
➤WINRAR - https://winrar.en.softonic.com/download

▬▬▬▬▬▬▬💜DISCORD💜▬▬▬▬▬▬▬

👇🏻EVERYONE is Welcome in the Shark Army!👇🏻
https://discord.gg/Y5n4HgF

▬▬▬▬▬▬▬👕MER...

▶ Play video
restive zodiac
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Note that there's a report of schedule issues with some part of it that I think is a map edit, but I haven't investigated/fixed yet so if you see Willy standing aimlessly in a bush, just disable it and wait for an update to your map replacer :P

lunar oracle
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Copy/paste from #vanilla-tech-support: Hey y'all, newbie here asking for help! My game has been crashing whenever I exit my house and head towards the cave/greenhouse, first showing the map without any buildings, trees, decoration, player sprites, etc. and showing a screen of just the ground textures before shutting down completely. I thought it was because the farms I was loading up used a map mod that I hadn't updated, but even after updating all my mods and removing the obsolete ones, I still run into this issue on all my save files. I suspect this could be a mod issue, but I'd like to rule out any problems with the game first ❤️ Any help is appreciated, thanks!

restive zodiac
restive zodiac
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If you need help narrowing down which mod it is, feel free to link your SMAPI log https://smapi.io/log

naive drum
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yeah, un-prefixed custom farm tilesheets now result in crashes when going near the greenhouse!

safe cloak
restive zodiac
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@safe cloak Either wait for an update to any map replacer mods you use (like Karmylla's or Reimagined for example if the latter does interiors which I ... don't think it does but whatever), or try installing the mod I linked and turning all the options in its config.json off except the one that mentions dropboxes.

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(just to clarify too, unprefixed tilesheets have always caused issues on the farm + some other areas, they just used to be more subtle and not crash and burn 😅 It's fundamentally the same issue, just new, more exciting symptom :D )

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(I am hoping that this will really drill in that rule now, as a sort of positive to the initial pain :) )

naive drum
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it used to be "wow! the graphics are a bit messed up!" now it is "oh no my game crashed"

restive zodiac
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Yeah haha "wow, there are no graphics"

rigid hinge
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Hey, I’m new and I need some help! So I’ve been using Minerva’s Harder CC bundle pack (along with 14 other mods), and I’ve spent the last two days trying to update everything with the new 1.5 update. I thought I had it, but now I’m on the game, and I’m missing the vault, boiler room and bulletin board scrolls, none of which were done. I’ve tried deleting the folders and re-downloading them, but they don’t seem to work. Does anyone have any ideas? If so, thanks!

naive drum
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unfortunately all bundle mods broke because of the 1.5 changes to the bundle system

marble sparrow
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just checking in with others - are there any issues with world recolors and 1.5?

naive drum
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we will need a new framework to get bundle mods to exist again, however it has been two days

rigid hinge
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ah, i see, thanks

naive drum
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some issues! there are a lot of new sprites and they will not be recoloured yet so stuff may look bad, espeically the new farm

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also, some types of town graphic replacers may remove some of the new content

gentle nest
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Game crashed, I have a custom map and just updated a ton of mods :c

marble sparrow
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the level of saturation gives me a headache in the basegame

gentle nest
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it didn't crash when i loaded a vanilla map so im guessing that's the culprit

naive drum
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anything Loading the town exterior tilesheet iirc

marble sparrow
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🤦‍♀️

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ok

gleaming kestrel
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"Several people are typing" lol

naive drum
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use stuff that has configs to turn it on and off, those have to use editdata

marble sparrow
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I wonder if there is a very limited reshade out there that just desaturates stuff

raven viper
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I figured it out if anyone else is having my issue -- it's FireFox. It sees the zip as uncommon and risky, so you have to click the downloads icon and select "open file" instead of "delete file", otherwise you get my error.
Thanks anyways guys~!

lunar oracle
marble sparrow
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so something with the name "fall town tile sheet" is probably a bad idea?

naive drum
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check for a content.json and look in there for "Action": "Load"

plush karma
restive zodiac
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@lunar oracle Mountain Top Farm

naive drum
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loch that looks like another invalid-name custom tilesheet crash

restive zodiac
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Needs fixing following the instructions in the thread linked earlier :)

naive drum
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your farm map has a bad tilesheet name

lunar oracle
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I experienced the same crashing when the mod wasn't installed though?

restive zodiac
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Can you temporarily uninstall the mod, crash again, then share that log?

lunar oracle
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Can do

restive zodiac
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(Also I believe you need to uninstall Custom Cask Mod until it is updated due to some separate issues)

marble sparrow
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hmm... tentatively, I think Vibrant Pastoral Recolor is fine?

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I don't see any Action: Load running around

naive drum
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yeah, that'll probably be fine!

restive zodiac
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It just depends. It's going to need an update no matter what, but it could have just aesthetic issues like clashing mismatched tiles and such vs removing new content

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And it's completely possible for a mod to replace the whole sheet without using Load hehe, so it depends on details, just try it out and see

naive drum
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yeah but it has a good chance of not removing the new content

marble sparrow
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how would I know if it is overwriting something?

naive drum
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just failing to reshade it
invisible special orders board

fallow ridge
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Is there an update for Stardew Notifications yet?

restive zodiac
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!compat

native dragonBOT
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See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

marble sparrow
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ah

fallow ridge
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Ah, guess not. Thanks

marble sparrow
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ok...that's the quest board on Pierre's shop, yeah?

restive zodiac
# naive drum yeah but it has a good chance of not removing the new content

I disagree honestly, there are people that think Load is so bad that they will never use it or recommend its use even if every single sprite on a sheet is replaced, but then use EditImage to "fix" conflict errors between mods (which just hides the conflict). If they didn't literally set coordinates all around stuff so there is no empty space overwritten, they have just as much chance of removing new content that is added mid-sheet vs at bottom of sheet

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So it just depends on the content and how they did it

naive drum
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ah

restive zodiac
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(I don't mean that it's probably broken, it might be fine and any issues will probably be aesthetic, I just don't think Load alone is a good way to measure that specific thing)

naive drum
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though load will 100% definitely be broken in this case though
(also i've seen a lot of replace-whole-spritesheet mods that do it modularly or with multiple options for at least some parts)

restive zodiac
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Overlay would be fine, and replace with lots of specific coordinates

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Yep, I am just saying the patch mode itself doesn't mean it isn't happening, only that it's not guaranteed to happen 😅

royal arrow
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If they didn't literally set coordinates all around stuff so there is no empty space overwritten, they have just as much chance of removing new content that is added mid-sheet vs at bottom of sheet
I'm curious to understand this better, do you mean that they need to use EditImage with specific coordinates in order to avoid the issue?

safe cloak
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I had an issue with clean crafting menu mod where new recipes where gone. Hopefully they came back once I disabled the mod.

restive zodiac
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Let me get example

royal arrow
marble sparrow
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ugh, the one ground recolor i wanted to use overwrote the wallpaper I wanted to use. and now the backup recolor uses a load for grass

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stardew wants to cause me migraines

royal arrow
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(I've missed the mouse seminars, so much learnings SDVpuffernerd)

naive drum
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oh noo

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grass is safe to Load, iirc

marble sparrow
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how about grass, trees, and bushes?

