#archived-modded-support

1 messages · Page 328 of 1

sacred remnant
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

gaunt gust
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Just FYI for the future. The Haywrites narrative overhaul break a late game birdie quest

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This error message is interaction tweaks detecting and fixing that

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Removing interaction tweaks is shooting the messenger here

dire fractal
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

dire fractal
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I reinstalled, I have the ErrorHandler but still have the same error shows up

violet kelp
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Did you re launch the game and created a new error log

ebon plinth
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heyyy i was updating smapi and it said this

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is there something i should do?

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has it maybe something to do with my game not regonizing mods if i run it through steam?

dire fractal
ebon plinth
violet kelp
violet kelp
ebon plinth
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i play on pc nfnvnvn

violet kelp
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Ph sry my bad then lol

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Maybe maje sure all the mods are in the new location and delete the obsolote location manually?

ebon plinth
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oh nvm i'm just blind i just found the files mvmbm

violet kelp
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It sounds like smapi is checking 2 folders and one of them is no longer in use

ebon plinth
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yeah no problem anymore i can't believe it took like 10 mins to fix them myself after having them for like 6 months💀

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my brain suddenly worked

near terrace
gaunt gust
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Oh that, someone has a bad audio cue

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And I'm not catching it because I disable that patch when SAAT is installed

violet kelp
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I have similar issue with custom music one of the mods gets surpressed by rug removal for some reason

gaunt gust
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Could not find a Cue with the name "DN.NVO.WinterFarm". See logs for details.

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Yeah, it tries to check if the cue exists, but I forgot about Custom Music. Tbh, that entire bit of code turns itself off if you have SAAT installed at all, and it's gone in the 1.6 version, which finally doesn't die if someone asks for a bad cue

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I added it mostly because I was getting sick of crashes tbh

dire fractal
violet kelp
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

dire fractal
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

gaunt gust
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yours is weird

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error handler is there, it's just dying on reading specific assemblies

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I recall this happening before

dire fractal
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The game failed to launch: BadImageFormatException: Could not load file or assembly 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\FarmerPortraits\FarmerPortraits.dll'. An attempt was made to load a program in an invalid format.

Same error again, did I broke the game or what 😭

gaunt gust
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due to antivirus software taking bites out of mods, basically

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they had to redownload every affected mod

dire fractal
gaunt gust
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well, see how FarmerPortraits is in the log?

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redownload that one first

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launch the game again

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you'll likely get another error

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download the mod in that error

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repeat

dire fractal
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Oh alright, I'll do it and see if it's work, thanks you!

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Oh it worked after redownloading the FarmerPortraits, thank you!

brave delta
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Hey, I'm having trouble finding the mod folder for my game, I've got stardew valley on steam, idk if the version matters for this but its the latest one im pretty sure

neat plaza
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!findmodsfolder

native dragonBOT
brave delta
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got it figured out now, thx for the help

mental viper
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 29 C# mods and 17 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

mental viper
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i already did but the other mods aren t wotking with the newer versions

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 29 C# mods and 17 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

brave delta
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My mods aren't working either, I checked the compatibility for them, they should be working, but they're not, it's on Steam, latest version as I said earlier

mental viper
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 26 C# mods and 12 content packs.

brave delta
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Could I have some help with my issue pls?

native dragonBOT
mental viper
night scroll
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Your missing json assets and spacecor

mental viper
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copy your smapi log in there and send the url here

night scroll
violet kelp
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Basti you are using 1.6 alpha versions of the mods you need to Download the 1.5 ones and delete the alphas

mental viper
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ok

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got it

violet kelp
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The ones that says alpha in the Download page are for 1.6 which is not released atm

mental viper
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kk

scarlet quail
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As for your original issue basti Before you installed the wrong alpha versions, You need to reinstall the Xtardew things

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It's looking for a character that doesn't exist, And that specific character is a copy of Leah

mental viper
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ok

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yeah thank you i will try that

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so this one right?

scarlet quail
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And those only appear with those mods installed from what I know From modded game support here

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Yes

brave delta
mental viper
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omg thx its finally working

rich coyote
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does anywhere here take commissions for making maps?

neat plaza
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!commissions

native dragonBOT
rich coyote
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ty

patent veldt
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Does anyone know if I can disable the cabin redesign on Aimons Fancy Farmhouse on splitscreen multiplayer? So keep the main farmhouse with the modded layout and have the cabin as vanilla.

open sail
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Does anyone know the name of the mod in which pressing a specific key opens a screen with the cutscenes you haven't participated in yet (With the time and location)?

modern python
open sail
modern python
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should be in the mod page on nexus

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or you can reconfigure with gmcm

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!gmcm

native dragonBOT
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Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.

The presence of the gear it adds to the title screen is not a method for checking whether mods are installed, only whether GMCM is installed.

open sail
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Ok thx

patent veldt
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@modern python ah ok. Any thoughts on the spouse room being empty for the cabin but works ok on the farmhouse?

glass dock
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Oh hey its been a really long while.
Does anyone know the status of modding on android?
Are things back to normal now or is it still broken

modern python
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broken

glass dock
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So im just gonna assume I'm never gonna be able to use mods on mobile again lol

modern python
glass dock
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I hope so :/
Android is p much my only outlet to play sdv.
And I'm attached to a lot of mods so playing without them is really difficult for me

patent veldt
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@modern python ok thanks anyway

slender sandal
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Finally all my mods are working zpepebeatsabre

daring crystal
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hiiiya can someone help me figure out what to do next... i figured out What i needed to do with SMAPI now i just need to know how to get a mod- im getting UI Info Suite and i downloaded the file and extracted it but idk where to go from there

languid trout
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!uiinfosuite

native dragonBOT
languid trout
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Did you get this one specifically?

daring crystal
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i got the one off of nexus, should i get that one instead

violet kelp
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You put the extracted file in the mod folder

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And yes

daring crystal
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alr

violet kelp
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Get the github one

daring crystal
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okay i got it

violet kelp
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Do you know where your Mods folder is

daring crystal
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oh i didnt mean to reply

violet kelp
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No Problem*

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Feel free to reply

daring crystal
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what would the mods folder be called

violet kelp
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If smapi is installed correctly there should be already a folder with the name Mods

