#archived-modded-support
1 messages · Page 685 of 1
yes
When you launch the game, does it open two windows (one for the game and one for the SMAPI console)?
is smapi supposed to be in mods
no it does not
where is the smapi folder supposed to go
Nope, SMAPI itself isn't a mod (it's what runs the mods).
so does it need to not be in the stardew folder?
because it has a folder called smapi internal
Yep. Just run the installer to install SMAPI, then delete the installer folder. (See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Install_SMAPI for instructions.)
launch game with StardewModdingAPI.exe
[Content Patcher] Error loading patch 'Canon-Friendly Dialogue Expansion for All Friend-able Characters - Gender Neutral Patch for Content Patcher > Leah': file contains fields which aren't allowed for a secondary file (ConfigSchema, DynamicTokens).
what does that mean?
it says smapi cant find the game
@tired brook That fixed it
@torpid kettle Nope, that's a bug in Content Patcher 1.18.5. It's fixed in the 1.18.6 build I posted above, which I'll be releasing very soon.
oh sick
does the smapi internal folder need to be in the stardew folder in order to find the game
i am an idiot
i kept trying to run it outside the folder
ignore me
burn me at the stake goodbye
it works lol
thank u so much
I just wanna say thanks to all of the modders and all of the people who come in here and help. I know I'm in here like every day.
Modders: You make the game a crazy amazing experience, and make it feel like im playing it for the first time when i have hundreds of hours. You are amazing and I thank you.
Helpers: Without you, I would have no clue how to do any of this. I am useless with a computer, and the fact that y'all can look at a block of text and tell me what I'm doing wrong is amazing. You're amazing. Thank you.
i can not express how impressed i am with the abilities of this community. The coding abilities, artistic abilities, story abilities, all of it. The fact that you do this for free is ridiculous.
(Content Patcher 1.18.6 released with the Include validation fix.)
Sorry I couldn't test, stepped away for a bit
why not make an account?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Hi!
I have a config editing question, as I'm starting to explore BFAV mods
I downloaded this mod and I'm following the config instructions in it: https://www.nexusmods.com/stardewvalley/mods/3754?tab=description
However the text the mods asks to copy looks different than the original config info in BFAV
Would this still be ok?
that is the old way of installing bfav mods and might not work with the unofficial version of bfav. there is some discussion about it on the mod comments page (and a link to an unofficial conversion too)
Oh I see something related to the console.. I'm gonna try to figure this out
mmm nope, I think the commands are an older version
Yea the unofficial update is a rewrite of BFAV, so mods that work for the older official version won't work for the unofficial update, and vice versa. Mods for the unofficial update don't involve any tweaks to configs and are instead installed like other mods, as normal
Yup, I was having trouble with 2 BFAV mods (the 1st ones I tried to install) and I missed there were versions for the unofficial BFAV update, it some not very intuitive places
Let's see how many errors I get now
anyone here can help me, my chest box is bug, can't move it. As far as i remember, the day after i divorced abigail, I have some decoration stuffs in her room, I forgot to remove them though, then on the next day i saw pile of chest box inside my house, the other one cannot be move even if i emptied it out already. Pls help meee. I'm using mods...
I had a similar issue. I was able to install carry chest and move the chest by clicking on it with an empty square selected in my inventory bar.
Is anyone having trouble with Look up Anything update?
I updated it but it wasn't 'working
So, I'm running with some PPJA stuffs (STarbrew Valley, more crops, artisan valley etc) and I'm trying to figure out if there are more types of money, and/or more types of mead available. Is there a wiki or something I can check?
This might be what you're looking for https://mouseypounds.github.io/ppja-ref/index.html
SMAPI 3.7.6 is now available! https://smapi.io/
This improves console commands, fixes a rare error when rewriting outdated mods, and fixes map exports for modders using StardewXnbHack.
Is the stardew valley expanded mod a good one?
It is, it's very well done. Aside from being more serious and darker than the base game sometimes it feels like it belongs
Do you think it would be fun and for a second playthrough?
Can't speak for everyone, but it was for me
Does it feel like Stardew Valley still?
yeah, at least for the most part. Like I said it gets darker than base game did, with character plot and such. And it gets a liiiittle weird with how it develops one certain vanilla character, but other than that
Ok thanks. I will try it out
I've never seen this one before. What does it mean?
I've got one too. I thought I had tracked it down to a JA Boots and wear more rings interphering, but removing both did nothing. Only affect I have noticed is I can't see or move my boots.
"[game] An error occurred in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewValley.Objects.Boots.loadDisplayFields() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Boots.cs:line 258
at StardewValley.Objects.Boots.getDescription() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Boots.cs:line 206
at StardewValley.Menus.InventoryPage.performHoverAction_PatchedBy<bcmpinc.WearMoreRings>(Object x, Int32 y, Int32 )
at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4110
at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3548
at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2913
at StardewModdingAPI.Framework.SGame.<>c__DisplayClass20_0.<Update>b__0() in C:\source_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 147
at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 979"
only triggers if I scroll over the boot
are you wearing the JA boots?
@snow wraith which one? I am curious now (DM if you prefer!)
Yes, here's my log https://smapi.io/log/961727d2305d4f7e87906e5658967cff
@outer turret hi, do you have a pitch black bar on the base of the lighthouse (on the outside) in east scarpe?
do you have the JA mod installed now?
it's winter now, but i'm not sure if it was when i saw the bar. i'll have to check when i play again
I'll double check. I think it's a layering issue but I also thought I'd fixed it previously.
Hopefully Beatrice doesnt fall into it.
I pulled it out, error is still repeating, and now it looks like I'm floating
It seems to repeat 11 times
It doesn't crash
they should've been removed and trashed before removing the mod (if it was possible), i think you'll need to do some save-editing to fix it
I hadn't touched them until I noticed the problem.
I exited the last load, put them back in and I am at least no longer floating. The lookup anything mod detects them (their value anyway).
@outer turret just ||(extra black space so it's not obvious) Qi||. after already experiencing base game, that stuff just comes a bit out of left field
@tired galleon but you can't remove the boots still, or?
Ah I havent looked too heavily into that at all (although I do remeber a bit). Will dig deeper into the files :)
Correct. No change still 'invisible'. Moving the cursor over the boot area triggers the error.
yeah, i think it's save-editing then. i haven't modified boots in a save so i don't know how to do it
i guess you could copy the boots section from another save that has vanilla boots or no boots at all and replace the one in the problematic save with it
(just take backups if you decide to try save-editing)
Yeah, I think you're right. I have plugged in and out all of the mods I know that could of affected it. It's not seeming to harm the game overall though. So I'll probably just ignore it for now.
Thank you.
hey, i have used the automate mod in the past and used the connectors "addition/config file" and it worked then. After updating my mods since i last played, I attempted to readd the config file and make it work with cobblestone paths. However, I can't seem to get it to work 😭 . I believe I am doing everything the right way but I could be missing something. Any help you guys can give me would be appreciated. @tired brook
you can upload the config file to smapi.io/json and people here can take a look at it
Here is the same log I showed pathoschild on nexus mods and he told me that "path connectors aren't enabled in your config.json" but i have the connectors config.json file in the mod folder.
please upload the config.json itself, that way we can see if it's done correctly
Hi! Can you post a zip of your entire Mods folder?
all of them or just automate?
