#archived-modded-support

1 messages · Page 302 of 1

scarlet quail
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....I mean, does everyone else have MARGO on this multiplayer file?

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with exact same modules and all?

placid anchor
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oh, everyone needs to enable the modules?, not just the host

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cuz they have the mod, but only i set up the modules

scarlet quail
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Yeeeeep

placid anchor
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oh

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welp

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they should put that somewhere

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cuz its kinda intuitive that options like this are made by the host

scarlet quail
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(I'm pretty sure they do)

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!margo

native dragonBOT
dire fractal
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@scarlet quail I just moved all mods but for some reason the NPC map locations mod isn't working and I'm not sure yet if others are too

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also when I opened the game it showed system stuff lemme screenshot

scarlet quail
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!androidcompat

native dragonBOT
dire fractal
scarlet quail
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
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That's a new one on me, but videos are pretty much as bad as images of console are

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the log will give the exact same thing you just showed me, but with better debugging stuff

dire fractal
scarlet quail
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Unlikely. Since current Android SMAPI is broken with the latest SDV, no one's making compat.

native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.14.113.22340597, with 24 C# mods and 13 content packs.

scarlet quail
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NPC Map Locations is not present in your mod folder ruby

dire fractal
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I was gonna look at the website u sent later, but, thank you for letting me know

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should I just delete them?

scarlet quail
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What I mean ruby is you don't have it at all

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not that it's not working

dire fractal
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huh

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wait

scarlet quail
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22:54:31 ERROR SMAPI - NPC Map Locations 2.11.5-239-2-11-5-1688072516/NPCMapLocations/i18n because it contains files, but none of them are manifest.json.

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Means this is not installed right at all

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you have the i18n but not the mod.

dire fractal
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it's in my mods folder though

scarlet quail
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It was not installed correctly.

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Everything else is either unusable or it's SVE, which has a mobile patch in its discord.

scarlet quail
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you have a whole section of red (errored out) mods

dire fractal
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are u talking about the other mods or the other files for npc locations

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yeah but a FEW mods are working

scarlet quail
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said whole section is not usable, with exception of SVE which is usable with the mobile patch

dire fractal
scarlet quail
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yeah I'm not talking about the mods that are loading ruby

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Those are, quite frankly, unimportant to troubleshooting

dire fractal
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so, the ones without manifest.json aren't working?

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wait lemme look up something

leaden olive
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I cant open my smapi stardew valley and I don't know why. Can u help me?

scarlet quail
leaden olive
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On android

scarlet quail
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Ye, that... is mainly outside of my wheelhouse if it's crashing

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With ruby's, they apparently already have it working.

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If it's crashing, then I generally just tap the sign of

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!androidsmapi

native dragonBOT
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Android SMAPI does not currently work for SDV 1.5.6.61. We do not know if or when it will be made compatible.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

If you find a mod bug on Android, first make sure that:
a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
b) you have the latest mod version(s) or have the last-known Android-compatible version;
c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).

If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.

Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.

leaden olive
dire fractal
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@scarlet quail what does alternate version working status mean?

scarlet quail
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means that an older version or a specific patch is used to make it work

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given it's only on two mods on that list and I already told you about the SVE mobile patch, I sincerely hope you're looking at Unique Children.

dire fractal
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wait what

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it's about stardew valley expanded and I deleted the one I had and installed the one on the website

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on the download link

dire fractal
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I just had a brain fart

lyric mango
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Plantable Mushroom trees mod seems to no longer work sob, really needed it for my plan for my farm, does anyone know a working mod like it? (the creator of the mushroom mod seems to no longer update it)

modern python
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you can plant mushroom trees in vanilla

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you can buy the seeds from mr qi

potent pulsar
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Hi everyone. I have a question about the 'statue of treasure.' Is there any mod that automatically picks up the treasure troves that it produces? I've been searching, but haven't had any luck

scarlet quail
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

polar minnow
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can anyone help me out with the farmer portrait mod? i installed it + modmenus on curseforge and nothing shows up when i run the game and open the mod menu, it's all placeholder settings

obtuse lintel
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How do I tell which mods my friend needs to download and which ones carry over from me hosting?

urban fulcrum
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tysm

native dragonBOT
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You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

gaunt gust
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when in doubt, all of them

prisma mist
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Anyone know what this means?

scarlet berry
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Damn smapi android dont work on my phone, sed

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I think cuz im using android 13?

median eagle
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How is smapi installed incorrectly when I followed through the bat file launcher

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also doesnt really help with the freezing

mild talon
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SMAPI isn't installed incorrectly, you're just missing a key part of it - Error Handler 🙂

median eagle
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But its not necassary

mild talon
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on 1.5.6 ...yeah it is

median eagle
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??

languid trout
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It very much is. By installed incorrectly, I mean it needs to be reinstalled to get it

median eagle
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Does that prevent lag/freezing?

mild talon
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it fixes a lot of stuff

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SMAPI even says Hey go get EH

median eagle
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Cause I'll only get it if my game doesn't take 10 minutes to load from the map mods..

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and stops the freezing in game

mild talon
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you have some older mods, ex: ARV
-go to East Scarp discord server and get the beta (it removes dependencies on TXML and CM)

median eagle
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o3o

mild talon
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i mean, you do you but we're telling you it's key

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!sm
also spritemaster was suggested and possibly paring down on your mods

native dragonBOT
median eagle
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I just got them today

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since I wanna see how many npcs I can romance with

languid trout
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Okay, well, it's just what you're going to have to deal with.

median eagle
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uu

languid trout
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I'm not trying to be rude, we can only help you as much as you let us. /genuine.

(It sounded sarcastic)

mild talon
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(in all likelihood, EH prob won't fix your lag issue - maybe?! but it will fix a ton of other potential problems.)

split patrol
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So this is probably a silly question, but I got mods that use DGA but... how exactly does it work? Where do we get the furniture from? And some mods have both AT and DGA but i assume i should only use one?

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And between DGA and AT which one is... not trying to say better but which one is best to use?

mild talon
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for DGA, usually Robin's shop. depends on where the mod author put the furniture items for sale, but i think it defaults to Robin's. Also, furniture catalogue in most cases.
DGA & AT are perfectly fine to use together - they do diff things

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DGA - new items. AT - new textures for existing items

robust bison
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there is also a dga store that I think is accessible by command

mild talon
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^ yes, you can type dga_store and a "free store" menu will pop up

split patrol
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ahh so DGA basically you "buy"/use catalogue and AT you basically change the skin using an item

mild talon
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yeah pretty much! 😄 you got it

split patrol
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overall DGA adds a lot more items no? technically

mild talon
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well, i mean.. DGA can add New items not already in the game.

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AT can retexture them

split patrol
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gotcha, i get it now tysm!

mild talon
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no problem 🙂

split patrol
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i might have to reduce my furniture mods tho... cause looks like they each add A LOT lol

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wait if it adds it to robin's store wont it really overflooded

mild talon
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(some mods can use both frameworks - ex: Wildflour + Hime's furniture sets have AT packs to retex them)

split patrol
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do you happen to know if theres a search button for DGA to make it easier to find a mods items?

languid trout
robust bison
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I use the mod that makes the shops include a search bar

mild talon
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it can make the shop inventory long, yeah.
Better Shop Menu is nice, agreed

split patrol
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ah i thought since i was asking questions about how a mod works this would be the place. sorry!

mild talon
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Also, the Description on mod page will usually have all the info for how it works FYI
(but i can see how it didn't exactly for your q's. just in general - make sure you read the Desc.)

potent pulsar
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Hi. I have a question about the 'statue of treasure.' Is there any mod that automatically picks up the treasure troves that it produces? I've been searching, but haven't had any luck

split patrol
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i didnt see where items were on the DGA page but i could be blind and didnt see it. thanks tho! ill check out the better shop menu

mild talon
potent pulsar
mild talon
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is this a vanilla/base game statue?

languid trout
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(Fast animation mod and macros)

potent pulsar
mild talon
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automate can grab things and just store em in a chest without having to further process them... but not sure if it does for this.
yeah, sorta sounds like a modded statue (which might mean PFMAutomate)

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Aha, it is SVE

cloud cosmos
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how do I mod?

mild talon
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!gettingstarted

native dragonBOT
sand ore
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can only mod if you play on pc

potent pulsar
mild talon
potent pulsar
mild talon
cloud cosmos
sand ore
mild talon
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mm.. this is a SS of a log. just share the url at the top of the page

sand ore
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 4 C# mods and 1 content packs.

mild talon
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What was your issue, Dex? Lyoko's not here rn but maybe we can help

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yes, that's your log 🙂

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ok, so you have 1 mod installed/loading rn based on your log: More Grass

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(not counting the bundled SMAPI mods)

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i have no idea.. but Huh

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did you extract all the mods you want into the correct folder?

