#archived-modded-support

1 messages · Page 332 of 1

onyx holly
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i removed it after

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its already gone, deleted and removed

scarlet quail
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Then your buttons should return and you need a log from booting it without it

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into your file, mind.

naive drum
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Looks like you're missing a chunk of SVE and also Stardew Hack, plus you should probably delete Multiple Spouses since it's been superseded by Free Love by the same author

keen fjord
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thank you so much! The capitalization things makes sense because it just to fail so frequently. I'll clean those up. I haven't noticed any issues when I'm in Pierre's so I'll check that out too. Thank you!!!

naive drum
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(I was trying to figure out what that recurring Market Day error was and at first didn't realize it was Market Day and was trying to work out where it happened)

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(seems like it's nothing to do with Pierre's after all)

onyx holly
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so reinstall SVE, Stardew Hack and delete anything to do w roguelike and MultiSpouse?

naive drum
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yeah

onyx holly
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thank you!!

keen fjord
# naive drum (seems like it's nothing to do with Pierre's after all)

I see. I wonder if it's related to the customer farm I am using. I am using Lnh's Tidy Farm and I've never used it before so I didn't know what to expect. Apparently, Pierre's, Clint's, and Robin's stores are appearing on my farm. They are also appearing in town as normal but I didn't notice them on my map because I hadn't explored it much.

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that's gotta be an error lol

naive drum
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That's definitely...really odd??

onyx holly
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its worked, thank you guys!

keen fjord
keen fjord
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https://smapi.io/log/f87b35bba63f499d87597976dc214053 new SMPAI log after removing Market Day. I also went into the config for Lnh's Tidy Farm and saw there was a config option for the regular Pelican Town shops to appear on the farm. So I disabled that option and I'm going to put Market Day back in and see what happens.

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.16, with 206 C# mods and 599 content packs.

granite leaf
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 55 C# mods and 28 content packs.

scarlet quail
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Remove bookcase

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other than that, what is your issue?

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Oh, also remove Multiple Spouses and use Free Love

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... and remove Custom Spouse Patio and replace with Custom Spouse Patio Redux

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... huh, it just hit me that in 10 more days that will no longer be what I say about this

granite leaf
scarlet quail
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Define crash

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not responding or to desktop

granite leaf
scarlet quail
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then that isn't a crash

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I'm guessing it's on loading your file?

granite leaf
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Yes

scarlet quail
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click your file, then go get a drink of water

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don't touch your computer for up to 10 minutes

granite leaf
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Oh, ok!

keen fjord
# naive drum That's definitely...really odd??

Just an FYI update. I put Market Day back in after I turned off Lnh's "enable shops" option in Tidy Farm and the errors stopped and Market day is definitely working now. Thank you so much for your time!

granite leaf
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Everything solved, thank you very much! And on top of that you have been super fast! zorro_corazon

naive drum
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You can turn off "Pause on Lost Focus" in the in-game menu after loading a save and then you can alt-tab out of the game while it's loading and do things - there's a mod, Into the Game (Save Loaded Notifier), that plays the train whistle noise when the save's loaded

dire fractal
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@misty pasture hola! me puedes explicar tu problema a mí y puede que sepa como ayudarte.

oak forum
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heads up to the support people ^ Soob is typing in spanish because we got someone who only speaks that in modded farmers who needed help

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So Soob offered to translate

keen fjord
woven yacht
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im playing a new save with the same mods ive used for months but this time the rockslide bugged out and its still there... im so confused

sonic walrus
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

old estuary
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Was downloading ridgesside village and when I tried to open the game back up it took forever to get into the game and this popped out

robust bison
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!smapislow

native dragonBOT
languid trout
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This is normally, especially for expansions. The game bottlenecks because of NPC schedules. Don't click the game, just grab some water, follow the advice in the link above.
Oh, and if you don't have it, install Sprite Master or Fast Loads to mitigate the NPC schedule pathing time.

old estuary
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What about the serilizer ?

winged vessel
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That's fine. It's just a warning, but it's normal for the mods you're using.

old estuary
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Okk tyy

old estuary
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It looks worse in person like snugged or blurry texture ?

modern python
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thats what spritemaster does. do you have that mod?

old estuary
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Yes

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It didn’t do that before tho

modern python
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well

old estuary
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is there a way to fix it ?

modern python
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thats how its always been

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you can turn it off in the config. look for “resampling”.

fleet plinth
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Yo I've been hopping server to server to ask a question on smalisdv mobile. Why does it close 2 seconds after opening?

hidden yarrow
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I have a modding question! Do the yandere mods mess with the multiple spouses mod? I have a glitch where after I married Elliott it just duplicated Sebastians room and I can’t find elliott

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 12 C# mods and 5 content packs.

tidal horizon
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heya got a modding question, using Seasonal Cute Characters mod, and weird that base stardew cast sprites never changed even if its on a different season tho there portraits changed. tried reinstalling it as well but no luck :v

used East Scarp, SVE and RSV version as well but it worked for there NPC, both sprite and portrait changed with season except for the base NPCs, here's my SMAPI in case it will be needed. thank you so much!

https://smapi.io/log/462ca59c0680438884d369c9f92c807c

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 99 C# mods and 186 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

compact verge
tidal horizon
west sparrow
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found the issue

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got in the mods foldure and deleted it

abstract raptor
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Mmmmh, my 1.5 copy do not work with SMAPI. I copied the whole file and renamed it to not confuse it with my steam version. Vanilla launch, not modded. Would it need a reinstall of SMAPI ?

native dragonBOT
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You have options if you are worried that the update to 1.6 will break your modded save.

  1. Copy and move your game folder to a new location on your computer and launch SDV directly from that new location. For easier access, pin the new location to your favorites or create a shortcut to the .exe file on your desktop!

  2. Rename the game folder to "Stardew Valley 1.5.6" and launch SDV directly from that new location. NOTE: You will not be able to play through Steam anymore unless you also set up the game + SMAPI as a non-Steam game method, so keep that in mind if you care about total playtime hours or achievements.

  3. Add 1.5.6 to Steam as a non-Steam Game Method (instructions here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F)

(See instructions for finding game folder here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_your_game_folder)

scarlet quail
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You need to add SMAPI as the non steam game in the last step

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Not the vanilla game

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Alternatively if you are launching directly from the folder just launch smapi

abstract raptor
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I did that. And I don't try to launch in Steam, but directly from the folder. Vanilla work, not smapi

merry lion
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Hello everyone. I got a question here. When I downloaded SteamDew and unzip, there's no file. Should I just create manually a new folder called "Steam Dew" to put all of the files of Steam Dew? Something like this:

scarlet quail
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If you did the latter Then why are you launching Stardew Valley.exe

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You should be launching the modding api exe

abstract raptor
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...I just said that I tried both, and only vanilla work ?

scarlet quail
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That is actively not possible

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The exes Launch different programs

merry lion
scarlet quail
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Yep!

abstract raptor
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well, it is. But too bad for me, I guess

scarlet quail
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It cannot actually have the same behavior as the base exe. It literally can't, That is how computers work

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executables Are instructions for programs to follow. It would be like saying one person has to start a car and the other person has to start a Bicycle with flame throwers

abstract raptor
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First one launch, second not. It works in the original folder. I'm not responsible for it, just describe what happen.

scarlet quail
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What happens when you double click the second one. Describe in detail

abstract raptor
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SMAPI launch and close immediatly.

scarlet quail
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Finally, we're getting somewhere

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Does your current modded install work

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The one that you didn't just back up

abstract raptor
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Wow, could be a little less rude ?

scarlet quail
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Didn't really see it as rude, I'm just happy we're getting somewhere here rather than saying it's not opening

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But regardless

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Does your current one work

abstract raptor
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Already said that the original folder works fine

scarlet quail
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Then as much as this Seems like we just ran around a circle a reinstall of SMAPI To that directory should work

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It wouldn't make sense for it to not, but if it doesn't come back with that

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At the very least if it doesn't work, I would be very shocked because at that point if it works on one directory. Why would it not work on another elsewhere?

