#archived-modded-support

1 messages · Page 319 of 1

dusty spruce
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i think Stardew Access has that implemented? could be wrong

pliant pawn
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kay ill look into that

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ty

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mayb not mobile but can i use the mouse to move around instead?

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*maybe

dusty spruce
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not sure how this question is different from the other one

pliant pawn
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fmobile is touch screen i have a touch screen laptop

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did not includde mb

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*include

dusty spruce
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a touch screen usually acts like a mouse

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touching the screen moves the mouse pointer and "clicks the left mouse button"

pliant pawn
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yeah but itmakes it hard to use keys because the screen in so big i think i want my cake and eat it too

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*is

gaunt gust
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yeah, click to move + some stashing of the next action would be roughly the same as a touchscreen

pliant pawn
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thanks anyway

gaunt gust
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I think people ahve tried in the past

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tbh I don't personally like how stardew works on mobile anyways

pliant pawn
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im sorry i dont know what stashing means

gaunt gust
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like it works fine for mobile

dusty spruce
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atravita is just being technical

pliant pawn
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it mightn be because i started there haha

dusty spruce
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they meant just remembering the action to take when your character reaches the tapped point

gaunt gust
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I'm sick, Shockah, my communication skills go first sadly

pliant pawn
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oh okay i see. i will have to practice the computer way then

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thank you very much

dusty spruce
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still, go check if Stardew Access has that

pliant pawn
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i hope you feel better i appreciate your help

dusty spruce
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it's an accessibility mod, but i believe they were working on that feature

pliant pawn
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this is a mod yes? on nexus

dusty spruce
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i believe so

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might be external

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you'll probably need to disable most features

pliant pawn
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thanks! ill look now

dusty spruce
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actually hmm, i don't see that being listed as a feature...

pliant pawn
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i apologize if im asking the same thing over an over im new to computers

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i see in the bindings theres left click+c can i do comething similar to move

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like with right click instead

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hink desktop is the right fit for me. i will go back to mobile and hope for mods in the future and watch lets plays instead. thank you for helping and have a good day playing my favorite game!

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isnt

rotund palm
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someone knows any visual stardew pack like this?

proven pewter
modern python
bleak bobcat
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hii i just installed some mods on the game including sve, the thing is the farm doesn´t load, like the expansion, fences and modifications

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does anyone know how to solve this problem??

lament vortex
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

bleak bobcat
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 40 C# mods and 95 content packs.

lament vortex
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if im understanding your problem correctly, the farm maps are separate from the main mod

bleak bobcat
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oohh and how do I solve that?

scarlet quail
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download the optional maps from SVE's page

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assuming you're looking for Grandpa's Farm or IF2R

bleak bobcat
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ohh yeah

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thank you so muchh

mortal siren
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Hey ! I'm playing with both raffadax and wildflour mods, but it seems that I can only find the wildflour forage, do someone could tell me if it also happens ? Or maybe there is too much forage ?

scarlet quail
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

marsh tree
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My crops aren’t dropping, they’re just appearing in my inventory, it’s really unpleasant. Does anyone know what could be causing this?

languid trout
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As in, when you pick them up the crop isn't vanishing?

golden hearth
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Hello, I was wondering, is it possible to play coop with other players who installed mods as well or is it required to install a mod that allows multiplayer in steam? If so, do they also need to have the same mods installed as the other person?

languid trout
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!mpmods

native dragonBOT
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You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

languid trout
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@golden hearth Check that link for all details. However, to ensure everything is especially smooth

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This is always recommended for Modded Multiplayer.

languid trout
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Double check mod pages for expansions. Some break in multiplayer. And above all else, don't have anyone use mod managers if you can avoid it.

languid trout
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Stardew has...difficulty cooperating with most mod managers, so it's recommend everyone either uses Stardrop )The only mod manager made for Stardew Valley specifically) if they have to or manually install everything.

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!stardrop

native dragonBOT
languid trout
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!vortex

native dragonBOT
hasty pier
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i’m having an issue with my mods where, when i load up the game, it seems like everything is moved to the left on my farm lol? trying to figure out what’s causing it exactly. it could be another mod or my configurations. i have expanded and all the other necessary mods for it. i’ve also added blackberry fields farm+ daisyniko’s tilesheets, dynamic reflections, and a couple others. i’ll send a screenshot to show exactly what it looks like

languid trout
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You can just use

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

golden hearth
languid trout
hasty pier
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gotcha, thank you

languid trout
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That said, this is the best way to fix what just happened-it looks like a farm map was changed mid save?

scarlet quail
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This is the old version

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!rtf

native dragonBOT
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Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).

languid trout
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Whoops

languid trout
golden hearth
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alright good to know

hasty pier
gaunt gust
# hasty pier

this is what happens if you change farm maps after starting

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it's normal

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!rft

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!rft

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!rtf

native dragonBOT
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Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).

golden hearth
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I noticed, everytime I install mods for the game and try to launch in steam, it tells me that steam failed to sync data with the cloud, is there a fix for this?

hasty pier
sleek scarab
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dose anyone know why my expanded stardew dosent well uhh work?

modern python
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not without more info

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

sleek scarab
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 15 C# mods and 5 content packs.

scarlet quail
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Looks like it's working just fine to me

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What's making you think it isn't working?

sleek scarab
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I load into a game

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and the mod dosent change anything

scarlet quail
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Okay, you need to be more specific if you want help

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what specifically is not changing that you think should be changing

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Without knowing the specific cause, we're kinda lost and not able to help :S

sleek scarab
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wait, is it suppose to look like this...

scarlet quail
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No, and that's not SVE that you're looking at, you're looking at the farm

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The farm itself is not loading as I can see in your log (i.e. Grandpa's Farm is not loading and I can only see that via trace since your errors aren't loading for some reason)

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But SVE is loading.

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Put another way: have you walked off the farm at all?

sleek scarab
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im so sorry 😭

scarlet quail
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It's fine! I'm just trying to figure out what you're missing overall

pallid summit
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did you edit your log?

sleek scarab
scarlet quail
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If it's just Grandpa's farm, we can easily fix that

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if SVE itself is broken on your end somehow, that's a different fix

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So starting question: Is the forest and/or town different?

sleek scarab
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the town is different

scarlet quail
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Then it's just Grandpa's Farm. And tbh, that looks like your translation of grandpa's farm is, to put it mildly, horribly coded

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23:02:06    TRACE    SMAPI       Grandpa's Farm PT-BR (from Mods\Grandpa's Farm\[CP] Grandpa's Farm) [content pack]...
23:02:06    TRACE    SMAPI          Failed: you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\Grandpa's Farm\[CP] Grandpa's Farm, Mods\Grandpa's Farm\[FTM] Grandpa's Farm.
23:02:06    TRACE    SMAPI       Grandpa's Farm PT- BR (from Mods\Grandpa's Farm\[FTM] Grandpa's Farm) [content pack]...
23:02:06    TRACE    SMAPI          Failed: you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\Grandpa's Farm\[CP] Grandpa's Farm, Mods\Grandpa's Farm\[FTM] Grandpa's Farm.
scarlet quail
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Put another way - Grandpa's Farm is not loading because whoever coded it gave the FTM and CP portions the same manifest id

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Oh I know its time!!!!

sleek scarab
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what is it?

scarlet quail
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... I was just putting your name there, in case that's causing confusion

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Anyway

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To fix, you have one of two options, depending on how comfortable you are with text editing the mod manifest IDs

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If you're not at all, you're gonna need to find a different translation or use the one on SVE's page (which'll be in English)

sleek scarab
scarlet quail
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If you are, you can pop into your Grandpa's Farm folder, go into either of the two folders, open the manifest in a text editor, and change the manifest ID of one of them to something different

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i.e. my Content patcher version has the manifest ID "UniqueID": "flashshifter.GrandpasFarm",, so you'd be changing it to something like "UniqueID": "flashshifter.GrandpasFarmEdit",

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Then the manifests will be different and thus won't conflict, and will load.

sleek scarab
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so i open my content patcher and find "UniqueID": "flashshifter.GrandpasFarm", and change it to "UniqueID": "flashshifter.GrandpasFarmEdit",?

scarlet quail
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The [CP] folder inside your Grandpa's Farm folder, yes.

