#archived-modded-support

1 messages · Page 572 of 1

tropic cape
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Xnb's are the only thing that works for the vita version, so I don't have any other choice, but I always make backups of whatever I'm about to replace anyways

torn mason
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yeah, i did read that, but that's why I'm suggesting packing current mods

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rather than looking for outdated .xnbs

dire fractal
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what version of the game is the vita up to? i thought they stopped updating for vita at some point

tropic cape
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Yeah, they stopped updating a while back so I don't know what version it's on

dire fractal
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but yeah i forgot about that, new locations and stuff have been added since some of these old mods were made so it can mess up your game

ashen elbow
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^

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xnb mods are super outdated

tropic cape
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Ohhh I see

ashen elbow
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like, from 2016

torn mason
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ah, you'll have to find mods that are the right version of your game then

ashen elbow
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which is difficult to do

torn mason
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if the content files don't match, it'll break

tropic cape
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Nuts... That's too bad :/ guess I'll have to stick with modding sprites only

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And portraits

torn mason
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those too

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have changed over time

dire fractal
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oh according to the wiki yours should be version 1.02 which is........old

ashen elbow
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like we said, xnb files break things

torn mason
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you still need to find the mods for your version for sprites and portraits

dire fractal
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so who knows maybe some things might work...if you find a mod that hasnt been updated since like 2018

torn mason
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yeah if they include newer sprites or don't have the sprites that the game expects, it'll break

ashen elbow
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this is why xnb modding isnt reccommended

tropic cape
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Oh, I already know the sprites and portraits work. I modded them to look like anime characters from someone's mod nexus

ashen elbow
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things like item retextures also can break the game

dire fractal
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you could use this to find mods that match up with this version i guess

ashen elbow
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for some reason,, people on naver always make xnb mods....

tropic cape
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The the most part, the simple stuff seems fine, which kinda sucks because I wanted a dragon lol

ashen elbow
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and its updated for 1.4

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like,,, why are they making 1.4 compatible xnb mods???

dire fractal
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lol cheese i always wondered about that...

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do CP and JA require a lot of like...knowing english rly well?

ashen elbow
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idk, they're still pretty,, soo

tropic cape
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Whats the most current version?

ashen elbow
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1.4

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or,, like, 1.4.5

dire fractal
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a lot of naver mods are also just like..heres a png deal w/ it yourself lol

ashen elbow
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ikr lol

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but that's actually really useful for modders

dire fractal
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yeah there was a tools/trashcan one i really wanted to use but it required merging the tools with the trashcan and then smth with cursors??

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and i didnt understand the instructions so i just gave up lmao

ashen elbow
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OOH I USE THAT ONE

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i can merge the pngs for u

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and make it a cp mod

dire fractal
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omgg that would be so helpful!! i got as far as merging the trashcan in but i didnt know what to do with the cursors file

ashen elbow
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ah, dm me

gloomy tree
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Are there any mods that make stuff drop from the crystals in the cave? Smashing them for no reason seems...pointless

fair vessel
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I think the crystals already (but very rarely) have a chance to drop refined quartz
I don't know of any mods that change their drop table, but it should be possible

silk plinth
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yeah. they really rarely drop refined quartz, but are essentially meant to be a 'grass replacement' for those flooors

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so idk how you would be able to make things drop from it hehe

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but i could try??

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idk even know where i would find it tho-

stray wagon
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does anyone know if "babies take after spouse" is compatible with the mod that turns your kids into npcs?

ashen elbow
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it is not

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i dont think

stray wagon
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okay, tysm :)

ashen elbow
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the child to npc mod is only a framework i think

shy orbit
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@stray wagon it could very well be compatible, depends on whether the mod that turns your children to npcs alters the same stages as "babies take after spouse"

ashen elbow
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you could replace thhe pngs in an existing child to npc mod

shy orbit
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child to npc itself probably doesn't, but a mod using child to npc could

stray wagon
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im honestly not sure because my baby itself isnt even past the toddler stage but ill bring up the mod page

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it says you can use CP to edit them as npcs

shy orbit
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do you mean that child to npc mod page says that? it doesn't do much by itself and typically you want to get another mod in addition to it (like child age up or npc child for sve) unless you want to create a new child npc by yourself

dire fractal
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I successfully installed my first mod after about two hours of research

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sorry I got excited

shy orbit
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congrats

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the next shouldn't take as long

dire fractal
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yeah I think I got the hang of it now

silk plinth
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yay!!!

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what did u install hehehe

dire fractal
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just the cheat menu but now I'm going to aim for SVE

silk plinth
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hehehe

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trust me its really really easy after ur first few mods !!

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and its so worth it

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i have like 79 mods atm

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but im making a mod list based around SVE that i think will have up to like 150 mods

dire fractal
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woah that's a lot

silk plinth
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its more setting up smapi thats the hard part 😦

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yeah it is

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but its sooo much fun

dire fractal
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does SVE require other mods?

silk plinth
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yes

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lots

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lol

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well

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not lots

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like 6

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but they are all 'framework mods'

dire fractal
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ah I see

silk plinth
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so ye

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there is

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an install guide

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if u need it

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specifically for sve'

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with its requirements and stuff

dire fractal
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wait those requirements are different than the ones on nexus

silk plinth
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they are-

shy orbit
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are they?

silk plinth
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no they arent

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they just added SMAPI to the list (which u have) and then put them in a different order

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unless

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ur looking at smth else

dire fractal
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ah okay

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nevermind then lol

proven thicket
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I think growing cannabis leaves might be the most absurd thing I've done with mods.

proven thicket
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also something even more absurd is how jumino got this. i think that shop mod must of scrambled some save data.

ashen elbow
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why does the junimo have alchohol XD

fresh inlet
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I think there’s something you’re not telling us junimo think

oblique wing
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can we test smapi 3.6? probably not but like does anyone know for sure?

keen moss
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Usually Pathos will post a build when it's ready to test but I'm not sure if we're even close to 3.6.

warm grove
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hey uh i keep getting a strange error referring to the "fade to black bells and whistles" transition. would anyone be interested in looking at my smapi log? Also despite what smapi says all my mods are indeed up to date except one which is the mod settings tab because the new one crashes upon launching the game and steam errors.

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the actual error code is update loop problem and object ref not set to an object.

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it seems like occasionally on certian days anytime i go into a screen transition it crashes and smapi like...freaks the hell out and starts spamming my error logs usually, this time it didnt but other times id have a log too big for the parser and id have to shut off my game to stop smapi

carmine dirge
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well i’m sure if you share your log someone will look at it

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

proven thicket
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Um what

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I have to update literally everything again in a few weeks?!

fresh inlet
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Whenever they get new updates... not everything gets updated at the same time if ever

proven thicket
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I mean I went to 3.5 today.

dire fractal
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well nvm i tried again and it started but still what happened

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okay now it won’t save

tawny kindle
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The first error seems like a SMAPI issue with Custom Music trying to connect to GMCM. It's a weird bug, but I think it'll go away after the first time. You might need to post another log for the save issue.

