#archived-modded-support

1 messages ยท Page 250 of 1

sweet comet
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that would make sense

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i only used it like twice so i'll probably just get rid of it

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got paranoid after my power went out after i cleared my whole farm in stopped time

primal thunder
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Oh my god really? I didn t know that

red sentinel
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Hi all! I'm using Lnh's farmhouse but I have no idea why when I upgrade to have a cellar, a second one appears here?? There's another cellar where it's supposed to be but then why is another one here? This is a new save and the only cellar mod I have is Aimon's Redesigned Cellar Layout but I'm only aware it doesn't change the cellar location and the description says it's compatible. There's no red errors for the farmhouse and I have Farmhouse Fixes installed. Is there a way I can fix this on my own?
Here's my log: https://smapi.io/log/7c1b80fa2cf7447dae72a35b7f7f2695

native dragonBOT
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Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 149 C# mods and 499 content packs.

lean star
calm heron
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you said vanilla cellar twice semi

lean star
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because Aimon's mod does exactly that

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the files are identical

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the operation is called //vanillaentrance

lean star
# red sentinel Hi all! I'm using Lnh's farmhouse but I have no idea why when I upgrade to have ...

to fix this (probably):

you may open Redesigned Cellar Layout's content.json, find //vanillaentrance and comment the entire block out by putting // in front of every line
it will remove the cellar entrance in your screenshot

then open Lnh's First FarmHouse content.json
[redacted]
scroll all the way to the bottom and before the bracket ] closes, insert:

    //Redesigned Cellar Inclusion
        {
            "Action": "Include",
            "FromFile": "assets/14521cellar.json",
            "When": { "HasFile:{{FromFile}}": true }
        }```
with the comma in the beginning and all
lean star
rancid phoenix
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@stray spire I cannot get any other galaxy weapon aside from the galaxy sword, even after disabling it in config, I don't see the weapons in shop, I keep getting an error in console: [Modular Gameplay Overhaul] Failed in GameLocationGetGalaxySwordPrefix: System.InvalidOperationException: Sequence contains no matching element

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

rancid phoenix
native dragonBOT
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Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.5.1, with 19 C# mods and 0 content packs.

visual dove
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Uhhh, help? I think i messed something here. The log doesn't provide anything

native dragonBOT
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Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 113 C# mods and 363 content packs.

rancid phoenix
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How?

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save-backups/[some zip file]?

lament prairie
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!saves

native dragonBOT
rancid phoenix
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If you need any more info, feel free to ask

visual dove
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Like it worked fine an hour ago, but removing something crashed my game suddenly. I tried running again a few times, and able to enter a save before crashing and when i try to enter again, it suddenly crashed before loading in other mods

lament prairie
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You will probably have to selectively remove mods to find the cause

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If you have recently added any mods, remove those first to see if it helps

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You can just move them temporarily to another folder

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If you had any mod updates to do, I would have recommended updating, but I donโ€™t see any in the log

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The last time I got a consistent AVE was mismatched mod versions

visual dove
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Yeah, i was too deep into adding mods, though i think the last straw was removing fishing made easy, and a warning about broken loop Data/Fish. As well as trying to figure out a mod that's causing STF error in the traveling merch by removing mods

lament prairie
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AVEs generally donโ€™t show in the log, and they hard crash the game. You will have to just see if it triggers by relaunching the game with different combinations of mods.

visual dove
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Yeah, well the good thing is i made a backup of both my save file and the mod file before i added some new mods, which was yesterday cause i'm kinda paranoid that my laptop will suddenly fail me

rancid phoenix
stray spire
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makes sense
looks like I failed to consider that scenario

rancid phoenix
rancid phoenix
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hotfix?

stray spire
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yes

rancid phoenix
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thx

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can I somehow retain my config? Should just keeping my config.json do the trick?

stray spire
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yes and yes

rancid phoenix
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thx dude for the amazing response speed โค๏ธ

proud cosmos
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hi quick question, is the hardew valley mod compatible with MARGO? in terms of combat, weapons, and item selling prices and such

lament prairie
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I expect some incompatibility in terms of effects, you may or may not get errors

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In particular MARGO changes some weapon info and so does hardew valley

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Hardew valley is only a CP mod though, so the incompatibility would likely be more like "some warnings in the log and odd in-game results"

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But not things exploding too badly, is my guess

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You'd probably have to try it and see how badly it goes

proud cosmos
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I see

lament prairie
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Wait actually I see a C# component

proud cosmos
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I don't think I wanna try it just yet. I might just pick one and disable the other since both seem configurable

lament prairie
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The "leveling adjustment" in hardew might have...issues

proud cosmos
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because it's slower?

lament prairie
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Because MARGO affects leveling

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In a pretty deep way

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It changes professions

proud cosmos
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yeah but in hardew the description only says that it's gonna take longer to level up but professions remain the same right?

lament prairie
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Personally I would pick one and run with it, or use just the content pack parts of hardew valley

lament prairie
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You'd really have to dig into the source to say if they conflict

proud cosmos
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ah okay got it

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well I've played a couple of times with MARGO so I can remove it for now and try out hardew

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ty <3

lament prairie
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no problem!

lost shuttle
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does anyone have any info about UI info suite?

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i sometimes avoid updtaes if I dont think its needed but decided to today and now I can use anaything I use it for

lament prairie
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!uiinfosuite idk if you mean the old (Nexus) vs new (Github) or if you mean a more recent update

native dragonBOT
teal vessel
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how do i get a log

lost shuttle
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i mean github sorry. mine says master

teal vessel
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my game crashed and idk what's wrong with it

lost shuttle
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ive lost my settings menu to change the stuff

modern python
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

teal vessel
native dragonBOT
lament prairie
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We need a log that contains a crash

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This is you relaunching after the crash, as best I can tell

lost shuttle
native dragonBOT
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Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 105 C# mods and 114 content packs.

lost shuttle
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is the mod missig a file?

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?

lean star
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nope, manifest is definitely there

lost shuttle
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so how do i fix it?

lean star
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download it again?

sonic walrus
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redownload the mod

lost shuttle
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that did not work

native dragonBOT
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Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 105 C# mods and 114 content packs.

scarlet quail
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Pretty sure the folder for UI Info Suite 2 should not say "UI Info Suite 2-master"

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you likely didn't do what the command said.

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!uiinfosuite

native dragonBOT
scarlet quail
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not the source code

teal vessel
scarlet quail
teal vessel
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okayy thanks, ill try that

teal vessel
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is this fine?

native dragonBOT
teal vessel
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or do i have to leave the game after the crash happens

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i mean the game is fine at first but then when i enter the house after 10 pm the screen gets stuck but i can walk around, just that the screen isn't moving with the character

modern python
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thats good, youre going to want to get rid of child age up

teal vessel
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ohhh okay

modern python
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farmer's children would be better

teal vessel
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okay great, thanks!

proven pewter
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I'm not noticing any ingame issues, but I noticed after installing raffadax that JA is spamming console with Object <number> is a duplicate??? errors, and I was wondering if anyone knows what that actually means

gaunt gust
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tl;dr an object slipped past the duplicate object detector

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I think it happens primarily because fruit trees don't check the sapling object against the currently registered objects.

proven pewter
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aaah weird

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probably because I have ppja and raffadax installed together and they're stepping on each others' toes. though I notice raffadax also seems to somehow have a lot of duplicates with itself

gaunt gust
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ja_summary will tell you which item it is actually, and then using grep to search the mod dir apparently

red sentinel
# lean star to fix this (probably): you may open Redesigned Cellar Layout's `content.json`,...

