#archived-modded-support

1 messages ยท Page 313 of 1

signal gyro
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Also i love how im being referred to as smoocher SDVsobastian

scarlet quail
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there's not much else we can refer to you as SweatSmileIan

languid trout
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(I'm just mad at myself for not knowing that mod exists or how kids work in Stardew.)

scarlet quail
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In the original comment where I misunderstood the issue? I was saying that people shouldn't be telling them to edit the save when Atras Interaction Tweaks would immediately solve the issue. It's... like deciding to do surgery for a broken bone when a cast will do the job just fine

sweet flint
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so i wanted to not use mods so i renamed the file .Mods and now it waont go back

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pls help

stark horizon
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Based on the mod's nexus bug reports, this has been reported, but the author is not making any updates or fixes until 1.6, unfortunately. I would advise disabling the mod until an update is released.

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This is a MARGO issue. I believe there may be some info about it on the Github?

drowsy drum
stark horizon
sweet flint
stark horizon
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I don't know too much about it, but when you try to rename the folder, what does the error message say?

sweet flint
stark horizon
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So somehow Windows thinks that file already exists. You said you changed your mods folder name?

sweet flint
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ya

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so i could play normaly

stark horizon
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It looks like from the screenshot you sent that you're trying to change a different file.

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So I'm a bit confused, tbh

sweet flint
pallid summit
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you changed it from Mods to .Mods before, right? SMAPI probably recreated the folder when you played without mods

stark horizon
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Oh good point, ichor!!

pallid summit
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if you left the folder open in the windows file explorer it probably didn't refresh. go ahead and hit F5

sweet flint
#

ok

pallid summit
#

(windows is notorious (to me) for this)

sweet flint
#

so where do i click it

stark horizon
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(and thank you, ichor! I am woefully unskilled with Windows. SDVpufferflat )

pallid summit
#

hmm. can you navigate to the game folder (the one where you should see the game executable and the Mods folder)?

sweet flint
#

ok

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the contennt file?

pallid summit
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wherever StardewModdingAPI.exe is

sweet flint
#

ok

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what next

pallid summit
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do you see your folder called .Mods? and do you see another one called Mods?

sweet flint
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inside the stardew thing

pallid summit
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yeah, in the folder where the exe is

sweet flint
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how do i look inside

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because every time it just launchs the game

pallid summit
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no, i don't mean inside the exe

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you should be looking at a windows file explorer window that has StardewModdingAPI.exe in it

sweet flint
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okkkkkkkk

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THERE IS TWO OF THEM

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that makes a lot mare sence

pallid summit
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do you see two mods folders? one called Mods and the other called .Mods?

sweet flint
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ughhhhh do i have to move my mods

pallid summit
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ok, good. first, make sure there's nothing inside Mods. (SMAPI will automatically create this folder if it doesn't exist in the game directory, which is where it came from. it should be empty if you didn't put anything in it)

pallid summit
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when you know it's empty, just delete it. then rename your .Mods folder back to Mods

sweet flint
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ok

scarlet quail
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close your modded game

sweet flint
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it is?

stark horizon
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Is SMAPI running or is Steam open?

scarlet quail
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Do you have a mod manager up, as well?

sweet flint
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nope to both of thoese

scarlet quail
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so no SMAPI, no steam, and no mod manager, hm?

scarlet quail
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what programs outside of discord are running?

sweet flint
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the thing i sent you

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annd thats it

scarlet quail
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....reboot your computer

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something is using it somehow and not registering

sweet flint
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ok

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IT WORKEDDDDDD

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THXXX

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also how do i turn off certin mods

scarlet quail
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put a period in front of them

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you can also

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!modgroups

native dragonBOT
sweet flint
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ok

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wheres the target feild

naive drum
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Annie uses Xbox stardew btw

sweet flint
sweet flint
naive drum
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in the Properties of the shortcut

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it's the text entry spot named Target

sweet flint
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i dont see it

naive drum
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rightclick, then click Properties

sweet flint
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ok

naive drum
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should open something like this but for stardew not chocolatier:

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and it's the top text entry field - i highlighted the contents

sweet flint
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ohhhhhhhh

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i wont opennnnnnnnnn

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what do i dooooooooooo

naive drum
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You followed the instructions exactly?

sweet flint
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yes

naive drum
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e.g. making sure you have the mods folder name matching up with the new shortcut target field thing, using the exact same punctuation in the target field as it showed, etc?

sweet flint
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yes

naive drum
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might be an xbox thing...? idk

sweet flint
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ughhhhhh

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ok

naive drum
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idk

glacial escarp
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Does anyone know of any cute furniture/building mods? I tried getting the West Elm furniture from Nexus mods but I don't think it is working even with the paintbucket etc.

modern python
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west elm works for me ๐Ÿค”

glacial escarp
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I'm not sure what I could be doing wrong then, there isn't any errors in my log.

stark horizon
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!log please, so we can take a looksee?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

glacial escarp
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 30 C# mods and 35 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

languid trout
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@glacial escarp show me a screen of your Mods folder, because it looks like you didn't extract the mod into the Mods folder.

glacial escarp
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when i downloaded it from nexus, instead of a folder it looks like a single file

pallid summit
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"ArchiveFolder" means it's a zip

languid trout
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you need to extract it.

glacial escarp
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๐Ÿ˜ฎ

scarlet quail
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!unzip

native dragonBOT
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Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

glacial escarp
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i feel so silly

hard pendant
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I have a strange problem that I'm trying to troubleshoot

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Whenever time ticks in game, I get this massive stutter. I installed the profiler mod and found the stack trace that's is output when the spike happens

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I'm going to see if uninstalling the witch mod helps

stark horizon
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 107 C# mods and 176 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

hard pendant
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^I already checked out the out of date mod that shouldnt be a problem ๐Ÿ‘

stark horizon
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Right off the bat, just from your mods list, I can tell you that Content Patcher Animations, Dynamic Reflections, and DynamicMapTiles can cause big lag

languid trout
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Glances at the time tick That's definitely DR, CPA, and DMT like Logo said

stark horizon
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That being said, have you run an Automate summary and checked your automate intervals?

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If the intervals are set really low, that will cause huuuuuge lag

hard pendant
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So as you can tell from my modlist I installed a lot of content mods

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How would I run an automate summary?

stark horizon
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umm. the instructions are on the github. Let me grab a link really quickly.

hard pendant
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Thank you so much

hard pendant
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Uninstalling the witch mod from the screenshot didn't help just to lyk

stark horizon
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I have 800+ mods on my 1.5.6 save and I was experiencing really bad stutter on GameTickUpdate. Turned out I needed to increase the automate intervals (I have like 2000 machines). So I set it to 120 or 150 (I can't remember) and goodbye stutter!

hard pendant
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Interesting I'll try that now!

stark horizon
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I would still advise disabling the CP-A, DR, and DMT mods, too, one at a time to see it that helps.

hard pendant
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I'll try that if the automate trick doesn't work

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This is what it keeps looping on

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Not sure if that helps

languid trout
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That's not really a big deal compared to what we just mentioned.

stark horizon
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All of that is happening in less than 2 seconds. Profiler should show you the timestamps for CP and automate - anything that's close to or over 1000 milliseconds (1 second), if it repeats every updatetick, has potential to cause stutter.

hard pendant
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Thats cool Ill check that out too

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My automation interval is 60 and since this is a new save theres no machines

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Whats the default?

stark horizon
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60 is the default. But if you don't have machines, there is nothing to check.

