#archived-modded-support
1 messages · Page 263 of 1
do you have any idea where that would be? the CP file maybe?
and to see whats there you can do debug warp island_west 15 26
mmmhm thank you
probably the unlockable bundles component, judging by the error message?
interesting
that mod is so buggy man, I fixed a majority of it but new issues keep popping up
literally not with the buildings tho
the main part was the building upgrades and those work great
its the everything else
why does it even do so much besides building upgrade haha, weird
oof
like the farm cave, i struggled for days with that one
it finally worked, but man it hurt me
the upgrades are actually useful too so its sad that its so buggy
like with the farmcave it adds an OP fishing spot, a grinding area for coal via soot sprites, and an endless supply of bug meat
:D it says that island_west doesnt exist
oh IslandWest, oops
:O oh okay!
yes
ehhh modded mobile is kind of a mess, tbh
but its not a virus or anything if thats what youre asking. its just that lots of stuff doesnt work rn
okay it seems that it worked in a previous version so im gonna go back to a previous version
https://smapi.io/log/4d9486eff6af446abd39c768abf76b4b anyone know how to fix my game its stuck on my second screen and its locked in fullscreen i can make it past the initial loading screen
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 65 C# mods and 72 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
it just stopped working i didnt add any mods before it stopped working
so it turns out, all the bundles are VERY broken
and i have no idea how to fix it
and i think the creator abandoned it

!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
Ty
Hey yall’ im on a steam deck and I can’t find my SMAPI logs? Or the place to see hidden files? Anyone have info on that?
So, a small and weird bug I've run into. I'm using RRRR and I had the heart event for pregnancy, but after using the shrine of illusions, the second pregnancy event DID happen (the one where you actually have a baby) but the child doesnt appear in my home
And even worse, I'm now supposedly having a SECOND child and all events are playing as if I have a child already despite not having one. It's been multiple days past the point of return for the change i made at the shrine, and I really dont want to restart, is there any fix besides Dove-ing my first "child" and continuing as normal from there?
Can you a) clarify what RRRR is and also which parts of this are desired vs undesired? And b) post a patch summary full log
!patchsummary
Can you do these steps to provide more info?
- Load your save and view the content that should be patched.
- Type
patch summarydirectly into the SMAPI window and press enter. - Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
- Post the log link here.
its that wizard romance mod
Except instead type patch summary full
Rom Ras Redux Revamp(?)
I’m not sure if you have a kid but it’s invisible or if the kid didn’t get made properly or what
And it’s good to know if CP thinks you have kids
And if so how many
so there's a huge issue im having with the bundles in More Building upgrades where the upgrades disappear overnight. How do I fix the code so that stops happening
That sounds a bit more like #making-mods-general territory
sob
I have no idea what frameworks are involved if any
at this point i'd just throw the whole mod out LOL
It’s either a C# problem or a framework problem possibly, either of which would be quite difficult to fix
If you’re lucky, it’s a content pack for something that’s just misformatted
yes, this is RRRR (highly recommend btw!)
no thanks haha
I'll do the smapi log in a sec
So a) Non of this was desired. I did want to have children, but the first child getting bugged and not existing is a big issue, the second one should work fine as I wont repeat the same mistakes.
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 50 C# mods and 63 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
This may provide some guidance - or at least give you some direction; I'm not familiar with Steam Deck's file system https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Steam_Deck
the log doesn't have a patch summary full in it
https://smapi.io/log/b480f5cc95714464854d9139447c0596 try this one, i think i did it right
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 50 C# mods and 63 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
i got this error when entering Aspen farm west of the cementery (https://www.nexusmods.com/stardewvalley/mods/6754)
Im thinking of uninstalling her after this since that mod is incomplete
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Game1.onFadeToBlackComplete() in stardewvalley\Farmer\Farmer\Game1.cs:line 7096
at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time) in stardewvalley\Farmer\Farmer\BellsAndWhistles\ScreenFade.cs:line 46
at StardewValley.Game1.UpdateOther(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 7278
at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4879
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1125
So basically I just need to remove PyTK as a listed dependency for IMF2
and Custom NPC Fixes as a dependency for Stardew Aquarium
manifest fixes - just open the manifests for Stardew Aquarium and IMR2 and either change the dependency to "false" or delete the dependency all together.
thanks a ton
i am an audio engineer / sound designer / producer so if you need sound stuff for future mods hit me up ill try to get you back 👍
i pressed enter early on accident lol
🤣 And thank you for the offer! I'm going to keep that card in my back pocket for sure!
I've been having an issue with some save data. I was playing, then I saved and closed the game. I checked again today and it put me back to about a season before I last played. I've been reading through the wiki on how to fix it but I have only been able to find a backup from 6 days ago (in the game). I absolutely cannot find the right save file in my computer. The only possible cause is that I reloaded a day? Not sure if that would cause a problem. I'd sincirely appreciate any assistance. Here's my SMAPI log https://smapi.io/log/b7e59a8941cf46baa3180821550a7707.
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 14 C# mods and 7 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Have you looked at the troubleshooting section for saves, specifically the "save disappeared or doesn't load" section?
Yes I have. I kinda think my save is gone but it still felt like it was worth asking. It loads fine, its just out of date.
And nothing in the save-backups subfolder is newer than that?
Reloading a day wouldn't have any bearing on the save writing unless you slept, which would have overwritten whatever file you tried to load.
I always reload before I sleep. There's nothing in the save backups folder or in any folder that I can find with anything past winter 27. I was on spring 5.
there is also a save backup that says its from the future, not sure if that matters
I think my meaning of "reload" might be different from your meaning?
By reload I mean - reload a save file older than the current one...
Oh. I did load the one from winter 7. I just didnt save it. The one from the 27th still works.
Do you remember saving at all between Winter 27 and Spring 5?
Yes. Saves happen every time you sleep right?
Yes, and tbh, I'm not sure exactly how "Save Backups" works or at what iteration it preserves a save file, I just think it's odd that those are your options.
Did you update SMAPI or do any kind of reinstalling?
No, I didn't mess with anything until I was troubleshooting. It just decided to go from spring 5 back to winter 7 randomly.
I don't have much beyond what's in the troubleshooting sections, but have you tried conducting a file search in case the backups were accidentally moved elsewhere?
I've looked manually but is there some alternitive method. I haven't deleted anything besides the saves that were wrong.
Well, I would run a general file search (entire HD) for a file/folder that started with my farm's or farmer's name
How would I go about that?
Are you on PC?
Yes
Open File Explorer and click on your hard drive. At the top right of the explorer window, start typing in your farm or farmer's name.
I'm on a Mac, so I can't replicate it for you, but you should be able to set search parameters for "begins with" or "includes" or something like that.
This PC?
I believe so, yes
But if you have any hidden files, you may want to google how to "unhide" them
Ok it's loading
only one result for my name and its date modified is way too early. I'll try farm name.
yes it is farm name not farmer name in save files
Nothing from any time after I saved on winter 27. I finished the community center that day if that matters? Also I'm playing SVE.