Woah, I haven't tried this fix yet but the first step of editing the redesigned cellar entrance content.json //vanillaentrance should look like this yes?:
` //vanillaentrance
{
"//Action": "Load",
"//Target": "Maps/FarmHouse_Cellar",
"//FromFile": "assets/FarmHouse_Cellar.tmx",
"//When": { "HasMod |contains=Aimon111.RedisignedFarmHouseLayout": false,
"//HasMod |contains=Aimon111.RedesignedFarmHouseLayoutAlt": false,
"//HasMod |contains=Aimon111.AimonsTidyCozyFarmhouse": false,
"//ModEnabled": "true",

                },` 

Also the 14521cellar.json doesn't need to go to a specific folder, yes? Also, this is such an elaborate fix, did you have the same problem? Thank you so, so much for sharing it!!! You didn't have to put the effort to do that, thank you!!

lean star
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looks about right, you could do the brackets too but as long as do either both or none you're fine

lean star
red sentinel
lean star
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the fix is just a copy of Lnh's lines but in reverse, there are even specific warp changes if you have Redesigned Cellar in Lnh's, which makes me believe that someone changed their mind about how to tackle this issue halfway through coding

red sentinel
lean star
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that someone being LiuNianHui

red sentinel
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Oh

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I'm still grateful for their work and making an effort so I'm happy c:

native dragonBOT
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Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 172 C# mods and 123 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

tame bison
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Game shows extreme latency for other players on modded, everything was fine until fall of 1
It takes around 2 minutes for my friend to just open a chest and the chest just stays that way, no way of opening it again until the day restarts
Also other players take way too long to pick items from fruits or the ground, currently 107 mods and most of them are only visual and does not add anything to the game though the modpack is roughly around 350 megabytes
What's the issue? I cannot tell

hasty crane
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hello i need help with the mods

neat plaza
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You provided no details

hasty crane
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what details

modern python
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what help do you need

hasty crane
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that said skipped mods

modern python
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hasty crane
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yes

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what should I write or what should i do?

modern python
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click the link and follow the instructions. then once you get the log on the page send the URL here

hasty crane
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what url?

modern python
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the URL of the log

hasty crane
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ohhhh

dreamy merlin
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For "More Giant Crops" Mod, why am I getting Giant Crops spawning in my Greenhouse? ._. I only wanted them outdoors.

hasty crane
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text document

modern python
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yes

hasty crane
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thx

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i have to share this log here?

native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 21362) on Microsoft Windows 10 Home, with 15 C# mods and 4 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

hasty crane
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what

modern python
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youre missing spacecore, expanded preconditions utility, and atracore. install them

hasty crane
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how can i install them

modern python
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the same way you installed all the other mods. theyre on nexus

hasty crane
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ohh

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i have to download again?

stray spire
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Not again, since they are different files

hasty crane
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ye

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but how can i install it

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im at nexus

modern python
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??

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search their names and click download ?

hasty crane
modern python
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you dont have to install the mods you already have again

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just install the requirements that youre missing

hasty crane
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what req?

modern python
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which is just the three that i mentioned

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spacecore, expanded preconditions utility, and atracore.

hasty crane
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i dont know whats that... im noob

stray spire
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Search for those mods

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And download them

hasty crane
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then?

stray spire
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Then install them

hasty crane
stray spire
modern python
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you do not have to install ridgeside village again

hasty crane
stray spire
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You know how you installed Ridge side village?
Well do the same thing, but with SpaceCore, and the those other 2 mods

hasty crane
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no...

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i just downloaded it at nexus mods and unzipped it and dragged it into the mods folder

stray spire
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Yes

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Do the same thing

hasty crane
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again

stray spire
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But for SpaceCore

hasty crane
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what is the spacecore

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sorry

stray spire
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It's a mod

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Like Ridgeside Village

hasty crane
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Ohhhhhh

stray spire
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Ridgeside Village needs SpaceCore

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Go to Nexus and download SpaceCore

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Then Expanded Preconditions

hasty crane
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ohhh

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thank youuu

stray spire
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And then AtraCore

hasty crane
stray spire
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Yes

hasty crane
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i have to drag this to mods folder?

stray spire
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Yes

hasty crane
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and if i download this req the ridgeside will be good?

sonic walrus
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yes

hasty crane
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ohhh i know

sonic walrus
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you don't need to send each link of each required mod to us, you yourself just need to download them and put them in the mods folder.

hasty crane
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i have to download this 3 thing and i have to drag them to the mods folder?

hasty crane
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unzip them and drag them to the mods folder

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huh?

sonic walrus
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yes. are you confused about anything else? once you have downloaded and installed them all try to run your game.

hasty crane
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oh thanks

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i see 2 AtraCore

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which one should I download

sonic walrus
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vector, i'm sure you can realize which one is the proper one to download, the main file that is the most updated version on nexus. it is not any different from how you downloaded the mods that you currently have in your mods folder.

hasty crane
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So i have to download the latest version?

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huh?

modern python
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yes

hasty crane
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thanks

cerulean bridge
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should i just install the packs separately ?

hasty crane
modern python
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doesnt look like you have expanded preconditions utility

hasty crane
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i forgot download that

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damnn

modern python
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yes

hasty crane
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thanks

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I'm thankful

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i dont have skipped mods

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im really thankful

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thanks guys!!

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@modern python thank you!!

modern python
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no problem!

proven pewter
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for some reason I can't access a quest drop box? the tile property is there and everything, but I can't click on it

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(I checked with Lookup Anything)

cerulean bridge
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where can i get Cherry.MultiYieldCrops? thats required for (MYC) Fresh meat ?

proven pewter
cerulean bridge
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ty i skipped over that one

red sentinel
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It was raining that day, sorry for the pets everywhere lol

red sentinel
lean star
#

!log
there shouldn't be two braces closing after the bracket
and that farmhouse looks very similar to the vanilla one

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

red sentinel
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 150 C# mods and 497 content packs.

lean star
lean star
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like you do with your logs but the content.json

lean star
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oh actually no need, now you did it already XD
I noticed where it went wrong

red sentinel
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This error: Invalid property identifier character: {. Path 'Changes[75].When', line 1076, position 8?

lean star
#

you added the block inside the one before it: just add another closing brace } between true and }, and remove the very last one in the file

proven pewter
red sentinel
red sentinel
lean star
lean star
# red sentinel Woah, I haven't tried this fix yet but the first step of editing the redesigned ...

oh, haha, I didn't look at it properly
it's expecting "Action" but you give it "//Action", it's not commented out, you just feed it gibberish
replace it with this instead

    //{ 
        //"Action": "Load",
        //"Target": "Maps/FarmHouse_Cellar",
        //"FromFile": "assets/FarmHouse_Cellar.tmx",
            //"When": { "HasMod |contains=Aimon111.RedisignedFarmHouseLayout": false,
            //"HasMod |contains=Aimon111.RedesignedFarmHouseLayoutAlt": false,
            //"HasMod |contains=Aimon111.AimonsTidyCozyFarmhouse": false,
            //"ModEnabled": "true",
            