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When you start adding machines, keep an eye out for lag; if you get lag, I would advise increasing that to 120.

hard pendant
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Ill try disabling the mods you mentioned one by one

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My bet is it's the dynamic map tiles framework

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It's a dependency for cape stardew and the buff framework stack trace is by the same author

hard pendant
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Disabling those mods didn't help unfortunately. Could it just be that I have too many expansion mods?

stark horizon
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oof. It's possible. Are you running SDV & SMAPI on a dedicated graphics card & are both set to high priority processing?

hard pendant
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Yeah I put process lasso for smapi on high priority

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And yes I only have a dedicated GPU

stark horizon
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Dagnabit.

hard pendant
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On your 800+ modlist did you install a lot of expansion mods? I'm honestly thinking thats what it is

stark horizon
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Yeah, I did. I was running SVE, ES + all modular NPCs, RSV + Lunna, Raffadax, Durin's Rest (but I took that out), and I had Cape Stardew at one point, but it was glitchy, so I removed that one, too. I know it's been updated since then, though.

hard pendant
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And are there any nvidia settings that can conflict? im running out of ideas here

languid trout
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Whisper Mode...

hard pendant
languid trout
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Check Whisper Mode for the love of Yoba.

hard pendant
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Whisper mode?

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Hmm

languid trout
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Wasted three hours of my life on whisper mode with Myuu

stark horizon
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I don't know how powerful your processor is, but I was running on a M1 Mac and still had blips of lag.

hard pendant
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Ryzen 3700x

languid trout
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Also DTZ is very laggy and barebones rn.

stark horizon
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Very true!

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I've seen instances of DTZ + Visible Fish cause big lag issues.

hard pendant
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I forgot how big DTZ is

languid trout
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Same with Mineral Town rn last I checked. No clue about the others, but last person with a Ryzen 3700x had Whisper Mode set to 40FPS and smapi launched it

stark horizon
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oof

hard pendant
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Whats whisper mode an fps cap?

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This is the first im hearing that terminology

languid trout
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FPS cap for plugged in laptops and computers to make them run quieter

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It's an NVIDIA setting

stark horizon
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I've never heard of it either, so this is good info to have!

hard pendant
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Sh gotcha

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Ah*

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I don't see it in nvidia control panel

languid trout
stark horizon
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I'm heading out, Kristoof, I hope you are able to find a solution...but disabling the big expansions one by one could be a possible path.

hard pendant
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Ah I see

hard pendant
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I built a desktop PC and run desktop drivers so maybe I don't have it

languid trout
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(I've been trying to help Myuu track down Monobug and this was a suspected case, but ended up being WHISPER MODE.)

hard pendant
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Interesting

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Hold on let me look into this more

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Ok yeah my 3080 wouldn't have it it's for 10 series only

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Good catch though cause ive had so many annoying driver issues in the past

languid trout
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In your case it's probably just the sheer amount of expansions and the way the game loads in NPCs.

hard pendant
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That's what im thinking

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Now that I think about it thats enough to kill the game engine

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^ my mo2 pane

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I couldnt stop downloading expansion mods lol

languid trout
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Take off Stoffton and Fostoria as well and it should massively decrease lag spikes.

hard pendant
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Issues with those mods in the past?

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I think those mods add a crap ton of NPCs

languid trout
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Just not really being worked on and a ton of npcs.

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NPCS are the bottleneck, essentially.

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Well, that, and anything that updates in ticks like the stuff we discussed earlier.

hard pendant
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One last question is there a way I can view what mods are being updated in the ticks?

languid trout
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Welcome to Mineral Town is safe to disable too, at least until the next update as it's currently on hiatus. Logo already explained it-it just pops up in the log itself when a tick occurs.

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But generally anything with npcs, or functions that are constantly active do that. Like Dynamic map tiles, reflections, CPA is just poorly optimized in general

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visible fish can be taxing too

hard pendant
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It's probably a mixture of game limitations and some mods being poorly optimized as you said

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I'll try to tinker and disable some taxing mods tomorrow

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Maybe disabling visible fish may help with all of the new maps

languid trout
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That is in fact a big one. It's constantly running.

hard pendant
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Makes sense

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Thank you for the help. I'm a programmer myself so I'm looking to make a SMAPI mod. Brainstorming some ideas

near terrace
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RAppear
Possibility of a new cheeto? SDVpufferwow

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Would love to see what you come up with, good luck!

hard pendant
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A new cheeto? Lol

languid trout
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Orange.

hard pendant
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OH

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Lol I see the discord tag

near terrace
#

Orange catnod1

hard pendant
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Orange gang

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I want to join

near terrace
#

I used to be orange
Got all moldy, you see

hard pendant
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I do a lot of java in college I know it's very similar to C#

near terrace
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Publish a mod then contact the mod team once you hit level 25 to become cheeto SDVpuffersquee

hard pendant
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I'll definitely do that, just need to figure out what to publish first

hard pendant
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I actually had an idea that I started working on but stopped cause I thought it was redundant

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Eek sorry im the worst at changing topics in these servers

languid trout
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(I'm not mad, Quill didn't say anything so you're good, just making sure to steer you to the proper channel SDVpufferthumbsup)

hard pendant
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Thanks not used to writing in large discords thanks for the heads up ๐Ÿ‘

toxic whale
#

does anyone know how to check if a mod is client side?

wind veldt
#

Does your pet follows you mode work on Android?

naive drum
#

aside from ones that tell you that they're safe to have on only the farmhand or host instead of both, there's graphic replacer mods

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if they add anything, or change maps, both the farmhand and the host need the mod

near terrace
near terrace
dire fractal
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Thank you

pine schooner
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 14.0.0, with 112 C# mods and 274 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

compact verge
#

From the error, it seems that "Moon Misadventures" needs you to install "Almanac." Try doing that and see if it calms down?

dusty spruce
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that's super weird, because Moon Misadventures shouldn't require Almanac

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it actually looks like it found Almanac to be loaded, somehow, even though it clearly isn't

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must be some other mod interfering

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one that has Almanac support

compact verge
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Trying to find the actual mod with that support is ๐Ÿ˜ฉ though.

clever vessel
native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.19.111.27127798, with 3 C# mods and 2 content packs.

clever vessel
craggy peak
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i tried this but it said i can't use a . at the beginning bcs it's reserved for the system?

dim dirge
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hey does anybody know how to change the manifest.json files on mac? ive been trying for ages and its not working ๐Ÿ˜ญ

near terrace
clever vessel
#

GI_Hutao_Smol โ˜ ๏ธ

near terrace
dim dirge
#

it just seems not to let me add another mod with another manifest file it just doesnt register it

naive drum
#

uhhh
each mod has its own separate manifest...?

dim dirge
#

like im tryna add the content patcher one but it needs to add the manifest file but ive already got one of those for another mod so it wont work???

naive drum
#

what are you trying to do?

dim dirge
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add the content patcher to my mod file but its not letting me

naive drum
#

you. just put the content patcher mod into your mods folder?

dim dirge
#

its not working

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it works when i take all my other mods out but not with all the other ones in

naive drum
#

you don't need to tweak any manifests for that>

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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

dim dirge
#

wtf is a log ๐Ÿ˜ญ ive been playing this for like a day its so confusing

naive drum
#

an example of some installed mods

dim dirge
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mine look v diff

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lol

naive drum
#

The SMAPI log site will tell you how to get the log file

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can you screenshot your mods folder?

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As a general rule, normal mods installation does not include modifying manifest files

dim dirge
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they just keep giving me manifest files

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when i click into them

naive drum
#

Ah. You have zero installed mods in there.

dim dirge
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but i added them and deleted them and none worked

naive drum
#

You have loose mod files and also that's not your Mods folder

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Did you follow the wiki tutorial for how to install SMAPI and some mods?

dim dirge
#

it said i had to create a sub mod folder to use the mods

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hold on ill send

naive drum
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SMAPI does that automatically

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Like this one

viral sky
#

I'm having an issue with the anime portrait mod, I followed the exact process I do for when I install any new mod but this one doesn't seem to wanna work? It doesn't give me an error when loading the game either

dim dirge
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yeah i have that one but it says i need to create one within that

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ive added one in the one given to me but it says this

naive drum
#

You don't need to do that. What you do need to do is not pull apart the mods you've downloaded into little bits and scatter them loose in a random folder

dim dirge
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and then it worked when i made a subfolder within that mod folder but it also like didnt?

naive drum
#

That's because you have the bits of several different mods in there

dim dirge
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yeah because it didnt work when it was all in one

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it just didnt register it

naive drum
#

I don't know where that manifest is from, but you have a bit of Content Patcher and a bit of Lookup ANything in there.

