#archived-modded-support

1 messages · Page 450 of 1

wraith epoch
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Make a folder somewhere and throw half the mods in there leaving only the other half and try to load the game and check if the issue persists, if the animals can go out that means in the other half is the mod that is causing the issue. If not, try the other half. Hopefully we will not need to discuss what happens if neither of the both halfs works

vale loom
native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home Single Language, with 62 C# mods and 29 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

vale loom
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help pls

night bough
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Okay. It might be time for someone to take over for me to solve this part. In the meantime, if you want to be able to still test loading in with your co-op profile in stardrop, please revert to "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command% for your launch options and just launch through Stardrop (the pufferchick top right corner) instead of launching through steam. But keep this screenshot handy. I'll be back later. Sorry I couldn't fix it immediately.

jovial rock
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i think ill put everything on hold and not touch anything so someone can help me :}

wraith epoch
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Ok, let's take a stab at it.

jovial rock
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oh bless! thank you :}

wraith epoch
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Just to be sure: Press Win+R and it will open the Excecute promp, paste the path of Stardrop there (afaik yours is "C:\Users\sweet\Downloads\StardewValley-Mods\Stardrop\Stardrop.exe") and hit enter.

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It should open Stardrop.

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(this is to test if you have the path right)

night bough
wraith epoch
night bough
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Thank you gabo

modest night
native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 20 C# mods and 14 content packs.

late wraith
jovial rock
wraith epoch
wraith epoch
jovial rock
wraith epoch
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Ok, ok.

jovial rock
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yes haha just getting to that

jovial rock
late wraith
wraith epoch
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Ok, that makes it more annoying 'cuz you do have the path rigth.

jovial rock
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ugh man... what is going on

wraith epoch
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Let's see.

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Did you changed this and closed the window right as the guide says, right (to make sure you did closed the window, afaik that's needed to save the Launch Options)

jovial rock
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by doing this does it almost like restart?

wraith epoch
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Hope

jovial rock
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ok hold on ill try it

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just wanted to imform this...

wraith epoch
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OOOOk

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We're learning stuff.

jovial rock
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so i clicked on stardew valley and it opened up stardrop

wraith epoch
jovial rock
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ill have to go now unfortunetly... will anyonebe on in 3 hours?

wraith epoch
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Sure.

vale loom
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hey gabo and jules, your interaction is getting pretty extensive and you are basically hogging the chat for yourselves and making them ignore other requests.

wraith epoch
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Just pong me.

jovial rock
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ok perfect!

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thanks so much you two!

wraith epoch
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Now I'll take yours, lemme see that log rq~

night bough
keen crow
# wraith epoch Hope

Can you please stop with the passive-aggressive comments. They're not helping anyone.

night bough
wraith epoch
late wraith
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@wraith epoch I found my problem mod: Pokefy Companion, which is certainly not what I expected as that’s just supposed to be a dialog “patching” mod. Weird! I will try reinstalling it and then possibly live without.

steep gale
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hey gabo, try posting your message again without the link embeds/markdown !

wraith epoch
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@vale loom For what I see is a YACS issue (their CP injection to the characters of RSV is not working properly), your best course of action is to post in their NexsusMods Page or open an issue in their GitHub repo.

(I've sent a message with the links to the Nexusmods page and the GH repo, but looks like the Bouncer didn't liked that and got me timeout)

wraith epoch
wraith epoch
late wraith
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Looking at this mod on NexusMods, other users have identified there is an issue. The dev is not active and I don’t have enough brain cells tonight to try to figure it out myself. Thank you for your help!

night bough
night bough
wraith epoch
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If I'm reading correctly the issue is "If I launch SMAPI standalone the ocnsole comes up but if I launch it through Stardrop it doesn't"?

night bough
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Yes. When launching through steam (my launch options are blank) or directly through SMAPI, the console appears. But when launching through Stardrop, it doesn’t

hasty charm
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stardrop might be enabling the same shell flag by default?

night bough
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same shell flag?

hasty charm
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--use-current-shell     On Linux/macOS only, the launch script won't try to open a terminal window. All console output will be sent to the shell running the launch script.
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and on mac specifically, I believe it just gets hidden from the user

wraith epoch
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Yes.

night bough
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Huh. I wonder why

wraith epoch
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The chance that you're getting the output of SMAPI thought the Stardrop terminal (that is hidden by default) is a possibility.

wraith epoch
night bough
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also my stardrop asked for the path to stardewmoddingapi*.dll* instead of .exe is that just a mac thing?

wraith epoch
night bough
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But i have gone and un minimized stardrop while playing and even unlocked it and no console comes up

wraith epoch
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Is being hidden from you. The why is what I want to find out rn.

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But if I don't get up with an idea is something that the devs will need to handle. Most of the time this happens 'cuz none of the collaborators have a Mac to detect this things, lol.

night bough
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Thanks for checking into it for me!

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i rarely debug so it’s not a big deal to me but a few mac users in here have complained so i’ve gotten intrigued

wraith epoch
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(I don't have a Mac with me to do it rn)

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To do so, you can open a Terminal (anyone would do) and use the cd command to move where you have Stardrop installed. (Like cd "/path/where/stardrop/is")

night bough
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Oh I’m sorry. I’m away from my computer, but I’ll be back in an hour or two if you’re still around.

wraith epoch
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Once there you should be able to do ./Contents/MacOS/Stardrop and get Stardrop up (this is in order to see if you get any console output regarding where the SMAPI console is getting initialized)

wraith epoch
onyx nebula
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My issue with the disappearing harvested items is back and I'm honestly not sure what to do. I started a new file and everything was fine for awhile, and then on Spring 16-17, the disappearing items started again. Farm's Granpa's Farm.
https://smapi.io/log/c7510fb99dcb42d3817c9dbd80f06508

native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 128 C# mods and 335 content packs.

night bough
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@wraith epoch If you’re still around, would you mind taking a look at Dante’s issue here? I’m a bit lost with it and still away from my computer

proven cipher
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im confused? usually i have dozens more recipes here when i open the stove/kitchen tab. i've also learned two new recipes and they haven't shown up here

wraith epoch
proven cipher
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i have no idea, honestly, i have a lot of mods

wraith epoch
round glacier
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guys did the new update remove the stardew expanded fish u had caught? cus i was close to perfection on one of my saves and it decided to remove all of only the expanded fish from the collection tab

gaunt gust
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I think if you were using a 1.5.6 save -> 1.6 save you may need to recatch fish

round glacier
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that's what i thought too

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just wondering if it was normal/expected or if i fucked something up myself

gaunt gust
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I'm not sure! The SVE discord would know for sure. It's more or less though, I wouldnt' be surprsied, if you get what I mean?

round glacier
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yep! thanks tho

proven cipher
onyx nebula
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I checked my inventory, my item bags, and there's no change of item numbers or anything.

wraith epoch
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I think the issue could be related to a poor interaction between Item Bags and Stack Everything Redux.

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Please remove one of those mods and try again.

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@onyx nebula

proven cipher
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I have discovered that if I click "edit categories" I can see all the recipes

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But I can't craft them

errant parcel
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all of the JA clothes mods i download end up scuffed like this, does anyone know why?

proven cipher
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Wait I may have found the answer

lavish orbit
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I tried to use the mobile phone continued mod but when I try to press on the call icon. It won't let me call anyone and just kick me out the phone. Any help?

native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on macOS Unix 10.15.6, with 31 C# mods and 53 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

vale loom
native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home Single Language, with 62 C# mods and 29 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

versed trail
oak forum
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this channel is for support

versed trail
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okies

dusk marsh
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the nexus is broken

lime agate
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Hi guys! Im just wondering how i can find out more about my problem, dont know where this "log" is. [SMAPI fixed maps loaded by this mod to prevent errors. See the log file for details.]

hasty flume
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You need to parse the log once you've uploaded it

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Please delete that huge chunk of text from your log, it tells us nothing and just takes up space

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!log

native dragonBOT
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Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

lime agate
native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Pro, with 90 C# mods and 43 content packs.

hasty flume
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Follow the instructions for uploading, press the save and parse button, then send us the link

lime agate
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Thnx for help guys!

hasty flume
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There isn't anything in your log you need to worry about, you can relax

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The warnings you have are ignorable

lime agate
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ah okey, phheww, thats nice to know hehe

hasty flume
dusk marsh
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the nexus where you teleport

hasty flume
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That isn't the nexus? That's grandpa's shed

dusk marsh
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i dont have a pic but i think this should do

hasty flume
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You reach the nexus from the backwoods, not from grandpa's shed

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It's the area that connects your farm and the mountain

night bough
dusk marsh
hasty flume
onyx nebula
hasty flume
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There isn't a nexus point that connects to grandpa's shed as far as I know. There's one that connects to the farm, but not the shed area

bronze sparrow
native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 65 C# mods and 170 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

bronze sparrow
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But I could've sworn I just sat down and updated all of my mods?

