#archived-modded-support

1 messages · Page 292 of 1

hoary tree
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longer than 30 min?

scarlet quail
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don't use curseforge for mod loading either

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depending on mods and computer, yes.

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This is why spritemaster is recommended.

hoary tree
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ive waited over that without touching anything before, i7-12700k, 32gb 6000mhz ram, and 4070, i have sprite master

gaunt gust
hoary tree
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and i dont have bookcase

gaunt gust
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one day I will write an article on why it's so jank'ed

scarlet quail
hoary tree
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i also use vortex no curse

scarlet quail
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Please go and check D:\SteamLibrary\steamapps\common\Stardew Valley\Mods

modern python
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vortex is also bad

scarlet quail
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!vortex

native dragonBOT
hoary tree
scarlet quail
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yeah no Arrow it's not gonna show up in Vortex

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Because Bookcase is curseforge only

hoary tree
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ill check the files

scarlet quail
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so you likely have curseforge applying bookcase to SDV

hoary tree
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i dont even remember trying to mod with curse before but it was there, removed everything and im trying it again will update soon

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should i start a new farem and then try or load that one ive already made?

scarlet quail
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either or

hoary tree
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it loaded but it seemed as if half the mods didnt work, im oging to freshinstall the modpack

scarlet quail
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yeah sounds like vortex issues

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but do give a new log

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we might be able to see why the half didn't load

hoary tree
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 48 C# mods and 20 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
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Oh my

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you're missing Content Patcher

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which will break practically everything

hoary tree
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i have 2 different versions

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both enabled

scarlet quail
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you should only have one

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and Content Patcher Animations is not a different version of Content Patcher

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yeah your log shows no content patcher or Farm Type Manager

hoary tree
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well i had the most recent version but vortex pitched a fit and said dependents werent detected to it reinstalled the previous version, should i just run it wiht that dependencies error showing?

scarlet quail
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it shows you have Content Patcher Animations but not Content Patcher

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but anyway

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I'm going to just assume Vortex is wrong because it's Vortex - please use the most updated version of it and FTM

hoary tree
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well, first time no red on preload

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it looks like it may be fixed, and my load time is under a minute, ive reloaded it 3 times already just to mkae sure its working

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thanks for the help

prisma notch
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I'm looking to get into modded Stardew but I don't know if there's important mods specifically for stability between other mods? I use nexus mods/vortex btw

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if anyone could help, it'd be appreciated

stark horizon
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Don't use vortex, for starters

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Nexus - yes, but download mods manually.

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!gettingstarted

native dragonBOT
proven pewter
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(or use stardrop)

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mods are usually pretty stable between each other, so there aren't really a lot of bridge mods. Except for Automate, in which case it's less about instability and more about automate not automating modded things without bridge mods.

prisma notch
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ah ok, is there a "beginner" modding client i should use instead of vortex?

proven pewter
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use either stardrop or nothing

stark horizon
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!stardrop

native dragonBOT
proven pewter
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vortex and moddrop mangle mods

prisma notch
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Thank you both so much!

stark horizon
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Np! 🙂 Have fun modding!

junior pendant
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why does fashion sense give me earrings if i use anything from it?

vapid light
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Heya smapi is saying my character files are empty but it’s not

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

vapid light
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 42 C# mods and 50 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

proven pewter
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are you using vortex?

vapid light
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no

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should I?

proven pewter
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no

vapid light
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ok

proven pewter
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redownload and reinstall SVE

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looks like you also need to reinstall ridgeside

vapid light
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I think it’s cause I tried replacing the original portraits for others

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Apparently it’s cause they’re not uploading is .json

tranquil olive
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Ok how do I actually download mods from nexus

scarlet quail
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hit files, hit manual download

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on each mod you want to download, that is

tranquil olive
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Do I need to install smapi seperately and on nexus?

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oof this is taking longer than I thought

modern python
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no

left grove
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Why when i click to install smapi on the smapi installer app it show This error: "lenght=3445;index=3445"?

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And also this

long brook
# left grove And also this
  1. did you get the game from playstore? if yes, next to number 2. if no, unfortunately you can't install smapi.
  2. if the version of sdv is other than 1.5.6.39, unfortunately you can't install smapi
foggy cipher
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It still doesn't work 😔

stray spire
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I mean, MARGO handles 99% of it's own errors. But you shouldn't be surprised if your save gets fucked if you delete a mod mid-playthrough. That's modding 101. And there's nothing a mod can do to safeguard against it.

rose chasm
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So I recently added two new mods to the list that I'm currently using, but for some reason SMAPI isn't launching those mods. I can't find them in the prompt of stardew valley launching anywhere. Anyone have any ideas on why?

modern python
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what mods, and can you send a screenshot of your mods folder?

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!log maybe this too for good measure

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

rose chasm
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Hmmm, don't know why closing vortex caused it to launch the games with the additional two mods, but they were dynamic reflections and wind effects. Don't know why that fixed it, but guess my problem is solved now!

modern python
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for future reference, vortex is strongly recommended against for stardew modding. if you can, i'd try to move away from using it

rose chasm
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Oh really? Didn't know that. I will work on getting my mods installed manually then! thanks for the information

modern python
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no prob and good luck!

rose chasm
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thank you thank you 🙂 have a great day!

ocean dagger
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i got the free love mod because i wanted krobus to move in then marry the wizard. krobus had a cute room but now that i married the wizard i got his room, is there any way i can get krobus’s room back

pallid summit
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try giving krobus a bouquet. i think that's what free love uses to change who your "official" spouse is

ocean dagger
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i tried that but it doesnt work on krobus:c

vestal dust
scarlet quail
celest lance
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Is there a way to see what mod(s) are causing my game to load slowly/sometimes stop loading? I am not getting any errors

ocean dagger
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ill try it rn

stray spire
vestal dust
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i'm not sure it's even a complaint - just a fact.

stray spire
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(but also, you can just go to the i18n file and change it back)

vestal dust
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and when people try to use margo with a bunch of other things, sometimes weird bugs happen, and they're easier to identify if we know margo's involved, since margo acts differently than other mods. But again - it acts differently because it's so thorough and neat, so it's not a complaint, just a thing to note when troubleshooting with people that don't realize how it all ties together.

foggy cipher
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How can I fix this this look up anything mod it says corrupted

fleet marsh
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Say, has anybody ever made a mod that makes villagers not trash-talk your produce and/or stops Pierre from taking credit for your good produce?

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Which is just what I'm looking for!

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...was starting to get worried I was gonna have to do that myself

fringe creek
long brook
mossy spruce
native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.14.186.0, with 75 C# mods and 87 content packs.

stray spire
sullen hawk
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Tyy so much!! Im so sorry i bothered, but tyy!

foggy cipher
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Guys how do I change the key for my look up everything mod on Android I can't edit it on zarchiver saying permission denied

crystal lintel
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And I'm mobile

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This happens when I want to build a chicken coop or donate to the museum, I can't turn it off or turn the console button on, it stays like this

crimson willow
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Is there a way to look at what's going on with my mods without there being an actual conflict that's causing problems to find out what's not working? I have mods that aren't doing what they should be and I'd like to figure out the what/why and how to fix that.

long brook
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Parsing log on smapi.io/log, turn on trace then search things that doesn't work or there might be mods that overlap each other

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!log or just share the log here and explain what isn't working for you (for example what mod that supposed to be woring)

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

crimson willow
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I can't even actually pinpoint what's wrong, it

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*it's just that I know things aren't working that should be, if that makes sense.