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At the location where your stardewvalley exe is

daring crystal
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alr

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gimme a second

violet kelp
violet fern
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Hey,
Dose anyone know the name of the mode when you choose the right answer to a question to get friendship points?
it should look like this:

violet kelp
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don't forget to unzip/extract

daring crystal
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i did

dapper halo
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Did I install it wrong? There nothing in the file except, saves and screenshots

violet kelp
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if you leave it rar or zip mod will not work

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also don't delete the already installed 3 mods

daring crystal
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gotcha

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so i just move UI Info Suite to the mods folder?

violet kelp
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yes

daring crystal
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alr i did it

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is that it?

violet kelp
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Mods folder is not in appdata folder

violet kelp
daring crystal
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thanks for the help btw :]

violet kelp
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that's what this channel is for

dapper halo
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In core folder, there's just mods folder and smapi internal

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Man this internet speed is abysmal, can't even send a screenshot

violet kelp
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there should be content folder (from game itself) the two folders you mentioned and the executables and other shit

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you extract the mods into the mods folder

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if you got any other questions feel free to ask

dapper halo
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Nothing except aforementioned

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Mods are already extracted in the mods folder

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Emulated/0/StardewValley

scarlet quail
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...ah

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!androidsmapi

native dragonBOT
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Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

scarlet quail
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definitely need to mention it's Android, exterminatus

violet kelp
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ah yeah I am not much help when it comes to the mobile

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I apologize

scarlet quail
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not your fault, they didn't mention it was android

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up until they mentioned the filepath I thought it was PC too

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But that filepath is 1000% the Android one

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(Also side note I think that's the wrong Android mod folder anyway)

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(The true mods folder is a much longer filepath)

rare swan
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my mods suddenly seem to be not working and i cant figure out why, is this the place to troubleshoot?

scarlet quail
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It is

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Is SMAPI working?

rare swan
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should i just post what SMAPI tells me in the window?

scarlet quail
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
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post that instead

rare swan
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got it give me a sec

scarlet quail
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(Please make sure - since you're new - that the file itself is dragged into the parser. Do not copy paste anything - that's not going to give the info we need.)

dapper halo
scarlet quail
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Yep, definitely wrong mod folder

rare swan
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is this the info needed?

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 22 C# mods and 11 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
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It is

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and your solution most likely is "plug in headphones"

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if that doesn't work, let us know, but that's likely it.

rare swan
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alright ill try that

scarlet quail
# dapper halo

/storage/emulated/0/Android/data/com.zane.stardewvalley/files/Mods is what the most recent android log I can find says.

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storage/emulated/0/ StardewValley is where you're at

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so you're at the wrong area.

rare swan
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it worked! thank you for the help, you're amazing

scarlet quail
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No problem. In the future, Stardew needs somewhere to output sound

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you can have it muted!

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But you cannot remove the ability to output sound entirely or it crashes the audio mod thingy (SAAT)

rare swan
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got it, thanks for the notes

dapper halo
scarlet quail
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most people have to do a deep search of their android file systems to find it exterminatus

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also it'd be the com.zane.stardewvalley folder

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unsure, but wouldn't it be simple just to plug one in to test?

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so definitely the wrong section

raven snow
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Sorry

cold turtle
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 25 C# mods and 4 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

languid trout
scarlet quail
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Move Mods (Multiplayer) out of the mod folder

cold turtle
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would that fix the issue?

scarlet quail
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... you're going to have to explain what tutorial

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But yes, moving it out of the mod folder will stop it from reading duplicate mods everywhere

cold turtle
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it worked ty! it was a while ago that i found it but i think i also accidentally duplicated that folder and moved it to the regular mods folder.

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thanks again!

daring crystal
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eurm so
idk if its because of my mods but my game sound is choppy

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its working but its very glitchy

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oh nvevermind it started working again

stray anchor
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Hii! So I've been playing SDV for a while and I had to remove all my mods to clean my computer, then I downloaded them again. I also downloaded the diverse sdv but the portraits of Pierre and Caroline are not working, and no error appears when loading the game. I've tried installing again, I've tried changing their vanilla portrait for the modded one, I've tried installing smapi again and I've tried putting another portrait mod but it just doesn't work on them... does anyone know how to solve it or has there been something similar? I know the basics of mods so I know it's not much but I've been trying to fix it for two days now! Sorry if this is confuse, English is not my first language!!

violet kelp
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

violet kelp
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But sounds like a config issue if the only portraits not working are of those two characters

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Or alternatively you do have another mod that changes their portraits and it is over writing dsv

stray anchor
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the other mods are more for others to work or event mods, alternative furniture or the farmer

stray anchor
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 83 C# mods and 313 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

stray anchor
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i think i got!

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sorry i really don't what exactly to do

scarlet quail
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You got it, but we need you to load into the game

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THEN get the log

stray anchor
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A- ok sorry!!!

stray anchor
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 83 C# mods and 313 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
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I'd reinstall DSV entirely

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it's not even registering a Pierre edit

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(It's editing it from RRRR, but DSV is not listed as having applied any edit to Pierre)

violet kelp
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Looks like Romanceable Rasmodius Redux Revamped is editing portraits doe pierre and caroline

scarlet quail
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correct, and if that edits over DSV, that's an incompat

violet kelp
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Though I am not on computer atm and I can't say it 100 percent certain

scarlet quail
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But right now, DSV isn't even registering an edit

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so tossing RRRR won't make a difference at present

stray anchor
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it worked!! thank you so much!!

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 30 C# mods and 19 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

mental viper
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 30 C# mods and 19 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

mental viper
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this bot

scarlet quail
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pretty sure the anime thing has a separate SVE download

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also

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you need to reinstall SVE entirely

mental viper
scarlet quail
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Sophia's portrait is missing, so Sophia is entirely gone from your game right now

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your log is spamming errors to that effect

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I'm surprised you never noticed.

mental viper
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no just downloaded it i still have the old pics

scarlet quail
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your log states otherwise

mental viper
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but reinstalling also works ig

mental viper
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i exchanged the pics with the vanila ones and i still have the vanilla ones in an seperate folder

craggy sandal
native dragonBOT
# craggy sandal I’ve been using the cp version of this mod, but it won’t load in the new sprites...

XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

craggy sandal
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 55 C# mods and 76 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
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!unzip

native dragonBOT
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Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

craggy sandal
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Windows. 64. Is the seven zip for Windows 11 right

little yoke
native dragonBOT
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Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 43 C# mods and 41 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

little yoke
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how do i tell what ones are out of date?

modern python
little yoke
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thankyou!

modern python
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looks like your main problem though is having multiple copies of spacecore installed

sinful lintel
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so i'm confused on how to download foliage and funiture mods

plain merlin
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hewp

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ı am dying

violet kelp
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

plain merlin
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 15 C# mods and 5 content packs.

scarlet quail
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You don't have EPU, so STF doesn't work

plain merlin
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epu ?

scarlet quail
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you don't have Json Assets OR SpaceCore, so SVE won't work there either

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Expanded Preconditions Utility

plain merlin
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ı dowland it

scarlet quail
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It's not present in your log, nor are several other dependencies of SVE

plain merlin
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ok

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ı try to delete and dowland agin

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and also ı deletd files

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wrong ones)

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thanks boss

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 111 C# mods and 126 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

neat plaza
#

?

olive pond
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Can anyone help me with this red text? I updated margo and played for a couple days without a problem and now it's crashing trying to load the next day.

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 111 C# mods and 126 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

daring crystal
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will mods still work if i delete the zipped files?

scarlet quail
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yep. It's pulling from the unzipped files

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The zipped ones are ignored

daring crystal
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alright thanks

languid trout
# olive pond https://smapi.io/log/571b3c20f1534d4d9ddd88d6a3c3d7fe here's my log

The red text isn't an issue, it's a known harmless patch for a buff that hasn't been implemented yet, or something of that nature.

And define crash, because the game was loading in the log-did it crash to desktop or say not responding? If the latter, that's normal for modding. It's just loading the assets in for the next day.

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!sm or Fast Loads. Use one or the other and it should help with your loading speed

native dragonBOT
olive pond
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You know how right before you get control in the morning you get all the money from the night before? As that's happening it plays a bunch of level up sound effects at once, then freezes for a few seconds and then crashes to desktop

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I'll try those, thanks, the load times suck. I can record what it looks like with OBS if that helps

scarlet quail
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waaaait a second

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a lot of level ups at once?

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Didn't I hear something about this in this section about that plus another mod?

olive pond
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It's happened to me before and I stopped it by turning automate off (I had a ton of crab pots collecting at once) but I have automate disabled now

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It's the exact same as it was then though. Like the same amount of time between freezing and crashing to desktop and everything.

languid trout
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(Yeah, that's not showing up in the log and I vaguely recall this being an issue before. I change the prognosis. SDVpufferthinkblob)

scarlet quail
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I am almost certain it's a mod incompat mentioned on MARGO's page

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but I don't really have the time right now to hunt it down

olive pond
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Omg I'm sorry I'll look again. I checked but I might've missed it

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After looking more closely I'm not seeing any compatibility issues in the margo documentation. I have Quality Artisan Products which isn't compatible but it says margo just overwrites it, and it hasn't been causing any other problems that I know of.

harsh swallow
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Is it possible to just change the game's default portrait to some of the High Res from some mods? No matter what I do or try, DC Burger's portrait just dont show up properly in-game

pallid summit
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no. the default for the game is to display portraits of a specific size (64x64 pixels). to use a higher resolution requires a C# mod

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HD Portraits and Portraiture are the two widely used ones. DCBurger's supports Portraiture and (the not recommended) PyTK, if memory serves

harsh swallow
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yeah, ive tried using them all, HDP, portraiture and pytk. THe portraits will always appear extremely zoomed in or just like a bars code

pallid summit
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sorry to hear it! i can't be any more help, as i don't use hi-res portraits myself so i don't know how to set up the mods correctly

harsh swallow
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Ah thats alright, ty. Ive seen some fixes but they are for the 1.6 alphas, so I guess i'll have to wait to the actual release in a couple weeks

long lynx
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 48 C# mods and 61 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 34 C# mods and 37 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

languid trout
#

Well there's a huge difference according to governor alone

long lynx
languid trout
#

That's not what I meant.

modern python
long lynx
#

Sorry

languid trout
#

^ That's a huge discrepancy in mods

long lynx
#

I misunderstood what you were saying

long lynx
scarlet quail
#

that's.... not how that works

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!mpmods

native dragonBOT
#

You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

scarlet quail
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Even if I straight believed you on content packs, you have a discrepancy of 14 C# mods

#

And those with extremely rare exceptions have to be installed on both

long lynx
scarlet quail
#

There are two types of mods for Stardew - those that use C#, and those that are content packs (generally for mods that use C#)

#

content packs you may or may not be able to mix and match between games

kindred ginkgo
#

Hello, Im trying to figure out how to mod stardew valley on the ROG Ally but whenever I get to running the intaller on windows file after unzipping it just says path not found error. Can anyone walk me through it step by step because none of the how to videos are helping me?

scarlet quail
#

C# mods (the code ones) you pretty much almost never can mismatch

#

So what we're telling you is to match your modlists

long lynx
scarlet quail
#

A big one, just so you know, is that you have East Scarp and they don't

#

You cannot under any circumstance mismatch expansion mods

#

That new farm map - if it's legacy farm - they don't have either.

#

(I could keep going, but those are two particular pain points.)

native dragonBOT
long lynx
scarlet quail
#

if it is a rar file, like what I see is in their log's loose files, they need to unzip that

#

but if inside "QoL" is literally anything but a folder, it'll say "hey there are files here but no manifest/content"

long lynx
scarlet quail
#

!XNBZOLA

native dragonBOT
#

XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

scarlet quail
#

(I'd apologize for caps but I think they're needed here)

long lynx
#

I made sure he made backups of original xnb files already, and so did I

scarlet quail
#

that's NOT the point

#

don't use them

#

Seriously

#

Don't

#

I cannot stress enough how bad of an idea it is, especially when 1.6 drops

long lynx
#

Okay. We wanted to use a community center overhaul, and those are the files it gave. I can delete them and try to find a different community center overhaul.

scarlet quail
#

SDVpufferfear Tell me that community center overhaul is a visual overhaul and not the bundles

#

Because if it's the bundles you're going bingo on bad ideas for modding right now SweatSmileIan

long lynx
#

Is there not a safe overhaul mod that changes the bundles?

scarlet quail
#

So, here's the thing.

long lynx
#

Please don't talk to me like I am stupid for simply being ignorant about modding.

scarlet quail
#

I'm not.

#

you're just literally hitting the bingo on ideas for mods that we generally recommend against here

#

If anything, you haven't hit the full bingo, that'd be if you installed FeTK

#

Anyway, as I was saying

long lynx
scarlet quail
#

I'm aware!