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It's following the same instructions regardless

abstract raptor
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That was exactly my original question and that is why I ask : it makes no sense. If I was able to make any sense of it, I wouldn't have asked.

keen token
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 224 C# mods and 1075 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

tidal horizon
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heya trying to use the event repeater to rewatch some event scenes but getting this instead, does it mean im doing something wrong?

scarlet quail
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It's a framework Not something users can use to repeat events

tidal horizon
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ohhh, gotchaa, was confused, i was doing the Debug ebi ID thing

scarlet quail
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If you want to actually rewatch an event you have to know its event id and debug ebi

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And debug ebi Is part of console commands

tidal horizon
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yes yes, that's what i was inputting earlier

scarlet quail
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It should never have no output then

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Show what you put in as well as the output please

tidal horizon
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Debug ebi ID 8185296 (its the sophia 10 heartevent)

scarlet quail
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Remove I d

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The number is the id

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You don't keep that in there

tidal horizon
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it worked now, thank you so much! SDVpufferwow

orchid bough
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hello guys please i need help....
I play stardew with some mods and i almost got perfection but its too hard to obtain all the reciepes.
I tried everything. But still cant unlock them all
So im trying to find some way to cheat them up but nothing works
Every stardew mod only unlocks vanila reciepes and the moded will just stay hidden
I tried this mods:
https://www.nexusmods.com/stardewvalley/mods/10966
https://www.nexusmods.com/stardewvalley/mods/1126

Nexus Mods :: Stardew Valley

Ever looked at your recipe collection and thought, how do you get that last one? Look no further! This mod lets you buy recipes!

Nexus Mods :: Stardew Valley

Ever needed a cooking recipe but you haven't unlocked it yet? Well now you can buy your missing cooking recipes with ease!

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if someone know a tool that can unlock all reciepes (including the modded ones) i will be very glad

scarlet quail
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I'd first put a log in here

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
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But I'm guessing you have mods which have unobtainable recipes

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for example, Always Raining in the Valley has recipes for items that are tied to Mia/Henry, but they aren't friendshippable so you can't learn them normally

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The mods you gave are probably only taking into account vanilla ones.

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The log will show if you have any such mods.

orchid bough
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oh
okay im gonna send my log

native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 67 C# mods and 80 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

orchid bough
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i hope i will not go to hell if you see some things on that save file 💀

scarlet quail
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I mean I don't see any NC-17 mods

orchid bough
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what NC-17 means?

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im rly beginner in this

scarlet quail
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(Another term for NSFW, or not safe for work. Not a modding term.)

orchid bough
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yk im playing with my gf i tried some stuff but it worked only for npcs 💀

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but i think im save for now

scarlet quail
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Anyway, it looks like the only thing editing cooking recipes is Json Assets, meaning if you have unobtainable recipes it'd be from PPJA or the "of Ferngill" packs.

orchid bough
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btw agent Lyoko i dont know what march 19 in your name means but its my birthday date

scarlet quail
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Well, potentially the one pack by Mr. Skribb that I can't name here

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Oh, well, congratz, Foxstorm

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March 19th is the release of Stardew Valley 1.6

orchid bough
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What
Cool

scarlet quail
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so you're going to have a birthday present that day

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ye CA announced it

orchid bough
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yes also im having final school exams
double gift

scarlet quail
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It's in my name because it's a reminder that the modpocalypse is nigh

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Once it's the 19th, a lot of mods are going to break if you let the game update to 1.6

orchid bough
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oh shoot

scarlet quail
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As such, it's also a warning to others to back up your 1.5.6 NOW or forever hold your peace in under 10 days now

inland oyster
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oof I keep forgetting that

orchid bough
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good reminder
but back to the thing
can i ask if there is a way of obtaining all reciepes

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via code?

scarlet quail
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Don't worry creb I'll probably say something on like the 15th in #modded-stardew or something

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so yes and no

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yes there's a debug command to add specific recipes I believe

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But it's one by one

inland oyster
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pathos! SDVpufferwow

orchid bough
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i tried changing the file of the game in note editor and manually writting what recepts left from like 0 to 1 and it worked someway

scarlet quail
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The only other way will automatically send you to perfection and I don't think you want that?

orchid bough
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but then when i tried again i was unable to even open the save

tired brook
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From the SMAPI console window, you can run debug crafting (learn all crafting recipes) and debug cooking (learn all cooking recipes).

scarlet quail
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oh, never m-

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yeah Pathos got it

inland oyster
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yay

scarlet quail
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I just opened up the console commands page to check SweatSmileIan

orchid bough
tired brook
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(See Modding:Console commands on the wiki for a list of commands you can use. Note the warning at the top of the page though.)

orchid bough
scarlet quail
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goes to note that down for stuff like ARV cahlaNotes

orchid bough
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Pathos is that one guy in the back of the office that can overrun someones 6 month work in one simple like: just do this

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my 400 hours in stardew are pathethic on this server

rose star
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Pathos made SMAPI, so naturally would be the one most knowledgeable in the subject.

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So don't feel bad

orchid bough
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oh shit

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the lord itself

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the only god i believe in

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i maybe messed something up

rose star
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I wouldn't go that far. The Stardew modding community is a team full of people with knowledge and passion. Pathos made it possible but all mod authors big and small deserve recognition for time and efforts PinkHeartBounce

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That's all from me.

orchid bough
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i agree
i just want to thank him for letting me experience the charm of modded stardew

orchid bough
modest grail
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I get that message all the time when using debug commands, and when I tab over to the actual game, it's worked anyway. shrugs

orchid bough
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ok is fixed now

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thanks very much all for support and help

keen token
scarlet quail
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10:48:41    TRACE    game    Warping to WilfordHouse
10:48:41    TRACE    Time Master    Manual freeze changed from null to True.
10:48:42    ERROR    game    An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.Game1.onFadeToBlackComplete() in stardewvalley\Farmer\Farmer\Game1.cs:line 7096
   at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time) in stardewvalley\Farmer\Farmer\BellsAndWhistles\ScreenFade.cs:line 46
   at StardewValley.Game1.UpdateOther(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 7278
   at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4879
   at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125
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that's trying to warp to WilfordHouse, which isn't prefixed with Custom

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meaning it's an old location, meaning it won't be warpable to

keen token
scarlet quail
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In theory, yes

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Where are you warping from?

keen token
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Could you and WOULD you be willing to walk me through it?

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His front door!

scarlet quail
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not to, from

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okay, so it's a warp on his map that takes you inside his house?

keen token
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No, I'm honestly trying to go in through the front door. Like, I'm in his map, robbed all the bushes. Then I try to go into his house just right through the front door.

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Infinite load loop.

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I... OH! Could this be an issue with Custom Locks, Lyoko?

scarlet quail
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No, the error is definitely on wilford's side.

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And when I say "his map" I mean "he has his own map outside his house"

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Maps are things you warp to, like the Forest is a map in stardew

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as is the town

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As is Pierre's Shop (SeedShop)

keen token
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Yes! Yes, I was in HIS map, which is called "East Forest". I walked in there from Pelican Town, it's behind Joja Mart.

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Then I went to the front door of his house.

scarlet quail
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So that means there's a tiledata on his map on the front door of his house that's telling you to warp to WilfordHouse, but the location is Custom_WilfordHouse

keen token
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And it went to black load screen forever then gave me that error in SMAPI.

scarlet quail
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As such, warp to house DNE

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to fix, you'd have to open the map in tiled and edit it, though you may be able to do it via a Content Patcher patch to the tiledata on the specific door coordinate to instead edit it

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But you'd have to know the coordinate.

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do you have noclip?

keen token
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I have NoClip!

scarlet quail
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k do me a favor then

keen token
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ANYTHING!

scarlet quail
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walk up to Wilford's door, then noclip and walk so that you're one square above the spot where it blocked you from moving forward (i.e. the door)

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then in your console type "whereami"

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if that doesn't output anything, type debug ppp instead and give the output

keen token
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You got it!

scarlet quail
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do NOT right click the door or w/e the interaction is or you'll have to start over.

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And by one square I mean just slightly walk so that your feet are on the lower part of the door

dire fractal
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wow, this is really weird, i kind of just entered his house without issue SDVpufferthinkblob

keen token
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OH! Would reskinning his house have ANYTHING to do with this???

scarlet quail
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no

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I guarantee it does not.

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None of your other mods would have anything to do with that

keen token
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I used Yri's Custom House for him and I know it messes with the .tmx

scarlet quail
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Oh is THAT where-

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hold on then I might have a fix for you already

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Though Yri hid that... right?

dire fractal
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oh... that may be it, i did not use any re-skin for his house

scarlet quail
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@keen token ignore everything I said, go into your files, delete EastWoods.tmx and use this instead

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If you had mentioned Yri's earlier I could have pointed you here

keen token
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I have the last version before it was hidden! I had it stashed away on a thumbdrive!

