#archived-modded-support
1 messages Β· Page 231 of 1
ooo i see i see
Sorry Im really bad at technology, what do you mean by different drive?
Please explain the issue in more coherent terms. What animal, what exactly is it doing, etc.
Does your computer have multiple drives?
C: Drive, D: Drive, etc.
No it only has one
Im on a mac also! sorry forgot to mention that if it matters
the cow, the pig, the sheep and the goat
Ok, so the only thing I can see that would edit Robin is the Seasonal Cute characters content pack, so you could try reinstalling that.
Also, I don't know what RivaTuner Statistics is, but it looks like it could cause errors with SMAPI
boarding house and bus stop mod, attempting to hatch pterodactyl egg in the coop when hatches name screen appears but pressing ok does nothing https://smapi.io/log/4767d528b1b54113a83d4e51a57a0323
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 57 C# mods and 159 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
The vanilla animals??
yes
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
thanks ^^
Oh dear
Yeah, you've got a lot of missing assets
Just tested removing the seasonal cute characters and it didn't do a thing, but i'll try uninstalling rivatuner. (also gonna test the same mods on my linux setup because sometimes it works differently lol)
Tested on the linux setup, same issue
I left a bug report on the github for UI Info Suite 2
so hopefully that helps.
opening the game on this day doesnt immediately hatch the egg so i can still find a way to reverse it , is there a enable remove egg from incubator mod
Not that I know of? You could axe it, but you'd prolly lose the egg
i just googled and it says you cant remove the egg on the regular wiki but ill try, and yeah i have a backup egg
if not i can get my like . 300+ eggs out of the auto collector so i dont lose any progress when i demolish the coop
Sorry @crisp wing, I don't use UIInfoSuite, so the Github is probably the best route
It's okay, and yeah, i did leave a report on github
What mod is the pterodactyl egg from?
https://www.nexusmods.com/stardewvalley/mods/4120 , only one other person had recorded it as an existing bug i probably should have read that before i did it...
Lyoko, I think you're on to something
whats that , a dependecny?
it's a mod. You'd need whatever mod allows you to add in Pterodactyls.
Gimme a mo.
@scarlet quail thank you for messaging me I finally figured it out 
LOL - I was operating under the assumption that the egg was a retexture. Bad logo
son of a bitch, that was the other person's problem weeks ago
Of course. It just didn't occur to me because I thought "well, if you can put the egg in the incubator, it must have the context for it"
I didn't think about the fact that it would still have the context without BFAV
thank yall so much lol i hope the mod creator adds it as a dependency on nexus hehe
It's not a required dependency but is listed as a "support mod"
a thousand cheers for Lyoko!
@tight dune Hi! It appears we may have found an issue with Boarding House! The eggs appear to be able to be put into the coop incubator even without the BFAV pack installed, which breaks coops if it goes to hatchpoint. Is that something you can disable without the relevant BFAV mod?
Nope, accepting eggs is hardcoded
Welp
Guess we'll have to tell people to world clear their coops if they do it then
If you have Pterodactyls it might work fine though
that or install Pterodactyls, at any rate
(1.6 should solve this by transferring animal adds from BFAV to CP, so I understand not updating that pack until then)
Do you have (okay edited because I'm wrong)
Yea both!- oh no I did that one
Yeah no Nexus BFAV broke
It's nexus bfav?
you want unofficial BFAV
I would know that if I used BFAV
Hi, I as just wondering if there is a mod similar to Stardew News Feed, or if anyone could update it to work on the current version. I haven't played the game in a couple of years and remembered this mod being a godsend on my farm.
π
Does it like. Matter if I keep the other one I downloaded or should I disable it when I download this one
yeet nexus BFAV
Ok
.q add Do not hatch Pterodactyl Eggs in your coop without BFAV's unofficial update and its relevant Pterodactyl pack! Doing so will break your coop. The only ways to fix this are to use world_clear inside your coop after reverting your save one day (which will delete your incubator) or to revert your save back to before you put the egg in, or to install the pack so it hatches. The coop will stay unusable otherwise.
