#archived-modded-support

1 messages · Page 428 of 1

scarlet quail
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the problem is what I'm seeing is 100% a farmhouse mod having happened

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Because if this was vanilla, there'd be a hotfix today

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but on the other hand, the trace has no edits to Maps/Farmhouse

junior shale
native dragonBOT
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Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on Microsoft Windows 11 Home, with 53 C# mods and 75 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

mossy field
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ok will do. Thank you

scarlet quail
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if you're missing those crops, yes, you messed with the files somehow

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Please reset your files, catfan

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(It's also possible a mod nuked Data/Crops a tad. But we'll hope that's not the case)

junior shale
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I followed the wiki instructions, verified my files using Steam, and everything checked out

scarlet quail
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woof

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If it's not fixed, tell me

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because then I have a set of potential things to try

junior shale
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Still having the issue

scarlet quail
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oh boy. That's actually not good news because that means someone's doing a bad to the crops

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so

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20:19:12    TRACE    SMAPI    Content Patcher edited Data/Crops (for the 'Stardew Valley Expanded' content pack).
20:19:12    TRACE    SMAPI    Content Patcher edited Data/Crops (for the '(CP) East Scarp' content pack).
20:19:12    TRACE    SMAPI    Content Patcher edited Data/Crops (for the 'Sword & Sorcery' content pack).
20:19:12    TRACE    SMAPI    Content Patcher edited Data/Crops (for the 'Lumisteria - Visit Mount Vapius' content pack).
20:19:12    TRACE    SMAPI    Content Patcher edited Data/Crops (for the 'Lunna - Astray in StardewValley' content pack).
20:19:12    TRACE    SMAPI    Content Patcher edited Data/Crops (for the 'Cornucopia - More Crops' content pack).
20:19:12    TRACE    SMAPI    Content Patcher edited Data/Crops (for the 'Cornucopia - More Flowers' content pack).
20:19:12    TRACE    SMAPI    Content Patcher edited Data/Crops (for the 'Growable Forage and Crop Bushes' content pack).
20:19:12    TRACE    SMAPI    Content Patcher edited Data/Crops (for the 'Passerby Cemetery' content pack).
20:19:12    TRACE    SMAPI    Content Patcher edited Data/Crops (for the 'Richie - New Custom NPC' content pack).
20:19:12    TRACE    SMAPI    Content Patcher edited Data/Crops (for the 'Diamond in the Rough' content pack).
20:19:12    TRACE    SMAPI    Content Patcher edited Data/Crops (for the 'Eli & Dylan' content pack).
junior shale
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I only mess around in the mods folder, so it seems that's the case

scarlet quail
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remove everything here (probably except for SVE), load your save (do not save once you've loaded in) and see if the issue persists

junior shale
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That did the trick! Should I test them all, find the one that's messing things up, and notify the creator?

eternal ravine
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Might be a dumb question, but are you sure they're actually missing?
I see you use growable forage and crop bushes. And that changes how hops and blueberries work and are bought at pierres.

naive drum
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I have a guess for the culprit

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Growable Forage and Crop Bushes changes some vanilla crops to be bushes like tea

scarlet quail
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Good luck finding which one though

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normally I'd say VMV couldn't be it, but they just updated today

naive drum
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This also means they're lower down in Pierre's menu - I think after the kitchen stuff but I also have a mod that changes the kitchen stuff - and they must be placed on untilled soil.

scarlet quail
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so could be a bug in the update

junior shale
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I was wondering about that. I couldn't find them in the files or CJB cheat menu, but maybe that's because they were changed. Thanks everyone!

naive drum
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Check they're showing up at any point in Pierre's (may be at the bottom of the list), but also, you can toggle the edits to individual crops!

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Main menu, GMCM gear, Growable Forage and Crops

junior shale
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Yup, just checked the config file. Shows that it changes blueberries, coffee beans, and hops into bushes. I'll just switch them to false

worn marsh
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please read mod pages when you install them

sly elm
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and read change logs too, when updating, sometimes substantial things get changed 😅

dire fractal
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Whenever I open up my game to play the modded version with smapi daisy’s recolour isn’t working anymore randomly? Would just deleting it and then reinstalling fix it

native dragonBOT
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Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

frank scaffold
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Someone help please

sly elm
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!smapi

native dragonBOT
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SMAPI is the mod loader for Stardew Valley. It loads mods into the game, provides APIs for mods to use, intercepts errors, and backs up your save files automatically.

See the player's guide to using mods for more info.

sly elm
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whoops

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you need to update smapi

frank scaffold
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How?

scarlet quail
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Download the new SMAPI and run the new installer

frank scaffold
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Will I have to download my mods again?

tawny kindle
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if the mods are for Stardew 1.5, many of them will need to be updated (downloaded again)

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the folder should still exist and have the old mods in it when you reinstall SMAPI, though

native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Home, with 36 C# mods and 96 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

dire fractal
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The ones that need to be updated / can’t be updated aren’t related to Daisy Niko’s mods so I know that’s not from it:(

sly elm
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the recolour simply isn't being applied anymore?

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I'll have to dip out as it's super late now, someone else should be able to help as well

tawny kindle
dire fractal
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I have it placed in a sub folder that’s in the mods folder, should I put it somewhere else?

tawny kindle
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subfolders are fine as long as they don't have any other mods' files in the way
(e.g. Mods/some other folder/Recolor Mod is fine, but if Mods/some other folder/manifest.json or similar files exist, SMAPI will stop there)

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but SMAPI didn't seem to spot any folder that could've had the recolor in it

narrow creek
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so me and my friend have the same 89 mods, stardew valley very expanded modpack with like 7 extras, his works fine, mine does not. Same versions, same mods, and yet mine doesnt load API. i do not know why. Any help? Log : https://smapi.io/log/b846a98f1d104a0dbec15f8c9792522b im looking at my log, and it has multiple mods listed that I do not even have active anymore so im not sure what the issue is

elfin wind
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anyone knows where can i fin this mod?

marsh saffron
narrow creek
native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Pro, with 38 C# mods and 63 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

marsh saffron
narrow creek
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for what mod? @marsh saffron

marsh saffron
narrow creek
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what?!?

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ok hold up

marsh saffron
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This is from the first log you sent

narrow creek
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i think i know what the problem might be. I used to use the Manual API and stardew was still set to load it that way despite not having it anymore so i am going to try that

marsh saffron
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Yeah, I just realized now that your log is way outdated

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Sometimes I can't read OTL

narrow creek
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ur doing much better than me lol so i am happy

marsh saffron
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Okay, you go do your thing, then try launching the game again and send a fresh log if things break again

narrow creek
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will do thank you

marsh saffron
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No problem!

narrow creek
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@marsh saffron so it turns out my log was so outdated because API just refuses to open for some reason despite being on the latest version through vortex

marsh saffron
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Well, generally we don't recommend installing anything through Vortex, but I digress

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Your Steam version of Stardew Valley is on 1.6.5?

narrow creek
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what do you use to install rather?

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and yeah, my steam is on 1.6.5

marsh saffron
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Personally, I update SMAPI manually

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!gettingstarted

native dragonBOT
narrow creek
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i see

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what do you do for other mods?

marsh saffron
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I use Stardrop to manage and track them, but otherwise I download manually as well

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!stardrop

native dragonBOT
marsh saffron
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Vortex isn't encouraged here because there have been reports of Vortex messing up mod files

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Though some people seem to be using Vortex fine

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!vortex

native dragonBOT
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Vortex isn't recommended for Stardew Valley.

It's hard to troubleshoot and often causes issues like SMAPI/mods not being installed or updated correctly, files mysteriously disappearing, crashes, etc. Volunteers here often can't help with Vortex issues.