The Mods folder itself, with all of them.
it was to big to upload in one go, is it fine if i split up the zip files?
Yep.
(You can also upload it to https://catbox.moe/ and post the link, it allows up to 200MB.)
Hello, i am having issues with all of my json assets, around 24K errors. I have removed and re-added all of the mods and created a new save and I am still having this issue. Can someone please take a look at my log and possibly point me in the right direction? https://smapi.io/log/6131d4089b154a69bd8d5759c53dae3b
@fresh dragon Duplicate object: Kimchi just added by [JA] Kimchi Maker, already added by Artisan Valley Machine Goods! this is the problem (or at least one)
one of the mods should be removed to fix it
does anyone know why when launching the game trought galaxy, the "cmd like" window that shows everything that's loading doesn't show but the mods does load? do I need to add an argument to make it appear? when launching from the exe itself, that window does appear, but when using galaxy, it doesn't.
?
@pine otter The good news is your mod folder worked fine for me and the connectors showed up in-game, so your config.json is correct. Can you right-click your config.json, choose properties, and post a screenshot?
The mod folder names don't match your log though. Make sure you're editing the config in C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods, not in the Vortex staging folder.
@lament junco Usually GOG players create a shortcut to launch it; nobody has documented how to set it up through GOG Galaxy, so not sure if there's any special arguments to fix that.
yeah, that was it. I mistakenly thought the vortex file location was the correct one. I just put it in the steam one and tried it in game and it worked.
thanks for your help 😆
Welcome!
mmm, ok, thanks, I guess I'll just launch directly from the exe every once in a while just to see if something needs updating
Hey, I returned to the game after a long brake (also didn't play a lot before) and wonder if the Immersive Farm 2 is something I should get for my "kind-of" first playthrough..? Any suggestion to it?
SVE uses a version of this map. However, if you have never played vanilla. You may want to hold off. Personal preference though,
Seems it's not being maintained anymore, but it's probably still compatible (as long as you don't have any other mods like SVE that make major changes to the farm or nearby location maps). You could try it, and if it causes any problems you can just remove it.
Gameplay-wise I don't see any reason you couldn't use it on a first-ish playthrough, since it doesn't really change the core gameplay much.
What happens if someone tries to marry a modded villager right now?
Im assuming its still broke
and it breaks the game at the wedding?
As long as the mod is set up to make the villager marriageable, I think it'll work fine in single-player. (I think doing it in multiplayer can cause crashes though.)
Oh
I meant in multiplayer
yeah
Sorry, bad wording on my end
Farmhands in particular
Thanks a lot guys
Yeah, we haven't gotten custom NPC marriage working for farmhands in multiplayer yet. It's related to the way NPCs are added to the game and locations are synced in multiplayer, but it's something framework modders are looking into.
@shy orbit Thank you so much! That fixed it! It is crazy how one small mod can crash an entire framework and cause that many errors.
@azure seal There is a current hacky work around: https://www.reddit.com/r/StardewValleyExpanded/comments/hsmq6k/farmhand_custom_npc_marriage_workaround/
@tired brook a minor question about the SMAPI site: what makes the pufferchick change sprites? i saw it with shades earlier
Anyone use a visual mod that changes how fruit is displayed (like what's scene the Flowery Interfacemode)
@naive drum It changes when you hover over the download button.
huh
i guess firefox did a something and it got stuck on the shades sprite after i downloaded smapi until i refreshed the page?
wouldnt be the strangest Weird Browser Shenanigan ive ever seen
Not sure how that happened, but maybe pufferchick was just extra pleased by your download.
maybe!
cool mods
The best SMAPI website feature 
hey does anyone know if there's a working version of the magic mod
umm there is a new version of SAMPI available and says to update it how do i update it?
do i drag the new file into the stardew valley folder or into the mod folder?
it's the same process as installing it, the installer just overwrites the old files
so running the installer is the way to update it
ty!
@peak karma the latest version should work
[SOLVED] Just got the SMAPI (installed via Vortex) and some minor mods, but on startup it gives me the well known "Oops! SMAPI can't find the game." error. It's seemingly in the right directory. I've gone through the Troubleshooting and roamed the forums and just saw some people having the issue and not getting the solution by the known fixes.
I then realized the SMAPI in the game folder was just a shortcut to the actual executable in the Vortex folder, while still being titled as executable from windows. After putting the actual .exe in the game folder it seemed to work. Strange that that never got mentioned anywhere as I don't see how it would be any different for other Vortex users.
Well, I'm a vortex user but I still install smapi via the installer so maybe others do that too 🤷
im not sure if this is outdated information but smapi and stardew valley mods as a whole are usually unreliable with vortex and its generally recommended to manually install them
Someone Should Fix the pinned version of SMAPI to the one that came out yesterday.
At some point
yep. I only use vortex cause I have way too many mods to manage manually and I'm used to its quirks, but for typical stardew moddee it would be less than helpful xd
I really need to work on making my farm more beautiful. Envy!
ooh,,, that building mod is epic
It is overgrown fairy buildings
i only see the beehouses, but those are probably the matching beehouses for hudson valley
What about fences?
What mods actually do
This might seem dumb but ~how do i get and use mod~
Visual mods are they way to go. I am trying to find a particualr interface mod
what does it look like?
https://www.nexusmods.com/stardewvalley/mods/6166 I was looking at this one, but then I noticed that the fruit images are not the standard ones.
There are a few others, but since I am using SVE I have to make sure they work
interfaces are compatible with pretty much anything
Hm.. Maybe it was some kind a visual mod.. ponder This what happens when you watch a lot of Stardew Valley videos
and people don't list their mods
Yeah
Hmm so maybe it is better crops.. (hopes this works with the PPJA stuff she's got
ppja crops are JA crops, and are separate from the vanilla crops
Can someone help me why these errors are showin up?
https://smapi.io/log/8ea1d42f9c93461083093ee195fe9e22
It happened after the last PPJA update. I've tried redownloading, deleting the old, and pasting the new files into the mod folder. They're still showing up and idk why
On a separate problem
Also I'm having troubles trying to get the PPJA PFM Artisan Machines to even show up/are invisible. I have all the requirements for the mod so Idk why they won't work. I even tried to have CFR+The converter for CFR>PFM due to the given guide to do it manually on the nexus page for PPJA isn't working anymore.
I have to go to bed so if someone can PM me if they can help, that'd be great. Otherwise I'll repost later.
@ruby leaf hi! JA is breaking because of this duplicate object issue. Duplicate object: Batter just added by [JA] Hadi & Zosa's Custom Meats and Recipes, already added by Fresh Meat!
JA is very sensitive so having even 1 duplicate object breaks everything. I recommend checking the mod descriptions for those 2 mods to see if they're supposed to be compatible, and if they are, share your log in a comment saying you had the issue. In the meantime, you'll need to remove 1 of the mods.
I'm not sure about your CFR / PFM issue. By the time I got into PPJA mods, PFM was already around, so I never used CFR.
either one of the mods or just removing one of the batters from either mod should do it. I've done it maaany times to make otherwise incompatible mods play together nicely :P
But if the mod authors know first at least, there's hope it might be fixed for other people too (~'o')~
yeah, I was just referring to this part of your message>
In the meantime, you'll need to remove 1 of the mods.
Anyone know if there is a mod that gives shops 'tabs' or something. or at least organizes their inventory better?