Neither of those should matter, tbh. But it sounds like the save file is lost.
F
I was able to load the game on spring 1 though. How was that possible?
It's not like the files never existed.
I honestly don't know. Steam/GOG can be a bit funky sometimes?
It's not really something you can fix - basically Steam/GOG's cloud backup runs at intervals and detects changes that could be happening while the game is running. And if something a little wonky happens, i.e. a mod breaks the save and you revert to a previous day, etc., the cloud backups can overwrite the wrong save file.
It's not super common, that I know of, just that it can happen.
So I probably got screwed by Steam backing up a file and deleting everything after it?
It's a possibility. But I can't back that up with any hard evidence.
Ok. I
Ok. I'll just chill with some other games until I forget about what happened. The main thing that got overwriten was me getting a rabbit's foot for community center from the serpents. I can just use item ID for a new one right?
You can, absolutely.
Nice. Is there any way to avoid a repeat issue?
You aren't using a mod that changes the save function, like Save Anywhere, right?
Nope. All I have is SVE and everything that's required to use it.
If you're worried about this happening again, I would recommend occasionally backing-up your save folder/save-backups folder. Like after big achievements or events.
Could I just copy it onto my desktop?
Yep!
It sucks that this happened but I appreciate your time and dedication. You folks are unsung heroes. Have an excellent day.
You too! Sorry we couldn't fix your save. 
Hi! Sorry this is so recent, but I've been experiencing some trouble with moving to the next day? I have a lot of mods and I've updated all of them but I still don't know what's going on 💔
Sometimes I could go two days without the problem occuring but that's about it 💔 i'm also trying to get my log parsed but the site keeps crashing on me
!logtoobig
If the log is too big, see here for how to fix that https://stardewmodding.wiki.gg/wiki/Debugging#If_the_log_is_too_big_/_parser_site_won't_load_it. (Or just head and tail the file: https://www.baeldung.com/linux/head-tail-commands)
Thank you!
the game opened by accident and the log reset 💀 i'll repost w the pastebin link if it happens again, but for now I'm going to try removing some mods to see if it'll do something
crashed when going to bed, tweaked some mods this day so it might be that https://smapi.io/log/fa297c76cca349d49ce356b1d43d914c
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.37, with 116 C# mods and 8 content packs.
i see unrelated (i think) errors the radial menu only ever showed binds from 2 mods but nnow doesnt work
fishing overlays ive had no problem
didnt correctly uninstall raised beds but thats fixed
How can I repeat the event in Event Repeater mod?
what’s the best recolor mod for compatibility with SVE, Ridgeside, etc.? Earthy Recolor isn’t really compatible with everything, does anyone have suggestions?
there's some patches to make earthy compatible with stuff, have you already tried those?
i installed smapi but now i want to play "vanilla" stardew valley again without mods how do i do
You just start the game normally from the standard icon.
If you have put the command into steam, delete it from it.
Is it normal for sdv to freeze after putting mods in? 😭
hi so I recently reset my pc and forgot to take a copy of my mods and i have no idea what mods i was using is there anyway to find out what mods i was using?
nexus download history
Vibrant pastoral thpugh I new use Yri's retro color.
I also keep a massive Google doc.
fixed some of the errors still crashing on sleep https://smapi.io/log/c5c8083739fd42ed8209a5821199fcd6
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.37, with 117 C# mods and 8 content packs.
Cause like, when I first load into the game it freezes and it still runs but if I go to sleep, it freezes again. Is that also normal? I just wanted to make sure
yes it's normal
so.. I had just taken a really long break (read: Bg3 came out). And I'm headed back into stardew, because ... it remains my favorite, in particular BECAUSE of this modding community.
I have so many mod updates to do and found some more that I want to put in and try and start (yet another) new farm.
and mostly, I just want to say ... well done, everyone here. for continuing the support, and one of the very few places on the internet that has a community that I've never found reason to be upset with because y'all remember that people are y'know ... people? you treat everyone nicely and with patience and continue to output content and help for that content and I'm just... utterly reblown away by all the neat and cool things that are out there, as well as all of you (yes, all of you - even those that never put out a mod) and the community you've created. so... thanks.
and keep being awesome. it's noticed, appreciated, and in a very real way makes the world a better place to be in. at least for me. 😄
OH OKAY THANK YOU 💗
So I’m not home yet but I need help with setting up where I can add mods. I play on Xbox game pass on my laptop and I’ve followed the directions but the mods still aren’t showing up in the game. I’m not sure what I’m missing. Probably missing something small🤣
!gamepasssmapi
Installing SMAPI for Gamepass requires extra steps. Please see the guide here https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Xbox_app
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 21362) on Microsoft Windows 10 Home Single Language, with 33 C# mods and 84 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
follow what the red errors are stating by downloading the required mods you don't currently have
you should also remove the xnb mods from your folder
you also have repeat cp mods, you need to only have one
I'm having a bug with MARGO. I'm putting Iridium quality milk into a chest(i have Automate) and when it's done processing, it becomes silver quality.
go report it on the MARGO's Github
(also you didn't specify what finished processsing)
ah, thought it'd be obvious it was the cheese press and was more important to spesify that i use Automate
honestly? probably not a bug.
machines basically never took quality into consideration
and then there's this part of MARGO
Yeah, i have that profession. I always go for it, but now it doesn't work? I can only think it's because i prestiged my farming skill, but i should still have the skill(it says i do at least).
how does it not work
it states right there, that the output item's quality can be at most 2 levels below the input item's quality
so, iridium -> silver
you get anything between silver and iridium.
Hey I need help, I have a steam deck, I've installed smapi and I think I configured my steam right, but even then, the smapi window doesn't launch when I load the game and my mods don't work. I've tried uninstalling and reinstalling smapi a hundred times and that doesn't work, I've done the same with my mods and that doesn't work either and I don't know what else to do. I just want smapi and my mods to work 😫
huh, guess im just very unlucky then to keep getting silver
if you feel something's off, report on MARGO's Github
- Quality output based on farming level
- Lowest possible 2 stages below and highest possible 1 stage above (meaning it can be anywhere between)
- Chance to preserve quality is 30% at level 10
oh, i see. My reading comprehension isn't very strong atm. My bad! Thanks for clarifying to me. 
i don't understand the "based on farming level"... was what i was about to say, as it's a level 10 profession, but i realized you can prestige and go back to level 1, while keeping the profession
and of course iridium is the max quality
unless margo changes that somehow
Also you can go above 10
hello! I still can't play smapi Android, I removed and reinstalled the application and at first it didn't let me install smapi, now it let me install it but now this appears What do I have to do to fix it?
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 6 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them
would adding errorhandler fix it?
yes, you should always have error handler installed
theres never a reason to remove it
i never installed it to the new modpack
everything good today, i feel like your being spicy today.
that seems more targeted than caring
i guarantee its not. ive just been seeing her responses to people
this honestly seems the most targeted out of anything. whatd i do to make you mad?
but yeah, error handler will solve just about anything- i think shiko’s issue was due to a lack of error handler at the time, iirc anyway
i didn’t mean to come across that way and i’m sorry. let’s leave it at that
@stray spire i didn't unlock ginger island yet btw if that require for a quest
fixed it, just have to svae over the previous save
do you have a backup of the previous day?
