#archived-modded-support

1 messages · Page 298 of 1

latent aurora
#

Thats french, actually lol

proven pewter
#

no but the paths might be getting mixed up. can you screenshot the folder the SMAPI exe is in?

wary scroll
#

Lol Im from Alberta Canada 😛 we're red necks around here

latent aurora
wary scroll
#

Only on the east coast 🙂

abstract raptor
#

Won't do it with only one screenshot I'm afraid SDVpufferwaaah

proven pewter
#

yeah that all checks out

wary scroll
#

That looks right.

proven pewter
#

how far does the game get? cause I notice both logs stop before it actually tries to load mods

abstract raptor
#

Also tried by Steam and by ModdingAPI directly, both in administrator, and I modified the steam access to redirect toward ModdingAPI

proven pewter
#

does the console come up? do you get a game window?

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how long are you waiting?

abstract raptor
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The game does not launch at all. It launches, then after a few seconds Steam just do as if I never launched it. If I launch by the ModdingAPI, it does nothing

proven pewter
#

okay I have a plan

abstract raptor
proven pewter
#
  • in the top bar, where it's got the little file path, type in cmd and hit enter
  • in the command window that comes up, type StardewModdingAPI.exe and hit enter
#

if SMAPI is having some kind of problem and crashing before it can properly run, it should dump that to console with this method and you can read it

dawn reef
#

yo how do I uninstall the stardew modding api?
I wanna uninstall and reinstall everything related to mods rn but I dont see a clear way of getting rid of the api

proven pewter
#

run the installer and select uninstall

abstract raptor
dawn reef
#

would the installer be with the rest of the files or do I gotta download it again

proven pewter
abstract raptor
#

'StardewModdingAPI.exe' n’est pas reconnu en tant que commande interne
ou externe, un programme exécutable ou un fichier de commandes.

proven pewter
proven pewter
abstract raptor
#

no better

proven pewter
#

it should have something before the input with a > after it, what is that?

dawn reef
abstract raptor
proven pewter
#

ah okay

abstract raptor
#

just realised

#

It was not the right file

proven pewter
#

do cd steamapps, hit enter, then cd "Stardew Valley" with the quotes, hit enter, and try those earlier steps again

abstract raptor
#

No better

proven pewter
#

okay now try putting in StardewModdingAPI.exe

#

oh wait I see sorry

#

hmmm that's real weird

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might need to ask pathos about this one

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@tired brook sorry to bother you, but @abstract raptor here seems to be having a really strange issue with SMAPI silent-quitting on launch, and as far as I can tell it's installed correctly.

proven pewter
abstract raptor
#

Oh yeah.

proven pewter
#

okay so it's definitely an issue with SMAPI then

abstract raptor
#

Tried to uninstall/reinstall it multiple times, to no avail

proven pewter
#

yeah this definitely seems like an internal problem, which is why I pinged pathos

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he seems to be offline right now though so you'll probably have to wait for any answers

dense walrus
#

bump

abstract raptor
#

no problem ! I'm glad people are willing to help, thank you. And I will go to bed. Past midnight here ! SDVpufferweary

proven pewter
# dense walrus bump

that happens when dialogue text isn't formatted correctly. you probably have a dialogue mod with bad formatting

tired brook
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@abstract raptor Hi! When you get back (doesn't need to be today), can you do this to provide more info?

  1. From your game folder, open smapi-internal/config.json in a text editor. (Notepad is fine.)
  2. Change:
    • "VerboseLogging": [], to "VerboseLogging": [ "SMAPI" ],;
    • "DeveloperMode": false, to "DeveloperMode": true,.
  3. Launch the game through the terminal again.
  4. Post a new screenshot of what happens.
dense walrus
#

is there any way to know which one? it happens only a few times /not often but it still bothers me when it does

abstract raptor
#

Okay, that did something different but the cmd disappeared quickly, will search the log

proven pewter
#

unfortunately there's no way to see what mod a specific line of dialogue is from directly

abstract raptor
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Famille, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

abstract raptor
#

Tried again with taking a screenshot of the cmd

woven ether
#

Hello! Anyone know how to fix the game just freezing once I try to start a new game, just extracted my mods into the mods folder created by smapi and to my knowledge I downloaded all needed mods and I don't think they are conflicting with eachother

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sending pics of my mods and what the cmd says in a sec

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actually I found this in the cmd now, is that the problem? i downloaded all the mods that was listed as required for it

neat plaza
#

!log + read the errors

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 32 C# mods and 49 content packs.

woven ether
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hmm so I assume it's because of walk to the desert redux, gonna take a look and try again

#

mistakes were made

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 33 C# mods and 54 content packs.

long brook
#

freeze after you make new character or load a save is common. just don't do anything and wait for the game to load

woven ether
#

oh I'll give it a go, thanks!

long brook
#

see how long the game load a save first. if you feel it's quite long, add SpriteMaster and turn off resampling for disabling graphical change

trail sparrow
#

I have "Animal Crossing Dig Spots 1.3.0" installed, but I see both the default worms and the new AC dig spots on the same tile in game. This might be a result of my mods loading order, but I'm wondering (with more specific details) if it can be fixed by adding a false dependency. I'm not sure what it might be clashing with however.

worthy moth
#

False dependency will proably work if you can figure out which other mod is patching the dig spots

woven ether
trail sparrow
worthy moth
#

Earthy and DaisyNiko might be good candidates to look at since they both might possibly retexture the worms

worn marsh
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From Earthy Recolour's page

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I remember that being an issue someone else had with the mod too

trail sparrow
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Cool. While I do have the wiki of how to add a dependency up, I'm not entirely sure what to properly put for the UniqueID fields.

worn marsh
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You can just turn it off in the config!

trail sparrow
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Yeah, I do have it off. With it on, they appear as the 4 leaf clover things.

worn marsh
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Oh lol

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So I guess it's another mod

trail sparrow
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Is there a way to have it load last, just so I dont have to name every other mod??

worn marsh
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yes, put a z in front of the animal crossing folder's name (like z[CP] animal crossing dig spot for example). The one that loads last is the one that shows up

trail sparrow
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I tried that, still nothing.

worn marsh
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I'm taking a look at the mod files as well as the files for earthy recolour now

trail sparrow
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So either i dont think the AC dig spots is working, or that trick doesnt get the mod to load last

worn marsh
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Yeah okay. Can confirm that Earthy does an overlay of the worm spot whether or not you have the config option enabled (which is annoying)

#

However, renaming the mod folder for AC digspot should work, since mods are loaded in alphabetical order according to folder name (also affected by subfolder naming, if you sorted your mods into different folders)

trail sparrow
#

I'll try that again, 1 sec

worn marsh
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But if you can't get it to work, here's what your AC digspot manifest.json will look like to add an optional dependency:

#

(wow, mod #18 on nexus)

median eagle
#

anyone here using alchemist valley

modern python
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just describe your issue

median eagle
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I'm trying to brew a potion. I have the items in hand but its not going into the cauldron.

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I don't know what im doing wrong I read the recipe and everything.

digital drift
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I'm having trouble with starting the game. I've played stardew for a long time and only started modding yesterday so I'm still kinda new with this whole modding thing. I'm not new to modding, but new to stardew modding. The problem that I'm having is that whenever I start a fresh game (because I want a whole new experience) the game just crashes when I press "ok" on the bottom right of the character creation screen. Should I post my SMAPI on here for context?

trail sparrow
worn marsh
#

That's great! Sorry it took so long, but at least it works now

median eagle
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anyone?

worn marsh
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Shattered, do you have PFM installed/does your log show any mods missing

median eagle
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Yes I have PFM

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just says this in red: [Producer Framework Mod] This mod failed in the GameLoop.SaveLoaded event. Technical details:
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Alchemist's Apothecary - Botanicals[PFM] Alchemist's Apothecary - Botanicals\ProducerRules.json. This doesn't seem to be valid JSON.
Technical details: After parsing a value an unexpected character was encountered: ". Path '[0].MinutesUntilReady', line 10, position 4.
at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in SMAPI\Framework\ContentPack.cs:line 76
at ProducerFrameworkMod.DataLoader.LoadContentPack(IContentPack contentPack, EventArgs e) in C:\Projetos\Stardew Valley\ModSolution\ProducerFrameworkMod\DataLoader.cs:line 65
at ProducerFrameworkMod.DataLoader.LoadContentPacks(Object sender, EventArgs e) in C:\Projetos\Stardew Valley\ModSolution\ProducerFrameworkMod\DataLoader.cs:line 28
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101

worn marsh
#

oh lmfao

#

You messed up in editing the file

median eagle
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o.o

worn marsh
median eagle
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i cant acess it when i get off tho

long brook
digital drift
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The only thing that stand's out for me is the missing "emily .png", but I could be so wrong...