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Not content patcher itself.

sleek scarab
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which 1?

scarlet quail
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manifest.json

sleek scarab
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this bit?

scarlet quail
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that's the FTM folder.... hmm, gimme a second

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wait wait wait

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that's a dependency

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wrong unique ID area

sleek scarab
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so it shouldn't be like that? and how did it change if it isnt suppose to be like that?

scarlet quail
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There's a unique ID thing much above the dependency area

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If you're down in Dependencies, you're too far down

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(If you're still confused, send a screenshot of what it looks like on your end - the whole file.)

sleek scarab
scarlet quail
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... y'know, I should have expected that the mod author made their own manifest ID

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see that rogerdlucca thing up top

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unique id next to it, not the author?

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change it to rogerdlucca.GrandpasFarmCP

sleek scarab
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right next to author?

scarlet quail
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No

sleek scarab
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the uniqueid bit?

scarlet quail
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yes

sleek scarab
scarlet quail
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since we're having a bit of trouble here, once you've done the edit, screenshot your changes

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yep

sleek scarab
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its not letting me change it..

scarlet quail
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That... shouldn't be possible. I suppose maybe it might be if you're using a mod manager

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But that file should be editable

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unless

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... is your game still open

sleek scarab
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no

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i closed that

scarlet quail
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Okay, then yeah, should be editable

sleek scarab
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i cant tho..

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oh god however i say it, sounds rude

scarlet quail
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Not sure what to tell you tbh

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Mods should never be in a read-only state

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You can reinstall and then follow the same steps, maybe?

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By reinstall, I mean delete the Grandpa's Farm folder, redownload it from wherever, re-unzip it to your mod folder, and then go manifest opening again

sleek scarab
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i do need to extract it correct?

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before i put in my mods folder

modern python
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yeah

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thats what unzip means

sleek scarab
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oh... lmao mb

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I mean, i can change it in notepad if that dose anything

scarlet quail
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that's... what you needed to do

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Notepad is a text editor

sleek scarab
scarlet quail
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Yep. Save that, then launch the game, load in, and look at your farm

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if it's still not Grandpa's Farm? Give another log

sleek scarab
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ok thank you 😭

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bad news..

scarlet quail
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give the log pls

sleek scarab
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1 sec

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
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Especially because that second manifest is cut off there so I can't see entirely what it's saying. I have an educated guess, but I can't be sure.

sleek scarab
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wait a dang moment

modern python
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manifest error most likely

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can be ignored

scarlet quail
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Just post the log link in here.

sleek scarab
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 15 C# mods and 6 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
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woof this translation really coded itself into a corner didn't it

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alright, I need you to open the FTM folder of the Grandpa's Farm mod. Open the manifest in there

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Next to unique ID, change it to FlashShifter.GrandpasFarmFTM instead of w/e the mod author put

sleek scarab
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change this bit to FlashShifter.GrandpasFarmFTM

scarlet quail
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no

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that's the bit you just edited

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We don't want to change that

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We need to open the other subfolder of Grandpa's Farm

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and open its manifest

sleek scarab
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im actually so slow for being dumb ive never done coding like that, which is the other subfolder in grandpas farm

scarlet quail
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go up one folder

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right now you're in one of the subfolders

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you need to get out of said subfolder

sleek scarab
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OHH, found it

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but uhm, its not letting me open notepad with it

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1 second

scarlet quail
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right click, open with notepad

sleek scarab
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yeah, thats the problem

scarlet quail
# sleek scarab which 1?

your image used to be like this a few minutes ago, so you somehow associated internet explorer (which shouldn't exist anymore?) with json files

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I don't know how you did that but that's why you have to right click manifest and open with notepad

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And if that's not working, then you gotta de-associate json with internet explorer, and I forget how to do that

sleek scarab
modern python
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probably time for google

sleek scarab
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i tried that 😭

scarlet quail
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Vin if you've got ideas let them know because I honestly forget how to de-associate programs

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I've only had to do it a couple of times and it's always a pain

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(Also, how the hell did you associate it with internet explorer of all things in the first place anyway?)

sleek scarab
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yeah uhm...

modern python
winged vessel
scarlet quail
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Right, but that first thing is what gets me

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Internet Explorer is a browser, not a text editor

winged vessel
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Best one was when I set all .lnk files to open with Notepad and couldn't open anything else

scarlet quail
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I've done the forget uncheck box a few times, so I know that's possible

winged vessel
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Idk if it's the same now, but the only way to unregister it back then was to use Regedit which I'd be completely uncomfortable guiding anyone to do

scarlet quail
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Oh god

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yeah no for several reasons I'm never guiding anyone through registry edits

winged vessel
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Yeah if I could send a simple .reg file that would be best, but even then it's a toss

scarlet quail
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Chief among them being "I don't edit the registry" and "that's a real good way to do some fucked up shit to your computer", colloquially speaking

winged vessel
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Mm I regedit a lot but I'd never guide someone through it without a script to run

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Too much that can go wrong

sleek scarab
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ok guys i switched to notepad

scarlet quail
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... Yep. That was a real badly coded translation. Do report this to the mod author afterwards

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Anyway

sleek scarab
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uhm..

scarlet quail
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If you're having issues editing it, please explain what's happening

sleek scarab
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i did open it with notepad

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oh

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or js i got confused by the period if you were confused 😭

scarlet quail
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the . was to make sure you saw the original message

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which is what you need to do now

sleek scarab
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so i change this to FlashShifter.GrandpasFarmFTM

scarlet quail
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yep!

sleek scarab
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so save it and launch?

scarlet quail
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yep!

sleek scarab
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tysm 😭

scarlet quail
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(For the record - I don't want to usually cast aspersions on code because mod authors can legitimately screw up without issue. The problem I see here is unless this was uploaded yesterday (in which case, temporary bug that can be fixed quick), the mod's been up for a while and will very clearly not work, something that would have been seen through testing the mod at all. We're always willing to help here, in case the mod author needs help with coding things, but... please, please, test your mods, people!)

sleek scarab
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yeah it loaded up properly and didnt say anything was wrong so tysm

scarlet quail
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The farm's changed too?

sleek scarab
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yeah

scarlet quail
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Enjoy! Please do report the issue to the mod author so that they might fix it. Just let them know the manifests are the same and that the FTM one needs to be the original mod's manifest or it won't work

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hell, technically just editing the FTM manifest to the FlashShifter thing would be enough to make it work

marsh tree
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Did anybody get back to me on this why my crops aren’t dropping? They’re just appearing in my inventory?

native lotus
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I think it's an incompatibility with minecartpatcher, aerocore mods and some of it's related mods like mumps

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.15.146.1, with 96 C# mods and 227 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

native lotus
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some kind of loading order mismatch?

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hmm or is it cause the npc is standing where the player is being warped too?

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happened during a fade to black warp

toxic mango
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hey guys, how would i go about playing with my friends on vanilla when i have tons of mods installed? is there a way to temporarily disable them or sumn?

naive drum
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!modgroups

native dragonBOT
summer prism
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does anyone know why my stardew modded instance takes like 10 minutes to load

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and when i tab out the game stops loading entirely so i have to have it present on my screen for it to load

native lotus
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smapi log!

summer prism
robust bison
native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

stray mauve
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My stardew mods arent loading! i have just installed all of them and have an updated version of smapi. i have about 5 mods i want to install but when i load it up it says only 3 have loaded. i verified the files already in the properties tab and everything is up to date so i am unsure how to fix this!

my log: https://smapi.io/log/c515258af9ed433885c968294757157e

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on ‏‏Microsoft Windows 10 Home, with 3 C# mods and 0 content packs.

scarlet quail
scarlet quail
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What were you doing at the time? Because the log indicates you were loading into sea cavern depths2 From cape stardew

remote birch
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Hello everyone, i think my bf and I have a bug. We use stardew valley expanded ||and i can't have apple's quest... he gives 200 starfruits and nothing happen for me. Can anyone help me?||

neat plaza
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can you click into here and send another

dusty spruce
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i think this must be my first time seeing RTL Windows

scarlet quail
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I think it's right to left windows That's the search bar pillow

neat plaza
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ohh you're right

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I didn't even notice those were flipped too

scarlet quail
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Anyway benix I need to see more of the right side Since that's where the file path is

stray mauve
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I took a screenshot of something and then I found the problem
if it still wont work
I asked for more help
I think everything is fine thanks anyway

scarlet quail
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Yeah so we were probably on the right track

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Have fun

stray mauve
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say if i put all the mods i want in a folder its will work?

pallid summit
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yes, you can make organization folders freely inside your mods folder

gentle tartan
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Hey, what does this mean, and why won't it work together? - CP Boarding House 4.0.16 because its dependencies have a circular reference: Adventurer's Guild Expanded => Immersive Farm 2 Update => Earthy Recolour => CP Boarding House => Immersive Farm 2 Update)

scarlet quail
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Aside from saying you shouldn't use Immersive Farm 2 update, it's saying that the mods depend on each other and that's not viable