Maybe Better Shop Menu? https://smapi.io/mods/#Better_Shop_Menu
Ahh actually I was thinking about the kitchenmenu
I’m on mobile but that should be fixed in FM 3.0.2.
I have a few mods that say the need to be updated... but they're updateed
Sometimes mod authors forget to update the manifest with the new version number. If you're sure you've updated them then you can just ignore the update notification
Ahh good. and after just discovering the Mod update menui - this will get a lot easier
tries Lunna-Astray mod
I wonder how badge this will break the 80+ other mods with anti social NPCS
(cause that might make npcs anti-social
I haven't had any issues with it interfering with other mods aside from clipping.
Nice, also is that new '@' feature with that lovely reply setup (new to discord?)
No clue, I just hit the 3 dot on right side. I'm using browser.
Hmm I wonder how much asthethtic breaking I can do
How big is full upgraded house? I see a mod that seems to have aLOT more extra rooms? https://www.nexusmods.com/stardewvalley/mods/5444?tab=files - if you look at one of the house pictures its massive with what maybe an upstairs?
Ooh hmm I wonder if this works with SVE or if its going to break it
It says it is, but apparently does have conflicts with farmhouse redone
I use bathroom with second upgrade and ace's cellars. That's plenty of space.
Farmhouse redone?
Huh you're right (loaded up and looked at the House- nice but.. ooh visual clash and way too much space
You can also get the upgrade empty cabins mod, which essentially lets you have multiple farmhouses
Hello! I am wondering how to install the Stardew Valley Modding API again. Can someone instruct me through?
SMAPI*
Nevermind. Found a guide.
Download, install in a folder on your computer (NOT THE MODS folder for Stardew), and then click the batch file
Anyone know if :Seasonal Outfits for Diverse Stardew Valley if it'll get updates or should I cange to the other varient of the mod?
can anyone here try and fix my virtual keyboard? thankyou!
I switched back after heart scenes used default assets.
Yea I think it was in a new update. I'm liking it so far o:
Cool. @tired galleon Switched back? I was struggling to keep all of my Diverse characters looking to way I want, is there way to turn them off and on with out needing to remove the mod?
https://smapi.io/log/3cbf372fb39c48e796b1a708b0afbe0f - Futzes with fixing what's broken
Maybe I fixed it--
DSVO should have an option for each character in the config to select vanilla. The mod page should have a link to their config guide. The mod itself isn't updated to use the Random token so there are a lot of options in the config.
Yeah. That's why I am sitting here trying to decide ifI should use the other setup, since since I do think the new Diversity mod would work with DSVO
Any mod that replaces the characters/portraits will be incompatible. You'd have to tweak some stuff but the mod that loads last will be the one that's visible in game.
(That applies to any character/portrait mod not just DSVO)
Thanks! I removed that pinned message; it's not really needed since the next pin links to the SMAPI page.
Mods can do pretty much anything, from visual changes to changing game mechanics to full expansions. See https://stardewvalleywiki.com/Modding:Player_Guide for more info if you're interested!
You just need to install SMAPI (the mod loader), then unzip mods into your game's new Mods folder. See https://stardewvalleywiki.com/Modding:Player_Guide for instructions, and feel free to ask if anything is unclear.
Hi! It looks like you have a typo in your Virtual Keyboard's config.json file. Can you save that file to https://smapi.io/json and post the link here?
Does anyone know if any progress is being made to make SMAPI Android compatible with the latest game version? still keeps crashing when i open it
I think that UI info suite's map is conflicting with the map for stardew valley expanded, can someone tell me how to fix this?
Really want to play mods rip
nevermind, somehow it fixed itself
@strong saffron I changed your nickname as per Rule 4. Feel free to change it to something else if I got it wrong.
can someone help or share any info? please and thank you
SMAPI on Android is maintained by a separate developer. Unfortunately I don't see any commits from them on GitHub since October 27th, so they might be busy with other things. It's open-source if someone else wants to submit an update though: https://github.com/ZaneYork/SMAPI/tree/android.
We should update the wiki page though. What happens when you try to run it? Do you get an error message?
it doesnt run long enough to make a log. ill get a screencap
Hey guys. Anyone knows this mod name?
There's a few mods in that screenshot
this comes up seconds after i open it
The "laboratory" mod, with this clones
I searched for "laboratory", "clone", "horror"... I can not find it on Nexus
@upper condor Thanks! I'll add a note to the wiki page that it's broken.
thank you!
I recognize the artist and I'm pretty sure that ones on a NSFW website. I'm checking but the site is slow to load.
Flip, has anyone ever had items in ones chests suddenly transform into items you weren't expecting (I think a lot of my seeds are now not seeds)
Thanks again
I will sit tight and pray it fixes soon
Example.
That's pretty common when you install/uninstall JA packs. It's annoying but removing the messed up items and then respawning the correct ones back in is the best solution.
(Poor Android modders.
)
but I don't even know what's correct any more..
What is the website name?
https://smapi.io/log/a200134aaf4a4c39af15e237e06accec That's my log- so I have no clue anymore what's changing what?
For some reason i could start the game on android but i saw there was a update and now i can't start the smapi even when i try the older versions
Do you mean older versions of the game, or older versions of SMAPI?
Older version of smapi
Yeah, unfortunately the latest Stardew Valley update on Android broke SMAPI. There's no fix yet.
But i can't remember which one
I will just play some of the vanilla, the game is awesome with or without mods anyway
tries to figure out what these items were before.... and how to fix it
Is that remove the packs or use something else to spawn in the items?
You can spawn the correct ones back in with CJB Item Spawner. The new ones spawned will have the correct ID associated with that.
oh.. hmm I don't even know what they were I could just buy more seeds
Oh geeze stuff is really turning into other weird things.
any idea how to fix it?
So I have a problem I loaded a mod:https://www.nexusmods.com/stardewvalley/mods/5245 but its not appearing my world
What season are you in?
I know it’s not supposed to appear in town in Summer, if you can’t see it at all, maybe send a log.
Then you should find the shop in the Desert, if it’s summer.
gotta try and open it up in the summer (only summer of year 2),
Winter crops-says that's not functional : https://smapi.io/log/3c2a6ea846864fd99a29e00cbc48e5e0 but I think I have all the things
Good thing I havent really updated the base game then.
Hopefully it'll get fixed soon tho.
Can i download a older version of the game?
I think so, though I've never done so. Here's a guide for steam: https://steamcommunity.com/sharedfiles/filedetails/?id=889624474
This guide allows you to access and download older versions of a Steam game. This guide is also in russian .
[url=https://steamcommunity.com/id/Aevoa/myworkshopfiles/?secti...
Other platforms are probably different
Thanks but i meant on android
Oh okay!
Should have been more specific
I'm checking rn!
Short answer: yes
Long answer: It's complicated. I found some intructions for doing so here: https://www.nextpit.com/how-to-downgrade-to-older-version-of-apps-on-android#:~:text=To download an app's older,you want and install it. It requires you to root your phone ("Rooting is the Android equivalent of jailbreaking, a means of unlocking the operating system so you can install unapproved apps, deleted unwanted bloatware, update the OS, replace the firmware, overclock (or underclock) the processor, customize anything and so on"), and basically manually add the APK for the previous version of the app.
