#archived-modded-support

1 messages Ā· Page 406 of 1

oak forum
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Did you start it prior to loading in granpas farm?

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I had someone with a similar issue and it's because they had queued up their save prior to loading the farm mod in

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You can fix it pretty easily with farm switcher, no clip etc

rare light
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That sounds about right, because I accidentally loaded the game up vanilla a couple in-game days ago, lol.

oak forum
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Yea thats 100% what happened then

rare light
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How can you go about fixing it with NoClip?

oak forum
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OH wait

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NoClip isnt going to work on this

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Use Farm Switcher

austere minnow
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Does the everythingshop just not work with smapi anymore

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the debug command

oak forum
rare light
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I will take a peek at Farm Switcher, tyty!

oak forum
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did you do debug before it?

austere minnow
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I have

oak forum
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I have no clue then

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I dont know that you can just pick up the house though

eternal ravine
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Or just... Pick it up from afar if it's normal furniture?

oak forum
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Like does it let you the farmer move it?

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I wasnt sure if its normal furniture. My grandpas farm had it like it was a building

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and I didnt htink noclip lets you move "buildings"?

eternal ravine
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It's ||a doghouse you can buy from Marnie|| (technically 1.6 spoiler)

eternal ravine
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Which means I should have spoilered it šŸ˜…

oak forum
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Okay @rare light you can try noclip first!

rare light
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I will try that then!

oak forum
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@finite ermine please spoiler what you are typing

eternal ravine
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And please delete the image as it's spoiler

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Thanks :)

rare light
finite ermine
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OK orry for making this so long and sorry for posting in the wrong channel earlier lol!! I used this mod https://www.nexusmods.com/stardewvalley/mods/22165 and selected the custom pet when creating my new save. I reached day 15 and realized I never got the Marnie event ;_; I even skipped to day 20 of spring and nothing happened. ||Some people here said that since the mod description page said it was only available in Marnie's shop, it should just be there. so I checked, and nothing pet related is there. then I learned you can only buy a new pet from her once you've reached max affection with your current pet, which I can't even do because I have no pet.|| So I removed that mod and found a mod that adds in a custom pet that can be selected while creating a new save, just to test if the event can even happen anymore- https://www.nexusmods.com/stardewvalley/mods/19982. I also went into my save's files to change what pet type I had, copying the IDs from the mod itself: <whichPetType>skellady.RaccoonPet.Raccoon1</whichPetType><whichPetBreed>skellady.RaccoonPet.Raccoon1</whichPetBreed>. I opened up my save, skipped to day 20, still no event. Is it joever T-T can I even get a pet anymore??

Nexus Mods :: Stardew Valley

The opossum in Stardew Valley was cute, so I trimmed it and made it into a pet !CP// Mode is added as a petxnb// replace Existing cat.xnb file

little tundra
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does anyone know how to stop this 😭

cyan spade
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hey, my game bugs out with these mods, they are all updated
the bug is that whenever i walk near a npc or anything thats interactable the game automatically interacts with it, i have no clue what causes it or which mod could

oak forum
hidden meadow
native dragonBOT
native dragonBOT
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Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

cyan spade
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can i assume opera gx doesnt like the site?

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because its failed twice saying it ran out of memory

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xD

sacred marten
hidden meadow
# cyan spade

Opera problem! Please switch to another browser to send the log!
(Idk why, but only Opera does that, i had to help someone with the same problem before šŸ˜”)

cyan spade
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edge had the same problem

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downloading google now

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useless ass browser

oak forum
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What page are you trying to get to?

cyan spade
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opening it was fine

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sending the file broke it

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gonna download chrome then test it there

oak forum
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okay drag and drop the log here

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governor might run it for us

cyan spade
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i see a issue here

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[14:10:20 ERROR Health Bars] This mod failed in the Display.Rendered event. Technical details:
Failed loading type 'StardewValley.Monsters.LavaCrab': TypeLoadException: Could not load type 'StardewValley.Monsters.LavaCrab' from assembly 'Stardew Valley, Version=1.6.3.24087, Culture=neutral, PublicKeyToken=null'.
at SMAPIHealthBarMod.HealthBarMod.GraphicsEvents_DrawTick(Object sender, EventArgs e)
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101

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it spammed that a few million times..

hidden meadow
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SDVpufferwaaah Omg it only gets worse
Governor power won’t be used this time
Is your log full of duplicated errors? You can try replicating the problem and closing the game as soon as it happens so the log is not full of errors

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OHHH THATS WHY

cyan spade
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thats why the size is so damn big LMAO

oak forum
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Yea duplicate it and close it before it spams it

cyan spade
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i like the health bars mod as well..

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ok yea i need to remove health bars

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it spams that error upon loading the game

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after it loads all the mods

hidden meadow
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Or maybe use Pastebin if it still is full of errors and too big, too

cyan spade
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goodbye smapihealthbar mod!

hidden meadow
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!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

worthy moth
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Beginning is all the loading stuff and end is usually where errors are most likely to occur

covert maple
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Late to the party, but this just started happening to me last night. The only mod that I added yesterday was Automate, but I also updated a few, so I’m not sure what could be the culprit. Did you figure it out?

little tundra
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y’all i’m really confused 😭 nexus shows i’ve downloaded the latest one but smapi is saying it’s outdated and won’t let me

worthy moth
cyan spade
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yea i aint deletin all that xD

finite ermine
sacred marten
native dragonBOT
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Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 11 Home, with 68 C# mods and 333 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

eternal ravine
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If you deleted the old files and installed the new one it might just be a manifest issue

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Cjb certainly has updated and working mods though

worthy moth
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For CJB I don't think they have issues

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Beat me to it

eternal ravine
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No. I have them installed as well (not enabled though but stardrop would still tell)

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Not sure atm if cjb is one of those where the 1.6 files are optional downloads though and can't check because phone and work

hidden meadow
eternal ravine
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Also, show item sell price || is a vanilla feature now with a book||

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So save to remove forever

finite ermine
hidden meadow
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Good luck! Hopefully it works SDVpufferthumbsup

cyan spade
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oh wait..

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it seems like

worthy moth
cyan spade
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it wasnt a mod

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but it was the autohotkey i have

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for anim canceling

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once i do this it just spams right click

eternal ravine
hidden meadow
cyan spade
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or is here fine

eternal ravine
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If you run mods they'll probably forward you to here. But it sounds like a basic thing. Becketthink

sacred marten
cyan spade
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yea but its not a modded issue its a issue with the ahk script

eternal ravine
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grumbles in what is anim cancel used for

cyan spade
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mining slightly faster

hidden meadow
cyan spade
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break trees slightly faster

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in speedrunning anim cancel is really big

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in casual gameplay it helps speed up the process

eternal ravine
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You're probably just getting told not to use it then I guess. Becketthink
I use fast animations and gave no issues with speed
Anyhow. This isn't really a modded related question so you should just try your luck over there

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Don't quote me on that though

sacred marten
cyan spade
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and i dont think fast anims works with vanilla

hidden meadow
# sacred marten Only certain ones.. it’s happening with scarecrows as well

Ah…well, i saw a similar bug report with ā€œThe Return of Immersive Sprinklersā€ mod, so i just checked it’s mod page and someone said uninstalling fixed the issue…

Maybe you can:
-Move the Mod somewhere where it is ā€œdisabledā€ in the game
-Run the game again, and break the sprinkler that is stuck and position it where you want (That is, if thats even the mod causing the issue)
-And lastly put the mod back so it works…? (Hopefully!)

I just wanna confirm it real quick! Maybe it is not the issue, but it is hard to tell
Could also be a reshading/recolor bug? Hmm

eternal ravine
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Then the best advice I can give you is just skip anim cancel.
The game is no competition there's no need for you to be 1/3846 seconds faster or something. Play and enjoy the game with your friend without worrying about being a tiny little tad faster

sacred marten
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Ok thanks I’m going to try that

hidden meadow
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Good luck! Take your time! SDVpufferheart

Hopefully it is the problem, otherwise we will need to go into a deep search to find what is causing that SDVpufferwaaah

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cough Remove the scarecrow one too btw! They could both be the problem
(Especially because you also mentioned the scarecrows couldn’t be removed as well)

eternal ravine
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You do know that you can just pick them up by being close and hitting e?

