#archived-modded-support

1 messages · Page 327 of 1

languid trout
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!findmodsfolder

native dragonBOT
languid trout
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Manage, not properties

feral timber
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ah ,yes, "browse local files" there it is

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now i just drop the mod folders in the mod folder?

modern python
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yep!

feral timber
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where theres ConsoleCommands, ErrorHandler and SaveBackup?

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just...drop them all there with them?

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note "with" not "in"

naive drum
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Drop them next to those ones yes

feral timber
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perfect

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just making sure to not Ef-up my game hahaha

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ok its done. Finaly, mods! wish me luck!😁 🍀

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whoops it said it had some skipped mods?

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but i all downloaded the necessary!

languid trout
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I know you said you're a visual learner, but I need you to follow the instructions here, okay?
I'll even send a gif

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

languid trout
feral timber
native dragonBOT
feral timber
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ooh so apparently the Generic mod config is an old file

languid trout
feral timber
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is what i understand of it

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oh ok

languid trout
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Nonono

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Gmcm is fine

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Ignore that

scarlet quail
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Easy Fishing v2.0-1114-2-0 because it's not a SMAPI mod (see https://smapi.io/xnb for info).

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you can't use Easy Fishing.

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Use Fishing Made Easy or alternative other mods

languid trout
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The Easy Fishing is the issue, GMCM is fine.

feral timber
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why not6

scarlet quail
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But you cannot use Easy Fishing.

feral timber
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ooh ok

scarlet quail
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Easy Fishing is an XNB mod and will break your game.

feral timber
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ok how i fix this just delete the file in the mod folder?

naive drum
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theres currently a weird bug where SMAPI suggests updating to alpha versions of mods that are just there in preparation for stardew 1.6

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yeah

scarlet quail
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delete it yeah

feral timber
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okk i deleted it

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what similar mods you suggest again?

languid trout
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So, GMCM along with several other framework mods will ask you to update them, don't do it. Those updates are alphas for 1.6 and are mostly for just testing code and troubleshooting for the upcoming 1.6 release.

Fishing Made Easy, like Lyoko said.

feral timber
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i also download content patcher?it says its a requirement

scarlet quail
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yes

feral timber
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cool

scarlet quail
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If you're just looking to skip fishing entirely, you can get skip fishing minigame instead

feral timber
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nah i like the mini game 🙂

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cool, ill try again and keep you updated

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thanks 😄

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oh and um what button do i press to return to desktop without quitting my game? windows key just seems to freeze my game now

modern python
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hold alt + press tab

feral timber
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cool thx

north hound
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hello! so i have this retexture mods for items, crops, fish, minerals, etc. (uses content patcher)

at first they work just fine and no errors, but when i install the rest of my other mods, it suddenly won't work in-game even though there are no errors in smapi, and all other mods also work just fine.

i'm thinking there may be conflicts with other mods that uses cp/json/at or something but i'm still yet to know which one. does anyone know a faster way to find out or how to fix this?

stark horizon
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!log please

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

north hound
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okay, wait up!

night lily
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Does anyone else have the problem with alternate textures where the textures you choose aren't the textures it displays? I have multiple alt texture mods and sometimes I find that they seem to overlap or something

stark horizon
night lily
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Nope, turned off random for all

stark horizon
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Hmm.

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If you want to post your log, someone might be able to take a look-see?

night lily
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Sure let me grab it

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 155 C# mods and 335 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

night lily
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Im also playing multiplayer through steam if that matters

stark horizon
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Texture mods usually don't affect mp play, but I've seen weirder things.

sacred remnant
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AT can have some mild issues with some items in multiplayer if you're the farmhand, at least buildings dont update last time i played

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But i haven't played mp with the most recent AT so i can't say for sure

rugged maple
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Hi does anyone know how i play the base game version even if i have mods?

modern python
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!playvanilla

native dragonBOT
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Do you want to play the vanilla game after having installed SMAPI? Keep in mind that you cannot play vanilla on a previously modded save. Please use separate saves for playing vanilla vs modded Stardew! That said, there are a few ways this can be achieved:

  1. If playing the game through Steam or GOG on a Windows device, clear your launch options, then select play from your game client. See the !launchoptions command for more info.

  2. Go into your game folder and launch StardewValley.exe. See the !findmodsfolder command for more info.

  3. Change the name of your Mods folder to anything other than Mods. Then launch the game as you normally would, this will make SMAPI launch but without any mods being loaded by it.

  4. Set up SMAPI as a custom game in Steam. See the !modgroups command for more info.

austere haven
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Hi guys do you have any idea why after installing a character portrait mod it doesn’t show up normally instead it’s scaled like this? It’s dcburger hd something

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dcburger high res portrait mod to be exact

rugged maple
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thank you

austere haven
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Yes but I read it can cause errors so I also tried turning it off and it had no effect

viral sky
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 41 C# mods and 22 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

shy orbit
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automate seems to be taking pretty long on updateticked frequently. probably enough to cause stutters at least

kind oyster
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can you get smapi on mac because i can't get it to work

near terrace
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Quite a few people around here play modded on mac! what problem are you having?

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Without any info, no help can be provided

hazy wren
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hi guys i want to make a sever so that me n my friends can play together but if i go offline will the sever be offline as-well ?

austere haven
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however u can play alone without hosting

prime stirrup
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im just missing fashion sense right? it's a hutao character skin mod

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and also farmer potraits

near terrace
prime stirrup
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im too lazy tho

near terrace
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lol aight

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but yes install fashion sense and you'll be able to use that preset

rustic sleet
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Hello! Me and my friends have been having an issue where one of them cannot join our multiplayer world. His game will say connecting for a few minutes then just say connection failed and not let him join the farm at all. It allows other people join its just him that can't connect. We've checked and we're pretty sure its not a network issue, were not sure what to do. Has anybody else had this issue and have any idea on how to fix it?

restive cypress
naive drum
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!mpmods

native dragonBOT
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You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

kind oyster
winged vessel
near terrace
austere haven
rustic sleet
winged vessel
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No problem! Have a good time w/ your friends!

misty heron
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Ok, this is more of a round-about solution, but if you change each individual seed's config file from their vendoe to pierre, it will appear in pierre's shop

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though that would imply that every other villager who sells stuff can't generate the modded seeds

prime stirrup
pallid summit
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if you type help, does it list the command under "added by Fashion Sense"?

prime stirrup
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it's in the mods folder

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i alread resetted the game

pallid summit
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the mod might not be loading then. maybe you could post your log?

prime stirrup
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gimmie a second

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

prime stirrup
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 22 C# mods and 4 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

pallid summit
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oh okay yeah, you have two copies of fashion sense so it didn't load

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looks like you installed some mods inside the SMAPI installer directory by mistake?

prime stirrup
pallid summit
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this is what i mean:

21:17:08    ERROR    SMAPI          - Fashion Sense because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\Fashion Sense 5.8.1-9969-5-8-1-1694200305\FashionSense, Mods\SMAPI 3.18.6-2400-3-18-6-1696545739\Fashion Sense 5.8.1-9969-5-8-1-1694200305\FashionSense.```
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i would try moving the SMAPI 3.18.6-whatever folder out of your mods folder to somewhere else

prime stirrup
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i dont see any extra copies tho

pallid summit
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the second copy is inside your SMAPI 3.18.6 folder (see error message)

prime stirrup
pallid summit
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yup

prime stirrup
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ig now it should work with 1 copy only?

pallid summit
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it should

prime stirrup
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ok brb in a few minutes then

grizzled bear
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hey all, i'm trying to use https://cafe.naver.com/starvall/391612 npc sprites, but morris, wizard and marlon do not work. the other npcs (pam, robin) work. i have seasonal character (+sve ver) installed, but have changed config data for all npcs included in the naver sprite mod, to false. i tried deleting their sprites from the files, and now their in-game sprites are vanilla sprites.

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not sure why the naver sprites do not work specifically for them. config data by default are all true

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 37 C# mods and 76 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

lean star
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you do at least have to load a save first, NPCs are not edited in the main menu

hallow dirge
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hello, my friend trying to install smapi on windows, but the cmd keep closed. do you have any idea?

grizzled bear
hallow dirge
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i cant help him cause mine work normally

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so i dont have any idea

pallid summit
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(you are using the CP version of that naver mod, right?)

grizzled bear
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yeah i am

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okay ill try that

pallid summit
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sorry to be a bother

lean star
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nothing to be sorry about, I don't think the patch summary would help much though (my guess, the mod is not SVE compatible)

lean star
grizzled bear
fossil edge
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Hello everyone, I've recently started playing SDV again with my niece. She loves the game and has been wanting mods. I recently downloaded Ridgeside Village with SVE together and it's causing a lot of "loading in" lag. Is there anyway to fix this? I would love to play them together if possible.

pallid summit
visual jetty
pallid summit
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if you're already using one or the other, then that's as much as you can do and the only thing left is to have patience

fossil edge
visual jetty
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If it still helped, you could also turn its visual changes off. SDVkrobusgiggle

fossil edge
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I can personally do it ok on my pc, but my poor nieces laptop struggles with it sometimes haha

grizzled bear
fossil edge
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you can turn the visuals off? I didn't know that XD how?

visual jetty
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!gmcm

native dragonBOT
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Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.

