#archived-modded-support

1 messages · Page 324 of 1

old adder
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is that one

pallid summit
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switch the schema to "none" instead of "manifest" and you will see "no errors"

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(the errors you see there are schema errors, which means it is expecting a certain layout of properties, etc.)

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it looks like when you removed PriceMultiplierWhen, you left in the closing brace by mistake

old adder
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thanks

split scroll
scarlet quail
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Give a screenshot of where your game is located on your PC

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your vanilla game, specifically

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....I should also note A) please give a screenshot, not a phone picture of the screen, and B ) make sure the filepath is visible

jade frigate
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Does anyone know what this is???

modern python
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its a strange bun, which is a vanilla item

split scroll
scarlet quail
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we need to see within that folder

tiny idol
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I mean, I'm using SDV 1.5.6 and versions of mods that should be compatible with this version, but that doesn't really matter, I guess. Anyway, some other mods must be causing all these bugs and crashes, cuz after I deleted some mods from the folder, the problematic issues disappeared. (I have no idea which mods are causing this cuz I deleted several of them from the folder at once).

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I have more than 100 mods, so it would take years to find a problematic one

split scroll
scarlet quail
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so

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you don't have the game in that folder

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the only thing in that folder is a mods folder

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Which given you're installing SMAPI shouldn't be there anyway

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But I'd be more concerned about where your game itself is

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Like you can't play vanilla right now

split scroll
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I can play vanilla

scarlet quail
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Then the folder that you're in is not the game folder

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you can find the game folder by browsing local files from steam

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but it's certainly not where you are right now because inside Stardew Valley is literally nothing

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So Steam couldn't possibly run the game

stark horizon
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

tiny idol
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 63 C# mods and 57 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

stark horizon
stark horizon
tiny idol
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Trash can sprite, bus stop sprite, and blacksmith

stark horizon
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So what I'm looking at is how many mods edit any of the Maps assets. WBPT, Medieval Bldgs and Medieval SVE are deisgned to work together, so I doubt they are causing the issue, which leaves Vibrant Pastoral Recolor as the only other mod that edits Maps/spring_town.

I would advise disabling it and seeing if that fixes the issue.

dull saddle
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my friend is trying to play stardew valley expanded and shes downloaded all the needed files and is opening stardew on steam through smapi and its still not giving her any results, does anyone know why this could be happening?

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she followed all the same steps that I did to play expanded, but hers just isnt working

compact verge
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Can you ask her to provide her log?

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

dull saddle
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i have no clue what that means

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how does she find her log

compact verge
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Follow the instruction provided by the Governor there.

dull saddle
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okat thabk you

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This is what it is saying for her after she puts in the error log message into the run tab thing

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Mine worked fine and I was able to get my log, I don't understand what's wrong with hers though

pallid summit
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if she's having trouble running SMAPI in the first place, then maybe the directory wasn't created

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!launchoptions maybe she needs to set her launch options

native dragonBOT
dull saddle
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one second im going to invite her to this server

strange prism
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hi

dull saddle
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hi stella

strange prism
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i can run SMAPI on stream but it doesnt add the mod

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and it wont let me use that website correctly

compact verge
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Hi, you can try uploading the ErrorLogs here.

strange prism
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how do i find error logs

strange prism
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it says its not a file

languid trout
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SDVpufferthinkblob can you send a screenshot of your Mods folder, with the file path included in the screenshot? And to confirm, the Smapi console opens when you turn it on? Because if Smapi is installed, not just downloaded, it should run and have a log.

compact verge
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ErrorLogs is the folder. What you need to upload is the file called SMAPI-latest or SMAPI-crash within it.

strange prism
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 3 C# mods and 0 content packs.

compact verge
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Yar, SMAPI says that you don't actually have any mods installed. Can you do what Chirps said and provide a screenshot of your Mods folder?

strange prism
languid trout
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That the issue.

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You also have several Stardew valley expanded folders you did extract

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So, extract all of the folders out of their zips, and then delete any extras, and then run the game. (Smapi can't read compressed folders/zips.)

compact verge
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Also, can you provide a screenshot that also include the filepath, like so:

languid trout
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(Side note, this gets weirder the more I look at it with things like the New-Compressed folder that I have no clue what that is, and SVE extracts still retaining numbers.)

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@strange prism since I didn't ping you

dull saddle
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Shes unzipping the folders rn I think, she'll check this in a sec

strange prism
compact verge
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Okay, they're now all extracted. Now you just need to move all of them into the actual game folder.

strange prism
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how to i get a game folder

languid trout
# strange prism

Oh, did you make a folder just called Mods? Smapi makes it for you

strange prism
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smapi didnt make anything

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so yeah i did

compact verge
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Where do you run SMAPI?

strange prism
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nexus

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idk

compact verge
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I mean, what did you do to launch the game? Via Steam?

strange prism
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yeah steam

compact verge
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Your game location should be in C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley. There should already be a folder called Mods there. Move all of your mods into that folder.

strange prism
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i dont have the C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley thing

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i dont even have steam in my files

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😦

compact verge
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You have Steam, right?

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Right-click on Stardew Valley on Steam.

strange prism
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yes

compact verge
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Go to Manage > Browse local files.

strange prism
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okay what now?

compact verge
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Now move all your mods into the Mods folder in the window that opens.

strange prism
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should it work now?

compact verge
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If everything was done correctly, it should.

gusty sphinx
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Anyone having the level 20 archaeology skill display bug?
I can't seem to replicate it.

strange prism
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so its working but now im just being dumb and dont know how to delete all of my duplicated files cause i cant find them

tiny idol
stark horizon
tiny idol
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Yeah

stark horizon
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navigate to your SMAPI console and at the bottom, input patch summary and when it's done pulling that, post the full log here, please

tiny idol
stark horizon
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But essentially, yep

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 64 C# mods and 56 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

stark horizon
compact verge
tiny idol
stark horizon
robust patrol
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Wrong channel

dire fractal
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hi! I am having truble moding stardew where the mod wont work even though I think I have all the reqired mods downloaded

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the mod I am trying to dowload is the cheats menu

stark horizon
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Hi! What platform are you on?

dire fractal
stark horizon
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It looks like the mods didn't install properly. Did you extract the zip files after you downloaded them?

dire fractal
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OH!😭

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I thought I did I will check rn!

dire fractal
stark horizon
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You should be able to right-click and choose 'extract all'

dire fractal
stark horizon
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Are the zip files in your Mods folder currently?

dire fractal
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I am sorry I am confuesed wdym

stark horizon
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After you downloaded the mods, where did you put the files you downloaded?

dire fractal
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in the stardew vally mods folder

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😭

stark horizon
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Ok. So you could choose Extract to a specified folder, but make sure that the destination is your Stardew Valley Mods folder.

dire fractal
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ok tysm!

dire fractal
stark horizon
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When you choose the dropdown arrow under the "Destination Path" does it show you the current location?

stark horizon
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Ok, no worries, I'll walk you through it

dire fractal
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tysm! I used to mod stardew awile ago but I got a new steam account and its been so long!😭 😭

stark horizon
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You want to first choose the (C:) drive under "This PC"

dire fractal
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ok!

stark horizon
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Then Program Files (86), though it might just say Program Files

dire fractal
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done!!

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I mean with that step !

stark horizon
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Then
Steam
Steamapps
Common
Stardew Valley
Mods

dire fractal
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ok is that it or is there more!

stark horizon
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That's it!

