#archived-modded-support

1 messages · Page 685 of 1

tired brook
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@river patio If the SMAPI log isn't being updated, that means SMAPI isn't running. Did you reinstall SMAPI after reinstalling the game?

river patio
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yes

tired brook
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When you launch the game, does it open two windows (one for the game and one for the SMAPI console)?

river patio
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is smapi supposed to be in mods

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no it does not

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where is the smapi folder supposed to go

tired brook
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Nope, SMAPI itself isn't a mod (it's what runs the mods).

river patio
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so does it need to not be in the stardew folder?

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because it has a folder called smapi internal

tired brook
dire fractal
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launch game with StardewModdingAPI.exe

torpid kettle
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[Content Patcher] Error loading patch 'Canon-Friendly Dialogue Expansion for All Friend-able Characters - Gender Neutral Patch for Content Patcher > Leah': file contains fields which aren't allowed for a secondary file (ConfigSchema, DynamicTokens).

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what does that mean?

river patio
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it says smapi cant find the game

hexed fractal
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@tired brook That fixed it

torpid kettle
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does it mean its in too deep of folders?

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@royal arrow thanks that helped ❤️

tired brook
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@torpid kettle Nope, that's a bug in Content Patcher 1.18.5. It's fixed in the 1.18.6 build I posted above, which I'll be releasing very soon.

torpid kettle
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oh sick

river patio
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does the smapi internal folder need to be in the stardew folder in order to find the game

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i am an idiot

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i kept trying to run it outside the folder

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ignore me

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burn me at the stake goodbye

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it works lol

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thank u so much

torpid kettle
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I just wanna say thanks to all of the modders and all of the people who come in here and help. I know I'm in here like every day.

Modders: You make the game a crazy amazing experience, and make it feel like im playing it for the first time when i have hundreds of hours. You are amazing and I thank you.

Helpers: Without you, I would have no clue how to do any of this. I am useless with a computer, and the fact that y'all can look at a block of text and tell me what I'm doing wrong is amazing. You're amazing. Thank you.

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i can not express how impressed i am with the abilities of this community. The coding abilities, artistic abilities, story abilities, all of it. The fact that you do this for free is ridiculous.

tired brook
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(Content Patcher 1.18.6 released with the Include validation fix.)

keen moss
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Sorry I couldn't test, stepped away for a bit

royal tundra
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why not make an account?

drowsy drum
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

velvet tiger
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Hi!

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I have a config editing question, as I'm starting to explore BFAV mods

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However the text the mods asks to copy looks different than the original config info in BFAV

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Would this still be ok?

shy orbit
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that is the old way of installing bfav mods and might not work with the unofficial version of bfav. there is some discussion about it on the mod comments page (and a link to an unofficial conversion too)

velvet tiger
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Oh I see something related to the console.. I'm gonna try to figure this out

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mmm nope, I think the commands are an older version

royal arrow
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Yea the unofficial update is a rewrite of BFAV, so mods that work for the older official version won't work for the unofficial update, and vice versa. Mods for the unofficial update don't involve any tweaks to configs and are instead installed like other mods, as normal

velvet tiger
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Yup, I was having trouble with 2 BFAV mods (the 1st ones I tried to install) and I missed there were versions for the unofficial BFAV update, it some not very intuitive places

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Let's see how many errors I get now

azure flower
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anyone here can help me, my chest box is bug, can't move it. As far as i remember, the day after i divorced abigail, I have some decoration stuffs in her room, I forgot to remove them though, then on the next day i saw pile of chest box inside my house, the other one cannot be move even if i emptied it out already. Pls help meee. I'm using mods...

tired galleon
livid magnet
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Is anyone having trouble with Look up Anything update?

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I updated it but it wasn't 'working

ashen garnet
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So, I'm running with some PPJA stuffs (STarbrew Valley, more crops, artisan valley etc) and I'm trying to figure out if there are more types of money, and/or more types of mead available. Is there a wiki or something I can check?

tired brook
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SMAPI 3.7.6 is now available! https://smapi.io/
This improves console commands, fixes a rare error when rewriting outdated mods, and fixes map exports for modders using StardewXnbHack.

stone echo
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Is the stardew valley expanded mod a good one?

snow wraith
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It is, it's very well done. Aside from being more serious and darker than the base game sometimes it feels like it belongs

stone echo
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Do you think it would be fun and for a second playthrough?

snow wraith
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Can't speak for everyone, but it was for me

stone echo
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Does it feel like Stardew Valley still?

snow wraith
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yeah, at least for the most part. Like I said it gets darker than base game did, with character plot and such. And it gets a liiiittle weird with how it develops one certain vanilla character, but other than that

stone echo
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Ok thanks. I will try it out

robust bison
tired galleon
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I've got one too. I thought I had tracked it down to a JA Boots and wear more rings interphering, but removing both did nothing. Only affect I have noticed is I can't see or move my boots.

"[game] An error occurred in the base update loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at StardewValley.Objects.Boots.loadDisplayFields() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Boots.cs:line 258
at StardewValley.Objects.Boots.getDescription() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Boots.cs:line 206
at StardewValley.Menus.InventoryPage.performHoverAction_PatchedBy<bcmpinc.WearMoreRings>(Object x, Int32 y, Int32 )
at StardewValley.Menus.GameMenu.performHoverAction(Int32 x, Int32 y) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs:line 249
at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4110
at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3548
at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2913
at StardewModdingAPI.Framework.SGame.<>c__DisplayClass20_0.<Update>b__0() in C:\source_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 147
at StardewModdingAPI.Framework.SCore.OnGameUpdating(GameTime gameTime, Action runGameUpdate) in C:\source_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 979"

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only triggers if I scroll over the boot

shy orbit
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are you wearing the JA boots?

outer turret
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@snow wraith which one? I am curious now (DM if you prefer!)

shy orbit
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@outer turret hi, do you have a pitch black bar on the base of the lighthouse (on the outside) in east scarpe?

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do you have the JA mod installed now?

outer turret
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What season is it? I thought we fixed that!

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Winter?

shy orbit
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it's winter now, but i'm not sure if it was when i saw the bar. i'll have to check when i play again

outer turret
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I'll double check. I think it's a layering issue but I also thought I'd fixed it previously.

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Hopefully Beatrice doesnt fall into it.

tired galleon
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It seems to repeat 11 times

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It doesn't crash

shy orbit
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they should've been removed and trashed before removing the mod (if it was possible), i think you'll need to do some save-editing to fix it

tired galleon
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I hadn't touched them until I noticed the problem.

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I exited the last load, put them back in and I am at least no longer floating. The lookup anything mod detects them (their value anyway).

snow wraith
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@outer turret just ||(extra black space so it's not obvious) Qi||. after already experiencing base game, that stuff just comes a bit out of left field

shy orbit
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@tired galleon but you can't remove the boots still, or?

outer turret
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Ah I havent looked too heavily into that at all (although I do remeber a bit). Will dig deeper into the files :)

tired galleon
shy orbit
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yeah, i think it's save-editing then. i haven't modified boots in a save so i don't know how to do it

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i guess you could copy the boots section from another save that has vanilla boots or no boots at all and replace the one in the problematic save with it

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(just take backups if you decide to try save-editing)

tired galleon
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Yeah, I think you're right. I have plugged in and out all of the mods I know that could of affected it. It's not seeming to harm the game overall though. So I'll probably just ignore it for now.

pine otter
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hey, i have used the automate mod in the past and used the connectors "addition/config file" and it worked then. After updating my mods since i last played, I attempted to readd the config file and make it work with cobblestone paths. However, I can't seem to get it to work 😭 . I believe I am doing everything the right way but I could be missing something. Any help you guys can give me would be appreciated. @tired brook

shy orbit
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you can upload the config file to smapi.io/json and people here can take a look at it

pine otter
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Here is the same log I showed pathoschild on nexus mods and he told me that "path connectors aren't enabled in your config.json" but i have the connectors config.json file in the mod folder.

shy orbit
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please upload the config.json itself, that way we can see if it's done correctly

pine otter
tired brook
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Hi! Can you post a zip of your entire Mods folder?

pine otter
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all of them or just automate?

tired brook
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The Mods folder itself, with all of them.

pine otter
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it was to big to upload in one go, is it fine if i split up the zip files?

tired brook
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Yep.

fresh dragon
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Hello, i am having issues with all of my json assets, around 24K errors. I have removed and re-added all of the mods and created a new save and I am still having this issue. Can someone please take a look at my log and possibly point me in the right direction? https://smapi.io/log/6131d4089b154a69bd8d5759c53dae3b

pine otter
shy orbit
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@fresh dragon Duplicate object: Kimchi just added by [JA] Kimchi Maker, already added by Artisan Valley Machine Goods! this is the problem (or at least one)

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one of the mods should be removed to fix it

lament junco
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does anyone know why when launching the game trought galaxy, the "cmd like" window that shows everything that's loading doesn't show but the mods does load? do I need to add an argument to make it appear? when launching from the exe itself, that window does appear, but when using galaxy, it doesn't.