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C:\Users\zamel\OneDrive\Documents\Game Launchers\steamapps\common\Stardew Valley

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take a SS of it please

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(assuming you want to use more mods than shown in your log )

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like this.. for ex 🙂

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ok, are those unzipped?

languid trout
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That's home, mods. They're all zipped.

mild talon
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yeahhh gotta do that part!

languid trout
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That's not a mods folder

mild talon
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then they should load and you can play w em

scarlet quail
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oh god

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yeah Batty is right

mild talon
scarlet quail
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Unzip them to mods folder

mild talon
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this is mine: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods

IDK how the folder in your log works tbh. but that is: C:\Users\zamel\OneDrive\Documents\Game Launchers\steamapps\common\Stardew Valley

Is that the same - Lyoko, anybody? lol

languid trout
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Yes, that's the issue. You kept all your mods zipped in a folder names mods. I'm not surprised you were confused

scarlet quail
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OneDrive bad anyway, but yeah

mild talon
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(i think some people specify a different folder or filepath(?) but i think it should also have /Mods. and SMAPI creates the /Mods folder) - i am new to computer stuff x.x but not so much to modding stardew

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I think.. NO.

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my other mods folders won't load, they're for diff saves (can swap out by renaming the folders but that's not the topic haha). SMAPI will use the one called Mods. you see?

median eagle
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just reinstalled smapi and got greeted by...glados

mild talon
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Hmm.. i think we need someone else w more experience then cuz i am not sure what happned with your Mods folder, Dex

median eagle
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[Content Patcher] Unhandled exception applying patch: (CP) East Scarp > Include assets/Data/Fishing.json > EditData Data/Fish.
System.FormatException: Input string was not in a correct format.
at System.Number.ThrowOverflowOrFormatException(ParsingStatus status, TypeCode type)
at System.Number.ParseInt32(ReadOnlySpan1 value, NumberStyles styles, NumberFormatInfo info) at System.String.System.IConvertible.ToInt32(IFormatProvider provider) at System.Convert.ChangeType(Object value, Type conversionType, IFormatProvider provider) at ContentPatcher.Framework.Patches.EditData.BaseDataEditor.ParseKey[TKey](String key) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditData\BaseDataEditor.cs:line 64 at ContentPatcher.Framework.Patches.EditDataPatch.ApplyRecords(IKeyValueEditor editor) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditDataPatch.cs:line 322 at ContentPatcher.Framework.Patches.EditDataPatch.ApplyEdits(IKeyValueEditor editor, Char fieldDelimiter) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditDataPatch.cs:line 309 at ContentPatcher.Framework.Patches.EditDataPatch.Edit[T](IAssetData asset) in E:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditDataPatch.cs:line 223 at ContentPatcher.Framework.PatchManager.ApplyEdits[T](ICollection1 patches, IAssetData asset) in E:\source_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 548

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I didnt even edit anything in the east scarp folder but its throwing me these errors

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

median eagle
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 69 C# mods and 183 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

mild talon
pallid summit
mild talon
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JA things but the error is showing thru CP ? - thinking out loud ish

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^ oh, that could be a problem haha

pallid summit
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if you are, this is the kind of result you should expect 😅

mild talon
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Yeah, you need the reg old ES for 1.5 (where'd you grab alpha build ES, the discord?)

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while you're there.. i would rec getting ARV's beta for 1.5 - fixes some things and works better than the main published one on Nexus (but only for ARV sm64 )

median eagle
mild talon
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( it is for the wrong game version ^^ see above )

median eagle
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ah i was told to get the beta from the server though since it doesnt need dependencies

mild talon
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i meant to say read that

median eagle
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but my arv is from nexus

mild talon
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okay. replace that nexus ARV w the beta from ES discord.
only use the ES for 1.5.6

median eagle
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????

mild talon
median eagle
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so ES from nexus? ARV from the server?

mild talon
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yep

median eagle
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ok

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ok downloaded both of the versions gonna do what i do then save exit and replace

fossil quiver
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Sooooo.... Anyone up to helping someone very new to modding SDV? I went on to Nexus mods and went through the steps of downloading everything for stardew valley expanded, including grandpa's farm. Before I downloaded the mods Smapi could open and play the game fine. After I downloaded the mods the game goes to the white screen of death and stops responding. I went on to smapi.io and used the log parser if that helps. I'm on windows 10.

https://smapi.io/log/d4b6d573d6b945208bbd64bdd88d6f0c

modern python
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so, not responding is normal. once you start up a save you should just step away from the computer and not touch anything until it finishes loading. clicking or pressing anything can mess up the load process

fossil quiver
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Ah.. Yeah. I did get a little click happy. Lemme try that right now

pallid summit
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with (basically) only SVE installed, you shouldn't have to wait too long

mild talon
# median eagle ok

(btw, then you can also delete Custom Music cuz only ARV was using it based on your log.)

mild talon
# fossil quiver Ah.. Yeah. I did get a little click happy. Lemme try that right now

if you have trouble being "click sad" (or even if not lol) i also rec this mod: https://www.nexusmods.com/stardewvalley/mods/12826

lets you walk away while the save is loading and will pause till you click out of the pop-up - no risk of oversleeping and wasting a day 🙂

Nexus Mods :: Stardew Valley

Ever missed that Stardew Valley has finished loading into your world because it takes too long? Well, this mod will whistle at you when it's done loading!

fossil quiver
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It worked without freezing!!! Thank you so much! And yes. I did indeed walk away and miss 2 in game hours🫠so thank you for that mod.
Question: will it take a lot longer to load as I add more mods?

mild talon
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it depends on the mods really but generally i suppose so

pallid summit
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yes, in particular if you add NPCs and maps. 1.5.6 has a very slow NPC pathfinding algorithm which performs very badly in relation to the number of characters and maps and it is a major bottleneck

fossil quiver
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The only odd thing is that the new save spawned all the debris "off", like shifted too far over. Lol, I've got boulders and trees growing IN the river

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I exited to the title screen (without saving/sleeping) and reloaded but it's the same. Lol, It's a test run farm so I'm ok with deleting it

languid trout
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Reset terrain mod and no clip mod are also great mods for issues like this if it persists and you want a quick fix without troubleshooting.

fossil quiver
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Is there any trouble shooting I should do? Like, will it happen on every new file?

mild talon
mild talon
fossil quiver
mild talon
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yay!

languid trout
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Yeah ngl I was lost on how that happened except for you loading mid-save tbh

fossil quiver
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Omg, I was getting so frustrated trying to get this thing to work I almost gave up on modding altogether. I appreciate y'all's help!

languid trout
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SDVpufferthumbsup go have fun Edwin!

dense ocean
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if i turned off spacecore instead of deleting it, would it still ruin my save or nah

mild talon
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R u talking about the harmony warning? Don't worry about that

languid trout
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...Okay, this is the third time I'm telling you Spacecore will not ruin your save my friend 😅

mild talon
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This is for pytk but it applies to spacecore/that warning in smapi

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There's a command or doc somewhere around here WRT That warning but ICR where

leaden tiger
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can anyone help me figure out why when i download stardew valley expanded it isnt a file and its a document instead

mild talon
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.rar?

modern python
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two things first, where did you download it and can you show a screenshot?