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Then click OK

dire fractal
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TYSM!!!

stark horizon
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After you do this, you might have two files in your Mods folder with the same name - a folder and a zip file. You can delete the zip files.

stark horizon
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I very strongly recommend adding the Mods folder to your Favorites.

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In the future - extract your zip files in your downloads folder, then move the decompressed file to your Mods folder. That will save you a bit of a headache.

arctic hollow
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how do i safely remove SVE without corrupting my savefile? I am not going over to vanilla, but i would like to remove this mod specifically because it slows my game down a lot

inland oyster
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You cant really

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You cant unmod a modded save

stark horizon
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You can with several caveats. Some mods will break your save if you remove them. Others won't. Best to follow this:

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!removemods

native dragonBOT
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Mods that only change aesthetics do not need special preparation, but when removing large expansions, like Stardew Valley Expanded, or mods that add new items, you should to do a few things:

  • Remove all modded fish from fishponds
  • Remove items from the mod from chests and inventory
  • Cut down trees/crops from the mod
  • Make sure no important items are in mod-added locations
  • Divorce any spouses from the mod (you can do this via console command)
    When you remove the mods, make sure to keep Json Assets installed, and check that you have Error Handler installed. If you are removing all mods, play a day and save before playing unmodded.
inland oyster
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Hmm

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interestingg

wind veldt
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Producer framework Is it still working?

stark horizon
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On PC? We've not had any reports of it suddenly breaking.

inland oyster
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If my memory is correct they are on mobile

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I remember their name

stark horizon
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Ah. Good memory, Creb!

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In that case, the last working version is 1.6.0

inland oyster
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Thanks

wind veldt
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If I create separate folders inside the mod folder

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For example, if I put the mods for the dress in a separate folder and the mods for the expansion in a separate folder.

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Does it cause problems?

cold nimbus
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Nope

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Should work fine as long as the folders are all inside the main Mods folder

shy orbit
lusty hornet
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i cant remove my fences ;-; i unticked the durable fences and they still wont get destroyed with pickaxe/axe helpppp D:

torn turret
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how do i fix this?

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i have the foliage redone mod on and it js wont work

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same thing happens with Yellog's wood buildings and they wont work

pastel seal
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Hi! Can someone help me with an error i am facing in Stardew Valley.
The error is:
[Content Patcher] Patch error: Earthy Recolour > Load Maps/night_market_tilesheet_objects has a FromFile which matches non-existent file 'assets\Maps\night_market_tilesheet_objects.png'.
The entirety of Earthy Recolour doesn't load in-game.

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ok nevermind i reinstalled both content patcher and earthy recolour as per the log there seems to be no issue.

forest dew
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Hello, we tried to moded our farm with friend, soo we dowload maybe a lot of mods in one, idk ... and it took us to load game around 8min, sometimes its even dropped... in smapi is everything oky, like no bugs or problems...I tried to fix it, and problem is in mod custom companion (but this one needs more moods) soo my question is ... its bcs we have a lot of mods in one or just some of them cant work together normally ? thank u

dusty spruce
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sees SVE, RSV and ES

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yes, you have a LOT of mods

compact verge
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That length of loading time is normal for the amount of expansion mods you have.

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To mitigate it, try installing "SpriteMaster" of "FastLoads" (but not both at the same time).

forest dew
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its even drops a game ... soo its good to just uninstal smth ?

compact verge
native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

torn turret
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@compact verge it worked but is there any recolors that wont overlay those mods?

compact verge
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What recolor were you using?

torn turret
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Vibrant pastoral and Rosier colored glasses

compact verge
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Can you use only Vibrant Pastoral?

torn turret
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nope it overlays the trees

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neither of those recolors work with the foliage mod

gaunt gust
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I don't recall how to do this on Windows but check network traffic

compact verge
torn turret
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problem is which dependency would allow that?

compact verge
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Can you edit json file?

torn turret
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idk how to do that 😭

compact verge
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It's alright. It's pretty simple. And once you know how, you can do it again when something like this happen.

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Go to Simple Foliage's mod folder, and open manifest.json

torn turret
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alright done

compact verge
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You see a list of Dependencies at the bottom? That's basically "this is all the mods this mod will overwrite."

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All you need to do is add another entry for Vibrant Pastoral / Rosier Colored Glasses.

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Their UniqueID will be in their own respective manifest.json

torn turret
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ah alright

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like this?

compact verge
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Almost!

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Delete this.

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And replace them with {

torn turret
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like that?

compact verge
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Yes!

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Mind that there should still be a ], and a } at the very bottom.

torn turret
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ye theyre there

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its like this now should i save ?

compact verge
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Yes, save that.

torn turret
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it works but it overlays the other mod so ill do the same for that one

compact verge
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Oh, what other mod?

torn turret
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Yellog's wood buildings

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the recolors makes them look like the vanilla ones

compact verge
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Aa yea, it should work the same way.

torn turret
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the yellog one looks like this though

compact verge
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It should work similarly. Just slip in "Dependencies": [ { "UniqueID": "vamoosi.RosierColoredGlasses", "IsRequired": false }, ], In between the UpdateKeys line and the last }.

torn turret
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didnt work, i put it like this

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should i put a space after the updatekeys line?

compact verge
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You can if you want it to be neat, but that shouldn't matter.

torn turret
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weird then bc it doesnt work

compact verge
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Aaa, sorry.

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You should put a comma at the end of the UpdateKeys line.

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"UpdateKeys": [ "Nexus:2626" ], like that.

torn turret
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ohh alright

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it didnt work still

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weird tbh

forest dew
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@gaunt gust @compact verge @dusty spruce Okeey it works... thank u soo much for help and for being so nice to me Pikauwu

compact verge
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Yey. SDVpufferparty

torn turret
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@compact verge should i js try a different recolor mod atp ?

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or diff buildings

compact verge
native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

compact verge
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Follow the instructions in that link the Governor provided.

torn turret
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do i send you the link they gave me?

compact verge
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Yes.

torn turret
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dms or here ?

compact verge
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Here. It's alright, it's safe.

torn turret
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 21362) on Microsoft Windows 10 Pro, with 9 C# mods and 26 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

neat plaza
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where did you get the game?

torn turret
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steamunlocked cause i didnt have the money to buy it lol-

robust patrol
torn turret
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uuh idk how to explain

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my friend showed it to me lol

dusty spruce
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Better don’t even try explaining. It’s piracy

torn turret
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oh ye

robust patrol
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OK then

tender socket
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Ok like I said I need help maybe because I’m using the east, ridgeside and expanded mod but I have all the artifacts but it’s not giving me a star drop and I have like a open space

robust patrol
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I have East Side, Ridgeside and SVR3

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But after getting the star, there is a tiny bit of space for a few more artifacts strangely

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Stardew Valley Wiki

Artifacts are items found primarily by digging up Artifact Spots, though they can be acquired in other ways. There are 42 artifacts in total, and one of each must be donated to the Museum to complete its collection. Donating to the Museum will yield rewards when donation milestones are reached, or when specific artifacts are donated.