The presence of the gear it adds to the title screen is not a method for checking whether mods are installed, only whether GMCM is installed.

lean star
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alternatively, wait until march 16 19, according to the author of Fast Loads the mod should become obsolete in 1.6

visual jetty
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Oh, really? That's good to know.

fossil edge
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thanks!

gaunt gust
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(At least somewhat correctly.)

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I would still argue it has issues but the major one is fixed

lean star
visual jetty
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Well, that's good!

fossil edge
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Thats awesome to hear!

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Thank you guys so much you've been a good help 🙂 I'm very new to modding but loving it so far. So refreashing

harsh swallow
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Does just swapping the portraits in the SDV folder work for high res portraits? the mod ive been trying to use its always like zoomed in, and the work arounds ive found are only for the 1.6 alphas :/

lean star
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have you tried portraiture yet?

harsh swallow
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yeah but it didnt work either

lament vortex
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did you go in game and press P when u tried portraiture?

grizzled bear
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 37 C# mods and 76 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

harsh swallow
lean star
# grizzled bear https://smapi.io/log/59c170fd57c343129c8493e08e7b5981 here's the log with the pa...
22:52:16    TRACE    SMAPI    Content Patcher edited Characters/Marlon (for the 'Seasonal Cute Characters SVE' content pack).
22:52:29    TRACE    SMAPI    Content Patcher loaded asset 'Characters/MarlonFay' (for the 'Stardew Valley Expanded' content pack).
22:52:29    TRACE    SMAPI    Content Patcher edited Characters/MarlonFay (for the 'Seasonal Cute Characters SVE' content pack).```
just add SVE and SSC as false dependencies to that mod, it will then always load after them
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!falsedependency

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!loadorder

native dragonBOT
lean star
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that's the one XD

pallid summit
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hmm if not-datable is doing a Load then i don't think that will work

lean star
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didn't even notice

pallid summit
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i am remembering now that SVE has two marlons, so there may not be a good fix to use the naver marlon sprites if there aren't enough of them

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(even if there are, you'll probably need to edit the mod to load MarlonFay as well as Marlon, but i'm not hopeful)

grizzled bear
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how about the wizard? i'm more bothered by him since victy's portrait and vanila/sve sprite look drastically different in looks and age.

pallid summit
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i don't think there's a clone wizard like there are for marlon and gunther, but i don't know SVE that well

lean star
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same thing, non-datable loads and SVE edits, you'll have to change every load action to an editimage one and set the dependencies

scarlet quail
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Load, my nemesis

lean star
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alternatively, delete the Magnus files from SVE and SCC (I didn't tell you that)

grizzled bear
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but thank you everyone who helped me.

lean star
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easier, maybe, but his sprite will disappear at times (magnus has more sprites than the vanilla wizard)

grizzled bear
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hmm, so to ensure the sprites do not disappear, i'll have to do what you mentioned?

lean star
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at least that much, if you don't want him to shift to his old appearance during those moments you have to at least replace them with any existing ones

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and there's probably not much "coding" involved, I assume you're looking at some simple search&replace for "Action": "Load" with "Action": "EditImage"

grizzled bear
lean star
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yes

grizzled bear
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i see

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thanks very much for your help SDVpufferthumbsup

lean star
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ping me when it breaks SDVpuffersquee

robust patrol
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So after going into the config and setting the first time setup to false, I tried to open "Limit Break Setting" however all I get is a weird noise, after a few seconds all music and noise stops completely. The game freezes and then eventually it shuts itself down. I tried other settings and they opened fine though I haven't tried opening them all just yet.

https://smapi.io/log/3996737d98c045ffb262fa1d32666d7c

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.10, with 408 C# mods and 705 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

robust patrol
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Hmm. OK weird you have to download it

honest coral
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I’ve been trying to figure out how to get my crab pots to catch something other than garbage, but can’t figure out what is causing it. I haven’t caught anything other than garbage 100% of the time with 15 crab pots on farm, in town and at the beach. Has anyone had this happen? If so how did you fix it/ what mods caused it? Thanks

robust patrol
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UPDATE: So, it seems to be the first setting of each module that produces the sound and crash.

So these are....

Limit Break Settings
Weapon ans Slingshot Settings
Axe Setting

So yeah. This is kinda annoying.

harsh swallow
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no matter what i try, portraits either dont work or show up like this. Pressing P to swap between vanilla and HDP doesnt change anything sad Ive tried reinstalling, uninstalling things, updating mods

pallid summit
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if memory serves, P is the keypress to change portrait sets when using Portraiture, and HD Portraits is a separate mod that does high-resolution portraits in a different way

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which portraits specifically are you trying to use?

robust patrol
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@stray spire Btw. Have you seen this?

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I'm not sure how to fix it

stray spire
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i have never seen this, no

robust patrol
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OK. Well I posted an official report on the Github but all the info is here too including my SMAPI log

harsh swallow
robust patrol
long gorge
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Hello, I am encountering issues installing SMAPI. This is on a fresh install on GOG, being run to make sure the install is working (Ver. 1.5.6 Hotfix #3), and I have downloaded SMAPI directly from SMAPI.io (Ver. 13.18.6). I have already tried a few searches online, on the SMAPI subreddit, and on the wiki page for modding. I have tried I've tried multiple reinstalls for both the game and SMAPI, manual installs, Nexus installs, SMAPI installer to no avail. I've checked for any sort of log but none is generated when I follow the steps to check for one. I get the following from the console for SMAPI:

SMAPI failed to initialize: System.TypeInitializationException: The type initializer for 'StardewModdingAPI.Constants' threw an exception.

---> System.TypeInitializationException: The type initializer for 'StardewValley.Game1' threw an exception.

---> System.BadImageFormatException: Could not load file or assembly 'StardewValley.GameData, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. An attempt was made to load a program with an incorrect format.

File name: 'StardewValley.GameData, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'

at StardewValley.Game1..cctor()

--- End of inner exception stack trace ---

at StardewModdingAPI.Constants..cctor() in E:\source_Stardew\SMAPI\src\SMAPI\Constants.cs:line 173

--- End of inner exception stack trace ---

at StardewModdingAPI.Program.AssertGameVersion() in E:\source_Stardew\SMAPI\src\SMAPI\Program.cs:line 128

at StardewModdingAPI.Program.Main(String[] args) in E:\source_Stardew\SMAPI\src\SMAPI\Program.cs:line 39

Game has ended. Press any key to exit.

If anyone has a fix, please let me know

wind veldt
#

!androidcompat

native dragonBOT
long gorge
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This is on PC via GOG, not android

winged vessel
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Are you using the compatibility version by any chance?

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Or just the normal version of the game?

wind veldt
#

Are you asking to me

languid trout
#

@long gorge

wind veldt
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I guess there was a misunderstanding, I posted it to check Android compatibility myself.

winged vessel
wind veldt
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Oh sory

long gorge
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Yup, GOG is showing it as compatibility mode

winged vessel
#

SMAPI doesn't work with the compatibility version of the game, unfortunately

long gorge
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Should be as simple as ticking it over to disabled then, I'll give that a shot and see if it works

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And works like a charm

winged vessel
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Glad it worked for you!

torn rune
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 106 C# mods and 117 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

neat plaza
#

@potent beacon which step are you having issues on?

potent beacon
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I cloned the repo and installed python. idk where to do step 3 and or how to get main.py to run (probs since I am missing step 3 idk)

neat plaza
#

are you on windows?

potent beacon
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yes win 11

neat plaza
#

in file explorer, can you go into the stf2cp folder and go until you find main.py or requirements.txt (may just be seen as main/requirements?

potent beacon
#

ye, ive got the foldeer with those open rn

neat plaza
#

if you right click on the area below the files, do you see open in terminal? (it's windows 10, but to illustrate where I mean)

potent beacon
#

oh, yeah i do

#

why did i never think about trying to click into the free space..

neat plaza
#

can you click it

potent beacon
#

yeah, got the terminal open now

neat plaza
#

can you go through all the commands step three says, top to bottom until one works?