I just want to see what it looked like before
nope
just send me the whole save then
imma send it to your DM
@stray spire i cant send a save idk why
fuck it imma spawn it through item cheat
does Unique Children Talk work with the Farmer's Children mod?
I plan to use both but i don't want to break my save.
you need to zip the folder first
how do i update a mod
delete the mod and install the new version of it
how do i delete mods 😂 😭
Hey guys, I just got the game yesterday... are mods only available for PC or is there for console as well?
you delete it
but you get error handler by installing smapi...??
you press delete while looking at it in your mods folder
pc and android only
technically switch but only xnb
Thank you
just get a steam deck at that point pillow
Hey I need help, I have a steam deck, I've installed smapi and I think I configured my steam right, but even then, the smapi window doesn't launch when I load the game and my mods don't work. I've tried uninstalling and reinstalling smapi a hundred times and that doesn't work, I've done the same with my mods and that doesn't work either and I don't know what else to do. I just want smapi and my mods to work 😫
when you installed smapi, did you get green text back at the end?
steam deck is linux so you shouldn't need to configure steam afaik
Yes I did get the green text
And I unzipped my mods
Ok, let's see if you have a log
!log finding the log location is a little trickier on steamdeck but there should be instructions here
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I've tried to find it before but I couldn't, I get lost on step 3
Have you used the file navigator on steamdeck before?
Also, make sure you're reading this install guide and not the linux one, especially if you're using the proton version https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Steam_Deck
You mean where all my files and downloads are?
yeah, I believe Steam deck has some kind of program to navigate files
usually on linux people use the command line but that's not very userfriendly
Can you put mods on PS4 or is it just pc?
You'd need to figure out how, then get a modded ps4, the. Use xnb mods
*can't really = can't unless you personally hack your console
It's on ps4
no
you can see how many video games i play
anyways, unless you want a console hacking hobby, not possible
One has multilayer and 1.3, the other doesn't
Man, putting linux on ps3s was before your time, huh
Then they removed it
(That is the ONLY console I know by name.)
i literally can't id a ps anything by sight
Ah ok just was wondering thanks 🙂
( clarification: I never put Linux on my ps3, I owna modded ps3 yes but no Linux)
Oh, I was scrolling past my Twitter feed earlier and saw a ps5 and my first thought was " that's a great aspect ratio on a finfet"
I'm imagining a plastic cube
what's a finfet
because gamecubes are like ps4s right
(Then I looked closer and was like nope, don't care.)
and gamecubes must be a cube, right???
It's more like a black box with white bread
huh
Basically, the current transistor shape
just a little
these are such weird shapes
Interesting
How comes when I play multiplayer with expanded and ridge side village in the first cut scene my screen goes black how do I fix it?
I have seen if any of the mods need an update but they don’t
And all the logs go red when it freezes
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
In game, it displayed "Invalid content was removed to prevent a crash"
I don't see anything in the log to indicate how to fix this
Log found, uploaded to: https://smapi.io/log/be106d0b809649888c3c5f64d6da6d47
can someone pack a png file to xnb for me pls
why would you want that tho
is it the Grunt NPC thing? I'm not sure what I could have removed to cause this
presumbly the Grunt NPC mod
Custom NPC Fixes is the only thing i can think of but i heard it was outdated
I never had this😅
i did a bush recolor, but im so new with this kinda stuff and idk how to convert
grunt is part of More Building Upgrades i think? did you have that at some point?
I don't know off the top of my head which mod adds Grunt
ah but perhaps Vin does!
Oh yeah I removed it because it said it wanted BFAV. Should I just remove the dependency from the manifest?
No it's totally fine to remove a mod like this
It's just warning you
because if you removed it by accident that would be a problem
Okay cool. I was super tedious about the mod adjustments I made so I was panicking lol
Thanks a lot
!cp check out the docs for this, a cp retexture is pretty simple and most people wont tell you how to make an xnb anyway
@dire fractal Content Patcher (https://www.nexusmods.com/stardewvalley/mods/1915) is a mod which loads content packs to change the game's images and data without replacing XNB files. If you want to make mods using Content Patcher, start at https://stardewvalleywiki.com/Modding:Content_Patcher.
- because they're trying to migrate most things like this to Content Patcher for 1.6 and the coinciding SMAPI update if i'm not mistaken
?
I'm just adding context for her to understand why not to make it an XNB mod
ill check, thanks
but i might be wrong
!xnb this is why
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
an xnb mod would be overwritten by the game updating tho, a content pack would be more forward compatible
yea exactly i was just trying to reiterate what u were saying
thanks for the help yall - stardew time
have fun!
Hey there! I’ve noticed that after updating SMAPI to the latest version on both my pc and steam deck that if I make a screen transition at 5:30 pm in game, SMAPI will stop responding and I’ll be left with a black screen. I can’t tell if this is a mod issue or a bug with SMAPI itself. I’ve checked the logs and there isn’t anything that sticks out. I tried taking out mods that caused red text to show up but I’ve had no luck. I can’t get past a single day due to this bug. Please help! I can share one of my PC logs if you need me to.
is it faster to use the "vortex" installer over manually downloading and unzipping these?
dont use vortex
have you tried using spritemaster?
what's that?
!sm
SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance. It is highly configurable and you can choose which options to enable.
can improve your load times, you can turn off the visual change if you dont like it
I'll test it and I'll get back to you!
does anyone know of a mod that makes animal pregnancy's more likely to happen?
I know the Animal Husbandry mod can make animals pregnant at will with an item
pretty sure you can turn off the meat function. I recall turning off treats and animal contests
tested it out and while walking out of my house at 5:30 took a weirdly long few moments, it did load. Thank you so much!
no problem!
I wonder why things get weird at 5:30 specifically tho
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
Installing SMAPI makes the mods folder
My modded game just started crashing. I used SMAPI log parser and completed all of their recommendations, but it's still crashing. Here's my log. Any ideas what could be going on?
Log found, uploaded to: https://smapi.io/log/ac07f6e9255b40f39e2339d1ed1861a6
Hi. Mods not loading at all on android. Fresh install
Do you have any idea what going on
Is it freezing or crashing to desktop?
SMAPI won't respond after starting the game, then it will crash
It looks like it just needs more time
Starting up a new game in particular often can take a long time with SVE or other expansions
There’s no crash I can see in the log
If you don’t touch it and leave it alone does it work better?
I've been playing on this save file Since September, though. No issues before today. It's weird, because I can't see a crash in the log either.
I can wait for a little bit to see if it works
Hmm, if not touching it it still crashes then it’s probably windows event viewer time
I also tried other mods and it doesn't see them
(I know nothing about android, sorry)
Which version of SDV do you have?