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Essentially, it's saying A depends on B, which depends on C, which depends on A. So it's telling A to load after B, which loads after C, which loads after A... but because A loads after B and B loads after C, A cannot load after C

gentle tartan
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Alright thanks!

inland oyster
modern python
gentle tartan
#

I'm not able to create a new game anymore after downloading a bunch of mods, and I can't figure out which one is the one breaking it. Is there a way to figure out or is it delete one, and start up and see if it works?

pallid summit
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!log the log is the first place to look

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

gentle tartan
#

where is the log located?

pallid summit
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see instructions on the page. it varies by operating system

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(you're probably on Windows/Steam, so probably %appdata%\StardewValley\ErrorLogs)

gentle tartan
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 115 C# mods and 270 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

Roguelike cannot be played with other mods

pallid summit
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yeah roguelike is probably the issue here

scarlet quail
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it's a known thing mentioned on its modpage

gentle tartan
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alright! thanks guyys

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roguelike wasn't the problem

scarlet quail
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It definitely was. I'd assume more that you didn't remove it properly

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Please give a new log

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(To be upfront: Roguelike is the only mod that removes the new save button, pretty much, and for its exact reason.)

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(The new log will show if it still exists in your modlist, which it almost certainly is.)

dusty spruce
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(could also be a typo - "wasn't" instead of "was")

scarlet quail
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Pretty unfortunate typo then :S

lament relic
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if i install more mods into a charatcer who i have alread yplayed on will it break the game#

modern python
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no

lament relic
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🍦

merry adder
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I Installed smapi for android but when i clicked install in the app and install it there was just a textbox where stands: app wasnt installed. Is there a fix for this?

scarlet quail
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!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

worthy moth
#

!log @charred venture

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

charred venture
#

Ty

worthy moth
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Preferably a log anytime after the issue happens so it may include any errors

charred venture
#

Alright, I will provide one when it happens, thanks

merry adder
vocal pond
#

I am trying to install the UI suite mod. But it says my version is not matching and I need to update the mod. How can I do that?

worthy moth
#

!uiinfosuite

native dragonBOT
glass nova
#

What does this mean

restive vigil
#

yo this black bar invades my Crib parrot cage y'all know how to fix it?

glass nova
restive vigil
#

its not there on the texture sheet or the crib i believe

restive vigil
glass nova
#

The yellow messages

restive vigil
#

ah lemme read

neat plaza
#

!deprecated

native dragonBOT
#

SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this means that the mod will break in the upcoming SMAPI 4.0 if it is not updated. If you are concerned about losing certain mods, it is recommended to create a backup of Stardew Valley 1.5.6 now (see !backup), but at present most modders are updating their code so that their mods can be released when 1.6 releases. Most major mods are not expected to be broken for a long period of time after 1.6 releases.

worthy moth
#

There's nothing in there that you need to be concerned about

#

By the time it might become an issue, SVE should have their code updated. Just make sure you are updating your mods.

restive vigil
#

y'all know about my awful black bar issue? its been haunting me for ages

worthy moth
#

You can try doing a patch summary and checking what all is affecting the sprite sheet that the crib is drawn from

#

!patchsummary

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
lament vortex
worthy moth
#

I don't know off hand where you find it though, maybe TileSheets/Furniture

restive vigil
worthy moth
#

Ah nice, it's just a vanilla issue

restive vigil
#

my parrot cage shall be complete AFTER AGES

worthy moth
#

You have cursed me, once you see it, it can't be unseen

#

I'm not very observant, it's not something I've noticed before

restive vigil
#

omg its literally for the bird cage lol

vocal pond
#

Save Anywhere Redux 3.2.11 by Open Source | This mod allows you to save your game at any time, anywhere. what is the command for this?

neat plaza
#

what

modern python
#

save anywhere is not recommended

#

it breaks things very often

native lotus
scarlet quail
#

nah, you'd warp into the NPC if that's what it was

#

the map itself is borked

#

(At least, that's the usual case with input string is not in the correct format on warp, if it's not a bad warp.)

native lotus
#

Everything is fine on the map and it warps normally it seemed to have happened randomly when mumps attempts to patch minecartpatcher don't know why but looks unrelated to cape Stardew* looked over the whole map

fair dust
#

Do east scarp and Stardew expanded work okay together? Just from seeing videos it seems like some of the entrances to places might overlap

scarlet quail
#

they work fine. East Scarp's entrance is over the bridge with SVE installed

#

As for yours, dreamy, I still say it's the map. I don't think it's related to MUMPS or minecartpatcher

worthy moth
#

A lot of non-SVE expansion mods tend to go out of their way to support SVE

scarlet quail
#

But someone else can take a look at your repeating error, if you believe otherwise.

scarlet quail
#

I don't exactly see anything else in your log that it would actually be, tbh.

#

No probs MegaFire

native lotus
native lotus
#

what's the rule with the using the music tracks on the modding page. Some of them have spaces and some of them have _. It could be this music track Near The Planet Core.

modern python
native lotus
#

well the problem was trusting the modding wiki the music track Near the Planet core does not work if you add it with spaces.

modern python
#

that doesnt change the fact that this isnt the right channel to discuss that.

radiant tangle
#

does anyone know what could cause me not to be able to enter any buildings in town playing multiplayer? I have tested a new single-player save and I'm not having the issue. I am not the session owner, so does the other player need to go into a building first? https://smapi.io/log/a994b97c54d64df3b3bc8f567bb5ae6b
tyia

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 56 C# mods and 87 content packs.

lament vortex
radiant tangle
pallid summit
#

it looks like your game is trying to load Sterling from ARV but you don't have that mod installed correctly (missing dependency)

#
19:49:12    ERROR    SMAPI          - Always Raining in the Valley 1.0.3 because it requires mods which aren't installed (Platonymous.CustomMusic).```
#

your host presumably does have it installed, so the mismatch is causing your game to crash

radiant tangle
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 57 C# mods and 88 content packs.

modest grail
#

So, following up on the no Monster Slayer goal credit, my group finally ran the save after I met the requirement AGAIN and it says I've met it, but Perfection Tracker says no. Is Perfection somehow only counting host progress?

languid trout
#

I'm not going to lie, it's been two weeks so I need you to clarify if you're using the save reader, stardew progress or the perfection tracker in Mr. Qi

#

Because achievements are tracked per character, but the host is the main save.

modest grail
#

Perfection tracker in Mr Qi says no for any of us that check it on our multiplayer game, and the reader (Stardew Checkup link) says I have it

#

I'm not the host, so the save is someone else's, which is why we couldn't get it checked sooner

modest grail
#

Also to pre-emptively clarify, as I've seen a bunch of reddit threads mentioning this being an issue for when Magma Sprites are the last one completed: My last one completed was Pepper Rex.

#

Both times.

rancid ravine
#

is there any way i can get my mods to auto update? atp id rather play without mods than have to go to the website and reinstall every other day

proven pewter
#

if you have nexus premium you can set up stardrop to update any mods from nexus for you
otherwise, no

rancid ravine
#

how much does that cost?

proven pewter
#

not sure, I didn't buy it

rancid ravine
#

do you manually update them all?

stark horizon
#

You don't have to update your mods every day - there are some that will work just fine until you have a bigger chunk of time.

#

I would advise just making sure that SMAPI and any of your frameworks are updated.

rancid ravine
#

is there an easier way to do it than going to the website, finding the mod, deleting the one in your mods folder, reinstalling it, dragging it to your mods folder, etc?

proven pewter
#

mod authors with sufficient mod downloads get premium for free now, but I still usually update manually because I have a number of mods from other places

#

I have win 11 so I can ctrl+click the mod links in the console to open them in my web browser

stark horizon
#

I manually update.

#

It's just the way of modding life in SDV

#

And for the most part, most mods don't get updates every day?

proven pewter
#

I usually only update like every 3-6 months

stark horizon
#

I have 900+ mods and on any given day I have less than 5 that need updating, IF that at all.

proven pewter
#

I only update immediately if a mod has an actual bug in it

stark horizon
#

Usually the update waves come when a framework updates.

rancid ravine
proven pewter
#

just... hold ctrl and click on them

stark horizon
#

If you have GMCM, links are also in there

proven pewter
#

wait really? where?

stark horizon
#

In the title menu - the gear icon.

#

The links are on the right side

rancid ravine
proven pewter
#

somehow I never noticed that

stark horizon
#

!gmcm

native dragonBOT
#

Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.