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Scarecrows and sprinklers

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No need for breaking them when they're placed between tiles. Just pick them up

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@sacred marten ^

upper egret
native dragonBOT
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Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 10 Pro, with 202 C# mods and 706 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

loud spear
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Hello! I was wondering if anyone knows how to fix this issue because even though I've seen people with the same problem on the internet their fixes don't work
So my friends stardew doesn't work on steam, it shows as if it's running (it has the stop button on steam) but if you open task manager you can see there's actually nothing running.
We were able to get it to work by using the compatibility settings, but then now he can't use SMAPI because it doesn't work properly with those settings
We've been trying to figure out how to fix the normal version working on steam but can't, any help would be appreciated!
(we already tried verifying the files with steam and re installing the game fully) SDVpufferwaaah

languid trout
loud spear
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Mmmh I understand, is it something that has to do with their specific pc specs or OS?
I was curious about why the compatibility settings were fixing it for him

languid trout
upper egret
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The thing is, it's only Cindersap that crashes to desktop. All of the rest of the vanilla areas are fine. And all of the modded areas I've tried.

languid trout
languid trout
eternal ravine
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(is that even used still)

languid trout
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Not by mods that have migrated properly.

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And for some reason, if you have S&S and/or SVE it burns the forest down even if it's not touching anything in the log.

eternal ravine
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S&s huh..
That explains why there is a tree which keeps getting stomped by aideen

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(if you mean sword and sorcery aka mateo and Hector)

upper egret
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That fixed it, thank you! I knew I had some out of date stuff that I'm attempting to migrate for personal use, but I don't have nearly enough modding experience for it to go very quickly.

loud spear
languid trout
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Ooooh

Ooooooh. So it might be the launch glitch instead

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(Which is actually separate from Monobug and makes launching the game either not work or just unbearable and exclusively happens with Smapi)

young nimbus
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Can someone tell me why sve no longer requires many other mods on nexus like it used to?

languid trout
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For searchability: Cindersap forest crashes or crashing is most likely caused by TMXL Map Toolkit

young nimbus
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For instance, when I downloaded it before it asked for SAAT audio api thing but now it doesnt

languid trout
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Which is why we stress you need to do clean installs when you update after removing everything.

young nimbus
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Oh, thats nice and really neat. No longer have to update so many mods

languid trout
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A lot of people broke their 1.6 update by not doing a fresh install and leaving old folders in the SVE mother folder

loud spear
vague oriole
young nimbus
languid trout
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I'll probably have to bug Myuu and ask. I could be wrong about it only affecting Smapi (or...there's another unrelated issue?) but the working theory is something is added to the Startup preferences file that makes it chug along

eternal ravine
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(I removed the entire mods folder and installed everything from scratch because of how massive 1.6 was for modders)

eternal ravine
native dragonBOT
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Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on macOS Unix 11.7.10, with 11 C# mods and 54 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

eternal ravine
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Last updated 2021.. that's old

vague oriole
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ye..

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but, but it works u know, if without Lnh's first farmhouse

eternal ravine
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And what happens if you have both?

vague oriole
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so basically lnh makes it to the original, but the rustic town interior is still kept, then the original is on top of the rustic

eternal ravine
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Huh.. Do you have screenshots?

vague oriole
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ill take it rn

glad shale
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I'm installing the portraiture mod and adding the dc burger portraits, how do i add harvey, harvey_beach, krobus, krobus_trenchcoat, maru, maru_hospital, elliot, and elliot_beach?

vague oriole
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@eternal ravine

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it looks like this, lets take the big sofa at the left bottom, there is the brown colored edge which is the rustic at the bottom, but the original now is stacked on top of it

glad shale
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do i just add the folders into the portraiture mod?

languid trout
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Add them into the Portraiture Portraits folder as their own folders, yes

marble egret
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So I have a problem. I am using a lot of mods but I chose female at the beginning of the game and it so how switched me to male. Can I fix this and if so how?

eternal ravine
vague oriole
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OH, its ok. thanks

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maybe ill ask again in this channel another day

eternal ravine
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Are you sure it's lnh and not something else clashing?

languid trout
marble egret
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I can do both but just for my knowledge how do I do number 2?

languid trout
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You just type debug cmenu in the actual Smapi Console and hit enter, and it takes you to the customize Farmer screen from the start of the game

marble egret
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Thank you!šŸ’œ

native dragonBOT
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Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on macOS Unix 14.3.0, with 82 C# mods and 341 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

gaunt gust
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Your tree recolor is not updated for 1.6

vague oriole
flat coral
vague oriole
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it also conflicts with the mod that change the interior of greenhouse

eternal ravine
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Spoiler the ||moss|| please, as it's 1.6 stuff

gaunt gust
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Stardew Foliage Redone

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Also honestly you should...probably know which mods you install

languid trout
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Tbh I'm surprised that's the only issue with the trees considering how many mods alone are touching the third tree variant.

flat coral
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thank you!

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its just that i have earthy recolor, yellog, and foliage redone so i wanted to know which one was messing up 😭

eternal ravine
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earthy and yellog don't touch tree's.
Well, earthy does but not yellog

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Foliage Redone hasn't been updated since 2021. You should probably remove that one and stick to earthy's tree

flat coral
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ah i just have an old yellog mod thats all!!

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and thank you!!! ā¤ļø

eternal ravine
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yellog is buildings only though Becketthink

flat coral
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from their super old town overhaul!

eternal ravine
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oh... that one...

flat coral
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whats wrong with it 😭 ?

eternal ravine
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It's old xD

flat coral
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LOL

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it is... it doesnt work for the most part, ive had to modify it a ton

eternal ravine
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It isn't even available on the nexus currently

flat coral
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ive had this mod since foreveerrr

eternal ravine
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(Which for me usually means 'do not use this mod' for various reasons)

flat coral
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i agree 😭 ive spent too many hours trying and failing to get the majority of this to work

eternal ravine
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1.6 changed a whole lot of things. And it's still very new. Project yellog has been on and off of nexus (completely understandable) for a while now.
Yri is very busy right now and just hid most of their mods for their own sake and health.

tired token
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okay so i’m having this issue where there’s a dark brown triangle looking thing glitching around my screen. i’ve tried uninstalling all mods except smapi so i know it’s not one of my mods. here’s a video

old tundra
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has anyone else been playing immersive shane on a 1.6 save? i've been stuck 3+ times now during the post-community center cutscene and i don't know if i can progress in my game atm

i think the dialogue is broken somewhere, bc not only does shane have what looks like gold coins in his dialogue boxes, but after he says
||Shane: I'm ready to fly the coop
Shane: Pun 100% intended
Shane: I'm going to focus on the chickens. Isn't that fabulous?|| it feels like there's supposed to be a box where you choose a response but that never appears and instead, Shane and I are just standing in the rain staring at each other until the end of time

native dragonBOT
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Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 10 Home, with 26 C# mods and 41 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

dire hearth
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so i'm playing a multiplayer game where we just unlocked the greenhouse and installed https://www.nexusmods.com/stardewvalley/mods/21948 On the host screen the exit is in the right place but on my screen the exit is located in the middle of the field and I see to just be walking off the map on the host's screen. How can we repair this without deleting the farm

strange sky
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does anyone know what the problem is here?

eternal ravine
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!log

native dragonBOT
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Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

eternal ravine
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(I have no idea about harmony so don't ping me)

dusky vector
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I feel dumb for asking this but is there a way we can see what mods are broken with the 1.6 update?

signal plank
native dragonBOT
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Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 11 Home Single Language, with 57 C# mods and 157 content packs.