Some options:

narrow creek
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i can confirm vortex is the biggest pain for stardew

marsh saffron
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Stardrop can also download mod files but uhhh you need Nexus Premium for that

narrow creek
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i might just manually download the mods to stardrop

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will NOT be paying

marsh saffron
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Valid

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But anyway, yeah, try updating SMAPI manually first

narrow creek
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will do

low glen
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So this is driving me nuts: I can't get any of the debug commands to work in SMAPI. I looked it up and people keep saying it's from the included Console Commands mod not being installed, so I went ahead and reinstalled SMAPI twice and it still isn't working.

scarlet quail
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I mean

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They're right

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!log

native dragonBOT
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Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

scarlet quail
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that's step one

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I know it sounds like a weird thing, but trust me, we need your log to figure out why ConsoleCommands isn't existing

low glen
native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Home, with 18 C# mods and 15 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
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Yep, i see the problem

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C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods1.6

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normally, when SMAPI installs mods, it installs them right to /Mods

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you have a custom mod path

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so you probably have updated console commands and save backup!

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...in Mods

low glen
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Ooooh right. I completely forgot it did that. Surprised it didn't break things before. ty

real spade
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Advanced save backups mod is nice

narrow creek
native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Home, with 38 C# mods and 60 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

marsh saffron
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Okay, first

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You may have to go check these folders

narrow creek
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@marsh saffron what am i looking for? I just downloaded these so im confused why there are so many being skipped

marsh saffron
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Someone correct me if I'm wrong, but the VERY Configured folders aren't mods, I think? They're just config files

narrow creek
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wtf i do with that then 😭

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cuz im looking at one of the mods that was labeled as not having a manifest.json, but it very much as one

warm grove
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its for a nexus collection

marsh saffron
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You may have to ask your friend, since his log doesn't have those errors

warm grove
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its not meant to be installed seperately from the collection

marsh saffron
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Oh thank goodness someone actually knows the answer, I don't have experience with VERY Configured OTL

warm grove
solemn egret
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Hi I got GH peach body type but it doesnt really work. couldnt someone help me with that?

warm grove
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gotta be more specific than "it doesnt work"

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also a log might help depending on what you mean

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!log

native dragonBOT
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Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

solemn egret
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doesnt work means doesnt work no?

warm grove
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no, theres different levels of "doesnt work" post a log

solemn egret
native dragonBOT
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Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Home, with 23 C# mods and 72 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

warm grove
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you need to update your mods

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including but not limited to json assets, removing Dynamic game assets as its defunct and wont ever be updated, and sailor styles is not updated

solemn egret
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so if I do that the mod will start working?

hasty flume
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it will rule out the need to update as a cause if it doesnt

marsh saffron
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Ah, you have Seasonal Cute Characters

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Doesn't it have its own farmer body edits?

solemn egret
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no clue

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I'll try removing that one

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aswell

hasty flume
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it does, but they can be disabled

languid trout
hasty flume
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you dont have to remove it, just turn off the farmer edits in the config

warm grove
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oh yeah that breaks things

languid trout
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Shop tile framework, json assets and SAAT from Stardew Valley Expanded 1.5.6.

warm grove
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oof

hasty flume
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ooof

warm grove
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you might have to do a complete overhaul of your mods ngl thats not good

solemn egret
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I mean then they just werent updated when I downloaded them cause I downloaded all my mods after updating

languid trout
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SVE was updated before the patch went live, anni.

warm grove
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overwriting is never the answer unless the mod specifically identifies that it requires it

languid trout
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That's impossible

warm grove
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sve just updated like yesterday

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to hotfix an issue

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also i cant find the peach farmer body anywhere on the internet lmao

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so uh

hasty flume
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i think that one might be a naver

warm grove
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then it likely was never updated to begin with depending on the date it was posted

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also what the hell happened to moddrop

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theres just video gifs of some persons face in the featured mods section

marsh saffron
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Yeah, I was wondering about that too

languid trout
solemn egret
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I got it to work it was just the seasonal cute character think thankyou

warm grove
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you still gotta fix your other mod installs D: this is gonna cause problems later 100%

solemn egret
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oh

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so what do I delete

hasty flume
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everything that needs updating

languid trout
solemn egret
languid trout
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That's a major issue

hasty flume
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then install the latest version

solemn egret
marsh saffron
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Anyway, carry on

warm grove
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:/ the user even claims in their about me that they dont like stardew and are only doing it to spam the stardew mods thread on moddrop... thats despicable

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-.-

hasty flume
scarlet quail
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I have a better idea

hasty flume
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oh hold on this mfer also uploaded the entirety of sve, ftm and cp as one mod

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holy shit he's gonna be gone by dawn

scarlet quail
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@weary hill Not sure if we should be reporting this way or via ModDrop itself, but since I don't personally have an account on it and you apparently need one to report, someone's spamming the Stardew Valley Mods featured section and reuploading mods

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(If I shouldn't do this in the future, just tell me and I'll keep that in mind.)

near terrace
warm grove
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:( flash is gonna be upset... sigh you are right though

near terrace
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And keep this channel clear for support assistance, please! Lyoko's message is fine to be here since the ping is already done, but I'd like further discussion about the state of moddrop's front page, if any, to be civil and in #modded-stardew

proud cave
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i just checked moddrop and wow 💀 what in tarnation

hasty flume
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fair enough

warm grove
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yeah i was just shocked and disgruntled about it so i mentioned it because of another topic. i didnt mean to cause anything

near terrace
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All good

scarlet quail
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For the record, I figured pinging here would be pursuant to the earlier conversation so ModScientist can see what's going on

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But yes, this is for support, so now that it's done, we need to move on SweatSmileIan

near terrace
warm grove
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yeah but you need an account... mine was banned because... inactivity? dang

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i didnt know you got banned for that on moddrop tbf but i didnt need moddrop for so long i forgot xD

strong socket
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hii sorry to bother but i need some help, my stardew keeps closing/kicking me out whenever i get onto my save and click. it was fine literally minutes before but i exited out because i accidentally skipped a cutscene that i needed to watch and now when i try to get back on it does this. heres my smapi log https://smapi.io/log/606fcf76d21445ca8f2d2f263b363c40

native dragonBOT
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Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Pro, with 78 C# mods and 105 content packs.

strong socket
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i Did update these 3 mods before i tried logging back in so it might be that but i wanted to check here in case it was somethin in the log

warm grove
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hmm... lumisteria might want a bug report for that

scarlet quail
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you have the Nexus version

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But due to a crash, until it's updated you have to use the unofficial version

strong socket
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oh! i wasnt sure which version i needed at the time i downloaded it, thanks ! ill try that now :)

scarlet quail
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(If birbdev already updated it for the crash, then I'm wrong, but as far as I know it's still required)

indigo crystal
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Sorry to trouble anyone who might be able to help, but I'm getting an error I've never seen before. I have tried reverting ALL recent updates, disabling any newly added mods since yesterday (when I could last play without issues). It's not causing the game to crash, but it's moving at about 5 FPS, unless I'm in a menu, and this weird number error is the only new thing showing in my logs: ERROR game Failed parsing condition '1 2 3 4 5 6 7 8 9 10': '1' isn't a known query or alias. Log here: https://smapi.io/log/f31284a9c0eb44de81ebdc4c412337a5?Mods=game

native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 11 Home, with 137 C# mods and 471 content packs.

scarlet quail
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The good news is that it shouldn't affect anything and you can ignore it

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The bad news is that some mod - and SMAPI is frustratingly unclear on which - is adding a bad condition in one of their patches