digital drift
long brook
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so you're not clicking or doing something after hitting ok?

median eagle
#

I was just told to "find and replace with //""

worn marsh
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Yeah I told you that

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show me what you did to the file

median eagle
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{
"ProducerName": "wf herb cauldron",
"InputIdentifier": "wf angel geranium",
"InputStack": 3,
"MinutesUntilReady": 10//"MinutesUntilReady": 1000,
"OutputIdentifier": "wf dried geranium",
"InputPriceBased": true,
"OutputPriceMultiplier": 4.5,
"KeepInputQuality": true,
"OutputStack": 1,
"OutputMaxStack": 1,
"AdditionalOutputs": [],
"Sounds": [ "bubbles", "sipTea" ],
"DelayedSounds": [ { "dirtyHit": 250 } ]
an example

worn marsh
#

you forgot the comma

median eagle
#

at the 10?

worn marsh
#

It's supposed to be replaced with "MinutesUntilReady": 10,//"MinutesUntilReady":

median eagle
#

ahhh

worn marsh
#

so find and replace the incorrect version with the correct version

median eagle
digital drift
# long brook so you're not clicking or doing something after hitting ok?

You know when a program crashes the window usually goes to like "transparent/whited out" screen then another window pops up that says "xxxxxx has crashed" and you get the option to "wait for window to respond or close program". Yea that doesn't happen to me. When I press "ok" after customizing character the game just closes itself. I'm not clicking after or doing anything after that.

worn marsh
# median eagle ?

yes, but do ctrl+f to find "MinutesUntilReady": 10//"MinutesUntilReady":
replace with "MinutesUntilReady": 10,//"MinutesUntilReady":

click replace all

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

worn marsh
#

you should check your log for other similar errors in case you messed up editing other files

median eagle
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it removed the original line where it had a longer wait tho

worn marsh
#

double check a bunch of the lines to make sure it's not messing anything up.

median eagle
#

ok

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 30 C# mods and 32 content packs.

long brook
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can you get into where the game crash and send log again?

stray spire
dusty spruce
# stray spire

People are getting confused about that part, specifically the level 5 professions, and WHEN you get to keep them

median eagle
#

so i changed it but the thing is still greyed/not letting me make a potion

dusty spruce
#

Like, after prestiging a single them, or after prestiging at both of their level 10 professions

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 30 C# mods and 32 content packs.

dusty spruce
#

(The tooltip at the right side only lists level 10 professions)

junior hawk
#

Sorry for asking yet another time- for multiplayer do both players need to have the same visual content packs also? (for weapons etc)

stray spire
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What that's trying to say is "the moment you reset, you don't lose any professions"

dusty spruce
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Might want to edit that part of the readme to clarify

worn marsh
stray spire
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I can do that

dusty spruce
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(As like I said, it’s not obvious in-game)

worn marsh
dusty spruce
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Would probably be better if it listed level 5 professions too

median eagle
#

i forgot how to upload t

long brook
worn marsh
native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

worn marsh
#

next time you have an error, start with the log as well

median eagle
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

median eagle
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 43 C# mods and 107 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them

worn marsh
#

ok

#

please upload Alchemist's Apothecary - Magic Makeup\[PFM] Alchemist's Apothecary Magic Makeup\ProducerRules.json to smapi.io/json and send it here because I want to take a closer look

#

Actually nevermind

#

it's probably the same error as it was on the other file

median eagle
native dragonBOT
#

Oops, couldn't parse that file. Make sure you share a valid SMAPI log.

worn marsh
#

like I said, check your log for more errors like thta one

#

see anything wrong?

median eagle
#

they're all in the same position?

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or no quotations?

worn marsh
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you have an extra quotation mark

#

please keep troubleshooting by reading your log and looking at the file that it names in the error. It even tells you what line the first error is on

median eagle
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Ohhh

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ok

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but why cant i brew potions

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im getting no error relating the cauldron

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"ProducerName": "av magic cauldron",
"InputIdentifier": "257",
"InputStack": 1,
"AdditionalFuel": {"av flask": 1, "420": 1, "281": 1},
"MinutesUntilReady": 10//"MinutesUntilReady": 120,

worn marsh
#

It's the same issue

#

no comma

median eagle
#

x.x

worn marsh
#

look, if you can't find and fix these errors yourself, I would say just reinstall the mod and forget about messing with the files

median eagle
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its been a while since i last messed with producer rules though

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its also why i was reluctant on updating

stray spire
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1/4 also makes it clear that there are 4 stages to the star icon

#

Is this clearer:

Instead of changing your profession choices, the Statue of Prestige will reset your level 10 skills back to level 0, for a price. Why would you want to do that? Because you get to keep every profession you already have (yes, including level 5), and you can then level up again to acquire a different profession. By doing this enough times, you will eventually have acquired all professions in that skill.

Note that you will inevitably need to choose each 5th-level profession twice on your way to getting both corresponding 10th-level professions. When this happens, **you do NOT gain the level 5 perks twice**. These perks are acquired only once, the first time you choose that profession.
keen shell
#

Hi, I just updated SMAPI and this happened. I followed the wiki install guide and changed the steam property launch option to: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

#

However, I am getting this error whenever I try to launch the game

long brook
keen shell
#

i see, thanks!

past frost
#

hi, i'm a silly goose who didn't know this server existed prior to tonight lol. been scrolling through what pops up in the search bar but can't find anything specific - i have the free love mod and everything thats required for it, but it wont seem to go over 8 kids, is there a place/file/thing to check where the max kids setting is for it? i have married all 12 base game spouses and theyve all moved in, but i think itd be funny to have 24 toddlers running around causing mayhem

#

(tried the family planning mod, and its unofficial update - doesnt work)

median eagle
#

theres no numbers like a syntax log here i cant tell which line is 74 😭

worn marsh
#

download notepad++ instead of using word

median eagle
#

ok

#

[Producer Framework Mod] This mod failed in the GameLoop.SaveLoaded event. Technical details:
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Alchemist's Valley[PFM] Alchemist's Valley\ProducerRules.json. This doesn't seem to be valid JSON.
Technical details: After parsing a value an unexpected character was encountered: ". Path '[6].MinutesUntilReady', line 74, position 1. tryng to figure out what this means

long brook
median eagle
#

it works now

#

somehow missed a line

drowsy bough
#

Hej there, the game gets stuck in a loop "randomly" when finishing the day. This already happened 3 times on different days, logs are basically always the same.. We are playing in local coop 2 players. Linux runtime on steam deck.
https://smapi.io/log/62f1423c58144cda9cc78f0d96e893b4
We can't pinpoint which action during the day may trigger this. Googling, searching forums, reddit,.. nothing regarding exactly this NullReferenceException can't be found.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.9, with 43 C# mods and 8 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

Well yes because that's a generic error message

#

What are you shipping

drowsy bough
#

We only shipped vanilla items after the first crash to rule that out. I'm suspicious that selecting a new special order is responsible, which caused it 2 out of 3 times (edit: not caused, but a new one was selected on 2 out of 3 days). Is it possible to raise the debug verbosity?

fringe pawn
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.9, with 154 C# mods and 244 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

median eagle
#

I fixed all the red issues all that remains is: [Producer Framework Mod] No Output found for 'Baker's Pi?a Colada Pie', producer 'Baker's Oven' and input 'Sandy's Calico Colada'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Café Joja', producer 'Joja Cola Maker' and input '395'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Joja Cola AMPED', producer 'Joja Cola Maker' and input 'Guarana Extract'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Joja Vanilla', producer 'Joja Cola Maker' and input 'Vanilla Extract'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Kyurei', producer 'Joja Cola Maker' and input 'Melon Syrup'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'New Joja', producer 'Joja Cola Maker' and input 'Clear Joja Syrup'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'OranJoja', producer 'Joja Cola Maker' and input 'Orange Syrup'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Pixi', producer 'Joja Cola Maker' and input 'Lemon'. This rule will be ignored.
[Producer Framework Mod] No fuel found for 'Malt', producer 'Artisanal Soda Maker' and input '304'. This rule will be ignored.

digital drift
#

My game now takes forever to load after I fixed an earlier problem. I got everything to work, but like I said it take forever to load. I looked up a solution which is to change it to the "XNA Version" of the game. Would this break all my mods? or should I just deal with the load time? And is there a way to shorten this load time? Sometimes when I go from x place to x place and there is a black transition screen - the load time takes like 20 to a minute of load time. And loading the game from the start screen also takes 2 to 5 minutes or load time. And sometimes the program just stops responding. Is there a way to fix these problems?

median eagle
#

ughhh why is it so hard to take a damn screenshot

robust bison
#

you can use spritemaster to improve loadtimes

#

!sm

native dragonBOT
worn marsh
#

This is also worth a shot

#

I notice you have all the major expansion mods

#

You can also try removing one or two that you need less

#

Try FastLoads before you try Spritemaster, they dont work together

#

!legacy

native dragonBOT
#

There are some instances where you will need to use the compatibility version of the game. Please be aware that SMAPI/game mods are not compatible with this version.