#

If anything this is mildly amusing to me

#

Now, if I can finish typing why on bundle mods...

#

Bundle mods are generally considered to be dangerous due to how they work in 1.5.6

#

On save creation, bundles are baked into them

#

This means if you have a good bundle mod, everything's fine!

#

But if you have a bad one, your save is fucked

#

Like there is no fixing it

#

Allbundles is a good example of it. Key 37 error, goodbye save

long lynx
#

Between saves I always remove mods that I didn't originally use in that save.

scarlet quail
#

that's the thing!

#

It wouldn't matter

#

If you had the bundle mod on, it broke things, and you removed it?

#

It'd stay broken.

#

In 1.6 it's not as bad.

#

But in 1.5.6 I would always recommend, if you install a bundle mod, to go right to the CC and unlock every room immediately because if you choose one that's anything less than stellar code wise, goodbye save.

long lynx
#

If I am getting this right, if I use a unsafe bundle mod in a save, and it corrupts that save, it could potentially corrupt seperate saves even if I didn't use that mod in it, and remove the mod before going into said seperate save?

scarlet quail
#

... No. If you use it in a save, it will corrupt that save and it will be unusable CC wise. If you remove it and start a new save, then it won't be affecting the bundles on the new save

#

But the save that it corrupts will be corrupted beyond usability.

#

Most of the time, if you remove a mod, error handler takes care of it

scarlet quail
#

your statement says "that you didn't originally use in that save", which doesn't specify "oh, the mod broke everything"

#

It specifies "oh, I'm not using this mod on this file"

#

I did not know this.

long lynx
#

Simple miscommunication, its okay

#

I'm just trying to understand is all

scarlet quail
#

Anyway. If you want bundle mods, be careful

#

I'm not telling you to not use any bundle mods

long lynx
#

Or are they all generally unsafe by nature?

scarlet quail
#

The latter, though I believe stuff like challenging community center bundles works.

languid trout
#

It does, but it still has the same finicky nature.

scarlet quail
#

Yeah but it's not like allbundles which is a known save breaker

#

or XNB mods that alter bundles

#

... come to think of it, XNB bundle mods probably have the same behavior since they're baked in on save

long lynx
#

Is community bundles anywere a safe mod?

scarlet quail
#

so probably good we warned them away

languid trout
scarlet quail
#

Can you link that, setra?

long lynx
#

Yes.

scarlet quail
#

That doesn't come up on nexus search

long lynx
languid trout
#

Oh. I wouldn't use that.

scarlet quail
#

...Judging by the posts and the bugs section, I would advise against it

long lynx
#

Okay, thank you both.

#

Would it be okay if I sent my log parser? I don't want to be using any unsafe mods, and I would like to remove them.

#

Completely up to you both if you want to look. But I dont have the eye for that

scarlet quail
#

Sure!

#

Your modlist wasn't that large so I'm good with it

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 48 C# mods and 61 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

has thousand yard stare remembering logs of thousands of mods

long lynx
#

I appreciate your patience in explaining things to me.

scarlet quail
#

Nothing really looks like it would break anything, but two notes

#

First, you have Unlimited Players, which

#

!moreplayers

native dragonBOT
#

To add more than 3 extra players to a multiplayer game, follow the instructions here: https://vxtwitter.com/concernedape/status/1395243158460530689

You need to build cabins for each player being added.

scarlet quail
#

Also in the upcoming SDV 1.6 you can have up to 8 natively on PC

#

So the mod is basically deprecated. that's note 1

long lynx
#

I plan on deleting the mod when 1.6 comes out.

#

It was just a temp fix so 1 of my friends could join our group farm

scarlet quail
#

Note 2: Thank you for being smarter than a fair few of More Grass installers, since you actually have a content pack for it, but note by its nature it will replace any other grass retextures

serene helm
#

my ridgeside village and stardew expanded isnt working 😦 it's saying it is installed incorrectly...can someone please help

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
#

My guess is SpaceCore/Json Assets on the wrong version but log will tell us for sure

#

Anyway, re: More Grass, basically any grass retextures should always be more grass packs

scarlet quail
#

Most people end up installing More Grass, thinking it gives them more grass, and then wondering why their grass is all vanilla

#

Otherwise it looks like most to all of your mods are fine - I use a fair few and the ones I don't I either know are fine or - if I don't - they are most likely fine (or at least I haven't seen anyone running in here with a bug from it yet SweatSmileIan )

serene helm
#

im having trouble doing my log thing

languid trout
serene helm
#

im on a macbook

languid trout
#

So you can click the instructions to change them for the Mac

serene helm
#

im looking at the instructions and am having trouble...im a visual learner

languid trout
#

So what I showed you is the same thing for the Mac address with dragging the file there, but instead you open your Finder app.

#

You hit Command + F key to open the Finder App, click Go at the top of the app, and it should show an option to Go To Folder.

#

When you click that, copy paste

~/.config/StardewValley/ErrorLogs

Into the box.

#

The gif I sent is basically the same thing, just with Finder instead of a command box

tidal horizon
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 93 C# mods and 164 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

serene helm
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.5.0, with 46 C# mods and 50 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

serene helm
#

ok what now lol

scarlet quail
#

without it, expansions go kablooey

scarlet quail
tidal horizon
daring crystal
#

do rar files work in the mods folder?

#

or do i need to do anything before i put them there

#

because its not just a simple extract then move it

#

idk what to do with the rar files

scarlet quail
#

!unzip

native dragonBOT
#

Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

daring crystal
#

thanks silly

#

yeaaah it worked x3

craggy sandal
#

help I can not leave the chat

modern python
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

craggy sandal
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 57 C# mods and 81 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

Who were you talking to, and on what day?

serene helm
#

does anyone have the immersive family mod? I recently got it, but it isn't working and I was so excited 😦

scarlet quail
#

xiao's mod is very well coded, it should be working

#

please give a log

craggy sandal
#

My market day is Saturday

scarlet quail
#

oh god it's a random NPC?