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This is a list of all the artifacts

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@tender socket

tender socket
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thank you

robust patrol
robust patrol
prime stirrup
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i just wanna ask what happens if i marry 3 people on the same day using free love

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does it trigger all 3 cutscenes at the same time

modern python
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you cant be engaged to multiple people at once (also dont double post your questions, you put it in the right place the first time)

prime stirrup
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also doesnt free love let you be engaged to multiple people?

modern python
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engaged =/= married

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you can only give the mermaid pendant to one person at a time

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then the wedding happens, then you can give a mermaid pendant to someone else

robust patrol
# tender socket thank you

You may have slightly more artifacts with SVE installed, but this is my spare space I have after getting the achievement

rustic pewter
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Hi! I need some help with running mods in stardew. I'm not running much, just some time manipulation mods for multiplayer. Problem is, it's been a while since I last played, and while the time manipulation mod is still working, I can't access the generic mod config menu. I was hoping someone here could tell me what I need to do

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the documentation states that to access the settings, I need to click the gear in the main menu. However, I don't see this gear icon ingame. I am running the modded client via smapi, so I'm assuming I need to update either smapi or the generic mod config menu files?

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this is my smapi client log

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I was hoping that since this is such a commonly used tool, that someone here would know what I'm supposed to do to fix it

scarlet quail
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
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Give the SMAPI log Xerha (not the screenshot you gave) as well as an image of the mod folder with timespeed with the filepath visible

rustic pewter
scarlet quail
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I'm aware.

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We still need what I asked for.

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(In case I need to specify why: if timespeed is working, then the folder with timespeed is where we're looking for GMCM, since GMCM should be in the same folder.)

rustic pewter
native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 4 C# mods and 0 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

rustic pewter
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oh yeah it is, here

scarlet quail
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Yep, there's the problem

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C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods is where your mods should be

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you have put them in a folder titled _mods

rustic pewter
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ah, mb

scarlet quail
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The game will not look in that folder, so GMCM won't work there

rustic pewter
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here's my mod folder... now I wonder what I did last time though

scarlet quail
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That is where all your mods are running from

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Timespeed is working, but because GMCM isn't in there, it isn't

rustic pewter
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do any of those hold the function of letting me change mod settings?

scarlet quail
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No.

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Just move GMCM into that folder.

rustic pewter
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aha, I'll try that

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lets restart

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aha, working now it seems

scarlet quail
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But anywho. This is why we needed both. If it wasn't showing up in your log, we had to verify where your mods are (the image you showed above/the log) and where GMCM was

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Sometimes people don't unzip, sometimes it's the wrong folder

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But that's why we needed both.

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Only ever put mods in that Mods folder

rustic pewter
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weird, I'm assuming I put that _mods folder there myself, maybe? allthough I can't at all recall why

scarlet quail
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tbh I'd delete it

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no sense confusing yourself in the future.

rustic pewter
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I assume I did it as some sort of "backup" folder for the mods, but that doesn't explain why the GMCM wasn't in the mods folder anymore

scarlet quail
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shrug SMAPI wouldn't have done it

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Definitely a past you thing

rustic pewter
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probably... well, it works now! thanks for the help HappyWoop

scarlet quail
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No probs, enjoy modding

rustic pewter
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thank you!

oblique shard
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so I have like 5 milk pails, and they don't have a display name. And anytime I use it, it uses the animation of a hoe, pickaxe, and or axe. But the sprite when I do that is a fishing rod?

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and is this supposed to happen

scarlet quail
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... probably not

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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
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!reset also probably

native dragonBOT
oblique shard
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I will just try to download the latest versions of some of the mods, then Ill let you know

dawn ivy
#

are there any fixes for the Ignored Rideside Village error concerning daia being an antisocial npc?
found my own answer :3

torn rune
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 100 C# mods and 103 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

wind veldt
#

Has anyone used this mod?

neat plaza
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about 12610 people, why?

wind veldt
#

He was talking about something like opening his own restaurant, but I didn't quite understand it, so I asked if anyone knew how to explain it.

elder zephyr
#

Hello, here I am bothering you again since I continued to have problems with my game. I uninstalled it and reinstalled it and I get this error and I don't know what it means?

lament vortex
#

!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

floral orbit
#

I’m not sure where to ask this but what does it mean when it says a spread of weeds were damaged over night?

floral orbit
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Kk thank you!

strong eagle
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Don't really know where to go or what to do but I can't figure out how to get the mods I want into my game on android?? I googled as much as I could to try and figure it out myself and stuff but it didn't help much so this is my last resort torosad

languid trout
#

!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

low zinc
#

im on pc and ive got sve and ridgeside village installed (along with a lot of other mods) and the wizards tower became like this? i cant go inside of it when i reach the stairs i leave-- anyone know whats causing this?

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i can send the log, but it doesnt crash my game

scarlet quail
low zinc
#

okay one moment

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 80 C# mods and 80 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

shut narwhal
#

Hi, I'm having issues with downloading SMAPI? Every time I try to deploy it, I get told that some 65 files won't deploy and that they're locked by external factors?? I've tried deleting and reinstalling multiple times at this point, I don't know what's going on.

native dragonBOT
scarlet quail
#

Even if you ignore that command, do note you can't install SMAPI via Vortex

#

it's a mod loader, not a mod itself

scarlet quail
low zinc
#

i like

#

mods

scarlet quail
#

The likely cause is 13:08:08 ERROR Content Patcher Two content packs want to load the 'Maps/WizardHouse' asset (Prettier Interior and Stardew Valley Expanded). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.

low zinc
#

and dont know how to mods

scarlet quail
#

And that's affecting everything

shut narwhal
#

Noted, No Vortex

low zinc
#

prettier interior gone

scarlet quail
#

that'll fix the inside of most areas, by the way

#

Because that was also affecting... well

low zinc
#

yeah tbh ion even remember what that mod was

#

thank yoouu

#

i shall check game

#

success !

stuck shoal
#

heya ok

#

so heres the log before i forget

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 25 C# mods and 3 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

stuck shoal
#

essentially i just updated a few mods and removed one unrelated to items, but now when i load up saves i get blank boxes instead of the sprites for items in hotbars and inventories

#

same situation with new saves as well just booted up, tools seem unaffected but items like parsnip seeds are blank

scarlet quail
#

!reset try this first

native dragonBOT
stuck shoal
#

im playing on smapi through steam which one do i pick to reset

scarlet quail
#

read the command

#

it specifically tells you how to reset the game files SweatSmileIan

stuck shoal
#

damn sorry im without glasses atm

#

i misread a line and thought it sead or instead of on

#

said*

#

ok files checked and no XNB mods

#

nothing to report there

scarlet quail
#

and rebooting doesn't fix it?

stuck shoal
#

nope :/

scarlet quail
#

Hm. Okay. Two further quick checks

#

First, can you temp disable Industrialization for SDV and try and see if it works upon reload

#

Second, if that does not work, remove all mods but Error Handler and tell me if the error still persists.

#

(If the answer to the second is "no", then it's mod hunting time. If it's yes... then those resources likely are not actually vanilla resources and got bugged into error items)

stuck shoal
scarlet quail
#

Yep

stuck shoal
#

on it

south flower
#

So has anyone figured out how to get mods to work on the current SDV android mobile?

modern python
#

nope

#

they cant work since smapi is broken and hasnt been updated in months

shut narwhal
#

going the manual way/stardrop just screwed up my attempts to mod, is Moddrop any good?

stuck shoal
#

hmmm ok option two worked, i have my suspicions of which mod fucked it all up when i updated

#

i never really liked the prismatic tools mod anyways

#

am i right in saying just activate one by one until the error is back?

scarlet quail
#

yeah

stuck shoal
#

AHAH

#

it was prismatic tools

#

tysm for helping lmao

#

was so scared mine and my boyfriends world was fucked

south flower
#

I play modded on PC but was hoping to do it for Mobile but yeah with smapi not working on Android it's impossible

stuck shoal
scarlet quail
#

no probs, glad you figured it out!

stuck shoal
#

is there an easier way to remove the fullstop from each individual one?