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Waiting for the game to shut down!

scarlet quail
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As a general reminder since this is the... second time someone's been looking for that map file? Don't go publishing that on Nexus sites or what have you

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It's meant as a troubleshooting step and fixing the warp, nothing more

keen token
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Absolutely! No publishing/sharing! Yri hid their mod for a reason!

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File in place, gonna go see if it works!

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Can I make proposal jokes, Lyoko? XD

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Thank you so much, that worked like a charm and I'm in his house staring at him like a creeper.

scarlet quail
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Yeah kinda figured, it's a leftover thing and I assume Yri will fix in an update

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have fun stalking Wilford

keen token
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Thank you for letting me live my stalking dreams!

old estuary
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Says empty but there is stuff in it

lament vortex
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reinstall ridgeside

old estuary
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I did I had been deleting it and re downloading it

lament vortex
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and dont move out any folders from the main folder

old estuary
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it gave me 2 folders when I extracted it and it says that both r empty

lament vortex
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  1. where are you downloading it from
  2. what are you using to extract
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ridgeside has many more folders than that

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this is what the ridgeside folder should look like. it should be one main folder called Ridgeside Village, with other folders inside

old estuary
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nexus mods
Winrar

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One showed up but it doesn’t show where it’s on my mods folder

lament vortex
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delete all the ridgeside folders u have

old estuary
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Okk

lament vortex
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then redownload the mod and unzip it in ur downloads folder and show me what it extracts

old estuary
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When I click on asssts that shows up

vague oasis
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if i download a mod on a server thats hosted of they need to do it also?

lament vortex
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why is it only extracting those two folders 😅 can u open the zip in winrar (not extract, open) and screenshot what it shows?

proven pewter
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!mpmods

native dragonBOT
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You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

old estuary
lament vortex
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OH, youre not installing ridgeside

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you're installing portraits for ridgeside

old estuary
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No it’s a portrait one

lament vortex
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then that's a different story. u just have to replace the ridgeside folders with the ones from the portraits

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so move the portrait folders to ur ridgeside folder

edgy loom
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May somebody can help a friend of mine? She decided to download “Stardew Valley expanded” via nexus but the game still won’t work. It says there are some manifest.json files missing but we don’t know how to fix it. It tells also they’re some empty folder? May somebody can help? I am able to send screenshots if you want. Thanks.

old estuary
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Give me a sec I gotta re download evrything

lament vortex
lament vortex
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if she's using vortex, she has to stop using it as well

edgy loom
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Thanks

dire fractal
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Hello may I have some assistance with setting up the ridgeside village mod?

lament vortex
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what exactly do you need help with?

dire fractal
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May I show you the error log?

lament vortex
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yep

dire fractal
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If you want I can break it up into two zoomed in pictures

lament vortex
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just send the link here

old estuary
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Which one do I click on for to change the portraits

lament vortex
old estuary
lament vortex
# old estuary

with the spaces i said. not RidgesideVillage, but Ridgeside Village

lament vortex
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https included

old estuary
lament vortex
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it should be the main Ridgeside folder, the one that has all the other folders inside

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 20 C# mods and 6 content packs.

edgy loom
old estuary
lament vortex
# old estuary

yes that one. now all you have to do move the portrait mod folders to the inside of the main ridgeside folder

lament vortex
old estuary
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Okk let me see if it work

old estuary
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Yay it worked tyyy

stable radish
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my modded SDV isnt loading, i have the crash report, i have 3 errors: game 1.5.6 (build 22018), SMAPI 3.18.6, SAAT.API 1.1.2

I can provide the parced report or a SS of it, i just dont know what to do or if i need to reinstall everything...

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 42 C# mods and 42 content packs.

stable radish
scarlet quail
#

So most likely yes.

#

Check to make sure you can hear something like YouTube videos

stable radish
scarlet quail
#

Then yes, it's likely your audio program.

stable radish
#

Damn now I gotta do some insane work to fix this, thanks for the information!!

craggy sandal
#

Hi, I’m trying to use Smart building but the menu won’t appear when I hit the hockey

lament vortex
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

near hatch
#

idk what to do here lol

modern python
#

copy that second line

#

then close the installer

lament vortex
#

!launchoptions

native dragonBOT
near hatch
#

"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command% this?

modern python
#

yes

#

then look at the thing governor sent

near hatch
#

ahhh okok thank you

#

now i ogtta rememebr how to mod with nexus 😭

craggy sandal
#

Hi, I’m trying to use Smart building but the menu won’t appear when I hit the hockey

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

craggy sandal
#

One moment, please

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 76 C# mods and 127 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

near hatch
#

is there any way to download a bunch of mods at once? bc i dont wanna individually download a bunch for one mod i want lol

oak forum
near hatch
#

okay thank you

near hatch
#

i’m downloading expanded, do i download all the files or just the stardew valley expanded on?

modern python
#

the required files? yes you have to download them all

near hatch
modern python
#

like the subfolders of sve? again yes you have to install all of them, they wouldnt be included otherwise

compact verge
#

They'll give you a new farm layout if you want that. And you can't have both Grandpa's Farm and Immersive Farm 2 Remastered; you need to choose one.

near hatch
#

also can i give my friend a file of all my mods so they can download to?

#

it*

modern python
#

preferrably not because thats considered mod piracy

compact verge
#

Yar, please support the mod creators and just give your friend the links to download their mods from Nexus.

near hatch
#

oayy

#

okayy*

#

also it says it doesn’t detect mods i have bc i don’t have the right things downloaded for it but i do, and they’re in the folder

modern python
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

near hatch
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 17 C# mods and 11 content packs.

modern python
#

you have like three different copies of Custom NPC Exclusions installed, you need to only have one

near hatch
#

oh

#

🧍‍♂️

near hatch
#

how do i fix ?

neat plaza
#

Read them and reinstall the cjb ones

near hatch
#

okayy thank you

near hatch
#

it says i have multiple mods installed but i only have the one in my files 🧍🏻

robust bison
#

it tells you the filepaths in the log

near hatch
compact verge
#

Custom NPC Exclusions because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\Animal hairstyle-20484-1-0-1710000425\Custom NPC Exclusions v1.5.0-7089-1-5-0-1695198349\CustomNPCExclusions, Mods\Custom NPC Exclusions v1.5.0-7089-1-5-0-1695198349 (1)\CustomNPCExclusions, Mods\Custom NPC Exclusions v1.5.0-7089-1-5-0-1695198349\CustomNPCExclusion

#

This.

near hatch
#

not that one

#

i fixed that, sorry should’ve clarified

compact verge
#

Oh, then please give your new SMAPI log, because that's the only one they say have duplicates in the log you shared here.

near hatch
#

okay wait 1 sec

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

near hatch
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 19 C# mods and 18 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

Remove Get Glam, it's outdated

near hatch
#

okay nevermind i just took out the separated hairs mod and it fixed

near hatch
#

i just want a hair mod lol

carmine summit
#

hi folks, would anyone be able to help me figure out an issue on a modded save please? i'm trying to change the appearance of the farm and coop animals, but SMAPI keeps telling me things are awry and i can't figure out what's wrong on my own

i have Json Assets API installed but it says it can't detect it; i have BFAV API installed, says it can't detect it; i removed a couple barn/coop animal mods i had used years ago, and am trying to use different ones that're more up to date (they use Alternative Textures, which i also have installed)

so in the end, the barn/coop animals aren't showing up at marnie's and aren't changed in appearance and i'm not savvy enough to figure it out, if anyone could give me a hand, i'd be much appreciative!

naive drum
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

carmine summit
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 31 C# mods and 51 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

primal parcel
#

Bump

naive drum
#

!loh

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

naive drum
pallid summit
naive drum
#

So if your AT issues are with horses: make sure you're using the Scissors to apply the textures to them

carmine summit
#

i only have one mods folder, and i see them in there when i look, and the folders are unzipped with their stuff all inside

am i somehow missing special instructions or some other place they're supposed to be?

naive drum
#

Can you screenshot that mods folder, with the file path, and the JsonAssets or Better Farm Animal Variety folder visible?

violet kelp
#

D:\SteamLibraryGames\steamapps\common\Stardew Valley\Mods this is your mod folder path

carmine summit
#

let me see if i can, i'm not great at desktop screenshots, sometimes the pc wants to use a different button than what i'm used to :S

and yes to apple mafia, that's the modpath i'm using, i believe

naive drum
#

since you're on Windows you can use shift+ windows key + s to bring up a thing that lets you draw a box to screenshot only part of your screen!