#

yeah no Random NPCs (submod of Market Day) is known to be buggy

#

I was thinking it was a townsperson

craggy sandal
#

Should I disable the tourist or just not talk to them?

serene helm
#

anyone?

scarlet quail
#

I asked you to give a log, ken

#

either or, but generally would recommend disabling it

craggy sandal
modern python
#

well, itll also fix your game

daring crystal
#

idk if i should ask here but does anyone know how to change the the skins for Elle's horse retextures

#

OH NEVERMIND

#

i got it

#

:3

serene helm
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.5.0, with 51 C# mods and 62 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

serene helm
#

there

scarlet quail
#

What in particular are you expecting Immersive Family to do that it is not?

serene helm
#

grow my kids up and have more dialogue like it says

#

they look like. the base game children and dont talk....

scarlet quail
#

That first part was never stated in the mod description

#

Second, the mod under toddler sprite specifically states that it will use vanilla without relevant toddler sprites

#

You don't have Unique Children

#

So you wouldn't get the custom sprites

#

Children, further, do not talk without Unique Children Talk/Immersive Unique Children talk

#

Also as specified in the mod description:

serene helm
#

oh...

scarlet quail
#

2) Immersive Unique Children Talk or Unique Children Talk - these mods allow your children to talk, and I made IUCT, some of the dialogues in IUCT and IF are related.

#

Definitely read the mod description in the future! But this is why I had to verify what you were expecting

languid trout
#

One more thing, you tried to install a bunch of xnb mods.

#

Thankfully, those do nothing if you extract them into the folder, but-

#

!xnb

native dragonBOT
languid trout
#

You can find some content patcher replacement mods here instead

#

If a mod tells you to install it into your content folder, do not

serene helm
#

i downloaded the unique children talk tho and my kids still arent speaking?

languid trout
#

Walk away or find a CP equiv-

Your log told us otherwise

serene helm
#

goodness

#

i thought i did lol

scarlet quail
#

Yeah until and unless you give a log showing Unique Children Talk existing it definitely won't work

#

I see Unique Response Core!

#

But that's definitely not the same thing

serene helm
#

ok, thank you. let me add those and try again

scarlet quail
#

... and also isn't the greatest mod if you don't have the Courtship Responses mods

#

(Which are meant to be used with that)

serene helm
#

miscoriel's unique courtship response?

languid trout
#

Yep

serene helm
#

also how do i know which mods are XNB so i can get rid of them

scarlet quail
#

That's what I mean

#

But without the first, it's going to generify so many dialogues

#

(There's a reason why I prefer Custom Fixed Dialogue)

languid trout
serene helm
#

ok, let me try again

#

so i downloaded the talking mods but my kids still dont talk....just have that heart emote show up like the base children do. my kids are grown up now tho

subtle frigate
#

I have a question and if you guys don't know that's ok. I am running Modded in Linux on a Chromebook. Steam updated yesterday for me and the main screen is just black. Does anyone know how to fix this? If I have to use the Chrome OS Beta I will have to relearn the modding I know.

languid trout
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

languid trout
#

We won't know if it's an issue with steam or mods

subtle frigate
#

I don't get that far.

#

The Steam main screen is 100% black

fallow eagle
#

i really cant understand what im looking at, its mainly a coli issue

subtle frigate
#

I asked in Tech

languid trout
#

So does steam itself not open? Or do you mean upon launching it?

There's a StardewModdingApi you can click in the game's folder

#

Can you see if it launches the game? It should have a chicken next to it.

fallow eagle
#

am i allowed to post a picture here? or no

subtle frigate
languid trout
#

Okay. So, that thing I mentioned before still applies.

fallow eagle
native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

serene helm
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.5.0, with 53 C# mods and 64 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

Reinstall Unique Children Talk

#

you may think I'm BSing but

#
22:56:41    ERROR    SMAPI          - UniqueChildren Talk-2/assets/Dialogues/en/Other/Toddler/Boy because it contains files, but none of them are manifest.json.
22:56:41    ERROR    SMAPI          - UniqueChildren Talk-2/assets/Dialogues/en/Other/Toddler/Girl because it contains files, but none of them are manifest.json.
22:56:41    ERROR    SMAPI          - UniqueChildren Talk-2/assets/Dialogues/en/Own/Toddler/Boy because it contains files, but none of them are manifest.json.
22:56:41    ERROR    SMAPI          - UniqueChildren Talk-2/assets/Dialogues/en/Own/Toddler/Girl because it contains files, but none of them are manifest.json.
#

somehow your install got very messed up.

serene helm
#

oh my

#

so remove them from mod folder and redownload?

scarlet quail
#

Yep. Remove all Unique Children Talk from your mod folder

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
#

Also, dys, do you mean "Coii"?

fallow eagle
scarlet quail
#

I reiterate, do you mean "Coii" rather than coli?

languid trout
#

The smapi install directions are up to date.
And I hope they mean Coii because I have no idea what a Coli issue is

fallow eagle
#

i cant spell :")

scarlet quail
#

k so

#

Thanks to Ken's log I can probably say

#

!xnbzola

native dragonBOT
#

XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

scarlet quail
#

There are Content Patcher versions

#

But I'm fairly certain you're downloading the XNB versions

#

Which are bad

fallow eagle
#

i do have the content patcher one i believe.. but just to be safe do you mind sending me the content patcher link?

scarlet quail
#

if you are sure you have it, I'd prefer a log

fallow eagle
#

regarding the log i dont know what it means when it tells me to press go in finder

#

im on mac lol

languid trout
serene helm
#

lol @fallow eagle i had the same problem

languid trout
#

I answered this for Ken earlier.

languid trout
#

Scroll down.

#

The gif is still relevant for how you drag and drop it.

fallow eagle
#

i clicked the wrong thing.

#

LOL

subtle frigate
#

Thanks for the help. I think I am going to have to relearn how to do SMAPI on the Chrome Beta....

languid trout
#

Anyways Command + F to find it.