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When you download a mod it'll be in a zip like this:

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And then when you open that zip, the entire, intact mod will be in there like this:

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And you install it by putting that whole folder unaltered into your Mods folder.

dim dirge
naive drum
#

You do NOT go into that folder and take one singular file out and drop that one singular little piece of the mod loose into your Mods folder

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It's saying 'There's no valid mod folders in the Mods folder. Instead, there are loose little pieces of an unknown number of mods. You dissected at least one mod. Don't do that.'

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delete all those loose files and that folder you made and redownload the mods

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again. it should be organized something like this:

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Though I have 800+ mods so the exact names aren't relevant

dim dirge
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ah okay thank u ill keep playing around with it

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sorry lmao its so much diff to the sims

naive drum
#

Yeaaaaaaaaah Sims mods are individual, singular files.

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Stardew mods are entire folders.

dim dirge
#

was used to picking them apart ๐Ÿ˜ญ whoops

naive drum
#

The !gettingstarted bot command in here links to a tutorial, but the full process for installing a mod unless its description specifically says otherwise is "download, unzip to mods folder"

dim dirge
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oh yay its working thank u vm for ur help

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i will have a look

naive drum
#

you're the second person ever i've seen dissect mods like that but apparently dissected mods happens just often enough that pathoschild put in a special error message for it

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might happen more often with modmakers maybe? "whoops, i saved my mod's files loose to the Mods folder instead of putting them in a folder" seems like the kind of mistake someone might make while making a mod

dim dirge
#

i was just confused asf w the instructions ive never used nexus mods before

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but ty again hehe

compact verge
native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 31 C# mods and 16 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

naive drum
#

Doesnt the anime portraits conflict with seasonal cute?

compact verge
#

You have "Seasonal Cute Characters" and its portraits override the anime portraits.

naive drum
#

yeah that

viral sky
#

so I would remove that mod then?

naive drum
#

Yeah

wind veldt
#

ฤฐts not working

near terrace
#

what's not working?

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I see you trying to build something on.. top of your house? you can't build where the indicators turn red.

wind veldt
#

Screen freeze

oak sleet
#

Is anyone good with mods and can help me with why 'Elle's new horse' MOD won't work properly? Itโ€™s half working but now wonโ€™t let me change the skin. When trying to change the skin, it says no skins available for the season (something like). The MOD for the dog's works fine. I've already reinstalled the MOD, same issue.

Any advice would be appreciated!

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 40 C# mods and 98 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them

naive drum
#

Your SMAPI is out of date, you have the installer but didn't actually run it

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It also looks like you downloaded the Adopt n Skin version of the horse skins, which have a special installation process: they get put into Adopt n Skin's Assets folder instead of straight into your Mods folder.

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You also have the Content Patcher version, which explains why it's 'half working', actually the content patcher version is just straight up working normally and which skin it uses can be changed with Generic Mod Config Menu

oak sleet
#

I am quite new with mods (and generally a moron) so please forgive my stupid questions but - do you mean download the new version of SMAPI?

Should I move the folder inside the folder for adopt n skin?

Itโ€™s so confusing, it worked fine as it is now and then randomly stopped but the dogs works as normal ๐Ÿ˜ฆ

naive drum
#

but either way, it's not an Alternative Textures mod and unless Adopt n Skin has changed a lot since last time I used it, it probably isn't changable with Alternative Textures

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You have the SMAPI installer put into your Mods folder. It's not a mod and doesn't belong there, and also you need to actually run it just like when you installed SMAPI for the first time

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The Skins folder belongs inside Adopt n Skin yes

weak sand
naive drum
#

(You run the SMAPI installer by opening the folder and then double-clicking Install on Windows.bat)

oak sleet
#

Ok, Iโ€™ll try that when Iโ€™m back on my PC (Iโ€™ll probably be back with more questions then) but thank you โ˜บ๏ธ

naive drum
wind veldt
#

I was using a joystick, I changed it and it worked

formal tapir
#

hey is there a fix for this??

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my game rolled back three days ago

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but luckily SaveGameInfo_Old is still here

neat plaza
#

savegameinfo_old is just the information when loading a save iirc

formal tapir
#

is the file still savable using that

neat plaza
#

do you think the 7.4mb main save vcan be reconstructed from a 97kb basic info file?

formal tapir
#

no

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so its not savable?

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meaning that I have to start over?

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is there another way?

neat plaza
#

can't you just replay yhe days?

formal tapir
#

im at fall 3

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it rolled back to summer 3

naive drum
#

oh nooooo...

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OH
SMAPI has a Save-Backups folder!

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It's next to the Mods folder! It backs up your saves i think once every real-life day!

inland oyster
#

IT DOES

naive drum
#

i gotta sleep its super late and i have a thing on tomorrow i hope smapi's backups are at least closer

formal tapir
#

tysm

cerulean drift
#

Hiii everyone! So i have a question and i hope someone can help me out

So, Ive played modded Stardew for a while now and yesterday it gave an error and also said that i might needed to try and update some mods.

So i did that, didnt work. Re-installed all the mods and still didnt work.

So if someone knows what to do let me know ๐Ÿฅฐ๐Ÿซถ๐Ÿผ

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Im gonna get a log

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Oh- so, yesterday i had this problem and wanted to fix it now. But suddenly Stardew works again and the mods? So has this happened to someone else before?

near terrace
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We're gonna need more info than just "there was an error", honestly SDVpuffersquee

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Plus the log, obviously, but a description of what exactly is happening also helps

cerulean drift
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Microsoft.xna.framework audio

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Was the biggest error

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And i needed to update smapi i had the old version

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So, the game wouldnt even start yesterday, when i tried i just saw some errors

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But now, the errors are gone so i cant give a log with errors

cerulean drift
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Sorry if im confusing im not really used to work with mods so my knowledge isnt that big in this corner ๐Ÿ˜…๐Ÿ˜…

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And i needed to update saat as well

gaunt gust
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Plug in headphones

cerulean drift
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Oh! Now i do have the errors again

cerulean drift
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Let me grab the log

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So, how do i do this now?

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I did Windows button r

And then %appdata%Stardewvalley\Errorlogs

gaunt gust
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Saat doesnt like it if there isn't an audio output

cerulean drift
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Oh my god

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You are right

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So, i have some boxes and after i put them in my pc Stardew didnt work

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Now i plugged them out of the computer and Stardew works again

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But, i didnt have this issue before, so is there a way i can fix that?

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Thanks eitherway! ๐Ÿ™๐Ÿผ๐Ÿ™๐Ÿผ๐Ÿ™๐Ÿผ

keen rune
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is there a way to sort items using automate?
I set up an automation process of several machines and chests. for example:
Once the charcoal is ready i want it to be sorted in my coal chest. BUT! It gets "stuck" in a chest with copper bars in it. I also prefilled the coal chest with one coal. but it doesnt seemt to work

near terrace
silver forum
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i'm sure this question has been asked multiple times but i can't find it

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how can i update smapi and mods? tbh i'm scared lol

keen rune
silver forum
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ty!!

humble pivot
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I got this in smapi but i definitly got all files [SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.

[SMAPI] - (DGA) Magic Furniture 1.0.2 because it requires mods which aren't installed (Dynamic Game Assets).

