#archived-modded-support
1 messages · Page 301 of 1
yep, click on each of those and download them
Hmm... i thought because it was in in another folder thats why my farm map didnt show up but doesnt seem to be the case...
ok what if i already downloaded expanded stardew
this one is easier so you can right click each and download em
where do i find this
the main page of the mod.
it says i need stardew modding api but im pretty sure i have it
nexus doesnt know what you have and have not installed
right click, there should be an option that says "extract". select that and extract it to your mods folder
where do i find it
Do you know the folder where your game is installed?
!findmodsfolder
Your Mods folder should be in your game folder after you install SMAPI. See here for more information on finding it: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_your_game_folder
If you use Steam, you can also right click on the game name > Manage > Browse Local Files.
steam
i still cantfind it
Pleaee read last sentence here
you dont have to
Open steam right click on stardew valley
Click on browse local files
You will find the mod file there
found ya
i think im slowly understanding
ok what after
is that it?
is the extracted file now in your mod folder?
good! now just do the same process for all the required mods as well
until theyre all in the mods folder
then you can play
what ok these
get a newer version of quest framework, ditch crop tooltip and healthbars, and i cant see what the deal is with modmenu so i cant help you there
Do you look mod for sdv on curseforge?
no
You have a bunch of "Required" mods missing. You must always check for them when downloading a new mod.
Like this is the Required mods for NPC Adventures.
is there anyway you would help over a call if not its cool
I'm sorry, but I'm not comfortable with a call.
Okay, let's take is step by step.
You said that you want to install Stardew Valley Expanded, but in that log it says you also have other mods (NPC Adventures, Crop Tooltip, Heatlh Bar, etc.) Did you also download those?
that... doesnt sound correct
Where did you download SDVE?
on nexus
hmmmm
Hmmmm
well if you didnt want to download those mods then delete them i guess
Yea, delete every mod that's in red.
idk if i did something or what at this point
it was
Don't mess with the mods when the game is running.
Secondly, is ConsoleCommands also giving you a red error?
Ah well. Can you give a screenshot of your mod folder?
Delete PriceTooltips, NPC Adventure, ModMenu, and HealthBars.
ConsoleCommands, ErrorHandler and SaveBackup are part of SMAPI so don't delete them.
(Oh and where and how did you install SMAPI, by the way?)
Also it looks like you don't actually have SDVE in that folder.
its there any1 i just wipe everything and fully redo this?
Well yea, just delete everything in the mods folder and do everything from the start again.
Starting from installing the SMAPI.
thats only if i wanna open it throught stardew no?
Oh if you don't want to open it through Steam then you don't have to.
do i need to do the top ones?
yes
Yes.
not the ones below though
But first, what does your mods folder look like now?
Okay looks good.
Yea just download everything at the top of that Requirements section (besides SMAPI, of course)
why does it ask every time I want to change profiles in stardrop ?
even tho I click on the save configs button
Do I need to launch at least once for it to be fine ?
Okay, that looks good. You can delete the zip if you want. Try launching it!

You have to make a profile to save changes
thank you sooo much
i mean
i sat here like 2hrs yesterday
You're welcome. Enjoy!
lmao the first min my game crashed
please help :(
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Image doesn't help - honestly the image just makes me suspect bad warp
but the log will tell me if that's actually the case
I get a black screen when I leave the chicken coop
k sec
Oh boy, the coop. I think I've heard this one before, but I'll reserve judgment until I've seen the log
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 35 C# mods and 1 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Yesterday everything was ok and nothing has changed since then
First rule of modding, mind: Just because something has been working, doesn't mean it'll stay working
xD true
Honestly speaking, your log is odd. This save you resumed - was it a beginning of day save or a save anywhere save?
Normally FTM would tell me, but you somehow manage to not have any mods needing it
the same goes for cars, women...
save anywhere
Then none of your other mods should cause it - that is, those that are loading with SMAPI
Do two things
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
ok
trying to figure out why these items are "layered" with other items
thank you so far! have go to work now I'll get back to you later
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 35 C# mods and 1 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
the same thing again, this time when leaving the house
screen stays black in the loading screen
fixed it by saving from bed, so far..
It's a common issue with save anywhere. If it happened once, it's likely to happen again.
Batty is correct. If it was fixed by saving from bed, it means the problem was Save Anywhere's save
I'm trying to avoid it, thanks guys!
Much as I know Panda does good work... Save Anywhere just really isn't stable most of the time
so we generally have to tell people to avoid it
(The fact it even works is a miracle given how saving is baked in the game. I consider it a technical achievement on Panda's part.)
Just wanna bump this question if there's anyone familiar with the mechanics of Combine Machines.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 22 C# mods and 32 content packs.
There's mod files detected where they shouldn't be, crystal paths is missing a manifest (meaning it doesn't know how to generate the content) and it looks like exclusively textures so it might be shuffling them over each other. This can also happen if you download new textures or assets mid save. I suggest checking your mods folder to make sure no mods were extracted without their own subfolder, and redownloading crystal paths.
it probably has to do with the fact i had to convert it but i just decided to delete it
my goal is trying to fix these
eum guys so i just got info about ( event repeater mod ) that can skip a bug when your screen get black after some event mine was winter event it just do like skip it the black screen so i just wanna ask is it safe to do it in the future if i have another event that get bug like winter event
anyone know why my game is not responding. i can start a game, it takes a while to load but then gets seemingly stuck here
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Education, with 71 C# mods and 64 content packs.
or do i just have to wait for a long time 😄
ok now the screen went black, not responding still...maybe it's just loading little by little
FIXED THIS 🙂
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 45 C# mods and 46 content packs.
so the game freezes?
yup at the loading scren
https://www.nexusmods.com/stardewvalley/mods/18814?tab=description question about this mod and I'm probably missing something obvious. robin sells all the furniture pieces, but the description also mention being able to craft the crates/baskets yourself. how/when I get the recipe for this?
