#archived-modded-support
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there's not much else we can refer to you as 
(I'm just mad at myself for not knowing that mod exists or how kids work in Stardew.)
In the original comment where I misunderstood the issue? I was saying that people shouldn't be telling them to edit the save when Atras Interaction Tweaks would immediately solve the issue. It's... like deciding to do surgery for a broken bone when a cast will do the job just fine
so i wanted to not use mods so i renamed the file .Mods and now it waont go back
pls help
Based on the mod's nexus bug reports, this has been reported, but the author is not making any updates or fixes until 1.6, unfortunately. I would advise disabling the mod until an update is released.
This is a MARGO issue. I believe there may be some info about it on the Github?
ok will check out
thought i went through the bug reports i suppose not thank you
Are you on Windows?
yea
I don't know too much about it, but when you try to rename the folder, what does the error message say?
So somehow Windows thinks that file already exists. You said you changed your mods folder name?
It looks like from the screenshot you sent that you're trying to change a different file.
So I'm a bit confused, tbh
nope im trying to change the mods one
you changed it from Mods to .Mods before, right? SMAPI probably recreated the folder when you played without mods
?
Oh good point, ichor!!
if you left the folder open in the windows file explorer it probably didn't refresh. go ahead and hit F5
ok
(windows is notorious (to me) for this)
so where do i click it
(and thank you, ichor! I am woefully unskilled with Windows.
)
i didint leave anything open
hmm. can you navigate to the game folder (the one where you should see the game executable and the Mods folder)?
wherever StardewModdingAPI.exe is
do you see your folder called .Mods? and do you see another one called Mods?
inside the stardew thing
yeah, in the folder where the exe is
no, i don't mean inside the exe
you should be looking at a windows file explorer window that has StardewModdingAPI.exe in it
do you see two mods folders? one called Mods and the other called .Mods?
ughhhhh do i have to move my mods
ye
ok, good. first, make sure there's nothing inside Mods. (SMAPI will automatically create this folder if it doesn't exist in the game directory, which is where it came from. it should be empty if you didn't put anything in it)
yup
when you know it's empty, just delete it. then rename your .Mods folder back to Mods
close your modded game
it is?
Is SMAPI running or is Steam open?
Do you have a mod manager up, as well?
nope to both of thoese
so no SMAPI, no steam, and no mod manager, hm?
yup
what programs outside of discord are running?
See this link for how to load different mod groups: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F
Annie uses Xbox stardew btw
yup
do you know where the target feild
i dont see it
rightclick, then click Properties
ok
should open something like this but for stardew not chocolatier:
and it's the top text entry field - i highlighted the contents
You followed the instructions exactly?
yes
e.g. making sure you have the mods folder name matching up with the new shortcut target field thing, using the exact same punctuation in the target field as it showed, etc?
yes
might be an xbox thing...? idk
idk
Does anyone know of any cute furniture/building mods? I tried getting the West Elm furniture from Nexus mods but I don't think it is working even with the paintbucket etc.
west elm works for me ๐ค
I'm not sure what I could be doing wrong then, there isn't any errors in my log.
!log please, so we can take a looksee?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 30 C# mods and 35 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
@glacial escarp show me a screen of your Mods folder, because it looks like you didn't extract the mod into the Mods folder.
"ArchiveFolder" means it's a zip
you need to extract it.
๐ฎ
!unzip
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
i feel so silly
I have a strange problem that I'm trying to troubleshoot
Whenever time ticks in game, I get this massive stutter. I installed the profiler mod and found the stack trace that's is output when the spike happens
I'm going to see if uninstalling the witch mod helps
If you would like someone to take a look, please paste a link to your log here! ๐
Here it is thank you https://smapi.io/log/52635af92785479db2cc421023d6bb30
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 107 C# mods and 176 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
^I already checked out the out of date mod that shouldnt be a problem ๐
Right off the bat, just from your mods list, I can tell you that Content Patcher Animations, Dynamic Reflections, and DynamicMapTiles can cause big lag
Glances at the time tick That's definitely DR, CPA, and DMT like Logo said
That being said, have you run an Automate summary and checked your automate intervals?
If the intervals are set really low, that will cause huuuuuge lag
So as you can tell from my modlist I installed a lot of content mods
How would I run an automate summary?
umm. the instructions are on the github. Let me grab a link really quickly.
Thank you so much
Uninstalling the witch mod from the screenshot didn't help just to lyk
I have 800+ mods on my 1.5.6 save and I was experiencing really bad stutter on GameTickUpdate. Turned out I needed to increase the automate intervals (I have like 2000 machines). So I set it to 120 or 150 (I can't remember) and goodbye stutter!
Interesting I'll try that now!
I would still advise disabling the CP-A, DR, and DMT mods, too, one at a time to see it that helps.
I'll try that if the automate trick doesn't work
This is what it keeps looping on
Not sure if that helps
That's not really a big deal compared to what we just mentioned.
All of that is happening in less than 2 seconds. Profiler should show you the timestamps for CP and automate - anything that's close to or over 1000 milliseconds (1 second), if it repeats every updatetick, has potential to cause stutter.
Profiler also has a website that might help parse some of the data. https://stardew.361zn.is
Thats cool Ill check that out too
My automation interval is 60 and since this is a new save theres no machines
Whats the default?
60 is the default. But if you don't have machines, there is nothing to check.
When you start adding machines, keep an eye out for lag; if you get lag, I would advise increasing that to 120.
Ill try disabling the mods you mentioned one by one
My bet is it's the dynamic map tiles framework
It's a dependency for cape stardew and the buff framework stack trace is by the same author
Disabling those mods didn't help unfortunately. Could it just be that I have too many expansion mods?
oof. It's possible. Are you running SDV & SMAPI on a dedicated graphics card & are both set to high priority processing?
Yeah I put process lasso for smapi on high priority
And yes I only have a dedicated GPU
Dagnabit.
On your 800+ modlist did you install a lot of expansion mods? I'm honestly thinking thats what it is
Yeah, I did. I was running SVE, ES + all modular NPCs, RSV + Lunna, Raffadax, Durin's Rest (but I took that out), and I had Cape Stardew at one point, but it was glitchy, so I removed that one, too. I know it's been updated since then, though.
And are there any nvidia settings that can conflict? im running out of ideas here
Whisper Mode...
Those are basically the ones I have hmm
Check Whisper Mode for the love of Yoba.
Wasted three hours of my life on whisper mode with Myuu
I don't know how powerful your processor is, but I was running on a M1 Mac and still had blips of lag.
Ryzen 3700x
Also DTZ is very laggy and barebones rn.
I forgot how big DTZ is
Same with Mineral Town rn last I checked. No clue about the others, but last person with a Ryzen 3700x had Whisper Mode set to 40FPS and smapi launched it
oof
FPS cap for plugged in laptops and computers to make them run quieter
It's an NVIDIA setting
I've never heard of it either, so this is good info to have!
I'm heading out, Kristoof, I hope you are able to find a solution...but disabling the big expansions one by one could be a possible path.