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(as in, try pip install -r requirements.txt, if that doesn't work, then py -m pip ... etc)

potent beacon
#

got it, second one seemed to have worked, it said it installed the three things successfully

rose slate
#

okay uhm someone posted on my mod page part of a log, i'm asking for the full one just to be sure, but can i share what of it they gave? @_@

neat plaza
#

right, then paste the [STF] MyCoolShopsMod into the stf2cp, alongside requirements.txt and main.py

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it must be unzipped, and the folder the manifest.json is immediately in

potent beacon
#

ok, did it

neat plaza
#

now rename it to input

languid trout
potent beacon
#

done

neat plaza
#

now go back to the terminal, and run py main.py

rose slate
#

[Alternative Textures] Error loading content pack (AT) Altaria Ostrich: Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods[ A N I M A L S ]\Livestock - Altaria Ostrich [AT]\Textures\Ostrich\texture.json. This doesn't seem to be valid JSON.
Technical details: After parsing a value an unexpected character was encountered: {. Path 'ManualVariations[0]', line 11, position 2.
at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in E:\source_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:line 76
at AlternativeTextures.AlternativeTextures.LoadContentPacks() in C:\Users\Floogen\Documents\GitHub Repos\AlternativeTextures\AlternativeTextures\AlternativeTextures.cs:line 1049

#

like

#

h.

languid trout
#

Something is there that shouldn't be, or is missing.

potent beacon
#

ok, it sure did post a lot of stuff, lemme check if theres some output

rose slate
#

ok yeah that's what i thought

potent beacon
#

cuz i did see some error messages lol

rose slate
#

i wasn't sure if it could've also been their weird naming/organization schemes

neat plaza
#

send the terminal output as a screenshot here (to void)

potent beacon
#

its too big to be one screenshot but heres the two parts of the errors

languid trout
#

(I don't think there's a schema for textures? It just uses either default or content patcher schema. But the line issue is definitely on your end. Have you downloaded any other AT ostrich textures to compare format?)

neat plaza
#

ah yes

#

it has no way to know what custom items are

rose slate
potent beacon
#

ah ok then it worked otherwise, got a json with shop stuff but no item list 👍

languid trout
#

(Kat, do me a favor-test every update before adding new content SDVkrobusgiggle )

potent beacon
#

thanks for helping me I barely ever do anything at all in regards to coding (and following instructions is already hard for me fdsfsd)

neat plaza
#

np

rose slate
hidden meadow
#

👀
Heyo, can i get some help with my save? SDVpufferchickcry
I have a single save set for Day 20 (Summer) but when i open it, i am on Day 1 (Summer too)
I already past through Day 1, so i am unsure as to why the save is 19 days before, it was working just fine before i put in only 2 mods (A Medieval building one, and a recolour one.)
Should i upload my Log somewhere? Or is it a common easy-fix error?
I tried using one of my backup saves as well, but still, it is on Day 1 cry2

whole hollow
#

hey squad getting this error with smapi any fixes?

robust patrol
whole hollow
#

nvm I have asked this question previously I figured out the fix thanks for trying to help tho!

whole hollow
robust patrol
lean star
#

I figured out the fix

robust patrol
#

OK cool

lean star
hidden meadow
#

Oh okay! A sec, thanks in advance!

#

Found it! What should i do now? SDVpufferthinkblob
The day is set for 29, should i change it?

<dayOfMonthForSaveGame>29</dayOfMonthForSaveGame>

lean star
#

no, that means your save game is fine and you should load to day 29

#

when you're in game in the loading menu does it say summer 29 on your save?

hidden meadow
#

It says day 20!
thats weird
When i load the game it loads on day 1 though, and i see my progress on the day was lost

lean star
#

ok, do the same with the save in your backup (within the game's root \Stardew Valley\save-backups)

fossil edge
#

Does anyone know what this means?

[Json Assets] Duplicate crop: Guarana by (JA) New Updates will not be added, already added by (JA) Fizzy Drinks!

lean star
#

means two mods want to add the same asset, in your case Guarana

hidden meadow
lean star
#

where in the world is the 20 coming from...

hidden meadow
#

I have no clue either cry2
Should say 20, right?

cinder tendon
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 14.3.1, with 109 C# mods and 230 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

fossil edge
lean star
fossil edge
#

Oooh ok, ty

lean star
hidden meadow
#

Oh i found the one with the day 1! It is the save game info old indeed, i was about to say it
Seems like they’re different for some reason

#

You mean Steam Cloud saves? I do, i think 🤔

lean star
#

if you remove the save folder entirely, move it somewhere else, can you still see the save in game?

hidden meadow
#

I’ll check! Just waiting for game to load now pbj_time

#

SMAPI closed itself and the game didn’t open now AAAAAAAAAAAGGGGGHHHH Maybe is something related to SpaceCore mod?

languid trout
#

Naw.

#

Despite the warning spacecore issues are exceedingly rare. That's just an automated message for uhh, when certain mods were more prone to cause issues.

hidden meadow
#

Ohh 🤔 I see!
Maybe i did something wrong?
I move the entire Saves folder, maybe i should have just moved the Farm Save? cry My bad if it is the issue

lean star
#

nah, I just moved the save folder, game started without issues

#

does the game open if you start it vanilla? without SMAPI

hidden meadow
#

Ill try SkyNod

#

Yes it opens without problems! SDVpufferthumbsup

#

No saves in there either

rough frost
#

what’s the official title for the grampleton fields add on?

lean star
#

at this point I suggest you reinstall SMAPI and see if it fixes itself

#

can't start without saves, reads _old files instead of the most recent ones... doesn't sound right at all

rough frost
#

i need help with finding the actual grampleton mod and grampleton fields mod bc it’s not showing up on nexus

hidden meadow
#

I see SDVpufferthinkblob
Thanks a ton, i’ll try it and come back later if it still doesn’t works! Sorry for the inconvenience SDVpufferpat ablobhearts

hidden meadow
languid trout
#

I can only think of a few things that are entirely predicated on seeing the log and what else is inside the mods folder-because the recolors certainly aren't the issue.

Also Grampleton is just an optional add-on for SVE

rough frost
#

ohhh ok ty

languid trout
#

You can look in the optional files on the mod page for it.

winged vessel
winged vessel
# lean star where in the world is the 20 coming from...

(Also worth noting that SaveGameInfo -- as opposed to the actual save Farmname_GameID -- is where all the data for the load menu comes from, so it's completely possible for the day displayed on the menu to be different from what's in the actual save)

lean star
#

I see, that would explain why it resets from 29 to 1 or more like carries 1 over

hidden meadow
winged vessel
#

That's the real mystery! Who knows, could be a corrupted file, or maybe a mod? It's a very weird thing to have happened

night scroll
#

Hello. I can see smapi throwing an erorr (or catching it) when trying to load my save and it crashes. Is there a location for the stacktrace errors that smapi had in console. They arent in the ErroLogs folder

winged vessel
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

hidden meadow
#

And sadly, no luck with SMAPI reinstall
It keeps closing itself (with and without backup save now)

winged vessel
#

Oh, nothing in the error log folder?

night scroll
#

theres a log there but it doesnt have the stack error i saw in console

winged vessel
#

It would still be nice to have the log too though

night scroll
#

ya gonna try and catch it but playing on steam deck its harder to get. one sec

winged vessel
night scroll
#

is smapi leap day broekn lol

winged vessel
#

I'd say look around the save and see if there's anything that's missing from your playtime

hidden meadow
night scroll
#

apologies for the enormous screenshot

#

had to be fast. will do some more debugging later but looks like its to do with schedules

#

maybe it got beefed with save anywhere. will play around more later

winged vessel
#

There's a chance that it is actually the up-to-date save, and that the Day 29 thing is the only thing that's wrong

#

!saves -- just in case you consider that

native dragonBOT
hidden meadow
#

I don’t really remember much about what i did in the last 19 days in game though
Only planted a few stuff and increased the relationship with some of the NPC’s mostly of the time i think? Nothing that was weird i believe 🤔
Saw a lot of cutscenes, since it was my first Expanded play as well! I didn’t make a new game for the expanded however, should this be taken in consideration? I don’t recall having any problems with the expanded mod when playing in a already existing file though

winged vessel
#

Mm so when you look around the farm its missing the stuff you planted?

hidden meadow
#

Where do i send the save file?
Just drop it here? Or should i use a third part site like Google Drive and send the link? SDVpufferthinkblob

winged vessel
#

Here is fine!

hidden meadow
winged vessel
#

Ah, that's unfortunate, probably not something in the save that can help then

hidden meadow
lean star
#

given that your backup save seems unaffected by the 29th day issue, what's there if you load that?

languid trout
shy oyster
#

Hi there, SMAPI is telling me i need Artisan valley Machines 3.0.21 but I cannot find it anywhere. I think thats why I cant find the soap machine to make handmade soap and use the soap press.