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?

tired brook
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@pine otter The good news is your mod folder worked fine for me and the connectors showed up in-game, so your config.json is correct. Can you right-click your config.json, choose properties, and post a screenshot?

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The mod folder names don't match your log though. Make sure you're editing the config in C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods, not in the Vortex staging folder.

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@lament junco Usually GOG players create a shortcut to launch it; nobody has documented how to set it up through GOG Galaxy, so not sure if there's any special arguments to fix that.

pine otter
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thanks for your help 😆

tired brook
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Welcome!

lament junco
sterile vault
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Hey, I returned to the game after a long brake (also didn't play a lot before) and wonder if the Immersive Farm 2 is something I should get for my "kind-of" first playthrough..? Any suggestion to it?

tired galleon
tired brook
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Seems it's not being maintained anymore, but it's probably still compatible (as long as you don't have any other mods like SVE that make major changes to the farm or nearby location maps). You could try it, and if it causes any problems you can just remove it.

Gameplay-wise I don't see any reason you couldn't use it on a first-ish playthrough, since it doesn't really change the core gameplay much.

azure seal
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What happens if someone tries to marry a modded villager right now?

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Im assuming its still broke

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and it breaks the game at the wedding?

tired brook
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As long as the mod is set up to make the villager marriageable, I think it'll work fine in single-player. (I think doing it in multiplayer can cause crashes though.)

azure seal
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Oh

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I meant in multiplayer

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yeah

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Sorry, bad wording on my end

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Farmhands in particular

sterile vault
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Thanks a lot guys

azure seal
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ik multiplayer hosts can marry modded villagers

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did it with olivia in SVE

tired brook
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Yeah, we haven't gotten custom NPC marriage working for farmhands in multiplayer yet. It's related to the way NPCs are added to the game and locations are synced in multiplayer, but it's something framework modders are looking into.

fresh dragon
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@shy orbit Thank you so much! That fixed it! It is crazy how one small mod can crash an entire framework and cause that many errors.

rare quest
naive drum
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@tired brook a minor question about the SMAPI site: what makes the pufferchick change sprites? i saw it with shades earlier

livid magnet
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Anyone use a visual mod that changes how fruit is displayed (like what's scene the Flowery Interfacemode)

tired brook
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@naive drum It changes when you hover over the download button.

naive drum
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huh
i guess firefox did a something and it got stuck on the shades sprite after i downloaded smapi until i refreshed the page?

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wouldnt be the strangest Weird Browser Shenanigan ive ever seen

tired brook
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Not sure how that happened, but maybe pufferchick was just extra pleased by your download.

naive drum
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maybe!

light bough
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cool mods

pastel arch
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The best SMAPI website feature SDVpuffercowboy

peak karma
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hey does anyone know if there's a working version of the magic mod

shadow zodiac
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umm there is a new version of SAMPI available and says to update it how do i update it?
do i drag the new file into the stardew valley folder or into the mod folder?

shy orbit
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it's the same process as installing it, the installer just overwrites the old files

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so running the installer is the way to update it

shadow zodiac
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ty!

robust bison
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@peak karma the latest version should work

sterile vault
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[SOLVED] Just got the SMAPI (installed via Vortex) and some minor mods, but on startup it gives me the well known "Oops! SMAPI can't find the game." error. It's seemingly in the right directory. I've gone through the Troubleshooting and roamed the forums and just saw some people having the issue and not getting the solution by the known fixes.
I then realized the SMAPI in the game folder was just a shortcut to the actual executable in the Vortex folder, while still being titled as executable from windows. After putting the actual .exe in the game folder it seemed to work. Strange that that never got mentioned anywhere as I don't see how it would be any different for other Vortex users.

sharp belfry
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Well, I'm a vortex user but I still install smapi via the installer so maybe others do that too 🤷

silk plinth
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im not sure if this is outdated information but smapi and stardew valley mods as a whole are usually unreliable with vortex and its generally recommended to manually install them

azure seal
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Someone Should Fix the pinned version of SMAPI to the one that came out yesterday.

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At some point

sharp belfry
chrome oak
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Fenced

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And craftables

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Fences*

outer turret
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I really need to work on making my farm more beautiful. Envy!

ashen elbow
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ooh,,, that building mod is epic

chrome oak
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It is overgrown fairy buildings

ashen elbow
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hm, doesn;t look like it

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it's actually hudson valley buildings?

chrome oak
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Woah ? really?

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Guess I am stupid

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Do you know the craftables mod?

ashen elbow
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i only see the beehouses, but those are probably the matching beehouses for hudson valley

chrome oak
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What about fences?

visual trellis
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What mods actually do

ashen elbow
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fences and flooring are seasonal fences and flooring,

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the terrain is foliage redone

manic estuary
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This might seem dumb but ~how do i get and use mod~

livid magnet
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Visual mods are they way to go. I am trying to find a particualr interface mod

ashen elbow
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what does it look like?

livid magnet
ashen elbow
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interfaces are compatible with pretty much anything

livid magnet
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Hm.. Maybe it was some kind a visual mod.. ponder This what happens when you watch a lot of Stardew Valley videos

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and people don't list their mods

chrome oak
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Yeah

ashen elbow
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all of the mods used are listed on the mod page im pretty sure?

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it's in the posts

livid magnet
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Hmm so maybe it is better crops.. (hopes this works with the PPJA stuff she's got

ashen elbow
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ppja crops are JA crops, and are separate from the vanilla crops

ruby leaf
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Can someone help me why these errors are showin up?
https://smapi.io/log/8ea1d42f9c93461083093ee195fe9e22

It happened after the last PPJA update. I've tried redownloading, deleting the old, and pasting the new files into the mod folder. They're still showing up and idk why

On a separate problem

Also I'm having troubles trying to get the PPJA PFM Artisan Machines to even show up/are invisible. I have all the requirements for the mod so Idk why they won't work. I even tried to have CFR+The converter for CFR>PFM due to the given guide to do it manually on the nexus page for PPJA isn't working anymore.

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I have to go to bed so if someone can PM me if they can help, that'd be great. Otherwise I'll repost later.

royal arrow
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@ruby leaf hi! JA is breaking because of this duplicate object issue. Duplicate object: Batter just added by [JA] Hadi & Zosa's Custom Meats and Recipes, already added by Fresh Meat!
JA is very sensitive so having even 1 duplicate object breaks everything. I recommend checking the mod descriptions for those 2 mods to see if they're supposed to be compatible, and if they are, share your log in a comment saying you had the issue. In the meantime, you'll need to remove 1 of the mods.
I'm not sure about your CFR / PFM issue. By the time I got into PPJA mods, PFM was already around, so I never used CFR.

sharp belfry
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either one of the mods or just removing one of the batters from either mod should do it. I've done it maaany times to make otherwise incompatible mods play together nicely :P

royal arrow
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But if the mod authors know first at least, there's hope it might be fixed for other people too (~'o')~

sharp belfry
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yeah, I was just referring to this part of your message>

In the meantime, you'll need to remove 1 of the mods.

livid magnet
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Anyone know if there is a mod that gives shops 'tabs' or something. or at least organizes their inventory better?

royal arrow
livid magnet
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Ahh actually I was thinking about the kitchenmenu

keen moss
livid magnet
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I have a few mods that say the need to be updated... but they're updateed

keen moss
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Sometimes mod authors forget to update the manifest with the new version number. If you're sure you've updated them then you can just ignore the update notification

livid magnet
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Ahh good. and after just discovering the Mod update menui - this will get a lot easier

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tries Lunna-Astray mod

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I wonder how badge this will break the 80+ other mods with anti social NPCS

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(cause that might make npcs anti-social

tired galleon
livid magnet
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Nice, also is that new '@' feature with that lovely reply setup (new to discord?)

tired galleon
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No clue, I just hit the 3 dot on right side. I'm using browser.

livid magnet
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Hmm I wonder how much asthethtic breaking I can do

livid magnet
tired galleon
livid magnet
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Ooh hmm I wonder if this works with SVE or if its going to break it

tired galleon
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It says it is, but apparently does have conflicts with farmhouse redone

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I use bathroom with second upgrade and ace's cellars. That's plenty of space.

livid magnet
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Farmhouse redone?