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Let me try again and I'll report back when I'm done.

gusty sphinx
thick sparrow
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!reset

native dragonBOT
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Please reset your game files. This will fix any broken game files, but won't affect your save files or mods.

If you use XNB mods, see using XNB mods for more info about why they're deprecated, and a list of Content Patcher alternatives.

lavish orbit
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How do I repeat heart events with the event repeater mod?

robust stirrup
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Content\Characters\Dialogue because it contains files, but none of them are manifest.json. how to fix

tepid hawk
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!howtoask

native dragonBOT
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When asking for help with modding issues, please:

  • Ask in #archived-modded-support
  • Try to explain what the issue or problem is. Please be specific!
  • If it's SMAPI installation related, please state whether you're using Windows/Mac/Linux and Steam/GOG/Gamepass.
  • Provide a log if you have one (see https://smapi.io/log for instructions). Please provide a log even if there's no errors or warnings! If you are playing multiplayer, we will need a log from every player.
  • Please remember no one's getting paid to answer your questions! It may take some time for someone to answer! If no one has answered in a few hours, feel free to ask again
dusty lintel
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I think i should ask in here: is there a way to completely reset my modding experience, from all files so i can start over from scratch completely, cause last time i tried i think i did it wrong and all the archives messed up

jovial rock
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heyy! im back!

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@wraith epoch hey hey!

pallid summit
night bough
# wraith epoch It is fine, lemme know when you're available.

Re: Stardrop not showing the smapi console on launch. I tried launching SMAPI through Stardrop after launching Stardrop via Terminal (<#archived-modded-support message>). Upon launching it did seem like the terminal "turned into" the smapi console (e.g. I was able to input help and return the list of console commands). Log: https://smapi.io/log/577cb9c1c863499698d4cfe90889ef28 Though I obviously can't parse the terminal itself into a log so here are some screenshots (Im forgetting how this channel feels about sending .txt files). Interestingly, on exiting out of Stardew, the console nor the log show its' usual "closing down expired sessions" etc. but rather just ends at the output of the console commands. I hope this provides you some more information.

native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on macOS Unix 14.4.1, with 18 C# mods and 9 content packs.

dusty lintel
night bough
jovial rock
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ok so we last went off from i open up stardew valley and the app opens up stardrop whcih is good news that the link code works

night bough
night bough
jovial rock
jovial rock
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ok so i switched it on Co-op profile how do i get the log?

night bough
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You'l need to launch the game and follow these instructions again

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!log

native dragonBOT
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Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

night bough
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To launch through stardrop click this

jovial rock
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its normal my mods arent activated in the game correct?

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ok so i have the game open now and is this the right thing?

night bough
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No. The instructions are at smapi.io/log but for now i'll just type it in here to make it easier %appdata%\StardewValley\ErrorLogs

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Actually wait

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We have a new pin exactly for this

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Follow this ^

jovial rock
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yes sorry i was reading them and got confused on if it was this one or the error logs

night bough
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No worries!

jovial rock
native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 2 C# mods and 0 content packs.

night bough
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Looks good! As far as I know, you should be all set to start a new save (emphasis on new) with your bf as long as he also has SMAPI correctly installed.

jovial rock
night bough
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Yes. Why?

jovial rock
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oh my.. i was talking about that the begining on if it was possible to play with my current farm and not have to restart

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its ok though!

night bough
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Oh!

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I mustve missed the beginning then. Im sorry

jovial rock
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no no its ok!!

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how do i use the game now with all my mods?

night bough
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So you would exit out of stardew if you havent already, go to Default profile instead of co-op and (sadly) check all the mods

jovial rock
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everytime?

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sorry like everytime i want to play after usuing co-op?

night bough
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No no no. Once you've checked them it'll save those mods being enabloed to "Default" profile

jovial rock
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ohh i see i can check off the boxes!

night bough
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So whenever you want to play co-op all you have to do is switch from Default to Co-op and vice versa

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Yes.

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And whatever boxes you check while in "Default" will stay thyat way for "default"

jovial rock
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perfect! and all i do to play it is always press the chicken with the arrow?

night bough
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Yes. Just make sure you've selected the right profile (either co-op or default) and off you go

jovial rock
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got it! looks like everything works perfectly fine!

night bough
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Not "one click" per se but as close to it you'll get with stardew and switching mod packs

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And as for your original question

jovial rock
night bough
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If you did want to play your current save but remove your mods, the big big worry I'd have for you would be sve. They have a very specific uninstall guide that you'd have to follow every time you wanted to play unmodded on your existing save.

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That mustve been why we ended up going this direction

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Somebody probably wanted to save you from that

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So yeah. Make sure you do not load into your current save on your Co-op profile

jovial rock
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ahh ok :{ haha thanks so much for letting me know on that! ill probs just start a new farm for a safe measure!

night bough
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Is there anything else you were hoping to get help with?

jovial rock
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oh thanks! well it seems thats all! thanks so much to you and anyone who helped me as well with all of this haha, and sorry to have burden anyone with this but hey we can learn from this froma problem being solved! couldnt have asked for more better and patient help from you guysp_girluwu01 heartpink

night bough
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Happy to help! Happy co-op-ing!

jovial rock
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thank you!!be_catblanket

fickle lake
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Sooo I’m new to modding Stardew, and it was working yesterday when I added a few mods… and I added some today but it’s kind of messed things up? And now I’ve removed those new mods and it still seems to be messed up 😅

errant parcel
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so someone talked about how JA was on life support since 1.6 came out, does anyone know why? like what happened to Json Assets? i can't have any JA clothes because they just bug out, idk what's going on

errant parcel
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maybe that save is bugged

fickle lake
errant parcel
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also is that a steam deck? bun_wow

fickle lake
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It is!!! I just got it yesterday and have been playing around with it, I love it so far heart_smile

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I’ve always been a handheld game sort of person so this thing is just… perfect 😭

hasty charm
fickle lake
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There’s also one mod that crashes the game every time I try to load, lmao, I’m trying to figure out which one that is and then yeet it lmao

errant parcel
hasty charm
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Content patcher and FS both support custom clothes.

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(But yeah I wouldn't expect JA clothes to be fixed)

errant parcel
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also, another question, i have a custom farm cave and a mod that spawns more tree fruits (it starts on day 1), if i choose mushrooms when demetrius shows up, it should still keep spawning right?

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like i'll have both?

hasty charm
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Tbh, that seems like a better question for #modded-stardew Better chance for someone to know the answer there.

errant parcel
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thank you!

fickle lake
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Oh I think the polyamory mod I have is borking things

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Noooo 😭

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Oh maybe not, removing that still has it broken

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Oh nothing is working even if I start a new file 💀

coral cloak
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as far as i know ive done everything right

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game launches with only 3 enabled

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it is launching with SMAPI enabled

hasty charm
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!vortex

native dragonBOT
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Vortex isn't recommended for Stardew Valley.

It's hard to troubleshoot and often causes issues like SMAPI/mods not being installed or updated correctly, files mysteriously disappearing, crashes, etc. Volunteers here often can't help with Vortex issues.