naive drum
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should also hopefully be fine

restive zodiac
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This is from the tilesheet where it's possible to remove the new board -- I think many recolors will actually be fine for this specific thing and it's more likely to be caused by map replacers, because "overlay" is pretty common when they don't change the shape of stuff ( in which case they need to use replace)

I think if you see coordinates defined in your content.json, it's a good bet that someone did not replace that area between ruined joja and the truck (though it's possible of course), but if someone was just carefully using edit to remove conflict between mods (or even was trying to future proof bottom-of-sheet additions!) the board that fits neatly here would be replaced by the mod's "empty space" tiles

#

(I hit enter too early)

tidal basin
#

I'm trying to unlock ||the new islands|| but ||willy's house is constantly locked||. I'm working with a modded game, and I don't think I ever saw ||Willy's spring 2 letter that eventually lets me into his house/shop||. I'm having difficulty figuring out how to trigger it again, if possible.

lapis void
#

you never saw the event at the beach?

naive drum
#

waresth speaking of broken tilesheets i should've checked if the recolour i was using was borked

safe cloak
lunar oracle
tidal basin
royal arrow
naive drum
#

nope!

restive zodiac
#

Overlay would not cause an issue like this, no

naive drum
lapis void
restive zodiac
#

(Well, a way that overlay could cause it is if a tilesheet edit was also adding new tiles to empty spaces, like to use in a map instead of using custom tilesheets, but they should not be doing that.)

tidal basin
#

\

restive zodiac
#

Oasis Greenhouse edits the farm I believe?

lapis void
#

(yeah, the thing i said earlier about Loads was mostly for furniture and craftable type stuff, larger recolors are SDVpufferfear)

lunar oracle
naive drum
#

mouse, i am 100% sure daisynikos is broken because it just crashed my game

lunar oracle
naive drum
#

i just removed it

lapis void
#

yeah it's the z prefix thing again

#

(and daisy's tilesheets are needed for oasis greenhouse)

naive drum
#

and east scarpe :(

restive zodiac
#

I don't see how those tilesheets could cause a crash since they are just extra tiles for maps. They aren't even recolors.

#

I literally have them installed right now for testing east scarpe.

#

(and it's fine.)

royal arrow
#

(thank you for the explanation, mouse! I appreciate it SDVpufferheart)

lapis void
#

it's probably how oasis uses them, not the tilesheets themselves?

restive zodiac
naive drum
#

they're a custom tilesheet; they add new tiles; they're not prefixed; they're the only mod that touches tilesheets that both LochandLoad and i both have; my game just crashed on a non-dasiyniko standard farm from going near the greenhouse with that mod as one of two possible culprits and the other one was dasiyniko's earthy recolour

lapis void
#

it was earthy recolour then

restive zodiac
#

Daisy's tilesheets do not edit the maps or vanilla tilesheets.

marble sparrow
lapis void
#

and for lochandload, it was probably oasis greenhouse

naive drum
#

and i did not know they were not prefixed until game crash
if it did not happen to lochandload without the Earthy Recolour i'd be saying that yeah it's the recolour

restive zodiac
#

It's not possible for a tilesheet resource to be prefixed because it doesn't edit maps!

#

I'm not discounting your crash I just think it's easy to make assumptions and decide a mod is definitely crashing people's games when it's not their fault

lunar oracle
#

I've removed the greenhouse and the game crashed again, with the SMAPI log being the same as the previous crash

restive zodiac
#

Can you share the latest please? (It may also be simpler to just remove mods until you stop crashing hehe)

lunar oracle
naive drum
#

put a . before daisyniko's tilesheets and try again

lapis void
#

could it be entoarox?

#

(idk why it'd be causing that specific crash but last i saw there were some weird errors happening with it)

restive zodiac
#

Unrelated but it doesn't look like you're using CFR for anything and it's pretty obsolete by now, I think you can just get rid of it hehe

#

(also have you ever installed anything in the game's Content folder?)

lunar oracle
#

I was using CFR for a couple mods I've just removed 😂

marble sparrow
#

CFR?

naive drum
#

old mod, was replaced by PFM

marble sparrow
#

lurking here now to know what mods are sus

#

ahhh ok

lunar oracle
lapis void
#

!reset

native dragonBOT
lapis void
#

try verifying anyway to be safe?

#

also, does the crash happen on a fresh save?

restive zodiac
#

The EF error looks a little different but possible too I guess SDVpufferthink At this point I usually just try "no mods, half mods, half of those mods" etc though instead of cherry picking, because anyone's guess

obsidian spear
#

Yo, any clue if PyTK - Platonymous Toolkit will be getting updated anytime soon? Half my mods dont work without it!

lapis void
#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

lunar oracle
#

I'll do some testing and come back if this crashing persists 😂

restive zodiac
#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

lapis void
#

it is updated nikubus, it's just unofficial atm

restive zodiac
#

Oops, weird delay sorry!

gleaming kestrel
#

PyTK has an un-- yeah what they said

obsidian spear
gleaming kestrel
#

Seems to be working fine for me

lapis void
#

lmao

#

mouse and i just posted the link...

#

just search "PyTK"

gleaming kestrel
#

Go to that link and just search for PyTK

restive zodiac
#

One time I did that literal hours later because DIscord was scrolled up, haha, just this random bot command in the middle of people's conversation

nocturne sequoia
#

I downloaded the tmx and pytk hotfixed versions but smapi went crazy with errors

restive zodiac
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lapis void
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lapis void
#

OH NO

restive zodiac
#

HA

#

In my mind I was racing because I knew it was coming :P

lapis void
#

so was i pfffft

gleaming kestrel
#

Gonna start doing the bot commands too

#

Just to REALLY emphasize what info we need

lapis void
#

i'm gonna go do some irl stuff for a bit and leave you to it mouse :P

nocturne sequoia
#

it happens like, after the game is loaded

naive drum
#

some map has an incorrect tilesheet reference

#

and instead of just going "nope can't be loaded" it just...errors...forever...

nocturne sequoia
#

dang

#

the only map i can think of would be from SVE

royal arrow
#

You can quit the game and get your log, although it might be hoog and you'll need to copy from the very top to the bottom of the first couple errors

naive drum
#

Specifically "Grandpa's New Farm Locations" or something

nocturne sequoia
#

ya thats SVE

naive drum
#

ah

#

f

#

delete it and redownload in case your download was borked?

nocturne sequoia
#

there might have been a newer version yesterday or something im gonna redownload and check

marble sparrow
#

yeh, I'm not getting that red wall of text and I'm using grandpa's farm atm

naive drum
#

the PyTK red wall of death, not to be confused with the JsonAssets red wall of death

nocturne sequoia
#

i pulled out grandpas farm and im still getting the red wall

#

so it wasnt that i guess

naive drum
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gleaming kestrel
#

I got the Json Red Wall yesterday

#

But mine was because I was dumb and forgot to delete an SVE folder, lol

#

SMAPI was unhappy with me

viral talon
#

i used the new fish mod for a while but i uninstalled it except the quests it gave me are still there, is there a way to fix this?

nocturne sequoia
#

yayy i got rid of the wall of death

#

thx for the help SDVpuffermlem

dire fractal
#

is ui info suite still unofficial?

safe cloak
#

yes

#

But it's working well for me so far

gleaming kestrel
#

I wonder if SVE's author will ever make their own game? thinkronk They obviously have the talent and creativity for it

dire fractal
#

i hope it's more diverse if they do

alpine spear
#

Is there a mod to be able to buy things whilst Clint is working on something? Completely forgot you couldnt access the buy menu when he is

restive zodiac
#

(For what its worth, SVE has a megaton of effort and content put into it, but it's also built on top of many frameworks written by other modders handling the programming parts (+ on top of the game itself), so there's always that to consider! There are definitely tools for games that make those kinds of projects doable though, and I think Flash has mentioned wanting to learn C#.)

