#archived-modded-support
1 messages · Page 282 of 1
!stardrop
Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues
SMAPI will probably go 4.0 within a month or two
I thgought it already did...
Usually SVE packs are separate. You sure you installed?
Nope
current version is 3.18.6
Hi, does anyone have knowledge of smapi mobile?
Does anyone have knowledge of smapi mobile?
is that even a thing?
My game has some strange errors and my save won't load and my game closes out of nowhere
Can json asset give me an error all the time? Can you help me?
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.14.199.9, with 46 C# mods and 66 content packs.
You have a few mods installed that likely aren't compatible with Android - all the PPJA mods, specifically.
And moddrop is another mod site, much like nexus
!moddrop I think is a thing
nope
anywho, if they were posted w/o your permission you can probably get them taken down somehow
So which ones do I have to uninstall?
They were but I dont think I care enough for the effort haha.
All of the "Project Populate Json Assets" mods.
Ok, do you know if there is one that is compatible one day?
Right now, Android modding is still experimental. The PPJA mods won't be updated for PC, so I doubt they will be updated or made compatible for Android.
!androidcompat
An incomplete list of android compatible mods can be found at https://android.stardew.rocks. If you find a mod that isn't on there, submit it by following the instructions here.
Ah ok thank you very much I will come back if I need help
So is Stardrop good? Can I just drag my mods into the Stardrop Mods folder?
Posting again about my smapi not scrolling, no matter the folder with mods, and after a clean reinstall/verify of steam files. My original post and log are also here but here is a new log parcer link once more. If anyone has any ideas this is also a screenshot of what the smapi shows at the end that keeps me from scrolling up
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 67 C# mods and 38 content packs.
yes, you can set Mods folder so it will detect Mods folder made by smapi
actually when you first set smapi path in stardrop at the beginning, it will automatically detect Mods folder
Am I actually gonna need to worry about deprecated code?
!deprecated
SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this means that the mod will break in the upcoming SMAPI 4.0 if it is not updated. If you are concerned about losing certain mods, it is recommended to create a backup of Stardew Valley 1.5.6 now (see !backup), but at present most modders are updating their code so that their mods can be released when 1.6 releases. Most major mods are not expected to be broken for a long period of time after 1.6 releases.
cease spamming and ask your question, friend
pretty sure Junimods might getcha if you don't
what does this mean?
It means you're missing the mod Dynamic Game Assets
Nexus
how do i find it?
By using the search function on Nexus or, most likely, checking the requirements tab on the mod you already downloaded
Hmm, alright then. Most my maps use very little code so I doubt Ill have to update much. That being said, Im suprised so many big names have the flare. Is it not possible to fix UNTIL the update?
SVE, Visable Fish, More Grass, Entoarax framework... huh.
i have vortex downloaded
but why does it keep saying file does not exist when i dragged into mods?
!modmanagerbugs
Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).
If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.
It means you need to read the error message.
this doesnt make sense at all
so i deleted the files
and i get this..
what did i do wrong here
READ THIS.
ah
Some major mods already working on 1.6 update. So as soon as 1.6 drop, most of em will up to date
Any mods that make the exterior of the shed smaller?
what do you mean?
most mods from nexus doesnt work properly on stardew valley
like building example
ive tried 5 different mods and none of them works
only 2-3 works
you need to make sure you download all the mods that need for that mod to work
Also don't use vortex
why?
Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).
If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.
You've been told earlier by lyoko
!stardrop
Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues
i asked him what is it
and he didnt respond
ive tried two different ways
and still give me errors
now you are telling me not to use vortex
You need a mod named Alternative Texture. You need to read every mod desc you wanna install
inside the goon do you understand the pic i posted before? im sorry im just really stuck
this tells you what you need to instal for it to work
To summarize
- people here don't recommend vortex, it's bad
- when you wanna download a mod, you need to read its desc and reqs
- when you have error, share log. You can type
!logso you know how to share log
oh im not using vortex
You can call me box (my profile lol)
Also iirc that happen when you don't have the recipe yet. As long as it's yellow, it's fine
lmao
My summarize is for woopy. But also works in general lol
Read desc of Alternative Texture
okay good too know im sorry, thanks for all your help you are very kind helping us all out 
You need paint bucket iirc to change buliding texture
paint bucket?
yeah i use AT and you need to buy the paint bucket and other tools from robin to change the textures
im gunna go check now
what now haha
omg
it works
Thank you pal @long brook
You fixed the issue
Any mods that make the exterior of the shed smaller?
So I've ran into this problem a few times already but I never actually got to asking it.
Apparently the cellar and the spouse room furniture disappear when I do a little button-pressing at the SVE configs.
The only thing I've been doing so far to remedy it is ultimately by restarting my game, but I'm curious if there's any other real solution to it.
No - how many map tiles the shed takes up is hardcoded.
I'm sorry, could you explain a little more please? Also, a log would be helpful.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Yeah, I'll get into a in a bit.
I'm aware that I don't know what I might say here but I think the bug won't show here because I decided to just replay the same day I was in. Here's my log, nonetheless. https://smapi.io/log/7666dfec964448c99058d1b4255020d3
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 108 C# mods and 82 content packs.
Apparently, one of the SVE config's toggles causes the staircase going to the cellar to disappear, alongside the furniture in my spouse room, leaving it borderline empty.
Even then, I didn't even touch any setting this time and they still vanished.
Which toggle causes this to happen?
The first time I did, I only turned on Immersive Shadows.
Based on a similar case in Reddit, the person turned on Mature Events.
In my case this time, I didn't toggle anything on/off, but I did hit the save & close button.
Hmm. This one's a doozy, because SVE, afaik, doesn't make any internal edits to the farmhouse.
I'm guessing it's in a mod I have but I don't think any of my mods change the farmhouse too. Most I have is one for the greenhouse.