The presence of the gear it adds to the title screen is not a method for checking whether mods are installed, only whether GMCM is installed.

proven pewter
#

I have about 900 mods but the last time I updated them ~1 month ago I only had to update like 10 of them

#

some mods have frequent updates but most don't

rancid ravine
#

ooh okay

#

well thanks you guys!! this was helpful :) <3

modest grail
#

I use Mod Update Menu currently to let me know when mods are able to be updated, I'm going to be very sad if it stops working on 1.6, since it uses a deprecated method xD

proven pewter
#

console tells you when you need to update mods

#

it's in bright purple text

modest grail
#

I'm not always looking at the console when the game loads up, to be honest. >_>

naive drum
#

You can scroll back

modest grail
#

My content patcher log is so long that I'd be scrolling back a while, LOL

gaunt gust
#

This is Windows terminal special not Winfows 11

#

You can use Windows Terminal on 10

leaden palm
#

my shipping bin keeps automatically taking things from my chests and putting it in there?? i reseted my game soo many times and it just keeps happening, idk what to do :,)

toxic mango
#

for destroyable bushes, what do i edit the number of days to so that bushes will never respawn?

dusty spruce
leaden palm
dusty spruce
#

that's your problem

#

you have chests next to the shipping bin

leaden palm
#

do i uninstall it? what do ido

dusty spruce
#

either that, or connected via paths configured to be used as automation bridges

leaden palm
#

omg tysm i was PANICKINGG

toxic mango
#

you can disable automate in the config menu too

dusty spruce
#

i think Automate might have an option to d ^

#

probably can disable shipping bins specifically

toxic mango
#

yup at the bottom

leaden palm
#

i was putting paths all over my farm and forgot that i had that path enabled for automate :,)

#

thanks guys i appreciate it sm <33

gentle tartan
#

So my game keeps crashing, but I can't figure out if i have too many mods or if a specific one makes it crash

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 112 C# mods and 248 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

gentle tartan
#

theres the log for it

gentle tartan
#

any ideas?

upper forge
#

so um I am having a problem here. I tried on 2 different computers and no luck. My game keeps spitting out these errors that looks like gibberish and stuck in a loop where I can't even go to sleep and save the game. It's been going on for a day now and tried everything. At first I thought it was my computer but after attempting on a different computer it's still happening... Here's my SMAPI log.https://smapi.io/log/f602bdf540a34f8ab563e6f6ca6bc6ad

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 14.2.1, with 150 C# mods and 298 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

upper forge
#

that's not even the issue...

pallid summit
#

the problem seems to be your special orders

#

i'm afraid i don't know what to recommend to fix it. did you change your mod loadout mid-save?

upper forge
#

No? And the special order board isn’t even up yet. It’s summer of year 1 in game

#

Got like 16 more in game days till I unlock it

#

Should I reinstall SDV and add one mod at a time? Start a new save with it.

Also I’m using the changing seasons mod. Could that be it ?

pallid summit
#
   at QuestFramework.Framework.Controllers.NpcOfferController.<>c.<GetNpcOfferedOrders>b__23_0(SpecialOrder order)
   at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Func`2 predicate, Boolean& found)
   at QuestFramework.Framework.Controllers.NpcOfferController.TryOfferNpcSpecialOrder(NPC npc, SpecialOrder& specialOrder)
   at QuestFramework.Patches.NPCPatch.After_hasTemporaryMessageAvailable(NPC __instance, Boolean& __result)
   at StardewValley.NPC.hasTemporaryMessageAvailable_PatchedBy<PurrplingCat.CustomGiftDialogue__PurrplingCat.QuestFramework>(NPC this)
   at StardewValley.Utility.checkForCharacterInteractionAtTile_PatchedBy<FlashShifter.SVECode__PeacefulEnd.CustomCompanions>(Vector2 tileLocation, Farmer who)
   at StardewValley.Utility.canGrabSomethingFromHere_PatchedBy<Esca.FarmTypeManager__tlitookilakin.AeroCore>(Int32 x, Int32 y, Farmer who)
   at StardewValley.Game1.drawMouseCursor_PatchedBy<DecidedlyHuman.MappingExtensionsAndExtraProperties__tlitookilakin.AeroCore>(Game1 this)
   at StardewValley.Game1.drawOverlays(SpriteBatch spriteBatch)
   at StardewModdingAPI.Framework.SGame.DrawImpl_PatchedBy<tlitookilakin.AeroCore>(SGame this, GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)```
#
   at StardewValley.SpecialOrder.UpdateAvailableSpecialOrders_PatchedBy<atravita.SpecialOrdersExtended__Esca.EMP>(Boolean force_refresh)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)```
#

(note the mention of special orders in both errors)

#

you also have a bunch of warnings about missing NPCs:
10:40:17 WARN Error Handler Removed invalid villager 'RNPC8_Leatrice' in BusStop ({X:0 Y:0}) to avoid a crash when loading save 'Kaczynski_367528542'. (Did you remove a custom NPC mod?)

upper forge
#

No?

#

I should probably make a new save and remove a bunch of mods I don’t use

gaunt gust
#

Special order parser is stupid fragile unfortunately

pallid summit
#

atra, do you get this in your special orders mod if the list of available stuff changes mid-save?

upper forge
#

Will 1.6 fix custom special orders ?

gaunt gust
#

Anything from "malformed order" to "someone changed item names so the game can't find the target"

upper forge
#

I’m going to remove a bunch of mods and start a new save

gaunt gust
#

somewhere I have a patch that was supposed to inject a null check and just skip the order with a red error, but apparently that's not working right and who the heck nkows when I'll have time to figure that out

upper forge
#

So what mods should I delete for now?

#

Is the changing seasons mod affecting it?

tranquil wren
#

hey, i got off stardew for a year, mods are gone but save files are still there i think. how do i get my mods back? theres no mods folder anymore for some reason

#

i completely forget how to do everything kinda ;-; regarding the files

languid trout
#

!gettingstarted

native dragonBOT
tranquil wren
#

i have a mac btw

#

ty

languid trout
#

This guide covers everything, including Mac set up.

tranquil wren
#

tyty 😄

#

wait

#

since i have no mods folder anymore, what do i do

pallid summit
#

if you haven't booted the game, your SMAPI log from the last time you played (with mods) may still be around

tranquil wren
#

make ne?

modern python
#

smapi will create a mod folder upon installation

tranquil wren
#

;-;

pallid summit
#

that log will list the mods you had installed. if you don't have that, you might have to just remember what they were

tranquil wren
pallid summit
#

well that will help

languid trout
#

If you try to load a save Error Handler will absolutely tell you what's missing in the log, or check your down-

Yeah that will save you a lot of time.

pallid summit
#

and what chirps said about missing stuff (especially items and NPCs)

tranquil wren
#

ok, i reinstalled smapi... it said to relaunch. it should be good again right?

#

ty btw guys

#

?

languid trout
#

You should be good to launch the game. Just don't save over the file you have and want to keep when you load it up.

#

(Sorry, multi-tasking.)

tranquil wren
#

not save over the file i mean

#

im just wanting to make sure i dont mess antyhing up

languid trout
#

You just don't sleep or go to the next day.

tranquil wren
#

ah yeah

#

ok

#

tysm

languid trout
#

If your goal is to check and see what all mods you're missing, and continue that save file, don't sleep or pass out until you confirm you have all the missing mods back, or all the missing mods you want to use.

tranquil wren
#

my mods r gone

#

all

#

oof

austere dome
#

hello! does anyone know how i could find which of the mods i have interfere with the saves? for context: i start a new game, exit to title or desktop, and when trying to load the save the game freezes in the loading screen. i thought it was spacecore, so I took it out- but it didn't help with anything. i tried running the game as admin, restarting my computer, nothing really helped so i figure it has to be the mods. https://smapi.io/log/32c1c76f80094c32824ac5a961dade43 could you please help?

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 30 C# mods and 29 content packs.

languid trout
#

The mod you have that interferes with saves is Save Anywhere Redux

pallid summit
#

Bookcase is also a problem, if memory serves (remove it; and probably don't use curseforge anymore, since a lot of its mods are out of date---like Bookcase)

#

!pytk as well

native dragonBOT
#

The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.

If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false

pallid summit
#

(that one isn't about the saves problem, but it is actively harmful to have installed)

languid trout
#

(Oh Lord. That mod.)

Anyways, aside from Bookcase and PyTk Lite, it's not crashing when you try to load

#

!smapislow

native dragonBOT
languid trout
#

It's actually just normal for it to take awhile to load. Nothing indicates the actual game crashed.