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in order to find out which one, you'd have to go through a long process of binary searching

hasty flume
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i'd say the likely culprit is aimon's witch swamp overhaul patches

scarlet quail
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why so?

indigo crystal
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could it be causing my frame drops though? I actually can't play because it's so unbelievably laggy unless in a menu

hasty flume
indigo crystal
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and it's on every map in the game

scarlet quail
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I'd say the Witch Swamp is likely causing the frame drops

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but not the game error

hasty flume
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but yeah, time for the old 50/50

indigo crystal
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those same warnings have been there since I added that mod when I started the farm and it hasn't caused the error to show up previously, nor have I experienced any lag with that same warning/mod loaded

scarlet quail
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and to that statement I very much restate

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"Just because something has been working doesn't mean it will stay working"

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Rule #1 of modding

indigo crystal
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it just started today, which is why I thought it must be one of the updates or newly added mods, but as I said, I went through one-by-one and reverted to previous versions that worked and disabled all newly added mods

hasty flume
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yeah, the 50/50 may be your best bet here

indigo crystal
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ok, I disabled the witch swamp mod, and nothing changed. Same error message, same massive lag, unless in a menu, and it starts right from the time it finishes loading - even the money counter lags while it gets up to my current total, unless I pause, and then it jumps right up almost instantly. Lag starts again as soon as I exit the menu

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I have also verified all my game files, just to make sure nothing got corrupted there, and that didn't change anything. I've checked that my graphics drivers are up to date as well

scarlet quail
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it's 50/50 time

hasty flume
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yeah 50/50

indigo crystal
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I'm sorry, I don't know what that means when it comes to mod issues

hasty flume
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its an old mod testing method from the sims

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move all your mods into a quarantine folder

languid trout
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(Tbh I have a guess, but it'd be embarrassing to mention and would sound like slander instead of just an educated observation.)

hasty flume
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put back only the ones your save needs to run (frameworks, farm maps, certain expansions, etc)

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launch the game, see if the error happens again

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if not, add back half your mods (try and keep related ones together)

indigo crystal
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ok, that makes sense, thank you. I'll give it a go

hasty flume
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launch again, see if the issue is back. if it is, remove half the mods you just added back. launch again

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continue doing this until youve narrowed down which mod is the culprit

scarlet quail
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If you're wrong, sweet, you've just cleared their name early

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If you're right, then this ends immediately

cloud sentinel
native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 11 Home, with 12 C# mods and 6 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

languid trout
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AFK Time Pause hasn't been updated for 1.6 and relies on harmony, which would explain why we can't see it in trace.

indigo crystal
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I already tried disabling that in a previous test, and still got the same error and lag

scarlet quail
#

Sweet, it's cleared then

indigo crystal
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I'm starting to think it's something with my PC, considering disabling newly added mods, reverting to previous working versions of updated mods and disabling the two mods people thought caused it didn't help

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it just seems too odd that all was fine yesterday, and nothing I've added/updated since then seems to be the culprit

scarlet quail
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Going directly to "PC problems" is probably a bit much without testing

indigo crystal
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and nobody else seems to be reporting similar issue on any of the comment sections of the mods I've updated/added, which makes it seem more like something on my end

hasty flume
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yeah, at least try the 50/50

strong socket
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hii im back, i thought for a second that it worked because i was able to move around but then it crashed again. i have a feeling it has to do with that cutscene i skipped but im not sure what mod the cutscene was from and what to do about it

scarlet quail
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if you're seriously considering it being your computer, then yeet EVERY mod except ConsoleCommands and SaveBackup and load in

warm grove
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try the 50/50 i do it and it works after awhile

scarlet quail
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if it still happens, then you can say it

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but if not? mod

languid trout
warm grove
sturdy zodiac
native dragonBOT
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Log Info: SMAPI 4.0.8 with SDV 1.6.4 build 24109 on Microsoft Windows 10 Home, with 69 C# mods and 133 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

indigo crystal
#

I updated my graphics driver last night, before closing my PC, and the issues then started with Stardew today, when I booted up

warm grove
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your log showed an error about that mod that seemed strange

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and mentioned an abagail amber event

indigo crystal
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but will give all the 50/50 stuff a go and see what happens. I really appreciate your time/help, thanks so much

cloud sentinel
strong socket
native dragonBOT
#

Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Pro, with 78 C# mods and 105 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

strong socket
hasty flume
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yeah your log is pointing straight at vmv

strong socket
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thanks ! ill go there and report it , er well try to at least since im new to reporting things haha

hasty flume
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just head to the nexus page, go to the bugs section, describe your issue with as much detail as you can and post your log

strong socket
#

thanks again! ill go do that ^u^

languid trout
cloud sentinel
#

correct game freezing no stutters or lags but my mouse will not move and i had to close the game and smapi

languid trout
#

Can you turn your audio off completely in game? The sliders all the way to the left, I mean. I honestly don't know why it would be doing this.

upper forge
#

so i downloaded Grapes of Furgill again after not using it for a few months. I noticed that the common grapes are being shown as regular grapes and the starters aren't the common starters that i plant in spring. I reinstalled the mod to no luck. Can someone help me?

https://smapi.io/log/2f449860e1e348878e61f924db2b17ca

sturdy zodiac
native dragonBOT
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Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on Microsoft Windows 11 Pro, with 90 C# mods and 105 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

#

Log Info: SMAPI 4.0.8 with SDV 1.6.4 build 24109 on Microsoft Windows 10 Home, with 69 C# mods and 133 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

bitter nimbus
oak forum
#

If not could you remove those messages? It clogs chat up so we lose support requests. They're more a fit for #images-and-memes

bitter nimbus
#

I wanted to know why nexus was still unable to let me download things smoothly... I got my answer by checking their page

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So I guess I answered my own question

oak forum
hollow osprey
#

Can anybody help with installing mods

radiant valve
#

!gs

native dragonBOT
hollow osprey
#

curseforge or nexus? which is easier

cloud sentinel
hardy sigil
#

if i want to recolor mods what program is best

midnight tusk
#

I would first try to use nexus

restive cypress
#

!stardrop

native dragonBOT
midnight tusk
#

What kind of console are you using ?

hollow osprey
#

i could be wrong but

modest grail
#

If you have very few mods, you can also just install them manually via SMAPI rather than using a mod manager. It's very easy!

midnight tusk
#

Sorry i meant are you using windows or mac

hollow osprey
#

how do i map smapi to stardrop

#

the folder

bitter nimbus
# oak forum Okay! I'm glad you got your answer Just in the future, random images etc can cl...

I tried nexus because I actually have an issue, I was trying to update my mods to see if the issue would fix itself... I built a stable, clicked my horse to name it and when I confirmed the name, my experience bars moved from top left corner to the middle of my screen... Don't know how, don't know why...So yeah, I do have an issue... And I can't update... I'm in France and nexus is still a bit slow

midnight tusk
#

Did you Update Smapi ?

hollow osprey
modest grail
# hollow osprey how do i map smapi to stardrop

Under View > Settings you should be able to set the SMAPI location, follow the instructions in the Stardrop wiki (2nd link from the governor command) and it should get you up and running!

midnight tusk
#

Ok, Did you go through the command question?

hollow osprey
#

yea this is a little much for me xD i am so confused lol

#

i have no idea where smapi went after i installed

#

no idea where to find it lol

modest grail
#

It should be in your Stardew Valley game folder by default

hollow osprey
#

i click the folder to add smapi then i click smapi and it just takes me to the smapi installer

#

how do i access that through steam

midnight tusk
#

umm how to i explain through message ?😩

modest grail
#

Run the installer again (it won't hurt anything) and grab the green text at the end to copy as your launch path if you want to open SMAPI directly through Steam

#

I can't really explain Stardrop, so I can't help on that one

hollow osprey
#

okay i got smapi good through stardrop

#

do i just install thru nexus now?