strange sky
scarlet harness
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https://smapi.io/log/6c7cfabf6ccb4bfb9bb368f4b0e1ab5c i didnt think i had any house-altering mods, but my house's 3rd upgrade is missing a part of the wall? i cant put anything over the black spot so i am assuming it is a blank space in my house rather than a missing texture

native dragonBOT
#

Log Info: SMAPI 4.0.1 with SDV 1.6.3 build 24087 on Microsoft Windows 10 Home, with 34 C# mods and 127 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

fierce arch
elder rain
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Hello~ I'm trying to install the "Customize Anywhere" mod. After running the game, I got the terminal message that the Steam Achievements won't work because Steam isn't loaded???? https://smapi.io/log/0e97c2373f274d60b3debb2eaf558356
is this something I need to worry about?

native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on macOS Unix 14.3.1, with 8 C# mods and 2 content packs.

scarlet harness
strange sky
#

unless I haven“t read everything, why isn“t grandpa“s farm working? When I want to make a new save it doesn“t appear in the options to choose

marsh saffron
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The message pops up if you don't have Steam running in the background

marsh saffron
strange sky
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does it replace the standard farm when you choose it or is it a separate farm icon?

marsh saffron
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Okay, I admit that I don't play with SVE, so I can't answer that

strange sky
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haha no worries

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Imma try it out tho

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see if it replaces the standard if i choose it

flat moat
native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 11 Home, with 51 C# mods and 33 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

marsh saffron
flat moat
marsh saffron
flat moat
flat coral
native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on macOS Unix 14.3.0, with 82 C# mods and 345 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet harness
scarlet harness
marsh saffron
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I suspected Custom Walls and Floors Redux was causing your issue, but now I'm not sure šŸ˜…

scarlet quail
flat coral
scarlet quail
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No, it's not

flat coral
#

ill remove the yellog tree command then!

scarlet quail
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The short version is unless I'm mis-seeing that that's the game attempting to render ||Green Rain|| trees without having the tilesheets for them

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And yes, I know there's no ||Green Rain|| in that image

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But trees persist

flat coral
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thats so odd šŸ¤” ill try removing the yellog, thank you!

scarlet quail
#

Oh, and it might also not be ||Green Rain|| trees but rather trees with ||moss|| on them

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(seriously, if you've unpacked the files, check the TerrainFeatures folder. You'll see what I mean.)

flat coral
scarlet quail
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well, any pre-1.6 mods affecting trees need to be removed

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I'm not entirely certain which is which, but:

19:59:21    TRACE    SMAPI    Content Patcher edited TerrainFeatures/tree1_fall (for the 'Stardew Foliage Redone Foliage Only' content pack).
19:59:21    TRACE    SMAPI    Content Patcher edited TerrainFeatures/tree1_fall (for the 'Flower Valley for ContentPatcher' content pack).

One of those two is probs the culprit

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If it's not yellog, anyway.

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Earthy Recolor got updated, so not that

flat coral
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thank you!! ā¤ļø ill remove both of them and see if it works :^)

scarlet quail
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But in short, do not use pre-1.6 tree mods

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Do not do it

flat coral
#

good to know, thank you!

empty shard
#

Do yall know if there are any mod bugs/unintended interactions that would make a cat disappear from our game?

woeful slate
#

does a Stardew Expanded server exsist?

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my 10heart event with Caroline is buggin

languid trout
#

Yes, and the link is on the mod page itself

native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on macOS Unix 14.3.0, with 82 C# mods and 343 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

warped raven
#

do you guys use any apps to disable mods to play vanilla with other ppl? or do you really have to delete it the mods entirely?

languid trout
#

!modgroups

native dragonBOT
devout trellis
#

idk if it was a mod i downloaded or the glitch i was doing but my tools kept disappearing and i had to keep picking them up from the lost and found

languid trout
#

^ @warped raven read this guide

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

devout trellis
#

eh remind me to in the morning i already shut my computer down for the night

glad shale
#

portraiture is uh.. its fucking up and i dont know how to fix it

languid trout
#

You still have the outdated Stardew Foliage Redone downloaded

flat coral
#

im so sorry about that! i realized i actually somehow had foliage in there twice?? somehow?? so ive removed it!!!

warped raven
marsh saffron
scarlet harness
languid trout
native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

glad shale
#

lemme check

subtle flare
#

So planted a coffee beam but for some reason when I plant it it turned into a tea sapling.

languid trout
#

Custom bushes probably-most likely a removed or outdated custom trellis crop mod SDVpufferthinkblob send a log

glad shale
native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 11 Pro, with 25 C# mods and 6 content packs.

languid trout
#

DCBurger's High Res Portrait Mod (from Mods\[CP] DCBurger's High Res Portraits, ID: DCBurger.DCBurgersHighResPortraitMod) [content ]

#

Oh I figured it out

#

@glad shale you downloaded the wrong one to put inside Portraiture

glad shale
#

ah ok

languid trout
#

You want to put this one in, not the CP one. The CP one is only loading 64x64 and each picture is 256x256

fickle fractal
#

guys

languid trout
#

So you're just getting the top left corner of every person's head

fickle fractal
languid trout
#

That's normal.

fickle fractal
#

oh!

#

that’s a telief

#

r

#

okay i have another doozy

#

okay my friend didnt relay crucial info to me

#

goodbye thanks forever

small ridge
#

the only mod i have is smapi but for some reason even tho i have all the museum items it hasn’t triggered the achievement or gunther’s response, any ideas on how i can fix this?

void sand
#

should i be worry about this?

signal plank
#

first time trying to dl a sprites mod but where should i put them? in the mods itself, portraiture, or content/characters folder???

river swallow
plain citrus
#

greetings everyone! I'm trying to install my first STV mod, and I've run into a snag that I could use some help with, please...

upper musk
#

What's your current wall in the way? Have you downloaded SMAPI?

plain citrus
#

Alu... weren't you in the other channel I was in?

strange sky
#

does anyone know about these mods and if they will be updated or a replacement for them?

upper musk
plain citrus
#

uhm... not yet... Someone posted a STV wikki instructions on how to set up for running mods, since I use gog galaxy to play my game... and I've hit a snafu and don't know how to proceed...

upper musk
#

Alright. Gimme a moment

#

Start here. Let's go step by step.

#
  1. You've already done that, since you've played the game a bit. No problem here.
plain citrus
#

yes, that's the one I'm following, and I've gotten to a certain point and can't proceed any farther...

upper musk
#

What point are you at, currently? You did step 2, yes?

plain citrus
#

hold on... you are confusing me... yes, I downloaded...

upper musk
plain citrus
#

you see step 5 where it says configure your game client. See instructions for Steam Gog Galaxy or xbox?

upper musk
#

Ah, so you're on step 5, gotcha.

plain citrus
#

was I supposed to do the other steps first?

upper musk
#

Yea.

plain citrus
#

well I haven't extracted the files yet...

upper musk
#

Then let's get to it! Step 3 - extract the files from the archive, anywhere you want.

#

Personally I create a folder on desktop, so it's tidier.

plain citrus
#

okay... sure, hang on...

upper musk
#

No rush

plain citrus
#

okay, it says it's installed...

#

let's see if I run into the same snafu I did before...

#

okay... still the same snafu... let me get screen shots so you understand what is causing the issue...

upper musk
#

Sure! But if you did everything fine, then it should be able to launch right away, without any extra .bat files or anything. From what I see in that instruction - it's mostly if you want to keep track of game time (how many hours you played overall). If you don't need it - should work right away..?

#

We'll solve it, don't worry

plain citrus
#

okay... here is my problem, I'm trying to follow the instructions for the gog galaxy install.