#

like this

#

Apple mafia that is a screenshot of my Mods folder not Seabaric's

violet kelp
#

oh oops

#

i am tired

#

i apologize

naive drum
#

its fine but yeah

#

my stardew's in program files, seabaric's on SteamLibraryGames

violet kelp
#

forgive me

carmine summit
#

i think i did it differently than you said, i didn't see what you said until i was done, so i hope what i did works, heh

naive drum
#

Ah. Yeah. You have two Stardew installs and you're installing mods to the one that you're not launching

pallid summit
#

yeah your log is looking here instead: D:\SteamLibraryGames\steamapps\common\Stardew Valley (as previously mentioned)

naive drum
#

You have a stardew in D:\SteamLibraryGames\steamapps\common\Stardew Valley\ and a stardew in C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley

carmine summit
#

how do i reach the one that the game is reading mods from?

naive drum
#

you've been putting your mods in the Program Files one but your launch options are for the SteamLibraryGames one

violet kelp
#

You can make a Shortcut of this one

carmine summit
#

i'm using the SMAPI desktop shortcut, currently. to load up the game

violet kelp
#

Just go one folder up and make a shortcut of smapi exe

naive drum
#

or you can follow the filepath: go to your D drive, then SteamLibraryGame, then steamapps, then common, then Stardew Valley, then Mods

carmine summit
#

that's a total mix up on my part then, i haven't played stardew in over a year, so i didn't realize i was doing this all on the wrong file path!

thank you both so, so much. i'm going to move/update all the mods on the steamlibrarygames path and see if that resolves it

naive drum
#

it happens!
at least you were installing mods to the correct game, one time i got my folders mixed up and tried to install Celeste mods to Stardew's Mods folder

violet kelp
#

I mean there is nothing wrong with having Games in other drives but I wonder which one it calls when you launch it from steam. Probably the one frlm C drive?

naive drum
#

this, obviously, did not work

violet kelp
#

Lmao thats me with sims 2 and sims 4 mods

carmine summit
#

lol, i'm sure i'll do that at some point, i mod almost every game i play xD

naive drum
#

at least SMAPI tells you "Tried to load this folder and it wasn't a SMAPI mod!" in obvious red text when you do that and go to load Stardew because your Celeste mod didn't work :p

carmine summit
#

i love SMAPI in that regard; i wish all my games had something like SMAPI it would make it so much easier to resolve problems and know what needs to be updated, instead of manually checking on them every month

naive drum
#

yeah

#

SMAPI's so good

knotty knoll
#

would you recommend vortex or the stardrop mod manager? currenly unable to lauch via vortex, the smapi window pops up for half a second then closes and the circle on vortex turns back to the play button

modern python
#

stardrop or manual installation, definitely not vortex

carmine summit
#

well, i went through the correct path to the game Mods foloder this time, and updated the mods it said to update, deleted older mods that i'm not using or were outdated

and now it won't load up with any mods at all, and if i try to open the save file, the game just crashes; i am even more stumped than before :{{

https://smapi.io/log/803a7db9250e4d7aa6b79025dd771d13

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 44 C# mods and 38 content packs.

naive drum
#

Some of SMAPI's components go into the Mods folder, so you overwrote those with old versions. Run the SMAPI installer again to fix it

#

Also you have two copies each of Platonic Partners and Friendships and Canon-friendly Dialogue

#

Mods[SMAPI] Platonic Partners And Friendships, Mods\Platonic Partners and Friendships[SMAPI] Platonic Partners and Friendships.
and Mods[CP] Canon Friendly Dialogue Expansion, Mods[CP] Stardew Valley Dialogue Expansion.

carmine summit
#

i tried to delete the platonic ones, it was getting confusing dealing with the files, but somehow it put them back in; hopefully it works this time

how do i rerun the SMAPI installer?

naive drum
#

do you still have the installer?

#

you just run it exactly like you're installing SMAPI normally: clicking install on windows.bat, picking the "install SMAPI" option, etc

carmine summit
#

that's all greek to me, so i'm guessing i don't have it anymore >.>

naive drum
#

download, unzip to somewhere that is not your mods folder, double-click Install on Windows.bat

carmine summit
#

alright, i'll give it a try

#

that seems to all have helped with most of the problems; how do i make sure steam is tracking achievements in the modded games?

there's still some issue with the recolor mod not recoloring some things like it was before, but its way too late at night for me to keep hacking at this right now

naive drum
#

!launchoptions

native dragonBOT
naive drum
#

You get Steam to track acheivements with SMAPI by using launch options to make Steam run SMAPI when you open Stardew with it

#

"D:\SteamLibraryGames\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command% <- what you specifically would need to put in the launch options thing

#

also sleep well!

hasty kestrel
#

[Producer Framework Mod] This mod failed in the GameLoop.SaveLoaded event. Technical details:
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Fizzy Drinks 6.0[PFM] Fizzy Drinks\ProducerRules.json. This doesn't seem to be valid JSON.
Technical details: After parsing a value an unexpected character was encountered: ". Path '[55].AdditionalFuel['Licorice Root']', line 1038, position 39.
at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in SMAPI\Framework\ContentPack.cs:line 76
at ProducerFrameworkMod.DataLoader.LoadContentPack(IContentPack contentPack, EventArgs e) in C:\Projetos\Stardew Valley\ModSolution\ProducerFrameworkMod\DataLoader.cs:line 65
at ProducerFrameworkMod.DataLoader.LoadContentPacks(Object sender, EventArgs e) in C:\Projetos\Stardew Valley\ModSolution\ProducerFrameworkMod\DataLoader.cs:line 28
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101

#

Does anyone know what is happening with my producer framework mod🥹

naive drum
#

Its unhappy about something at the 39th position of the 1038th line of the mod Fizzy Drinks 6.0's PFM component

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

naive drum
#

or actually - just delete it and redownload it (the fizzy drinks mod)

#

the mod page mentions "delete previous version first" and that it was reuploaded to fix a mistake

hasty kestrel
naive drum
#

notepad or other things that do .txt files work pretty well

#

note that the missing comma may be earlier in the file

hasty kestrel
#

I opened it with notepad but there’s no line 1038😭

keen fjord
#

Hey all. I was just wondering if any one knows the Animated Mining Pack (https://www.nexusmods.com/stardewvalley/mods/6099) will add animations to another CP mineral mod (https://www.nexusmods.com/stardewvalley/mods/18725 or if it will only work with the vanilla textures? Sorry if this is a dumb question!

Nexus Mods :: Stardew Valley

Animates lots of mining related objects and items, all configureable!

Nexus Mods :: Stardew Valley

This is Mineral items Retexture mod

lean star
naive drum
#

i sent them a file with both of those fixed and it seemed to not work ): didnt get a log from them but yeah

haughty vale
#

Stardew Valley Expanded 1.14.24 because it requires mods which aren't installed (FlashShifter.SAAT.SVE, FlashShifter.StardewValleyExpandedALL). how do i fix this error for a friend?

lean star
#

tell them to download SVE again and move the ENTIRE Stardew Valley Expanded folder, not just the [CP] one inside

haughty vale
#

!MARGO

native dragonBOT
haughty vale
#

i think i broke margo

#

i updated all my mods

pallid summit
#

oh it looks like you just have some bad syntax in the config.json. try moving it elsewhere and reloading your game (you might need to redo your config)

haughty vale
#

how do i do that

#

moving the json config for margo out then relaunching it so it drops anew json config file?

#

oh u are smart fixed it

pallid summit
#

glad to be of help! i hope it's not too much work to get your config back the way you want it

haughty vale
#

now i just need to fix my friend

#

na ill just delete old config

pallid summit
#

(i don't use margo but i understand that configuring it can be intensive)

gaunt gust
#

It probably works through gmcm

#

But it is a lot to configure yeah

crimson crag
#

okay so i have cute valley and it was working at first, but after i had downloaded more mods then some of the furniture returned to the vanilla colour and idk if its another mod interfering or something else. i thought it was vibrant pastoral at first so i added a dependency but it didnt work

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 17 C# mods and 31 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
violet kelp
#

VPR has a config i think?