@livid magnet it's missing https://www.nexusmods.com/stardewvalley/mods/2080?tab=description
Thanks friend
Yw :)
I found it after some digging, but now I've got stuff that's acting weird.
Grampa's Shed
And so much has changed hmm, what and how should I figure out what's ccausing so much stuff to change
Item Bags- is Perrie suppose to them?
@royal arrow (sorry for the ping) I just wanted to say thank you for clarifying what the error was. It was a duplicate Batter file, and when i deleted the one in the Hadi&Zosa's mod it fixed literally EVERYTHING including the machines. Appreciated very much!!!!!
What is that bus mod ? >_>
@ luxiferxx, that's from Flower Valley
I actually think its some weird interaction of mods-- because... that was unusal, I have like 131 mods install so.. I don't know
Idk, that bus looks normal to me
Maybe you changed something in a config or a config got deleted and remade with the default settings? Idk
Ohh I pulled off some items and it seems to have 'fixed' things
The bus has flowers on it, those were added by Flower Valley o.o
Okee. Also, how do I delete custom furniture mods?
I tried to delete them but they didn't go away ;-;
Are you using a mod manager like Vortex?
No I download all my mods manually
Oki, so you deleted the mods from your Mods folder?
ya
I'm not sure then 
hecc let me try again and see if i did something wrong
You might have missed something, there's no way for the furniture to still be there if the mod files are gone
my mod file is haunted 
Hehe i missed them cuz they were under CP and not CF
No ghosteses in my mod file
unfortunately
I wanted to try custom furniture replacers but they were a lil too much for me o_o i like the regular aesthetic of stardew
I might redownload some of the ones that have that similar aesthetic later
So I used to have a really old content patcher but I wanted seasonal villagers outfits to work so I updated it but now??? My seasonal floorings and some mods don't work??
For some reason?
Should I try to update the content patcher animation?
I think the problem that I should try to update content patcher animations maybe then it will work
You may need to update all your mods and if some of those mods are no longer updated, that can also cause an issue.
Oh I have another 4 not updated
I think that is the problem thx
When I wake up I will update all of them
I need to start updating mine too, but... There's over 60 of them. It's gonna be a long time...
And you're welcome!
I'm using the tractor mod and am trying to clear out my farm. The tractor is working for everything except when I use the axe. The axe works for the single pieces, logs and stumps but normal trees and their saplings aren't being affected by the tractor other than blocking its path. Here's my log: https://smapi.io/log/a84b8691e9044ab483932c00c0a82096
the tractor's function is customizable in its config, have you looked at what the defaults are?
iirc it's set to not mess with trees normally
So I tried messing with customcask data for aging the new items from Artisan valley. I was able to age things like mayo, but not schnapps. I know JA ID shift easily with multiple mods, but is there a better item ID for these?
Custom cask mod? Use the item name.
would 'schnapps' work for all variants?
There's a couple of schnapps items that are tracked separately, I think its Peach Schnapps, Mint schnapps and Schnapps?
But yeah
Need help! Crashing constantly
Are you using android?
No sir, on PC.
Playing with mods, I can start a new save and play, but I just exited and tried to load it back up and it keeps crashing
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Rip android is broken rn so i half feel your pain
Will upload now
gl sir! 
Have you seen this issue before?
Crashing can happen for a bunch of reasons but the log itself doesn't have anything that stands out. First step is to update your SMAPI and it looks like IFR2 needs updated as well.
I cant find the IFR2 1.11.6 file
It's an optional file on the SVE page on nexus, if that helps
yeah the file download didn't seem to download the updated version, i'll try again
Only 1.11.5 version available
Any idea? Cant seem to find the IFR2 update
probably just a mistake on the author's part
Im being told to update though,
Sometimes mod authors forget to update the manifest version. It happens.
is your log from a game session where you crashed?
my log is attempting to log into a save file
after exiting a working file
and trying to reopen the file causes crashes
so it crashed on the session that that log is from?
Sure? It's crashing on every save a try to load
I just updated both SMAPI and IFR2, laucnhing game now
Crashed.
can you make a new save without crashing?
Yup
The moment I exit and relaunch i cant get into it
i played for a solid 4 hours before exiting and relaunching
I dont understand why i cant play a save i just exited from a minute ago
Updated both, still crashing
Jeez this is frustrating
do you have any programs like MSI Afterburner or Rivatuner running? what about an overactive antivirus, maybe windows defender?
Nope
Nothing at all
simply trying to launch stardew with mods
and it launches when i create a new save, but crashes when loading it
the log you sent doesn't show a crash, so it's hard to tell what's causing it
Thats what im saying
normally i can fix these things pretty easily
but its literally crashing from me loading the save
I mean i could just never quit the game but that isn't what im going for lol
it's possible your save could be corrupted somehow, though i'm not really sure why it would be happening to every one you make
agreed, ran through that thought already
I wish I could help in some way, but I took a peek at the TRACE portion of the log. Nothing really comes up in that though, which makes solving this a bit harder.
the corruption would happen from exiting to title screen
yeah, i could just individually try the mods in and out but fuck thats work
im at a loss here
!saves
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
could you find your save files and send one that's stopped working?
they've all stopped
we can at least try to see if it's obviously corrupted
i cant get into any, even before the mods
then just any one of them would work
perfect, thanks--i'll take a look and see if there are any obvious issues
I appreciate it my guy
yeah the saves look fine to me
i'm wondering if it's something with your computer rather than your mods--could you try running regular SDV with no mods and see if the same issue happens?
sure do i make a new save?'
bet one minute
Try reinstalling .NET Framework 4.5.2 and XNA Framework 4.0 (see https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch for links).
ill try thatr aswell
it could be an XNA thing, i'm not sure why it would be but XNA is notoriously finicky
.NET Framework 4.5.2 or a later update is already installed on this computer.
so thats good
XNA just downloaded
im gonna launch with mods, see if that did anything
Crashed
:( well it was worth a try
laucnhing without mods now
when you say crashed, is it just closing the game entirely with no error message or anything?
closing entirely like nothing was even open
Huh
crashing on the new save
without mods
after creating, closing, and opening
okay, so sounds like it's a problem with the game and your computer, not necessarily your mods?
do you have headphones plugged in? or any kind of working audio device?
I got the sound out my TV rn, but i can put my headphones on
you can also try deleting your startup_preferences
located?
it may well be as simple as the sound thing, XNA is.... bad about that stuff
so ill try to put my headset turned on>
same place as your saves
pulled startup oput
in that folder where saves and error logs are, there'd be a file named startup_preferences
launching now
crashed
its so odd, it doesnt even black screen
the save screen fades to a low visibility and it crashes
about to restart my pc
yeah that's always a good thing to try
you could remove .NET and reinstall it, that sometimes does the trick--i had to do that once iirc
also double check your windows defender, even if you have it turned off it likes to turn itself back on when windows updates and i know there was one recently
pc back on
Huh defender was on
trying now
Crash
going to uninstall net
i cant seem to even find it to uninstall it
can you think of what might have changed between the time when it was working and when it started crashing?