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Huh you're right (loaded up and looked at the House- nice but.. ooh visual clash and way too much space

tired galleon
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You can also get the upgrade empty cabins mod, which essentially lets you have multiple farmhouses

livid magnet
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Huh nice

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Well let's see how this turns out.

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This house is massive

vivid storm
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Hello! I am wondering how to install the Stardew Valley Modding API again. Can someone instruct me through?

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SMAPI*

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Nevermind. Found a guide.

livid magnet
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Download, install in a folder on your computer (NOT THE MODS folder for Stardew), and then click the batch file

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Anyone know if :Seasonal Outfits for Diverse Stardew Valley if it'll get updates or should I cange to the other varient of the mod?

vivid storm
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Not sure.

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And I got it installed

dreamy summit
tired galleon
royal arrow
livid magnet
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Cool. @tired galleon Switched back? I was struggling to keep all of my Diverse characters looking to way I want, is there way to turn them off and on with out needing to remove the mod?

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Maybe I fixed it--

keen moss
livid magnet
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Yeah. That's why I am sitting here trying to decide ifI should use the other setup, since since I do think the new Diversity mod would work with DSVO

keen moss
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Any mod that replaces the characters/portraits will be incompatible. You'd have to tweak some stuff but the mod that loads last will be the one that's visible in game.

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(That applies to any character/portrait mod not just DSVO)

tired brook
tired brook
tired brook
tired brook
upper condor
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Does anyone know if any progress is being made to make SMAPI Android compatible with the latest game version? still keeps crashing when i open it

strong saffron
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I think that UI info suite's map is conflicting with the map for stardew valley expanded, can someone tell me how to fix this?

upper condor
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Really want to play mods rip

strong saffron
keen moss
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@strong saffron I changed your nickname as per Rule 4. Feel free to change it to something else if I got it wrong.

upper condor
tired brook
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SMAPI on Android is maintained by a separate developer. Unfortunately I don't see any commits from them on GitHub since October 27th, so they might be busy with other things. It's open-source if someone else wants to submit an update though: https://github.com/ZaneYork/SMAPI/tree/android.

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We should update the wiki page though. What happens when you try to run it? Do you get an error message?

upper condor
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it doesnt run long enough to make a log. ill get a screencap

placid gyro
keen moss
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There's a few mods in that screenshot

placid gyro
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The "laboratory" mod, with this clones

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I searched for "laboratory", "clone", "horror"... I can not find it on Nexus

tired brook
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@upper condor Thanks! I'll add a note to the wiki page that it's broken.

upper condor
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thank you!

keen moss
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I recognize the artist and I'm pretty sure that ones on a NSFW website. I'm checking but the site is slow to load.

livid magnet
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Flip, has anyone ever had items in ones chests suddenly transform into items you weren't expecting (I think a lot of my seeds are now not seeds)

upper condor
livid magnet
keen moss
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That's pretty common when you install/uninstall JA packs. It's annoying but removing the messed up items and then respawning the correct ones back in is the best solution.

tired brook
livid magnet
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but I don't even know what's correct any more..

livid magnet
dark stream
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For some reason i could start the game on android but i saw there was a update and now i can't start the smapi even when i try the older versions

tired brook
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Do you mean older versions of the game, or older versions of SMAPI?

dark stream
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Older version of smapi

tired brook
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Yeah, unfortunately the latest Stardew Valley update on Android broke SMAPI. There's no fix yet.

dark stream
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But i can't remember which one

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I will just play some of the vanilla, the game is awesome with or without mods anyway

livid magnet
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tries to figure out what these items were before.... and how to fix it

livid magnet
keen moss
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You can spawn the correct ones back in with CJB Item Spawner. The new ones spawned will have the correct ID associated with that.

livid magnet
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oh.. hmm I don't even know what they were I could just buy more seeds

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Oh geeze stuff is really turning into other weird things.

dire fractal
livid magnet
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So I have a problem I loaded a mod:https://www.nexusmods.com/stardewvalley/mods/5245 but its not appearing my world

heavy sail
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What season are you in?

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I know it’s not supposed to appear in town in Summer, if you can’t see it at all, maybe send a log.

livid magnet
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Summer

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ok this is neat, or maybe broken

heavy sail
livid magnet
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gotta try and open it up in the summer (only summer of year 2),

livid magnet
prime iron
dark stream
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Can i download a older version of the game?

severe oak
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Other platforms are probably different

dark stream
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Thanks but i meant on android

severe oak
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Oh okay!

dark stream
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Should have been more specific

severe oak
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I'm checking rn!

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Short answer: yes

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Long answer: It's complicated. I found some intructions for doing so here: https://www.nextpit.com/how-to-downgrade-to-older-version-of-apps-on-android#:~:text=To download an app's older,you want and install it. It requires you to root your phone ("Rooting is the Android equivalent of jailbreaking, a means of unlocking the operating system so you can install unapproved apps, deleted unwanted bloatware, update the OS, replace the firmware, overclock (or underclock) the processor, customize anything and so on"), and basically manually add the APK for the previous version of the app.

NextPit

App updates are not always a good thing. If you're unimpressed with a particular update, find out how to downgrade android apps to an earlier version.

shy orbit
severe oak
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Yw :)

livid magnet
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I found it after some digging, but now I've got stuff that's acting weird.

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Grampa's Shed

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And so much has changed hmm, what and how should I figure out what's ccausing so much stuff to change

livid magnet
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Item Bags- is Perrie suppose to them?

ruby leaf
#

@royal arrow (sorry for the ping) I just wanted to say thank you for clarifying what the error was. It was a duplicate Batter file, and when i deleted the one in the Hadi&Zosa's mod it fixed literally EVERYTHING including the machines. Appreciated very much!!!!!

fathom helm
royal arrow
#

@ luxiferxx, that's from Flower Valley

livid magnet
sharp belfry
#

Idk, that bus looks normal to me

#

Maybe you changed something in a config or a config got deleted and remade with the default settings? Idk

livid magnet
#

Ohh I pulled off some items and it seems to have 'fixed' things

royal arrow
#

The bus has flowers on it, those were added by Flower Valley o.o

fathom helm
#

Okee. Also, how do I delete custom furniture mods?

#

I tried to delete them but they didn't go away ;-;

royal arrow
#

Are you using a mod manager like Vortex?

fathom helm
#

No I download all my mods manually

royal arrow
#

Oki, so you deleted the mods from your Mods folder?

fathom helm
#

ya

royal arrow
#

I'm not sure then SDVpuffersweats

fathom helm
#

hecc let me try again and see if i did something wrong

sharp belfry
#

You might have missed something, there's no way for the furniture to still be there if the mod files are gone

fathom helm
#

my mod file is haunted SDVpufferfear

#

Hehe i missed them cuz they were under CP and not CF

#

No ghosteses in my mod file

#

unfortunately

royal arrow
#

Lol oki cool

#

Yea you can have furniture replacers via CP, this is true

fathom helm
#

I wanted to try custom furniture replacers but they were a lil too much for me o_o i like the regular aesthetic of stardew

#

I might redownload some of the ones that have that similar aesthetic later

chrome oak
#

So I used to have a really old content patcher but I wanted seasonal villagers outfits to work so I updated it but now??? My seasonal floorings and some mods don't work??

#

For some reason?

#

Should I try to update the content patcher animation?

#

I think the problem that I should try to update content patcher animations maybe then it will work

tough flower
#

You may need to update all your mods and if some of those mods are no longer updated, that can also cause an issue.

chrome oak
#

Oh I have another 4 not updated

#

I think that is the problem thx

#

When I wake up I will update all of them

tough flower
#

I need to start updating mine too, but... There's over 60 of them. It's gonna be a long time...