#

i should have put them in a folder and full stopped it

#

but hindsight being what it is lmao

#

all sorted just brute forced it lmao

gaunt gust
#

If you're on Windows PowerToys rename

#

Works wonders

elfin panther
#

im having a little trouble w an AT mod

#

so this mod it's working but i can't change the texture of the animal

#

they told me to use scissors on the ostrich but I get this message

modern python
pliant nymph
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

elfin panther
#

e

vivid acorn
pliant nymph
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 65 C# mods and 34 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

modest grail
#

So, as an update on my previous issue with Perfection Tracker not detecting the Monster Slayer Hero status, it seems to have fixed itself as soon as our group met another, different Perfection benchmark.

honest coral
#

Anyone know why my crab pots would only collect trash items?

pliant nymph
#

my collected trash for ages

#

then finally

vocal condor
#

I don't know where else to put this? I need help finding a mod. I've tried Google lense and just can't find it anywhere

vocal condor
#

I found it

oak forum
vocal condor
#

One of my friends found it for me

#

Detective work lmao

elfin panther
oak forum
elfin panther
#

yep

oak forum
elfin panther
#

i was like "should i wait until spring 💀 ?"

vocal condor
#

Idk

oak forum
#

So I'm fairly confident it's actually this creator but I can't find that map in particular. It could be a personal commission but they have other ones you might like!

feral timber
#

hello Im rather new to stardew valley but downloaded SMAPI in the wrong file now my game wont recognize it help please

split scroll
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 44 C# mods and 18 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

feral timber
#

i though i could just put it in any file😭

feral timber
#

huh?

languid trout
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

feral timber
#

oh ok i will yet I think I just followed a youtube video properly on how to uninstall it? ill send you the log just in case just a min

#

I copy pasted yet nothing apprears, it says it cant find it. does it mean all is ok?

#

since I think I succeded in uninstalling it

#

still want to install it correctly afterwards tho. maybe tomorrow, its getting late

#

hello?

keen kiln
#

does anyone know why the speech bubbles look like this? how can I fix this?

hot ridge
#

Best way to downloading missing mods? read my smapi log and its saying im missing a bunch of stuff

robust bison
#

download them

compact verge
#

Search them on Nexus --> Download them.

hot ridge
#

damn have to raw dog it like that

compact verge
native dragonBOT
keen kiln
hot ridge
#
  • Artisan Valley Machine Goods 3.0.21 because it requires mods which aren't installed (DIGUS.ProducerFrameworkMod, paradigmnomad.morefood, ppja.moretrees). theres 3 mods here found the first *producer framework , found the last one *PPJA moretrees, cant find the second one any one know?
elfin panther
junior shale
compact verge
hot ridge
hot ridge
compact verge
#

Yey. SDVpufferparty

elfin panther
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 27 C# mods and 46 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

languid trout
#

Are you using a mod loader?

elfin panther
#

yes

languid trout
#

A lot of your ATs are just loose files.

#

...

#

Which one?

elfin panther
languid trout
#

I was saying which mod loader

#

!vortex

native dragonBOT
elfin panther
#

Generic mod config

#

idk if that's a mod loader

languid trout
#

That's...Not, no.

modern python
#

gmcm is a mod

elfin panther
#

alr

#

what mod loaders are there

pliant nymph
elfin panther
rose slate
#

AW SHIT

#

OKAY IT'S. AN ERROR IN MY JSON

elfin panther
#

ah, i saw the json error on smapi

#

(i just got no idea what does that mean anyway)

rose slate
#

i'll update the file so future downloads it'll be fixed, but for now if you want you can go in to the texture.json in the baby ostrich folder and add in a bracket where i have it highlighted here

#

that's literally all that it's missing LOL

elfin panther
#

okay, give me a second,,,,,

#

in manifest?

rose slate
#

texture.json, in the baby ostrich folder

elfin panther
#

ah alr

#

like this?

#

bruh js realized the screenshot looks bad

#

i added it

rose slate
#

LOL
yep, just save and it should work fine

elfin panther
#

it's weird, no one else got this problem?

rose slate
#

idk if AT has a smapi command to reload so i'd also restart smapi

#

if i had to guess, people just excitedly downloaded it and most haven't actually tested it yet

languid trout
elfin panther
#

the loose files work tho

#

i mean, the only problem was the altaria mod

#

i can't test if it worked tho, i can't get into SV bc the guy im sharing my games with is online

compact verge
rose slate
#

yepp i checked the other texture.json and no problems with it

crude oak
#

okay so, this has only begun happening since i downloaded make gil real

languid trout
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

languid trout
#

Did you read the mod page though? Make Gil real has several caveats on incompatibilities like SVE

crude oak
languid trout
#

Alright, grab the log. We might be able to suss out the portrait issue.

long spire
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 19 C# mods and 7 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

languid trout
#

You deleted SVE somewhere along the way, is all.

#

It was just removing traces of the mod still left

long spire
#

Must have gotten accidentally deleted, huh. Thank you so much!!!

elder zephyr
#

Hello, good evening, can you tell me where I can get the list of mods compatible with Android?

languid trout
#

!androidcompat

native dragonBOT
elder zephyr
#

thank you so much!!

hot ridge
#

playing with a friend and they keep disconnecting every otjher day its random anyone know why?

stark horizon
hot ridge
stark horizon
#

And you both have the SAME exact mod list? No deviations at all?

green iris
#

Hi all - I’m still a bit green when it comes to modding. I’m trying to install stardrop mod manager on my steam deck.

#

I’m trying to follow these instructions -

#

So I’ve extracted stardrop to my mods folder. But when I try and execute it (it gives me three options when I double click, and I select ‘execute’) nothing happens.

#

Any idea what is happening or where I’m going wrong?

dusty spruce
#

Definitely do not put it in the Mods folder

#

Stardrop is not a mod

glossy mortar
#

anyone know what this means? it just keeps repeating over and over again. been a while since ive played and im seeing this for the first time

dusty spruce
#

something to do with some game overlays you may have running

#

(not specifically Stardew or SMAPI or mod related)

flat crater
#

any specific way to update mods via stardrop? delete them from stardrop and redownload them from where i got them before? tia ❤️

#

(also what about mods that aren't in stardrop, but rather my mods folder/extracted separately)

near terrace
flat crater
dusty spruce
#

i'd just like to ask why you installed these mods separately

near terrace
#

could be old installations from before they downloaded stardrop

thorny hull
#

Hello, I'm new to the server and I was hoping to seek help from anyone who be willing to guide me though mod management.

#

I've been trying to run some mods, but Smapi isn't loading them up due to the files not having manifest.json files. Which doesn't seem right because I load these mods up before and didn't have that issue. I did take those mods and put them into folders because I wanted my mods folder to be more organized and that I think that is where the issues arised. I'll send some pictures

near terrace
thorny hull
#

Sure. Give me a sec to take some pictures

#

Here's three of the few folders I have

#

The folders contain the mods I downloaded

#

I was trying to organize them in single folders to keep the Mod folder neat

#

That should be all my folders

near terrace
#

I spy one random config floating around by itself

#

do you have any other loose files in there?