On Steam: In your library, right-click Stardew Valley and select Properties... > Betas > then "compatibility" under the dropdown.
On GOG: From the game's page, click the settings icon > Manage installation > Configure... > then "compatibility" under the Beta channels dropdown.

worn marsh
hollow rapids
#

What mod are you using?

#

What happened??

scarlet quail
#

Nexus is likely pseudo-dead

wicked cipher
#

helloooo, so ive installed the modpack "stardew expansion kit" to play with a friend, but we are on day 15 of spring year 1 and i still haven't caught a single fish. whether it be a good luck, bad luck, or meh luck day. no matter the location or which fishing rod i use. help?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

worn marsh
#

Mod collections are installed by Vortex and that can bork files sometimes

wicked cipher
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 80 C# mods and 101 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

wicked cipher
#

the only thing is that none of the mods that i was able to look at changed the fishing minigame, yet my friend that im playing with says she still has the minigame while i dont :')

wicked cipher
worn marsh
#

well you have a mod called skip fishing minigame

wicked cipher
#

thats weird cause i dont see it in my manager

long brook
#

any mod manager other than stardrop is not recommended for modding sdv

worn marsh
#

you also have a mod called teh's fishing overhaul

#

the two mods conflict and make everything become trash

#

according to the bug reports on teh's fishing overhauls page

wicked cipher
worn marsh
#

just delete one. Also, you and your friend need to be playing with the same mods together

wicked cipher
#

see we should have all the same ones, cause shes the one who sent me the link to the modpack so idk how i got any different from them

long brook
native dragonBOT
worn marsh
#

you might have manually installed mods in your mods folder

wicked cipher
#

thank you sm ill definitely try that

worn marsh
#

you're going to need to solve that

wicked cipher
worn marsh
#

Yeah!

#

While you're reorganizing your mods, take a look at these errors too, there's some dependency mods you dont have and some mods installed incorrectly

wicked cipher
#

tysm!! im sorry if it was all my fault it went wrong and i took up your time peepoCryHands

livid sedge
#

does anyone know why ic ant place fish in my fishtank. it just shows that and blocks the fish out

worn marsh
#

it's fine, you didn't know

wicked cipher
#

is there a way i can compltely refresh all my stardew game files? does repairing it remove anything i added on my own?

long brook
worn marsh
#

you can delete the Mods folder

long brook
#

resetting game file (validate) doesn't remove mods folder

worn marsh
#

repairing the files through steam only touches normal game files, not mods

wicked cipher
#

ohhh oki

#

thank you again !!

long brook
#

also when you delete Mods folder, run smapi installer again so 3 mods that comes with it will be made again as well as Mods folder

wicked cipher
#

do i delete this too or leave it? sorry i dont know what are the OG files that are only base game related :')

long brook
#

no need to

wicked cipher
#

oki

marsh hedge
#

hii!! i’ve recently gotten back into modding like a year after not touching the game lol. i’ve been using GH peach’s male body and i can’t get it to load properly. whenever the farmer faces the camera, the pants are cut off on the bottom but when the farmer faces any other way they look fine. also, whenever the farmer is facing backwards and walks the walking animation between the pants and legs don’t line up. does anybody known a fix?

worn marsh
#

can you please share the link to the mod you're talking about? I cant find it on nexus

hollow rapids
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 75 C# mods and 98 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

hollow rapids
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 5.4.233.27, with 8 C# mods and 14 content packs.

hollow rapids
#

What does this mean???

modern python
#

fashion sense doesnt work on mobile

hollow rapids
scarlet quail
#

Remember, friends, just because something was working doesn't mean it will stay working

past light
#

hello, is Fastloads really makes loading fast, when i use SVE, RSV, ES altogether

long brook
#

try yourself or read comments on mod page

turbid field
#

I have a question

#

do any of you download mods from naver

long brook
#

just ask your question. if it is about question in general, ask in #modded-stardew

livid sedge
#

why is my fish tank opened as a dresser?? I can't place my fish insied
😭

short dome
#

so i have sv expanded but the new map wont show up on the map tap. what should i do?

#

i cant navigate as well as i want to

#

hello? anyone there??

long brook
#

!hours

native dragonBOT
#

Hi! This chat is most active between about the hours of 5-12PM Eastern Standard Time. Because no one is paid to staff this, you may have to wait for someone to have time to take a look at your problem, especially if it's complicated and will take time to look into. If no one answers, feel free to ask again after a few hours!

short dome
#

oh sorry

snow prism
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

short dome
#

yeah

abstract raptor
# tired brook <@514528113493803019> Hi! When you get back (doesn't need to be today), can you ...

So, I did a clean install this morning, uninstall SMAPI, then uninstall the game, then delete every files, then reinstall in Steam, reinstall a new download of SMAPI...and the result is the same, with loading by Steam or by ModdingAPI : https://smapi.io/log/fb50465ed7f0467c94d659c4e76270a3 I did it with window manager open if I could see anything and saw SMAPI launching...then disappearing in less than a second. I think I will leave it at that, except if someone have an idea. I confirm I have Error Handler.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Famille, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

tired brook
#

Have you already tried all the steps under game doesn't launch in the troubleshooting guide (especially "(Windows only) Run the game on your dedicated graphics card")?

last spindle
#

Hi guys, I removed Stardew Valley Expanded and went back to Vanilla, but before that I heard using ResetTerrainFeatures would be good so, what do I reset here?

abstract raptor
#

AAAAaaaaand that was exactly that. That was the only step on which I passed quickly because I updated my drivers mutiple times, but didn't realize that the pc could choose the less efficient graphic card...many thanks to you and sorry to have bother you on that

last spindle
tired brook
abstract raptor
#

Would need to check this on other games, just to make sure it do not use the native card, that would be so stupid

timber granite
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.4.177.19896235, with 76 C# mods and 74 content packs.

deep totem
timber granite
deep totem
#

this is like first time im hearing that

#

well, some mods u have requires spacecore so also have to remove those if you don't want to have it

#

that said... I really doubt spacecore make museum donation gone

timber granite
#

but yeah, after i uninstalling Spacecore my donation is safe

#

but my problem is how Producer Framework Mod can load the Dll?

worn marsh
#

try deleting and reinstalling it

timber granite
#

i did and still cant

long brook
#

try older version

#

also first time hearing spacecore messing around museum donating. might be only bug on mobile

stone palm
#

@stray spire How do I install Modular overhaul mod on my android I've already tried doing it and it says outdated mod or something like that

#

Oh I tried installing it and at first it said I needed to update to spacecore 1.7.0 or higher

#

Is there a version of the mod that works with spacecore 1.16.1

dusty spruce
#

I believe it specifically DOESN’T work on Android?

timber granite
deep totem
cinder gust
#

hi so um i got the stardew valley expanded mod and installed all of the required mods for it and this happens whenever i press E, M or esc

#

does anyone have any idea why it might be doing this?