#

And you're welcome!

runic dew
#

I'm using the tractor mod and am trying to clear out my farm. The tractor is working for everything except when I use the axe. The axe works for the single pieces, logs and stumps but normal trees and their saplings aren't being affected by the tractor other than blocking its path. Here's my log: https://smapi.io/log/a84b8691e9044ab483932c00c0a82096

snow wraith
#

the tractor's function is customizable in its config, have you looked at what the defaults are?

#

iirc it's set to not mess with trees normally

runic dew
#

how do I change the config? I didn’t see it in game

#

Wait found it

#

Thank youuuuu

tired galleon
#

So I tried messing with customcask data for aging the new items from Artisan valley. I was able to age things like mayo, but not schnapps. I know JA ID shift easily with multiple mods, but is there a better item ID for these?

naive drum
#

Custom cask mod? Use the item name.

tired galleon
#

would 'schnapps' work for all variants?

naive drum
#

There's a couple of schnapps items that are tracked separately, I think its Peach Schnapps, Mint schnapps and Schnapps?

#

But yeah

fast shuttle
#

Need help! Crashing constantly

upper condor
fast shuttle
#

No sir, on PC.

#

Playing with mods, I can start a new save and play, but I just exited and tried to load it back up and it keeps crashing

keen moss
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

upper condor
#

Rip android is broken rn so i half feel your pain

fast shuttle
#

Will upload now

upper condor
#

gl sir! SDVpuffersmile

fast shuttle
#

Appreciate it, can't seem to find this issue anywhere

fast shuttle
keen moss
#

Crashing can happen for a bunch of reasons but the log itself doesn't have anything that stands out. First step is to update your SMAPI and it looks like IFR2 needs updated as well.

fast shuttle
#

I cant find the IFR2 1.11.6 file

royal arrow
#

It's an optional file on the SVE page on nexus, if that helps

fast shuttle
#

yeah the file download didn't seem to download the updated version, i'll try again

#

Only 1.11.5 version available

fast shuttle
shy orbit
#

probably just a mistake on the author's part

fast shuttle
#

Im being told to update though,

keen moss
#

Sometimes mod authors forget to update the manifest version. It happens.

fast shuttle
#

Found the download

#

okay

#

one second

shy orbit
#

is your log from a game session where you crashed?

fast shuttle
#

my log is attempting to log into a save file

#

after exiting a working file

#

and trying to reopen the file causes crashes

shy orbit
#

so it crashed on the session that that log is from?

fast shuttle
#

Sure? It's crashing on every save a try to load

#

I just updated both SMAPI and IFR2, laucnhing game now

#

Crashed.

shy orbit
#

can you make a new save without crashing?

fast shuttle
#

Yup

#

The moment I exit and relaunch i cant get into it

#

i played for a solid 4 hours before exiting and relaunching

#

I dont understand why i cant play a save i just exited from a minute ago

fast shuttle
#

Jeez this is frustrating

lapis void
#

do you have any programs like MSI Afterburner or Rivatuner running? what about an overactive antivirus, maybe windows defender?

fast shuttle
#

Nope

#

Nothing at all

#

simply trying to launch stardew with mods

#

and it launches when i create a new save, but crashes when loading it

lapis void
#

the log you sent doesn't show a crash, so it's hard to tell what's causing it

fast shuttle
#

Thats what im saying

#

normally i can fix these things pretty easily

#

but its literally crashing from me loading the save

#

I mean i could just never quit the game but that isn't what im going for lol

lapis void
#

it's possible your save could be corrupted somehow, though i'm not really sure why it would be happening to every one you make

fast shuttle
#

agreed, ran through that thought already

heavy sail
#

I wish I could help in some way, but I took a peek at the TRACE portion of the log. Nothing really comes up in that though, which makes solving this a bit harder.

fast shuttle
#

the corruption would happen from exiting to title screen

#

yeah, i could just individually try the mods in and out but fuck thats work

#

im at a loss here

lapis void
#

!saves

native dragonBOT
lapis void
#

could you find your save files and send one that's stopped working?

fast shuttle
#

they've all stopped

lapis void
#

we can at least try to see if it's obviously corrupted

fast shuttle
#

i cant get into any, even before the mods

lapis void
#

then just any one of them would work

fast shuttle
#

heard

#

do you need the json assets too?

lapis void
#

perfect, thanks--i'll take a look and see if there are any obvious issues

fast shuttle
#

I appreciate it my guy

lapis void
#

yeah the saves look fine to me

#

i'm wondering if it's something with your computer rather than your mods--could you try running regular SDV with no mods and see if the same issue happens?

fast shuttle
#

sure do i make a new save?'

lapis void
#

yeah

#

you can also try this

#

!reinstalldeps

fast shuttle
#

bet one minute

native dragonBOT
fast shuttle
#

ill try thatr aswell

lapis void
#

it could be an XNA thing, i'm not sure why it would be but XNA is notoriously finicky

fast shuttle
#

.NET Framework 4.5.2 or a later update is already installed on this computer.
so thats good

#

XNA just downloaded

#

im gonna launch with mods, see if that did anything

#

Crashed

lapis void
#

:( well it was worth a try

fast shuttle
#

laucnhing without mods now

lapis void
#

when you say crashed, is it just closing the game entirely with no error message or anything?

fast shuttle
#

closing entirely like nothing was even open

#

Huh

#

crashing on the new save

#

without mods

#

after creating, closing, and opening

lapis void
#

okay, so sounds like it's a problem with the game and your computer, not necessarily your mods?

fast shuttle
#

now im really at loss for words haha

#

it seems so

#

im confused on the factr that

lapis void
#

do you have headphones plugged in? or any kind of working audio device?

fast shuttle
#

I got the sound out my TV rn, but i can put my headphones on

lapis void
#

you can also try deleting your startup_preferences

fast shuttle
#

located?

lapis void
#

it may well be as simple as the sound thing, XNA is.... bad about that stuff

fast shuttle
#

so ill try to put my headset turned on>

lapis void
#

same place as your saves

fast shuttle
#

pulled startup oput

lapis void
#

in that folder where saves and error logs are, there'd be a file named startup_preferences

fast shuttle
#

launching now

#

crashed

#

its so odd, it doesnt even black screen

#

the save screen fades to a low visibility and it crashes

#

about to restart my pc

lapis void
#

yeah that's always a good thing to try

#

you could remove .NET and reinstall it, that sometimes does the trick--i had to do that once iirc

#

also double check your windows defender, even if you have it turned off it likes to turn itself back on when windows updates and i know there was one recently

fast shuttle
#

pc back on

#

Huh defender was on

#

trying now

#

Crash

#

going to uninstall net

#

i cant seem to even find it to uninstall it

lapis void
#

can you think of what might have changed between the time when it was working and when it started crashing?

#
fast shuttle
#

nope, i assume it started last night when i started my first save, played for 4 hours, tried to open it today and got that issue

#

doing a SFC /SCANNOW in cmd

#

Still crashing :\

lapis void
#

man i'm not sure how else to help, but since it is happening without mods you can ping minerva in #vanilla-tech-support, she's really good with these sorts of things

#

my first suspicion would be an antivirus, rivatuner/afterburner, or some kind of XNA weirdness but you've kinda exhausted all of those

fast shuttle
#

Yeah we've ran through all the troubleshooting i feel'

#

Wow im so confused

#

i thought this was a mod issue

fast shuttle
lapis void
#

min's busy with work, but she stops in occasionally and checks pings sometimes

fast shuttle
#

Heard.

#

I've uninstalled both the game and smapi, still crashing. This is one of the weirdest bugs

lapis void
#

i have a hunch it could be related to audio devices, but i really don't know why it'd be happening on reloading from title?? minerva is your best bet though, or you could try asking on the forums

#

!officialbug

native dragonBOT
fast shuttle
#

Thanks, yeah I took a year break from stardew, wanted to come back to it fresh with modded content

#

And this seems to not be going in my favor lol

#

My main thing is, if i create a new save i can play for hours, why is it that when i go to the title screen and try to open that save i crash

#

considering i uninstalled all mods, even smapi.

