#archived-modded-support

1 messages · Page 307 of 1

thorn rapids
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Y'all I love you

warm jasper
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Okay, I'm pretty confused about the mod downloading. so the SMAPI is the folder for mod downloads??

languid trout
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No, Smapi makes the folder named Mods, and acts as a console to troubleshoot and debug and catalogue the mods being run.

obsidian cradle
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Steamdew Mod doesnt fix the issue

languid trout
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What issue? in technical chat there seems to be an outage on mp.

loud willow
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GOG, which apparently hosts the servers. is currently down, and best guess is that's what's causing it

remote falcon
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hello looking for help to solve why my game wont load past selecting a save file

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let me know what to rpovide

robust bison
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

remote falcon
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 111 C# mods and 186 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

loud willow
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Got damn
111 mods? 186 content packs?

remote falcon
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pc has the strength

modern python
loud willow
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respect

remote falcon
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im just trying to figure which one broke it and when but i cant read logs or understand it fully to save my life

dire fractal
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do fence gates work in the gap here? (Grandpa's Farm)

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also is there a mod that can tell me remaining/completed heart events? especially appreciated if it works with SVE too

languid trout
dire fractal
languid trout
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Works with everything, not just SVE.

languid trout
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!pytk

native dragonBOT
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The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.

If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false

languid trout
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!spritemaster

native dragonBOT
languid trout
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@remote falcon There's no crash log here, what exactly happened?

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What do you mean it won't let you load past the loading screen?

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Does it white screen, say not responding?

remote falcon
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upon starting a new game after making a charcter and watching the intro the app no longer responds

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or upon loading a save file itll show the loading tab in the bottom left but then not respond again

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and ive sat for 10 minutes waiting just to see

languid trout
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Okay, use either Fast Loads, or Spritemaster, not both.
That's normal for games with a lot of assets and npcs.

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NPC scheduling is a resource bottleneck. You have to be patient-but Fast Loads and Spritemaster both optimize NPC pathing and schedules.

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You also need to either reinstall ModUpdater or get rid of it-that's part of why the load took a bit.

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It experienced a loop.

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But if it doesn't outright crash, don't touch the game. If it crashes, you'll know. It's basically front-loading everything.

stark horizon
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ModUpdater is broken

languid trout
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Oh, well, there you go.
I don't use it, but I could tell it was not happy with the game or this log 😅

remote falcon
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hahaha

mild talon
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does the gog thing somehow make phantom dogs appear..? (been trying to fix the CP cooking recipes i made wrong and disabled most of my mods.. but noticed just now a DSV error when it's not currently installed :/)
https://smapi.io/log/b587dd252bc94fa2ae3d7176f5f2120e

native dragonBOT
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Log Info: SMAPI 4.0.0-alpha.20231223 with SDV 1.6.0 'modding alpha' build 24024 on Microsoft Windows 11 Home, with 35 C# mods and 1 content packs.

mild talon
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i could also be misunderstanding the msg. ofc. loading

languid trout
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(That's not the only mod it's calling upon SDVpufferthinkblob Yri and applesauce mods, too. Yri's recolor is understandable, though, especially if you were using the recolor on that save.)

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@mild talon
Well, the game is being honest about it not working.

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Sorta...

modern python
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Includes dont get the applied tic iirc

remote falcon
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she loads up fine now i appreciate the all the help

languid trout
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(Following the process because I don't understand why it's not working either.)

mild talon
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hm maybe it should be Load? IDEK. AR_SlothSigh

stark horizon
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Dumb question, but don't you need a load for an include to work?

mild talon
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no.. they r like sisters (IDRK lol)

stark horizon
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Ok...stepping back into the shadows.

mild talon
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but there's a section about Include vs Load in cp docs iirc

languid trout
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I...wanna say yes because instinct tells me yes.

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But I don't wanna screw up the process for Ch0op

mild talon
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there's no process

mild talon
stark horizon
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The Marigold portrait path is going straight into the game's content folder

languid trout
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You got two tics that shouldn't be there is the hint we're working with, which makes it feel like it should be different and I'm going to crack open CP's github real quick.

mild talon
stark horizon
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It can't load the portrait because the game is being instructed to find it in the game's content folders. So I wonder if there is something odd with how Marigold is pathed?

modern python
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isnt that just.. how all CP stuff works?

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like, game looks for content in the content folder. CP tricks the game into thinking mod files are in the content folder and the game grabs them none the wiser. if the game cant find the mod files that CP is supposed to be giving to it, it gets sad

stark horizon
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Yes, okay, so I am mangling things.

mild talon
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Marigold isn't a vanilla npc tho

modern python
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i know, but that process is the same for anything that is loaded into content by CP

stark horizon
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So, I might be onto something regarding the path being wonky, even if I'm waayyy off base about the whys.

modern python
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yeah i cant answer as to why its trying to look for marigold without dsv. but its not because of file paths at the very least, i think

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sorry if i came off blunt there but im just trying to be informative

mild talon
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(is Marigold a CC ? w SiD and CP + DSV)

stark horizon
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You weren't being blunt, Vin, you were correcting a sorely misinformed Logo

modern python
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pat pat

stark horizon
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Question: Marigold isn't even on your mod list. Is this error something that should have been caught by the new error handler functions within SMAPI, i.e. if Choop removed DSV/Marigold, instead of getting the "warning" it instead would have "forgotten" the asset?

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I'm probably borking that up sideways, too.

rough cosmos
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hey so me and my friends are trying to do modded stardew valley and when someone makes a farm there is no way for anyone to join, there is no invite code nor can you invite or join the person through steam. does anyone know a fix, i can send the list of mods as well, DMS ARE OPEN

modern python
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!servers

native dragonBOT
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On PC Stardew Valley uses GOG servers, https://www.gog.com/ More info about GOG here. So if these servers go down, then multiplayer on PC will go down in its entirety on PC. Even if you have the Steam version it still uses GOG servers. A good indication that they are down is if you see a spike on the Down Detector site https://downdetector.com/status/gog-com/

stark horizon
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GOG servers are down.

languid trout
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Oh boy I think I figured it out but I don't know where to apply it in the process.

rough cosmos
inland oyster
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(Would steamdew solve it?)

stark horizon
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No

modern python
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probably not

rough cosmos
inland oyster
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Damn

stark horizon
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GOG servers going down is like shutting off the whole internet

modern python
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this is not a common occurrence at all so we have no idea on the ETA

stark horizon
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We don't have any data on that, sorry. Not even CA has any control over the GOG/Steam servers.

robust bison
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last time it happened it was resolved within 24 hours

proud burrow
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You can create new profiles as described in the documentation: https://floogen.gitbook.io/stardrop/guides/using-stardrop/creating-a-profile. Then, you switch between them by selecting the profile in the drop-down menu left of the manage profiles button. Also, you can watch the tutorial by Mango explaining how to use Stardrop Mod Manager (https://www.youtube.com/watch?v=61O59SFVuGw).

Welcome to my short guide on the AMAZING Stardrop which is an awesome mod manager for Stardew Valley.

CHAPTERS
00:00 - Intro
00:43 - Stardrop UI
04:42 - Installing Mods
05:32 - Installing Stardrop
06:45 - Updating Stardrop
06:57 - Profiles
07:39 - Linking Nexus
08:17 - Launch With Steam
08:49 - Reporting Bugs
09:29 - Outro

▶ Play video
exotic belfry
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there's no options for invite codes anymore? i restarted everything. odd thing is person who i was going to play with also doesn't have the option to use invite codes, so we tried just vanilla, no mods (bc we thought mods might've been the issue), and still nothing, and they also restarted everything. we also tried straight IP connections and still is showing connection errors? never had this many issues or those buttons disappear and just hoping nothing broke lol PRAYduck ty all
(i just seen the issue with gog servers, ripperino)

mild talon
dire fractal
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attempting to launch smapi wields this message: 'unhandled exception... could not load type 'system.badimageformatexception' from assets... runtime, blah blah. its essentially the same as the one from this thread;

pallid summit
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!log if you have one (you probably do)

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 11 C# mods and 7 content packs.

pallid summit
alpine juniper
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I downloaded some mods but when I started the game Smapi gives me errors and those mods not working. I don't know what to do someone can help me for this issue please ?