#

im positive i downloaded the mods correctly so idk where i went wrong

midnight ice
cinder gust
#

i looked at the smapi log and i think it's gotta do with like,, the 500 errors my game had because of an outdated mod i think?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

cinder gust
#

okay i fixed it :3

#

had to update spacecore

paper shore
#

hey- i have a issue- i only recently just started gettting into modding- and i could of sworn my mods were working before like 3 days ago- im not sure if they all were- but my smapi loaded with no reds or purples, but now non of my mods are loading and i have no clue why- a little help would be appreciated ^^'

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

paper shore
#

there is one error with a mod, but i tried deleting it, but it didnt work, so i just kept it but ill upload now

#

i wont lie i have no idea how to show the log.. sorry =///=

snow prism
#

there are instructions on the linked page

paper shore
#

yeah just did it now thanks :))

worn marsh
#

You have to post it here for us

paper shore
#

paste my log to you or the file?

native dragonBOT
paper shore
#

is that fine?

worn marsh
#

yes

#

Are you sure your mods are in the right location? D:\SteamLibrary\steamapps\common\Stardew Valley\Mods

#

Can you go to that folder on your computer and check if you have the mods you installed?

paper shore
#

should have them in the correct folder...

#

the only thing i can think of that might of ruined it is i played regular stardew yesterday with a friend, before that all my mods worked fine..

#

i think not all of them but it showed the correct logs i used to get when i had stuff installed

#

if its easiest for anyone i dont mind joining a call to ss

worn marsh
#

I dont think that will ruin anything. Can you click on the Stardew Valley folder here, find StardewModdingAPI.exe, and click on that to run it?

#

Then watch the log and see if it loads your mods correctly?

paper shore
#

do u mean run smapi from my files?

worn marsh
#

yes

paper shore
#

my logs are still the same as if i would launch it from steam

worn marsh
#

hm

paper shore
#

i dont know if its a compatability issue

#

i do have quite a few mods

worn marsh
#

okay my next question: Can you move one of the mod folders from the Stardew valley mods folder, up to the Mods folder, then start SMAPI again?

#

to see if it picks up on it

#

If mods arent compatible with your game or each other, SMAPI will show errors. It doesnt show anything, so it's not even seeing the mods you have

paper shore
#

ah one of my mods actually just loaded

worn marsh
#

after moving it?

paper shore
#

yeah from the stardew valley folder- i took the tractor mod put it into the mods folder and it loaded?

worn marsh
#

that's very weird

paper shore
#

yeah isnt the stardew valley mod folder technically in the mods folder?

worn marsh
#

but at least you can fix it by selecting all the mods and moving them up a folder

#

Yeah it should work, maybe it acts weird if it's called Stardew Valley or something

#

but normally making subfolders is a normal way to organize things

paper shore
#

im going to try and add all my mods to that mods folder and ill let u know if it works.. or completely destroys everything haha

#

okay smt else happened-

#

actually wait--

#

Detected mod files directly inside the 'Mods' folder. These will be ignored. Each mod must have its own subfolder instead.
(That is one of the red lines, is that bad or just normal)

worn marsh
#

Ah ok

#

so you misplaced mod files in the Mods folder and that's why it stopped reading everything in the subfolder (it thought everything was part of one giant mod)

long brook
#

you have files that should be under a folder but directly inside Mods folder (such as manifest.json file)

worn marsh
#

delete any non-folder files from your Mods folder

paper shore
#

i have a few more red lines, its this
[SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.
But i alr deleted the mods that were red, so.. how do i get rid of these red lines- or if they dont mean anything bad then i can just ignore them

worn marsh
#

if you already deleted the mods, then the error is from something else. I mean, it doesn't matter, but we can't help unless you actually show the errors

paper shore
#

fair enough, ill assume its nothing

#

just one more problem- so sorry im bothering- i alr feel bad for the time im using up- er- it says i have to update one mod- but i went to the link clicked it- extracted files extra- replaced files- but in the code it still says i dont have it updated-..

true junco
#

hi im not sure if im supposed to ask here or not but if im playing multiplayer do i need to have the same mods as another person? like does it depend on the type of mods like with visual or?

worn marsh
native dragonBOT
#

You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

true junco
#

ty!

paper shore
#

thank you guys so much for the help :))

mortal haven
#

getting this error in SMAPI althpough the mod doesnt have any required downloads on nexus that i dont have

#

and i cant find those things that it wants

#

[SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.

[SMAPI] - Ridgeside Village Seasonal Outfits 1.0.1 because it requires mods which aren't installed (Rafseazz.RidgesideVillage, Rafseazz.RSVCP).

hollow rapids
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
hollow rapids
#

Help I keep getting logged off Smapi

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 5.4.233.27, with 5 C# mods and 12 content packs.

hollow rapids
mortal haven
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.9, with 154 C# mods and 244 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

median eagle
#

How do I fix these:
Output found for 'Baker's Pi?a Colada Pie', producer 'Baker's Oven' and input 'Sandy's Calico Colada'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Café Joja', producer 'Joja Cola Maker' and input '395'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Joja Cola AMPED', producer 'Joja Cola Maker' and input 'Guarana Extract'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Joja Vanilla', producer 'Joja Cola Maker' and input 'Vanilla Extract'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Kyurei', producer 'Joja Cola Maker' and input 'Melon Syrup'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'New Joja', producer 'Joja Cola Maker' and input 'Clear Joja Syrup'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'OranJoja', producer 'Joja Cola Maker' and input 'Orange Syrup'. This rule will be ignored.
[Producer Framework Mod] No Output found for 'Pixi', producer 'Joja Cola Maker' and input 'Lemon'. This rule will be ignored.
[Producer Framework Mod] No fuel found for 'Malt', producer 'Artisanal Soda Maker' and input '304'. This rule will be ignored.

hushed sand
#

Myself and two others are playing on a modded farm, and twice now trying with different hosts, during a region transistion we had a freeze. It happened on different region tansitions on the farm. And this freeze seems to have desynced us. Items on the ground can't be picked up, chests take forever to open, we see each other doing tasks we were doing a good while ago.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 70 C# mods and 51 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

late spear
#

So, when I went to the secret waterfall cave me and my mates desyncronized completly

#

And this is not an internet issue

scarlet quail
#

desynched how

late spear
#

In the very moment of entering to the cave my game froze, they got disconected

#

When my game started working, they connected back

#

but we were desyncronized at that point, I happened to be at my house for 2-3 min but on their screen I was still roaming on the farm

#

They couldnt pick up items or open chests

#

I'm not experienced with analyzing this kind of stuff but

#

By this moment of the log it should be:
18:44:47 TRACE Farm Type Manager Spawning objects set to appear at time: 2240...
18:44:47 TRACE Farm Type Manager Spawn process complete. Time: 2240. Total objects spawned: 3.
18:45:04 TRACE Farm Type Manager Spawning objects set to appear at time: 2250...
18:45:04 TRACE Farm Type Manager Spawn process complete. Time: 2250. Total objects spawned: 3.
18:45:14 TRACE game 194712700445997874 disconnected
18:45:14 TRACE SMAPI Player quit: -993835753305020466

latent aurora
#

Bump

late spear
#

:/

robust bison
#

tmxl bug

latent aurora
robust bison
#

remove tmxl

late spear
#

Tho...

18:41:35 TRACE SMAPI Invalidated 11 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/Custom_CastleVillageOutpost, Maps/Custom_ESHouse1, Maps/Custom_GrampletonSuburbs, Maps/Custom_HanksGarage, Maps/Custom_Highlands, Maps/Custom_Ridgeside_RidgesideVillage, Maps/Custom_Ridgeside_RSVCliff, Maps/Custom_Ridgeside_RSVTheRide, TileSheets/Craftables).
Propagated 10 core assets (LooseSprites/font_bold, Maps/Custom_CastleVillageOutpost, Maps/Custom_ESHouse1, Maps/Custom_GrampletonSuburbs, Maps/Custom_HanksGarage, Maps/Custom_Highlands, Maps/Custom_Ridgeside_RidgesideVillage, Maps/Custom_Ridgeside_RSVCliff, Maps/Custom_Ridgeside_RSVTheRide, TileSheets/Craftables).
Updated NPC warp route cache.

#

it tried to load ridgeside stuff and then invalidated it and froze the game?

short dome
#

so i have SVE but the map wont show up on the map tab. what should i do?