#

I'm at the point where I go into gog galaxy and configure for smapi and the mods.

upper musk
#

Right.

plain citrus
#

here is what the instructions say I should be seeing:

#

but here is the box I ACTUALLY see when I click on configure...

upper musk
#

Ah, yeah.

plain citrus
#

do you see a difference in the two?

upper musk
#

It used to be on one window, but they've since separated it into two tabs.

muted pagoda
#

its in the 2nd tab now

upper musk
#

If you look at first picture - it has two "subsets": Installation and Features. They're tabs now.

plain citrus
#

launch parameters...

upper musk
plain citrus
#

I saw it as soon as I clicked on the second tab... let me see if I can do this... I will be right back...

#

okay wait... next question... does it matter that what I see on my features and what I see on the instructions don't exactly match?

upper musk
#

What do you see right now?

plain citrus
#

sorry, give me a sec... hubby came in to say good night. I have two more screen shots...

#

here are instructions:

#

here is mine:

upper musk
#

Seems same to me. Just scroll down a bit.

plain citrus
#

if you look up close on the first one, in the file 2 where it says my label, the label is start.bat

upper musk
#

Yep. That's how it should be.

#

You have start.bat under File 2 in instruction as well.

plain citrus
#

but look at mine... it doesn't say that, in my label it says stardew valley

muted pagoda
#

label is just what it shows up as, is not particularly important

upper musk
#

File 1 says Stardew Valley. File 2 says start.bat.

#

Same on instruction, same on your screen! Everything is fine

plain citrus
#

grrrrrrrr... I didn't see the scroll down... sorry, it's late

upper musk
#

Understandable, noon here.

plain citrus
#

did I mention I'm in my 50's? lol

upper musk
#

You did, in another chat.

plain citrus
#

2am here, and like I said, my eyes aren't what they used to be...lol

upper musk
#

Well, you're very, very close to completion here. So stay with us a bit more, then you can finally get some sleep, haha.

plain citrus
#

nope, I'm a night owl! lol... okay, does it matter that when I click on default executable on the bottom where the start.bat is, it unclicks the defaut executable at the top? Do I assume correctly that is supposed to happen?

muted pagoda
#

you're picking what runs by default, yes

upper musk
#

Yes, everything is good here. You're saying "Don't run the base game, run this file instead, so it enables mods.".

plain citrus
#

okay... we are getting somewhere! By the way, if you believe I'm bad here... you should have seen me when I was installing CC3+ add ons onto my computer... I STILL have to figure out where I went wrong with that one!

#

okay... so I did the configuring part...

upper musk
#

If your game launches just fine now - next step is installing a mod. That is easy: you just download it and put the folder in your mods folder.

plain citrus
#

okay, so I need to run it first without mods, to make sure I didn't just screw everything up, is what you are saying šŸ™‚

upper musk
#

Well, on second thought - we won't know anything, so maybe don't run it modless.

#

It's better to first install a mod, and then launch it. Then we'll know if it works or not.

#

If you launch it now - even if it doesn't work it'll just launch the game as usual! So we won't learn anything.

plain citrus
#

well, the only one I want, is the one that gives me an elevator in Skull Cavern

upper musk
plain citrus
#

okay... someone showed me a link in the other channel... or is there some place where I can find them all?

#

let me see if I can go find that link...lol

upper musk
#

They're mostly the same links

plain citrus
#

actually, I was already there... I just downloaded the mod I want... now let me see if I can follow the instructions šŸ™‚

#

okay, if I extract the zip file into my mods folder, will it create its own folder for the elevator mod?

#

or do I need to create the folder first?

upper musk
#

It'll create its own folder, yep.

#

So you will have "Mods" folder, which is a collection of all mods, and then within it you'd have "Skull Caves Elevator" folder, or whatever its name would be, where the actual mod files reside.

plain citrus
#

okay, I do see that, but there are also 2 other folders within the mods folder, console commands and save backup

#

are those supposed to be separate from the skull cavern elevator?

#

I guess I will find out soon enough... let's launch and see if I have an elevator šŸ™‚

upper musk
#

Yeah, let's try that.

plain citrus
#

give me a moment, I have to play through until Pam gets to the bus...

upper musk
#

You can actually check right away.

#

If you open your settings, at the very bottom you should find Mod Options.

#

And within those options you can find your mod, if everything is correct!

#

Not all mods have settings like this, but Skull Cavern has, so it's a good way to check. You can also see if it installed properly right from the title screen.

muted pagoda
#

you need gmcm for that

#

that's not a base smapi thing

plain citrus
#

lol... I didn't see this before I launched the game, but I'm at skull cavern and I have an elevator!!! yay!!!

upper musk
#

Oh, really? Okay then.

#

Good! Congratulations, now you can try some other mods as well, should the desire arise!

plain citrus
#

yes, maybe šŸ™‚

#

the only one I knew about was the elevator...

upper musk
#

You should look up on Nexus and install "Generic Mod Config Menu", so you can toggle and change some settings for mods that support it.

#

Skull Caverns Elevator for example lets you choose the difficulty and frequency of elevators, and maybe even force you to pay a price for using it, if you need some challenge.

boreal falcon
#

Hey, is it a good idea to copy and paste the launch commands from the SMAPI instructions website to start using mods? Or No?

plain citrus
#

well, if I decide to get more mods, I will definitely think about that! But right now, I just want an elevator that works like the mines...lol

muted pagoda
#

it just might not work if you dont have your computer configured the most default way

upper musk
#

Having 1 is already good

muted pagoda
#

most people will have the game installed in that location, but not everyone

plain citrus
#

well, thanks for all the help! I'm going to go play my game now šŸ™‚

boreal falcon
muted pagoda
#

%command% is not something you 'find'

#

that's just telling windows to pass arguments to the program that's being run

hasty charm
gleaming whale
#

im having issues - i have been using mods fine the game crashed last night i updated the mods and ikm getting this

#

the game wont load its a black screen and crashes

upper musk
#

Are you sure these two are compatible? Did you check compatibility on mod's page?

visual jetty
#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

hasty charm
#

you always got those messages. Feel free to disregard them

gleaming whale
native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 11 Home, with 8 C# mods and 2 content packs.

visual jetty
#

Okay, that’s… very empty. Did you click while the game was loading? That tends to make it crash.

gleaming whale
native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 11 Home, with 8 C# mods and 2 content packs.

gleaming whale
#

i did then

hasty charm
#

Nothing you have is known to cause crashes. I would put my suspicion on timeskip but the best course of action is to just play. If it happens again, post a log with the crash.

gleaming whale
#

it wont load 😦 its a black screen and goes unresponsive

forest rover
#

i cant tell you why yep but it works!

gleaming whale
#

ill have a look into that!

forest rover
#

but also hiiii gamers
im trying to edit the inn in east scarp via mapeditextender. i havent tested the mod outside this location much, but it seems like this is the only location where im running into the error

when i put down a new tile i am instantly hit with the an error that is saying I have an invalid tilesheet reference. i can still put down the tilesheet edits but when i leave the inn I am looped into crashing
i can roll back to the inn if i delete the .json in mapedit so it's not like save ruining but I would like to be able to resolve it if possible haha
https://smapi.io/log/880d9d4aa6bb4750a80f1caa612f3e09

native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 10 Pro, with 96 C# mods and 356 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

forest rover
#

bettercrafting is borked when i updated it so i just had to roll it back Chioridollsideeye not that i think it has anything to do with the issue im having

whole idol
native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 10 Home, with 83 C# mods and 148 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

grizzled bear
native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 11 Pro, with 52 C# mods and 117 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

orchid sluice
#

Super minor Q, but when i started a modded save last time (SVE plus some QoL mods, grandpas farm, grampleton fields) I got random crashes when activating books. This was super minor and only seemed to pop up whenever i used two books in some similar order, and it hasn't really happened since. SMAPI didn't provide me with much to go with in terms of logs either.. Anyone who has a clue what's up?

past light
compact verge
orchid sluice
lean star
whole idol
#

thank you SDVpufferheart peepoLove aSDVemoteheart

signal plank
native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 11 Home Single Language, with 57 C# mods and 127 content packs.

lean star
native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 11 Home Single Language, with 2 C# mods and 0 content packs.

rough jay
#

Sorry, I went to sleep but it should be spoilered now.