[SMAPI] - (MFM) Magic Furniture 1.0.2 because it needs the '(DGA) Magic Furniture' mod, which couldn't be loaded. Does anyone know how to fix this?

icy wagon
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you may have an outdated version of one of them

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Thatโ€™s happened before to me

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but idk

humble pivot
# icy wagon Update the mods

I think it might be the other way around maybe magic furniture is outdated, Dynamic Game Assets is used by a lot of mods

humble pivot
icy wagon
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Glad i was able to help SDVpufferthumbsup

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even if it was a little bit

compact verge
native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

humble pivot
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 69 C# mods and 76 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

compact verge
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Mm, according to this log, you have neither Magic Furniture nor Dynamic Game Assets installed?

humble pivot
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ah true i already deleted the folder again bc it broke the game lol how stupid

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one moment lol

sonic nimbus
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i dont think i could send my game log bc my game didnt crash, but i was wonering if there was a way to assist me with floating NPC's. floating debris, like broken cd's that are fished up or twigs will just going flying by, or lewis or morris just walking down the river or through buildings.

stark horizon
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If you're using SMAPI, you will always get a log.

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If you could post it here, that would be very helpful.

compact verge
stark horizon
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You don't have to close the game to get a log, just FYI.

sonic nimbus
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okay i just know how to get the one for smapi parser

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is there another one

compact verge
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Ow, really? I thought the log only get saved after SMAPI closes.

stark horizon
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No - SMAPI records it pretty much immediately, perhaps with a small < 5 second delay?

stark horizon
compact verge
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(I see, my bad! Thanks for the insight.)

stark horizon
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No worries!

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In fact, there are a few mods that assist with log uploading - AutoLog Uploader is one.

sonic nimbus
humble pivot
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yeah apparently the issue was that I thought I had dynamic game assets installed and hadn't xd thanks haha

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 92 C# mods and 169 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

sonic nimbus
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i did download the most recent, or atleast i though im off to try it !

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so im looking through the mods it says to upload or are missing parts but i didnt even download some that they are referign too

stark horizon
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Also, as an FYI, Save Anywhere Redux is very buggy right now. I strongly suggest you remove it.

sonic nimbus
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will do to both of those thank you!

stark horizon
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If you are still experiencing the issue afterwards, try disabling Dynamic Reflections.

sonic nimbus
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thank you i will give it a try. i also realised when i downloaded a few mods that were actually content pack which is where the mods that i didnt specifiaclly download came from. Hopefully ill be good now thank you!

naive fjord
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Hello, new to SDV modding, but had modded other things with success. I'm having issues with SMAPI just getting stuck. SDV is a white screen, the powershell for the SMAPI stays visible, but I cant find any issues besides maybe my own impatience? I'm trying to run Stardew Valley Extended, CJB CHeat Menu and Item spawner. I've tried running SMAPI without any mods in the folder with no luck either. What am I doing wrong?

I've fresh installed SDV
I've installed SMAPI
I've added the required mods for Extended
I've added extended
I've added the launch option command in steam (ive also tried it without the option just launching the exe for smapi

edit: I went into appdata and removed that start up pref and it MIGHT be working now.
edit: I have it working on two of my machines now. I also put both machines to dedicate a specific GPu, but the major fix i believe was going WIN+R / %appdata%/stardewvalley /press enter, then delete the preference file.

This worked for me, leaving this here for others

stark horizon
dire fractal
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can someone help me w/ this im super confused :(

stark horizon
native dragonBOT
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XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

elder cedar
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Hello, I'm using a translator so sorry if something is written wrong. I have a problem with my game, when I try to end the day by going to bed as usual, the screen goes black and stays like that without starting a new day. I really don't know what's causing it, in my other game it works fine and it's only in one game that I have this problem. I need help please.

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

elder cedar
native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 5.4.233.0, with 67 C# mods and 57 content packs.

stark horizon
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Being on Android absolutely does have something to do with it. Your game is throwing a recursive loop error when it tries to make a new day.

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Unfortunately, it does not say which mod is causing it.

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!androidsmapi

native dragonBOT
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Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

dire fractal
half shuttle
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hello im trying to do a very simple recipe change to make automate a bit more balanced by changing the wood path recipe to require an iridium bar, im a complete noob to programming but i think its just me saving it wrong or something?

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oh yeah im trying to make it to where it also gives 2 paths now as well

elder cedar
lament vortex
inland oyster
naive fjord
dire fractal
lament vortex
half shuttle
dire fractal
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i dont

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i took out everry retexture i have which shouldve been the cause but it doesnt work

half shuttle
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ok

inland oyster
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My damn internet

lament vortex
dire fractal
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yes and it still shows up

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should i just uninstall and reinstall?

lament vortex
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then i'd advise you to move out your whole mods folder and start moving back little by little until you find the cause

inland oyster
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What was our technique at doing that

lament vortex
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!log can you send a log also, i want to check if it shows the path so maybe i can help

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

dire fractal
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ohhh

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alr

dire fractal
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okay so i think i found the issue i apparently had some weird file in my mods folder just called "textures" so i took it out and now im just seeing what will happen

lean star
twin pasture
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 175 C# mods and 373 content packs.

lavish badger
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How to play multiplayer with a friend? we are playing with mods, when he tries to come to my world he gets an eternal black screen

stark horizon
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!mpmods

native dragonBOT
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You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

stark horizon
stark horizon
stray spire
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I wonder if casey even plans on updating Luck for 1.6

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I'd be glad to get rid of the compat layer

stark horizon
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Worth asking, for sure!

languid trout
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UI info doesn't display it properly, but it still exists

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It tends to wig out with that skill and binning I believe? (From personal experience)

stark horizon
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Do you know if the issues have been reported on the github, Chirps?

languid trout
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(I need to check because it's been months since I used it and I just dealt with it because it felt like harassing the author at the time with my mindset. Unless something is actually broken, I don't report it. I should check though.)

native dragonBOT
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@viral sky You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

stark horizon
viral sky
stark horizon
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No worries!

drowsy drum
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i had a keybind just break, but none of the mods im downloaded since it last worked have the same keybind + its not assigned to anything else in gmcm

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 14.2.1, with 101 C# mods and 111 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

drowsy drum
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it just started working so who knows!

verbal horizon
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Need help with event repeater codes

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I don't know your language very well, can you just send me the guide or commands?

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I use translation

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Is there anyone who can help me?

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Hi??

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Help me

inland oyster
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Anybody that knows it will help you

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Dont spam like that

verbal horizon
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Ok sory

gusty pebble
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can anyone help me with smapi logs ?
Ridgeside Village worked fine until now
now the cable car stairs are gone but the npcs are in the list

neat plaza
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 61 C# mods and 63 content packs.

mild talon
gusty pebble
mild talon
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Gotcha. Yeah, something's gone wrong w your files /:
I can't read thru the log rn.

gusty pebble
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 63 C# mods and 63 content packs.

lament vortex
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seems like you have delete and reinstall grapeponta's vanilla interior, vibrant pastoral sve and seasonal cute sve as well

mild talon
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Does that imply MP? Idk what server hosting means

lament vortex
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kind of a like a save where said friends can play without them (haiqu) being online i think?

slender pike
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i know the pants would need to be adjusted, but what about the shirts? or long hair?

mild talon
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( ^ i'm not sure this fits for modded-game-support. Are you having issues/need help troubleshooting? )

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!xnb - also, not recommended to use xnb mods

native dragonBOT
slender pike
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oh sorry! i thought since i was using this mod, i could ask here
would it belong in making mods then?

mild talon
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that could be! esp if you're trying to edit the mod to make it work SDVpufferthinkblob

slender pike
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oh wait i found a cp version huzzah!
this will be a lot easier to edit

young fox
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I'm trying to edit capitalist dream farm 2 to play it with my friend bc the spare house spawned in a fence and I want to fix it

inland oyster
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You could move them at Robin's?

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The cabin

young fox
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We've tried

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She won't let us for some reason

inland oyster
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Huh weird

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The host should be able to

young fox
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He's tried she doesn't want to

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That or he's being a ultimate goob

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Either way the spots good besides the fence

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My question is how do I use the base game .xnb files for my tilesheet?