How to remove and reinstall the Microsoft .NET Framework in order to correct a problem with Autodesk software, such as a "general failure" during installation (due to a conflict with installer prerequisites) or any type of misbehavior or crash during normal operation. The .NET Framework cannot be uninstalled on Windows 8 and 10. It can be remove...
nope, i assume it started last night when i started my first save, played for 4 hours, tried to open it today and got that issue
doing a SFC /SCANNOW in cmd
Still crashing :\
man i'm not sure how else to help, but since it is happening without mods you can ping minerva in #vanilla-tech-support, she's really good with these sorts of things
my first suspicion would be an antivirus, rivatuner/afterburner, or some kind of XNA weirdness but you've kinda exhausted all of those
Yeah we've ran through all the troubleshooting i feel'
Wow im so confused
i thought this was a mod issue
Anyone other than minerva to help? I believe they are on hiatus
min's busy with work, but she stops in occasionally and checks pings sometimes
Heard.
I've uninstalled both the game and smapi, still crashing. This is one of the weirdest bugs
i have a hunch it could be related to audio devices, but i really don't know why it'd be happening on reloading from title?? minerva is your best bet though, or you could try asking on the forums
!officialbug
If you've checked that it's not a mod bug, you can report bugs to the Stardew Valley developers here: https://forums.stardewvalley.net/index.php?forums/help-bug-reports.12/ (do a quick search first so you don't report something they're already looking into). Alternatively, you can email support@stardewvalley.net
Thanks, yeah I took a year break from stardew, wanted to come back to it fresh with modded content
And this seems to not be going in my favor lol
My main thing is, if i create a new save i can play for hours, why is it that when i go to the title screen and try to open that save i crash
considering i uninstalled all mods, even smapi.
I've never run into this issue in all my hours.
yeah i've never seen that before, and the save files themselves look totally fine
it's possible someone else with more knowledge will be around later, seems like things are pretty dead rn
Yeah i'd say so.
Exit to title is kind of fragile
My partners game would crash repeatedly without an audio input. Once she plugged headphones in, fixed the problem
Does it work if you open the game and then without doing anything else Load a save?
Is there anything that makes the game spit out a text listing of all the mods you have equipped oher than the SMAPI log?
No thats what im doing @naive drum
I can make a save, but i cant load any, and once i quit the save i made, i cant go back into it
headphones didnt seem to do the trick
hello, is this where i ask questions about cjb item spawner?
yep
Do you think this is an issue that may resolve itself on its own in a few days? I've read numerous reports of that occuring but im not hopeful that'll be the case
it's possible yeah, if nothing else is working waiting it out may well do it
i downloaded smapi, P menu (cheats menu) works but item spawn menu doesnt, what could be the problem?
did you download item spawner? it's a separate mod
CJB cheats menu is one mod, CJB item spawner is a different mod on a different page
no worries, it happens
if you're not sure if a mod is loading, you can check your SMAPI log
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
^ that shows you where to find it and how to upload it
heyo, i was wondering if any one knew how to fix an issue with SVE where in multiplayer, non-host players cant see the new NPCs in the festivals, im on windows and my friend is on mac if that helps
https://smapi.io/log/441ac659c60148be914b3d0ad134fd66 here, i seperately downloaded item spawner and unzipped files in /mods but it didnt work
tried moving them to /assets but it didnt work either
P menu works perfectly fine, but im doing something wrong with item spawner

@sacred chasm can you send a picture of your mod folder? and can you make sure item spawner is in /mods before sending?
looks like it unzipped wrong
thats everything in the zip file though
oh wait its not
this is the correct one right?
it still doesnt work if its correct
uhh this is the only thing i have in the folder
should i just carry the foler as whole
sorry for dealing with my stupidity at this hour
thats what i have
wait that's not the same as mine
you should have all that minus the config, and manifest
witch generate on first load
assets might follow suit but im not sure
ok nvm
only config generates on first load

try deleting all the stuff you got from the extraction and then extracting it into a folder for the mod instead of into the mods folder
if that makes sense im not great at wording instructions
can you send a new picture of your mod folder?
ok, i think the folder is fine this time, but delete those data and manifest files.
done
and just to make sure, what does the inside of the cjb item spawner folder look like?
i just launched the game after deleting those and got this message:
You installed an old version of CJB Item Spawner is what it looks like. Try reinstalling it, and download the latest version.
oh dang thats an old version
how tf did i manage to download an old version
(╯°□°)╯︵ ┻━┻
im downloading the latest version now thank you
it's working now!!
gg
mbn, game wont even launch
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
looks like you added an XNB mod that has made the game expect there to be a character named Martin
but Martin.xnb doesn't exist, so your game crashes
if the reset doesn't work, the next step is deleting your content folder and then resetting again.
could that also happen if it's multiplayer and someone has a mod that adds that character but the player in this case doesn't?
SVE adds a character with that name
dont switch farm maps on existing saves
Is someone available to answer a question, please?
!ask
Feel free to ask your question or describe your issue here, and someone will help if they can :)
I've been modding since July. I was using Vortex, but after encountering a couple of problems that I couldn't figure out, I was advised to get rid of Vortex and do everything manually. I have done that and, 263 mods later, I think I'm doing okay with it. Well, I had an issue last night and now have to probably wipe my mod folder and start over. My question is: Is there actually problems with Vortex that I can't work around? I really, really dread having to download and install all of the mods again, manually.
Vortex still has a tendency to leave out manifests or not properly uninstall mods
also
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
your problem may be fixable without having to wipe your mods folder
The current log is a real mess because I tried fixing things, into the wee hours, and made it worse. But, I'll grab it for you.
It wasn't this bad until I tried to fix it.... ugh https://smapi.io/log/8ba6ec3e08d14822b51040810db1a21d
The "issue" I had... this might help explain why I don't know how to fix it....
looks like you installed part of a mod, but not the entire mod, so it didn't load, and you tried to fix it by just taking things out?
oh, and the optional warp for CBJ goes into the CBJ Cheats Menu's Assets folder
I had gotten on to play for just a little while, got the update notifications in SMAPI, so downloaded the updates and installed. Well, every so often my had will decide to jerk or twitch, or something.... so, I happened to be pointing at the MODS folder and dragged it somewhere... I panicked and stopped it... ran the game and found about a half dozen problems. Then... tried to "fix" it. So, yeah... I deleted, reinstalled, etc. and made it worse.
The optional warp was just added last night while I was trying to fix things. I have no idea what it does or if I'd use it. :🤷:
okay so it looks like most of the problems are just that some of your mods are in pieces or absent
you'll only need to reinstall a few mods to fix it actually; are any of these still in your Recycling Bin?
Yeah, but I have no clue what it moved or what it didn't. Don't know what I messed up. It was soooo late and I got so frustrated. I'll look in recycling.
There's a LOT of stuff in there from last night
From the looks of it, Artisan Valley, Fresh Meat, Even More Recipes, Mizu's Flowers, Fruits and Veggies, More Trees and Bonster's Fruit and Veggies are fragmented and need to be deleted and reinstalled.
Oh, and Baker's Life
Okay, I'll give those a shot 🙂
So, just starting with Artisan Valley... I did a search in the MODS folder and found [CP], {JA], [MFM], [PFM], and [PPJA] I assume all should be deleted.
yep!
the CP part is an optional file that changes the graphics of some of the items; the PPJA bit is an organizational folder containing the JA, MFM, and PFM bits
at least one of the JA/PFM/MFM bits got corrupted or partially deleted or something in the cancelled move, causing any remaining intact bits of the mod to fail to load
Ah, okay... I'm working on deleting all of those. I probably still have the zip files in my downloads, so that will be a bit quicker than it could be.
yep
the [PPJA] things should all be together when sorting the mods folder alphabetically, so you can just delete those and it'll delete their PFM/MFM/JA subfolders too
The More Recipes looks okay?
yeah
There are a couple that are a little confusing because the names are similar, so I've deleted what I thought, but was conservative. I'm reinstalling and will run the game to get the log in a couple of minutes.