Spacecore is safe and required for a lot of mods.

austere dome
#

oooh i see, thank you so much! taking out the save anywhere allowed me to open old saves too

#

ill add spacecore back in

languid trout
#

(That warning you receive in yellow text is actually just a standard precaution Smapi issues.)

austere dome
#

honestly the only mod i have that doesnt like not having pytk are the dcburger portraits, but that can be easily fixed. thank you!

languid trout
#

Whenever your screen goes white or it says the game isn't responding, just don't touch it. Let it load.

Also

#

!sm

native dragonBOT
languid trout
#

Or Fast Loads. Pick one of the two to help expedite load times.

languid trout
#

(I'm not mad!)

sinful folio
languid trout
#

!fs

native dragonBOT
#

Fashion Sense (https://www.nexusmods.com/stardewvalley/mods/9969) is a framework which allows modders to create accessories, hairstyles, hats, shirts, pants and shoes that are larger than the default vanilla dimensions. It also includes special conditions for animation, allowing for dynamic movement (such as a hairstyle that animates differently while walking or running). Additionally, Fashion Sense supports the saving and loading of custom outfits.

For Mod Users: To use Fashion Sense, you will need to install the main mod as well as content packs for the clothing/accessories you want. Content packs can be found on the same page as the main mod (linked above) - expand the "Requirements" section and look through the "Mods requiring this file".

For Mod Authors: Instructions, tutorials, and tips for creating FS content packs are available on the wiki: https://github.com/Floogen/FashionSense/wiki

languid trout
wind veldt
#

Is there anyone who can post the current version of sprite master?

lament vortex
#

!sm

native dragonBOT
lament vortex
#

it's the one on nexus. there's no other one

wind veldt
#

When I install it, it gives this error:

languid trout
#

!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

wind veldt
#

Will this problem go away in 1.6?

pallid summit
#

spritemaster's mod page calls out

Compatible with Windows, Linux, and MacOS!
which strikes me as where you would include support for Android if you had it

languid trout
#

Third line indicates we have no clue about the future of Android modding in general.

#

We don't even have concrete knowledge on what works and what doesn't because of how incongruous the player experience is even when it does work

wind veldt
#

Okey

#

Can you send me the link to the list of mods that work on Android?

robust bison
#

!androidmods

native dragonBOT
#

An incomplete list of android compatible mods can be found at https://android.stardew.rocks/. If you find a mod that isn't on there, submit it by following the instructions here.
For mods not listed here, they may or may not be compatible with android, but see https://stardewvalleywiki.com/Modding:Android for more info, including how to find a compatible version of a mod not listed in the first link.

gentle tartan
#

Hello. With ChallengingCommunityCenterBundles, is it possible to add these early in a save game or is it a New save only type of thing?

languid trout
#

The FAQ on the mod pages says you technically can but it might cause issues.

pallid summit
#

i would avoid adding or removing anything that edits the CC bundles mid-save

#

the bundles are fragile and they are baked into your save file, so changing them is a good way to brick your save

languid trout
#

Continuing that thought, I'd argue against using bundle mods in general, just because they're finicky. If you are going to do it, always read the mod documentation on the page, and don't use more than one.

west quail
#

howdy folks, I'm running the game through Vortex with an ungodly amount of mods. How can i increase the amount of ram i allocate to the game so that i stop crashing?

dusty spruce
#
  1. Vortex breaks mod setups for Stardew
#
  1. you don't
west quail
#

dank

night lily
#

Would anyone know what mod would add a door near the arcade machines in Stardrop Saloon? Going through it causes my game to perm black screen.

dusty spruce
#

the game already uses as much as it can

proven pewter
#

stardew will grab as much as it needs, and it typically doesn't need much, even with a lot of mods

west quail
#

should i run through a different mod loader?

robust bison
#

use stardrop or manual

proven pewter
#

run SMAPI raw or use stardrop

dusty spruce
#

also *manager

#

SMAPI is the mod loader, Vortex/Stardrop are mod managers

robust bison
proven pewter
#

for most people, it probably still is

#

at launch I use ~1g and after typical usage it's still usually somewhere between 4g and 5g

night lily
#

Would anyone know what mod would add a door near the arcade machines in Stardrop Saloon? Going through it causes my game to perm black screen.

proven pewter
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

night lily
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 151 C# mods and 316 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

robust bison
#

could you send a screenshot of the door?

night lily
#

Sure, let me go grab one

proven pewter
#

log says it's failing while warping to Custom_VanessaRoom. do you know of a mod that adds a vanessa npc?

night lily
#

Ah, stardew kids expansion

#

I did get rid of that one at the begining of my game since it was pretty buggy. Do you think that door is leftover from it?

proven pewter
#

mmmm yeah locked doors persist in saves IIRC

languid trout
#

Yeah, Stardew Kids Expansion has a few reports on Vanessa's door glitching like that in general.

proven pewter
#

does reset terrain features also reset npc doors?

night lily
#

Ahaha that was my first thought too

#

Reading over the page I dont think so

proven pewter
#

rip

plush abyss
#

im new to modding could someone help me im following a tutorial but its not working 😦

languid trout
#

What tutorial are you using and where did you get stuck?

plush abyss
neat plaza
#

!videoguides

native dragonBOT
plush abyss
#

im getting stuck at opening it idk where i went wrong but its not finding the location

languid trout
#

Can you send a screenshot of what is not opening?

#

Steam, Smapi itself, etc?

plush abyss
#

im trying to open it on steam and its not finding the location

neat plaza
#

you forgot double quotes and didn't copy the path from the installer

proven pewter
#

the double quotes are nto optional

plush abyss
#

ooh ok

proven pewter
#

also the capitalization tells me you typed it in manually instead of copy-pasting, so be sure that you typed the whole thing correctly

plush abyss
#

i actually did copy paste

proven pewter
#

SDVpufferthink weird

languid trout
#

If all else fails, launching through Steam is optional.

proven pewter
#

anyways, assuming you're on windows and have stardew installed in the default location, the complete text should look like this
"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

#

(you also don't have to use steam. you can just make a shortcut on your desktop or start menu and use that. just then invite codes and achievements won't work, because there's no steam)

languid trout
#

I personally do that just so I can swap between vanilla and modded and don't play mp.

(I barely even play.)

proven pewter
#

I have stardew through both steam and gog. I use the gog version for my main instance w/ stardrop (which actually works with mp as long as I have galaxy running), and I use the steam version for 1.6 alpha and standard 1.5 development / testing

plush abyss
#

i want to play mp and its opening now ty but the mods didnt work

proven pewter
#

how do you have them installed?

#

they should be unzipped into individual folders inside the Mods folder inside Stardew Valley

languid trout
#

Oh, obligatory notice about mod managers

#

!vortex

native dragonBOT
plush abyss
#

okay idk what i changed but i got a mod to work for the first time! ik this seems small but i am happy

#

now to the rest of the mods if smth goes wrong i shall be back

timid saffron
#

Hi, I have a problem with just 1 item from the mod "Better Artisan Good". Only the cloth/wool is showing its default icon for some reason, any clue why? It's not giving me any errors in my smapi and I have it checked in the config file too and have the image in it, really confuse

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 68 C# mods and 63 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

mild talon
#

Was thinking it's a conflict w another mod patching those spots in the springobjects png but nothing's jumping out at me n I can't help further atm SDVpufferthumbsup others will come around

loud willow
#

Small thing I think, but does anyone have a pixel by pixel accurate image file of the Oasis shop (or the whole desert map) they could send me?
Making the smallest of changes and don't want to set up an xnb unpacker

lament vortex
#

theres this if you dont want to download a program ^

loud willow
#

Ooh that actually would probably work

#

Got it, thanks!

elder gust
#

https://smapi.io/log/4c9c26a2a4b14c5781c0657c96dc3a50
Hey! We're having issues with my wife hosting the game, and I can log in and play on the farm, but when I try to leave to go to town, The screen blacks out, or only loads half the details of the area (Bottom half of trees, part of a bench, etc.) Mind helping me out?

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 38 C# mods and 60 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

gloomy sedge
#

I managed to install smapi but I can't figure out how to add it to my steam deck. I read the instructions 3 times and I'm still confused

native lotus
#

Add it to what?you installed it so that's all

#

You installed smapi to your Stardew valley folder?

gloomy sedge
#

nvm! I got it figured out

native lotus
#

Nice one

spiral tartan
#

heyyyy so new to modding how do i update it on smapi, when i run the game it says 1 mod can be updated 💀

proven pewter
#

right in that same section of text it should list the mods that need updates and display links where those updates can be found

spiral tartan
#

yep i see that part but do i just download it again?