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I'd I unpack them to use will the count as missing tiles when we try to load the map without the pngs?

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I need to be able to send it to him and have it still work

vital remnant
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how do i instal stardew valley expanded

inland oyster
native dragonBOT
inland oyster
young fox
vital remnant
inland oyster
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Tell me what did you do step by step after downloading it

vital remnant
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I downloaded the mods that said it was necessary and then it didn't work

young fox
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My question is how do I use the base game .xnb files for my tilesheet?
If I unpack them to use will they count as missing tiles when we try to load the map without the pngs?
I need to be able to send it to him and have it still work

vital tulip
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does anybody know how to fix this? Sorry for the bad quality SDVpufferwaaah

proven pewter
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

proven pewter
proven pewter
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so the basic gist of it is this- "assets" are grouped in three ways

  • Game Assets: these are, mainly, the assets that come packaged with the game. However, mods can also edit these or add new ones. All mods and the base game can see all kinds of game assets.
  • Content Pack Assets: these are the assets you put in your mod folder when your mod is a content pack. The game can't see these, nor can other mods. Only YOUR mod, and the mod LOADING your mod, can see these.
  • Mod Assets: these are the assets in your mod folder when your mod is not a content pack. Nobody can see these but you.

what content patcher does is use the rules you've defined to add or edit game assets based on your content pack assets. In other words, after CP actually loads your map, what it has is a game asset that is different from your content pack asset. Because it's a game asset now, it can't actually see what's in your mod folder; it has no idea its even there. all it sees are the game asset tilesheets, which is both the vanilla xnb ones, and also any that have been added. (by this same process of turning mod assets into game assets)

pure sphinx
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I have a co-op game that I use the remastered farm with. On my personal I use grandpas farm. I know they both use the standard farm to replace. Iโ€™ve been switching the file everytime I play. Do I need to do this or can both be installed?

proven pewter
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if they are both replacers then yes you need to do this

soft nova
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Not sure if a mod is actually to blame or if I'm just stupid but I'm suddenly (I think) having trouble extracting hay from a hay hopper. I checked my silo and it says I've got 40+ (I think it said 46) but when I right-click on the hopper full of hay, nothing happens
mods installed:

  • Time Master
  • CJB cheat menu (of course)
  • GMCM
compact verge
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The hopper only dispenses hay as many as the number of your farm animals (so if you have three cows and you already have three hay on the feeder, you can't take any more). Have you checked if this is the case?

soft nova
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Okay, I didn't know that, and without checking I can tell you that that's the problem. I'd already put some hay on the feeding bench.

robust patrol
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Would anyone be willing to look at my SMAPI log if I uploaded it here? (Using the link) I got a bunch of red text and I don't understand it lol

soft nova
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Given the channel title, probably, but you likely won't know for sure until you post it.

robust patrol
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True. I'll paste my log and send the link

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.10, with 210 C# mods and 908 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

robust patrol
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It says i have 122 errors but no idea what they are

young fox
neat plaza
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

robust patrol
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You beat me to it Pillow

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Lol

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So when somebody has time, I'd appreciate some help with my log

soft nova
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@robust patrol If you scroll down to the bottom of the page for your log, you'll notice some filter buttons that let you filter the log. I turned off everything except the "error" logging level and from what I got it looks like a lot of the mods aren't even being loaded correctly

robust patrol
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Yeah. How can I fix that?

soft nova
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/Installed correctly

robust patrol
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Ah. I'm completely new to modding so I'm not surprised I made some mistakes

languid trout
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I'm going to be honest, this looks like a modpack collection or a modmanager.

soft nova
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Yeah that's a lot of mods

robust patrol
languid trout
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Not just that, the amount of missing manifest.jsons and the fact that there are mod files directly inside of it.

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Did you manually install them?

soft nova
robust patrol
robust patrol
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I didn't know what to do with them

languid trout
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That's...Not how that works. What extraction program are you using?

robust patrol
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Linux. Just the dolphin extractor on Steamdeck

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So what do you guys recommend?

Although I will say, I've just uninstalled SVE so I might not have uninstalled it properly

gaunt gust
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Dolphin is fine

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pretty good actually

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but my general recommendation for mods is to install a handful, load the game, check the log

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repeat until finished

languid trout
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So first let's just...delete all the multiple copies.

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And remove anything that isn't in a folder and is just a loose file.

gaunt gust
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you have a bunch of conflicting JA items as well

robust patrol
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How do I have so many multiple copies???

languid trout
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You got a little too zealous.

robust patrol
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What do you mean?

robust bison
soft nova
languid trout
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I'm imagining you accidentally extracted the same mods multiple times while batch extracting...

robust patrol
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Maybe, yeah.

languid trout
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Because you forgot which ones you downloaded already?

soft nova
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Yeah that probably ^

robust patrol
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So out of curiosity. Is my log the worst you guys have seen?

languid trout
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Also get rid of everything listed as PPJA on top of everything with multiple copies because there-
No

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Not even remotely

robust patrol
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I'm autistic so I've never been good at this

languid trout
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It's just the one that takes the most effort to fix

robust patrol
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How?

gaunt gust
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My recommendation, btw, if you want to continue using a Linux system, is to first get good at Linux

soft nova
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LOL this would have to be Minecraft for it to be the worst I'd seen. Imagine several megabytes worth of Java exception stacktraces

robust patrol
gaunt gust
#

if you're autistic you already have a leg up in this, soon you'll be complaining that Suse has terrifying bad windows management XD

languid trout
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No. It's not awful

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But your installation of it is giving SMAPI a hernia

gaunt gust
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I assume you got both the megapack and ppja standalone which is a bad idea

gaunt gust
robust patrol
#

Ah

gaunt gust
#

(I run Ubuntu personally.)

robust patrol
#

Steamdeck uses Arch I believe

languid trout
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(The Megapack covers everything, basically)

gaunt gust
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(correct, it's an arch variant)

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so your package manager is pacman, your file manager is dolphin, I believe STEAM has made some changes

languid trout
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But yeah PPJA Artisan valley is missing the manifest.json, same with machines

gaunt gust
#

you may need to look into the battery manager, for example.

gaunt gust
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I don't recall the default Arch terminal.

robust patrol
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@gaunt gust k Console

languid trout
#

You also downloaded Entoarox Framework which is completely outdated and really, really REALLY Hates PyTk. I recommend just deleting that and anything that depends on it and just swap them out for modern alternatives.

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I'm also going to be honest-Steamdeck is not going to run this many mods
You also installed some xnbs.

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!xnbzola

native dragonBOT
#

XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

gaunt gust
#

tbh I would recommend only having one mod touch the serializer

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and, frankly, at this point that mod is spacecore

robust patrol
robust patrol
gaunt gust
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Entoarox Framework is outdated and not used, pytk is unused (and is incompatible with certain SMAPI optimizations.)

languid trout
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btw this has nothing to do with your issues, I just want to know what this even is

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It doesn't even exist in trace

gaunt gust
robust patrol
languid trout
#

!oldmods

native dragonBOT
#

In general, you can figure out whether a mod is (most likely) to work with the current version of Stardew Valley based on its update date. This is not a guarantee things will work or not work, but is accurate for most mods.

