#archived-modded-support
1 messages · Page 443 of 1
it's been 6 minutes
Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 8.1 Single Language, with 18 C# mods and 12 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
finally fixed guys tysm 💪 💪
patience
I uh, can't seem to watch a nice movie with the dwarf. 
(log be loading, it seems)
it just skipped ae
sorry =(
Hope you don't mind me asking, I have the 1.5.6.52 version of the game, does still not work with this one?
im never wrong on my diagnosis(es??)
fr
it was so easy to fix too
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 61 C# mods and 104 content packs.
just wasted 5 hours
Android SMAPI does not currently work for versions of SDV past 1.5.6.39.
since 1.5.6.52 is past that version no it doesnt
i had a few to many beers the one night and i know i screwed something up. when i update mods i always delete the old mod first then i drag them into the mods folder
i just pop them in and replace files
that can cause some serious issues, always delete the old first
got it
i usually back up my mods and i forgot to ugg
Alright, thanks
you'll have to do Always Raining in the Valley, Axolotl Barn Animals, Museum Expansion, Coastal of Ferngill 1.6, Fruit and Nuts of Ferngill 1.6, Kombucha of Ferngill 1.6, Mushrooms of Ferngill 1.6, Roots of Ferngill 1.6, Wild Flowers of Ferngill 1.6, NPC Jasper, Lunna - Astray in StardewValley, The Fishmonger NPC, Donkeys, Game Tables And Arcade Machines and Void's weird Wonders - The Voidwitch's Familiar Shop again
that's a list
all of that jsut for my game to be weird
Music of Ridgeside Village is missing some tracks as well
i appreciate the help thats not as bad as i thought it would be
i have no clue what i did lol, i must of had an airhead moment the other night
something about a lantern, a chest and the sewers
wild guess, Aimon's More Lively Sewer Overhaul
i think i know, i was using cjb item spawner to decorate my house and farm cause i got annoyed using the catalouges, and accidentally clicked an item called lantern that only has 3-4 pixels and cant be deleted, so i just got a chest, put it in the sewers then placed it there
(You levelled up your deduction skills. Keep it up!)
i didnt know it would be the reason to break the game, is there a way to get rid of it from the menu?
if you couldn't save your progress that lantern is not in your save file yet
i mean the cjb item spawner menu, if i remember correctly its placed beside a furniture called lantern if u look up lantern. I basically missclicked the wrong one by trying to get the furniture. (I dont wanna lose progress on my decor again T T)
so the game just dislikes me watching movies
is the game still running?
i havent tested yet cause im afraid something wrong might happen and i just came back after going somewhere
but if the game failed to save your progress and as the log says the game closed (Disconnected: ClosedGame), then you already lost the progress and the item was never in your possession
ok then, thanks! ill come back if something wrong happens, Thanks again!!
do that
Welp, after waiting 10-15 minutes for my game to load up the save, my game crashed
@semisu thanks so much everything works now
Hey, just wondering if anyone can help me. I want to download always raining in the valley, ive had it before but it and east scarp got removed from my mod list for some reason, anyway east scarp works but the npcs from arv arent being put in and my log is crying about JA and i dont know what to do to fix it.
can you upload the log you get from trying to load it? you might have to resotre the previous day though
So I'm trying to figure out why these tiles are so mismatched when using Soft Slow Seasons, but I can't find anything. Maybe an extra pair of eyes could help?
https://smapi.io/log/0be8cf3cddca4efc951fece81232cc55
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Pro, with 39 C# mods and 68 content packs.
Soft Slow Seasons works with this code for tilesheets```
{
"Action": "EditImage",
"PatchMode": "Overlay",
"Target": "Maps/{{season}}_outdoorsTileSheet",
"FromFile": "assets/{{recolor}}/{{SeasonStage}}/{{season}}_outdoorsTileSheet.png",
"Priority": "Early",
"When": {
"FallColor": "Orange, Green",
}```spot it? there is no check for whether your on the islands (which are always `summer`)
that's why you get vanilla tiles for everything that is not on island_tilesheet_1
you may report that as a bug on Soft Slow Seasons, it's an easy query fix but it has to be fixed in the code
Alright, I will. But since I can just open notepad, what would be a temp fix?
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 28 C# mods and 23 content packs.
Do I have the expansions working?
hi how is it possible to get my farmer portrait to display above the text like portraiture does with regular portraits? i am not good at editing dll but it seems i might have to, i just want the farmer portraits not to edit the dialogue and just put my portrait above the text box with no background
Can I show a screenshot of this post? It explains the issue better than I could.
soft slow seasons is not yet compatible fully with ginger island, i will be fixing it at some point
open content.json and search forassets/{{recolor}}/{{SeasonStage}}/{{season}}_outdoorsTileSheet.pngthen replace Maps/{{season}}_outdoorsTileSheet with Maps/{{season}}_outdoorsTileSheet, Maps/summer_outdoorsTileSheet
do the same for the next two blocks (outdoorsTileSheet2 and _extra)
i am author of that mod
Oh, thank you, I was about to post a bug on Nexus.
oh hey, nuupon you need the more elegant fix of course XD
lolol
It would be faster if you just implemented this fix. Would you two agree to that?
the elegant way is writing a new block for summer with "When": { "LocationName": "IslandEast, IslandNorth, IslandSouth, IslandSouthEast, IslandWest" }
hmm, let me look at my code
(I'm not even sure if _extra is used on the islands, but ots and ots2 are)
Like this? I don't know if you'd also have me add a 2 to the other two tilesheets.
like that, testing time
Alright, lemme add that to _extra.
Pls help 🙂 I have trouble with I think polyamorysweet mod. I am hosting a multiplayer game, and after my friend got married too (to 3 ppl, if it matters lol), when we restarted the game, my own spouse's room have disappeared (it's just empty now) and my spouse started randomly walking in a straight line destroying beehives and stuff on his way. https://smapi.io/log/ced13194a8f14e5f843cbd9215e8da91
I also checked config file for the rooms mod in the mod folder and it has her spouses listed, but not mine
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 44 C# mods and 49 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
actually... I take it back, that will not do it... it will replace summer with whatever season it is right now
(brainfart moment)
I believe it worked
just duplicate the original block and replace {{season}} with summer
Can I have the file so I can test?
thank you i will implement this in new update, i did not know what i was doing wrong lol
well some tiles are still not available for all recolors/seasons
but yeah i can send
I mean, it's just Ginger Island. It's always summer on Ginger Island.
somethings wrong with your dirt colour, nuupon
it is but in sss I am going to implement seasons on it, that is why
yes I know I have not made all tilesheets for all recolors
oh
i will update the mod give me a few minutes
yes, but you can remove Shop tile Framework, not a single mod you have that would need it and it's missing its precondition
!log
Please share your SMAPI log file. To do so:
- Open this page: smapi.io/log.
- Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
- After uploading, it will show a green box with a URL to share. Post that URL here.
Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.
Thank you
I updated spacecore and that put sterling, henry and mia in the game. however henry isnt appearing on my friendship list evn though hes walking round the valley and ive spoken to him. Heres my log https://smapi.io/log/4df8914d0f624ee68ec908759d700a95
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 44 C# mods and 80 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Incidentally, playing the 1.6 update with SVE is... uh. I can't tell what's vanilla and what's mod. It's very silly.
Oh, @simple swift? If I recall correctly, I think there's a when condition that you can use to check for other CP mods installed ᶜᵒⁿᵗᵉⁿᵗ ᵖᵃᵗᶜʰᵉʳ ˢᵗᶦˡˡ ʰᵃˢ ᵗʰᵉ ʷᵒʳˢᵗ ᵃᶜʳᵒⁿʸᵐ ᵉᵛᵉʳ ᵈᵉᵃʳ ᵍᵒᵈ.
You could use it to make native compatibility with tilesheets.
But for now, I just want the Ginger Island fix.