Raised Garden Beds makes a ton of edits to the farmhouse map
Interesting. That's a surprise.
As an experiment you could try removing it to see if the issue persists.
Yeah, I might as well just totally remove it anyway. I don't think I've ever even used it to begin with lol
Wait a minute, do I still even need the TMXL Map Toolkit?
some older mods may need it if they haven't been updated
Ah, yeah. That's fair.
CJ - I saw in the modded farmers channel that you're also experiencing some lag? Dynamic Reflections, as awesome as it is, can cause significant lag.
Okay, I think it turns out I don't need the Map Toolkit lol, must've been a leftover from an older mod.
Custom Music also causes lag.
Yeah, but I never really bothered with the lag from Dynamic Reflections, but I suppose I'll go check on it.
If you ever want to get granular with which mods cause the most lag - install Profiler.
I think the most that I've realized about the situation is that I have so much leftovers that I never knew I had to delete lol
oya, leftovers are annoying af
like, they can cause so many problems and issues even when the mod is "uninstalled", or a previous version's artifact-files are still there
error handler should remove most of those
it's only when you do stuff like remove a mod when a quest of it is still in progress where things get dicey
Hi I need some help please
I downloaded some mods but now I can’t actually click on “ new, load, etc “
My mouse wont let me click on anything and nothing is showing up as red under the mod pop up
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
how do i remove this crib
i don't think i could go to robin as this is isn't my main cabin
so i have a question about Stardrop, so when I go to stardrop, it says my profile has 46 out of the 50 total mods I have, but when I open the game it says SMAPI is running 49, i'm confused
3 added automatically as those 3 are mods added by smapi
ConsoleCommand, ErrorHandler, and SaveBackup
oh ok
Definitely important
thanks
there's a mod, "Upgrade Empty Cabins", that MIGHT be able to get rid of it... I know it works on UNOWNED cabins, idk if it works when someone else "owns" the cabin
https://smapi.io/log/a1470f000ce54ca8ae1d36739f30b6bc
I solved my other errors, but I can't figure out what the names of you packs and files are
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 131 C# mods and 271 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Disable those. Those are just example
are they safe to delete?
Yes
thank you
I'm so confused on why there's two of them because there is no duplicated files in the folders.
I have this error with a portrait: [Content Patcher] Can't apply image patch "Shie's Portraits for SVE Content Patcher > EditImage Portraits/Scarlett" to Portraits/Scarlett: target area (X:0, Y:0, Width:512, Height:1280) extends past the right edge of the image (Width:128), which isn't allowed. Patches can only extend the tilesheet downwards.
[Content Patcher] Can't apply image patch "Shie's Portraits for SVE Content Patcher > EditImage Portraits/Clint_Beach" to Portraits/Clint_Beach: target area (X:0, Y:0, Width:512, Height:512) extends past the right edge of the image (Width:128), which isn't allowed. Patches can only extend the tilesheet downwards.
[Content Patcher] Can't apply image patch "Shie's Portraits for SVE Content Patcher > EditImage Portraits/Sebastian_Beach" to Portraits/Sebastian_Beach: target area (X:0, Y:0, Width:512, Height:512) extends past the right edge of the image (Width:128), which isn't allowed. Patches can only extend the tilesheet downwards.
[Content Patcher] Can't apply image patch "Shie's Portraits for SVE Content Patcher > EditImage Portraits/Abigail_Beach" to Portraits/Abigail_Beach: target area (X:0, Y:0, Width:512, Height:512) extends past the right edge of the image (Width:128), which isn't allowed. Patches can only extend the tilesheet downwards.
[Content Patcher] Can't apply image patch "Shie's Portraits for SVE Content Patcher > EditImage Portraits/Sam_Beach" to Portraits/Sam_Beach: target area (X:0, Y:0, Width:512, Height:512) extends past the right edge of the image (Width:128), which isn't allowed. Patches can only extend the tilesheet downwards.
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
@fickle flower
Most likely an outdated custom map. The shipping bin used to be unmovable/map tiles and then SV updated and it became a building.
my game keeps crashing, here's my log: https://smapi.io/log/6b1f67ad731e4c16bd7246a3d94ea218
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 71 C# mods and 69 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Enhanced Slighshots mod crashed. There's solution explained by the author in the comment section -> https://www.nexusmods.com/stardewvalley/mods/12763?tab=posts&BH=1
welp gotta remove it then
hi i really need some help with these instructions please, i dont fully understand
ive downloaded all the PPJA mods it requires, and SVE but i dont unerstand the next steps
not sure where too copy those 3 bullet points or the last step
after downloading sve, download "Challenging PPJA SVE Bundles", unzip it and copy the folders "ChallengingCommunityCenterBundles", "[CCCB] Challenging Pure Vanilla Bundles", and "[CCCB] Challenging PPJA SVE Bundles" and paste them into your mods folder. then, start the game to ensure "config.json" appears in "ChallengingCommunityCenterBundles". afterwards, start the game using smapi to play
id recommend using smapi to run mods, and nexus to download mods,.
curseforge is mid
Anyone able to help me out with this please and thank youuuu
try uninstalling the mods or reinstall smapi
where is the stardew valley game path
Windows c in my Xbox folder
send me a screenshot
I can send a video if that’s allowed?
sure ig
ive downloaded all three, now im unsure where too see if config,json appears there?
go inside of "ChallengingCommunityCenterBundles"
and see if there is one
I dm it to you
ok
click this bar, then copy and paste in into the custom directory thing for smapi
(when you are in stardew directory)
Omg tysm, it worked
np
like this?