Those were definetly good leads but none of them seemed to be a fault. I imagined i would be Wild Animals (It's pretty issue-prone), but I tested my file using it individually (And then Caroline, and then SVE) and none caused the issue, I then ran all three together to see if maybe it was some sort of conflict between them but the pathing worked fine even then.

I thought perhaps Polysweet or Custom Spouse Rooms might be somewhat to blame only because they can also have issues someimes, so I ran the file without them, one at a time, nothing seemed to change.

Anyways I tried testing this further and made a shorter more relevant log (the last one was bloated with irrelevant different in-game days)

https://smapi.io/log/6995182c38a34995b51024a97f1db835

By staying at the bus stop all day I noticed that, it was only Abigail who was causing the issue, and Emily after her. It seemed like not being in the BusStop made the NPCs stuck with her, but if I remained there and talked to her hey were able to walk through. I suspected that the issue might be related to them both ||having to attend the NPCs stands at the festival but in going there I saw Evelyn was at the stand, so no luck.||

At 12am sharp, Emily got unsucked, noclipped through some fences into the bottom of the map, walked back up to the bus and joined the conga line of returning NPCs. Abigail did the same thing but only at 1:30am. I am still at a complete loss to what exactly could be causing this.

native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 10 Pro, with 32 C# mods and 34 content packs.

pallid kindle
native dragonBOT
#

Log Info: SMAPI 4.0.1 with SDV 1.6.3 build 24087 on Microsoft Windows 11 Pro, with 10 C# mods and 0 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

pallid kindle
#

this is not the problem, as the file didn't load on vanilla, and I only use vanilla mods. But I will try

void sand
#

is better chest new update bugged?

pallid kindle
native dragonBOT
#

Log Info: SMAPI 4.0.1 with SDV 1.6.3 build 24087 on Microsoft Windows 11 Pro, with 9 C# mods and 0 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

pallid kindle
#

none are anymore

void sand
native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 10 Home, with 51 C# mods and 27 content packs.

void sand
#

got a bunch of these texts after update better chests

#

also this too

final slate
void sand
pallid kindle
#

In my case, I pushed something too far with the mods and even vanilla was refusing the savefile. Thankfully, Smapi backup system exists, and I could pick a save from yesterday. All is fine now.

sharp plume
#

are you sure? i literally just was getting that same issue with better chests, i downgraded and now the errors have gone

final slate
void sand
#

alright, thanks

#

what about fauxcore?

#

fixed my problem now, thanks anyone

oak forum
#

Also there are no "vanilla" mods

#

Vanilla is a no modded game

oak forum
#

When you update your mods Hector, how are you updating them?

oak forum
#

I want to see what we see without those in your game

void sand
oak forum
#

And then run your game again and get me a fresh log

void sand
#

i downgrade it from 2.13 to 2.12

oak forum
void sand
#

np

oak forum
#

Mmm okay has anyone bug reported this to nexus with a log?

#

Did you report it @void sand

#

?

void sand
#

nope, dont know how to do it

oak forum
oak forum
#

Please go to this page and add a report listing what happened and include your log for me šŸ™šŸ’œ

#

I would really appreciate it. Matt is a really good author and really great about fixes if he's informed of them

final slate
#

Other people reported issues with the latest Better Chests on Matt's Server already but additional logs is always very helpful

oak forum
#

I was just worried people are downgrading and just not letting him know. Ty for telling me šŸ’œ

final slate
#

Thankfully people are usually very vocal if something doesn't work

oak forum
final slate
#

Depends on the mod I'd say

marsh saffron
native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 10 Home Single Language, with 0 C# mods and 0 content packs.

oak forum
#

Can you take it out and try the game again? We need to bug report this

marsh saffron
#

Gimme a moment

#

My PC is not cooperating right now LOL

oak forum
#

But it does appear to be upset

marsh saffron
#

Yeah, that's why I asked in #modded-stardew what's the correct way to install it

#

Because I honestly don't understand the instructions on the modpage OTL

oak forum
#

I just like to be extra extra sure when I'm bug reporting is all ^_^

marsh saffron
#

The thing is, the original instructions on the page was to get the original Dirt to Grass and then overwrite the files there

#

But with the new version, there are like six different folders, one for each recolor

#

So, like, I assumed I only have to pick one and chuck that in my Mods folder

#

But then the game got upset like we saw

#

Anyway, I'm loading the game now, and it looks like it's starting normally

warm grove
#

if the instruction was removed then its likely now installed normally like any other mod

#

ive seen that stuff happen before tho so i totally get you

flat crater
#

getting an odd error for base game: " 06:16:49 ERROR game Failed to retrieve encrypted app ticket: k_EResultNoConnection, False"

native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 11 Home, with 42 C# mods and 44 content packs.

warm grove
#

and smapi cant validate you own the game

flat crater
#

oooiiiii no ok ok checks out, thank yoouu.

marsh saffron
warm grove
#

"And if you have downloaded the old version of this mod,please delete them all before you update it,thank you~" would be why

marsh saffron
#

I already did

warm grove
#

they dont mean the old dirt to grass they mean their previous unofficial update i think

#

cause they did it wrong and it caused issues

#

just install normally now is what the instructions say now :3

marsh saffron
#

Hand to heart, to get this latest log, I nuked the previous Dirt to Grass folder

#

Yes, but does that mean I have to chuck in the folder with all six recolors in it?

oak forum
marsh saffron
oak forum
#

We did have a pretty significant issue with grass in the beginning because of the spoiler I'm not going to mention that ya know

#

But it doesn't seem like this is it

sacred marten
#

Should i uninstall all JA Mods?

oak forum
#

So give me a minute to Crack these open and look around

warm grove
#

the one that matches your recolor currently used

marsh saffron
#

Okay, so I did it right... but then the game got upset

warm grove
#

hmmm....

marsh saffron
#

Okay, I can confirm the game loads normally without the Dirt to Grass VPR folder (it just took a while because Windows decided to update in the background)

warm grove
#

noticing its weird that the error is related to big craftables then lists a mod without any big craftables lmao

marsh saffron
#

I think I should just report this on the modpage, but I want to wait for what Riot finds

oak forum
marsh saffron
#

No pressure!

oak forum
#

I had to switch from mobile to PC for this really quick šŸ˜†

marsh saffron
#

Oh wow, thank you so much, Riot!

warm grove
#

mobile is so bad for stuff like this

#

but pathos has at least made reading smapi logs on mobile easier

oak forum
#

I did like two weeks of support on mobile šŸ˜†

#

9-5 on mobile, then 5-10 on PC

warm grove
#

lord help you lmao thats rough

oak forum
#

I uh I might have a problem according to modded farmers šŸ˜†

marsh saffron
#

And you're not even paid for this

oak forum
#

I am not šŸ˜†

#

I volunteer for this

warm grove
#

maybe riot should be ngl šŸ‘€

#

but then it would become a job and jobs arent really fun :/

marsh saffron
#

Oh wait, LOL, I got some red text related to Better Chests

oak forum
#

OH god no. Please dont pay me for this šŸ˜†

marsh saffron
#

But uhhh the game still loaded anyway

oak forum
#

Oh then nevermind

marsh saffron
#

Pffff I'll just wait for an update to Better Chests, I'm in no hurry to play SDV tonight

oak forum
# marsh saffron So true

Okay theres nothing in here that would make me think it would cause this error. Id like to do a few things

  1. Was this the only mod you had at the time?
#
  1. Lets reverify your game files
#
  1. I'd like to delete it and redownload it again without stardrop
marsh saffron
#

stares at my 148 mods

#

Okay, so I just need to launch the game without using Stardrop, yes?