@lament prairie Here is what windows event viewer says: Faulting application name: StardewModdingAPI.exe, version: 3.18.6.0, time stamp: 0x62577b55
Faulting module name: coreclr.dll, version: 5.0.721.25508, time stamp: 0x609303c0
Exception code: 0xc00000fd
Fault offset: 0x0000000000124796
Faulting process id: 0x0x2260
Faulting application start time: 0x0x1D9FBE91192EBAB
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe
Faulting module path: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\coreclr.dll
Report Id: 07b419dc-734a-442a-a553-149e56c14ea6
Faulting package full name:
Faulting package-relative application ID:
hmm these sure are some fun errors
I can try guessing but I am actually super not a windows expert
same here. I'm still very new at this modding thing too.
I am googling some stuff and honestly it doesn't look great
coreclr seems to be kind of important
is there anything you changed about your OS or windows recently?
SMAPI.Installer_v3.18.3.3
I thing it is the latest one
the game, not smapi
Not the version of SMAPI, your version of Stardew Valley, from the Gamestore?
@lament prairie My windows is up to date. The last time it updated was before this problem started.
right before?
or like a long time before
does the same issue happen if you launch SMAPI directly instead of via steam?
ok so good news you have the better version of stardew
for whatever reasons there's also 1.5.6.51 that doesn't work for modding
Possibly you're putting the mods in the wrong place?
I know very little about android file systems
I can't explain why you're having issues installing; I'm experiencing something similar with my VM.
There are supposedly a couple of youtubers who have posted solutions, though I cannot verify that
@lament prairie I updated windows a few weeks ago. I'll try opening SMAPI without going through steam.
It does not go there, It should be on
Android/data/com.zane.stardewvalley/files/mods
Move the files and try again
When I try to input that as my folder path, SMAPI tells me it is an invalid path.
I heard it's a VM?
It might because the access is just denied
Android 11+ shenanigans
Yeah - I'm running it through Android Studio for testing purposes.
https://smapi.io/log/3e3cee7a56a64e51bd5f122fb4b29592 game will boot me to the CA logo after loading in my farm? not sure whats wrong
All access has been granted across every level.
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.37, with 118 C# mods and 167 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Using default file manager?
I might've used Zarchiver to get access to the directory iirc, man I installed smapi on other device recently how can I forgot
Ok gtg
One, you need to update Reset Terrain Features to the unofficial version found on https://smapi.io/mods.
Two, you have a game code error that may have something to do with RTF - the error is that the game can't cast an object or type.
I'll look into that. Thanks for the advice!
I'm really struggling to fix my game. I play through Steam on Windows and use mods. I've updated every mod that needed it, tried every fix suggested on the mods troubleshooting page. I have a log of my game and can see the error, but can't identify it or how to fix it. If anyone can help I'll be eternally grateful. The log is here: https://smapi.io/log/42e13c6c4d8c4b72b400f3e8cb503861
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Education, with 53 C# mods and 31 content packs.
oh its the fish pond thing.. whats the command for that...
!fishpondfix
nope
!fishpond
ugh
!fixfp
If your game is crashing walking near your fish ponds, it's likely you have had a JSON shuffle within your fish ponds. There are two different ways to fix this:
Install Warp Snitch (https://www.nexusmods.com/stardewvalley/mods/9087), fish everything out of your pond, reset the pond, and put a base game fish in your pond, then save. You will lose your fish in your pond, but not your fish ponds.
Type world_clear current fishponds (or world_clear current fishpond ) while on the farm. This will instantly fix the issue - by deleting your fish ponds from your game. You will have to build new ones.
the fish pond thing...interesting. The issue manifests only on a specific save file, when I try to go to sleep at the end of the day. I have sooo many fishponds in that save, I will absolutely try this.
IT WORKED. Thank you so much!!
yay! glad to hear
Yes Allredy found it thanks
I think i remember it.
Initially, you do need to use folder on <Internal>or<emulated/0>/StardewValley then select "Use this folder". Only then you can use the folder in android/data/com.zane.stardewvalley/files/Mods to insert the mods.
Ok. I'll try that. Thanks!!
You're welcome 
Log found, uploaded to: https://smapi.io/log/defdaf6397da4898ab84c48dba3958f9
things are disappearing from our inventory when we use warp totems
my guess: two mods are conflicting and one is removing the "totem item" except it's removing the wrong item somehow
hard to tell which from looking
Also I don't know why (almost) everytime I install new mods—my museum collection got cleared empty
This is a known Android bug. You just have to either a) spawn items in to complete museum over and over; or b) stop adding new mods, lol 😄
i have my mods in folders to help me be organize, but i downloaded stardrop and it doesn't keep them in folders, it just has all of them, can i put them in folders in stardrop?
I know you can create different profiles or mod "groups" which may be able to accomplish what you're looking for?
hm not exactly, this is how i have them labeled in my mods folder, i'm asking if you could do something like this? the mod screen on stardrop is kinda overwhelming me a little bc im used to this lol
you cant do that in stardrop itself but you can still have your folders organized like that, if im understanding what you mean correctly
I downloaded Profiler. I know some mods are not updated but we've been having issues for weeks. The hosts logs show no problems but I'm getting kicked out often and it won't save without kicking me out. If anyone understands any of these please do let me know lol https://smapi.io/log/72bfcefde6144af2b8cf86e1bd93d9ee
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 66 C# mods and 66 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
We need the host's log too, please. 🙂
https://smapi.io/log/18f107b4795347a78b222e9d33dc9307 here is the host's! sorry
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 67 C# mods and 66 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
No worries, thank you Bee! Straight away I see one major red flag - you have a C# mod mis match. Make sure your mods are 100% the same.
You both should delete PyTK - it's obsolete and can impact performance, which is critical in mp.
this is probably a dumb question but what is C#
its the programming language used to write more complex mods for stardew
(mismatching complex mods = breaking things)
ohhh got it. So maybe something like having different types of houses in hudson valley buildings?
no thats purely aesthetic so its not a C# mod, and therefore shouldnt be causing your issue
id compare your logs a bit, mods that are written in bold near the top of the page are C#, the ones that are in italics are not C#. if you find a C# mod that one has and the other doesn't, make it so yall match (either by adding or removing, up to you)
thank you so much! we will look through them in a little bit and see that everything matches up. if we are still having issues after fixing that, i'll be back with more logs lol.
Any idea why the walkthroughtrellis mod shows up red?
checking the mod page it seems to have been abandoned, seems like you can try this one instead? https://www.nexusmods.com/stardewvalley/mods/15223
What Vin said - because based on your log vs the host's log, it may not be compatible with mp, or it could be associated with the mod mismatching issue.
it seems like lots of other mods are having issues but its hard to tell why
Especially in mp!!
yeah it's very annoying lol. but now we can't even get through a whole day! we plan on getting rid of some altogether and hopefully that will help too
thank you both!
feel free to update here once you have your mod lists worked out! hope yall can get things squared away
whenever installing a mod that requires you to replace a xnb file, do you just save the xnb file somewhere else but delete it in the content folder its in?