Ah I see
Ok thank you so much for the help
I built a desktop PC and run desktop drivers so maybe I don't have it
(I've been trying to help Myuu track down Monobug and this was a suspected case, but ended up being WHISPER MODE.)
Interesting
Hold on let me look into this more
Ok yeah my 3080 wouldn't have it it's for 10 series only
Good catch though cause ive had so many annoying driver issues in the past
In your case it's probably just the sheer amount of expansions and the way the game loads in NPCs.
That's what im thinking
Now that I think about it thats enough to kill the game engine
^ my mo2 pane
I couldnt stop downloading expansion mods lol
Take off Stoffton and Fostoria as well and it should massively decrease lag spikes.
Just not really being worked on and a ton of npcs.
NPCS are the bottleneck, essentially.
Well, that, and anything that updates in ticks like the stuff we discussed earlier.
One last question is there a way I can view what mods are being updated in the ticks?
Welcome to Mineral Town is safe to disable too, at least until the next update as it's currently on hiatus. Logo already explained it-it just pops up in the log itself when a tick occurs.
But generally anything with npcs, or functions that are constantly active do that. Like Dynamic map tiles, reflections, CPA is just poorly optimized in general
visible fish can be taxing too
It's probably a mixture of game limitations and some mods being poorly optimized as you said
I'll try to tinker and disable some taxing mods tomorrow
Maybe disabling visible fish may help with all of the new maps
That is in fact a big one. It's constantly running.
Makes sense
Thank you for the help. I'm a programmer myself so I'm looking to make a SMAPI mod. Brainstorming some ideas
A new cheeto? Lol
Orange.
Orange 
I used to be orange
Got all moldy, you see
I do a lot of java in college I know it's very similar to C#
Publish a mod then contact the mod team once you hit level 25 to become cheeto 
I'll definitely do that, just need to figure out what to publish first
I actually had an idea that I started working on but stopped cause I thought it was redundant
Eek sorry im the worst at changing topics in these servers
(I'm not mad, Quill didn't say anything so you're good, just making sure to steer you to the proper channel
)
Thanks not used to writing in large discords thanks for the heads up ๐
does anyone know how to check if a mod is client side?
Does your pet follows you mode work on Android?
aside from ones that tell you that they're safe to have on only the farmhand or host instead of both, there's graphic replacer mods
if they add anything, or change maps, both the farmhand and the host need the mod
this is more a question for #modded-stardew , but since mods are broken on the most recent version of android sdv... no.
kk thanks
This is a question for #making-mods-general , this channel is meant for support with modded games
Thank you
Please can someone give me some advice on this error - log here: https://smapi.io/log/ea06c5e372ac4344b254a20b918e492c
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 14.0.0, with 112 C# mods and 274 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
From the error, it seems that "Moon Misadventures" needs you to install "Almanac." Try doing that and see if it calms down?
that's super weird, because Moon Misadventures shouldn't require Almanac
it actually looks like it found Almanac to be loaded, somehow, even though it clearly isn't
must be some other mod interfering
one that has Almanac support
Trying to find the actual mod with that support is ๐ฉ though.
How to use content pack? I already add it to mod folder and run it but it didnt appear in game, here the error log https://smapi.io/log/a3e6832a8fb945bcaff57aef437e85fb
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.19.111.27127798, with 3 C# mods and 2 content packs.

i tried this but it said i can't use a . at the beginning bcs it's reserved for the system?
hey does anybody know how to change the manifest.json files on mac? ive been trying for ages and its not working ๐ญ
Content Patcher isn't loading because Android SMAPI is very broken on version 1.5.6 of the game, you're not going to have much luck getting any content patcher packs to work
โ ๏ธ
I'd suggest maybe getting VSCode for Mac, so you'll be able to edit jsons easily and see if there are any errors right there in the editor.
it just seems not to let me add another mod with another manifest file it just doesnt register it
uhhh
each mod has its own separate manifest...?
like im tryna add the content patcher one but it needs to add the manifest file but ive already got one of those for another mod so it wont work???
what are you trying to do?
add the content patcher to my mod file but its not letting me
you. just put the content patcher mod into your mods folder?
its not working
it works when i take all my other mods out but not with all the other ones in
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
wtf is a log ๐ญ ive been playing this for like a day its so confusing
an example of some installed mods
The SMAPI log site will tell you how to get the log file
can you screenshot your mods folder?
As a general rule, normal mods installation does not include modifying manifest files
Ah. You have zero installed mods in there.
but i added them and deleted them and none worked
You have loose mod files and also that's not your Mods folder
Did you follow the wiki tutorial for how to install SMAPI and some mods?
I'm having an issue with the anime portrait mod, I followed the exact process I do for when I install any new mod but this one doesn't seem to wanna work? It doesn't give me an error when loading the game either
yeah i have that one but it says i need to create one within that
ive added one in the one given to me but it says this
You don't need to do that. What you do need to do is not pull apart the mods you've downloaded into little bits and scatter them loose in a random folder
and then it worked when i made a subfolder within that mod folder but it also like didnt?
That's because you have the bits of several different mods in there
I don't know where that manifest is from, but you have a bit of Content Patcher and a bit of Lookup ANything in there.
When you download a mod it'll be in a zip like this:
And then when you open that zip, the entire, intact mod will be in there like this:
And you install it by putting that whole folder unaltered into your Mods folder.
You do NOT go into that folder and take one singular file out and drop that one singular little piece of the mod loose into your Mods folder
It's saying 'There's no valid mod folders in the Mods folder. Instead, there are loose little pieces of an unknown number of mods. You dissected at least one mod. Don't do that.'
delete all those loose files and that folder you made and redownload the mods
again. it should be organized something like this:
Though I have 800+ mods so the exact names aren't relevant
ah okay thank u ill keep playing around with it
sorry lmao its so much diff to the sims
Yeaaaaaaaaah Sims mods are individual, singular files.
Stardew mods are entire folders.
was used to picking them apart ๐ญ whoops
The !gettingstarted bot command in here links to a tutorial, but the full process for installing a mod unless its description specifically says otherwise is "download, unzip to mods folder"
you're the second person ever i've seen dissect mods like that but apparently dissected mods happens just often enough that pathoschild put in a special error message for it
might happen more often with modmakers maybe? "whoops, i saved my mod's files loose to the Mods folder instead of putting them in a folder" seems like the kind of mistake someone might make while making a mod
i was just confused asf w the instructions ive never used nexus mods before
but ty again hehe
Which anime portrait mod? As usual, please provide the log.
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 31 C# mods and 16 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Doesnt the anime portraits conflict with seasonal cute?
You have "Seasonal Cute Characters" and its portraits override the anime portraits.
yeah that
so I would remove that mod then?
Yeah
what's not working?
I see you trying to build something on.. top of your house? you can't build where the indicators turn red.
Screen freeze
Is anyone good with mods and can help me with why 'Elle's new horse' MOD won't work properly? Itโs half working but now wonโt let me change the skin. When trying to change the skin, it says no skins available for the season (something like). The MOD for the dog's works fine. I've already reinstalled the MOD, same issue.