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If I start slamming my head into a wall, I'll definitely come back here for help, but this is enough to get me started. Thank you so much!

long brook
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Then try share your log here and explain what mod that should work. Someone will try to look the problem for you

near terrace
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you can always share your log link here, and someone can take a look at it

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box beat me to it SDVkrobusgiggle

long brook
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Last bit of my braincell working before going to sleep lol

foggy cipher
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How to fix this I can't read it properly

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What does he mean Json cannot parse

native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.19.127.22, with 20 C# mods and 9 content packs.

near terrace
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which... surprises me, because I use that mod myself without issues

foggy cipher
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I've just pick colors on the mod I've edit it on content Json

near terrace
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you edited the file?

foggy cipher
near terrace
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yeah you've made a mistake while editing, the parser (which reads the file line by line to load it) isn't reading it right anymore

foggy cipher
near terrace
stray spire
limpid cedar
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Hi! Any chance I can get some help with the Ghost Town mod? The latest update broke the desaturation part (main) of the mod. The bodies with the TMX work fine, but no matter how I change the config the NPCs won’t be greyed out :/ any assistant appreciated as it completes my Halloween aesthetic.
Here’s my log: https://smapi.io/log/98f88003e4d64a2ba15605fb9f28608f

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.9, with 99 C# mods and 131 content packs.

limpid cedar
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Any clue if the seasonal outfits would affect this? Before the latest ghost town update (a few weeks ago I think) the seasonal outfits worked fine with the ghost town but no longer is anyone greyed out despite changing the config

limpid cedar
scarlet quail
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!pytk

native dragonBOT
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The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.

If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false

mossy spruce
stray spire
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There's no error. That's just what the mod does. It's a feature.

hot mirage
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In-fact, you don't have WTDR installed or active in your mods list.

hot mirage
crimson willow
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My game just crashed and I can see that smapi is showing a huge wall of red text, but it's not letting me actually see the window to know what happened. I know if I close the game, smapi will close as well. Is there going to be a way for me to recover this info?

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

limpid cedar
# hot mirage In-fact, you don't have WTDR installed or active in your mods list.

Sorry what’s WTDR? I was asking about Ghost Town…also thanks but I know the zoro one doesn’t work right it’s never interfered with anything before thankfully including the ghost town. I might try deleting pytk but am worried it will break my mods I’ve worked so hard on and that I’d have to manually edit a bunch of manifests to put that false statement in…I have a fast load mod so I don’t really care about speeding up load times anymore (only takes a minute now) at the risk of manually editing things/breaks.

hot mirage
limpid cedar
hot mirage
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Yeah, not my mod sorry. You'll have to talk to them about it.

limpid cedar
steel linden
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I had the luck skill mod installed but I believe it started to conflict with "actually lucky rabbit's foot" (in reality, that's just my best guess)

So I removed the mod.

But now every night my luck skill
Levels up to 6 and then to 7.
Then again to 6 and again to 7

And then any other scale I have a level up in will level up twice regardless
So say I level up in foraging
Foraging will say it reached level 6 and then it will say again that it reached level 6

I can't find any realistic way to set my luck skill back to level zero I even tried manually editing the save via text editor but that just made it fail the checksum.

I've tried SMAPI debug commands. I've tried everything nothing is working.

Here is my log. The only thing related to the luck skill in here is UI info suite 2 saying that it sees me get experience in luck and it fails to display it.

I'm really not sure what to do at this point.

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 6.1.52.9, with 241 C# mods and 394 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

steel linden
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To clarify, when I say I removed the mod, I removed the luck skill mod.

Unfortunately the luck skill is technically an unused skill in the base game.

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I need to get this solved because otherwise it's going to force me to cheese level 10 skills with Margo

steel linden
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I'm going to try doing the reverse re adding the luck skill mod and removing the lucky rabbit's foot mod

scarlet quail
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I actually think that's probably MARGO doing the skillups

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since it already deals with skills in a large way, just flat out removing Luck Skill probably made it store some data it's using to level you up

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So if your strategy doesn't work, disable MARGO for a day and see what happens.

steel linden
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Okay will do

steel linden
# scarlet quail I actually think that's probably MARGO doing the skillups

Ok so I tested it and it did stop luck from leveling up every night.

But every level I get Is still duplicated.

So as a quick test (thankfully my mods and save file are perfectly set up to test this stuff)
First night I get luck 6 luck 7 luck 6 luck 7.
The next night I get foraging 7 foraging 7

I'm going to try turning off Margo professions and sleeping one night then exiting the title re-enabling it and sleeping one more night

steel linden
scarlet quail
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does it happen if you temporarily remove all mods except for Error Handler?

steel linden
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I will test that

scarlet quail
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also the log you gave indicates it probably still is MARGO, given:
09:51:58 WARN Modular Gameplay Overhaul Luck skill's (5) is below the expected value (7). New levels will be added to correct the difference.

#
System.Collections.Generic.KeyNotFoundException: The given key 'Luck' was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at UIInfoSuite2.UIElements.ExperienceBar.OnLevelChanged(Object sender, LevelChangedEventArgs e) in /code/src/github.com/tqdv/UIInfoSuite2/UIInfoSuite2/UIElements/ExperienceBar.cs:line 184
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101```
As well right after it, meaning despite it not being present, MARGO is doing stuff to the Luck Skill
steel linden
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Here let me send the new log that happens when I turn the professions off

scarlet quail
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no no no Zelly

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I didn't say to turn professions off

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I said to remove MARGO

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what happens when you remove MARGO entirely.

steel linden
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Okay, I didn't think it would make a difference. I will remove Margo entirely

scarlet quail
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it very much will SweatSmileIan

winter kayak
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hello

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hay anyone know were I can find the config for modular overhaul?

scarlet quail
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it should be in MARGO's folder within your mod folder

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if you were editing it, I'd say GMCM

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But I believe in #modded-stardew you were suggested to wholesale delete the old one?

winter kayak
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yup I just did that as you said it

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i had to find it didnt realize it was right there seems to be working fine rn

scarlet quail
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no probs, you're new so I'm not annoyed

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Lots of people miss it the first time SweatSmileIan

winter kayak
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XD

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glad to hear im not alone in that

halcyon dock
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Hey there 🙂 I just tried to install SMAPI / Stardew Valley Expanded on my Steam Deck but SMAPI refuses to run:
"no usable version of libssl was found"

Is there any secure workaround? I do not want to use an outdated SSL version or cause any security updates failures / issues 😦
Thank you!

gaunt gust
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No secure work around

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Closest is to install libssl 1.x into Stardew' s directory

dusty spruce
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"wait until 1.6"

gaunt gust
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Or wait until 1.6, which is Soon TM

halcyon dock
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😄
Great, thank you for your immediate replies! Then I will wait for 1.6 on my Steam Deck and play Expanded on my PC in the meantime 🙂
Thank you so much for this hint

winter kayak
native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 21 C# mods and 7 content packs.

halcyon dock
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Did you check whether SpaceCore.dll is there in /Mods/SpaceCore?

winter kayak
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its there

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Originally I just coppied the files over but then I removed everything and just manual installed them still the same issue

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correction now its saying this

native dragonBOT
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Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 3 C# mods and 0 content packs.

winter kayak
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saying I have multiple copies of everything but theres only one copy I dont understand ;-;

halcyon dock
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Does SMAPI run when removing every mod beforehand?

scarlet quail
winter kayak
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solid

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again thx my blind ass strikes again

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other issues now fixed so there we go XD

clear anvil
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im new here can someone help me fix my mods problems

long brook
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!howtoask

native dragonBOT
#

When asking for help with modding issues, please:

  • Ask in #archived-modded-support
  • Try to explain what the issue or problem is. Please be specific!
  • If it's SMAPI installation related, please state whether you're using Windows/Mac/Linux and Steam/GOG/Gamepass.
  • Provide a log if you have one (see https://smapi.io/log for instructions). Please provide a log even if there's no errors or warnings! If you are playing multiplayer, we will need a log from every player.
  • Please remember no one's getting paid to answer your questions! It may take some time for someone to answer! If no one has answered in a few hours, feel free to ask again
harsh turret
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Sorry, I want to ask, I've been playing until when I want to move the cage to Robin's place in the game, it's the same if I want to store an artifact in a museum, why does it freeze? Does anyone know the solution? Playing with SMAPI

native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.14.186.24, with 26 C# mods and 1 content packs.

left grove
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Why when i loaded my save from normal stardew valley to smapi it didnt work? Im not using any mods

scarlet quail
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If that's not what you mean... you might want to clarify

steel linden
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Sorry it took me all day. I was dealing with issues

vestal dust
scarlet quail
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And do mention that disabling all professions did not fix it, but removing the mod did

steel linden
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Will do

steel linden
scarlet quail
#

!xnbzola

native dragonBOT
#

XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

steel linden
#

Yeah, I know. Thank you for clarifying what I meant

steel linden
# scarlet quail !xnbzola

After doing the look through, I'm only using three mods that use XNB files

Those being
Stardew Expanded
Walk to the desert redux
And Animals need water.