#

and when i try to go to diffrent places on the map i just walk into a barrier and dont tp to the area i wanna go to.

dire fractal
#

why does it say this

latent aurora
dire fractal
#

Can someone tell me which plugin or workshop I can use for the game to spawn items since my friends game crashed and lost machines ewtc we wanna spawn them..

robust bison
#

cjb item spawner

dire fractal
#

Can you please give me the link of either workshop or site @robust bison

#

Thank you so much.

robust bison
#

search nexus mods

inland oyster
short dome
#

im using fashion sense but everytime i try to use the hand mirror it says i have no fashion sense packs

stark horizon
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

short dome
#

do i send it to you guys or what? like im so confused

stark horizon
#

Follow the instructions on the link above, and post the link to your log here.

stark horizon
#

?

short dome
#

idlk

#

there

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 23 C# mods and 15 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

stark horizon
#

You don't have any Fashion Sense packs installed.

#

Fashion Sense is just the framework.

short dome
#

i do but there not showing up on smapi

stark horizon
#

You need to find content packs to your mods folder separately

short dome
#

i did

stark horizon
#

It's possible you've put them in the wrong folder?

short dome
#

i put them in mods?

#

with all the others

stark horizon
#

Can you share a SS of your Explorer window for the Mods Folder?

short dome
#

"C:\Users\Finley\OneDrive\Pictures\Screenshots\Screenshot (4).png"

#

what

#

oopds

#

there

stark horizon
#

I'm not seeing any specific Fashion Sense packs.

short dome
#

the (cp) kkuna is one

stark horizon
#

Just CP and JA

#

No. That's for Content Patcher. Not Fashion Sense

short dome
#

ohhhhh

#

okay

#

ty

stark horizon
short dome
#

what?

stark horizon
#

Look at your log

short dome
#

how do i fix it

stark horizon
#

Well, you have parts of the mod installed, but not all of it

#

Download and reinstall the whole mod

short dome
#

okay so delete it than redownload

stark horizon
#

Yep

dawn portal
#

Is there a way to add skins for farm building and have the ability to choose which one you want to get when buying it from Robin? If so what mod(s) do I need?

stark horizon
#

Not at this time, no - there are mods that retexture, but not add skins as options.

#

I believe this can be done in 1.6 though.

dawn portal
#

Oh okay I assume there still is no release date for 1.6 right?

stark horizon
#

"as soon as it's ready 2024" is all we have to go on

dawn portal
#

Alright, well thanks anyways

stark horizon
#

No problem

ember carbon
#

how do i revert my save a day back

neat plaza
#

!saves

native dragonBOT
leaden tiger
#

everytime i try to download smapi it says a file was deleted by my "antivirus" but i turned it off and it still says it is there anyway to fix this?

stark horizon
#

!issmapisafe

native dragonBOT
leaden tiger
#

i tried doing those things and its still saying the same thing

stark horizon
#

I would suggest googling your particular anti-virus then and how to disable it

leaden tiger
#

alright thank you!

sonic radish
#

does the steamdeck need mobile mods or would regular ones work?

modern python
#

regular

#

its functionally a linux system

#

!gettingstarted this page should have instructions specifically for steamdeck

native dragonBOT
sonic radish
#

thank you!

lyric tulip
#

A) no of debris spawned on part of the grandpa's farm map, does anyone know why that could happen?

#

Actually I think it's like.. shifted

#

It's overlapping fences and the river

worn marsh
#

Try Reset Terrain Features

#

!rtf

native dragonBOT
#

Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).

lyric tulip
#

I had just downloaded mods for my first molded playthrough & then my computer broke 💀 struggling to set it back up now

#

Thanks!

keen shell
#

What does this message mean?

steel creek
keen shell
#

yes

steel creek
#

that is the call horse button and you cant call it into a cave i think

keen shell
#

ah i see

#

is there a way to change it?

steel creek
#

you might be able to rebind the key in the config

keen shell
#

alright, thanks

steel creek
#

np good luck!

livid sedge
long brook
#

Try ask on SVE discord server

austere token
#

is there someplace i can learn how to install mods on pc in the discord server?? like a link or post?? or should i just google it??

modern python
#

!gettingstarted

native dragonBOT
austere token
#

tysmmm my savior 🫶🏼🫶🏼🫶🏼

modern python
#

heres the guide, you can here if you have specific questions about any of the steps

austere token
#

life saver ong 😭🫶🏼

limpid nymph
#

I'm hosting a modded playthrough but I have 1 friend who keeps disconnecting. Anybody experiencing this? Unsure what info I need to provide.

high vine
#

i'm dipping my toes back into SDV modding and i FINALLY got just about everything working

#

but for some reason i cant seem to get the menu to select a birthday from the Happy Birthday mod to show up at all

#

is this a known bug or what? is there a fix?

livid sedge
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 75 C# mods and 98 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

high vine
#

okay so i've read a few posts on the HB mod page and some people are also saying it's just straight up not working? there is no patch, says the current one listed works just fine, but hmmmm

old arch
#

Not sure if it's "Support" exactly, but if I have two mods that change the sprites of an item, how do I pick which one shows up in game?

I've got an all shipping item one, but I want Fancy BAGI for the wines/jellies

worn marsh
# old arch Not sure if it's "Support" exactly, but if I have two mods that change the sprit...

BAGI works differently as it adds new sprites depending on flavor, so it should already work the way you want it to. The CP mod changes the wine sprite, but the BAGI mod ignores any existing wine sprite and uses its own.

If the "all shipping item" mod you mention has config options to turn off certain sprites (like there should be if the author wanted it to be compatible with other mods), then you should take a look at that as well. However many authors skip that step

old arch
#

Didn't even think to check if there was config to it

pine zephyr
#

can someone help me regarding installing and make so I can launch my game from steam theres error and stuff I can't figure out

#

The start is french but the ''impossible d'ouvrir'' means unable to open

#

but yeah I cant open the windows.bat

#

I already have it install but not the right version

#

do I need to do smth else

near terrace
#

gotta unzip the zip file first

pine zephyr
#

ok give me a sec I'll let you know because my friend doesnt has the issue but has an other one

#

let me do what u said 1 sec

#

Ok now I need to add the custom launch options there E:\SteamLibrary\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

#

but theres an error while launching

#

If I remove the space between stardew and valley this happens

#

do u know why this happening quill ?

near terrace
#

hm

#

I take it your game folder is actually located at that location you've set?

pine zephyr
long brook
near terrace
#

SMCKekLmaoDog
Thanks Box, I can't believe I missed that!

rain pollen
#

Ridgeside Village (Content Patcher component) 2.5.3 because it requires mods which aren't installed (Rafseazz.RSVFTM, Rafseazz.RSVJA, Rafseazz.RSVMFM, Rafseazz.RSVSAAT, Rafseazz.RSVSTF).

#

thats the error i had

#

i have downloaded all these mods

#

and it shows to be loading em

#

but for some reason ridgeside doesnt understand they're there

void parrot
#

I have 10 friendship hearts with the apple and I still can't renovate the vineyard, does anyone know how to help?

rain pollen
#

i do not understand how the hell i did it but i think i might have managed to get it working

glossy parrot
#

Hello guys, I'm currently trying out a mod, so far it looks pretty good, the only problem is that the mod ( the Animations) only works in English in the game, but in no other language, does anyone have any idea why?

surreal orchid
#

because it has no translations to other languages

#

probably

near ibex
#

my game suddenly stopped working :/ i played it 5 hours ago and it works well, but when i tried it again just now.. it said not responding. what's the problem?

glossy parrot
near ibex
near ibex
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 50 C# mods and 28 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

late spear
#

And thats not the issue

#

We played normally with no issue but one day when we went to bed, smapi console went crazy looping errors

late spear
mossy spruce
dense walrus
#

My friend is trying to install SMAPI & Mods, but when they launch stardew they dont get the smapi log window despite us going through and setting the path to the modding api

Anyone know what the issue could be?

elfin slate
#

Can anyone show me how to install mods pls ?

lean star
#

!gettingstarted

native dragonBOT
pulsar elk
modern python
#

what

scarlet quail
#

!aremodssafe

native dragonBOT
#

Sometimes mods get flagged by overzealous antiviruses. If you're really worried about viruses in mods you can:

  • download from Nexus or Moddrop, which check all files for viruses automatically
  • preview the file contents on Nexus to see what you're downloading (content packs containing only images and json files are highly unlikely to be viruses)
  • view the source code for most C# mods on Github by going to smapi.io/mods and checking the advanced options
  • download and compile the source code yourself
viscid trail
#

How to fix this

scarlet quail
native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

mossy spruce
worn marsh
mossy spruce
#

Thank you SDVpufferheart This file in a mod called slight cuter character, I modified it a bit to compatible with another mod.