#

(That's not to devalue the project's scope/effort/etc at all, just there's a big ecosystem here with a lot to build on, so it can be hard to transition alone :) )

lunar oracle
stray star
#

Hey friends, anyone know why my quality sprinkler would cost 2 iron 2 gold and 2 refined quartz I have SVE but the config setting is NOT on

misty thicket
#

are you using a sprinkler mod separate from SVE?

gleaming kestrel
#

mfw I have to restart Spr 1 Yr 1 multiple times just to figure out if my mods are working, lol

#

(And am deafened every time)

unreal flame
#

Do you know if pytk is up and running for 1.5? or do i need to wait for an update.

restive zodiac
unreal flame
#

bruh this is neat.

#

i was on the nexus prior

#

im redownloading my game and i havent played since... 1.3

#

so im trying to figure out how the mod support works again

restive zodiac
#

official update will probably be soon but it's a busy time of year for everyone (and Routine is often hard to find around this time)

#

It's worth starting fresh, so many things have changed since then that mods you might have thought of as mandatory are obsolete either by the game itself or some new mod etc

unreal flame
#

my smapi freaked out over the 10 mods i had installed.

#

still. i did like portraiture.

safe spade
#

Yea i started new and having a lot of fun :3
im more exieted to see what new things are noe there

near ginkgo
#

Is smapi compatible with android? Im not that good with technology and and the videos ive found are a little out dated not compatible with the recent mobile version

covert basalt
#

on my swim mod there is a bunch of walking things, and this one is a treasure

marble sparrow
#

how do you get the ability to swim? I'm pressing J and nothing is happening 😭

covert basalt
#

J is the ability to enter in the water

marble sparrow
#

ohhhh

#

ok

covert basalt
#

it is a cancel/active

marble sparrow
#

then like...walk in?

covert basalt
#

yea

marble sparrow
#

kk - going to go swim some lol

covert basalt
#

H is submerge (only on ocean and montain

royal arrow
#

!androidsmapi

native dragonBOT
#

Both Android SMAPI ports are currently broken. ZaneYork is aware of the issue. There is no ETA for a fix. A large portion of the graphics code got abruptly changed which caused the port to break.

ZaneYork does accept pull requests if you are able to submit a fix. You can also check the repo for updates for when a new version is released. https://github.com/ZaneYork/SMAPI-Android-Installer

royal arrow
#

@near ginkgo ⬆️

upper condor
#

so im having a bit of trouble regarding my crafting menu. it keeps showing multiple torches instead of the crafting stations, etc. from mods im using. was wondering if someone could help me figure out why its happening?

lapis void
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

upper condor
twilit cliff
#

I feel like even though i have my speed set to 10 in cjb cheats menu that I'm still so slow... xD

near ginkgo
#

Thanks guys

prime grove
#

Does anyone have any word on when the new TMXLoader and PyTK mods will be coming out?

naive drum
#

there are unofficials

sick minnow
#

With chances of producing walls of errors still

#

Patience young Padawan

prime grove
#

lmao

royal tundra
prime grove
#

so there isnt really any idea or date the official versions will be coming out?

sick minnow
#

Yes

#

It'll come out when it comes out

prime grove
#

damb ok just wondering

sick minnow
#

Sadly not every modder has modding as pretty much their job like Pathos and Flash lol

prime grove
#

yeah i believe in you guys tho!

sick minnow
#

ye

the big brain modders like them are our salvation

gleaming kestrel
#

I'm fighting the urge to ping alistairweekend for that reason, lol

proud osprey
#

Is there an unofficial info suite that u guys know of?

restive zodiac
#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

proud osprey
#

Thx

upper condor
#

does anyone know when the 1.5 update comes to android?

#

ngl i could use new content LMAO

#

can only play the current vanilla so much 🤣

marble sparrow
upper condor
#

OOF

marble sparrow
#

Or I might be confusing it with the updates to Cyberpunk to make it playable on consoles 😛

upper condor
#

wELL SIR

#

i hope its sooner 😂

somber stratus
#

Is there a mod to upgrade claimed cabins? If you're not the owner of the cabin

restive zodiac
#

I don't think so, but I guess you could MP with yourself and log in as the farmhand if it still lets you do that? Or boot them out hehe

steady widget
#

Is there a way of checking if CP mods have been updated?

marble sparrow
#

I was searching in this channel to see what recolors were working - did y'all say Daisy Neko's wasn't working?

naive drum
#

yes

restive zodiac
#

All recolors are going to need updates to avoid aesthetic issues

marble sparrow
#

I meant like game breaking issues

#

I'm not playing on the new map

naive drum
#

crashy
but also there's iirc an Upgrade Owned Cabins mod

#

lots of recolours are crashy now :/

marble sparrow
#

ugh

#

ok

naive drum
#

they were broken in 1.4 but like, "guh the tilesheets are scrambled" broken

restive zodiac
#

What recolor is crashing?

marble sparrow
#

I'll stay on Eemie's and deal with the weird pine trees

naive drum
#

not...game crash from a tile being in the wrong place

restive zodiac
#

Can you give specific examples + a log?

#

Preferably with no other mods installed

naive drum
#

it's literally on the common issues in 1.5 forum post heh
daisynikos and some other ones

#

custom tilesheets not prefixed with z = game crash from going near the greenhouse

somber stratus
restive zodiac
#

I wrote that post, that issue is a map issue, not a recolor

#

Like I said earlier when you accused Daisy's extra tilesheets map resource of crashing, it's not possible for tilesheets to be prefixed because that is a map issue

#

You can name a png with a z but it doesn't have any relation to how it is named in the map.

marble sparrow
#

ok, so the custom maps, that use tilesheets, that are dicey, but not the recolor that doesn't use the tie sheet?

lapis void
#

there are definitely some daisyniko maps that are crashing, which would use her tilesheets, but the issue is with TMXL (or CP?) tilesheets within the map tbin/tmx

marble sparrow
#

ok - I might have to mess around with the recolor then. I'd forgotten how finicky I was with recolors

restive zodiac
#

You specifically said it was just Daisy's Tilesheets which is crashing you, and just a minute ago you said recolors were crashy. "Maps that use tilesheets" is a totally separate thing so I'm just trying to get some clarity injected back into a commonly misunderstood issue heh

marble sparrow
#

Me?

restive zodiac
#

Wingheart, sorry.

marble sparrow
#

Ok, I was confused. Feel free to @ me when you are messaging me - I'm slow LOL

restive zodiac
#

I'd still wait for an update for recolors because they are going to need updates either way!