I'll assume they're default recipe (available from start), have u check?
I did check, no dice
Can anyone help me understand this?
Does anyone happen to know why the values are to so many decimal places? I can't seem to set it to a normal amount like 1.25, it's that number there
This means that one or more of the game's content files have become corrupted or are missing. Did you change/modify any of the content files?
I can't tell you why the mod author built the config this way. But for players, 1.2524 is basically the same as 1.25 (we're talking milliseconds)
No I haven't changed any mods but I did copy the mod folder on my laptop so I could send it to myself so I could play on my bfs computer
Something got twisted, somehow. I suggest first resetting your game's content files.
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
Thank you for the help, can I ask questions here if I don't really understand? (English is my second language so sometimes coding language is hard to understand)
Of course, that's fine.
This may have been a problem
Is one a mac and another windoes
Nope, both windows
I could but it would start with "what every programmer needs to know about floating point numbers."
Same processor?
What is that?
The laptop is very old and my bfs computer is much better and probably have better components but I can't say for sure
You can copy mods but I don't recommend copying the game over
You are a mad genius and my new god, thank you for the help it is fixed now!
Not a mad genius, but have seen this before. You're welcome nonetheless.
Does anyone have settings for spritemaster. i want the og pixel art back but keep optimization
Do you have GMCM installed?
Ok - so you can disable the pixel resampling through that in-game menu
but sprites are still smudgy
Can you share a ss of the config menu you're seeing?
I'm not sure what sliders you're referring to
Oh, no, you don't need to do anything with those. Once you've disabled the setting, all the rest cascade.
Have you restarted the game since you updated the settings?
You don't want to "enable" it, though?
yea i was just stuck in advanced settings :d
found the actual enable resampling button just now

Thanks 🙂
No problem!
why would anyone wanna use resample :p
i mean it might be appealing to some but yuck
My game keeps stopping responding and takes ages to load up 🙃 I don't think I have too many mods tho
download spritemaster
could help
my 30min game startup time dropped to like max 2
with 135 mods
I have 112 and my game doesn't take 30 mins to start
helps up with other loading times and "not responding" problems. you might see some "not responding" still but it takes way less time to load
Spritemaster and FastLoads are possible solutions to long load times.
No; you can only have one or the other. Many say the difference is negligable.
so what to choose
I would choose Spritemaster, personally, but there's no harm in trying both to see which one works best for you.
true, true
Am I able to get support for modding using vortex here?
or is that a seperate server/channel?
!modmanagerbugs We don't recommend using vortex for SDV.
Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).
If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.
ah ok thank you!
Hello, may I ask for some help for smapi on android? I installed the android version and installed and unpacked everything for the mod I wanted to use. But if I start the game, it closes directly. What am i doing wrong? :C (Sorry for bad english I hope U understand)
!androidsmapi
Android SMAPI does not currently work for SDV 1.5.6.61. We do not know if or when it will be made compatible.
Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.
If you find a mod bug on Android, first make sure that:
a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
b) you have the latest mod version(s) or have the last-known Android-compatible version;
c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).
If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.
Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.
Thanks 🥹
still doesnt get answer about my bug that get stuck at the black loading screen after fishing winter event
Hey everyone! If I'm having trouble with my mods looping on start up is this the place I ask for help?
!log this is the place! please upload a log and describe your problem as specifically as you can
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 50 C# mods and 54 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 45 C# mods and 46 content packs.
You said this was happening with the Ice Festival?
yap
Then I have some bad news for you friend
dang
17:43:10 TRACE SMAPI Content Patcher loaded asset 'Data/Festivals/winter8.id' (for the 'Mod Bahasa Indonesia' content pack).
17:43:10 TRACE SMAPI Content Patcher edited Data/Festivals/winter8.id (for the 'Stardew Valley Expanded' content pack).
17:43:10 TRACE SMAPI Content Patcher edited Data/Festivals/winter8.id (for the 'Ridgeside Village (Content Patcher component)' content pack).
one of your translation mods is screwing the festival over
ridsiege or something else
cause i have 3 translation mod for ori expan and ridsiege
Dunno. I just know that something is editing the setup of the festival, causing SpaceCore to read it as an event with an invalid command
it says that I have 104 mods running. I don't remember installing that many! It keeps looping one about pathochild. It has an error screen on the game itself
a lot of expansion mods have submods within their folder
that's a perfectly normal result
i think the ridesiege cause i just update it like 5-7 days ago
easy way to check liooo
disable ridgeside, boot game, go to ice festival, do not save
you'll have error handler tell you that it removed invalid content to prevent a crash, but as long as you don't save you'll be good
emmm but i just skipp with event repeater mod it is oke cause no one dont now my issue
I mean
I can't even get my character to move. Is there a way to save my save files, remove the mods, and just start over ( I have a LOT of hours invested)?
that's good and all, but if you're already past it, we're not able to help you here
as you said, your log is full of errors. Automate is complaining endlessly about Custom Cask Mod, which seems to be missing a required value
What ichor said. I know it isn't Automate itself, but if you want to bypass the errors simply, remove Automate
but if i got an issue again like that i just do it what u say right
ok Ill try that
You can test that way, sure, but it's best to give the error log when the issue is happening and then wait for resolution, since we can't help troubleshoot if the error is long gone
im not updating any of my mod again hahaha
ok just resend the new log ya?
there are plenty of other errors, which you may already know about and/or may want to fix (duplicate mods, skipped mods, conflicting loads). but removing one of Automate or Custom Cask Mod is probably the way around your current problem
correct.
oh ya one more question if i disabled my ridsiege mod like delete it from my mod file and put it back is there any of chance that my ridsiege progress got reset
So short answer no
Long answer: As long as you don't save, you won't even have the risk of that - the game doesn't save without the characters on load so it'd still have your data
That's why we suggest only temporarily disabling and not saving.