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(my own mod was doing a similar load error but nobody had it more than once 🤷)

dire fractal
tawny kindle
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looks like an issue with Farmhouse Redone, but I can't really figure out more than that, unfortunately

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(and there's an issue with Replanter trying to load the same object ID multiple times or something, but it doesn't seem related)

ashen elbow
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of course its fhr

dire fractal
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stupid stupid

ashen elbow
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t needs an update but the creator is nowhere to be found

warm grove
tawny kindle
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Unfortunately there's not much to go on there, unless you can figure out which mod is causing it. Game1.onFadeToBlackComplete() is trying to use something that's set to null when it shouldn't be, but that function is pretty long and touches a lot of objects, so it's hard to know what happened

warm grove
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Sadly I cannot understand whats causing the error nor the mod that is doing such... welp sorry to bother yall!

tawny kindle
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fwiw, it looks like it might be related to whatever mod adds BackwoodsPlateau (or one of the custom map frameworks), but yeah, still a bit weird to figure out

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the fade process seems to interact with your current location a lot, if nothing else

rare notch
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the stardew valley expanded modpack lags my pc out majorly. like 5 fps. even when its just the stardew valley expanded stuff. my computer can run heavy performance games no problem. if i google the issue the only results are about android.

ashen elbow
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same solution probably works on pc

tawny kindle
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yep, you can try going to FarmTypeManager\config.json and changing the monster limit from null to a number, e.g. 10

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it might not help, but sometimes the hundreds of monsters in an SVE location can lag the game even if you're not there

rare notch
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i dont have a farmtypemanager folder

tawny kindle
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SVE won't run if FTM isn't installed, so it's probably somewhere SDVpufferthink

rare notch
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i think i forgot to install that one

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thanks yall, ill be back if it wasnt that

tawny kindle
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Using https://smapi.io/log to find and/or post your log file can help, it'll say what mods are loaded or why they had issues

rare notch
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and every time i install custom music mod, it crashes

tawny kindle
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looks like you've got the old version of Generic Mod Config Menu installed, 1.1.0 should be the current one

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(if you're getting it from Vortex, try installing it manually, mods get set to the wrong version sometimes)

rare notch
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that fixed it!

slate citrus
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At some point some internal values got messed up and now I have fun artisan goods like "cucumber roll" honey, and "Sap wine"

ashen elbow
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lmao how

digital spoke
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hi i have a question, i have a mod i want to use that requires json assets but i'm concerned that json assets seems to have a lot of bugs and i barely run mods and don't want the stability of my saves to be affected. i just want to know how big a risk you guys think it is to use json assets and if the bugs are just outliers or if it's a common occurrence you've seen using it? ty!

ashen elbow
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JA is fine

slate citrus
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@ashen elbow I dunno, when my load times started tanking I just thought "I bet more mods could help" and... here we are.

ashen elbow
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lol mood

slate citrus
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I just installed the hydroponic gardening mod... my crop of ancient fruit will be done in 1000 hours.

dire fractal
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i’m running out of keys to bind to mods lmao

ashen elbow
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mood

ivory tulip
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not sure if this goes here but any time I try and use the smapi.io website it lags out my phone

robust bison
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If it's a big log then that will happen

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It has a lot of info to process

ivory tulip
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when I'm looking for mods I mean

robust bison
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Ah

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¯\_(ツ)_/¯

fair vessel
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Me too :/

robust bison
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It is a long list I guess

ivory tulip
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hmm.. any ideas

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if not that's fine

dire fractal
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AHHHHH im sick of fhr i have to remove it my game will not do anything

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but i need itt for my farmhouse ikwjhfkshdfla;

silk plinth
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same

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litearlly

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fhr is broke

silk plinth
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HI

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if.

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i use ifr2

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and put the greenhouse overrides in the assets folder blah blah...

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will i still be able to use my greenhouse on other maps that arent ifr2??

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also seasonal houses....???

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wdym by seasonal houses

keen moss
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Please try to keep messages to one or two lines, not only a few words per line.

IFR2 replaces the interior of the greenhouse so no, other greenhouse mods wouldn’t work with it. You could replace the greenhouse.tbin file with your own.

silk plinth
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no i mean

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if i put the greenhouse files/farm cave files in the overrides file for ifr2

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will that mean

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it will break on other farm maps??

gloomy tree
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There is a way to do it. I use wren's expanded greenhouse on ifr2

crude wyvern
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could split your lines less like nomad asked you too?

silk plinth
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um. ok. im just asking for help

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and nobody seems to have the answer for the question im trying to ask

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soo ill guess. ill just try for myself :))\

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bye

gloomy tree
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I did answer...

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@silk plinth

crude wyvern
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you can do be patient cant you? 🙏 its pretty early for the server

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also that

silk plinth
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no i mean thats

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not my question

gloomy tree
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@silk plinth To get it working with IFR2 do this:
Step 1: Place Greenhouse.tbin from Wren's mod into the [CP] Immersive Farm 2 Remastered/Overrides' folder.
Step 2: Go to /Mods/Wren's Expanded Greenhouse and edit the content.json file to remove this section:

{
"LogName":"Load custom greenhouse",
"Action":"Load",
"Target":"Maps/Greenhouse",
"FromFile":"assets/Greenhouse.tbin"
},
to get Wren's going with ifr2, do the above. I think that would work with other greenhouse maps as well

silk plinth
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ok

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SO if i use ifr2 and i use a different map, will

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ok whatever i just wont use ifr2 hehee

gloomy tree
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I dunno about switching maps, I'm kinda fond of ifr2 atm

robust bison
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is there a config.json for IFR2?

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you may be able to disable it

silk plinth
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its ok yall im just gonna use a different map for now

robust bison
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if you say so

dire fractal
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lol

robust bison
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I'm transitioning my farm from forage farm to immersive farm 2 (not remastered), along with using seasonal Japanese buildings, and, uh...

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I've set use IF2 greenhouse to false in the cofig file, which should change it

dire fractal
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is there maybe a console/smapi command to reset it?

robust bison
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I think I fixed it, looked at the SVE github on the duplicate greenhouse bug

ivory tulip
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is there a mod for easily adding .xnb files?

robust bison
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I believe CP can load xnb files, but entoarox has an xnb loader

ivory tulip
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ok thx

robust bison
cobalt tendon
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@robust bison the way IF2 originally worked was it moved the greenhouse by moving the warp point and using a custom overlay. If you want your custom exterior to apply you either need to go into its tilesheets and edit the greenhouse to the one you want or install Farmhouse Redone

robust bison
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I was thinking of using FHR, but I know its really buggy currently

cobalt tendon
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Many of its features still work, but yeah, it is buggy

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I use IF2 as well as FHR and it works fine for me

robust bison
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I think I'll try my hand with the tilesheet editing then

keen moss
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@ Arcane XNB Loader is no longer maintained because of CP. While CP can load XNB they are not recommended as they break with every major game update.

robust bison
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gotcha, thanks for the clarification

silk plinth
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my friends log

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i put it in and it just freezes

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so uhh

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yeh

robust bison
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it might be too big then

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or take a really long time to load

silk plinth
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its 112megabytes

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i

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dont know why.

robust bison
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yeah...

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thats abnormally big

silk plinth
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ive never seen a log this big

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i literally cant upload it

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but there are like 5000000 of this line: ' This mod failed in the GameLoop.UpdateTicked event. Technical details:
System.ArgumentNullException: Value cannot be null.
Parameter name: key'

robust bison
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I'm not a SMAPI or C# wizard, so I can't tell you what that means

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a first, very uninformed guess would be something with an incorrect keybind

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¯_(ツ)_/¯

silk plinth
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hold on ... its uploading now

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@dire fractal u dumb

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nvm. it crashed the

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website

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after it uploaded

digital wedge
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Does anyone know if Artisan Valley machines are supposed to take into account the quality of the items you feed them? Or do they always give back normal qual. products?

silk plinth
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so yeah the logs litearlly so broken

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its all against the mod 'Part of the Community'

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**[21:37:33 ERROR Part of the Community] This mod failed in the GameLoop.UpdateTicked event. Technical details:
System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.ThrowHelper.ThrowArgumentNullException (ExceptionArgument argument) <0x1af300e50 + 0x00039> in <filename unknown>:0
at System.Collections.Generic.Dictionary2[TKey,TValue].FindEntry (System.Collections.Generic.TKey key) <0x108ec5420 + 0x00030> in <filename unknown>:0 at System.Collections.Generic.Dictionary2[TKey,TValue].TryGetValue (System.Collections.Generic.TKey key, System.Collections.Generic.TValue& value) <0x108f63050 + 0x00024> in <filename unknown>:0
at PartOfTheCommunity.ModEntry.OnUpdateTicked (System.Object sender, StardewModdingAPI.Events.UpdateTickedEventArgs e) <0x171983260 + 0x00edf> in <filename unknown>:0
at StardewModdingAPI.Framework.Events.ManagedEvent1+<>c__DisplayClass19_1[TEventArgs].<Raise>b__1 () <0x1692bb460 + 0x00027> in <filename unknown>:0 at StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track (System.String collectionName, System.String sourceName, System.Action action) <0x1692bb250 + 0x00054> in <filename unknown>:0 at StardewModdingAPI.Framework.Events.ManagedEvent1+<>c__DisplayClass19_0[TEventArgs].<Raise>b__0 () <0x1692bad30 + 0x00264> in <filename unknown>:0 **

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(sorry for thsi)

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(log wont uplaoad)

robust bison
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is there a mod that allows me to bypass the otherwise invalid planting tiles for trees? For example, this spot

digital wedge
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You mean as in bypass the distance limit for a tree?