Any advice would be appreciated!
Bro screen freeze..
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 40 C# mods and 98 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them
Your SMAPI is out of date, you have the installer but didn't actually run it
It also looks like you downloaded the Adopt n Skin version of the horse skins, which have a special installation process: they get put into Adopt n Skin's Assets folder instead of straight into your Mods folder.
You also have the Content Patcher version, which explains why it's 'half working', actually the content patcher version is just straight up working normally and which skin it uses can be changed with Generic Mod Config Menu
I am quite new with mods (and generally a moron) so please forgive my stupid questions but - do you mean download the new version of SMAPI?
Should I move the folder inside the folder for adopt n skin?
Itโs so confusing, it worked fine as it is now and then randomly stopped but the dogs works as normal ๐ฆ
but either way, it's not an Alternative Textures mod and unless Adopt n Skin has changed a lot since last time I used it, it probably isn't changable with Alternative Textures
You have the SMAPI installer put into your Mods folder. It's not a mod and doesn't belong there, and also you need to actually run it just like when you installed SMAPI for the first time
The Skins folder belongs inside Adopt n Skin yes
It's because of the joystick try to remove it
(You run the SMAPI installer by opening the folder and then double-clicking Install on Windows.bat)
Ok, Iโll try that when Iโm back on my PC (Iโll probably be back with more questions then) but thank you โบ๏ธ
in the options, put Gamepad Mode to one of the "always" options (i don't know which control scheme you're using)
Yessss, thank you very much, it worked, you made me very happy โฅ๏ธโฅ๏ธโฅ๏ธโฅ๏ธโฅ๏ธโฅ๏ธโฅ๏ธโฅ๏ธโฅ๏ธ
I was using a joystick, I changed it and it worked
hey is there a fix for this??
my game rolled back three days ago
but luckily SaveGameInfo_Old is still here
savegameinfo_old is just the information when loading a save iirc
is the file still savable using that
do you think the 7.4mb main save vcan be reconstructed from a 97kb basic info file?
no
so its not savable?
meaning that I have to start over?
is there another way?
can't you just replay yhe days?
oh nooooo...
OH
SMAPI has a Save-Backups folder!
It's next to the Mods folder! It backs up your saves i think once every real-life day!
IT DOES
i gotta sleep its super late and i have a thing on tomorrow i hope smapi's backups are at least closer
tysm
Hiii everyone! So i have a question and i hope someone can help me out
So, Ive played modded Stardew for a while now and yesterday it gave an error and also said that i might needed to try and update some mods.
So i did that, didnt work. Re-installed all the mods and still didnt work.
So if someone knows what to do let me know ๐ฅฐ๐ซถ๐ผ
Im gonna get a log
Oh- so, yesterday i had this problem and wanted to fix it now. But suddenly Stardew works again and the mods? So has this happened to someone else before?
We're gonna need more info than just "there was an error", honestly 
Plus the log, obviously, but a description of what exactly is happening also helps
Microsoft.xna.framework audio
Was the biggest error
And i needed to update smapi i had the old version
So, the game wouldnt even start yesterday, when i tried i just saw some errors
But now, the errors are gone so i cant give a log with errors
Still dont know what this is
Sorry if im confusing im not really used to work with mods so my knowledge isnt that big in this corner ๐ ๐
And i needed to update saat as well
Plug in headphones
Oh! Now i do have the errors again
Why is that?
Let me grab the log
So, how do i do this now?
I did Windows button r
And then %appdata%Stardewvalley\Errorlogs
Saat doesnt like it if there isn't an audio output
Oh my god
You are right
So, i have some boxes and after i put them in my pc Stardew didnt work
Now i plugged them out of the computer and Stardew works again
But, i didnt have this issue before, so is there a way i can fix that?
Thanks eitherway! ๐๐ผ๐๐ผ๐๐ผ
is there a way to sort items using automate?
I set up an automation process of several machines and chests. for example:
Once the charcoal is ready i want it to be sorted in my coal chest. BUT! It gets "stuck" in a chest with copper bars in it. I also prefilled the coal chest with one coal. but it doesnt seemt to work
If you get chests anywhere, it includes some options to let you easily configure chests for automate as well, that's how I did it
(also, this is a question for #modded-stardew)
i'm sure this question has been asked multiple times but i can't find it
how can i update smapi and mods? tbh i'm scared lol
download latest smapi version and run the installer. many mods have descriptions on how to update. Simply put: remove old mod version and put in the new version. dont overwrite. thats how i do it
ty!!
I got this in smapi but i definitly got all files [SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.
[SMAPI] - (DGA) Magic Furniture 1.0.2 because it requires mods which aren't installed (Dynamic Game Assets).
[SMAPI] - (MFM) Magic Furniture 1.0.2 because it needs the '(DGA) Magic Furniture' mod, which couldn't be loaded. Does anyone know how to fix this?
Update the mods
you may have an outdated version of one of them
Thatโs happened before to me
but idk
I think it might be the other way around maybe magic furniture is outdated, Dynamic Game Assets is used by a lot of mods
Probably
thanks anyway haha
Hello! Please provide your log.
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
there you go ๐ I am aware that I could update a few mods but I'm pretty sure they're not connected to this issue https://smapi.io/log/de835c0451614bee82ea5ad4ba142752
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 69 C# mods and 76 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Mm, according to this log, you have neither Magic Furniture nor Dynamic Game Assets installed?
ah true i already deleted the folder again bc it broke the game lol how stupid
one moment lol
i dont think i could send my game log bc my game didnt crash, but i was wonering if there was a way to assist me with floating NPC's. floating debris, like broken cd's that are fished up or twigs will just going flying by, or lewis or morris just walking down the river or through buildings.
If you're using SMAPI, you will always get a log.
If you could post it here, that would be very helpful.
You can still send your log! Just make sure you've closed your game first.
You don't have to close the game to get a log, just FYI.
Ow, really? I thought the log only get saved after SMAPI closes.
No - SMAPI records it pretty much immediately, perhaps with a small < 5 second delay?
This is the right one. ๐
(I see, my bad! Thanks for the insight.)
No worries!
In fact, there are a few mods that assist with log uploading - AutoLog Uploader is one.
gotcha i though that was just a crash log thats good to know. Ive attached it below! https://smapi.io/log/aea4143d14fa4f5b818e4bf48d1ca2e7
yeah apparently the issue was that I thought I had dynamic game assets installed and hadn't xd thanks haha
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 92 C# mods and 169 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
i did download the most recent, or atleast i though im off to try it !
so im looking through the mods it says to upload or are missing parts but i didnt even download some that they are referign too
You have Market Day installed, which adds a component called "Random NPCs" as a separate mod. Delete that one, and hopefully your random floating NPCs issue should stop.
Also, as an FYI, Save Anywhere Redux is very buggy right now. I strongly suggest you remove it.
will do to both of those thank you!