  • 2016: Do not install (meant for incredibly early versions of Stardew)
  • 2017: Do not install (meant for pre-multiplayer Stardew)
  • 2018: Unlikely to work. If a Content Patcher mod, it might work, but in general it is not likely the mod will work.
  • 2019: Content Patcher mods can be tried from here fairly easily. C# mods should still be mostly avoided.
  • 2020: Content Patcher mods should work, but may be buggy. C# mods may work, but due to the 1.5 update there may be conflicts.
  • 2021+: Should be usable.
gaunt gust
#

meh, Becks723 is a fairly well known Chinese (I think?) modder

languid trout
#

(Sending this for reference when you download, a lot of the xnbs come from 2017-2019 era

robust patrol
#

Yeah. The one I forgot to backup is coop_tileset or something

languid trout
#

If it has no mod requirements and is not a framework that is being maintained
As in, a furniture mod?
Don't dowload it if it's from pre 2019.

robust patrol
languid trout
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Hmm? Oh, the Beck thing? That was just curiousity because I never saw that before

robust patrol
#

So Chirps. I don't know if I missed your answer, but why Is PPJA not very good and why do you not recommend them?

robust patrol
languid trout
#

You missed my answer. I said they are good, you just gave SMAPI a hernia with your installation

languid trout
robust patrol
languid trout
#

Thankfully I don't think you even can on Steamdeck.
xnbs inject themselves directly as opposed to editing over or loading stuff in.

gaunt gust
#

you can on steamdeck

languid trout
#

Oh boy.

gaunt gust
#

it's not a good idea since the xnb files themselves change over time (over different versions of the game)

#

and it's harder for us to figure out when something goes wrong, say, if you're using an xnb from 2019 that is missing weapons

#

cough

robust patrol
#

Yeah I get ya

gaunt gust
#

one of my mods actually does scan for bad data edits, for example, that can cause crashes, but if you use xnb mods it can't do anything about it

#

(not all bad data edits, admittedly, it's a case-by-case thing when I discover something.)

languid trout
#

I assume you got both the megapack and ppja standalone which is a bad idea <----
Just copy pasted what Atra said earlier regarding why your PPJA is probably borked.

robust patrol
#

Do you guys have the up to date xnb files or know where I can get them from? Since I'm missing one for my backup

gaunt gust
#

!reset

native dragonBOT
robust patrol
#

It was on Nexus

#

It seemed interesting

languid trout
#

Just be a lot more careful with mod requirements, dependencies, slow down on downloading and check the mod description.

#

If you downloaded the megapack, and then followed up with extras, you just confused SMAPI and it didn't load anything.
Also, missing .jsons!

robust patrol
robust patrol
languid trout
#

No, well.

#

Animal Dialogue Framework does absolutely nothing

#

But that's not an issue.

robust patrol
#

Why not?

languid trout
#

Because it's a framework that enables people to write dialogue for animals, but nobody used it?

hard pendant
#

When someone has the chance does anyone know how many milliseconds you can have on a time change tick before you risk stuttering when the time changes?

#

Still working on the same problem lol

robust patrol
gaunt gust
#

I don't tend to notice time tick changes before they get to like 50 ms

languid trout
#

Which, several of your mods are missing mod requirements.

gaunt gust
#

usually I track update-ticked/update-ticking/the various draw events the most

#

since those are the most noticable

languid trout
#

Are you just downloading frameworks without checking what requires it or Mods requiring the file?

hard pendant
#

Gotcha, removing large content patcher mods has helped but Im still tracking with the profiler mod and I still get frame stutters when time changes

#

It's playable but annoys me, is this just the norm and I have to deal with it?

#

Not sure what is considered normal and what is not

robust patrol
gaunt gust
#

tbh, that's generally what happens if you have too many mods that use the TimeChanged thing on Content Patcher

#

so I'll scan over a mod (usually with, like, grep) first to see if it does that.

languid trout
gaunt gust
#

tbh, lag happens, there's still a lot of low hanging optimization work that can be done

#

re....everything

robust patrol
languid trout
#

!oldmods

native dragonBOT
#

In general, you can figure out whether a mod is (most likely) to work with the current version of Stardew Valley based on its update date. This is not a guarantee things will work or not work, but is accurate for most mods.

  • 2016: Do not install (meant for incredibly early versions of Stardew)
  • 2017: Do not install (meant for pre-multiplayer Stardew)
  • 2018: Unlikely to work. If a Content Patcher mod, it might work, but in general it is not likely the mod will work.
  • 2019: Content Patcher mods can be tried from here fairly easily. C# mods should still be mostly avoided.
  • 2020: Content Patcher mods should work, but may be buggy. C# mods may work, but due to the 1.5 update there may be conflicts.
  • 2021+: Should be usable.
gaunt gust
#

I would also consider skips to be annoying, and remove mods if that happens, but also, like, yeah.

languid trout
#

Just use this as a sniff test and look at last updated. The mod description will usually tell you everything.

hard pendant
#

I used verbose logging to check content patcher to see what content patcher mods loading could be triggering profiler

#

I was testing mineral town and that was loading a lot whenver time changed

gaunt gust
#

(I just grep for "OnTimeChanged") tbh

hard pendant
#

If you don't mind me asking whats grep?

robust patrol
gaunt gust
hard pendant
#

Ah a linux user respect

hard pendant
#

I still need my windows I do use linux tho at times

languid trout
hard pendant
#

Gotcha so you check source code directly?

robust patrol
#

Hey Chirps.

(BAGI) Honey and Mead Icons for Trees was last updated in Feb 2023 version 1.1.2 so why does it say it is out of date?

#

I thought 2021+ should be OK?

languid trout
#

Yellow text?

#

That's not out of date.

#

That's smapi warning mod authors about 1.6

#

That has nothing to do with what you have to worry about

robust patrol
#

The big yellow box

languid trout
#

Yep

robust patrol
#

Oooh ok

#

So ignore that?

languid trout
#

Mhm!

robust patrol
#

OK thanks.

#

I really appreciate the help

languid trout
calm drum
#

how do i just like turn off mods ?? do i just move them out of the mods folder?

robust patrol
#

Is there a way to figure out what the loose json assets and xml files are?

#

So I can fix them?

languid trout
#

rename with a period in front of the folder

#

The loose .json and xml files just don't exist.

#

They got lost in the batch extraction

robust patrol
languid trout
#

you just gotta delete the folder and redownload, or redownload and replace

robust patrol
#

They don't exist? But then what are the files I'm seeing?

robust patrol
#

So for example ".Stardew Valley Expansion"

calm drum
#

oh god thats gonna be sm to rename

modern python
#

!stardrop

native dragonBOT
modern python
#

alternatively ^

calm drum
#

tysm

gilded bone
#

What site should I install mods from?

languid trout
#

Nexus, Github are the top two but Moddrop is also used, as is Naver.

gilded bone
#

Are they all 100% safe?

modern python
#

yes

robust patrol
#

So it says that I'm missing Artisan Valley Machine Goods by PPJA but I can't find that on Nexus

#

(For some reason my brain typed out Netflix there lol)

languid trout
#

Same mod, just different label in Smapi. You can preview file contents to check and make sure you have the right one

robust patrol
#

Hmm. OK. So I'm guessing the extraction didn't work properly then for that mod.

#

I'm gonna download it again and replace it

robust patrol
#

Oooh. I've see what I've done

#

So for example

#

Garden Village

#

I install Garden Village and then installed Garden Village Expanded

#

Thinking it was just an add on

#

But it seems to be a standalone expansion. I just needed to correct the plugins

deft blade
#

i need help with the expanded mod idk why its not working

pallid summit
#

can you be a little more specific about the problem?

deft blade
#

in the notes it says i'm missing some mods but i have them downloaded and placed in the mod folder

pallid summit
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

deft blade
#

yeah i have it here

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 17 C# mods and 4 content packs.

pallid summit
#

ah, okay. you have some duplicates in your mods folder

deft blade
#

oooh

#

i think i know why.. i was confused

#

my old laptop had mods installed too

pallid summit
#

21:00:28 ERROR SMAPI - Expanded Preconditions Utility because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\Expanded Preconditions Utility-6529-1-0-1-1608576863\ExpandedPreconditionsUtility, Mods\ExpandedPreconditionsUtility.
is the main one that is breaking all the SVE dependencies

deft blade
#

i think they transfered. do i restart it all or?

languid trout
#

Do not restart.

pallid summit
#

"To fix this, delete these folders and reinstall the mod"

languid trout
#

And install the missing dependencies.

robust patrol
# deft blade oooh

Like me, you might have installed say for example.