- you might want to update your mods (e.g. pierre was fixed in the latest SVE update)
- DGA doesn't work in 1.6
im working on updating them now, just takes a little while haha. im just confused as to why some of the arv npcs arent friendable when they should be
i understand, i am just a little under the weather so i havent been able to push many updates
i am fixing it rn and putting up fruit trees too
ᴱᵛᵉʳʸ ᵗᶦᵐᵉ ᴵ ᵗᵃˡᵏ ᵃᵇᵒᵘᵗ ᶜᵒⁿᵗᵉⁿᵗ ᴾᵃᵗᶜʰᵉʳ ᶦⁿ ˢᵗᵃʳᵈᵉʷ ᴵ ʷᵒʳʳʸ ᵗʰᵃᵗ ᴵ'ˡˡ ᵍᵉᵗ ᵇᵃⁿⁿᵉᵈ ᵒᶠᶠ ᵒᶠ ᴰᶦˢᶜᵒʳᵈ
Every time my partner tries to load into the game it says no available cabins? His cabin is still there and so is his child and spouse. We're on Spring year 3! Any ideas??
I'm not sure if it goes down here but modded farmers is busy
So, uhhh I'm having an issue with SVE and one of the major issues is that half the npcs are missing...I had to cheat knowing them just to see their locations and, well....Alex is off the map, so is sophia. Susan doesn't seem to exist, and there there's a lot of warning in my log... https://smapi.io/log/4bb7e57154724ac08381d3d7a99371dd
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Enterprise, with 50 C# mods and 28 content packs.
East Scrap has separate NPC mods, right?
yes
okay is there a list somewhere?
On the mod page on nexus if you scroll down abit there will be npc mods there and itll tell you about them
Ohh I was looking in the Required part. Thanks
Hey did better chests stop working for anyone else??
As well as better crafting
heres the log
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 140 C# mods and 594 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
I'm not sure that's a bug I'm pretty sure that's not a bug
and I bet Mia isn't on that list either
they both have no condition set for "SocialTab"
What's goin on there?
can someone tell me what's wrong? https://smapi.io/log/41abe03a4d5a4130ad8e966f1be8f748
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 32 C# mods and 66 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
He can't get into my farm. It says all cabins are full
your friend has spacecore
you do not
!mpmods
You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.
See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!
I'm not sure what's with the rash of people not installing spacecore on both machines lately.
This is his log.
Then you have spacecore and he doesn't
I told him to delete the file and redownload it
well, he failed to do so, that's all I can say
it goes from Solid to Stardew
no Space in there.
If it helps:
12:16:57 ERROR SMAPI - SpaceCore because it contains files, but none of them are manifest.json.
so they failed to install it properly.
he deleted all 5 or whatever of the files it said didn't have manifest.json
and reinstalled
which were all mods he updated today, so that's weird
Hello, should I be concerned about this? My game seems to be working fine so far, but I just started a new save
The greenhouse conflict I assume I can easily fix by disabling one of the two mods in the settings, but what about the rest
!log Can you send the full one?
Please share your SMAPI log file. To do so:
- Open this page: smapi.io/log.
- Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
- After uploading, it will show a green box with a URL to share. Post that URL here.
Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Famille, with 52 C# mods and 29 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
for context, Im in Year 1 spring 4
disable the greenhouse in IF2R's config
Done 👍
What about Pierre's error though 
update SVE
I dont use nexus, do I just delete the SVE folder in my mods folder, and move the updated one into it?
https://www.nexusmods.com/stardewvalley/mods/14644?tab=description
Does anyone know how to get the kitchen in this mod? I tried to use the paint bucket, but i don't know if the kicthen in the second image is a part of a different mod
https://smapi.io/log/6797f59bbfee4402b22126888e5acc19 mail framework is preventing MPS from working, is there literally anything I can do to fix this
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 124 C# mods and 302 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Fuck off governor not everything is solved by updating
that's how you're supposed to update mods, delete the old and copy the new
Cheers 👍
Hey I need help w something
My game has mods and i'm married with Elliott, I actually have 14 hearts with him but the 14 hearts event doesn't activate yet and a whole season passed
I have the mod on so that hearts don't go down
Idk if that's the issue
i think u can pause the time with the letter N
No
then i don't know if there's a mod on coop for that, because you're playing with more people 
Trust me, update every mod the log tells you to, the way mods conflict is sometimes unexpected
anyone had issues with wear more rings causing issues
I'm gonna update everything just in case
nexus has a built in virus checker right? i'm j nervous
Define pause
yes. also though
!aremodssafe
Sometimes mods get flagged by overzealous antiviruses. If you're really worried about viruses in mods you can:
- download from Nexus or Moddrop, which check all files for viruses automatically
- preview the file contents on Nexus to see what you're downloading (content packs containing only images and json files are highly unlikely to be viruses)
- view the source code for most C# mods on Github by going to smapi.io/mods and checking the advanced options
- download and compile the source code yourself
ok ty!
as a follow up, you can pause in multiplayer in vanilla
hence why I'm requesting a definition.
Chrome is notorious for flagging stuff as viruses
everything is up to date maybe this fixes the issues
yeah no I'm still having issues
wait nvm
anyone know which mod adds the bottom health bar?
smapi log if needed
BRUH, HOW SOMEONE FORGETS THE "manifest.json" IN THEIR MOD FOLDER WTF?? anyways, any way to fix this? wanna use the mod but withouth the archive, well...
Would Someone be able to help me out with a problem I'm having with one of my mods? I'm new to modding and everything as been going smoothly Except for two things. Smapi wont load two mods because They are not made for it and the other issue which im struggling with the most is the Lambeerons's Oversized Sleeves mod. Every time that i try to place the file into the mods folder I get this popup message for every single item in the folder and no matter the answer the folder will be empty and when loading the game up SMAPI will say that it's skipping the mod since "the folders are empty" Please send hep. Ive been at this for an hour and my brain is stumped🥲
Does someone know what happen to my game?
My old save keeps getting errors, But my new save doesn't seem to be affected。
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 专业版, with 19 C# mods and 15 content packs.
this is my api logs
where are you copying this to?
If your destination disk or partition is FAT, some files can't be copied or transferred with their properties.
if I'm looking at my files, is the OS (C:) thing my hard drive? I'm on Windows
no no, like i have it in my mods file. how can i like..access it? through a button in the game?
Hey guys, I downloaded Lnh's Four Seasons Greenhouse (https://www.nexusmods.com/stardewvalley/mods/17081?tab=description) but for some reason the entrance warps me to a black part of the map and I can't move. Is it possible to change the warp location value manually in the mod files? If so, how do I do that 😮
Im copping it to the mods folder in the game files. Or am I just being really slow and you are talking about storage wise
the latter
apologies was replying to a response to my mini problem🥲
OH WHOOPS
Currently on my External SSD
which I assume is not formatted as NTFS but FAT
how do I change that?
disk manager, but the keyword is "formatted"
you'll have to make a backup of everything on that disk because after the format change it will be blank
okay let me try that really quick
it will tell you if your drives are NTFS or FAT when you open the disk manager management
ooo wait
the C:\ drive in windows is generally the first drive on which your OS will be installed
My regular drive is formatted as NTFS what if I switch all my game files over there? I have the space for it
do you think that would possibly works?
sure you can do that, but at some point you will likely want to eradicate FAT
(probably when you want to move a file bigger than 4gb to it and figure out that FAT doesn't allow for it 'cause it's 32bit based)
Yeaa I would probably have to at some point. The only reason why I didnt want to do it right now was because I the sheer amount of other files I have on there and I dont have anything with enough space to do that. BUT I do have just enough space on my C:\ Drive to make a small switch over till I can get some more storage
ohhhhh I see. That makes sense
Thank you for your help I really appreciate it ^.^
that question's dipping more into #making-mods-general territory
I think that at this point i pefer playing with AllProfessions instead of trying to understand how to adapt Binning, Archeology, Adventuring and Socializing so they can also appear in the prestige thing
:/
doesn't sound like a support issue, EB
Just switched everything over and had no issues again THANK YOU 🤍
Hello! i am needing some help again. my secret woods is supposed to be the sve version but it has the vanilla overlay on it and my character spawns out of the boundries. if you can help me find what else affects the secret woods that would be great. my log is https://smapi.io/log/0bbcfcb4016f4712acec29035e4564e7
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 147 C# mods and 509 content packs.
the mods aren't compatible, so the skills doesn't appear, i tried to see how to adapt them, i decided to give up instead 8)
did you recently add Cafe Clothes or Fashion Sense to your game?