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 11 C# mods and 7 content packs.

pallid summit
# alpine juniper I downloaded some mods but when I started the game Smapi gives me errors and tho...

you have some missing dependencies for the mods you're trying to use:

17:23:47    ERROR    SMAPI          - (CKM) Looking for Love Kiss Fixes 1.0.0 because it requires mods which aren't installed (Digus.CustomKissingMod).
17:23:47    ERROR    SMAPI          - (CP) Date Night 1.3.6 because it requires mods which aren't installed (misscoriel.eventrepeater).
17:23:47    ERROR    SMAPI          - Looking For Love 1.0.0 because it requires mods which aren't installed (PeacefulEnd.CustomCompanions).
17:23:47    ERROR    SMAPI          - Sailor Styles 4.6.0 because it needs the 'Json Assets' mod, which couldn't be loaded.```
alpine juniper
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okay but how can I fix it, for the first time I'm playing with mods

pallid summit
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oh, you just have to download and install the dependencies. i assume you got your mods from nexus?

alpine juniper
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yes I found that mods on website

pallid summit
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ok. so when you install a dependency for a mod, you also have to check whether the dependency has dependencies (in this case, i imagine you wanted sailor styles, so you installed json assets. but json assets itself has a dependency: spacecore)

alpine juniper
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hmm

pallid summit
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(smapi has provided the link to spacecore in the error message: https://www.nexusmods.com/stardewvalley/mods/1348. not so lucky for the others, but nexus has a handy search function)

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you'll also need to download Custom Kissing, Event Repeater, and Custom Companions to resolve the errors above. and if those have any dependencies you haven't installed, you'll need those too

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i'm sorry that it can be pretty tedious the first time you install a bunch of mods. it gets easier over time, since the major dependencies are widely used and you don't need to redownload them when you add other mods that depend on them

alpine juniper
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so I have to search those dependencies on Nexus website and when I find it, I have to download them and put it the mods file again, am I correct?

pallid summit
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yes. find the missing mods, download them, unzip to your mods folder like the others

alpine juniper
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okay thank you so much 🙂

pallid summit
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any time SDVpufferthumbsup

loud willow
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Also, @all the people who do mod support; appreciate the information about PyTK and Spritemaster, I never would have known otherwise
Only dropped in this server yesterday and already learning a lot

dire fractal
dire fractal
pallid summit
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which instructions did you follow? at least one of them has a backup location to check

pallid summit
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ok. and just to make sure, you are on windows using the steam or gog version of the game, right? (gamepass should use the xbox app instructions)

pallid summit
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ok, try going to %appdata% and see if you can navigate to the StardewValley folder inside it

pallid summit
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great. do you have an ErrorLogs directory there? (nobody else is here right now; you don't need to reply to my messages)

dire fractal
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right, sorry. still pretty new to discord; errorlogs isnt there, just saves, default_options and startup_preferences

pallid summit
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ok. in that case, i recommend just reinstalling SMAPI and trying again

dire fractal
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hold on

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removed mods, uninstalled, reinstalled, tried to run, same error code 😦

pallid summit
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well, i can't do much more for you without a log, or at least the actual error from your console. sorry about it

dire fractal
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no problem 🙂

pallid summit
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oh, there is one more thing: does vanilla work?

scarlet quail
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!troubleshoot

native dragonBOT
scarlet quail
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System error should be on there

sharp plover
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Hayo! I recently got a new computer and I'm setting up Stardew and the mods I like using. However, Smapi is giving me some issues; it's repeating some lines of text infinitely, which makes it impossible to type in the console. Can anyone shed some insight on this?

Here's the link to my Smapi log: https://smapi.io/log/47f4dffafc7a42eebf458d1aafb5015c

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 27 C# mods and 23 content packs.

pallid summit
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those lines (HookApp::) aren't in your smapi log, so whatever that is, i'm guessing it has attached to and is spamming your terminal, and SMAPI isn't involved

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some kind of aftermarket graphics modifier, i imagine? based on lines like hookD3d9 and OverlayConnector

sharp plover
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Hmmmmm...... No idea where to even start, then x_x

dusk lagoon
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I have 2 mods that give retextures for the cat, some have the same texture number, can I change them so I can use them both?

pallid summit
pallid summit
dusk lagoon
proven pewter
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AT uses the content pack id as well, they shouldn't overlap

sharp plover
dusk lagoon
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I think I got it now, there was a file missing!

sharp plover
pallid summit
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sure thing SDVpufferthumbsup

tacit cargo
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Hello. My game is crashing while playing multiplayer when I leave the farm and enter a new screen/place. There's no error message, it just crashes and closes. The two friends I play with are playing with no issue and they are playing with the mod stardew expanded. I've reinstalled and installed and have all the requirements. Can anyone help?
https://smapi.io/log/04a66af311384b91afce641bdfdc602b

native dragonBOT
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Oops, couldn't parse that file. Make sure you share a valid SMAPI log.

tacit cargo
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I don't have the mod installed

dusty spruce
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if you don't have the mod installed, then ofc you won't be able to play with your friends

languid trout
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(Also follow the instructions whenever you use it, don't just copy paste the text error.)

tacit cargo
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I had it installed in the first day and the game still crashed and I unistalled it thinking it was some problem with the mod :/

languid trout
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(The log is infinitely more useful to us. But yes, everyone needs the exact same mods to play multi-player modded without issues.)

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(Or, rather, with as few issues as possible.)

tacit cargo
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Ok I will install the mod again and try to see if it works. Thank you!

inland oyster
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Remember you need the exact same mods most of the time

pine schooner
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Hiya valley people. I need some help. On the help wanted board Krobus asked for 6 x popsicles, but when I try and give them to him he just says thanks, and only 1 disappears from my inventory.

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Not sure what popsicles he is after......

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actually no I think he might have sent me a letter, but I can't find it

proven pewter
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if it's a special order you need to put them in a dropbox, not give them to him directly

pine schooner
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ah of course, I didn't think of that, thank you!

viral saffron
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Hi all! I'm new here (and new to SDV, too). If this isn't the right place to ask my questions, please redirect me!

I recently bought SDV on Android, but quickly discovered the Android SMAPI compatibility issues.

I see the bot announcement about Android SMAPI. I haven't been able to find an APK for SDV 1.5.6.39 though. (I wish old versions were available on the Play Store for people who've bought the game.)

The most recent SMAPI-compatible version I've found is SDV 1.4.5.151, which I have working with SMAPI 3.7.6.10.

Which wouldn't bother me, except it makes it even harder to figure out which version of a mod ought to be compatible with my setup. I found a couple of partial lists, but they're missing a lot of the mods I'm most interested in.

Figuring out mod compatibility by trial and error is a pain - especially since some mod incompatibilities (e.g. with Vibrant Pastoral Recolor) break the game so badly I have to uninstall and reinstall SDV, SMAPI and SMAPI-SDV to get the game to work again.

Should I keep trying to find an APK for SDV 1.5.6.39?

Should I just keep slogging through trying to figure out which mods are compatible with my current setup?

What do you think?

pine schooner
proven pewter
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there are some exceptions where you have to use specific, older versions of some mods

viral saffron
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Yeah, like Content Patcher - I figured out 1.19.0 is the most recent version that works with my SMAPI version. And mods that depend on Content Patcher seem to need specific versions of it

dusty spruce
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i honestly feel like it's best to just give up on modding on Android altogether for the time being

viral saffron
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I just bought SDV for the first time, on Android so I can play it on my phone. I wasn't going to buy because I don't really like its color scheme, but then I saw it could be modded to have other color schemes...

I'm not ready to give up yet

dusty spruce
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well, you're in for a miserable experience

viral saffron
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Noted. Anyone else?

languid trout
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As much as I want to be optimistic and encouraging, that's one rabbit hole no one wants to delve down, and the person that works on Android Smapi has been MIA for a while. We do have a compatibility list somewhere in the command list, but that’s the best I can do for you

neat plaza
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!androidcompat

native dragonBOT
dusty spruce
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the compat list we have is for 1.5

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which they can't find an APK for

viral saffron
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Shockah is correct

neat plaza
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wait why can't you just download it from the store

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did they retract 1.5?

dusty spruce
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because that's a newer version?