#

Hi there, SMAPI is telling me i need Artisan valley Machines 3.0.21 but I cannot find it anywhere. I think thats why I cant find the soap machine to make handmade soap and use the soap press.

lean star
languid trout
#

^ The internal name doesn't match the external mod name @shy oyster The link Semisu shared is the correct one.

hidden meadow
lean star
#

_old files are the same files with an _old extension, if you remove it it will be loaded (words, what is their meaning)

hidden meadow
#

So i just remove the one file with the day 1 (not _old)
And load the game with the _old extension? EyesThink
I don’t think i understood

lean star
#

... in smart: _old files are backups of older save files, if you remove the _old part they become readable save files again

tranquil anchor
#

Hi, I want to start a modded game with some friends but im not sure how mods work with multipayer and I don't know where to begin. What do I do so we can play together?

winged vessel
#

_old saves should specifically be the day before the current save too, which is what is pretty odd about this whole thing

hidden meadow
winged vessel
#

No worries! Just remove the _old from the end of both the files

lean star
#

move it, rename it, whatever you like

vital pumice
winged vessel
#

They should end up being the same name as the other two files currently in the folder, so make sure to move those out first

#

basically rename the _old versions to be the same as the new one

native dragonBOT
#

You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

languid trout
#

Read this guide here for everything you need, but also-

#

Until 1.6 rolls out, this mod by the very talented Myuu (yes, the one above us) is pretty essential for 1.6 modded multiplayer. I recommend everyone installing it. The features will be baked in for 1.6
https://www.nexusmods.com/stardewvalley/mods/19396

Nexus Mods :: Stardew Valley

A rewrite of Stardew Valley's networking backend to reduce disconnects & improve stability for Steam multiplayer

hidden meadow
vital pumice
languid trout
#

!modmismatch

native dragonBOT
#

If you are experiencing problems in a multiplayer game, run all players' logs through the parser at https://smapi.io/log and compare mod lists. While there are a few exceptions, mod lists should match.

languid trout
#

In general, match lists.

#

Some mods that only modify textures should be fine. I don't think cjb cheats would be an issue, but I'm not entirely sure.

night scroll
languid trout
#

That's indeed still very much unstable. Much more stable than before, but still.

night scroll
#

Lol good to know. Hopefully backup is fine then I'll drop that mod

languid trout
#

Your backup should be fine.

tranquil anchor
tranquil anchor
#

I'll do what you both said

languid trout
#

SDVpufferthumbsup if you run into any issues, send us the logs. But a lot of the time the biggest issue with modded mp is someone forgot to unzip a few mods

#

(Or they didn't read the mod page instructions because the mods that aren't mp friendly will specifically state it.)

#

(Don't worry, most are!)

winged vessel
native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

hidden meadow
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 15 C# mods and 6 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

hidden meadow
winged vessel
#

Gotcha, I do see an error in the log from SAAT.Mod, but I'm not familiar enough to help troubleshoot what's up with that

hidden meadow
#

I saw it as well! SAAT is the Audio mod if im not mistaken, but i doubt is because of that 🤔
(I was playing without any audio, because i was using my headphones elsewhere)

languid trout
#

Plug in speakers.

#

Game requires an audio output

#

Well, when Smapi is running at least.

#

You can mute it, just can’t keep it from having an output
Weird little quirk.

hidden meadow
#

Okay! I’ll give it a try pwease
But i didn’t had problems with it before, so is a little weird

languid trout
#

If you didn't experience issues before and that doesn't fix it, check to see if it plays audio ANYWHERE like via a YouTube video. Because if it doesn't, that's a more serious issue or you...might just need to restart so the drivers remember how to work again

hidden meadow
#

Oh my audio is fine, don’t worry!
I was just using my headphones in another place before, because i don’t have speakers
So i played the game in mute

#

Omg
The game opened now SDVpufferthinkblob
Weird indeed
At least SMAPI opened it now! Thanks a bunch pwease ablobhearts

#

AAAAAAAAAAAGGGGGHHHH Im just confused because it do worked quite fine the last time i played without any audio outputs
I appreciate the help <3

languid trout
#

(I honestly wish I could tell you why THAT specifically is an issue, but sometimes the drivers don't recognize each other. It's recommended to always have an audio output for Modded Stardew even if you mute it. SDVpufferthumbsup)

hidden meadow
#

This is fine! I’ll try to remember it next time then SDVpufferheart Thanks so much!

#

About the Save file however…it is on day 1 yet
I guess ill just give up and catch up on my 19 days progress again in the end…
It’s been a while since we’ve been trying to fix it, gotta help other people too SDVpufferpat
Thanks a bunch for the help so far!!

south flower
#

Okay so I finally figured out modding on Android. I go to download the item spawner mod and it doesn't seem to work? Like it doesn't load in at all.

native dragonBOT
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

languid trout
#

SDVpufferchickpaint sorry. We can't help much here.

south flower
#

See I actually got SMAPI working, but thanks for the help anyways

languid trout
#

(I know, the issue is getting everything else to work.)

south flower
#

It's funny cuz I got the cheat menu mod to work no problem

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.9, with 27 C# mods and 10 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

night scroll
#

whoa thats a neat bot

#

the suggested mod updates are all for 1.6

languid trout
#

(What exactly did you want us to check?
Well, aside from telling you to remove save anywhere redux. It loaded in fine and there's nothing in the log dictating otherwise.)

scarlet quail
#

Any time I see a log end with "building map to resolve normal objects" I have to assume they're thinking the game is crashing when they need to just wait

scarlet quail
languid trout
#

Yeah, that's my guess too.

night scroll
#

But the console is still showing the errors above.

night scroll
night scroll
#

So it's failing out but not actually writing the error.

scarlet quail
#

So you never get a "this program is not responding" thing, it just flat out crashes to desktop?

night scroll
#

Yup

#

It's steam deck if that matters

#

Smapi crashes too which is why I couldn't get a full stack trace.

scarlet quail
#

and you're loading a save that wasn't made with save anywhere, yes?

#

I.e. start of day save

night scroll
#

No lol it's save anywhere and I'm just gonna throw a backup. I'm not concerned about the bug with the save. It's the smapi crashing without logs that's piquing my interest

scarlet quail
#

SMAPI is likely crashing without logs because you're loading a save anywhere save that's probably bugged

#

Load a normal save please

#

(At the very least it'll eliminate it being save anywhere if nothing changes.)

night scroll
#

Oh I assumed crash logs would write on crash

scarlet quail
#

with vanilla, yeah

#

with SMAPI... there's a reason a lot of times we have to refer people to Event Viewer

#

(Note: Event Viewer is for Windows)

night scroll
#

Ya I'll try a normal save when I get a chance.

#

Does smapi have a git repo

scarlet quail
#

Hm

#

!smapi

native dragonBOT
#

SMAPI (https://smapi.io/) is the mod loader for Stardew Valley. It loads mods into the game, provides APIs for mods to use, intercepts errors, and backs up your save files automatically.

scarlet quail
#

.... it does, I just don't know if we have the link in a command to it

#

ah, on that page, the bottom, source code

#

Note the primary branch is currently develop because of 1.6 in 3 weeks

night scroll
#

Cool thanks

wary escarp
#

Hey all. Was using Stardew modded with SMAPI before on my Windows 10 PC. Had to wipe all apps off my drives because of space issues. Can't seem to get SMAPI working again.
I start the program (StardewMOddingAPI), the screen flashes briefly, and then nothing. DOoesn't show as working in the task manager.
Any ideas?

pallid summit
#

did you install the compatibility version of stardew valley?

wary escarp
#

Oh... I use it via Steam. IS there a special way to do that?

pallid summit
#

right-click the game in your library and select Properties. somewhere in there is a way to see/change what branch you're using

#

if it's set to compatibility, then that's a special version of the game that doesn't work with SMAPI

wary escarp
#

It is not

pallid summit
#

ok, that's ruled out then

#

!log can you try finding and uploading your log?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

wary escarp
#

Alrighty, I'll try that.

pallid summit
#

(you may not have one if it's crashing too early, but that page will help you find it)

wary escarp
#

It's looking for it on my C drive, but it's on my D drive

#

Is there a way to make it look on my D drive?

scarlet quail
#

install SMAPI on your D drive

wary escarp
#

Is is

scarlet quail
#

Not if it's looking on your C drive

#

run the installer again, have it install to D drive, and once done, give a screenshot of it having succeeded

wary escarp
#

hrm, OK

scarlet quail
#

Then a screenshot of your launch options properly directing it to D drive

#

(the latter being in Steam)

wary escarp
#

Aw damn, just got a call, I have to run out, but I will try it as soon as I get back.

ornate hollow
#

Em? will anyone know why this is happening? instead of going the way it should, it goes to the left, it goes off the map and stays there. i have Expanded and Modular gameplay overhaul

scarlet quail
#

.... Erm, I don't understand what you're saying

#

What is going what way?

#

And the screenshot is too small to give any useful info

ornate hollow
#

at the bus stop

cursive sparrow
#

So I got this mod called the Portrait anime mod ohodavi but it comes in a RAR file instead of a zip folder, do I just put it into my mods folder like any other mod?

native dragonBOT
#

Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

scarlet quail
ornate hollow
#

.....when PAM is working, she's at the bus stop, right?
when it's her turn to go to her house, instead of going the normal way she goes to the left of the map, where the tunnel is and leaves the map, then appears there

scarlet quail
#

!log then

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
#

That sounds like someone did a bad with map additions and has a warp that goes back to her house

ornate hollow
#

but I'm just using expanded and Modular gameplay overhaul

scarlet quail
#

I reiterate

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
#

What you are showing above doesn't happen with either of those

#

I guarantee it since I have SVE myself

#

So gonna need your log

ornate hollow
#

let me finish the day and I pass the log

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 8.1 Pro, with 74 C# mods and 26 content packs.

scarlet quail
#

.... that is NOT just SVE and MARGO

#

It doesn't look like anything is specifically altering schedules, so let's see what's affecting maps

ornate hollow
#

altering the maps only Expanded, and the recolor but that one I don't think has anything to do

scarlet quail
#

so odd question for you

#

If you swap the language to english, does this still happen?