#

But by own eye, or any filter to help us locate acuurately these syntax error ?

worn marsh
#

SMAPI will also give you an error that tells you what line specifically it's finding an issue

cinder forum
#

so I keep having this specific issue (Penny washing dishes under the tree)
if I invite her along in NPC Adventures then part with her, she starts correctly reading

#

does anyone know what the fuck

long trail
#

Hello, I just recently started playing and I just decided to add some mods to do with foraging and the npcs, but some of them won't load through smapi, and I have all the mods listed on the page installed, does anyone know how to fix

inland oyster
inland oyster
#

From what I can see its cherry shoptile framework

long trail
modern python
#

cherry is the mod author, just look up shop tile framework

long trail
#

ahhhh thank youuu

patent tide
#

Does anyone know what to do if your SMAPI keeps crashing to the point I can't even open it? I'm on mobile and I've got the version 1.5.6.39, but it just crashes continuously. I don't know what to do.

cinder forum
#

find the crash log

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

elfin slate
#

Ui Info Suite mod is not working for whatever reason

scarlet quail
native dragonBOT
elfin slate
patent tide
#

It doesn't show any crash logs at all, I don't know why

#

At least new one's

dense walrus
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 109 C# mods and 273 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

dense walrus
#

mods are up to date, files by the modders just havent been upated with the little version note thingy

worn marsh
#

you have a ton of mods so it'll take some time to look through, my first question to rule things out would be if you could temporarily disable Content Patcher (put a . in front of the folder name for CP) and load the file to see if the issue is still there. (You will get a billion errors, but your file is safe as long as you close out without saving)

#

It will help figure out if it's a bad CP mod or some other mod that does it

dense walrus
#

its a cp mod

#

i think the only new cp mod i still havent removed is a custom npc let me check that rq

worn marsh
#

something you can try is going to your Mods folder and searching for crops.png in there. If it's due to an amateur replacement of the vanilla crops tilesheet, they may have simply named their replacement image crops.png

dense walrus
#

it seems to have been the npc, i will report it to the modder

worn marsh
#

Yay!

#

Is it a newer mod?

#

how odd that they decided to replace the entire crops sheet

inland oyster
#

It is odd

dense walrus
worn marsh
#

oh haha

#

Yeah uh I think that one has many incompatibilities because it edits so much (a bit unnecessarily)

#

Some other people were talking about it

dense walrus
#

i see

worn marsh
#

i think it overwrites all the item sprites too

scarlet quail
#

It what.

worn marsh
#

hi lyoko! look :D

#

yes. those are new items you see down there

worn marsh
scarlet quail
#

A mod in the year 2024 doing such bad practice of modding... eek.

robust bison
#

yikes...

dense walrus
#

to be fair its the persons first mod, i let them know :)

worn marsh
#

Thank you!

#

yeah, normally we help new modders figure these things out here, its unfortunate they seem not to be in the discord

inland oyster
#

I'm gonna slowly back away with my failed mod

#

(I still dont know how to make keg recipes)

scarlet quail
#

Hey. Bad practices are only bad if you keep the practices bad, creb

worn marsh
#

indeed

scarlet quail
#

so if you released and then didn't take criticism/advice/help, then we'd have problem

worn marsh
inland oyster
dense walrus
hushed sand
#

I could use some help figuring out what is causing my insane connection issues. Yesterday, in a multiplayer session, there was a major desync between what I saw the other players doing and where they should have been. I mean several minutes behind. Should've gotten a clip of it, didn't think of it at the time. I couldn't pick up items, open chests, anything. Logs showed absolutely nothing out of the ordinary.

lost pasture
#

hey! would anyone know how I can fix the map? It isnt showing the buildings or some of the farms

modern python
#

the recolor youre using doesnt have sve or es compat. if you want the areas to show up properly youll have to create a new map asset yourself

lost pasture
#

idk how to create a map asset myself so I guess I'll have to deal lol

modern python
#

i mean if you have an art program or whatever it wouldnt be too hard. just recoloring it with the colors from the recolor

lost pasture
#

gotcha. thank you

gaunt gust
lethal remnant
#

Need help modding supposed to copy and paste something from steam from the SMAPI installer guide says press control C I am and it wont work or let me copy the text I need can anybody help

long brook
#

What are you trying to paste to smapi installer? The game path? Smapi doesn't automatically detect game path?

lethal remnant
#

1:36

#

He made it extremely vague for no reason

long brook
#

The other way around. You copy something on smapi installer INTO launch option on steam

lethal remnant
#

Yeah I know Im supposed to copy it from the installer right? I just cant Im pressing control c

worn marsh
#

select it with your mouse

long brook
#

On smapi installer after you reach the end, you'll see green text showing something "....." %command%

#

And yes select it with mouse, ctrl-c, then pastebit into launch option

lethal remnant
#

Clicking with mouse it just doesnt select it at all

worn marsh
#

click and drag

long brook
#

Click and drag

worn marsh
#

like you would select any text

lethal remnant
#

I did that Im really not sure whats happening

#

Not to be rude I just dont know

long brook
#

Can you screenshot it so i can type it here and you can copy it from here

lethal remnant
worn marsh
#

no

#

YOUR screen

#

its a unique thing for you

#

well it's probably the same path but still

gaunt gust
#

(sometimes depending on terminal it's ctrl-shift-c)

#

(or just type it out, it's not THAT long)

lethal remnant
#

Swear it wont let me even screenshot it on gamebar

#

Ill try ctrl shift

worn marsh
#

ok but you can also manually type it out from your application

lethal remnant
#

Spacing of the letters is what gets me

worn marsh
#

i have a feeling you dont know how text selection works? so please correct me if i'm wrong. but if you click and drag from one side of the quotes to the other, it will select the text (with some sort of highlight). Then you can press ctrl+c, and press ctrl+v to put it in any other text window

lethal remnant
#

Yes tried that

worn marsh
#

ok

#

ctrl+shift+c?

lethal remnant
#

Tried it

worn marsh
#

are you on windows? Please press windows symbol+shift+S so you can take a screenshot of the actual window

lethal remnant
#

Just takes a picture of my taskbar Ill just try typing it out

late walrus
#

It looks like the skill prestige for magic may not be working - the host of this multiplayer game is saying when she clicks to reset to level zero, she's still at level 10 and didn't get any prestige points. We're using the unofficial version of Skill Prestige for Magic suggested by smapi.io/mods along with the suggested unofficial version of Skill Prestige itself. (https://smapi.io/log/3af04e03b25c482393ed327e8a369d84)

Is this an issue with mod versions/conflicts, or just an issue with skill prestige for magic mod not working itself?

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 62 C# mods and 31 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them

late walrus
#

(notable: skill prestige is working just fine for me for farming, this is the first time we've tried to prestige any of the non-vanilla skills - binning, cooking, luck, or magic)

surreal imp
#

I tried installing smapi and it said Windows protected your PC is that supposed to happen?

long brook
#

Common message fron windows protection. Turn it off when installing smapi and turn it on again after it

surreal imp
#

Ok

#

Should I have a Shortcut for it?

long brook
#

Shortcut for?

surreal imp
#

SMAPI

long brook
#

You can. But to make sure steam achievement (assuming you use steam) still active, put launch option to launch smapi while launching sdv fron steam

#

!gettingstarted

native dragonBOT
hushed sand
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 56 C# mods and 49 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them

leaden tiger
#

i still cant figure out why i cant download smapi i dont have any antivirus on my computer i looked in my settings and everything and i cant figure out what to do can someone pleaseee help 🙏

late spear
# hushed sand I could use some help figuring out what is causing my insane connection issues. ...

solid bump

Guys, could you kindly help us with troubleshooting one issue? According to /ping he have "only" 150-250 ms but it takes solid 5-10 minutes to catch up with my current actions. I am hosting with kinda NASA internet so that's not the issue.
When we tried Vanilla it was all fine.
We are trying to get some help for a couple of days already but no answers so far...
We spent long hours on getting it to work, all mods that we got are up to date, logs doesn't show anything wrong that may be causing issues
Please help ❤️

rose star
#

Please be patient and don't spam this message in multiple channels.

long brook
leaden tiger
#

it says windows protected my pc

#

is there a way to turn that off?

hushed sand
#

Hit more info, the install anyway button should appear.

rose star
leaden tiger
#

thank you so muxh

#

i think i can finally have mods woohoo!