I think I got it
it doesnt work, the bundle is still the vanilla one i think
thank you so much for helping me btw
is this folder inside your mods folder?
yes
Am I not able to make it a desktop shortcut or will I have to open the folder each time to launch Stardew?
i have honestly never used these ppja mods so i have no idea if that is the regular bundle
is curseforge still altering the game files?
if curseforge still running?
this is the one it should be on their mod page on nexus
did you run the game through smapi?
try completely reinstalling SV
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
steam or xbox?
are you modding through curseforge?
im really sorry im dumb with this stuff, i press stardew valley and it launches through sampi through steam, i dont know what you mean
like even if you use a mod loader you would still be using SMAPI.
go to C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley
Reinstall SMAPI if your mod folder is empty
then double click on this
Right but SMAPI comes with three mods
so you should have three at minimum post reinstallation
!stardrop if you really need a mod loader
Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 37 C# mods and 73 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
What do you mean by nothing
define crashes
"just closes", not "not responding"?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
That literally isn't possible.
No, don't. There's an easy test for this
When you open Stardew, does a command prompt window come up
yes or no.
Then that's why. SMAPI isn't launching.
And therefore there's no way you'll be able to load a modded save in vanilla.
!launchoptions
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
Did you add the launch options back in?
copy and paste the launch options you put down in here then
with.
yeah that's still wrong
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
as it says in the guide, you must have the %command% and quotation marks
Please read it fully before trying to use mods, otherwise we end up in situations like this 
There is an exact example in the guide.
Please follow it.
!launchoptions shows it straight up
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
@neat siren i sent the log 
what is your issue precisely, izzy?
im trying to download this mod - Challenging PPJA SVE Bundles
and i cant seem to get it to work 😦
what part specifically
it looks working to me
so I have to agree with Arcane/Argoon
please specify what isn't working
so when i go to my bundles in game this shows
and i think that is still the vanilla one?
this is what it shows on their mod page
you created a new file, yes?
this isn't, say, you installed it and are trying to use it on an already existing file?
yeah already existing
yeah that's your problem
oh nooo
bundles are baked in on save file creation
you will not be able to change bundles that already exist in a file.
awww damn 😦 that sucks but explains my issue so thanks
i dont know wether its worth starting from scratch again for these bundles ahh
how far are you in?
well i take things very slow but im 87 hours into this play through
... yeah I wouldn't start over for the bundles then
87 hours you should have already been partly done with the CC though
yeah i havent even started the cc yet
not like majorly but at least like... something completed in it. An item or two added
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Майкрософт Windows 10 Pro, with 112 C# mods and 131 content packs.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Майкрософт Windows 10 Pro, with 112 C# mods and 131 content packs.
ok well thanks so so much for all your help you all are amazing 
Gonna have to be more specific than help
Your log only shows you're missing a singular mod
How find other smapi logs?
no
???
this is a new log
I am asking what problem you are having with the game
give me 1 min
if this is a language barrier you can check out #friends in case there's a better server to help?
well
Do u know khadija shop mod?
what about it?
We see it in your log, yes
there is a bug with the interface every day and throws me out
kick me
Okay. if that is the case, then I need you to do the following
Play the game until you manage to get that bug where it kicks you out. Then get the log WITHOUT reopening Stardew.
ok
Hii, can someone tell me if is a incompatibly between BFAV and MARGO?
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Майкрософт Windows 10 Pro, with 112 C# mods and 131 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
i mean bfav just doesn't really work usually so it could be that being broken if you're asking after having an issue
it doesnt work
@scarlet quail
I'm reading it
I am confused as to why UI Info Suite is throwing a luck issue at the end of that log
I'm also noting you have Tool Upgrade Delivery Service and FeTK, which should be replaced with Mail Services Mod or you'll have repeating mail
Well, I was playing fine, until my dinosaur hatched, and when I was naming him, the game went into error loop in the log and I cannot leave the naming screen.
But as to your crash... hm.
Oh that's definitely not a MARGO incompat, just something broken, Elliott
I could not tell you WHICH mod but I know something borks with dino eggs with BFAV
do i have a BFAV?
no, sorry, chikaso, that was to elliott
One second
what i need to do?
Just to confirm chikaso - you can walk around town fine, it's just when you click on the shop you crash?
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 142 C# mods and 212 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
In some part of the error, it says that "StardewValley.AnimalHouse.addNewHatchedAnimal_PatchedBy<DaLion.Overhaul.Modules.Professions__Paritee.BetterFarmAnimalVariety>" it's the unique Id from BFAV and MARGO
DO u use margo?
my respect to u
im use this mod too
Why tho? Lol
oh yeah that's what usually did it IIRC

it's the Cowboy's Life
@scarlet quail i need solving the problem
I know chikaso. I'm also not a wizard and I'm still looking at your log
Again, though, are you able to walk around in town, yes or no
Yes, but if I don't read the letters
... so if you don't read the letters, you don't crash
but if you read them, you crash?
Since it's related to mail and FeTK breaks mail, please remove FeTK and Tool Upgrade Delivery Service, then reboot and try to cause the issue again
ok
@scarlet quail and one more question
do u know what kind of mod is this
i dont know
that'd be UI Info Suite 2
what
it isnt
YOU FIXED IT
OMG
YOU ARE GOD
but i need mod name of this
does someone know this mod?
isn't this Experience Bars
although i'd recommend my XP Display too
oh, you asked specifically about the purple skill?
noo
this SKILL
i know this display mod
i need mod name of this skill
looks a bit like a dinner plate? so probably one of the two cooking mods
hey @scarlet quail you were helping me before, i loaded a new file, unlocked the community centre and it still doesnt work! im so so confused, i must be doing something wrong but idk what 
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 37 C# mods and 73 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
alright... you config'd CCCB to use PPJA SVE, yes?
i dont think so? not really sure what that means im sorry im dumb with this stuff
you have to open the config file via an editor and change it
Start the game once, so the config.json appears in ChallengingCommunityCenterBundles. Open it and change it to PPJA_SVE.
config . json
ah okay, config.json is in 'challenging community center bundles' atm so i open the game and change it?
my game is closed atm
no don't open the game
you don't open the game at all
you open the config.json file IN the folder Challenging Community Center Bundles
This is completely independent of Stardew itself and is also bad coding that it doesn't have GMCM integration
okay ive opened it, with my game closed, now what should i do?