#

I know it'll take a while to test

#

but atra (elsewhere) correctly pointed out you have some weird _international stuff being found and normally stuff like that is confined to -es-ES for what you have at present

ornate hollow
#

let me try

scarlet quail
#

(language code stuff, since I can see you're playing in spanish and it's editing stuff like Maps/fall_outdoorsTileSheet.es-ES )

ornate hollow
scarlet quail
#

unlikely

ornate hollow
scarlet quail
#

Hmmmmm, that's extremely odd

#

let's see here...

#

This is going to be a really dumb check because it's the equivalent of turning off a lot of your mods, Cris, but disable content patcher and recheck (in your native language)

#

don't save the day

#

Just watch Pam for the day

#

this'll temp disable SVE and such, but I have a theory and it's simplest to verify by disabling Content Patcher

wary escarp
#

Hey I'm back, is this the correct file path for SMAPI?

scarlet quail
#

If it's on D, yes

#

1, enter, 1, enter

#

Then paste the correct launch options into steam

#

(The installer will give you the Launch Options to paste in)

ornate hollow
wary escarp
#

This is what I did before, but I'll try it again.

scarlet quail
#

your town will be vanilla while you do this, just don't save

ornate hollow
#

ok

scarlet quail
#

And Amethyst, I realize you might have done it before, but if it's starting in C as you said previously, then the launch options weren't the same

#

Because giving it the launch options pictured would mean it would NEVER look in C drive

#

as it starts with D drive

wary escarp
#

Hrm, well, we'll figure it out, hopefully

#

When I tooltip over StardewModdingAPI is says it was installed at 9:28PM (in other words, 5 minutes ago my time)

#

Still not starting though 😦

scarlet quail
#

... that's not what you said previously

#

You said previously it was starting and showing C

#

So, to be clear: Is SMAPI booting at all, yay or nay

wary escarp
#

I said that when I used that command you sent me, in the RUN tool, it looked in C

#

I'll try the RUN command again

gaunt gust
#

That's the log

#

That's not where the game ia

scarlet quail
#

Yeah we had a miscommunication. It looks in C for the log

gaunt gust
#

That's where your save and logs are

scarlet quail
#

So, I reiterate: is SMAPI itself launching, yay or nay, and if it isn't, describe what happens when you double click on StardewModdingAPI in minute detail.

wary escarp
#

Ok, so I can launch SMAPI seperately from Stardew? And if so, what file name am I looking for?

wary escarp
#

StardewModdingAPI is not loading, the screen flashes briefly, then nothing.

ornate hollow
#

....i just realized but, even without the content patcher I have 77 mods working

wary escarp
#

It does not show running in task manager, nothing seems to be happening.

scarlet quail
#

Just to clarify - and I assume this logically follows, but I have to make sure first: you have no error logs in the previously stated folder with the log stuff?

ornate hollow
#

he's still here

wary escarp
languid trout
scarlet quail
#

Yep. My theory was right on the money for you then Cris

scarlet quail
#

one of your C# mods is editing, which won't show in most of the trace stuff

#

The bad news there is that makes this incredibly difficult to troubleshoot

languid trout
#

(Why are you thanking me? Lyoko is the one helping.SweatSmileIan )

scarlet quail
#

Please run SMAPI with only Error Handler active

scarlet quail
#

On the other hand, Pathos is self described as overloaded trying to get stuff ready for SDV 1.6

#

As such, while I don't necessarily think they can help...

wary escarp
scarlet quail
#

@winged vessel any ideas?

#

(Amethyst can't even get SMAPI to launch, and trying not to bug Pathos too hard)

wary escarp
#

(I had Adobe Creative suite and no force on earth short of app wiping would get rid of the $E*#U ))$*(%$. )

ornate hollow
winged vessel
#

Nothing off the top of my head, you said the screen flashes, Amethyst?

ornate hollow
winged vessel
#

But no window actually pops up?

wary escarp
winged vessel
#

How are you running it? Via Steam or clicking the executable StardrwModdingAPI?

wary escarp
winged vessel
#

Gotcha. The second highlighted one, yeah?

wary escarp
#

Yes

#

Application Type

winged vessel
#

That should be the most reliable way to launch it. Though I could see a possible issue; did you set the launch settings on Steam like the installer says?

wary escarp
winged vessel
winged vessel
#

That shouldn't be the issue, but try that, and then try launching through Steam

wary escarp
#

It's been a very long day, could I please get a little hand hold for how to do that?

#

I just wanna relax with my Stardew!

winged vessel
#

Mm! Right click the game on steam, there should be something like properties

wary escarp
#

Yep

winged vessel
#

One of the tabs in the steam properties should have the launch options input field

#

(I'm on my phone right now so I can't screenshot stuff like normal)

wicked horizon
#

hi is there any way to use smapi and still get achievements, i wanna play w some just qol mods and portrait but still want to get achievements

winged vessel
wary escarp
#

OK I'll go through that.

winged vessel
#

Yeah! Just run through the "Configuring your game client" section for Steam

wary escarp
#

OH!

#

Ok!

#

I was going through Windows properties, not Steam's properties

#

(did I mention the long day?)

winged vessel
#

No worries! I like using visual guides for this reason

pallid summit
wary escarp
#

Welp, now it offers the Cancel option (ie it's starting its launch), then goes back to the Play button.
Too tired to work on more. I will get some sleep in a bit, and hopefully in the morning, I'll be able to figure it out.

fallen bronze
#

hey, I wanted to ask about upcoming patch - is it expected to break mods or mod support?

#

I'm about to start the game, but if things are going to break I can wait for a while

pallid summit
#

yes, but mod authors have been preparing updates in advance. whether and when any given mod will be updated is not really knowable in general; it will vary from mod to mod

scarlet quail
#

!modupdates

native dragonBOT
#

Once 1.6 releases, most mods will be updated as soon as the mod authors are available and capable of making updates. We do not know of a specific timeline for any update to any mod, expansion or otherwise, but rest assured mod authors have been given access to a build of 1.6 without content changes with which to make updates to help mod updates be ready for release day. If a mod you use is not ready for release day, please do not harass the mod author to update - mod authors are people who may have other time commitments and cannot immediately update their mods.

If you have questions as to whether a particular mod will be ready for release day, it is best to ask the mod author themselves. Please keep in mind a lack of response does not necessarily mean the mod is being abandoned - the mod author may not have time to respond or is hard at work behind the scenes. Most major mods will likely have an update prepared for 1.6 on or near release.

fallen bronze
#

much appreciated

tepid kelp
#

Does anyone know off the top of their head which mod may be adding this staircase between the Bus Stop and the Backwoods in this screenshot?

oak forum
#

did you purchase town shortcuts from robin?

tepid kelp
#

I just completely cleaned out and updated my mod list and it's the first time I've ever seen this...

#

Nope, I'm on spring 1 on a brand new save file

oak forum
#

I'd send your log then so they can log through it

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

tepid kelp
#

OK, I'll grab it now

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 10.15.7, with 183 C# mods and 534 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

tepid kelp
#

Also, I've got two visual bugs if anyone can take a look at these:

#

The first is caused by Xiddav's Little Red Greenhouse mod since taking that one out fixes it, but does anyone know a way to fix it while still using the mod? The second picture, I don't even know wtf is going on with that tree lol

woven salmon
#

Hello! I'm not sure if this is the right place to ask, but I'm new to mods and recently started a new save with Stardew Expanded. I started with Immersive Farm 2, but got overwhelemed 😂 , and since I'm only at the end of spring, I restarted my game and deleted the immersive farm 2 folder to replace it with Grandpa's farm.

For some reason, everytime I start, I'm stuck with immersive farm 2. I'm not sure what I'm doing wrong.
https://smapi.io/log/d96b943e5a5f4c45809b48382eb22e10

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 37 C# mods and 67 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

robust bison
#

so it's showing that IF2 is installed and grandpas farm isn't

woven salmon
#

Oh, I deleted the IF2 folder, how do I uninstall it?

sonic walrus
#

deleting the folder from your mods folder is uninstalling it.

#

though it is showing in the log that you still have it loading which means it's still in the mods folder

woven salmon
#

that's weird 😭 , I already deleted it and replaced it with grandpa's farm. I'm going to look around again.

sonic walrus
#

yeah it's not showing grandpas farm in the log ! so it wasn't installed properly if you did

#

give your mods folder a look through SDVemoteheart

woven salmon
#

Will do, thank you!