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Just toggle as you need from the CropTransplantMod Config

shy orbit
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@digital wedge the artisan valley machines only output zero star products

robust bison
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no, that tile does not allow for trees to be planted there, I'm looking for a mod that will allow me to plant it there

outer turret
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This new cat NPC https://www.nexusmods.com/stardewvalley/mods/6094 is basically a copy of Shiko's files (including all her gift tastes - note she is not a cat) with portraits stolen from Mr Ginger and only the dialogue changed. The sprite is a white cat with a halo . Not sure if the creator made it or acquired it from elsewhere too.

digital wedge
robust bison
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ah wait, apparently the config file reverted my changes, so i need to enable them again and test

crude wyvern
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that description scares me with how it seems like they are yelling in some language i never heard of

robust bison
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^

outer turret
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Its Turkish.

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I translated part of it yesterday.

digital wedge
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Roughly

outer turret
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Pretty sure all they did aside from maybe designing a Sprite is change the dialogue to "mew"

robust bison
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it does say it was written from Shiko

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I think

digital wedge
crude wyvern
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guess we gotta ask the other mod author if they gave permission

robust bison
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Papaya?

outer turret
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I did not give permission to use Mr Ginger's portrait.

crude wyvern
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and if not slap the shit out of the report button SDVpufferwoke

outer turret
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I cant find a report button.

crude wyvern
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its under the description

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"report abuse"

outer turret
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I mean yes some ppl use Shiko as a reference (although template is better because Shiko it outdated) but change all the details before release!

robust bison
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sent a report too

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Yeah, after changing the config files of crop transplant, it still only allows for fruit trees to be placed there

outer turret
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Sweet. Reported them for stealing Mr Ginger. They didn't even edit him!

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Cant say if had Papayas permission or not but to release a new NPC that is basically another char entirely with a few edits is just lazy.

robust bison
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you can DM them and ask about it

outer turret
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Well the def didnt ask permission for my portraits so I've reported them for that. I suppose I can just be grateful they didnt just steal him entirely. Or Boxy.

silk plinth
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eww mod stealing 🤮

robust bison
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^

digital wedge
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From what i understand from the broken google translate, it's their first mod, so while it really sucks, it's probably a misunderstanding of how modding etiquette works, i'd suggest contacting him

outer turret
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It's their fifth mod.

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But yeh might be a language issue.

robust bison
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want me to put a warning on their mod post page?

digital wedge
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It IS their 5thSDVthinking

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Then why say it's their first mod

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I'm confused

outer turret
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I've already reported anyway.

robust bison
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yeah, but just to discourage future downloads until it its resolved

outer turret
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I'm in a bad mood from today and dont lije that they took my kitty.

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Ah. I also posted in the comments.

robust bison
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alright then

outer turret
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I need to sleep. Tomorrow will be bad.

robust bison
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sleep tight then lemur

outer turret
#

But then tomorrow will come sooner..

fresh inlet
#

@royal arrow found it, get dressed is no longer being updated :p

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wait

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no nevermind

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didnt fix it

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damnit

royal arrow
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@fresh inlet I thought you didn't have it because you're using Get Glam

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Do you need the dresser for it, or is there another thing you need it for?

fresh inlet
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Yeah I had both installed for some reason

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but just with getglam the shoes are still weird af so im guessing its just a current bug with the mod

crude wyvern
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yea get glam has a really hard time letting you go between shoes when theres more than one installed

royal arrow
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I think I remember seeing somewhere in the forums for Get Glam that there's an issue with the shoes, but I don't use it.
I use Customize Anywhere and I merged the hats and hair mods I use with CP, so I can use modded hair with Customize Anywhere. For hats, they show up with the mouse. For new shirts / pants, I found the Tailor Mouse mod will provide a way for you to buy them, as long as the new shirts / pants are in Json Assets format. It's also pretty easy to get shirts /pants in Json Asset format to be compatible with the Tailor Mouse mod.
All this to say, there are workarounds, if you still wanted to use modded clothing and hair, but Get Glam isn't working quite the way you want it to

crude wyvern
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i think hairs work well actually, its just doenst like it if you add under 8 hairstyles

royal arrow
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Yea it seems GenderDragon's issue was only with the shoes

crude wyvern
#

can anyone recommend me some ui mods? ive tried vintage interface 2 before but didnt really like how it looked in game, so im looking for something similar ish

iron canopy
#

@dire fractal what did you do that triggered the FHR save error? Are you about to give birth or get divorced?

dire fractal
#

upgraded my house?

tight tusk
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@crude wyvern garden variety ui using seed color?

iron canopy
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you're using SVE, which is not compatible with FHR, I suggest uninstall it temporally before you make any changes to the farmhouse

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you can install it back after the changes are done

dire fractal
#

i seeeee

crude wyvern
#

hmm ill try that one out

stoic cove
#

Anyone having problems with Megastorage mod where the mod's Magic Chests are converted back to normal chests overnight?

iron canopy
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iirc that happens when some other mods linked to it gets an update, ie smapi, chest anywhere or json assts. your items stored should still be inside

fresh inlet
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Okay yeah getglam’s fricked

crude wyvern
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i wish i knew more about coding so i could fix it lol

fresh inlet
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pretty darn hilarious though

crude wyvern
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that kinda looks like the sprite being broken over gg

fresh inlet
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It’s completely fine without gg

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Tested it only with gg and cp as well

crude wyvern
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oh hmm, not sure what it is then cus for my shoes work perfectly expect for the selection between em

fresh inlet
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you using the latest version?

crude wyvern
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yep

fresh inlet
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strange as heck

crude wyvern
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ya sure you wanted to post this in this channel?

proven thicket
#

what?

crude wyvern
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oh you already deleted it

proven thicket
#

i was still not expecting to be ||sent a stardrop through the mail||

digital wedge
#

Anyone using Artisan Valley knows if Cheese can actually be Smoked in the Smoker?

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The smoker states it's possible, but i'm not able to, and don't find Smoked Cheese on the item list anywhere either

proven thicket
shut violet
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i see only fishes in the list of the smoker products

digital wedge
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Strangely enough, there's 2 entries for Smoked Cheese in the Producer Rules file

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One for cow cheese and another for goat

proven thicket
#

interesting.

shut violet
#

i wonder if the issue is that the lines are missing a "

#

shouldn't it be "smoked goat cheese" ?

digital wedge
#

Good catch, i fixed that, but it's still the same, i'm thinking it might be because it's lacking an output in [JA] Artisan Valley Machine Goods

#

Since there's no object files for any Smoked cheese of any kind, only fish

#

So i assume removed content (?)

shut violet
#

possibly yeah

crude wyvern
#

easter egg 👁️

devout lantern
#

Simply put, is there a way to assign the host of a multiplayer save to a cabin, and a "farmhand" to the farm house?

dire fractal
#

not that i know of.. might be a mod for it

devout lantern
#

I've been looking for a while now, but I may be out of luck

ashen elbow
#

yall can just sleep in eachother's beds

proven thicket
#

floor 337 thanks to the elevator

devout lantern
#

Hmm, I had planned to use the Always on Server mod to host the save from a different computer, then I can freely connect in with the others on the map from other computers, but since the host isn't 'playing', I wanted to somehow make use of the farmhouse building

torn mason
#

you can just sleep in that building and use everything inside anyways

fresh inlet
ripe canyon
#

No

fresh inlet
#

Yes

ripe canyon
#

I'm too dumb to follow guides

fresh inlet
#

do it

ripe canyon
#

I'm in bed

fresh inlet
ashen elbow
#

lmao

ripe canyon
#

Its almost 3am

fresh inlet
#

doesn’t matter

#

Get up

ashen elbow
#

LMAO DEE

ripe canyon
#

You get up

#

And drag me out of bed

fresh inlet
#

I will!

ripe canyon
#

Do it!