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and that doesn't work with SMAPI for Android

viral saffron
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I downloaded the most recent version from the Play Store. That's all I can download from there

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It doesn't provide older versions.

neat plaza
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oh right .6.51

dusty spruce
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don't get me wrong, it's not that i don't want to help

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the situation is THAT bad

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and even if you get the right 1.5 APK, half of the mods just don't work

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(although Content Patcher mostly should)

viral saffron
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Content Patcher and mods that use it cover a lot of what I want to mod

dusty spruce
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the person that was working on the Android version of SMAPI has not been seen since... July i believe

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and all the devs that actually understand the problems of the port are waiting to see if 1.6 changes anything to make it easier

languid trout
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(If even Shockah's miracles don't touch that arid valley of death I'm just baggage in your ear giving you encouragements...SDVpufferfush)

viral saffron
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I appreciate both Shockah's straight-talk and your encouragements, Chirps 🙂

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Why is it so hard to find an APK for SDV 1.5.6.39? I'm afraid to even ask people for it, because I saw reddit threads where people got sh*t on for asking even though they'd already paid for the game

dusty spruce
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it's considered piracy, yes

viral saffron
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even if you bought the game?

languid trout
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(The bigger issue is the distribution and trade, not whether you own a legitimate copy. It directs more traffic their way.)

dusty spruce
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technically you bought the license to use the piece of software, which only grants you permission to use whatever you have installed and/or the latest version...

viral saffron
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I don't quite understand what you mean, Chirps. But frankly I'd pay a second time to get 1.5.6.39

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But that's not an option

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Anyway my opinion isn't going to change any of that.

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I totally get that devs need to get paid, of course. I'm a dev myself.

languid trout
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(Search engine algorithms direct more people to the more popular sites, basically. Even clicking the link and not downloading it makes it more likely to show up for actual pirates. Hence why it's heavily discouraged aside from the developer needs the money.)

tough sail
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hi i am having trouble with having some mods working, i unzipped them then moved them to my mods folder after that i opened the game but none of my mods are showing up

languid trout
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

languid trout
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Follow the instructions here!

(Also I'm not accusing you of acting in bad faith fuller, or trying to talk down to you. I believe you, but we're not going to help with that and it's best the subject is dropped.)

@tough sail follow the bot instructions and upload your log, please.

tough sail
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 3 C# mods and 0 content packs.

languid trout
viral saffron
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Ohhhh I see what you mean Chirps. Just searching for an apk results in more people getting directed to pirate sites. Yuck! Sucks that the old versions can't be provided legit through the Play Store... then there'd be no need for legit buyers to search for old APKs

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Well anyway, thank you all for the info you've provided! I'm gonna keep trying mods to see what will work with my current setup. Cheers! 🙂

tough sail
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okay i found the issue it was in the wrong file thank you

bright dock
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My game drops like 5-10 frames every time I leave a building. This hasn't happened before and I'm not really sure why it is now. Sometimes it'll drop to like 15 fps for a second or two and go back up to 60. I feel like I remember my game running at 60 fps all the time regardless of what I did in game. Does anyone know why this is happening? (I am running 74 mods according to my SMAPI, including ridgeside village and SVE)

modern python
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!log so we can see your modlist?

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

bright dock
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 38 C# mods and 36 content packs.

languid trout
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!sm

native dragonBOT
languid trout
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(The resampling can be turned off on that mod, but from what I can tell it’s just npc schedules bottlenecking resources and updating)

bright dock
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Okay sweet thank you!

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My computer is pretty beefy, does this type of lag still happen regardless of how good the pc is? Also, is SpriteMaster multiplayer compatible

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I have an i9-13900k CPU which should be plenty of beef for stardew

modern python
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the main spec when it comes to modding is RAM

worthy moth
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SpriteMaster is kind of great for anyone to add just because it makes the game smoother. Like I have a Beefy PC too, but I'll still add it just because. If it causes issues then remove it, but no harm in trying.

languid trout
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The issue is npc scheduling is a bit wonky and taxing on ram. Do you have the dedicated graphics card set for the game?

bright dock
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i'm not sure but I have rtx 4070 ti and 32gb of DDR5 or 6 ram i forget

languid trout
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Needs to find the links for Taskbar processes and dedicated graphics cards instructions

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(This should help ensure the computer actually takes the game seriously.)

tough sail
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hi i dont have my "stardewmoddingAPI" file in my computer anymore for some reason, how do i get it back?

neat plaza
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!gettingstarted

native dragonBOT
vapid finch
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Hi! I downloaded the latest version of smapi but now it’s giving me a weird error code. It was working just fine before until now. I was following the tutorial and I replaced the files that were from the previous SMAPI update. I think I may have updated it wrong. This is what the code looks like:

robust bison
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did you run the installer to install the new version?

vapid finch
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I tried but it says the file is corrupt?

robust bison
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can you try downloading the latest version again, extracting, running, and then send a screenshot if it happens again?

vapid finch
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It’s still doing it:(

worthy moth
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That looks like it's when you're trying to launch SMAPI. Does it say it successfully installed when you run the installer?

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Also does the vanilla game launch just fine

vapid finch
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I think I figured it out. It looks like my windows was trying to protect the files bc it was blocking smapi from running.

worthy moth
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Ah yes, Windows Defender sometimes messes up the installation

viral sky
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if the host of a multiplayer game had the expanded mod installed would it appear for the other players?

modern python
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no, everyone would have to install sve on their own games

viral sky
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alr thx

patent ridge
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I usually zip my mods folder and send to my co-play to make sure everything match

short idol
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I've been trying to get the latest SMAPI to work on my Windows 10 PC, and so far every time I try to open it, it would close. The Stardew Valley wiki says that I should take a screenshot of the error message and have it posted here. What should I do? Thanks in advance.

proven pewter
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why are you using powershell??

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just double-click the batch file

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also is that an official version of SMAPI? that name looks wonky

compact verge
#

Yar, that's how the zip file is named on Nexus.

proven pewter
#

aaah weird

#

anyways yeah, you don't need to run it from command line or anything, just extract the installer zip and double-click the install on windows.bat file

livid blaze
#

Could I get some help? I keep putting a modded file into a folder I made in SMAPI, but I keep getting the message that the mods can’t be added to the game because it is an empty folder

robust bison
#

!unzip

native dragonBOT
#

Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

stark horizon
robust bison
#

Thanks!

livid blaze
#

When I try to extract the file, I get this error message

#

I have 7-zip installed

robust bison
#

try redownloading it first

livid blaze
#

That worked! I had the wrong type selected

#

Sorry, I’m very new to modding anything. Thanks for your help!

robust bison
#

no worries

livid blaze
#

Now it telling me it won’t load because it’s not a SMAPI mod…

robust bison
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

livid blaze
languid trout
#

!xnbzola

native dragonBOT
#

XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

languid trout
livid blaze
#

There was!

#

Testing it rn

#

It says it requires mods which aren’t installed

languid trout
#

Did you make sure to download CP first and add it to your folder?

livid blaze
#

But they’re in the mods folder?

languid trout
#

Show me your Mods folder.

livid blaze
robust bison
#

you don't have content patcher installed

livid blaze
#

Ah ok

#

I’ll install it right away

languid trout
#

(I sent this for a reason 😅 Mods usually require frameworks to well, work)

livid blaze
#

And I just put the content patcher zip folder in the mods folder?

languid trout
#

It's preferred if you extract the mod there, and keep your ZIP in the downloads.

#

(Sorry, multitasking)

compact verge
#

(To be fair, the Anthro mod page doesn't actually list Content Patcher as a requirement, so I can understand the confusion.)

livid blaze
#

It worked!

#

Oop sorry caps lock

#

Thank yall so much, I would have been stuck here forever without y’all’s help

languid trout
#

There you go!
So in this case it was special because it was a 2017 mod that was updated later to have CP

#

!oldmods

native dragonBOT
#

In general, you can figure out whether a mod is (most likely) to work with the current version of Stardew Valley based on its update date. This is not a guarantee things will work or not work, but is accurate for most mods.

  • 2016: Do not install (meant for incredibly early versions of Stardew)
  • 2017: Do not install (meant for pre-multiplayer Stardew)
  • 2018: Unlikely to work. If a Content Patcher mod, it might work, but in general it is not likely the mod will work.
  • 2019: Content Patcher mods can be tried from here fairly easily. C# mods should still be mostly avoided.
  • 2020: Content Patcher mods should work, but may be buggy. C# mods may work, but due to the 1.5 update there may be conflicts.
  • 2021+: Should be usable.
languid trout
#

(General rule of thumb when you see last updated to work with, but always check required mods before downloading and read the mod description!)

dire fractal
#

How do I use custom spouses mod?

robust bison
#

which mod are you talking about specifically? custom spouse patio?

green wedge
#

Me and my friend have a little bit of a problem. When i load a game it stops working -eventually it loads and everything its okey- but when she trys to enter its stop working when she have to customize her farmer. She appears in the bed, but nothing more...

languid trout
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

languid trout
#

Follow the instructions and show us both of your logs

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 43 C# mods and 78 content packs.