#

why there is so many json asset errors

#

one of JA mods is not working correctly

crimson crag
scarlet quail
#

!loadorder

native dragonBOT
crimson crag
#

or smth

#

Yomi's headwear ?

crimson crag
crimson crag
dire fractal
#

Hi so, I'm on mobile and I installed a SMAPI SV apk that was given by Zane

#

The mods show up in config

#

but when I open the app they don't even get scanned

#

They have been put in the stardew valley/mods folder. I've been told I should put them in the data/zane/stardew valley folder but I can't access it on non rooted device

#

I jus I just want my little gay spouses T-T

violet kelp
dire fractal
#

do u guys think it'd be easier if I tried installing it from the SMAPI installer?

#

but that gives me errors too

#

should I ask on githib

#

github*

oak forum
#

From my understanding mobile mods are a mixed bag

#

I'm not sure if someone here can help but they might

dire fractal
#

so I don't understand what happened

#

I just wanted the poly mod, man

oak forum
#

!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

oak forum
#

It's just a complicated thing I guess ^

#

There's a bot command for it

dire fractal
#

Oh?

oak forum
#

Someone with more tech know how then me might come through so just be patient but the command is as far as I know unfortunately! ^_^

dire fractal
#

Oh, okay, well, thank you.

#

I miss being married to both Seb and Alex.

quartz swift
# dire fractal Oh, okay, well, thank you.

If you can't see the Zane folder in third party file manager apps such as Total Commander, you need to use ADB on your PC. Put the mods in an accessible folder, then use adb shell on your PC to connect to the phone and use the shell cp command to copy the mods from where they were, to the zane folder.

dire fractal
quartz swift
#

Someone should add that to the bot

dire fractal
#

anyone got a spare?

quartz swift
#

It also works with a Mac - 'PC' just means generic computer here.

dire fractal
#

Thank you.

#

I guess I'll just think of the cons and pros of rooting my phone

quartz swift
#

It's a new Google "security" feature added in Android 13 or 14 on many phones, which prevents applications from seeing some other applications' data folders. Because Android SMAPI hasn't been updated in a while, it isn't behaving ideally.

severe fossil
#

Hi friends!! Sorry to interrupt the convo I’m just wondering wit mods for the new 1.6 release can we keep our mods folder or should we move them into a diff one till modders update to match w the release (sorry if this didn’t make sense I like marijuana)

robust bison
#

!backup

native dragonBOT
#

You have options if you are worried that the update to 1.6 will break your modded save.

  1. Copy and move your game folder to a new location on your computer and launch SDV directly from that new location. For easier access, pin the new location to your favorites or create a shortcut to the .exe file on your desktop!

  2. Rename the game folder to "Stardew Valley 1.5.6" and launch SDV directly from that new location. NOTE: You will not be able to play through Steam anymore unless you also set up the game + SMAPI as a non-Steam game method, so keep that in mind if you care about total playtime hours or achievements.

  3. Add 1.5.6 to Steam as a non-Steam Game Method (instructions here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F)

(See instructions for finding game folder here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_your_game_folder)

severe fossil
#

Thank you so so much have a lovely day😊🩷🧸ྀིྀ

silver mesa
#

Hello I play modded stardew valley and I never had any problem till today. I decide to move my steam path for installed games out of program (x86) and I reinstalled Smapi and everything but it was not working anymore. After a lot of different solution I found online nothing had fixed it. So I put back everything inside program(x86) reinstalled smapi to right path and still it won’t work. This is what I get when I try to start the game(see pic) I really need help at this point, I don’t know what to do anymore. Here the pic of the console msg. Thank you in advace if anyone is able to help.

lament vortex
#

have you tried deleting and reinstalling both the game and smapi

silver mesa
#

I did when I moved out it of program x86 and it wasn’t working. Let me try again now that is back on original path

lament prairie
#

Have you restarted your computer recently? Just in case

#

I know it's the silly "first step" thing but it is possible a program is incorrectly claiming that memory

silver mesa
#

I did it but I’ll try again now that I reinstalled it

#

I did everything nothing changed. It keep giving me that error. I reinstalled everthing as new.

lament vortex
#

i guess you can try to change the folder permissions

#

thats like never worked for me but it might for you

#

if you dont know how to, you can google it. just search 'how to change folder permissions windows' and youll find some tutorials

lament prairie
#

Does the vanilla game launch for you?

#

Like without SMAPI launchoptions or anything

silver mesa
#

Yes the vanilla game lunch. Is just the smapi. I try change the folder permission

#

Should I do it on the stardew valley folder?

#

And all of this cause I wanted mod Skyrim. Never again lol. I tried change folder permission but won’t work. I’m really puzzled about this. Bg3 didn’t have any problems (I know is a different program) I don’t see why the smapi is doing this

worthy moth
#

I don't think "Protected Memory" is referring to a folder permissions issue

clear rain
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 28 C# mods and 3 content packs.

lament prairie
#

Someone you're playing with has SVE and you don't

#

!mpmods make your mods match

native dragonBOT
#

You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

clear rain
#

ah, thanks. i thought i installed it, must have forgotten it lol, we had made sure to have the exact same mods

silver mesa
clear rain
lament vortex
clear rain
#

thank you!

lament vortex
#

!troubleshoot i think this has instructions for that

native dragonBOT
lament vortex
#

or well, just follow all those instructions actually. youve already tried some of them but continue on with whatever u havent done

ruby cedar
#

OKAY SO-
I am using this mod, but it changes the area right above it, which not just clips the trees, but also affects the entrance of Jessie and Juliet's home.

#

I'm trying to reduce the chnages from top to bottom so it dfoesn't affect the area

#

How would I do this?

silver mesa
lament vortex
ruby cedar
#

Ah, okie. Thanks

#

But I mean... It's not my mod? It's an issue with my game?

modern python
#

typically for issues that involve directly editing a mod to fix an issue we direct people to that channel

ruby cedar
#

OHhhhhhhhhhh okie

near hatch
#

my friend downloaded mods and then the smapi thing didn’t come up

violet kelp
#

have they set up launch options correctly

#

!launchoptions

native dragonBOT
near hatch
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

near hatch
#

but

#

their log is fucked

#

mods

barren scarab
#

Like, Idk what he did but have my personal instructions on how to use SMAPI

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 8 C# mods and 1 content packs.

near hatch
#

okay

modern python
#

he's missing like, most of the required mods for sve

near hatch
#

he’s a little silly

modern python
#

tell them to go back to the nexus page for sve and look at the required mods section again

barren scarab
leaden orchid
#

quick question. I don't think it needs a log, but I just wanna check. Is Artisan Valley borked? /genq

near hatch
modern python
#

yeah mods wont work when theyre still zipped

near hatch
#

oml

#

i’m going to cry

#

😭

violet kelp
#

!unzip

native dragonBOT
#

Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

near hatch
barren scarab
violet kelp
#

no they are there

#

just zipped

barren scarab
near hatch
#

wait how do you know if they’re zipped or not

violet kelp
#

dw sameee

#

zip folder image

#

says compressed

#

on the right

#

also long numbered folder name (not necesarly means it is zipped but most of the time since the folders in the zip have shorter non number names)

near hatch
#

okok thank you

#

oml we’re struggling 😭

violet kelp
#

how did they manage to unzip SVE but not the other mods? /gen

near hatch
#

guys he’s tweaking on call 😭

violet kelp
#

because he can't unzip?

near hatch
#

what duplicates does he remove

violet kelp
#

it shouldn't matter which duplicate but I personally would remove the longer named folders

violet kelp
#

depending on operating system longer folder (path)names can and might cause issues

#

also random manifest file?

#

where did that one came from

near hatch
#

i have no idea

#

he said it came from the hairs file

lean star
#

looks like someone hit extract to "*\" instead of extract here

violet kelp
#

i think he hit both

lean star
#

nah, just putting folders into folders

leaden orchid
#

the ones that don't have numbers at the end I think?

violet kelp
#

just make sure that he does have mod files in the one he is not deleting

near hatch
lean star
#

the one's without numbers is what you would want to extract, the one's with the numbers are newly created folders with the same name as the zips (you usually only want to do that if you know that there's nothing but loose files in the zip)

shut grail
#

Does anyone know why I might be having an issue downloading the newest version of smapi from Nexus? I was prepared for it to take a hot second to download, but it doesn't even start. I can't figure out how to do it manually either

neat plaza
#

did you press slow download

shut grail
#

Mhm

#

It's been about 20 minutes and nothing has even popped up in my download menu

#

At the bottom it says "your download has started. If you're having trouble, click here to download manually." That click here button isn't doing anything either

violet kelp
#

try shift click?

shut grail
#

Didn't do anything

lean star
violet kelp
#

honestly sounds like browser issue than what not

lament prairie
#

try a different browser + try restarting your browser + try reloading the page?