Please use π¬ reactions to add quotes. Or .quote add "text" - userid:### nick
sure, works in governor's mansion, but not here... w/e
Do not hatch Pterodactyl Eggs in your coop without BFAV's unofficial update and its relevant Pterodactyl pack! Doing so will break your coop. The only ways to fix this are to use world_clear inside your coop after reverting your save one day (which will delete your incubator) or to revert your save back to before you put the egg in, or to install the pack so it hatches. The coop will stay unusable otherwise.
New quote added by agentlyoko as #6070 (https://discordapp.com/channels/137344473976799233/678284714829807636/1142924741276078102)
And now we wait for the hatch to work β€οΈ
IT WORKED
thank youuuuuuu
Also before the hatching where its supposed to say a new baby has hatched what shows up is two question marks ?? And this was the error log for troubleshooting. Works now thank youuuu
am i able to play with people that donβt have mods on my save? when i do have mods?
!mpmods
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
so i resetted and the vanilla animal are still walking backward 
Odd. At that point I'd have to assume some C# mod is affecting animal pathfinding
But I'd have no clue where to start.
Backwards...that's a new one
but i don't have any mod that affect vanilla animal type and appearances i only have animal husbandry and increases max animal population mod
hence why I said C# mod
although max animal population and animal husbandry might be it
oh okay i'll try with those mod
@stark horizon Iβm thinking of renaming my main user file thingy (mostly because itβs my name and I keep posting my logs so itβs visible π₯΄). Will that affect my mods or anything else?
You might need to reset your launch options...
But if it really bothers you, you can just paint/cover up your name
Also - that's a HUGE change for Mac, to reset the username. It literally affects everything.
That would be equivalent to changing your username in Mac
I tried to do the same thing in Ubuntu. After two full years I never got it working perfectly right and eventually reinstalled the whole operating system
My recommendation: move the steam install directory
Thanks, Atra!
I mean whenever I post and link my smapi logs it shows my full file path
I know - you could just open it in preview and slap a textbox over your name
π
oh wait I am DUMB
HAHAHA
It's the link. wow. yeah.
Ooh glad to know your brain can also just go 
I would do what atravita suggested and move the steam install directory
Just drag and drop it?
No, it's a somewhat involved process somewhere in steam settings
Of course itβs not that simple 
Iβll take a look when I get home. I just had a eureka moment
CJB Cheats has a pause option, but tbh I don't know how it works in multiplayer
You'd have to check compat, etc.
!mpmods
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
Thank you.
So i did took out the mod it didnt change i really don't know what may cause this π€
Wait what?
Hi, how can I play with SMAPI while using the Windows' Xbox app?
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
!gamepasssmapi also
Installing SMAPI for Gamepass requires extra steps. Please see the guide here https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Xbox_app
hey yall! ive modded stardew before with no problem but ive redownloaded it and its being a jerk
i cant find a modding folder or modding api, tried adding this to the windows security exclusions but no dice
Thanks!!
Do you have SMAPI?
trying to install smapi
it just keeps giving me that ^ screen whenever i unzip it and try to run the installer
i know its really weird, again ive done this before with 0 issue
π
i dont think so
!issmapisafe
If your antivirus is giving you warnings for SMAPI or SMAPI files disappear, please refer to this section of the troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_files_disappear_or_antivirus_complains
i dont remember installing any and cant find evidence of one being installed
thank you!!!
I hope it helps!
any idea on how to optimize stardew valley so it can get lighter?
ill let you know π files can be so odd
when i start my world it takes 5 minutes or more to load it
if i click on anything it freezes too
!sm
SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance. It is highly configurable and you can choose which options to enable.
do i have to configure it?
Only if you don't want the pixels to be resampled
!officialhug for Vinilla

it's my first time configuring a mod, can anybody help me if it isn't too much of a trouble?
disable resampling
do it via GMCM
that should be sufficient instructions tbh.
(You do have GMCM, yes?)
gmcm? what does it stand for?
!gmcm
Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.
The presence of the gear it adds to the title screen is not a method for checking whether mods are installed, only whether GMCM is installed.
dang, I was too slow that time
then cog on title screen or options menu --> mod options
you can change pretty much 99% of all mod configs through there.
looks like i got it somehow- thanks so much logo + jocoder
Yw!
ok, so i go to the sprite master mod config
and you disable resampling, yes.
what does resampling do? pardon me for all those questions
anything else to make it smoother?
