#archived-modded-support

1 messages · Page 244 of 1

stark horizon
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!androidcompat

native dragonBOT
limpid pelican
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I guess I'll stick to desktop Stardew.

stark horizon
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For mods? Good idea right now.

limpid pelican
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I just wanna play when I have free time in uni cri.

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But modded, I can't live without mods.

stark horizon
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I get that! Hopefully modding on Android will become more stable soon.

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There are some mods that work on Android! It's just kind of a pick & choose, try it and see, game

limpid pelican
mighty plume
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I have one last solution that might solve my corrupted save. If I bring the save from Smapi to Vanilla and play the game there until it's saved, then move back said save to Smapi again, will that work?

calm heron
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switching a modded save to vanilla and switching back?
sounds gamebreaking to me

limpid pelican
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What's the site for logs again?

calm heron
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament prairie
mighty plume
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Well i'm all out then

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I've tried many workarounds

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I literally used a backup from a week ago that is still working; I deleted current one and used the old one. Still not working

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Heck, even SMAPI without mods folder

lament prairie
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I haven't seen any of the originals, what was the exact issue?

mighty plume
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This. Game crashes when entering certain parts of the map

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It goes back to here. It was a previous save.
The issue is kinda simillar but the method is different

visual dove
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It could be Wild Animals mod or visible fish

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Looking at the trace and error, smapi tried to recover sprite batch. I could be wrong

lament prairie
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There's no XML errors in the log

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The issue is likely something in the mods, and you can test this if you remove all mods except Error Handler

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If the issue persists then, it's an issue with the save, but it's not save corruption

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When someone talks about save corruption, usually they specifically mean when the XML formatting in the save gets messed up, which is actually irrecoverable

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Since it's only when entering certain parts of the map, it's due to something in that part of the map, probably something added by a mod that is missing a texture or something odd like that

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If you remove all mods including Error Handler your save will probably crash because it's full of modded stuff, Error Handler helps make it not crash when loaded without those mods but with the stuff left lying around

dusty spruce
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they're on Android

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there's no Error Handler

lament prairie
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Oh...

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Well, then that's rough...

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But definitely start removing mods

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Especially mods that don't work on Android

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!androidmods

native dragonBOT
dusty spruce
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without Error Handler they're probably screwed

lament prairie
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Hmm where's Pillow's list

dusty spruce
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!androidcompat

native dragonBOT
dusty spruce
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that !androidmods should be updated

lament prairie
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Stack Everything doesn't even work on non-Android

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Looking through mods, this is overall much too many mods to sift through easily

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I mean, you can try uninstalling stuff in reverse chronological order, but I see in older messages that you installed CCCB

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So, that might explode and die

dusty spruce
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the problem is, if they start removing mods, there's nothing like Error Handler that will make sure their saves still load properly

lament prairie
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If you're on android it's probably best to have some saves you don't care about to test out mods

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yeah, but they can remove like, visible fish and wild animals at the least

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Things you can't remove or things will probably die:

  • any mods that adds NPCs
  • I think any mod that adds locations
  • any mod that adds items
mighty plume
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Noted, thanks. I gave up recovering that save. Guess have to restart for the 4th time

dusty spruce
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In theory you could transfer the save over to a PC, with the same set of mods + Error Handler, play one day, save, transfer back

mighty plume
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Lemme rephrase that, there's only 7 mods on the list

dusty spruce
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It’s new and it requires people to actually tell it which mods are working and which aren’t

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(The original does too, but it’s already filled with info and it’s for PC, and there’s so many more PC modders)

gaunt gust
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techincally you can put info about mobile mods on smapi.io/mods, but that's also by-report only

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looks like this

mighty plume
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I see

zenith eagle
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heya sorry for the late reply, have been focusing a bit more on university lately instead of stardew modding.

this is probably id collision as atra already said, gonna try and fix it right now

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yeah woops, I lazily copy pasted another mod's page and didn't properly update the source code link, should be working now :)

red sentinel
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Hi everyone! I used eventlookup to check if I fulfilled the requirements for a certain event from stardew expanded (||enchanted grove questline|| however it says event not found? Another event from the same mod after getting the galaxy sword should've happened and when I tried to debug ebi it, it says event not found too. I know for sure I saw the prismatic shard event because I can purchase the galaxy weapons from Marlon. It's off because I know for certain other expanded events work but these ones don't for some reason. Any help is appreciated! It even allows me to forget the events even though eventlookup says they can't be found.

haughty vale
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so im using modular game play overhaul and now my ahk for like spam atking with a sword doesnt work what setting in modular would be causing this?

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iv looked under weapons but cant find it

haughty vale
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so u cant turn it off?

junior seal
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no, just like it said vanilla is a just clickfest

haughty vale
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fair enough ig ill live with it loving the tax system

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tax deductions on animals = 100% fun no joke

restive cypress
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You can go into the configs and turn off the combat module as a whole to remove the effect (note that you'll have to input a command into the smapi prompt into the save you removed it from the next time you play) but other than that yeah the same thing Fenrir has said you can't change it individually.

hybrid peak
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I guess ill just copy paste it here as well:

hii, does anyone know why does this happen?

So basically im playing with a friend and we both have Fashion Sense and some mods for it.. however while i see my character in a way, she sees it differently like the mod is broken or something (like, i would have blue hair but she sees them brown)

both of us have the exact same mods, we also tried to reinstall them to see if it would fix the problem... I do see her with the right clothes from the mod however the colors arent right.

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this is my perspective

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this is hers

bold parrot
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my best guess would be that choosing colours doesn’t transfer well on multiplayer, but thats just a guess.

hasty crane
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hello

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i need help with a mod

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the Ridgeside Village

bold parrot
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ridgeside has a discord of its own which might be able to help you better. What’s the issue?

hasty crane
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i downloaded the zip file

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and

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i

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I unpacked the zip file

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and dragged it into the mods folder

bold parrot
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did you install all the requirements?

hasty crane
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and it said that the mod was skipped

hasty crane
bold parrot
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double check you’ve got all the requirements.

hasty crane
hasty crane
bold parrot
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if it’s skipped then you’ve either installed it wrong or you’re missing requirements

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as far as my guess goes anyway

hasty crane
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and you know what to do xd

hoary bane
native dragonBOT
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@hasty crane Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hasty crane
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Governor

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hiiii

hybrid peak
hasty crane
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you liked my soup

bold parrot
hybrid peak
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got it

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tysm

hasty crane
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its bad

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where is the mod creator

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i need to talk with the mod creator

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he can solve my problem

bold parrot
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hasty crane
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i need to talk with him

bold parrot
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then it’s impossible to help you

hasty crane
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sorry

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she is my helper friend

slow dust
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when I enable SAAT_MOD, SMAPI gives black screen in the server. Can I run extended without it in only server? clients will enable it

dusty spruce
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SAAT requires an audio device

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REQUIRES.

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Idk if SVE will let you run itself without SAAT

hasty crane
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where is the ridgeside valley mod creator?

modern python
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you can check out the ridgeside discord server, but why do you want to talk with them?

modern python
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should be on the mod page somewhere?

hasty crane
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yes

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i saw that

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bud

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but

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thats the stardew valley discord server invite

modern python
bold parrot
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you refuse to send a log so i doubt the ridgeside server could help you either

hasty crane
modern python
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?

hasty crane
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im angry becuase i cant upload a mod

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because*

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im dumb

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why??

bold parrot
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you’re refusing to listen to any of our advice lol nothing we can do

hasty crane
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look

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i wanted to talk with the mod creator

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why i cant?

dusty spruce
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what do you expect the dev will tell you

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"please share the log"

bold parrot
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the dev will tell you everything we have

hasty crane
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...

dusty spruce
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this is the first step for troubleshooting any modding issue

hasty crane
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i give you a screenshot ok?

modern python
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logs are better than screenshots

bold parrot
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check you’ve got all the requirements, check you’ve installed the mod correctly then if none of that is the issue you send the log

hasty crane
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bruh

dusty spruce
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yeah, a screenshot doesn't tell the whole story

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and it doesn't even include all the logged messages around the screenshot thing