#

I realize I have two mod folders and was tweaking the backup one haha 😅
Problem solved!

scarlet quail
# tepid kelp https://smapi.io/log/9394b49416794ea3b3f0020dd8c08d7d
13:41:34    TRACE    SMAPI    Content Patcher edited Maps/Backwoods (for the 'Stardew Valley Additional Areas' content pack).
13:41:34    TRACE    SMAPI    Content Patcher edited Maps/Backwoods (for the '(CP) Walk to the Desert Redux' content pack).
13:41:34    TRACE    SMAPI    Content Patcher edited Maps/Backwoods (for the 'Plant Fruit Trees Anywhere' content pack).
13:41:34    TRACE    SMAPI    Content Patcher edited Maps/Backwoods (for the 'Coal Point Farm' content pack).
13:41:34    TRACE    SMAPI    Content Patcher edited Maps/Backwoods (for the 'Defense Division Essencial' content pack).
13:41:35    TRACE    SMAPI    Content Patcher edited Maps/Backwoods (for the 'Greenhouse for friends' content pack).

your problem is one of these

#

I'd assume not WTTDR, since I have that and don't have what you're showing

#

As to the visual bugs... the first is probably due to it using its own tilesheet, so it might be fixed by false dependency but if not then you'd have to ask the mod author

#

As to the second, I actually don't know why the trees are comboing

void lava
#

umm hai
i have a problem with date night mod
that mod won't be trigger
when i check log no error just warn
i try to change allowvalue and still doesn't work
here the full log
https://smapi.io/log/dee5c0745e4e4922b1d04a26f1acb6c5

oh yeah i play in android maybe the mod doesn't support android maybe
please i need help

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 5.4.147.12, with 11 C# mods and 2 content packs.

stark horizon
scarlet quail
#

It's not Content Patcher, but Android SMAPI

#

You can tell via the weather conditions patch

#

because it's saying "storm" is invalid but it expected "storm", it's how Android SMAPI parses things

#

The backdating of the Content Patcher may work, but it may simply be a problem with Android SMAPI itself.

tepid kelp
void lava
#

so i must download the older version of cp?

scarlet quail
#

yes.

#

!androidcompat

native dragonBOT
void lava
#

yeah i guess that mod doesn't work for android
thanks for helping btw

signal mango
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 14.3.1, with 4 C# mods and 0 content packs.

signal mango
#

im currently running on mac

languid trout
#

!reset

native dragonBOT
languid trout
#

also

#

!xnb

native dragonBOT
languid trout
#

!xnbzola

native dragonBOT
#

XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

languid trout
#

Don't use mods that tell you to place them directly in the content folder of the game.

#

SDVpufferchickpaint It's pre-Smapi and content patcher.

languid trout
#

That's not what I mean

#

I mean that any mod that tells you to do whatever you did to Gil is a mod you should avoid.

#

Smapi, Content Patcher, frameworks-good!

signal mango
#

ahh i see

languid trout
#

So reset your files and reverify file integrity.

signal mango
#

what if i want to use a custom portraits etc?

languid trout
#

Since you're on Mac, you'll likely have to reinstall Smapi, but afterwards, everything should be fine. SDVpufferthumbsup

languid trout
#

You don't load it into the contents folder.

#

90% of portraits will tell you what to do or are just Content Patcher and go in the Mods folder, not the game folder.

#

do not put files in there. If a mod tells you to do so, run away, or look for a (CP) labeled equivalent.

signal mango
#

aight, ive already verified my game files

languid trout
#

Make sure you download Content patcher and any other required files for mods you download.

#

!oldmods

native dragonBOT
#

In general, you can figure out whether a mod is (most likely) to work with the current version of Stardew Valley based on its update date. This is not a guarantee things will work or not work, but is accurate for most mods.

  • 2016: Do not install (meant for incredibly early versions of Stardew)
  • 2017: Do not install (meant for pre-multiplayer Stardew)
  • 2018: Unlikely to work. If a Content Patcher mod, it might work, but in general it is not likely the mod will work.
  • 2019: Content Patcher mods can be tried from here fairly easily. C# mods should still be mostly avoided.
  • 2020: Content Patcher mods should work, but may be buggy. C# mods may work, but due to the 1.5 update there may be conflicts.
  • 2021+: Should be usable.
languid trout
#

^refer to this and mod page instructions for a sniff test.

#

!modrecs

native dragonBOT
languid trout
#

is also a good place.

signal mango
#

alright, thanks for the help SDVpufferheart

signal mango
languid trout
#

Thankfully Smapi screamed out the root content folder was messed up, and the only way that happens is if you have a cracked copy or you used xnb.
You had a file path to Steam so it was clearly the latter.

signal mango
#

im gonna try downloading the mods from the recommendations section

languid trout
#

I'm really tired so I'm going to bed. It's almost 2 AM for me.

#

SDVpufferthumbsup have fun!

signal mango
elder yoke
#

has anyone experienced weird bugs when crafting things with mods like better chests and chests anywhere? I craft things and it never makes the right amount :/ like way less than what it should be

elder yoke
#

mainly when pressing shift to craft faster

gentle tartan
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 119 C# mods and 296 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

gentle tartan
#

It’s specifically more fruits and veggies that doesn’t seem to work

elder yoke
#

omygawd

#

idk what happened

#

but everytime i sleep

#

for some reason

#

the game just

#

quits

#

and smapi just spams a bunch of error messages

gaunt gust
#

!multiplespouses

native dragonBOT
torn rune
#

Hey so uh. Anyone use Mushroom Rancher? Do you need the separate Mushroom Propagator mod to actually have the incubators to spawn the mushrooms? peepothink

restive cypress
# gentle tartan It’s specifically more fruits and veggies that doesn’t seem to work
  1. Is the issue with fruits and veggies that the melon crops are not loading? (for both bonster's and ppja then just go into the file and rename one of the crops something slightly differently e.g. Bonster's watermelon crop and Bonster's watermelon seeds)
  2. Remove smapi installer from your mods folder (you can delete it after installing smapi),
  3. Reinstall Almanac and Moon misadventures
wary escarp
#

So I uninstalled and reinstalled Stardew, and EVERYTHING WORKS FINE NOW!
Thank you @winged vessel and all the other fine folks who patiently worked with me to get stuff done.

prime stirrup
#

im fairly sure the baby mod i have downloaded made my child faceless

dire fractal
#

is this suppose to have cp on it

pallid summit
#

just to indicate it's for [C]ontent [P]atcher (it's fine)

atomic heath
#

he is having the issue for when he extracts it it goes straight into the mods folder and not its own folder

dire fractal
#

would that casue issues

pallid summit
#

no, it doesn't matter if you put mods in subfolders or not

#

it only matters if you put a mod inside another mod's folder. SMAPI won't see it then

atomic heath
#

huh weird

shy oyster
#

Hello, I'm trying to configure objects from one mod to work with machines from another mod. I have no clue what I'm doing and I don't want to ruin anything beyond repair so any help would be extremely appreciated. My plan is to copy + paste text from one file to another in the corresponding areas. I know that if this works(doubt it) I'd need to create the "product" so any tips for configuring a new object would also be super helpful. Thanks so much. 😔

digital gale
#

This seems to be a common issue with niche solutions each time, but my game has been freezing at loading times (startup, sleeping, some cutscenes) and gives this error for what seems like all of the NPC characters:

[game] Failed parsing schedule for NPC Penny:
940 Town 26 67 0/1040 Town 39 16 3/a1240 Saloon 12 20 0/1440 Town 43 80 0/1640 Town 18 96 2/1840 Town 9 70 0/1900 Trailer 4 9 1 penny_sleep
ArgumentException: An item with the same key has already been added. Key: 1040
at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
at StardewValley.NPC.parseMasterSchedule_PatchedBy<atravita.GingerIslandMainlandAdjustments__ceruleandeep.MarketDay>(NPC this, String rawData)

A few also get this:
[Ginger Island Mainland Adjustments] Willy appears to lack resort dialogue, removing from pool.
But that one seems to be a fair line, and only appears for those you would expect it to.
Any help is appreciated <3

#

reading the error message, a few mods are mentioned, but I'm not sure what is the issue exactly. I already removed Custom NPC fixer as that was a common mod causing this issue

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

gaunt gust
#

That schedule has issues but shouldn't be insanely an issue

#

Just that Pennny won't have a schedule

digital gale
#

I deleted Ginger Island mainland Adjustments and reran the program, so I'm not sure if the log is the same

gaunt gust
#

If you have Market Day tbh it can be pretty slow on market day itself but again that should be seconds not minutes

gaunt gust
#

It is a data edit that is the issue

#

Likely a CP mod

#

That will still be there

pallid summit
#

is it possible that the a1240 calculated its departure time as 1040, which is the same as the previous entry?