#

found a YouTube video but thank you for the help!!

proven pewter
#

yes just download it again and delete the old one

scarlet quail
#

(Having one log is fine with single-player, but we need the host and the affected farmhand at a minimum for accurate troubleshooting in almost all multiplayer instances.)

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 37 C# mods and 60 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 31 C# mods and 62 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

Alright, so there's a couple things to note outside of what you just did - the logs indicate that you should be good to go, since you were walking into town while a random NPC from Market Day was there, and NPCs must match between host and client, which thanks to Random NPCs from Market Day, that would not happen and thus would cause a crash as you walk into town.

#

However

#

There's still some mod mismatch that will likely cause issues. I can't verify if Experience Bars is good to just have client side, but SAAT, Farmhouse fixes and Skull Cavern Elevator should probably be on both and you definitely need to have matching JA content packs - right now someone has bonsters and the other doesn't, so you're going to have some mad json shuffle in your file. There's also several mismatching versions of mods, which will also cause issues.

#

!mpmods

native dragonBOT
#

You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

scarlet quail
#

Hm, guess the old shuffle command's out. One mo

#

!jsonshuffle

native dragonBOT
#

A Json Shuffle is when your Json Assets items rearrange their numerical IDs or different players have different numerical IDs assigned to the same object. See here for details: https://stardewmodding.wiki.gg/wiki/Json_Shuffle.

Anytime you change your JA mods you can risk a shuffle. In multiplayer, you need to have exactly the same mods in exactly the same order as your friends.

Anytime you have a shuffle and then solve it, old objects may remain affected but new ones should be fine. You can sell or trash the old items, and spawn in new ones if needed with CJB item spawner.

elder gust
#

Thanks guys! Appreciate it!

gloomy sedge
#

how do I know if smapi is working?

pallid summit
#

when you run SMAPI, you should see a terminal/console open alongside the game that shows a lot of text about what it's doing (loading mods).
your game window should also say running SMAPI <version> with <count> mods in its title

gloomy sedge
#

okay! thank you!

gritty peak
#

h o o i i i i i

#

i come back with another smapi console cat question

sweet flint
#

so ummmmmmmmmm my mods arnt working and i think that i deleted the mods fileeeeeeeee

#

pls helpppppppppppppppppp

#

my POOR MUSHROOM FARM

naive drum
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

sweet flint
#

OK

#

its not working

scarlet quail
#

We're gonna need the log to be able to troubleshoot annie

#

Make sure SMAPI is running when you start the game

stone cipher
#

Has anyone succeeded in installing Smapi on a steamdeck? Anything I should know before I give it a shot?

stark horizon
#

There are loads of deck modders here, so I would say that the success rate is high.

#

!gettingstarted

native dragonBOT
stark horizon
#

There's a section there just for deck users.

stone cipher
#

Oh, sweet, thanks

#

I just got the thing two days ago so I’m still tinkering. I’ll probably end up hooking it up to my laptop dock before I start

stark horizon
#

If you don't already know, I highly suggest familiarizing yourself with Linux commands. 🙂

stone cipher
#

I daily drive Manjaro/arch so that’s not the issue, I just have a VM that I assign my dedicated gpu for and have windows on

stark horizon
#

Ah, gotcha. Sounds like you have a good foundation!

stone cipher
#

I mean, admittedly the tweaking I imagine valve has done to Linux makes be a bit nervous but I should be fine

kindred sleet
#

I'm sorry I have to ask this yet again, I cannot find the source of this error:

#

||[JojaOnline] This mod failed in the GameLoop.DayStarted event. Technical details:
ArgumentNullException: Value cannot be null. (Parameter 'source')
at System.Linq.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
at System.Linq.Enumerable.Where[TSource](IEnumerable1 source, Func2 predicate)
at ShopTileFramework.Utility.ItemsUtil.RemoveSoldOutItems(Dictionary2 stock) in C:\Users\chron\source\repos\stardew-valley-mods\ShopTileFramework\src\Utility\ItemsUtil.cs:line 241 at ShopTileFramework.Patches.VanillaShopStockPatches.EditShopStock(String shopName, Dictionary2& __result) in C:\Users\chron\source\repos\stardew-valley-mods\ShopTileFramework\src\Patches\VanillaShopStockPatches.cs:line 110
at ShopTileFramework.Patches.VanillaShopStockPatches.Utility_getJojaStock(Dictionary2& __result) in C:\Users\chron\source\repos\stardew-valley-mods\ShopTileFramework\src\Patches\VanillaShopStockPatches.cs:line 140 at StardewValley.Utility.getJojaStock_PatchedBy<Cherry.ShopTileFramework>() at JojaOnline.JojaResources.SetJojaOnlineStock(Dictionary2 nameToPriceOverrides, Boolean doStockAllSeedsBeforeYearOne, Boolean doCopyPiereeSeedStock)
at JojaOnline.ModEntry.OnDayStarting(Object sender, DayStartedEventArgs e)
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)||

#

"C:\Users\chron\source\repos\stardew-valley-mods\ShopTileFramework\src\Utility\ItemsUtil.cs" is not an existing directory

dire fractal
#

anyone knows if earthy interiors are compatible with rustic interiors?

stark horizon
stark horizon
tough solar
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 21362) on Microsoft Windows 11 Pro Education, with 52 C# mods and 107 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

stark horizon
tough solar
#

why

#

sorry but idk what to do

inland oyster
#

We do not support piracy

tough solar
#

ooohh

#

okay

#

i get it

inland oyster
#

Also love the sally face pfp

tough solar
#

thankyou

dire fractal
#

any idea how to fix this

kindred sleet
#

[Visible Fish] This mod failed in the GameLoop.UpdateTicked event. Technical details:
IndexOutOfRangeException: Index was outside the bounds of the array.
at showFishInWater.FishManager.getFishAt(Int32 tileX, Int32 tileY) in C:\Users\shekurika\source\repos\showFishInWater\showFishInWater\FishManager.cs:line 119
at showFishInWater.FishManager.SpawnFishInLocation(GameLocation location) in C:\Users\shekurika\source\repos\showFishInWater\showFishInWater\FishManager.cs:line 293
at showFishInWater.FishManager.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in C:\Users\shekurika\source\repos\showFishInWater\showFishInWater\FishManager.cs:line 59
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
This wasn't fun to see in a loop

#

seems like my Stardew world really wants to die

mental merlin
#

hello i need help here is my log, i have been experiencing delays in my game and unresponsiveness. 1 more thing, should i update the ppja mods to JA? i tried updating last time but it wasn't working properly. any imput is highly appreciated 🙏 here is my log

https://smapi.io/log/a6198309100e445ca462c72707e4591b

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 118 C# mods and 336 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

naive drum
round spade
#

I installed SMAPI via Vortex, installed the Required Mods for SVE, installed SVE and it won't work.

naive drum
#

the most recent Farmer to Florist, and the DGA version of PPJA, don't work properly

#

!vortex

native dragonBOT
naive drum
#

also

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

mental merlin
round spade
# naive drum !vortex

Aight, no Vortex. So only SMAPI and mods directly into the Mods folder. Unzipped, right?

naive drum
#

Yep

naive drum
round spade
#

Figured my problem out. I tried to download Stardew Valley Expanded not Stardew Valley VERY Expanded hasidone

round spade
#

Stardew Valley Very Expanded works with Vortex but how do I solve this issue?

naive drum
#

Vortex is unable to write to a zip file for some reason, idk, i don't use vortex

#

try manual download

round spade
#

How do I add the Vortex SMAPI path to the Steam Thingy?

dusty spruce
#

Just so you know, none of us use Vortex, as it’s known to cause problems with Stardew modding.

dire fractal
#

i cant find any other versions

thorny crystal
#

Anyone know which mod will cause this issue? Is it the mod with these fish? I have it with several fish, but not all, some modded ones work

dire fractal
dire fractal
#

hey, i tried to add earthy recolor and then my game wouldnt load it crashed so i figured id remove the mod and reload the game but it smapi keeps crashin

robust bison
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 23 C# mods and 16 content packs.

robust bison
#

!smapislow

native dragonBOT
dire fractal
#

Okok well I can load a new game but it won’t load my previously saved game

#

But I think I found a way to just go in without mods and then save it? Idk

#

I’ll be back if I fail

#

lol

#

Nvm if I remove the mods on that saved game it just brings me back to the loading screen 😢

thorny crystal
#

So whenever I update mods, regardless of save, I cannot play that save anymore.
I get the "ominous 3 gong sounds" when loading in, and then it disappears.