#

nvm it still says my antivirus deleted it

#

i hate my computer

hushed sand
rose star
#

Then you'll need to post an updated log

#

Might also be helpful to post the log of the game host as well

hushed sand
#

We found a solution. We just used a VPN to let us LAN instead of doing it normally via the internet. Definitely not the cleanest of solutions, and the game isn't happy, but it works, kinda.

broken root
#

How do I properly type in console commands?

I have smapi installed. I don’t know how to open it’s console command window

late walrus
#

When the game is running, you'll have two windows - one is the game, one is the console. Type in the one that looks like the console.

broken root
#

Ohhh lmao the literal console

#

Interesting..

late walrus
#

if you're on windows, you can try Alt+Tab to get into it

broken root
#

Thank you 🙂

Another thing. For console commands, like adding items. On wiki it says to type in

For example:
add_item name “sap” 800

Im confused what im supposed to put for name. Do I put my character’s name or just literally “name”

late walrus
#

That one I don't know offhand, but my guess would be yes

broken root
#

Thank you

late walrus
#

Yeah, it looks like name likely is your character's name

deft pewter
#

how do i get all of the dependencies for stardew valley expanded they didnt seem to auto install?

deft pewter
#

is there like a list of what they are I saw it the first time but once i downloaded the mod but i cant seem to be able to see it again

hushed sand
long brook
#

on the desc part of mod page, you can see requirement. right click each mod under nexus requirement

deft pewter
#

I think I have them all installed but in game it doesnt seem to load

sonic walrus
#

!vortex

native dragonBOT
deft pewter
#

ohh okay thanks, i just followed what nexus mods said

long brook
#

That's becayse launching smapi through steam and vortex is different. Also vortex command already called above

#

!stardrop if you wanna use mod manager for sdv

native dragonBOT
high vine
#

is it possible one of my mails is bugged? it says i have mail so i go to read it and it's the same one over and over again - i dunno if that means i won't be able to read any other mails or what? :o

long brook
#

Replace FeTK with mail framework mod

high vine
#

i believe i have both, do i just uninstall the FeTK one?

long brook
#

Yes

high vine
#

thanks friend! bunlove

pine zephyr
#

idk where to ask but for some reason I'm playing with my friend in coop but its so buggy/laggy mobs doesnt take kb the mole just switch holes for no reason its so hard to combat is it his connection or mods that could cause issues like this ?

surreal imp
#

So I'm trying to mod using Stardrop does anyone know what to do with these paths?

long brook
#

click the folder icon next to SMAPI Path box, then search StardewModdingAPI.exe inside game folder

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 14 C# mods and 5 content packs.

long brook
#

what mod you're looking but not showing?

deft pewter
#

ah nvm i think im just being an idiot SDVpufferwaaah

crude sail
#

when im playing the game in mod mode ( the big chick icon when launching the game ), alt tab is not as smooth as when playing in vanilla mode, is there a fix for this ?

ember carbon
#

how come better quality increased seeds isnt working? ik it says a certain mod isnt installed but im a bit confused

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 62 C# mods and 54 content packs.

worn marsh
ember carbon
#

but i want it to work for crops from ancient crops though?

worn marsh
#

If you don't mind editing the mod file, go to Mods/PFM Better Quality Increase Seeds - Ancient Crops/manifest.json, open the file, and change PPJA.AncientCropsAddOn to SOJA.ancientcrops, then save the file

#

it should work after that

ember carbon
#

sounds simple

#

gonna try and ty for the assistance

#

also ur pfp is rlly pretty

worn marsh
#

Thank you!

odd mason
#

is anyone currently helping w SMAPI log info bugs...

worn marsh
#

just post your issue, if someone can help they will help

#

I don't know how to fix every problem, so I can't promise anything

odd mason
#

im having some issues with the female peach body type manager

#

not sure why but it's installing weird

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 28 C# mods and 60 content packs.

worn marsh
#

what do you mean "installing weird", it seems to load fine

odd mason
#

i'm not sure 😭 it just doesn't change the game files n it looks the exact same

#

as well as issues w the sleeves bugging

worn marsh
#

Seasonal cute characters has a config option that changes the farmer's body type

#

you should check to make sure that's turned off

odd mason
#

will do 🫡

proper spade
#

for all mods, do they need to be installed before starting a new game? or is this just for the big changes like npcmaplocations and such like that?

#

im wondering if i want to add one later will it crash the game?

worn marsh
#

It won't, you can add most mods later on, even large ones

#

NPC Map locations also isnt that big, since it's only a change to your map menu

proper spade
#

i have a vanilla save file, and i wanted to add a few mods but it seems to just crash, maybe i can't add to a vanilla, but adding and removing from a modded save file works?

worn marsh
#

no, its the same. please upload your log

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

worn marsh
#

Likely you are just doing something wrong

long brook
#

adding mods to an existing vanilla safe is totally fine. so the crash might be from something wrong

scarlet quail
#

also please define crash

proper spade
#

Hm okay. The mods work fine in a new game but didn't add to my other game. Is it maybe becuase it's multiplayer?

scarlet quail
#

.... are you the farmhand in multiplayer?

proper spade
#

i am yes

#

wait im the main character

#

i host it

#

is what i mean

scarlet quail
#

!mpmods

native dragonBOT
#

You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

proper spade
#

Crash as in i went to load my save file and it froze and i left it for a while but it never loaded, so I had to ctr alt delete the game to force it to shut down

#

my friend did not join the multiplayer, I'm just testing some things right now, starting off with mods, so i might in fact be doing something wrong haha

scarlet quail
#

Most likely, yes. give the log as 6480 mentioned from after you have attempted to load a multiplayer world.

proper spade
#

give me a moment ill bring up the instructions

#

it only shows the last time i opened the game which is when i tried it with a new farm, not when i tried to open my unmodded file

#

do you still want to see it? If not, I can upload it if it freezes up again in multiplayer

worn marsh
#

lyoko wants you to cause the error and then send the log

#

so try again

proper spade
#

okay okay let me try again

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 7 C# mods and 12 content packs.

high vine
#

quick question - back about a year or two ago when i was more into modding, i had a Custom Music pack that made it a 50/50 chance to do either my new song or the wizard's default song when entering his tower
it doesn't seem to work anymore, is CM still used or is it something different now?

scarlet quail
#

Custom Music is still used, but it's usually superseded by SAAT

high vine
#

woops wrong channel DionaPeek_Frostfeuer sorry about that! still remembering my way around here

scarlet quail
ember carbon
#

er weird thing happening, so i got this mail once the other day but i finished the day and now the mail is just infinitely there like i open it and get another one, so on and so forth

dense ocean
#

i hav the date night mod and seb has asked me on the same date (saloon) two nights in a row, twice. is this a bug or by chance?

#

my configs r all pretty normal, i just increased the chance the date is gonna happen above 10 to 15, than decreased it to 12

ember carbon
#

if its a reoccuring thing than you can probably assume its an issue and go from there, but if it doesnt seem to happen like that then its by chance

dense ocean
#

yeah thats not a bad idea

pine zephyr
#

is networkoptimizer still works well or multiplayer online

dense ocean
#

if it happens a 3rd or 4th time i'll look into it

pine zephyr
#

its really bad atm for combat and stuff so were tring to find a way to make it more smooth

surreal imp
#

If I already started a modded world would I need to make a new one to add the NPC map locations mod?

surreal imp
#

Oh good thx

ember carbon
#

you can add most mods to an exisiting save file j specific things like a new farm for example that changes the layout used in the farm

ember carbon
ember carbon
pine zephyr
#

is networkoptimizer mod still works well ?

#

when im in the mine killing mobs mobs takes either no kb are getting launch to space

long brook
#

Try steamdew

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

cyan torrent
#

Hello! I was hoping someone might be able to help me, Im using the mod pack Sleepy Stardew, and trying to use the Romanceable Rasmodius SVE Compatible mod, it's working but now Rasmodius doesnt have the portrait art like everyone else and I'm struggling to fix it

pine zephyr
#

eeeh if I unzip the folder for steamdew its not folder but a bunch of files do I still extract all ?

cyan torrent
#

I'm not getting any errors hes just got the vanilla portraits

cosmic oracle
#

Has anyone found a fix for smapi mod loader launching a white screen? I only have this problem when launching on my PC. My laptop launches smapi with no issues. Please tell me if I should be in technical support, instead of modded-game-support

ember carbon
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 62 C# mods and 55 content packs.

long brook
#

Remove fetk

leaden tiger
#

does anyone know a different mod loader besides smapi? my computer wont let me download it 🙏

#

or how to fix smapi

ember carbon
long brook
leaden tiger
#

when i try to run it it says antivirus deleted a file but i dont have an antivirus on my computer

ember carbon
pine zephyr
#

that doesnt make sense for steamdew

#

since its only files

#

do I put the .rar ? im so confused

long brook
#

Extract the rar file

long brook
pine zephyr
#

I put direactly in the folder ?

scarlet quail
long brook
#

Does the mod oage doesn't say how to install it?

scarlet quail
#

that's it.