Np, I'm just starting hopefully making my first mod so wish me luck!
(for any game)
pytk? does it make it run slower?
by a mile, yes.
!pytk
The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.
If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false
The few mods that require it do not require it, please follow the command
But yeah it'll slow your load times to a crawl
okok
no wonder it's taking forever - you have PyTK and no spritemaster
[SMAPI] - TMXL Map Toolkit 1.23.1 because it requires mods which aren't installed (PyTK: https://www.nexusmods.com/stardewvalley/mods/1726).
[SMAPI] - ARV Spouse Rooms 1.0.3 because it needs the 'TMXL Map Toolkit' mod, which couldn't be loaded.
[SMAPI] - Beatrice Festival Locations 1.0.0 because it requires mods which aren't installed (PyTK: https://www.nexusmods.com/stardewvalley/mods/1726).
ok only 3 mods
you can get a version of always raining in the valley that doesnt need tmxl or custom music on the east scarp discord server
Ah thanks
do json files require an app to open them?
You just need to update TMXL because it doesn't need PyTK anymore
oh ok
And Beatrice's festival locations are handled by East Scarp now, so you can delete that folder
If those are the only two mods you have that require TMXL you can just delete it in that case
got it ty very much!
ok the game is way faster but still laggy, possibly for all the expansion mods i got
Hey guys. can anybody help me? I'm having problems with a portrait mod and sprites. I can't get it to work in Stardew valley
It's on mobile
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
It's on mobile, I don't know how to put the log on mobile
it says it needs AeroCore to work https://www.nexusmods.com/stardewvalley/mods/14700
Yes, I saw it and I just tested it. But it still doesn't work
please upload the new log after AeroCore was installed to https://smapi.io/log
aerocore doesnt work on mobile and likely wont in the future
here, with spacecore installed.
Oh :((
Does anyone know a portrait mod for the wizard that doesn't need this mod?
youll be limited to things that arent HD, so pixelated portraits only
Right, thank you
Do you think this might work?
should
so to my walking backward animal i reseted my file on a new save with absolutely no mod or smapi everything work normal so when i tried to take all mod execpt space core and tmxl loader it was still doing it, nobody ever got that the vanilla farm animal walk backward even the animal that you can see from manie do this
ok so me and my husabnd play modded sdv but his mods got wipes (diff story) and to avoid having to re downlaod i put my mods on my google drive but it corrupted some of the mods i think because all the trees are wonk dasiy niko recolor wont work but we cant find out what mods are broken if someone could point out what mods are breaking it that would help (all these mods work together they work fine on my end and pytk is fine) https://smapi.io/log/49ba6c75fd534eb1b70077cc18fbf499
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 43 C# mods and 69 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
thast not the issue because im using the same mods and it works fine
have him reinstall the mods that aren't working properly
hello!! Good afternoon!! I have a problem with my game, I can't save my game and I can't leave my farm because the game map doesn't load, I already removed all the mods and removed and reinstalled the smapi and I still have the same problem, yeah I ran it without mods and nothing the problem is still thereLast night when I was playing everything was fine and suddenly when I wanted to end my day I didn't save my progressand the game also closes, I don't know if I have a problem with the android smapi
that is the error that gives me right now
this is my log
Log found, uploaded to: https://smapi.io/log/c85ee1786922458888e4f97bccae6f3a
we dont know which ones
and where can I find that mod of the error handler
reinstall smapi to re add it
ut says it right there
this is an amazing quote
no you don't
it's an issue on android, i have an open pr to fix it
(on the log parser, not andoird)
Well, I reinstalled smpai and I still get the same error when I load my saved games, so I'm going to have to delete my games again, how lazy
.....??
Hi! can anybody help? my screen gets black and this appears:
[Content Patcher] 'Child Age Up' has multiple patches which load the 'Characters/Emery' asset at the same time (Child Age Up > FirstChild Characters Normally NoAuto Apron #2, Child Age Up > SecondChild Characters NoAuto NoApron #2). None will be applied. You should report this to the content pack author.