leaden tiger
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yeah ofc i downloaded it off nexus

modern python
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screenshot of the document youre seeing i mean

leaden tiger
modern python
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it looks like the file is still downloading

pallid summit
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gotta wait for the download to finish

mild talon
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It's big, takes a few

leaden tiger
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omg im an idiot thank you 🩷🩷

mild talon
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(How did yall know that it was dl ING? )

modern python
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i googled what a crdownload file was

languid trout
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Download file

mild talon
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Assumed* ?
Good to know!

modern python
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its only a thing for chrome i guess (i use firefox)

mild talon
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Ah, guess I never stop and watch it lol

pallid summit
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firefox does its own version of this, i believe. crdownload is chrome-specific

solid lark
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 112 C# mods and 460 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

solid lark
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someone help me

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whenever i click on my save, it takes like 2 minutes to load then directs me back to the title screen

modern python
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northern gulf and mineral town are incompatible due to character names, remove one of them

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also like.... please sort out of mod folder. there are tons of duplicate items and mods not loading because theyre installed multiple times. it makes your log difficult to read.

solid lark
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thanks

pine schooner
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Hi. I had the Adopt n Skin mod loaded, and after deleting it I still have the 2 pets that I adopted, how can I delete them too?

mild talon
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I think you may have to reinstall to sell those pets (not quite sure tbh)

pine schooner
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ok let me try that thanks

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this is the error I get after reinstalling the mod: list_creatures
[Adopt & Skin] Incorrect number of arguments given. The command requires 1 arguments, 0 were given.
sell
[Adopt & Skin] Incorrect number of arguments given. The command requires 1 arguments, 0 were given.

scarlet quail
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both of those were given 0 arguments

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i.e. it's not list_creatures or sell, it's list_creatures <arg> or sell <arg>, replacing <arg> with whatever goes there for those commands

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my guess is pet, the name of your pet, the type of pet, etc.

dire fractal
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 10 C# mods and 17 content packs.

pine schooner
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do I add in the < > ?

scarlet quail
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no

scarlet quail
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That one is the only one editing Data/Festivals/winter25

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Which is where the "shop" entry is located.

dire fractal
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ohh okay thank you

swift mountain
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hello

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anyone know what this means?

scarlet quail
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it means that somebody did a bad thing with their manifest

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that said

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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
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it's better to put that in the log parser

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My guess is your Immersive Farm 2 update is... not a good update.

swift mountain
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ok i didnt know that was a thing

scarlet quail
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But won't know without the log

swift mountain
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yeah its weird cause it was working fine and suddenly its not and i didnt update anything i dont think

scarlet quail
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Just because something has been working fine doesn't mean it will stay working fine.

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Rule #1 of modding SweatSmileIan

swift mountain
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true. well i did what the smapi log thing suggested and reinstalled smapi but it still didnt work. I think ill just remove that entire mod. no other mods are dependent on it so..

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thanks for the help

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that website will be useful

paper prawn
modern python
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ive never seen that before tbh

paper prawn
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😦

long brook
paper prawn
distant raptor
#

Okay so I added a portrait mod for the wizard or magnus for Stardew valley/expanded and I did use the mod for portraits and stuff but it didn’t work and I need help

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Also I used this guide but only the sprite part worked

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And they did not make the portrait part so idk

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I used the required stuff it told me to download and…

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Still it’s not working

long brook
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did you follow instruction on Portraiture page as how to install portraiture mod?

distant raptor
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No not that one

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The other one

distant raptor
long brook
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tbh this kind of modding is hard for new modder

lunar cipher
#

Who's Wizard portrait doesn't work with SVE. You also need to read the instructions in both the portrait mod description and Portraiture's mod description, not watch video guides that are generally outdated or don't work

distant raptor
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Oh okay

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Thank you

distant raptor
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This took me many hours

lunar cipher
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The mod description should always be your first step when installing a mod

distant raptor
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Oh yeah I used the mod description and it was short

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But I’ll follow the guide you gave so thanks!

lunar cipher
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The guide Box sent is the mod description

distant raptor
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I know thx

distant raptor
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Well umm can you make a guide video to put the mod I like to download like I asked earlier?

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Because pictures won’t do anything to well help me

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I’m very dumb

sly lynx
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Guys, I want to ask about an error that occurs in my Stardew Valley

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i'm havent open this game since 2021, but once i want to play it, i had to face this error

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is there any way to fix it, without me losing all my progress?

near terrace
# sly lynx

Reinstall the game, or verify the game files on steam. Your saves are in the cloud so you won't lose them

sly lynx
#

i already did reinstall

#

but i didnt fix anything

sly lynx
# sly lynx

this code still pop up whenever i open the stardew

#

i think it's because of SMAPI?

robust bison
#

we're on 3.18.6 now vs 3.11

robust bison
sly lynx
#

it's fixed now

paper prawn
#

Can anyone tell me which mods aren't working? I am new

pine schooner
#

Weird Question - with the Adopt a Skin mod, you can adopt wild horses right. But do they just stay outside? Can they go in a barn?

dusty spruce
#

!uiinfosuite

native dragonBOT
paper prawn
dusty spruce
#

more like "notices" than warnings

#

usually the red/yellow parts are important

paper prawn
#

So those mods are working?

dusty spruce
#

and the yellow parts only sometimes

paper prawn
#

and the only problem is my ui suite correct?

dusty spruce
#

correct

paper prawn
#

ok thanks

neat plaza
paper prawn
#

I made a duplicate from the steam version

#

for mods only

neat plaza
#

and you happened to add the same folder structure as almost every pirated copy?

paper prawn
#

I didn't get it

#

First of all no its not pirated

long brook
#

The sdv folder namimg looks like from a pirated site download

paper prawn
#

Idk my sister gave it to me

#

But i saw my sister buying it in front of me

long brook
#

It most likely from a pirated site. If your aister copy the exact SDV folder from steam, it shouldn't be like that

paper prawn
#

Dont know man, gotta ask her

#

This is my laptop from way back I got it repaired and found stardew in it

dire fractal
#

can someone tell me if the mods with [CP] before them are meant to be moved in the content patcher folder or just mean that they work with content patcher?

neat plaza
#

mods folder

#

they require cp

dire fractal
#

huh

sand cove
#

No need create another CP folder inside mod folder

dire fractal
#

they are in mods folder, along with cp

sand cove
#

So it should be working

carmine sonnet
nimble oak
#

I started SDV on a new computer and updated almost all mods and also added new mods like mineral town, stoffton and Zuzu amongst a few smaller mods but it’s taking forever to load, and it’s still loading after 15 minutes, is this normal? Previously on my laptop I could load expanded, ridgeside and east scarp within a few minutes

gaunt gust
#

use FastLoads or SpriteMaster, or use fewer mods, or do what I did which was write myself a new pathfinder

nimble oak
# gaunt gust yes, lol

Will this happen every time I try to load or is it because it’s the first time on my pc 😭

gaunt gust
#

every. time.

#

(if you follow the link that's me discussing the technical reasons why.)

carmine sonnet
nimble oak
untold hound
#

not much to go off of here, but anyone familiar with a bug that causes the farmer's footsteps to be replaced with unholy noises while inside a fully upgraded farmhouse ?

native dragonBOT
untold hound
#
  • no error goes off when it happens
  • it doesn't happen outside or to other characters
  • it doesn't do anything else that's bad but it is kinda loud
pallid summit
#

👀👂 never heard (of) that before. i would guess that the footsteps are being played at a really low frequency by mistake (this happens at random with e.g. ghost wails and mine staircase sound effect in vanilla), but no idea why it would happen consistently or only in the farmhouse

untold hound
pallid summit
#

yeah, that can happen depending on the implementation of pitch shifting

#

do you have any mods that are intended to change sound effects?

untold hound
#

i am not certain; though there's certainly some that deal with adding more sfx by virtue of, like... having content int hem

dire fractal
#

Hello :) I tried downloading Stardew Valley Expanded for the first time and it's not working. I followed a detailed tutorial so I have no idea what has gone wrong. There's a bunch of red text that comes up by the "coding section" when you try to launch the game but I don't really know what it means. Can anyone possibly help me or know where I can check for help. It's my first time using any kind of mod so I have no clue what I'm doing.

untold hound
pallid summit
#

!log if you find and upload your SMAPI log, yes. it probably tells you what you need to do, but we can help

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

dire fractal
#

Uhm yea I'll give it a try lol give me a few minutes. I also have screenshots of the red text if that would also help ??

pallid summit
#

(all you have to do is temporarily move them to another folder; or, i hear, by putting a . in front of their folder names, which should cause SMAPI to skip loading them)

untold hound
pallid summit
#

if you can identify which one, then at least you'll know where to start. it might be easily fixable (e.g. a config setting, or a minor content edit)

untold hound
#

by any chance, i recently learned monogame does some ~weird shit~ to load content; is it possible this could be caused by two mods adding an asset with the same name and one just getting ignored because it's already in the mgcb file?