#

don't do anything fancy, yes I know it has all the weird looking files in it

#

it's just like any other mods.

leaden tiger
#

yeah i clicked on the windows one and when i click on it it just says that my antivirus deleted the file

#

im not sure how to fix it since i checked my firewall and i dont have an antivirus installed on my computer so im bot sure whats gone wrong

pine zephyr
#

I just put every files in it so it works like that

#

thats it ?

scarlet quail
pine zephyr
#

so in mod folder theres folder that isnt a mod itself its fine like that its so weird

scarlet quail
#

Make a folder for it.

#

Put the stuff in the folder.

#

the game will ignore the mod if it's just in the mod folder without a containing folder. It'll call it loose files and not work.

pine zephyr
#

btw it said that menu back ground doesnt contain anything it has only pngs

lyric cipher
#

I really need Help my buddie and i are at a standing wall and seem to be entirely lost on how to get past it.... please help

#

will somebody please help we have been stuck for over an hour

#

<@&239770080378880001> i am not sure of the rules entirely.. unsure if i can even @ yall.. but we are genuinely confused

bold geyser
#

What

#

Are you looking for tech support?

lyric cipher
#

I play on MacOs and we cannot get any-mod to work

#

me and my buddie both play on macOS with steam

bold geyser
#

You will have to wait for people to help you in this channel, staff ping isn’t for tech support. I don’t know how to help with modding the game.

lyric cipher
#

oh dang sorry... what people help with the tech side

bold geyser
#

They are all volunteers, you just need to ask and wait, if no one answers after a while, you can try asking again.

rose star
#

!howtoask

native dragonBOT
#

When asking for help with modding issues, please:

  • Ask in #archived-modded-support
  • Try to explain what the issue or problem is. Please be specific!
  • If it's SMAPI installation related, please state whether you're using Windows/Mac/Linux and Steam/GOG/Gamepass.
  • Provide a log if you have one (see https://smapi.io/log for instructions). Please provide a log even if there's no errors or warnings! If you are playing multiplayer, we will need a log from every player.
  • Please remember no one's getting paid to answer your questions! It may take some time for someone to answer! If no one has answered in a few hours, feel free to ask again
lyric cipher
#

oh okay yall are amazing ❤️

#

Bascally....

#

We are one MacOS...... we downloaded SMAPI..... But the mods we have do not work when we put them in.... we check compatibility and is good... but still wont show. HELP please 🙂

native dragonBOT
compact verge
lyric cipher
#

do u want me to put the log text in here??
i cant figure out how to do the log file im sorta newer to modding

compact verge
#

Just follow the steps in that link I gave you. (Make sure it's the "Mac" tab).

lyric cipher
#

i dont see a "GO" button on finder

compact verge
#

Try Command+Shift+G?

lyric cipher
#

ok

#

found it

#

do i send the link in here now

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 14.1.2, with 3 C# mods and 0 content packs.

compact verge
#

It says that the mods folder is empty. Hoave you made sure that the mods you want are extracted into that folder?

lyric cipher
#

yes

compact verge
#

Can you post a screenshot of the contents in your mods folder?

lyric cipher
#

yes

compact verge
#

Yar, They're not extracted yet. They're still in zip and rar format.

lyric cipher
#

we want more mods too but we thought we would do a small amount to see if it works

#

idk how to fix

compact verge
#

Try double-clicking on it?

lyric cipher
#

sorry haha im not vry good at this

compact verge
#

Yar that's alright. People need to start somewhere.

lyric cipher
compact verge
#

Basically what you download is still in a container (usually zip or rar) and you need to spill the content first to use them.

lyric cipher
compact verge
#

Yea, rar is a different format. You need an extra app to extract it.

lyric cipher
#

Dang

compact verge
#

Try looking for RAR Extractor.

lyric cipher
#

okay

compact verge
#

The majority of SDV mods are in zip and the rest in rar. Once you're able to extract them, it should be smooth sailing.

lyric cipher
rose star
#

@prime hinge

rose star
#

!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for SDV 1.5.6.61. We do not know if or when it will be made compatible.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

If you find a mod bug on Android, first make sure that:
a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
b) you have the latest mod version(s) or have the last-known Android-compatible version;
c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).

If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.

Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.

prime hinge
#

Is this for pc?

rose star
#

No it's for mobile

prime hinge
#

Ok thanks

rose star
#

Your profile indicated you're a mobile player

prime hinge
#

I am

compact verge
# lyric cipher

Somehow you've basically compressed the rar file again. Have you gotten RAR Extractor? What did you do afterwards?

lyric cipher
rose star
#

Looks good. Try it out

compact verge
#

Yes!

lyric cipher
#

let me test it

hollow rapids
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

lyric cipher
#

what does the content patcher mod do?

rose star
#

It's a framework mod that other mods use to work

hollow rapids
#

Can anyone help me see what's wrong with my mod list? My SMAPI keep breaking

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 5.4.233.27, with 6 C# mods and 10 content packs.

rose star
#

!androidsmapi

hollow rapids
#

I have the 1.5.6.39 build

compact verge
stark horizon
hollow rapids
stark horizon
#

I'm guessing you're likely exceeding your device's memory. Visible fish is a big drain, especially for mobile. Try disabling it and see if that helps.

lyric cipher
#

what mods expand the game for more

stark horizon
#

!modrecs But that's not really a question for support - we troubleshoot problems. #modded-stardew is better for general mod talk

native dragonBOT
hollow rapids
stark horizon
hollow rapids
#

Thank you for trying to help tho!! 🩷🩷

stark horizon
#

You're welcome.

ember carbon
#

so im messing with balanced combine many rings and its not making it harder? i checked the configs and they seem good. it mightt be because of my many mods that add new rings but i doubt it. tried with and without modded rings but havent removed any mods yet. anyone got an idea on why it isnt changing anything to be balanced?

stark horizon
#

This is how the mod defines balance. What were you hoping it would do?

ember carbon
#

it didnt do anything is my problem

#

the amount of shards needed is what hasnt changed, being 20 no matter what still

stark horizon
ember carbon
#

i looked through posts and turns out space core is the reason

#

not ditching that ofc so gonna j not use this combining mod

ember carbon
# stark horizon

I see that, but im saying in game it was still 20 at each stage

stark horizon
ember carbon
#

Yeah, thanks for the clarification. I figured out the issue and like you said, its just the mod has a bug and would need work which i doubt is coming any time soon.

#

It seems space core rewrites how the forge works so this mod ends up doing nothing towards the pricing of forging upgrades

stark horizon
crimson latch
#

Hello~ so my hopper (specifically for my cheese maker) won't process the next milk unless I go and open it manually. I'm putting my question in the modded support cause I have a ton of mods installed and I'm wondering if that's why I'm struggling. Btw. All my other hoppers work fine. It's literally just my cheese machines.

safe bison
#

Is MARGO and All professions compatible?

lyric cipher
#

whats the website i put the log in

robust bison
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

lyric cipher
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 14.1.2, with 18 C# mods and 8 content packs.

twin pasture
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 172 C# mods and 394 content packs.

cinder forum
#

so coming back to hte inexplicable dishwashing under the tree, I'm getting SERIOUSLY worried about Penny

urban dock
#

i literally just wanna play stardew valley expanded

#

i did every step on youtube and every mod for it is downloaded but my only issue is the launcher doesn't show up in file

olive basalt
#

which video did you use, many of them are out of date

#

follow this guide instead

urban dock
#

okay thank u

idle glen
#

Yeah do that

urban dock
#

i am already confused

olive basalt
#

check out te pinned messages in this channel

idle glen
#

Depending on what your PC is run their respective executable

urban dock
#

how do i "unzip"

olive basalt
#

(little button shaped like a pin top right of the window)

idle glen