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because some logs don't show up in the console by default

slow dust
dusty spruce
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you gotta figure this out yourself

hasty crane
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i

gaunt gust
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it would be easier to fork SAAT and handle exceptions correctly

hasty crane
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i cant do anything

dusty spruce
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we did tell you a Docker setup is gonna be hard

gaunt gust
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just saying

modern python
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why can you not get a log? without a log we cannot help you.

hasty crane
bold parrot
modern python
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!log instructions are in the link

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hasty crane
scarlet quail
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!autolog

native dragonBOT
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If finding a log is too confusing and you're able to load your save, you can install the In-Game SMAPI Log Uploader to get the log without having to search through the files. Simply hold Left Alt in game and then click the Pufferfish symbol and the log will automatically be uploaded to smapi.io! https://www.nexusmods.com/stardewvalley/mods/13979

Nexus Mods :: Stardew Valley

Provides a means of uploading a SMAPI log to SMAPI.io from within the game, using a custom hotkey, a hidden UI button, and on a critical game error.

scarlet quail
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Look. We don't know how the Mod is being skipped without a log

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Ridgeside server will require the same thing.

hasty crane
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Oops, couldn't parse that log. (Make sure you upload the log file, not the console text.

scarlet quail
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And yes, that will include if you join the server and ask for the mod creator. they are not mind readers

dusty spruce
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well, then choose the file instead of trying to copy-paste its contents

hasty crane
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ah

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nvm i cant

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i hate this

dusty spruce
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upload the log file here then?

hasty crane
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yed

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yes*

modern python
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drag the smapi-latest.txt into discord and post it

scarlet quail
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They likely aren't even finding it at present, Which is why I recommended the auto log mod

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Simple installation By unzipping to mod folder, Then just create a dummy file and follow the instructions.

dusty spruce
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do we even know what platform they play on?

scarlet quail
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Gonna take a wild guess and say Android.

hasty crane
modern python
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no

hasty crane
modern python
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try the auto log mod that lyoko suggested

bold parrot
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please just check to see if you have all the requirements for ridgeside installed

hybrid peak
hasty crane
hybrid peak
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oh thought u said u fixed the fashion sense problem, mb

oblique jay
spring copper
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hi! there is something wrong with CJB item spawner on mobile, it's very different from pc comparing to CJB Menu

dire fractal
scenic spindle
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i have a disability and am a bit of a slow learner and when i post here asking for help people have not been very patient with me keep telling me i have my file folders in the wrong place and saying things like i beg you check the red text and i have several times and tried to fix it based on what they suggest i am getting very close to fixing it bust still have a few snags but mainly the feedback i have been getting from others has not been very positive or helpful to me

spring copper
scenic spindle
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I am so frustrated i could cry and i am so close to having it fixed

dire fractal
spring copper
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Well I could tbh

dire fractal
spring copper
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It's got some problems

dire fractal
spring copper
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You kinda already did

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I'll just dm

dire fractal
scenic spindle
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if you promise to stay patient with me this is what i see in smapi

native dragonBOT
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Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 26 C# mods and 26 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

spring copper
scenic spindle
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and am so close to fixing it

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just a little red stil

dire fractal
dire fractal
scenic spindle
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ok

dire fractal
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Besides that I am not on pc so pc players can help you better

modern python
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for the outdated Purchaseable Recipes mod, use either Buy Cookbook Recipes or TV Recipes instead

scenic spindle
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ok updated the map layers

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anything else

modern python
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try the things i suggested, then maybe reinstall smapi to fix the Save Backup issue

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to reinstall smapi you just run the installer again, no need to uninstall it first

scenic spindle
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wait was vinilla adressing me?

modern python
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yes

scenic spindle
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oh ty

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oh ok i see

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ah oks i am reading the posts ty

modern python
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no problem!

haughty urchin
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RSV mobile compatibility patch does it work in version 2.5.2?

modern python
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you shouldnt need a compatibility patch, the most recent version of ridgeside has mobile compatibility integrated

haughty urchin
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Ok

scenic spindle
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ok it says the purchasable recipes mod needs fixing and the one that i dont know how to fix would be the save backup files as it sys those are red as well

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other than that that is all i see in the re

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red

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so maybe almost fixed?

modern python
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can you screenshot what your mod folder looks like?

scenic spindle
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oks how do i take a screenshot

native dragonBOT
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@scenic spindle You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

scenic spindle
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but yes

modern python
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depends on your device, are you on windows or mac

scenic spindle
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window 11

modern python
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ok can you press ALT and PrintScreen button? then paste it here (CTRL+V)

scenic spindle
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which one print screen button

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i has alt

modern python
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it should say printscreen, or prtsc, or something like that if your computer has it

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should be on the bottom row?

scenic spindle
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that did not work

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hmm let me try again

neat plaza
modern python
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maybe look up how to do a screenshot on your specific device

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because not every computer will be laid out the same

scenic spindle
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oh ok that helps i sees it

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thanks pillow

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its too many uploads to paste it

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it wont let me

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it says too many uploads

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dang it

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i was going to

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i can list them thoughs

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JA gourmet fishing and foraging, JA more food, ppja artisan valley, ppja even more recipes, ppja fruits and veggies, ppja mizus flowers, ppja more recipes, ppja more trees, _macosx which in inside that is a file for the auto petter from marnie's shop that make that available to purchase, antisocialnpc's, bushbloommod, consolecommands, contentpatcher, craftable autopetter, customcompanions, customnpcexclusions, error handler, event repeater, expanded preconditions utility, extra map layers, farm type manager, fishnets, jsonassets, mailframework mod, morehealth, pierre sells forage, poki loki's, postbox mod, producer frameworks mod, purchaseable recipes, reciprocate, remote fridge storage, ridgeside village, robin sells hardwood, rokunai's herbs and recipes, SAAT, save backups x2 files, shop tile frameworks, spacecore, stardew valley expanded, train station

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those are all what is in my mods folder

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as listed exactly

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since screen shot would not work

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so any changes need to be mnade?

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made

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?

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which i think i might see where a problem might be

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but idk

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hope this helps someone to help me figure out how to fix

modern python
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i think it may be those loose backup files, can you put them inside the main save backup folder?

scenic spindle
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ok i was wondering that myself haha

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ok did that

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ty

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yeah i saw that as a problem

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i thought so too

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so i moved those where they should go

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lets try nows

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ok so this is the red text i am getting now detected mod files directly in the mods folder these will be ignored each mod must have its own subfolder instead and aso the red text says skipped mods these mods could not be added to your game purchaseable recipes 1.0.0 because it's no longer compatible please check for a new version

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but that is the only red text i see

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the rest is fine

modern python
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for the outdated Purchaseable Recipes mod, use either Buy Cookbook Recipes or TV Recipes instead

scenic spindle
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oks

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ok so i added the tv recipes

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but thing is i dont see a updated version of purchaseable recipes higher than 1.0.0

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other than that its just something about subfolders

modern python
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it just never got updated after 1.0.0, and updates made to the game and smapi have since made it unusable

scenic spindle
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oks

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so it that fine then?

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cus only other thing is subfolders

modern python
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remove Purchaseable Recipes, since now you have a replacement

scenic spindle
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that is just is it let me add tv recipes but would not let me remove purchaseable recipes odd

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i tried

modern python
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how come?

scenic spindle
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its says it wont let me delete because then it wont have manifest jsons

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idk

modern python
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you can just ignore it if you'd like, the red text from that wont be harming anything in your game

scenic spindle
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oks

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then all thats left would be the red text of game has subfolders lets see it says detected mod files directly inside the mods folder these will be ignored needs sub folders

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ok idk what that means though

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other than that i think its mainly fixed

modern python
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it means that mods without a folder will not be added into the game

scenic spindle
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hmm odd

modern python
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if you have files other than folders inside your mod folder, it would be that

scenic spindle
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let me check

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just 1 and i think they may have been the problem

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idk

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i moved it out

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and stored it in proper folder

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yep other than purchaseable mods not being updated to higher version than 1.0.0 that was it

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thank you lots

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yes! got it!

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is check the game to see if anything is missings

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yeps all good

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all fixed

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thank you so very much

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hugs at Vinilla

modern python
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glad i could help SDVpuffersmile

scenic spindle
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you fixed my game so ty

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happy fox 🦊

hasty crane
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@modern python can we go priv?