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png
oh okay thank you for the warning 💀💀
Hi! I updated smapi, and I got pretty far in the game after removing for timespeed and other mods but I'm still getting this error message? the log parser just told me to update smapi and i did, there aren't any other mods that are frameworks that are outdated so i'm still not sure what's going on?
Can you put that through the parser please, at https://smapi.io ?
Log Info: SMAPI with SDV on , with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it
that's so weird idk why its saying error handler isnt installed when its in my mod folder
do i just reinstall it?
That isn't your full log, though, is it?
i have like 198 mods too most of it is like cosmetic and expansions
idk if its anything from the ppja but its never done this before
and i thought it was from the timespeed mod bc it started when i installed that but even when i removed it it's happening?
It's not a crop or cosmetic item causing these errors - you're getting an overflow exception for one of your NPCs - it doesn't say which though, and I can't tell from just this small section of your log.
ohh okay i see
Good Morning!
Im back to play sdv and update some of my mods and added the new Alchemist's Apothecary - Botanicals, now i get a lot of yellow warnings. So i would ask is this good or bad? bc in the end of the Log, a lot of new things dont get loaded :/ thx!
https://smapi.io/log/879f39eb4e8b4b7589abe938f535da51
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 41 C# mods and 77 content packs.
It could be your farmer, actually, since the error is in the sleeping animation for the farmer. TimeSpeed may have broken this save file.
the log doesnt name the npc either, the error just repeats over and over
ah fuck :((
You could try reverting to a previous save file
do you think the back ups could have been corrupted as well? :((
Or you could try resetting your content files first, to see if the base assets correcting themselves fixes the issue
aah sorry to ask but how do i reset the content files first?
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
Thanks, Pillow!
thank you! ill try that and see what happens
So, for the most part, you can ignore the yellow warnings about mods using deprecated code, blah blah...but for the items not loading, JSON Assets doesn't know what some of these objects are; you may be missing a Wildflour mod that adds them but isn't required for the Alchemist's Apothecary to work.
Is anyone here having delays in saving game with the new smapi update..i keep freezing everytime i sleep after update 😕 3.18.6
Ah okay! So i add all Wildflower mods but then its okay thank you :>
That's not been reported en masse that I'm aware of. Can you post your log, and we can take a look?
!log @summer hemlock
@summer hemlock Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
for steam its just verifying the files right? sorry just making sure i didnt misunderstand 💔
Sure ill have to send tomorrow! I never had issues saving the game until update I know loading takes a bit when you initially start game since i have ridgeside lol. Ill send log today afternoon thank you 😊
Yes. 🙂
okay thank you so much
You're welcome
ill try it again! thank you again!
Going back to bed lol thank you!!!! Ill send log later hope you guys have wonderful day or night 😊
You too, sleep well.
Yo where do I download smapi for mobile from
Thanks
I downloaded the installer installed smapi sdv
And when i launch the game it just crashes
Yippee
Yeah, the mobile SMAPI version is maintained by (other) volunteers who haven't had much time lately, and there are some issues with mobile SDV that make it weird to work on
hello is it possible to switch back and forth from Expanded to vanilla easily? I play multiplayer with a group without any mods however I wanna try Expanded on my own time and i hope i dont have to uninstall and install every time
I'm having an issue where More Gem Geode isnt being detected as a geode item by clint
Is there a way to fix that
link the mod
so i tried updating smapi
there are instructions here to set up multiple mod folders, along with shortcuts to launch using each one
https://www.stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F
(e.g. I use Stardew Valley/Mods and Stardew Valley/Mods-SVE folders, with separate desktop shortcuts)
edit: or if you literally want to play without any mods, you can launch Stardew Valley.exe instead of StardewModdingAPI.exe, or the equivalent for your OS 
and the window disappeared
try it again
nvm it worked now
it worked before but suddenly stopped again
for some reason
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
let me see if redownloading it worked before i load up my log again
it's a bit subtle
you need to have a game geode in your inventory at the same time
because the game checks for a handful of known IDs
this is fixed in 1.6
i promise you, that wasnt the case. however I fixed it, the mod they recommended to fix that issue was breaking it
Stardewvalley version 1.5.6.51 isn't compatible with smapi. Only version 1.5.6.39 works.
crashing on sleep, new save first night https://smapi.io/log/5585017ecd334cb0b222081748828f6d
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.37, with 117 C# mods and 8 content packs.
log from everyone
hold on nvm
afaik free love is not compatible in multiplayer
I'm not in multiplayer
yeah sorry weird error message
Not sure what this means
nvm

I think free love is having some trouble doing stuff in the background
Want me to uninstall and quickly sleep to see if it's different?
yeah from the trace it looks like so i would try taking it out and playing a day but it might be something else as well idk
A reference became null, so it's just endlessly looping.
yep, didnt crash https://smapi.io/log/f57b649878fa4d3b897e045a8da8013f
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.37, with 116 C# mods and 8 content packs.
so is the something to be done to fix, or do i just gotta accept it
i still se some Null reference exceptions you might want to be carefull regardless
I would try taking out everytihng except the 3 core mods and add free love and test a save if free love works on its own, and iif so it means it is just not compatable with one of the other mods you have
then you can try the 50/50 method to see which mod clashes with free love
it is prolly fine since that one doesnt seem to loop and crash the game completely
but i wonder which mod does not play well with the free love 🤔
other ppl have the same error, but no response
since free love on its own should be okay
doing this now
anyway this
the literal cause of the freeze/crash with Free Love was in checkForFriendshipAchievements, which seems to mean it was either a null somewhere in the player's friendshipData, or a bad entry somewhere in cooking/crafting recipe data
for lack of NPC mods in the log, I'd guess maybe some recipe added by a mod isn't compatible
I'm not sure why, and there're a bunch of other mods patching the methods involved*; it seems that method just runs whenever friendship levels change
Null was a mistake
(ah, checkForFriendshipAchievements also controls friendship-related recipe unlock conditions, which is why it looks at those
)
so uh, what are the 3 core mods
i think i remember console commands coming with smapi
console commands, error handler, save back up
ty
yep, games very happy with those 3 plus free love
50 50 time
both halves of the mod list didnt crash

i swear if i add them all and it doesnt crash im gonna cry
lol
enabled 75% and woke up on the wrong side of the bed
didnt crash tho
well i decided to add everything but the fishing overlay
didnt crash
added it
crashed
but the first half didnt crash which had it
so there might be a third, secret culprit
trying just the two plus core mods
maybe i flubbed the 50 50
didnt crash
🙃
didn't crash with all the mods?
didnt crash with everything but fishing overlay
didnt crash with nothing but fishing overlay (plus core mods and Free Love)
crashes with all the mods
theres a secret third culprit somewhere
im gonna guess the luck skill or skill prestige
nope
lewis is probly very worried that the new farmer has slept for 11 days straight
lol in my test save my farmer has his tshirt off and speed bonus (so i can run around quicker to check stuff) PT residents must be thinking there is a madman in his wife beaters running around in crazy speeds
i have once again enabled 90% of the mods with no crash
you got this pineapple! you can find the trouble maker i trust you
i hope its like a mod count problem
as long as i have one mod not enabled
it wont crash
that would be funny
ok this time it was every mod except Remeber Faced direction
no crash
im gonna add it
its gonna crash
im gonna remove everything but that, fishing overlays, free love, and its not gonna crash again
then im gonna readd everything
remove one random mod
and its not gonna crash either
ok well
hmm if it is indeed a mod count issue it might be RAM being not enough?