If you are still experiencing the issue afterwards, try disabling Dynamic Reflections.
thank you i will give it a try. i also realised when i downloaded a few mods that were actually content pack which is where the mods that i didnt specifiaclly download came from. Hopefully ill be good now thank you!
Hello, new to SDV modding, but had modded other things with success. I'm having issues with SMAPI just getting stuck. SDV is a white screen, the powershell for the SMAPI stays visible, but I cant find any issues besides maybe my own impatience? I'm trying to run Stardew Valley Extended, CJB CHeat Menu and Item spawner. I've tried running SMAPI without any mods in the folder with no luck either. What am I doing wrong?
I've fresh installed SDV
I've installed SMAPI
I've added the required mods for Extended
I've added extended
I've added the launch option command in steam (ive also tried it without the option just launching the exe for smapi
edit: I went into appdata and removed that start up pref and it MIGHT be working now.
edit: I have it working on two of my machines now. I also put both machines to dedicate a specific GPu, but the major fix i believe was going WIN+R / %appdata%/stardewvalley /press enter, then delete the preference file.
This worked for me, leaving this here for others
You should also see if you can run SDV & SMAPI on a dedicated GPU and set both to priority processing.
can someone help me w/ this im super confused :(
!xnbzola
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png
Hello, I'm using a translator so sorry if something is written wrong. I have a problem with my game, when I try to end the day by going to bed as usual, the screen goes black and stays like that without starting a new day. I really don't know what's causing it, in my other game it works fine and it's only in one game that I have this problem. I need help please.
!log please
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Here it is, I'm an Android player, I don't know if that has anything to do with it.
https://smapi.io/log/e5aab0f2eda34a4eb57072074d3ae5d7
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 5.4.233.0, with 67 C# mods and 57 content packs.
Being on Android absolutely does have something to do with it. Your game is throwing a recursive loop error when it tries to make a new day.
Unfortunately, it does not say which mod is causing it.
!androidsmapi
Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.
Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.
im still stumped i also took out any retextures i have and it still shows up
hello im trying to do a very simple recipe change to make automate a bit more balanced by changing the wood path recipe to require an iridium bar, im a complete noob to programming but i think its just me saving it wrong or something?
oh yeah im trying to make it to where it also gives 2 paths now as well
Oh, so I don't have a solution. Okay, I guess I'll have to use my other game. Thank you so much for help me! ๐
that looks like a wrong install of an AT mod
Damn thats the chillest response I have ever seen to a thing like this
Ive done that as well before coming to yall. I'll update my post so if others have issues they can use my info too
sooo how do i fix it TvT
you'll need to find those folders, delete them, and reinstall the mod if you remember which one it is
oh yeah id also like to mention that screenshot is of the vanilla games recipe file
i dont
i took out everry retexture i have which shouldve been the cause but it doesnt work
#making-mods-general please ๐
I feel like you could ask in #making-mods-general
ok
My damn internet
have you reopened the game since then?
then i'd advise you to move out your whole mods folder and start moving back little by little until you find the cause
What was our technique at doing that
alright
!log can you send a log also, i want to check if it shows the path so maybe i can help
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
huh
^
okay so i think i found the issue i apparently had some weird file in my mods folder just called "textures" so i took it out and now im just seeing what will happen
oh right, forgot it was mac... just move the folder out of the mods directory
https://smapi.io/log/d107d460d65b457e86c1f1db351b29ca having an error with using shared outfits from another save in a new game with fashionsenseoutfits
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 175 C# mods and 373 content packs.
How to play multiplayer with a friend? we are playing with mods, when he tries to come to my world he gets an eternal black screen
!mpmods
You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.
See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!
Also, please don't post the same question in multiple channels. Wait for someone to answer you first. ๐
Idk anything about that
It's specific to the Luck component on player level changed, but my apologies, DaLion, it may be something that UI Info Suite 2 needs to sort out.
I wonder if casey even plans on updating Luck for 1.6
I'd be glad to get rid of the compat layer
Worth asking, for sure!
UI info doesn't display it properly, but it still exists
It tends to wig out with that skill and binning I believe? (From personal experience)
Do you know if the issues have been reported on the github, Chirps?
(I need to check because it's been months since I used it and I just dealt with it because it felt like harassing the author at the time with my mindset. Unless something is actually broken, I don't report it. I should check though.)
@viral sky You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!
#making-mods-general please
ohh apologies I got my channels mixed up
No worries!
i had a keybind just break, but none of the mods im downloaded since it last worked have the same keybind + its not assigned to anything else in gmcm
and the mod (quick glance) doesnt have any errors https://smapi.io/log/b4899c1067b94341802f45b3d713db78
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 14.2.1, with 101 C# mods and 111 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
it just started working so who knows!
Need help with event repeater codes
I don't know your language very well, can you just send me the guide or commands?
I use translation
Is there anyone who can help me?
Hi??
Help me
Ok sory
can anyone help me with smapi logs ?
Ridgeside Village worked fine until now
now the cable car stairs are gone but the npcs are in the list
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 61 C# mods and 63 content packs.
You have a ton of errors re RSV. You may need to reinstall.. R u using Vortex or another modmanager by chance?
no vortex just putting everything into mods
Gotcha. Yeah, something's gone wrong w your files /:
I can't read thru the log rn.
ook thank you seems like like it fixed everything
but it seems like i still have a lot of errors if you have the time
im hosting a server for friends so i want it to be bug free
https://smapi.io/log/3695b3b497a7415e9145aa8893e0d73e
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 63 C# mods and 63 content packs.
seems like you have delete and reinstall grapeponta's vanilla interior, vibrant pastoral sve and seasonal cute sve as well
Does that imply MP? Idk what server hosting means
kind of a like a save where said friends can play without them (haiqu) being online i think?
does anyone else use the peach chubby body type? and if they do, how do clothes work with them? https://blog.naver.com/PostView.naver?blogId=codnjsdl8235&logNo=222241313056&parentCategoryNo=7&categoryNo=&viewDate=&isShowPopularPosts=false&from=postList
i know the pants would need to be adjusted, but what about the shirts? or long hair?
( ^ i'm not sure this fits for modded-game-support. Are you having issues/need help troubleshooting? )
!xnb - also, not recommended to use xnb mods
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
oh sorry! i thought since i was using this mod, i could ask here
would it belong in making mods then?
that could be! esp if you're trying to edit the mod to make it work 
oh wait i found a cp version huzzah!
this will be a lot easier to edit
I'm trying to edit capitalist dream farm 2 to play it with my friend bc the spare house spawned in a fence and I want to fix it
He's tried she doesn't want to
That or he's being a ultimate goob
Either way the spots good besides the fence
My question is how do I use the base game .xnb files for my tilesheet?
I'd I unpack them to use will the count as missing tiles when we try to load the map without the pngs?
I need to be able to send it to him and have it still work
how do i instal stardew valley expanded
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
You just download the mods from nexus mods
iยดยดve tried but it wont work
Tell me what did you do step by step after downloading it
I downloaded the mods that said it was necessary and then it didn't work
My question is how do I use the base game .xnb files for my tilesheet?