Technically, the data would stay in your save, just error-handlered-out. But honestly it's just best to not save when you disable a mod for testing
alr thank u helping me soo much
in my sugestion is because i update my ridsiege mod ( can i just like use the last one ) and delete the new update one
So. I'm gonna be upfront - updates are supposed to fix errors normally, so I would still advise updating. If need be, you can delete the new update and install the old so things keep working for now, yes, but don't toss out the idea of updating entirely
got it thanks
well, installed sdv on xbox PC gp(game pass) a few min ago, installed a few mods, tried to run it, and well got this:
any1 know a fix?
I removed automate and the cask mod. Works great again! Thanks for the help! 
ping on reply if any1 knows how to fix this plz, thanks.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
that...doesn't look like a gamepass install tbh
regardless. Log.
i've never seen that particular error. it looks like you got SMAPI to launch, at least.
please upload a log, like lyoko asked. and maybe you could try loading SMAPI without any mods?
(My assumption is they had a cracked version and installed SMAPI into that version rather than their gamepass version. The log will tell us if that's true or if their game is somehow just missing the runtime)
Either way, I'm not troubleshooting further without a log.
cant find the SMAPI-crash.txt in my files.
SMAPI-latest would still be there.
you are showing the console window for SMAPI and it will always write the log.
it says this and when i look for either SMAPI-latest or SMAPI-crash.txt it gives nothing
Manually navigate to it, then. The run box is only used to get straight to the folder.
smapi.io/log includes instructions on where to find your log file, including specifically for the Xbox app
what about the (Steam or GOG) directory? (%appdata%\StardewValley\ErrorLogs)
It's a log in the usual directory for a not-XBOX app thing?
...Yeah pretty sure it's what I said then. That or SMAPI's instructions are somehow wildly outdated
relax. smapi.io's instructions even say sometimes the xbox location doesn't work and to try the steam/gog directory
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 7 C# mods and 0 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Interesting
?
i’m in need of a bit of help, for the second time now for some reason half of my mods just kinda,, remove themselves from my mods folder? the first time it happened it was a bunch of random manifest.json files and this time it was more than that. it’s happening randomly. i was playing a totally unrelated game and when i clicked out of it my whole desktop screen was filled with the zipped files i had downloaded along with all of the stuff i had unzipped. i have no idea what’s causing my mods to move to my desktop out of that folder on their own but it’s really annoying having to put everything back. does anybody have any suggestions as to why this is happening?
(First, apologies ichor, you are correct, the instructions do say that)
Second... somehow two things are happening in your log that are confusing, Fred
#1: Your game is somehow missing a runtime that should have been included within the game itself
#2: You're only using framework mods, so you're essentially running vanilla because your mods... don't do anything on their own
is this a bad thing or?
Well, yes, both are bad
But I have to ask why you're running mods in the first place given #2
Otherwise, at this point I'd be thinking a reinstall is necessary for at least the base game.
idk worked fine last time i had mods, had 30 smt then reset my pc lost all my files so im tryna get them back
Well, you definitely didn't restore all of them
At present even if your SMAPI did work you'd just be playing vanilla
so functionally you'd be better off just hitting play at current time
so basically, i would need more mods, and a fresh install of the base game?
You'd need to find the rest of your mods that you lost, yes, and the fresh install
game runs fine w/o mods but soon as i use smapi it doesnt
The short version is your log is stating your game is missing a runtime for the game. Without said runtime, game cannot run in SMAPI. (This is why in general when a log is missing one of those things and a log isn't provided at the outset, given the general tendency of pirates to walk in here trying to get help with the game, it's assumed pirated.)
Agreed, Fred.
The game can run without it
SMAPI cannot.
Ah, small correction
!gamepasssmapi
Installing SMAPI for Gamepass requires extra steps. Please see the guide here https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Xbox_app
It appears you installed SMAPI without following the extra steps
i had my friend install my game idk how he got it so it could of been im not sure.
he was the one who showed me sdv tbh
Apologies, figured you'd done those already, but the results I'm seeing show you're getting the result of having not done so
no, i didnt do any of those lol
so basically i should be doing that rather than just dumping mods in the mod folder>opening "C:\XboxGames\Stardew Valley\Content\StardewModdingAPI.exe">play
yes
The part you just stated is what you should normally do
Your friend should have done the extra steps
i.e. it's an issue of setup, not an issue of modding.
he told me to just dump mods in the mod folder and open the game thru the location above
Because he set up SMAPI wrong
what he told you was correct if you had SMAPI on Steam/GOG
But you do not. You have Gamepass
Yep.
there4 need the extra steps alright
You need to fix that first, then you can do as they said
once it's set up properly, you won't have to do said extra steps again
would i still need a fresh install?
tbh, while the answer is no, I would anyway.
Better to start from square one on installing SMAPI for gamepass
thanks man it worked!
legit just needed to do the last steps
... linus keeps getting stuck on the bath house... linus, why? why are you doing this?
im not sure what to do with this mans. -_-
someone know if i need a mod to use the debug comands in the snapi console ?
i think you do, actually. there's a mod called ConsoleCommands which comes bundled with SMAPI that enables them
if it's missing, you could reinstall SMAPI to get it back
hi, i have this problem where if i talk to any NPC at any point through my day, then the sleep fade-out stays forever and doesn't progress further and just spams an error in my smapi console. there's also an error that occurs when i talk to the npc and i don't know why. i tried removing a couple of mods that i got told to try removing but to no avail. can someone help? here's my smapi log: https://smapi.io/log/a1ff1f3100ea485a99de6092348891ed
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 39 C# mods and 33 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Prefix them with debug, but otherwise just type them.
ok works now i had the data in a difrend file
Ah, misread it
Yeah, ichor said the correct part. As long as you have Console Commands, it's just doing debug commands in the console window
a confusing error. no mod is called out in the stack trace.
this error occurs when you talk to any NPC? or just a specific one?
at StardewValley.Stats.checkForFriendshipAchievements() in stardewvalley\Farmer\Farmer\Stats.cs:line 751
...```
i've tried it with vanilla and modded NPCs, who it is makes no difference
wasnt there a mod where you can marry more people ?