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please

modern python
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no sorry, i dont do troubleshooting in DMs

hasty crane
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please

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1 time

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just one time

dusty spruce
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stop begging

hasty crane
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what do you mean?

modern python
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i said no, and youre continuing to ask

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that is begging

hasty crane
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i kno-w

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know*

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but i dont know why "you are mod and you dont accept dm"

neat plaza
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what

modern python
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i am not a moderator??

neat plaza
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we aren't mods

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the role is mod AUTHOR

hasty crane
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yes

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i know

neat plaza
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and a lot of actual mods don't accept dms either

neat plaza
hasty crane
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bro i just need help

modern python
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you can get help here without being in my DMs

neat plaza
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then stop begging and just say your issue

hasty crane
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"skill issue"

modern python
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?

neat plaza
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is that our skill issue or yours

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because if it's anyone's it's not ours

dusty spruce
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people volunteer here to help other people, and they do so on their own free time and when they feel like it

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no one is gonna be your personal tech support

hasty crane
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then

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lest begin my problem

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lets*

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my friend has cracked stardew valley "he dont buyed on stream, i think thats illegal" and he cant upload mods i have this problem too but i fixed the problem but he cant fix it

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he wanted to look to tutorial but he dont see any video

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@neat plaza

dusty spruce
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i believe Pillow doesn't help with pirated copies

hasty crane
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sorry for ping

dusty spruce
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and neither do i btw

hasty crane
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yes thats copy

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thats illegal right?

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i hate the copys

haughty urchin
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waterfall forest farms does it work on mobile?

hasty crane
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i like this new village

haughty urchin
hasty crane
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i have it

neat plaza
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i mean you answered it yourself I don't see why that needed a ping

hasty crane
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no

oblique jay
wide lichen
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fellas help, me game not starting

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i was using compatibility version before but i guess you can't use it with smapi so i changed it :<

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ok it actually opened but it took like 10 minutes to open

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and it crashed when i clicked load :)

modern python
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if you need compatibility mode to run the game, you cant use smapi

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!legacymodding

native dragonBOT
neat plaza
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wait no

modern python
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?

neat plaza
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oops
i thought it was 3.12.8 sorry sorry sorry

wide lichen
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wait so i can or can't run it

modern python
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you cant

neat plaza
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you cannot run 1.5.5+

wide lichen
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hmmm

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well i can run on regular version it just takes a lot of time to load

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well shucks i guess i'll just have to wait till i can buy a better pc so i can marry caroline

edgy silo
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Hey fellas how is the radioactive tools in MARGO unlocked?

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Because they aren't showing up

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Like are they only unlocked when you have radioactive ore unlocked?

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its just confusing

modern python
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does the mod page/articles say anything about it?

edgy silo
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It does not unfortunately

modern python
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sad

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you may be better off asking in modded-farmers, someone there may know

edgy silo
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Ah okay, I didn't know if it counted as a bug or not

warm kettle
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so i just installed some mods, the playable playground and it is not working! i made the mistake of adding that and everything for the mermaid island. and nothing seems to have changed on my game at all?

modern python
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!log please

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

warm kettle
modern python
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sorry, thats not a log, can you read the instructions on the link the bot sent and try again?

warm kettle
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yeah sorry i didn't realize i didn't jsut need a picture of it one sec

native dragonBOT
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Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 9 C# mods and 3 content packs.

modern python
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ok so looking at this log, it doesnt seem like you actually installed any of the mods that you mentioned (playground and mermaid island). can you make sure you put them in the right place after unzipping them?

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make sure its this folder: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods

warm kettle
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i extracted them into the specific folder. but yep im so dumb. should i delete all of them and then drag and drop them again?

modern python
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you shouldnt have to delete them, just move them into the proper place and try again!

warm kettle
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sorry work called! move them into mods! i will get on that!

dire fractal
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question - do you need to unzip the mods

neat plaza
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yeah

dire fractal
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okay ty

warm kettle
native dragonBOT
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Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 19 C# mods and 29 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

warm kettle
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i downloaded those today, how do i make sure i am getting the newest edition

dire fractal
#

anyone knows where is this portrait from?

calm heron
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only thing i could find was from the forums

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btw in the future, something like this might be more fitted for #modded-stardew

calm heron
#

👍🏻

hushed trench
#

What is the quickest way to send my friends all of the mods that I am using, so we can all play the same mods? I am on Stardrop and don't want to send all of the mods individually.

gentle current
#

whenever i open smapi, mods that i download from this server (in #mod-showcase ) say that they are empty files. any idea what this means? they are in the right area of my files btw.

dire fractal
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does anyone know whats paradigmnomad.morefood is and able to send me a link if they dont mind bcs i need it for mutiple mods and cant seem to find it

lament prairie
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More recipes iirc

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It’s a PPJA mod

dire fractal
#

Thanks

gentle current
#

(im focused on the rrrr ones.)

dire fractal
gentle current
#

thanks!

dire fractal
gentle current
#

thanks again

dire fractal
#

yw

#

does any know how to find these/ make sense of the error

modern python
#

youve got one copy of even more recipes installed inside a different folder of even more recipes

#

so delete that

#

and for ridgeside, it looks like you only installed one portion. make sure you move all subfolders (there should be 8) of ridgeside into your mod folder

dire fractal
#

okay thank you

edgy silo
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 111 C# mods and 344 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

edgy silo
#

9:14:56 ERROR UI Info Suite 2 This mod failed in the Player.LevelChanged event. Technical details:
System.Collections.Generic.KeyNotFoundException: The given key 'Luck' was not present in the dictionary.
at System.Collections.Generic.Dictionary2.get_Item(TKey key) at UIInfoSuite2.UIElements.ExperienceBar.OnLevelChanged(Object sender, LevelChangedEventArgs e) in /code/src/github.com/tqdv/UIInfoSuite2/UIInfoSuite2/UIElements/ExperienceBar.cs:line 184 at StardewModdingAPI.Framework.Events.ManagedEvent1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101

this part specifically

#

I think its the luck skill

mighty plume
lament prairie
#

Those should be fine

#

If removing CCCB breaks everything I would downgrade your chances of success, so possibly try that first

#

Since you said cccb was the latest mod added

#

Also, it occurs to me that a problem like you had could be caused by removing mods; have you removed any recently?

mighty plume
#

It's the opposite actually, i added few mods. The next time I play the map errors like that

#

Also about CCCB, this time I added it & play on a new save, it does work. Until said above

#

It was these. I don't think most of it are major, but I guess deepwoods is, but i'm nowhere near secret woods on this new save

lament prairie
#

At a glance, most of these could have problems on Android

mighty plume
#

Is it bundledisplay,deepwoods, grabberredux, ferngillweathers

proper hearth
#

I have mods installed, but I only played with them a couple times. The farm I want to open I NEVER used mods on. Now I cannot get SDV to load at all without having my mods command in the Launch Options spot. Can someone help me figure out how to just get rid of mods completely and still keep my saves??

stark horizon
proper hearth
stark horizon
proper hearth
#

And that is fine for pretty much any of my farms, honestly. But I have one farm that I never played with mods that I coop with a friend, but I can't get it to open either now, which is super frustrating. I would play my mod map solo and then I would remove the launch code and play unmodded co-op. Now I can't do anything unmodded.

red sentinel
#

Hi everyone! I used eventlookup to check if I fulfilled the requirements for a certain event from stardew expanded (||enchanted grove questline|| however it says event not found? Another event from the same mod after getting the galaxy sword should've happened and when I tried to debug ebi it, it says event not found too. I know for sure I saw the prismatic shard event because I can purchase the galaxy weapons from Marlon. It's off because I know for certain other expanded events work but these ones don't for some reason. Any help is appreciated! It even allows me to forget the events even though eventlookup says they can't be found. (THIS IS A REPOST! Also please ping me!!)

stark horizon
stark horizon
native dragonBOT
#

@red sentinel Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

young osprey
#

Hey question. If you launch stardew straight from smapi

#

Can you use a controller?