#

It's just not the same issue as the other one.

marble sparrow
#

as long as it isn't crashing and the majority of the map is fine, I'll deal

#

I get migraines pretty easily and the bright colors of the vanilla map triggers them I think

restive zodiac
#

Have ever tried out reshade or Visualize? They're both more universal than recolors, though they lose out on that hand redesign touch SDVpufferthink

#

(Not to pressure you into switching or anything, just happened to think about it!)

marble sparrow
#

I have used reshade for other games, but the only ones that wouldn't require me messing with them (like on the nexus) have other stuff involved (like chromatic aberration)

#

Nah, I definitely thought about it LOL

#

I don't know anything about Visualize though

lapis void
#

(sorry if i added to the confusion about the tilesheet thing mouse! i have not been wording things the best today and i got confused what was going on myself haha)

#

it's totally possible that taking out daisy's tilesheets could fix a crash, but it wouldn't be because the tilesheets were causing it, it would be because removing the tilesheets made the mod actually causing it refuse to load

restive zodiac
#

Oh, you're fine, I just keep seeing people tell each other casually "oh, this is definitely crashing" and it's like wait what when why show me but then it's something different so I am trying to fire extinguish haha, sorry if I seem really touchy I'm just like "WAIT STOP BACK UP SOME STEPS AND LET US FIRST ESTABLISH REALITY 📣 "

keen moss
#

🧯

lapis void
#

you're totally fine dw! right there with you haha, it's a stressful time

restive zodiac
#

PyTK's comments had people in them saying stay away from unofficial it will break your game "wait tell me more"

marble sparrow
#

reminds me of skyrim modding convos lol

restive zodiac
#

"that is not a pytk issue, it's j ust the mod that is breaking required pytk"

#

"now the mod loads but is broken"

keen moss
#

Me when people insist fruits and veggies is crashing their game SDVpufferchickcry

restive zodiac
#

I was going to use Pathos as the ultimate example since SMAPI and CP are at the top of the blame chain and by enabling broken mods must be broken, but I guess the devs are above that haha

#

"your game must be broken because my jumping mod - " "your what now"

marble sparrow
#

I feel like it would be fairly basic that game changing shit - like heavier coding stuff - would be more likely to break stuff

naive drum
#

serdthgf i should. actually get around to changing that damn hotkey conflict

marble sparrow
#

like, not saying it is what breaks things but say....the swimming mod

#

like that is a different new feature

naive drum
#

instead of reflexively loading the game and going into a save

#

when what i want to do it change some configs

marble sparrow
#

though speaking of the swim mod, I'm too small brain for this - I need to read instructions lol

restive zodiac
#

The weirdest things can cause problems beyond just coding even though I'm sure you're right about bigger scope being bigger chance of issues haha, like as pointed out earlier an innocent farm map that has been working mostly without issue since 1.2 or something now crashes

#

(not entirely without issue, but not crashing issue :D )

marble sparrow
#

though wouldn't maps involve some kind of coding?

#

I need to look into tutorials for modding - I can do pixel art and badly want to make my own portraits

fallow ridge
#

So, I've never used the CJB item spawner but I'll happily try it if it could fix the broken quest.

restive zodiac
marble sparrow
#

Thanks!

#

will do once I get tired of the game LOL

#

maybe I'll make my own recolor XD

restive zodiac
#

Complicated stuff or anything that changes how something works or wants to add in a whole new mechanics or something are always going to need some kind of C# mod, but there are frameworks made by more experienced people that let content modders add stuff into the game with fancy text files (json)

#

(They can still be very complicated if you have big dreams and it does still take work, but it's a lower barrier of entry than "first learn C#")

lapis void
fallow ridge
#

Thank you snow, I'll give it a shot and let you know.

marble sparrow
restive zodiac
#

("I want this hat to change color but only at this location at a specific time after you've done x quest, and optionally if the player sets a config for the map to change and ..." SDVpufferdizzy still totally doable in CP alone, but can be overwhelming when you're just starting out)

#

If you handle the art part, you can get help in #making-mods-general for getting it into game! There are also lots of existing mods to use for examples.

royal arrow
#

They can still be very complicated if you have big dreams and it does still take work
Looks at Seasonal Villager Outfits (SVO) SDVpuffereyes
Paradigm is a dedicated soul lol

restive zodiac
#

yeahhhh

marble sparrow
#

her hair bothers me so much - I want to redo her portrait

#

beyond that, I like the more cottagecore, soft aesthetic beyond my migraine issues. But the current portrait mods don't really vibe with it

#

I kinda want to do a softer looking set of portraits

restive zodiac
#

Portrait replacers at their most basic are very very very simple CP mods, so as long as you can keep everything in the same dimensions and everything it's a great first mod for someone who can art or frankensprite :)

#

Just don't look at super complicated ones with tons of features first or you'll run away screaming (looking at you, SVO 😄 )

marble sparrow
#

finally, my undergrad degree in Studio art comes in handy

unreal stratus
#

Nowhere else

marble sparrow
#

Yeah...I looked at that one

royal arrow
#

Yea no, I wouldn't look in there either lol SVO is daunting even for folks who know CP

marble sparrow
#

and quickly exited out LOL

#

I was just (for personal use only) replace portraits in the asset folder

#

I've done that before

restive zodiac
#

That's a terrible first mod to look at haha it's very complicated and does a ton of stuff most people don't need or have the art for 😅

marble sparrow
#

but I was like...no.........

restive zodiac
#

(by "don't need" I mean in the sense of making a first portrait mod)

heavy sail
marble sparrow
#

I wouldn't mind one outfit per season per weather

#

but from what I was seeing, there are multiple options

royal arrow
#

Yea I too have a manual personal replacement I do for SVO, because I merged a really nice Sam replacer with SVO, and I had contemplated making it a formal patch, but I couldn't figure it out so I just replace the png files 😂

marble sparrow
#

so that would be.....what, eight outfit variations?

orchid locust
#

What do the automate errors mean

heavy sail
restive zodiac
# marble sparrow I wouldn't mind one outfit per season per weather

I have a template pack that can do exactly this (+ optionally indoor/outdoor) with drop in pngs and no json editing, maybe I should update at some point for the new stuff SDVpufferthink The main reason I put it off forever is that I'd just done all the extra little map tile people with templates to edit for them and when 1.4 came out I didn't feel like doing all the new theater ones :D

naive drum
#

and then that breaks automate

#

also, unrelatedly, some of those "can't load because outdated" mods you have (like part of the community) have updates!

restive zodiac
#

It's hard to know what is useful because I feel like when people start, all the json edit stuff shared between mods is similar enough that they might as well make their own, and if they are making their own, a generic one like my template is not a good example because it does too much SDVpufferthink

orchid locust
#

its hard to know which mods are no longer needed and I didn't know part of the community had an update

restive zodiac
#

(I mainly made it for artists that had never done mod stuff before and didn't want to, but I don't think anybody used it :D)

orchid locust
#

I think Summit Reborn is no longer needed as well

split lotus
#

||It's not||

orchid locust
#

Oh well nevermind then

marble sparrow
#

I might need that

#

baby could make her first portrait pack LOL

split lotus
#

(it's a spoiler, so.)

restive zodiac
#

I guess the original spirit of SR would no longer be needed, though people that just really like those maps and have been using them for a long time might still like them SDVpufferthink

heavy sail
#

I’m just keeping summit reborn for now so i can get rid of all the stuff i put up there, like the paths and buildables.

orchid locust
#

So I Custom Cask is broken but it doesn't show as broken, are there any mods I should remove?

azure dust
#

ok trying this again in the right place this time!