Free Love
(general discussion of mods goes in #modded-stardew. this is a tech support channel)
I read the raw log and it's overriding antisocial npcs in SVE repeatedly
one say i have to do it in this channel the other say in the farmers channel -_-
? you asked about a debug command error in there
i can't be sure of the line numbers in the error, but it's possible one of your mods added a cooking or crafting recipe that is malformed in a way that breaks the function that is checking whether to give you recipe mail
Hey I am new in modding stardew, I was just wondering is there any mod out there which fixes the space between the character's legs? It just looks so ugly to me (no offence). I found one but it only fixes robin's, leah's, abigail's and emily's but other character's has space between there legs too
If you know any mod like this kindly tell....would appreiciate it
More than 70% of the log is dedicated to overriding antisocial npcs
No more Bowlegs but check the modded farmers channel for that
i’m not sure if this is the place to ask- but i’m having trouble getting a specific mod to work and i was wondering if i could get some help? i’m very new to modding haha
!ask
Ask your question or describe your issue here, and someone will help if they can!
Applies to all npc's??
it lists the npcs in the description
it's a lot of them
Or just aby?
All npcs in the mod des-
What Arcane said
oh ok man cheers
Yeah thanks bros
!ask i’m trying to download the fashion sense version of coiis hair mod, made by iceprincess89, and i can’t get it to actually work in fashion sense in game? and im not sure what im doing wrong
Ask your question or describe your issue here, and someone will help if they can!
Did you download the required mods?
yes indeed
And you're using the mirror?
Strange
yep
!log then and tell us what happens when you try and get said hair
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
she doesn’t have a list of required mods or instructions, but i can’t get the original mod to work either
is your smapi showing error? it should be highlighted with purple text
lemme check
red text*
Actual errors are red, purple text is just updates.
purple text is for mod updates
there’s no red text
Just send the log
just like a picture of it? or is there a better way to do that
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
oops
follow the instructions in the link
Oh sorry I didn't know, I am new too 🙃
(Don't worry, just enjoy your game! You can always help when you're more knowledgeable.)
sorry, restarting my computer, some stuff is being weird
the mushroom propogator mod was the culprit, thanks for the idea 🙂
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 15 C# mods and 14 content packs.
your log indicates the hairs are there, so as long as you are looking at the mirror, they should show up.
Hey! Looking for some help with my content patcher download being weird -- i've downloaded it and then re-downloaded a few times, but my smapi log continues to read as if nothing is there. Any help?
Granted, that might change if you load in and give a log from you loading in, but from what I'm seeing they work
thats what i thought, but when i went to the mirror, and hairs, they just dont show up :(
They won't be on the character creation menu, just on the FS menu.
it says i have no hairs and ive checked the search in mirror and nothing
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
please put that in the parser
check hats.
Actually, hold on
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 14.2.1, with 11 C# mods and 3 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them
i found it in the comment section of coiis, cause i couldnt get the original to work
its by iceprincess98
im not sure if the original works with fs though
Yours appears to have several potential problems and all are likely to be a result of where you're putting your mods
First up: When was the last time you installed SMAPI or modified your mod list?
Because you're missing all three base SMAPI mods
Installed SMAPI a few months ago, modified my mod list today
should i go ahead and redownload the smapi situation
Yes.
Then, importantly, I need you to locate the base three SMAPI mods
Because whereever those get installed, that's where you put Content Patcher
And finally, I'm curious - how are you having zip files in your folder as well?
From the troubleshooting in here, normally mac auto-unzips
So I throw the content patcher in the same base file as the smapi mods?
and, based on my limited knowledge of zip files with this mac, i've always had to unzip them
in the same folder as where the base three are, yes.
Perfect, tysm!
maybe theres a different version that would work
Honestly I can't tell you how a drive file works eddie nor am I going to risk downloading a mod in a comments section which very clearly has the perms not allowing what that commenter did
So I can't really help on that one :S
glad to be of help!
i understand, i might try to download the original
i probably shouldnt have downloaded the rework
i just dont exactly understand what coii is talking about in the "read me" on it
If you can't get it to function, there's other aesthetics mods that do function you can browse around for on Nexus. Just make sure you always have the required mods installed.
alright, illl try a different one
hey again -- just redownloaded smapi and there are no files for it left in my mod folder? just the installer file?
but if there is no folder for those mods, where do i sit the content patcher? bc rn it is just chilling in my mods file and it may as well not exist
One step at a time please.
Reinstall SMAPI. Once you've done that, we'll continue.
i did!
no
then that's the part you have to do right at this second
The installer would have given you the filepath to them, if you'd prefer to run the installer again and get that filepath.
im trying to play split screen modded with my gf and it works but smapi gives me an error
is it crucial
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Education, with 73 C# mods and 64 content packs.
lol sry
Oh boy. Enteorax Framework, seen that one before. It's incompatible with a lot of mods.
shieeeet
What are you using Ent framework and modding utility for?
one or two of my mods needed it
hahha you tell me
went lil berserk downloading mods as it was so easy
still, the game worked 😄
i could try n remove it and look for more errors in order to find what mod needs it
The Smapi log will tell you what mods were skipped without the framework, yes. Was just about to suggest that. Also PyTK is not the most stable either, so you might experience errors down the line with mods using it as a dependency. Not saying you should delete it, just a preface that it has mixed performance reviews.
yeah thats what i read bout pytk also
still some of my mods needed it
but yea thanks! ill try to remove both and see the errors
fuuck
Ent framework is needed for extended minecarts
and utilities for more animals
There's alternative, updated versions of both of those.
Integrated minecarts and Alternative Textures. On mobile rn.
on pc?
No, I mean I'm on my phone rn. They're all available on pc on nexus mods. If you have integrated minecarts, grab minecart patcher.
alternative textures i have
So I want to ask something
do you get so called alternative animal skins with it
I have a tractor mod on my save rn and like fashion sense too
If I delete the items and mods
Then load the save file in vanilla
Will it work ?