stark horizon
#

Yes

young osprey
#

Ok

#

Setting it up for my niece

#

How would you do that? Bluetooth?

stark horizon
#

However, I do advise making sure the controller is connected before you launch the game.

warm kettle
native dragonBOT
#

Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 19 C# mods and 33 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

warm kettle
#

i am trying to get the mermaid islant to work, but im not sure what i am missing

stark horizon
proper hearth
stark horizon
young osprey
#

Yeah I'm working on that

warm kettle
hushed trench
#

I get errors whenever sending my friends my mod folder, why? And how do I send it to them without error

lament prairie
#

I don't use stardrop, so idk if that changes things, but I compress the folder to a zip to send it

#

if your friends have logs, that would give clues

edgy silo
#

So I'm getting a farm manager message and idk what it means. Let me show it

#

[Farm Type Manager] An area's item list contains a complex item definition that did not match any loaded items.
[Farm Type Manager] Affected spawn area: "Forest Sword Spawn"
[Farm Type Manager] Item name: "weapon:Ancient Sword"
[Farm Type Manager] This may be caused by an error in the item list or a modded item that wasn't loaded. The affected item will be skipped.
[Farm Type Manager] An area's item list contains a complex item that could not be parsed properly.
[Farm Type Manager] Affected spawn area: "AbandonedMine5Chest"
[Farm Type Manager] This may be caused by a formatting error in the item list. The affected item will be skipped

#

It's in white so it's not an error

lament prairie
#

Something wrong with your formatting

#

Probably

#

Unless those items actually don’t exist

#

Could be a typo in the item name

edgy silo
#

mmmmm

#

Forest Sword is important

#

Oh wait it happened after I downloaded the optional file for MARGO

#

Is that relevant somehow?

lament prairie
#

Yeah it might change the names of Weapons, not sure

edgy silo
#

I think it does looking at the content.json

mild ruin
#

would anyone be able to assist me with what I need to edit to get my character to stop clipping over the car?

#

I've edited the body, I played with pants but I didn't want to do too much theres so many options

lament prairie
#

I’m a bit confused about which part is clipping

edgy silo
#

Forest sword is cool so I hope i dont have to play without it

#

it seems I will have to

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 111 C# mods and 344 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

edgy silo
#

So much red I don't understand

mild ruin
#

this is how it's supposed to look

#

but my clothes are where they shouldn't be. on top of the car?

stark horizon
edgy silo
#

Right, I'm just confused to what the bug is

stark horizon
edgy silo
#

H I have no idea how to fix that

#

I have an idea what it is

#

so Imma test it and see

#

They have a file that needs to be replaced for SVE so

#

Maybe its related to that

lament prairie
# mild ruin

might be an issue with the car?? the "horse head" layer should go over stuff but maybe it was left blank by accident??

mild ruin
#

ohh okay I'll check that file c:

lament prairie
#

Afaik there isn't a way to change what layer the clothing draws on, if it's vanilla/JA clothes

#

FS has some options but not a lot

edgy silo
#

Yeah it was the FTM file

#

sigh

mild ruin
#

Maybe I'm doing something wrong. I'll start from scratch c: thank you

edgy silo
#

no forest sword for me

plucky moss
#

is there a mod that makes it so you don't need pam to use the bus 😭

runic fog
#

anyone know how to add mods to mobile

stark horizon
#

!gettingstarted

native dragonBOT
limber forge
#

Is the SMAPI latest version available for sdv mobile latest version ?

stark horizon
#

!androidsmapi

native dragonBOT
#

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a fix yet.

If you find a mod bug on Android, first make sure that:
(a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
(b) you have the latest mod versions;
(c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).

If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.

Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.

limber forge
#

Lol i returned to the game after so long that i completely forgot how to even use SMAPI to add mods on mobile

clear stag
#

pls help!I can't decide whom to marry and I vaguely remember that there was a mod that allowed you to marry several people?

#

but I can't find it on nexus, probably because I don't know the name lol

dire fractal
clear stag
stark horizon
clear stag
#

ah, I see lol ok, here I cme marrying Lance and Sterling lol

stark horizon
#

Good choices! You can also check out Bed Tweaks & Split Spouse Rooms

clear stag
#

yup, doing that!

olive hinge
#

I have a question for my friend regarding if mods/smapi is compatible or not. She has stardew valley pc through a xbox game pass? Does that work with mods?

stark horizon
#

If she's playing on xbox, no - consoles don't allow modding.

#

But if she's on a PC, then it should be just like modding normal PC. 🙂

olive hinge
#

ooo ok, yeah she just told me that she had "pc through xbox game pass" but I'll ask her again, ty!

clear stag
#

Hmmmm, there are 4 pillows on the modded bed... gotta find another one lol

limber forge
#

Can someone help me i forgot how to add mods on mobile

dire fractal
#

!android

#

?

#

What’s the command

dire fractal
native dragonBOT
dire fractal
#

That works

calm heron
#

!androidsmapi

native dragonBOT
#

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a fix yet.

If you find a mod bug on Android, first make sure that:
(a) you have the latest SMAPI version from https://github.com/ZaneYork/SMAPI-Android-Installer/releases;
(b) you have the latest mod versions;
(c) and the mod author hasn't already addressed it on the mod page (e.g. via an Android-specific version or comments).

If all of those are true, feel free to ask for help in #archived-modded-support with your full SMAPI log: https://smapi.io/log.

Once SMAPI on Android is more stable, updated instructions will be posted here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android.

dire fractal
#

Yeah that

red sentinel
#

Hi everyone! Luckily no errors here! I'm using Farmers Portraits by aedenthorn but I'd like to change the background to the one used by Overgrown Flowery Interface. But I've looked into all the assets folders and I can't find the background? Should I be looking somewhere else? Or should I not change it all and the UI will overwrite it? Any help is appreciated and thank you!

edit to add: Also if anyone can tell me how to use custom sprites and portraits for NPC's Farmers Children by xiddav that would be very helpful!!

visual jetty
lilac berry
# red sentinel Hi everyone! Luckily no errors here! I'm using Farmers Portraits by aedenthorn b...

for Farmer's Children Art there are three main parts.
Skin, Hair, Clothes.
There is also two different version of Farmer's Children Art. Standard and Deluxe.
Standard is simpler to understand, and Deluxe is still in Beta and will change in the future.

[NPC] The Farmer's Children Art - Standard/assets/Characters and Portraits
you have Female, Female Clothes, Male, and Male Clothes.
inside Female and Male there is a bunch of hair colors and a folder for skin. add you skin and hair alongside the others.
In the config, change the skin and hair to match the name of your new custom art.

for the clothes it is similar.
in Clothes folder is more folder.
Hair Accessories (the config is scrunchie)
Shirt
Pants
Jacket
Overalls
you can change the config to the ones you don't want to none.

red sentinel
visual jetty
#

(Oh, and to answer where the dialogue box is - the original file it’s in is called cursors, so the chance is pretty high Flowery Interface has a file with the same name and the same assets in it. SDVkrobushappy)

red sentinel
# lilac berry for Farmer's Children Art there are three main parts. Skin, Hair, Clothes. Ther...

I apologize for not being clear in my second question! Or I'm misunderstanding something. I understand I can make a custom child portrait and sprite that matches using the config but I'd like to use an entirely different portrait and sprite. Similar to Unique Children Talk for portraits and I use a CP mod to change the child sprites (I don't know if that messes with Farmer's Children).

lilac berry
red sentinel
lilac berry
woven epoch
#

Hey, I kind of forgot how to ask for help in here. Do I need to put a command "!Gethelp"?

modern python
#

just go ahead and ask for help and explain what your issue is

woven epoch
#

Not much of an issue but trying to figure out by what the line "141252 ERROR SpritesInDetail Tried to access a mod-provided API before all mods were initialized" means in my SMAPI log: https://smapi.io/log/db8ece0c4be341f4b26b9b94d6a39fc1

Will that error cause problems with loading some objects in-game?

native dragonBOT
#

Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on ‏‏Microsoft Windows 11 Home, with 93 C# mods and 188 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

neat plaza
#

(why the SDVpufferglare ?)

woven epoch
#

Because I know I need to update the PyTK and few mods are out of dates SDVpufferglare No need to nag me about it!

modern python
#

its a bot, no need to get upset at it doing what its supposed to do

woven epoch
#

(tbh PyTK 1.2.4 is Lite version, which I kind of don't understand if I need to remove the previous version completely)

neat plaza
woven epoch
gaunt gust
#

It tries to access some other mod's api before all mods were initialized

#

More details would have to look into which api it wants to use and why

red sentinel
# lilac berry that will not work with the Farmer's Children animations.