.
"BundleVariant": "PPJA_SVE"
that's not config
thats manifest
you have to open config.json
and your log specifically noted it was loading
ok i did it! loading the game up now
omg IT WORKED
thank you SO MUCH
im sorry im a dumb ass
modding stuff is very new to me
np config is usually much easier since most mods use GMCM but not this one unfortunately
oh and if you want to uninstall this one for a save you have been playing there are information on the mod page on how to, fyi
ok thank you very much

honestly wouldnt of figured it out without all of you so im very thankful
Hi everyone, i have a bug with Esca's Modding Plugins (EMP) who is in requirement for my farm layout Everfarm, EMP seems to have a conflict with MARGO mod, did anyone know if i can remove EMP without broking my game ?
I mean your farm layout will likely wont work
it sounds like it is specifically fishing part of the both codes
maybe disable the fishing components on margo?
It's a fishing playtrough T_T
oh then i recommend changing farm layout
This is sad 😦 but looks like i have no choice ?
the author of EMP is aware and they stated on their mod page (comments) they will fins a way to make it margo compatible
but it looks like they are migrting to 1.6 first so it might take time
this would be a long shot but you can try to look for an older version of the farm map you are using that is not using EMP (assuming it exists, it might not be if they are written with EMP in mind)
does somebody know what mod is it
I know it is Experience Bar
i need mod name of this skill
i will just start a new playtrough with another farm map lol
cooking ?
if you have love of cooking mod then it's probably it
If that's an image from your game, chikaso, then just process of elimination on your skills menu
it isnt from my saves
i saw this skill in the Net
and i wanna to know what is it
my 2 bucks it's cooking skill
i have another icon of cooking skill (i have love of cooking)
then it might be the cooking skill cooking skill
there are two mods that add a cooking skill
And one is literally "Cooking Skill"
Love of Cooking
I like LoC better bc of upgradeable pan
Don't get me wrong, Casey is amazing, but Love of Cooking adds so much food
and the pan too
oh yeah there are new crops and food as well
What do u think about clubs bundles? What is mod better for their?
what is clubs bundles
you still aren't making sense
I don't think either of the cooking mod changes comm center bundles
A link to which mod?
it will still be vanilla food
I assume they're talking about a CC bundle mod
although LoC makes it a tad bit harder
you have to upgrade the pan to cook some of the recipes
ohhhhhhhhhhhhhhhhhhhhhhhh
vanilla Community Center Bundle or moded Community Center Bundle?
That's what I mean
neither of the mods that adds the cooking skill changes Community Center Bundles
they still will be vanilla
Wsup I need help with smapi for android when I install the game through it and open it it imdently kicks me out
do u have any message of crash?
log for example
Nope just kicks me right off
did u install right?
Idk I just press install is there more I shouldve done?
owww
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
from the look of it there's a mod that's not loading something that's required, but I'll need to see the whole log to know for sure
.
the link contains instructions
upload it to that page, following the instructions on that page, and then paste the resulting link here
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 25 C# mods and 12 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it
okay so first off you should definitely reinstall SMAPI to get error handler back
I'm looking into it still
okay
it looks like the problem is an npc called MarlonFay that's trying to load its sprite, and no mod is providing that sprite, however I don't see any NPC mods in your modlist
Marlon fay is marlon according to google
I wouldn't trust in that, but as I said I'm looking into it, so give me a moment
okay
im having problems with smapi, every time i try load stardew up using smapi it says this:
(was to lazy to screenshot, don’t mind the picture)
Your issue is caused by this mod
Paritee's Better Farm Animal Variety 3.2.4-unofficial.kelvinrosa-mouseypounds-elbe
- (BFAV) The Cowboy Life Expanded - 1 1.4.5
- (BFAV) The Cowboy Life Expanded - 2 1.4.5
it's neither margo nor BFAV
did you remove any NPC mods beforehand
ridgeside is the only one I deleted prior to this error
it does?
your save has missing npcs
and because you dont have error handler, it's crashing the game
But I redownloaded smapi, tried again and it still crashed it
generally you just shouldn't remove npcs mid-save because it can break things
but I don't think i've ever played on that save with ridgeside before
that said, did reinstalling it also reinstall Error Handler or is it still missing?
that is odd
let me check
that save was started before I ever downloaded ridge to begin with
it still says error handler is missing
okay
try the following steps:
- manually delete
StardewValleyModdingAPI.exeandStardewValleyModdingAPI.dllfrom your game folder - run install.bat as administrator
!launchoption
!launchoptions
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
how do I tell if its the dll file
you should enable file extensions in windows settings, because it makes things easier, but that's a whole other thing, so instead just delete anything named StardewValleyModdingAPI in the folder
then in the smapi install folder, right-click "install on windows" and select "Run as administrator"
paste here exactly what you put in the launch options box
alright, now what
if it installed successfully, check your mods folder for a folder called "Error Handler"
its in there
okay, thank you
it worked
now, one more question, is there a way to change your name? I named this stupid file "Sidewalk"
I wasn't planning on maining this save 💀
... you know what i'm going to ask
if you open up your save file in notepad you can just do a find and replace with your old name
"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModding API.exe" %command%
it will probably lag when you open it! because there is a fuckload of text, but that's normal
remove the space before API
where do I access the save file
!saves
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
now a different error is popping up, I’ll send a picture
i'm not seeing an option to open it with notepad
you might be able to just drag it into notepad
run notepad as administrator
reinstall stardew and smapi both
Alright
well for stardew you can just verify the game cache, but still
hmmm
alright so in that case you'll have to use "open with" and manually select notepad
... actually wait there's an easier way
- type
cmdin the address bar to bring up a command prompt pointing at that folder - in the command prompt that opens, type in
notepadfollowed by the name of the file
I think that should work
address bar?