!uninstallmods
If you want to uninstall mods, please see this guide: https://stardewmodding.wiki.gg/wiki/Uninstalling_Mods You can also look at the mod description to see if the author has any tips.
Would anyone be willing/able to tell me what's going on with Content Patcher Animations and Skill Prestige in my game? Because they seem to continuously be spitting up the same error.
This mod failed in the GameLoop.UpdateTicked event.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 65 C# mods and 78 content packs.
why is nexus not letting me download stardew expanded
when i click on download it's not working
Are you using a mod manager? Or just downloading it straight to your PC?
just downloading straight to my pc
You have to extract the compressed zip folder into your Mod folder after downloading it.
Does the download start and then stalls or is it just not doing anything at all? Also are you using the correct option on the download page, in this case manual download, and then selecting either "slow download" or "fast download" assuming you have premium on nexus.
i picked slow download, and it's literally not doing anything at all
like it's just for this mod, i just downloaded another one like 2 seconds ago and it worked
How odd... I just tried downloading SVE and it worked fine for me. So I'm at a loss.
i also try clicking ht emanual button but there's literally no reaction 💀
Maybe try clearing your cookies and what not on your browser and see if that does it. And I'm guessing nothing appears in the downloads history of your browser either?
You mean the first manual button that is next to the with mod manager option or the one given after you click on "slow dowload"?
the one given after slow download
OMG WAIT
IT WORKED
ohh my god you can't click the main
you can't click these they don't work 😭
you have to click these omg
that's so annoying why do they do that
Well... No those wouldn't... Since there are multiple main files and that particular button is set to download the main file of any given mod.
I'm not even sure they work for mods that have a main file and optional or other categories of files...
Anyone know how to solve the smapi Mac stutters?
idk that's how i've always done it lMAO
Anything with optional files redirects you there. I should test when I get home. That's the only reason I'm not helping you rn Aurora, it's hard to read your log on my phone 😅
I'm glad you were able to download SVE, it really is very good. I also highly recommend using the Immersive Farm 2 Remastered map, since it has an extra event during the intro.
Its okay. Thank you for just wanting to. Hopefully you'll be able to once you are at a computer.
A lot of people suggest removing content patcher animations to improve stuttering, is that separate from the content patcher folder in the mods folder?
Yes it is separate mod
ooo okay
what other mod does shop tile framework require?
it's saying this
you need ExtraMapLayers, CustomNPCExclusion, FarmTypeManager and JSON Asset mod
Also ExpandedPreconditionUtility
oh my gawd okay
those error said that
do you have links for those by any chance
check on main page of SVE under requirement
or, OR google the names of the mod with word stardew in em
i know this for sure but just asking, do you guys think that ssd would help loading times and stuttering compared to hdd
i have like, 150 mods and game installed on my hdd
it's from game pass so how hard would it be to move it to ssd and then reinstall smapi and configure mod folder to hdd
would it still work and maybe better
Yeah, SSD can definitely make a difference in load times
thats the part i kinda knew 😄
but whatabout if i set smapi mod folder to hdd but have game on ssd
I'm not really sure, some mods can be quite heavy so having them on an SSD can help as well
right right
The game should run fine if one is on HDD and one on SSD
the thing is, smapi didn't recognize my SD before i moved it to a certain "xbox game pass games" folder
You can type in a custom path for SMAPI installation if it isn't detecting it automatically
Just select 3
(Or whatever option "Enter a custom game path." is)
thanks man 😉 i knot it tho! just wondering if having the game on different disk than mods makes it faster
If that disk is an SSD, then it could, sure
cause it still has to load the mods
But yeah, it really depends on which mods and where the bottleneck is for your game
So really the best thing I can advise is to just test it
Having just the game on the SSD should help in some way, but yeah if the bottleneck is the mods then you might not notice a difference unless the mods are on the SSD as well
https://smapi.io/log/734f3a2ebde847f19d3bfe2dbad22d66 unbug me bro 😄
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Education, with 72 C# mods and 69 content packs.
i mean everything works fine, but minor 1sec stutterings all the time
and some stuttering when moving in and out of buildings or areas
sleeping takes 20secs at least
also, i should mention that it's split screen too
might be the problem 😄
but my point is, i want to make it as smooth as on ps5 for example cause that is what me and my gf are used to. now we want to play with shitton of mods for new qof and content but it doesnt feel the same with all the stuters and waitign times
every maybe 15 secs
I'd just test moving the game to an SSD, and if you can, move the mods folder to an SSD as well. There's a lot of content packs from your log, so having those on an SSD can help with load times.
Yeah you have several expansion mods that get more expansive over time, which is inadvisable for split screen.
🤷♂️ senpai?
so yea! off to ssd then
so i have to reinstall smapi if i change mod folder location right?
or game location
...well obv
Yeah, you answered your own question haha.
haha 😄
believe it or not, i work as an it support
yet, you cant know everything about everything right
needs confirmations
dont wanna f shit up
Don't worry. Tax analyst, this is a hobby for all of us. We're volunteers here for the community.
damn i love nerds
actually me and my gf was just talking about modding earlier today
she asked me if any modders etc get paid or whats the deal
(How about we take this into a different chat?)
she was bit confused when i explained it
good call
Why does it keep asking to udpate my profile even tho I click on save configs every time I have 2 profile 1 Singleplayer 1 Multiplayer and 1 Default
It keep asking this
is there a better way than google drive to share mod packs with a friend?
my friend is having issues downloading the exact same mods i have
!Vortex
Using Vortex Mod Manager with Stardew Valley has the risk of your mods not getting installed properly, and other issues. Consider using Stardrop, a mod manager that was purpose built for SDV, instead!