Thank you for telling me!! Since this will not work with the mod's animations, I'm assuming it'll glitch/bug out if I continue using the custom sprites, yes? Is there a way to play without using the animations? Just the first six set of sprites? I don't mind if they don't play ball or read lol As for the portraits, how do I add an entirely different portrait and how do I change the config names in this case?

woven epoch
#

Just wondering if it is a problematic error or something I can ignore?

gaunt gust
#

If you try to access it before a certain time in the cycle, it...well, doesn't like that

#

I don't know what this integration does, but I can be pretty sure it doesn't work.

#

Whether or not it causes other issues? Dunno

gaunt gust
lilac berry
# red sentinel Thank you for telling me!! Since this will not work with the mod's animations, I...

those animations are part of the Farmer's Children scheduals. You would have to go into the schedual and edit them out for them not to be needed. you will need to do this every time there is an update. better to just edit the art to include the animation in it if you plan on using Farmer's Children.
for the portrait, if you don't have the corresponding expression when the dialogue calls for it, I don't know what happens, but it wont look good at the very least.

woven epoch
#

Guess I'll have to play and see how it goes. I never got this error before, so no idea why it is popping up now. Maybe due to changes of Lux's mod?

red sentinel
gaunt gust
#

And, like, I can, but very often I just don't bother to.

lilac berry
woven epoch
#

Yeah, seem like there's something going on between Lux's Food & Crop mod to Sprite in Detail, because few complaining it reverted back to Vanilla.
I think I'll downgrade the food mod for now.

red sentinel
ruby plover
faint mulch
inland shoal
#

hiiya, does anyone have the naver links towards these profile mods?

ruby plover
#

oh no he's hot

mild sleet
#

Hey guys, I have “Denver” in my game. The mod is taken offline for updating. But I still have the old version. (Also have Cecilia)

Like his room is there and stuff, i can find him trough the list with all people, I just can’t find his NPC in game or on the map 😂

#

I see his name in the saloon (where his room is) but not himself haha

#

U tought maybe it’s his schedule but I can no where find it xd and he does appear in festivals

visual dove
marble vortex
urban rose
#

whats up im back homies and i found this mod that doesn't work, first they had it set to where you could only have the animal in the base level barn (not upgraded) so i fixed it, now i have them in all barn levels. but for some reasont hey dont produce their product. i've tested it for days extensively so it's not like a "once in a while" thing. I also checked the mod page and found that other people have the same issue. was wondering how i could fix the mod so they produce their custom item as intended. including my smapi log but it doesnt say anything about it either (and im not concerned about the gold clock issue)
{ "Format": "1.0", "Categories": [ { "Action": "Create", "Category": "Rose Cow", "Types": [ { "Type": "Rose Cow", "DeluxeProduceLuck": 0.0, "Data": "1/4/Rose Milk/Rose Milk/cow/36/64/64/64/36/64/64/64/1/false/Barn/32/32/32/32/15/5/Milk Pail/639/1800/Rose Cow/Barn", "Sprites": { "Adult": "assets/rosecow.png", "Baby": "assets/rosecalf.png" } } ], "Buildings": [ "Barn", "Big Barn", "Deluxe Barn", ], "AnimalShop": { "Name": "Rose Cow", "Description": "They produce a pink sugary milk with amazing qualities.", "Price": 1800, "Icon": "assets\\animal_shop_rosecow.png", "Exclude": [ "Void Chicken" ] }, "ForceRemoveFromShop": false, "ForceOverrideTypes": true, "ForceOverrideBuildings": true, "ForceOverrideExclude": true } ] }

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 41 C# mods and 46 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

urban rose
#

oh yeah but the mod only has the content, manifest, and assets. thats whats in the content file and the manifest seems totally normal

faint mulch
#

i can tell you the problem

#

"DeluxeProduceLuck": 0.0 must actually be superior to 0.0 -> something like 0.3 will be 30%. It is supposed to produce somthing everyday after day 4. if it still doesn't work, then it means there is a problem with the Rose Milk item itself (added by JA)

urban rose
#

So what I found out is that for some reason there isn’t even any mention of rose milk or meringue in the mod file, so there’s no json assets file or or PFM file either so ig I just have to implement it myself

dire fractal
ruby plover
dire fractal
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.9.227.0, with 40 C# mods and 16 content packs.

neat plaza
#

!androidcompat submit the issues with the frameworks here pls ty

native dragonBOT
dire fractal
neat plaza
#

ok

#

(git accounts are not a thing btw)

dire fractal
neat plaza
#

yeah github

dire fractal
#

Yeah I don't have a GitHub account.

marble vortex
#

or maybe its framework mod is badly optimized

faint mulch
#

That's not something that i'm able to fix but I'm still thankful to you for trying! I will add it on the mod page 🙂

dire fractal
faint mulch
dire fractal
faint mulch
#

BTW your log actually made me realize that i forgot to remove a useless dependency that litterally was written on my to do list! what an idiot i am XD

dire fractal
ruby plover
cloud elk
#

afaik, Profiler could help you determining whether that mod is the main/sole cause. I'm leaving the door open for anyone to jump in w more info on how to use the mod

ruby plover
#

ok yeah i looked at it but don't understand it at all

warm vault
#

Hello i am trying to my first sve farm. But the town and sindersap are all messed up and didnt load the stuff sve adds

#

any help would be appriecated

ruby plover
#

mod list?

warm vault
#

do i gotta type it all out or is there something i can use to just show you what i have enabled

#

cuz i got a few

ruby plover
#

screenshot your folder

warm vault
#

i use stardrop imma just send a ss of that

ruby plover
#

ok

stark horizon
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

stark horizon
#

@warm vault ^^

warm vault
#

bet ik how to do that

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 43 C# mods and 22 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

warm vault
#

oh god

#

please no

#

ok time to update like 10 mods

stark horizon
#

Yes - but SVE is not working because you can't have both SVE and SVR3

warm vault
#

svr3?

#

ohhh

stark horizon
#

Choose one or the other, but you can't have both (Stardew Valley Reimagined 3)

warm vault
#

i totaly forgot to disable that mod from my last playthrough

#

thank youuu

stark horizon
#

And update your mods 🙂

warm vault
#

imma update these rq and see if it fixes it

#

yeah its mostly the ui stuff that needs updating

#

wish updating mods didnt take so long

keen sinew
#

Hey all. I've had an issue with my game the last few days. When it loads it's like in super slow motion where I can't even play it. I've tried deleting some mods. Updating the ones I have. Nothing is working. And I don't see anything in the log. Could someone help me figure it out? It's driving me banana's lol https://smapi.io/log/e068e3a4599c45f3ae121a3593dc4b81

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 61 C# mods and 83 content packs.

stark horizon
#

!sm - Get

native dragonBOT
stark horizon
#

Get Spritemaster. If you don't like the smooth pixeled look, you can turn that off in the config.

keen sinew
stark horizon
#

SM significantly decreases load and lag time - it's the only optimization mod for SDV. (caveat - for some people it doesn't work, but that's rare)

keen sinew
#

Where do I download it from?

stark horizon
#

Also, for troubleshooting issues like this, Profiler really helps.

#

The link is in the Gov's command

keen sinew
#

Oh I see that now sorry and Profiler?

stark horizon
#

Search "Profiler" on nexus.

keen sinew
#

Also in Nexus?

stark horizon
#

Yep!

#

You don't have to keep it installed all the time, but when you do have lag, it helps to figure out where.

keen sinew
#

Ok thanks I'll try that and see if it helps 🙂

#

Can I just keep it installed?

stark horizon
#

You can - it just adds a lot of clutter to your logs. I have mine installed all the time. It's just a personal preference.

keen sinew
#

Ok sounds good

warm vault
#

when using immersive farm 2 what farm do i have to pick?