[game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
!log please
@spice cosmos Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
the page doesnt let me π
!logtoobig
If the log is too big, see here for how to fix that https://stardewmodding.wiki.gg/wiki/Debugging#If_the_log_is_too_big_/_parser_site_won't_load_it. (Or just head and tail the file: https://www.baeldung.com/linux/head-tail-commands)
Thanks, Box π
https://smapi.io/log/57dfbf16127a4b1bb53a95ebec368984 tks, ig is this
Log Info: SMAPI with SDV on , with 0 C# mods and 0 content packs.
wh
jesus
i have never seen a log like that
probably i did wrong
whaa?
possibly, reread the instructions and try again
i suppose to copy from FileNotFoundException to End of inner exception stack trace right?
i have a weird issue, dont know whats causing it but my animals keep moving backwords periodically. (i even saw an ambient frog move backwards)
you want to find your latest.txt in your ErrorLogs folder
!log please π
@long lynx Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
yeah i found it but there're a lot of text and weird information, i copied what is suppose to be the error
you need to include the entire thing and parse it
okk
all of that text is important
So I tried just now and it says "The page was not displayed because the request entity is too large."
!logtoobig
If the log is too big, see here for how to fix that https://stardewmodding.wiki.gg/wiki/Debugging#If_the_log_is_too_big_/_parser_site_won't_load_it. (Or just head and tail the file: https://www.baeldung.com/linux/head-tail-commands)
ohh ok i cut it cuz the page said i just needed the 2 first errors
I'm confused looking at the files, how do I find where to stop copying it, i'm unsure of what errors look like.
could you close and reopen the game, progress to where you can see the issue and then send a log from that? should be short enough to where you dont have the "log too big" issue
okay
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 39 C# mods and 22 content packs.
This issue began today after I updated SpaceCore
Ok, and it's just random animals? You said you saw it in an ambient frog?
someone else reported the same issue earlier today and wasnt able to find a solution 
I haven't seen it in NPCs yet (but i havent interacted with any npcs since noticing this so im unsure if it affects them or not)
might have to report it to spacecore mod page, assuming thats the issue (it did update just yesterday so i suppose i wouldnt be surprised)
It's not a super huge issue, its just midly annoyingbecause its unnatural for them to walk backwards
Curious and curiouser. A bug you think, Vinilla?
ah actually several people have already reported it on spacecore
it seems people are already reporting it
so yeah just sit tight and deal with it or roll back to a previous version of spacecore until it gets fixed i guess
It's all good, lets hope the creator sees it soon and finds a fix!
I'll be looking out for future updates
spacechase is a pretty attentive mod author so im sure it will get fixed soon enough
What an odd bug to have π
It really is an odd bug, thank god its not like game breaking lmao
Just a little weird to look at
if everyone just plays music by Michael Jackson in the background, it's a moonwalk feature!
I can imagine so! not pressing download on spacecore update
Earlier I was like "my animals need exorsicms asap"
The changelog for the fix will look funny as well
"Animals no longer walk backwards"
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 24 C# mods and 24 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
my problem isnt with shane's room btw
Ok, so where does the screen going black happen?
First issue: ChildtoNPC is broken. Delete and keep LittleNPCs
Second, delete PyTK
!pytk
The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.
If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false
@spice cosmos And last - Child Age Up no longer works or is being maintained, iirc, so that's definitely causing problems.
im going to do that, so i delete PyTK, ChildtoNPC and Child Age Up?
yes. See if you continue to get errors. π
oki ty!
Yw!
It works! also i want to ask something, how can i fix the harvey image patch error? ive the image but smapi still says that doesnt exist
Let me look at that part - I didn't honestly check the patch
Do you see this part in your log:
Basically, what it's saying is that the folder doesn't have the image. I don't know where that mod originally came from, but if you can, you should reinstall it.
IF you still have the original image file, try replacing it in the folder.
seasonal villager outfits is no longer available - its successor is diverse stardew valley. you may be interested in checking that out instead
thank you, i guess is because ive a weird combination with korean portraits and seasonal sprites
i remember somebody shared a zip pack but i dont remember where
Please don't commit mod piracy
wait its mod piracy?
yes
i just found the person who shared that pack, its from sv forum, i thought it was okay since everyone was happy with it
sorry im new using mods
no worries
distributing mods that have been intentionally taken down or removed by the author is a bug nono around here
thank you for telling me!!