#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 43 C# mods and 78 content packs.

languid trout
#

Both of you download this.

#

I recommend both of you also download this.

green wedge
languid trout
#

!spritemaster

native dragonBOT
green wedge
#

sure! thanks a lot c:

languid trout
#

(If you don't like the sampling effect, you can turn it off in the config and it will still run normally)

green wedge
languid trout
#

oh! The sampling is the "hd" effect that makes the game look like a flash cartoon from the early 2000s. SDVpufferthumbsup Let us know if you need anything else.

robust bison
#

"smoothing"

valid raft
#

hi i recently just started to mod stardew (i am still new to stardew as a whole) and me and my girlfriend were playing on a world together, we have the exact same mods downloaded, same versions of the mods, and we can load into the game perfectly fine, i can go up to the mines, etc. but as soon as i try to leave the farm via going to the bus stop into town, i get a black screen where SMAPI spits out hundreds of lines of error codes to where i have no idea what the true problem is because there is too many error lines to figure it out, anyone able to help me?

unreal urchin
#

@stray spire is there a way to revalidate all weapons in the game? I updated when I probably shouldn't have and I have a few swords sitting in chests that are greyed out. Is there a way for me to fix this? I'm pretty sure this is related to the combat module. If it's not (or if I've just been so stupid that I'm beyond help) then I'm sorry to have bothered you.

https://smapi.io/log/41c69906d512405d890572ff394128c9

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

unreal urchin
#

gimme a sec - I just realized you weren't talking to me

proven pewter
#

I did have a similar problem though

#

I put my blade of ruin in a chest before the update and now I have two blades of ruin and can't get rid of one

unreal urchin
#

I can't get rid of either

proven pewter
#

I mean I can;t either but I'd like to keep one of them

unreal urchin
#

there's a revalidate weapon command that I tried but it only works on the weapon you're holding

valid raft
proven pewter
#

oh boy

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 9 C# mods and 4 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

valid raft
#

it says i dont have error handler installed but this error happened even with that installed on both computers

unreal urchin
proven pewter
#

are you 100% absolutely sure you are using the exact same mods

valid raft
#

yes

proven pewter
#

and you aren't using vortex

valid raft
#

idk what vortex is

gaunt gust
stray spire
gaunt gust
#

that does not work in multiplayer

valid raft
#

isnt that a required mod for market day mod?

languid trout
#

(You need to reinstall Smapi regardless)

proven pewter
#

oh relly, it doesn't? huh.

gaunt gust
#

if you did not intentionally install Random NPCs it's in the Market Day folder.

proven pewter
valid raft
#

oh ok

#

lemme try real quick and i will get back to yall

proven pewter
#

market day has integration but I don't believe it's required

valid raft
#

thank you all in advance btw

#

usually im pretty good at fixing mods but this stumped me

unreal urchin
valid raft
#

or both

proven pewter
#

the c# mod

#

20:56:04 INFO SMAPI Random NPCs 0.5.0-beta.7 by aedenthorn | Causes randomly-generated NPCs to visit Stardew Valley.

#

from your log

stray spire
valid raft
#

gotcha

stray spire
#

And if that doesn't work then make an issue on GitHub

unreal urchin
stray spire
#

Do help and you should be able to find it
I may have changed the entry command

#

Should be mrg though on the latest version

valid raft
#

OMG IT WORKED

#

THANK YOU GUYS SO MUCH

#

i got so scared we lost all our progress, we just got to winter for our first world ever

unreal urchin
#

I don't see the mrg or core modules

stray spire
#

Hold that thought

#

it exists

unreal urchin
#

OH
I'm just stupid

#

and I forgot to move the ftm folder this time

#

sorry to bother you 😭

stray spire
#

no worries

unreal urchin
#

I just checked

#

and after installing it correctlz

#

still no mrg

stray spire
#

huh

#

can you share the log

unreal urchin
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 44 C# mods and 17 content packs.

unreal urchin
#

You can see that the core module activated

#

but no commands in the help output

#

ohhhh

#

I see the problem

#

with the sword at least

#

there's blades of ruin in my chests from years ago

proven pewter
#

yeah cmbt revalidate didn't do anything to the blade of ruin I have stored

#

also I don't have mrg either and I'm on 4.2.2 currently

unreal urchin
#

is it a debug/release difference?

proven pewter
#

I'll just strip it out of the save manually

glass stone
#

i just joined this server so sorry if im asking in the wrong place but, whenever i launch stardew thru SMAPI, its super zoomed out for some reason, and i didnt even add a mod yet. if i launch stardew itself, its perfectly fine fullscreen

swift zephyr
#

Does anyone know how I can use custom portraits in Farmer portraits?

#

I can not find

stark horizon
#

To use custom portraits in Farmer Portraits, you basically have to create a content pack for the mod. There is a sample pack in the files.

swift zephyr
#

If so, can I use portraiture?

proven pewter
#

no, because it's not a portrait, but you can use pytk

#

be warned that pytk has significant performance penalties though

swift zephyr
proven pewter
#

I have no idea what you're trying to convey with that image

swift zephyr
#

I would just like to know if the paths to the personalized portrait are correct with this?

proven pewter
#

I'm not really familiar with that particular mod, and also I cant verify that without also seeing your directory structure

compact verge
#

You don't put the path in the config.json. You need to create a separate content.json for it.

#

The Template Content Pack that Logo mentioned should have everything you need. You'd just need to replace the images there with your own.

swift zephyr
#

Oh, I see and to create the path to the png

#

How should I do it?

stark horizon
#

Dolphin said it fairly succinctly. Use the sample content pack as a guide. Just replace the images with your own.

swift zephyr
#

So, when I try to enter the path it appears that it gives an error

#

This is what makes me confused

compact verge
#

Mm, that's not how it works. Don't change the paths. Change the images.

swift zephyr
#

Oh Now I understand, I'm sorry

compact verge
#

Change the images within the assets folder.

swift zephyr
#

But this applies to portraiture too, right?

compact verge
#

What do you mean by that? Do you want to use HD portraits?

swift zephyr
#

Yes

compact verge
#

I'm not familiar with how Portraiture works but I doubt you can use that for this (maybe someone else can chimes in on this?)

#

But if you want an HD portrait for your farmer, you can use HD Portrait:

swift zephyr
#

Yes, my confusion is how do I make the HD portrait work with this mod

stark horizon
#

This is a framework mod, meaning that in order to use it, you need a content pack to go with it. There is a template on the mod's main page

modern python
#

tbh though i dont have high confidence that itll even work with farmer portraits

stark horizon
#

It won't, you're right, vin.

#

It's just an NPC framework.

compact verge
#

It works! I use it. SDVpufferthumbsup

stark horizon
#

Oh. Well, I'm happy to be wrong, then.

swift zephyr
#

So just download the model that is there?

compact verge
#

First you install HD Portrait. You don't have to change anything to it.

#

The in your Farmers Portrait content.json, you'd need to...

glass stone
compact verge
#

Wait.

glass stone
#

how do i know if i am-?

stark horizon
#

I mean, you would know...but this is common with high-resolution monitors, especially those greater than 21".