#

or something like that?

gaunt gust
#

the audio for stardew is not quite monogame

#

it's very custom

pallid summit
#

if i'm right about what's happening, it's more likely a patch to the game code, or a faulty audio asset

gaunt gust
#

this is The Reason why stardew has a custom monogame build

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 14 C# mods and 5 content packs.

quaint tusk
#

Hi guys, do someone knows any mod like Island Gatherers that harvest forage items/plants seeds etc, because island gatherers do not work anymore

dire fractal
pallid summit
#

yes, very helpful. i can already see this is not what i expected the error to be

dire fractal
#

hello I am trying to make mods for the first time and this error keeps happening and i don't know how to fix it

pallid summit
#

probably. your SVE install looks fine, i think, but it looks like some of your normal game content files are missing

#

were you using any XNB mods before?

dire fractal
#

I've never used any mods before , this would be my first

pallid summit
#

ok. in Steam there should be an option to validate your game files

#

(i can't find the bot command that has instructions, sorry)

dire fractal
#

Uhhh do I just try search in steam somewhere till I find it lol

neat plaza
#

!reset

native dragonBOT
pallid summit
#

(thanks pillow!)

pallid summit
dire fractal
#

Ok thank you sorry, I didn't see that channel

#

it says this

pallid summit
#

that's probably good news

#

although i am left to wonder how that happened to your content folder. did it get deleted?

dire fractal
#

I honestly have no clue. When I was trying to install Stardew Valley Expanded there was some mishaps so they told me to delete and retry but maybe I deleted the normal stuff instead.

#

How do I know if it is reacquired ??

pallid summit
#

easy mistake to make. don't worry about it! that's what the reset function is for

long brook
#

Steam will redownload all files required

pallid summit
#

i'm not familiar with the process but it likely has a progress bar somewhere, or maybe it will notify you when it's done

long brook
#

Yup on download bar

dire fractal
#

Oh my gosh thank you so much! You guys are lifesavers.

#

Well I don't see any progress bar but I'll leave it for a bit and check later and then maybe restart everything and hopefully it works but if not I'll be back :)

pallid summit
#

(it could already be done)

dire fractal
#

Looks like it! I'll try run the game fingers crossed :D

#

OMG! it seems to be working so thank you so much Ichor and OutsideTheBox SDVemoteheart

placid anchor
#

Hello, i just got this mod, and as soon as i start the game the mod crashes with this error:

[Modular Gameplay Overhaul] Mod crashed on entry and might not work correctly. Technical details:
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\ModularOverhaul\config.json.
Technical details: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'System.Collections.Generic.Dictionary`2[System.String,System.Single]' because the type requires a JSON object (e.g. {"name":"value"}) to deserialize correctly.
To fix this error either change the JSON to a JSON object (e.g. {"name":"value"}) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List<T> that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array.
Path 'Taxes.DeductibleExtras', line 395, position 25.
at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
at StardewModdingAPI.Framework.ModHelpers.DataHelper.ReadJsonFile[TModel](String path) in SMAPI\Framework\ModHelpers\DataHelper.cs:line 50
at StardewModdingAPI.Framework.ModHelpers.ModHelper.ReadConfigTConfig in SMAPI\Framework\ModHelpers\ModHelper.cs:line 152
at DaLion.Overhaul.ModEntry.Entry(IModHelper helper) in G:\modded\sdv\dev\main\margo\ModEntry.cs:line 99
at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1810

worn marsh
#

you edited the config file incorrectly, delete it and start the game again

scarlet quail
#

... given that's the config file, I have to ask - what platform are you on?

scarlet quail
#

In that case, what 6480 said - and make sure to use GMCM to edit

#

editing config.json will almost always lead to errors without proper knowledge

placid anchor
#

i didnt edit it tho, wierdly enough

#

i just downloaded the mod cuz mine was outdated

worn marsh
#

is this the newest version of MARGO from github?

placid anchor
#

yep, just got it

worn marsh
#

(this is margo right?)

placid anchor
#

it is

worn marsh
#

hm, well i'd try what I said anyways and then come back if it has the same error

placid anchor
#

well

#

it worked

#

wierd

#

just a question rq, if i edit margo and send my config file to my friend, do they get my config?

#

or will this cause issues

scarlet quail
#

(Just both of you edit it via GMCM)

placid anchor
#

kk

scarlet quail
#

(Simplest way)

placid anchor
#

ty

#

and a last thing rq, the mod talks about json shuffles if certain modules are enabled

#

is this a big issue thats likely to happen?

worn marsh
#

the json assets creators mostly solved the json shuffle issue, but its still a small possibility. If you're starting a new save, there's no issue at all

placid anchor
#

its not a new save, well guess ima take a risk then

#

ty for the help guys, very much appreciated

placid anchor
#

im back once again

#

sorry guys

mild talon
#

Is that meant to be a log?

#

!log follow the instructions here

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

placid anchor
#

thats the big red thing in the console

mild talon
#

We need the whole parsed log, so please grab that

placid anchor
#

im getting it 2s

mild talon
#

No rush 😄

placid anchor
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 22 C# mods and 12 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

placid anchor
#

latest log i found

mild talon
#

Hm. Well, first, U don't have Error Handler. Reinstall SMAPI to get it

placid anchor
#

kk

mild talon
#

Then, load the game so the error comes up in your log cuz this one doesn't show it
(Like load save all the way to where the error happens in game, just to clarify) and then grab new log sm64

placid anchor
#

kk

#

well

#

the error seems fixed

#

interesting

stark horizon
#

Error Handler doesn't just report errors, it has scripts to fix common issues.

#

So having it installed and running is important.

placid anchor
#

ohhh i see

#

ty

median gorge
#

good evening, can someone tell me what this symbol is for? some items have it, some don't. no matter whether stacked or not

stark horizon
#

It's showing you that you haven't shipped it yet

placid anchor
#

oh well

#

me stupid

stark horizon
#

You're not stupid 🙂

median gorge
#

ahh nice ty!"

proven pewter
#

it tells you whether or not it's something you need to ship to get perfection

#

if it has a number on it, then it's one of the things you have to ship multiple of (like potatos or parsnips)

placid anchor
#

well ty for the help guys, im out, cya

languid trout
#

Have fun!

placid anchor
#

well

#

im back

#

with another error

#

parsing the log rq

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 25 C# mods and 12 content packs.

mild talon
#

MARGO error.. hmm.

placid anchor
#

hmmmm

modern python
#

probably have to go complain at dalion about it lol

placid anchor
#

welp

#

is margo always this broken?

modern python
#

basically

placid anchor
#

i see

#

cuz rn every time i take my slingsholt in hand the game just freezes and i get this error

mild talon
#

Read the changelogs for it cuz it often makes big changes btwn updates that r important to be aware of

#

But yeah, it's a big complex mod that changes so much and has lots of bugs come up
(Not to say it doesn't work, just that it has.. growing pains, ig)

placid anchor
#

i see

green sorrel
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 27 C# mods and 27 content packs.

inland oyster
#

I love how sometimes solutions looks like the most random thing

green sorrel
#

lmao im actually upset that worked

scarlet quail
#

rule is you can mute the game but you can't give it no way to output sound

tender stratus
#

I'm having troubles adding smapi SDVpufferwaaah

neat plaza
#

what are the troubles?