Some options:

hasty charm
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Most likely however, you have a permission issue. Check your vortex deployment settings

coral cloak
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Thank you!

next flower
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hi there, i'm having trouble installing better junimos

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it keeps saying it's not compatible but i've downloaded the later version?

shy forge
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So I'm really new to modding and forgot I had downloaded some spicy mods and joined my friends farm and I was wondering if these mods would effect their game too and get the spicy heart events and dialogue

naive drum
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It won't affect your friend's game directly but it might cause problems for you or your friends

shy forge
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Okay thank you! , I was really worried that they would end up with the content and I would look like a weirdo 😅 we were playing for a couple hours and it seemed to be working just fine but since we weren't on a call or anything I wasn't sure if it was effecting their games too or not

fossil plume
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hey guys, im have trouble with my sdv modded. the game crashes when i enter my house after giving MP to emily. worth noting im using the free love mod and i already have a wife so i think this has something to do with their special rooms bugging. any if anyone have a fix id love to hear it. i have a crash log

velvet echo
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I've ran it (I think?) and its still coming up with this

fickle lake
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Oh, fun thing to point out - I think the Polyamory Sweet mod and the Grandpa’s Farm mod together were causing crashes for me - kept crashing until I removed the farm thing, so… thonk

thorn wyvern
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Does the fashion sense mod work with multiplayer? We both have the same mods installed

steep olive
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How do i unzip a zipped file?

thorn wyvern
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you can right click and hit "extract" or you can download an unzipper like winrar

sacred marten
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i have 2 gunthers lol

steep olive
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I cannot tell if its unzipped or notSDVpufferwaaah

fossil plume
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notice the different icons. also if you right click go to properties and is doesnt says zip or.7z its unzipped

steep olive
fossil plume
steep olive
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What do i do next?(also sorry im asking so much im new to modding)

hasty flume
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well, first off, stop sending phone pics of your computer screen. theyre really hard to read

hasty flume
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second, what exactly are you trying to do here? bc it looks like youre trying to extract a smapi folder into a smapi folder and that dont make no sense

velvet echo
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okay so I'm wanting to install sve + a few smaller mods but have no idea where to start or what woould be easier to do in the long run for mods. I dont really plan on installing any more mods then these so would it be easier to do it manually? if so, how do I do that (if it means anything I'm running the game via steam)

hasty flume
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!gs

native dragonBOT
hasty flume
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make sure you follow this guide to install smapi

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and find the location of your mods folder

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that will also be important

edgy escarp
charred oar
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im trying to give myself the summit iced tea recipe that is currently bugged in ridgeside village, im being told to type 'debug cookingrecipe Summit Iced Tea' into smapi console but that command was unsuccessful, can someone help figure out how to get this to work lol

edgy escarp
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It'll say that there's no output, but when you go into your recipes, it'll be unlocked

hasty flume
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yeah that bit of the smapi console is a bit misleading

charred oar
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it says error running debug comaand

edgy escarp
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Can you take a screenshot of what exactly you're typing in?

hasty flume
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are you sure you spelled it correctly? bc ive noticed youre having some issues with your a key

charred oar
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i copied and pasted

velvet echo
charred oar
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should i go check if its there

edgy escarp
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That should only come up if you've already unlocked the recipe SDVpufferthinkblob

edgy escarp
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So you should have already unlocked it!

charred oar
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oh

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i saee

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see

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thank u sm

edgy escarp
hasty flume
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if youve installed smapi correctly, it will have been created automatically and have 2 mods already in it

velvet echo
hasty flume
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yup

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just unzip directly into the mods folder

velvet echo
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uh is it supposed to be here?

hasty flume
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no

charred oar
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but the other way is simpler

hasty flume
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thats your save folder. mods are in a completely different location

velvet echo
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where? boba

hasty flume
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where exactly depends on the platform you downloaded sdv from

velvet echo
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steam

hasty flume
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there's a handy guide in the link in the getting started command

edgy escarp
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^^ Also your Mods folder will be in your Steam > Library > right click Stardew Valley > Browse local files

charred oar
hasty flume
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that way also works

charred oar
velvet echo
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should I re-install smapi?

edgy escarp
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That's weird SDVpufferthinkblob - I didn't have it unlocked earlier either until I ran that debug command

hasty flume
charred oar
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it says an item with the same key has already been added but when i go to my recipes page it is stil grayed with the ???

velvet echo
edgy escarp
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Ye, I got the same thing when I tried debugging it twice
Essentially trying to debug it again after already unlocking is what gives you this error
So if you're getting it, I'm pretty sure it means you've already unlocked it

charred oar
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im just going to relauch

velvet echo
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now I just plonk the mods I want in there? (guessing they all need to be the specific game version Im using)

charred oar
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do i have to sleep?

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or should it just show up

edgy escarp
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For me, I just ran it and then checked my kitchen again and the recipe was unlocked SDVpufferthinkblob

charred oar
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hmm

hasty flume
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yep. manually download and unzip into the mods folder. get gmcm to edit config files in game, then go nuts

velvet echo
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okay cool cool- is there a handy list of mods compatible with sve?

hasty flume
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look for that sometimes you just gotta check the comments and use your head

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lots of mods will say on their page whether or not theyre compatible with sve

velvet echo
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okay cool cool, and modpacks I just install the same?

hasty flume
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why are you installing modpacks?

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no one uses those things

charred oar
#

depressed

velvet echo
charred oar
hasty flume
#

dont. if its an actual modpack its full of stolen content, and if its a nexus collection it may be full of unupdated and clashing mods, and it wont save you time unless you have premium

velvet echo
#

oh okay cool cool- Im used to minecraft where thats not really a problem

hasty flume
#

just sort by last updated and scroll until you see something you like

#

yeah its quite different here

onyx nebula
charred oar
#

im so pissed with this debug thing bruh

charred oar
#

im literally just going to try to find aa mod atp

hasty flume
#

if it makes you feel any better joss, you'll be able to buy the recipe again next update

edgy escarp
#

That's so odd SDVpufferthinkblob - not sure why it worked for me but it's not for you

charred oar
#

truly

velvet echo
#

idk whether or not to ask here or the other channel (/gen) so im just gonna ask here- do yall prefer grandpas farm or immersive 2?

dire fractal
#

hey guys quick question but do i just run the steam version after changing the launch options?

hasty flume
dire fractal
#

oh

#

guessing i did it correctly?

hasty flume
#

that doesnt tell me anything about your steam launch options

dire fractal
#

thats what i put in it

hasty flume
#

yeah that looks rights. only way to find out is to launch it and see if you get the smapi console

dire fractal
#

do i like load a new save or?

hasty flume
#

was there a little black box that opened up before the game window?

dire fractal
#

i think so

#

but there isnt like a new program opened or anything so idk

hasty flume
#

double check. it will still be open as long as the game is running

#

the smapi console is a separate program that runs alongside stardew

#

looks like this

dire fractal
#

yeah nevermind it didnt

hasty flume
#

then something has gone wrong

dire fractal
#

its there in the files

edgy escarp
hasty flume
#

and you remembered the quotations? those are important

edgy escarp
#

^^

dire fractal
#

oh

edgy escarp
#

It should be:
"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

dire fractal
#

was i supposed to copy the entire thing?

edgy escarp
#

Yes yes

dire fractal
#

oh okay

edgy escarp
#

Then try relaunching again and see if the SMAPI console comes up

dire fractal
#

alright now the console showed up

#

thanks :)

edgy escarp
#

Perfect SDVpufferparty

steep olive
#

yall i think i did it,finally

edgy escarp
steep olive
#

For some reason the mod i added(cjb item spawner)wont load when i press i(i is the key to open the item loader)

#

Even tho i added it to the mod files

edgy escarp
#

Hmm, did you relaunch your game after adding it into your Mods folder?

#

(Assuming you already extracted CJB and everything, etc.)

steep olive
#

Maybe i need to use the dll file?