just the name of the file or the file itself?
just the file name. but type it into the command window that opened
thanks that worked
just... the exact name of the file as it appears in the folder
I did that, all it did was open the notepad with the name of the file over it
for example in my screenshot, that would be notepad HiddenValley_303011828
screenshot?
of
of notepad and your command window
wrong folder. you need to do those steps in the window with the folder for your save open
oh
or whatever folder your save file is in
it's not being recognized
can you post a screenshot of your command window?
so you need to open the subfolder of the save you want to edit
what subfolder
the way stardew handles saves is each save has multiple files stored in a folder
So I clicked on the save I want, now what
I dunno whatever one has the name of your farm on it
is that the right address bar?
you want it to look something like my screenshot. if it does, then yes, you're in the right place
Alright, im in the right place, now when i click on the address bar, do I delete the highlighted text?
yes. replace it with just cmd and hit enter
Now I hit space and put Sidewalk_359395938 right
put notepad Sidewalk_359395938
now it should open your save in notepad
okay now do a find and replace with your old name and new name
how the hell do I find my name in this thing
no no not manually
notepad has a find and replace function
I think ctrl + r
okay no it's control + h for some reason
save it and then launch yep
how do I save it
file > save or ctrl + s
okay, but rq my farm name is also sidewalk, but when I looked it up only one was highlighted
nevermind
got it
farm name is stored in a separate file I think
ah
yeah probably
also I don't think it will actually show the change til youre ingame
the save load screen I'm pretty sure only displays stuff from SaveGameInfo
will that change when I go back now?
it'll change the next time you save
okay
(ie. load into the modified save and go to sleep)
could someone help me identify a mod? i cannot remember it’s name for the life of me
i only remember what it does
maybe, what is it?
if i hovered my cursor over the crop it told me how many days till harvest
i didnt know if it was farmer’s almanac but i cant find that one
likely UI Info Suite 2 or Informant
Informant does that for sure, and personally it's what I use, but I know UI Info Suite is more popular and likely has similar functionality
gotcha. ty!
Why do you prefer Informant over UI?
I haven't used UI Info Suite 2. Previously I used Simple Crop Label, but I wanted to change that out for something a little more advanced, and which would also show money tooltips. Informant was just a better fit for that
the mods have some overlap but I didn't really want a lot of the UIIS features, or they were already covered by Better Ranching, which I also have. I also thought Informant looked nicer, and offered things that were more useful to me and in line with what I wanted out of my game experience.
Okay.
Hey! It says on the smapi site that better crafting is abandoned but it looks like it was only updated earlier this year, is it unusable?
the one made by RedstoneBoy is no longer maintained. the one by Khloe LeClair is still up to date
So, this is wrong?
looks like that was a separate download but is now integrated into the main version of Better Crafting
and i can say anecdotally i have used Better Crafting recently and it works perfectly fine
Okay, thank you!
any idea why this is crashing? https://smapi.io/log/fd77e7b84bad4df4864dfd999ece3487
removing secret woods snorlax fixes it but it works for me and not my partner, the crash happens ingame when travelling to the bottom part of the map, containing the wizard, marnie and secret woods entrance. Also our modlists are the exact same
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 26 C# mods and 5 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Give your partner's log anyway
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 24 C# mods and 5 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
removing sleeping wood snorlax fixed it, but id prefer a fix with the mod enabled as we want to use it
We'd need your log with it enabled for comparison
report it to the mod author
MissingMethodException: No parameterless constructor defined for type 'ichortower.SecretWoodsSnorlax.SnorlaxLog'
that's a pretty clear error message
Ah so known MP bug?
generalized known MP issue, yeah, people putting custom subclass in the world and not having a parameterless costructor
or, what I tried when I was doing Shovel, a non-public constructor
so should I still send my log with it enabled or just report it to the author?
Report to author
Atra knows much more about errors. It's definitely a bug
No need for new log
alright thanks for the help
and maybe i should've checked the bug page before downloading the mod lol 😓 😓
So I've got like a bunch of mods dealing with Joja and I tried to use Letteas' updated Convenience Food but nothing showed up. The list kept repeating the same like 4 items and getting longer each time. I have Joja Clearance Bin and Self-Serve, could either one of those be the issue?
So like...how do I get my Android Smapi to work?
what game version are you on?
1.15 I think or whatever the latest version is
Everytime I try to open the smapi Stardew valley it doesn't open it just takes me to a white screen and then closes
Okay, so it wasn't Clearance Bin.
i notice that sometimes the NPCs will glitch across the map/are stuck in inaccessible locations (ex. a cliff), does it have to do with my npc map locations mod?
!log please
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Your game version should be 1.5.6.39 and the smapi should be 3.18.3.3
Ok I have the right versions so why does it not work for me?
It maybe a problem with the installer, have you tried to reinstall it?
Does the love of cooking mod and the cooking skill mod not work on Android?
I heard there was a way to do them from post comments but I felt personally it would take up too much time so I didn't do so
Just run new version installer
so I don't know if this topic fits int his channel, but i've downloaded an animation cancelling software, but whenvever I try and do it, it still feels like I'm not
any reason to this?
like the only thing I know is working is when I scythe whenever I pick up forageables
an entire... what?
what
you've downloaded a what?
do you mean something like AHK?
Yeah there's nothing that works like that in SDV third-party software wise that I know of. Fast Animations exists and is made by Pathos!