#

also with that, where do i store the mods?

#

folder wise

midnight tusk
#

It would be under Content and then the mods folder

flat geode
#

i'm trying to install smapi but it appears to not work, it says there's a missing file but after checking the file path it is there

midnight tusk
#

Can you send me a picture of what it looks like ?

flat geode
midnight tusk
#

press that installer

flat geode
#

the .dll or the thing that says press any key to continue?

midnight tusk
#

The .dll

flat geode
midnight tusk
#

Ummm.

#

What type of computer are you using ?

flat geode
#

if all else fails i've already resolved to downlaod the damn thing manually

flat geode
midnight tusk
#

Let's talk about how to install mods for Stardew Valley! This tutorial is for PC but should also work on most other systems!

Happy Modding!
Complex-

✨Support the Channel on Patreon✨ https://www.patreon.com/foodthengames

✨ SMAPI: https://www.nexusmods.com/stardewvalley/mods/2400
✨Content Patcher: https://www.nexusmods.com/stardewvalley/mods/1...

▶ Play video
flat geode
#

i have already followed the instructions in the readme.txt to download it manually

#

i have no clue what was wrong but that should work

#

alright i have no idea what is wrong but the game loaded fine

#

whatever works, i suppose

midnight tusk
#

ok, go to the install Window. Bat and press that

#

It would be loading find but the mods wont unless smapi is install correctly

flat geode
#

does the manual install in the readme.txt not install smapi correctly?

midnight tusk
#

yea

#

you have to click on window. Bat

modest grail
#

Manual install is the last resort, use the bat file first

flat geode
#

same prompt

midnight tusk
#

press any key

flat geode
#

it closes the prompt

midnight tusk
#

go to you steam

flat geode
#

after looking closer the place that it is looking is not actually the place it's downloaded

flat geode
midnight tusk
#

go to what is shown

flat geode
#

what do you do after that

#

it appears that after the manual install mods load quite fine

midnight tusk
#

the. You should be good

flat geode
#

i see

#

appreciate the help

midnight tusk
#

sorry if i confused you at all

chrome dust
#

if anyone can help me figure out how to get the spring community center starter event ID (where lewis complains about rats) i'd appreciate it. the modding wiki does not have the ID and i need it to debug my game, since i can't get the cutscene, and CJB cheats isn't working.

midnight tusk
#

i think i figured it out

chrome dust
#

the ID?

#

i just want to debug it at this point, i don't want to deal with the hassle of needing to install a mod, only for the mod to either not work or bork my game

midnight tusk
#

yea ik

latent ibex
#

Hello, can someone help me figure out why Japanese Buildings isnt changing my coop but it is changing my house?? Is it bc its my first coop (on meadowlands farm)?? it was working earlier even working in conjunction with lumisteria buildings but even alone it doesnt work now. I tried fairy buildings and that didnt change my coop either

native dragonBOT
chrome dust
latent ibex
chrome dust
#

that's the only thing that comes to mind unfortunately :/ new farm might bork it a bit, i'm sorry about that

modest grail
chrome dust
grave plaza
#

help, after i update stardew valley expanded code, immersive farm 2 remastered, predictor, billboard anywhere and adding ui info suite 2 my stamina are infinite.
i already check my CJB Cheats Menu and i didnt turn on the infinite stamina, also my health bar can decrease just fine

true dock
sturdy zodiac
#

yeah of course!!

tawny kindle
#

!log @grave plaza

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

grave plaza
lean star
grave plaza
latent ibex
lean star
wind plover
#

Hi All! I'm just getting back to the game after a long hiatus, but my SMAPI doesn't seem to be working, when I run the Log Parser only the game and SMAPI show up.

native dragonBOT
#

Log Info: SMAPI 3.13.1 with SDV 1.6.5 on macOS Unix 11.0.0, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

hasty flume
#

we're on 4.0.8

wind plover
#

I took a very, very long hiatus

hasty flume
#

well thats your first step. 1.6 changed everything, smapi has had several major updates, the modpocalypse happened, youre gonna have to update everything

lean star
#

update SMAPI then, it won't start below 4.0.7

flat geode
#

how do you install the extra portrait mods (i.e. the sophia ones) for the ohodavi anime portraits mod? there do not appear to be instructions on the page

lean star
#

but Sophia wasn't updated since 2022, so you shouldn't use her yet

flat geode
#

i see

lean star
#

in fact, for now you shouldn't use ohodavi's portraits unless you write your own edits, the 1.6 files are all .xnb replacers for now
(you can load them with CP, for how to do that ask in #making-mods-general )

flat geode
#

i remember downloading it back in 1.5, it seems that ohodavi's portraits still work

#

does something about 1.6 break them?

lean star
#

no, there are just no winter portraits yet, so those will be vanilla
the ones that have them are in the Portrait anime mod ohodavi 1.6 Update, which are replacers

flat geode
#

i see

late mountain
#

I just remembered the winter outfit

#

Jesus

#

What sheet is that? Cuz I don't see it on the regular sheet

flat geode
#

that is a problem for tomorrow

#

after opening the file i see what you mean now

#

if i just replace all of the winter xmbs with the original portrait xmbs retitled (Character)_Winter.xmb it should work

hasty flume
#

you really shouldnt be messing with the xnbs at all. down that path lies ruin, especially if youre using older mods with newer stardew

flat geode
#

i see

trim prism
lean star
lean star
trim prism
#

ah ok

flat geode
# flat geode i see

If that is the case then how would you go about reverting the change to the xmb? I would at least like the art to be consistent

lean star
#

what change?

flat geode
#

This is unrelated to your responses, in 1.5 I downloaded the ohodavi anime portraits with the xmbs

sacred remnant
#

if you've changed your XNB files, you need to

#

!reset

native dragonBOT
#

Please reset your game files. This will fix any broken game files, but won't affect your save files or mods.

If you use XNB mods, see using XNB mods for more info about why they're deprecated, and a list of Content Patcher alternatives.

flat geode
#

I see

lean star
#

oh yeah, that's what I meant about the 1.6 update as well, you SHOULDN'T replace them

sacred remnant
#

for converting xnb to cp

lean star
#

you can use them in a content patcher mod, but don't put them in the Contents folder

flat geode
#

I'll have to do that when I'm back on my PC

#

It won't affect the mods folder or anything of the sort, right?

sacred remnant
#

(tho i don't think xnb2cp can help with SVE portraits)

#

no, verifying game files doesn't touch the mods folder

flat geode
#

That is good to hear

flat geode
lean star
#

wrong channel

late mountain
#

Wait

#

Omg

lean star
#

no one here writes events SDVkrobusgiggle

late mountain
#

Jesus why do I keep confusing these things

ruby cairn
#

can anyone tell me why this portrait mod is not working?

chrome dust
#

!log @ruby cairn

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

ruby cairn
native dragonBOT
chrome dust
#

you don't have aerocore installed

ruby cairn
#

the mod page hadn't mentioned it

chrome dust
#

its because HD Ports mod needs it

ruby cairn
#

Oo ok thnks

chrome dust
#

but aerocore is obsolete so gg

lean star
#

you can use HD portraits packs with portraiture

ruby cairn
#

I must say this community is so great.
at no other community can I get my problem resolved this fast

chrome dust
#

i would personally just install the portraiture version of the ports you want instead of fighting HD ports

ruby cairn
#

well thnks

lean star
#

I didn't mean to say you should get it, just that with it you don't need HD portraits anymore

ruby cairn
#

So if I use that should I delete hd portraits

lean star
#

yes

shut violet
shut violet
# strong socket thanks ! ill go there and report it , er well try to at least since im new to re...

what's the best way for me to answer you going further? Your install of VMV is missing the C# part, so i suggest reinstalling (no idea how you managed to get the CP part but not the C# one in updating however)
I see no error that could result in a crash related to VMV : the red line is about a query not being parsable, but it would then basically ignore the related trigger, which is just sending a mail in some cases.