#

I've never run into this issue in all my hours.

lapis void
#

yeah i've never seen that before, and the save files themselves look totally fine SDVpufferthink it's possible someone else with more knowledge will be around later, seems like things are pretty dead rn

fast shuttle
#

Yeah i'd say so.

naive drum
#

Exit to title is kind of fragile

tired galleon
#

My partners game would crash repeatedly without an audio input. Once she plugged headphones in, fixed the problem

naive drum
#

Does it work if you open the game and then without doing anything else Load a save?

livid magnet
#

Is there anything that makes the game spit out a text listing of all the mods you have equipped oher than the SMAPI log?

fast shuttle
#

No thats what im doing @naive drum

#

I can make a save, but i cant load any, and once i quit the save i made, i cant go back into it

#

headphones didnt seem to do the trick

sacred chasm
#

hello, is this where i ask questions about cjb item spawner?

shy orbit
#

yep

fast shuttle
lapis void
#

it's possible yeah, if nothing else is working waiting it out may well do it

sacred chasm
#

i downloaded smapi, P menu (cheats menu) works but item spawn menu doesnt, what could be the problem?

lapis void
#

did you download item spawner? it's a separate mod

sacred chasm
#

on the page it just shows the smapi menu mod, i feel stupid

#

where is it?

lapis void
#

CJB cheats menu is one mod, CJB item spawner is a different mod on a different page

sacred chasm
#

yeah i am stupid

#

let me try to set it

lapis void
#

no worries, it happens

#

if you're not sure if a mod is loading, you can check your SMAPI log

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lapis void
#

^ that shows you where to find it and how to upload it

lavish mortar
#

heyo, i was wondering if any one knew how to fix an issue with SVE where in multiplayer, non-host players cant see the new NPCs in the festivals, im on windows and my friend is on mac if that helps

sacred chasm
#

tried moving them to /assets but it didnt work either

#

P menu works perfectly fine, but im doing something wrong with item spawner

heavy sail
#

@sacred chasm can you send a picture of your mod folder? and can you make sure item spawner is in /mods before sending?

sacred chasm
lavish mortar
#

looks like it unzipped wrong

sacred chasm
#

thats everything in the zip file though

lavish mortar
#

everything in the zip file should be in a folder

#

like the cheats menu

sacred chasm
#

oh wait its not

#

it still doesnt work if its correct

lavish mortar
#

i dont think thats correct

#

gime a sec

sacred chasm
#

should i just carry the foler as whole

lavish mortar
sacred chasm
#

sorry for dealing with my stupidity at this hour

lavish mortar
#

thats what i have

sacred chasm
#

wait that's not the same as mine

lavish mortar
#

you should have all that minus the config, and manifest

#

witch generate on first load

#

assets might follow suit but im not sure

#

ok nvm

#

only config generates on first load

sacred chasm
lavish mortar
#

try deleting all the stuff you got from the extraction and then extracting it into a folder for the mod instead of into the mods folder

#

if that makes sense im not great at wording instructions

sacred chasm
#

yeah i did that now, and carried the whole foler into mods

#

nope, still doesnt work

heavy sail
#

can you send a new picture of your mod folder?

sacred chasm
heavy sail
#

ok, i think the folder is fine this time, but delete those data and manifest files.

sacred chasm
#

done

heavy sail
#

and just to make sure, what does the inside of the cjb item spawner folder look like?

sacred chasm
#

i just launched the game after deleting those and got this message:

heavy sail
#

You installed an old version of CJB Item Spawner is what it looks like. Try reinstalling it, and download the latest version.

lavish mortar
#

oh dang thats an old version

sacred chasm
#

how tf did i manage to download an old version

#

(╯°□°)╯︵ ┻━┻

#

im downloading the latest version now thank you

#

it's working now!!

lavish mortar
#

gg

fast shuttle
#

mbn, game wont even launch

inner fox
naive drum
#

!reset

native dragonBOT
naive drum
#

looks like you added an XNB mod that has made the game expect there to be a character named Martin

#

but Martin.xnb doesn't exist, so your game crashes

#

if the reset doesn't work, the next step is deleting your content folder and then resetting again.

shy orbit
#

could that also happen if it's multiplayer and someone has a mod that adds that character but the player in this case doesn't?

#

SVE adds a character with that name

hollow sun
#

So, how do I stop this from happening

naive drum
#

dont switch farm maps on existing saves

hollow sun
#

Ah- that would be it yep

#

Thanks

atomic bear
#

Is someone available to answer a question, please?

naive drum
#

!ask

native dragonBOT
#

Feel free to ask your question or describe your issue here, and someone will help if they can :)

atomic bear
#

I've been modding since July. I was using Vortex, but after encountering a couple of problems that I couldn't figure out, I was advised to get rid of Vortex and do everything manually. I have done that and, 263 mods later, I think I'm doing okay with it. Well, I had an issue last night and now have to probably wipe my mod folder and start over. My question is: Is there actually problems with Vortex that I can't work around? I really, really dread having to download and install all of the mods again, manually.

naive drum
#

Vortex still has a tendency to leave out manifests or not properly uninstall mods

#

also

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

naive drum
#

your problem may be fixable without having to wipe your mods folder

atomic bear
#

The current log is a real mess because I tried fixing things, into the wee hours, and made it worse. But, I'll grab it for you.

#

The "issue" I had... this might help explain why I don't know how to fix it....

naive drum
#

looks like you installed part of a mod, but not the entire mod, so it didn't load, and you tried to fix it by just taking things out?

#

oh, and the optional warp for CBJ goes into the CBJ Cheats Menu's Assets folder

atomic bear
#

I had gotten on to play for just a little while, got the update notifications in SMAPI, so downloaded the updates and installed. Well, every so often my had will decide to jerk or twitch, or something.... so, I happened to be pointing at the MODS folder and dragged it somewhere... I panicked and stopped it... ran the game and found about a half dozen problems. Then... tried to "fix" it. So, yeah... I deleted, reinstalled, etc. and made it worse.

#

The optional warp was just added last night while I was trying to fix things. I have no idea what it does or if I'd use it. :🤷:

naive drum
#

okay so it looks like most of the problems are just that some of your mods are in pieces or absent

#

you'll only need to reinstall a few mods to fix it actually; are any of these still in your Recycling Bin?

atomic bear
#

Yeah, but I have no clue what it moved or what it didn't. Don't know what I messed up. It was soooo late and I got so frustrated. I'll look in recycling.

#

There's a LOT of stuff in there from last night

naive drum
#

From the looks of it, Artisan Valley, Fresh Meat, Even More Recipes, Mizu's Flowers, Fruits and Veggies, More Trees and Bonster's Fruit and Veggies are fragmented and need to be deleted and reinstalled.

#

Oh, and Baker's Life

atomic bear
#

Okay, I'll give those a shot 🙂

#

So, just starting with Artisan Valley... I did a search in the MODS folder and found [CP], {JA], [MFM], [PFM], and [PPJA] I assume all should be deleted.

naive drum
#

yep!

#

the CP part is an optional file that changes the graphics of some of the items; the PPJA bit is an organizational folder containing the JA, MFM, and PFM bits
at least one of the JA/PFM/MFM bits got corrupted or partially deleted or something in the cancelled move, causing any remaining intact bits of the mod to fail to load

atomic bear
#

Ah, okay... I'm working on deleting all of those. I probably still have the zip files in my downloads, so that will be a bit quicker than it could be.

naive drum
#

yep

#

the [PPJA] things should all be together when sorting the mods folder alphabetically, so you can just delete those and it'll delete their PFM/MFM/JA subfolders too

atomic bear
#

The More Recipes looks okay?

naive drum
#

yeah

atomic bear
#

There are a couple that are a little confusing because the names are similar, so I've deleted what I thought, but was conservative. I'm reinstalling and will run the game to get the log in a couple of minutes.

neat condor
#

Hi, I'm using the Bug Net mod for the first time on top of a bunch of other mods and the caught butterflies are showing up as, uh, bugs (actually "error item") but SMAPI isn't showing any errors.

naive drum
atomic bear
naive drum
#

looks like you're missing more recipes (you possibly installed even more recipes instead)

atomic bear
#

Ah, perhaps.. brb

neat condor
#

bugnet2 seems to be working so far! had to actually find a critter first

atomic bear
prisma rune
#

What's the easiest way to upgrade SMAPI 3.7.5 to 3.7.6?