Can anyone help me with this issue - https://smapi.io/log/72dad77174da45ccb9b9820c80d31219

I don't have any errors, but the ||bulletin board by the mayor's house|| won't show up even though the event occurred. It has a little ! where it is supposed to be but it's not interactable/present. I tried removing recolors/building retextures and I'm just at my wit's end as to what is causing it.

heavy sail
naive drum
#

do you have map edits?

azure dust
#

I DID use stardew valley reimagined but I just removed it to see if that was the issue and it's still not showing up

restive zodiac
#

I didn't know Way back Pelican Town was out D:

azure dust
#

omg yes it's beautiful and I thought THAT was the issue but it's not that either lol

split lotus
#

Well, I mean, the problem is that Summit Reborn already was incompatible with 1.4 in some respects.

azure dust
#

oh man I didn't realize I still had that in there?!

#

oh wait nvm not for me sorry

restive zodiac
#

I see TMXL editing town but I don't see any packs for it? SDVpufferthink WBPT also shows edit to town but I don't see any maps in the file preview. Could just be some minor json edit which wouldn't cause it.

split lotus
#

but yeah, you can keep it, it's not like I'm going to pull it from the Nexus..

#

.. also, my alpaca plushie army can't delete mods from your computer... yet

#

:evil laughter:

azure dust
#

I thought I needed TMXL for KRS

restive zodiac
#

Oh, did you try without Vibrant Pastoral?

azure dust
#

yeah I loaded into vanilla a second ago and still nothing so I gave up and put the recolor back in

lapis void
#

oh no is it KRS?

azure dust
lapis void
#

try without that SDVpufferthink

azure dust
#

okay! let me give that a shot

lapis void
#

i'd be surprised if it is, but it's possible (my phone can't handle that log though so i'm flying blind a bit)

gleaming kestrel
#

Me: oh heck look at this gorgeous portrait mod that works with SVO!
SVO: actually I updated my file structure for 1.5 so that other mod doesn't work anymore
Me: blob_sob

azure dust
#

I never would have thought to test that

lapis void
#

well, we know now

azure dust
#

wow thats unfortunate

#

lol

#

yes thank you! I was losing my mind over here

restive zodiac
#

That's interesting, does it show up as a pack for TMXL on the log for you? I could only see that TMXL was editing it but not what was doing it SDVpufferthink

#

(I mean I know you know what it requires, I just wondered why it didn't show on the log)

keen moss
azure dust
#

it didn't which also explains why I didn't think to test it - the log says TMXL is editing the town map but not like, why it's doing that. Like it doesn't say it's doing so for KRS if that makes sense

lapis void
#

yeah, i only had the thought because you mentioned needing TMXL for KRS

restive zodiac
#

Yeah usually packs for frameworks are listed at the top, but that trace was the only tip off that one even existed besides like knowing there is another component to a mod from memory of course 😄

heavy sail
restive zodiac
#

5 seconds

azure dust
#

well regardless thank you mouse and Snow-rrin ! I'm so excited I get to finally interact with it lol

naive drum
#

that KRS thing...should probbaly be reported to the author

lapis void
#

already done

keen moss
lapis void
#

i pinged hadi in MCN server

gleaming kestrel
#

Oh! You're here! Maybe you can help then?

lapis void
#

idk if she's busy rn though, @keen moss might need to hotfix it? (KRS is somehow eating the requests board)

restive zodiac
gleaming kestrel
#

I wanted to use AkiraE's Baechu portraits for your mod, but as that one hasn't been updated yet, it doesn't seem to play nice.

restive zodiac
#

editing the manifest for unofficials took longer than tilesheet prefix SDVpufferangy

woeful crane
#

Had anyone had issues with the Grandpa's Farm SVE map? It keeps crashing when I enter a particular part of the map. Does anyone have a fix?

keen moss
#

I no longer have access to the page as I transferred it over to Hadi per her request to merge it with her other mods.

woeful crane
#

It has to do with the greenhouse

lapis void
#

kk, she'll fix it when she can then!

keen moss
#

So mouse's post is probably the best bet~

restive zodiac
#

Ah hang on

woeful crane
orchid locust
fading helm
#

hey im trying to run pokefy and stardew valley expanded together but there are problems such as invisible textures. how can i fix it

heavy sail
orchid locust
#

One of my old files crashed

marble sparrow
#

I need it

orchid locust
#

I think it might be because of my custom farm map

gleaming kestrel
restive zodiac
orchid locust
#

ah ok

gleaming kestrel
#

Was just trying to figure out why AkiraE's mod didn't want to work.

keen moss
#

Ah, I rewrote chunks of it for 2.3.0 yes but not the file names themselves.

gleaming kestrel
#

SDVpufferthink Wonder what's up then. I admittedly haven't used either mod before 1.5 so I've got nothing to call back to. ORZ

fluid zealot
#

Hi again I was curious if you guys know what mod increases the size of the base farm to make it bigger more room

gleaming kestrel
#

I just see that Akira's has, for example, "Alex_Fall_Indoor_Rain" while yours have _1, _2, etc. and wondered if that was a change for 1.5

keen moss
#

Oh, that was changed ages ago

#

To make renaming a lot of things easier you could use Adobe Bridge. That's what I use for renaming shirt packs and for when I was redoing Pam's naming convention.

gleaming kestrel
#

Oh jeez, I would have no idea where to start, lol. I know just enough about getting into the guts of mods to get myself into trouble (metaphorically speaking)! XD

wheat roost
#

Hiii, if i have actualized stardew valley, do i have to change the mods? Because the ones from 1.4.5 wonr work, right? Sorry for my bad english

naive drum
#

Bulk Rename Utility migth also be helpful

#

Mai, some of the mods work, some don't

#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

naive drum
#

There is a list there in that link!

wheat roost
#

@naive drum thank you!!! I will check that :))

gleaming kestrel
#

There's also the issue that Baechu just has far fewer portrait options, it looks like! Only one option for every season/weather/indoor scenario, in some cases, it looks like. Which... not much to be done about that, obviously.

dire fractal
#

is he ok? like does he need more grass, is that the issue?

naive drum
#

oh dear his spritesheet has been replaced with something of the wrong size or coordinates

dire fractal
#

ok apparently all my ducks turn into this as soon as they hit water

restive zodiac
#

Are you using animal replacers? Ducks got new sprites

#

(so they need an update)

dire fractal
#

ah, that'll be it then

naive drum
#

probably a duck replacer mod that doesn't have the new swimming sprites - oh that means that animal xnb replacers are also broken they are not the 1 exception heh

marble sparrow
#

RIP

restive zodiac
#

Yeah duck, baby chick and ... hm, dino I think would all be broken as xnbs.

gleaming kestrel
#

Oh noooo, my Adopt & Skin sprits won't work then! ;_;

dire fractal
#

i'll disable the mod then, thanks for the help

lapis void
#

oh shit yeah, i think if the sprites themselves got updated they would be fine though so it wouldn't be on A&S's end

gleaming kestrel
#

I tend to use the Canada goose and swan skins, so I'll see what happens

#

Although this makes me wonder if any swimming will happen at all since I use a custom farm?