Hi, I'm using the Bug Net mod for the first time on top of a bunch of other mods and the caught butterflies are showing up as, uh, bugs (actually "error item") but SMAPI isn't showing any errors.
try the version of bugnet in this message: https://discordapp.com/channels/137344473976799233/678284714829807636/765657058350465054
will do, thank you!
Okay... still ugly... https://smapi.io/log/288260520356467faac5b47c2f4ade18
looks like you're missing more recipes (you possibly installed even more recipes instead)
Ah, perhaps.. brb
bugnet2 seems to be working so far! had to actually find a critter first
Now, there is red down below 😦 https://smapi.io/log/7887966610bd4476adba6b3ae83899e2
What's the easiest way to upgrade SMAPI 3.7.5 to 3.7.6?
Download the SMAPI 3.7.6 installer, and just install it. The old files will be automatically erased.
@prisma rune https://smapi.io/
I was worried it would be more complicated. Thanks
Yeah, I already downloaded the new version once I saw that it was out of date. Still need to update my other mods too
@naive drum I had forgotten you also said Baker's Life, so I did that with this last go-around
looks like garden village is also a mess
Okay... You've got me almost fixed. If I could hug you, I would!
thanks
Hey guys I have a question. I’m about to play Stardew with some of my friends but they do not have modded Stardew. If I run the game without SMAPI, will my save files be affected at all or no just as long as I don’t interact with them? Thanks!
As long as you don't play on the saves with mods they won't be affected at all - you can safely play without SMAPI
Okay, thanks so much!
looks like the JA part of Industrialization isn't fully there
the other 'errors' are harmless; one is the cheats menu asset and two appear to be mod information for the player to read or something along those lines
Oh. My. Gosh. You have saved me hours and hours of work! You are my hero 🙂
The only other thing... it keeps telling me that winter grass needs to be updated, and the Montag modern classics... I've done that, multiple times to make sure that I've gotten it, and I still get the update notification.
the modder probably forgot to update the version info in the manifests
Okay. Thanks again... really. I can't thank you enough.
Knowing me, I probably did forget
@sour wren Tsk tsk! 🙂
i've actually got a mod i made that is constantly giving me update alerts because i only got around to updating the version info in the copy i uploaded, not the testing copy in my mods folder
LOL
When I get yellow notifications (I know they aren't critical) saying "no idea what *** is" how can I troubleshoot that? THey just showed up when I loaded my latest save.
what's probably happening there, given the mod list you have installed, is that it's the soda mod cross-mod compatibility items not loading because you don't have the mods they're for
I have to admit that I'm still a little befuddled. Here's the log, but I've already taken so much time, that if you don't want to mess with it, that's more than okay. https://smapi.io/log/6a095a34651f4e719a989fcecdd8b73b
As an aside, I feel so guilty using the cheat mod, but I couldn't stand walking slowly, anymore. 😄
the Pork and White Chocolate ones are a little weird, but mostly it looks like you have two mods that have compatibility with Prismatic Tools and PFM is noting that it can't implement the production rules for the items that'd only exist if you had prismatic tools
Ahhhhh.... that makes sense
basically there's integration features and PFM is going "Prismatic Tools not loaded - skipping integration features" but in a less helpful way
because it doesn't know what mod those are integration features for
I've seen the pistachio one, in the past, but the pork is new. But, I'm okay with that. I don't have to scrub my mods folder and start over, so I'm good with that. 🙂
I might have prismatic tools on an older save, so I'll check it out. Otherwise, I'm good.
So, you have mods on Nexus?
As Wingheart?
Oh, okay. I'll check it out 🙂
And, no. On the other save, I have iridium, not prismatic tools.
yeah prismatic tools is a mod
Ah, okay
So, longish story short smapi will not reinstall
oh noo
I can't figure out what is going wrong
What are some of the Mods that are not working since the 3.7.6 update?
iirc none of them
mods don’t usually break with smapi updates, more with game updates.
yeah
I think part of my problem is when I tried to update smapi, everything went pear shaped
where are you trying to run the installer from?
ah
It says the game experienced an error, so I repaired it, and got the same thing
something has too long a file path
So uninstalled and reinstalled it
"The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters."
something is buried in a file path that is really absurdly long
And then I uninstalled smapi (cause I forgot I only had to clear the launch options) and now it won't reinstall
ok
But what? hmm
if this is an installation thing, you put the SMAPI installer anywhere except the game folder and just...run it
uh look in your mods folder
That's what I've been doing
this is usually due to mods with filepaths including the nexus Numbers Folders
(y'know, modname-pile of numbers-version)
I make a point of clearing those (I had this happen before)
and also mods in subfolders in subfolders
yeah i think it's crashing near the top of the mods folder or something?
Ok, so I managed to read more of the error in the installer before it closed on me, and it said the same thing
So, this might be weird. but I think the thing with to long path is the game itself???
Nope
Just a first name for each
maybe???
I can't think of anything else, besides the log said it's an issue with the game???
specifically, the log says that it crashed due to a too-long filepath partway through the scan-for-mods bit of the code
can you screenshot your mods folder?
a common culprit of this is medieval buildings if you're trying to use that, it has a lot of subfolders and some machines don't like it @gray sapphire
I just found better quarry redux
some that stand out to me that you could shorten:
Canon Friendly Dialogue Expansion
Farmer to Florist-Farm Type Manager Add-On
Happy Dog House Content Patcher
Json Assets 1.6.2.zip-
Romanceable Rasmodius
Space Princess' Onesies
Town Chessboards
Trapezohedron Theme Content Pack
Wizard Romanceable Sprite```
It was my reward for going through and making sure everything was up to date
JA i point out only bc i'm not sure if that folder name is valid, the rest are long enough that they could be the cause
SVE could also potentially be it because of those added dashes and because it has many subfolders
I didn't add the dash btw
I also just went through and shortened most of those
I've played JA named that no problem
if it still won't load with the shortened names, you could try pulling out half your mods and then the other half
also double check your launch options, maybe try launching from the SMAPI exe and see if it changes
I'm going to try clearing my mods folder (I have a back up folder) before using the installer
Oh, and adopt and skin is new
And it's pretty subfolder heavy
We've done it folks!!!
In retrospect, I should have known
I was wondering about the subfolders while setting it up and It's literally the first thing in the folder lol
protip: A&S doesnt care what you name the subfolders
you can make them have really short names if you like
Oh, good!