"Walk to the Desert" and "Walk to the Desert V6"

Essentially, forgotten you installed an old version and later found an up to date one then added them both lol

oak oar
#

guys, have a way to play multiplayer in the sv cracked with mods?

deft blade
#

ooh okay ty i understand

languid trout
#

Talys get out.

deft blade
#

thanks friends

languid trout
#

Read the rules please.

oak oar
#

sorry

robust patrol
#

Why is Custom Farming Redux no longer compatible?

languid trout
#

Framework which hasn't been updated since 2020

#

Frameworks are C#

#

!oldmods

native dragonBOT
#

In general, you can figure out whether a mod is (most likely) to work with the current version of Stardew Valley based on its update date. This is not a guarantee things will work or not work, but is accurate for most mods.

  • 2016: Do not install (meant for incredibly early versions of Stardew)
  • 2017: Do not install (meant for pre-multiplayer Stardew)
  • 2018: Unlikely to work. If a Content Patcher mod, it might work, but in general it is not likely the mod will work.
  • 2019: Content Patcher mods can be tried from here fairly easily. C# mods should still be mostly avoided.
  • 2020: Content Patcher mods should work, but may be buggy. C# mods may work, but due to the 1.5 update there may be conflicts.
  • 2021+: Should be usable.
languid trout
#

2020 C# mod before 1.5, didn't get updated for compatibility

deft blade
#

um sorry to bother again i'm a bit slow so i'm removing the smapi and the espanded folder right? since they have the errors?

robust patrol
languid trout
#

Expanded folder doesn't need to even be removed

#

You just need to download the missing mods

deft blade
#

but i did thats why i'm confused

pallid summit
#

i pasted the duplicate mods error above. it lists the folders you need to deal with

pallid summit
#

you have two copies of Expanded Preconditions Utility, so SMAPI didn't load either one. then all the mods downstream from it also didn't load, including SVE

languid trout
#

Not just those...

pallid summit
#

yes, just those. the error says to delete both and reinstall EPU. you could probably also just delete one of them and be fine if the one you leave is up to date

languid trout
#

(I guess Toddler doesn't matter)

robust patrol
#

Mods\Expanded Preconditions Utility-6529-1-0-1-1608576863\ExpandedPreconditionsUtility
Mods\ExpandedPreconditionsUtility

So as you can see

#

If you follow these directory paths

languid trout
robust patrol
#

You'll see you have the mod twice

languid trout
#

Or here actually

deft blade
#

oh yeah i gave up on the toddler one

robust patrol
languid trout
#

Told ya

deft blade
#

i dont care much i think it was just clothes

robust patrol
#

Basically you need to follow the paths and find the duplicates

#

It looks like you've done what I did and accidentally installed multiple versions

deft blade
#

okayy i'll work on this then i'll update

robust patrol
#

I hate being autistic sometimes

#

I forget so easily that I've installed an older version

#

Especially when I find it on another website that isn't Nexus

#

More Ice Cream must be pretty old lol

#

Because KAYA.KoreaBlossom is hidden on Nexus Mods

#

I've no idea what that even is

deft blade
#

me neither i havent touched mods in a while

lament vortex
#

kaya is a korean modder, their mods are on postype

deft blade
#

first time was easy. this time is hard

lament vortex
#

!naverblogs i sure hope this is the right command but im fairly certain her blog is linked here, if you'd like to update it or something

native dragonBOT
lament vortex
woeful ether
#

thank u!

robust patrol
#

So I didn't care

deft blade
#

i think i got it

#

no red. just a few yellow texts in the thing

languid trout
#

Yellow texts are normal

deft blade
#

i had to download json

#

i felt like i was hacking

#

thanks for the help friends

pallid summit
#

sure thing

robust patrol
#

(PFM)Better Quality Increase Seeds - Farmer to Florist 1.0.0 because it requires mods which aren't installed (kildarien.farmer to florist).

But I have that mod?

It is called [PPJA] Farmer to Florist

#

So what am I missing?

pallid summit
#

what does the mod's manifest say its id is?

robust patrol
#

How do I check that?

pallid summit
#

find the manifest.json file inside the mod folder and open it in a text editor

whole ocean
#

Can any modder maybe send me all of the vanilla in-game train car textures? I'm on switch but there's a car I saw that isn't wiki'd I wanna have a look at.

#

silli question but I'm really curious about something

pallid summit
#

!unpack i don't think we can send them to you, but they're pretty easy to extract from the game

native dragonBOT
whole ocean
#

I don't have the Steam one :U

#

I'm on switch

#

that's why I'm asking if anyone else can help

#

since modders would likely have access to the vanilla textures anyway

robust patrol
#

Do you mean this?

#

"UniqueID": "Kildarien.CP.FarmerToFlorist",

stark horizon
whole ocean
#

It's a grey one that had a sheep in the back with the sidecar open. I swear I saw an easter egg in it but I wanna visually check it out to be sure.

#

I'm like 99% sure I saw what I saw.

#

I feel so stupid for not screenshotting

stark horizon
#

Ok. Let me take a look and see what I can find for you.

whole ocean
#

thanks!

pallid summit
robust patrol
#

"UniqueID": "kildarien.farmertoflorist.dga"

#

That's the closest I have

#

Should I delete and reinstall maybe?

languid trout
#

Oh that's the issue. the dga PPJA doesn't work well.

robust patrol
#

What do you mean?

pallid summit
#

(PFM)Better Quality Increase Seeds - Farmer to Florist 1.0.0 is from 2019 and is probably looking for the old version of farmer to florist (which the one you have installed is an unofficial update of)

languid trout
pallid summit
#

you may be in a catch-22

robust patrol
#

Ah. Ok

languid trout
#

Yeah I'm not sure if this one would work with that.

stark horizon
# whole ocean thanks!

So, how the trains are coded in the game is that there are base sprites with various possible options for background and color.

These are the base sprites.

whole ocean
#

OH shoot

robust patrol
#

So it isn't compatible with the unofficial patch version?

stark horizon
#

Yeah, unfortunately. ๐Ÿ˜ฆ

whole ocean
#

I guess what I saw was a secondary sprite?

stark horizon
#

Possibly, yeah.

whole ocean
#

are there secondary sprites ya could DM me?

stark horizon
#

I won't DM them. But I will post the possible backgrounds here.

whole ocean
#

Oh alrighty.

#

wait backgrounds? What I saw was a decoration texture over the train car.

stark horizon
#

That's what I mean - the possible decorations.

whole ocean
#

hmmmmmm

#

that all of them?

stark horizon
#

Yep

robust patrol
whole ocean
#

Ah thanks! Well that answers my question. I missaw it, it was cows lol.

#

well I'm very glad to get an answer lol

stark horizon
#

No problem!

languid trout
#

Our resident PPJA expert isn't around, sooo... SDVpufferfush

#

I don't know. The only thing you can do is delete your current version, download the old (JA) and try?

#

Cannot stand the amount of items added so doesn't keep track of requirements or how well kept it is

robust patrol
#

OK thanks. I might try that then

modern python
#

(who is the resident PPJA expert)

languid trout
#

(Dolphin ๐Ÿ˜† She always solves PPJA issues for me by showing them where to get the actual proper folders.)

robust patrol
#

Lol

robust patrol
deft blade
#

quick question do all players need the expanded mod or can the host just have it?

modern python
#

all

deft blade
#

okayy

pallid summit
#

broadly true for all mods. all players should have the same mod loadout for multiplayer

lament prairie
#

!mpmods

native dragonBOT
#

You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

robust patrol
#

Does anyone know when the

Daily News by bashNinja will be updated?

#

If at all?