#

The title screen will remain zoomed out like that, but once you get into the game, you can adjust the zoom level from in the in-game menu

unreal urchin
proven pewter
glass stone
stray spire
proven pewter
#

portraiture will not work either for the same reason

#

your only options are to use pytk to scale it up, or use a standard-resolution image

stark horizon
#

!startuppref

native dragonBOT
#

If your resolution is messed up try deleting startup_preferences This can be found on Windows at %appdata% > Stardew Valley > it's in that folder, or C:\Users\Yourwindowsnamehere\AppData\Roaming\StardewValley or for Mac can be found at ~/.config/StardewValley To get here you'll want to go to your desktop, then in the menu bar select Go -> Go to Folder...

compact verge
proven pewter
#

(unless the farmer portrait mod draws it in a way that supports different sprite sizes)

compact verge
#

Just needs to target aedenthorn.FarmerPortraits/portrait

proven pewter
#

well based on the code, farmer portraits itself just stretches the whole image so I don't think you even need HDP for that

glass stone
compact verge
#

Welp, so I guess I did all those CP just to have a roundabout way of loading the portraits. SDVpufferfear

stark horizon
glass stone
compact verge
#

@swift zephyr Yeah, sorry. It seems that HD Portraits is not needed after all. Just put the portrait you want in the assets folder and see what happens.

stark horizon
vital cave
#

Hey everyone. I’m new to this chat and unfortunately I’m having some issues.
Also note: i play on the steamdeck.
So I deleted a furniture mod and then added a different one. And it wasn’t working so I went to properties under the steam settings and I was going to try to browse the file to see if it was added ( i think that’s a thing on pc) and I clicked on “verify integrity of game files” bc I didn’t know what it was and it said two files failed and then I tried to open the game and it only lets me see my saves and then when I try to open one it crashes. And also it isn’t loading any mods and I only know that bc I have a mod that changes the menu color scheme. I also have already tried restarting the deck a few times. And also tried deleting the new mod that I had just added. None of that seems to be working.
I’m really worried I might have done something fatal to my game and need help getting it fixed if anyone has any ideas! Thank you in advance! 💛

languid trout
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

proven pewter
vital cave
#

Having trouble uploading my smapi log bc tbh I don’t know what/where the files app is.

vital cave
proven pewter
#

check your launch options first

#

!launchoptions

native dragonBOT
pallid summit
proven pewter
#

if you don't know what the path for the launch option is, you can find it like this:

  • right-click stardew in steam
  • go to manage
  • select "Browse Local Files"
  • copy the folder path
  • add /StardewModdingAPI to the end of the copied folder path
  • put the modified path in between the double quotes
vital cave
#

Okay one sec

proven pewter
#

no, that's the default, if you want to run mods through steam, you need to put something in there

#

please read the page, it tells you what to put in there

stark horizon
#

unless you're on a mac (no launch options then)

proven pewter
#

they said they are on steamdeck, so probably linux

stark horizon
#

Oh, I missed that. Apologies.

vital cave
#

Sorry everyone just trying to navigate this thing without asking too many dumb questions. Working on it!

#

Okay so added that. Is it looking right?

stark horizon
#

Eris, was there anything after the quotation mark in your SMAPI console?

#

For Windows users, for example, that is followed by %command%

vital cave
#

Let me double check

proven pewter
#

add %command% after the second doubl quote, including the space

vital cave
#

Okay added it in. Then just launch game?

plain ridge
#

@compact verge thanks for the help earlier, I was able to fix it!

compact verge
#

Oh yey!

remote falcon
#

having trouble with extremely long loading times when starting up a save file im using sprite master but is there any other tools to help?

stark horizon
#

!log please

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

remote falcon
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 119 C# mods and 285 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

stark horizon
#

First things first - I would strongly recommend that you stop using Vortex. It has a tendency to break SDV mods.

This log only shows the first two minutes - did you grab it after the save was fully loaded (i.e. opened to show farmer in farmhouse)?

If you really want to capture data, you can install Profiler, but here are a few observations:

  • Custom music / SAAT mods eat a ton of resources and can hinder game performance
  • With as many NPCs that you have, Ginger Island Mainland Adjustments is working really hard.
  • Do you have the resampling effects turned off for Spritemaster?
wary field
#

Feedback on mod Better Junimos: when I use it, it's incompatible with the original obelisks, I went to wizard tower and only the ridgeside village obelisk is showing and no other obelisks show up. After removing the mod, everything becomes normal.

remote falcon
stark horizon
stark horizon
still quartz
#

hey me and my friend are trying to get the unlimited stardew valley mod in our game can anyone help us with that

stark horizon
#

I'm not sure to which mod you are referring? I've never heard of that mod.

languid trout
#

(I think they mean unlimited players stardew valley mod, but that isn't even necessary anymore?)

stark horizon
#

Oh, well, if that's the case, then I would say don't add it, because a) what you said, and b) it's pretty buggy

cyan tangle
#

Is the npc adventures mod compatible on Android? I didn't see anyone testing that mod out on yt

lean star
#

!androidcompat

native dragonBOT
cyan tangle
#

I just did a bit of research and it seems the mod is working but the dependency it requires- Quest framework is incompatible with the new 1.5 update

lean star
#

my advise, give it a shot, most folks here don't play on android (me included)

supple bridge
#

Help

#

Not working 🥲

#

Anime portrait is not working

#

🥱

#

Anyone?

#

Waiting

dusty spruce
#

!xnb

native dragonBOT
supple bridge
#

Sooo is there are no alternative anime portrait in Stardew?

#

Guess I'll play without it

#

!rar

mossy spruce
#

May I ask about the mod giant crop by 6480 ? It seems not cause any error in mobile, but still I dont see any crop turn giant. I plan to plant 3x3 more twenty crop for decoration, at spring like potato, strawberry, cauliflower, and none of them turn to giant yet. Is it only because of incompatibility, or my bad RNG ?

twin pasture
#

pretty sure u ned to download like 2 mods

#

need*

compact verge
supple bridge
#

Should I use the latest version of Stardew?

#

Or the 1.5.6.39

dusty spruce
#

.39 is the only version that works

supple bridge
#

I see so I was right

#

But the mod not working...

#

I'll try to delete it all

#

And start in the beginning

dark crane
#

There is a mod that expands the farm for 4 players? because the default farm is not enough

stray spire
#

There is literally a farm layout called 4-corners, made for 4-player multiplayer, in the vanilla game

#

if you want something else, there are plenty of huge farm layout mods out there

#

but you can't change the layout you are already using, you'd need to start a new game

mossy spruce
compact verge
worn marsh
#

but it could also be bad rng

pastel hare
#

Heya, let me know if this has already been answered but I updated MARGO to the latest version yesterday, when I go in to edit the individual modules I can only turn them off and on in Generic mod config menu. Before I used to be able to edit each individual module in the menu. Did i install something wrong or is that intended?

dire fractal
#

i think i have the same problem

#

omfg

#

i fixed it

#

run as administrator! hoorah!!

mossy spruce
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.14.186.0, with 81 C# mods and 90 content packs.

worn marsh
mossy spruce
#

I on test with cauli, but it seems not working

#

If it is bad rng, at least I feel better that mod still working

worn marsh
#

so if cauliflower doesnt work, either you havent waited long enough (its only a 1% chance) or your method is wrong. for giant crops to spawn in general, the middle crop must be fully grown

#

either way, not a mod problem

wise lichen
#

this may be very stupid, but i cant find my mods folder in the stardew folder:0 the wiki etc says its supposed to be in there, but its just not

worn marsh
#

did you install smapi?

wise lichen
#

oh wait no

#

okok wait ill do that, thank u:3

mossy spruce
#

Only 1% ? Well now I know SDVpufferglare

worn marsh
#

the stardew wiki explains how giant crops work

mossy spruce
#

Thanks for your reply SDVpufferheart

red linden
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 30 C# mods and 13 content packs.

red linden
#

i think it is spacecore's fault but i dunno how to fix it, i tried installing new and old versions and it didn't worked

patent ridge
red linden
#

sure

#

i think i know what mod it is

scarlet quail
#

yeah that's almost assuredly save anywhere's fault

#

although yeet Bookcase too.

#

(i.e. stop using Curseforge)

red linden
#

ok 🫡

red linden
scarlet quail
#

.... how odd. That Farm Type Manager message is exclusively when someone tries to load a save at a non-standard time

#

Did you previously use save anywhere?

red linden
#

never

#

but

red linden
#

ty @patent ridge and @scarlet quail (i shouldn't mention mb but still tysm)

patent ridge
#

xD

wise lichen
#

i just installed smapi and sve and added a recolor, but nothing shows up in my game:0

scarlet quail
#

!log z Z

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

wise lichen
#

it says that it cant find my log:0

patent ridge
#

u can find it in the folder manually I think

wise lichen
#

ok wait ill try

scarlet quail
#

If you still can't find a log, and you're on windows, it may be you never launched SMAPI itself

#

When you added the mods to the mod folder and started SDV, did you get a console window or just the game?

patent ridge
#

make sense lol

wise lichen
#

the game started normally:0

#

oh wait ok

scarlet quail
#

!launchoptions

native dragonBOT
wise lichen
#

thankksss

patent ridge
#

like u have to use this instead of normal one

dark crane
#

mods lock achivments?

scarlet quail
#

Nope

patent ridge
#

no

scarlet quail
#

in fact you have to specifically mess up the install in order to disable them

#

SMAPI'll log a warning if they're off.

dark crane
#

okay, super

wise lichen
#

its installed tho but idk why its not in the game

worthy moth
#

If you did indeed launch StardewModdingAPI.exe then you should have a log now

scarlet quail
#

LeFaux is right - assuming you got the console box, we'll now be able to see if your mods are actually loading via the log.