But no literal animation cancelling
Hence why I'm going "downloaded a what", because what they're talking about isn't a mod and wouldn't fit anywhere in this discord
well, animation cancelling does exist, so I assume they just downloaded a macro software to use with it
animation cancelling for SDV?
yes
As a mod, correct?
whichever one was in the description of walligugs video
Not on its own.
WATCH THIS VIDEO INSTEAD IT IS BETTER https://youtu.be/4ztTA9UDHyM
WATCH THIS VIDEO INSTEAD IT IS BETTER https://youtu.be/4ztTA9UDHyM
WATCH THIS VIDEO INSTEAD IT IS BETTER https://youtu.be/4ztTA9UDHyM
WATCH THIS VIDEO INSTEAD IT IS BETTER https://youtu.be/4ztTA9UDHyM
WATCH THIS VIDEO INSTEAD IT IS BETTER https://youtu.be/4ztTA9UDHyM
WATCH THIS V...
no it's in vanilla
Do you know what the problem is argoon?
it's not a mod?
No
then why did they say downloaded a software 
it's either vanilla or it's not
because it's not feasible to animation cancel without a macro
then it isn't vanilla
In any event
there's no real help to be found for that in this discord, regardless of verbiage used
doesnt matter what it is, what matters is the fact that I can't tell if it's working or not
animation cancelling is, the software isn't
well im sure out of the 192k people in here someone knows the answer to my question
I wouldn't bet on that.
this is either an error with how you set up your macro or the way you're using it, so if you can't do it your best bet is to use fast animations like lyoko said
That is actually incorrect
The mod automatically speeds up...
breaking geodes;
casino slots;
drinking & eating (optionally skip confirm dialogue);
harvesting crops;
milking;
mounting/dismounting horses;
shearing;
taking the bus to/from the desert;
title menu animations;
fishing (disabled by default);
falling trees (disabled by default).
swinging tools/weapons (disabled by default).
you need to config it
see that last one?
disabled by deafault, let me turn it on and then see what happens
also if you're using fast animations with animation cancelling that's probably casuing some problems there
I use Fast Animations and it definitely works.
alr alr give me a second
I'll also throw out that the video you linked has a dozen links to an update video, so something might just be wrong with what you set up even in vanilla
i downloaded the original link from the description of the updated video
yeah
alright yea it works, what's the ideal speed you'd set it at?
whatever works for you
(Seriously though, everyone has different opinions on what's too fast/cheaty, etc. - no one really has an "ideal speed", just what they have it set at)
There are different configs for multiple actions; 17 in fact.
So it depends on what you mean.
tool swinging
I have mine set at 2.0.
It's twice as fast as baseline. You should really just play around with the numbers and find what you like best.
okay
what does this mean and how can i fix it??
Internet sad somewhere. Try again later. If that persists, ask the Nexus discord.
That's basically all it means.
youre gonna have to explain a bit more
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
wha
Governor is sentient now
We were so afraid of openssl building agi we forgot to poke the bots
thank u govner
I'm trying to figure out how to install the CJB Cheat Menu and it's not working. I've followed the guides and everything, it's in the mods folder, andd it's just not working.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
fuck it I'll just stay vanilla
Follow this video https://youtu.be/CkKq1a1g9jg?si=p7moCUCzXn-j7U3_
Stardew Valley has one of the most extensive modding scenes out there, so to prepare for some mod showcases, here's a tutorial on how to mod Stardew Valley to get you started!
Here's all of the links that I mention in the video:
Nexus Mods - https://www.nexusmods.com/
SMAPI - https://www.nexusmods.com/stardewvalley/mods/2400
Win-rar - https://...
!videoguides
The Stardew modding scene is always being updated, and as such video guides are often outdated or deprecated. For the most recent install guide, see https://stardewvalleywiki.com/Modding:Player_Guide.
I've already deleted all the files. too damn much work.
I followed that guide a week ago so it works
Still, better to recommend guides that will always work
We generally don't recommend video guides since the written guide is more or less the standard for setting things up, along with the reasons in the governor message
Some people have it easier to follow a video then written text?
I'm aware, just explaining why we don't recommend video guides, is all
any idea what mod is causing this? it's night so its a little hard to see but linus has just been stuck in between those trees (top left corner) all day lol
What mods you have?
I understand
is there a quick way to get a full list? i have 164 currently
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
there you go
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 63 C# mods and 101 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
that one mod isn't out of date as far is i can tell, the update thing is just messed up
I'm taking a guess that it's likely A House for Linus, combined with the fact that you have a couple of other mods that edit the mountains map, is what's causing Linus's schedule to break.
might be a conflict between a house for linus and SVE?
That's what I'm thinking.
i think this glitch has happened before i installed SVE though
but i'll disable a house for linus and see what happens
That sounds like a good plan.
A house for a man that don't want a house
if you didn't notice, these mods are incompatible Bye Bye Clint, Hello Clarice and Stardew Valley Expanded (the blacksmith place won't have events or map modifications)
or well, it won't have some map modifications at least
i did notice but i really didn't want to remove either of the mods and i wasn't sure if there was a way to disable just the part of mod that changes the blacksmith :/
Hi does anyone know how to fix this: https://smapi.io/log/e7b88e56040448aa98a786cee064d57c
It starts crashing when I'm on the last quest for the Phantom Greenhouse. thank you.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 52 C# mods and 67 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Hi! Can someone help D: is there a way to convert a CP portrait mod to a portraiture one? Cuz this lunakatt's dcburger style mod for east scarp characters doesn't work for me huhu..
i play in android now i wanna add mods to it how do i do it ...to make sure i dont have official stardew valley app from playstore
Anything but the official app purchased legally would be piracy.
You would have to code it yourself. If you have more questions about how to do that, you can ask in #making-mods-general.