#

This will take me a longer while, hang on

oak forum
#

then checkmark just content patcher and grass and launch game

#

lets see what happens

marsh saffron
#

Welp, I just launched Steam LOL

#

Okay, gimme a few moments

#

Never mind, I'll have to get back to you on this one, because Windows isn't cooperating with me at all

oak forum
marsh saffron
#

Thanks so much for your help so far, Riot!

oak forum
#

essentially the things Id like to test first is

  1. What happens if its ONLY the grass mod in your game
  2. What happens if we reverify your files and then delete it and fresh install it
marsh saffron
#

Uhhh how do I verify files again

oak forum
#

So for 2. I want you do delete the mod, reverify your game files, download it WITHOUT stardrop. Do it manual

#

Your on steam?

marsh saffron
#

Yup

oak forum
#

This ^

marsh saffron
#

Thanks again!

#

Yeah, I definitely can't verify files while my Windows is updating, my potato laptop can't handle it

wise compass
#

hello! does anyone else having problems with paint bucket (AT)? It does not show up at Robin's and i am not sure what to do:(

sharp plume
#

how do i begin to work out why that little building is there? (using grandpas farm on expanded)

gaunt gust
#

That tbh feels like it is a pet house

radiant valve
native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 11 Home, with 43 C# mods and 47 content packs.

wise compass
little phoenix
native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 11 Home, with 30 C# mods and 18 content packs.

gaunt gust
#

Delete the configuration file for better chests and try again

#

If that doesn't work, report to Matt

marsh saffron
native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 10 Home Single Language, with 3 C# mods and 1 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 10 Home Single Language, with 3 C# mods and 1 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

pallid summit
#

better chests config schema probably changed

hidden meadow
native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 11 Pro, with 70 C# mods and 46 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

radiant valve
hidden meadow
radiant valve
native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 11 Home, with 43 C# mods and 47 content packs.

oak forum
#

I'd report to Matt and revert back to the file previously

#

I think Matt's aware and working on it

radiant valve
oak forum
#

But more logs could help

radiant valve
#

I'll revert.

#

How do I submit a bug report on the mod page PufferSweat

oak forum
#

Crow amd Atra it's been reported like 4 or 5 times with the latest update.

The fix is going back a level and getting the logs to Matt

oak forum
#

We will need to test what later as I have some appointments or you can trial and error but turning uour mods on in batchs

oak forum
hidden meadow
marsh saffron
hidden meadow
oak forum
oak forum
#

Then bea I'd just inform in the discord of his if he's not already being spammed with it

#

He very well could be aware already

glad veldt
oak forum
#

Crow if you and other supports just want to collect their logs in case Matt wants them and guide them to revert back one?

radiant valve
#

Your log doesn't seem to be working Zeph

eternal ravine
#

Same on my. End

hidden meadow
oak forum
glad veldt
oak forum
#

Then if Matt needs logs we can search "better chests" and find the messages you reply to

#

Just for anymore we get today?

radiant valve
#

riot do u see the log Zeph posted? i can't

hidden meadow
oak forum
shadow heath
#

My game is crashing during launch, and it was fine last night. Nothing changed overnight, so I'm not sure what's causing it.

eternal ravine
#

(without spamming too much. So better chests is broken atm?)

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

glad veldt
#

the errors I saw had to do with Better Chests, it was the only thing I recognized.

native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on macOS Unix 14.4.1, with 49 C# mods and 43 content packs.

marsh saffron
#

@oak forum ... it's working now; I don't know how it happened, but my game is loading fine with Dirt to Grass and the rest of my mods
(My working theory is that Windows updating in the background somehow messed with SDV)
I might be asleep when you get back, so just ping me, thanks again!

native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 11 Home, with 43 C# mods and 82 content packs.

radiant valve
glad veldt
#

hopefully this one works?

hidden meadow
eternal ravine
#

(sorry if I forgot to disable ping)

radiant valve
#

You're good Love_Heart

hidden meadow
# void sand i downgrade it from 2.13 to 2.12

You haven’t really downgrade it…it’s still the 2.13.0 in your log (Maybe you downloaded and forgot to switch it?)
Also an error with Better Chests 2.13.0 Update, please revert back one version and it should work! SDVpufferheart
Make sure to check the version before lmao SDVpuffersquee

verbal yoke
#

https://smapi.io/log/6c412f6404464e6485985c00899fa095
every time i go to Pelican Town (Starting from Summer 6), the game got stuck and the camera is locked at the playground next to the community center ( i can still open inventory and interact with my items in my hotbar)

native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 11 Home Single Language, with 88 C# mods and 154 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

eternal ravine
#

No clip to it, avoid the warp points and pickaxe it down

#

Or just pick it up from afar if it's furniture

tidal estuary
#

Apologies if this has already been asked here but is Better Junimos causing anybody else issues? I’m aware that the official update is still being worked on (last I knew, the dev said they were on a trip) so I’m using the unofficial one from the forums but my junimos wont plant crops since moving from spring to summer and there aren’t any error messages in my log related to better junimos

sharp plume
rich fulcrum
#

Is anyone else having issues with the Even More Recipes mod? I have everything I need installed, updated, and smapi is not showing any errors, yet all the required recipe ingredients now say: 1 wood, 2 sap.

hidden meadow
verbal yoke
#

does anyone know the fix

eternal ravine
# verbal yoke it's stuck at this

A whole lot of mods is outdated. Update those first and see if it's still there.
Also, katrielles custom music doesn't work because custom music is missing. Which is dead basically with 1.6

tidal estuary
# hidden meadow Hmmm can you send me a link for the one you’re using? (I’ll check it)
rich fulcrum
verbal elbow
#

Hey, if you're still having this issue, what will probably fix it is setting the config option AlwaysAdopt in PPaF to false. The easiest way to specify your config options is through Generic Mod Config Menu

eternal ravine
#

Hmpf

#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

hidden meadow
tidal estuary
#

I did find that value in one of the files and it was set to true

#

But I don't know that much about coding so maybe I'm just missing something

rich fulcrum
native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 10 Home, with 16 C# mods and 42 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

hidden meadow
#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

hidden meadow
#

Oh wait im dumb, you already said you don’t have any errors, sorry

#

But send anyways, even without errors please SDVkrobusgiggle

tidal estuary
#

There are a few errors related to another mod I have but it's all optional stuff I haven't been bothered to download and it works just fine. In regards to the Junimos, there are no errors.

Here's the long anyway :) https://smapi.io/log/c318943a47d14cfa9f5f0f56a77e600f

native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on macOS Unix 12.6.8, with 20 C# mods and 6 content packs.

hidden meadow
#

(I also found this on GitHub by the way, so maybe it is better to just report the bug and wait for the author to come back if that’s the very same issue you are having)

hidden meadow
tidal estuary
#

Could be but I turned off skill progression and it still asked for the 5 iron to unlock planting. I gave them the iron but they still won't plant even when I set them to work for free. I'll report the bug anyway but for now I'll keep poking around to see if there's just a value that I'm missing

tidal estuary
sharp plume
#

sorry to keep asking, but while its just a cosmetic issue its annoying me...

can anyone tell me how to get the dog house back where it should be? im using grandpas farm.

here is my log. 2 mods are out of date because 1 has issues on newest version and 2nd i cant find the updated version, i started a fresh save and its fine. I have also loaded with only expanded the the farm and its still in the wrong place, also tried to recreate the issue on a fresh save but enabling mods bit by bit to workout which one it could but still no luck. went to robin to try and move it but she cant.its in the right place on new saves.

https://smapi.io/log/c217abe2a39844b5b8fca0824c99bf6c

native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 11 Pro, with 70 C# mods and 46 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

hidden meadow
# tidal estuary Could I ask where you found Unlock_Costs?