#

Atm it's broken

modern python
#

its hard to guess for anyone to guess the intentions of a mod author, besides the mod author themselves.

languid trout
#

(I'm going to hazard a guess that the answer is no, considering bashninja hasn't been active on Nexus since 2018)

gaunt gust
#

Sometimes it is even hard for a mod author to guess their own intentions!

languid trout
#

(Three days ago I didn't plan on making four texture overhauls and reshapes but I've done three of them already. I can't make merch of unreleased mods for ES, so my only option is to force the pipeline to move faster so I can! SDVkrobusgiggle )

robust patrol
#

Can anyone help me make sense of this please

Extreme Fishing Overhaul 1.5.1 because initialization failed:
System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types.
Could not load type 'TehPers.FishingOverhaul.Api.IFishData' from assembly 'TehPers.FishingOverhaul.Api, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
Could not load type 'TehPers.FishingOverhaul.Api.IFishTraits' from assembly 'TehPers.FishingOverhaul.Api, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
at System.Reflection.RuntimeAssembly.get_DefinedTypes()
at StardewModdingAPI.Framework.SCore.TryLoadModEntry(IModMetadata metadata, Assembly modAssembly, Mod& mod, String& error) in SMAPI\Framework\SCore.cs:line 2106
at StardewModdingAPI.Framework.SCore.TryLoadMod(IModMetadata mod, IModMetadata[] mods, AssemblyLoader assemblyLoader, IInterfaceProxyFactory proxyFactory, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase, HashSet1 suppressUpdateChecks, Nullable1& failReason, String& errorReasonPhrase, String& errorDetails) in SMAPI\Framework\SCore.cs:line 1990
TypeLoadException: Could not load type 'TehPers.FishingOverhaul.Api.IFishData' from assembly 'TehPers.FishingOverhaul.Api, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
TypeLoadException: Could not load type 'TehPers.FishingOverhaul.Api.IFishTraits' from assembly 'TehPers.FishingOverhaul.Api, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.

Failed loading type 'TehPers.FishingOverhaul.Api.IFishData': TypeLoadException: Could not load type 'TehPers.FishingOverhaul.Api.IFishData' from assembly 'TehPers.FishingOverhaul.Api, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.

#

I don't understand it at all

stark horizon
#

It means that the mod couldn't be deciphered by SMAPI. Try a fresh download/reinstall. However, Teh's Fishing Overhaul not working is a common issue. I honestly don't recommend it.

robust patrol
languid trout
#

It requires a framework that hardly is used

robust patrol
#

Ah. OK thanks. I'll just get rid of it then. I'm sure there are tons of fun fishing expansions lol

languid trout
#

And is also incompatible with several other fishing overhauls to my knowledge

robust patrol
#

I got a few installed I think actually

stark horizon
#

The author hasn't updated in a while, and with C# mods, a small SMAPI update can break things. This one was designed for SMAPI 3.13.3 and we're on version 3.18.6.

robust patrol
#

Lol yeah. I get yeah

stark horizon
#

I don't use any of the fishing mods, so I don't have any recommendations, but there are bound to be others! ๐Ÿ™‚

languid trout
silk elbow
#

is anyone here good with modding on steam deck? I have the same set of mods on steam deck as i do on PC, so i alternate playing my modded farm between the two, and all the mods are responsive on steam deck and work perfectly but the loading times are insanely slow, whether it be starting the next day, loading from the farm menu, or even switching areas on the map with a black screen (i thought the black screen indicated my game froze but it's just really really really slow at loading, after waiting around 6-7 minutes) does anyone know what I can do to resolve this?

languid trout
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

languid trout
#

I want to see what you have, but I already have some suspicions

robust patrol
#

I haven't tried it myself yet but try the mod FastLoads

#

What is MFM?

stark horizon
#

Mail Framework Mod

robust patrol
#

Ooh OK.

#

Thanks

silk elbow
languid trout
#
Click the options menu (might be labeled Go or โ‹ฎ).
Choose Enter Location.
Enter this exact text:
~/.config/StardewValley/ErrorLogs
The log file is SMAPI-crash.txt if it exists, otherwise SMAPI-latest.txt.```
#

It should work for Steamdeck, but if not, BlueDragon also uses SteamDeck (I don't personally use it) sooo...

pallid summit
#

no idea if steam arch comes with an app called Files but it probably has a filesystem browser of some sort. the key is to get to the directory ~/.config/StardewValley/ErrorLogs, where your SMAPI logs are kept

#

~ is your home directory, which is probably where your file browser will start

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.9, with 25 C# mods and 19 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

silk elbow
#

got it

languid trout
#

!sm

native dragonBOT
languid trout
#

Download this or Fast Loads, if it keeps acting up disable Dynamic Reflections

#

@silk elbow

silk elbow
#

it did the trick ty

robust patrol
#

This mod crashes. Does anyone know why?

#

Mod crashed on entry and might not work correctly. Technical details: TypeInitializationException: The type initializer for 'ModUpdater.ModUpdaterMod' threw an exception. ---> Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: {. Path 'Version', line 4, position 14. at Newtonsoft.Json.JsonTextReader.ReadStringValue(ReadType readType) at Newtonsoft.Json.JsonTextReader.ReadAsString() at Newtonsoft.Json.JsonReader.ReadForType(JsonContract contract, Boolean hasConverter) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent) at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType) at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings) at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings) at ModUpdater.ModUpdaterMod.ModUpdate() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\ModUpdater\ModUpdaterMod.cs:line 68 at ModUpdater.ModUpdaterMod..cctor() in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\ModUpdater\ModUpdaterMod.cs:line 22 --- End of inner exception stack trace --- at ModUpdater.ModUpdaterMod.Entry(IModHelper helper) in D:\Programming\Games\Mods\GitHub\Stardew-Valley-Mods\ModUpdater\ModUpdaterMod.cs:line 302 at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1810

modern python
#

i think mod updater is just broken. also, please just send a log instead of a massive wall of text next time, its not that useul ๐Ÿ˜…

robust patrol
#

OK. Np. Sorry

#

Can't load malic.npcadventures.jadeNPC

Is NPC adventures broken too?

modern python
#

shouldnt be. but there was a major update a while ago that broke mods made for previous versions of it, jade mightve been the ones not updated

robust patrol
#

It says it uses obsolete unsupported content pack format used by version 0.x beta whatever that means

#

For thr Dwarf, Lavril, Sheila, June, Jade and Riley

compact verge
#

All the NPC Adventures packs for those characters you list are also obsolete. In general, any NPC Adventure pack before 2023 would probably be obsolete.

languid trout
#

(๐Ÿ’– My personal hero, Dolphin, the Mods connoisseur and PPJA expert always has the plug, I swear.)

gusty pebble
gusty pebble
pine schooner
#

Can someone tell me please: Smapi terminal says to please update some mods, so I head to Nexus, redownload them and add them to the mods folder. On going back in it still says to update those same mods. Are the mods on Nexus sometimes not the updated ones?

near terrace
#

so if the mod says "1.1.5" on nexus, you can edit the manifest.json to say "1.1.5" instead of "1.1.4", for example

twin pasture
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 176 C# mods and 374 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

pine schooner
#

do I do that in for each manifest in each folder in that mod ie JA, MFM etc?

near terrace
#

you could, yeah

naive drum
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Usually only one will have an update key to avoid the update alert showing up mre than once

near terrace
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what wingheart said ^

robust patrol
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.10, with 217 C# mods and 947 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

upper yacht
# robust patrol Can't load malic.npcadventures.jadeNPC Is NPC adventures broken too?

https://www.npcadventures.dev/content-packs here is the lost of NPCA content packs and their compatibility status. Lot of them have a workaround or unofficial update to make it working with new NPC Adventures 1.0.x. To download an unofficial update click to the branch icon on the right side of packโ€™s table row.

Content packs compatible with NPC Adventures mod adds new adventures with custom NPCs or improves current.

robust patrol
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So. I fixed the majority if the errors I had

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But I'm still having problems.

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As you can see there is a weird door sprite

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I'm gonna get rid of the exp bars though