#

@subtle frigate did you find your game folder and test opening StardewModdingApi like I asked?

serene helm
#

my children still arent talking :?

scarlet quail
#

I realize I sound like a broken record but

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

serene helm
#

lol sure

languid trout
#

(Same, Lyoko.)

subtle frigate
fallow eagle
#

im still lacking in the go button, mind if i send a quick ss

serene helm
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.5.0, with 53 C# mods and 64 content packs.

serene helm
#

here ya go

fallow eagle
#

i diddd do the command f though

languid trout
#

Ah, so you reset everything. Gotcha. Well, in that case, you don't actually have to launch the game through steam.

subtle frigate
scarlet quail
#

For once, I actually don't know what's going wrong with this, ken

#

To be clear: You're only getting hearts when you talk to them?

languid trout
fallow eagle
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 14.2.0, with 5 C# mods and 4 content packs.

fallow eagle
#

im not sure

fallow eagle
#

bad at reading

languid trout
scarlet quail
#

yeah the coiis are xnbs

fallow eagle
#

okay so i just remove those and im gucci?

scarlet quail
#

...I saw it the first time ken, you didn't need to ping me there SweatSmileIan

languid trout
#

You downloaded xnbs, which is what I thought it was in the other chat. Yeah,just find a Fashion Sense or CP replacement

serene helm
#

no im sorry there is just alot going on so i wanted to make sure u knew i was responding to that lol

scarlet quail
#

Like I said though, in this case I don't know why it isn't working. You don't have any mods that turn children into NPCs otherwise, so it should work on its own

fallow eagle
#

ive been closing sdv whenever i see the error so i think i can do it

subtle frigate
#

Wish me luck gang, Am going to try the Beta....

fallow eagle
serene helm
#

thank you anyways tho!

fallow eagle
#

there was a cp vers below it the whole time 🤦‍♀️

languid trout
#

I mean if there is one, it would be on the pa-

#

Yep.

fallow eagle
#

thanks a bunch

languid trout
#

Do the kids have to be a certain age for the events? Or does time have to pass to load in?

#

@serene helm did you actually sleep a day yet?

scarlet quail
#

they do need to be fully grown iirc

#

but in both cases I'm assuming that's not something ken is assuming (i.e. the children won't talk immediately, only on full growth)

serene helm
#

bc without the mode they look like the fully grown base children

scarlet quail
#

sadly while I personally use Unique Children, I do NOT use Unique Children talk due to it not supporting up to 14 children that I can recall

serene helm
#

whaaat? them talking is the most exciting part! lol

scarlet quail
#

Nah

languid trout
#

Alright I'm never going to get over the kid spawning thing 😆

scarlet quail
#

hey that part was a glitch

#

And Ken, it's more the backend coding doesn't support it

serene helm
#

what does that mean? lol

scarlet quail
#

If I had two children, Talk and Immersive Family and such would work fine

#

But I have 14

#

Because I break the child limit, the usual mods that patch children stuff can only patch "boy" and "girl"

#

not discrete children

#

Even ye old 2NPC mods only have supported up to 10

#

As such, no one hath made a mod which caters to my specific child amount

#

Meaning I either gotta make a C# mod myself, beg Unique Children's creator to do it for me, orrrrrr do without

languid trout
#

(Or have a bearable amount of children that doesn't rival the entire population of Pelican Town sweat)

scarlet quail
#

Hey now! Like I said, that child explosion glitch was not representative of how many children I actually have in SDV

#

it was multiplying my children next to every spouse in the game and that was a test file too

#

I must defend myself in this clearly court of law 😛

languid trout
serene helm
#

ugh im sad now lol

scarlet quail
#

tbh I'd ask xiao

#

they're the one who knows stuff like that inside and out

languid trout
#

Yeah, I probably will.

fallow eagle
#

NEED HELP

#

caps

#

so what happened was i was downloading dcburger

#

and i had to download pytk

#

so i did the lunakat patch for pytk

#

but after that it said i had to download something else for lunakat but i dont know what it is

compact verge
#

Hi, can you provide your log?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

outer turret
#

I had 5 kids with unique child talk. cant recall how many talked though.

elder yoke
#

can someone please help me

#

I installed a mod

#

and i downloaded required mods but i already had them installed

#

for some reason they were showing up as two different files so i deleted the new files

#

namely shoptileframework

#

and expanded preconditions

#

and i reinstalled them

#

and they are showing up in my mods folder

naive drum
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

elder yoke
#

but my game wont load!!!!

#

do you want me to upload the log?

naive drum
#

Yes.

silent grove
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 53 C# mods and 160 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

silent grove
#

and this is the problem

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 33 C# mods and 13 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

elder yoke
#

idk if i did this right

naive drum
native dragonBOT
#

Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).

silent grove
naive drum
elder yoke
#

youre fast lol

#

ill try that

#

thank you

#

ill see if that works

naive drum
#

Also, you have to pick one of Immersive Farm 2 Remastered and Grandpa's Farm.

elder yoke
#

oi

naive drum
#

that's why they're separate downloads - they're a pick-one kind of thing

elder yoke
#

i use four corners farm

#

there wasnt a problem before though

naive drum
#

(also entirely optional)

elder yoke
#

i see

elder yoke
naive drum
#

In the future it helps to extract mods directly to the mods folder, rather than to a really long-named numbers folder in the mods folder

elder yoke
#

hmmm... usually i do just extract to mods folder

#

not sure what happened there

naive drum
#

yah, you can do that, you just have to trim the numbers folder off the filepath it shows

elder yoke
#

ohh ok ok

#

again thank you so much!

naive drum
#

like it'll say, paraphrased a little, "extract to stardew valley/mods/[numbers folder]" and you just trim that to "stardew valley/mods"

silent grove
naive drum
#

ok then

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 54 C# mods and 160 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

naive drum
#

what's the problem again?

silent grove
#

this area glitch like this

naive drum
#

trees in the wrong place? you ran reset trees (from reset terrain features) while standing on that map?

silent grove
#

im using exp like sve ridside etc

#

im using sve but this area not suppouse to be like this

naive drum
#

you might have multiple mods changing the forest

#

!patchsummary

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
robust patrol
silent grove
silent grove
robust patrol
#

Ah

outer turret
#

enter the house and see who it belongs to

#

oh it's the little mushroom guy

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 54 C# mods and 160 content packs.

silent grove
outer turret
#

I have no idea, it's not one I've seen before

#

(which therefore means it's not one of my mods)

silent grove
#

bcs rn since im looking for the problem i only install well a lot of npc mod and expansion mod

native dragonBOT
#

@silent grove You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

silent grove
outer turret
#

I Can't tell from looking at the list: there are a number of mods I am unfamiliar with and I'm not even sure which mod adds the mushroom guy

compact verge
#

Irina is the one living on that island. She's indeed not compatible with SVE.

outer turret
#

okay yeh it's her, I've no idea what hte mushroom one is from

#

(I just looked into her mod the same instance you posted that Dolphin)