Due to the low amount of them, I'm not super concerned especially since I believe the first two don't necessarily use those files. I could be wrong though.

scarlet quail
#

that's not what I mean by XNB stuffs

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all three of those use them within their mod folder

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Which, while odd, is fine

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That command refers to any mods you installed directly in your content folder

steel linden
#

Which would be none

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As I avoided that

scarlet quail
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Then not sure why a reinstall fixed it

steel linden
#

I don't know either. I'm just happy it's working lmao

hazy rivet
native dragonBOT
desert nexus
#

Hello all! I would like to balance my combat based on @stray spire 's Modular Gameplay overhaul mod. Does anyone have adjusted weapon values for Ridgeside Village weapons to balance them based on MARGO?

scarlet quail
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(Doesn't MARGO already balance those?)

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Also, aren't you the person sheku mentioned to modify the JA values? If so, wouldn't someone else's version of balanced potentially be too much?

desert nexus
#

On MARGO's page he recommends RSV except for the weapons because of their high values (in the context of pairing with his mods). Ideally, I'd get MARGO's values if they exist. If they don't, I would love someone who plays with MARGO's combat mod to share their custom weapon values since they would be more knowledgeable of that setup's balance than I am.

scarlet quail
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Hm.

#

!margo

native dragonBOT
scarlet quail
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Yeah going by the readmes you'll have to ask someone with expertise in MARGO

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doesn't look like offhand there's anything that sheds light on RSV weaponry stats

desert nexus
#

The text I am referencing is in the Mod Reccomendations

scarlet quail
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Yes, I saw that.

desert nexus
#

welp... any MARGO experts out there?

long brook
#

Wait for dalion to answer you then (the author of margo)

vestal dust
#

i'ts also pretty easy to just... not buy ridgeside weapons in game.

scarlet quail
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(I suggested that, apparently it's for a family thing and they just don't want it available to anyone there)

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(As otherwise there'd be no need for special instructions, they could just find them and acquire them)

desert nexus
#

ideally, they can be kept but rebalanced. Removed would be preferred option #2 and not using RSV would be the last resort.

native dragonBOT
#

@desert nexus You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

scarlet quail
#

I suppose I should ask - why not just let them decide whether to use it?

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Why impose your idea of balance on them? Especially when said weapons are earned by max hearts with a villager.

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And fairly hidden to boot

vestal dust
#

that was my thought - by the time you both find the source of the things, get the requisite friendship, and have enough of the right currency, it's... not like you're hurting the beginning of the game.

#

mind you, I definitely get that there's reasons to not (at least in theory) but there may be another work around as well.

desert nexus
#

Ideally, it would be MARGOs idea of balance, not mine since I have no experience with those weapons and his mods together. Him making note of the balance discrepancy is what got me searching for a solution. I am introducing these players to mods for the first time and I am trying to give them what I believe is the best experience. I'm already imposing my idea of balance and fun on them by virtue of picking the mods, so might as well try my best.

scarlet quail
#

Eh, something I've learned is to try and let things just happen with regards to balance. My modded multiplayer file I play with friends we agreed with about 90% of the mods on the outset and added the remaining 10% later

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In this case I'd go with just communicate to them that it's potentially a balance issue and ask if they give a damn

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If they do, then easy way to rebalance (edit the JA values to nearly nothing so that the weapons are terrible - heck, you can use the forge to give the weaponry the visual appearance of one sword with another sword's stats)

#

If they don't? Just leave it in as is

desert nexus
#

I hear you. I guess I see making my mod lists for games as my pseudo-game development projects. Of course, it will never be perfect but knowing there's a known game balance issue on the offset makes me feel no good.

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I don't want to ship it to prod if I know something ain't right. They can find stuff later, sure.

#

Knowing it's late game stuff does lessen this feeling, admittedly

#

Anyway, if I don't get an answer, I'll probably just scrap RSV from my list. No biggie. Thanks for the advice!

near terrace
tepid kelp
#

Hello. Can anyone give me some advice on how to fix an issue I'm suddenly having with my farmhouse? I have a mod that allows a basement to be built from the get-go, meaning my starter farmhouse had stairs down to the cellar. This has been no issue during a many-hour playthrough (was currently Fall 16) with either upgrading or even adding a spouse room through marriage until today, when I updated several mods from the nexus page, including Farmhouse Fixes. Upon starting the game up, it was all just a black screen with my farmer there in the middle, so suspecting one of the updated mods, I quit the game, then restored to the previous version all mods I'd updated this morning (including Farmhouse Fixes) using Time Machine to get the earlier version. Upon starting the game up again, it was no longer a black screen, but suddenly I couldn't get down to my cellar... the farmer acted like NoClip was enabled (it wasn't at the time, I toggled it on and off to check) and just went through the "stairs" into blackness. I quit again, and figuring my save was somehow the issue, restored to a previous save from the day before, setting me back about a week in-game. However, the cellar seemed to be fixed... I could get down no problem, until I gave a mermaid pendant to someone, their spouse room was added to my farmhouse, and now the stairs down to the cellar are completely gone.

#

I can post my smapi log of course, but since I quit the messed-up game and restored, I don't know if it's going to show anything. But I've been starting and quitting and restarting for about an hour now, and am getting frustrated. I can't definitely blame the Farmhouse Fixes update on this, although I think it's a likely culprit, but even if it was, I've restored it to the previous version so it shouldn't be an issue. And since I restored my save to yesterday, when I wasn't having issues, I don't understand why the problems are persisting. Can anyone offer some advice?

scarlet quail
#

Please do give the SMAPI log

tepid kelp
#

Sure, just a moment

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 10.15.7, with 166 C# mods and 535 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

blinks at filepath

#

Where'd you get the game from?

tepid kelp
scarlet quail
#

Huh. I have never seen that filepath ever

#

anyway, unrelated to your current issue, Sydney's dying since you have two copies of her

tepid kelp
#

Steam wouldn't let me buy the game since it didn't like that I was using a US credit card overseas

#

Yeah, I caught that, fixed her

scarlet quail
#

Otherwise.... especially because neither of the ones you have it for need it and it's a log line for it, can you disable TMXL and tell me if the issue still recurs?

tepid kelp
#

OK, let me do that real quick

#

Sorry, it's going to take a few minutes... lots of mods to load.

#

https://www.gog.com -> the site I bought the game at; they seem legitimate, but probably not as popular as Steam etc. I had to do some searching since Steam rejected my payment method

near terrace
#

They are indeed legit

#

They directly compete with steam, in fact

tepid kelp
near terrace
#

Although if you want to keep your games in one library, I personally sometimes buy games for Steam from HumbleBundle

tepid kelp
#

I'll give that place a look, then, thanks!

#

Anyway, save loaded. OK, since I quit the day when the error happened, the stairs to the Cellar are there and... yes, I can go down them normally. But the Spouse Room is gone, since I haven't given the mermaid pendant yet. OK, BRB, gotta go propose marriage to Mateo, hold up.

#

Ok, so yup, Spouse Room is now in the farmhouse, stairs to the cellar are now gone

#

Deleting TMXL didn't seem to affect anything

#

I can still access the Chest down there, if that adds any information

#

via Chests Anywhere

night valve
#

hey can anyone help me?

#

Im very new to modding

#

and some files arent loading

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 29 C# mods and 17 content packs.

scarlet quail
#

Stardrop's a mod manager, so that not loading is normal mostlysain

#

as for the other one, you need Romanceable Rasmodia for it to work

tepid kelp
#

OK, let me try that

#

No change; stairs were there, once I gave the pendant, Mateo's spouse room showed up and the stairs disappeared

#

let me see if getting the upgrades from robin all the way to the cellar do anything... if it's a matter of waiting, I can just ignore the cellar for awhile

#

only had two kegs down there anyway

scarlet quail
# tepid kelp No change; stairs were there, once I gave the pendant, Mateo's spouse room showe...