If I unpack them to use will they count as missing tiles when we try to load the map without the pngs?
I need to be able to send it to him and have it still work
does anybody know how to fix this? Sorry for the bad quality 
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
the game only ever uses game assets; what content patcher allows you to do is essentially turn mod assets into game assets. I highly recommend reading the modding pages on the wiki- at the very least, [[Modding:Maps]]
i have read it im just stupid
so the basic gist of it is this- "assets" are grouped in three ways
- Game Assets: these are, mainly, the assets that come packaged with the game. However, mods can also edit these or add new ones. All mods and the base game can see all kinds of game assets.
- Content Pack Assets: these are the assets you put in your mod folder when your mod is a content pack. The game can't see these, nor can other mods. Only YOUR mod, and the mod LOADING your mod, can see these.
- Mod Assets: these are the assets in your mod folder when your mod is not a content pack. Nobody can see these but you.
what content patcher does is use the rules you've defined to add or edit game assets based on your content pack assets. In other words, after CP actually loads your map, what it has is a game asset that is different from your content pack asset. Because it's a game asset now, it can't actually see what's in your mod folder; it has no idea its even there. all it sees are the game asset tilesheets, which is both the vanilla xnb ones, and also any that have been added. (by this same process of turning mod assets into game assets)
I have a co-op game that I use the remastered farm with. On my personal I use grandpas farm. I know they both use the standard farm to replace. Iโve been switching the file everytime I play. Do I need to do this or can both be installed?
if they are both replacers then yes you need to do this
Not sure if a mod is actually to blame or if I'm just stupid but I'm suddenly (I think) having trouble extracting hay from a hay hopper. I checked my silo and it says I've got 40+ (I think it said 46) but when I right-click on the hopper full of hay, nothing happens
mods installed:
- Time Master
- CJB cheat menu (of course)
- GMCM
The hopper only dispenses hay as many as the number of your farm animals (so if you have three cows and you already have three hay on the feeder, you can't take any more). Have you checked if this is the case?
Okay, I didn't know that, and without checking I can tell you that that's the problem. I'd already put some hay on the feeding bench.
Would anyone be willing to look at my SMAPI log if I uploaded it here? (Using the link) I got a bunch of red text and I don't understand it lol
Given the channel title, probably, but you likely won't know for sure until you post it.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.10, with 210 C# mods and 908 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
It says i have 122 errors but no idea what they are
im having an issue where im loading into a mush of my cabin and my bfs house
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
You beat me to it Pillow
Lol
So when somebody has time, I'd appreciate some help with my log
@robust patrol If you scroll down to the bottom of the page for your log, you'll notice some filter buttons that let you filter the log. I turned off everything except the "error" logging level and from what I got it looks like a lot of the mods aren't even being loaded correctly
Yeah. How can I fix that?
/Installed correctly
Ah. I'm completely new to modding so I'm not surprised I made some mistakes
I'm going to be honest, this looks like a modpack collection or a modmanager.
Yeah that's a lot of mods
Not a collection no. I just grabbed a ton of stuff that caught my interest
Not just that, the amount of missing manifest.jsons and the fact that there are mod files directly inside of it.
Did you manually install them?
Yeah I was about to say:
Detected mod files directly inside the 'Mods' folder. These will be ignored. Each mod must have its own subfolder instead.
I'm not sure on that. I got it all from Nexus
Some of them just dumped straight into the mod folder itself
I didn't know what to do with them
That's...Not how that works. What extraction program are you using?
Linux. Just the dolphin extractor on Steamdeck
So what do you guys recommend?
Although I will say, I've just uninstalled SVE so I might not have uninstalled it properly
Dolphin is fine
pretty good actually
but my general recommendation for mods is to install a handful, load the game, check the log
repeat until finished
So first let's just...delete all the multiple copies.
And remove anything that isn't in a folder and is just a loose file.
you have a bunch of conflicting JA items as well
How do I have so many multiple copies???
You got a little too zealous.
What do you mean?

ยฏ_(ใ)_/ยฏ
I'm imagining you accidentally extracted the same mods multiple times while batch extracting...
Maybe, yeah.
Because you forgot which ones you downloaded already?
Yeah that probably ^
So out of curiosity. Is my log the worst you guys have seen?
Also get rid of everything listed as PPJA on top of everything with multiple copies because there-
No
Not even remotely
I'm autistic so I've never been good at this
It's just the one that takes the most effort to fix
My recommendation, btw, if you want to continue using a Linux system, is to first get good at Linux
LOL this would have to be Minecraft for it to be the worst I'd seen. Imagine several megabytes worth of Java exception stacktraces
What do you mean? Is PPJA not very good?
That sounds awful
if you're autistic you already have a leg up in this, soon you'll be complaining that Suse has terrifying bad windows management XD
Lol what is Suse?
I assume you got both the megapack and ppja standalone which is a bad idea
Linux distro.
Ah
(I run Ubuntu personally.)
Steamdeck uses Arch I believe
(The Megapack covers everything, basically)
(correct, it's an arch variant)
so your package manager is pacman, your file manager is dolphin, I believe STEAM has made some changes
But yeah PPJA Artisan valley is missing the manifest.json, same with machines
you may need to look into the battery manager, for example.
Yep
I don't recall the default Arch terminal.
@gaunt gust k Console
You also downloaded Entoarox Framework which is completely outdated and really, really REALLY Hates PyTk. I recommend just deleting that and anything that depends on it and just swap them out for modern alternatives.
I'm also going to be honest-Steamdeck is not going to run this many mods
You also installed some xnbs.
!xnbzola
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png
tbh I would recommend only having one mod touch the serializer
and, frankly, at this point that mod is spacecore
Ah. Thank you for letting me know
Yeah. I got the original files. All except 1 which I forgot to backup
Entoarox Framework is outdated and not used, pytk is unused (and is incompatible with certain SMAPI optimizations.)
Ah. So I can't use either?
btw this has nothing to do with your issues, I just want to know what this even is
It doesn't even exist in trace
I wouldn't recommend using either, tbh.
That's weird it has come up like that. I have a few moda that ate translated to English
!oldmods
In general, you can figure out whether a mod is (most likely) to work with the current version of Stardew Valley based on its update date. This is not a guarantee things will work or not work, but is accurate for most mods.
- 2016: Do not install (meant for incredibly early versions of Stardew)
- 2017: Do not install (meant for pre-multiplayer Stardew)
- 2018: Unlikely to work. If a Content Patcher mod, it might work, but in general it is not likely the mod will work.
- 2019: Content Patcher mods can be tried from here fairly easily. C# mods should still be mostly avoided.
- 2020: Content Patcher mods should work, but may be buggy. C# mods may work, but due to the 1.5 update there may be conflicts.
- 2021+: Should be usable.
meh, Becks723 is a fairly well known Chinese (I think?) modder
(Sending this for reference when you download, a lot of the xnbs come from 2017-2019 era
Yeah. The one I forgot to backup is coop_tileset or something
If it has no mod requirements and is not a framework that is being maintained
As in, a furniture mod?