#

easy_cheat sounds like it isn't meant to be used with smapi - I suggest getting rid of it and installing cjb cheats menu instead

thorny hull
#

I'm not sure why it was there either. I didn't want to chance deleting it incase it messed a mod up. And the Easy_cheat is the name of the folder where I put all the mods I downloaded that would help make my game play better/easy

#

Like, I pretty much just right click, created a folder, named it and put all the mods that correspond with its title in that folder.

near terrace
#

ahh

thorny hull
#

I'm going to try something. I'm gonna take all the mods out of one of the folders and see if smapi loads them correctly.

#

Okay, so I took all the other folders out, but left the one I named as "Main Mods" it seems to load up fine up.

#

The first picture is all the mods I put into it, while the second one is the mods folder

#

I still have five other folders with mods into, but I put them on my desktop for now.

#

Sorry if this all chaotic.

drifting jackal
#

Do you need to mod your switch incase to get the stardew valley mods?

prime stirrup
#

i think this is smapi right

dusty spruce
#

yes

prime stirrup
#

it's the ui info mod

dusty spruce
#

Nexus does not know if you have SMAPI (or any mod) installed

#

if you already installed SMAPI, you're good

#

also

#

there is no working UI Info Suite version on Nexus

#

!uiinfosuite

native dragonBOT
prime stirrup
dusty spruce
#

yes. my message still stands

prime stirrup
#

pain

prime stirrup
dusty spruce
#

did you read whatever was sent right after i said that?

prime stirrup
dusty spruce
#

you can't be serious

prime stirrup
#

i just wanna how far sprinklers go man-

dusty spruce
#

do you have Governor the bot blocked or what?

prime stirrup
fair echo
#

!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

spark galleon
#

hii, is there a limit on how many mods is on the game? I currently have 380 active mods and my game won't load from character creation... thank youu!

scarlet quail
#

Limit is determined by computer

pallid summit
#

you're limited only by what your computer can handle, and your patience

#

it's normal for large loadouts to take multiple minutes to load

scarlet quail
#

People can have two thousand mods with ease

pallid summit
#

if you aren't using Spritemaster or Fast Loads, you could try one of those (but not both at once) to cut your loading times

scarlet quail
#

People can also be restricted to 50 or something with lower specs. It depends on what mods you are installing as well

spark galleon
#

ohhh i see, for a medium end laptop, how many minutes is normal for waiting so I can try testing my patience 🥹

#

ohh okayy I'll try to install either of thaaat

robust bison
#

"medium end" is a very broad range

oak forum
#

I saw someone with 3k once I think. That person intimidates me 😆😆

spark galleon
#

sorryy I don't know much about laptops specs, I just know that my laptop is good for work stuffs, not sure for gaming 🫠

#

wowww that's really goals ✨

oak forum
robust bison
#

you best bet is to just install and find out

gaunt gust
#

In general you should expect a few minutes

robust bison
#

!specs

native dragonBOT
#

In terms of performance, most computers will be able to handle Stardew Valley. If you plan on modding the game, a minimum of 8GB of RAM is recommended, with 16 GB+ being optimal. If you have a Mac, make sure it's running at least macOS 10.15 - Catalina. It's recommended that your computer has at least a Core i5 chip. Please keep in mind that you may need stronger hardware if you plan to mod more heavily!

pallid summit
#

the other important thing is not to disturb the game while it's loading. if windows sends it into Not Responding then often it never recovers

spark galleon
#

okaay suree, thanks everyone!! I'll try installing those fastload thingyyyy

#

noteeed, thank youuu!!

spark galleon
#

I downloaded fastloads and even I had to wait a bit, I'm happy the game loadedddd!!!! Now i can play finally! Thank you very much!!! 💗

proud cosmos
#

hi, quick question, is Raffadax compatible with MARGO and Animal Husbandry Mod?

mortal sparrow
#

What is the name of the missing mod? The Hadi.JASoda

formal patrol
#

hey, it's been a while since i've played stardew valley but i saw that we can play with mod, i just wanna know if i just need to download from nexus to MO2 or do i need to extract some for the mods to work correctly so yeah, if someone can explain it would be cool

robust bison
#

!gettingstarted

native dragonBOT
robust bison
mortal sparrow
formal patrol
regal stratus
#

https://smapi.io/log/bde0bf5920b94ac9934a93c3de65efe3

SMAPI can't find an audio device so the game has no sound. Vanilla game works fine, I have uninstalled and reinstalled both Stardew Valley and SMAPI. I have updated drivers, tried all of the different audio devices I have on hand (both wired and bluetooth) and installed OpenAL. This just randomly started happening today, I have had zero issues with SMAPI in the past.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 3 C# mods and 0 content packs.

pallid summit
#

have you tried rebooting?

scarlet quail
#

And also have you verified you can hear other stuff on your computer?

regal stratus
#

yes, I have rebooted multiple times, audio works fine on everything else except SMAPI (without SMAPI installed the game works with audio)

winged vessel
#

Probably something to ask Pathos about

#

It's SMAPI with prepackaged mods booting differently from Vanilla, so def worth taking note of

scarlet quail
#

Welp, alright then

#

!halp

native dragonBOT
#

@tired brook ^

tidal gate
#

https://smapi.io/log/5c551d13fb614f90bbfa8f970c06c54b

I am having an issue that when I enter combat my game crashes. This has only been happening the last 24 hours or so and, of course, there has been an avalanch of updates that I have tried to keep up with without downloading the alpha editions. Yet I have over come my (very limited) technical skill. any help would be very appreciated

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 124 C# mods and 201 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

tired brook
regal stratus
tired brook
#

Welcome!

pallid summit
tidal gate
pallid summit
#

any time SDVpufferthumbsup

wicked glacier
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 11 C# mods and 6 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

native dragonBOT
scarlet quail
#

Your game is somehow missing wizard portraits

#

So you have to get vanilla files back via reset

wicked glacier
#

Ty!

shut narwhal
#

So I’ve got everything installed, and I can make a farmer, but if I try to go past that it is endlessly blue

#

Ah, and this list of failures comes up

scarlet quail
#

!reset

native dragonBOT
scarlet quail
#

If that doesn't work - and it should based off of what you showed-

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

shut narwhal
#

Noted. Um, what’s an XMB mod? How do I tell which ones are such

modern python
#

ones that tell you to install into the Content folder

shut narwhal
#

I’ll upload my logs cause even with those steps it’s not working

#

Seems to be the SMAPI itself? I’ve removed all mods except for the ones directly attached to the SMAPI and it’s still breaking

scarlet quail
#

That isn't possible

half lynx
#

am i able to remove/disable my mods? i am a caveman when it comes to technology and my friend installed these mods for me so i'm not even totally sure what they are SDVitemblobfish it just seems like a headache to update everything before 1.6 releases and i don't know how to go about that, so wondering if i can just remove my mods without breaking my beloved save file.
i play single player on steam, on a mac. these are the mods i have and the warnings that come up when i launch. thanks for any help!! i really dk what i’m doing

wispy pine
#

The purple ones just mean that the mod has an update

scarlet quail
#

You may be able to load in 1.6 as error handler is built in

#

But at present removing mods will just break your save

scarlet quail
half lynx
robust prism
#

Yesterday my game didn't work with obs and crached after a few minutes and today it won't even launch. Should I just delete all mods and play vanilla until the update is out?

scarlet quail
#

If you have error handler you can remove mods whenever, you just can't load the game in flat vanilla

half lynx
sage tulip
#

Hi there! I installed some mods a while back, with the new update I’d like to remove them to update and play vanilla with my old save. Is that possible or will my old save file break? Also looking for guidance on how to remove mods (sorry I’m not super tech savvy) appreciate any docs and guidance in advance! Here is my log https://smapi.io/log/45a880108498424b96f263cdf4f91845

native dragonBOT
#

Log Info: SMAPI 3.13.2 with SDV 1.5.6 on macOS Unix 11.0.0, with 16 C# mods and 5 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

native dragonBOT
#

Do you want to play the vanilla game after having installed SMAPI? Keep in mind that you cannot play vanilla on a previously modded save. Please use separate saves for playing vanilla vs modded Stardew! That said, there are a few ways this can be achieved:

  1. If playing the game through Steam or GOG on a Windows device, clear your launch options, then select play from your game client. See the !launchoptions command for more info.