Hello! Does anyone know of how to unpack certain .xnb files. I'm using an xnb client, but not sure which (been a few years now). Most unpack just fine, but I have issues with ones such as Locations.xnb and Characters.xnb
use xnbhack, the latest version
Thanks I'll ask there ^^
yes, i have Fashion Sense
I meant, did you recently add Fashion Sense or do you have it for a while now?
are your trying to patch HD portraits without a framework?
i add it recently, Is this causing my farmer error?
so it seems
Ty!
should i use this one?
this was the one linked so...
(yeah i forgot to download it XDn't)
Possibly, you can see if the error is gone by removing Fashion Sense for the moment.
As to why I think it is the cause of your error: The game fails on creating a farm event for the next day, Fashion Sense edited Data/mail.zh-CN just a second before that (think of mails as farm events)
ok,i'll try
no, you need Portraiture, and portraiture doesn't require PyTK anymore
oh, care to send me the link?
hey, I'm trying to download a mod for the first time and I don't have a mod folder, is my game file messed up or am I suppose to make one. I'm confused and I suck with tech
!findmodsfolder
Your Mods folder should be in your game folder after you install SMAPI. See here for more information on finding it: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_your_game_folder
If you use Steam, you can also right click on the game name > Manage > Browse Local Files.
I followed that and I still couldn't find it
did you install SMAPI yet?
I have the SMAPI installer file but idk what to do with it
it doesn't work, is still spam same error in api.
btw all professions works with professions like Binning, Archeologist, Socialist and Adventurer? jsut asking
Is fixing the warp location hard? I'm using Lnh's Four Seasons Greenhouse
ohh I got it, after I install it do i put the mod in the mod folder or do i do something before that?
just put it in the folder
but extract it first
What file changes the portrait name for npcs? It used to be NPCDisposition, but I don't see it anymore
yea i did that first, so now i just restart the game?
yes
okay, tysm
does X work with Y is better directed at #modded-stardew
oh, ok ok
sorry
Anyone in the support channel seen this error before? I suspect its related to my dying graphics card. Rather spooky
14:28:35 ERROR game Map Screenshot: Error taking screenshot.
System.Exception: Unable to allocate pixels for the bitmap.
at SkiaSharp.SKBitmap..ctor(SKImageInfo info, Int32 rowBytes)
at StardewValley.Game1.takeMapScreenshot(Nullable`1 in_scale, String screenshot_name, Action onDone) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.Screenshot.cs:line 240
did you remove another mod before the error occurred? (aside from Fashion Sense just now)
Yes
I think was i add Fashion Sense before create save. cause save borked.
but did you remove one?
it is also possible that you were supposed to see an event added by a mod that can no longer be found
i was remove Cafe Clothes and Fashion Sense at same time.
and i tried just remove the Fashion Sense, but it well still happen
So.. My AT is being a bit funky right now. At the start of the season I changed all my stone fences to hedges but one of them turned into the regular stone fence. I tried to apply it anew but the AT textures I used are gone now? I haven't changed anything relating to AT since. And whenever I try to apply any texture the pack vanishes from the list as well (which it should not do)
I attached a small video for better visual explanation.
https://smapi.io/log/869fb8d644e74f18aa5b45d7cd92c67b
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Unix 5.15.0.105, with 105 C# mods and 408 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
https://smapi.io/log/e576a89a93174c9eafc51c18809cf5c3
I'm trying to get Downtown Zuzu to work, but it keeps giving me this error:
"Couldn't be loaded: - (TS) Downtown Zuzu 0.9.2 because it requires mods which aren't installed (Cherry.TrainStation)."
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 54 C# mods and 79 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
You're missing the trainstation mod
Which apparently is not optional
Or well, the TS addon cannot be loaded because that's missing
TS addon?
Which version of the Train Station do I use? The main one or the 1.2.0 alpha?
ok... im back after almost 24 haha...
hi again. i spent quite a lot of time on updating mods - heres the new version of the log https://smapi.io/log/1e1df068903743b39cb7ce10693a9219. as i suspected, nothing changed. or maybe its slightly worse? i get around 15 fps on the IF2R map, around 25-30 elsewhere. not sure whats causing the missing warp reference warnings or that FTM info about parsing items. is there any way i could check what causes it? wish it at least told what item is so complex it cant parse it. could somebody take a look and help me? i can simply ignore those warnings and probably worry bout them later, but id still like to figure out why the sudden fps drop happened and thats my main issue (im playing on steamdeck)
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Unix 6.1.52.16, with 137 C# mods and 246 content packs.
We will try to revert your save file to the day before it broke. To do that you have to press the "Windows Key" + "R" and enter %appdata%\StardewValley\Saves\DEWVALLEY_372114632.
There, move the file DEWVALLEY_372114632 outside of the folder. Then rename the file DEWVALLEY_372114632_old to DEWVALLEY_372114632.
Now run the game again.
hi everyone! so sorry if this is a reoccurring question, but i updated to 1.6 and the DCBurger Portraits no longer appear for me. I've tried a few different things to no avail (different version of PyTk, Portraiture, manually dragging the photos into a new file, etc.)
The closest I've gotten is having the portraits in game replaced with a few pixels in the bottom right corner, so no portrait actually appears besides what appears to be a small piece of a head in the bottom right corner of the portrait area.
With Portraiture, I can press P and see the name of the portrait mod cycle, but nothing actually changes with the portrait itself.
tl;dr: Updated to 1.6. DCBurger Portraits no longer appear in game.
Okay, I downloaded Train Station. I downloaded the 1.2 alpha version, because that's the one it said to use for the latest version of Stardew. However, it didn't fix Downtown Zuzu, and now there are more errors? Here's my latest log: https://smapi.io/log/265f875cb6db4ab1aa7a7c16e7e435a0
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 54 C# mods and 79 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
should i be qworried that apparently the game cannot create my position?
Train Station 1.2.0-alpha.20240306 because it requires mods which aren't installed (Cherry.ExpandedPreconditionsUtility)
also the alpha
I don't understand
I think that fixed it! Thanks!
hi!! i've recently gotten back into stardew and have decided that i want to play it modded :3 are there any suggestions for mods that add more content into the game? I've heard about stardew valley expanded but are there any other good ones that you guys know of? TY <3
Ridgeside village is a rather popular mod. There's a whole new village and more characters.
what's the error log website again?
I'm having issues with my game and can't remember the site - or the command to get the governor to say it lmao
It also says, "Loaded Active Portraits: DCBurger Hi-Res" but nothing actually changes in-game
tysm, ill look into it :)
!log
Please share your SMAPI log file. To do so:
- Open this page: smapi.io/log.
- Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
- After uploading, it will show a green box with a URL to share. Post that URL here.
Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.
LMAO thank you I feel silly that it was that easy
So how do you recommend packing them back together? XNBExtractor and XNBclient don't seem to be able to do it
Log Info: SMAPI 4.0.7 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 47 C# mods and 126 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
anybody know what's happening here
what would you do that for?
the out of date mods don't seem to be the ones causing issues
No packer supports 1.6, neither does any unpacked except xnbhack
just wanna say thank u, guys. your tips helped me to solve some problems here ❤️
this channel is such a godsend
Hence my issue. I'm simply trying to change NPC's names displayed under their portrait
And why are you xnb modding for that
It's how I used to do it, but that was a while ago
my feast of the winter star was missing a lot of npcs, and the warp error things are confusing me
Hey, was just playing, exited & restarted the game . Smapi starts, runs, and then auto exits.
https://smapi.io/log/bb752e38f88a46e9ba4e1af8a4a085e9
No idea what could be causing that?
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Education, with 16 C# mods and 28 content packs.
Weird. Now it works. Disregard me I guess 🤷♀️ did nothing different
- the letterBG #4 issue in Starry Sky is a known issue (there is no 4th letter background)
- those NPC have to be updated to the new format for festivals in year 2 and after (nothing you can do, they will just not show up until the mod is fixed)
- the warp warnings you may ignore
THANK YOU, I was so worried LMAO I thought my game had serious issues and I am just not tech savvy
hi, my co-op won’t load, it gets stuck on the black loading screen. not sure what to do about that :/
!log
Please share your SMAPI log file. To do so:
- Open this page: smapi.io/log.
- Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
- After uploading, it will show a green box with a URL to share. Post that URL here.
Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.
From everyone in the multi-player session please
What would you suggest if I shouldn't edit the xnb to do that?
Xnb modding has the potential to break your files, and nothing you can do with editing an xnb can't be done much better and easier with content patcher
!xnbzola
XNB mods often break the game and are not recommended. See Modding:Using XNB mods for more info (and a list of Content Patcher alternatives), and you can reset your content files to fix problems caused by XNB mods.
For mod creators, see Modding:Editing XNB mods for help unpacking & editing them (including for use with Content Patcher).
use a content patcher mod to change it.
hell, it's a one patch change to data/characters for each npc
Could probably do that in 10 minutes if you set your mind to it
Well have been for the past day with all dialouges. Got em all done, but on the last hurdle
If you need assistance, the folks in #making-mods-general will be happy to help
I'm not exactly making a mod i don't think (or am I?). Just editing outdated ones
Theyre extremely outdated if they're xnb mods
VERY much so. Some since 2018
Looking for some information if anyone could provide:
This is currently what my mods look like, but for some reason my game has invisible NPCs and I don't think I correctly added the portaits because the ridgeside portraits and the anime ones are not being displayed.
Either way, #making-mods-general is still the place for it
that's still #making-mods-general territory
!log
Please share your SMAPI log file. To do so:
- Open this page: smapi.io/log.
- Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
- After uploading, it will show a green box with a URL to share. Post that URL here.
Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.
Thanks!
In addition to the log, please provide a link to the mod with the anime RSV portraits
it might be a replacer.
https://smapi.io/log/ba31222e148347e6828e79af5d2107fd
This is the anime one
https://www.nexusmods.com/stardewvalley/mods/1839?tab=description
This is the one for Ridgeside
https://www.nexusmods.com/stardewvalley/mods/19799?tab=description
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Pro, with 29 C# mods and 36 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
XNB mods often break the game and are not recommended. See Modding:Using XNB mods for more info (and a list of Content Patcher alternatives), and you can reset your content files to fix problems caused by XNB mods.
For mod creators, see Modding:Editing XNB mods for help unpacking & editing them (including for use with Content Patcher).
yeah that's a replacer
you can't just put that in your mod folder and have it work
Oop, you got zolad
the first one has some zola-ing, but it has a CP mod with it too
Not sure what that means tbh
it means there is a version you can download that works (Content Patcher version) but there's also an extremely outdated one you VERY MUCH should not (XNB)
@hasty flume could you take a look at my horses again please? bumping so it doesn't get lost in the flurry of other messages
Slang for the governor unleashing that command without prompt. Happens every time you link an xnb mod in the chat, no matter the context
Well, aside from the portaits, what matters to me most is the invisible npcs.
The warp warning is a harmless spacecore thing, the missing items may be bc grapes of ferngil is missing a dependancy
Other than that I'm not sure. May just be bc you're running a pc sized mod list on a portable device
Lyoko might know, they tend to be better at the nitty gritty stuff than I am
does any one else have an issue with audio entirely messing up with bluetooth headphones?
This is basically what some npcs look like, if not a shadow:
snrk
someone patched portraits to characters
that or you put portraits in characters
:/
It's always funny when you see those just because they start wildly going between parts of a face on the walk cycle
How do I undo that just in case xD
I mean, verify your files and remove all portrait/sprite mods
Then redownload and reinstall them.
Hey Lyoko, you got any theories of skydeen's framerate problem? I'm at a loss
They linked their log above
this is mainly happening with multiplayer i don't know why it keeps bugging
I mean
Two things I can say to it Megan.
#1: I don't usually know on framerate drops just because that ends up as a performance issue, and I'm pants at troubleshooting that
But #2: They have Save Anywhere on
and their load indicates they're loading a midday save
So that's gonna fuck things up
Oh god I completely missed that
See this is why I asked. You always seem to see things I dont
Should i avoid doing midday saves completely then? And the issue might disappear someday? Or was i cooked the moment i first did the midday save?
It did work for a month or so, so im not sure
Get rid of save anywhere
Just dump it entirely. It goes against the foundation of how the game runs and it barely works if it works at all
Hi, i'm new to modded Stardew. I currently have Ridgeside and its associate mods downloaded but have noticed that the Ridgeside villagers are missing in events like the Midnight Jellies or Stadew Valley fair. Can someone please advise? Thank you!
which year are you in?
year 2
Alright. I'll play a few ingame days without it later and let you know how it goes. Would be nice if this were to solve all my issues
Freeze the time so it doesn’t run
im adding SVE to a vanilla world whats the worst that could happen
I'm suddenly having a very hard time putting things into words, so very rudimentary explanation: code got changed in 1.6, festivals behave differently now, mods got changed and there's a new system to load in NPCs iirc, so not everything is fully working and updated yet - it will be fixed eventually
Press t and type /pause
When in game
Ah, see that makes sense. So keep playing, have fun and wait for a future update 😄 Thank you!
Oh thank you
The rsv team is aware of this and has an update in the works planned to bring their festivals to the new system, it's just gonna take a while since their npc count rivals the size of the Roman army
hello guys im updating this with a google docs since its long😂 i hope you guys dont mind. any help would be appreciated. https://docs.google.com/document/d/16KtNcyA-CbT0oaLmrGMJcKsnXgZLlo7L9U7IUPviv_c/edit?usp=sharing
hi there, I need some help since I just start a new game with mods included and can't leave the beach 😦
!log
Please share your SMAPI log file. To do so:
- Open this page: smapi.io/log.
- Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
- After uploading, it will show a green box with a URL to share. Post that URL here.
Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.
La cretura 🛐
I can see off the top from your logs that you aren't running the same versions of a lot of mods, including smapi
in other matters... help please qwq https://smapi.io/log/8efe704195b945b6b0ddec8ea424b988
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Professionnel, with 88 C# mods and 203 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 81 C# mods and 113 content packs.
everything is falling appart
(dis one mine)
In a multi-player game you need to have the exact same mods, and the exact same versions of those mods
haha if u want I can wait till u get your assist
I uploaded all the mods I could find sorry for the mess btw
actually mine looks harder to fix, or at least it seems so for my pea brain
so i guess you go first
A bunch of your mods aren't installed correctly. Please read through your log, specifically the red text near the beginning, and make sure you have all dependencies installed and all mods installed correctly
OOH okay ill try that later and see whats up thanks. this doesn't change some of the test with solo gameplay tho, spouses still glitch
ok! so I have to uninstall everything's red right?
My policy to troubleshooting is to eliminate the horses before we go looking for zebras. It will be much easier to figure out the issue you're experiencing once we've ironed out all the other issues in your log
Not necessarily. Some of them are missing dependencies, which means you need to install more mods. Some of them have empty folders, which means they either weren't installed correctly or you're using vortex and it ate the files
You need to read each error and see what it's telling you about why the mod in particular isn't working
oki ill give u an update later thanks!
ok first of all ty for the help! I'll try my best and come back to keep u updated
please can someone help me here? i don't know what i should do ;-;
Did you edit the Olivia assets in sca sve? You're getting errors I've literally never seen before and I use that mod as well
i did for the installation of a mod
Seems it is causing several errors
Delete sca and do a fresh install. Whatever mod you installed is not working
but i already installed the mod that supposedly allows the modded things to work
welp--
here we go again
If this is a portraiture issue, I cannot help you. I have no idea how that thing works
bruh
also, should i be worried of this?
Oh yeah, this happened too from base game...