#

nvm im blind and stupid

hushed trench
#

Can I delete all the zip files after adding them to Stardrop, or do I need to keep them for the mods to work?

keen sinew
#

So I downloaded Spritmaster, And Profiler. And my game is still lagging in slow motion big time. Could someone maybe see what apps I have, maybe I downloaded one that has known issues for this possibly? Here's my recent log. https://smapi.io/log/c9a5d7464bce4c3787db043314876252

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 64 C# mods and 85 content packs.

keen sinew
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 64 C# mods and 85 content packs.

stark horizon
noble tundra
#

how do i get a log if im having issues with mods

neat plaza
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

noble tundra
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 98 C# mods and 188 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

noble tundra
stark horizon
#

Delete PyTk and your log will tell you which manifests need editing

noble tundra
#

ok 1 sec

#

ok so do i use the load up log or the windows r log to see

stark horizon
#

The SMAPI log

noble tundra
#

okie 1 mo

#

ugh i cant find where it says

stark horizon
#

post your log here

noble tundra
#

okie

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 96 C# mods and 184 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

stark horizon
#

Here are the mods whose manifest.jsons you would need to edit. Just open them and change the PyTK dependency to false
RukaBravo's Curly Maru 1.0.0
lunakatt's DCBurger Style Portraits for SVE 1.0.1
lunakatt's DCBurger Style Portraits for Juliet and Jessie the Joja Clerks 1.0.0
GhostTown 1.0.4
DCBurger's High Res Portrait Mod 1.5.2

noble tundra
#

which bit in the files do i open to change it to false

stark horizon
#

The main mod folder's file titled manifest.json

noble tundra
stark horizon
#

For this example, could you run the json through the validator and post the link? I can edit for you and show you what to do

#

!json

native dragonBOT
#

JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.

stark horizon
noble tundra
#

so im removing the depeencies option

stark horizon
#

Yep

noble tundra
#

oooh i see gotcha gimmie a mo then tysm

noble tundra
#

should the bar table appear now?

stark horizon
#

Fingers crossed! Unless there is something wrong with how the mod is patching the asset or unless something else is attempting to.

#

But this is a better start to finding out.

noble tundra
#

okieee tyvm lemme do the recommended updates too and i shall test 🤞🏼

#

ok lets test

#

op

#

game wont even load it crashes

stark horizon
#

!log new log please

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

noble tundra
#

theres an extra filesave there ow

hushed trench
#

Can I delete all the zip files after adding them to Stardrop, or do I need to keep them for the mods to work?

stark horizon
noble tundra
#

ok game loads but still no table lmao

#

ima run another error log see if it appears

#

cus i cant upload it to the smapi thing

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 96 C# mods and 173 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

noble tundra
#

ok ive redownloaded mi's country furniture which is needed for the industrial

stark horizon
# native dragon **Log Info:** SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 ...

Ok, wow - so a lot happened here.

DCBurger's High Res Portrait Mod isn't patching correctly, so the portraits aren't loading and causing CP to twitch.
Sakura Interface Redux isn't patching the cursors tilesheet properly, so more CP twitching
"RukaBravo's Curly Maru > EditImage Portraits/Maru" isn't patching correctly, so that's not loading either
OrangePie's DCBurger style Sebastian Beard Portrait - same
lunakatt's DCBurger Style Portraits for SVE - same

Removed invalid villager 'Ayeisha' in Town ({X:0 Y:0}) to avoid a crash when loading save 'Willow_349633714'. (Did you remove a custom NPC mod?)

SMAPI found an issue with a 'Maps/FarmHouse_Bedroom_Open' map load: the 'Seasonal Garden Farmhouse V2' content pack reordered the original tilesheets, which often causes crashes. Technical details for mod author: Expected order: indoor, untitled tile sheet, walls_and_floors. See https://stardewvalleywiki.com/Modding:Maps#Tilesheet_order for help.

#

And that's just to start.

#

A lot of these are older and may no longer be compatible? I don't have any HD mods, but you may need to investigate.

noble tundra
#

i think alot of them used pytk xD is there anyway to edit it so they still run without the pytk

#

als i removed all the ayeisha files now lmao

calm heron
#

!pytk

native dragonBOT
#

The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.

If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false

stark horizon
noble tundra
stark horizon
#

Not really? It became obsolete as in the functionality was absorbed by CP most likely. BUT many mod authors didn't update their mods to reflect that.

noble tundra
#

ooooh

sly stag
#

how do i share

#

my smapi log

dire fractal
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 10.15.7, with 28 C# mods and 96 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

sly stag
#

my game crashes as soon as i join my friends world repeatedly

stark horizon
#

We need logs from all players, please. 🙂

sly stag
#

uhm

stark horizon
#

So there are a few reasons why.

#

!modmismatch

native dragonBOT
#

If you are experiencing problems in a multiplayer game, run all players' logs through the parser at https://smapi.io/log and compare mod lists. While there are a few exceptions, mod lists should match.

stark horizon
#

!mpmods

native dragonBOT
#

You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

Stardew Valley Wiki

Do you want to play Stardew Valley with mods? This guide is for you!

stark horizon
#

Also - your log is throwing a ton of errors for Custom Furniture. I would suggest looking for CP or AT versions of mods you have that are dependent on it.

#

That is why your game crashes.

sly stag
#

ah okay

noble tundra
keen sinew
stark horizon
#

I wouldn't know, sorry! I don't use it. SDVpufferflat

noble tundra
#

all g

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.0.0, with 25 C# mods and 83 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

sly stag
#

this is my friends idk if it helps

stark horizon
#

First - you need to get your game working. Custom Furniture is going to continue to crash.

sly stag
#

okay

stark horizon
#

Then - once you have it working, you and your friend need to have matching mod lists. Or there will be issues.

sly stag
#

i see thank you

stark horizon
#

You're welcome.

keen sinew
calm heron
#

logo slowly crawling for that agent lyoko status of modded support

calm heron
#

so helpful SDVpuffersquee

robust bison
#

I'll get there too one day

stark horizon
#

Oh! I get it. Silly Logo.

calm heron
#

you got dis arcane!
where's pillow. pillow too

neat plaza
#

I HATH BEEN SUMMONED

calm heron
#

lurker magic ✨

smoky dirge
#

Hey guys, do you know what might be causing this glitch? I don't have any recolor mods installed. I do have Stardew Valley Expanded and Daisyniko's tilesheets though.

stark horizon
native dragonBOT
#

@smoky dirge Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

calm heron
#

i like how logo leaves emotes on all my messages
so fun(ny) but mostly fun FUN not GUN damn you keyboard

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 116 C# mods and 127 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

stark horizon
native dragonBOT
#

The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.

If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false

stark horizon
#

Second - there are several mods that edit the Mountains map

21:55:22 TRACE SMAPI Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack).
21:55:22 TRACE SMAPI Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack).
21:55:22 TRACE SMAPI Content Patcher edited Maps/Mountain (for the 'SmolHooman's Wild Animals' content pack).
21:55:22 TRACE SMAPI Content Patcher edited Maps/Mountain (for the '(CP) A House For Linus' content pack).
21:55:22 TRACE SMAPI Content Patcher edited Maps/Mountain (for the '(MP) Integrated Minecarts' content pack).
21:55:22 TRACE SMAPI Content Patcher loaded asset 'Maps/Mountain-BridgeFixed' (for the 'Stardew Valley Expanded' content pack).

I would advise removing each one by one to see which one could be causing the incompat with Earthy Recolor.

stark horizon
calm heron
#

nah

#

fun

smoky dirge
#

OK. So, I've updated all the mods I had outdated. I removed PyTK like you said and even some mods I wasn't using before.
However, I see that this isn't limited to the Mountain map but also Ginger Island, meaning that something has to interfere with the tileset? Is that correct, I'm obviously not versed in this but I assume that the game has to pull resources from some set of images.
Here's a new log https://smapi.io/log/53c4afe07aed4ac28bcf7c22842d9ac2

Also I really appreciate that you guys help out

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 110 C# mods and 122 content packs.

stark horizon
# smoky dirge OK. So, I've updated all the mods I had outdated. I removed PyTK like you said a...