#

Or not

radiant valve
#

Wdym use the dll file

#

!log can u provide a log to see if the mod is loaded

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

steep olive
#

Im trying to install the stardew valley content patcher so then i can install texture packs

hasty flume
#

all you have to do is extract the mod to you mods folder

steep olive
velvet echo
#

how do I run an lder version of the game for mods sake?

neat plaza
#

!legacy 1.5.6 branch

native dragonBOT
#

The game has two 'legacy' versions you can use:

  • legacy_1.5.6 is the last version before Stardew Valley 1.6. This is a (probably temporary) branch for players whose mods don't work in 1.6 yet.
  • compatibility is the latest game update, but using outdated frameworks. This is more compatible with some older systems, but mods do not work in this branch.

To switch branch:

  • On Steam: In your Steam library, right-click Stardew Valley and select Properties... > Betas, and then choose the branch under the dropdown.
  • On GOG: From the game's page in GOG Galaxy, click the settings icon > Manage installation > Configure... and choose the branch under the Beta channels dropdown.
velvet echo
#

ty

pastel sorrel
#

my screen looks like this now 🙃

neat plaza
#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

fast umbra
#

https://github.com/Annosz/UIInfoSuite2/releases/tag/v2.3.2 in regards to this mod, has anyone else seen issues with the map tracking NPCs? I tried to turn it all off but still some show up and whenever any are marked it tracks a different NPC

GitHub

Overview

Fixed a bug with XP books that would crash your game if you levelled up 2 skills at once (yikes)
Several Localization PRs, thank you to contributors!
Fixed a bug where the TV border goes ...

steep olive
#

Yall i finally got the mods to work💅

pastel sorrel
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.9.190.0, with 2 C# mods and 0 content packs.

pastel sorrel
#

so do I need to download a content pack?

river island
hollow sluice
zinc dock
native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

zinc dock
hollow sluice
# zinc dock !log

This is not helpful to my knowledge level, it confuses me to no end every time i need to do it.

zinc dock
hollow sluice
#

Is the smapi log in one of the folders of the game?

zinc dock
#

You upload that file on the website, then a link will be generated at the top. Share that link in chat then wait for a response on how to get your solution

hollow sluice
native dragonBOT
#

Oops, couldn't parse that file. Make sure you share a valid SMAPI log.

hollow sluice
native dragonBOT
#

Oops, couldn't parse that file. Make sure you share a valid SMAPI log.

hollow sluice
#

Do i need to log out of the game?

pastel sorrel
#

hey so can someone tell me what's wrong?

hollow sluice
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on ‏‏Microsoft Windows 10 Home, with 36 C# mods and 18 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

manic mauve
native dragonBOT
#

Log Info: SMAPI 4.0.7 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 28 C# mods and 33 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

cedar tide
# manic mauve https://smapi.io/log/28e90699cce84385aa2085bf11ae0840

Try updating your smapi download first, yours is out of date. If the bug is coming from polyamorysweet kissing, I noticed that recently they reworked how their files are named and people were encouraged to fully delete and reinstall to prevent files from not replacing properly. So it may be worth fully clearing your install and reinstalling polyamorysweet

#

(These are just troubleshooting tips that help me sometimes, no guarantee they're at all related to your problem in practice, I am very new to modding)

cedar tide
broken mirage
#

Hiya i have issues with how VPR loads up my SVE buildings, this is my mod list and how the building looks like

#

took the pic from google but that's basically what i see

broken mirage
radiant valve
#

Something seems up with those patch loads

#

!log Can u provide a log?

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

broken mirage
#

note that in the meantime i did switch between Daisyniko earthy and VPR to check if it's any of those 2 that are wonky

native dragonBOT
broken mirage
#

i've been checking VPR error logs in the console but nothing shows up

#

no error when loading textures or whatever

radiant valve
#

Im gonna need to check the code for vpr for sve nd see whats up, ill do it when i get home ae (on the bus)

broken mirage
radiant valve
#

Its a CP mod so it should still work thonk

broken mirage
hollow sluice
smoky pumice
#

so i found the issue with on why i can't do modded

#

the game has a memory leak

pastel sorrel
#

hey I still need help

neat plaza
#

with?

solar phoenix
native dragonBOT
neat plaza
heavy flower
#

is there some kinda smapi command or a mod which adds a way to get outta here?

solar phoenix
wraith epoch
neat plaza
# solar phoenix steam

why is it in your downloads folder? why do you have 3 folders with the same name inside of eachother, with dots? why does it match exactly with previous pirated versions?

solar phoenix
#

idk

neat plaza
# solar phoenix idk

you just conveniently have no idea why it's installed just like a pirated copy in your downloads?

neat plaza
#

lmao

heavy flower
pastel sorrel
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.9.190.0, with 2 C# mods and 0 content packs.

neat plaza
#

oh android

hearty fox
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 5 C# mods and 4 content packs.

#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on macOS Unix 14.4.0, with 5 C# mods and 4 content packs.

dire fractal
#

hello, could i get some help installing smapi? im at the final stages but the whole coding part is a bit too much for me

#

id like to use steam

neat plaza
#

.. wdym coding

#

and it also tells you what to do right there

dire fractal
#

im sorry, i dont understand

#

like...where

#

?

#

im new to pcs in general

neat plaza
#

read your screenshot

dire fractal
#

...

#

thanks? ill just look up a yt tutorial or smt

neat plaza
dire fractal
#

brother.. i have eyes, im just supid

#

stupid*

neat plaza
#

i hardly think the very detailed guide that links to is difficult to understand

dire fractal
#

yeaeh, it is tho when i didnt even know where to copy it, i know now w the yt vid

#

thanks tho regardless

neat plaza
#

!videoguides

native dragonBOT
#

The Stardew modding scene is always being updated, so video guides are often outdated or deprecated.

For the latest information, see the player's guide to mods and mod author guides on the wiki.

broken mirage
#

i'm getting this line on my console while playing, not sure what it is

#

defo not an error 'cause doesn't seem to be in my error logs

native dragonBOT
verbal vector
#

i'm not sure where to ask.
Which mod is this? It always pop up and never hidden

tawny kindle
verbal vector
native dragonBOT
tawny kindle
#

yes, that but uploaded to the website, though the bot did it automatically SDVkrobusgiggle

verbal vector
#

any idea?

opaque whale
#

https://smapi.io/log/70fc6f568a2a4c919174950db4ba06d0
I'm getting a crash during year 2, day 1 when Kent is introducing himself. SAMPI log seems to be pointing pretty clearly at AT. Meddled with some mods, and nothing that touches textures seems to be causing the problem. Am I kinda stuck at removing AT for the day, and setting it back up on year 2, day 2?

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 19 C# mods and 37 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

gaunt gust
#

tbh I would just do that

#

it's just one in game day, see if that fixes anything

#

if it does, report to Peace!

opaque whale
#

I've already put a bug report on AT

tawny kindle
# verbal vector any idea?

sorry, I didn't see anything obvious, personally
you may need to trial-and-error it if nobody happens to know, e.g. temporarily remove mods that seem related to NPCs/gifts/interface changes

opaque whale
#

even if I don't get any problems past year 2, day 1, a single event consistently breaking is worth reporting...

verbal vector
tawny kindle
quasi jacinth
#

@tawny kindle yea I tried the 1 2 2 unofficial and it would work in single player but not multi, now I reinstalled rentedtoolsimproved and gonna try in multiplayer again

#

@tawny kindle also do you happen to know which of selfserve or selfservice is the one that works cause I came back after a while and it seems one of them doesn't work and I have no idea which is better

tawny kindle
opaque whale
cosmic valley
#

Anyone know what causes this?

quasi jacinth
#

@tawny kindle yea so in single player it rentedtoolsimproved works fine but in multiplayer, when p1 buys an upgrade it doesn't ask if you want to borrow a tool but when p2 upgrades the borrow screen comes up, idk what's wrong I've reinstalled the mod several times

tawny kindle
#

sorry, I don't know anything at all about that mod beyond what's on the Nexus description, you'll probably need to report a bug to them

quasi jacinth
#

Alright thanks for the help

hearty fox
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 5 C# mods and 4 content packs.