Remove the following packs:

13:58:54    TRACE    SMAPI    Content Patcher edited Maps/FarmHouse1_marriage (for the '(CP) Asters Bathroom Extension' content pack).
13:58:54    TRACE    SMAPI    Content Patcher edited Maps/FarmHouse1_marriage (for the 'Farmhouse Attic' content pack).
13:58:54    TRACE    SMAPI    Content Patcher edited Maps/FarmHouse1_marriage (for the 'Traveling Dreamer' content pack).
13:58:54    TRACE    SMAPI    Content Patcher edited Maps/FarmHouse1_marriage (for the 'JohnNpc' content pack).

tell me if it still occurs

tepid kelp
#

OK, just a sec... it's taking me some time to find them

#

alright, restarting, give me another few minutes. sorry for the wait!

#

... this used to take even longer before I downloaded Fast Loads...

scarlet quail
#

yeah for big mod lists you need spritemaster or fastloads for 1.5.6

tepid kelp
#

OK, no change. Stairs are there, Get Spouse, spouse room appears and stairs are gone

#

sigh

#

It worked perfectly fine yesterday!

scarlet quail
#

last idea, then I'm out of ideas

#

Back up your save, remove free love, then try and marry Mateo

tepid kelp
#

OK.

#

....and now SDV wont load. OK, gotta restart my computer. I'll be back!

hazy holly
#

Smapi Log: https://smapi.io/log/4e8b240400b347b1aa519e2648931409
Could someone lend me some assistance regarding my problems? I'm not exactly sure if any of these errors are game breaking, as far as I've noticed - the game runs just as fine. However, the repetition of recipies being deleted or having an error leaves me confused because I'm unable to pinpoint which mod they're from. Thank you.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 121 C# mods and 327 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

tepid kelp
#

OK, so removing free love, Mateo's spouse room doesn't instantly show up at the farmhouse like previously, and the cellar is still there. So I think I'll have to move forward 3 days to the wedding, and see if their spouse room shows up after the actual marriage, and if it affects the cellar

#

Ah crap, removing the attic mod removed all the crap I had stored up there >.<

scarlet quail
#

that's why you backed up the save!

tepid kelp
#

Yeah, but I backed up the save before removing free love, not the one before removing the attic 🤣

#

It's fine, I can reload from a previous save once I figure out what the heck is up

#

or just spawn the items. It's not cheating if I already had them, right?

short breach
#

Nah, I don't think so.

#

These are very specific circumstances, and I think getting them back after such an error is fine.

tepid kelp
#

Oh, hey! That seemed to work! I've got Mateo's spouse room, and the cellar stairs are still there!

#

I wonder what the heck happened. It worked fine yesterday with everything installed, even with Free Love. Mysterious. I'm also now afraid to update Farmhouse Fixes... maybe I'll just get rid of the Dusty Overhaul mod so I don't need it as a requirement for now

#

And with that, I sincerely thank you for your kind help and time, @scarlet quail ! The Stardew community is so helpful and amazing, much love to you all ❤️

#

But I think I am Stardew-ed out for today lol I'll figure out the save-thing tomorrow, and go get jump-scared by some leviathan in Subnautica for a bit now instead.

weak sand
#

I always have this error on dynamic game assets

hard valve
#

Hi! I just want some mods for my stardew valley, and i had an issue.
so I opened up the SMAPI installer and tried to launch SMAPI Stardew Valley but it kept crashing before it would even fully open. I uninstalled and reinstalled, I force stopped the app, and I cleared the cache but nothing worked!. Im using Android device. I wish someone help me to my problem.

weak sand
hard valve
weak sand
#

Is your Stardew valley version is 1.5.6.52

hard valve
near terrace
#

modding on android is very broken

weak sand
#

You need Stardew valley 1.5.6.39 and smapi 1.18.3 to work

near terrace
#

not surprised you're having trouble getting things to work

hard valve
near terrace
weak sand
glad kelp
#

Anyone know how to fix this issue I’m playing with my gf and she’s hosting but whenever we try to sleep the game freezes for me and it shows us sleeping but time is still moving them I crash

near terrace
#

are you playing with mods?

glad kelp
#

Yes

#

We are running everything the same

near terrace
#

logs from both you and your gf, please.

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

glad kelp
#

I just uploaded mine but she’s got off and went to bed so I can’t get hers

glad kelp
#

I think it might be the multiple spouse mod

dusty spruce
#

don't use it

#

Free Love is a modern replacement by the same author

stray spire
winter kayak
#

hay quick question does anyone know what command line i put in for the launch optins for stardew on a steamdeck?

candid river
#

I can't configure the virtual keyboard mod on Android. The config.json file is missing.

desert nexus
quartz basin
#

has anyone had an issue with light transparencies breaking when they’ve added in mods? torches and other light sources have strange black pixel artifacting, and i’m struggling to find the mod that has caused the problem, any advice helps tyia !!

tranquil wigeon
#

heyy I have a problem with my mods. I play stardew with a friend and everything worked fine but since i downloaded a "Bigger farmhouse" mod with some extra mods my friend is stuck in the wall. I removed the mods again but nothing changes. I tried to remove the "mods" folder from the stardew valley folder and it worked but we both agreed that we want to play with mods and now i can´t find the mod which is causing this problem

scarlet quail
#

Honest question: Why don't you just keep your modlist and have your friend teleport out of the wall or noclip out?

#

I'm confused as to why the friend being stuck in the wall is an issue since it's easily solvable

tranquil wigeon
#

it´s not working. After loading into the game she´s spawning in my house and it´s looking diffrent from what I see. She can´t open any menus and can´t move her character

scarlet quail
#

!log from them then

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

scarlet quail
#

That's different than being stuck in the wall

#

As well as you, mind you, since this is multiplayer

tranquil wigeon
#

Okay give me a sec

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 34 C# mods and 18 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 23 C# mods and 0 content packs.

scarlet quail
#

well uh

#

I see your problem

#

!mpmods

native dragonBOT
#

You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

scarlet quail
#

You are four SMAPI versions back plus your friend doesn't have all of your C# mods and your friend somehow has zero content packs, despite you having a bunch

#

And there's no farmhouse mod that I can see in either

tranquil wigeon
#

So it should work if I update my smapi and we match our modlists?

scarlet quail
#

yes.

#

you can even have said bigger farmhouse

tranquil wigeon
scarlet quail
#

it very much wasn't

tranquil wigeon
placid kraken
#

uhh is there like a replacement for seasonal villagers outfits

modern python
#

!dsv

native dragonBOT
#

Diverse Stardew Valley (https://www.nexusmods.com/stardewvalley/mods/17059) is an expansion mod that adds extensive seasonal, festival, and location-specific outfits and alternate diversity redesigns for NPCs supported by dialogue, event edits, and map edits. Outfits are available for either the vanilla or alternate character designs and nearly every aspect of DSV can be configured individually. See the DSV website for more details, including a list of mods with special compatibility: https://diversestardewvalley.weebly.com/

modern python
#

DSV is a continuation of SVO, featuring some of the same art and outfits but also a ton of other new features

left grove
left grove
placid kraken
#

thank yo

scarlet quail
scarlet quail
# left grove No

Then SMAPI is not booting. if SMAPI is not booting, you cannot play your modded file in vanilla.

#

The only way to play in vanilla after previously having mods on a file is by using SMAPI with error handler. Otherwise, your save will not load in vanilla and have exactly the behavior you describe

left grove
#

Ok thank you for the help

outer turret
ember seal
#

@stray spire using the infinity band with 4 gems, to get some light.. But it has this color? Is this intended?

stray spire
#

Yes

#

You can turn off color in configs

ember seal
#

Thanks SDVemoteheart

weak crag
#

Hello! Im having some big (I think it is) error while trying to play modded, my game doesn’t go further than the first cutscene of leaving the town, being forever stuck in a loading screen, I’ve tried to remove the larger mods and all but nothing changes!