!Stardrop
Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues
Also, writes protections prevent them from downloading it in the first place. You'd have to remove the Readonly condition.
https://smapi.io/log/8692f28105694e6f803821113056aeb3
idk why the portraits end up like this
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 27 C# mods and 17 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
hi bro
can you help me please?
ı want play co-op
but ı cant
after created lobby have a black screen and dont update
or tried joined lobby :/
Tech support might be better for you if the issue is caused by vanilla Stardew, Ezekiel.
Just a quick question, getting back into stardew after a few months of not playing, is the building shadow detail vanilla or from one of my mods? I use pastoral recolor btw
!log try posting a log. you might have a mod that adds shadows. it's hard to just know off a picture
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
That looks like a coordinate translation issue. Also, I couldn't find Slobbery's DCBurger styled portraits anywhere on nexus-Just the regular DC Burger.
also when i try to use the portraiture mod it doesnt cycle through the portraits?
how can i fix it?
Did you install the portraits into the portraiture folder?
like this?
ive tried putting all the portraits in there before but it wasnt cycling through them
so i just tried putting dcburger as the default
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 49 C# mods and 76 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
iirc SVE has building shadows
is it possible to turn them off?
I believe the config has a toggle for immersive shadows, so yes.
just as you sent that message i found the config lol
but, EH?? its already false
ive put all the portrait mods i have in the portrait folder and it didnt change anything? does anyone have an idea on why
it says CP on those folders, are you sure those are Portraiture packs and not HD Portraits packs?
also, the portraits folder in Portraiture is for raw image files, not packaged mods. those should go in the main mods folder
anyone have any idea why the shadows arent turning off? I did look at the nexus page and the shadows on my buildings do look like they are from SVE
SVE has its own Discord you can look at for help with the mod itself. (Can't link it, sorry.)
oh thanks!
does this look better? it still seems to not work
You don't put the whole mod folder in there. You make new folders and put the sprites into them FROM those folders and name them manually.
how would i do that? im so confused im sorry
do you have a screenshot of what a proper folder should look like
Take those folders out and put them back in the normal mod folder. While in Portraiture, should have the option to make New EMPTY folders out. Portraiture requires you to drag and drop image files from those mods into the empty folders you've created for them.
I very much do mind. I'm just volunteering to help.
You make a new empty folder for each mod's image file.
Hey, my friend is getting an error in Multiplayer with myself and some other friends
[game] An error occurred in the base update loop: IOException: The file '/Users/[NAME HERE]/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/StardewValley' already exists.
at System.IO.FileSystem.CreateDirectory(String fullPath)
at StardewValley.Program.WriteLog(LogType logType, String message, Boolean append)
at StardewValley.Multiplayer.LogDisconnect(DisconnectType disconnectType)
at StardewValley.Multiplayer.clientRemotelyDisconnected(DisconnectType disconnectType)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
Does anyone know what this means
can someone on pc and someone on phone play together?
like this?
oh it works now!
thank you so much

im sorry i didnt understand earlier, english not first language
You're fine. Go have fun with your game!
found bushes clipping hhhh
I have pretty much every framework mode, anyone know which mod would be most likely the cause?
clipping like that is most likely an issue with the tile layer assignments in the map itself, not a framework mod. i would check the mod that edits that portion of the map
(Extra Map Layers is the framework most relevant to your problem, but that only allows more layers, and doesn't cause errors like this to my knowledge)
[game] An error occurred in the base update loop: IOException: The file '/Users/[NAME HERE]/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/StardewValley' already exists.
at System.IO.FileSystem.CreateDirectory(String fullPath)
at StardewValley.Program.WriteLog(LogType logType, String message, Boolean append)
at StardewValley.Multiplayer.LogDisconnect(DisconnectType disconnectType)
at StardewValley.Multiplayer.clientRemotelyDisconnected(DisconnectType disconnectType)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
Does anyone know how to fix this error
!troubleshoot
hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?
can i even mod stardew valley on mobile?
!androidsmapi
Android SMAPI does not currently work for SDV 1.5.6.61. We do not know if or when it will be made compatible.
Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.
If you find a mod bug on Android, first make sure that:
a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
b) you have the latest mod version(s) or have the last-known Android-compatible version;
c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).
If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.
Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.
um
help
im just trying to adopt leo i dont want spacecore to corrupt my game
i cant get json without spacecore and i cant adopt leo without json
It's not going to. That's just a standard warning label for Spacecore.
Those warning labels are there usually just to check which mods are going very deep into the save structure
SpaceCore is perfectly fine.
In fact, SpaceCore is necessary for most expansion mods
It takes a lot to completely ruin a Stardew save beyond salvaging, which can be retrieved through the console even if it freezes or temporarily corrupts.
so if i kept spacecore there would b no problems?
i can show all the mods i hav if that makes it easier to determine
You can just use !log for that, but what exactly are you trying to accomplish?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
to know if my save will b corrupted or not
Just toss you log in there and explain what you're trying to do, exactly, and someone will be able to help you. (I would stay, but something just came up while typing this 😅)
ohhh its okay dw abt it:3
im researching abt spacecore rn. hav a good day :D
i read up on it and ppl r saying its fine its just that it could become corrupt if i delete it
so i just wont delete it
i don't know why but after installing some mods the npcs started walking out of walls & glitching. what should i do? btw i'm new to modding
ive run into more most likely mod related problems. ever since ive downloaded json, free love, expanded precautions utility, adopt leo and spacecore, everytime i try to go to ginger island, my game freezes. it was working fine b4
maybe check smapi/code the screen that looks like this for any text that isnt white. if there is yellow, red or purple text, it could be highlighting any mod causing trouble
okay, thanks. i'll keep that in mind
mhm, and u can always try turning certain mods off to see if theyre causing trouble. if u put a full stop/period in front of the mod's name, it will "turn off" (smapi skips over it)
eg: .kitty cats
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
dont mean to seem needy but if anyone can help me with this please ping me or smth bc im scared i'll corrupt my sdv if i do it alone (Im struggling to figure out how to use the smapi log)
i hav like 170+ hours on my main/first farm too like
nvm problem solved, it was one of the other mods i downloaded (i'll just delete them all but spacecore)
what do when a mod i downloaded isn't showing up in the gmc menu like its supposed to
r u 100% sure u extracted it and moved it to the mod file?