You are correct - you have several mods that are editing the same maps, and I think one of them may not be compatible with your recolor. If we were to just look at the Island, for example, all of these are editing tilesheets/maps.

22:50:32 TRACE SMAPI Content Patcher edited Maps/Island_S (for the 'Stardew Valley Expanded' content pack).
22:50:32 TRACE SMAPI Content Patcher edited Maps/Island_S (for the 'SmolHooman's Wild Animals' content pack).
22:50:32 TRACE SMAPI Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
22:50:32 TRACE SMAPI Content Patcher edited Maps/Island_SE (for the 'Stardew Valley Expanded' content pack).
22:50:32 TRACE SMAPI Content Patcher edited Maps/Island_SE (for the 'SmolHooman's Wild Animals' content pack).
22:50:32 TRACE SMAPI Content Patcher edited Maps/Island_E (for the 'SmolHooman's Wild Animals' content pack).
22:50:32 TRACE SMAPI Content Patcher edited Maps/island_tilesheet_1 (for the 'Elle's Seasonal Buildings' content pack).
22:50:33 TRACE SMAPI Content Patcher edited Maps/Island_W (for the 'Stardew Valley Expanded' content pack).
22:50:33 TRACE SMAPI Content Patcher edited Maps/Island_W (for the 'SmolHooman's Wild Animals' content pack).
22:50:33 TRACE SMAPI Content Patcher edited Maps/Island_N (for the 'SmolHooman's Wild Animals' content pack).

smoky dirge
#

I don't have a recolor mod though, I had Earthy Recolors mod before but I removed it recently

brazen tangle
#

hi;; so i modded my game before and it went alright, but then later i decided to delete my mods, but I think i did smth stupid;; so i stopped the terminal that ran when i opened stardew, as well as deleting the folders for stardew, like the mods ones. But then it wouldn't let me open stardew, saying its already running, so I stopped iton steam but it just said stopping the whole time without anything happening. Eventually, i tried deleting stardew alltogether, then trying to redownload it from steam but it says its already open

stark horizon
brazen tangle
#

im on mac

stark horizon
#

Can you open the Activity Monitor?

brazen tangle
#

whats that?

stark horizon
#

Press command + alt + escape at the same time

#

It will open the activity monitor, which shows all apps currently running

brazen tangle
#

while i dont see stardew running, the terminal is running

stark horizon
#

When you click on the terminal window, what does it show?

brazen tangle
#

last login , my name and then mac book air %

stark horizon
#

Then SMAPI is not running. If you've completely deleted your mods and SMAPI, then try clearing your Steam Cache

#

Go to Library -> downloads -> click on the gear icon in the top right

#

Under downloads, select "Clear Download Cache"

#

(in the Steam app)

brazen tangle
#

okay, thanks! it says its clearing stardew. its a lil dark rn? like i cant click on anything but i assume itll go away soon

stark horizon
#

When it's done, yes. I would advise restarting your OS, then try to open SDV

brazen tangle
#

whats OS?

dusty spruce
#

Operating system

#

Windows/Linux/macOS

brazen tangle
#

ohh okay

#

thanks!

faint light
#

Small quick problem I need help with. I'm using talkahooey's seasonal portraits mod, but I'm trying to also use a different seasonal wizard portrait mod. I removed the portraits from talkahooey's mod (making sure to save a backup of them), but it's saying that it's still trying to load the talkahooey one at the same time as the other one, and smapi is using neither of them. Any way I can work around this? I looked at the content and config jsons and didnt see anything relating to the wizard in either

stark horizon
#

!log please

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

faint light
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 41 C# mods and 57 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

frigid berry
#

Hello everyone!
I recently ran into some issues, to be accurate, the game crashes when talking to Clint (from my little understanding of the mods I had, and of the logs, it seems related to the Ring Enhancement module of MARGO (which I cannot update as it seems to have been removed from Nexusmod?)
Anyone has some tips about it? Here are my logs:
https://smapi.io/log/915b96b34a6949e3b2afd1a5b1072508

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Famille, with 23 C# mods and 1 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

stark horizon
#

Dexchampion - this is the error:

17:11:17 ERROR Content Patcher Patch error: 1oxnes and talkohlooeys' Seasonal Portraits > Include assets/data/redirect.json > Load Mods/talkohSeasonal/Wizard has a FromFile which matches non-existent file 'assets\Portraits\Wizard\Wizard_spring.png'.

#

If you've directly replaced that with the other image, you need to make sure that the file name is the same

stark horizon
#

Also @frigid berry - this may not be fixable. You can try to revert to a previous save, but I don't know if that will work.

smoky dirge
stark horizon
#

As this is specific to a quest, if you revert to a previous save wherein you did not accept the quest, you may be able to work around it? I know that MARGO changes a lot, so removing it mid-save may be disastrous.

faint light
stark horizon
brazen tangle
#

by the way, how long should the clear download cache take?

stark horizon
#

If you've never done it? I imagine a little bit? (I don't know for sure)

brazen tangle
#

alr, thx!

frigid berry
stark horizon
smoky dirge
stark horizon
smoky dirge
stark horizon
#

You still have DaisyNiko's tilesheets in your mod list. What other mods require it?

smoky dirge
#

just removed it and checked:
[SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.
[SMAPI] - (CP) Secret Woods Extra Area 1.6.0 because it requires mods which aren't installed (DaisyNiko.Tilesheets).
[SMAPI] - (FTM) Secret Woods Extra Area 1.0.0 because it needs the '(CP) Secret Woods Extra Area' mod, which couldn't be loaded.
[SMAPI] - Farm Cave Variety 1.0.4 because it requires mods which aren't installed (DaisyNiko.Tilesheets).

stark horizon
#

Hmm. That was my other thought. Now debunked.

#

!reset - shot in the dark, maybe resetting the original game assets?

native dragonBOT
faint light
stark horizon
faint light
#

ok, well basically both the mods have seasonal portraits right? So the files in both mods are "Wizard_Spring" etc.

The talkohloeey mod has a folder for each individual character, so the wizard's portraits are separate from all other characters. I moved the portraits from the one mod into the talkohloeey one and specifically chose to replace them

stark horizon
#

That may be the issue. Weirdly. But it happens. Try deleting the talkohloeey portraits and then dropping the other ones in there. Also - it might help to do a file search to see where else there might be a "Wizard_spring" file

faint light
#

I'll give it a shot

smoky dirge
stark horizon
smoky dirge
#

Gimme a sec, I'll start a new save file because I've been checking on one where I've progressed a lot in SVE's storyline

faint light
# faint light I'll give it a shot

So, I completely removed the talkoloeey mod, but now the "trying to load two mods at once" error is back. despite the fact i completely removed the entire talkoloeey mod

native dragonBOT
#

@faint light Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

faint light
stark horizon
# frigid berry Ah damn, what a shame 😦 To be honest, I think I may need to go back quite a whi...

So, it appears that MARGO was deleted from Nexus. It is still available on ModDrop, though: https://www.moddrop.com/stardew-valley/mods/1287339-margo-modular-gameplay-overhaul

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 41 C# mods and 56 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

smoky dirge
stark horizon
faint light
#

those ones dont affect the wizard though, only the SVE characters

stark horizon
stark horizon
# faint light those ones dont affect the wizard though, only the SVE characters

Not according to your log.

17:48:29 ERROR Content Patcher Two content packs want to load the 'Mods/HDPortraits/Wizard' asset (1oxnes and talkohlooeys' Seasonal SVE Portraits and Kumi's Seasonal portrait of Wizard). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.

faint light
#

Ah, i see. It DOES have a wizard folder, but it's just in a weird spot and copies the same portraits from the original

#

so i'll just pop that out and we should be good! Huzzah!