(the whole thing doesn't even fit on a screenshot dammit)
I have no idea my man, but it looks like it may be related to item extensions
i'm going to distort
So, any fix for the Visible Fish error? I seem to get spammed this 24/7... nevermind... it fixed itself I guess lol
im on a macbook ;; after modding my game, i dont rly know how to put in my save to access it through the site anymore
hello, i haven't play stardew for 1 or 2 weeks and want to start playing again, but after i updated these mods my game suddenly feels so lag, stutter every 3 second, anyone know the problem? here's my smapi log : https://smapi.io/log/fd59b22e516147e189a2ce38ee53d0a9
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 44 C# mods and 39 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
well, the trouble is definitively with item extensions, now... someone can help me to fix it?
heyo, nexus won't let me update mods because smapi is apparently busy accessing them
only problem is that smapi isn't even running
like, looked at task manager and everything. there's just nothing going on there
should i try uninstall/reinstalling vortex? I don't want to risk losing the 300+ mods I've got there
Vortex isn't recommended for Stardew Valley.
It's hard to troubleshoot and often causes issues like SMAPI/mods not being installed or updated correctly, files mysteriously disappearing, crashes, etc. Volunteers here often can't help with Vortex issues.
Some options:
- Install mods directly (which is easy and safe in Stardew Valley!).
- Or use Stardrop, a mod manager specifically designed for Stardew Valley.
- Or get help with Vortex in the Nexus Discord or Vortex support forums.
Very few people here are gonna be able to help you troubleshoot vortex issues bc that thing is the devil and we shun it and it's mod-eating ways
nice
To answer your question though, vortex just needs a second. Sometimes a bit more than a second, to just realize that smapi isn't actually running
hey guys has anyone had any luck making walk to the desert work since 1.6?
The redux version works fine
https://smapi.io/log/77baab433b7447beb3bf9deec56acd59 currently getting an error w sve
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on macOS Unix 14.4.1, with 37 C# mods and 115 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
You're getting errors with a lot more than sve
Jenna, it says you have two copies of SVE installed
Did you remember to delete sve when updating it?
also you have quiet a few outdated and partly dead mods like custom furniture and DGA
(I'd assume all the skipped mods with the shirts etc smell like xnb modding but idk)
And one non-english mod that appears to be wreaking havoc on your save
it told me to download 2 vers of sve when i tried fixing it
As a start I'd suggest to delete everything SVE and redowload it
yeah ik abt custom furniture but it told me i needed it for a diff mod i downloaded
which
not workin for me
idk what those shirt etc skipped mods are about but the having no manifest part usually either means xnb modding or its just pngs you got in those folders
not sure how to get an error log i use stardrop
DGA, Custom Furniture and GetGlam are dead and you sadly have to get rid of them
smapi should still throw it into the appsdata folder tho
I honestly can't figure out the name of it, but it's listed in the red section near the top of your log if you read it
!log
Please share your SMAPI log file. To do so:
- Open this page: smapi.io/log.
- Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
- After uploading, it will show a green box with a URL to share. Post that URL here.
Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.
oh thank you!
oh yeah i see it now
I'd really suggest going through all the mods listed at the top and see if they have a 1.6 update and if not, delete them or at least put them out of the mod folder until you either have an updated version or convert them yourself
idk how to convert 😭
!converters
A lot of converter tools have been made by helpful members of the community to update outdated mods or convert existing mods to modern or alternative frameworks, and for 1.6. Here's a list:
- Convert XNB mods to Content Patcher
- Convert pants/skirt spritesheets to Fashion Sense
- Convert Custom Furniture mods to DGA/1.6 Content Patcher
- Convert visual Content Patcher mods to Alternative Textures
- Convert BFAV mods to work with 1.6 Content Patcher
- Convert TMXLoader mods to 1.6 Content Patcher
- Convert Custom Music mods to 1.6 Content Patcher
- Convert Shop Tile Framework mods to 1.6 Content Patcher
- Convert hair spritesheets and JSON Assets shirts & hats to Fashion Sense
- Convert regular Content Patcher to i18n format
- Convert JSON Assets to Content Patcher
- Convert fish data from field names to slash delimited values
- Convert markdown text to Nexus' bbcode
- Convert Custom Ore Nodes and Custom Resource Clumps mods to Item Extensions Framework
- Convert Content Patcher Animations to SpaceCore
but yeah, DGA and CF are dead, GetGlam was already dead before 1.6 dropped. Furniture usually gets added by CP now and GetGlam has its successor through FashionSense basically
if a mod im using tho says i need dga and cf, what do i do
You can't use it until it gets ported over to CP
either wait for a port or convert yourself
theres sadly no way around because either way smapi will yell at you that these mods wont work with 1.6
but if they stay in the folder then smapi just ignores it?
SMAPI won't load them, but it will complain about them every time you load the game
okay so I'm looking through stardrop and I will just say this about vortex
its ui is so much better
too bad vortex can straight-up eat your files
lol
I've like 500 mods and still do it all by hand
i just use stardrop to quickly see what has an update
Stardrop is still actively developed by PeacefulEnd
okay sorry final question lol did nexus just go down for anyone else
ya its shitting itself rn
yeah 😭 right as im getting stuff too
its a sign for me to go work on my assignment lmfaooo
Yes, for the moment, Nexus is down, so please be patient!
mod drop is saving me rn
mod drop ily
Im getting this error when booting up smapi, I have 0 clue as to what it means
!log
Please share your SMAPI log file. To do so:
- Open this page: smapi.io/log.
- Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
- After uploading, it will show a green box with a URL to share. Post that URL here.
Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.
Ah sorry, i fell asleep it was already 1am, but its working fine now, my laptop probably couldnt handle having chrome and stardew open at the same time xD
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 13 C# mods and 1 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
I just saw that. I hope it's back up soon 
Same lol. I havent played stardew in a week so I really want to play
Someone able to explain that to me? I haven't played on any of these maps so no idea if they work or what's broken exactly.
https://smapi.io/log/be027389e3c546fead5c6687140f7902
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Unix 5.15.0.105, with 106 C# mods and 459 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
(ignore the updates, nexus dead)
Hello! has anyone here had any issues when modding the game for the first time? i followed the modding wiki and over 10 videos but its still not working..
i was also told i could go into vc for an easier experience of help but i dont have perms to talk
If you explain your issue in greater detail, folks here could help you
this is my first time trying to mod stardew valley and because im new to it i followed videos and the stardew valley wiki on steps on how to mod the game and adding mods such as tracktors, more crops, etc. i've followed the steps very clear and when i start the game nothing is showing to have added the mods and not just that i forgot where it is but it tells me there was an error that i may skipped a part to mod the game etc
did you install smapi correctly
and when i see the comments i see no people having this issue
i did yes
I think that's a thing with CFL maybe? I've had this error too for two farms but it disappeared after the last update
i've restarted this process 3 times now
are you using steam? have you set up the path too?
!log
Please share your SMAPI log file. To do so:
- Open this page: smapi.io/log.
- Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
- After uploading, it will show a green box with a URL to share. Post that URL here.
Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.
yep! and yes
and the smapi window is running too when you start the game then, I assum
heyy again! lol sorry i was dealing with things yesterday but i can now finish this issue
also yes, drop a log
if you set up smapi correctly you mustve messed up somewhere with the mods
I just reached year 3 spring 1 and I've crashed three times trying to get through the day so far. Here are two of the logs:
https://smapi.io/log/d9aa88ae64e0405a964af0b3f3779c13
https://smapi.io/log/347d36ac6a84473989aca147b8395440
The first two crashes where while doing late night farming on ginger island, the third one was around noon
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 73 C# mods and 147 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
its a PDF did you want me to send it here?
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 73 C# mods and 147 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
The mod is up to date, the manifest of the FTM package just hasn't been updated
A pdf??? Nothing related to smapi should be a pdf
i clicked the link and it lead me after clicking windows + R to an errors PDF page
your log should be a txt in your appsdata folder
which you will then be able to upload to
!log
Please share your SMAPI log file. To do so:
- Open this page: smapi.io/log.
- Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
- After uploading, it will show a green box with a URL to share. Post that URL here.
Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.
Follow the instructions on the website exactly
i promise when i say i've followed it and its leading me to the same place with the PDF
ik what you guys are saying but its not leading me there
Looks like some sort of error with a fashion sense mod, specifically one related to skin colour
Can you send a screenshot of what you're seeing?
yep!
Gotcha, ty! Do you know if it's safe to remove fashion sense mid save?
if it were possible i'd ask you to hop in a voice channel and screenshare your process
there are 4 more pages of this
playing with Ridgeside and for some odd reason my game wouldn't load any character for the luao https://smapi.io/log/c5bcbdcec88444038197734425c473fd any thoughts?