#

(I just started a new game to play through all the new stuff without SVE so I don't have aaaanything)

restive zodiac
#

I believe it just checks for water tiles but don't think I've looked at it

twilit cliff
#

So, I have an issue. I went to my shed and it was completely broken. I can't find a content patcher version of it (huge shed redux) and SMAPI doesn't acknowledge it at all.

#

Would, demolishing my shed work?

obsidian spear
#

Decidxed to not be lazy and posted my personal greenhouse

#

Let me know what you guys think

woeful fractal
#

Huh. Elle’s Dirt & Cliff Recolor is one of the few recolors that still works properly with 1.5...

naive drum
#

oh hey official pyTK and TMXL updates

restive zodiac
#

(I don't believe they had any changes from last versions, but hopefully that stems the tide of people not knowing about compat page!)

obsidian spear
#

finally thank god

restive zodiac
#

(the ones posted as unofficial were by the author but some people still refuse to use them until they are on Nexus, so 😅 )

copper lotus
#

have there been any updated recolors? I'm not sure where to look for those :0

#

Nexus doesn't have anything for the 1.15 friendly tag yet when I checked last

restive zodiac
#

(I updated the wiki compat page for PyTK/TMXL, but it will take a bit to carry on to SMAPI)

azure dust
#

@lapis void @restive zodiac sorry to be a bother just wanted to let you know Stardew Valley Reimagined 2 ALSO eats the board. I didn't think it did since I pulled it last time to test but had unwittingly left in KRS , but now I tried to put it back in and same issue. Just wanted to pass that info along !

hollow atlas
#

hey guys mind if i ask the mods like stardew valley expanded are up for 1.5?

lapis void
#

!compat

restive zodiac
#

Yeah that doesn't surprise me since it replaces the town map

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

hollow atlas
#

im just kina new and im a bit lost here thers so mcuh stuff

lapis void
#

yes SVE works

hollow atlas
#

oh thanks

obsidian spear
restive zodiac
lapis void
#

several of those have updates already, nikubus. the compat page can tell you where to find them!

restive zodiac
#

TMXL is already updated on the Nexus (and had an early version before that)

azure dust
azure dust
#

thank you!

silver moth
#

Hi guys, after I updated the game to 1.5 SVE isn't working anymore, is there anything else I need to update? SDVpufferchicksanta

restive zodiac
#

Your log will tell you what all you need to update

#

!log has instructions for how to find it :)

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

restive zodiac
#

I'm downloading a bunch of maps I know to be broken at the moment but I know some authors are pretty busy right now even for small fixes (especially if Nexus eats it)

silver moth
elfin ocean
#

idk if it's appropriate to ask this here but does anyone have any favorite aesthetic mods that don't take too much from vanilla

restive zodiac
#

Hm, with that specific constraint I feel like you can't beat SVO and Elle's vanilla buildings and animals SDVpufferthink (but not ducks or dinos right now SDVpufferchicksweatsip )

gleaming kestrel
#

I've got a couple recolors that I love, but as we've discussed multiple times the past couple days, recolors are a bit janky right now. X3

sick minnow
restive zodiac
#

@silver moth You need to update SMAPI

azure dust
gleaming kestrel
#

SpriteMaster definitely takes some getting used to, though. I couldn't handle it, personally. XD

elfin ocean
#

wait are they really broken

silver moth
naive drum
#

oh hey given that greenhouses and houses are no longer on the same spritesheet do you think an updated customize exterior would work with SpriteMaster now?

#

download smapi, run installer

restive zodiac
#

corrin let Hadi know I believe so there will probably be an update at some point!

naive drum
#

it does!

gleaming kestrel
restive zodiac
#

(I'm not sure Hadi wants an unofficial update floating around in the meantime so best to wait and see what they want before posting anywhere else :))

gleaming kestrel
#

My recolors have been fine so far, but I also haven't seen any of the new stuff yet.

elfin ocean
#

oh, I figured

#

I've been slowly putting mods back into my folder, but I don't wanna take too much from the original

#

but for some reason seasonal outfits seems determined to nuke Harvey's stache

sick minnow
elfin ocean
#

i'm gonna try it, thanks

ashen garnet
#

Okay. I have ALMOST everything going right, but now I've run into the double greenhouse glitch in IFR2. I've looked at the troubleshooting, but I don't really understand it

silver moth
restive zodiac
#

Yep!

restive zodiac
#

corrin pinged you in MCN server I think! Just a minor fix for KRS disappearing the special orders board :)

#

(custom tilesheet needing prefixed with z on the TMXL maps)

lapis void
#

yeah it's cause you're editing the town map to add custom sheets! cirrus tested it and it seems to be working

silver moth
hollow atlas
#

umm guys sorry but ima ask something

#

im using moddrop but it seems like its failing to update

#

it keeps giving me the no premision error does any1 have a idea?

gleaming kestrel
#

So I tried renaming all these files by hand, started hating myself, checked out the Bulk Rename Utility, immediately got intimidated, and now I'm back to renaming by hand. XD

mint zealot
#

Hello farmers! I'm having some problems updating SMAPI itself. It would close itself before the update finishes (green text visible) and when I tried launching it the console would give me a set of error text.

#

Do I need to release my mods folder to identify which one is causing this problem SDVpufferthink

hollow atlas
#

yeah for some reason sampi seems to be havign isseues updating and failing to update

clear epoch
#

i think this might be coming from the expanded farm mod?

restive zodiac
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

clear epoch
restive zodiac
#

Oh, I was thinking of a different farm when you said expanded. That's probably the cause, yeah.

clear epoch
#

yeah. okie dokie

#

i had to turn it back on because my whole animal part is over there

#

and it gets cut off 🙃 without it

restive zodiac
#

Hm, does it still happen if you disable farm extended even temporarily?

clear epoch
#

i'll try that in a sec, its eod and i'll restart

restive zodiac
#

It's not the most obvious issue so I'd need to look at it more to see what the problem is if it's definitely that mod

clear epoch
#

my assumption is that the mod hasnt been updated, and didnt handle the "moving my greenhouse" very gracefully

restive zodiac
#

It's just a content pack for CP though hehe so it'd be something with the map

#

I didn't realize it actually bundles FTM, but that's not loading anyway so that shouldn't have an impact either.

clear epoch
#

looks like disabling it fixed it? maybe?

restive zodiac
#

It works for me SDVpufferthink

clear epoch
#

yup thats whats causing it

restive zodiac
#

That's odd, is yours repaired?

clear epoch
#

repaired?

restive zodiac
#

Your greenhouse sorry

clear epoch
#

oh

#

yes it is

#

its repaired, and i moved it

#

through robin

restive zodiac
#

Ohhh duh, I misunderstood your problem haha

grim crag
#

will some brave and noble soul please update sauvigon in starwdew

restive zodiac
#

🤦 You're right, it's just the map looking ugly under the greenhouse is all, I thought it was broken because we've just been seeing a lot of that 😄

#

It should be harmless if that's any consolation, just needs cleaning up

clear epoch
#

ah yeaaah I might try to move everything back to the main map and then turning it off

naive drum
#

i dont think you can get quite that close to the greenhouse when things are crashy and the graphics die

restive zodiac
#

Yes, I just assumed the greenhouse was moved or something.