I found it inside the ā€œassetsā€ folder, in the unnoficially updated files SDVpufferheart

Hopefully you can find the issue! Sorry for not being able to help, I’ll definitely tell you if i find something that could fix it though! (A similar problem or a fix maybe)

tidal estuary
#

No worries! Thanks for everything!

hidden meadow
lean star
proper forum
#

Uhm... im kinda new with mods and i downloaded some... and when i tried to open a load it didn't let me

hidden meadow
hidden meadow
proper forum
native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.2 build 24081 on Microsoft Windows 10 Pro, with 7 C# mods and 2 content packs.

hidden meadow
lean star
verbal yoke
native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 11 Home Single Language, with 88 C# mods and 154 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

hidden meadow
hidden meadow
# proper forum

Oh well…
Which version was your save? Have you migrated your farm from 1.5 to 1.6?

proper forum
#

migrate ? SDVpetbearsad

#

how i do that? I think I didnt do it

hidden meadow
tawny niche
#

C# is a whole coding language, so it takes a long time to learn

sharp plume
rich fulcrum
hidden meadow
proper forum
#

should i download the game again??

solemn egret
#

Hello, I accidentally moved the stardew valley folder from Steamapps > common to my desktop, now the game won't open and it says this when I try to move it back to the steam folder.

lean star
tidal estuary
lean star
#

that's fine, me neither SDVkrobusgiggle

upper musk
#

Hey gamers, need a mod that tells you what mod an item is from. Kinda like WAILA in Minecraft. Any ideas if this exists for SV?

lean star
hidden meadow
hidden meadow
lean star
#

steam knows where the game is when you move it around?

hidden meadow
hidden meadow
proper forum
hidden meadow
#

I see! SDVpufferwaaah
Not the issue then

#

Ok so, i might have found the issue…are you using GOG together with Steam? SDVpuffergasp

hidden meadow
solemn egret
lean star
hidden meadow
rough jay
# oak forum I'll need you to remove the four i listed. Que the game up and if you get the sa...

Hii, thanks for answering again, took a while because when doing what you said... the error didn't happen? So I got to testing again.

What I found has me more confused. Something's happening between three mods: "Caroline Is Single" (requires Content Patcher), Stardew Valley Expanded (requires Farm Type Manager) and PolyamorySweet (Requires Contetnt Patcher and Spacecore)

But the error only happens when the three of them are enabled.

Only Caroline Is Single? No error
Only PolyamorySweet? No error
Only SVE? No error
Caroline + PolyamorySweet? No error
Caroline + SVE? No error
PolyamorySweet + SVE? No error

Abigail and Emily will only stuck everyone at the bus stop if all three mods are enabled (along their requirements). So, I ran a day with only them, here's the log

https://smapi.io/log/ad1b9f42fc8049939fbb00d54658dd54

native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 10 Pro, with 11 C# mods and 7 content packs.

hidden meadow
hexed maple
#

so ive been trying stardrop

#

and it just does not work

#

i cant extract the files

#

anyone able to vc to help me set it up?

oak forum
#

You also don't have the level for jt

#

Can you explain the issue with screenshots in here?

hexed maple
#

kk

hidden meadow
#

I can’t VC to help, but are you extracting it to the correct folder? (Stardrop Mods instead of the game StardewValley/Mods?)

hexed maple
#

one sec

oak forum
hexed maple
#

i dont remember ever installing it on my pc before

hexed maple
#

nevermind ig?

#

i just closed it

#

and now i think its fine?

hidden meadow
hexed maple
#

yeah

hidden meadow
#

SDVkrobusgiggle Shouldn’t you extract it somewhere? You are already seeing the extracted contents

hexed maple
#

i got it working now so

#

its fine

#

idk what exactly i did wrong but

#

it works and if it works dont fix it

hidden meadow
proper forum
#

i followed one from a video in youtube

#

and it has been working well before the new update SDVpufferwaaah

lean star
#

in fact, only the steam version uses GalaxySDK, GOG users don't need it

eternal ravine
#

(gog and steam are also two different platforms, running them together would make no sense)

hidden meadow
#

SDVpufferwaaah pls save us
I have no clue what it is at all then

If they used GOG, it could be that their (non existent apparently) GOG is trying to load an old version of the game while Steam is with the updated one (Which makes no sense as Apple said) , but if they don’t have it at all, then…what is the problem?

lean star
#

(you say it makes no sense but you can run your steam/epic games through Galaxy, not sure why you would, but then again why use Galaxy at all)

eternal ravine
#

Are we talking about gog or gog galaxy?
Just because you have a gog install doesn't mean you run gog galaxy.

eternal ravine
#

ok. Then I'm out. Galaxy doesn't work on my OS lol

#

But then my current steam install runs entirely without steam as well so...

#

Download the game manually, install it, and run it without any clients or platforms or anything.

lean star
eternal ravine
#

And if you have the game on steam, why would you want to run it through gog galaxy?
If you have it from gog, would steam then not recognise it as their game and not run?

past light
#

I think Gog galaxy is used for unifying every games installed, from every launcher. Because nowadays we have way too many launchers

lean star
#

and at least steam can't run the GOG version natively, GOG doesn't ship with the steam_api.dll

past light
#

We have Steam, thats the best one,
Epic, hmm okay

And then theres ubisoft launcher, ea app, paradox launcher, etc etc

hidden meadow
eternal ravine
#

I'd argue against steam being the best platform. But that's not the topic right now

lean star
#

open any log in here, it's there

hidden meadow
#

Semi can you please give me half your braincells please /pos
Would make things easier SDVkrobusgiggle
That’s true, is on every log

#

My dumbass just never noticed it
(But i’m still confused about the problem SDVpuffereyes
They do said on Steam it has updated)

lean star
#

(but what do they do with the remaining braincell half SDVkrobusgiggle )

eternal ravine
#

Why would you want to run a gog galaxy install through steam anyway?

lean star
hidden meadow
lean star
#

1.6.2 is starting from D:\SteamLibrary\steamapps\common\Stardew Valley, where did steam update?

#

if you uninstall the game is that version gone?

lean star
proper forum
scarlet quail
#

(Did Miu say this was multiplayer or singleplayer?)

proper forum
#

singleplayer

scarlet quail
#

Yeah then somehow you ran the game on vanilla 1.6.3 and now you're trying to run it on modded 1.6.2

#

This is almost assuredly because you have two installs, probably on the steam version.

lean star
#

you have a save game from 1.6.3, steam says your game is updated, that log is from a 1.6.2 version, if you uninstall the game, is the 1.6.2 version removed from your system?

scarlet quail
#

There's actually a much easier solution here, semisu

#

Miu

#

right click stardew in steam, hover over manage, then hit browse local files

nocturne sparrow
#

running the game via SMAPI opens the window in a way where its difficult to tab out of it and nothing can overlay it (windows screenshot tool, geforce experience). starting up vanilla sdv works just fine, is there any way i can change it?

scarlet quail
#

Then give us a screenshot of where EXACTLY it takes you.

#

i.e. the filepath up top needs to be visible.

forest rover
#

hi gamers!

im trying to edit the inn in east scarp via mapeditextender. i havent tested the mod outside this location much, but it seems like this is the only location where im running into the error

when i put down a new tile i am instantly hit with the an error that is saying I have an invalid tilesheet reference. i can still put down the tilesheet edits but when i leave the inn I am looped into crashing
i can roll back to the inn if i delete the .json in mapedit so it's not like save ruining but I would like to be able to resolve it if possible haha
https://smapi.io/log/880d9d4aa6bb4750a80f1caa612f3e09
bingusheart thank you for any insights

native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 10 Pro, with 96 C# mods and 356 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

eternal ravine
scarlet quail
#

...It's actually a thing for here, Lassa

#

They aren't modifying out of game

#

They're modifying with "Map Editor Extended" in game

#

That said, alve, I don't know. Aedenthorn has gone on hiatus from the community indefinitely, and that mod is pre-1.6

forest rover
#

i had tried editing via tiled after i couldn’t get it to work but i know even less about that and got more errors bbycry

proper forum
scarlet quail
#

Your mods are on your D drive

proper forum
#

OH

scarlet quail
#

your picture says your steam install is on your E drive

#

ergo, you are not updating your modded install right now

hidden meadow
#

SDVpuffereyes Oh wow, so there do is two installations

scarlet quail
#

And in order to play your file updated to 1.6.3, you have to update that one

hidden meadow
#

In that case they need to change their SMAPI path, correct? (So its easier to update in the future?)

scarlet quail
#

I mean, that's up to them

nocturne sparrow
scarlet quail
#

I'd say "yeah install SMAPI on their E install and then move all mods to the mod folder there" but they clearly had two SDV installs for a reason

#

or, well, since you guys mentioned they might have GOG, potentially three installs

hidden meadow
#

I see, thanks for the help you all though! I would never have knew it because i got too focused on the GOG thing SDVpuffergasp

hidden meadow
hidden meadow
scarlet quail
#

uggggggggh

#

!videoguides

native dragonBOT
#

The Stardew modding scene is always being updated, so video guides are often outdated or deprecated.