Thanks
this is first game I've modded
the first one more complicated than the sims 4 anyway
Appears
does anyone in here use SVE and can let me know if this little dude is a junimo?
yes? i don't use SVE but that looks like a junimo to me
Yes, ||his name is Apple||
sweet, thank you
presumably peaches is also a junimo?
they definitely look like it but im terrified they arent and then my retouches will be wrong
Any little apple looking buddy with a leaf is a Junimo
Anyway, I'm back to the issue I sent me updating things and into that mess
Hm, not as good a picture as I thought I'd got
oh, well here is log
I have updated everything it suggests
you need to get rid of the old Even More Recipes - Meat since that's bundled into Fresh MEat now
you have too many copies of SVE - delete them all and reinstall (this is the cause of that "invalid content was removed" errors, SVE wasn't being loaded at all so the NPC relationship data became invalid)
actually, you have a lot of cases of "same mod is here twice"
eg "Mods\Aquilegia's Sweet Tooth[JA] Sweet Tooth, Mods\Update For SDV 1.4[JA] Sweet Tooth."
in every case where that happens - the mod may as well not be on your machine at all
!log @sweet kettle
@sweet kettle Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
^ the instructions are all in the link, it shows you where to find the file
you'll want to open the game with mods, open the save where the cc is broken, ideally go into the cc and get a log from there!
how do i get a log from a specific place? i just uploaded my file from errorlogs
that works, the log is automatic so if you just go into the cc on that save it will show what we need it to
that file will overwrite the one you had, if that makes sense--it's like running notes on what's going wrong
wingheart had some good advice--you have multiple copies of a lot of stuff, it's usually best with JA mods to fully delete the old folder before updating. you have two copies of artisan valley at the very least, possibly more PPJA mods; like wing said, sweet tooth and SVE; also garden village and CJB item spawner. a lot of that red at the top is coming from dependencies not being able to load, so if you fix those things a lot of it will go away
Ok, Thanks
I didn't want to ask for specifics but the red on white was wrecking havok on my dyslexia, and I couldn't figure out what I'd doubled up on to save my life
from that log i can see you have a bundle mod at least--can you remember if you did anything else with that bundle? was it finished or close to finished?
it was very close to finished, i only had 3 items left
tbh if like. cheating to finish that room would fix the problem i dont mind that, i just dont want to be stuck not being able to finish the community center
oh hmm there's a thought
it was crafts room bundle? you can try typing debug ccload 1 into the console (the black window that runs with SMAPI)
do i do that before or after i load the game?
after, you need to have loaded the save that's having trouble
@tired brook Possible feature request for the SMAPI website: a dark mode or somethign? Someone in here was having trouble reading the red-on-white of an error log and other colour schemes may be easier to read
ideally you'll want to be in the cc
ok, thanks
I'd forgotten if I'd pulled the version number off some of them, allowing them to double up
you can also try bundle by bundle-- https://stardewvalleywiki.com/Modding:Debug_commands#Community_center_and_bundles there's a list of debug commands here if you can't get it working
←Index
thanks
or you could debug resetjunimonotes and spawn back the items you've already donated, but that's a pain
ok i did the debug thing and it completed the room
i don't blame you, it's super overwhelming to see all that red--looking through again, you also need to install multi yield crops for fresh meat to work, remove even more recipes-meat (the recipes are duplicated in the fresh meat update), you need an unofficial update for catGifts, and you need stardustcore (not spacecore) for happy birthday
great! hopefully it stays that way
^w^ it didnt put a star above the fireplace, will that be a problem?
(you still need spacecore since jsonassets needs that)
!compat
See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)
^ for the catgifts unofficial
yeah you do! people just often assume they have the reqs for happy birthday bc they already have spacecore when they need stardustcore haha
- Garden Village because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\Garden Village Expansion Mod\zGardenVillage-1-4-3\[CP] GardenVillage, Mods\Garden Village Expansion Mod\zGardenVillage-1-4-4\[CP] GardenVillage
- Stardew Valley Expanded - PyTK because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\-Stardew Valley Expanded-\[TMX] Stardew Valley Expanded, Mods\-Stardew Valley Expanded-\Stardew Valley Expanded\[TMX] Stardew Valley Expanded.
- CJB Item Spawner because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\CJB Item Spawner 1.12.2\CJBItemSpawner, Mods\CJB Item Spawner 2.0.1\CJBItemSpawner.```
these are the important ones, if you haven't been able to find the folders! (wingheart already copied the one for sweet tooth)
you have Artisan Valley 3.0.18 and Artisan Valley; two versions of garden village inside Garden Village Expansion Mod (1-4-3 and 1-4-4), CJB Item Spawner 1.12.2 and CJB Item Spawner 2.0.1, and inside of your -Stardew Valley Expanded- folder you have a second Stardew Valley Expanded folder (i'm not sure which one is the update)
for that you can do debug ccloadcutscene 1, that should hopefully do the star? or debug plaque
if you finish the cc later on and it's not acting as if it's working, you can do debug completecc
@naive drum Looking it up, it seems light backgrounds are better for dyslexia but the theme would need to be tweaked a bit (e.g. use a non-white light background, darken the red, etc). I added a TODO note to look into it.
hey! I'm trying to install SMAPI on Linux and I'm apparently just completely 404ing on doing this. I installed Mono and now I'm... it says Run the install on Linux.sh file and..... I think I'm missing something because... how do I run it :P
maybe I installed Mono wrong 
should there now be a Mono app that I boot up?
you might be able to run it by right-clicking it and selecting run, execute or similar option. if you don't see those you can open a terminal in the folder where the file is and use the command chmod +x "install on Linux.sh" && ./install\ on\ Linux.sh (for example)
you're welcome
i tried putting minerals on these tables to showcase them in a shed but they're coming up invisible (EDIT: nvm its a common issue with custom furniture)
https://smapi.io/log/4d21a352f40e4b87bf3e4379495461ed I need some help with this
okay, so I have to move another NPC due to an SVE clash... does anyone have an NPC standing on 64, 65 at the Town fair pls?
I wish there was some way to make a visual chart.
wasn't there that list of custom npcs somewhere?
yep it's not on that list. So I"m hoping.
festival positions are the most challenging.
Had to move them at the Egg Festival too because it was getting too crowded... Maybe my next NPCs will be loners who only attend the Winter Star, and even then hide far away from the main action.
hey is there any specific mod that would make it so you cant skip the intro?
I've only ever seen mods that automatically skip it
Thanks because for some reason it keeps acting weird i messed up somewhere modding
How would I share my smapi log for help?
@here
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I can not open any of the CJB Menus or skip the intro and every time I try to log into a save file it stays forever on the black loading screen. Any and all help is appreciated!
Multiple mods want to provide the 'Maps\KidsTreeHouse' asset there is probably a leftover from an older version of xiddav's mod
removing all parts of the mod and reinstalling is probably the easiest way to fix it
you also have old SVE parts in there
@shy orbit You leveled up to Shepherd. Wow, you've been talking a lot! Have a prettier, slightly more brag worthy, shade of blue.
why do I have double entries of things in Sandy's shop?
yes. That's it eh?
the current version doesn't remove items from shops automatically, it's done with the replacement files the mod has
I also have a few villagers I want to leave the village, because I have finished their story arcs. But I don't want to just delete them.
or it does remove, but only for few mods/items
I wwant a final event for them each...
is it too weird to want to create simple custom events?
for NPCs that do not even belong to me?
anyhow back to Garden Village.... I havent done the thing where you're supposed to override the files with your own
err, theirs
yeah, so they are added first from the JA packs that have the seeds and then garden village adds them with STF. the prices are also doubled for the seeds added with STF, i think it's a bug with STF
can I fix it?
the doubled prices?
the double entries
if you apply the replacement files it should get rid of the double entries yeah
THANK YOU! As soon as I deleted the SVE files it pretty much fixed it so I deleted everything related to SVE and redownloaded
im using automate but how i connect stuff?
just set a chest next to a thing that makes a thing
I've connected my fish ponds together using lightning rods. This could be fun.
xd
Hey 🙂 Can somebody help me with this?https://smapi.io/log/fb1efbcc58ce444fafee3ec1c62221a9
do i really need to stick them together? 😦
They need to have something connecting them
I think you can get it to use floortiles
Yes you need to config on connectors
thanks
Might require a separate file
Oh geeze, even time I turn on te game items keep changing.. I should I guess cut out some part of my amount of receipe mods to stop this from happen.