                
                    //},```
red sentinel
lean star
lean star
red sentinel
lean star
#

add // in front of the }, in line 79
I didn't count the braces you're closing, we were missing that one, that's on me
~~as if the rest wasn't ๐Ÿ˜† ~~

humble trout
#

Question. When attempting to update someone's mod to cp, do all the sprites need to be made individual?

red sentinel
humble trout
#

I'm attempting to update a texture replacer mod, but the tileset that the original modder made needlessly overwrites ofher items too. Do I need to make the items that the mod originally overwrote seperate?

robust bison
humble trout
#

Ah, my bad, sorry

hollow garden
#

im not ๐Ÿ˜ฆ

cerulean bridge
#

im trying to do a new save of a 80~mods game but it just stops working everytime (even on old saves) any known issues/fixes?

native dragonBOT
#

@cerulean bridge Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

calm heron
#

cant give fixed if we dont know the issues
or what mods you're using

cerulean bridge
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 85 C# mods and 83 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

cerulean bridge
#

i see one error should i just get rid of that?

modern python
#

yeah, since you cant actually use the aspen pack as it currently is

fierce flume
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

modern python
#

thats.. not correct

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make sure youre uploading the file to the log parser, not the json validator

fierce flume
#

thx

native dragonBOT
#

Oops, couldn't parse that file. Make sure you share a valid SMAPI log.

calm heron
#

try again

modern python
#

ah, thats the console text. you need to find the smapi-latest.txt file

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follow the instructions on the page

fierce flume
#

okey

native dragonBOT
#

Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 63 C# mods and 39 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

calm heron
#

sigh okay...
lemme work this through

#
  1. Smapi isn't a mod, yeet it out of there
  2. You're missing mod requirements
  3. You borked some installs it seems and need to reinstall
  4. A few mod updates
  5. Your farm mod isn't working. It seems too old
  6. Reinstall Smapi. You're missing error handler
#

i think that's it...

fierce flume
#

thx, i do that tomorrow thx

cerulean bridge
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 87 C# mods and 94 content packs.

cerulean bridge
#

is it something with my warnings?

calm heron
#

there isnt any

cerulean bridge
#

below there is warnings in yellow/orange saying it will break with next major smapi update

modern python
#

that doesnt affect anything in game

cerulean bridge
#

i use to just have about 20 mods that didn't add new areas and it loaded

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should i try to just wait for it?

stark horizon
little bloom
#

So I'm on android and only have the mods that are included with it + content patcher and it crashes once I get to the new save menu

cerulean bridge
native dragonBOT
#

@little bloom Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

cerulean bridge
#

because thats my issue soon as i a load a new save or old save it stops responding

modern python
#

thats normal

calm heron
#

yeah

little bloom
#

Don't have the login

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Log

modern python
#

you cant click or do anything while the save is loading or it breaks

stark horizon
calm heron
cerulean bridge
little bloom
spiral ingot
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 98 C# mods and 82 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 98 C# mods and 82 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

modern python
stark horizon
little bloom
#

It's crashes once I open the menu to create a character

spiral ingot
stark horizon
cerulean bridge
little bloom
#

I have a log from earlier with some other mods would that work

spiral ingot
#

it also takes a lot of time sometimes when loading a new day or sometimes it doesnt take any time, it seems random. Will reinstall FTM now

stark horizon
stark horizon
little bloom
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.19.191.24, with 25 C# mods and 15 content packs.

spiral ingot
little bloom
#

(already uninstalled most none fixed it)

stark horizon
little bloom
#

So I'm guessing reinstall base stardew

#

K in the process of doing that

#

Will that fix it

stark horizon
#

It's a start, for sure

little bloom
#

And then what

stark horizon
#

Relaunch

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See if the error persists. If it does, then you've got a bug with Android SMAPI

cerulean bridge
#

i got to saving and a black screen and clicked and it stopped responding so yeah the time is just long i guess

little bloom
#

Ok

stark horizon
modern python
#

dont click at all while its loading

stark horizon
#

You just have to be patient

cerulean bridge
#

since im starting a new save i shouldn't click til i see im inside the house? afair thats the first frame right

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or outside

stark horizon
#

don't click until you see the title menu

calm heron
#

and even then give it a few solid seconds to make sure

cerulean bridge
#

its loading in a save/creating one

stark horizon
#

then wait until you see the inside of the house

cerulean bridge
#

i should be able to alt tab/use second monitor right?

robust bison
#

alt tab doesn't really work if youre in full screen but yeah you can tab out

stark horizon
#

I wouldn't recommend even tabbing out, tbh

cerulean bridge
#

im fs borderless

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yeah im in just a long wait ty

stark horizon
#

If your computer can handle it (and you don't already have it), get Spritemaster.

flint eagle
#

hi

#

convenient timing you mention spritemaster

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I can't get spritemaster to work for me

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do you know alternative optimizers?

robust bison
#

are you on 3.18.5 smapi?

flint eagle
#

yes

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xD

robust bison
#

use .4

#

.5 doesn't work with SM

flint eagle
#

Arcane I'm in a pickle

hollow cipher
#

does anyone know if tilesheet mods have any obvious compatibility issues? like looking to use daisyniko tilesheets for some recolors whilst using ace tilesheets for purely the expanded cellar

flint eagle
#

I have mods that don't work on .4

stark horizon
#

If they edit the same maps, yes, Kyubo

flint eagle
#

I've been trying to balance

robust bison
#

downgrade those too then

stark horizon
hollow cipher
stark horizon
#

But you would have to look at what each mod adds where.

hollow cipher
#

alright i'll try it out and hopefully it doesn't conflict.

#

Appreciate it!

stark horizon
#

You're welcome

#

If there are conflicts, SMAPI will let you know

hollow cipher
#

Just realised one of the mods I might intend to do would change the cellar, so I'd likely have to just not use expanded cellar!

#

Still that's really good to know, kinda new to this and helps my perspective in dealing with issues in the future

flint eagle
#

hello can I please get some assistance with FTM?

stark horizon
#

What kind of assistance, Synkko?

#

FTM was just updated...

flint eagle
#

It can't locate some files in the normal stardew valley steam directory

stark horizon
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

flint eagle
#

and i assume this is the issue as to why it's not spawning forgeables from mods

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 81 C# mods and 89 content packs.

stark horizon
#

First, there's this - you should fix it.

13:12:34 ERROR Content Patcher Two content packs want to load the 'Maps/Greenhouse' asset (Ellie's Ideal Greenhouse and Immersive Farm 2 Remastered). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.

Second, reinstall FTM. The json is not parsing correctly.

flint eagle
#

I've done that numerous times

#

but I'll try again to satisfy you

stark horizon
#

Can you put the default.json in the validator and link it here?

#

!json

native dragonBOT
#

JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.

flint eagle
#

Is there a specific version you want me to download?

stark horizon
#

You're using the latest, right?

flint eagle
#

I've been using latest

stark horizon
#

Then let's take a look at the default.json

#

In the data folder

stark horizon
#

Boo.