#

That's kind of my point though, it was just a silly misread/assumption

clear epoch
#

still better than starting all over

hollow atlas
#

guys again anyone knows if stardew valle extended works for 1.5 =/ im using moddrop with a group of friends but it seems like the updater dosent work at all

lapis void
#

you'll need to update manually through nexus

hollow atlas
#

thanks snowrrin

ashen garnet
#

Hey, question. I had to re-download Immersive farm 2 Remastered and now I've got the extra greenhouse sitting at the default location. There should be a file I'm supposed to move to overrides, maybe? I can't remember.

#

Does anyone know how to fix this?

cosmic cedar
#

Can you use/get mods on switch

royal arrow
#

Sadly no, not without jailbreaking it, and even then, you could only get XNB mods, which directly replace game files, so that's not recommended

ashen garnet
#

I... don't understand what this troubleshooting means

#

I'm sorry, I'm dumb

royal arrow
#

That's from the SVE mod author on how to fix the double greenhouse issue

cosmic cedar
#

Ah, darn, thanks anyway.

royal arrow
#

What specifically is confusing?

restive zodiac
#

This should be obsolete now that the greenhouse is a building in 1.5 and can be moved

ashen garnet
#

I guess I could copy-paste the example, but paste it to where?

restive zodiac
royal arrow
#

Hold up, mouse is on the case

brittle grotto
#

i downloaded the latest smapi installer smap 3.8.0 installer but it said its not commenly downloaded and could be dangerous is it safe?

restive zodiac
#

Trying to think if it's even possible to double greenhouse now if an IF2-family mod is completely updated, and I feel like you'd only have 1 greenhouse, just in the wrong place SDVpufferthink

#

That's normal nico!

safe spade
#

Its safe!

brittle grotto
#

oh okay thank you!

ashen garnet
#

here's my log?

restive zodiac
#

Oh that explains it! It looks like SVE and IF2R (along with some other things) are not actually updated. I'd try completely removing the files before reinstalling, and if you're using a mod manager maybe just try removing from there and redoing it manually.

sharp night
#

can someone help me with the expanded mod,

#

?*

restive zodiac
#

Maybe, it depends what you are having trouble with!

ashen garnet
#

Okay, I'll try that

sharp night
#

i got as far as thr content patcher

#

haha all of it

outer wind
#

does anyone know when the reset terrain mod will be updated

sharp night
#

this is my first time doing any kind of mods

restive zodiac
#

Mabel's pretty busy so I'm not sure, and it's not open source so I think we need her to do it barring permissions otherwise :)

ashen garnet
#

Huh. New Problem: Immersive Farm 2 Remastered does not seem to exist on nexusmods

restive zodiac
#

(It's on the SVE page)

sharp night
#

im still having trouble

restive zodiac
#

What are you stuck on?

#

Are you trying to install Content Patcher?

sharp night
#

downloading the second thing

#

yes

#

ive got it in my files. but i dont see an activate button over my stardew game

royal arrow
restive zodiac
#

(If you're not on Windows, there are links to other platforms at the top.)

sharp night
#

ive been following this video tutorial

restive zodiac
#

Video tutorials can become outdated pretty quickly (or give bad advice in general), and we can't personally review them all, so I suggest starting with that page to see if we get on the same wavelength at least.

sharp night
#

i have SMAPI

restive zodiac
sharp night
#

yeah

restive zodiac
#

Do you have the folder called Content Patcher in there as well?

sharp night
#

yes

#

thats all i se

restive zodiac
# sharp night thats all i se

There should be at least two folders in there, not just one. Is Content Patcher the only thing in there? If so, did you create the Mods folder yourself?

sharp night
#

i didnt make a mods folder

#

its all in my downloads

restive zodiac
#

Okay, just to back up again. When you downloaded SMAPI, did you unzip it and run an installer ?

sharp night
#

yeah

lilac tusk
#

I just tried the game again and am still having issues. It still can't get past the saving at end of day and it is also closing the menu when I am trying to use the furniture catalog when it gets to a certain spot which is furniture from a mod. And Json still does not know what ""batter" is either, lol. Here is my log(lots of red in there): https://smapi.io/log/22894ee8b11d4b7fa6de772486a2d41b

restive zodiac
#

Did you set your Steam launch options by copy pasting the line at the end?

sharp night
#

yes

#

i got that entire thing done

#

now i am on to getting content patcher ready

restive zodiac
#

I'm just trying to confirm because the answers I'm getting are sending mixed signals haha

#

All you need to do to install Content Patcher is unzip the mod and put the folder Content Patcher and everything in it, into your Mods folder. It doesn't do anything on its own.

slender junco
#

Does the mod to increase players hinder gameplay when there are updates?

#

??

restive zodiac
#

But it should not be the only folder in there, you should also have ConsoleCommands and SaveBackup.

slender junco
#

help me !

sharp night
#

ohh ok

#

ok so thats done

ashen garnet
#

@restive zodiac It's fixed! Thank you!

restive zodiac
# slender junco help me !

Take it easy, no one here is an underpaid secretary forced to take your calls ;) I don't know what you mean by hindering gameplay when there are updates - if you are asking if it is compatible in general I believe it is!

sharp night
#

so basically i downlod it all, extract, and it will be good to go?

#

and organize ofc

restive zodiac
slender junco
#

@restive zodiac Ignorant is not even here in Brazil.

sharp night
#

got it

slender junco
#

kindness friend

restive zodiac
#

(I just tried to type !compat into the browser 😄 )

royal arrow
#

Mouse, I've tried to use !log in private messages to my brother, and then realized "nope"

restive zodiac
slender junco
#

@restive zodiac thanks

sharp night
#

ok so theyre all extraxted

#

ok so am i all good now?

restive zodiac
#

No idea! We don't know how you have anything set up, so the best way to find out is to run the game through SMAPI, then check your log for errors. You can upload it to https://smapi.io/log and that site will parse it to make it easier to read as well as give you a link to share here

sharp night
#

ah this is so confusing. i’ll get it done tomorrow. ty for the help though

lilac tusk
#

I wish I could figure out what is causing my game to hang at saving. I can't play because I can't go to the next day. I posted my log above but am not sure what the error in there means. it's in the game itself, something to do with base update loop?