It is my first time downloading mods by myself so I’m a bit lost. (I also am with no internet at the moment so I can’t google things or install more things atm)
(But I made sure to download the most recent versions of each mod, since I installed them for the last few days)

long brook
native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

weak crag
#

Alright I can get the logs rn, I just send them here?

long brook
#

yes. someone (not necessarily me lol) will look at the log

weak crag
#

Alright alright thanks

#
---> FileNotFoundException: Could not
File name: C: \Program Files (×86)\Steam\steamapps \common\Stardew Valley\Content \Portraits\George.nb'
'C:Program Files (×86) \Steam\steamapps\common\Stardew Valley\Content\Portraits \George.xnb'.
at System. IO. FileStream. ValidateFileHandle(SafeFileHandle fileHandle) at System. IO. FileStream. CreateFile@penHandle(FileMode mode, Fileshare share,
FileOptions options)
ons options)
at System. IO. Filestream. stor_PatchedBy<Platonymous PyTK›(FileStream this, String path, FileMode mode, FileAccess access, Fileshare share, Int32 bufferSize, Fileopti
:line 29
at Microsoft. Xna. Framework. ```
#

It pretty much repeats the same thing

winged vessel
#

If you can upload your full log, that would be helpful for us to look at

weak crag
#

I can yeaa

#
at Microsoft.Xna. Framework. Content.ContentManager.OpenStream(String assetName) in stardewvalley\MonoGame.Desktop\MonoGame. Framework\Content\ContentManager.cs: line 27
-- End of inner
exception stack trace
9
at Microsoft. Xna. Framework. Content. ContentManager. OpenStream(String assetName) in stardewvalley \MonoGame. Desktop \MonoGame. Framework\Content \ContentManager.cs: line 28 at Microsoft. Xna. Framework. Content. ContentManager. ReadAsset[T] (String assetName, Action' 1 recordDisposableObject) in stardewvalley\MonoGame.Desktop \MonoGame.Framewor
\Content \ContentManager.cs: line 319
at Microsoft.Xna. Framework. Content. ContentManager. Load[T](String assetName) in stardewvalley MonoGame. Desktop MonoGame. Framework Content \ContentManager. cs: line 255
ine 141
at StardewModdingAPI. Framework. ContentManagers. GameContentManager.<›DisplayClass6_0°1.<LoadExact>b_0) in SMAPI\Framework\ContentManagers \GameContentManager.cs:1 at StardewModdingAPI. Framework.Utilities.ContextHash 1.Track[TResult](T key, Func1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line
-at StardewModdingAPI. Framework. ContentManagers. GameContentManager .LoadExactT](IAssetName assetName,
Boolean useCache)
at StardewModdingAPI. Framework. ContentManagers. BaseContentManager. LoadLocalized[] (IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ ContentManagers \BaseContentManager.cs:line
152
at StardewModdingAPI. Framework.```
modern python
#

(that’s not a log)

weak crag
#

Ah

winged vessel
#

Could you upload the log file?

modern python
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

modern python
#

follow the instructions in this link

weak crag
#

Alright, a second

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 10 C# mods and 6 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

weak crag
#

Huh

stark horizon
# weak crag Huh
  1. Remove PyTk.
  2. Your game is missing George's portrait. Verify your game files via Steam.
pearl ore
#

Hiya

#

What is this?

#

My smapi just started doing thius

#

and im kind of

#

scared??? lol

stark horizon
#

Can you reset your startuppref and see if that helps?

#

!startuppref

native dragonBOT
#

If your resolution is messed up try deleting startup_preferences This can be found on Windows at %appdata% > Stardew Valley > it's in that folder, or C:\Users\Yourwindowsnamehere\AppData\Roaming\StardewValley or for Mac can be found at ~/.config/StardewValley To get here you'll want to go to your desktop, then in the menu bar select Go -> Go to Folder...

pearl ore
#

My resolution is normal

#

Nothing in the game has been changed

stark horizon
#

I know - sorry - it's a catch all

pearl ore
#

Its just weird commands in the smapi

#

Oh okay

stark horizon
#

SMAPI is spamming graphics issues, so it's worth a try

pearl ore
#

Ohhh

#

makes sense

#

i'll have to shut down sdv for this, right?

stark horizon
#

Are you in the middle of a session?

pearl ore
#

Yes

stark horizon
#

Can you post your log, first?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

pearl ore
#

Sure

#

do you want the entire thing?

#

its quite long

stark horizon
#

If you follow the instructions on the link, it will parse the log - if that means i's 54 pages, then that's okay. 🙂

pearl ore
#

Okiay

#

says there's no errors

stark horizon
#

That's fine - even without errors the log is helpful, necesssary even, for troubleshooting

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 4 C# mods and 2 content packs.

pearl ore
#

This is what you want ?

stark horizon
#

Yep!

pearl ore
#

Okay! Thanks for being so patient, im a dumbo

stark horizon
#

You're not a dumbo! If you've never had to do this before, then how would you know? 😄

pearl ore
#

true true, but i am a it of a dumbo when it comes to technical stuff xD

stark horizon
#

That's okay; hopefully we can help.

#

It looks like what's happening is that something is resizing window boundaries. Are you playing full screen or bordered?

pearl ore
#

windowed borderless

#

i have a habit of switching to twitter and discord while playing

#

could that be it?

#

like with alt tab

stark horizon
#

It's possible, I suppose?

#

Are you experiencing any lag or weird stuttering while you're playing?

pearl ore
#

No, game's been perfect

stark horizon
#

Hmm. For the sake of experimenting, could you a) finish your in-game day and exit out of SDV. Reset your startup preferences (link I sent above) and then relaunch the game?

pearl ore
#

Sure !

#

I'll report back to you when i'm done with that !

stark horizon
#

Sounds good!

pearl ore
#

actually instantly after the game was launched

stark horizon
#

Are you running SDV on a dedicated graphics card?

pearl ore
#

I'm not sure what that is?

stark horizon
#

Let me find the wiki page for it...stand by

pearl ore
#

Will do ahah

stark horizon
pearl ore
#

It says to search up graphic settings on the search bar, and when i do that i cant find the option to click ''browse'' like it says

#

does that mean that its already running like supposed?

stark horizon
#

It's hard to say, because I'm not seeing what's on your screen. If you hit your windows button and start typing "display settings" does it come up?

pearl ore
#

No

stark horizon
#

huh

#

Ok...I'm putting on my thinking cap; I'm on Mac so I don't have a windows OS in front of me.

winged vessel
weak crag
stark horizon
#

blobfacepalm I never look at that part of the log.

pearl ore
#

So is that a dedicated graphics card?

stark horizon
weak crag
#

Oh no

#

Its single player

stark horizon
winged vessel
pearl ore
#

Odd case ahaha

stark horizon
weak crag
#

Yes, a moment

winged vessel
#

I am not sure, I just asked Pathos and he told me it was already there aha

stark horizon
#

LOL.

winged vessel
#

I don't think I'll be of much help tho until I get in front of a computer in a bit

#

(I'm getting carsick)

pearl ore
#

well i guess that's a cold case until my pc crashes or something xD

stark horizon
#

It's okay - I just can't think of what could be causing the spammed messages, unless it's a mod causing the problem.

pearl ore
#

Might be my haley boob mod LOL

stark horizon
stark horizon
pearl ore
#

I will ahaha

#

Wait actually

#

Funny thing, seasonal outfit is the only mod i have loaded, but i fucked a little with the portraits

#

Like i deleted some of the images and replaced them with others

#

to change the portraits, and it worked like i thought

#

But that might be the problem

#

I'll try taking them off and restarting !

stark horizon
#

That could definitely be it, Lizz.

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 12 C# mods and 6 content packs.

weak crag
#

I also did add new portraits, if that can be an issue

pearl ore
#

Double portrait issues ahahha

stark horizon
#

Yes. That will definitely cause this issue, Harbor.

#

The game is not finding George's portrait, so it's not happy.

#

If you've manually gone in and change the game's content files, it probaby borked stuff

weak crag
#

Yeaaah I did removed all portraits and added the new ones (though I saved the olds)

stark horizon
#

!reset

native dragonBOT
pearl ore
#

New development ! issue still not solved after removing mods

#

This is quite an interesting issue

#

Tried googling it aswell, seems to be a unique case

stark horizon
#

Do this. And if you don't want to break your game/save files, don't mess around with content files.

weak crag
#

Alright!