#

Unfortunately there's not much we can do about Android bugs.

little bloom
#

Well that sucks

stark horizon
#

Sorry. SDVpetbearsad

little bloom
#

It's good

flint eagle
stark horizon
spiral ingot
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 98 C# mods and 82 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 100 C# mods and 82 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

stark horizon
#

!modmismatch

native dragonBOT
#

If you are experiencing problems in a multiplayer game, run all players' logs through the parser at https://smapi.io/log and compare mod lists. While there are a few exceptions, mod lists should match.

spiral ingot
#

yep im seeing that, i think she may have updated wrong the FTM

#

will check now

flint eagle
stark horizon
#

Can you show me a screenshot?

flint eagle
stark horizon
#

ARG. Vortex! (shakes fist)

#

That's your issue.

flint eagle
#

I guess this is Vortex at work

stark horizon
#

Vortex is sooooo bad for SDV

robust bison
flint eagle
#

really

stark horizon
#

If you really want a mod manager, get Stardrop

#

!stardrop

native dragonBOT
stark horizon
#

Vortex is known for losing files, breaking files, not downloading all the files...

flint eagle
#

it will be worth it in the end right?

stark horizon
#

It's just really ugh.

#

Yes it will, honestly.

#

I have 600+ and I'd still do it.

flint eagle
#

Ok luckily stardew valley doesn't have big mods

flint eagle
#

if the issue persists I'll come running back

#

thank you for all your hard work, I'm sure everyone is grateful

stark horizon
spiral ingot
# stark horizon !modmismatch

only mismatch is the spanish traduction mods... hm not sure what is breaking the game, we did play on another laptop the other day through cloud(same mods and save) and that couldve broke it?

stark horizon
#

Especially if they're not kept up to date to work with their frameworks

spiral ingot
#

could the cloud have broken the game tho?

flint eagle
stark horizon
#

It's working, then?

flint eagle
#

yes

#

1 more thing

stark horizon
#

Sure ๐Ÿ™‚

flint eagle
#

If i want to use stardrop in the future do I still download the mods from nexus?

stark horizon
#

yep

flint eagle
#

okay sweet bless you

stark horizon
#

Have fun! Glad it's working for you.

spiral ingot
#

ugh its still bugged

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 99 C# mods and 82 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

spiral ingot
#

could it be the traduction mods then?

stark horizon
#

Not sure - seeing different errors this time:
An error occurred in the overridden update loop: InvalidCastException: Unable to cast object of type 'StardewValley.Buildings.Stable'

spiral ingot
#

yeah i think we might have found the error

#

we disabled CMBT when we played the other day, she was using another laptop, now she didnt disable it on the current laptop

#

combat module was disabled*

#

so we are going to try now to see if it was that

stark horizon
#

That will definitely cause issues. Good luck!

spiral ingot
#

lets hope

#

thank you btw always helping here

stark horizon
#

you're welcome! I like doing it. ๐Ÿ™‚

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.5.2, with 212 C# mods and 362 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

stark horizon
#

I got an overflow exception. SMAPI crashed and I got an OS report.

sly linden
#

Well apparently it's unhappy with you because Better Artisan Good Icons and More Grass are not installed.

stark horizon
#

Yeah I know that...but it's not related to the crash.

scarlet quail
#

I'm actually going to assume it's the looping portion

sly linden
#

But whether or not that's related to the crash I'll leave that to the pros

gaunt gust
stark horizon
#

Will do. Stand by

#

I can't fit all the text into a single screenshot.

gaunt gust
#

As much as you can

stark horizon
#

part 1

mighty plume
#

To make this clear, if there's a mod that fails in gameloop should i remove it completely?

stark horizon
#

And part 3

gaunt gust
#

Okay

#

Spritemaster

stark horizon
#

erg

gaunt gust
#

Go into sprite master's settings and disable the patches on Custom NPC Fixes

stark horizon
#

Ok

#

Done. I'll relaunch

stark horizon
turbid otter
native dragonBOT
#

Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 121 C# mods and 209 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

calm heron
#

!pytk

native dragonBOT
#

The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.

If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false

calm heron
#

dont use vortex, it often borks sdv

royal meteor
#

Hey all. New here and hoping to get a hand with some issues I'm having with SDVE. I keep getting "Object reference not set to an instance of an object." No idea why it's happening, and my log is "too large" to parse.

calm heron
#

uhh...

#

!logtoobig

native dragonBOT
royal meteor
#

Thanks! I'll check this out

stark horizon
# turbid otter Hello <@1096480390341996625> , food sprite person here! I've got that smapi log ...

So...one of these is your culprit. You've got a lot of mods editing the same asset.

``22:24:47 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Medieval_Craftables' content pack).
22:24:47 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Dinosaur Egg Replacer' content
22:24:47 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Vibrant Pastoral Recolor' content
22:24:47 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Grandpas Tools' content pack).
22:24:47 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Animated Fish' content pack).
22:24:47 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'AnimatedGemstones' content pack).
22:24:47 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Aesthetic Garbage' content pack).
22:24:47 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Better Artisan Goods' content pack).
22:24:47 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Better Crops and Foraging' content
22:24:47 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Better Fishing and Beach Foraging'
22:24:47 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content
22:24:47 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Fancy Artifacts Retexture' content p
22:24:48 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Fancy Artisan Goods Retexture'
22:24:48 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Fancy Crops and Foraging Retexture
22:24:48 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Vanilla Tweaks' content pack).`

#

22:24:48 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Fancy Fish and Tackles Retexture' 22:24:48 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Fancy Qi Items and Misc Stuff Retexture 22:24:48 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Fancy Rings and Shoes Retexture' 22:24:48 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Fancy Trash and Resources Retexture 22:24:48 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Fancy Vanilla and SVE Potions Retexture' 22:24:48 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Gwens_paths' content pack). 22:24:48 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Joja Cola Restock' content pack). 22:24:48 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Lost Library Book Covers' 22:24:48 TRACE SMAPI Content Patcher edited Maps/springobjects (for the '(CP) Wallet Items Retexture' 22:24:48 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Warp Totems to Magic Book Tomes'

royal meteor
native dragonBOT
#

Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 44 C# mods and 33 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

stark horizon
#

The ones that immediately stand out to me are: Vanilla Tweaks, Fancy Artisan Goods, Better Crops & Foraging, Better Artisan Goods

royal meteor
turbid otter
#

I can work with that! I do a lot of mixing and matching of textures lol

stark horizon
native dragonBOT
#

The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.

If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false

royal meteor
#

Okay, I'll do that. Can I ask when that started?

#

Cause I've had the thing and it hasn't done this

stark horizon
royal meteor
#

oh no

#

alright lol

stark horizon
#

PyTK is just obsolete - it's no longer needed

royal meteor
#

I have some mods that depend on CF but it's for sure a hot mess.

#

Nothing works right with it.

stark horizon
#

Keeping PyTk will affect performance

royal meteor
#

I'll clean house, thank you so much โค๏ธ

stark horizon
royal meteor
#

Witchy furniture is the only one I really care about and I believe they have an AT one already.

stark horizon
#

Yep - there is an AT version

royal meteor
#

Do you have a place I can donate or get a cup of coffee?

#

for you, I mean

#

I hate asking for help without a tip lol

stark horizon
#

Oh, that's sweet of you, but no! We volunteer here because we like doing it.

royal meteor
#

โค๏ธ then an extra big thank you

stark horizon
#

Just pay it forward someday. ๐Ÿ’—

royal meteor
#

I can manage that ^_^

stark horizon
crude shoal
#

Hey is the mod "Hold To Break Geodes" working? I installed it but don't see it in the list in the console and it doesn't work on my end :/

native dragonBOT
#

@crude shoal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

turbid otter
stark horizon
turbid otter
stark horizon
#

Today's the day! SDVpufferparty

native dragonBOT
#

Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 51 C# mods and 38 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

stark horizon
# crude shoal https://smapi.io/log/b5bc9d7f45e4414e90f8df740209709c

Hold to Break Geodes is there and not throwing any errors.