I am not techy enough for that though
only errors this time were the spacecore and fishing overlay ones
gonna make a fresh character and see if that crashes
maybe its something with the early days of a save?
do you open mail and learn any new recipes?
even in the ones that crashed?
yep
wake up, back to sleep
sometimes it saves
sometimes it crashes
first day didnt crash
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.37, with 117 C# mods and 8 content packs.
vs this
both fresh saves
huh did you do anything different (meeting npcs gifting them learning recipes)
or did you close any other programms that were running in the background
just discord and a text editor
and firefox
only tabs are the smapi log stuff
and thats been the same
ok gonna close eveything, play a full day and see
found a funny bug
https://www.nexusmods.com/stardewvalley/mods/13268
https://www.nexusmods.com/stardewvalley/mods/14440
using smart cursor scythe on a sapling gets you stuck swinging
moving the scythe in your inventory frees you
crashed
idk
next thing to test is play a full day without free love and if it doesnt crash then i just play without it
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.37, with 116 C# mods and 8 content packs.
🙃
No Free Love, game crashing anyway
I have no idea why it was and wasn't crashing earlier when I was testing different enabled mods
hm that's weird, then it is something else completely 🤔
probably game cant save something you do correctly
assuming it is likely either level upping the skills or befriending npcs
"PyTK 1.23.* or earlier isn't compatible with newer SMAPI performance optimizations. This may increase loading times or in-game lag."
could this be the reason my game freezes for several minutes at a time when i afk for a min
heres the mod in question
!pytk
The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.
If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false
ok i also got recommended profiler
how does that work?
does it add to the smapi log or make its own
read the mod description
i have
its gibberish to me
im hoping a big brain can dumb it down for me
thats why im here
thats not related to my question
does Profiler make its own log or does it add to the SMAPI log
smapi log
thank you
why hasnt the author made it private or why do so many mods still have it as required?
- because mods still need it
- because... why do you think they still do?
im 90% sure that 1 or 2 of the mods i downloaded had it in the requirements
but after deleting it from the mods folder i didnt get errors from smapi
i suppose "so many mods" is an exageration
alright but why do you think they still require it
i installed automate, why are the crops not being harvested?
i dont think automate harvests crops
that's what you have Junimo Huts for, and there's the Greenhouse Gatherers mod too
thats fine and dandy, but my main concern isn't the greenhouse
skill issue
jk
not sure if there's any mod that lets you gather these automatically on the GI
also honestly at that point the game just gets boring anyway
i still have plenty of things to do i just find harvesting pretty boring
any idea why it takes 40 minutes to create a map
2.3 million milliseconds?
42826 ms.
oh there's another one after that
actually not sure what these numbers are
these ones
they seem to be a timer from some point in time, not the actual duration
otherwise the first one wouldn't be "Fast"
i have sve, rsv, stoffton, durin, east scarp, mineral town and downtown as my "big" mods
without them the game generates in 1-2 min
Island gatherers, but I think it conflicts with some mod
is there like a forbidden combo of expansion mods thats common knowledge?
my game keeps looping the opening sequence, does anyone know how to fix it?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 32 C# mods and 17 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
none that I've heard of lately, but generally mods will mention incompatibility with the big overhaul mods in their description
(and/or people will complain a lot in the comments)
most of the ones i listed were on the sdv recommendations paragraph
I mean, maybe sundrop and sve? haven't heard anything related to sundrop though in like a year
im at a loss. i want to play with a few expansions but i dont want to wait an hour to start a game
is this a new save?
(does sundrop still force without sve?)
no idea
iirc pathos had to make someone stop force-quitting over compatiblity with SVE years ago, might've been that
oh interesting
though they may still be incompatible anyway, just not lethally so
no
whats the name of your children
am i understanding right that someone manually made their mod quit out if sve was installed 
i dont have them yet ;; i downloaded some mods for them tho,
from what I recall, yeah, one of the mods would say "these aren't compatible" in the console and close the game intentionally; they were convinced to just say the compatibility part and warn people not to mix them, rather than force it
making town overhauls and such compatible involves a lot of planning, so it's not like it was pure spite, just kinda excessive
The error seems to be an issue with your save file, e.g. due to save editing or some other corruption issue. There are some steps here for troubleshooting, though I don't really have any specific advice myself
https://stardewvalleywiki.com/Saves
I notice you're linking to the old wiki, that wiki has been in a read-only state for several months. Here are the links to that page on the new wiki: https://stardewvalleywiki.com/Saves
The game saves progress when the in-game day ends, i.e., when the farmer goes to bed, collapses from exhaustion, or collapses at 2am. All progress during a day is lost if the player quits the game without ending the day. In multiplayer, the game saves after all players click through the prompts at end of day and wake up in the morning.
(haven't been tricked into that by google for a while
)
does anyone know how to fix this? ;-;
I'm playing with SDV Expanded and I'm having an issue where my quality sprinkler isn't watering all the tiles like it's supposed to in the community garden. Any idea on how to fix that?
https://stardew-valley-expanded.fandom.com/wiki/Old_Community_Garden
Go to the mod's page and check the requirements, especially if it's on Nexusmods. Make sure you have all the required mods.
It’s the soda mod in PPJA
Thanks to the both of you. I've been trying to find that certain "hadi.JAsoda" file. I guess I'll just have to delete and add it back again. 
If you have any sprinkler-related mods, it's possible they only account for the farm and break them elsewhere.
Beyond that, you could try reporting/asking about it on SVE's server too. It's linked in the mod description (no direct invites here, iirc): https://www.nexusmods.com/stardewvalley/mods/3753
!log also
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
can anyone help me understand how to use console commands
i dont even know how to set it up
SMAPI already sets it up
yes but where
if you're already using SMAPI, you should have a console window alongside Stardew itself, like this, which is where you type them
im doing something wrong cause i dont get that
did you follow the SMAPI installer instructions carefully?
read and did everything it said?
This is a case where share screen is invaluable
or just a good description and screenshots
i mean... nobody here will accept a screenshare
^
hey guys, i'm having some dll issues and i was wondering if anyone had any advice on how to proceed on this. here's the attached log
https://smapi.io/log/c3320295234147fc8a6785cc6d63c3c8
most of these mods came from the UI, Graphics and QoL Pack (balanced) collection but were giving me issues so i've since downloaded them individually
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro Insider Preview, with 29 C# mods and 3 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them
i've reinstalled smapi a few times but the errror handler hasn't installed
are you using a mod manager?
vortex, yeah
!modmanagerbug
it's never been an issue before
!modmanagerbugs
Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).
If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.