#

so you'll need to remove Irina and for the future, reada the descriptions

#

although that one doesn't say and is thus no help

silent grove
#

i'll try it rn hope it fix ;-;

compact verge
#

(Mushroom man is also from Irina.)

outer turret
#

yeh 100% just remove it and it'll be fine. YOu can play her sometime without SVE (at least it's noted in the bug reports - the only bug report)

#

that little mushroom man seems like a fun guy to have in game.

silent grove
#

tysm @compact verge & @outer turret for helping it is her lol it's fix now 😄

outer turret
#

sorry you had to lose Irina

silent grove
#

that's fine even tho i lose my save file too ;-; bcs i thought it was the save file

#

hope the dev update her tho

#

btw i wanna ask did Cotton the sweetest shopkeeper mod compatible with sdve?

compact verge
humble cedar
#

Hi! How are u. I have some questions if anyone can please help me with that.
I have Stardew Valley on steam. And I want to include mods and play it with my friends. There is my questions:

  1. Can we play together?
  2. The game will update it if I have it modded?
  3. Where I can find that mods? Because I cant see an "Workshop window" on Steam. Thank u very much, hope anyone can please please help me SDVpufferwaaah
neat plaza
#

!mpmods

native dragonBOT
#

You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

neat plaza
#

!gs

native dragonBOT
humble cedar
#

Great! And The game will update it if Im playing a modded game?

neat plaza
#

yeah

wind veldt
#

Is it possible to change audio files

humble cedar
#

ty!

earnest totem
#

hass anyone tried (at) chest deco mod i cant get it to work ...

fallow eagle
#

my dcburger mod isnt working :(

scarlet quail
#

The DCBurger ones need one of the High Resolution portrait mods IIRC like portraiture or HD Portraits

#

Not PyTK, mind.

fallow eagle
#

i have hd portraits and pytk

scarlet quail
#

!pytk

native dragonBOT
#

The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.

If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false

fallow eagle
#

ohhhhh ok

#

so would i open manifest.json on dcburger or hd portraits

#

disregard answered my own question

#

so it says "Dependencies": [
{
"UniqueID": "Platonymous.Toolkit",
}
],
}
where do i put false

modern python
#

under the unique id bit add a line that says "IsRequired": false

tardy narwhal
#

I don't want my current game to break / get update when 1.6 comes, but I'm using Steam with Mac. I can't seem to find to ignore Steam when opening the game. Can anyone help me? Much appreciated!

fallow eagle
modern python
#

yes

fallow eagle
#

ouhhh thank you!!

lament prairie
native dragonBOT
#

You have options if you are worried that the update to 1.6 will break your modded save.

  1. Copy and move your game folder to a new location on your computer and launch SDV directly from that new location. For easier access, pin the new location to your favorites or create a shortcut to the .exe file on your desktop!

  2. Rename the game folder to "Stardew Valley 1.5.6" and launch SDV directly from that new location. NOTE: You will not be able to play through Steam anymore unless you also set up the game + SMAPI as a non-Steam game method, so keep that in mind if you care about total playtime hours or achievements.

  3. Add 1.5.6 to Steam as a non-Steam Game Method (instructions here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F)

(See instructions for finding game folder here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_your_game_folder)

lament prairie
#

For mac the only difference is that it's not a .exe

#

it's a unix executable

tardy narwhal
#

I've looked in every folder :')

lament prairie
#

Sort by name and look for these files

#

The black box ones are Unix executable files

#

This is in the game folder

tardy narwhal
#

oh!!! I SEE

#

THANKS <3

#

but now when I open this one, it doesn't load my mods although I copied the whole game folder/files

lament prairie
#

try double clicking StardewModdingAPI

tardy narwhal
#

thanks!!!

#

sorry for another question, but I'm now trying to get 1.5.6 to Steam as non-Steam game, but the only options I get to add are the ones that open with Steam.

lament prairie
#

That part unfortunately I have no idea on

tardy narwhal
#

ah no worries! I just hoped to get my achievements but that's a minor loss

scarlet quail
#

I do, at least

#

so what are you confused on, exactly?

#

trying to figure out where to start

tardy narwhal
#

I made the new game folder and I can open the modded game without automatically booting steam with the StardewModdingAPI to launch

#

but I would love to add 1.5.6 as a non-Steam game

scarlet quail
#

okay. So click games at the top of your steam client, then hit "add a non steam game to library"

tardy narwhal
#

but when I try to add it, I can't seem to get any other options then the ones that are launching Steam

scarlet quail
#

Oh, I see the confusion

#

It'll launch steam regardless

#

non-steam game is to make sure it uses the proper game install

#

Steam will only update the main game install

#

It won't update every copy of SDV on your computer

tardy narwhal
#

I understand!

humble cedar
#

Anyone can help me? I cant understand whats happening here

tardy narwhal
#

So I can add one that's also normally launching steam?

scarlet quail
#

yes

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
#

screenshot is insufficient to help there

tardy narwhal
scarlet quail
#

Correct

tardy narwhal
#

amazing!!!

#

thanks :)

scarlet quail
#

It will only update Stardew Valley. Stardew Valley 1.5.6 will stay that way and never be updated by steam since it's not directly tied to SDV itself

humble cedar
#

I have to copy all log or only the red codes?

scarlet quail
#

don't copy anything

#

follow the instructions on the log page linked

#

if you're copying anything, you are doing the log wrong and not getting what we need

humble cedar
#

I have the smapi - latest

#

dont sure what i have to do now

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 2 C# mods and 1 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

humble cedar
#

here is the log

scarlet quail
#

You cannot simply download SVE

#

Mods have required mods, known as dependencies

#

You'll see them on the mod page under requirements (NOT under "mods requiring this file")

humble cedar
#

What is SVE

scarlet quail
#

Stardew Valley Expanded

humble cedar
#

oh okay

#

so I need to download the dependencies

scarlet quail
#

Yes

humble cedar
#

this one right?

scarlet quail
#

Yep, everything there. You already installed SMAPI and got Content Patcher

#

Everything else is necessary as well

humble cedar
#

what about the miccelaneous files

scarlet quail
#

you might want to picture what you mean by miscellanious files

#

Assuming it's not super simple to explain

humble cedar
#

o.O

scarlet quail
#

?

humble cedar
#

Okey I think I download everything

#

And run ok

#

but I didnt download the miccelaneous files

earnest totem
#

i downloadsed a mod now my games broken and wont load my inventory the top inventory bar gets boger and smaller but the enire inventory screen wont show