#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on macOS Unix 14.4.0, with 5 C# mods and 4 content packs.

quasi jacinth
#

This is so weird, I'm deleting old mods and I have this one called better sprinklers that says it's not compatible in smapi but when I search my mod folder it's like as if it was a hidden folder and I dont see it but I reopen the game and it always shows up as incompatible, how do I remove it?

#

It even show 4 mods with warnings but only shows better sprinklers, idk what to do

radiant valve
#

Better Sprinklers (the original mod) doesn't work for 1.6

#

are you using a mod manager?

quasi jacinth
#

No not using a mod manager

#

I know that mod doesn't work trying to delete it but the folder isn't there 😦

#

What mod manager so you recommend?

neat plaza
#

!stardrop

native dragonBOT
#

Stardrop is a mod manager written specifically for Stardew Valley. See the Stardrop wiki for installation and usage.

If you have issues with Stardop, see the issue report guide.

neat plaza
#

but manual is a very good option too, and you don't need a mod manager to resolve this

quasi jacinth
#

Manual? What do you mean?

#

Oh you meant the name of the mod manager I guess?

radiant valve
#

how have u been installing mods

neat plaza
humble wraith
#

what is the name of

radiant valve
#

qi gem

humble wraith
zenith estuary
#

Hey my game crashes every time I open a save, I have mods installed but I don’t think any of them aren’t working what should I do

radiant valve
#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

coral oracle
#

this has been happening for the last few weeks

#

ive been playing with these mods for forever (even in the new update)

#

suddenly it stopped working

zenith estuary
#

Oh wait I need a smapi update I’ll try that

#

Same

coral oracle
#

could that be it?

zenith estuary
#

I’ll try

coral oracle
#

im gonna try rn too

#

brb

zenith estuary
#

Praying for us

coral oracle
#

🙏

zenith estuary
#

Love my mods but I feel like every time I play I have to spend sm time just fixing them

coral oracle
#

SO REAL

zenith estuary
#

Like let me innnn

coral oracle
#

so much maintenance cuz im not tech savvy

coral oracle
zenith estuary
#

Like cmon guys it’s just me

coral oracle
#

okay i updated smapi

#

moment of truth

#

IT WORKED

#

!!!

zenith estuary
#

Yayy ir worked

#

ME TOO

#

SLAYYY

#

It geniuses

#

idk why it didn’t tell me it needed to update

coral oracle
#

WOOO

coral oracle
#

we ate that fr

fickle lake
#

Okay I think I sort of got my mods working last night before bed - not all of them, but some of them

#

Gonna poke around a bit more now

night quartz
#

Can anyone please help me figure out how to update Sampi? I got this message when I tried to reinstall them

sacred remnant
#

have you opened vanilla stardew at least once since installing it

vague lantern
#

Hello all, putting together a 1.6 mod list from a fresh installl. SMAPI keeps warning me about expanded preconditions utility 1.0.2, has anyone else had this issue? I've downloaded the 1.6 alpha from Nexus but it's still prompting that is being skipped

sacred remnant
#

mine isn't being skipped

#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 44 C# mods and 19 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

vague lantern
#

I've got the updated file, I'll delete and reinstall from Nexus and send new log.

#

I had the github download. my mistake

#

oh there we go, no nasty red in my SMAPI log, forever grateful.

native dragonBOT
night bough
#

Hope that helps

wheat violet
#

Hello everyone, I'm writing this because I don't know how to solve a problem that is happening to my girlfriend while playing Stardew Valley with SMAPI. We have a game with several mods, but since I tried to add more mods to it, it takes her a long time to load SMAPI compared to before. And when it finally opens, when she tries to enter my server, it freezes on the loading screen. We tried uninstalling all the mods and starting a new game, but the same thing happens. We even deleted the startup preferences file and reinstalled the game and SMAPI, but it still freezes. Please help :c

Here's the link to the log:https://smapi.io/log/8ba21081e20342d29a190909b3e4cd60

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home Single Language, with 28 C# mods and 13 content packs.

modest grail
#

When possible, please provide logs for all players/hosts involved in a multiplayer connection issue.

wheat violet
#

She tried to start a solo game, and she has the same problem; it freezes on the loading screen when starting a new game, so I don't think it's a multiplayer issue. :c

modest grail
#

Okay, well the log you sent was for a multiplayer session, so I was basing my response on that. If it's also happening on a new save file, then she may not have enough memory for the game to run that many mods. Or a poor network connection. But we would need the log from that particular disconnect/freeze most likely.

#

!troubleshoot Also check that you've gone through all of the relevant options on this list, please!

native dragonBOT
native dust
modest grail
#

Antivirus can also cause that issue, but if it only happens when specific mods are involved, it's likely a conflict, yes.

frail eagle
#

Hiya! I've recently installed SMAPI and have the mods up and running. However, I'm following the instructions for multiple mod groups and it's not opening the alternate folder.
Instructions I'm using for MacOS on Steam here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F
My command file content: /Applications/Steam.app/Contents/MacOS/steam_osx -applaunch 413150 --mods-path "Mods(multiplayer)"
Screenshot underlined in red of the .command file running

modest grail
#

And you're opening the script file to run SMAPI, not running SMAPI through Steam, correct?

#

Oh, wait, you said with Steam

frail eagle
#

Correct. The .command file for multiplayer is on my desktop. I double click that file to run with the multiplayer mods

frail eagle
modest grail
#

The mod folder that's supposed to be used is named Mods(multiplayer) exactly? No spaces or anything in it?

frail eagle
#

correct

modest grail
#

hmmm

frail eagle
#

And that multiplayer folder is completely empty

modest grail
#

I know the fallback was just renaming the one you wanted to use at the time to Mods each time.

frail eagle
#

to me, it looks like running that .command file is still looking to the Mods folder, not the multiplayer

modest grail
#

Yeahhhh, not elegant, but if it works

frail eagle
#

lol yea

fierce lance
#

hi there, would anyone know what causes lag with alternative textures?

#

whenever i use a lot of textured paths specifically, the game slows down. my friend is on a worse computer and they dont get the frame drops

whole sapphire
#

guys can anyone help me put my mod in game it appears a message and the mod dont work

modest grail
#

If you are extracting the ZIP file directly to the Mods folder, make sure the UI Info Suite 2 folder name is still on the end of the extraction path (it goes away if you browse to the Mods folder to change the path in the unarchive process) or it will deposit the files without a folder within /Mods

whole sapphire
#

what

modest grail
#

If you look inside /Mods and see any files there that aren't in a folder, they need to be inside their own folder.

whole sapphire
#

oh

#

no its all alr

modest grail
#

Then, did you grab the compiled release from UI Info Suite 2 on the Github? Or just the source code?

whole sapphire
#

wdym

#

i get on nexus

neat plaza
#

!uiinfosuite

native dragonBOT
modest grail
#

^

whole sapphire
#

oh

modest grail
#

Nexus is not up to date for UI Info Suite 2 as far as I know? Unless something's changed.

whole sapphire
#

let me try now

#

omg it work

#

ty

night bough
# frail eagle Ugh. Lol

Hi there! Apologies if it’s not helpful but I actually had the same issue and settled on using stardrop (type !stardrop in #governors-mansion for more info) as the next best thing. it has the ability to save profile specific mod configs if that’s what you were worried about.

jade sky
#

Hey guys wanted to ask is there anyway to reduce freezing randomly in expanded? Really want to play it but the random freezes are annoying and it happens pretty often

night bough
#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

night bough
jade sky
#

thank you! going to get the log then read that

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 80 C# mods and 100 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

night bough
# jade sky https://smapi.io/log/6aec84401e2645739bb009dcbb6fe67d okay theres the log and i ...

Hopefully someone can take a closer look to address your specific issue (I’m only here on and off) but in the meantime, please update the yellow and delete the red from your mod folder (or follow the instructions to replace). For easier links, these two sections should be near the top of your log. Once you’ve done that, please try launching and seeing if the issue persists, and then send a fresh log in here.

jade sky
#

thank you ill try that! and what do i do if the updates arent on nexus?

velvet echo
#

okay so I installed the mods, installed smapi- and it doesnt seem to be changing anything?