Don't dowload it if it's from pre 2019.
It was to edit the chicken coop tileset
Hmm? Oh, the Beck thing? That was just curiousity because I never saw that before
So Chirps. I don't know if I missed your answer, but why Is PPJA not very good and why do you not recommend them?
No no. The xnb files I have installed
You missed my answer. I said they are good, you just gave SMAPI a hernia with your installation
Oh, yeah, no. Don't even try.
Oh. How so?
Why not?
Thankfully I don't think you even can on Steamdeck.
xnbs inject themselves directly as opposed to editing over or loading stuff in.
you can on steamdeck
Oh boy.
it's not a good idea since the xnb files themselves change over time (over different versions of the game)
and it's harder for us to figure out when something goes wrong, say, if you're using an xnb from 2019 that is missing weapons
cough
Yeah I get ya
one of my mods actually does scan for bad data edits, for example, that can cause crashes, but if you use xnb mods it can't do anything about it
(not all bad data edits, admittedly, it's a case-by-case thing when I discover something.)
I assume you got both the megapack and ppja standalone which is a bad idea <----
Just copy pasted what Atra said earlier regarding why your PPJA is probably borked.
Do you guys have the up to date xnb files or know where I can get them from? Since I'm missing one for my backup
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
The Pippa thing. Yeah
It was on Nexus
It seemed interesting
Just be a lot more careful with mod requirements, dependencies, slow down on downloading and check the mod description.
If you downloaded the megapack, and then followed up with extras, you just confused SMAPI and it didn't load anything.
Also, missing .jsons!
Yeah. Is there any problems with the Dialogue expansions I have installed?
Thank
No, well.
Animal Dialogue Framework does absolutely nothing
But that's not an issue.
Why not?
Because it's a framework that enables people to write dialogue for animals, but nobody used it?
When someone has the chance does anyone know how many milliseconds you can have on a time change tick before you risk stuttering when the time changes?
Still working on the same problem lol
a frame is 16.6ms
Hmm. I got the Framework in case I needed it for a mod I liked
I don't tend to notice time tick changes before they get to like 50 ms
Mods will tell you if you need a framework in the mod requirements.
Which, several of your mods are missing mod requirements.
usually I track update-ticked/update-ticking/the various draw events the most
since those are the most noticable
Are you just downloading frameworks without checking what requires it or Mods requiring the file?
Gotcha, removing large content patcher mods has helped but Im still tracking with the profiler mod and I still get frame stutters when time changes
It's playable but annoys me, is this just the norm and I have to deal with it?
Not sure what is considered normal and what is not
I installed a Frameworks so that I had them ready for whatever mod needed them
tbh, that's generally what happens if you have too many mods that use the TimeChanged thing on Content Patcher
so I'll scan over a mod (usually with, like, grep) first to see if it does that.
Don't do that. Install what mods tell you are required and check the dates and mod description.
tbh, lag happens, there's still a lot of low hanging optimization work that can be done
re....everything
OK thanks. I'm on the Steamdeck now trying to fix everything. What Mods specifically are out of date?
!oldmods
In general, you can figure out whether a mod is (most likely) to work with the current version of Stardew Valley based on its update date. This is not a guarantee things will work or not work, but is accurate for most mods.
- 2016: Do not install (meant for incredibly early versions of Stardew)
- 2017: Do not install (meant for pre-multiplayer Stardew)
- 2018: Unlikely to work. If a Content Patcher mod, it might work, but in general it is not likely the mod will work.
- 2019: Content Patcher mods can be tried from here fairly easily. C# mods should still be mostly avoided.
- 2020: Content Patcher mods should work, but may be buggy. C# mods may work, but due to the 1.5 update there may be conflicts.
- 2021+: Should be usable.
I would also consider skips to be annoying, and remove mods if that happens, but also, like, yeah.
Just use this as a sniff test and look at last updated. The mod description will usually tell you everything.
I used verbose logging to check content patcher to see what content patcher mods loading could be triggering profiler
I was testing mineral town and that was loading a lot whenver time changed
(I just grep for "OnTimeChanged") tbh
If you don't mind me asking whats grep?
Is there a way to filter my log to see only mods that are out of date?
Ah a linux user respect
What do you mean?
I still need my windows I do use linux tho at times
Nope. Only if you're using an incompatible version. Delete the stuff we told you
Gotcha so you check source code directly?
OK thanks will do
Hey Chirps.
(BAGI) Honey and Mead Icons for Trees was last updated in Feb 2023 version 1.1.2 so why does it say it is out of date?
I thought 2021+ should be OK?
Yellow text?
That's not out of date.
That's smapi warning mod authors about 1.6
That has nothing to do with what you have to worry about
The big yellow box
Yep
Mhm!

how do i just like turn off mods ?? do i just move them out of the mods folder?
Is there a way to figure out what the loose json assets and xml files are?
So I can fix them?
rename with a period in front of the folder
The loose .json and xml files just don't exist.
They got lost in the batch extraction
Huh. What do you mean?
you just gotta delete the folder and redownload, or redownload and replace
They don't exist? But then what are the files I'm seeing?
help
You rename the folder with a .
So for example ".Stardew Valley Expansion"
oh god thats gonna be sm to rename
!stardrop
Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues
alternatively ^
tysm
What site should I install mods from?
Nexus, Github are the top two but Moddrop is also used, as is Naver.
Are they all 100% safe?
yes
So it says that I'm missing Artisan Valley Machine Goods by PPJA but I can't find that on Nexus
(For some reason my brain typed out Netflix there lol)
https://www.nexusmods.com/stardewvalley/mods/1926?tab=files It's the Artisan Valley mod folder name.
Same mod, just different label in Smapi. You can preview file contents to check and make sure you have the right one
Hmm. OK. So I'm guessing the extraction didn't work properly then for that mod.
I'm gonna download it again and replace it
it wont let me download it 
Ah. That's weird. So I just redownloaded Artisan Valley.
It has extra folders than the one I have.
But the one I have does have the machine goods folder. I'm guessing it's because it was missing the manifest?
Which I have now
Oooh. I've see what I've done
So for example
Garden Village
I install Garden Village and then installed Garden Village Expanded
Thinking it was just an add on
But it seems to be a standalone expansion. I just needed to correct the plugins
i need help with the expanded mod idk why its not working
can you be a little more specific about the problem?
in the notes it says i'm missing some mods but i have them downloaded and placed in the mod folder
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 17 C# mods and 4 content packs.
ah, okay. you have some duplicates in your mods folder
21:00:28 ERROR SMAPI - Expanded Preconditions Utility because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\Expanded Preconditions Utility-6529-1-0-1-1608576863\ExpandedPreconditionsUtility, Mods\ExpandedPreconditionsUtility.
is the main one that is breaking all the SVE dependencies
i think they transfered. do i restart it all or?
Do not restart.
"To fix this, delete these folders and reinstall the mod"
And install the missing dependencies.