#

its completly broken

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

fallow eagle
#

uhhhh

#

can i send someone a log

#

of what happened

fallow eagle
#

i cant figure out whats happening rn

scarlet quail
#

If it just said unique ID and the only dependency was Platonymous Toolkit, you delete the whole section

#

but tbh if it was just coded like that... shakes fist at old mod

inland oyster
#

HAH

tardy narwhal
#

I made sure my 1.5.6 is in a total different folder, so it has a different path.

scarlet quail
#

Nope! HOWEVER, never load your 1.5.6 save in 1.6

#

Once you do, it'll have data 1.5.6 cannot recognize

tardy narwhal
#

ah, okay! I might make a back-up anyway then haha

#

I'm afraid it will load in 1.6

scarlet quail
#

it won't load it unless you load it and save it

earnest totem
#

when i look up the the error log its showing everthing working but its defo not working idk what to do

scarlet quail
#

If you load the file, the save will be loadable in 1.5.6 until you save. Upon saving, goodbye ability to load in 1.5.6

scarlet quail
#

actually, I should just do

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
#

Read the last line please

earnest totem
#

the log shows there is no problem thats my issue u will see a perfectly fine log

scarlet quail
#

takes a deep breath

#

Post it anyway.

#

Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

#

I don't care if I see a perfectly fine log or not, the point remains I need to see it.

fallow eagle
#

cool

#

ill do that thank you

earnest totem
#

ok right its now showing broken lol here lmao

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 22 C# mods and 28 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

Update SMAPI

#

you're on 3.15.1

#

The current version is 3.18.6.

#

I'm surprised Json Assets is even half working

earnest totem
#

how do i update

scarlet quail
#

download new SMAPI version, run the installer again

#

make sure it targets the right filepath

fallow eagle
#

do i just delete this part or everything below it too. In my cs class the brackets were important so im unsure

earnest totem
#

download new SMAPI version, run the installer again how do i do this

fallow eagle
modern python
#

same process you did when you initally installed smapi

inland oyster
#

(vinilla love the new pfp)

modern python
#

ty

earnest totem
#

do i delete the old version?

modern python
#

no

fallow eagle
#

make sure u add it to ur mod list just incase though

scarlet quail
#

"Dependencies": [
to
]

#

delete all of it

fallow eagle
#

OH

#

DELETE DEPENDENCIES TOO

#

i get it

normal crescent
#

Hi, I’m having an issue with the mutant carp showing up in my collections page-I caught it early in the save and its currently in an aquarium in my house. Having it show up in my collections page will complete the last of my achievements before perfection. From my very limited knowledge of looking into the save data- I believe that the mutant carp shows that it has been caught.
I will post my smapi log in case that would be of some help. Any help would be appreciated
https://smapi.io/log/eb429b2a3a2844b2a1f1a9594102f8b3

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 16 C# mods and 12 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

you deleted stuff after ], dys

#

don't delete the stuff after ]

fallow eagle
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

fallow eagle
#

check this out real quick

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 14.2.0, with 9 C# mods and 11 content packs.

fallow eagle
#

still looks like a manifest.json issue

winged vessel
#

It is

scarlet quail
#

you didn't delete the ].

winged vessel
#

After the closing brace from "ContentPackFor", delete everything after the comma except the last closing brace

scarlet quail
#

In fact, I think everything after UniqueID Content patcher }, is wrong-

#

Myuu got it

winged vessel
#
{
  "Name": "DCBurger's High Res Portrait Mod", // https://www.nexusmods.com/stardewvalley/mods/4745
  "Author": "DCBurger",
  "Version": "1.5.2",
  "Description": "69 high-resolution portraits for all villagers",
  "UniqueID": "DCBurger.DCBurgersHighResPortraitMod",
 "MinimumApiVersion": "2.5",
   "UpdateKeys": [ "Nexus:4745" ],
   "ContentPackFor": {
      "UniqueID": "Pathoschild.ContentPatcher"
   }
}
scarlet quail
#

Damn, myuu just typing up everything like lightning

fallow eagle
#

bro is the savior

#

i gotta get back into my coding book

earnest totem
#

despite downloading the new smapi its still using the old version

fallow eagle
#

ok retrying

inland oyster
winged vessel
#

Aha hello yes

inland oyster
#

You were cool in my eyes now you are like 500% cooler

fallow eagle
#

okay we're gucci

inland oyster
#

I respect you, you are life saver

scarlet quail
winged vessel
earnest totem
#

again how do i do this

winged vessel
#

Very glad steamdew has worked without issue for a lot of people

scarlet quail
#

unzip SMAPI, run install on windows

winged vessel
#

Might be worth just running through the

#

!gettingstarted

native dragonBOT
scarlet quail
#

We had one disconnect, but nothing showed in the log on that one, it otherwise ran smoothly

inland oyster
#

He is a lifesaver frfr

winged vessel
#

Awesome! Yeah I'll probably update the manifest soon, I need to add a patch soon anyhow to make sure it absolutely doesn't try to load in 1.6

#

I guess it will still be useful for anyone staying back on pre-1.6

inland oyster
#

I should probably force my way into finishing that mod ive been making since last year

fallow eagle
#

still not working

#

this is a lot of stuff

#

portraits are normal

winged vessel
#

I might be wrong, but I think you need the Portraiture mod?

fallow eagle
#

i have theeee hd portraits mod

#

but maybe thats the reason it doesnt work?

#

ill go download that now and see if it makes a difference

winged vessel
#

I'm not actually too familiar with high res portraits, so I'm not really sure

#

It's listed as a requirement on the Nexus page for DCBurger's high res portraits, but it isn't listed as a requirement on the Content Patcher version so

#

Hopefully someone else who knows it better pops in

fallow eagle
#

oh so

#

i have the cp one

#

it said i need pytk but like

#

i dont see why

#

because pytk is outdated no?

open stirrup
#

Those shirt started bugged or glitched when i got anthro farmer mod in a mod folder

winged vessel
fallow eagle
#

okay so ill go download portraiture an see what it does for me

earnest totem
#

changing smapi hasnt fixed my problem

winged vessel
native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

fallow eagle
#

the one for 1.6 or the regular one

open stirrup
fallow eagle
#

i replied to the wrong thread

#

oops

winged vessel
fallow eagle
#

okay

oak forum
earnest totem