#

thanks!

stark horizon
#

You're welcome!

jade star
#

what device best supports mods?

stark horizon
#

@smoky dirge - could you indulge me and try resetting your game files one more time? If that doesn't work and you're on a new save...

stark horizon
jade star
#

ahh thank you!

stark horizon
#

You can't mod on traditional consoles (Playstation, Xbox)

#

Mobile modding is a mess right now, so PC is really the way to go

neat plaza
#

*cough*

stark horizon
#

They did ask what device best supports mods, Pillow. SDVpufferheart

frigid berry
stark horizon
smoky dirge
frigid berry
#

Well, not gonna lie, I really got into playing modded Stardew after a few vanilla runs, starting making mods sounds like an interesting next step 👀

stark horizon
#

This is going to be time consuming - but start adding mods a little bit at a time. Start with mods that don't alter any maps or tilesheets.

neat plaza
stark horizon
neat plaza
#

thank you SDVpuffersquee

smoky dirge
gaunt gust
#

LadyAstraan, one of these two is your problem

#

Hat Mouse is directly south of that area on the outdoorsTileSheet

#

so someone is getting a little out of bounds in their patch.

stark horizon
#

I thought she'd already removed those and still had the issue.

gaunt gust
#

I thought you had her remove SVE and pytk

#

I'm not looking at the map file, I'm looking at the *tilesheet

frigid berry
#

Also, just to be sure before I break even more stuff:
The config file is the only one I need to keep and later replace before removing and installing the latest MARGO update?

stark horizon
#

I guess I got muddled, Atra, I thought she'd removed all the mods that affected the mountains and GI.

smoky dirge
stark horizon
smoky dirge
#

ah sorry I misread, apologies

#

Aaaand yes, it's the Fashion Mouse mod

#

that's causing the glitch

stark horizon
#

Atra saved the day! I would report the glitch to the Fashion Mouse author. 🙂

smoky dirge
#

Taken words from my mouth, and I just was about to do that but then saw that someone also reported that bug on the 4th of August this year. Soo... I guess now we play the waiting game?

stark horizon
#

Yeah - and either disable Fashion Mouse or play with your blinders on to avert your gaze from the glitch

smoky dirge
stark horizon
#

I don't have it personally, so I don't know what the CP folder has in it. Hold on, I'll check.

noble tundra
stark horizon
# smoky dirge I've actually downloaded that mod because I like the idea of the mouse selling a...

You should be able to delete these sections of the content.json:

{ "Action": "EditImage", "Target": "Maps/spring_outdoorsTileSheet", "FromFile": "assets/House/Spring_House.png", "ToArea": { "X": 287, "Y": 1142, "Width": 113, "Height": 122 }, "Enabled": true }, { "Action": "EditImage", "Target": "Maps/summer_outdoorsTileSheet", "FromFile": "assets/House/Summer_House.png", "ToArea": { "X": 287, "Y": 1142, "Width": 113, "Height": 122 }, "Enabled": true }, { "Action": "EditImage", "Target": "Maps/fall_outdoorsTileSheet", "FromFile": "assets/House/Fall_House.png", "ToArea": { "X": 287, "Y": 1142, "Width": 113, "Height": 122 }, "Enabled": true }, { "Action": "EditImage", "Target": "Maps/winter_outdoorsTileSheet", "FromFile": "assets/House/Winter_House.png", "ToArea": { "X": 287, "Y": 1142, "Width": 113, "Height": 122 }, "Enabled": true },

stark horizon
native dragonBOT
#

@noble tundra Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

noble tundra
#

aw but you're gnna tell me off cus i reinstalled the pykt thingy for the ghost town mod

#

😂 it fit with my creepy vibe

#

altho that being said no one seems to be a ghost

modern python
#

if you have another mod that changes their sprites and portrait that would be why

#

you cant really stack them on top of each other

cursive trellis
#

which ui info suite is good/up to date

modern python
#

!uiinfosuite

native dragonBOT
stark horizon
#

And you can have PyTK, but you'd be potentially sacrificing run times, lag, etc.

modern python
#

that link ^

noble tundra
#

portraits idm but im pretty sure i ont have sprites

smoky dirge
stark horizon
#

Woohoo!

smoky dirge
#

Thanks for the help ❤️

stark horizon
#

You're welcome - though Atra did the big work. 😉

stark horizon
#

So you've got to make some sacrifices/changes.

noble tundra
#

yea 😦

#

ive deleted all the expasions other than sde

smoky dirge
#

@gaunt gust thank you very much ❤️ this community is great

noble tundra
frigid berry
#

Okay, so I kinda pinpointed the issue I had with that crash when talking to Clint, which would be a MARGO quest, it does feel like an awful idea, but by looking into my savefile, I could find the lines I screenshoted. I did made a backup of it before, but my first guess would be to turn the completed tag to true, to just remove the quest as a whole and pretends it never happened, removing any crash when talking to Clint. I'll see how it goes, but if anyone has any experience in manually removing or completing a quest, I'd gladly hear about it!

lament prairie
#

I think CJB cheats can do it

#

Which would be easier and safer than save editing

frigid berry
#

Oh 😐
That does sound smarter for sure, I'll get the mod and give it a shot!

fallow lake
#

Hello

modern python
#

hi, if you’re having an issue with your game, go ahead and explain it

frigid berry
#

Ah well, even the CJB cheats menu crashes the game when I complete the quest from it, so there's something about the quest reward or dialogue animation aht doesn't go through 🤔

lament prairie
#

Hmm yeah then potentially save editing, although it seems risky so save a backup first

#

Idk why that quest in particular is breaking so badly

frigid berry
#

Looking at some old Reddit thread it seems it was already an issue a few months ago as well
And yeah, definitely making backups before every change here

#

Okay, so the good old "remove everything that looks remotely related to it and save" seemed to have worked at least!

devout pumiceBOT
#

@gaunt gust: poke at sleeves in asset propagation (5d ago)

thorn ore
#

Okie so me and my friend who is the host of our world is crashing.

#

Anyone able to help?

stark horizon
#

!mpmods

native dragonBOT
#

You can mod your multiplayer games, but to avoid any hiccups, all players' mod lists need to match. If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring. There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. Mods often include information on whether or not they work in multiplayer in their descriptions. However, in general, your mod lists should match exactly.

See https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

Stardew Valley Wiki

Do you want to play Stardew Valley with mods? This guide is for you!

stark horizon
#

!modmismatch

native dragonBOT
#

If you are experiencing problems in a multiplayer game, run all players' logs through the parser at https://smapi.io/log and compare mod lists. While there are a few exceptions, mod lists should match.

spiral ingot
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 97 C# mods and 82 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

spiral ingot
#

im the host btw

#

my partner can start playing instantly, but my game take a few minutes to load every new day

stark horizon
#

M1 - did you see this at the top of your log?

Your Error Handler mod is older than SMAPI. You may be missing some game/mod error fixes. You can reinstall SMAPI to update it.

spiral ingot
#

yeah but i have the latest smapi update

stark horizon
#

Something didn't install correctly. I would advise reinstalling again.

spiral ingot
#

will do

#

it shouldn't break anything right?

stark horizon
#

It may not be the cause of your issue, though, just something to note.

#

But, the thing is that SMAPI, Error Handler, etc. do a lot behind the scenes to rewrite mod code so that it connects to the game better.

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So it's always a good thing to make sure that they're working correctly.

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Wait - are M1 and Little Demon in the same mp game? Or are we looking at 2 different issues?

native dragonBOT
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Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 44 C# mods and 54 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

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Log Info: SMAPI 3.18.5 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 43 C# mods and 43 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

stark horizon
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@thorn ore - do you see how you have 44 C# mods and 54# content packs, and the host has 43 C# mods and 43# content packs?

stark horizon
thorn ore
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Oop nope I didnt see that .o. How do I know which ones we need to fix it?

stark horizon
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Click on the links you posted, compare the mod lists one at a time. Your mods really need to match to not have issues. There are few exceptions to this rule, so it's best to just have them match in mp games.

thorn ore
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Okie thank you!!

raven jungle
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hi, i tried to download SVE on nexus, after i click "slow download", it tell me my download will start in 5secs, but nothing happend after that. Other small mods like content patcher, spacecore download just fine on nexus. does anyone know how to fix it?:(

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i tried the lunakatt's portraits and it didnt work too:( the file size is 9.3mb

stark horizon
raven jungle
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i tried it on microsoft edge and it didn't work

stark horizon
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To confirm, Edge was the only browser you tried?

raven jungle
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just tried firefox and the same thing happend