What is the most recommended mod manager? (Most of my mods are from Nexus i that matters)
for stardew it's better to just install manually. if you have to use a manager though, ModDrop is better than vortex
Yea I install them manually, I just thought a manager would make updating them easier...
Is it just me or content patcher based mods are not working right now? 1. 18.5 and 1.18.6 doesn't work for me... should I wait for the mod authors to update or is it an internal problem of content patcher
i'm super confused rn :<
then you could try out ModDrop. I don't have any experience with it but a lot of people here seem to recommend it 
@tired brook Hi again! here's the link you asked! thankyou again!
Hey, I have a question about a mod. I'm using Fresh Meat from the PPJA collection, and I don't want the DNA or meat press. Can I just... remove those files from the mod, and not break it?
So guys
Do you have any floorings mod beside seasonal floorings
It doesn't seem to work now
@chrome oak I'll have a look on nexus for you
you should be able to. you can just test it out by moving the relevant files out of mods to somewhere like desktop, then running the game and seeing for yourself if it works
can you guys recommend me some helpful mods ?
Mods shouldn't have broke with CP 1.18.6, is there a specific one that's throwing errors?
batman
@chrome oak @dire fractal Content Patcher updates should almost never break content packs; feel free to report broken content packs as a Content Patcher bug. Can you try it again, upload your SMAPI log to https://smapi.io/log (see instructions on that page), and post the link here?
Oh sorry I am now busy but when I finish studying I will upload my smpai log
@dreamy summit Can you upload Virtual Keyboard's config.json file (instead of the SMAPI log), and post the link here?
!log @viscid badge
@viscid badge Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Can I ping you when I am free?
Yep!
@umbral forge You can download the optional file from https://www.nexusmods.com/stardewvalley/mods/1063/?tab=files to enable path connectors between machines. You can also edit the config.json and add path names directly to the ConnectorNames field.
thanks!
@tired brook Hey sorry here it is.
i have question regarding sve new update
after complete membership in joja corp,
morris ask about invest 500k ,
i deny twice because not enough money
but the option not there anymore
is it mod or vanilla?
mod
@dreamy summit You had a few mistakes in the JSON. Try this version: https://smapi.io/json/none/6e736ef70a6c4da199382e838609f379.
Is there a mod that allows more than 4 people to play
And do my friends have to get it if I want to have for than 4 people ?
what is the name of that mod that shows your luck on the screen, like without watching the tv
?
UI info suite shows the luck along with a lot of other things, if there's another that does just the luck Idon't know it
@dire fractal there's this https://www.nexusmods.com/stardewvalley/mods/2213
idk anything about it though, never used it myself. I just assume everyone needs to have all the same mods though, by default
@viscid badge Lookup Anything mod
@snow wraith Thank you brother
quick question, when using mods, can you start using them with an existing farm
or do you have to start a new one
depends on the mod. Sprite edits can be added and removed whenever. things like maps can be added and removed at least sometimes, but you need to do some extra steps to not break anything. Removing mods that add items and npcs will usually break The Everything. and so-on..
and even those mods that don't break stuff may make progression weird in an existing character. For best experience it's just best to start fresh with new content mods, but it's up to you on that
hey anyone wanna help me with stardew valley extended not working
i use nexus
here are the mods i use
Do you have the required mods for sv expanded?
Did you make a new farm?
yes
Your on Windows 10?
Go to the nexus mod page for that mod and check you have the required mods
thats what i did, forgot one
Gl
ty
Dangerouslyfunny did a review
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
cool
Ok anyone got a LOOONG list of fun mods?
!modrecs
Check out https://gist.github.com/Pathoschild/b608892d3e60bd25d0eea71ca7584649 for a list of mods recommended by Pathoschild! They're all compatible with the latest versions of SMAPI and Stardew Valley on Linux/Mac/Windows.
I saw that already
here's a nifty sortable rec list from LenneDalben
https://docs.google.com/document/d/1_qmtiO74ENg99aDL97xhLjVawV5pQLQtmHCidLTnbRc/edit
LenneDalben’s Stardew Valley Mod List These are all the mods I use, so you can take a look for recommendations! I’ll update this list periodically, to add new mods, or revise some notes, or potentially remove mods if they break. I tried to use a Dropbox paper like Gender Dragon’s Mod List but i...
and if that is not enough, I could share my log
Ok lemme check it out
@tired brook my log seems fine? https://smapi.io/log/a320274f61d54bbe929688b571a079a2
(The mods weren't actually loaded yet in that log.)
absolutely love this mod
@tired brook
Yep. Try the content packs that aren't working again (so their changes should be visible on-screen), then post a new log.
It seems like they're working fine so far. What's the issue in-game?
seasonal floorings and foliage redone wont work
Do all the other content packs seem to be fine?
yeah
Can you try this?
- Remove all mods except Content Patcher and Seasonal Floorings.
- Load the save and play until some floorings which should be seasonal are visible in-game.
- In the SMAPI console, enter the
patch summarycommand. - Post a new log.
Can you put all your mods back except Content Patcher Animations, and see if they all work fine then?
ok wait a min
i think i know the problem now wait a min
I KNEW IT
so when i updated content patcher i also updated vibrant pastoral
i forget to edit the config file so it prevented seasonal floorings from working
i am sorry for all the trouble
Having an issue with TMX loader conflicting with other mods perhaps? All mods run, but when I put TMX in I can no longer exit the farmhouse
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log has no issues
Still would be helpful probably
Logs have more info than just errors :)
There, uhh i believe its clear, Question tho
Loading IFR2 and SVE on a map that was vanilla
would that cause the crash exiting the farmhouse?
I cannot create any save files of my own(different issue), I got sent one that had 0 mods, and it launched
I have since then narrowed my issue of crashing when leaving the farmhouse to TMX Loader.
But I can't figure out why
The part where it says you got sent a save... did that save have any mods on it, and if so, do you have all of the mods (specifically frameworks) that were on that save? I also took a look at the TRACE log, and there’s definitely something going wrong when you exit the farmhouse.
Nope, the save was vanilla
thats why im trying to figure out if I need to create a new farm with IFR2 and SVE installed
if thats causing the issue leaving the farmhouse, by playing on a vanilla save trying to launch SVE and IFR2
Maybe that might be the case. I don’t use SVE, so I don’t really know that much about it’s farm structure, so maybe try to make a new save.
I was told it should just carry over, but I dont think that that's the case
Yeah I'll have to wait
I cant make any new save files of my own
Cakewalker said they could make me a new save in a few hours with IFR2 and SVE on it but I'm spending the day troubleshooting so
Cakewalker originally sent me the vanilla file I could actually get to launch, but after adding all the mods and realizing TMX is the issue, the only way I can exit the farmhouse is without TMX, meaning no SVE or IFR2