Something has broken the sprite for your horse. Try verifying your game files through Steam.
I did verified it, I even deleted and re-installed the game and all the mods but it still crashing
This is an error that I don't know how to fix. The game literally can't render your horse. You could try undoing to a previous save, see if that helps.
Oke I will try it, thank you!
Good luck.
yeah it doesnt work, https://smapi.io/log/a0b61814715849a3afc1b53029dfef38
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 52 C# mods and 67 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
There's not much I can do. This is a game-breaking error.
thank you so much tho!
How to get save files from smapi Stardew valley on android?
hi there, im wondering if theres any way to get rid of lucikiels (custom npc) spouse room or something 😭 doesnt match the aesthetic of my farmhouse
mod in question: https://www.nexusmods.com/stardewvalley/mods/6307
Sadly you cant use mods on ios
You can only do it on android
Is the cooking skill mod incompatible with android? Or am I doing something wrong
If it is not listed on compat list, it's either not work or not tested. I'm assuming it doesn't work
hi, my game crashes every time i try to save and idk why :/ does anyone have any solutions?
https://smapi.io/log/896a5e36ee6746c48ba32e1e6b04398b
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 55 C# mods and 74 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Is that log right after the game crash when trying to save?
!pytk ditch it and also get glam. Use fashion sense instead of get glam
The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.
If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false
ohh okay thanks ! and yeah it is the log directly after the crash
Try ditch both pytk and get glam first. If issue persist, send new log. But you don't need to ping me as someone else might help you too
This isn't necessarily about mods, but what do I do about the possible conflict between SMAPI and MSI Afterburner? I want to underclock my PC since it's old and after getting a new graphics card and RAM that seems to be the only way to stop my processor from overheating
Underclock from BIOS i guess? But don't quote me on that as i'm not that familiar with oveeclock/underclock pc
It says to add an exception in Afterburner but after searching for tutorials and within the app itself, I could find no such option
Sorry idk much about that. You might need to waitnfor other to response you
It's cool. I can wait.
Do you actually notice in-game issues other than the error message? I’ve been ignoring that message for a while now to no I’ll effect.
[21:21:34 TRACE Shop Tile Framework] Attempting to open the shop "MartinShop"
[21:21:34 TRACE Json Assets] Adding objects for shop IDs 'STF.MartinShop', 'JojaMart'.
[21:21:34 TRACE Json Assets] Event: AddedItemsToShop
[21:21:34 TRACE Dynamic Game Assets] Adding objects for STF shop 'STF.MartinShop'.
[21:21:34 TRACE Better Shop Menu] Found new shop menu!
[21:21:55 TRACE Better Shop Menu] Closing shop menu.
[21:21:58 TRACE Shop Tile Framework] Attempting to open the shop "JojaClearanceSection"
[21:21:58 TRACE Json Assets] Adding objects for shop IDs 'JojaMart'.
[21:21:58 TRACE Json Assets] Event: AddedItemsToShop
[21:21:58 TRACE Better Shop Menu] Found new shop menu!
[21:21:58 ERROR TvRecipes] This mod failed in the Display.MenuChanged event. Technical details:
NullReferenceException: Object reference not set to an instance of an object.
at TvRecipes.Main.OnMenuChanged(Object sender, MenuChangedEventArgs e) in C:\Users\Rudi\source\repos\TvRecipes\TvRecipes\Main.cs:line 32
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
[21:22:02 TRACE Better Shop Menu] Closing shop menu.
[21:22:04 TRACE Shop Tile Framework] Attempting to open the shop "MartinShop"
[21:22:05 TRACE Json Assets] Adding objects for shop IDs 'JojaMart'.
[21:22:05 TRACE Json Assets] Event: AddedItemsToShop
[21:22:05 TRACE Better Shop Menu] Found new shop menu!
[21:22:27 TRACE Better Shop Menu] Closing shop menu.
[21:22:28 TRACE Event Lookup] Loading Portraits/Shane
Is anything in here a reason for why Lettea's updated convenience items aren't showing up at Joja?
Sad pandaaaaa!
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here? Even if your game doesn't show any errors, logs are useful, and often necessary, for troubleshooting.
Didn't know if you wanted the whole thing. It's kinda big, hehehe!
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 160 C# mods and 705 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Thank you for looking Dr Birb!
Issue is this line
STF Letteas Convenience Food is trying to edit nonexistent vanilla store "JojaMart"
but that's just an issue with the mod
should be called JojaShop, or Vanilla!JojaShop, not sure
Let me see if I can fix that...
I think I got the right thing! Let's go try it!
Hangin' out with Morris.
Just waiting for the store to open, lmao.
i can proobably figure this out myself if i know what this means, but i don't, could someone please explain what this error means:
please ping me
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 160 C# mods and 705 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Hey all! I've been trying to search this up and down but haven't been able to find any help! I'm trying to remote play together split screen co-op with SMAPI. But since SMAPI is the first thing that runs (I presume), the player joining is only able to see the SMAPI cmd window and not SV the game. Any tips would be greatly appreciated!
I changed the shop name to Pierre's and it all showed up! I think it's SVE!
can you upload that content.json to https://smapi.io/json ?
there are lots of invalid lines in Anthro but not in line 12
I'm having issues loading the game and getting the installer to fully load without crashing (sometimes it will, sometimes it wont). Whenever I try to start SMAPI it crashes to desktop. I don't get an error log but here's the SMAPI-latest one. https://smapi.io/log/a12786a5621a4383b003cb5d721da963
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 3 C# mods and 0 content packs.
so i just play SDV from android cuz i tired play while sitting on my chair. and wondering. how to install a portrait mod for android? can someone help?