#

If you do that might as well install the mods for me

ashen elbow
#

mk elliott is adorabe tbh

ripe canyon
#

Dont tell gd I said it

ashen elbow
#

i never really married him bc he wasnt my type

#

but now i have mods

ripe canyon
#

I only married emily because shes better

ripe canyon
#

In terms of cool bedrooms

ashen elbow
#

i like emily

#

her bedroom kinda sucks tbh, and ruins my aesthertic in the house

ripe canyon
#

Haley is a close second for me

#

But shes a needy bitch

fresh inlet
#

I mod the hecc outta elliott

ripe canyon
#

Ok I'm gonna do mods in the morning its almost 3am

fresh inlet
#

Yesyes

ripe canyon
#

@fresh inlet would you like an elliot body pillow

fresh inlet
#

Yes

ocean aurora
#

Lmao

fresh inlet
#

I mean n-no SDVpuffersweats

#

I should order one

ripe canyon
#

I'm just gonna screen share tomorrow and you can tell me what to click

fresh inlet
#

lmfao

ashen elbow
ripe canyon
#

Yes I'm that incompetent

ashen elbow
#

i had to do that for someone

robust bison
#

I hope someone quoted that

devout pumiceBOT
#

New quote added by 🌺GenderDragon🌺 as #4601

brisk bolt
#

I'm trying to play SVE with my friend, and when I join, I can play but there's an error

#

and I can't see SVE Npcs on festivals.

robust bison
#

The npc part is a known bug, as that's how tmx loads them

#

I'm not sure about the log part, maybe your friend is using a mod you dont have

brisk bolt
#

Oh, thx.

dire fractal
#

anyone good with anime npcs mod ? because in the jellyfish event , that happens ;-; i searched in the mod files and i didn't found this portrait for her

robust bison
#

Are you using seasonal anime villagers

viscid pond
#

event portraits are probably in the folder for the event

dire fractal
#

@robust bison ye

shy orbit
#

the festival portraits for seasonal anime portraits aren't all done, and one that seems to be missing in the current build is abigail's moonlight jelly portrait

#

looking on the SAP discord though there is either already an update with complete festival portraits or soon will be

dire fractal
#

@shy orbit what the SAP

shy orbit
#

seasonal anime portraits

dire fractal
#

where i can find the already updated one ? ;-;

shy orbit
dire fractal
#

ow

#

today

shy orbit
#

this apparently has all the festival portraits, it updated very recently

dire fractal
#

;-;

#

me lucky

warm grove
#

I think i found out what was causing my errors from last night... and its not good. I think its tmxl map toolkit thats causing my screen to fade and crashes smapi maybe? my error IS different slightly but it has the same general thing and it only happens when i load a tmx map like boarding house and buffalo ranch...

#

it did happen once when i went into marnies but i think that was because i have something editing marnies house which is animal shop bfav

#

wait....

#

farm type manager says it has that problem too

#

when used in conjunction with generic mod config menu

tawdry obsidian
#

So. Is there a mod that like, changes a keg or jar depending on if it's empty or full?

robust bison
#

I dont think so

#

That would require a smapi mod

rain lava
#

Don't think so. They don't have separate img for that

tawdry obsidian
#

A recolor of the keg/jar would be all you'd need. Plus whatever the programing is to register between empty and full.

ashen elbow
#

kegs dont look any different irl depending on if theyre empty or full

tawdry obsidian
#

Well no. But since when does Stardew worry totally about being IRL accurate? SDVwizardXD

ashen elbow
#

the kegs aren't see through, so its not like you can see a difference either

tawdry obsidian
#

Why would being seethrough matter?

ashen elbow
#

idk its just that they dont have pngs for being empty or full

#

so you would have to make some yourself

tawdry obsidian
#

Well, yeah.

ashen elbow
#

and write extra code

tawdry obsidian
#

Yeah.

#

Hence why I was asking if someone had made a mod for it. SDVwizardXD

ashen elbow
#

most people would find such a small thing like that pointless

#

so i doubt it

tawdry obsidian
#

Lol. Considering some of the small pointless mods like the harvey's mustache as a cat I've seen, I'm surprised someone hasn't.

#

Another mod for me to look into trying to make I suppose.

ashen elbow
#

yep

robust bison
#

The thing is, a pointless content pack, like bouncer with no brim, is really easy to make, while a pointless smapi mod would still take a while

ashen elbow
#

yep

#

bouncer with no brim is the best useless mod tbh

dire fractal
#

if im reading the seasonal garden farmhouse 2 instructions correctly, if i want to use it with fhr and sve can i just wait to install fhr until ive married and had kids? instead of uninstalling/reinstalling, etc.

torn mason
#

( I will say that pointless smapi mods can still be really quick. i made Snack Anything in like 30 minutes-- )

tawdry obsidian
#

Snack anything?

torn mason
#

It makes literally everything edible. It was a joke when someone made a typo lol

ashen elbow
#

snack anything

torn mason
#

( but consequentially means that your farmer will try to eat stuff instead of their intended action. Like putting down crab pots. or fences etc. its not really a mod you'd want to actually use for normal gameplay lol )

tawdry obsidian
#

Aha

fair vessel
#

Snack anything

aka Abigail's Metabolism? LOL

kind ore
#

accurate

wanton wharf
#

Does anyone know of any mods that speed up the tool animations?

late nebula
wanton wharf
#

Ah ok, I have that mod but didn't notice you could use it to speed up tool speeds, thanks

late nebula
#

Yeah it's disabled by default but you can configure it.

wanton wharf
#

Mhm

burnt cloud
#

Would anyone know if I need to delete all my mods since 1.4 came out and I havent touched the game since 1.3?

ashen elbow
#

uhh probably, unless they had an update

burnt cloud
#

ah, welp

#

need to go figure out which ones I had and how to clear them out, it's been a while since I last played

ashen elbow
#

what mods do you use?

#

you can just delete them by removing them from your mods folder

burnt cloud
ashen elbow
#

some of those mods have updates

burnt cloud
#

Oh sweet

ashen elbow
#

alot of those mods have updaes

burnt cloud
#

Wait, but a bunch have dependencies right? this might get complicated

ashen elbow
#

just run the game and see which ones break

burnt cloud
#

at the very least I'll go through the list, update each one, and see which ones dont have updates

ashen elbow
#

probably easier to run the game

#

it tells you which mods can be updated

#

and which ones are incompatible

burnt cloud
#

OHHH

#

man I can't believe I forgot about that part lol

#

thanks!

torn patrol
#

Hey all, I have googled this until I can't google anymore, and was wondering if anyone had seen a similar issue. Playing a modded setup with custom furniture, and any furniture added by CF packs will not maintain their rotation if observed by a player who is not the player who placed it. By that I mean, if a player places a rotated piece of furniture it works fine until another can see the piece of furniture in which case it will rotate back to its default configuration.

#

I have Furniture Anywhere and Custom Furniture Anywhere installed as well, but tried taking those out and the issue persists. Nothing strange shows up in the logs when the rotation reverts.

ashen elbow
#

yeah i think its a bug

tawny kindle
#

I'm not really familiar with PyTK mods, but I don't see anything about CF syncing rotation in multiplayer...it might just be saved locally and get reset when SDV shares the info with someone else.
You might be able to work around it by placing the furniture when everyone's in the same location?

torn patrol
#

That's what I was thinking as well. I tried rotating the furniture with both players present, but it will still revert.