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

velvet echo
hasty flume
#

Then you haven't launched smapi

velvet echo
#

boba woops my bad

hasty flume
#

You need to edit your launch options in steam, or go into your stardew folder and launch the exe with this icon

velvet echo
#

oh wait yep its doing something

frail eagle
hasty flume
night bough
hasty flume
#

You need to give it time to load, especially on slower systems

velvet echo
#

no its opened on its own

#

like it loaded and then the game started

hasty flume
#

So it didn't crash?

velvet echo
#

yeah I believe so- is that just a me thing or did I do something wrong?

hasty flume
#

No, your system was probably just struggling. It happens. If you've launched correctly you should not be able to navigate to the smapi console. It's a separate window, completely black with text

velvet echo
#

okay cool cool I'll try again then

hasty flume
#

Just don't click anything. Just let it load

velvet echo
#

once the game loads in, is the smapi window meant to stay open?

hasty flume
#

Yes

#

It should be running in the background as you play

velvet echo
#

okay I think its all good (I hope and pray)

white sand
#

Hi. Does anyone know what might edit the text on the daily summary screen? I use VPR-inspired UI, UI info suite 2 and Informant, but none of them seem to do anything with font. I tried switching the VPR UI out for Overgrown Flowery, and it wasn't VPR

jade sky
vapid raven
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 181 C# mods and 602 content packs.

pliant sleet
#

Hey yall, is it possible to make the game use default NPC portraits instead of the winter ones? Kinda breaks the portrait mods and I really dunno what to do

hasty flume
#

You may just have to find a portrait mod that's been updated for 1.6

fickle lake
#

Okay… readding each mod I downloaded one by one to see which one crashes the game wheeze

hasty flume
#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

hasty flume
#

Would make that process easier

pliant sleet
#

well, that certainly sucks, would be a nice feature if winter stuff could be toggled on/off...

compact verge
#

Then edit the content.json to target them accordingly.

pliant sleet
fickle lake
#

Is there any mod that lets you get a horse right off the bat? heart_smile

hasty flume
#

You gotta pay for the convenience of a horse

compact verge
fickle lake
#

I love the horses… I just want one ASAP (also hate slow walking lmao)

pliant sleet
compact verge
#

Alright, this is actually simpler. You don't have to duplicate the files.

#

Scroll down in the content.json and you find things like { "Action": "EditImage", "Target": "Portraits/Alex", "FromFile": "assets/Alex.png", "When": { "EnableMod": "true", "Alex": "enabled" } },Right?

pliant sleet
#

Yeah

#

I've disabled some portraits before that I didn't really like in the content.json by changing enabled to disabled, but winter stuff is another problem 😭

compact verge
#

Copy all of those and paste it on the bottom, then add _Winter do the Target field.

#

So that Alex portion, for example should be like this { "Action": "EditImage", "Target": "Portraits/Alex_Winter", "FromFile": "assets/Alex.png", "When": { "EnableMod": "true", "Alex": "enabled" } },

pliant sleet
#

So the line'll be like "Target": "Portraits/Alex_Winter",? Ah, yeah!

compact verge
#

Naturally, you don't have to do with for "Target": "Portraits/Alex_Beach", and the like.

pliant sleet
#

And that's.. it? Winter portraits will just turn into normal modded ones?

#

If so, sick!

compact verge
#

Be careful though. At the very bottom there'd be a ] }Make sure your copied lines are before these two brackets.

pliant sleet
#

That works both for XNB and SMAPI versions I assume?

compact verge
#

That's for the SMAPI version. I don't think there's a content.json for you to edit in the XNB version.

pliant sleet
#

Because there's an XNB version thats updated to 1.6 with some new modded NPC portraits (barely any/no winter portraits), but im using the SMAPI one that's a bit older

compact verge
#

(Also, might not want to use the XNB version because XNB mods are prone to break things.)

pliant sleet
#

Huge thanks, i'll try this method right now. I'll change just a few portaits to test it, and if it works, i'll change all of them

night bough
compact verge
keen carbon
#

When I change craftables, and have something like SVE/ridgeside do I need to change the craftable image there too?

fickle lake
#

Okay it’s either NPC Map Locations or No Fence Decay crashing my game

#

Finally… figured it out lmao

hasty flume
pliant sleet
hasty flume
pliant sleet
#

And if there's a _Beach variant, I can just entirely skip it, without copying, or I can still copy it and leave it be as it is?

fickle lake
jade sky
compact verge
spice birch
native dragonBOT
#

Log Info: SMAPI 4.0.1 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 11 C# mods and 7 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

hasty flume
#

Well a bunch of your core mods need updating

#

Including smapi itself, that could be the source of a lot of issues

hasty flume
spice birch
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 11 C# mods and 7 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

spice birch
#

has anyone made a map before?

spice birch
hasty flume
#

Then send a new log

#

Oh wait you did

#

Ok, try downloading the base mod again, and install it without your changes

pliant sleet
#

suprised i managed to properly do it first try 😭

spice birch
spice birch
compact verge
wheat owl
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Home, with 79 C# mods and 47 content packs.

vocal condor
#

pregnancy and birth events is offset? I'm just in the void

wheat owl
#

I'm super confused

#

I was streaming at the time 🙂

vocal condor
hasty flume
wheat owl
#

Thank you Megan. I just did that and am going to try again

fickle lake
#

Ahhhh I accidentally wiped my Stardew folder from my Steam Deck and now I’m struggling to reinstall SMAPI

wheat owl
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 80 C# mods and 47 content packs.

wheat owl
#

I'm not sure which mod is crashing

#

Hmmm, must be in Custom Spouse Rooms....ok, I'll try that

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 31 C# mods and 39 content packs.

night bough
rose forum
#

this is gonna sound crazy but has anybody had problems w the gojo npc mod? i installed it on my deck and i have smapi and the patcher all in the right areas too. it launches w smapi bc it gives me the white smapi screen first, but the mod is nonexistent in my actual game

#

or idk if this has been answered before if there's a thread somewhere

night bough
#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

rose forum
#

ty! might have to do this tomorrow and will touch back on it when i do since it'll have to be from my deck ! tysm

gleaming kestrel
#

Is there any kind of debug command I can use to move or delete this void goat kid? It's stuck on the holly forage.

#

It seems perhaps not since it's not a uniquely named NPC. I tried the warp command and it just summoned a random void kid to me.

median eagle
#

I have wildflour's secret faerie forage locations installed and i have the CC completed but I am not getting anything new added to the map (and I am runng on legacy so I have a older version of the mod installed)

#

Had gotten it before the big CP take over happened

fickle lake
#

General mod question… if you add new mods to your folder, how does it affect existing save files?

final summit
#

Anyone else having problem with Fashion Sense? I have it and the packs installed, I bought the mirror, I can access the menu, but everything says 'none' and clicking the arrows does nothing. SMAPI seems to register the packs I installed (plus I'm pretty sure the mirror won't open if there's no packs) so it's not that

steady narwhal
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 2 C# mods and 0 content packs.

naive drum
#

(i think SpaceCore and Expanded Preconditions Utility?)

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 51 C# mods and 63 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

flat crater
#

I've installed Expanded the only way I've done it for the last 294953 times, but I keep getting this o: halp

naive drum
#

So you're:
Deleting all Stardew Valley Expanded folders from your Mods folder
Downloading it fresh, using the Manual Download option from Nexus
Unzipping it
Putting all the freshly unzipped SVE folders in your Mods folder
?

#

It's missing the SVE Content Patcher component

flat crater
#

I am!

#

oof

#

uh where does that come from? i just re did it again and tried again with a new unzip version but got same errors.

naive drum
#

It's part of the SVE download.

flat crater
#

yikes how is it not there

naive drum
#

Can you screenshot the inside of your freshly downloaded SVE zip?

flat crater
#

wait wait wait

naive drum
#

OK so it is there. You're putting that whole thing in your Mods folder?