heavy sail
#

Download the SMAPI 3.7.6 installer, and just install it. The old files will be automatically erased.

atomic bear
prisma rune
#

I was worried it would be more complicated. Thanks

#

Yeah, I already downloaded the new version once I saw that it was out of date. Still need to update my other mods too

atomic bear
#

@naive drum I had forgotten you also said Baker's Life, so I did that with this last go-around

naive drum
#

looks like garden village is also a mess

atomic bear
#

Okay... You've got me almost fixed. If I could hug you, I would!

naive drum
#

thanks

violet crown
#

Hey guys I have a question. I’m about to play Stardew with some of my friends but they do not have modded Stardew. If I run the game without SMAPI, will my save files be affected at all or no just as long as I don’t interact with them? Thanks!

pastel arch
#

As long as you don't play on the saves with mods they won't be affected at all - you can safely play without SMAPI

violet crown
#

Okay, thanks so much!

atomic bear
#

Thiiiiiiiis close 🙂

naive drum
#

looks like the JA part of Industrialization isn't fully there

#

the other 'errors' are harmless; one is the cheats menu asset and two appear to be mod information for the player to read or something along those lines

atomic bear
#

Oh. My. Gosh. You have saved me hours and hours of work! You are my hero 🙂

#

The only other thing... it keeps telling me that winter grass needs to be updated, and the Montag modern classics... I've done that, multiple times to make sure that I've gotten it, and I still get the update notification.

naive drum
#

the modder probably forgot to update the version info in the manifests

atomic bear
#

Okay. Thanks again... really. I can't thank you enough.

sour wren
#

Knowing me, I probably did forget

atomic bear
#

@sour wren Tsk tsk! 🙂

naive drum
#

i've actually got a mod i made that is constantly giving me update alerts because i only got around to updating the version info in the copy i uploaded, not the testing copy in my mods folder

atomic bear
#

LOL

#

When I get yellow notifications (I know they aren't critical) saying "no idea what *** is" how can I troubleshoot that? THey just showed up when I loaded my latest save.

naive drum
#

what's probably happening there, given the mod list you have installed, is that it's the soda mod cross-mod compatibility items not loading because you don't have the mods they're for

atomic bear
#

As an aside, I feel so guilty using the cheat mod, but I couldn't stand walking slowly, anymore. 😄

naive drum
#

the Pork and White Chocolate ones are a little weird, but mostly it looks like you have two mods that have compatibility with Prismatic Tools and PFM is noting that it can't implement the production rules for the items that'd only exist if you had prismatic tools

atomic bear
#

Ahhhhh.... that makes sense

naive drum
#

basically there's integration features and PFM is going "Prismatic Tools not loaded - skipping integration features" but in a less helpful way

#

because it doesn't know what mod those are integration features for

atomic bear
#

I've seen the pistachio one, in the past, but the pork is new. But, I'm okay with that. I don't have to scrub my mods folder and start over, so I'm good with that. 🙂

#

I might have prismatic tools on an older save, so I'll check it out. Otherwise, I'm good.

#

So, you have mods on Nexus?

naive drum
#

i have some stuff on ModDrop

#

Quality Artisan Products

atomic bear
#

As Wingheart?

#

Oh, okay. I'll check it out 🙂

#

And, no. On the other save, I have iridium, not prismatic tools.

naive drum
#

yeah prismatic tools is a mod

atomic bear
#

Ah, okay

gray sapphire
#

So, longish story short smapi will not reinstall

naive drum
#

oh noo

gray sapphire
#

I can't figure out what is going wrong

prisma rune
#

What are some of the Mods that are not working since the 3.7.6 update?

naive drum
#

iirc none of them

heavy sail
#

mods don’t usually break with smapi updates, more with game updates.

naive drum
#

yeah

gray sapphire
#

I think part of my problem is when I tried to update smapi, everything went pear shaped

naive drum
#

where are you trying to run the installer from?

gray sapphire
#

Yes

#

Here is the log I got when I tried to play after updating

naive drum
#

ah

gray sapphire
#

It says the game experienced an error, so I repaired it, and got the same thing

naive drum
#

something has too long a file path

gray sapphire
#

So uninstalled and reinstalled it

naive drum
#

"The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters."

#

something is buried in a file path that is really absurdly long

gray sapphire
#

And then I uninstalled smapi (cause I forgot I only had to clear the launch options) and now it won't reinstall

#

ok

#

But what? hmm

naive drum
#

if this is an installation thing, you put the SMAPI installer anywhere except the game folder and just...run it

#

uh look in your mods folder

gray sapphire
#

That's what I've been doing

naive drum
#

this is usually due to mods with filepaths including the nexus Numbers Folders

#

(y'know, modname-pile of numbers-version)

gray sapphire
#

I make a point of clearing those (I had this happen before)

naive drum
#

and also mods in subfolders in subfolders

gray sapphire
#

Yeah, I checked and those are clear

#

It also isn't acknowledging any of my mods

naive drum
#

yeah i think it's crashing near the top of the mods folder or something?

gray sapphire
#

Ok, so I managed to read more of the error in the installer before it closed on me, and it said the same thing

naive drum
#

hmmmm

#

do you have like, an insanely long save file name or something

gray sapphire
#

So, this might be weird. but I think the thing with to long path is the game itself???

#

Nope

#

Just a first name for each

naive drum
#

maybe???

gray sapphire
#

I can't think of anything else, besides the log said it's an issue with the game???

naive drum
#

specifically, the log says that it crashed due to a too-long filepath partway through the scan-for-mods bit of the code

gray sapphire
#

Oh

#

Huh, I'm pretty new to this tbh

lapis void
#

can you screenshot your mods folder?

#

a common culprit of this is medieval buildings if you're trying to use that, it has a lot of subfolders and some machines don't like it @gray sapphire

gray sapphire
#

that's not one I have

lapis void
#

okay, there are a few in there with pretty long folder names

#

any you added recently?

gray sapphire
#

I just found better quarry redux

lapis void
#

some that stand out to me that you could shorten:

Canon Friendly Dialogue Expansion
Farmer to Florist-Farm Type Manager Add-On
Happy Dog House Content Patcher
Json Assets 1.6.2.zip-
Romanceable Rasmodius
Space Princess' Onesies
Town Chessboards
Trapezohedron Theme Content Pack
Wizard Romanceable Sprite```
gray sapphire
#

It was my reward for going through and making sure everything was up to date

lapis void
#

JA i point out only bc i'm not sure if that folder name is valid, the rest are long enough that they could be the cause

#

SVE could also potentially be it because of those added dashes and because it has many subfolders

gray sapphire
#

I didn't add the dash btw

#

I also just went through and shortened most of those

#

I've played JA named that no problem

lapis void
#

if it still won't load with the shortened names, you could try pulling out half your mods and then the other half

#

also double check your launch options, maybe try launching from the SMAPI exe and see if it changes

gray sapphire
#

I'm going to try clearing my mods folder (I have a back up folder) before using the installer

#

Oh, and adopt and skin is new

#

And it's pretty subfolder heavy

#

We've done it folks!!!

#

In retrospect, I should have known

#

I was wondering about the subfolders while setting it up and It's literally the first thing in the folder lol

naive drum
#

protip: A&S doesnt care what you name the subfolders

#

you can make them have really short names if you like

gray sapphire
#

Oh, good!

#

Thanks

#

this is first game I've modded

#

the first one more complicated than the sims 4 anyway

somber loom
#

Appears

#

does anyone in here use SVE and can let me know if this little dude is a junimo?

lapis void
#

yes? i don't use SVE but that looks like a junimo to me

gray sapphire
#

Yes, ||his name is Apple||

somber loom
#

sweet, thank you

#

presumably peaches is also a junimo?

#

they definitely look like it but im terrified they arent and then my retouches will be wrong

gray sapphire
#

Iiii... Don't know?

#

I haven't encountered peaches??

lone dragon
#

Any little apple looking buddy with a leaf is a Junimo

gray sapphire
#

Anyway, I'm back to the issue I sent me updating things and into that mess

#

Hm, not as good a picture as I thought I'd got

#

oh, well here is log

#

I have updated everything it suggests

naive drum
#

you need to get rid of the old Even More Recipes - Meat since that's bundled into Fresh MEat now

#

you have too many copies of SVE - delete them all and reinstall (this is the cause of that "invalid content was removed" errors, SVE wasn't being loaded at all so the NPC relationship data became invalid)

#

actually, you have a lot of cases of "same mod is here twice"

#

eg "Mods\Aquilegia's Sweet Tooth[JA] Sweet Tooth, Mods\Update For SDV 1.4[JA] Sweet Tooth."