#

in some combination

shut grail
#

I'm not actually sure what I just did but I kept hitting buttons and now it's downloaded. Uhh, thanks yall!

rough frost
#

why is the mod i just downloaded a rar file

#

?

scarlet quail
#

!unzip

native dragonBOT
#

Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

rough frost
#

ok ty

lean star
#

(it's a .rar because someone paid a pretty penny)

rough frost
#

oh alr lol

#

i was confused bc all my other mods are zipped

neat plaza
#

wait that can't do rars??

#

ohh it can open them, my mistake

lean star
#

unzip it can, only winrar can create .rar (proprietary bogus)

rough frost
#

mine keeps saying i have an error

lean star
#

which mod is it?

rough frost
#

catalogues are cheaper

violet kelp
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

lean star
#

no issues here

#

oh, I assumed an error while extracting

rough frost
#

no like i can’t open it

#

i’ll send a photo

lean star
#

odd, can you run 7-zip on its own and navigate to the archive instead

rough frost
#

i’m a bit confused, i opened the 7zip and it asked me for a destination

lean star
#

you did install 7-zip, right?

rough frost
#

yes

lean star
#

ok, go to the file path where you installed it and open the 7zFM.exe (file manager) not the 7zG.exe (GUI)

rough frost
#

so the website?

lean star
#

you might have associated the wrong executable with the archives

#

nono

#

on your computer, whereever you installed it

rough frost
#

oh ok

lean star
#

C:\Program Files\7-Zip by default

rough frost
#

you know what, this is too much for me today lmao, thank you for trying to help but imma just install a diff reprice mod

lean star
short canopy
dark dagger
#

run the pogram

wintry venture
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 66 C# mods and 178 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

lean star
# wintry venture can someone take a look at my bf's log : https://smapi.io/log/aa72dea7043d46ca89...
  • update the mods smapi wants you to
  • remove pytk (you don't even have a mod that uses it from what I see)
  • you have two copies of Aimon's Fancy Greenhouse and Aimon's Fancy Greenhouse pack for Custom Walls and Floors, remove one of each
  • redownload Waterfall Forest and Horsemanship, they are all missing files
  • post a new log, I wanna see if Dynamic Reflections, Fashion Sense and Sprites in Detail are still crashing after that

Underdark Sewer not sure it would work even if you had all the files

#

!oldmods

native dragonBOT
#

In general, you can figure out whether a mod is (most likely) to work with the current version of Stardew Valley based on its update date. This is not a guarantee things will work or not work, but is accurate for most mods.

  • 2016: Do not install (meant for incredibly early versions of Stardew)
  • 2017: Do not install (meant for pre-multiplayer Stardew)
  • 2018: Unlikely to work. If a Content Patcher mod, it might work, but in general it is not likely the mod will work.
  • 2019: Content Patcher mods can be tried from here fairly easily. C# mods should still be mostly avoided.
  • 2020: Content Patcher mods should work, but may be buggy. C# mods may work, but due to the 1.5 update there may be conflicts.
  • 2021+: Should be usable.
lean star
warm grove
#

hey everyone! i wanted to ask if when 1.6 comes out and mods start rolling out for it do you think it would be a good time to jump back into the game? (not sure what channel to place this in but as its a question of support i figured this would be the best place to post)

scarlet quail
#

Into the vanilla game yes

#

However you are in modded game support

warm grove
#

i meant modded

scarlet quail
#

Which will be flooded on the 19th

#

Good god no

warm grove
#

like once mods start rolling out

scarlet quail
#

The nineteenth will be the modpocalypse

#

A lot of The Mods that you might have previously used will be completely broken and may not get updated

#

I would actually state that the nineteenth would be the worst Time to get back into modded

#

Because everything will be broken

warm grove
#

i dont have stardew installed at all right now so it wouldnt matter to me i just meant will this be good to get back into the modding scene and begin making mods

scarlet quail
#

This update started as a modding update, So a lot of the old ones will be broken

violet kelp
#

oh making them you can do today afaik

scarlet quail
#

If you mean making mods. Yes and you can do that right now for 1.6

#

But playing good god no

warm grove
#

yeah but im not a mod author and so dont have access to the beta

scarlet quail
#

Anyone can join the alpha

warm grove
#

at least not yet

scarlet quail
#

Even you

warm grove
#

how?

modern python
#

well, its an alpha and anyone can join that

scarlet quail
#

The beta is a different thing

modern python
#

just ask

#

could add you in right now if you say yes

warm grove
#

uh can i? i want to have a crack at modding.

scarlet quail
#

Done

modern python
#

or lyoko can do it thats fine

scarlet quail
#

Once they asked how I assumed they wanted in

warm grove
#

! thank you! is there any current documentation on the wiki or anything?

scarlet quail
#

!1.6

native dragonBOT
#

Stardew Valley 1.6 is the next big game update, which makes it more moddable for mod authors. See...
• new content: https://twitter.com/ConcernedApe;
• other changes for players: https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.6#Vanilla_release_notes;
• changes for mod authors: https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.6.

The release date for PC is March 19; console and mobile will follow sometime after. Alpha builds are releasing nightly. Check the pins of #making-mods if you want to help test it or get one last chance to update your mods!

scarlet quail
#

Third link

warm grove
#

thanks!

sage tapir
#

Just started a new playthrough using the archipelago randomizer mod that I've never used before and a few other mods that I have used before and for about 5-6 hours everything was going fine then I just started a new Stardew playthrough with this mod and for about 5-6 hours it's been fine then just crashed and when I load my save for the archipelago mod there's this loud alarm sound and for a few seconds it works then crashes again.

And I can load up the main menu just fine but when I tried another save to see if it was just the archipelago save having problems and I got a pop up message saying "The game being loaded has no connection information please use the connext_override command to put connection fields before loading it" then sent back to the main menu and I did try googling the message because I've never seen it before and don't understand what it means only nothing comes up.

Also here is the link to my SMAPI log if that can tell anyone what's going off: https://smapi.io/log/1e2506ebd2ca4cafbe56f8561c6acab1

Fixed the problem it was the UI info suite 2 mod that was giving me trouble only Does anyone know how to get the two mods to work together because I saw that emmalution who is a YouTuber had problems with that happening to her when using both mobs only she got it to work again but never said how and when I tried googling to see what to do however nothing comes up.

inland oyster
#

You could try asking kaito?

dire fractal
#

Hey! Can someone help me out a bit? I have been doing some save editing on my iPad lately and have noticed there is significantly more files on one of my saves than the other, like ones ending in SVBAK and SVEMERGE, what do they all mean?

pallid summit
#

i would guess they are created by the app you are using to do the editing. what is it called?

dire fractal
#

I am doing it manually actually

pallid summit
#

(they are probably harmless to have around; SVBAK is probably a backup file of some kind, so you may be able to restore an earlier version if you made a mistake and your game won't load)

dire fractal
#

Editing the XML by hand

pallid summit
#

editing it with what program?

dire fractal
#

So they are almost definetly created by SV

dire fractal
pallid summit
#

what is it called
is this a difficult question?

dire fractal
#

Editha for editing the files, a simple ios shortcut for deleting the extensions

gaunt gust
#

afaik they're mobile specific

#

somethign something mid-day saves?

dire fractal
#

huh?

gaunt gust
#

mobile can save in the middle of the day. PC can't

#

that's those files

dire fractal
#

Ahh i see

#

Do you think its safe to delete them?

pallid summit
#

presumably you'll lose any mid-day saves you have

dire kayak
#

If I remove mods from my folder will the farms with those mods mess up?

dire fractal
#

Thank you for the help

lament vortex
#

but it also depends on which mods you're uninstalling

magic igloo
#

what should I do? should I delete the mod list here or not

dire kayak
#

Expanded

#

And sone smaller qol

lament vortex
native dragonBOT
lament vortex
native dragonBOT
#

SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this means that the mod will break in the upcoming SMAPI 4.0 if it is not updated. If you are concerned about losing certain mods, it is recommended to create a backup of Stardew Valley 1.5.6 now (see !backup), but at present most modders are updating their code so that their mods can be released when 1.6 releases. Most major mods are not expected to be broken for a long period of time after 1.6 releases.

magic igloo
#

i see

naive drum
#

Its basically saying that hey, you will definitely need to update these when 1.6 comes out (and also saying to the mod authors that they should get their update for stardew 1.6/smapi 4.0.0 ready)

rich rapids
#

for Stardew Valley Expanded I just installed it on a new farm but for some reason the bottom of cindersnap forest it's kind of merged over idk how to explain it but it's bugged where some tiles are merged over the others does anyone else have this issue or know how to fix it?
(ping me pls)

forest crypt
#

Hi hi, so, I played SV again after several months and I wanted to try some new mods, as well as replace some others, and now it crashes after a few minutes of playing. Normally I don't have problems that I can't solve myself, but I don't have any ideas about this.

native dragonBOT
forest crypt
#

First it crashes when entering an RSV house, then when entering a new floor in the mines, I honestly don't know why it happens.

rich rapids
#

how do I uninstall mods? my SVE is broken

naive drum
#

Get rid of any items from that mod that you have, then delete the folders

#

But also note that for troubleshooting we need the SMAPI log

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

rich rapids
naive drum
#

Same way you accessed the Mods folder to put Stardew Valley Expanded in it in the first place

rich rapids
#

no idea how I did that I installed them all over a year ago

#

I just wanna play stardew valley without any mods tbh\

#

is there a youtube video?

naive drum
#

Do you use Steam?