#

If they're erroring out, the log will tell us why too

glad ruin
#

Pls help download smapi I have problem

#

The installer failed with an unexpected exception.
If you need help fixing this error, see https://smapi.io/help

System.UnauthorizedAccessException: Access to the path 'C:\Program Files (x86)\Stardew Valley\smapi-internal' is denied.
at System.IO.FileSystem.CreateDirectory(String , Byte[] )
at StardewModdingApi.Installer.InteractiveInstaller.RecursiveCopy(FileSystemInfo source, DirectoryInfo targetFolder, Func2 filter) in E:\source\_Stardew\SMAPI\src\SMAPI.Installer\InteractiveInstaller.cs:line 650 at StardewModdingApi.Installer.InteractiveInstaller.RecursiveCopy(FileSystemInfo source, DirectoryInfo targetFolder, Func2 filter) in E:\source_Stardew\SMAPI\src\SMAPI.Installer\InteractiveInstaller.cs:line 661
at StardewModdingApi.Installer.InteractiveInstaller.Run(String[] args) in E:\source_Stardew\SMAPI\src\SMAPI.Installer\InteractiveInstaller.cs:line 388
at StardewModdingApi.Installer.Program.Main(String[] args) in E:\source_Stardew\SMAPI\src\SMAPI.Installer\Program.cs:line 55

Stardew Valley Wiki

←Index

scarlet quail
#

....where'd you get the game from?

glad ruin
#

steam

scarlet quail
#

that... isn't what your error is saying

#

C:\Program Files (x86)\Stardew Valley has precisely zero steam path

glad ruin
#

I'm moving all the games into one file

scarlet quail
#

That's probably half your problem, tbh

#

The other half may be you installed SMAPI as admin.

#

And in that case you gotta yeet the entire install, get the game files back, and then install SMAPI normally.

glad ruin
#

ok, now I'll try to download it via Steam and leave it in the Steam files

vapid finch
dire fractal
#

I was playing but some shi happened, had to reinstall the addons

#

but now i get this

scarlet quail
#

you definitely didn't reinstall the add-ons

#

The first is not the actual Grandpa's Farm

#

(it wouldn't have an underscore in it, for one, and for two, the mod itself has content and manifest jsons)

#

The second one IDK what folder you have called "mods" within your "Mods" folder but it should be deleted

#

Also in the future:

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

dire fractal
native dragonBOT
dire fractal
#

Getting this

scarlet quail
#

....

#

Colloquially speaking, what the fuck happened to your mods

#

Normally speaking, though, are you using Vortex or something?

#

Because your SVE is mega broken, GMCM somehow got broken too

#

And so long as both of those are broken you'll get that red spam

#

You'll need to reinstall both of those to get rid of the red.

dire fractal
#

Alright

#

Reinstalling them now

#

Ay it worked

#

Thanks man

#

Will this affect anything

scarlet quail
#

Content Patcher, not really

#

Mod Update Menu, probably since there's an unofficial update to it, which generally means the OG is broken

dire fractal
#

I'll just update both because why not

drowsy drum
#

anyone know why/what mod causes issues with the snow that makes it bunch up like this? https://smapi.io/log/8535ad50148e483a8655eb6b0236c5ec
I don't think it's quick glance, just because i've had that mod way longer than this issue has been happening. It happens with all of the windy particles, like spring and fall.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 14.2.1, with 91 C# mods and 78 content packs.

scarlet quail
#

that'd be spritemaster

#

It has custom snow draw logic that causes that on occasion. It usually fixes itself, though.

drowsy drum
#

Ok that's a newer one. I don't see any options in Gmcm. are there any settings i can change that fix it? i've reloaded the game a few times across past few days and it still happens

scarlet quail
#

Not entirely sure. You may be able to click on Show Advanced Settings in SpriteMaster's GMCM and figure out a setting there

#

but I don't think so.

drowsy drum
#

I turned off spritemaster snow entirely. In a few seasons I'll see if it's still happening spring/fall. Thanks

patent ridge
#

yeah this is from sprite master

wide ginkgo
#

hi! i have stardew on steam and recently downloaded SMAPI to mod the game, all of my other mods are working except from date night mod? i tried removing my other mods to see if there was an incompatibility with them, I have all the mods needed to support date night and the date night option is in my mod config menu, but then it just.. isn’t working in game? sorry if this didn’t make much sense, i’m clearly new to modding (lmao)

scarlet quail
#

Two important questions

#

A) Is date chance set to 100 in Date night's config

#

B ) who is your spouse

wide ginkgo
#

my spouse is harvey and i left the date chance on what it was set on (i think50?) :0

scarlet quail
#

!log as well

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
#

Then it's possible Harvey just didn't want to date you today

#

But do give a log, just in case Date Night isn't loading for some reason

wide ginkgo
#

yeah, i thought that at first lmao but i'd been using it for almost 20 days ingame and i figured the maths was probably against that

scarlet quail
#

Eh, I could see it happen with some RNG

#

that's why I'd always check to make sure that Date Chance is set to 100

wide ginkgo
#

okay, i'll give it a go with date chance 100 to make sure!!

#

heres the logs anyhow

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 14.2.1, with 6 C# mods and 1 content packs.

languid trout
#

(If you mean the default 50% date on the slider, that's the default for the date being the unique date tailored to vanilla npcs. The actual default chance of them even asking is like 10%)

#

Date night is missing.

scarlet quail
#

the only existing mod in this log is Earthy Recolor, in fact.

#

(Well, and some frameworks, but Earthy would be the only visible one.)

wide ginkgo
#

oh lmao, it's in my mod config on my game! i'll try redownload the original mod then and see if that works since i must have messed something up

#

hi, sorry again, i redownloaded, set date chance to 100% to be sure and played a few days and still no luck? heres the new log if its any use :D

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 14.2.1, with 7 C# mods and 2 content packs.

dusk lagoon
#

Is it possible to use multiple mods that add/alter the bundles in the community center?

robust bison
#

I don't think so

#

in general, since bundles mods make your save delicate, it's best to use 1 and never touch it after installing

scarlet quail
wide ginkgo
#

no, i left everyones on false to make sure

scarlet quail
#

Hm.

#

19:36:04 TRACE Free Love no spouses

#

It's not telling me you're married to Harvey

wide ginkgo
#

oh, i'm not married to him!! im an idiot, has that been my problem the whole time lmao

scarlet quail
#

And for the record, I was the person who coded the Free Love patch to that mod and sent to SUPERT, so I'd like to be able to troubleshoot that

#

Yes

#

You need to be married to the person to go on those dates with them

wide ginkgo
#

okay, no worries, thank you so much for your help!!

scarlet quail
#

The mod description states that I think SweatSmileIan

wide ginkgo
#

thats 100% me being a dumbass and missing that whilst reading oops

languid trout
#

(Hey, at least you actually checked and got everything squared away!)

wide ginkgo
#

i legit redownloaded about three times thinking i had downloaded it wrong 😆 (because i'm pretty pathetic at computers)

dusk lagoon
#

is there a website/resource that will tell you whether 2 mods are compatible with each other?

robust bison
#

best to read the mod descriptions and comments

patent ridge
#

yeah

dusk lagoon
#

I figured, but I thought I'd ask as compatibility information isn't always given. Thank you

remote falcon
#

so im switching over to stardrop from vortex and was just curious if i had to manually install all my mods again via nexus or am i able to just drag and install the files into stardrop?

robust bison
#

I don't use stardrop, but I think they just need to be in the mods folder

worthy moth
#

Stardrop sort of has its own mod folder, particularly if you launch the game with it and you use mod groups