digital gale
#

uhm... I'm not sure what that means

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 68 C# mods and 104 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

digital gale
#

the mods that have updates are all premature 1.6 files

pallid summit
#

(that was a question for atra, who knows from schedules)

digital gale
#

Now that I think about it, it is market day on my current day... maybe that's why it's breaking so bad

gaunt gust
#

Yeah market day is kinda slow sometimes

#

If it is market day

#

Let it think

night scroll
#

is there a way to assign labels to custom locations so that lookup anything mod displays it nicely

dire fractal
#

when 1.6 releases will all mods work or will they have to update?

vapid raven
#

Not all

#

Depends on the creator of said mods if they will make them work for 1.6 or not

#

Some are retired and don't even work on them anymore

dire fractal
#

ah ok

dense zephyr
#

Hello, I have this... Issue? I've dealt with it by ignoring it but it's becoming a little bit annoying with new areas
How do I fix this? ^^;

native dragonBOT
#

Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).

gentle tartan
languid trout
#

It is

#

Duplicate object: Watermelon from BS's New Watermelons will not be added, already added by Fruits and Veggies for JsonAssets!11:21:06ERRORJson AssetsWatermelon Seeds previously added by ppja.fruitsandveggies, this may cause errors. Crop Watermelon by BS's New Watermelons will not be added

#

/nm when I say that btw

#

But it is in fact that you added objects already added by a different pack

dense zephyr
languid trout
#

When duplicate objects are found, neither pack loads

sinful pagoda
#

is there a mod that splits ur screen into 2 to play Duo in 1 computer?

gentle tartan
neat plaza
gentle tartan
#

cause i deleted the watermelon one to fix this

languid trout
#

It applies to every duplicated object

Let me dig through

gentle tartan
languid trout
#

It was only the ones I listed, but the advice you received earlier was absolutely correct

#

(By that I mean only the watermelons were duplicated)

gentle tartan
languid trout
#

Those didn't need to be deleted, fyi

#

None of them conflicted, the real issues are almanac and moon misadventures

sinful pagoda
neat plaza
gentle tartan
#

any ideas what it could be that causes it to not work?

languid trout
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

gentle tartan
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 120 C# mods and 291 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

gentle tartan
compact verge
gentle tartan
#

Cause i'm using Challenging Center Bundles and all of the odd ones I haven't been able to buy

compact verge
#

Hmm, SMAPI says that the game does load the Kiwi Seeds. So the specific issue is Pierre doesn't seem to show them somehow...

languid trout
#

(Whoops. Thanks for taking over to help them, Dolphin SMCPufferChickSweatSip I forgot to tell amstrich I was hopping into the shower.)

gentle tartan
compact verge
#

Oh, and they don't appear in Garden Village, either?

native dragonBOT
#

@compact verge You leveled up to Farmer. You're now a prettier shade of blue. Thanks for sticking around!

modern python
#

congrats on bluer!

lean star
#

I don't see why you should have them in summercrops 23:04:19 TRACE Json Assets Adding season requirements for Kiwi Seeds: New season requirements: z spring/z winter

compact verge
#

z spring/z winter means that they would not appear in spring or winter, right?

lean star
#

oh geez, that is too confusing for my brain at this hour

gentle tartan
compact verge
#

Yes, but you have Garden Village installed, whose function is specifically to unclutter mod items in Pierre's by moving them to one of the Garden Village shops.

gentle tartan
wild yacht
#

if you have a stardew farm do you need to make a new one to add new mods?

neat plaza
#

depends on mod

wild yacht
#

alr

languid trout
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

keen token
#

Okay, it's not a SMAPI log!

#

Stardrop log!

scarlet quail
#

we need a SMAPI log

#

Even with Stardrop, there will be a SMAPI log

keen token
#

My latest SMAPI file is from yesterday because I haven't tried to load the game yet.

scarlet quail
#

Please attempt to load the game then

gentle tartan
scarlet quail
#

Regardless of whether Stardrop gets angry or not

languid trout
#

SDVpuffersquint
Stardrop says it's still a zip.

compact verge
gentle tartan
keen token
#

I can't install the compatibility patch though. Like, Stardrop refuses to install it. I'll boot it up anyway, but it's not going to appear in SMAPI because Stardrop won't install it.

gentle tartan
#

and it goes with all fruits and veggies. I just used Kiwi as an example

#

sorry, I can buy the artisan product related to the crop but not the seed or crop itself

keen token
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 201 C# mods and 1004 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

keen token
#

Shhh, Gov. Those are all 1.6 updates and I'm not there yet.

languid trout
#

Oh, ignore Stardrop.

#

It showed up in Smapi

keen token
#

Where???

languid trout
#

Your issue was the compatibility patches tossing errors in Stardrop, correct?

#

It shows it loaded successfully for both of them in the actual Smapi log

#

Soooo, you might have an extra copy of the zip in there Stardrop refuses to load

compact verge
gentle tartan
compact verge
#

What are those seeds?

keen token
#

It's compatibility patches with Fizzy Drinks and Huckleberry Season, and Fizzy Drinks and Raffadax. But I'm not finding either one???

gentle tartan
languid trout
#

SDVpufferchickpaint
Give me a second, been a long day. I just realized this is Chirps not reading

keen token
#

I'm sorry, I'm just not seeing it! I'm kinda dumb myself, it's been a LONG day.

languid trout
#

(You didn't do anything wrong. I misread it.)

short hinge
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 65 C# mods and 104 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

languid trout
languid trout
#

Delete Bookcase and PyTk.

#

Several other mods conflict, @short hinge

#

You also might have to

#

!reset

native dragonBOT
languid trout
#

A dart tossed at a board since Stardrop is in beta.

gentle tartan
languid trout
#

Try changing that setting, because I think the issue has to do with the way Stardrop is reading it.

keen token
#

Changed setting!

#

[3/1/2024 6:00:12 PM][Warning][MainWindow.AddMods: Line 2000] Failed to unzip the file C:\Users\illus\AppData\Roaming\Stardrop\Data\Nexus\Fizzy Drinks due to the following error: System.Text.Json.JsonException: 'A' is invalid after a value. Expected either ',', '}', or ']'. Path: $ | LineNumber: 0 | BytePositionInLine: 67.
---> System.Text.Json.JsonReaderException: 'A' is invalid after a value. Expected either ',', '}', or ']'. LineNumber: 0 | BytePositionInLine: 67.
at System.Text.Json.ThrowHelper.ThrowJsonReaderException(Utf8JsonReader& json, ExceptionResource resource, Byte nextByte, ReadOnlySpan1 bytes) at System.Text.Json.Utf8JsonReader.ConsumeNextTokenUntilAfterAllCommentsAreSkipped(Byte marker) at System.Text.Json.Utf8JsonReader.ConsumeNextToken(Byte marker) at System.Text.Json.Utf8JsonReader.ConsumeNextTokenOrRollback(Byte marker) at System.Text.Json.Utf8JsonReader.ReadSingleSegment() at System.Text.Json.Utf8JsonReader.Read() at System.Text.Json.Serialization.Converters.ObjectDefaultConverter1.OnTryRead(Utf8JsonReader& reader, Type typeToConvert, JsonSerializerOptions options, ReadStack& state, T& value)
at System.Text.Json.Serialization.JsonConverter1.TryRead(Utf8JsonReader& reader, Type typeToConvert, JsonSerializerOptions options, ReadStack& state, T& value) at System.Text.Json.Serialization.JsonConverter1.ReadCore(Utf8JsonReader& reader, JsonSerializerOptions options, ReadStack& state)

languid trout
#

It was not, in fact, fixed

keen token
#

So what's wrong with it? Mel seems to be confused too.

#

Seems confused, because I DEFINITELY am. And not very intelligent unlike the Batty!

languid trout
#

Because I don’t have my laptop rn I can't tell you if there's an actual issue with the .json without a validator or the mods it is patching compatibility for.

keen token
#

I can run the json editor!

compact verge
#

The Garden Village mod page says this: The old mod came with a folder that let it add PPJA, Bonster's, Winter Crops, and Baker's Life and they no longer work due to permission restrictions.

languid trout
#

!json

native dragonBOT
#

JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.

compact verge
#

Basically what its saying is that you need to add those seeds yourself via adding .json files for personal use, because it has no permission to distribute them.

gentle tartan
compact verge
#

The issue is that it's still removing those seeds from Pierre's.

#

So yeah the easiest is to remove Garden Village and it should appear at Pierre's.

languid trout
#

"Name": "Purple Huckleberry Compatibility for Fizzy Drinks -

gentle tartan
#

This has given me such a headache

languid trout
#

...

#

The name.

#

The issue is the name.

#

It's supposed to be closed with parenthesis.

No wonder Stardrop couldn't recognize it.

#

Smapi can't read the name SDVpufferchickpaint

keen token
#

Okay, so I fix that and then repackage it?

languid trout
#

"Name": "Purple Huckleberry Compatibility for Fizzy Drinks",

#

Should work.