Like me, you might have installed say for example.
"Walk to the Desert" and "Walk to the Desert V6"
Essentially, forgotten you installed an old version and later found an up to date one then added them both lol
guys, have a way to play multiplayer in the sv cracked with mods?
ooh okay ty i understand
Talys get out.
thanks friends
Read the rules please.
sorry
Why is Custom Farming Redux no longer compatible?
In general, you can figure out whether a mod is (most likely) to work with the current version of Stardew Valley based on its update date. This is not a guarantee things will work or not work, but is accurate for most mods.
- 2016: Do not install (meant for incredibly early versions of Stardew)
- 2017: Do not install (meant for pre-multiplayer Stardew)
- 2018: Unlikely to work. If a Content Patcher mod, it might work, but in general it is not likely the mod will work.
- 2019: Content Patcher mods can be tried from here fairly easily. C# mods should still be mostly avoided.
- 2020: Content Patcher mods should work, but may be buggy. C# mods may work, but due to the 1.5 update there may be conflicts.
- 2021+: Should be usable.
2020 C# mod before 1.5, didn't get updated for compatibility
um sorry to bother again i'm a bit slow so i'm removing the smapi and the espanded folder right? since they have the errors?
Ah. So where do I find
Producer Framework Mod โ PFMAutomate
I checked the PFM mod but couldn't see it there
...NO
No no. Never remove SMAPI
Expanded folder doesn't need to even be removed
You just need to download the missing mods
but i did thats why i'm confused
i pasted the duplicate mods error above. it lists the folders you need to deal with
okay so just these
you have two copies of Expanded Preconditions Utility, so SMAPI didn't load either one. then all the mods downstream from it also didn't load, including SVE
Not just those...
yes, just those. the error says to delete both and reinstall EPU. you could probably also just delete one of them and be fine if the one you leave is up to date
(I guess Toddler doesn't matter)
Mods\Expanded Preconditions Utility-6529-1-0-1-1608576863\ExpandedPreconditionsUtility
Mods\ExpandedPreconditionsUtility
So as you can see
If you follow these directory paths
Optional files, either in PFM or Automate
You'll see you have the mod twice
Or here actually
oh yeah i gave up on the toddler one
Yep. Just found it by looking at the requirements again
Told ya
i dont care much i think it was just clothes
I was just using it as an example
Basically you need to follow the paths and find the duplicates
It looks like you've done what I did and accidentally installed multiple versions
okayy i'll work on this then i'll update
That's what I'm doing atm. Lol
I hate being autistic sometimes
I forget so easily that I've installed an older version
Especially when I find it on another website that isn't Nexus
More Ice Cream must be pretty old lol
Because KAYA.KoreaBlossom is hidden on Nexus Mods
I've no idea what that even is
me neither i havent touched mods in a while
kaya is a korean modder, their mods are on postype
first time was easy. this time is hard
Ah. Ok
!naverblogs i sure hope this is the right command but im fairly certain her blog is linked here, if you'd like to update it or something
See here for a list of Korean mod authors with a public blog: https://stardewmodding.wiki.gg/wiki/Korean_(Naver)_Blogs_List
thank u!
Nah. It was only one "More Ice Cream Recipes" type mod
So I didn't care
Yellow texts are normal
sure thing
(PFM)Better Quality Increase Seeds - Farmer to Florist 1.0.0 because it requires mods which aren't installed (kildarien.farmer to florist).
But I have that mod?
It is called [PPJA] Farmer to Florist
So what am I missing?
what does the mod's manifest say its id is?
How do I check that?
find the manifest.json file inside the mod folder and open it in a text editor
Can any modder maybe send me all of the vanilla in-game train car textures? I'm on switch but there's a car I saw that isn't wiki'd I wanna have a look at.
silli question but I'm really curious about something
!unpack i don't think we can send them to you, but they're pretty easy to extract from the game
See https://stardewvalleywiki.com/Modding:Editing_XNB_files#Unpack_game_files for instructions on how to unpack XNB files in order to edit the assets inside!
I don't have the Steam one :U
I'm on switch
that's why I'm asking if anyone else can help
since modders would likely have access to the vanilla textures anyway
"UniqueID": "Pathoschild.ContentPatcher",
Do you mean this?
"UniqueID": "Kildarien.CP.FarmerToFlorist",
Which train car, Brushie? I won't send it to you, but I can post a picture of it here.
It's a grey one that had a sheep in the back with the sidecar open. I swear I saw an easter egg in it but I wanna visually check it out to be sure.
I'm like 99% sure I saw what I saw.
I feel so stupid for not screenshotting
Ok. Let me take a look and see what I can find for you.
thanks!
yes, that's the field i mean. so Better Quality Increase Seeds is looking for kildarien.farmer to florist but the one you have is Kildarien.CP.FarmerToFlorist
"UniqueID": "kildarien.farmertoflorist.dga"
That's the closest I have
Should I delete and reinstall maybe?
Oh that's the issue. the dga PPJA doesn't work well.
What do you mean?
(PFM)Better Quality Increase Seeds - Farmer to Florist 1.0.0 is from 2019 and is probably looking for the old version of farmer to florist (which the one you have installed is an unofficial update of)
you may be in a catch-22
Ah. Ok
Yeah I'm not sure if this one would work with that.
So, how the trains are coded in the game is that there are base sprites with various possible options for background and color.
These are the base sprites.
OH shoot
So it isn't compatible with the unofficial patch version?
Yeah, unfortunately. ๐ฆ
I guess what I saw was a secondary sprite?
Possibly, yeah.
are there secondary sprites ya could DM me?
I won't DM them. But I will post the possible backgrounds here.
Oh alrighty.
wait backgrounds? What I saw was a decoration texture over the train car.
Yep
So what is the best thing for me to do?
Install the older version or uninstall the mod that requires the older version?
Ah thanks! Well that answers my question. I missaw it, it was cows lol.
well I'm very glad to get an answer lol
No problem!
Our resident PPJA expert isn't around, sooo... 
I don't know. The only thing you can do is delete your current version, download the old (JA) and try?
Cannot stand the amount of items added so doesn't keep track of requirements or how well kept it is
OK thanks. I might try that then
(who is the resident PPJA expert)
(Dolphin ๐ She always solves PPJA issues for me by showing them where to get the actual proper folders.)
Lol
Ah. So Advanced Location Loader is Entoarox that you mentioned
quick question do all players need the expanded mod or can the host just have it?
all
okayy
broadly true for all mods. all players should have the same mod loadout for multiplayer
!mpmods
You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.
See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!
Does anyone know when the
Daily News by bashNinja will be updated?
If at all?
Atm it's broken
its hard to guess for anyone to guess the intentions of a mod author, besides the mod author themselves.
(I'm going to hazard a guess that the answer is no, considering bashninja hasn't been active on Nexus since 2018)
Sometimes it is even hard for a mod author to guess their own intentions!
Ah. OK np. Thank you
(Three days ago I didn't plan on making four texture overhauls and reshapes but I've done three of them already. I can't make merch of unreleased mods for ES, so my only option is to force the pipeline to move faster so I can!