Hi sorry to bother people here but I had a crash accurd - here my smapi log - please let me know what happened and what I can do
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.19.191.24524550, with 14 C# mods and 16 content packs.
!androidsmapi
Android SMAPI does not currently work for SDV 1.5.6.61. We do not know if or when it will be made compatible.
Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.
If you find a mod bug on Android, first make sure that:
a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
b) you have the latest mod version(s) or have the last-known Android-compatible version;
c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).
If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.
Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.
Android is a lot less stable tbh, especially when it comes to removing mods
I am using the latest version of smapi 3.18.3.3 and the latest version of SDV 1.5.6.39 it was doing good until I installed Lnh Ginger Island overhoal and my submarine, I've downloaded these mods before with no problems, I don't know why this is happening know, that why I dropped my smapi log here so someone can help with this issue
Like, you can remove mods in PC, but deleting an NPC mod on Android breaks everything
install that NPC mod back. maybe.
how do i get a smapi log to link here?
i need help getting a mods assets to load
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
@dusty spruce
I removed that NPC cuz it was stuck the lake near willy house
well, you're stuck with that NPC now
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Enterprise, with 19 C# mods and 10 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
This is the NPC
Beans (Custom NPC)
it doesn't matter what NPC it was. you can't remove any content mods on Android, period.
smapi outdated?
i got the latest one from nexus?!
pillow strikes again
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Enterprise, with 19 C# mods and 10 content packs.
"empty folder" aint gonna be fixed by updating smapi
There's a bunch of missing images
well i know that one is off but one thing at a time
perhaps delete + reinstall Elle's
done that a number of times
Maybe you're hitting the filepath length limit then
although it doesn't look that long?
like manually go check if the images are there or not to start with
images are there
just made a reinstall again and ran the mod with the standard config
it works on the standard config but the one i tried setting up does not
ima go back to making myself bald for a bit to see where the issue is
EDIT: Found the issue was uncordinated fingers, i wrote 'Foilage' instead of 'Foliage'
so a question about PPJA:
i use the old JA versions of all the mods, its better to move to DGA? And when i should move, is the PPJA DGA Version like the old JA Version? Thanks 🙂
!ppjadga
The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.
You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).
thank you :>
PPJA sounds like a sequel to the pen pineapple song
To fix/cover up an issue with Toshinori's hospital room window not lighting up the day/darkening at night, I put a blind over it. However, his room is dark during the day and it makes it a little odd. Would there be any way I could fix/edit that?
(I've tried adding things to his room before, such as light or paths, but it seems to completely break it most of the time. I think the mod author mentioned once that the room was coded in an odd/different way.)
Hey I need help, I have a steam deck, I've installed smapi and I think I configured my steam right, but even then, the smapi window doesn't launch when I load the game and my mods don't work. I've tried uninstalling and reinstalling smapi a hundred times and that doesn't work, I've done the same with my mods and that doesn't work either and I don't know what else to do. I just want smapi and my mods to work 😫
I've made sure that I'm using the latest version of smapi
And I've made sure that my mods are unzipped
Are you following the wiki guide to getting setup on Steam Deck?
Yes I did
Are you running SDV natively or via Proton?
Via proton, at this point, I've tried both native and proton methods and idk what I'm doing wrong
Can you open a terminal in your game folder, please?
I'm sorry, I'm not sure what you mean by that 😅
Navigate to your game folder and while you're inside it, open a Linux terminal window
In the folder, right-click on the empty space, then "open in terminal"
I mean I have both terminal and my game files open separately, I'm just having trouble getting to open terminal within the games folder
Is your terminal window showing that you're in the game folder directory?
No
Try closing terminal completely, and then go into the folder, right-click on the empty space inside the folder, and see if you get an option to "Open in Terminal."
You mean just right click anywhere in the folder?
Yep - any empty space
I'm right-clicking but I'm not getting an option for it to open in terminal
I spy atra...linux wizard to the rescue!
Does cd ~ get you anywhere
Then ls -la to list all files
Gonna be honest, I really don't have the patience for Linux 101 today
What do you mean by cd?
Cd stands for change directory
It is the command used in Unix systems to...change directories
~ is short for the home directory
Which is your userland space on Linux
I forget where the game Installs to on Steam Deck
~/.local/share/Steam/steamapps/common/Stardew Valley
On my computer iirc it's ~/.steam ?
Okay, type cd ~/.local/share/Steam/steamapps/common/Stardew Valley
https://ubuntu.com/tutorials/command-line-for-beginners if you’re planning to do more linux this might be useful info generally
Where should I type that?
in the terminal window
Thank you, I'll do that now
Once you are there, then type in ./StardewModdingAPI
Put it in quotes
The whole command?
It doesn’t like the space
No just the path part
Okay, type cd ~/.local/share/Steam/steamapps/common/Stardew\ Valley
This should also work iirc
Somehow that deleted all the spaces instead
You can try, type cd "~/.local/share/Steam/steamapps/common/Stardew Valley"
Or the thing I said above
Ok I'll try
Basically because the game folder has a space in it you need either to make the filepath a string or escape the space
Can you open the folder for that path, not in terminal, but in the File Manager?
You mean access the game files?
yeah - if the Terminal isn't recognizing it, I'm curious where the file actually is
Normally to access the game files, I go to steam, click on the settings icon, and I click browse local files
That's not the file folder we're looking for - we're looking for the SMAPI / Mods file
Ok, can you right-click on any of the empty space between folders?
Yeah that's what I did earlier, nothing happens when I click on the empty space
grr
Can you go back to terminal? We're going to try to get to the directory the long way:
Type cd /Home then enter
Type cd /.local then enter
Type cd /share
Type cd /Steam
Type cd /steamapps
Type cd /common
Type cd /Stardew Valley
Ok I'll try
make sure to press enter after each line
hi! im not sure if anyone can help me but ive been trying to find this mod download/like for a while now. i came across this video with this BEAUTIFUL reskin for buildings, they have linked all their mods in the desc but i cant seem to find the link for these buildings. i only ask since ive been trying for over an hour and i feel hopeless D:: heres the video link, https://www.youtube.com/watch?v=xlp0ggcTZZE. and as i said the mods used are listed in the desc
It's been a hot minute, but I'm back 😎🔥
This farm's definitely more form over function haha~ 😆 but I tried going for a more "magical" theme here compared to my previous farm which was cottagecore themed 🥹 I hope you like it!
🧸 Visual mods used
https://whistlebell.tumblr.com/post/724378036490928128/encanto-mod-list
🔧 Functional mods used
https:...
Try sudo cd "/.local" - because it's a hidden folder, you may need sudo perms. It should prompt you for a password, that's your user profile pw.
i feel like ive seen them but also no clue
might want to ask in #modded-stardew instead
ahh okay tysm
Ok I'll try
It's OnOff's Map Retexture, and it's available from Naver. It's on the Cafe, so you will need Naver login to get it.
i see, i created a naver account but im not sure where to go from there
You have to create a Cafe account. Follow the below guide
did some digging? 