For the latest information, see the player's guide to mods and mod author guides on the wiki.

scarlet quail
#

especially because of 1.6

#

ESPECIALLY because of 1.6

hidden meadow
#

LMAOO I DIDNT KNEW WE HAD A COMMAND FOR THIS
You all are life savers, thanks a bunch SDVpufferheart SDVemoteheart

forest rover
small ridge
#

The only mod i have is smapi but for some reason even though i have every item in the museum it hasn’t triggered the achievement or gunther’s response, any idea what i can do to fix this?

scarlet quail
#

I mean, realistically speaking I'd assume you're just missing an item in the museum

#

Because you can have all items in collections but NOT in the museum

#

And if you're only using SMAPI, then why aren't you playing vanilla?

#

Ergo, given all of that

#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

scarlet quail
#

and probably an image of your entire museum

small ridge
#

oh wait ok i see i thought when its added to the collection it means it was put in the museum

scarlet quail
#

Nope

#

it's when you find it

small ridge
#

thank you! that’s my bad

scarlet quail
#

you could, for example, find a dino egg, hatch it, but not have donated it

hidden meadow
#

(Pretty sure you can hover into the collection too btw)

small ridge
#

very helpful thank u!

solemn egret
scarlet quail
#

Close all programs and then move it

#

alternatively, if that still doesn't work, restart and then move it

lean star
#

they restarted their computer, it's still being used, extremely odd

scarlet quail
#

that's.... not possible.

#

Like legitimately the computer can't be using it on a fresh restart with nothing else in use

lean star
#

next thing you know, we're looking for john connor

harsh swallow
#

uhm apparently i cant retrieve lost items :/

scarlet quail
#

reads 'mutex' and cringes

#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

lean star
royal trail
#

Has anyone used ESWF farmer 2.0 and had the morning pajamas transition stop working? Even when I walk outside it doesn’t work. Night pajamas switch still work. Idk what I did to brake it.

hidden meadow
lean star
#

if they do, it doesn't in safe mode

hidden meadow
#

Oh i see! Good luck! Hopefully it works SDVpufferheart SDVemoteheart

craggy marten
#

Hello! My farmer has this weird mouth line thing? and changing the hair color also messes with the eyelashes and the box.

bold herald
#

its probs the accecory you have on? myabe? i kno w theres a lips and also a stubble one

craggy marten
#

It was?? Omg it randomly appeared though

bold herald
#

im glad you found out what it was tho

craggy marten
#

SDVemoteheart TYY

bold herald
#

no problemo!!

royal tree
#

So we may need to remove the Visual Studio for Mac requirement in the wiki for creating mods

#

It's EOL in August

upper egret
native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 10 Home, with 42 C# mods and 3 content packs.

gaunt gust
#

And the other doesnt

#

That is generally a bad plan

upper egret
#

Strange - we were keeping our mods aligned to avoid issues, but looks like you're right. I'll try fixing that and see what happens, thank you

wraith lava
#

I am playing on steam deck and modded with sve and others and most everything is working well except my watering can will not upgrade functionally. It has been upgraded through iridium but still only does 1 tile at a time. Is this likely a bug or are there mods anyone is aware of that might affect it? All other tools have upgraded as expected.

fluid crest
native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 10 Home, with 137 C# mods and 42 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

fluid crest
#

better chests being one of them

#

Once in a while it just suddenly stops letting me put stuff in the chests

#

acting like they're full when they're not

worthy moth
#

I split out resizing the menu from resizing chests, so capacity reverted to default

#

Set them to -1 if you want unlimited space

thorny salmon
#

Does anyone know how to fix the overlap when I open chests? I'm using Better Chests.

fluid crest
#

lol the max value on this slider is a little ridiculous

thorny salmon
#

Not sure if those labels should be covering stuff.

fluid crest
#

I can't set it to match the resize menu for the life of me

#

it's so touchy

#

oo wait finally

#

lol

#

šŸ˜‚

#

that's 70

worthy moth
#

Yeah, I'm going to tweak the slider so that it updates in steps instead of 1 at a time

#

I'm thinking I need to make it a multiplier based on the menu size or something so that it's displays a value relative to the menu

dull zenith
#

my game freezes a lot, i get this message 100x a second and i feel like that could be a reason. Why do i get this? There are 2 Sophias but i dont know how or why

scarlet quail
#

that's definitely not the reason SweatSmileIan I'd be more concerned about the legions of Claire/Martin

#

!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

worthy moth
#

The dropdowns are from Chests Anywhere so Better Chests is unable to fix them

dull zenith
native dragonBOT
#

Log Info: SMAPI 4.0.1 with SDV 1.6.2 build 24081 on Microsoft Windows 11 Education, with 22 C# mods and 6 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

dull zenith
#

okay yeah my game is mad at me

worthy moth
#

It tracks how much time every mod is spending on certain things, and it'll give you a summary of what mods take up the most time

scarlet quail
#

In general, however, before doing the profiler route, do two things

#

one, in console, type debug killnpc Sophia once

eternal ravine
#

I think the issue with multiplicating sve npcs is known and should be fixed with 1.6.4.
(Who was the one again with an entire Martin clone army)

scarlet quail
#

After hitting enter, save, then sleep, then remove show birthdays and reload the game entirely

desert garden
native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on Microsoft Windows 10 Home, with 50 C# mods and 191 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

dull zenith
#

Poor Seb xD

desert garden
#

I can't talk to him I just want my husband out of the wall idk what to do SDVpufferwaaah

scarlet quail
#

beyond that, don't know

desert garden
#

OKay i'll try 🫠

#

he is free SDVpetcatsad
although my wedding with Shane didn't happen yesterday even tho it had a heart over the weather icon for the day

sick lagoon
#

I wanna download stardew expanded but i dont want it to interfere with my other saves so how do i do that? Do i just delete the mod when i want to switch to the other save?

fluid crest
#

You can have entirely separate mod lists

fluid crest
#

You just add some stuff to the end of the shortcut target

#

when you make the shortcut

grizzled bear
#

hi everyone, is there anything i could do about a npc showing up as 2 at the same time? this npc is martin

royal arrow
#

Could I get help with the fashion sense mod?

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I downloaded it but the mirror is just a bunch of question marks

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and it doesnt work

pastel rover
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!log

native dragonBOT
#

Please share your SMAPI log file. To do so:

  1. Open this page: smapi.io/log.
  2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
  3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it even if you don't see any errors. This has useful info like what mods and versions you have, what the mods are doing, etc.

dire summit
#

the stardew planner v3 is terrible, is there any way to still use v2? or an alternative? it also completely bricked my old island layout that I didn't have memorized...

royal arrow
native dragonBOT
#

Log Info: SMAPI 4.0.6 with SDV 1.6.3 build 24087 on macOS Unix 13.3.1, with 12 C# mods and 6 content packs.

eternal ravine
eternal ravine
royal arrow
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I know but my issue is with fashion sense

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Im planning on deleting STF

dire summit
eternal ravine
royal arrow
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Whenever I buy the mirror from Pierre's shop, its just a bunch of question marks in the description and it doesn't let me use it when i right click