#

(but also: you click this to open File Explorer)

rich rapids
#

yes I use steam

naive drum
#

(it'll default to showing recent files and frequent folders for some reason and you can click This PC to get shortcuts to a bunch of folders + all the storage media your device has, like external drives etc)

rich rapids
#

I just wanna know how to fix SVE honestly because it's broken

naive drum
#

okay so

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

naive drum
#

we need the log to get any information as to how it's broken and how to fix it

#

but for a fast way to get to stardew's folder:
go to steam. rightclick Stardew Valley. click Properties. click Installed Files. click Browse.

rich rapids
#

some of the areas overlap with others and some of the npcs are distorted

naive drum
#

it will open a file explorer window already in the Stardew Valley folder

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

naive drum
#

Could be anything from installing conflicting mods to a missing file - no way to tell without the log or the whole console window, and you can send the log but not the console window

rich rapids
#

idk how to do that but I think you're right

naive drum
#

!log has instructions

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

rich rapids
#

my mods mainly are just enhancements like reflective water or dynamic lighting depending on day or new sprites etc

naive drum
#

but yeah the smapi.io site tells you how to find your log and upload it by dragging it onto the Drop File Here box

rich rapids
#

thx

naive drum
#

(also if you accidentally put it here instead Governor Bot puts it on the smapi site for you :P)

rich rapids
#

noted lol

dry temple
pallid summit
#

uiinfosuite 2 i believe is rendering the billboard texture from the town graphics. if you have visual mods that change that texture, it also changes in uiinfosuite 2

spark galleon
#

hii, does anyone knows how to fix this?
i was just playing normally today when I used "Save Anywhere" mod to just save my changes to my farm house but all of the sudden my game crashed and the same happens when i try to load my save file even after re-installing the game 😦 thanks in advance!!

spark galleon
pallid summit
#

unfortunately, Save Anywhere is known to cause problems like this, since the game is not designed to save anywhere. you should probably restore your previous save

frozen sorrel
#

hiii uhm i need help trying to config, im a first timer and i dont exactly know how modding works so much so how does this work?

pallid summit
frozen sorrel
#

ive downloaded smapi btw i just wanna know how to config and try out the true and false thing hehe

pallid summit
#

you can edit the config.json file yourself with a text editor, or you can install the mod Generic Mod Config Menu, which allows you to configure many (but not all) mods in-game by clicking a gear icon on the title screen or by scrolling down to the bottom of the Options menu during gameplay and hitting a button
https://www.nexusmods.com/stardewvalley/mods/5098

Nexus Mods :: Stardew Valley

Adds an in-game UI to edit other mods' config options.

frozen sorrel
#

wow thank you so much!

pallid summit
#

glad to be of help

tribal cave
inland oyster
#

kaito!

tribal cave
#

To get UIIS2 to work with Archipelago, you need to disable their setting "Level Up Animations".
This is because the level up animations do not play well with the Archipelago use case, where you can get many levels of several skills instantly all at once

inland oyster
#

i'll keep that in mind

tribal cave
#

As for the other stuff you tried.
Basically, Archipelago saves connect to a server (your room, on archipelago.gg), and they save that connection information so you don't have to type it in every time.
Non-Archipelago saves don't have this information (nor do they need it, of course).
So you shouldn't attempt to mix up Archipelago and non-Archipelago saves. When moving to a non-Archipelago save, you should remove the Archipelago mod (move it out of the mod folder, or use some mod presets using tools like Vortex), and vice versa. The message you got was just this, the mod was trying to connect to the server but couldn't find the server info. It offered you a way to input server information manually (connect_override) in case it was corrupted or something, but that's irrelevant to you, since that alternate save game was not intended to connect to a server at all

#

and lastly, googling will not be of much help with StardewArchipelago because the mod is still pretty new (relatively), unlike say SVE which has a whole wiki and bunch of reddit conversations about it. Plus, we're not that popular yet.
To get proper FAQs, tech support and quick answers, I recommend you join the Archipelago Discord (or, our soon-to-be-launched StardewArchipelago dedicated Discord). The answer to all your questions were in pinned messages over there, as they are common questions. You're not the first nor the last LUL

dire fractal
#

Hello !
Uhm, i am in need of a little bit of help, it's about smapi, i don't know where to write this, hope i'm right, if someone could spare their time to help, that'd be great SDVkrobushappy

scarlet quail
#

You'll want to specify what your issue is

#

We can't guarantee anybody can help

dire fractal
#

Uhm, Alright i'll try explaining (Yes edited this, if u see, nice xD)
So i tried following a youtuber tut, but i go lost, winrar doesn't let the Smapi open with it, and when i open the "Install on windows" this shows us

clear salmon
#

Would anyone be able to help me? I'm not sure what is happening - I have around 150 mods for me and my partner, for some reason randomly throughout our first day when we try playing, if we go through a loading zone it just goes black and freezes like that with no response until eventually the multiplayer game crashes. It's happened at random loading zones whether it's the beach, farm, farm house, town, etc. There is no red text/errors appearing in the console at all - from what I can tell all mods should be compatible and working seeing as I have used them in the past... just a little stuck here

#

Im starting to think its maybe just SMAPI in general but I do not know

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
clear salmon
#

would that be under ErrorLogs %appdata%?

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 66 C# mods and 151 content packs.

clear salmon
#

Also this is just a log from me, after testing it with them for a while I went ahead and tested it solo in a multiplayer world and still experienced the same issue

scarlet quail
#

yours and theirs

clear salmon
#

no thats what im saying sorry, they dont have a log for this pack of mods I created cause they havent used this pack yet, we were using a different pack entirely before, so I created this pack im using now with slightly less mods to try and fix things, have been solo testing it without them and have been running into the same issue solo. there's literally only my log

dire fractal
#

sorry i'm not thinking straight today, this is confusing me, i'm fasting 😅

lament vortex
#

as administrator

#

like did you click run as administrator when you installed smapi

dire fractal
#

i don't see "run as administratoré

lament vortex
#

if you dont know what we're talking about, chances are, you didnt do it. and you shouldnt, btw, so that's why we're asking

dire fractal
#

i shouldn't? okay, wanted the expanded mod ;D

clear salmon
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 66 C# mods and 151 content packs.

dire fractal
#

Hi can anyone help me for smapi?

tawdry kindle
#

Does anyone know why im getting an interrupted action when extracting SDVE?

dire fractal
#

yeah very helpful server

lean star
#

for starters

#

!howtoask

native dragonBOT
#

When asking for help with modding issues, please:

  • Ask in #archived-modded-support
  • Try to explain what the issue or problem is. Please be specific!
  • If it's SMAPI installation related, please state whether you're using Windows/Mac/Linux and Steam/GOG/Gamepass.
  • Provide a log if you have one (see https://smapi.io/log for instructions). Please provide a log even if there's no errors or warnings! If you are playing multiplayer, we will need a log from every player.
  • Please remember no one's getting paid to answer your questions! It may take some time for someone to answer! If no one has answered in a few hours, feel free to ask again
lean star
tawdry kindle
scarlet quail
#

(While I can't help anyone right now, given Hypensive's comment - we're all volunteers. Some of us have real life commitments to attend to and can't be here 24/7. Please don't get angry at a lack of people helping, please instead be patient so that people who know the issues can help out.)

lean star
tawdry kindle
#

i got the smapi log just in case its something else, but im thinking its the older mods

lean star
#

depending on how old they are that is quite possible

#

!oldmods

native dragonBOT
#

In general, you can figure out whether a mod is (most likely) to work with the current version of Stardew Valley based on its update date. This is not a guarantee things will work or not work, but is accurate for most mods.