Naver is a South Korean online platform and social media site that also hosts mods made by the South Korean SDV community. A Korean phone number is not required to create an account, but you will need to provide photo ID in order to verify your identity. See this tutorial on how to create an account if you don't understand Korean: https://forums.stardewvalley.net/threads/how-to-create-a-naver-account.10996/
For help navigating Naver, see this guide: <#modded-stardew message>
If you are having trouble with your account, see the Naver help page: https://help.naver.com/service/5640/category/bookmark?lang=en
Any mods downloaded should be for personal use only and should not be redistributed or shared with others.
ah i love people
tysm<3
Hello Logo!! Mind sharing the link? I certainly don't have enough building retextures (looks at folder with 10 different options)
I would search myself but ah. Naver is such a PITA
I don't mind at all! https://cafe.naver.com/starvall/317772
I apreciate you, Logo
Ok so I've placed in my password, do you mean the password for my steam account?
No, the password for your SteamDeck.
I tried and it kept saying it's wrong
I appreciate you, too, Nonu!
I can't help you there...whatever password you used when you set up your Steam Deck
i'm trying to selectively search for whatever mod/s are causing tremendous lag on my farm map (only on the farm map!)
Any suggestions possibly..? https://smapi.io/log/9bb9dd7dd2ed45c58d93b28a0e54271a
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 122 C# mods and 221 content packs.
this is my Lightly modded save too. really thought it would stop but 
Hey Choop - it would help if you installed Profiler! That gives lots of info on loading, etc.
HMM oh yeah, i have used that before. i guess i'll give it a shot!
oh, i should also just run vanilla rq and see Hmm (tbh i doubt that it would happen in vanilla so i think i'll skip this for now.. maybe with Just SMAPI + smapi mods would be worth it after tho)
getting error while enabling willysellsmore. will report this on stardrop too in case it's stardrop issu rather than the mod issue
I've never seen that before, Box.
yeah it's my first time too seeing that error
I'm wondering if there's a syntax error in the STF json?
no error whatsoever on json validator
found the issue
left is my edit, right is the og manifest
tbh my edit might be wrong too if i wanna add stf as dependencies lol
By making it a content pack for STF, it should automatically be a dependency.
Wouldn't you want to keep the original dependency from the manifest?
the fix is delete the dependency, just checked another stf mod lol
i'll report to mod page
For Stardew Valley Expanded it's saying I need "ZeroMeters" I have no idea what that is 
You need SAAT
I think I figured it out!
Thank youuu 
tbh need SAAT, ShopTileframework, and CustomNPCExlucions
Good call, Box, I just zeroed in on SAAT 
it should just be cd .local when you are in your home folder cd /.local is trying to change directory to a folder called .local inside the root folder.
welp, i have no idea what to make of all the profiler data
https://smapi.io/log/778d8f10ec4145fda9edaf2a54f33e43?Mods=Profiler
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 123 C# mods and 222 content packs.
The biggest cause of lag on game launch is AT - you may want to consider culling your list down, if you want game loading to go a little faster.
The biggest cause of lag on save loading is Event Lookup, but the total count isn't so bad, so I wouldn't worry about it.
While playing, there are several instances of Player.Warped where Content Patcher and Custom Companions appear to slow things down - and this happens every time you warp.
Hmm.. interesting.
Thanks so much for your eyes & info, Logo!!
I did see the large lists of CC/CP stuff... only have 2 packs for that rn, but I've removed all Update "OnTimeChange" from the bigger one.
My problem isn't the game loading slowly... (the initial load Is a bit slow, but the save load feels quick n easy to me).
The problem is any time I'm on the farm map. The FPS drops to <10 and things get very laggy/stutter-y.
Any event w dialogue on the farm will also show stutters.
Everywhere else it's fine/normal, w FPS around 35-45 and relatively free smooth movement.
Even accessing menus for chests or settings when outside on the farm map is laggy :/
I wish Profiler could show me that lol
Try getting rid of Farmhouse Fixes.
I've troubleshooted some issues recently where that was the culprit, only for those cases, it was a crash and not just lag.
You have a couple of different farm maps, too.
FF does stuff inside tho, I thought 🤔
Oh yeahh, I will just disable those since they're not active rn
It does, yes - specifically with the warps, which is what made the light bulb go off - since your biggest lag is on warping...
Ah hmm okay! Well, I'll give it a shot then. Thanks 😄
I've not used them, but do you have to keep Custom Farm Loader and Change Farm Caves in your mod list?
Change Farm Caves makes it easy to switch farm cave type (I use the Spawn More Fruit & Wild Cats and the cats seem to get overriden sometimes so I use CF to tell Demetrius to go back to cats lol)
CFL.. only for custom maps so I can prob ditch that for now too
I was just curious - they have occasional update ticks.
Farmhouse Fixes example - look at how many times it has an update tick in 12 seconds:
this sequence happens multiple times
And that translates to lag?
(/lag on only farm map? 😅)
yep
It is very much the opposite of fix 
Yall. I am not sure what rhe problem is with my laptop. Idk if it’s the game itself or the mods. But for some reason (despite me trying everything I could eg:uninstalling the game and reinstalling it, updating smapi, restsrting my pc. Anyway: basically, my game is still lagging so much that my character will barely move. I didn’t include my log cos idk if thats the issue. Maybe if I try running a save with out any mods? Idk
guys
I tried to add mods in stardew valley
I did exactly the same as the youtube tutorial
and somehow it still fails
can someone help me?
Salence has a “explain it to me like I am 5 video” which is whst helped me a lot
What are tou trying to mod on? Pc? Android?
Asking cos I got a lot of mods with broken code and they’ll brake in the next major smapi update
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
The code isn't broken - it's just being deprecated. Those warnings are for the mod authors. 😉
Oooh
!log please
@gray sierra Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
🤔. Yeah
[SMAPI] SMAPI 3.18.6 with Stardew Valley 1.5.6 (build 22018) on Microsoft Windows 10 Education
[SMAPI] Mods go here: D:\SteamLibrary\steamapps\common\Stardew Valley\Mods
[SMAPI] Waiting for game to launch...
here is the log
then it just crashes
Do you get any additional text in the SMAPI console window - the black popup?
it just turn off after that
Launch from command line then
just wish they add stardew valley to steam workshop
It was considered and there are a lot of downsides
hmmm, well, it seemed to help a teeny bit! i think 😅
Events are still laggy/stuttering 
https://smapi.io/log/f53ffa781e5d47959f45619745017850
it goes from like 3-8 FPS outside on the farm. Seems like the events/dialogue typing in the boxes in them is the worst.. they go at like 3-5 FPS.
but the normal running around outside is a little better it seems, just nowhere near the non-laggy maps of literally everywhere else 
Log Info: SMAPI 3.18.6 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 120 C# mods and 219 content packs.
You can try removing all non-essential cp mods and adding back one by one
If it’s cp
^ who's that to?
You
I would also try removing custom companions and dynamic reflections just to see
In a separate test, to be clear
Separate test - noted! thank you, Elizabeth!
Yeah. I can’t find my file…
Nvm. I read the instructions wrong