#

I will try that

stark horizon
#

!xnbzola

native dragonBOT
#

XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

stark horizon
#

I just don't have access to a Windows system, so I can't walk you through the steps to see if we can figure that out.

stark horizon
#

You may need to wait for someone else to pop in who can help.

pearl ore
#

I will

#

Until then ill just forget about it, as its not causing me any immediate issues

#

Thank you for the help!

stark horizon
#

Sorry we couldn't fix it!

pearl ore
#

It's okay ahahha ,seems its gonna be quite the mystery

weak crag
#

Thank you!

stark horizon
#

Glad to hear that!

weak crag
#

No more portraits but at least the game is working! At least no custom ones

stark horizon
#

There are lots of custom portrait mods that don't require changing the game's content files.

pearl ore
#

Yeah i'd recommend getting mods instead of changing the game files, it can be tricky

weak crag
#

There is any that you would recommend?

robust bison
#

personal preference really

#

for example I like ohodavi's but many people don't like anime styled portraits

pearl ore
#

i use seasonal outfits

#

very popular

stark horizon
#

!dsv

native dragonBOT
#

Diverse Stardew Valley (https://www.nexusmods.com/stardewvalley/mods/17059) is an expansion mod that adds extensive seasonal, festival, and location-specific outfits and alternate diversity redesigns for NPCs supported by dialogue, event edits, and map edits. Outfits are available for either the vanilla or alternate character designs and nearly every aspect of DSV can be configured individually. See the DSV website for more details, including a list of mods with special compatibility: https://diversestardewvalley.weebly.com/

winged vessel
# pearl ore

Hi! Looking at this now, it seems the messages that you're seeing are not from Stardew Valley itself, but one of the external libraries that it uses (since the logs that you're seeing in this screenshot aren't showing up in your SMAPI log file). As long as you're not experiencing issues, it seems pretty safe to ignore these messages. Are you running any recording software? (OBS, or Discord screenshare?)

pearl ore
#

Could that be it?

winged vessel
#

That could be it, I'm not entirely sure. The screenshot refers to "HookD3D9", where D3D9 is DirectX 3D 9 an older graphics API. "Hook" usually indicates that something is trying to get information from it; it could be medal trying to get the screen contents while you are playing. It's just a guess, but you should be able to play fine without any issues! Nothing to worry about

#

You can try disabling Medal and see if the messages go away, but it should be fine either way.

pearl ore
#

Okay thank you !

#

Really appreciate it

remote slate
#

is there a 2023 guide for downloading stardew extended for macs?

native dragonBOT
robust bison
#

!sve

native dragonBOT
stark horizon
remote slate
#

i already got smapi do i just downlode the mod from nexus and it will show up when i open the game?

winged vessel
stark horizon
#

Follow the Getting Started guide

#

As long as you install things correctly, all you have to do is launch the game from Steam, and SMAPI will do the rest

remote slate
#

how do i get past Downloads for non-premium members are capped at 3MB/s without paying

stark horizon
#

You don't have to pay

#

Just choose the "slow download"

winged vessel
#

3MB/s is just the speed of the download

stark horizon
#

The files are so small anyway

#

It's not like other games with 5 GB file sizes

winged vessel
#

The slow download is marginally slower, but not enough to be noticeable

stark horizon
#

Definitely not noticeable, even with larger expansions like SVE or RSV

remote slate
#

whats rsv

modern python
#

!rsv

native dragonBOT
remote slate
#

do i wanna do mod manger downlode or manual

winged vessel
#

Manual

#

Then you'll just need to unzip the folder into your mods directory, as detailed in the getting started guide above ^^

remote slate
#

i unzipped it and a folder was made do i drag that folder into stardew valley folder now?

winged vessel
#

In your stardew valley folder, there should be a folder called "Mods"

#

Put it in that folder

remote slate
#

i dont see the mods folder

winged vessel
#

Did you already install SMAPI?

remote slate
#

yea

winged vessel
#

And you got to the screen like this?

remote slate
#

yes that

winged vessel
#

this folder (it will be different for your computer) will have the mods folder in it, as long as you installed SMAPI

remote slate
#

oh i found mods folder

#

which section of mods folder

#

do i put it in or does it not matter

modern python
#

put it straight into the mods folder

winged vessel
#

You can just put it in the mods folder

modern python
#

not the Console Commands, Error Hander, etc

winged vessel
#

Those other folders are pre-installed mods

remote slate
#

ok done

#

now do i just repeat what i did for grandpas field and the other mods expanded wants?

winged vessel
remote slate
#

see yall are helpful i didnt need to read ggs all

winged vessel
#

gg

remote slate
#

do i put grandpa folder in expanded folder or naw give them all space

winged vessel
#

give em all space

stark horizon
#

I highly recommend adding your Mods folder to your Favorites

#

It helps to have quick access to it

robust bison
#

yup, I have all important sdv folders pinned, makes gettings logs and the mods folder super quick

remote slate
#

how do i fav a folder?

stark horizon
#

You're on Mac, right?

remote slate
#

yes

stark horizon
#

You can literally just drag and drop it to the "Favorites" sidebar in File Manager

winged vessel
#

(Unrelated but are you on an M1/M2 mac?)

stark horizon
#

M3

#

Oh, wait, were you asking me or Telric?

#

LOL

remote slate
#

how do u check

#

i can barely print in color idk these fancy words

winged vessel
stark horizon
#

Click on the Apple icon in the top left corner and choose "About this Mac"

stark horizon
winged vessel
#

Well if you ever get the time, let me know if you can even just DirectIP connect to yourself, some of the MP changes may affect the M1/M2/M3 macs

stark horizon
#

I was just gonna ask if you needed someone to Mac test, lol

winged vessel
#

Only platform I can't test x)

remote slate
#

hey i launced stardew but it launched with the unmodded icon for some reason and i dont think it worked what did i do wrong?

stark horizon
#

Where did you launch it from?

remote slate
modern python
#

youre missing the required mods first of all

pearl ore
modern python
#

go back to sve's nexus page and look at the requirements drop down

stark horizon
#

On top of what Vin said, when you launched the game, did SMAPI pop up in a separate Terminal window, too?

pearl ore
#

having multiple mods that might not be compatible can be an issue aswell

modern python
#

oh yeah you shouldnt have both of those farm maps in there

#

pick grandpa's or immersive

stark horizon
#

IMR2 is a huge farm to manage when you're just starting out

#

IMF2? (I can never keep that acronym straight)

modern python
#

IF2R?

stark horizon
remote slate
#

so i just need to downlode all of these and delete immersive ill be good?

stark horizon
#

Yes

remote slate
#

this looks right, right?

#

when i open it, it opens the unmoded version and smapi isnt launching with it but it did launch wheni had no mods installed

stark horizon
#

That looks like you have everything. Did you run the SMAPI installer or just move it?

remote slate
#

smapi is running now and it runs when i open it but the icon still undmooded version and wont run

stark horizon
#

Are you launching Stardew directly from the Steam app?

remote slate
#

yes and still time it did work and it launced the moded icon but it only read 3 mods and not all of them even tho they all togther

#

do i have to put the mod folders inside of smapi folder

stark horizon
#

So, how it's supposed to work is that once SMAPI is installed, all you do is launch the game from within Steam.

So something is misplaced or out of order somehow.

When you're in Steam, right click on the game, go to "Manage" and "Browse Local Files." Could you please send a ss of what File Manager shows?

remote slate
#

oh wait they werent in the mod folder so i just moved them all there let me try now

#

it reads them but wont add wtf

stark horizon
#

Ok, so that error is just saying that you still have the Installer file in your mods folder, and you can delete that.

The yellow text is just a warning and nothing you need to worry about; it's normal for SpaceCore.

remote slate
#

this earlier manage files from steam

stark horizon
#

OK, perfect. The mods are where they should be and Steam is tracking the right location. It looks like, from your SMAPI ss, that the mods are loading in properly, so you should see the changes in game

remote slate
#

smapi installer 4 is gone now

stark horizon
#

Ok, good. So going forward, you should only need to worry about red text in SMAPI. If you do get errors, run them through the log parser and post it here; someone should be able to help.

remote slate
#

LETS GO grandpa farm is an option

#

we did it logo

#

u da #1 mod

stark horizon
#

I'm not a server mod, but thank you! I do make mods though. SDVkrobusgiggle

#

Have fun playing modded!

remote slate
#

u should be promoted to one

#

link ur mod page

stark horizon
real notch
#

Hello, I have decided to remove the mods in order to receive achievements and when I delete the corresponding folder they still do not count me. Any solution?

long brook
#

!achievementfix

native dragonBOT
cinder forum
#

can anyone help me what the fuck

inland oyster
#

Tf

cinder forum
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 185 C# mods and 514 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

cinder forum
#

it froze, the regular windows mouse cursor appeared on top, I could move it, then when after about an hour of doing other things I tried to click the mouse it loading circle'd then told me this

#

it was still frozen after I clicked ok, i had to click 'end process' in the top left corner

#

15:58:22 WARN SMAPI Broke loop while loading asset 'Mods/Esca.EMP/FishLocations'.