21:30:32 TRACE SMAPI Hold To Break Geodes (from Mods\HoldToBreakGeodes\HoldToBreakGeodes.dll)... 21:30:32 TRACE SMAPI Rewrote HoldToBreakGeodes.dll for OS... 21:30:32 TRACE SMAPI Rewrote HoldToBreakGeodes.dll to fix 32-bit architecture...

crude shoal
#

Weird in the console I can't seem to find it, but still doesn't work when I hold the left click, am I dumb and its another key?

stark horizon
#

I don't think you're dumb. Others have commented on it not working, but there might be a simple fix - one of the comments on the mod page says this:

crude shoal
#

Yup that is the thing, thanks ๐Ÿ˜„

stark horizon
#

Glad it's working!

turbid otter
stark horizon
#

So - the "food" or dishes all live on the springobjects tilesheet

#

It's possible that you're right...just an FYI

turbid otter
stark horizon
#

it may not be in the smaller list I pointed out, it could be one of the other ones.

#

Time to go a-sherlocking

turbid otter
stark horizon
#

Each of those mods has an asset folder. You could examine each mod's content.json or tilesheet to figure out what's being changed.

turbid otter
stark horizon
#

You're looking in the right place

turbid otter
#

Ok cool ๐Ÿคฃ

stark horizon
#

Some mods don't have tilesheets but separate assets

#

I just reference tilesheet as a catch-all, when I shouldn't. Bad Logo

turbid otter
#

Lol ๐Ÿคฃ

royal meteor
stark horizon
hollow garden
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 64 C# mods and 63 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

calm heron
#

ditch pytk and custom furniture

turbid otter
stark horizon
#

I totally forgot that Vanilla Tweaks has GMCM integration. BirdTrip

turbid otter
#

I use so many other mods for crops and resources, and vanilla tweaks just for the food

#

And who ever thinks to check whether or not the 1.5 items have been disabled?!

#

So glad it ended up not being a conflict lol

#

And I learned about content.json, so I call this a win

stark horizon
#

It always makes me sad when I have to disable/delete mods due to conflicts.

And yes...win win win!

Next you'll be making your own mods. ๐Ÿ˜œ

turbid otter
#

I just hate petting all my animals, man ๐Ÿคฃ

stark horizon
#

I cough use CJB Cheats to pet all my animals

turbid otter
#

You can do that?!

#

Add a win lol

stark horizon
#

It's an option, yep

#

In GMCM

turbid otter
#

Noted ๐Ÿ˜‰

mossy fossil
#

What did I get reported tons for?

calm heron
#

that was 3 months ago

mossy fossil
#

ya, sorry I couldn't reply when I was banned

calm heron
#

did you file a ban appeal then
or is this an alt

mossy fossil
#

no I lefted my ban

#

you still haven't answered me I am curious to know.

stark horizon
#

And this isn't a convo for support

#

If you have questions, am_gamer, they would be better addressed to the Junimos

mossy fossil
#

oh I am sorry, it's not something that junimos could answer but I am going to write in dms to not disturb this channel.

calm heron
#

if anyone could answer why you've been reported and banned... it would be the junimos

mossy fossil
#

oh

#

I already know why I have been banned but this person said I have been reported a lot also you said you delt with me before but I am fairly sure this is my first time talking to you.

near terrace
#

(ban related questions go to bouncer, yeah. We're the only ones who can access your notes, after all)

calm heron
#

it isnt our first time talking, for the record

hey quilt

mossy fossil
#

write in dms please, this isn't the channel for this

near terrace
#

Anyway, let's end this here, please

#

Hey lurkerSDVkrobusgiggle

calm heron
#

you're the one who brought it here, but i'm gonna disengage since queso asked nicely and i like them

near terrace
#

QuesoSMCKekLmaoDog

calm heron
#

there are only so many puns i can make-

hollow garden
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 64 C# mods and 63 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

stark horizon
#

!reset

native dragonBOT
hollow cipher
#

Are there any known tips and tricks to improve loadspeed? Managed to put a working modpack together, just takes a little too long to load up, I'm personally fine with it but others in multiplayer might not, so kinda trying to improve on it.

jade sequoia
#

You*

hollow cipher
#

I have! It improves it just a little bit but also I've been seeing spritemaster being mentioned to have issues with the current version or something? Though I have yet to encounter that.

fair sun
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.19.191.0, with 12 C# mods and 7 content packs.

tawny kindle
fair sun
#

Ohh...ok, thanks very much

hushed wave
#

Ohai! I just downloaded a bunch of mods I've never used before and may be running into an issue. so, I ran through the tunnel, through 3 new parts of map I haven't been to (mods) and when I ran on to go to the next part of map the screen went dark with the little loading thingy in the left bottom corner but it just kept loading. Now I'm not sure if I'm missing something to have those mods run the way they should or if I should have waited a little longer before just closing. this is the log: https://smapi.io/log/9ab58731d6154c238ae7ed2b3ca1f75d I know I have 2 mods to update but I don't think it's related to those, do correct me if I'm wrong, and thank you in advance and for reading my wall of text SDVpuffersquee

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 31 C# mods and 33 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

tawny kindle
#

(usually a freeze like that will have repeating red text everywhere, though not always)

hushed wave
#

oooh oops, sorry, let me try to reproduce the error ๐Ÿ˜…

#

do I put the red text here for the smapi?

tawny kindle
#

upload the whole log the same way as before, preferably

#

(SMAPI saves over it each time you re-launch, so be careful)

hushed wave
#

oh okay so if I close it now, it should save the errors, just a sec

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 31 C# mods and 33 content packs.

tawny kindle
#

Someone said using "Walk to Garden Village" instead of Redux worked, but it seems like kind of a feature tradeoff

hushed wave
#

so I'd have to kick out the walk to desert mod and put the walk to garden village in instead?

tawny kindle
#

yep, unless you prefer having the desert part & getting rid of the garden shops, I suppose

#

I remember WTTDR having some kind of shop and such too, though it's mainly about the map connections

hushed wave
#

eh, as long as I can take the bus to the dessert I'm fine with kicking that one out, thank you for your help and patience SDVpuffersquee

tawny kindle
# hushed wave eh, as long as I can take the bus to the dessert I'm fine with kicking that one ...