#

The one reguarding the catalog is in there too. Though that is likely because the mod is out of date . Sadly I don't think it's been updated yet.

slate dew
#

Hello! Sorry if this question has already been asked/answered, but I just reinstalled updates for all my mods today. And I'm trying to load a single player save file with SVE and IF2R, but my farm isn't loading with IF2R. Will I have to start a new game to play 1.5?

lilac tusk
#

I'm going to try without my mods and see if it still hangs when trying to go to the next day. See if it's the game itself or coming from a mod.

naive drum
#

chestEx appears to be broken maybe

#

also entorax framework has been having Issues

lime hazel
#

am I crazy, or is the SMAPI folder empty for 3.8 no matter if I get it from nexusmods or the main site?

lilac tusk
#

Welp it's definately coming from a mod...it just saved with no issue. Now to figure out which of my many many mods is causing the issue....I may start with one that I know is causing other issues and go from there.

naive drum
#

bargin, your antivirus is probably eating it

#

or, if you're on firefox, on some firefox settings it may be treating smapi as a dangerous download and eating it - make sure you tell it to save the file

lime hazel
#

ahhh I'll try both of those, thank you

olive ermine
#

@split lotus are you going to update the stardew notification mod? I loved it!

glass saffron
#

Does anyone have recommendations for large custom maps with unlimited players? We're thinking 6-8 people. (I think this is the right place to ask)

royal arrow
#

This is the right place! It's hard to recommend map mods right now, because of the update p:
If you're playing with Stardew Valley Expanded (SVE), you can use Immersive Farm 2 Remastered, which is an optional download on the SVE page

#

Note that while SVE does not require Immersive Farm 2 Remastered (IF2R), IF2R does require SVE

lilac tusk
#

Well that was fast. Seems it was the same mod causing both errors, the one with the catalog and the saving one. It was the furniture one, Yellog's Brown and Cream Furniture. Which is a shame because I love that one!

fluid zealot
#

Hi again I was curious if you guys know what mod increases the size of the base farm to make it bigger more room

naive drum
#

there's a few! i'm using kat's expanded farm, but there are a lot of mods that change the farm

twilit cliff
#

what's that mod that will reset everything in a building?

snow spade
#

hmmmm i can't tell why my game is crashing? it says it's something with the greenhouse area (it crashes when i exit my farmhouse and go towards the greenhouse, haven't even made it to the greenhouse itself yet), but i thought i removed all my mods that mess with the greenhouse...
https://smapi.io/log/c155441d5c1a4efab3f0a8f846101b42

restive zodiac
#

Try temporarily removing your farm map

snow spade
#

o7

restive zodiac
#

You have a lot of buildables installed as well, so it's possible one of them might be causing it if they're on the farm. I don't see any that I know are broken, but I see some that I don't know they aren't, if that makes any sense :)

snow spade
#

oh i might have a fountain Thats causing issues

stray pine
#

Been out of it since I had to deal with computer issues. Any word on whether there's been a fix to the double-click issue on the generic mod config menu mod?

#

Or if there's an unofficial update/workaround out?

muted pagoda
#

there's a zip floating around here you can search back for

stray pine
#

That would be lovely, thank you

muted pagoda
#

I was actually just looking for that myself, hehe

stray pine
#

You're amazing @muted pagoda tysm ♥

naive drum
#

yeah it's fixed in the zip update, which is...not out yet on nexus for reasons possibly relating to it's nexus

stray pine
#

hahaha oh

#

Sounds spicy but I appreciate the update lol

coral trout
#

im having a problem getting it to work

stray pine
#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

stray pine
#

I'd check here first

coral trout
#

i did but its not there UnU"

muted pagoda
#

that's a tool/frontend for a tool and not a mod

coral trout
#

oh !!

naive drum
#

also it's outdated

coral trout
#

i see :0

#

some of the comments were made in 2020 so i thought it was still active

#

is there something better to use?

lilac tusk
#

It looks like there may be several different errors going on.

#

At least one of them though is being repeated several times.

naive drum
#

it's a tool to try and make unpacking the game easier for modders, and also repacking files possible since back then there were a few things that could only be done via XNB modding (this is no longer the case)

honest pike
#

@lilac tusk is your game not saving too?

muted pagoda
#

it looks like the shop menu crashed trying to load a fish that does not exist 'fish_ladyfish' which caused cascading errors of 'hey, that doesnt exist'

coral trout
#

@naive drum yes! what i want to do is make an xnb for furniture using several different mods

naive drum
#

no bad idea use content patcher

lilac tusk
honest pike
#

My game is stuck on spring 14 on the loading screen and won't move on...I tried replacing the day and it's not moving onward

lilac tusk
#

oops, wrong person.

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For me I am stuck on the second day.

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It gets stuck trying to save.

snow spade
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if lavender's DIY CP Mods are still working, that might be a better bet @coral trout !

honest pike
coral trout
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oh, thank you!

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ill check them out

muted pagoda
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is this a modded save you're trying to salvage?, in theory you could search your save file for that constant and remove it

lilac tusk
honest pike
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The only huge mod I have is SVE

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But its been working just fine up until now

lilac tusk
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yeah it's been okay for me too. Though I kind of wish I could use the farm map without having to have SVE too. I love that farm map but would not mind not having the SVE stuff.

supple echo
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Has anyone noted the farm cave only having three mushroom boxes post-1.5 update? I'm not sure if it's a game thing or a mod thing right now 🤔

snow spade
honest pike
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I have a giant red wall of text thats basically telling me a custom furniture mod (or the custom furniture mod is not expected)
And then somewhere down the line it says something about my samegame enumerator patch....

muted pagoda
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do you have More fish/New Fish @lilac tusk ?

lilac tusk
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yes but I was able to save just now, after removing Modern Gothic Interior. Trying removing the Yellog one again to see if the furniture catalog issue also gets fixed.

honest pike
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Im going to remove all the furniture mods I have right now

muted pagoda
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ah yeah wasnt sure if the lowest errors was part of the first or not, it was definately complaining about finding a CustomFurniture object where it didnt want it

honest pike
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And the custom furniture mod...bye bye im good without you if you're causing this

muted pagoda
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but ladyfish comes from morefish/newfish if you have errors continuing from that.

humble cedar
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Does anyone know if there's any other mods like TimeSpeed? I want to slow down the default speed of time to make days longer, but TimeSpeed is broken for local co-op and time's completely frozen.

exotic cipher
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Do portrait mods need updating or has that not changed in 1.5?

honest pike
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I've removed all my custom furniture mods
Lets see if that works

heavy sail
humble cedar
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My portrait mods seem fine.

exotic cipher
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there are!?

humble cedar
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Lewis was missing one, but that's all I noticed

exotic cipher
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wait dont tell me

muted pagoda
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when in doubt, watch for blank portraits or portraits of people that arent talking :p hehe

exotic cipher
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haha thats true

lilac tusk
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Okay removing both Modern Gothic Furniture and Yellog's Dark Brown and Cream Furniture Remake fixed both the saving and catalog issues. Still have a few non-serious things like Json not knowing what batter is and some things not being found but for the most part I think I have it playable now. I just hope both those mods get updated soon even if it's unofficial as I really love them so much and am going to miss them.

snow spade
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portrait mods do indeed have an update for || the beach area, iirc ||

exotic cipher
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so no furniture mods are updated yet? thats a shame but expected

honest pike