I see an error related to polyamory something, but it happens earlier too. Is that the log after the crash? It's like it's missing what's causing the crash.
Feel free to ping me to answer and tell me if you prefer me to continue discussion on VMV forum, but i can't see how the mod itself would cause a crash here

frigid stag
#

I can't get the feeding basket from Animal Husbandary to work. I've put multiple types of treets in there (Corn, Carrot, Cave Carrot, Apple, Cauliflower, Radish, Melon, Kale, Bok Choy) and right clicked on my 1 month old chicken, and it just opens the Animal Info screen that says Name/Age/Happiness/Etc.

Any help would be really greatly appreciated, thank you.

chrome dust
#

im unsure why i'm being told i have no errors

shut violet
#

you don't have the needed event in the town file

#

for whatever reason it's not here

chrome dust
shut violet
#

next step will be to provide a

#

!patchsummary full

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
lean star
shut violet
#

so you type patch summary full

#

and share the resulting log

chrome dust
#

ah let me kill and reopen stardew then

stable cargo
#

Hi guys,
A conversation came up internally while talking about our new mod manager and I wanted to field some opinions on it.

Is it fairly normal for users to rename StardewModdingAPI.exe to StardewValley.exe and starting the game from that?

shut violet
#

i don't think so but i don't remember how it is on mac/linux

#

i remember some stuff about it working a specific way on mac

shut violet
lean star
sly elm
stable cargo
lean star
#

oh

naive drum
tropic heron
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Pro, with 90 C# mods and 213 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

lean star
#

oh a "new" mod manager, got it

naive drum
#

I also think it's done like that on GamePass as well

frigid stag
# lean star ```Each animal has different likes and dislikes that can be learned watching the...

I've never fed any animals a treat yet, and from what I've seen, Cow -> Radish/Maranth, Chicken -> Wheat/Corn, Duck -> Bok Choy/Bean Hotpot, Pets -> Tuna/Beef/Largemouse Bass/ Pig -> Melon/Pumpkin, Rabbit -> Cauliflower, Crystal Fruit, Red Cabbage, Goat -> Artichoke/Grape/Apple, Ostrich -> Any Vegies, and All like Cave Carrots.

But I can't give any of those to any of my animals (Cows, Goats, Chickens), but my Animals are only 1->4 months old.

naive drum
#

For Windows Steam/GoG, no, StardewModdingAPI keeps its name

pastel vale
sly elm
#

Beatrice has been integrated into East Scarp, no extra mod needed anymore.

pastel vale
#

I think I remember seeing in a discussion here that the beatrice npc in now included in East Scarp NPCs and dosn't need it's own content pack anymore, but that's something that needs validation

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Home, with 80 C# mods and 220 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

pastel vale
#

Oh well thank Pokky for the validation :D

naive drum
#

Beatrice is in East Scarp by default now definitely. It was in the update changelog

chrome dust
#

ignoring all the red lul

lean star
stable cargo
naive drum
#

It would be an issue yes.

frigid stag
naive drum
#

At least on Steam/GoG.
(Also SMAPI has more files than just the .exe)

stable cargo
stark horizon
#

FYI - Mac and Linux users don't rename anything.

shut violet
lean star
naive drum
#

Most obviously false file validation errors (making troubleshooting more confusing and requiring reinstallation of SMAPI if users ever try to validate their game files), plus inability to easily play vanilla by just running StardewValley.exe

sly elm
pastel vale
naive drum
#

Yeah that

stark horizon
#

Additionally, by renaming the exe, it might result in SMAPI failing due to its internal coding

naive drum
#

Yeah. I don't know how well it handles non-GamePass Stardew having a different name than it's expecting to find

frigid stag
naive drum
#

Also it might mess things up if they ever tried to use the actual SMAPI installer to update or uninstall SMAPI

stark horizon
#

@stable cargo - Vortex has been a topic of discussion in the past few days. I suggest reaching out directly to Pathos since he has the most knowledge and understanding.

stable cargo
#

We're not talking about Vortex, but thanks. I've already messaged Pathos for his opinion on this too. I just wanted to see what the general consensus was from you guys too 🙂

stark horizon
#

I know it's not about Vortex, that it's about the new mod manager, but some of the same principles will apply.

stable cargo
#

In the near future, we'll be opening the floor a bit more widely as Stardew Valley is the first game we'll be supporting in the new app. So little details like this are important to get right!

naive drum
#

Another detail wrt renaming files: the idea of a mod manager renaming SMAPI's exe to Stardew Valley.exe when that isn't actually part of the installation steps for SMAPI also, at least to me, feels very rude!

chrome dust
shut violet
#

it loads events instead of editing, but since you also have lot of other mods, i guess most events were fine because those mod edited them, adding them back basically

#

so the issue was quite more invisible than if all vanilla events were affected

chrome dust
#

yeah i would have never guessed, honestly, so i appreciate it

shut violet
#

sure, that IS a frustrating issue

chrome dust
#

a bit 😭 i was starting to think the save alone was borked, but i guess it was just the dead mod that broke it a bit, despite not having that issue before

#

at the end of the day, i guess that's what i get for keeping a dead mod 🥴

shut violet
#

ah well, some mods aren't familiar about how to do stuff, so active or dead, the issue would be the same

#

that happens, it's why we have a whole set of debug commands and troubleshooting stuff to figure things out

#

enjoy the game 🙂

tropic heron
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Pro, with 91 C# mods and 220 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

tropic heron
#

Oh sry

sly elm
#

do the updating and deleting and then check your log again and send it here so we can check what's left to do SDVgunther

tropic heron
#

Just one thing the museum expansion mod i dont want to delete it but its on the skipped mods what can i do?

sly elm
tropic heron
#

Ok so i will get it out

sly elm
#

but the description says its being updated from scratch

tropic heron
#

Ok

sly elm
#

so take it out for now and check for updates regularly on the mod page and you might be able to get it back eventually!

light quail
#

I’m trying to install smapi but I’m so lost

pastel vale
light quail
#

Tf is a file path

pastel vale
#

Ok ! First of all is Stardew Valley installed on you computer ? And do you use Steam, Gog or any other platform ?

naive drum
#

Where the file is on your computer

sly elm
#

the address' bar on top of the browser window is showing a file path

naive drum
#

So for example the file path to my Stardew Valley folder is C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley

sly elm
light quail
#

Ye

sly elm
#

A file path is like a website address, just on your computer

light quail
#

Ok

sly elm
#

so what smapi wants you to do is find the way to the folder stardew valley is installed in

native dragonBOT
#

@sly elm You leveled up to Farmer. You're now a prettier shade of blue. Thanks for sticking around!

pastel vale
#

To check where the app is installed, you can click on the "..." menu in the app page on the Xbox App to access the option menu, then under the Files tab click on "Browse..."

light quail
#

Ok

#

Now what?

pastel vale
#

It should have opened a browser windows, can you send a screenshot of it so that I know where you are exactly right now ?

light quail
#

Sorry my pc screen kinda smudged

#

That’s what it brings me to

pastel vale
#

Ok ! Double click on the "Stardew Valley" folder, and I think there should be a "Content" folder within it, double click on it next

light quail
#

Ok

true coral
#

Is this bug really common in the game ?

pastel vale
#

Now on the top of the window, click on the bar that says "This PC > Windows > ..." and copy the link in it
You can then paste it into the SMAPI window

gaunt gust
true coral
sacred remnant
#

uhhh does the stardew folder go that deep on xbox? isn't it just C:\XboxGames\Stardew Valley?

gaunt gust
#

I thought that was cha ged in 1.6

#

So they didn't stand in a doorway anymore

#

Guess not

light quail
pastel vale
sacred remnant
#

okay, the getting started guide is wrong then

light quail
#

Nvm got it

#

Installed

#

How do I use it?

sacred remnant
#

now there should be a Mods folder in the directory you gave the installer right?

true coral
pastel vale
#

I'm not perfectly sure on what is the best way to use it on xbox, in somebody else can confirm, I think you need to rename the exe files since there is no launch command section like on steam ?

light quail
sacred remnant
#

now you just download mods, then extract them into the mods folder

#

yeah idk about how the launching on xbox works

#

okay yeah you need to rename it

light quail
#

??