tender stratus
#

I'm trying to open it, but it leads me to the code box

#

I'm going to try to unisntal stardew comepletely rq and install it again

neat plaza
modern python
#

i think its pretty obviously the console

tender stratus
#
  1. Nothing
  2. It's that box where all the coding goes, idk I'm terrible at these terms
    (sorry if I sound mean)
neat plaza
#
  1. Nothing
    it most definitely says something
#

send an ss

tender stratus
#

I'm redoing this, if it shows the same result, I'll show, but it was just a black box

mild talon
#

The SMAPI installer does give a popup black box with code-y looking text but it's all in Engl or whatever language
Then it gives you two prompts to answer with 1 or 2. Then it's done ✔️

tender stratus
#

I got it fixed!!

mild talon
#

Huzzah

#

😄

zinc thunder
#

hello i keep recieving this error [Content Patcher] Patch error: Cute Valley - Pink > Load Buildings/stone cabin #1 has a FromFile which matches non-existent file 'assets/buildings/stone cabin.png'.
[Content Patcher] Patch error: (CP) More Buildings for Cute Valley Pink-Slime Hutch Interior Extended > Load Buildings/Slime Hutch has a FromFile which matches non-existent file 'assets/buildings/Slime Hutch.png'

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 14.1.1, with 41 C# mods and 39 content packs.

charred nebula
sharp moat
charred nebula
#

ok ty

#

and add in mods?

robust bison
#

!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for SDV 1.5.6.61. We do not know if or when it will be made compatible.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

If you find a mod bug on Android, first make sure that:
a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
b) you have the latest mod version(s) or have the last-known Android-compatible version;
c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).

If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.

Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.

dire sparrow
#

hey, i am trying to download stardew valley expanded but everytime i try to i get this, is there a way i can fix this or. ive deleted and re-downloaded the entire mod and it still happens.

sharp moat
robust bison
dire sparrow
charred nebula
#

tysm @sharp moat

sharp moat
dire sparrow
#

so just..rename them? can i just name them stardew valley expanded and be good with it

#

oh that acutally worked thanks!

#

second issue, i HAVE the smapi downloaded specificly the verison it says to ON there yet it says it isnt working. any solutions.

robust bison
#

update smapi

#

3.14 is very old

dire sparrow
#

just use the latest updated verison then?

robust bison
#

yeah

dire sparrow
#

ill come back to ya if it works or not

unborn verge
#

is fashion sense broken? im having trouble with the mirror showing up

robust bison
#

no

unborn verge
#

ok then its my mods

robust bison
#

should be sold at Pierre's or you can use the console command

unborn verge
#

yea couldnt find it thru the cb cheats

#

i mean item spawner

robust bison
#

cjb item spawner doesn't show dga added items

dire sparrow
modern python
#

the latest version of mobile stardew doesnt work with smapi

dire sparrow
modern python
#

smapi isnt in your mod folder

#

you have to install the latest version to get it to update (not just download)

robust bison
#

did you run the latest installer?

dire sparrow
#

i forgot installing it was a thing, my bad.

#

ive been running the same mod thing for a while without updating anything

#

this makes sense now

unborn verge
#

can someone help me i keep getting this with east scarp

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

unborn verge
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 163 C# mods and 377 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

unborn verge
#

thank you

#

the mods that are out of date i have the latest version of they just say that, ive checked all updates on smapi

mild talon
#

I think you installed only the c# part of ES, Lola

#

Also, delete FeTK - it's obsolete and breaks mail am_no @ Lola & everyone else lol

#

!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for SDV 1.5.6.61. We do not know if or when it will be made compatible.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

If you find a mod bug on Android, first make sure that:
a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
b) you have the latest mod version(s) or have the last-known Android-compatible version;
c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).

If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.

Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.

languid trout
#

We...Explained several times.

mild talon
#

(I shoulda just pinged in here.. oh well)

languid trout
#

East Scarp needs to be deleted and reinstalled, delete the FeTK like Ch0op said, Volcano you can't use mods or Smapi

#

For...the fifth time I believe

high vine
#

heya, super quick question - can i use Event Repeater to redo my farm cave event and change it?

mild talon
#

Oh, I am an echo xD fun fun

scarlet quail
#

(That's not how event repeater works)

languid trout
#

No-
Oh sniped

scarlet quail
#

(Event Repeater is a modding framework, not a literal "repeat events" thing)

high vine
#

i thought as such, but a quick question here would get me the answer faster than a google search LOL

#

ty c: blobcatlove

unborn verge
#

okay, sorry just came back to the community and redownloaded mods. so what do i use nstead of fetk if some mods require it

languid trout
#

(You should find alternative mods to replace them.)

mild talon
#

Mail Services mod
Mail Framework Mod (mfm)

languid trout
#

Any mod that requires FeTK is unlikely to play well with others; MFM is much safer and more universally accepted.

unborn verge
#

okay thank yall

mild talon
#

Ermg it's 9 months ago 😅

languid trout
#

Same with Entoarax framework. Alternatives are much safer (I don't know how people even keep finding it honestly) and if you download PyTK it will absolutely crash.

mild talon
queen grotto
#

Hey! I have a split-screen setup with two controllers. I struggle with just two mods: Lookup Anything and Alternative Textures, since they both rely heavily on using the mouse.

  1. I have not yet figured out how to interact with objects using AT's paint bucket using just the controller - is there a way?
  2. There does not seem to be a way to toggle the on-screen keyboard (e.g the one used to name animals) when using Lookup Anything - is there a way?
mild talon
#
  1. May not be, unsure. What's the page say?
    (For AT re split-screen / controller support)
languid trout
#

You need to actually install AT compatible mods for the Alternative Textures mod to actually have new textures

#

Look under mods requiring Alternative Textures on the page to find them.

Do you have GMCM?

#

(Generic Mod Configuration Menu)

queen grotto
#
  1. Does not specify :/ Most mods don't specify much about the controls since they usually rely on the base game controller mappings
mild talon
#
  1. I'm not sure what you mean.. you can't type to search w LA I am pretty sure
queen grotto
#

i.e Left click becomes 'A' and Right click becomes 'X'. For some reason AT does not use this mapping and only reacts to mouse clicks. I am wondering if the easiest workaround would be to throw together a quick mod that simulates a mouse click whenever I press a specific controller key.

mild talon
#

Hm.. sounds like you might need to ask PeacefulEnd about it or work on your own support thingy as you said.. maybe both (?)
It's an accessibility issue w mouse/controller, right?

queen grotto
#

accessibility issue with controller yeah, seems like it

#

And with LA there is a search menu. Works fine with keyboard, but with controller you cannot input anything without bringing up the Steam keyboard (but you don't want to do that in splitscreen!). Its probably a quick feature to add for LA to bring up the in-game on-screen keyboard when opening LA search with a controller.

mild talon
#

LA is one of Pathos' mods so maybe ask him about that one

#

Why laughing? Chirps Sconfoosed

languid trout
#

(Support thingy made me SDVkrobusgiggle )

mild talon
#

Ah

languid trout
#

(You do great work, it just was refreshing to see someone else have the same vocabulary 🤝)

cold ether
#

Wanted to ask about Happy Home Designer. It's an awesome mod and incredibly useful but uhh... Is it supposed to look like that? At this point I can't even tell which mods I have.

mild talon
#

Probably not? @proven pewter

#

!log I'd share your log here JIC

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

mild talon
#

@ Paper

cold ether
#

Do I have to send the entire thing? It just makes me worried because it seems like alotta work

mild talon
#

It is not 😄

proven pewter
#

if you use Better Crafting, it has an option to make everything uniform size, which makes it look less weird

#

the recipe's being removed in the next version anyways in favor of a new mechanic, so I wouldn't worry about it too much

cold ether
#

oooo, okay thank you :D

untold hound
# pallid summit if you can identify which one, then at least you'll know where to start. it migh...

hey, if you ever wonder about this, i'm happy to say it appears fixed... and sorry to say i don't know how. i told myself i would handle it later and just bear the demon in my floorboards for a lil while but just now as i was installing new mods and fixing some issues reported by smapi, it now no longer makes a cursed noise.

it seems pytk wasn't loading as it should because i had both the "old" pytk and pytk lite in my folder so maybe that's it? i think that deals with sound a bit

limpid cedar
robust bison
untold hound
#

by any chance, anyone know what other mod adds generic spouse date events aside from "post wedding dates"?
i am getting these events a lot and i would rather disable the mod at this point, but i don't remember what the heck it was and it doesn't seem to be "post wedding dates"

languid trout
#

Date Night.