  • 2016: Do not install (meant for incredibly early versions of Stardew)
  • 2017: Do not install (meant for pre-multiplayer Stardew)
  • 2018: Unlikely to work. If a Content Patcher mod, it might work, but in general it is not likely the mod will work.
  • 2019: Content Patcher mods can be tried from here fairly easily. C# mods should still be mostly avoided.
  • 2020: Content Patcher mods should work, but may be buggy. C# mods may work, but due to the 1.5 update there may be conflicts.
  • 2021+: Should be usable.
lean star
#

(and in a week this gets only worse)

tawdry kindle
#

thanks! im pretty sure theyre all post 2021 releases, but the wall of pretty red text i got on launch says a lot of them arent working or installed properly

tawdry kindle
gaunt gust
spark galleon
pallid summit
dry temple
worthy moth
#

Can you try without the final /?

#

Drats I was hoping that would work

#

!steamdecksmapi

native dragonBOT
sonic frigate
#

how do i uninstall smapi? i don't see anything about uninstalling on the docs

worthy moth
#

Run the installer, and select uninstall

sonic frigate
#

ah ok tysm

worthy moth
#

Seems like a Steam Deck thing, maybe the actual path is inaccessible to the installer

thick ether
#

I keep getting this SMAPI error when ending the day by sleeping. The game gets stuck on the "Saving" screen and never finishes..

robust bison
#

how much storage do you have available

thick ether
#

32 GB

#

which I assumed would be enough

robust bison
#

can you send a screenshot?

gaunt gust
#

Hard drive

#

Not RAM

#

If you only have 32 gb of HD I don't think you can even install Windows

worthy moth
#

I was just thinking, 32GB seems insanely small considering I have about 100 TB of storage at home

thick ether
#

mb forgot to turn server notifications on

thick ether
# gaunt gust Hard drive

tbh im not sure the difference, was just looking at what it said for storage left when I looked at my computer storage settings

worthy moth
#

Open up File Explorer (or My Computer) to see how much space is left on C where it's trying to save to

thick ether
#

I found the file, how do I see how much space is left?

#

oh nvm sorry

#

19.4 GB for that specific C:

thick ether
worthy moth
#

Yeah, 19.4 GB is plenty for the save file. It might be helpful if you shared your complete log here.

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

thick ether
#

can do

#

(yes I know my mods are out of date but I assume that's unrelated to my supposed lack of space)

worthy moth
#

It's usually advised to at least update SMAPI and possibly SpaceCore since that affects saving/loading

thick ether
#

okay!

worthy moth
#

I don't know if that'll solve the issue, but if it was a known issue that was fixed, you'd only know by updating

thick ether
#

that did fix it! thank you!

modern python
#

🤔 doesnt the vanilla game do that already? with the collection menu?

analog heart
#

sorry in advance if this is the wrong place to post this. I have the food mod and expanded mod and can't figure out what this recipe is. I've even removed the food mod to see if there was a change and there wasn't. the game won't let me start the save file without expanded so I can't check if it's that mod unfortunately. I've looked at every recipe and images of every recipe and mod recipes and just cannot find what he's asking for

lament prairie
#

install lookup anytihng

#

see if it gives you more info when you probe the bear/popup

analog heart
#

is that a stardew mod on nexus?

lament prairie
#

yes

craggy sandal
#

Can I get some help I’m using AT and some stuff won’t appear. It’s just invisible when I apply it.

lament prairie
#
  1. send a log
  2. is it specific items with specific textures? please describe more precisely
craggy sandal
#

I use West Elm furniture, which is the one that isn’t working I made my own version by editing the code for a different texture

#

Also, can you use the command that gets the log website?

elder yoke
#

im assuming this is a bug... but does anyone know why it says lance and krobus are in the sewers if nobody is there? Not even krobus is there!!! For context, it is winter 10 (wednesday), and Lance should be in the Highlands (hes also my husband) but shouldnt krobus be in the sewers all year around??? I also have max hearts with both if that matters

analog heart
modern python
#

hey, please be patient. its only been a couple minutes since she last responded and has no obligation to help anyone at any given time

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 77 C# mods and 129 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

modern python
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

trim loom
#

i cant run expanded and ridgeside together

#

i have 64 gb ram

#

any tips to make it work

near terrace
carmine summit
#

just a quick question, i'm using the expanded farm mod and when i first started this save a few days ago, the hardwood and mini quarry on the farm all respawned as normal, and had forage items

now they've stopped respawning hardwood, rocks/ores/foraging. anyone had this happen? i did delete and redownload the mod, and that didn't seem to kickstart anything

scarlet quail
worthy moth
#

It's just the minimum recommend specs to run Minecraft with 2 mods /s

worthy moth
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

carmine summit
#

i'll throw one up in a few; i have been having some trouble with the mods because its been over a year since i played, but the rest seem to be doing what they're supposed to now except that one

versed ravine
#

am i able to use smapi if i buy stardew from the playstore on a chromebook?

neat plaza
#

!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

onyx fulcrum
#

Q: For Nexus mod updates, do I just need to manually download to my mods folder and delete the old file? Or should I leave both in there? (Specifically asking for SMAPI and CP)

versed ravine
#

oof so no point in getting it in playstore if i have it on switch, well it was worth a shot

lament vortex
bronze kettle
#

Hello all! i was wondering if anyone knows if rustic town interiors is compatible with sve? I've been playing for a while with both and oddly I've just noticed that town interiors isn't loading since im trying to change the beams to white in the town. also a couple days ago ive noticed clipping in the carpenters shop and the museum/library. is there anyway to get the interior mod to load?

lament vortex
white zephyr
#

hoping this is the right place, is anyone able to assist with these errors about the Automate and ModUpdater crashing?

lament vortex
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

simple flame
#

Hello wonderful people of stardew :) i’m here once again because i’m facing problems with some of my mods not loading into smapi but being in the mod file and i was wondering if anyone could help me please?

robust bison
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

white zephyr
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 99 C# mods and 209 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

white zephyr
#

I removed the skipped mods

simple flame
#

i’m still confused:(

scarlet quail
#

you need to give a log for us to help, Def Arthur

#

without one like what Raja gave, we're pretty much flying blind trying to help

#

(Sorry, Raja, I'm not well-versed with anything Automate!)

white zephyr
#

did my log not post?

#

here is it again

scarlet quail
#

it did

white zephyr
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 99 C# mods and 209 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

I am just unable to help with that one SweatSmileIan

white zephyr
#

ok thanks

#

sorry

#

ok thanks

simple flame
#

is this it

oak forum
simple flame
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 99 C# mods and 209 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

simple flame
#

?

worthy moth
#

Your log shows some Skipped Mods due to missing dependencies, I'd start there

scarlet quail
#

I'd also remove Multiple Spouses, you already have Free Love

#

Both is just going to bug it

simple flame
#

i dont think i added that

scarlet quail
#

yes you did

simple flame
#

its not in my files

scarlet quail
#

I can see it in your log

#

yes it is

#

one moment, getting the filepath.

#

15:14:18 TRACE SMAPI Multiple Spouses (from Mods\MultipleSpouses\MultipleSpouses.dll)...

#

should literally be "multiple spouses" under your modfolder

#

unles

#

Oh, you didn't post your log, you posted Raja's, didn't you

#

Yep

#

you did.

oak forum
#

I was going to say I think they copied Raja's

scarlet quail
#

we need your log

#

Well, Raja, you should do that SweatSmileIan

white zephyr
#

lol

#

ok working on that now thanks

simple flame
#

this is all i have in my file and most of them dont work

violet kelp
#

Raja I would delete and re-download Risgeside

scarlet quail
#

Well, yeah

#

!unzip

native dragonBOT
#

Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

violet kelp
#

and Fizzy driinks

white zephyr
#

kk

scarlet quail
#

Also, Def Arthur, in the future, give your log

simple flame
#

also how do you update mods

scarlet quail
#

Do not give us screenshots unless we ask for them, ever.

#

Delete the old, add the new

violet kelp
#

looks like BreedingOverhaul and Fresh Meat have some clash