#

It keeps all of your mods in one place, and then based on your mod groups will launch the game with just the ones you've selected

remote falcon
#

bless it just uses the original mod folder i established

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 134 C# mods and 340 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

remote falcon
#

just transfered over from vortex to stardrop looking to make sure all things are working or that im not missing anything

#

ive resolved a few issues but i cant figure out how to resolve the circular reference for immersive farm 2

#

and the few errors of "no idea" ones

warm jasper
#

so I downloaded a customized portraits for the characters, but I think I applied it wrong so it now looks all funky whenever they walk... Is there any solutions for this? Or does anyone has an original portrait files that I can copy?

robust bison
#

!xnbzola

native dragonBOT
#

XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

remote falcon
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 135 C# mods and 338 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

drowsy drum
#

also anyone seen this glitch (assuming sve) where the wall basket just glides across the screen when ur in the secret woods

modern python
#

thats a Visible Fish thing

#

its harmless

drowsy drum
#

oh rly ok cool

#

its always just given me a lil giggle when i see it

stark horizon
modern python
#

are you serious SDVpuffersquee

stark horizon
#

For real. I feel very silly now. SDVpufferblob

scarlet quail
#

Visible Fish: Now with a Living Hat on the loose

patent ridge
#

saw it couple times. is it catchable or just an animation?

modern python
#

its catchable. its a wall basket

patent ridge
#

hmm interesting

worthy moth
#

But can it be Iridium quality?

clear wigeon
#

my game keeps crashing, its inconsistent too

worthy moth
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

slow sonnet
#

Hello, I can't install mods in the data folder on my Android 11, it always gives an error and when I went to install smapi I can't access the data folder on Android and when I saw it install the mods on my

#

Can someone help me?

languid trout
#

!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

If you find a mod bug on Android, first make sure that:
a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
b) you have the latest mod version(s) or have the last-known Android-compatible version;
c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).

If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.

Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.

remote falcon
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 135 C# mods and 337 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

remote falcon
#

looking for help with the json asset, love of cooking and producer framework mod errors. any help is greatly appreciated

naive drum
#

sugarblast conflicts with your other JA mods

remote falcon
#

im guessing thats giving the batter confliction?

naive drum
#

yeah, also at least some of the recipe issues

#

roots of ferngill is conflicting with fizzy drinks

#

also the DGA version of Farmer to Florist is broken

#

(as far as i know, checking again now)

modern python
#

its still broken yeah

remote falcon
#

theres a JA one yeah?

#

roots and sugarblast can go

modern python
#

yes

naive drum
#

yeah, it's the only old file listed in Old Files

remote falcon
#

sick

#

for famer to florist the old file on nexus is the right JA file correct?

naive drum
#

yep

remote falcon
#

cool thank you very much

remote falcon
#

im still getting the json assets and producer framework mod errors and now a circular reference with a recolour pack.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 135 C# mods and 340 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

remote falcon
#

just trying to get this ironed out so my girlfriend can play the mega modded run of her dreams lmao

#

the 'satvia' one seems like its a typo and should be 'sativa' but i cant find where to change it

languid trout
remote falcon
#

i must have had more than one mod file i didnt notice

languid trout
#

Nor Roots of Ferngill

remote falcon
#

yeah i missed a couple files lmao

#

any idea how to get around the when i enable earthy recolour it creates the circular reference?

languid trout
#

As for Immersive Farm 2, it looks like it is because there's a weird loop involving boarding house being erroneously listed as a dependency?

#

https://www.nexusmods.com/stardewvalley/mods/16873
If you want to keep that save, here's my advice.
You have a few options. Disable Boarding house and keep playing.
Replace this farm with a different one also compatible with sve.

Nexus Mods :: Stardew Valley

Do you want to try out that cool new custom farm you saw, but are already too deep in your playthrough to start anew?Well, now you can enjoy it anyway!Easy Farm Switcher makes changing far

remote falcon
#

we havent got a set farm saved for the file just using that one to test things and making new ones to also check to get everything working

#

when i disable the daisynikos earthy recolour the circular reference does stop

#

i keep seeing a version called immersive farm 2 remastered which is compatible with sve but cant find it anywhere

scarlet quail
#

It's on SVE'S page

#

Under optional files

#

You should probably use that instead of IF2 the original if playing with SVE

#

IF2R Has some nice built-in integration with SVE stuff as it's specifically designed with SVE in mind

remote falcon
#

i completely missed that

#

but heres the current logs

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 135 C# mods and 338 content packs.

remote falcon
#

looks a lot better now still a json asset warning for 'Batter' and the production framework mod warning for a couple of items

#

cant figure out the batter one still but it seems the other main producer ones are from fizzy drinks

#

yeah removing fizzy drinks just leaves this as the only thing that i believe is an issue

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 135 C# mods and 335 content packs.

naive drum
#

Fizzy Drinks has a lot of mod compatibility items that are disabled with yellow warnings if the specific mods they're integration for aren't there

#

so unless you go out of your way to get all the mods Fizzy Drinks has compatibility with you'll get a few yellow warnings

remote falcon
#

im guessing the batter json warning is from that too?

remote falcon
#

everything looks good now idk what mod could mkae those other joja colas she could use but i digress

#

after testing a new save and running around it seems everything works except trying to walk into the garden village while have walk to the desert active it just gives a never ending loading screen.

silver gull
#

so.

#

i have a question

#

for running

#

the MODERN

#

version of stardew valley

#

i should be able to run it according to google

#

but everytime i open it

#

it closes 😭

robust bison
#

can you define modern

silver gull
#

like the newest one

modern python
#

normal vs legacy

silver gull
#

yeah

#

what she said

modern python
#

(this convo started in modded-farmers)

silver gull
#

fr LOL

#

now im here

#

😭

robust bison
#

!legacymodding

native dragonBOT
modern python
#

yah unfortunately if your game doesnt work on the normal version, youll be fairly limited in your options with modding. you can refer to the link arcane just sent for more info

silver gull
#

kay well

#

ignore the modding

#

i wanna know why i cant run it on the normal version

robust bison
#

!monobug

native dragonBOT
#

Implemented in version 1.5.5, MonoGame is the latest framework that Stardew uses, and was implemented to solve problems such as Memory limits and audio issues. Unfortunately, MonoGame has a bug which affects random computers, not allowing them to launch Stardew. This bugs randomly targets computers, regardless of your operating system or hardware and is out of ConcernedApe's control. There is currently no known fix. See !legacy or !legacymodding for how to get your game to work.

modern python
#

^

modern python
#

its basically just a random thing that affects random computers

silver gull
#

thats inasne

#

i got unlucky huh'

modern python
#

yeah its unfortunate 😔

silver gull
#

!legacymodding

native dragonBOT
silver gull
#

well hopefully they fix it

gaunt gust
winged vessel
# silver gull well hopefully they fix it

Hi! I've been looking into Monobug, and it's a hard issue to solve since it's rather rare & randomly affects people. Would you mind running through some troubleshooting steps so we can try and get more information to hopefully solve the bug?

sand ore
#

hello so when im opening like the config files or whatever is it best to open on word or notepad

modern python
#

i dont think it matters too much but probably notepad?

sand ore
#

i think someone told me to use one of the 2 a long time ago but i couldnt remember which

winged vessel
#

Notepad++?

stark horizon
#

I would agree, if only because Word has a lot of auto-formatting.

winged vessel
#

junimoo

stark horizon
#

cheeto in green cape, thank you very much. Tangy

modern python
#

junitwo

versed rose
#

I think i been called here for support

#

Mind if i suddenly interrupt here? Aight

stark horizon
#

!ask

native dragonBOT
#

Ask your question or describe your issue here, and someone will help if they can!

versed rose
#

And i download the smapi thst is for Android

proven pewter
#

!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

If you find a mod bug on Android, first make sure that:
a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
b) you have the latest mod version(s) or have the last-known Android-compatible version;
c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).

If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.

Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.

versed rose
#

Hmmmm ima try again aight thanks

proven pewter
#

the big thing here is making sure you have the right version of stardew installed. if your phone auto-updates apps, you may have a version of the game that is too new to mod

versed rose
#

....ah i see

#

Somehow after everything, yeap i still can't

#

Ima try it on pc later

drowsy drum
#

... anyone know what mod is causing this

modern python
#

margo

#

i think theres an explanation in the github docs

drowsy drum
slow sonnet
#

Hello, I can't install mods in the data folder on my Android 11, it always gives an error and when I went to install smapi I can't access the data folder on Android and when I saw it install the mods on my

#

Does any modder know what to do?

stark horizon
#

I'm not super familiar with android modding, but you need to use a file manager. That being said...