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home, with 59 C# mods and 148 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
i dont have the perms
Yeah, I've done so before
Please share your SMAPI log file. To do so:
- Open this page: smapi.io/log.
- Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
- After uploading, it will show a green box with a URL to share. Post that URL here.
Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.
Also, jules, you're missing Content Patcher
Jules I more wanted the location of the file, not the file itself
that cant be i've downloaded it 3 times
jules, when you do the WIN+R command a folder should open with that log in there. you jsut drag and drop it into the text field of the smapi site
crap sorry
it's not present in your log, even via images
pretty sure that's because of the latest east scarp update, something about formats and other mods needing to update to it
yeah the error log folder, the only thing in there is the PDF
anyway, the location of your mods is the usual spot - C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley
well
that's where the mods folder is
OHHHH
damn, just play the waiting game then?
Even year bug when you have npcs installed that are updated to the new festival format. You just have to live with it for now
put content patcher in the mods folder, UNZIPPED
I can say re: the RSV bug that I personally PR'd the fix to that Y2 Festival bug, so it will go in the next update
Jules, are you 100% certain it's a pdf and not a .txt?
we're simply waiting on Raf and team to finish a few other things first.
can i send the link to what the website is showing me?
send the link, sure.
i dindt know i had to drag it in the box
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 4 C# mods and 0 content packs.
Content Patcher is not in your mods folder
it's definitely a content patcher issue
if you say otherwise, show an image of where Content Patcher is, with the filepath visible
what the heck!!
ok ill get it and try that again... thats so weird i made sure i had downloaded it 3 times from the video i watched
thanks guys... this is embarressing lol
NO!!
She was following the steps for modding from a video
no no its a tutorial on where i can get them on nexus
what ever the mod website is called
oh..
Check your downloads, maybe you still have the zips
heres a tip tho, dont watch vid tutorials on how to install mods, those can get outdated pretty quickly :3c
At least check the upload date, tho the basic tutorials for how to get started should still be OK. The first steps of modding haven't changed in ages
dont worry i watched on 6 days ago
Install smapi, find your mods folder, drag and drop
that was made 6 days ago
i have the content patcher zip! is it possible to share?
Nope! That's illegal!
Do not
oh! my! god!
that would fall under piracy
Mod piracy is no joke
I think you can also get content patcher from github?
Or mod drop
like where the mod author has documentation and stuff
WAIT ACTUALLY??
i mean it makes sense
yeah cuz you're putting up a file that doesn't belong to you
Redistribution of any assets, art , coding, or otherwise, without permission from the author is piracy and theft of intellectual property
trueee
and the mod author does make money off of the downloads on nexus
sadly not, the guthub linsk to the nexus page
Mod drop may be possible tho, I think it's still up
well, they at least have identified the issue already
Was it not in your downloads?
i had deleted them... haha..
its ok! not the end of the world
i deleted all the mods to restart the process on today!!
oh, all of them!
You can always check your recycle bin and restore them
you can still get a jumpstart by downloading smapi and content patcher since they arent exclusive to nexus, but it's up to you
Unless you emptied that too
maybe.... have too as a college student LMAO
yeah, oh well
again thanks for the time haha!! ill be back for updates of course
Rip, shouldn't be down for too long, or the gamers will be out for blood
no crap lol!! im already dying to play
so excited! i never got to the island yet or at the ed of the skull cave! so much to explore
I'd be more afraid of the morrowind modders
ohh?? who are they!
Modding community for morrowind, one of the older elder scrolls games, another community on nexus
That game is 22 years old and still has an active modding scene
That game is old enough to vote in most countries
ohh! may i ask whats bad about them??
sorry if this is the wrong chat
Nothing bad, they're just the ones nexus should be scared of if the site stays down
interestong!
Anyways, this is wildly off topic
lol yep, anyways ill surly be back when its up and ill try everything again!! thanks so much for your time lol, i can get lost with this stuff even it being so new to me
good news everyone, nexus is back
blue grass recolour is showing up like this im not sure whats going on lmao i have whittily named recolour and modular water recolour so idk if thats clashing with it
Wittily isnt updated to 1.6. the new update introduced a few new tiles
not sure why its looking so pale tho..
oh i did not see the tag broken in 1.6 😭 lemme try it out without it on and see if it changes
earthy got updated and vpr has a fix that adds the new tiles
if you want a recolor
I'm playing with the Better Crafting mod and for some reason, I'm missing crafting items but my partner can see the missing crafting items on her game. Something weird is going on here, any ideas? There's no error about Better Crafting in my terminal so not sure what the issue is
soo i just had the strange capsule event trigger which is super fun, but i could not for the life of me find the thing, i read on the wiki that it emits light so i waited til nightfall, still couldnt find it, went through and removed every light source on my farm... that upper left corner sure is looking suspicious :P
anyone know how a mod could have caused that?? i dont think i have very much that'd directly affect spawning like that.
hello! im currently trying to play modded stardew in co-op but my game is stuck on black screen and i do not understand the log
Is this a custom farm map?
Can you post the log?
no this is the normal meadowlands map
yes! uh what can i do to show u the log
Strange. That can happen on some of the modded maps that are expandable over time, but I've not seen it on a base map before. I'd suggest just noclipping to get it and waiting til any other major issues come up before worrying. But its definitely an odd occurence.
!log
Please share your SMAPI log file. To do so:
- Open this page: smapi.io/log.
- Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
- After uploading, it will show a green box with a URL to share. Post that URL here.
Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.
Oops, couldn't parse that file. Make sure you share a valid SMAPI log.
any way to noclip without installing new mods? id like to get it while this day is active. ive got smapi running obv
Oops, couldn't parse that file. Make sure you share a valid SMAPI log.
sorry i dont mean to interupt lol im trying to get a portrait mod to work cause it just looks like this for certain characters. some are fine but others are like,, outside of the screen. I tried uninstalling all of my mods that affect uid but they dont help so any clue?
looks like the image is too big..?
No I'm pretty sure you'll need to install noclip if you haven't already got it installed. (I think there is a moddrop version if Nexus is still down).
Is it reliant on a portrait structure thats out of date? A couple of the older portrait mods have dependencies that are no longer in use. Which portrait mod are you trying to get working?
You can use the scythe glitch to get OOB (repeatedly use a scythe or sword at the edge of a room to get past the loading zone) but that's not the same as noclip
dang.
What are you trying to accomplish?
would warping myself over there with debug commands work? ive never done that before tho
Yeah it should
trying to get to the top left corner of my farm because the strange capsule spawned off the map lmao
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 11 C# mods and 24 content packs.
it shouldnt be. i actually think I may have trouble shooted it i had two portrait mods trying to override each other im gonna uninstall the one that I think is causing the problem and hope for the best lol
https://smapi.io/log/ef5d09edf9f545989d51e357f1780b47
this is the one!
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 11 Home, with 31 C# mods and 52 content packs.
- TMXL Map Toolkit
- Custom Furniture
- Wildflower Grass Field 1.1.0
- Winter Grass 2.0.3
These are all dead mods. Winter Grass isn't even required in 1.6 (its part of the base game now)
- Custom Kissing Mod
- Json Assets 1.10.14
These two need updating to new versions (just search JSon Assets for the Json one on nexus. Custom Kissing is updated to a few different options, I think PolyAmory Sweet probably is the most reliable one right now)
- Seasonal Garden Farmhouse V2 Rooftop 1.1.0
This relies on PyTK which is no longer in use, you'll have to use a different mod.
update i am deeply confused on how stardews coordinate system works.
For json assets you specifically want the second file on the mod page, not the first
You could probably actually use the scythe glitch for that: Position yourself at the very edge of a map exit, facing out of the map. Repeatedly swing your scythe or sword, which will move you a pixel or two upwards each time. Do this until your farmer is fully offscreen. You can now run around outside the map. To return, simply return to one of the exits and it will put you back in bounds "properly".
ive never used the scythe glitch before oof
If you can't figure out where the hell you are, debug warphome will put you at your front door and you should be able to figure it out from there
dude why does my farmer keep facing downwards to scythe when i look upwards
Hi, silly question, how would one download a mod for a console version of the game? (Ps4 edition on a ps5)
You may need to scythe out the bottom if it keeps happening
It is not possible to mod on consoles. Sorry :(
aha i was misunderstanding what another debug command does i think
hey guys sorry i have messed up my mod file :3 so theres a mod im tryna run that needs specifically PyTK and not PyTK lite but uhhhhh PyTK wont load cause its outdated how do i fix that
Oh gotcha, thanks!