#

And there's no stray StardewValleyExpanded one level up?

flat crater
#

it is now showing up in my stardrop where earlier it was only showing the expanded code, but i restarted stardrop, and it's all there now. so let me try and load it up and if i don't return, it was fixed LOL. and nope, only folder there is that one in my whole mods folder !

#

we're fixed, yay!

steady narwhal
naive drum
#

Run the SMAPI installer again and select "install"!

#

It'll re-add those.

steady narwhal
#

should i move my mods elsewhere first?

naive drum
#

nah

#

your mods are safe

steady narwhal
#

its still saying it cant add those mods

naive drum
#

hmm
they've been unzipped and put into C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods right?

#

will need a new log then.

dim sinew
#

it seems i have a trouble on wildflour's h&w bakery mod

naive drum
#

squints at tiny screenshot wildflour's h&W bakery mod seems to not have a properly formatted...korean?...translation

#

unless you're playing in korean it should be fine?

steady narwhal
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 3 C# mods and 1 content packs.

naive drum
#

You still don't have Fashion Sense, and your JA version is the one for Stardew 1.5.6 - understandable, the one for 1.6 is the second one on the page

#

this one

steady narwhal
#

okay, i changed those things. it doesnt really make sense though bc i've had FS in my mods folder for days

naive drum
#

Can you screenshot your mods folder then?

#

It's not showing up as being in there at all, not even as a skipped .zip in the Trace log level.

steady narwhal
#

Okay, so fashion sense is in there finally. but it looks like the rest of them are missing

naive drum
#

The...rest of them? Which ones?

steady narwhal
#

like any other mods i have

naive drum
#

They'll all have to go, unzipped, into C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods

steady narwhal
#

I have them all in there, in a folder together inside my mods folder. I'll try just putting them in mods instead of in a folder inside of mods

naive drum
#

You have Skip Fishing Minigame, Xiangcai's clothing, Rural Outfitters, and their dependencies
Any other mods you tried to install have never made it to the Mods folder in any form
Does the folder inside your mods folder start with a .?

#

a full stop?

steady narwhal
#

no

naive drum
#

hmm. is there a manifest.json inside the folder they are in?

steady narwhal
#

yes

naive drum
#

ah, that explains it. once SMAPI finds a manifest.json in a folder it doesn't look any deeper for any more manifest.jsons since a mod can only have 1

steady narwhal
#

okay, so do i delete it?

naive drum
#

Absolutely not

steady narwhal
#

oh ok

naive drum
#

That's a vital part of whichever mod it's actually for.

#

Just move your mods outside of the other mod you buried them in

steady narwhal
#

okay, i just moved all of them out of the subfolder and into the main mod folder

naive drum
#

Yeah, they can go in a subfolder, but the subfolder cannot itself be a mod since a mod cannot be inside another mod like that

steady narwhal
#

how would it become a mod?

naive drum
#

If it contains a manifest.json

#

So for example this is the innards of Skill Prestige:

#

And if I drag Crop Watering Bubbles in there like this, it'll be invisible to SMAPI since it's inside another mod:

steady narwhal
#

oh ok

#

any idea why the xiang clothing pack isnt working?

#

oh nvm its not FS

naive drum
#

it needs JA to be working for it to function; also it depending on what you mean by it not working it might be expecting you to item spawner in the clothes?

steady narwhal
naive drum
#

Yeah that's a JA mod. Those are new items

steady narwhal
#

how do they work?

naive drum
#

Looks like the mod expects you to use CBJ Item Spawner to spawn in the items, which will then work like normal clothing

steady narwhal
#

i have that downloaded, how does it work?

naive drum
#

Press i on your keyboard while in-game and it'll open the Item Spawner menu, which has every item in the game (with a searchbar!)

#

you click the items and it gives you them

carmine holly
#

Hi! Excuse me, I've dowloaded all the things I need to use mods (smapi, content patcher, etc) but every time I try to run the game, this thing appears (excuse my english, this is not my native language)

naive drum
#

!legacy

native dragonBOT
#

The game has two 'legacy' versions you can use:

  • legacy_1.5.6 is the last version before Stardew Valley 1.6. This is a (probably temporary) branch for players whose mods don't work in 1.6 yet.
  • compatibility is the latest game update, but using outdated frameworks. This is more compatible with some older systems, but mods do not work in this branch.

To switch branch:

  • On Steam: In your Steam library, right-click Stardew Valley and select Properties... > Betas, and then choose the branch under the dropdown.
  • On GOG: From the game's page in GOG Galaxy, click the settings icon > Manage installation > Configure... and choose the branch under the Beta channels dropdown.
naive drum
#

That's the error you get when you try to load the latest SMAPI on an older version of the game.

carmine holly
naive drum
#

you have moved off the Legacy branch?

#

Or, if you want to keep playing on 1.5.6, you have installed the appropiate SMAPI 3 version?

#

SMAPI 4 - which you seem to have - doesn't work on the Legacy game

carmine holly
#

This is the one I downloaded

#

Do I need to change it?

naive drum
#

If you are using the legacy branch, then yes

carmine holly
#

Owww

naive drum
#

That's SMAPI 4
You will need to scroll down a little and get the one that says "Only for players using the legacy_1.5.6 beta branch in Steam."

carmine holly
#

This one, right?

naive drum
#

Yes

steady narwhal
#

should I put the xiang clothing inside the spawner folder?

naive drum
#

Absolutely not ninabobina

#

Do not put mods inside other mods unless the mod description on Nexus specifically tells you to.

#

Just install the item spawner and then when you next launch the game, pressing i in-game will open the item spawner menu. All items will be in it, vanilla and modded.

steady narwhal
#

yeah, but i cant find those ones in there. I tried searching for them

naive drum
#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

naive drum
#

They might have non-obvious names? But also if the mod isn't loading they won't be in there, so

carmine holly
#

THANK U SO MUCH<333

obsidian dagger
#

is anyone familiar with the steam deck’s mod priority? i have a town buildings mod and i see the modded buildings but it’s under the vanilla buildings for some reason

charred oar
#

i’m not sure why that would be, usually if you have a CP or AT model it will replace the vanilla textures, are you sure the right version is downloaded

young swift
#

hi ! i need help with smthg :/ i have uhh this issue and i can't move around my house :/ it was working perfectly before i updated smapi so idk..

#

and i can move outside of the house but yea its not what i want obviously

obsidian dagger
#

it’s a CP folder as well

charred oar
#

yeah that’s totally weird

obsidian dagger
#

seasonal fences is also having a strange bug with steam deck cause the stone fence version loads fine but the wood fence is vanilla

charred oar
#

you may have to redownload? that’s the only thing I can think of as I am not a technical expert in any way. I hope someone more experienced replies to you very soon though.

obsidian dagger
storm wren
#

So once again mainly thought for people who might have the same problem as me and use the search function. If you play on linux and your SDV also happens to load only without mods (I am playing on Steam), and when you try to start SMAPI through the console you get an error message like this "A fatal error was encountered. The library 'libhostpolicy.so' required to execute the application was not found in '/usr/share/dotnet'.
Failed to run as a self-contained app.".
Try to force use of a specific compatibility tool to proton experimental or something, launch it through Steam. Then run SMAPI again inside a console and the message should not yet have changed. Then, turn the force compat layer thing off, and if necessary try to launch SDV through Steam again. At this point, Steam should want to update SDV somehow, and download around 30-40 Mb iirc in update files. When you now try to run SMAPI in your console, you should get an error like "Could not resolve CoreCLR path For more details, enable tracing by setting COREHOST_VARIABLE environment variable to 1". Here, try uninstalling and reinsallting SMAPI with the script once again and now it should work if you launch SMAPI via your console. I have not yet extensively tested this method, as today I had just restarted my Laptop for another session and got the libhospolicy error again on the same machine the first time (It was also my first tome trying it on a machine where I got it working beforehand after restarting it), so if something changes I'll write another message.