Does anybody know how to download mods on mac?
Just like putting it into the mod folder and knowing which one to put in
Because its my first time modding it
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
So like the fishing mod is on there but it doesnt show up in the game
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I cant find any of the things it says to click
make sure you set it to Mac instructions
you have to click the place that says mac for the mac instructions to show
does anyone know why this pops up when i try to get my SMAPI log? ive recently deleted and redownloaded all of my SDV mods because i was having a bit of trouble with some of the files and stuff. ive finished and now when i try to log onto the game i cant get to the load game screen, every time i try to click it it freezes and kicks me. i thought it was a problem with one of the mods and some compatibility so i tried to get my log but then this happened
did you reinstall smapi after deleting your mods?
the folder might simply not exist, just navigate to %appdata% and look for the folder manually
whats svo
should I delete it too? I downloaded it for one of my mods. forgot which mod needed it tho.
seasonal villager outfits
whats that
I think they had different outfits for the people in the town.
So fall, winter, spring & summer outfits.
I have something similar to it because I found it on nexus. but Idk if itβs bad or not. I will delete it if it is tho.
oh
It has like 100K+ downloads?? idk.
yeah itβs rlly cool & cute if you like that. π€·πΌββοΈ
yes, ditch pytk
what happened with it
it's dead
also I need to find out what mod needed it before I ditch it
will it mess up the mod that needed it?
The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.
If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false
Iβm talking abt seasonal outfits
I'm just saying that for future reference
I never rlly focused on the last update. didnβt know it was important. π
so I may have to go thru my mods tmrw. π
hey box
Oh also if you ditch pytk later and you still have some mods that need it, smapi will scream at you
Hiya lurker
oh great. Iβll find out which one made me download it then.
that prob means itβs out of date too.
π
i think the line in grey is whats causing my game to crash and not respond.... especially the api loaded no
does anyone know how to fix it?
api loaded no what
any errors would show in red, i don't think the grey line means anything
hello, when I go to bed and save the game crashes regularly and I do not understand why, after being fooled several times I put a mod that allows me to save anywhere and I saved just in front of the bed at 1:40 a.m. in case and it didn't miss a crash, I'll share the log with you, if anyone has an idea I'll take it (google trad)
time that I don't cut the log turns in a loop and in red
you didn't need to share through dropbox. just slap the log link in here
Log found, uploaded to: https://smapi.io/log/d51e5c77b8c3429c998c4799e739e301
Save anywhere mucks up ALOT of other mods and even vanilla NPC pathing.
I did it in a hurry so as not to lose my working day and test the crashes only
the game crashes only when I go to bed, I restarted and it did it again
I reccomend removing save anywhere redux and just look through smapis backup save files to find the save of thr world you want before you added save anywhere
Yeah, some mods just don't work at all, lots of incompatibilities.
he, this might be a dumb question but.... im new to all the modding....
I'm in year 2 at the end of spring and I haven't encountered any problems so far and I haven't added anything special in the last few days
i got rid of all the red so im pretty proud, but i get this, pop up to update following mods... But if i open the links, i got all the recent stuff hahah
are you on pc or mobile
pc
check the manifest number
but if it's all updated you have nothing to worry about. it's just mod author forgetting to update the number in the files
off each mod?
i need help with a SMAPI crash but i dont know how to see the crash logs so i can share them here
!log did you read the instructions here
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
thank youu
so basically i get an error for the mod SAAT, i tried reinstalling every mod related to it but it doesn't really change anything
i started getting this problem when i added a bunch of mods in one go, and when i tried removing them the error would persist anyways
i crash everytime SMAPI tries to load the mods so basically it crashes the game on startup
these are the mods that i added and made me crash
is there any way i can fix it?
maybe i should just reinstall everything
so i cheked it on the first mod, aspens hous replacer.... i need 1.0.0... on nexus i can only find the one i already have > 0.1.0 ive googled it, but still cant find the 1.0.0
ok
so i did some testing and the only problem is SAAT, can i completely remove any file of a mod? because reinstalling doesnt work
perfect i fixed it by myself π, if anyone has problems with SAAT, just save your saves and mods somewhere and reinstall all of stardew valley, it fixes it
how come smapi tells me im running 41 mods when i only have 28 things in my mods folder?