#

this is the last smapi message it appears

hard valve
#

Hi! good evening. I have a problem, i just want to expand my game and this error it's always show "ridgeside village appears to be installed incorrectly" even i download all of requirements for ridgeside village, and same for the event repeater have some error too. And i have no more information to fix this. i hope someone would help:)

cinder forum
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

hard valve
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 5.10.177.12, with 17 C# mods and 5 content packs.

cinder forum
#

did you download the requirements for the requirements

hard valve
#

Yeah

cinder forum
#

can you post a screenshot of your /Mods folder here?

#

also, do you use a mod manager?

#

oh

#

also

#

where did you download the mods you're trying to install now?

#

this might be the problem

hard valve
hard valve
timber flame
#

Is there a reason to buy the property deed for the second time in stardew expanded?

cinder forum
#

ah nexus not vortex i get you

#

well, when did you download them? It's saying SVE is outdated

hard valve
hard valve
#

Here

modern python
#

liliet, theyre on android. i think thats whats happening here.

#

!androidsmapi

native dragonBOT
#

Android SMAPI does not currently work for SDV 1.5.6.61. We do not know if or when it will be made compatible.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

If you find a mod bug on Android, first make sure that:
a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
b) you have the latest mod version(s) or have the last-known Android-compatible version;
c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).

If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.

Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.

fringe creek
#

anyone with better junimos mod? i gave the little guys the starfruit they wanted, it says on the objectives that they have unlocked being able to enter the greenhouse yet when i tried testing it by planing a single turnip they dont harvest it

#

nevermind lmao, seems the little guy just got stuck because when i moved the chest for a different purpose he started moving again SDVpufferpoggers

swift zephyr
#

Hi, the Portraiture mod is displaying the island portraits on the beach and not displaying the island portraits, does anyone know how to fix this?

#

I use it on the computer

placid kraken
#

is extendable windows included with dsv or sdve? idr downloading it and its not in my nexus history

ivory cobalt
#

anyone have a good multiplayer pause mod?

desert nexus
robust bison
#

/pause

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 80 C# mods and 67 content packs.

desert nexus
#

is there a fix?

river pilot
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 156 C# mods and 394 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

river pilot
#

I married Sen (Lurking in the Dark, ES mod), then Krobus, then Sterling (Always Raining in the Valley, ES mod). When I just had Krobus and Sen, there was no issue with spouse rooms. When I married Sterling, Krobus' spouse room disappeared.

#

I tried to see if adding T's Spouse Room would fix the problem (why would it fix it? i have no clue what my thought process was), but now Sen and Krobus' rooms are gone.

hazy rivet
#

ERROR Custom Cask Mod This mod failed in the GameLoop.GameLaunched event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at CustomCaskMod.DataLoader.LoadContentPacksCommand(String command, String[] args) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 70
at CustomCaskMod.DataLoader..ctor(IModHelper helper, IManifest manifest) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\DataLoader.cs:line 31
at CustomCaskMod.CustomCaskModEntry.OnGameLaunched(Object sender, GameLaunchedEventArgs e) in C:\Projetos\Stardew Valley\ModSolution\CustomCaskMod\CustomCaskModEntry.cs:line 43
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101

#

does anyone know what this means?

brazen mortar
#

I need help with some visual issues. My farmers eyes and skintone are completely off from what I set them as in the new game creator.

Attached is a photo of my farmer and the log w/ a patch summary for those of you who know how to use them.

https://smapi.io/log/dfddafa6f35d448793e1b4d4aa1c577f

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 137 C# mods and 483 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

brazen mortar
#

The skintone I chose was significantly more tan and the eyecolor was a pastel green

dry fulcrum
#

I downloaded the "seasonal cute characters" mod. I put it into my mods folder just as I did with "content patcher", but only the content patcher will run according to SMAPI. I downloaded everything with Nexus, if that information is important. Please help :]

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

dry fulcrum
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 3 C# mods and 0 content packs.

long brook
#

Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods

#

make sure you put all your mods there and unzipped

dry fulcrum
#

Thank you!

rapid copper
#

hello, reupdated my mods today as they needed updating..i haven't played in a while so i can't remember if this is supposed to happen, or will interfere with my game if not fixed..:

#

hold on, getting the screenshot file

#

the red text that talks about smapi...is it supposed to do this? i feel like i remember this showing up and it not interfering with my game or breaking it, but i want to make sure.

#

besides this, everything else is ok and the game opens up fine

long brook
#

delete smapi-internal from inside mods folder

rapid copper
#

is it not supposed to be there?

long brook
#

yup it's not

rapid copper
#

ahh okay thank you, i wasnt sure

#

have a nice day : )

glass totem
#

Where are modded save games stored?

#

I need to use one of my backups to restore my save. I lost entire 8 in-game days!

#

And yeah I use Steam

modern python
#

!saves

native dragonBOT
modern python
#

same place as normal saves

glass totem
#

Ah! Thank you so much!

#

I'll be off and checking it out. Merry Christmas to you, if you are celebrating 🙂

modern python
#

you too!

dry elk
#

can anyone help me with mac modding? it says that its opening up all the mods and show it at the top bar, but it doesn't seem to be appearing in the game

long brook
#

Some mods won't be visible unless you load a save

rustic knot
#

might be an oversight but i followed the directions for pet replacer and it isnt working, still shows default dog and even if i change it to .xnb

dry elk
long brook
long brook
dry elk
long brook
#

Save file?

dry elk
#

Sorry im new 😭 like what save file do u mean

#

like the in game one where u saves after u sleep?

long brook
#

Yes

dry elk
#

I've tried but they still don't seem to appear

long brook
#

Or just making a new character. It's a save file

dry elk
#

I did that too

rustic knot
long brook
native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

rustic knot
#

i even replaced the file in the animal folder in content of the base game

long brook
long brook
#

!xnbzola

native dragonBOT
#

XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

rustic knot
#

fair enough thanks for trying though i appreciate it

dry elk
#

HELp

#

WAHT DOES IT MEAN BY CLICK GO

#

where is the go.. :(

#

(im on mac)

long brook
#

Did you read the instruction on mac for parsing log?

dry elk
#

yers

#

i opened the finder app

long brook
#

Did you open finder app?

dry elk
#

but i dont see a go anywhere

long brook
#

I need someone that use mac then as i'm windows user. Please wait

dry elk
#

for refence this is what it looks like

#

yeah take ur time

woven cradle
#

Hiya, could I get some help with this?

#

This is after following the instructions to install smapi

#

Says missing executable

scarlet quail
#

And or what OS are you on

woven cradle
#

W7, "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModding API.exe" %command%

#

StardewModding API.exe exists on the path, ofc

scarlet quail
#

Eliminate the space

#

Between modding and API

woven cradle
#

Gotcha, let me try that, one sec

#

Absolute lifesaver, cheers!

pliant mountain
#

hello!! just came back to stardew after a few weeks off, booted smapi, updates needed! updated the mods. played through a day, got to about ~5pm and hit the mines, exiting them my game crashes. okay, restart. save wont load. not familiar w stardew crashes so before i reinstall everything and pray is there anything glaringly sticking out? https://smapi.io/log/ae23e9b76a134e148dfc9ce528795998

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 34 C# mods and 62 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

pliant mountain
#

side note i did update that one mod! reloaded it to no help

hazy rivet
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.5.2, with 253 C# mods and 763 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

hazy rivet
#

i did update them though so i dont know what i should do

scarlet quail
#

Your game is stopping at the point it's trying to load

#

Which usually means you're interrupting it

fading wind
#

hi, sorry if this has already been answered, but whats up with harp of yoba?

#

i can't find more info on this

#

(please ping me with your reply by the way, my server list is a disgrace)

modern python
fading wind
#

yes, why?