Which mod is this?
SDVE
I'm gonna have to toss to someone else who knows SVE because I don't, alas
like its saying its loaded in but then its not actually loaded in when i get into the game
thank you so much!
its weird sorry I havent modded in a while since b4 1.6 so im just tryna troubleshoot
damn looks like the tiles over there are all blocked off anyway
my game is still black screen when i try to join a co-op game though 😦
So sorry. You're going to have to install noclip for tomorrow
yeah :(
In a multiplayer game, everyone needs to have the same mod lists
thatll be double tomorrow too. its way late for me
well
i actually did get out of bounds though
im around the edges of the map. just cant mine up the darn thing
but my friend's playing with mods while the rest are doing vanilla,,
The easiest way to start is to ask your friend to zip up the entirety of their mods folder and send it to you for you to put it in your own Edit: apparently you should not do this
Mods like Json Assets cause issues in multiplayer because they add objects that a vanilla version doesn't understand how to display or use
OH I GOT IT TO WORK I was missing TXML + Im using an alpha version of PyTK that im not even sure if its official but its working i just gotta see if SDVE will work now lol
Don't encourage that, it's considered mod piracy and isn't allowed to be discussed
Oh, what I wanted to do was have a known good version
Redistribution of any assets, art , coding, or otherwise, without permission from the author is piracy and theft of intellectual property
And we don't do that to mod authors here
If you are playing a multi-player game with mods, it's best to just share links to mod downloads, or perhaps share a log so everyone can see the name and version of the mods being used
@still bobcat Okay, let's see. Do you get a black screen when you connect with a version that has no mods at all?
It's important to tell apart Stardew issues from mods issues
Also, in order to troubleshoot a multiplayer session, we need the logs of everyone involved, not just yours
i got it to work :')) i just put in the visual mods and thats it
Okay yes that works then
You just need to not add anything that actually adds new items and you should be fine
Or make sure the items that do add new items are all the same on everyone's save
Super frustrating. Even with noclip I can't get it. I've closed down stardew for the night. The only thing I can think of is that it might have tried to spawn on a location that had furniture that had been shifted onto it via the furniture adjustment mod. So it kind of was full and kind of wasn't.
I was assuming based on the fact that Adri was playing with vanilla players ;;
Depending on how desperate you are, SMAPI comes with a Save Backup mod that allows you to revert to the beginning of each IRL day
Yeah i know. When i noticed the issue i also copied the files of the save and the save_old just in case. Not really interested in redoing the day. Maybe tomorrow I'll grab a bomb before going into the corner, see if that does anything
Mostly just grumpy right now lol time to go to sleep and forget about glitches
good night and good luck
hello. my english is not strong, so sorry. how can i port it? is there a specific way to do so?
!converters
A lot of converter tools have been made by helpful members of the community to update outdated mods or convert existing mods to modern or alternative frameworks, and for 1.6. Here's a list:
- Convert XNB mods to Content Patcher
- Convert pants/skirt spritesheets to Fashion Sense
- Convert Custom Furniture mods to DGA/1.6 Content Patcher
- Convert visual Content Patcher mods to Alternative Textures
- Convert BFAV mods to work with 1.6 Content Patcher
- Convert TMXLoader mods to 1.6 Content Patcher
- Convert Custom Music mods to 1.6 Content Patcher
- Convert Shop Tile Framework mods to 1.6 Content Patcher
- Convert hair spritesheets and JSON Assets shirts & hats to Fashion Sense
- Convert regular Content Patcher to i18n format
- Convert JSON Assets to Content Patcher
- Convert fish data from field names to slash delimited values
- Convert markdown text to Nexus' bbcode
- Convert Custom Ore Nodes and Custom Resource Clumps mods to Item Extensions Framework
- Convert Content Patcher Animations to SpaceCore
thank you!
uh sorry, again. the one relating to dga says it converts from cf to dga / cp. what would i do if i need it to convert from dga to cp? i'm so lost and my translator is confusing me a bit. The script isn't working with my dga furniture to convert it to cp
I need help with making my mod work, i just downloaded a mod to make prairie king easier and it says a config would pop up when i run it but its not showing up
It will be created inside the mods folder. Open that in Notepad
tested it with an old cf pack, it works when converting cf to -->dga/cf but but not dga-->cp
i dont see it
It is inside the mod's own folder, not the Mods folder, my mistake
You have SMAPI working, yes? Any other mods work?
!log
Please share your SMAPI log file. To do so:
- Open this page: smapi.io/log.
- Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
- After uploading, it will show a green box with a URL to share. Post that URL here.
Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.
there are no files inside
Why can't you use the DGA version?
Bc dga is dead
^
Okay, then you will need to install SMAPI from scratch again. The SMAPI page should have instructions on how to do that
Ah.
You need to launch smapi at least once to have a log, and also to generate a config
Did the smapi window come up?
Are you launching through Steam?
yes
no
If so you need to change the launch options so it actually opens SMAPI. Do you need help on doing that?
Then you didn't launch smapi, you launched the vanilla game
how do i run smapi instead
i dont see lauch options
it worked
You want to do the "configure your game client" thing -- oh?
Did you get a console window?
Yes
great
As long as you launch from inside Steam it will work
thanks for all the help
np
You need to enable achievements actually, I think there's a guide for it
It should work on its own, according to the guide page I linked
I use Linux so I cannot personally verify if there is something else you need to do
i just had limiter block finishing the quest would this work for that as well and if so how do i do that
No it would not, that particular workaround only works for the first cutscene specifically. Personally I'd report it as a bug and figure it out later
i dindt drag the files yet but i just want to make sure if this looks all correct... i dont want to redue this for the 3rd time
have you downloaded smapi from the installer yet?
sorry! i'm asking if you opened the smapi installer file
oh! yes
yeah thats what a smapi-created mod folder should look like
then go ahead and drag content patcher over and you should be good to go
so not you can just move cp into your mods folder and voila! its installed!
thats it? i get to start her up now!!
yep
just watch the smapi console for red text
so just pop a mod you want into your mods folder, make sure you have all the requirements, then fire the game up!
and where can i find this! so i know in the future
the smapi console is the black window that launches whenever you open smapi
it will open and load before sdv
its basically a real-time version of those logs we keep getting you to send
when you click play on steam (or from your desktop) it will appear before the game launches
this bad boy
ohhh the same one you use to click 1 and 2!
Hi, last night i play modded stardew with 4 friends but last player connect alway get Failed to send message (k_EResultInvalidParam). Closing connection.
This just happen today and happen after we're playing for a while. Any clue what can i do to solve this?
ummmm so i didnt see it open
this is exe btw
ohh!! or is it this one
thats the one 🙂
YES!!
ugh thank goodness... i was both missing content patcher and was usining the wrong app haha
Could you share a log please? Also generally for multiplayer issues, the logs of all those involved are needed for troubloeshooting.
i'm so glad you got it all worked out!
also not me seeing ( For legal reasons this is not a threat )
!log
Please share your SMAPI log file. To do so:
- Open this page: smapi.io/log.
- Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
- After uploading, it will show a green box with a URL to share. Post that URL here.
Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.
me too! and without you and the other gangs very well paitent help i couldnt have done it, i thank you so so much!!

no seriously people really get frusterated when i need this kind of help but wow was this service of help ever so amazing!!
it helps i think that theres a bunch of people here
if one person gets tired or frustrated they can just tap out and someone else can take over
group effort to help people get their mods right!
for sure!!
now go forth and install all the mods
haha thanks :}
In that vein, I will admit I am a bit out of my league trying to help out here but I'm trying my best to learn so I can volunteer more
hell yeah, cant learn if you dont try
what is that command ive seen for multiplayer connection issues?