I've had this in the past, and usually it was related to a hardware update (often sound), but everything is up to date 🙃 Does anyone know what could cause this?

Log doesn't show anything, no crash log either. https://smapi.io/log/4298c778806f4ea98e7f10fbcabc7742

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 228 C# mods and 628 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

dire fractal
#

I think I just have to start a new game:( luckily I was only a month in!

quiet forum
#
[Farm Type Manager] Affected spawn area: "Weapon Spawns"
[Farm Type Manager] Item name: "weapon:Dark Sword"
[Farm Type Manager] This may be caused by an error in the item list or a modded item that wasn't loaded. The affected item will be skipped.
[Farm Type Manager] An area's item list contains an object name that did not match any loaded objects.
[Farm Type Manager] Affected spawn area: "OldOrchardEaster"
[Farm Type Manager] Object name: "Blue Easter Egg"
[Farm Type Manager] This may be caused by an error in the item list or a modded object that wasn't loaded. The affected object will be skipped.
[Farm Type Manager] An area's item list contains an object name that did not match any loaded objects.
[Farm Type Manager] Affected spawn area: "OldOrchardEaster"
[Farm Type Manager] Object name: "Pink Easter Egg"
[Farm Type Manager] This may be caused by an error in the item list or a modded object that wasn't loaded. The affected object will be skipped.
[Farm Type Manager] An area's item list contains an object name that did not match any loaded objects.
[Farm Type Manager] Affected spawn area: "OldOrchardEaster"
[Farm Type Manager] Object name: "Purple Easter Egg"
[Farm Type Manager] This may be caused by an error in the item list or a modded object that wasn't loaded. The affected object will be skipped.```
searching in this discord, a 4 year old message says that `OldOrchardEaster` is supposed to be an FTM file in Walk to the desert. Things have probably changed in 4 years.
the specific mod I'm using is `Walk to the Desert Redux 1.3.1-alpha` 

It tries to check this when i go to bed and the checks take a pretty long time so its kinda annoying
#

also can't find any info on the "weapon:Dark Sword" and the formatting of the string messes up discord search because on: is a discord search token lol

whole raft
#

I kind of Balls to the Walled it with modding my Stardew. I installed SVE, Ridgeside Village, and East Scarp all at once (Yes with all prerequisetes) and for some reason I can typically only get a full day then a half a day before the game crashes.
In the logs (to me at least) It looks like the game is still loading, but I promise I have given it over 12 hours of not responding before declaring that it is crashing.
Here is the log link: https://smapi.io/log/4a4f6433705e4c3db9c5d00533d4b8cc
For any help, thanks in advance!

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 25 C# mods and 26 content packs.

whole raft
#

also I tend to mute big servers like these so if you wouldn't mind atting me so I get a ping when there's a response

whole raft
#

That's what I was thinking. Like I don't know shit about what I'm reading, but errors tend to be noticeable

#

That's why I'm here lol can't figure it out

#

genuinely looks like its just loading (Which it does happen during load screens), but I have dead ass given it over 12 hours of load time and it never unfroze

inland oyster
#

Hmm could be bc of the power of your pc?

quiet forum
tawny cypress
#

I was wondering if anyone could help me fix a bug I have with stardew valley expanded

scarlet quail
#

you're gonna want to describe the bug

tawny cypress
#

so recently I downloaded stardew valley expanded and i wanted to play it but when i open SMPAI nothing changes with the game i have downloaded all the mod required for stardew valley expanded but none of then load up only console command, error handling and back up save load up

neat plaza
#

Did you unzip them?

tawny cypress
#

thank you

dire fractal
#

hi guys i just got Stardew on the PC and i'm wondering about how to install mods

#

oh nvm i found the pins!

old drift
#

can someone help me sad smapi says my antivirus deleted a file so i whitelisted smapi for my antivirus but idk wht to do after that LOL

proven pewter
#

just unzip smapi again

gaunt gust
#

Go into internal/windows and double click on smapi.installer.exe iirc

stark horizon
proven pewter
#

I've had that issue with visible fish before but only rarely. I suspect it's a problem with bad fish data from another mod

scarlet quail
#

This then results in the error you got, shion

#

For simplest troubleshooting please give a log

mortal siren
#

Hello ! I have these red messages, i think it's because i have several custom map like custom cellar, custom greenhouse and custom barns/coops and LNH's additionnal farms/sheds/greenhouse in the same time... But could you tell me if it's really the case ? https://smapi.io/log/622424fe59f74407b8e7164ba50d48ef

stark horizon
#

!log please

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

oak forum
#

So I guess this is potentially mod support related? I'm not getting any errors in smapi when I'm in festivals but my children just don't show up to them at all now. I have immersive family and unique children but their mod descriptions don't mention causing them not to go to festivals. Has anyone else had this issue? I have SVE and I know that changes the festivals too but I didn't see anything that said children wouldn't show up because of it?

solemn wing
#

Hi does anybody know a good way to predict artifact spots? im not referring to their contents but the actual artifact spots themselves

#

im using the predictor but i can only predict the possible locations and contents and its a pain having to load in to check if an artifact spot is actually where i want it

chilly bramble
#

Hi SDV community! Its nice to see how many people enjoy this great game! I've been away from it for awhile and wanting to go for a playthrough with Ridgeside Village but I can't figure out why the mod gets skipped in the console. I've made sure I have all the necessary mods for it to normally run correctly. Anyone ever had this issue? Here's the SMAPI log.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 18 C# mods and 0 content packs.

stark horizon
vocal pond
#

My look up anything mod isnt working ingame? i have tried restrting my game ect. It worked for the longest time but now doesnt work. ANy help?

stark horizon
#

!log please

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

vocal pond
#

it says no errors, but still doesnt work?

stark horizon
#

did you happen to change the keybinding from the default? (I believe it's L)

vocal pond
#

it says defult is f1

#

but let me try l rq

#

L isnt working either

stark horizon
#

Is your function key disabled?

vocal pond
#

no, maybe restarting my computer?

#

or dleteing the mod and redownloading it?

stark horizon
#

You could definitely try both

vocal pond
#

well ill try and let you know if anymore help.

#

thank you

stark horizon
#

Good luck!

dire fractal
#

anyone know how i can fix this? ive already reinstalled it mulptiple times and it still wont work. The stardew valley is also in the right place I think
C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley
Why is it like that?

neat plaza
#

Did you unzip it?

dire fractal
#

ye

#

and i ran it with adminis

#

otherwise it kept opening with notepad

#

unzipped it to desktop

gaunt gust
#

don't run it with admin permissions

#

I'm also not sure why batch files are running with notepad for you, but honestly

#

go into internal/Windows and double click on SMAPI.Installer.exe (iirc)

dire fractal
#

how do i go into internal/Windows?

gaunt gust
#

so see how there's an internal directory in the same directory?

#

click on that

#

then double click on Windows

dire fractal
#

?

gaunt gust
#

then find SMAPI.Installer.exe

#

directory = folder (maybe?)

dire fractal
#

oh ye i see it

#

that one?

gaunt gust
#

double click on that

dire fractal
#

ooooooo my dayzz

#

it worked

#

ty!

kindred sleet
stark horizon
stark horizon
#

There are a couple of known minor weird things (not quite bugs) with SVE and Visible Fish, but none that cause errors like that.

If you want to provide your log, someone can do a bit of digging, though, too!

kindred sleet
#

I didn't have the foresight to save the log since I didn't want to bother someone for something that didn't crash the game

#

I just loaded SMAPI and overrode the last log.

stark horizon
#

No worries! We troubleshoot more than just fatal crashes. You're always welcome to ask questions here, even if it might feel like nothing is wrong in the game!

worthy belfry
#

My smapi is crashing, is there any way to solve it?

pallid summit
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

worthy belfry
#

It is not generating the folder with crash log...

pallid summit
#

what platform are you on? if it's android, i'm afraid i have bad news

worthy belfry
#

Android '-'

pallid summit
#

!androidsmapi short version: there probably isn't a way to solve it, sorry

native dragonBOT
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

worthy belfry
#

Ah, play store version is 1.5.6.52 :/

pallid summit
#

sorry about it! SDVpufferflat

sleek scarab
#

isnt the stardew valley smapi folder suppose to have a mods folder in it? I js wanna know bc my friends didnt have a mod folder in it? He dosent have a mods folder at all?

robust bison
#

that means he didn't install SMAPI

sleek scarab
#

thats the thing, he did

robust bison
#

not correctly then

sleek scarab
#

he didnt have some stuff downloaded...