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Professionnel, with 42 C# mods and 68 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

worn jolt
#

hii just wanted to ask how to enable achievements on steam? its telling me i need to do it for smapi but cant find how

#

found it on reddit so all good lmao

hearty fox
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 5 C# mods and 4 content packs.

#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on macOS Unix 14.4.0, with 5 C# mods and 4 content packs.

remote falcon
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Pro, with 15 C# mods and 9 content packs.

restive cypress
# hearty fox does anyone have an idea for a fix? Me and my gf are playing stardew modded with...

Hi I've looked up online and this is quite a common issue with even vanilla stardew this might help:
"I've found it works best to load the game and join after the host has already entered the game completely. As in don't load up the lobby screen to join the session until after they're in. Anytime I waited in the lobby no amount of refreshing would bring up the game my husband and I were playing on the same LAN.

Another thing is make sure your host is not 'invisble' on steam. If they are, you're correct the server will not show up for players."

restive cypress
remote falcon
left geyser
#

anyone else having long load times because of market town?

#

it seems like every time you change scenes it tries to load a custom shadow-copy of every npc

#

is what it seems

#

and also looks like SVE is doing the same thing with claire and martin..?

#

except i think sve is the main culprit now

#

any solutions?

#
[game] The social page found conflicting NPCs with name Claire (one at Custom_Claire_WarpRoom {X:1 Y:3}, the other at Custom_Claire_WarpRoom {X:1 Y:3}); only the first will be shown.
[game] The social page found conflicting NPCs with name Claire (one at Custom_Claire_WarpRoom {X:1 Y:3}, the other at Custom_Claire_WarpRoom {X:1 Y:3}); only the first will be shown.```
#

example of the log spam

dusty totem
#

Hi, if anyone is willing to help me diagnose and resolve some stuttering/lag issues with SDV, I'd greatly appreciate it. It's most likely one or more of my mods causing the lag, but it's hard to know because even though I have Profiler installed, stutters sometimes don't get logged by it.

Here's a log, just to show my list of mods: https://smapi.io/log/88c583ac2f034de09e23e2bd00166105

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 35 C# mods and 48 content packs.

dire fractal
#

hey guys, if i select the blank option in config, would i see the vanilla crystalarium? or would "AllowValues": "White, Off" work?

#

im having a lot of trouble coding for my custom mod so sorry in advance cos i might ask a lot of questions

restive cypress
restive cypress
marble night
#

Hey I'm having an issue with Leyalluna's Portraits and it seems the creator doesn't seem to answer any bug reports. Some portraits aren't showing up such as Wizard and Marlon.
Smapi doesn't show any errors but here's the log anyways: https://smapi.io/log/430485c421d849fca71291342501c98a

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 28 C# mods and 63 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

compact verge
devout orbit
#

Hi 🙂
Hoping someone can help me.
I am using a bunch of Wildflour's mods and one of them need CCCB (Challenging Community Center Bundles) to work.
I added the mods to a playfile that just needed 2 bundles for CC completion.
So I was curious and wanted to check. Started a new savefile.
Have to say that the challenges are a biiit much when I just wanna relax and hang out while streaming.
Anyone know how to tone it down from needed 15 of an item to just needing 5 or 1?
Cause this is kindda silly...

marble night
compact verge
marble night
#

Gotcha, thank you SDVemoteheart

compact verge
#

(Also, what do you mean there' are 3 empty folder? Inside which mod?)

marble night
#

leyallunas, theres like
CP Leyalluna > Seasonal > Characters
CP Leyalluna > Seasonal > Portraits
CP Leyalluna > Standard > Characters
all of which are empty

#

the only one with files is CP Leyalluna > Standard > Portraits

gaunt gust
#

Probably set that up with the intention of making seasonal but haven't yet

#

Just ignore it

#

Not important

mellow canyon
#

I'm running a bunch of wildflour mods + freshly baked + better crafting. I'm not sure if one of them is causing this problem or if it's somewhere else, but my recipes that say (any) are not registering that I have that item in my inventory. And not just modded recipes, the vanilla ones too. For example, quality fertilizer which needs "fish (any)" reads my inventory as having no fish even when I do. I can't make a fried egg with "egg (any)" despite having multiple kinds and qualities of egg in my inventory. The mods are all up to date and no scary red text shows up in the smapi window so I'm not really sure how to trace down to what's causing it. Any ideas?

compact verge
marble night
#

I thought those were for the new 1.6 seasonal portraits, you can even change the setting in the config

gaunt gust
compact verge
mellow canyon
remote falcon
gaunt kernel
#

can anyone tell me how to use talkohlooeys' seasonal portraits with portraiture? do i have to make a file for each character in the portraits folder?

night bough
#

@hasty charm Apologies for the ping, but I am drafting a report for Stardrop for the SMAPI console being hidden on OSX (due to "use same shell as default" thing you explained yesterday) in the hope that it could be changed in future versions. I'm not that code-savvy and I was wondering if you might be able to direct me to more information on this. I'm looking through Stardrop\Utilities\External\SMAPI.cs on github and can't seem to find what you were referring to. Though Im sure I could be looking in the wrong place.

gaunt kernel
hasty charm
night bough
hasty charm
#

Nope! I was actually doing the same the other day, never really found anything

night bough
# hasty charm Nope! I was actually doing the same the other day, never really found anything

Okay. Thanks! I don't know if you saw it but I was able to get the console to appear by launching Stardrop through terminal via cd /Applications/Stardrop.app and then ./Contents/MacOS/Stardrop If you'd be able to take a look at the screenshots I sent here to see if they provide any more information, I'd be very grateful (I don't want to flood PeacefulEnd with more issue posts unless I think it'd be helpful) #archived-modded-support message

night bough
#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

hasty charm
#

Hm, this is interesting. You might know more about this. Does smapi save its like launch settings/preferences somewhere? If it does take a look at that

night bough
hasty charm
#

nope! Sorry, I'm pretty confused why

#

Stardrop should be just running SMAPI normally, without any flags

#

I'll look into this and get back to you

gaunt kernel
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home Single Language, with 23 C# mods and 15 content packs.

night bough
night bough
night bough
river island
#

can i delete sdv expanded and everything goes back to normal, or do i need to uninstall in a specific way? thx

gray obsidian
#

anyone knows where this icon is from ? my accessory slot seems to be gone ...

neat plaza
#

log

#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

gray obsidian
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Pro, with 31 C# mods and 28 content packs.

gray obsidian
#

heres my log if anyone can look it up . thanks

night bough
gray obsidian
#

and its not the star

#

the trinket slot should be im sure

river island
night bough
native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

river island
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 6 C# mods and 2 content packs.

night bough
gray obsidian
gray obsidian
#

but i dont know from where

night bough
night bough
river island
night bough
#

!reset

native dragonBOT
#

Please reset your game files. This will fix any broken game files, but won't affect your save files or mods.

If you use XNB mods, see using XNB mods for more info about why they're deprecated, and a list of Content Patcher alternatives.

night bough
#

To both of you, I have to run but i'll be back in about 30m hopefully

gray obsidian
night bough
gray obsidian
#

pretty cool looking mod though

gray obsidian
#

but to trade it for 1.6 trinkets is kinda not worth

night bough
balmy ocean
#

Okay, so I've got 1.5 legacy in a seprate instance than 1.6, and I've installed smapi with the custum file path to 1.5, but for some reason when i open the .app of the 1.5 game it doesn't open smapi?
if i try to open smapi directly it opens with some kinda error and then closes.
I'm not sure what to do about this :')

night bough
balmy ocean
night bough
#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

balmy ocean
night bough
#

Then replace the %appdata%\StardewValley\ErrorLogs with whatever the path is to the 1.5 smapi error logs

balmy ocean
#

ah okay

#

uhhh how do i find what that is?

#

sorry if that's a dumb question- Im still fairly new to modding TWT

#

do i do like, the file path to the folder that 1.5 is in instead od 'StardewValley'?