#

I also tried rotating the furniture, leaving the cell, and having the second player go into the cell. (Checking to see if perhaps the issue isn't the second player viewing the item, but two players viewing the item), but as soon as the second player enters the cell, the item will revert.

tawny kindle
#

Well, the author Routine#8715 is also on this Discord. Not sure if they'll have time to look into it, but you could ask them about it either way.

torn patrol
#

Sweet, thank you! I'll see if they have time to take a look.

stoic cove
#

@iron canopy I think you're right, it must be the ChestsAnywhere mod I updated most recently... i'll try going back to the previous version of the mod and see how it goes, i'm pretty sure it never happened before with this older version. Thank you so much!!!!

little plover
#

Hi everyone! Quick response - is there a guide anywhere that shows all the steps to install SVE on mobile?

ashen elbow
#

same steps as pc

dire fractal
#

hi everyone! so im using rustic country town interiors by dustbeauty - but i have a problem with the doors. theyre not solid white like the preview photos. some sort of conflict and i was wondering if anyone else is experiencing this? i had a toned down stardew valley in my game when i first saw this - i thought it was a conflict so i took that mod out. but its still there.

little plover
#

@ashen elbow ty, I'll look that up!

ashen elbow
#

@dire fractal are you using flower valley

dire fractal
#

@ashen elbow i am!

#

OHHH i see the issue

ashen elbow
#

yeah

#

also you might want to change your name

#

i can't type it on a keyboard

dire fractal
#

aaah yes i should change it. thank you for letting me know abt flower valley. i had no idea they had doors fjskdlg

ashen elbow
#

no problem

#

there's a config to change the doors

dire fractal
#

yes i found it! which im thankful for lmao i would hate to take the chance on editing the content.json

ashen elbow
#

lmao i tried to edit a content.json and it didnt work

#

and the house remained fucked up

dire fractal
#

i was able to edit one with the diy characters and portraits successfully. but its definitely a slippery slope.

late nebula
#

The config is in Flower Valley? I'm having the same issue. Will need to fix it when I get home.

burnt cloud
#

Is there a way to disable a mod from running while playing on a different save file?

unreal moat
#

rename the folder with a period in front of it

burnt cloud
#

Ah, simple enough

unreal moat
#

so chestsanywhere would be .chestsanywhere

burnt cloud
#

I want to try 1.4 with a fresh start, so I'm gonna disable some of the giant overhaul mods like SVE

unreal moat
#

ok, have fun

burnt cloud
#

ty for the help!

unreal moat
#

yw

torn mason
burnt cloud
#

oh thats awesome, thanks!

hexed torrent
#

is this the right section to fix a crash from mods?

ashen elbow
#

yep

hexed torrent
#

ok, can i post the crash log here? (link)

ashen elbow
#

yes

hexed torrent
ashen elbow
#

update your mods

#

and remove the incompatible ones

hexed torrent
#

ok

#

it crashed again, and the mods that need updates are already updated

ashen elbow
#

log it again

hexed torrent
#

ok

ashen elbow
#

you have some mods that apparently arent smapi mods?

hexed torrent
#

idk where they came from

#

there probs from other mods

ashen elbow
#

do you use any xnb mods?

hexed torrent
#

yes

ashen elbow
#

oh boy

#

thats probably why

#

!xnb

native dragonBOT
ashen elbow
#

xnb mods are known to break the game

hexed torrent
#

ok, i fix it

ashen elbow
#

so, remove them and see how your game works

royal arrow
#

Has anyone had issues putting objects from a Custom Furniture mod on top of a vanilla table? I'm trying to put the flower vases from the Victorian Interior mod (CF version) on top of a vanilla table, and the vases disappear (not visible) when they're on top of the table. I can still right click the area where the vase is to remove it from the table. I tested it with several different vases.
I can place the modded flower vases on the floor just fine. I can also place vanilla objects on the vanilla table just fine. But not modded flower vases on the vanilla table.
My SMAPI log here: https://smapi.io/log/41846f5944ca46baa9a7bcc2d7ad375e

dire fractal
#

Can you use mods on xbox?

keen moss
#

No sadly

dire fractal
#

Rip

cobalt tendon
#

@royal arrow thats a known glitch with custom furniture

#

@wind elm Don't know if you've seen it before or not, but bug report for Custom Furniture 👆

royal arrow
#

@cobalt tendon oh, I didn't realize. I just started using it, good to know! Do you know of a work around? Like, should I just put the vases on custom furniture tables?

cobalt tendon
#

No it won't appear. It's an issue with the mod itself only the author can fix

#

That was him I pinged just now hopefully he sees it

royal arrow
#

Ok, well if the mod author prefers, I can also post it on the mod page, if that's easier to find, we'll see what they say

keen moss
#

Always check the bug reports to make sure it isn't posted already. That's been an issue for awhile so there most likely is an open bug report already you can add more information to.

royal arrow
#

Thanks, paradigm! It is a bug report already, so I can just add to that

burnt cloud
#

IS there a way to make moddrop able to search nexusmods?

#

It can clearly download and use them, I just wante to be able to search for my mods within the moddrop client itself

robust bison
#

I dont think so

#

They're two different platforms and companies

burnt cloud
#

Theyre integrated together at least, nexusmods lets me download and install mods through moddrop

ashen elbow
#

@plush cliff did you use an xnb mod

plush cliff
#

I'm having a problem, I installed 2 mods, a reskin of the trees and a reskin of the barn animal (technically 3 mods) and now my trash can icon is completely gone.
does anyone have any ideas on how I could fix this?

#

let me check which mods I used.

#

While i look for them, what is an xnb mod?

ashen elbow
#

!xnb

native dragonBOT
plush cliff
#

Yeah, the tree one was, but I can't find it again.

ashen elbow
#

dont use xnbs

plush cliff
#

I kept all of the old xnb files.

#

I'll just switch them back. thanks. Didn't know if that was the reason or not, or if there is a way to fic it.

#

Thanks

ashen elbow
#

idk about the missing trashcans tho

#

might be an outdated mod

plush cliff
#

I think so, i'll replace the xnbs and see if it comes back.

#

Oh, it's definately the xnbs, I found the trash can, it's just invisible

fresh inlet
#

oh I used to have that problem a lot when I used to use xnb’s, apparently a few of the mod creators removed the trashcan from the png’s when editing an xnb that had it in there or smthin

royal arrow
#

Oh and here I was thinking maybe it was incompatible UI mods. #themoreyouknow

plush cliff
#

It was the xnbs, switch them back and the trash can is back.

ashen elbow
#

yep

#

i was right

plush cliff
#

It probably has to do with the new trash can Icon that they probably introduced when you can upgrade them. The old trash can was smaller and had a different Icon.

#

Thanks a lot.

royal arrow
#

If you check the link Cheese sent, there's a section on alternatives to XNB mods. Someone may have converted the mods you were using to Content Patcher (CP)

plush cliff
#

Yeah, I found a similar mod on Nexus. Thanks.

carmine dirge
#

xnbs are scary

ashen elbow
#

xnb mods 🤢

lone dragon
#

i just convert them to personal content patcher mods

carmine dirge
#

sick

dire fractal
ashen elbow
#

yep

#

have to convert it so cp

#

*to

dire fractal
#

wooooo

#

it has CP version

#

oh wait

#

the cp version is weird

robust bison
#

Hey lilmarsgirl didnt you have a modthat changes the inside of animal buildings?

ashen elbow
#

i do too

robust bison
#

I cant find one

dire fractal
#

yes sir

robust bison
#

And the vanilla interiors are just really ugly to me

dire fractal
#

cuter somethin

#

ill find it

#

CJB cheats' ID is 4, imagine not being 6016 lmao

#

1.25
Released 18 May 2020 for SMAPI 3.4 or later.

Always Auto-Feed now waters slimes in Slime Hutches too.

#

fuck yeah

ashen elbow
#

nice

#

time to boot up my game and see how many mods need updates lmao

robust bison
#

I dont even want to think about how many I need to update

fresh inlet
#

my gg is still heckin broken and I don’t wanna go through and test it again so I’ve been avoiding stardew aaaaa

robust bison
#

Rip

dire fractal
#

gg?