Could be SVE. You might be able to get JojaShop working if you load it after SVE
!loadorder
When two mods both edit dialogue or images, whichever mod loads last "wins" and is the one you see in the game. In order to change the load order of mods, you can add false dependencies, see here for details: https://stardewmodding.wiki.gg/wiki/Tutorial:_How_to_Add_a_False_Dependency_for_Load_Orders
Not sure how ordering works within STF, maybe by mod name or something
GOT IT!
I copied and pasted the item list from the STF into SVE's STF under MartinShop and ClaireShop and BOOM! There they were!
Hello, I need help. I play on android specifically version 1.4.5 with Ridgeside Village and sdv Expanded. It seems like any heart event/festivals related to RSV doesn't trigger, i tried repeating to trigger a heart event to a certain npc and checked the requirements to trigger the event, but still no success.
the 1.4 versions of RSV/SVE are super lacking in content and not worth your time
my phone is my only device to play with it, I also put like 300+ hours playing sdve and i wanted to try ridgeside, so i'm wondering if there's any fix regarding to that matter.
been looking online for weeks on and off trying to find the same issue
that's sad, welp i might stick with it 😬
how do i avoid the black snake in stardew expanded?
hello again, is there any compatible rsv and sdve patch for android 1.5?
!androidcompat
An incomplete list of android compatible mods can be found at https://android.stardew.rocks. If you find a mod that isn't on there, submit it by following the instructions here.
is all of the list compatible (fully working) for sdv 1.5 update?
An incomplete list of android compatible mods can be found at
Is Immersive farm 2 remastered hidden on nexusmods or am I completely incompetent?
I only managed to find a german version lol
The sve nexusmods page? Cause I can't find any links to it anymore
Welp.. I really am incompetent lmao
I forgot it was a thing with options under the files section
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Майкрософт Windows 10 Pro, with 135 C# mods and 193 content packs.
i dont know why my log wrote me that:
For help with modding issues, please ask in #archived-modded-support! When asking for assistance there, sharing an error log will help others identify your issue (see https://smapi.io/log for instructions).
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Майкрософт Windows 10 Pro, with 135 C# mods and 193 content packs.
Hey so my friend does not have any mods in her game and I do and we want to play together but we can’t because of the mods that I have how can I play with my friend and not get rid of my mods
you can play without your mods without removing them, just go into your files (the one before you open the mods folder) and press stardew valley (it should have a chicken next to it, whereas the modded one should have a pufferchick, and that should launch your game without your mods, as far as im aware.
im sorry im not very good at explaining it.
How would I do that?
what part do you mean?
Just remove them from my mod folder?
no, you dont need to do that
The stardew valley folder? Do you mean
yes, that.
Then what
then click stardew valley, instead of smapi, or whatever it is, i cant check right now since im on my phone
decided to come here since im new to modding and need help since an issue came up with one of the mods im using, could anyone help pls?
describe the issue please
Im listening too
hi! so i downloaded gwen's medieval craftables but their textures aren't showing up in game save for a tiny handful of them. i dont know what is possibly overriding them. here's the smapi log:
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 11 C# mods and 9 content packs.
20:34:09 WARN Content Patcher Can't apply image patch "Medieval_Craftables > Gold #1" to TileSheets/Craftables: the FromFile file 'assets\Vanilla\summer_true.png' doesn't exist. 20:34:09 WARN Content Patcher Can't apply image patch "Medieval_Craftables > Skull #1" to TileSheets/Craftables: the FromFile file 'assets\Vanilla\summer_true.png' doesn't exist. et al
i removed the moon lamps mod thinking thats what did it but nothing changed
Can anyone explain to me better how I can keep my mods but not use them with a friend if they don’t have smpi
Short version is you need to reinstall craftables
a bunch of its files are missing
Just start the normal sdv
okay, ill go try that now !
loverxox, how do you start modded SDV
And remove my mods
No if you start stardewmoddingapi then you will have your mods
Well I just added a bunch of mods to help me with perfection there not really big mods to change my game
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Майкрософт Windows 10 Pro, with 135 C# mods and 193 content packs.
Be more specific - what do you mean "click into the game as normal"
Then all your mods in your mods folder should pop up
explain it to me as if I have no idea how mods work
But you’ll have to get SMPI first
(I do, but for clarity's sake I need to understand what you're doing)
I don’t know how mods work either I’m kinda new at this too
Even I dont understand what you said (I am a professional dumbass)
Let's try this a different way
You start stardewmoddingapi.exe for mods right?
explain it as if I have no idea what "normal" is
Nope don’t have that
Thats smapi...
This is why I'm asking for an explanation on how they start it
they're using SMAPI, or they wouldn't have mods.
yeah
What I need to know to actually troubleshoot is how they start their modded game.
fixed! thank you so so much !

hi everyone im trying to download smapi on my mac, but when i press "open anyway" for the installer, nothing happens. does anyone know how i can fix this?
I have no mac knowledge but did you extract it
does adding mods normally add a short delay between loading zones?
I'm using challenging community center bundles configured to PPJA_SVE
From SMAPI logs this appears to be correct as well:
[15:22:39 INFO Challenging Community Center Bundles] Loaded Bundle: PPJA_SVE
[15:22:39 INFO Challenging Community Center Bundles] Loaded Bundle: Pure_Vanilla
[15:22:39 INFO Challenging Community Center Bundles] Game will be using PPJA_SVE Bundles
PPJA_SVE_Bundle_Information.txt states that the craftsroom should have 8 bundles (the usual six, plus a Sticky bundle and a Wild Medicine bundle). I only see six in the community center, and the contents of the bundles are exactly what I expect from PPJA_SVE. Should I be seeing eight bundles in the craftroom?
does smapi automatically check for the dependencies listed on the nexus when loading mods, or do i just have to hope i remembered to download all the dependencies?
Smapi will tell you if you forgot some dependencies to be installed
alright good to know
But best to double check mods requirement lol