)
Can anyone help me make sense of this please
Extreme Fishing Overhaul 1.5.1 because initialization failed:
System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types.
Could not load type 'TehPers.FishingOverhaul.Api.IFishData' from assembly 'TehPers.FishingOverhaul.Api, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
Could not load type 'TehPers.FishingOverhaul.Api.IFishTraits' from assembly 'TehPers.FishingOverhaul.Api, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
at System.Reflection.RuntimeAssembly.get_DefinedTypes()
at StardewModdingAPI.Framework.SCore.TryLoadModEntry(IModMetadata metadata, Assembly modAssembly, Mod& mod, String& error) in SMAPI\Framework\SCore.cs:line 2106
at StardewModdingAPI.Framework.SCore.TryLoadMod(IModMetadata mod, IModMetadata[] mods, AssemblyLoader assemblyLoader, IInterfaceProxyFactory proxyFactory, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase, HashSet1 suppressUpdateChecks, Nullable1& failReason, String& errorReasonPhrase, String& errorDetails) in SMAPI\Framework\SCore.cs:line 1990
TypeLoadException: Could not load type 'TehPers.FishingOverhaul.Api.IFishData' from assembly 'TehPers.FishingOverhaul.Api, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
TypeLoadException: Could not load type 'TehPers.FishingOverhaul.Api.IFishTraits' from assembly 'TehPers.FishingOverhaul.Api, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
Failed loading type 'TehPers.FishingOverhaul.Api.IFishData': TypeLoadException: Could not load type 'TehPers.FishingOverhaul.Api.IFishData' from assembly 'TehPers.FishingOverhaul.Api, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
I don't understand it at all
It means that the mod couldn't be deciphered by SMAPI. Try a fresh download/reinstall. However, Teh's Fishing Overhaul not working is a common issue. I honestly don't recommend it.
Ah. OK. Why is it a common issue?
It requires a framework that hardly is used
Ah. OK thanks. I'll just get rid of it then. I'm sure there are tons of fun fishing expansions lol
And is also incompatible with several other fishing overhauls to my knowledge
I got a few installed I think actually
The author hasn't updated in a while, and with C# mods, a small SMAPI update can break things. This one was designed for SMAPI 3.13.3 and we're on version 3.18.6.
Lol yeah. I get yeah
I don't use any of the fishing mods, so I don't have any recommendations, but there are bound to be others! ๐
is anyone here good with modding on steam deck? I have the same set of mods on steam deck as i do on PC, so i alternate playing my modded farm between the two, and all the mods are responsive on steam deck and work perfectly but the loading times are insanely slow, whether it be starting the next day, loading from the farm menu, or even switching areas on the map with a black screen (i thought the black screen indicated my game froze but it's just really really really slow at loading, after waiting around 6-7 minutes) does anyone know what I can do to resolve this?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
I'm on Steamdeck
I want to see what you have, but I already have some suspicions
Mail Framework Mod
trying to find it but i have no idea how steam os arch linux works ๐ญ
Click the options menu (might be labeled Go or โฎ).
Choose Enter Location.
Enter this exact text:
~/.config/StardewValley/ErrorLogs
The log file is SMAPI-crash.txt if it exists, otherwise SMAPI-latest.txt.```
It should work for Steamdeck, but if not, BlueDragon also uses SteamDeck (I don't personally use it) sooo...
no idea if steam arch comes with an app called Files but it probably has a filesystem browser of some sort. the key is to get to the directory ~/.config/StardewValley/ErrorLogs, where your SMAPI logs are kept
~ is your home directory, which is probably where your file browser will start
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.9, with 25 C# mods and 19 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
got it
!sm
SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance. It is highly configurable and you can choose which options to enable.
Download this or Fast Loads, if it keeps acting up disable Dynamic Reflections
@silk elbow
it did the trick ty
This mod crashes. Does anyone know why?
Mod crashed on entry and might not work correctly. Technical details: TypeInitializationException: The type initializer for 'ModUpdater.ModUpdaterMod' threw an exception. ---> Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: {. Path 'Version', line 4, position 14. at Newtonsoft.Json.JsonTextReader.ReadStringValue(ReadType readType) at Newtonsoft.Json.JsonTextReader.ReadAsString() at Newtonsoft.Json.JsonReader.ReadForType(JsonContract contract, Boolean hasConverter) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent) at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType) at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings) at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings) at ModUpdater.ModUpdaterMod.ModUpdate() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\ModUpdater\ModUpdaterMod.cs:line 68 at ModUpdater.ModUpdaterMod..cctor() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\ModUpdater\ModUpdaterMod.cs:line 22 --- End of inner exception stack trace --- at ModUpdater.ModUpdaterMod.Entry(IModHelper helper) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\ModUpdater\ModUpdaterMod.cs:line 302 at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1810
i think mod updater is just broken. also, please just send a log instead of a massive wall of text next time, its not that useul ๐
OK. Np. Sorry
Can't load malic.npcadventures.jadeNPC
Is NPC adventures broken too?
shouldnt be. but there was a major update a while ago that broke mods made for previous versions of it, jade mightve been the ones not updated
It says it uses obsolete unsupported content pack format used by version 0.x beta whatever that means
For thr Dwarf, Lavril, Sheila, June, Jade and Riley
The Jade NPC Adventures from the Jade main mod page is obsolete. If you want it, use the Jade for NPC Adventures 1.0 by AgentLyoko: https://www.nexusmods.com/stardewvalley/mods/16301
All the NPC Adventures packs for those characters you list are also obsolete. In general, any NPC Adventure pack before 2023 would probably be obsolete.
(๐ My personal hero, Dolphin, the Mods connoisseur and PPJA expert always has the plug, I swear.)
Thank you I will try that
Hosting online server on steam
I have to be online for other people to join
Can someone tell me please: Smapi terminal says to please update some mods, so I head to Nexus, redownload them and add them to the mods folder. On going back in it still says to update those same mods. Are the mods on Nexus sometimes not the updated ones?
that happens when the mod author doesn't update the version in the manifest of the mod - you can fix the alerts yourself by editing the manifest file to show the version on nexus
so if the mod says "1.1.5" on nexus, you can edit the manifest.json to say "1.1.5" instead of "1.1.4", for example
https://smapi.io/log/b784234439454817a7eec2a1da676f5c
having an error with using shared outfits from another save in a new game with fashionsenseoutfits + seasonal fashion sense outfits
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 176 C# mods and 374 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
thank you
do I do that in for each manifest in each folder in that mod ie JA, MFM etc?
you could, yeah
Usually only one will have an update key to avoid the update alert showing up mre than once
what wingheart said ^
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.10, with 217 C# mods and 947 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
https://www.npcadventures.dev/content-packs here is the lost of NPCA content packs and their compatibility status. Lot of them have a workaround or unofficial update to make it working with new NPC Adventures 1.0.x. To download an unofficial update click to the branch icon on the right side of packโs table row.