...oh, sorry, I just noticed a big link at the top of Redux's description. There's apparently a different version of Garden Village Shops that's been updated more recently, if you weren't using that already?
https://www.nexusmods.com/stardewvalley/mods/12474

Nexus Mods :: Stardew Valley

Garden Village hasn't been updated in over a year. Technically, there has been no changes to this mod at all, it is still the 1.4.5 version on the old page. The only difference is, it uses Content Pat

hushed wave
#

holy... nope, defenitely not the one I'm using ๐Ÿ˜… this one requires a buuuuuuunch more mods than the one I tried, I'll give this one a go SDVpuffersquee

tawny kindle
#

check the description about those, it says some of them are optional, though I'm not entirely sure why it's done that way SDVpufferdizzy

hushed wave
#

oh dear, this is gonna take a while SDVkrobusgiggle let's hope this fixes it, otherwise I'll be back probably tomorrow SDVpufferflat SDVpuffereyes

tawny kindle
#

SDVpufferthumbsup good luck~ in the worst case, the other one should still work if you remove the desert mod
(as far as I saw, at least)

ornate furnace
#

i cant get ui info to work could i get some help please and thank you

stark horizon
#

!log please

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

ornate furnace
#

dose it need the game file you the ui file??

stark horizon
#

No - your SMAPI log. I'm curious which version of UI Info Suite you are trying to use. The SMAPI log tells us that.

#

And if there are other potential issues associated with it.

modern python
#

i mean, where did you download ui info suite from

#

github or nexus

ornate furnace
#

nexus

stark horizon
#

That'll be the issue, most likely.

#

!uiinfosuite2

native dragonBOT
ornate furnace
#

i have the log lick now will i send it here or ?

stark horizon
#

No - just download the correct version from the above link. The one on Nexus no longer works.

ornate furnace
#

ah ok

#

ty

hollow cipher
#

Hi guys sorry to be asking again, is spritemaster probably the only fix to load times apart from just removing mods?

modern python
#

yes

#

and also not having the pytk mod

hollow cipher
#

what's pytk sorry?

modern python
#

its a mod, but it causes extreme increases of loadtime. so if you dont have it already, disregard what i said

hollow cipher
#

aye that's fair, guess I'lll probably have cut the modpack down and see how that goes.

#

appreciate it!

ornate furnace
hollow cipher
#

??

#

I know how the pack works and what is in it, just takes a little long to load, so wanted to see if i could reduce it for multiplayer.

ornate furnace
#

i miss read sorry

hollow cipher
#

Yeah even if I didn't know I don't think anyone would have warranted that aggression

#

Please control your own words and behavior, if you don't feel like helping, that's fine, but don't go around finding excuses for a easy vent.

#

Thanks Vinilla

modern python
#

no problem

dire fractal
#

hey guys my game crashes at 12 am (in game) any way to fix? also how to share smapi log?

native dragonBOT
#

Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 21362) on Microsoft Windows 11 Home, with 137 C# mods and 276 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

west cairn
dusty spruce
#

yep, SpriteMaster is known to be broken on 3.18.5.

#

3.18.4 is fine

dire fractal
lament prairie
dire fractal
lament prairie
#

download and run the installer

dire fractal
lament prairie
#

no idea

#

it's not magic, so it depends on why you crash

dire fractal
lament prairie
#

same, your log is pretty clean

hollow cipher
long brook
#

5 minutes loas is still reasonable as you mention you load the game with a bunch of expansion

hollow cipher
#

Mhm!

#

Just wanted to know if it was possible to lower it so friends can play without as much load time but I'm totally fine with it for myself.

long brook
#

Hope you can find solution so you can play together

dire fractal
hollow cipher
#

Haha or they can be patient :x

west cairn
hollow cipher
#

I'm just doing a solo run and seeing if any major breaks now to make sure it's worth a multiplayer run

hollow cipher
fierce flume
native dragonBOT
#

Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 63 C# mods and 39 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

There is a fair bit wrong with this log

#

You have Free Love and Multiple Spouses, yeet Multiple Spouses as it's the older version. Remove Custom Spouse Patio, replace with Custom Spouse Patio Redux. You appear to be wanting to use the spanish translation of things but did not read their instructions - Date Night doesn't have i18n so I don't know what that author was doing, but IF2R/Grandpa's Farm/SVE needs the original (English) mod and then overwrite the files with the Spanish version.

#

!pytk also

native dragonBOT
#

The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.

If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false

fierce flume
scarlet quail
#

those are also on the Spanish translation page thingy.

#

So you do the same thing you did for SVE Spanish.

#

(Please note one of your mods is the original IF2, which does not work. That you can remove. But for simplicity, you're asking about IF2R and Grandpa's Farm, so I'm only dealing with those.)

fierce flume
#

Nono, but I only installed the ones on the English page, not the Spanish one, I don't know what happens

scarlet quail
#

.... can you elaborate?

#

The ones on the English page work fine out of the box.

fierce flume
#

From this I installed the three mods

scarlet quail
#

Oh, and I should mention

#

You can't use IF2R and Grandpa's Farm at the same time.

#

But yes, those should work out of the box at present. What's the issue you're running into?

fierce flume
scarlet quail
#

The Recommended farm to play with Stardew Valley Expanded! Replaces the standard farm layout.

Modestly sized Farmland, tillable grass, different landmark locations, shortcuts to surrounding areas, and many secrets to discover.

Immersive Farm 2 Remastered

Replaces the standard farm layout. A huge plot of land optimized for multiplayer, or for solo players looking for a challenge. Features tillable grass, quests, and many secrets.

Can't be used if Grandpa's Farm is installed.

#

Or in a shorter version

#

Both replace Standard Farm. I don't know which one, if either, wins, but you can't replace Standard Farm with both - it'd be like saying "I want a sandwich" when there are two types of sandwiches

fierce flume
scarlet quail
#

Yeah that tracks.

#

If you're using both Grandpa's and IF2R, they're likely both attempting to load the standard farm.

#

And since they both load the standard farm? game explodes

#

lose either Grandpa's Farm or IF2R. Then retry.

edgy silo
#

Okay so, there's this mod that I really like and I want to fix, its called More Building Upgrades. https://www.nexusmods.com/stardewvalley/mods/17869/?tab=description

It has an issue where the animals will not come out of the barns, is there a way I can manually fix that issue?

Nexus Mods :: Stardew Valley

Main features: adds upgrades for existing buildings (shed, barn....) (not on the building themselves), new house upgrades, progressive farmcave upgrades, new buildings, new farm animals (around 10), q

#

Well the custom barns I mean, it uses Solid foundations to add in new buildings

#

Those buildings work fine, its just the custom barns that don't work well

scarlet quail
#

that sounds like a job for C#

#

so no, not really

#

Pluuuuuuus it requires the dying BFAV

#

But also it's.... really new?

#

So I'd just post on the page and wait for a patch?

edgy silo
#

Yeah they identified the issue, I just wanted to take the load offa them since they have a lot to fix

scarlet quail
#

While noble, it's... probably not necessary unless they ask

sage stump
#

Hi there sorry to bother you with such a long message! I'm just having some issues with SVE, when I go to boot up the game, my smapi says Skipped Mods: "[FTM] Stardew Valley Expanded because it contains files, but none of them are manifest.json" but when I go into the file there is a manifest.json. I've tried to uninstall it and reninstall it using the correct methods and it still doesn't work. I've also updated FTM to the most recent version and even though I am using Modular Overhaul which has an FTM SVE optional file, it still gives that error regardless of whether that is installed or not. My smapi log is:
https://smapi.io/log/c41535fe1e8e469788fd412d3c722beb

native dragonBOT
#

Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 136 C# mods and 169 content packs.

scarlet quail
#

Context:

18:35:19    TRACE    SMAPI       [FTM] Stardew Valley Expanded (from Mods\[FTM] Stardew Valley Expanded)...
18:35:21    TRACE    SMAPI       Stardew Valley Expanded Forage Locations (from Mods\Stardew Valley Expanded\[FTM] Stardew Valley Expanded) [content pack]...
#

the folder you're checking in the SVE folder has a manifest json and is loading

#

But the MARGO override folder is literally just [FTM] SVE in your mod folder OUTSIDE OF your SVE folder.