#

i might be stupid but what does this mean

[Replanter] This mod failed in the GameLoop.SaveLoaded event. Technical details: 
System.ArgumentException: An item with the same key has already been added.
#

i changed the key it uses in the config to Z

fresh inlet
#

Getglam

dire fractal
#

still dont work

candid loom
#

Hey, can someone help me? I'm trying to add NPC Map Locations, and it's not working. I have SMAPI, it's unzipped into its own folder in Mods, but when I open Stardew, there's no avatars indicating NPC location.

fresh inlet
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

candid loom
fresh inlet
#

It’s not installed

#

Can you take a screenshot on where you put it?

candid loom
#

yeah hold up

keen moss
#

Can you also show us the inside of the folder? Also alt + prtscrn will only screenshot your active monitor 🙂

candid loom
tawdry obsidian
#

Anyone know if there's a mod out there that fixes up the look of that horrible rusty water trough in the stable/barn/coop? I'm not looking for a total reskin since I want to keep the stable vanilla looking, but I'm sorta suspecting I might have to, since I can't seem to find anything.

dire fractal
#

maybe content patch it yourself

#

ignore all the text at the bottom

tawdry obsidian
#

Hm. Might have to I guess.

vivid apex
#

ok ty @dire fractal

dire fractal
ashen elbow
#

yeah,, same problem for me

#

i had to remove them manually

dire fractal
#

really?? literally wHY

#

i cant be bothered to do that

ashen elbow
#

idk

cobalt tendon
nova spade
#

Hello all! I hope I can catch someone who knows where I'm stuck. So, a few days ago I cleared all old mods and added the updated versions. This included the PPJA - Artisan Valley Mod.

I'm currently playing, and am having difficulty finding the Alembic. Its missing.

I checked the mod page, and I already have the updated PFM file, and had started a new game.

What am I missing?

cobalt tendon
#

You get the recipe to craft it in year two

nova spade
#

THANK YOU SO MUCH. I was freaking out. Trying to do the Minervas PPJA community bundle set.

cobalt tendon
nova spade
#

You are magical. Thank you!

cobalt tendon
#

np

nova spade
#

Now I get to search and see why my fiber is turning into wool and not twine.

#

I mean yarn. Lol

#

Hay. I needed hay. Once again. That link and you are magic.

dire fractal
#

with deluxe auto grabber, if i want it to auto grab all forage in the woods, what do i change here:

"GlobalForageTileX": 6,
  "GlobalForageTileY": 35,
  "GlobalForageMap": "Woods"
#

is woods valid? should it be forest? cindersap forest? also the x and y what should that be

rancid badger
#

"Woods" is the Secret Woods; the Cindersap Forest is "Forest"

dire fractal
#

okay cool

#

and what about the x and y thingy

rancid badger
#

From the mod description, it sounds like the X and Y should be the tile location where you placed your Auto Grabber. Do you have the Debug Mode mod installed?

dire fractal
#

uhhh

#

no

rancid badger
#

That mod is the easiest way to find the tile coordinates of a particular place on a map while you're in game

dire fractal
#

okay cool

#

ty

silk plinth
#

spoilers 😳

cyan gazelle
#

Shoot I'll delete my msg sorry I didn't realize

dire fractal
#

what was it 👀

fresh inlet
#

You can just use || around your text to mark it as a spoiler :)

#

||so it looks like this||

fair vessel
#

It was spoilers for late game SVE content

cyan gazelle
#

|| testing||

#

ah ok testing worked

#

sorry

fresh inlet
#

@marble yacht what interface mod do you use btw

#

Also post your issue here instead of game support since it’s modded

bitter fulcrum
#

for some reason, my signs that I displayed custom crops/items on, it seems to get reset and changes to different custom items on it. The signs that contain original in game items are fine. I'm not sure what's the issue is.

marble yacht
#

Dark brown transparent ui

#

idk why it used to be working

keen moss
#

If it stopped working when you installed the dark brown ui it might not be updated to 1.4 and using the old 1.3 tilesheets. But the first step is

#

!reset

native dragonBOT
keen moss
#

Reset your content files. The usual culprit is an outdated XNB mod

silk plinth
#

hi yall does BAGI work???

#

because ive heard that it kinda doesnt. but the PPJA addon for BAGI has been recently updated

#

so im confused

#

i know the PPJA addon is a CP

#

but im not sure if BAGI works

#

or is there an unofficial patch for it yet?

outer turret
#

Pretty sure Better Artisan Goods Icons still mostly works. Just missing a few items

keen moss
#

Again, please try to keep messages that are within the same though to one or two posts. But BAGI works as intended. I use it in my playthrough. A few things like roe aren't supported yet but wine, jellies, juice, honey, and pickled are.

shut violet
#

Cat had an update nearly ready at some point, too, i don't know if the bugs were too much annoying or hard to fix

#

(i still have to finish the mod i started back then, too... )

muted hinge
#

Who’s idea was it to turn George into Thomas the Tank Engine?

robust bison
#

the internets

#

and it was a good dcision

crude wyvern
#

what is a game without a thomas the tank engine mod

junior condor
#

Dissapointment.

crude wyvern
#

exactly

shy orbit
#

@dire fractal for future, you can set the global grabber location by typing setforagerlocation in the smapi console. that sets the config to your current location and you can place the grabber there then

dire fractal
#

oh cool

#

@shy orbit is there a way to set it so the grabber forages everywhere except the farm?

#

it’s collecting truffles, i was going to set up a seperate collector for truffles

#

so i don’t want to disable truffle collecting but like.. keep it to only one collector

#

is that possible? if not, it’s not a big deal

shy orbit
#

i don't think there is

dire fractal
exotic citrus
#

i have question, is this difficult to make clothing mods?

torn mason
#

@exotic citrus you'll get more help with that in #making-mods-general but short answer is that no, making clothing packs is mostly making the sprites and then a mod called Json Assets can add it for you

shut violet
#

(making shirts and hats isn't too hard in term of spriting. making pants/skirts is involving a lot of sprite so it's usually harder)

crude wyvern
#

(shoes too, or if you wanna make base changes)

ashen elbow
#

no wonder i dont see alot of mods adding in new pants..

oblique wing
#

if only SMAPI was like tModLoader lol

carmine dirge
#

hi! is there a way to make slimes from FTM reproduce?

slow lagoon
#

could anybody give me a hand with installing stardew valley expanded? ive followed the install guide twice and im still having issues eep ,,,

crude wyvern
#

describe your issue and someone who can help will prolly answer

slow lagoon
#

um, whenever i load up stardew valley the log has a really long error about tmx map toolkit failing in the gameloop.gamelaunched event ??? and when i play the game i cant enter some locations and some locations dont seem to have changed when i think they shouldve (judging by the screenshots on the nexus page)? eep ,,,

ashen elbow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

slow lagoon
shy orbit
#

hmm, what's the spouseroom template mod?

slow lagoon
#

um, it was just one of the optional files on the tmx map toolkit nexus page, i originally didnt download it but i was trying different things so i tried to see if downloading that fixed anything ,, idk what its for

shy orbit
#

you could try removing it first

crude wyvern
#

since its a template i dont think you need it installed, its most likely for modders

ashen elbow
#

ciel phantomhive...

slow lagoon
#

ahh okay, i'll delete it, but it didnt work before without it either TT_TT

#

yes !! i love ciel ,,

shy orbit
#

okay, maybe

ashen elbow
#

lmao my pfp

shy orbit
#

!reset

native dragonBOT
slow lagoon
#

umm, i dont think i have any xnb mods,,,

#

deleting it didnt change anything...

shy orbit
#

i meant the reset your game files part, to rule out possible problems there

slow lagoon
#

ahh okay, ill try that!

shy orbit
#

you don't have many other mods, so you could try removing those too to see if it helps

slow lagoon
#

yeah, if resetting doesnt fix it ill try that next ,, i removed all my other mods before installing sve the first time ..

shy orbit
#

it shouldn't be related to this problem, but that wizard narrative overhaul by haywrites could be somewhat problematic with sve i think, because iirc it completely replaces the wizard dialogue (instead of just editing/adding lines)

slow lagoon
#

ahh, resetting & removing my other mods didnt fix it TT_TT

#

oh, does it? i couldnt remember what it was at all!