!log first to see if the mod you want is loaded
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
it is not showing up/loading
would it be the mod is no longer compatible or something ?
now that ive checked a couple mods arent loading lol
i turned off all my mods but the problem's still there
are u opening stardew valley through smapi or stardew (assuming we downloaded/use smapi the same)
smapi automatically opens when i open through stardew
please share log and tell us what mod that is not loaded
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 45 C# mods and 14 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
and what mod that is not loaded?
the ones saying out of date are in fact not out of date btw not that they are relevant
those
those mods aren't even in the Mods folder
screenshot the Mods folder, and also please let us see the path
one moment just reinstalling them all
i type all those mods name and none shown on log
D:\Steam\steamapps\common\Stardew Valley\Mods
yeah they're not loading at all for some reason
add those mods again, restart the game
if you add mods while the game is running, restart the game
what this icon mean
it's .... hard to know on what context that photo is
i think i know what i did
i made a shortcut file to my mods folder on my desktop
except instead of making a shortcut i just copied the file lol

Game is constantly getting freeze, at first it's tolerable but it's getting annoying after some time.. anyone got a pronlem like that? how did you fix it
hello, I installed the smapi version of stardew valley but it's not opening, I also pasted the mods in the original stardew valley's mods folder, deleting the installer didn't help
!launchoptions
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
I'm on mobile
Ight, I got a real head scratcher.
https://smapi.io/log/39bf939534474c3493947d9e34426f5a?Page=2&PerPage=1000 I was viewing Leah's 4 heart event and... I got an error FROM stardew valley itself. I am mildly sure it's not stardew itself, but I wanted to present the logs in case there was a fixable solution.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 198 C# mods and 273 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Remove ultimate villager manager
... Didn't think it'd be that simple but I'm down for a simple answer... can I ask why?
It's the only thing editing events in Leah House outside Of s v e and e s which wouldn't cause that
Fair enough
So it fucked up the event which caused error
Kinda surprised the error log thingy didn't pick up on it.
It did
That's what the trace is for
Without the log I would not have been able to discern why that happened
i got stuck in this cutscene i think where im supposed to approach an npc in my house, but bc i have a modded one i just keep walking into the wall. is there a way to fix it? since the cutscene is an unskipable one due to a choice
Fairy enough. Thank you.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
i know i need to update some mods, ive been working on it since i havent played in a while https://smapi.io/log/33efa5a32543453db14c08dc4fe13f23
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 21362) on Microsoft Windows 11 Pro, with 97 C# mods and 187 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
The problem is energy. Here is the log.(https://smapi.io/log/4b607915dc4d4ed9a63c992e8fca4f92?fbclid=IwAR2vzab9dnbU7qGzIOYcP69KmRnvoYX-PbnAvBKqgXyJ3_HKnieclM4d88s) Can you please see what I can do to fix it?
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 35 C# mods and 4 content packs.
What event is this? Your farm house is the same one I use and i've never had this issue.
And I have almost all the mods that edit the farm house events that you have
What do you mean the problem is energy
You have infinite energy and stronger you on
So that energy bar is normal
Romanceable Rasmodius Redux, its the cutscene after his 14 hearts one when you go back to your farmhouse
Ah.
That'll be one of the couple I don't
Anyway. Write emergencyskip in your smapi console
ah i see, thank you tho!!
Is the item spawner and tthe other cbj mod work on android
!androidcompat
An incomplete list of android compatible mods can be found at https://android.stardew.rocks. If you find a mod that isn't on there, submit it by following the instructions here.
Thankies
oic tysm!
hello, I installed the smapi version of stardew valley but it's not opening, I also pasted the mods in the original stardew valley's mods folder, deleting the installer didn't help
What do you mean when you say it's not opening. Also specify your platform
I'm on mobile, when I try opening smapi stardew valley it crashes
hello, so my boyfriend keeps getting the issue that he just freezes into place in our co-op farm, this is his log https://smapi.io/log/ad2e7570481648d2b865346329911aee (he has tried rejoining, but would just end up getting the same issue)
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 40 C# mods and 59 content packs.
We're going to need your log too
Multiplayer always requires all logs
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 40 C# mods and 63 content packs.
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
you can revert "a day" to fix it
o/ friends, my game seems to think i got the stardrop from krobus, which i really definitely didn't, and thinks i have not gotten the stardrop from the mines, which i most assuredly have, is there a way i can fix this, with or without mods?
I fixed the issue from earlier but now how do I activate the mods?? the only thing changed is that I have a keyboard control and my menu thing is covering the half of my screen
you just install them
I did, and they're in the mods folder of the original stardew valley because I can't find the smapi version in the file manager
Say what
Stardew Valley doesn't have an original mods folder
It only gets made when SMAPI gets installed
!log and image of your mods folder with the filepath visible
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
These instructions still apply for mobile, which is generally a case of "you don't have the true mods folder"
you have to find the SMAPI one.
Happened again. Same thing again. Ultimate was removed as well.
Log found, uploaded to: https://smapi.io/log/4d60033d8cf9484b90449b2abcbcb25a
I really don't want want to remove SVE or ES but... if this keeps up...
... Sacrificing my farm for testing.
SDV without SVE https://smapi.io/log/1a3490cb65b44f1f91a28d5304aea15a
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 196 C# mods and 265 content packs.
Read it again
I did.
If you can't find the SMAPI version of the mods folder, you won't be able to add mods.
where is it supposed to be then
android smapi, much as I don't care for it, is in an entirely separate directory
because I accessed this through android data
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
This keeps happenin, even without ES. Fun times ahead. Same error btw https://smapi.io/log/0c91e2eef82d4d0894bd00969b4a687e I wonder if it's another mod.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 195 C# mods and 258 content packs.