  2. Go into your game folder and launch StardewValley.exe. See the !findmodsfolder command for more info.

  3. Change the name of your Mods folder to anything other than Mods. Then launch the game as you normally would, this will make SMAPI launch but without any mods being loaded by it.

  4. Set up SMAPI as a custom game in Steam. See the !modgroups command for more info.

languid trout
#

I will say, those are pretty old mods and removing Stardew Valley Expanded might be an issue if you have any of the items added by it in your inventory.

#

Or are married to one of the npcs

sage tulip
languid trout
#

Haha, gotcha. That said, if you ever return to modding Stardew

#

!pytk

native dragonBOT
#

The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.

If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false

sage tulip
#

!launchoptions

native dragonBOT
dense dust
#

never modded on linux before but when i try to launch the install on linux for smapi, nothing happens

#

anyone know why?

#

also help would be nice

#

k nvm i am just dumb

sage tulip
#

!findmodsfolder

native dragonBOT
languid trout
sage tulip
#

Aw thank you, got pulled into a call for work 😅 so I uninstalled SMAPI, tried to launch through steam and it doesn’t open. Assuming I skipped something

languid trout
sage tulip
languid trout
#

Make sure the box is empty

#

If the box still has the text in it, it will try to launch from smapi and fail
Might as well reverify your files to ensure nothing is still in there.

sage tulip
languid trout
#

I just noticed you said that. It's not a big deal, just want to see what's up with your folder and file path to double check.

The exe is basically its own laucher, same with StardewModdingApi

sage tulip
languid trout
#

(So even if you remove Smapi from launch options, you can still pull up modded Stardew via the Api with the chicken beside it. I have it as a shortcut and do that personally)

#

A single screenshot with the file path is enough,

#

You can just show the top few folders in it SDVpufferthumbsup

sage tulip
languid trout
#

why do you have-
It looks like you're trying to run it as an administrator-did you know you were doing that?

sage tulip
#

That’s so funny how did I do that lol

languid trout
#

I had to look this one up because I didn't even know you could

#

You probably accidentally clicked it while changing properties for the game launcher

sage tulip
#

lol oops didn’t know I could that hah

#

So I’m still getting looped when I try to launch from steam… feel like I need to go back to the start a bit here. I’ve cleared the launch options. I’ve renamed the mod folder. Am I missing a step 👀

languid trout
#

Wait why did you rename it?

That's only for when you're setting up mod groups

Okay, so what I'm going to need you to do is untick run as administrator, make sure you haven't just set yourself up to do that reverify the file integrity (or just do a clean uninstall/reinstall, and try to turn it back on. If that doesn't work, reinstall Smapi, relaunch it using Smapi and get the log.

#

Because it should be launching to at least the title screen if you followed the instructions correctly

orchid cairn
#

Hello! I'm in need of some help with mods. At first I downloaded the expanded mod, smapi, + all the other required mods and the game was running fine. then it started crashing with red text in the smapi log and the game wouldn't even open. I reinstalled the game / uninstalled all the mods and just redownloaded smapi. the game is now opening but there's still red text and i still need to redownload the other mods. here is my smapi log link: https://smapi.io/log/3e905055ec1d44baa3a4994d20b16924

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 3 C# mods and 0 content packs.

languid trout
#

If that doesn't work, restart you computer. The audio drivers don't have an output.

orchid cairn
#

lmao oh

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so other than i just didnt turn on my speakers, am i good to reinstall the other mods?

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thank you for your help 🙂

languid trout
#

Yep. If the game doesn't detect an audio output device, it can't turn on.

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You don't have to have the sound on, but having an output is basically required (I actually don't know why.)

shut narwhal
sage tulip
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.4.0, with 3 C# mods and 0 content packs.

orchid cairn
#

how do i install tile sheets?

neat plaza
orchid cairn
#

i downloaded this country furniture pack, but the smapi log is saying its an empty folder when i put it in the mod folder. should i just put it in the tilesheet folder under content?

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i think i got it! sorry

native dragonBOT
languid trout
#

Alright...well

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!reset

native dragonBOT
orchid cairn
#

oh okay gotit

languid trout
#

Do this and don't ever use xnbs that ask you to put stuff into your content folder.

orchid cairn
#

so i should delete them and itll be okay?

languid trout
#

Is it the Mi's and Magimatica-follow the reset content file instructions

#

If it's the Country Furniture by Mi and Magimatica, there is a Content Patcher version you should download instead in optional files

orchid cairn
#

the red text isnt appearing anymore, but i feel like thats why my game starting crashing initially

#

it is yes

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you are extremely helpful!!!!

languid trout
#

This one. Use this download instead.

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(This is on the same mod page btw.)

orchid cairn
#

got it!!

orchid cairn
orchid cairn
#

thank you! it says all files successfully validated, so does that mean im good to go?

languid trout
orchid cairn
#

yay

#

so just download the optional file and add to the mods folder as usual?

languid trout
#

yep. It should work, but if not, there's other furniture mods out there that use DGA and the such that have been updated

#

In general, eye the mod page and last updated

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!oldmods

native dragonBOT
#

In general, you can figure out whether a mod is (most likely) to work with the current version of Stardew Valley based on its update date. This is not a guarantee things will work or not work, but is accurate for most mods.

  • 2016: Do not install (meant for incredibly early versions of Stardew)
  • 2017: Do not install (meant for pre-multiplayer Stardew)
  • 2018: Unlikely to work. If a Content Patcher mod, it might work, but in general it is not likely the mod will work.
  • 2019: Content Patcher mods can be tried from here fairly easily. C# mods should still be mostly avoided.
  • 2020: Content Patcher mods should work, but may be buggy. C# mods may work, but due to the 1.5 update there may be conflicts.
  • 2021+: Should be usable.
languid trout
#

Content patcher mods that just add furniture from 2018 should still be fine, either way. Be more careful, okay? That said, have fun! SDVpufferthumbsup

orchid cairn
#

i went a little wild and got too excited hahah. been playing vanilla since 2020 and just got a PC 🙂

elfin panther
#

i tried the scissors, didn't work

dire fractal
#

Hey dumb question yall,, but with the release of 1.6 happening on March 19, does this mean that we would need to update all mods to 1.6 compatible versions before we can play the game

#

yeah that's a really dumb question, wow

#

OF course you do

robust bison
#

likely that some mods you currently have will not receive an update right away or at all

#

as of now some mods have 1.6 versions ready

dire fractal
#

Righto

robust bison
#

!backup might wanna do this if you want to continue playing modded

native dragonBOT
#

You have options if you are worried that the update to 1.6 will break your modded save.