#

im just seeing if i still cant enter the new locations & stuff now... but since the error is still in the log i think it'll be the same eep ,,

shy orbit
#

can you post a new log

slow lagoon
#

it's still not working,,,

ashen elbow
#

wow,, 132 errors

#

thats fun

#

and it's one error looping? even better

fresh inlet
#

oh god

slow lagoon
#

i was trying to enter the new locations, but whenever i try to (like i click the door) it makes the door open noise like a LOT

ashen elbow
#

oof

slow lagoon
#

like its being pressed a bunch of times per second ,,

ashen elbow
#

try uninstalling sve completely and run the game again

#

if it works, it mightve been a problem with sve

slow lagoon
#

like, run it vanilla through smapi..?

#

ahh ill try

ashen elbow
#

yeah

#

if there aren't any errors, it may or may not have been a faulty installation?? im not quite sure

slow lagoon
#

i tried installing it twice ... the second time i removed ALL my mods (since i originally had had spacecore, pytk and some other stuff) and reinstalling all of it exactly as the install guide said and it was the same ,, i can try it a third time though i guess eep

ashen elbow
#

oh goodness

#

so the game breaks no matter what?

slow lagoon
#

yeah ,, i should clarify when i said "new locations" i meant sve locations

#

the smapi log is still displaying the same error ,, im not sure if i uninstalled sve properly ???

#

i deleted all the files related to it so im not sure why its still coming up with the same things and stuff about deleting custom npcs but still trying to run them ??

ashen elbow
#

purge the entire mods folder and install everything again??

#

since you dont have that many

slow lagoon
#

or is that a smapi thing..?

shy orbit
#

and start a new save maybe

fair vessel
#

When you reinstalled SVE, there would have been 8 folders needing to remove and then reinstall. Did you get them all?

#

And actually, have you ever before had a previous version of SVE installed? If so there might be more folders that needed to be removed

slow lagoon
#

yes, i deleted all of them ,, i dont think i did? i downloaded sve the first time a few days ago and eventually i got tired of trying to figure it out and went to bed without trying it, and when i loaded up the game next, earlier tonight, it seemed to be working but then i realised its not ,,, so then tonight is when i re-installed it again

fair vessel
#

Hmm, that's frustrating :c

slow lagoon
#

the nexus page says the last update was the 15th of may, so i might've had the version before current... but i deleted all the folders for it still

#

im gonna try and download the tmxl map toolkit again and see if itll stop coming up with the error in the log ,,

#

the game still like runs fine without sve it seems, but the log still comes up with it ???

shy orbit
#

with what?

slow lagoon
#

the long error about it failing in the "gameloop.gamelaunched event"

shy orbit
#

the tmxl error?

slow lagoon
#

yes

#

i think i might delete all the mods again and try to reinstall them tomorrow... i might just try to reinstall smapi in case i've messed something up so i can just reset everything TT_TT

shy orbit
#

if it comes after reinstalling the mods, on a fresh save and after resetting game files it's probably a problem with it. i don't know if the author is on this discord, but you can report it as a bug on nexus at least

ashen elbow
#

autor is on this discord

fresh inlet
crude wyvern
#

i was wondering if it might be a smapi issue if you did everything right with the mods themselves

slow lagoon
#

it's just that every time i launch the game, as soon as it's loaded up tmxl it comes up with the error thing ,,,

#

yeah, i saw that reddit post and thats why i tried to see if anyone here knew ,,

crude wyvern
#

you tried reinstalling tmxl too right?

slow lagoon
#

yeah, i just tried it again before

#

but it's still no different... i was about to reinstall pytk since its the only other required mod for tmxl other than smapi but i think im too tired to keep trying all this ,, its 2am for me ;;;

fresh inlet
#

Ah 2am here too

slow lagoon
#

so i think ill just give my mods an entirely clean slate and try tomorrow..

crude wyvern
#

its better if you go to sleep and try again tomorrow when you are fresher

slow lagoon
#

ooh are u an australian friend ?

fresh inlet
#

Indeed I am

slow lagoon
#

aussie buddies !!!

#

thank u everyone for trying to help ,,, i hope i wasnt too much of a burden !! im sorry i couldnt fix it eep ,,

ashen elbow
#

rip

fresh inlet
#

I couldn’t fix an issue for like 2 weeks, thought it was a certain mod, I was being lazy though and didn’t fully check if it was still an issue with only said mod, ended up being a hidden xnb mod I installed a long time ago and only figured it out by replacing my entire contents folder with one of my backups because there was just nothing else I could think of besides an old xnb mod I forgot I used at one point

slow lagoon
#

i tried resetting my game files in case it was some old xnb mod i forgot about but nothing changed TT_TT

crude wyvern
shut violet
#

you checked they aren't already?

#

!xnb

native dragonBOT
shut violet
#

in this page ?

crude wyvern
#

i usually just slap it into google and see if it comes up

fair vessel
#

Ali's Modern Farm Buildings has a link to unofficial CP conversion in the posts page

crude wyvern
#

oh woop, i missed that

#

the modern kitchen one isnt on the list btw

#

not even on the smapi website (just remembered it also has that mod list), ill take up the mantel of converting it then lol

carmine dirge
#

hi! is there a way to make slimes from FTM reproduce?

dire fractal
#

updating and adding to 4 different mod folders after 2 weeks of not having my laptop...i will be shocked if something doesnt go wrong lmao

fresh inlet
#

I pray to the yoba gods for no bad error logs SDVyoba

dire fractal
#

usually it’ll be smth i dont notice until im playing since i change stuff around in SVE a lot

#

but we’ll see lol

ashen elbow
#

oof

dire fractal
#

also have a sneaking suspicion too many mods was what killed off my laptop in the first place lol

#

since it died from overheating

#

oh well! loads 223 mods again

ashen elbow
#

rip

#

idk how the fuck my laptop is still ok

dire fractal
#

im hoping the replacement will hold up better but its the same model so who knows

fresh inlet
#

Wait cheese you’re on a laptop?

ashen elbow
#

yes??

#

i dont have a gaming pc

fresh inlet
#

I admire your specs for handling your mods

ashen elbow
#

lmao ikr

dire fractal
#

tbh vanilla stardew can run on pretty much anything

#

it was like one of the only games i could play without any lag at all

fresh inlet
#

Yes but cheese has many mods.

dire fractal
#

yeah i meant like...bc the base game has so little requirements it leaves room for mods to be able to run??

#

idk if thats a technically accurate statement tho lol

fresh inlet
#

My very expensive gaming pc kinda starts to struggle at 250 mods

dire fractal
#

oof

#

i was definitely killing my laptop then lol

#

or at least accelerating its death

fresh inlet
#

My old computer (which still had decent specs) couldnt run past 70 mods without insane lag

ashen elbow
#

i have like,, 135 mods,,

dire fractal
#

weirdly enough i only get really bad lag if im using like a big farm map and i cover it with too much stuff like paths

ashen elbow
#

the only thing that lags on my pc is a game that's like,, 20GB tbh

dire fractal
#

otherwise its actually pretty ok

#

i always wonder if i should get a better pc more suited for gaming but like...the games i play dont actually have high requirements

shy orbit
#

i use 200+ mods and the only real problem i get is running out of ram (with 8gb) sometimes. it's enough to run games like witcher 3 well enough with appropriate settings but modded stardew valley is too much

#

the game starts with less than 4 gb ram used, but creeps up pretty fast when playing

dire fractal
#

lol is there anything that could tell you how much certain mods increase the ram? i feel like that would be useful

shy orbit
#

i don't know, but yeah, it would be useful

#

it's only a problem during winter though so it's not so bad

dire fractal
#

some of them would be obvious like SVE

crude wyvern
#

prolly depends on how many lines it has and how often those need to run

dire fractal
#

but idk about others

crude wyvern
#

im approaching a 100 mods rn, luckily i have 16gb of ram

dire fractal
#

i feel like map recolors can sometimes cause my game to be laggy

ashen elbow
#

rip

tall bear
#

Hey, someone know which mods I can use for having a better customization for my character ? I tried to download theses mods but they are obsolete https://www.nexusmods.com/stardewvalley/mods/1008?tab=description / https://www.nexusmods.com/stardewvalley/mods/331

dire fractal
tall bear
#

Oh okay ty 🙂

dire fractal
#

np!