#

Once you do the MARGO override, delete the MARGO override folder from your mods folder

sage stump
#

Oh, I feel like a bit of an idiot now ๐Ÿคฃ That seems to all work fine now, thank you!

calm heron
#

we're all mad (and often times pretty dumb/clueless) here ๐Ÿ‘๐Ÿป

sage stump
#

Glad I'm in some good company then ๐Ÿค

primal thunder
#

okay so

#

i got this

#

what do i do

neat plaza
primal thunder
#

but what if it happens again

#

im sorry if it s annoying but my game has been lagging a lot and it s not the first time it closes but it s the first time i got the thing

neat plaza
primal thunder
#

Ill check again wait a sec my screen is loading and if i press anything it closes

#

But that has been my main problem and why my game crashes

scarlet quail
#

if the game crashes again, then you need to send us the log rather than a screenshot of your console before you reboot the game

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

primal thunder
#

Oh i think i have that

scarlet quail
#

That red message there is meant as a stopgap before you reboot the game, because it will delete the crash data the second you press a button

primal thunder
#

I pressed the link amd fid the thing before i rebooted the bame

scarlet quail
#

meaning what could allow us to help with the crash is lost.

#

then we need that, please and thank you.

primal thunder
#

Okay just a second

#

My screen is still black

#

๐Ÿ’€

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 58 C# mods and 141 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

primal thunder
#

to update the mods do i need to delete and download them again?

robust bison
#

yes

primal thunder
#

oh okay

#

thank youu

scarlet quail
#

The log given definitely wasn't the crash log, though, so if the crash happens again, don't boot the game until you've given a log.

edgy silo
#

So the mod author kindly told me what the issue was, the door tile was too low

#

I have no idea how to fix that

robust bison
#

in that case you woild wait for an update or fix it yourself in tiled

shy fox
#

I'm only using a time freezing mod but my friends keep getting kicked. Can't figure out why. Any suggestions?

robust bison
#

!log from everyone

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
#

Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 4 C# mods and 0 content packs.

shy fox
#

I have all other mods disabled in Vortex

robust bison
#

other log?

shy fox
#

Which one?

robust bison
#

from the other people playing

shy fox
#

2 secs

calm heron
#

vortex bad

shy fox
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 4 C# mods and 0 content packs.

#

Log Info: SMAPI with SDV on , with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

robust bison
#

ok well friend 2 definitely has mods

calm heron
#

oh boy

robust bison
#

doesn't look like a proper log though, tell them to reupload it and follow the instructions on the log site

scarlet quail
#

Generally C# doesn't mean Client Side

#

And Friend 2 has other mods yeah

spiral ingot
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 99 C# mods and 82 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

opal loom
#

Just installed smapi on android and it force closes immediately, anyone know why?

native dragonBOT
#

@opal loom Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a fix yet.

If you find a mod bug on Android, first make sure that:
(a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
(b) you have the latest mod versions;
(c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).

If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.

Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.

scarlet quail
#

Also android SDV recently updated so things broke

#

gotta wait on Zane again

opal loom
#

Ahhh bummer ok

rotund cove
#

So I'm having an issue with my greenhouse - This is the first time I have moved it in any file, and it does this. I am able to enter this glitched greenhouse but exit to where my actual one is, I am also unable to walk or place anything in the obstructed area. Please help

long brook
#

Did you use xnb mod? A nod that asked you to replace a file inside Content folder?

shy fox
rotund cove
robust bison
#

unless its from his last last modded session, in which case they need to launch with smapi(no mods) and then post a crash log once it happens again

dire fractal
#

Can I use multiple dialogue mods for the same character?

#

Or do they override each other?

stark horizon
#

It depends on what they are, actually

#

Because they could conflict, but maybe they won't?

#

It's a little more complicated.

dire fractal
#

So I should just try.

lament vortex
#

whichever load lasts will win, if they replace the same set of dialogues

#

so if whichever one loads last has more content than the other or they're equal in content, you're inevitably going to see more of one than the other

gaunt gust
#

Depends on the dialogue mod though

dire fractal
gaunt gust
#

Depends on what keys they use

#

Just try it. It might work

dire fractal
#

Alright, I am currently just re-installing all mods I had.

#

Just got curious since I noticed I got 2.

sacred karma
#

im having an issue with dateable robin mod, both of Veronicaโ€™s overworld and portrait looks like robin.

Any one knows how I can fix this?

native dragonBOT
#

@sacred karma Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 24 C# mods and 16 content packs.

sacred karma
#

im new to this, that what ya needed right?

stark horizon
#

Yep. Let me take a look

sacred karma
#

alright, ty

mental eagle
stark horizon
# sacred karma alright, ty

Seasonal Cute Characters might be overriding Veronica. Did you follow the instructions on the mod page to remove the extra Veronica folders?

sacred karma
#

my guess is no

dire fractal
#

Did the mod have an update?

stark horizon
#

No

#

It hasn't been updated since July...so I'm confused what they are asking

mental eagle
stark horizon
#

What?

mental eagle
modern python
#

??

stark horizon
#

I don't know what you're asking??

modern python
#

that doesnt answer the question

dire fractal
#

We are all very confused

mental eagle
native dragonBOT
#

Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 44 C# mods and 120 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

stark horizon
#

The manifest just hasn't been changed.

sacred karma
stark horizon
#

Hmm....well, there are mixed comments on the mod page - lots of bugs/issues. But Seasonal Cute Characters could be overriding the mod. Try removing it and see if it fixes Veronica's portrait.

mental eagle
#

I've seen Smapiro, but I keep telling him to update only two modes.

stark horizon
sacred karma
#

because i did it and it didnt work

#

or should i remove it completely from the mods folder

stark horizon
#

Yeah - that should work in Stardrop to disable. If that didn't fix it, then either your Veronica portraits have gone missing or there's a big bug in the mod.

sacred karma
#

is it possible to check the portraits? both the portrait and veronicas sprite look like robin

#

i mean, i dont mind having two robinยดs, but i would like to get the mod working right lol

#

or i can try, uninstall and reinstalling

stark horizon
#

You could try that. The portraits should be in the mod's assets folder.

sacred karma
#

hmmm yeah i found them

#

so they arent missin

stark horizon
#

Then it's likely a bug in the way the mod patches the content, unfortunately

sacred karma
#

RIP, ill take two robinยดs then hahah

#

waiiiiiiiiiiiiiiiiiit

#

i might have found the issue

#

it says it requires TMXL map Toolkit

#

i dont have that

#

lol

amber surge
#

hey is anyone avalible to give a step by step on call i dont know what the problem is and ithe internet for some reson doesn't cover it ty ๐Ÿ™‚

stark horizon
#

!howtoask

native dragonBOT
#

When asking for help with modding issues, please:

  • Ask in #archived-modded-support
  • Try to explain what the issue or problem is. Please be specific!
  • If it's SMAPI installation related, please state whether you're using Windows/Mac/Linux and Steam/GOG/Gamepass.
  • Provide a log if you have one (see https://smapi.io/log for instructions). Please provide a log even if there's no errors or warnings! If you are playing multiplayer, we will need a log from every player.
  • Please remember no one's getting paid to answer your questions! It may take some time for someone to answer! If no one has answered in a few hours, feel free to ask again
modern python
#

we dont usually do voice calls for troubleshooting here, sorry

#

youre just gonna have to describe your issue over text

amber surge
#

oh sorry

#

okay

#

so im on mac

#

and i downloaded smapi

#

and it worked i moved the mod into the right folder

#

i boot up stardew

#

and it is js normal stardey?