#

in every case where that happens - the mod may as well not be on your machine at all

gray sapphire
#

I didn't Those two were the same,

#

huh

lapis void
#

!log @sweet kettle

native dragonBOT
#

@sweet kettle Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lapis void
#

^ the instructions are all in the link, it shows you where to find the file

#

you'll want to open the game with mods, open the save where the cc is broken, ideally go into the cc and get a log from there!

sweet kettle
#

how do i get a log from a specific place? i just uploaded my file from errorlogs

lapis void
#

that works, the log is automatic so if you just go into the cc on that save it will show what we need it to

sweet kettle
lapis void
#

that file will overwrite the one you had, if that makes sense--it's like running notes on what's going wrong

lapis void
# gray sapphire https://smapi.io/log/5582886dcec040d4b771932f8984bf3c

wingheart had some good advice--you have multiple copies of a lot of stuff, it's usually best with JA mods to fully delete the old folder before updating. you have two copies of artisan valley at the very least, possibly more PPJA mods; like wing said, sweet tooth and SVE; also garden village and CJB item spawner. a lot of that red at the top is coming from dependencies not being able to load, so if you fix those things a lot of it will go away

gray sapphire
#

Ok, Thanks

#

I didn't want to ask for specifics but the red on white was wrecking havok on my dyslexia, and I couldn't figure out what I'd doubled up on to save my life

lapis void
sweet kettle
#

it was very close to finished, i only had 3 items left

#

tbh if like. cheating to finish that room would fix the problem i dont mind that, i just dont want to be stuck not being able to finish the community center

naive drum
#

oh hmm there's a thought

lapis void
#

it was crafts room bundle? you can try typing debug ccload 1 into the console (the black window that runs with SMAPI)

sweet kettle
#

do i do that before or after i load the game?

lapis void
#

after, you need to have loaded the save that's having trouble

naive drum
#

@tired brook Possible feature request for the SMAPI website: a dark mode or somethign? Someone in here was having trouble reading the red-on-white of an error log and other colour schemes may be easier to read

lapis void
#

ideally you'll want to be in the cc

sweet kettle
#

ok, thanks

gray sapphire
#

I'd forgotten if I'd pulled the version number off some of them, allowing them to double up

lapis void
sweet kettle
#

thanks

lapis void
#

or you could debug resetjunimonotes and spawn back the items you've already donated, but that's a pain

sweet kettle
#

ok i did the debug thing and it completed the room

lapis void
#

great! hopefully it stays that way

sweet kettle
#

^w^ it didnt put a star above the fireplace, will that be a problem?

naive drum
#

(you still need spacecore since jsonassets needs that)

lapis void
#

!compat

native dragonBOT
#

See https://smapi.io/mods for a list of mods updated for the latest versions of SMAPI and Stardew Valley. :)

lapis void
#

^ for the catgifts unofficial

#

yeah you do! people just often assume they have the reqs for happy birthday bc they already have spacecore when they need stardustcore haha

#
- Garden Village because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\Garden Village Expansion Mod\zGardenVillage-1-4-3\[CP] GardenVillage, Mods\Garden Village Expansion Mod\zGardenVillage-1-4-4\[CP] GardenVillage
- Stardew Valley Expanded - PyTK because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\-Stardew Valley Expanded-\[TMX] Stardew Valley Expanded, Mods\-Stardew Valley Expanded-\Stardew Valley Expanded\[TMX] Stardew Valley Expanded.
- CJB Item Spawner because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\CJB Item Spawner 1.12.2\CJBItemSpawner, Mods\CJB Item Spawner 2.0.1\CJBItemSpawner.```
#

these are the important ones, if you haven't been able to find the folders! (wingheart already copied the one for sweet tooth)

#

you have Artisan Valley 3.0.18 and Artisan Valley; two versions of garden village inside Garden Village Expansion Mod (1-4-3 and 1-4-4), CJB Item Spawner 1.12.2 and CJB Item Spawner 2.0.1, and inside of your -Stardew Valley Expanded- folder you have a second Stardew Valley Expanded folder (i'm not sure which one is the update)

lapis void
#

if you finish the cc later on and it's not acting as if it's working, you can do debug completecc

tired brook
#

@naive drum Looking it up, it seems light backgrounds are better for dyslexia but the theme would need to be tweaked a bit (e.g. use a non-white light background, darken the red, etc). I added a TODO note to look into it.

raw canyon
#

hey! I'm trying to install SMAPI on Linux and I'm apparently just completely 404ing on doing this. I installed Mono and now I'm... it says Run the install on Linux.sh file and..... I think I'm missing something because... how do I run it :P

#

maybe I installed Mono wrong think

#

should there now be a Mono app that I boot up?

shy orbit
#

you might be able to run it by right-clicking it and selecting run, execute or similar option. if you don't see those you can open a terminal in the folder where the file is and use the command chmod +x "install on Linux.sh" && ./install\ on\ Linux.sh (for example)

raw canyon
#

thank you! yeah there isn't a right click option

#

it worked! thank you so much smugcat

shy orbit
#

you're welcome

twin pasture
mighty bane
outer turret
#

okay, so I have to move another NPC due to an SVE clash... does anyone have an NPC standing on 64, 65 at the Town fair pls?

#

I wish there was some way to make a visual chart.

sharp belfry
#

wasn't there that list of custom npcs somewhere?

outer turret
#

yep it's not on that list. So I"m hoping.

#

festival positions are the most challenging.

#

Had to move them at the Egg Festival too because it was getting too crowded... Maybe my next NPCs will be loners who only attend the Winter Star, and even then hide far away from the main action.

golden oxide
#

hey is there any specific mod that would make it so you cant skip the intro?

sharp belfry
#

I've only ever seen mods that automatically skip it

golden oxide
#

Thanks because for some reason it keeps acting weird i messed up somewhere modding

#

How would I share my smapi log for help?

#

@here

outer turret
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

golden oxide
#

I can not open any of the CJB Menus or skip the intro and every time I try to log into a save file it stays forever on the black loading screen. Any and all help is appreciated!aSDVpufferchickdeal

shy orbit
#

Multiple mods want to provide the 'Maps\KidsTreeHouse' asset there is probably a leftover from an older version of xiddav's mod

#

removing all parts of the mod and reinstalling is probably the easiest way to fix it

#

you also have old SVE parts in there

native dragonBOT
#

@shy orbit You leveled up to Shepherd. Wow, you've been talking a lot! Have a prettier, slightly more brag worthy, shade of blue.

outer turret
#

why do I have double entries of things in Sandy's shop?

shy orbit
#

so the same for SVE

#

do you have garden village?

outer turret
#

yes. That's it eh?

shy orbit
#

the current version doesn't remove items from shops automatically, it's done with the replacement files the mod has

outer turret
#

I also have a few villagers I want to leave the village, because I have finished their story arcs. But I don't want to just delete them.

shy orbit
#

or it does remove, but only for few mods/items

outer turret
#

I wwant a final event for them each...

#

is it too weird to want to create simple custom events?

#

for NPCs that do not even belong to me?