untold hound
#

thaaaat's the one thank you

limpid cedar
#

Ever figure this out? Been hoping for a fix for ages no clue how to do myself…must be something content patcher animations changed somewhere along the way?

untold hound
#

i installed and visited downtown zuzu, and i noticed my framerate fell horribly even when i got back to town (5-10fps). then when I went to sleep, it went back to normal. does the game keep maps loaded even after you leave them? is there a solution to that? seems unpractical with such mods

long brook
#

then it should be the author of that mod that need to update so it compatible with newer CPA. it is 2021 mod anyway

languid trout
#

(The mod isn't going to be updated until 1.6 at the earliest, it's recommended you don't install as is.)

gaunt gust
#

(all locations are always loaded by the game, but also, like, Zuzu has its own lag issues.)

scarlet quail
#

(It's why SpriteMaster exists IIRC)

stray spire
#

If you install it mid-save, especially in multiplayer, there can be unpredictable syncing errors. You just need to delete and respawn the item causing the issue.
Based on your log I guess it's a slingshot. Just delete whatever slingshot you or your friend are holding and make a new one with Item Spawner.
To claim this entire huge mod is broken because of one issue that's easily workaroundable is unfair.

Your config issue is also perfectly normal. Configs can change between versions, especially if it was a while since you updated.
Therefore if you try to keep your old config between major version upgrades you may have an issue like this, which is also super easy to fix, as you did.
Again, doesn't mean the mod is broken.

MARGO is a huge mod. It's not possible to test every single way people might use it. Plus people apparently don't like to read instructions and use it incorrectly.
I'm honestly tired of this "MARGO is broken" rep.

fossil quiver
#

Is there any way to help with lag? Walking is perilous, fishing is a nope, and talking is difficult when your target keeps escaping.

robust bison
#

!sm

native dragonBOT
fossil quiver
#

Nice, thank you!

unborn verge
#

so im playing on immersive farm 2 from stardew valley expanded but i think its causing me alottt of lag on the farm, is there any way to switch my modded farm or take it out or would that corrupt the save

#

to be fair my whole game is super laggy

languid trout
#

Lola, it's recommended you don't swap farm mods out mid save. It will shuffle everything and may corrupt it or delete entire buildings. Also, ngl, you have nearly every mod under the sun-I'm surprised it's even functioning.

mild talon
unborn verge
#

oooh tysm

frosty coyote
#

https://smapi.io/log/9023b5368d6749ba9b7fed64ea53ead4

I'm hoping for some help with Gwen's Medieval Craftables. Everything seems to be loading perfectly expect the items listed under "NotReplaced" in the content folder. I've confirmed that my config reads: "NotReplaced": "", meaning all items should be replaced, but I can't figure out why these items aren't loading. Do I need to remove them from the content as well?

native dragonBOT
#

Oops, couldn't parse that file. Make sure you share a valid SMAPI log.

scarlet quail
native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 62 C# mods and 126 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

At present I see the buildings are loading at the title screen

#

But I don't see what would be overriding it

frosty coyote
scarlet quail
#

same place! We just need you to load into the game

#

it'll be SMAPI-latest again, but it'll have more info

#

well, load into a save

#

just loading the game totitle screen won't work

#

Also, if you mean AT_Medieval_Buildings, that's an Alternative Textures pack

#

you have other Medieval mods, so I gotta check that part, but the AT pack means you gotta use the paint bucket on a building

#

or w/e tool is used from AT to change the look

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 62 C# mods and 126 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

Alrighty, let's see...

frosty coyote
scarlet quail
#

oh you want the craftables, not the buildings

#

Well, good thing you said something, I can check the craftable's tilesheets

#

Alright, so your possible culprits are:

17:30:07    TRACE    SMAPI    Content Patcher edited TileSheets/Craftables (for the 'Medieval_Craftables' content pack).
17:30:07    TRACE    SMAPI    Content Patcher edited TileSheets/Craftables (for the 'Vibrant Pastoral Recolor' content pack).
17:30:07    TRACE    SMAPI    Content Patcher edited TileSheets/Craftables (for the 'Ana's Dark Wood Sign and Worm Bin' content pack).
17:30:07    TRACE    SMAPI    Content Patcher edited TileSheets/Craftables (for the 'Eden's Cottagecore Crystalarium' content pack).
17:30:07    TRACE    SMAPI    Content Patcher edited TileSheets/Craftables (for the 'Garden Pot Retexture' content pack).

17:28:33    TRACE    SMAPI    Content Patcher edited Maps/springobjects (for the 'Medieval_Craftables' content pack).
17:28:33    TRACE    SMAPI    Content Patcher edited Maps/springobjects (for the 'Grandpas Tools' content pack).
17:28:33    TRACE    SMAPI    Content Patcher edited Maps/springobjects (for the 'Animated Fish' content pack).
17:28:33    TRACE    SMAPI    Content Patcher edited Maps/springobjects (for the 'Vibrant Pastoral Recolor' content pack).
17:28:33    TRACE    SMAPI    Content Patcher edited Maps/springobjects (for the 'Better Artisan Goods' content pack).
17:28:33    TRACE    SMAPI    Content Patcher edited Maps/springobjects (for the 'Better Crops and Foraging' content pack).
17:28:33    TRACE    SMAPI    Content Patcher edited Maps/springobjects (for the 'Better Fishing and Beach Foraging' content pack).
17:28:33    TRACE    SMAPI    Content Patcher edited Maps/springobjects (for the 'Better Gems and Minerals' content pack).
17:28:33    TRACE    SMAPI    Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
17:28:33    TRACE    SMAPI    Content Patcher edited Maps/springobjects (for the 'Cottagecore_Fences' content pack).
17:28:33    TRACE    SMAPI    Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack).
17:28:34    TRACE    SMAPI    Content Patcher edited Maps/springobjects (for the 'Gwens_paths' content pack).
17:28:34    TRACE    SMAPI    Content Patcher edited Maps/springobjects (for the 'Darker Paths&Floors' content pack).
17:28:34    TRACE    SMAPI    Content Patcher edited Maps/springobjects (for the '(CP) Q's Junimo Warp Totems' content pack).
17:28:34    TRACE    SMAPI    Content Patcher edited Maps/springobjects (for the 'RoseDryad's Plant Sprinklers' content pack).
17:28:34    TRACE    SMAPI    Content Patcher edited Maps/springobjects (for the 'Stardew Foliage Redone Foliage Only' content pack).
#

Due to how load order works, anything editing after the craftables has the ability to override its changes.

#

So: What specifically are you missing from the craftables

#

Name a couple examples

frosty coyote
# scarlet quail Name a couple examples

Coincidentally, I'm missing almost everything from the Medieval Craftable content folder listed under "NotReplaced" although I've configured them to load in the config file. Some items though, are seed maker, furnace, chese press, mayonnaise machine, keg, preserver, loom.

scarlet quail
#

you may want to send an image of your config file.

#

(You also may want to send an image of what you mean by them being listed under "notreplaced" in the content folder, which I sincerely hope means you didn't put anything in the game's content folder)

frosty coyote
scarlet quail
#

Honestly, alyssaraeneal, this likely means one of your mods is overriding the entire craftables spreadsheet to add their stuff

scarlet quail
#

if they have, then you can quit out, then add them back in bunches until you lose them

#

If not, then I'm fairly confused, especially since stuff like the seedmaker are on TileSheets Craftables

#
17:30:07    TRACE    SMAPI    Content Patcher edited TileSheets/Craftables (for the 'Vibrant Pastoral Recolor' content pack).
17:30:07    TRACE    SMAPI    Content Patcher edited TileSheets/Craftables (for the 'Ana's Dark Wood Sign and Worm Bin' content pack).
17:30:07    TRACE    SMAPI    Content Patcher edited TileSheets/Craftables (for the 'Eden's Cottagecore Crystalarium' content pack).
17:30:07    TRACE    SMAPI    Content Patcher edited TileSheets/Craftables (for the 'Garden Pot Retexture' content pack).