#

Wdym

sacred remnant
#

so, there should be a StardewValley.exe file in that folder you're in right?

light quail
#

Where?

sacred remnant
#

the folder you're in in the picture

#

the one with all the .dll's

pastel vale
#

Scroll down in this folder, I think it's after the .dll's

light quail
#

One of them?

sacred remnant
#

no, it should be a StardewValley.exe

light quail
#

I don’t see one

pastel vale
#

Isn't it Stardew Valley.exe (with a space)

sacred remnant
#

oh it is

#

Stardew Valley.exe

light quail
sacred remnant
#

rename it to like Stardew Valley original.exe or something

#

yes, that one

light quail
#

It just opens the game?

sacred remnant
#

rename it

#

and then rename StardewModdingAPI to Stardew Valley

#

(how do you turn on file endings on win 11? that would probably help with this)

pastel vale
#

Basically you have to rename "Stardew Valley.exe" into anything else,
and then rename "StardewModdingAPI" to "Stardew Valley" like nonparelli said in order to trick the Xbox App into launching the modded version of the game when you click on "Play" in the xbox app

light quail
#

Ok done

#

Do I move the mods in now?

naive drum
#

yeah

pastel vale
#

Now if you wish to test that you correctly installed SMAPI, you can click on Play in the xbox app, it should launch a console windows named SMAPI that displays some text, then launch the game on top of it (it will do this every time, the SMAPI console window is useful for lots of things regarding mods)

hallow horizon
#

is there a way to add layers to map files?

lean star
hallow horizon
#

thanks ill ask there

pastel vale
#

Alright, how are the .exe's we talked about earlier currently named in your Stardew Valley/Content folder ?

light quail
#

Yes

pastel vale
#

Also, what did not work exactly ? Did the game not launch or did it launch without mods ?

light quail
#

The 2nd one

pastel vale
#

Uh, that's strange, can you send us a screenshot of the Stardew Valley/Content folder that includes the .exe's file ?

light quail
#

Wdym include the .exe

lean star
#

the entire folder where the exe is, not a search result

light quail
#

How do I do that?

lean star
#

you navigate to that folder where that result is

light quail
#

It opens the game when I click on it tho

lean star
#

right click "go to path location", or something (not on my pc right now)

light quail
#

Open file location?

pastel vale
#

yes

light quail
#

Done now what

lean star
#

(breaks over, back in your hands, syma SDVkrobusgiggle )

sacred remnant
#

did you unzip the mods in the mods folder

light quail
#

Yes

sacred remnant
#

or did you just put the .zips in there

pastel vale
#

Wait, is there not a rename option in the right click menu of W11 ?

sacred remnant
#

it's this icon

#

that's the rename

light quail
pastel vale
#

Oh sorry ! I'm still on W10 so I didn't know it changed
I'm pretty sure the rename didn't go through earlier as SMAPI's launcher is a bit heavier than the Stardew Valley one

light quail
#

So what do I name it?

sly elm
# light quail Done now what

(could you do us a favor and press windows key + shift + S for taking an actual screenshot when you next take a screenshot? this is very hard to read)

light quail
#

Sorry

pastel vale
#

First of all, if you scroll down a little bit from where you are in the folder, do you see a file named "StardewModdingAPI" ?

sly elm
#

no worries! Just giving you an option that makes it easier for everyone in the end :D

light quail
pastel vale
#

Perfect !
So now, in this order :
Rename the file currently named 'Stardew Valley' into anything else (like 'Stardew Valley original')
Then Rename the file currently named 'StardewModdingAPI' into 'Stardew Valley' (including the space between Stardew and Valley)

light quail
#

Ok changed

pastel vale
#

If I didn't forget anything, the xbox app should now launch the modded version of the game when you click on play

light quail
#

Ok

sharp zephyr
#

I’ve been trying to connect to coop on modded Stardew valley but after about a minute or two of joining it kicks me and says -1 friend/invite in the disconnect logs, I think the problem is that the steam account im trying to use hasn’t spent 5 usd because it was gifted but normal Stardew valley works so idk

pastel vale
#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

sharp zephyr
#

Alright

light quail
#

I don’t think it worked still

naive drum
#

What are you expecting to see, and what is happening instead?

light quail
#

I installed some portraits and clothing mods for characters and nothing is happening

pastel vale
#

Did the SMAPI console window pop up when you launched the game (so that we can at least know if SMAPI was correctly installed) ?

sharp zephyr
#

Yeah

#

Everything works other than coop

pastel vale
#

I meant to ask @light quail sorry

sharp zephyr
#

It says server disconnected connection

#

Oh

light quail
#

Nvm

#

I’m lost🥲

#

Idk what’s wrong

pastel vale
sharp zephyr
#

Send the share link?

pastel vale
# light quail Idk what’s wrong

That's ... not what should happen
Okay, sorry for asking again, but can you share a screenshot of your Stardew Valley/Content folder (the one with the exe's) with the exe's visible in it ?

pastel vale
sharp zephyr
#

Alright

naive drum
#

You need to rename StardewModdingAPI to Stardew Valley

#

Gamepass special step

sharp zephyr
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Pro, with 34 C# mods and 65 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

light quail
naive drum
#

Yeah

pastel vale
light quail
#

yoooooo it worked

pastel vale
# light quail yoooooo it worked

Please keep in mind that you might have to reinstall SMAPI and redo the "renaming exe's" step when Stardew Valley updates in the future.. But for now, everything should work fine for you SDVpuffersmile

light quail
#

Ok

pastel vale
sharp zephyr
#

If you view the raw file it’s a lot longer

pastel vale
#

Hmm I'm not sure what could be the cause of this issue.
Have you made sure that both you and your friend share the same mod list ?

sharp zephyr
#

Copied all the mods uploaded them to mega and then downloaded

#

Should be all the same

pastel vale
#

Would it be possible to get the log file from your friend too ? It might have more information than what we have here

sharp zephyr
#

I’ll try to when I get home but I’m currently going to school so I can’t right now

toxic ether
#

hey guys I have a question, if I have a vanilla save and have never downloaded mods, will I be able to add SMAPI in such a way that I can use a single command for it and then delete SMAPI as if it never existed? Or will it create tons of problems

Cause I want my game to be vanilla but my golden lewis statue broke

gaunt gust
#

you can do that yeah

obsidian cloak
#

hi my mod already unzipped and dowloaded smapi 4.0.8 , but they still dont work. when smapi open i cant even see the mods name appear on smapi. But before the update my mods work normally. anyone knows how to fix that?

native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 11 專業版, with 2 C# mods and 0 content packs.

gaunt gust
#

SMAPI is safe, CJB item spawner is fine

sacred remnant
toxic ether
#

thanks. I'm still not sure how these mods even work. Do I need to add them to a specific file? To a stardew folder in appdata...? Will they apply to all saves? I hope I won't break my game.

pastel vale
sly elm
native dragonBOT
pastel vale
obsidian cloak
#

there are 9 mods in the correct path and only two working

summer bane
#

So, everything works

sly elm
#

the two things that you see working are things smapi adds itself

sly elm
obsidian cloak
#

yes. they are in steamlibrary/steamapps/common/stardewvalley/mods

sacred remnant
#

and it's the one that ConsoleCommands and SaveBackup are in as well?

obsidian cloak
#

yes

sly elm
#

even if the folders were empty, they should still show up as an error in the log, hmm...