#

anyhow back to Garden Village.... I havent done the thing where you're supposed to override the files with your own

#

err, theirs

shy orbit
#

yeah, so they are added first from the JA packs that have the seeds and then garden village adds them with STF. the prices are also doubled for the seeds added with STF, i think it's a bug with STF

outer turret
#

can I fix it?

shy orbit
#

the doubled prices?

outer turret
#

the double entries

shy orbit
#

if you apply the replacement files it should get rid of the double entries yeah

golden oxide
#

THANK YOU! As soon as I deleted the SVE files it pretty much fixed it so I deleted everything related to SVE and redownloaded

umbral forge
lone dragon
#

just set a chest next to a thing that makes a thing

umbral forge
outer turret
#

I've connected my fish ponds together using lightning rods. This could be fun.

umbral forge
#

xd

potent wraith
umbral forge
#

do i really need to stick them together? 😦

outer turret
#

They need to have something connecting them

#

I think you can get it to use floortiles

#

Yes you need to config on connectors

umbral forge
#

thanks

outer turret
#

Might require a separate file

livid magnet
#

Oh geeze, even time I turn on te game items keep changing.. I should I guess cut out some part of my amount of receipe mods to stop this from happen.

rustic whale
#

What is the most recommended mod manager? (Most of my mods are from Nexus i that matters)

sharp belfry
#

for stardew it's better to just install manually. if you have to use a manager though, ModDrop is better than vortex

rustic whale
#

Yea I install them manually, I just thought a manager would make updating them easier...

dire fractal
#

Is it just me or content patcher based mods are not working right now? 1. 18.5 and 1.18.6 doesn't work for me... should I wait for the mod authors to update or is it an internal problem of content patcher

#

i'm super confused rn :<

sharp belfry
ashen garnet
#

Hey, I have a question about a mod. I'm using Fresh Meat from the PPJA collection, and I don't want the DNA or meat press. Can I just... remove those files from the mod, and not break it?

chrome oak
#

So guys

#

Do you have any floorings mod beside seasonal floorings

#

It doesn't seem to work now

urban summit
#

@chrome oak I'll have a look on nexus for you

chrome oak
#

Apparently yeah a lot of mods don't work now with new content patcher

#

Pain

urban summit
#

Indeed

#

Is automate good?

sharp belfry
viscid badge
#

can you guys recommend me some helpful mods ?

urban summit
#

Automate

#

I've got a mod pack for looks

keen moss
#

Mods shouldn't have broke with CP 1.18.6, is there a specific one that's throwing errors?

umbral forge
#

batman

viscid badge
#

does anyone know why my bathroom and basement mod doesnt work ?

#

pls heeelp

tired brook
#

@chrome oak @dire fractal Content Patcher updates should almost never break content packs; feel free to report broken content packs as a Content Patcher bug. Can you try it again, upload your SMAPI log to https://smapi.io/log (see instructions on that page), and post the link here?

chrome oak
#

Oh sorry I am now busy but when I finish studying I will upload my smpai log

tired brook
#

@dreamy summit Can you upload Virtual Keyboard's config.json file (instead of the SMAPI log), and post the link here?

lapis void
#

!log @viscid badge

native dragonBOT
#

@viscid badge Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

chrome oak
#

Can I ping you when I am free?

tired brook
#

Yep!

umbral forge
#

thanks!

steady verge
#

i have question regarding sve new update

#

after complete membership in joja corp,

#

morris ask about invest 500k ,

#

i deny twice because not enough money

#

but the option not there anymore

#

is it mod or vanilla?

sharp belfry
#

mod

tired brook
dire fractal
#

Is there a mod that allows more than 4 people to play

#

And do my friends have to get it if I want to have for than 4 people ?

viscid badge
#

what is the name of that mod that shows your luck on the screen, like without watching the tv
?

snow wraith
#

UI info suite shows the luck along with a lot of other things, if there's another that does just the luck Idon't know it

viscid badge
#

oh tkank you

#

thank*

snow wraith
#

idk anything about it though, never used it myself. I just assume everyone needs to have all the same mods though, by default

celest marlin
#

@viscid badge Lookup Anything mod

dire fractal
#

@snow wraith Thank you brother

vast dirge
#

quick question, when using mods, can you start using them with an existing farm

#

or do you have to start a new one

snow wraith
#

depends on the mod. Sprite edits can be added and removed whenever. things like maps can be added and removed at least sometimes, but you need to do some extra steps to not break anything. Removing mods that add items and npcs will usually break The Everything. and so-on..

#

and even those mods that don't break stuff may make progression weird in an existing character. For best experience it's just best to start fresh with new content mods, but it's up to you on that

hardy olive
#

hey anyone wanna help me with stardew valley extended not working

#

i use nexus

#

here are the mods i use

urban summit
#

Do you have the required mods for sv expanded?

hardy olive
#

Idk

#

I think so

urban summit
#

Did you make a new farm?

hardy olive
#

yes

urban summit
#

Your on Windows 10?

hardy olive
#

yes

#

i think i might have found it

urban summit
#

Go to the nexus mod page for that mod and check you have the required mods

hardy olive
#

thats what i did, forgot one

urban summit
#

That's why

#

Needs all of em

hardy olive
#

prob

#

imma load up the game again and see what happens

urban summit
#

Gl

hardy olive
#

ty

urban summit
#

Let's hope it works this time

#

The mod is amazing to play

hardy olive
#

lets hope

#

yeah ive heard its pretty great

urban summit
#

Dangerouslyfunny did a review

hardy olive
#

dude really? i gotta see this

#

love that guy

rain lava
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hardy olive
#

cool

urban summit
#

He has some great mods

#

Also sharkgames

#

He has some amazing visual mods

hardy olive
#

letssssss go

#

i forgot a mod

#

thats why

urban summit
#

Yep

#

Let's play sometime

#

I'll be on tomorrow

tall wagon
#

Ok anyone got a LOOONG list of fun mods?

robust bison
#

!modrecs

native dragonBOT
tall wagon
#

I saw that already

sharp belfry
#

and if that is not enough, I could share my log

tall wagon
#

Ok lemme check it out

chrome oak
tired brook
#

(The mods weren't actually loaded yet in that log.)

hardy olive
#

okay sophia likes orange chicken

#

SOLD

#

NO HESITATION

chrome oak
#

Ohh

#

Should I open the game? And then load the log?

hardy olive
#

absolutely love this mod

chrome oak
#

@tired brook

tired brook
#

Yep. Try the content packs that aren't working again (so their changes should be visible on-screen), then post a new log.

chrome oak
#

sorry for being late

#

@tired brook

tired brook
#

It seems like they're working fine so far. What's the issue in-game?

chrome oak
#

seasonal floorings and foliage redone wont work

tired brook
#

Do all the other content packs seem to be fine?

chrome oak
#

yeah

tired brook
#

Can you try this?

  1. Remove all mods except Content Patcher and Seasonal Floorings.
  2. Load the save and play until some floorings which should be seasonal are visible in-game.
  3. In the SMAPI console, enter the patch summary command.
  4. Post a new log.
chrome oak
#

ok

#

the mod now works?

#

anyways

tired brook
#

Can you put all your mods back except Content Patcher Animations, and see if they all work fine then?

chrome oak
#

ok wait a min

#

i think i know the problem now wait a min

#

I KNEW IT

#

so when i updated content patcher i also updated vibrant pastoral

#

i forget to edit the config file so it prevented seasonal floorings from working

#

i am sorry for all the trouble

fast shuttle
#

Having an issue with TMX loader conflicting with other mods perhaps? All mods run, but when I put TMX in I can no longer exit the farmhouse

heavy sail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fast shuttle
#

Log has no issues

naive drum
#

Still would be helpful probably

dire fractal
#

Logs have more info than just errors :)

fast shuttle
#

There, uhh i believe its clear, Question tho

#

Loading IFR2 and SVE on a map that was vanilla

#

would that cause the crash exiting the farmhouse?

#

I cannot create any save files of my own(different issue), I got sent one that had 0 mods, and it launched

#

I have since then narrowed my issue of crashing when leaving the farmhouse to TMX Loader.

#

But I can't figure out why

heavy sail
#

The part where it says you got sent a save... did that save have any mods on it, and if so, do you have all of the mods (specifically frameworks) that were on that save? I also took a look at the TRACE log, and there’s definitely something going wrong when you exit the farmhouse.

fast shuttle
#

Nope, the save was vanilla

#

thats why im trying to figure out if I need to create a new farm with IFR2 and SVE installed

#

if thats causing the issue leaving the farmhouse, by playing on a vanilla save trying to launch SVE and IFR2

heavy sail
#

Maybe that might be the case. I don’t use SVE, so I don’t really know that much about it’s farm structure, so maybe try to make a new save.

fast shuttle
#

I was told it should just carry over, but I dont think that that's the case

#

Yeah I'll have to wait

#

I cant make any new save files of my own

#

Cakewalker said they could make me a new save in a few hours with IFR2 and SVE on it but I'm spending the day troubleshooting so

#

Cakewalker originally sent me the vanilla file I could actually get to launch, but after adding all the mods and realizing TMX is the issue, the only way I can exit the farmhouse is without TMX, meaning no SVE or IFR2