These are the ones I'd suspect first

#

But VPR has a good rep so I doubt it's that

near ibex
#

what's that mod that tells me how old my crop is?

obtuse fossil
#

hi. what does it mean when "stardrop is locked while the SMAPI is running"? whatever it means, i can't run the game because nothing happens.
Can't parse a log or find an error because the game doesn't boot.

plz and thank you. sorry to bother

fossil quiver
frosty coyote
misty heron
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 197 C# mods and 270 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

figure out how to close it.

misty heron
#

Worse part is... I am not entirely sure... but I think I know who's event it is, but I am not sure.

scarlet quail
#

I don't recognize that event ID

#

like I don't even think it's an SVE event

misty heron
#

...

#

Oh no

#

Question, what program is used to make sdv events?

scarlet quail
#

The question is flawed there hero

#

Events are made in json files

#

And patched in via Content Patcher

#

There's no "program" you use to make them.

misty heron
#

I thought there was

#

Anyways

scarlet quail
#

I'm running the event ID through my modlist real fast to see if it's there.

#

But in the meantime...

#

This event - what map did it start on?

#

i.e. what map were you going to that triggered this?

misty heron
#

Saloon, 8 pm

#

There is one character with an event at that time, Katrielle

scarlet quail
#

I doubt it's Katrielle

misty heron
#

Now, I am not ENTIRELY sure, but, with an event code, I was hoping to open up her files to try and either prove or disprove this.

scarlet quail
#

She's well coded.

misty heron
#

Ironic

scarlet quail
#

Oh I know

#

Anyway, you'd use something like Notepad++ or Visual Studio code to open the json files where her events are

misty heron
#

I got notepad++

scarlet quail
#

I would bet you it's 20:27:06 TRACE SMAPI Content Patcher edited Data/Events/Saloon (for the 'Distant Lands - Goblin NPC Content Pack' content pack).

#

but if not, Katrielle's my second guess.

#

Because SVE, RSV, and ES all would have massive backlash if it threw that error

misty heron
#

Let's disprove Katrelle first, as, I have her folder up rn

#

How do I find the events in the files?

scarlet quail
#

edit with notepad++

#

i.e. open the events json with it

#

Also confirming it's not SVE, RSV, or ES. My search of my mods folder turned up zilch

misty heron
#

... opening the folder shows nothing

scarlet quail
#

you're not opening a folder

#

you're opening a json file

misty heron
#

Yeah, I am opening the file, sorry

#

Currently, I am looking for the event where Lewis get up onto the bar

#

. . .

#

Just had a thought

#

Imma try and "repeat" the event as if it's Kat's

scarlet quail
#

too late, already got tired of waiting and confirmed it's in kat's files

#

just trying to figure out if it's the intentional crash event

misty heron
#

Thank god, ok

#

So It's Kat's event

scarlet quail
#

Because yes, the mod has an intentionally crashing event

#

as mentioned in the description.

misty heron
#

... Ya sure?

#

This isn't a crash

#

This is the same jack shit with Leah's 4 heart

scarlet quail
#

that is exactly what an event crash is, my friend

misty heron
#

... Ight, anyways.

scarlet quail
#

that's the same jack shit as with Leah's 4 heart, which also crashed

#

anyway

#
...
For the third 10-Heart Secret Event, the event should "crash". NO OTHER EVENTS SHOULD DO THIS.```
#

Again, reason why I'm checking.

misty heron
#

My question is... who's clashing with Kat.

scarlet quail
#

No one.

#

Just patience, please.

misty heron
#

Ight ight, sorry

mild talon
#

Crash with purpose ✨️

scarlet quail
#

that said

#
20:25:56    WARN    Content Patcher    Ignored NPC Katrielle > custom location 'Custom_SaloonEvent_SVE': the FromMapFile field specifies a file 'assets/Maps/Compatibility/Stardew Valley Expanded/Saloon8Heart.tmx' which doesn't exist in the content pack.```
#

And that means you're missing a file

#

Because I have it

misty heron
#

... Oh

scarlet quail
#

in my freshly downloaded Katrielle, I see that map file

#

so you either deleted it to fuck with something else, or your antivirus probably yeeted it

#

either way, reinstall Katrielle.

crimson latch
#

My hoppers won't auto start when I pick up the finished product. I have to open the hopper for it to start

misty heron
#

Ight, in my Katrielle, it's there, in maps "Saloon8heart.tmx"

#

... But that's SVE

scarlet quail
#

yes, it's in the SVE path

#

assets/Maps/Compatibility/Stardew Valley Expanded/Saloon8Heart.tmx

#

I went directly via that filepath

#

I see it right in front of me at this moment in time.

misty heron
#

What files has the map files for Stardew valley expanded?

scarlet quail
#

....

misty heron
#

I'm trying to find that path with no luck

#

Should I try and redownload SVE?

scarlet quail
#

...............

#

that is the filepath for Katrielle

#

Why are you in SVE's files???

misty heron
#

Because I am a dumbass and misread what you said, hold on

#

Ight, I don't have a compatibility file for Kat

#

Cool

scarlet quail
#

reinstall Katrielle time

misty heron
#

Good thing I had her modpage open

obtuse fossil
#

welp, stardrop won't open period now. it'll flash open, the immedietly close itself.
tried reinstalling SMAPI, tried reinstalling stardrop.

idk what's wrong but im too tired to futz with it. i'll figure it out later

misty heron
near ibex
#

what's the problem? i redownloaded the mod but still not working

modern python
#

!uiinfosuite

native dragonBOT
near ibex
#

ThankyouSDVemoteheart

vapid raven
noble temple
#

Hi I'm new here. Just wanted to know if it's possible to play modded on Android. I downloaded the smapi installer buy it keeps crashing when I load it up. Thank you!!

long brook
#

!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for SDV 1.5.6.61. We do not know if or when it will be made compatible.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

If you find a mod bug on Android, first make sure that:
a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
b) you have the latest mod version(s) or have the last-known Android-compatible version;
c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).

If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.

Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.

noble temple
stiff fjord
#

Hi, I'm the author

terse fog
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.19.157.4, with 43 C# mods and 60 content packs.

terse fog
#

at first it went smoothly until the 20th day I tried to sleep and got stuck ..

scarlet quail
#

.... there are so many problems with this log...

#

remove fastloads, not meant for android. Multiple Spouses should not be used, use free love

#

There's also a lot of mods that shouldn't be running on android per

#

!androidcompat

native dragonBOT
scarlet quail
#

Custom Spouse Patio shouldn't be used, Custom Spouse Patio Redux should be

#

That event repeater error strongly makes me think that's not a normal apk

terse fog
#

Okayy I'll try

terse fog
#

I already try remove all mods its still same

#

i think its damaged my apk hm

wispy crane
# stiff fjord Hi, I'm the author

omg hi! i sent in a bug report two weeks ago and i just noticed that u saw it haha, it was this one

but i loved ur mod so dearly, without it the game doesn’t feel the same for me tbh,, ik there are other mods that auto water but its not the same as watching my farmer water lol so thank you so much for creating it even tho its buggy rn

stiff fjord
#

But thank you for the kind words 🙂 more motivated now

wispy crane
#

omg i just saw the upgraded cans part too now im super excited haha

bitter lantern
#

can someone help me figure out why my game broke

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 92 C# mods and 114 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

delicate sparrow
#

Wait can you get smapi on moible

#

That's cool

jaunty berry
#

hey guys,

i'm able to start up modded stardew and create a character, but when it goes to enter the actual game/farm, the game crashed. if someone could give me some insight i'd appreciate that, thank you

my mods V

long brook
#

Try not to do anything after click ok when making character. Let the pc works

#

If you've done that and still crash, send log

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

carmine sonnet
#

I need Help with this mod https://www.nexusmods.com/stardewvalley/mods/18947?tab=description the villagers are not going around Tricks and treats. This is what it say some wear in description. On Fall 18, Emily will send you a letter inviting you to come to her home so she can explain the local traditions for the upcoming holiday, Spirit's Eve. When you stop by her house, she will explain that on Fall 27, before the nighttime festival starts, villagers will be trick-or-treating in town. Some villagers will stand outside their houses giving out candy to costumed trick-or-treaters, while others go around trick-or-treating themselves, starting at around 11 AM. You can get a costume and stock up on candy to join in on the fun!