You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.
See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!
!mphelp
For connection issues in multiplayer see:
- This pinned post
- The wiki troubleshooting page
- CA's multiplayer guide
there we go
See here ( <#archived-modded-support message> ) for more resources on multiplayer connection issues. If you need specific help troubleshooting, someone in here can help once you acquire your SMAPI log and ideally the rest of your farmers logs
generally if its not red text you shouldn't be too worried with SMAPI. iirc this warning is just to say that the modder didn't include a way for SMAPI to alert you when there's an update to this mod. so in this case, what i tend to do is track the mod on nexus and check my tracking center quickly before playing to see if there's an update (much easier when you have few mods). then if you have the time, it could be worth checking through the mod's post history on nexus to see if anybody has reported the message and if not, then reporting it yourself with a log would be great!
ohh ok fantastic!! thanks so so much
you're very welcome! the only possible very low chance concern i'd have (im a paranoid modder to be clear don't be like me lol) is that with no update key it could be an older mod which means it could lack some compatibility or there may be a newer version of the mod that you'd have to go searching for
would anyone happen to know what error item -1 is or how to figure out what it is
!log
Please share your SMAPI log file. To do so:
- Open this page: smapi.io/log.
- Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
- After uploading, it will show a green box with a URL to share. Post that URL here.
Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.
When are you getting this? Is it a message in SMAPI?
no I am getting it from my auto grabber, something in my game is causing an error item (-1) and I am trying to understand what it is so I can narrow down which mod i have is doing it
i am thinking it might be the chocobo mod i have but not 100% sure
Could you please share your log?
oh umm sure, one momet please ^^
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Pro, with 69 C# mods and 136 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
i am hoping this helps
i am just very curious to know which item it if possible. Driving me insane
I am not as familiar with this issue, are you still here @hasty flume ? (apologies for ping)
im reading on the wiki items are categorized by negative integers but it doesnt list what -1 is @.@
that usually relates to items from a mod that has been uninstalled
you remove anything lately?
uuuuuhhhhhhhhhhh oh good lords I am unsure i update and move stuff around a lot
doesnt help depression memory loss loves to use a bat to my head constantly so I am sorry
you also have a lot of bvaftocp mods, its possible one of them didnt have their output converted correctly
last thign i remember was having to toggle off better chests, there was a conflict with better crafting and i am waiting for an update.
Hmm yeah that makes sense
however I am not sure which one would of done it @.@
only animals in this particualr barn are chocobos, boars from indian and asain animal pack and normal game piggie
according to indian animal pack the boars can find omni geodes but that wouldnt error out.....least i hope not
which i am going to assume both boar types can find omni geodes
Were there any other items in the auto grabber? Could you not narrow down the possibilities that way:?
yes there was let me look at my inventory
Forgive me if I'm missing the point, I've never worked wth BVAF
i had some fish, mythril ore, a normal truffle and that error ite,
i am looking at my content.json for the BFAV mods cause i did the conversion to the indian and asian animals since I was learnign how to do it
need to know what item id 430 is...
truffle
holy crap i just found it
it's the asian boar
the converter must of did this
damn i love being a dective when i get help lol
Well I wasn't too much help many thanks to Megan. But glad you found it! You taught me something on the way so thank you!
seems if it was to match the indian boar i need to change that to 430 so the item stops erroring
see
Hey, all I did was point them in the right direction. They figured it out for themself
Look your pfp is sexy toad I make no assumptions
XD that;s just toad Gilgamesh
Everyone is they to me unless they have pronouns in their profile
i dont particualrly care ^^. I am a gender fluid so it depends on my mood when I am wake up
but if i am to assume that the boars are suppose to mimic the pigs i will do a little fixer up but thanks for pointing me in the right direction
there all fixed up
i was going to ask whether or not the mod you got for the boars had this file set up in the first place and what you meant by the converter messsing it up. so that if somebody were to come in with a similar issue i might be able to point them in the direction you found. But no pressure as I could always just find this and send them here
hey can someone help me, i'm trying to open my modded stardew valley on steam but i keep getting this message
'"open-smapi-terminal.command" can't be opened because (null) is not allowed to open documents in terminal'
You know what I am not entirely sure I would have to look at the mod before i converted it
it is an old bfav mod
signing off. for support team/volunteers: || hopefully i didn't do too bad for my first volunteering here. hope to keep learning more and if anyone has resources on learning more about common troubleshoots that'd be very helpful ||
Is this your first time launching with SMAPI?
isn't that just the right click - open thing? or is that a different mac thing
(Mac I usually leave up to logo)
I need some help troubleshooting this game error I have.
Multiplayer Online Co-op
SMAPI Log file: https://smapi.io/log/77149a1c5fc94ab8bc25eb2adb5c4ca9
Error happens when my friend tries to connect to my game.
Possible cause: Mods mismatch, still confirming if this is the case.
Any help would be appreciated. Thank you!
Log Info: SMAPI 4.0.8 with SDV 1.6.8 build 24119 on Microsoft Windows 10 Home Single Language, with 108 C# mods and 231 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
I have a mac but have never run into this issue because I typicaly launch through steam. Have you tried launching through steam now that SMAPI is installe?
The mods are up to date, except for one, which the current update breaks item icons.
yup i have but it also shows the same message of "open-smapi-terminal.command" can't be opened because (null) is not allowed to open documents in terminal
Have you edited your steam launch options at all?
you should not need to do this for mac
i also tried deleting it to see if it works
and?
please give your friend's log.
Multiplayer logs aren't really helpful without both parties posting their log.
Thanks, I'll ask for her log.
Okay this would be at your own risk as I just grabbed it off reddit. (In a bit of a rush as i need to run, here's the link: https://www.reddit.com/r/SMAPI/comments/ymkwqm/since_updating_mac_os_to_ventura_launching_smapi/) but you could try pasting this into pathway. make sure to paste it exactly with quotation marks and all but replacing "yourusername" obviously:
"/Users/yourusername/Library/ApplicationSupport/Steam/steamapps/common/Stardew Valley/Contents/MacOS/StardewValley" --use-current-shell
should i keep the "--use-current-shell" at the end?
Yes
Also if you could somehow share what version of SMAPI you installed that'd be great (maybe check zip in downloads folder)?
darn. im sorry im not as much of a help as I thought id be. i am going to have to run soon, so hopefully Logo or another more savvy Mac user can come and help. but let me try a few more things
it's okie, you're trying your best, thank you
Oh now I understand what Lyoko was trying to point out. Have you tried double clicking the little i icon that is just above the "ok" in the warning?
And for ease of everything, i'd try deleting that path again
oh trust me i was in the same mud not long ago
could you try going into a finder window and then to Go > Go to Folder and then paste this in: ~/Library/Application Support/Steam/SteamApps/common/Stardew Valley/Contents/MacOS
Forgive me if Im covering super basic steps just wanting to confirm for sure something simple isn't wrong and im just dumb lol
Okay now in that folder could you locate and double click "open-smapi-terminal.command"?
Or rather Im dumb again /j. Please try launching one last time and if this doesn't work I'll defer you to hopefully somebody smarter than me /j who can help
please don't say that abt yourself, you're a great help
The reddit post in r/SMAPI i'm looking at right now says to double lclick the little i then double click the file "open -smapi-terminal.comand" which should bring you to its location in finder from where you should be able to double click that and (maybe) launch the game
Beyond that it recommends redownloading SMAPI and perhaps .NET though I don't really know what .NET has to do with it. Here's the link again if you can make more of it than i can: https://www.reddit.com/r/SMAPI/comments/ymkwqm/since_updating_mac_os_to_ventura_launching_smapi/
oh btw, i can open the game just fine from finder
it's when i try to open through steam
that it blows up in my face
pressing this opens the game
Does it also open the smapi terminal?
yes
I don't have the solution, but for some extra context. I believe this error means the app its trying to run doesn't have permission to be run in your terminal. So maybe double check perms?
Would you mind in the bottom right where its showwing the stardew moddingapi icon (in the path bar) right clicking on that then copying the path name?
i did, it didn't show up any message about it in the privacy and security sitting
i did that too and pasted in the steam launch thingy
hmmmmmm