#

can you take a screenshot of the mods folder?

obsidian cloak
toxic ether
obsidian cloak
#

i've tried redownload the game and smapi but nothing changeSDVpufferchickcry

sacred remnant
toxic ether
sacred remnant
#

you're missing a " from the start

toxic ether
#

ohh

#

Now it just opens this and stops

summer bane
#

So, one of my mods is working but with a weird visual glitch

sacred remnant
#

press enter with that window selected

toxic ether
#

Okay I did this and now it's like this

sacred remnant
#

yes, now stardew is open and SMAPI is running

toxic ether
#

I shouldn't close the tab?

sacred remnant
#

no, closing it will close stardew

toxic ether
#

btw why does it say 2 mods

sacred remnant
#

ConsoleCommands and SaveBackup

toxic ether
#

makes sense, they come with the thing

sly elm
# obsidian cloak i've tried redownload the game and smapi but nothing change<:SDVpufferchickcry:6...

I'm a little confused right now as well cause it seems like you are in the right place and did the right thing 😅. Though I am just seeing the log says there's 1 mod with warnings and then doesn't say anything more. Seems like something gets registered and then nothing anymore. Could you remove all folder except Save Backup, Console Commands? If you downloaded the newest version of generic mod config menu, then leave that in too, that can be used as a test mod cause I know it works

toxic ether
#

thank you

sacred remnant
#

the first is so you can do, well, console commands in SMAPI, and the second will create backups of your savefiles

toxic ether
#

So there's no option to add mods only to specific files?

sly elm
#

stardrop can help with that

#

!stardrop

native dragonBOT
sacred remnant
#

no, but stardrop has profiles if you want to use it

toxic ether
#

thank you

#

Is mods for certain files just something that isn't possible in SMAPI or has it just not been added yet

obsidian cloak
#

im confused too. i'll try that. thank you.

sacred remnant
#

you just kind of remember what mods go with what save file yourself

obsidian cloak
#

after i removed all folder what should i do?

sacred remnant
#

obviously if you open a save file that's been modded in some way you'll probably notice something broken before you save over it

sly elm
sacred remnant
#

and some very modded saves will have a red 🚫 on the save in the menu, even in vanilla NVM that might just be how modded clothing items show up

obsidian cloak
#

ok!!

toxic ether
#

If I test console commands and then exit to title none of it will save right?

#

Like if I give myself 999 prismatic shards but then exit and re enter it will be as if it never happened :p

sly elm
#

should be the case, yes

toxic ether
#

For some reason the chat bar when I press T is also way higher now

#

it's in the middle of the screen

#

is that supposed to happen?

obsidian cloak
gaunt gust
obsidian cloak
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on Microsoft Windows 11 專業版, with 2 C# mods and 0 content packs.

sly elm
toxic ether
#

Lol what am I doing wrong, sorry for the noob questions

sly elm
#

in the end it also could possibly be something with Chinese localisation but I have absolutely no idea if there's any known with that

tawny kindle
obsidian cloak
#

no i think, let me try redownload all the mods and see if there is anychange

tawny kindle
#

(e.g. like this)

toxic ether
#

and it has to be in brackets? (")

tawny kindle
#

sometimes it's unnecessary, but quotes tell it to use that as a single input
(whoops, deleted my post about input by accident SDVpufferdizzy but yeah, the quotes are necesary for that command if the name is multiple words)

toxic ether
#

oh, thank you!

sly elm
obsidian cloak
#

thank you so much

toxic ether
#

It tells me to type either O/O/F

#

why O twice?

obsidian cloak
#

fun fact is i did the same thing in my old pc, but all mods work normally

tawny kindle
#

those are different items that happen to say "stardrop" in the name; the specific ID you want there is (O)434

eternal ravine
toxic ether
#

whoops sorry

tawny kindle
#

(yeah, part of why I deleted mine, I just hit the whole post by accident SDVpufferdizzy )

#

but the player_add command needs a more specific ID if names overlap like that, and tries to list them for you

toxic ether
#

thank you!

oak forum
obsidian cloak
oak forum
#

Do you use a mod manager in anyway?

toxic ether
#

kind of a 1.6 spoiler I think
But what did I type wrong

#

ohh forgot name

#

wait

sly elm
oak forum
obsidian cloak
oak forum
#

I think I see your issue

sly elm
oak forum
#

Do you have an E drive and a C drive?

obsidian cloak
#

yes

oak forum
#

Okay so look at your smapi screen its reading C

#

look at your mods folder you put them in E

sly elm
#

oh boy I actually thought about that...

#

so there is a duplicate folder

oak forum
#

Did you maybe make a backup into E at some point?

obsidian cloak
#

i'll go check

toxic ether
#

One last question, what will happen if I try to join a multiplayer game with SMAPI and use console commands? (Or any mod for that matter)

oak forum
sly elm
toxic ether
#

It will show an error message?

sly elm
#

well and the same mods, too

#

i don't remember what it does, probably won't let you join and show an error message

toxic ether
#

Hmm... I just hope it warns you before it collides mods with vanilla-end user and breaks the game

oak forum
#

!mpmods

native dragonBOT
#

You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

toxic ether
#

Thank you

oak forum
#

You can though do vanilla in multiplayer and modded on your own

sly elm
#

it doesn't simply break the game just like that - or at least that's something I never heard of. It might crash the game, yes, but unlike some other games it tends to not render the game unusable

sacred remnant
#

you can join a vanilla with SMAPI

#

or at least, vanilla can join SMAPI

strong socket
# shut violet what's the best way for me to answer you going further? Your install of VMV is m...

hi! huh , thats sooo weird how its missing apart of it. i usually download manually and dont touch the files after (unless to put nyapu's portraits in but thats for other files atm). ill go do that now ^^ the error most likely was there before and i just never noticed knowing me ahah , i Did update vmv earlier that day so maybe something went wrong with that download

as for the error with polyamory sweet (technically i think its with another mod that has to do with polyamory sweet) i know that thats not the cause because ive been having that error (i believe it has to do with not having a spouse/spouse room? i never checked) and its been safe to ignore on all my saves that have it though now that i think about it i Should check with the mod author just to be safe. also yeah it is the log i got after the crash. its kinda weird, when i go to the files to get the smapi log it doesn't Say smapi-crash.txt . its just the latest which is probably why it doesnt say the error maybe? first ill see if stardew is still crashing since i did shut off my pc in between now and then and my friend Did suggest that that might fix it. if its still doing it ill do what you said and see if maybe that fixes it (i mean ill still do it either way since i need the C# part)
oh also i dont mind where we discuss, we can do it here unless others want us to move in which case i also have the vmv discord so we could go wherever ^-^ thank u for ur time !