  1. Copy and move your game folder to a new location on your computer and launch SDV directly from that new location. For easier access, pin the new location to your favorites or create a shortcut to the .exe file on your desktop!

  2. Rename the game folder to "Stardew Valley 1.5.6" and launch SDV directly from that new location. NOTE: You will not be able to play through Steam anymore unless you also set up the game + SMAPI as a non-Steam game method, so keep that in mind if you care about total playtime hours or achievements.

  3. Add 1.5.6 to Steam as a non-Steam Game Method (instructions here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F)

(See instructions for finding game folder here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_your_game_folder)

dire fractal
#

That makes sense.

languid trout
native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet hollow
#

First time verifying integrity of game files. Does this mean I am good? Or are those two files potentially an issue?

scarlet quail
#

two files were an issue

#

they are now being reacquired

crystal dragon
#

Question: I have been trying to write a python script to automate commands sent to the SMAPI terminal, but am having a lot of trouble doing so. Has anyone else done something similar/know how to communicate with the SMAPI terminal/have any suggestions

lament prairie
#

if you're on mac tho keep in mind verifying files erases SMAPI and you'll need to reinstall

scarlet quail
crystal dragon
#

ok

lament prairie
grizzled timber
#

Hello! Very long time ago I accidentally put down an incubator on my farm with CJB Spawner, I came here and asked for help and I tried everything, no luck whatsoever, so I'm asking for any help once again!!! @tired brook please help me! And thanks a lot in advance

grizzled timber
#

How do I do that?

languid trout
#

(Click the blue text link)

grizzled timber
#

Oh okay but I can't right now, I can post it tomorrow

tired brook
#

Sure, feel free to ping me when you have it.

grizzled timber
#

Perfect! Thanks guys!!

lapis badger
#

I have a question (which might be a stupid one), With the update coming, should i wait until Smapi updates to play with mods when 1.6 comes?

robust bison
#

!backup

native dragonBOT
#

You have options if you are worried that the update to 1.6 will break your modded save.

  1. Copy and move your game folder to a new location on your computer and launch SDV directly from that new location. For easier access, pin the new location to your favorites or create a shortcut to the .exe file on your desktop!

  2. Rename the game folder to "Stardew Valley 1.5.6" and launch SDV directly from that new location. NOTE: You will not be able to play through Steam anymore unless you also set up the game + SMAPI as a non-Steam game method, so keep that in mind if you care about total playtime hours or achievements.

  3. Add 1.5.6 to Steam as a non-Steam Game Method (instructions here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F)

(See instructions for finding game folder here: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_your_game_folder)

robust bison
#

you might have to wait and potentially remove certain mods if you want to play 1.6 modded

lapis badger
#

The only two mods I'm currently worried about is Artisan valley and SVE as they are my main ones. Artisan valley more as I haven't seen updates for it in awhile.

elfin panther
#

but it was alpha

lapis badger
#

Yea, i figured SVE was fine given its more active

slim jay
#

Hello, I've never had issues with modded stardew in the past, and this time I wanted to go all out so I have a bunch of mods (SVE, RSV, East Scarp, ZuZu, PPJA, Raffadax, etc) [63 mods] and as soon as the map itself has to load, the game freezes and doesn't respond. There's no crash log or anything that I can find either. Also as far as my PC specs are concerned, I don't think I'd have any issue loading these mods.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 59 C# mods and 117 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

slim jay
#

The mods that need to be updated are suggesting the 1.6 alpha updates

lapis badger
#

Also parker, just letting you know, you will have issues with the PPJA mods. Some of the stuff isn't correctly coded. Its likely not that but i want to warn you just in case you run into the same issues i did

languid trout
#

And it was still loading. I think it went non-responsive and you just assumed it stopped working. When it whites out, that's normal

slim jay
#

Ah

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Maybe I should just let it chill for like 10+ minutes and see if it will load

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I'll report back

lapis badger
#

Yea, does the same on my laptop

slim jay
#

Word, I'll let y'all know then.

languid trout
#

The only legitimate issue in PPJA is the DGA conversion, which we have a command for. Most of the errors we see are user error (double downloading JA packs after installing the megapack) or the pack tossing out text saying it couldn't find a file that wasn't downloaded.

#

What I'm reading here is just a case of not leading the game load. Hold on

#

!smapislow

native dragonBOT
slim jay
#

Oh, the screen went black

#

this is new

languid trout
#

!sm

native dragonBOT
languid trout
#

Or fast loads.

#

FYI, the load time is also mostly contributable to npc schedules and the sheer amount of things loaded by Raffadax

slim jay
#

ok so i got the "Saving..." then "Your progress has been saved." and I see my cursor but it is now frozen again.

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I figured Raffadax would be a lot. I'd never even heard of it until yesterday when someone mentioned it so I added it.

languid trout
#

It's a staggering amount of items on top of npc schedule loading

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So freezing is to be expected. Fast loads or SM will mitigate load times, but don't install both mods. Download one or the other.

slim jay
#

Is there any downside to SpriteMaster or Fast Loads?

robust bison
#

more RAM usage, sor sm at least

languid trout
#

But said ram usage optimizes the game 🎮
The sampling can be turned off. Fast loads and sm both implement loading optimizations that will be present in the 1.6 update

slim jay
#

Can I change the amount of RAM that SpriteMaster uses?

languid trout
#

Yep

#

You can absolutely customize it if you have GMCM, and also turn the resampling off.

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The ram caching is under advanced settings in the menu for it, alongside different scans

slim jay
#

Is the resampling what makes the textures look more optimized

languid trout
#

Yes, the resampling is the graphical change you can turn on or off, or...just select what it targets too.

worthy moth
#

Resampling has nothing to do with optimization, that's just for aesthetics

#

SpriteMaster is like two mods in one

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i.e. converting from pixels to smooth isn't making your game faster

robust bison
#

if anything it's gonna take a toll on performance

slim jay
#

Alright sweet it's working now

languid trout
#

(It was always working, it's just when it freezes like that, don't touch the screen or click it. Let it load when it says not responding and goes white.)

#

If it doesn't force close the window, it's still working.

long spire
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 20 C# mods and 12 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

supple plume
#

hi cn someone help me with something, I'm trying to install a mod on mac and I've ran Smapi but the file folder it shows which i need to store the mods in doesn't exist what i do

pallid summit
#

if you installed SMAPI, it comes with mods. wherever those mods are is where you should install your other ones

#

!findgamefolder

supple plume
#

i run that where?

#

sorry how do i find that folder

pallid summit
#

!findmodsfolder sorry i beefed the bot command

native dragonBOT
formal path
#

oh no i've been here before

#

my game segfaulted again...

native dragonBOT
formal path
#

I think there's something wrong with rosetta

stark horizon
#

That's not a segfault error, tbh. It's an issue with UIInfoSuite 2 not displaying something from Luck Skill properly.

pallid summit
#

(there is a segfault after the SMAPI log)

lament prairie
#

that kind of segfault happens to me when I forcibly close the game

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and the game I guess is unhappy?