#

!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for versions of SDV past 1.5.6.39. We do not know if or when it will be made compatible.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

If you find a mod bug on Android, first make sure that:
a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
b) you have the latest mod version(s) or have the last-known Android-compatible version;
c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).

If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.

Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.

modern python
#

considering how broken the state of mobile modding is, do you think we should just prune this command down to the first two paragraphs?

#

its gotten quite big and mostly we just want those two paragraphs

languid trout
#

(Please.)

stark horizon
#

I can support that, Vin.

slow sonnet
stark horizon
#

I unfortunately don't know how to help you with that. The extent of my knowledge goes as far as making sure that you give full access permissions.

languid trout
#

(Thank you so much Vin.)

pallid summit
#

the only other relevant thing i heard about android is that a recent (like, yesterday-ish) google play update broke filesystem access for a bunch of recent phone models

modern python
stark horizon
#

Your best bet is to perhaps search the subreddit for other android users who may have found solutions.

slow sonnet
#

I did this too, everyone's Android looks like this

simple swift
#

I FIXED IT, AFTER A WHOLE WEEK I FIXED IT.... Now I have no idea what broke the artifact spots in the first place. But I essentially had to re-install everything... all over 500 mods... It was not fun.

pallid summit
slow sonnet
#

Moto e32 Android 11

pallid summit
#

ok. it's probably not that. sorry i can't be more help

slow sonnet
#

What?

modern python
#

unfortunately theres probably not anything we can do to help with your situation

slow sonnet
#

So will I have to wait for Zane to update smapi? In fact, because he no longer uses the Stardew Valley folder, this is giving me a headache, I lost a save because of this, a save with PERFECTION

stark horizon
#

Your saves should still be accessible, SMAPI doesn't alter their location.

slow sonnet
#

I searched all over my phone and I couldn't find my mods that I wanted to download, I can't do it, I'll have to wait for Zane to update smapi???

#

This is sad I can't play on my smapi because it asked me to reinstall after I reinstalled I couldn't access the stardew folder because it's in the data folder on Android

#

And I can't even get Zane's folder and put it there, I can't always get the error that the folder or file is not owned by Android data

stark horizon
#

To reiterate what I and others have already said - there's nothing we can do to help you. Try deleting SMAPI. You should still be able to play regular Stardew.

slow sonnet
#

Android 13 or 14 users also cannot install the Api or I stardew valley so it is difficult

#

Sorry, Stardew Valley is no longer supported on my Android or 13 and 14

#

So there's nothing to do

modern python
#

correct.

slow sonnet
modern python
#

he does android smapi as a hobby so he's under no obligation to do so

slow sonnet
#

And the patronchild doesn't know how to program Android

languid trout
#

....

modern python
#

id recommend stepping away from this and focusing on something else for a while. as we have reiterated several times, we cant do anything to help.

slow sonnet
languid trout
#

We can't help you. You can help yourself by taking five.

slow sonnet
#

Ok thanks

unreal urchin
#

@stray spire sorry to pester you again. Is it intentional that max size crab pot fish do not count towards the rodmancer lvl 20 fish sell price bonus? I've caught a max size crawfish through a crab pot with magic bait, and it's not showing up as max size in the collection tab. Is this a design choice, an oversight, or is it affecting sell price but not showing up in the tracker? Thanks! I've been having a ton of fun with the new combat stuff.

pale bridge
#

Hello! New to modding. I think I'm having an issue with the Save Anywhere mod. At first it was working, but then my NPC started acting funny and when I load my save I start the day over in bed. Then when I got to bed to save for the day, my game crashes. Now I can't even get into my game.

pallid summit
#

unfortunately, i think that's the nature of save anywhere currently

pale bridge
#

I tried unchecking it from Stardrop, but that definitely didn't work. Is there a way to get my game to load from an older save?

modern python
#

!saves

native dragonBOT
stark horizon
#

Almost a jinx, Vin SDVpuffersquee

pale bridge
#

I also downloaded PFM Automate around this time, but I wouldn't think that would be the issue.

unreal urchin
#

It does seem like it's not working actually

#

looking at some of the posts on the mod page

modern python
#

even the author of the reduxed version is telling people not to use it, which seems pretty telling

unreal urchin
#

yep

#

Someone should probably update that on the smapi.io mod compatibility list

#

I would if I knew how

#

OH

#

I'll add a note on the wiki list

pale bridge
scenic shore
#

Hey I am having trouble modding my game, there is no mods folder for my stardew valley game

modern python
#

have you downloaded and installed smapi? and what platform are you on?

scenic shore
#

I have downloaded it and I am on windows

languid trout
#

Did you install it?

scenic shore
#

I hadn't installed it yet

#

I am right now

modern python
#

ok, unzip and launch the install for windows.bat file

scenic shore
#

Thank you!

unreal urchin
#

my instinct is to just add a warning because it's not totally broken

modern python
#

probably warning. iirc the author is keeping it up in hopes of getting enough bug reports to someday be able to get it into a working state

unreal urchin
#

i.e. it doesn't crash or anything

#

right

languid trout
#

Broken if used.

#

Doesn't break just having it installed

pale bridge
#

So I took out the latest save and used the old save from yesterday. Seems to be working, will see how ending a day goes.

scenic shore
#

Okay so I installed it, what do I do now?

modern python
#

did you copy that green line of text for the launch options?

scenic shore
#

Yes

modern python
#

alright, now right click stardew on steam, click properties, then paste that into the launch options field

#

after that, you should have a mods folder where you can put unzipped mod files. then play through steam and enjoy your modded game!

scenic shore
#

Thank you

dire fractal
#

My cursor stop moving when i try to place the artifacts and minerals

scenic shore
#

I think I did something wrong, where would I find that green line of text?

dire fractal
modern python
#

you can run the installer again to get it

#

but its probably something like "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

unreal urchin
dire fractal
stark horizon
#

What platform are you on?

scarlet quail
#

(I'm betting android)

dire fractal
#

I have 195 mods loaded currently

scarlet quail
#

(That's usually an android issue. Hm.)

#

!log though.

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

stark horizon
#

Definitely. A log would be very helpful here.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 147 C# mods and 64 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

Remove Custom Spouse Patio and Multiple Spouses, use Custom Spouse Patio Redux

#

You already have Free Love, so I don't need to tell you to replace with that.

modern python
#

Save Anywhere too

scarlet quail
#

Finally, please get a log of you trying to put a museum piece in.

#

the log you gave only goes to title screen.

dire fractal
#

Well tbh i dont really care abt the marriage in the game so i am just gonna dlt it

#

Are there any benefit from it ?

modern python
#

benefit from what? marriage?

dire fractal
modern python
#

your spouse gives you an exclusive stardrop so yeah (but you can also roommate with krobus to do that)

dire fractal
#

Okay

scarlet quail
#

Aside from that, they can fix your fences, feed your animals, or water your crops

dire fractal
#

Havent really goten to the point yet

#

And what about the skipped mods?

scarlet quail
#

Cuter Fatter Animals isn't loading because you have it in your list twice

#

Once as Chonkins, once as Cuter Fatter Animals

#

Otherwise, the rest are outdated and can't be used, just images so they'd have to replace things, or XNB stuff, which

#

!xnbzola

native dragonBOT
#

XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

pale bridge
#

Hmm something keeps crashing the game, got back to working, but near the evening it crashes and I have to redo everything for that day. Is there a way to see what is making it crash?

scarlet quail
#

!log after it crashes

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
#

don't reboot the game until you've gotten the log, or the crash data will go away.

#

I'm assuming "redo everything for that day" means it's crashing during gameplay and not before it

#

so I don't have to ask the usual "not responding or CTD"

pale bridge
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 63 C# mods and 89 content packs.

pale bridge
#

It does both, crashes during game play and just now it did right before it when I went to load

languid trout
#

Is it crashing, or not responding?

#

When it loads, I mean.

pale bridge
#

Not responding

languid trout
#

That's not a crash, that's normal for loading.

#

Don't touch your computer, let it actually load.

pale bridge
#

But it gets stuck there and won't do anything