SVE and ES would not have caused the event to die. If Ultimate Villager Manager's removal didn't cause it, it's likely you edited a content file.
That or you can't access Leah's house itself normally.
that comment was not toward you
Oh
yeah, that indicates content mods were edited
Try it now.
... Dangi t
/storage/emulated/0/Android/data/com.zane.stardewvalley/files is the general path
We've had this... many times before re: mobile
It will almost never show up normally in a search
you have to manually navigate to it or do some deep search thing some devices has.
!xnbzola just for the record
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png
Happened again
Ight
How about I try and... remove any mod that modifies Leah
Oldest first
okay I found it, now what? do i paste the mods in that mods folder?
the unzipped mods, yes
This... shouldn't be possible. At this point I'm assuming a C# mod is actively fucking up your locations
all my mods are .zip though
then ya gotta unzip them for them to work
:')okay lemme see
I am trying all options.
The thing is Hero nothing that edits Leah would be the culprit
The event is failing on 13:32:08 ERROR game On line #5: changeMapTile Front 14 7 1453
This means it's trying to change the map itself
This is a vanilla event, and I just rechecked: that's a normal event command for it (/changeMapTile Front 14 7 1453)
What this essentially means is something is breaking LeahHouse itself during event.
Hmmm...
Several times.
So something's fucking with it during the event.
Because the event error is on a vanilla event command, this means something that edits event keys - specifically, C# stuff - is deciding "fuck you" to this specific event
So, I'm going to tell you some really random stuff to test, Hero, even though it's not actually random
I am down for random
Test 1: Remove TMXL Map Toolkit, test the event without saving
Ight
Test 1 in progress
It's not TMXL
2 heart went off
4 heart started and then errored out
well, that was the easiest one... time for the weirder ones
Remove CabinOwnderDisplayed, Car Warp, Custom Furniture, Custom Spouse Patio (and replace with Custom Spouse Patio Redux - don't undo this one), and PlatoTK, then retry
Oh man, I really hope it isn't CF
CF has caused bad errors in the past. You're lucky that in this case I'm mainly trying to make sure it isn't CF
from rechecking I now actually have a third test and I'll check its mod page
unless Nexus is dead -.-
Found your error
Nexus isn't dead
... That was quick
It's actually a known issue on the mod's specific page
What's the one I have to yeet?
... How the fuck, ya know what, it's Code
I do not do code for a reason
... Imma add that to my quotes section on my steam
Welp
If anyone wants to add my log to the list, I'd be happy to do so, but I can't do it at this time
And it was the smoking gun this entire time. Danke.
Yep. If it wasn't the events, it was someone breaking the map or the event logic itself
so I had to narrow down C# logic ones and also check what was editing LeahHouse
why did jas walk into void?
it also happend to mister ginger
That honestly sounds like they went to a warp room since Mr. Ginger is related to Jas
But nonetheless, more than once to the same character
i can't sleep, and this error page at smapi always shows up (when i sleep it just crash and doesn't pass a black screen)

@scarlet quail I'm back, I looked up some things and I'm supposed to extract the mods their way into the other games folder, right?
into the mods folder in that path, yes
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
however, that error, luna....
What did you name your children
This is important.
Also, it looks like you're using Multiple Spouses, which is outdated. You should be using Free Love.
i have a mod that i can have various children, i named them luiz, liz, lucas (i have 2 lucas cuz i forgot) and lilian
i have both of them lol
okk
And again, please give a log
?
okay, so, I extracted one of the mods and the folder is in the other game but the zip is still in the chucklefish one, should I delete it?
!log but I think Family Planning is outdated
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Eh, do what you will
long as the unzipped mod is in the right mods folder you're good
okay, and just to make sure, do I delete the normal stardew valley and just keep the smapi one?
do you know any mods like family planning that work?
Planned Parenthood, the mod
.... I wouldn't screw with your SDV installs, esp. with mobile
i.e. no deletions
i thought that was broken to
nope
alright
how do i use custom ore nodes to create my own sprite? an animated one to be more specific
!log it still didn't work
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
what is this? im sorry im brazilian
Please follow the Governor's instructions
Follow the instructions on that page.
if you are successful, you'll get something like this to share here.
should i send you the link that i got?
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 46 C# mods and 63 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
You said you named two children Lucas?
yes
In general, this is bad because of how your child to NPC thing works. It shows as two NPCs with the same name, which kills the game
The following may or may not work, but I want you to try it regardless.
ok
Install this mod: https://www.nexusmods.com/stardewvalley/mods/10192
Yes, I know it seems unrelated
It has a lot of under the hood stuff that it fixes
Including this particular child error.
Then try.
No, sadly
You'd need something like Unique Children to change the child's name, and even then I don't know if you can do that with Child2NPC
okay, but thank you! it worked
No problem. You can disable the other features of the mod if you want, but so long as you have children named the same, never take that mod off.
Hi, since i got modular overhaul ive got alot of lagspikes in multyplayer, and the console kept spamming this:
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Monsters.Monster.update_PatchedBy<DaLion.Overhaul.Modules.Combat__DaLion.Overhaul.Modules.Professions>(Monster this, GameTime time, GameLocation location)
at StardewValley.Monsters.GreenSlime.update_PatchedBy<DaLion.Overhaul.Modules.Professions>(GreenSlime this, GameTime time, GameLocation location)
at StardewValley.GameLocation.updateCharacters_PatchedBy<DaLion.Overhaul.Modules.Combat>(GameLocation this, GameTime time)
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere_PatchedBy<DaLion.Overhaul.Modules.Combat>(GameLocation this, GameTime time, Boolean ignoreWasUpdatedFlush)
at StardewValley.Locations.MineShaft.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush)
at StardewValley.Locations.MineShaft.UpdateMines(GameTime time)
at StardewValley.Game1.UpdateLocations(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