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I haven't had it happen by itself ever

stark horizon
#

Oh my bad! (bad Logo)

formal path
#

It seems to be a Rosetta Issue

#

because I've had this happen before and it crashed with the same error

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it's also really random

#

it says that Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x103b86a800000005 -> 0x000006a800000005 (possible pointer authentication failure) Exception Codes: 0x0000000000000001, 0x103b86a800000005 in my mac's stacktrace

#

so there's a problem with rosetta

stark horizon
#

Are you trying to change the resolution from in-game, perchance?

formal path
#

nope

stark horizon
#

Do you use a controller?

formal path
#

just like walked out of bed on a savefile and bang it crashed

#

nope

stark horizon
#

hmm

lament prairie
#

if there's any correlation with what's happening in game, we might be able to fix, but if it's truly random I doubt it's possible for us to hunt down the cause

formal path
#

yeah it doesn't seem to be correlated with anything in my game

#

i've had similar issues with UIIS2 and it doesn't crash

lament prairie
#

certainly fixing rosetta itself is not something any of us are up to, but if it's fixable from smapi's side and reproducible then it's worth telling pathos

formal path
#

that's when it did it the first time

stark horizon
#

It's possibly connected to Archipelago, then. Hmm

formal path
#

Kaito looked at it in that conversation and said that it doesn't do that

#

so my only variable right now is Rosetta 2 is broken somehow

lament prairie
#

hmm, @winged vessel do you happen to have thoughts on whether it's worth noting that I often get a very similar segfault when I close the game on purpose? Note that I'm not on rosetta

#

sort of an unrelated note, but it reminded me

formal path
#

Yeah my game crashes on my mac if i try reset the resolution in game too

stark horizon
#

I discovered that certain things (i.e. hardware) aren't actually SMAPI-related but MacOS specific, but they register as SMAPI related because SMAPI is the API

formal path
#

idk if that's an issue inherent to macs though

stark horizon
#

yep

formal path
#

huh

stark horizon
#

It's very much a Mac thing.

formal path
#

sad

#

It usually works fine for me

#

but sometimes it causes strange bugs in mods and issues like that

winged vessel
#

it would be a Mac thing probably

formal path
#

yeah. i'm not running a beta version of macos either so it's definitely a mac thing

winged vessel
#

but yeah unless there's some way to consistently repro it, hunting it down would be too difficult

formal path
#

yeah

lament prairie
#

I can semi-consistently get the one I get by just closing the game

winged vessel
#

hmm

lament prairie
#

I'll look out for it

stark horizon
#

I can 100% repro my segfault with a Steam-incompatible controller

lament prairie
#

Like it hasn't been every time, but maybe half the time

#

also mine only happens on alpha/1.6, never seen it before ~last month

winged vessel
#

hmm

formal path
#

I'm running 1.5.6

winged vessel
formal path
#

no alpha builds and stuff but it's also the archipelago mod which does change a lot about the game

lament prairie
#

I wonder if every segfault displays the same

gaunt gust
formal path
#

it's only happened twice

lament prairie
#

and that just papers over any chance of fixing this

#

because I seriously doubt that this segfault and mine have the same root cause

gaunt gust
formal path
#

WAIT THEYRE BOTH COMPLAINING ABOUT LINE 169

gaunt gust
#

No clue why, we Blame harmony

lament prairie
#

I've only ever had consistent AVEs 😨

winged vessel
#

(sorry AVE?)

gaunt gust
#

I fixed it by changing every call of harmony.PatchAll to be harmony.PatchAll(typeof(ModEntry).Assembly)

lament prairie
#

access violation errors

formal path
#

/Users/benmason/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/StardewValley: line 169: 35428 Segmentation fault: 11 ./StardewModdingAPI "$@" the current one, and the old one /Users/benmason/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/StardewValley: line 169: 20198 Segmentation fault: 11 ./StardewModdingAPI "$@"

winged vessel
#

ah

gaunt gust
#

Net for setfault

formal path
#

both error 11 and both on line 169 but at different bits

lament prairie
#

but the one here is a different segfault from AVEs

formal path
#

yeah

lament prairie
#

since you're on macos, this is probably secretly line 169 in SMAPI or something

formal path
#

huh

lament prairie
#

since SMAPI replaces Stardew on Macs

formal path
#

yeah it does do that

winged vessel
#

I mean the likely explanation is that the executable code has all the game runner stuff on the same line

lament prairie
#

and line 169 is pretty much the last line of that file..

formal path
#

mhm i have to run cat on it

lament prairie
#

so that's super unhelpful

formal path
#

yeah

winged vessel
#

Yeah unless the bit is the same

#

Anyhow if this is only happening in modded then I'm not really sure it's actionable for 1.6

lament prairie
winged vessel
#

But I'm interested in whatever is happening on the Alpha for you when closing the game

lament prairie
#

I'll keep an eye out and let you know if I see it

#

unfortunately my life is a disaster zone so no promises I'll get to play soon

formal path
winged vessel
#

I'd say there's probably an issue with the mod then, or a compatibility issue between mods

formal path
#

yeah there are known compatibility issues between UIIS2 and AP

#

but that's the only variable i haven't really changed except for when the last one happened it was basically zero mods with AP

#

this one has lots of mods installed so hm

winged vessel
#

Gotcha, iirc Logo pointed out the first time that recursive logic can cause a very unhelpful segfault message w/ mods on Mac, so that could be it

#

I don't really mod on Mac so I'm not too familiar with all that

formal path
#

wait i got multiple levelups

#

that's probably why that crashed

#

oh it's the stupid UIIS2 bug

long spire
formal path
#

yeah I got 7 levelups

#

so that's why the segfault happened probably

supple plume
#

hey my friend is trying to install on windows and he install smapi, then wrote the directory of it in steam to launch but when he launches the game, the cmd doesn't pop up to show anything

formal path
#

i think that's why the other one happened 🙂

supple plume
#

@pallid summit would you know why?

pallid summit
#

no, but i can only guess that something isn't correct about the launch options

languid trout
#

I mean, a workaround is just clicking the stardew modding API to run it.

languid trout
#

The highlighted point

#

you double click this. I listed the file path and everything

supple plume
#

okay thanks let me try

small moat
#

Okay I'm playing on Android and how do I retrieve the log of smapi

Here's an in depth detail

So I have this problem with npc location mod where it works for me and not my freind in multiplayer i reported this issue to modder so he said to send my log but I have no clue where to find this log i checked the stardew valley folder but there is no log file there only .DLL files and i18n folder

languid trout
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

languid trout
#

Open a file app (like My Files or MT Manager).
Find the StardewValley folder on your internal storage.
Open the ErrorLogs subfolder.
The log file is SMAPI-crash.txt if it exists, otherwise SMAPI-latest.txt.

#

Sorry, had to open it to find the android smapi instructions

small moat
#

So I don't see any text file

#

There is no.txt file

languid trout
#

If there is an errorlog subfolder, it's in there.

small moat
#

Here there's only .DLL files and i18n folder 🤷🏻

#

Btw I dunno if this might be an issue will log be only displayed if you have the original SDV too and not only smapi SDV?

languid trout
#

The smapi log specifically shows up if you have it, but that's not-

#

Oh you went into smapi internal

#

That's the issue, it'd be in your StardewValley folder as a subfolder

small moat
#

But this is my StardewValley folder 🤔

#

Other one I have anything related to stardew is in data which is com.zane folder

pallid summit
#

there are typically two folders: the game folder, where your game files and mods live, and the data folder, where your save games and error logs go

small moat
#

It's in com.zane a data folder for smapi