robust bison
#

something with the tilesheets

dire fractal
#

wait i think i fixed the problem lol i was trying to do the kids bed thing for industrial furniture and put the pngs into the wrong file

ashen elbow
#

Mood

carmine dirge
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

carmine dirge
#

help!

ashen elbow
#

there are no errors

candid loom
#

So I still have the problem of my mods being in the right place but they're not showing up in game. Anyone available to help?

ashen elbow
#

what's the mod?

carmine dirge
#

i know there are no errors, but it's still doing this.

candid loom
#

NPC map and SVE

carmine dirge
#

and it does it quickly every time i load a save.

ashen elbow
#

is the npc map showing up?

carmine dirge
#

but those times it fixes itself. this one isn't...

ashen elbow
#

im guessing not

candid loom
#

No it's not.

ashen elbow
#

hmm what does the map look like?

#

send a screenshot

candid loom
#

It literally just looks like the normal map.

fair vessel
#

You have the NPC map version made for SVE?

ashen elbow
#

^

candid loom
#

Neither SVE nor NPC map is working

fair vessel
#

And you have all the required mods for SVE installed also? There are a bunch of them

candid loom
#

Yeah there were like 7 lol

fair vessel
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

carmine dirge
#

does anyone know what's wrong with my game? i tried to ask for help in #vanilla-tech-support but they wouldn't help me because it wasn't vanilla...

ashen elbow
#

try doing it in vanilla

carmine dirge
#

There's more to logs than errors. As I said, please head over to #archived-modded-support and ask for help there unless you can replicate it in vanilla

dire fractal
#

what is the problem that ur having tho

ashen elbow
#

load the save in vanilla

carmine dirge
#

vanilla's working fine!

#

so what could it be?

ashen elbow
#

idk

fair vessel
#

@carmine dirge I took a look at your log. I would try uninstalling SaveAnywhere and see if that fixes it.

Or another question, did you uninstall any mods recently?

ashen elbow
#

yeah i was thinking save anywhere

#

that mod is pretty broken

carmine dirge
#

no, but i'll do that now.

robust bison
#

I use it, there are things to avoid when using save anywhere

fair vessel
#

Curious to know, what things to avoid? I've never used the mod myself

carmine dirge
#

^ i never actually used it, but i still had in installed

candid loom
#

Sorry, children happened.

#

I uploaded a log earlier but now my computer is saying the file doesn't exist, which is... odd.

fair vessel
#

Hmm. Run the game through SMAPI, then try again?

toxic shoal
#

i believe this is the right place to ask but i could be wrong: does anyone know if there is a list of the mono packages required to run SMAPI besides 'just install them all with mono-complete' on the website? i am on linux w/ apt

fair vessel
#

This would be the right place to ask, but I have zero Linux know-how SDVpufferblush hopefully someone else will be able to chime in

toxic shoal
#

no worries, its a pretty weird question. i appreciate :)

shy orbit
#

i doubt a list exists, but you could ask Pathoschild

#

or try to run it with a minimal mono setup and install stuff as it complains about them missing

toxic shoal
#

i'll give it a shot, ty

rough mesa
#

Hey all, 1 question, can i send u a pic here with a modcolection i try to play and you can say if there is any problems? Or another rec mod what i can look into. ?

royal arrow
#

Do you mean your SMAPI log? Or are you providing a screenshot of something?

shy orbit
#

probably better to go with a log

rough mesa
#

screenshot from the mod folder

royal arrow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

royal arrow
#

The log gives us more details

rough mesa
#

sure can i do give me 2 mins, didnt know that somethink like this exist

edgy raptor
#

Is there a mod where you can track your experience on skill levels?

rough mesa
#

i saw one yes

#

didnt know if it is up to date

compact forum
royal arrow
#

You can check if the latest version is compatible by looking it up in mods.smapi.io

rough mesa
royal arrow
#

Yea it looks like there may 1 mod you're missing, whatever provides stills, bitter orange, and campari, but that's fine. The game will run without it

#

There is 1 mod you can update (up at the very top is a link)

rough mesa
#

yeah its a fail massage, mod is on this version

royal arrow
#

Do you mean the thing says you need to update even though you have? If so, then that's probably because the mod author didn't update the manifest.json with the new version #

candid loom
#

Alright, so I uninstalled SMAPI and then reinstalled it and now the mods work

#

soooooooo idk

rough mesa
#

maybe

#

let mich check this

royal arrow
#

Outside of that, your list looks fine. Did you have any specific questions or were you looking for specific feedback?

rough mesa
#

not rly, looks fine for me too now i can build a big farm with more fruits and more. Maybe 1 thing: is there a dungeon expand? im now in 105 and now that at 120 is end x) dont now if it make sense for a expand of the dungeon

royal arrow
#

Is this your first playthrough? Trying to answer without spoiling

rough mesa
#

it is but u can spoil, i have 0 problems with this

royal arrow
#

Ok, ||there is a second mine you discover later, so that's not the only dungeon available||

rough mesa
#

||aaa ok i thinks its the drain x) ||

#

so tahn all is fine

#

so hopefull nothing is missed x) so much mods needs other mods x) just insane

royal arrow
#

Well you have SVE, which is massive and definitely one of those with lots of dependencies lol

rough mesa
#

yeah but i like it ^^

royal arrow
#

Good! I'm going to try it in a later playthrough, but I'm hesitant because I know I'll likely have to get rid of some incompatible mods

rough mesa
#

yeah cause it override a lot of other stuff or so, cant expalin it right. But i think ith the mods i have, i can play a rly long gameplay now

royal arrow
rough mesa
#

btw, yes the 1 mod that needs an update. in json it is 1.0.2, website 2.1.1 x)

fair vessel
#

If you like dungeons @rough mesa, you should also try DeepWoods mod later!

rough mesa
#

ty, will look into this

dire fractal
shy orbit
#

have you tried sleeping one night more?

shut violet
#

maybe existing crops aren't removed because they already have their data altered

shy orbit
#

i think the mod works by flagging areas as a greenhouse

shut violet
dire fractal
#

well i already removed them, with that mod yes, but ill wait till the next season, see if it does it again

shy orbit
#

well, you could try planting something out-of-season the next day too

dire fractal
#

true

#

oh and

#

pierre is selling all crops

#

i forgot that

#

hes selling all seeds for all seasons

#

which is ????

#

why

misty surge
#

for some reason my "a toned down stardew valley" isn't changing the furniture in any buildings? i have it set to "true" in my config file and restarted my game

ashen elbow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

ashen elbow
#

i want to see what other mods you have

misty surge
#

too many honestly

#

also i'm having a problem where my greenhouse is not getting the Flower Valley building overlay but everything else is

#

i deleted child to npc also because I kept getting that error and i'm not sure why

shy orbit
ashen elbow
#

yep

misty surge
#

thank you!

ashen elbow
#

hmmm

#

im not sure what could be the error

#

sve wizard and harvest goddess arent working right

shy orbit
#

since you are using immersive farm 2 remastered, you probably need an override for the greenhouse

ashen elbow
#

oh yeah

misty surge
#

that makes sense! how should i go about doing that?

shy orbit
misty surge
#

also it seems that SDVE added a patch for ran's harvest goddess and then removed it in the latest update

ashen elbow
#

hmm

misty surge
#

thank you vibel!

shy orbit
#

yeah, they are not compatible anymore

#

np

ashen elbow
#

and atdsdv isnt changing the buildings??

#

what do you mean by that

misty surge
#

the interior furniture remains vanilla when it should be changing

ashen elbow
#

huh

misty surge
#

no idea why