#

Whoops forgot the comma there

#

Oh and it's missing a bracket at the end

#

Hold on

dim dirge
#

hey i recently downloaded the mobile phone mod that lets u call villagers yet i have absolutely no idea how to bring it up? in the description on nexus it says to use the end key or click on the small phone icon (set ShowPhoneIcon to true in the config) but i have absolutely no idea where that is on my macbook lmao, any help to bring up the phone would be appreciated :)

pallid summit
#

if your macbook has an End key, it's probably a Fn layer on one of your keys, so check those?

#

or maybe the mod has a config to change the keybinding

dim dirge
#

i have tried the fn keys and they still havent worked 😭 yet it says the mod is downloaded and working fine

#

ive gone thru all the settings yet cant find it anywhere

pallid summit
#

you could try command-right arrow or command-down arrow. i don't think those send the End keycode but maybe they do and my memory is bad

gentle tartan
compact verge
#

Yey phew.

#

(Also you might want to install Bonster Crops again.)

dim dirge
#

im absolutely stumped

pallid summit
#

Fn-right arrow or Fn-down arrow, maybe?

dim dirge
#

oh wait yes the fn-down arrow worked

#

thank u sm 😭

pallid summit
#

happy to help! i'm surprised it wasn't labeled (but also not surprised)

gentle tartan
keen token
#

IT WORKED!

#

I CLOSED THE BRACKET AND FIXED THE NAME!

scarlet quail
#

So the patches were.... coded and never tested, then

keen token
#

Yes'm!

#

I fixed it according to Batty's directions and informed the mod author how it ought to look.

#

This is the best community ever. Srsly.

languid trout
#

(Glad I could help. Hopefully that's the last of the Fizzy Drinks issue.)

shy oyster
scarlet quail
#

I'd reinstall it

#

I'd also give a log, pls

vapid finch
#

Hi! I was having an issue so I downloaded the new versions in the purple, but it’s giving me a new issue. I thought these were the new ones, but it can’t find the updated versions of Generic Mod Config Menu 1.12.0, JSON Assets 1.11.0, and SpaceCore 1.18.0. I could only find the sdvalpha versions.

#

I’m still looking for the newer versions, but if someone could do the direct link bc I don’t see it on nexusmod. it’s taking me to moddrop. It’s my first time on the website.

languid trout
#

Okay, so the issue is the new versions ARE the ones giving you problems because you don't have 1.6 alpha.

#

Roll back by going to the most recent older files you were using.

#

Those work. It's an issue with the update mirrors, not your game

vapid finch
#

Gotcha! I had a feeling that was the case. I just redownloaded the old versions now and all of the red lines are gone. Thank you!

dreamy pulsar
#

What causes my mod folders to suddenly become empty? I was playing with my mods just fine a few days ago and now when I try to play, smapi fails to run most of them and says the same error message of "empty folder" 😔

pallid summit
#

are you using Vortex?

dreamy pulsar
#

No I download all of them through nexus and just manually load them into my mods folder

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 16 C# mods and 22 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

dreamy pulsar
#

This is my smapi log if that helps

pallid summit
#

hmm, i can't explain it then, i'm sorry
(Vortex is notorious around here for screwing up mod files and causing problems just like this)

dreamy pulsar
#

its okay thank you for trying 🫶

stark horizon
dreamy pulsar
#

I highly doubt it :( I havent added any new mods recently

#

Its not the biggest deal to me since I can just redownload all the mods but its so weird to me how suddenly, I look into an individual mod folder and all the assets and everything in it is gone

stark horizon
#

I've seen this happen when files are accidentally placed inside other mod folders

#

Which is why I asked

#

Seemingly random question - do you happen to play OW2 and use OneDrive?

dreamy pulsar
#

nope

stark horizon
#

Ok. We had a situation where something similar was happening, and it was weirdly due to OW2

pallid summit
#

do you have any other cloud syncing service running on your steam folders?

stark horizon
#

A very good question, ichor.

dreamy pulsar
pallid summit
#

Dropbox used to be one, and maybe still is. i think Owncloud is one as well? my knowledge of the space is out of date

dreamy pulsar
#

Ohhh ok thank you i dont use anything like that

pallid summit
#

ok

vapid hazel
#

I am on Ubuntu, attempting to run SDV through Steam. I am running SMAPI 3.18.6 and SDV 1.5.6. I have SDV Extended and its dependencies installed, and no other mods. The game and SMAPI launch fine without any mods installed. With extended, SMAPI gets to this error and immediately exits with no log file available. Any ideas?

naive drum
#

it is really really really unhappy about fonts

#

specifically fontconfig?

#

which might at least give you a search term to use

gaunt gust
#

(That's what I get from the last line of the log, the fatal error. Someone is doing something funky with skia. Snap, which is quite opinionated on this, may be up for blame.)

sinful gazelle
#

@tired brook it's sharkynator from nexus mods. you told me to ping you here to run some tests

tired brook
#

Hi! Here's your info from Nexus for reference:

https://smapi.io/log/c63f34ccaab04a21a79f81f4f1d16276
SMAPI launches, and the game window opens but stays on white screen, and remains on not responding. I believe I've tried every step in the troubleshooting. I've basically reinstalled everything and even left the game with only smapi and content patcher and still won't work

I can't help right away since I'm working on 1.6 updates and end-of-month modding stuff, but I can help tomorrow if nobody here can help before then!

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 4 C# mods and 0 content packs.

gaunt gust
#

Do you have two screens

#

!startuppref is worth a try if you haven't tried that one yet

native dragonBOT
#

If your resolution is messed up try deleting startup_preferences This can be found on Windows at %appdata% > Stardew Valley > it's in that folder, or C:\Users\Yourwindowsnamehere\AppData\Roaming\StardewValley or for Mac can be found at ~/.config/StardewValley To get here you'll want to go to your desktop, then in the menu bar select Go -> Go to Folder...

sinful gazelle
#

yes i do. omg dont tell me all i had to do is disconnect 1 screen

#

ill check shortly

gaunt gust
#

No, two screens is fine, my question was because sometimes the game tries to launch in an invalid position

#

And the position it was trying, according to your log, was only valid if it was a second screen

#

Hence the question.

#

(Deleting the startup preferences file usually fixes that.)

sinful gazelle
slender sandal
#

I downloaded the latest version, downloaded and installed as usual. I don't know where I went wrong 😦

tired brook
#

SMAPI 4.0.0-alpha is only for Stardew Valley 1.6-alpha. If you're using the normal version of the game, you still need SMAPI 3.18.6.

slender sandal
sinful gazelle
pine schooner
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 14.0.0, with 123 C# mods and 337 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

near terrace
# pine schooner Please help with my log: https://smapi.io/log/b85a6a5fe3ac4e5584c864dde40af801

For future reference, please describe the issue you're having when asking for help, as it helps volunteers provide assistance better!

You have a few things going wrong here:

  1. you don't have custom spouse patio, install that
  2. the alternative portraits for toshinori appear to be incorrectly installed, read the mod description for the correct installation method
  3. you have two animal retextures trying to edit the pig, you'll have to pick your fav and yeet the other
  4. not sure what's going on with stop rug removal, tbh, so I'll leave that one for someone more knowledgeable.
pine schooner
#

Thank you so much

#

I see there are some duplicate crops (wild food and raffadax). should I delete one option or is that not likely to cause issues?

#

me again: new log with errors

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 14.0.0, with 123 C# mods and 336 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

pine schooner
#

[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.CueWrapper.Stop(AudioStopOptions options)
at StardewValley.Game1.updateMusic()
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125

#

it seems to happen when leaving and entering places ie shed to farm, barn to farm

pine schooner
#

I wonder if it was the Dynamic Night Time mod, I saw on the comments of that mod that there was an update that was not in Nexus, so I downloaded it and lets see

severe crag
#

I'm really struggling atm. I've just downloaded a new greenhouse mod and updated some other mods, extracted the files and put them i nthe folder that is in the "browse local files" thing on my steam Stardew Modding API. When I'm in game, the greenhouse is still the same as the old one. When I go to configure mods in game in settings, they are also all the old ones. How do I fix this?

sacred remnant
#

you put them in the steamapps/common/Stardew Valley/Mods folder or just the steamapps/common/Stardew Valley folder?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

severe crag
#

Okay I've just swapped the old mods file in steamapps\common\Stardew Valley\ with the new one. Going to try give it a go rq

#

ah crud

#

the game wont load anymore

sacred remnant
#

yeah you were supposed to put the mods in the Mods folder

severe crag
#

thank god

sacred remnant
#

when updating mods, you're supposed to replace the old files with the new ones

severe crag
#

ah i thought I could take a shortcut and add a new folder with all the mods

sacred remnant
#

you can, but you need to change the names

#

and also make sure that the error handler mod is also in the new folder

#

error handler, save backup and console commands are all mods that smapi automatically includes

#

so you shouldn't delete them, error handler especially

severe crag
#

if I replace the old smapi with the updated smapi, will that be okay?

#

like delete then copy paste

sacred remnant
#

you need to use the smapi installer to update smapi, you can't just copy paste stuff there

dire fractal
#

I just sent that to a wrong one- Anyways, what should I do 😭