#

he lied to me, sorry arcaneee

ruby zinc
#

Alright gamers any idea why my wood paths show up as something different?

robust bison
#

AT

ruby zinc
#

Very curious bug and I have no idea what is causing it

robust bison
#

disable random path textures in AT

sacred eagle
#

Im pretty sure its from having the randomized option enabled in Alternative Textures

ruby zinc
#

Thanks gang!

dire fractal
#

Hey just curious is anyone running stardew valley on windows 10 using windows 10 on their steamdeck? I cant run stardew valley on my steamdeck without chooing proton experimental. And I have tried installing smapi and it does not run at all... I cant figure out what the issue is.

viral sky
#

i do not know if this would be asked here but if I delete SMAPI from my temp files would it delete it permanently? I'm not very familiar with this stuff

scarlet quail
#

... I'm not sure I understand the question

#

if you want SMAPI gone, just use the installer to uninstall it

viral sky
#

so its comepletely fine it I delete it from my temporary files?

scarlet quail
#

Again, I'm not sure I understand the question, here

#

Why are you attempting to delete it from your temporary files

#

Just use the installer to uninstall

#

Just flat out deleting files without using the uninstaller sounds like a recipe for disaster

viral sky
#

No it was for another reason, I'm sure I can resolve it on my own

upbeat moon
#

Ok, so I'm using a hosting site to play with 2 others. How/what is needed in order to get the serverbot to trigger an event? We're stuck on the egg event wanting to play but can't cause we're stuck....

scarlet quail
#

.... I'm not sure anyone can help with that here tbh Wolphie

#

You're not specifying what serverbot and even if you did I feel like that would be recorded on the serverbot's documentation

upbeat moon
#

To be fair, I'm not even sure what info is needed xD

#

Just had some touch n go with the internet so we figured using bisecthosting would be a good idea just so we all didn't keep getting interrupted kinda thing ^.^;

old smelt
#

Okay so this is strange and I have to ask

#

my game hates fall 23, year 3

#

it failed to load no matter what I did forcing me to go back to an archived save for the 11th

#

and then I played up to that exact date again, doing slightly different things

#

and its the same again not loading the day or the save

#

hang rather than ctd

#

is there any mods anyone knows about that add something that trigger on this date?

#

its a tuesday so it couldnt be a bugged new thing on the work oprder boards unless ridgesides or eastscarpes reset on tuesdays

#

I just dont know what the issue is, it very very much feels like it isnt a coincidence its the exact same day

vocal pond
#

@stark horizon still isnt working, sorry i was gone for a bit working

old smelt
#

when I did different things to get to it from a save 12 days earlier

stark horizon
stark horizon
native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

native dragonBOT
old smelt
#

bnut as I said it hangs

#

so theres no specific crash

#

it gets those steam errors at the end if I have steam open, if I dont it doesnt

#

I closed steam for the current load attempt and thats the only log difference Im seeing

stark horizon
#

That's fine, we don't need it to crash per se. SMAPI is really good at letting us know when something is wrong.

old smelt
#

okay thats good to hear

vocal pond
#

The lookup anything mod isnt working

stark horizon
stark horizon
vocal pond
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 10 C# mods and 0 content packs.

stark horizon
#

Ok, good to know. Digging in. 🙂

vocal pond
#

i restarted my pc and uninstalled and redownloaded rhe mod. idk tbh

#

only mod i added recently was UI INfo

stark horizon
vocal pond
#

uhh yah, how do i get into the config? only time i cna when i launch the game

stark horizon
#

This would be going directly into the Mods Folder itself and opening the config.json in a text editing program.

vocal pond
#

open in notepad?

#

or wordpad?

stark horizon
#

notepad would be best

vocal pond
#

"ToggleLookup": "F1", chnage f1 to scpae?

#

space

#

alr lemme try now

stark horizon
# old smelt yes

So there are a couple of things that stand out. Random NPCs, which is installed with Market Day, is known to cause issues. You can try disabling it and see if that helps.

Raised Garden Beds loaded an event for the Farm, and that's the last "event" SMAPI recorded. Perhaps try disabling that mod?

stark horizon
vocal pond
#

worked perectly

#

Thank you so much ❤️

#

just 1 more question tho....

stark horizon
#

I have a feeling that your system might have a function key override

old smelt
vocal pond
#

Can i chnage this to any key on my keyboard?

#

that isnt in use by the game alrdy

stark horizon
#

As long as it's not in use by another mod or the game, yep!

vocal pond
#

ok ty have a good evening

stark horizon
#

You, too! Thanks!

old smelt
native dragonBOT
stark horizon
#

Drat!

viral sky
#

the lookup anything mod doesn't work for me either so I just took it out of my mods folder.. 🤷‍♀️

viral sky
#

I'll try that, not that I really cared it didn't work but still nice to have

stark horizon
old smelt
#

profiler is a good idea

#

thankfully the day before save as well as the 11th oiffall save both still work

#

but hittin the 23rd and it doesnt

stark horizon
#

Good luck, I truly hope you find the problem. 🙂

old smelt
#

worst case Im given a very good reason to start new save when 1.6 drops

stark horizon
#

That's a pretty "good" worst case, lol

old smelt
#

its a good silver lining

foggy sandal
#

hi im trying to install mods for the first time (macos) but I'm not sure where in the SMAPI installer the file i downloaded is supposed to go. I read through the mac pictoral guide on svw but am still kind of confused

stark horizon
#

Hi! Welcome to the server!

#

So to clarify, you've downloaded SMAPI and the installer is still in your downloads folder?

foggy sandal
#

yes! and the mod

stark horizon
#

Ok. So what you want to do now is open the installer folder and navigate to the file named "install on macOS.command."

#

You'll need to right-click on that and select "Open"

#

You should get a MacOS security pop-up, but just say "open anyway"

foggy sandal
#

okay gotcha

#

SMAPI is installed!

stark horizon
#

woohoo!

#

I strongly advise adding the Mods folder to your Favorites

foggy sandal
#

i dont see a folder for mods, just the .rar file i downloaded from nexus

stark horizon
#

Ok, so when SMAPI installed, it created a Mods folder for you

foggy sandal
#

wait found it

stark horizon
#

In order to extract the files from the .rar file, you'll need an unarchiver program. Unfortunately, Mac doesn't have built-in ability to open those files.

#

I use RAR Unarchiver - it's free, and you should be able to get it from the MacOS App Store

foggy sandal
#

okay great! thank you sm btw

stark horizon
#

You're welcome! Happy to help 🙂

dusty spruce
#

On macOS, I use Keka

stark horizon
#

Oh cool! I'll check it out. Thanks, Shockah!

old smelt
#

changing save id technically works but causes json shuffle so no go there

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 71 C# mods and 77 content packs.

sonic walrus
#

i believe vpr affects the interiors as well so those two are possibly clashing? i'm not sure how to disable the vpr interior settings though

timid saffron
#

This is the config for VPR, I just changed the Town Interior to false and it seemed to kind of work but some of the tilesheets are still not loading like the floor at Sam's room and frame for the kitchen

old smelt
#

so Im still debugging my save

#

loading the fall 11 save and coma mode to the 23rd works

#

which is odd

#

but might be the fix I just have to live with

sonic walrus
sonic walrus
timid saffron
short lynx
#

hi

#

so i downloaded it

#

wait

#

so I downloaded cjb mod, and when running the install on windows I chose the first option. (is it the same for everyone?) And it was installed but i opened the game and tried it and it didnt wark

#

*work

pine schooner
#

Hiya. I'm having some issues with the Yri's recolour mod - it is not changing the colour of my trees even though I choose the options?

#

Maple is supposed to be blie

#

blue

#

but now I see the Oak trees are blue and they are set to green

austere dome
#

hello! i have several mods for extra dialogue- mal's sebastian extension, possessive sebastian and misscoriel's response core. sometimes the game does something and instead of using the dialogues from possessive sebastian it uses the standard ones. does anyone know what I could do about it?

thorny crystal
#

Are the two seb mods compatible?

#

What it could be doing is both try to say something so they cancel one another out, so it defaults to vanilla

austere dome
#

yes! the possessive one was made to be compatible with mal;s extension

#

i've noticed it glitches during rainy days and the luau event

#

i've checked the content.json- he has no extra lines pre-marriage for rainy days, but he does have lines for all events. maybe the luau was a glitch? it feels like the program stops before reaching and implementing the predating lines for events