#

idk what i did wrong btw im using nexus mods

stark horizon
#

Is your mod path users\ (username)\Library\Applications\Steam\Steamapps\common

#

\stardew valley\contents

#

\macos\mods

#

sorry, kept hitting enter

amber surge
#

nope

#

idk i thought it was a problem with smapi so i edned up js deleting it hense why i asked fro a voice call idk lol

stark horizon
sacred karma
#

nvm, didnt work

#

ill have to take two robins or nothing

spiral ingot
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 99 C# mods and 82 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

stark horizon
#

m1...is this the same group of players from yesterday? Did you fix the mod mismatch issue?

spiral ingot
#

yeah

#

im thinking this one has to do with the map tiles and a mod that makes you walk faster on those

#

we were decorating the farm so i guess it could be that(lots of floors that interacts with the mod)

stark horizon
#

yeah - time in mp works differently

spiral ingot
#

maybe will try tomorrow to disable the faster path speed

stark horizon
#

mods that alter time tend to cause issues in mp

cursive edge
#

hello! i just joined and was wondering if there's anyone in the server that does updates for NPC mods, or if thats even something i'm allowed to ask about. I've never coded anything, but i tried my hand at it and failed miserably. If the answer is no in anyway, i understand <3

hoary bane
#

Which NPC?

#

There might already be an unofficial update for them. SDVpufferthinkblob

cursive edge
#

it's for Shiko, i did find an unofficial update but its broken </3

#

i can send the link to both if you need them

hoary bane
#

Can I have the link to the unofficial one you downloaded then, please?

cursive edge
#

yes

hoary bane
#

I can't access that. ๐Ÿ˜…

cursive edge
#

oops lol

#

gimme a sec

hoary bane
#

How is it broken?

cursive edge
#

i deleted the wrong message

#

i couldn't give her a gift or talk to her when she was inside the saloon, it was also raining that day. they mention it being broken further in the forum

#

it was the 5th day i believe

hoary bane
#

Hmmm.

#

Dm me.

dire fractal
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.9.227.0, with 27 C# mods and 10 content packs.

calm heron
#

is it the one from the github

dire fractal
#

Yes it is from github

calm heron
#

i'm bit tired to translate code jargon right now but i think the mobile layout is bonking somewhere

i think
honestly i'd wait for someone other than me to come by, sorry

dire fractal
#

It fine, no problem I just wanted to know if I can solve this somehow.

calm heron
#

you probably could, i just dont have the solution for you

dire fractal
#

I will wait, to see if someone could help me.

calm heron
#

someone will
if not then you can bump it up
like discord reply to yourself so the message gets resent

dire fractal
#

Okay

calm heron
#

good luck buddy

visual crest
#

Is there a way to show what mod items are coming from?

dire fractal
visual crest
#

Let me see if I canโ€™t find the video where I seen it to explain it a little better what im specifically asking about

visual crest
dire fractal
#

@stark horizon maybe she can help you out with this.

visual crest
#

Thank you !

stark horizon
#

Hey there! So unless the mod somehow adds specific attributes (i.e. states in the name of the objects), then unfortunately there is no way of knowing.

#

The reason for this is because after vanilla assets are loaded, SMAPI & JA assign IDs to items.

#

And it's not mod-based, so those IDs could be different for everyone.

dire fractal
visual crest
#

Okay! I kind of figured some of that, I just seen it and wanted to know if it was a UI thing I could turn on ๐Ÿฅฒ sad times but thank you @stark horizon

stark horizon
#

Sad times, indeed! This is the hard part of having a gazillion content mods.

visual crest
#

Yes very much so ๐Ÿฅฒ weโ€™ll I find another way to organize everything IG

stark horizon
#

I use notebooks or Excel spreadsheets.

#

That helps me keep track ๐Ÿ˜‰

stark horizon
# dire fractal Hey logo can you help me with this too?

So the error is clear, at least, but I don't know what the fix would be. Basically the hover text stated on the map page is targeting an improper object for that map. For example, you hover over a path tile and the hover text says "Crop:Turnip" or something...it clearly is not the correct object type for that map.

Honestly, unless you know C# really really well, I wouldn't attempt trying to fix it yourself. I would report this as a bug to the mod author.

dire fractal
#

Sadly I cannot do that, the author didn't release on nexus.

stark horizon
#

You can report it as an issue on the Github

dire fractal
#

I guess I have to work with what I have.

#

I don't have a GitHub account โ˜น๏ธ

#

Anyway thanks for looking at the problem I appreciate it

stark horizon
#

With your permission I can report it for you.

dire fractal
#

Sure go ahead

stark horizon
#

It's okay if I use your log?

dire fractal
#

No problem

#

Afterall it can solve other players problems too.

stark horizon
#

Thanks! If I get a response or anything, I'll let you know.

dire fractal
#

Thankyou for doing this SDVpufferheart

stark horizon
#

You're welcome!

upper apex
#

Someone knows how I can assign a different skin to the children I have instead of the child grabbing by default the boy or girl skin to assign a route to each child you have to put a skin????

calm heron
#

...wut

rancid phoenix
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

rancid phoenix
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.5.1, with 19 C# mods and 0 content packs.

lime venture
#

but i think i got it

upper apex
#

I want to know how your children's skin routes are assigned

#

The free love mod you can marry all the available characters

#

But when you have children they all share the same NPC Child base.

#

I want to know what is the route to be able to patch the skin of the children

#

When you have a child it becomes an NPC I guess how I identify that NPC to be able to assign it a different skin

#

with content pacheror smapi just to know how it works more or less or how I could assign the route the rest could do it

round radish
#

Would anyone be able to help me? I havent played stardew in a few months and never had any issues (for about a year). i recently launched it with smapi and it told me i needed to update smapi so i did! Now smapi refuses to load the game. The game launches just fine when i delete my launch path in steam but when i launch smapi it will say it is loading then give me a black stardew loading screen with the message "modding api failed to load"

dusty spruce
#

you wouldn't be able to make this work with Content Patcher and Free Love, this would need C#

#

!log Broly

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

upper apex
#

I understand that is not a problem recently I'm working on a mod of upgrades for the greenhouse with compiled code and with separate code with content patcher between harmony ect is ready but I just need to create some maps with tilet

round radish
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 4 C# mods and 0 content packs.

upper apex
# dusty spruce !log Broly

I want to know what is the path or how it is assigned more or less the npc children with a reference more or less could try to make the code compile it and test it to see that such

lime venture
round radish
#

yup!

lime venture
#

i might be dumb but i dont see any issues in the log

#

so where did it say "modding api failed"?

round radish
#

In the loading window for the game. It will attempt to bring the game up on my second monitor but a windows error message will pop up on it

lime venture
#

have you tried clicking "wait for the program to respond" and waiting like 30 secs?? its not much of a fix but its worked for other games i've modded