Nexus Mods :: Stardew Valley

Bring trick-or-treating to Spirit's Eve for both players and villagers alike, as well as Spirit's Eve treats, pranks, and player costumes. Made for the SDV Discord server's 2023 Halloween Mod Jam.

mild talon
#

!xnb

native dragonBOT
jaunty berry
#

thank u for the guidance ch0op and outsidethebox b_bow

molten edge
compact verge
#

Click the gear icon on the lower left of the title menu.

molten edge
#

i am still clueless

compact verge
#

Have you clicked on the gear icon on the lower left of the title menu?

molten edge
#

?

compact verge
#

This one?

molten edge
#

oh ingame

#

no not yet

#

Ok what next

compact verge
#

Click on Immersive Family on the list and configure your preferences there.

molten edge
#

Ah ok I see thanks

digital drift
#

I want to change farms to a custom farm, but I'm so far into the game that I don't want to restart. Is there a way to change farms w/o restarting? Or do I have to destroy everything in my current farm then swap to the new custom one? (I don't wanna do that cuz there's a lot to destroy)

visual jetty
#

You might be interested in Easy Farm Switcher.

cold ether
#

everything's fine with the mod (it takes a village) after like a few seconds, dunno what happened there ¯_(ツ)_/¯

obtuse fossil
long brook
obtuse fossil
#

I'll do that then. Not much else I can do lol. Thanks though.

dire fractal
#

I downloaded 2 mods and now my game is lagging every 2 seconds is there anyway to fix this?

urban wharf
#

Depends on what the mods are

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

slender nacelle
#

hello! for portrait mods with SVE, how do you resolve the two content packs problem? been trying to use lunakatt's with SVE to no avail

dire fractal
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 4 C# mods and 2 content packs.

native dragonBOT
dire fractal
#

one of the mods is an added dialougue mod and the other changes how my cows and pigs looks

urban wharf
dire fractal
neat plaza
#

too new

robust bison
#

the opposite of an outdated mod

dire fractal
#

how to fix?

scarlet quail
#

Remove the mod

robust bison
#

delete them

dire fractal
scarlet quail
#

alternatively, download the 1.5.6 version if it exists.

dire fractal
#

oh

neat plaza
#

Looks like you downloaded mods for 1.6 but you’re not playing the alpha

dire fractal
#

Ohh

#

both mods?

silk crag
#

can someone help me with cjb cheats menu? :3

neat plaza
#

whats wrong

silk crag
#

it isnt working

scarlet quail
neat plaza
#

details

silk crag
#

srry

#

let me try

scarlet quail
#

make sure to be in your file when you do.

robust bison
#

I think it's time we add a command for that

scarlet quail
#

!cjb ?

#

Also it's I for item spawner so

robust bison
#

"if your cjb cheats mod isn't working press p"

scarlet quail
#

if you make the command, better include that

silk crag
#

THANKS IM SO DUMB-

modern python
#

or better yet, “read the descriptions of the mods you downloaded”

weary marten
#

does anyone have the lucikiel sve mod installed? i need help w it 🥲

native dragonBOT
#

Ask your question or describe your issue here, and someone will help if they can!

scarlet quail
#

(At least in this server, never ask to ask, just describe what you need help with.)

weary marten
#

MY BAD

#

so i've imported the mod into my mods folder and went ahead to play my already progressed game and lucikiel just wont appear or i cant seem to trigger his introduction (i'm new to the mod and it might be because i already finished the community center and gotten the movie theater)

scarlet quail
#

Nah, that wouldn't be the case

#

I don't install Lucikiel simply because Morris returns if you install post-CC

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
#

first up, we're seeing if it's loading in the log.

weary marten
#

one sec

scarlet quail
#

After that we're probably looking for the event preconditions, so while you grab that I'll go look on the modpage

silk crag
#

UHHH HOW DO I ACTIVATE THE ITEM SOAWNER CJB?

scarlet quail
silk crag
#

thanks

modern python
#

please just read the mod descriptions

scarlet quail
#

(I'm giving those two to them for free, Vin, but if they ever come in here asking for a hotkey again I'm just gonna tell them to look at GMCM's list and then stop helping XD)

weary marten
#

i hope i did it right

scarlet quail
#

.... you didn't follow the instructions

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

weary marten
#

sorry

scarlet quail
#

If that's actually the log - which it's not called SMAPI-latest so I'm not hopeful - toss it in the parser.

weary marten
#

where do i find the log then

scarlet quail
#

...

#

novy you do realize the command states instructions are on that page, right?

weary marten
#

ohhh

scarlet quail
#

If I'm calling the command, it does mean read all of it SweatSmileIan

weary marten
#

im so sorry aaaa

#

ok i got it

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 43 C# mods and 62 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

slender nacelle
dire fractal
#

does anyone dcburger portrait mod work? it does not work for me

scarlet quail
#

I'd have you upload a log too to show the conflicting-ness

scarlet quail
# weary marten ok i got it

You did upload the log this time! Unfortunately this also comes with a "Lucikiel is loading", so we're onto step 2 of troubleshooting here

#

How are you attempting to get him to show up?

weary marten
#

i read that you have to visit clint on sunny days three days in a row between 9 AM to about 4:30 PM so lucikiel shows up but he just wont

scarlet quail
#

okay, so since installing him, you've visited Clint once, and then walked into the town square from the bus stop on a sunny day?

#

And by visited Clint I mean "went into his blacksmith shop"

weary marten
#

yes

#

i visited him multiple times as well

#

actually went into his shop

scarlet quail
#

Have you skipped any events since you installed him?

#

I mean any at all.

weary marten
#

like for example the luau?

scarlet quail
#

no I mean events

weary marten
#

OH MY BAD

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Enterprise, with 17 C# mods and 10 content packs.

median eagle
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 69 C# mods and 186 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

So that mod doesn't work because it was horribly coded or it wasn't back in the day but is now.

#

You have two options. One, the easiest, delete the mod, don't use it.

weary marten
scarlet quail
#

Two, you have to change every instance of Action: Load to Action: EditImage

scarlet quail
weary marten
#

oh, how do i find him 🥹

scarlet quail
#

you in your save file now?

median eagle
#

can someone tell me whats going on

weary marten
scarlet quail
#

type debug whereis Lucikiel if you're in your save file at present

scarlet quail
median eagle
#

I'm on day 4 apparently but i just did the winter star festival

#

last night

#

but for some reason it jumped back weeks before the festival ocured and i got knocked out from lag and was in harvey's office. I went home and saved before closing the game through the menu

scarlet quail
#

Your log does not bear this out

#

... ah, see, that was your mistake

#

you don't save when stuff like that happens

#

no matter how good the day was.

median eagle
#

wym

scarlet quail
#

Well, because the game has an _old file and a regular file

median eagle
#

o.o

scarlet quail
#

the _old is meant to allow you to go back in time on your save one day

#

but since you saved, you just kept the glitch on your file.

#

And your log indicates you loaded in on Winter 4.

median eagle
#

I played a whole game week grinding and gifting visiing other areas and exploring til winter festival

scarlet quail
#

And you couldn't lose one day?

median eagle
#

then after that day i went to look for sterling

#

and got killed by a rock crab when my game lagged and i went to do something else

scarlet quail
#

My point here is that since you saved at this point you're probably screwed to either A) lose a bunch of days by save backup or B ) you have to time travel

median eagle
#

and ended up in harvey's office when i returned

#

think just gonna start over....need to replan my farm too

weary marten
scarlet quail
#

type it in your SMAPI console while you're in your save file

#

e.g. while you're in the game

weary marten
#

he doesnt show up anywhere?

#

i can see a list of every npc and lucikiel is nowhere on it

scarlet quail
#

novy.

weary marten
#

yeah?

scarlet quail
#

What are you not understanding in my previous statement

#

Because you are apparently looking at the social menu in game

weary marten
#

nooo

scarlet quail
#

Because if you had typed it in your SMAPI console then you would have said something else