sacred remnant
#

i'm the only one of my group to have SMAPI (for daily screenshot) and my completely vanilla farmhands can join me just fine

oak forum
#

Just be warned that modded multiplayer is touchy and has been even touchier post 1.6

strong socket
#

sorry for the wall of text other people qwq

oak forum
#

So we really recommend a full mod match for multiplayer

sacred remnant
#

but yeah i imagine console commands wouldn't let you spawn anything in since you're not the host

toxic ether
sacred remnant
#

i haven't tried to spawn anything in but i imagine it would work

toxic ether
#

Even spawning stuff right into vanilla player's inventory?

oak forum
obsidian cloak
oak forum
sacred remnant
#

uhh, i'm guessing the stardew you have in E is an older version

oak forum
#

Lets go to steam

sacred remnant
#

your steam is probably updating the one on the C drive

oak forum
#

So Reizzz, more than likely your Steam is set to your C drive Stardew

#

Do you prefer the E?

obsidian cloak
oak forum
#

Send me a screenshot of that

oak forum
#

Change that C to E

sly elm
# obsidian cloak

(btw you can push windows key + shift + S to take a screenshot, that makes it easier to read and easier to send!)

obsidian cloak
#

I messed up sorry , actually I only have C drive in my computer, but I have two big files name C and E

obsidian cloak
oak forum
obsidian cloak
oak forum
#

Like this Reizzz

obsidian cloak
oak forum
#

This portion is the very important part I need to see

strong socket
obsidian cloak
oak forum
# obsidian cloak

AH Okay so you just named a folder E and popped everything in there

#

Okay we need to delete that folder

#

So what I'd like us to do is copy your mods from E folder and put them in the mods folder in the C drive

#

C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley

#

We gotta stay in here ^

obsidian cloak
oak forum
#

Or I'd recommend renaming them OLD PC C drive OLD PC E drive

#

because I believe with you having them pinned up there its what got you turned around

#

You can leave the rest of the folder, my recommendation would be to delete the Stardew Valley folder out then

So where it goes E > mods > Steam Library > steamapps > common > Stardew Valley

^ we delete the final Stardew Valley folder

#

then you don't double up

#

Your saves are kept somewhere else, so you'll be fine with this

oak forum
obsidian cloak
#

yes

oak forum
#

Let's try launching the game and see what happens

sacred remnant
#

(remember to change launch options)

oak forum
#

They were already set to C

sacred remnant
#

yeah but it was still the path to the E folder

oak forum
#

Ah yea you have that weird path in there

#

We do need to change your launch options

obsidian cloak
oak forum
#

@obsidian cloak

#

"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

#

This exactly into there

obsidian cloak
oak forum
obsidian cloak
#

yes

oak forum
#

Do this ^

obsidian cloak
oak forum
#

Restart PC and reinstall it

zenith shale
#

fashion sense broken for anyone else in 4.0.8 smapi ?

sacred remnant
#

you have the latest FS version? (6.2.2?)

zenith shale
#

ya

sacred remnant
#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

zenith shale
#

I can't my logs don't show up 🙈

obsidian cloak
sacred remnant
#

the files aren't in the folder?

zenith shale
#

yah idk why they used to be

oak forum
#

You HAVE to have a log Jenna

#

loading the game makes a log

#

We need it to troubleshoot this further

sacred remnant
#

even vanilla makes a log

zenith shale
#

ok but im telling you ive had this issue for the past week where my error logs for smapi arent generating

oak forum
oak forum
#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

oak forum
#

So follow the steps to get the folder and send us a screenshot

oak forum
zenith shale
#

oh they show up now lmfao

#

i swear to god the past four days they weren't

sacred remnant
zenith shale
native dragonBOT
#

Log Info: SMAPI 4.0.8 with SDV 1.6.5 build 24110 on macOS Unix 13.1.0, with 37 C# mods and 88 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

zenith shale
#

im so happy they're back

oak forum
zenith shale
#

but im UGLY without fs 😩

sacred remnant
zenith shale
#

ya

sacred remnant
#

did you do it by deleting the old folder or did you just replace files when unzipping the new version in?

oak forum
#

Can you describe the issue?

#

What do you mean by it not working?

upper forge
#

hi last night i reported I was having issues with grapes of furgill. but i fell asleep before it could be talked about. can someone help me figure out why the common grapes is still being shown as grapes? I tried reinstalling grapes of furgill and no luck. here's my log.

https://smapi.io/log/555f8ba1fefc44518bb7a6249a65fc29

native dragonBOT
#

Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on Microsoft Windows 11 Pro, with 90 C# mods and 105 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

zenith shale
#

i replaced first, and then i was like oh this isnt working right so I deleted it and added the new file then

#

as in its not showing up in my game

sacred remnant
#

it seems to be missing an asset

zenith shale
#

kk ill reinstall again the only thing I did was change the icons for overgrown flowery interface

#

but i didn't think that would make it not work

sacred remnant
#

yeah, it's missing one of the button pngs

obsidian cloak
sacred remnant
#

the ExportButton.png specifically

sage iris
#

Hii I wanted to install a mod but I dont know how to get it in the right folder. I installed Smapi and all that but the mod I wanted to install is now just standing there in downloads and idk what to do now

oak forum
#

I was happy to help ^_^

sacred remnant
zenith shale
sly elm
sacred remnant
#

you can find your Mods folder in the folder stardew is installed in

native dragonBOT
oak forum
#

This guide might be helpful for you too Sam

sage iris
#

Its not on the mods folder

oak forum
#

it walks through how to find the mods folder and what to do!

obsidian cloak
sage iris
#

I read the guide but I am just still confused :')

sacred remnant
#

you need to put it into the mods folder yourself

oak forum
#

Didnt want you to think you got lost Milo

oak forum
upper forge
#

no its ok. i only followed up cuz i shared it last night but fell asleep

oak forum
#

This can help us help you

sage iris
#

Wait- I was translating the word unzipping wrong I think i have it

oak forum
sage iris
#

Seeing this is good right

oak forum
upper forge
#

oh i posted my issue in the official nexus page. Nrc5Skyrim

#

they said it's a known bug

oak forum
oak forum
#

okay so they are looking into it then?

oak forum
zenith shale
#

HALLELUJAH, thank you guys 🫶

upper forge
oak forum
# upper forge

Oh perfect. Yes support will have to stop here then if it's a known bug 😅 We will just have to wait for it!

upper forge
#

yep

#

thanks tho 🙂

strong socket
#

hello ^^ i just wanted everyones opinion on this but ive been waiting for the game to unfreeze for the past 30mins (literal) , should i exit out myself or keep waiting? i have hope that maybe itll start at some point but also idk maybe i should check my other saves to see if theyre also crashing

oak forum
#

Probably grab a log to see whats going on

strong socket
#

ok ! ill go do that now

true coral
#

guys how to solve smapi mobile on andro 13 who always getting force close ?

sacred remnant
#

!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

true coral
#

ok

strong socket
#

heres the log from now https://smapi.io/log/1119f35a275b4d428155401abe67c08d but id just like to say that ive been having problems since last night with the game where it would let me into my save file for a few seconds before kicking me out (this happened After i had been playing for awhile and i had exited the game before the day ended because i skipped a cutscene/heart event) originally it was thought to be something from vmv but it was confirmed not to be by lumina and now that i added the c# of vmv (which i was missing previously) it now freezes instead of kicking me out which im not sure if thats a constant yet or not.

native dragonBOT
#

Log Info: SMAPI 4.0.7 with SDV 1.6.5 build 24110 on Microsoft Windows 10 Pro, with 79 C# mods and 105 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

strong socket
#

i now Do need to update mods which happened overnight but im not sure if i should rn

strong socket
#

yeah :0

oak forum
#

Theres nothing super alarming in there

#

I'd first start with the updates at the top

#

then yes I'd try it on a new save