#

did an update break it? because i thought havent updated anything since i last played in october, and the mod updated in november

pliant mountain
native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 34 C# mods and 61 content packs.

junior pendant
#

how do the sleeves colors work in fashion sense?

modern python
fading wind
#

pytk no longer required but ill check if spacecores up to date

#

...the latest is 1.17

modern python
#

i think the version number listed is for the harp mod

fading wind
#

oh, harp of yoba 2.8 drops the pytk req and i have latest

#

i really see no reason stardrop lists it as incompatible... the console makes it seem like it doesnt even try to load it

honest sonnet
#

Been awhile since ive been on discord and i dont know where exactly to ask this so sorry if im on the wrong channel , but does anyone know of a mod compatible with the current edition of stardew valley that just completes junimo kart? Been trying to get 100%, even managed to beat festers challenge but this shit just isnt fun, just frustrating and 99% rng dependent

native meteor
honest sonnet
#

Ayy thanks a bunch

prime birch
#

how do u add mod that walks faster in co-op?

stark horizon
#

You would add it to your mods folder like any other mod, but be warned, mods work differently with mp.

#

!mpmods

native dragonBOT
#

You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

worldly flame
#

my smapi is out of date, so I downloaded the current one, and I ran the windows installer but it's still showing that it's using the old one or not compatible

#

any advice?

stark horizon
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

woven cradle
#

Can I play multiplayer through steam with smapi?

modern python
#

yes but

#

!mpmods

native dragonBOT
#

You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

stark horizon
#

Yes - but in multiplayer, all players should have the same...what Vin said

modern python
#

😄

worldly flame
native dragonBOT
#

Log Info: SMAPI 3.12.8 with SDV 1.5.4 on Microsoft Windows 10 Pro, with 15 C# mods and 4 content packs.

stark horizon
#

I'm curious if it somehow installed elsewhere

long brook
#

that log is for game version 1.5.4

stark horizon
#

Oh good catch, Box.

#

I was just looking at the SMAPI version

worldly flame
#

steam says my game ius up to date?

stark horizon
#

That log is from 2021

worldly flame
#

I keep trying to launch and it wont let me

stark horizon
#

So there's a disconnect between Steam, your game files, and SMAPI.

worldly flame
#

the last time I played was probably in 2021

stark horizon
#

!gettingstarted Follow this and make sure that things are installed where they should be

native dragonBOT
worldly flame
#

yeah

#

but all I get is this: Oops! You're running Stardew Valley 1.5.5 or later, but this version of SMAPI is only compatible up to Stardew Valley 1.5.4. Please check for a newer version of SMAPI: https://smapi.io.
Game has ended. Press any key to exit.

stark horizon
#

Yep. You said you downloaded the latest SMAPI and installed it?

worldly flame
#

yes

stark horizon
#

Can you share a SS of where it's installed?

worldly flame
#

i dont know if the install worked, I know all the files extracted?

woven cradle
long brook
#

did you run the installer after extracted?

worldly flame
#

I thought I did

stark horizon
#

You can run the installer again; it won't hurt anything

worldly flame
#

okay let me try that

stark horizon
#

But when the console window pops up, make sure that at the very top, on the second row, it says the right install location and SMAPI\ 3.18.6

worldly flame
#

okay

long brook
#

logo while you are here, how do you find go button on finder? (someone asked few hours ago)

stark horizon
#

On Mac?

long brook
#

yes

stark horizon
#

It's not a button - it's in the Finder menu

long brook
#

lemme find the chat

stark horizon
#

In the Finder Menu, select "Go," then "Go to Folder" at the bottom

long brook
#

hmmm ss they sent looks different from you

stark horizon
#

That's because they're in a Finder window, not the Finder Menu bar

long brook
#

ah so that's why. i'm not familiar with mac

stark horizon
#

It's totally okay! It's similar to Windows in that you have an open "window" but you also have a menu bar. 😄

long brook
#

i'll just leave mac troubleshoot to you guys lol

stark horizon
#

Valid - I don't mind helping when I'm around SDVpuffersquee

dry elk
#

Uhm, is there anyone who can help me with mac problems?

#

My terminal seems to accept the mods but it doesn't show up in the game

#

Only content mods show up

stark horizon
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

dry elk
#

oh yeah how do you get your logs btw

stark horizon
#

If you're getting content mods but not others, then likely SMAPI will tell us why

#

Just follow the instructions in the link

dry elk
#

ive been trying to figure it out

#

where is the Go button in the finder?

stark horizon
#

There isn't a "go" button

#

there's a GO tab in the menu bar

dry elk
#

ohhh

#

i see! thank you

stark horizon
#

Then "go to folder" at the bottom 😄

native dragonBOT
#

Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 10.15.7, with 9 C# mods and 1 content packs.

dry elk
#

thank you!

#

here u go

stark horizon
#

Well, your log is saying that you only have 10 mods total. Which mods aren't on the list?

dry elk
#

are these the mods?

stark horizon
#

yah

dry elk
#

i dunno which isnt but theres more than 10 so

#

what does that mean?

stark horizon
#

On your log, do you see where it says "Folder" in the Game info box at the top?

dry elk
#

yas

stark horizon
#

This is where SMAPI is pulling the mods from. What folder are all the other mods in?

dry elk
#

Macintosh HD > Users > chaerinsung > Library > Application Support > Steam > steamapps> common> stardew valley> contents> MacOS> Mods

#

thats the order of the folders they're in

#

or whatever they're called

stark horizon
#

Can you send a ss of the folder that shows the other mods you're missing?

dry elk
#

is it this?

stark horizon
dry elk
#

im not even sure if im missing any mods tbh

#

i just downloaded em and put em in there

stark horizon
#

Well, from what I can see, you have the folder in the right place, and the mods seem to be loading in correctly, according to SMAPI

dry elk
#

hmm

#

it just doesnt load into my game at all

stark horizon
#

Is there something in particular that you think is missing?

dry elk
#

ive made new worlds n stuffs

#

uhh

#

im not sure bc it wouldn't load at all

stark horizon
#

Because your log says the game is loading and the mods are loading...

dry elk
#

no matter how many times ive uninstalled them

#

yeah

stark horizon
#

Are you launching the game directly from Steam?

dry elk
#

yes

stark horizon
#

Which mod are you trying to get to work?

dry elk
stark horizon
#

Ok. So most of your mods aren't ones that you will see working in game. CJB Cheats should work if you press P on your keyboard. Item Spawner is pressing I

#

Tractor mod is there but you have to build the garage at Robin's

#

Automate works in the background by connecting chests to machines

dry elk
#

OH EM GEE

#

WHAT

#

lemme try this really quick

stark horizon
#

I highly recommend that you get Generic Mod Config Menu (GMCM) - it will allow you to set mod configurations from inside the game

dry elk
#

thank you sm

#

you are an angel

#

i hope both sides of ur pillow are cold all night tn

stark horizon
#

Ultimately, Chaerin - I suggest reading the mod descriptions on Nexus - they will tell you how the mods work and how to access them

dry elk
#

yes

#

i agree

#

thank u

#

LOL

stark horizon
#

You're welcome!

#

Glad everything is working as it should

dry elk
#

yas!! thank you thank you!

stark horizon
#

No problem! And if you do run into problems in the future, now you know how to find your log and mods folder. 😄

dry elk
#

YAY!

hollow marlin
#

could someone tell me what to do? ive just downloaded 2 collections from nexus using vortex. im trying to get smapi to work. cant find any files on my computer with like the mods or just anything other than the desktop file for stardew. thx

winged vessel
#

!gettingstarted

native dragonBOT
modern python
#

also dont use vortex

winged vessel
#

I'd suggest you do manual download instead of vortex

#

^^

hollow marlin
#

😦 i had a feeling id have to manually download everything

robust bison
#

it's pretty easy tbh

fading moss
#

Does anyone know how to fix the issue with BFAV not allowing custom animals to produce things added by JSON assets?

Example from log: 02:32:45 TRACE Paritee's Better Farm Animal Variety Cannot set deluxe produce item to "903": Save has not been loaded. Will be temporarily set to "none" (-1).

winged vessel
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.

bitter widget
#

why is there multiple????

hot trellis
#

look through your mod folder, if you see any duplicates delete them

#

ohhh

bitter widget
hot trellis
#

you extracted it in the mod folder

#

smapi looks inside folders

#

example of 2 different locations

bitter widget
#

looking for love has three