Do these folders have more folders inside of them?
A lot of mods consist of multiple components, each for a different framework
SMAPI counts each one as a mod
shockah awakens
yeah, i checked ridgeside valley and its got like 7 inside, thanks
is there a mod that makes gaining friendship easier? such as gifts every day, or higher friendship gained, etc. using ridgeside and sve, its gonna be hard to do so normally
whats your issue
this isn't your mods folder
Mods go here: D:\SteamLibrary\steamapps\common\Stardew Valley\Mods
hi guys
I have a question
is there a way to make sure my mods donβt get deleted from the mods folder and only have one mod in there?
cus I rlly donβt wanna reinstall my mods lmao
and Iβd like to have them backup so I can reuse them again cus I wanna only play SDVE
pc btw ^^
"make sure my mods don't get deleted"???
yes
deleted... how?
like
I want to only play with ONE mod.
but how do I transfer my 109 mods
into another folder
ctrl + x ctrl + v
without having to delete them
!modgroups or just this
See this link for how to load different mod groups: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F
yeah, what Pillow is saying
either Cut -> Paste the mods you don't want to play right now, or set up mod groups
alternatively put the mods you don't wanna play into their own folder in the Mods folder, and make sure its name starts with a dot
like .ModsIDontWannaPlayRightNow
so would I make a folder inside the mods folder or do I make another folder and install the api loader in it?
inside the Mods folder
well, it doesn't really matter where, because if you moved all of the mods somewhere else than the Mods folder, they wouldn't be loaded either rofl
is there a video? π iβm so mf confused. iβm sorry.
(the trick is that SMAPI ignores any folder that starts with a .)
oh really
oooo
so if I just create a folder with the exact thing you said and then put all my mods in that except SDVE
itβll just load SDVE
yes
yeah
and you should probably also keep the mods built into SMAPI
Console Commands, Save Backup, and especially Error Handler
what is it about multiplayer?
Iβm gonna play SDVE w/ other ppl. does that have to do anything?
like do I need a separate folder for that
or they just need the mod itself?
tl;dr is that all people should have the exact same mods
is that in the mods folder too? LMAO
yes
if you're missing these, reinstall SMAPI
yeah Iβll check rn gimme a sec
tysm for the help
help ;-;
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 69 C# mods and 138 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
You need to move all the folders of SVE into your mods folder, not just one
i just did that and it's still complaining idrkhttps://smapi.io/log/4db189d835d34714b1bae310a1aa8ab4
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 63 C# mods and 113 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
also spent some time updating some of those mods
It would take a while to point out all of them, but you have multiple mods which are installed twice.
Stuff like East scarp twice, NPC adventures twice, etc
Follow what your log says and remove the duplicate ones.
yeah..... that's my bad from updating ^^'
can anyone help me figure out why my friend's farmer pants look like this in my game in multiplayer? (we're both using the same FS clothing mods). the issue is only in my game, in his game everything looks normal and fine tho 
Possibly the mod can't communicate online or smth?
As in it hasn't changed Stardew's coop code to transmit your clothes, so it doesn't send a value for what pants are being worn
But for his computer it doesn't need to send data, so it works fine
!help
XP
View your XP: !xp
View your level: !lvl
Custom Commands
List custom commands: !list
Define a custom command: !define NAME [%mention%] MESSAGE (only available to certain roles)
View available ranks: !ranks
Display info on a user: !userinfo [USER]
View this message: !help
!list
You can see a full list of commands and their responses here: https://stardew.chat/commands.php
i mean, when we first started playing it was fine for both of us, this is a recent issue
Huh
we did add/change a couple new mods
Which mods?
Can you send the links to them?
and the issue im facing looks like a fashion sense issue
sure! one sec
Have you tried turning it off and on again?
XD
damn
https://www.nexusmods.com/stardewvalley/mods/9859
https://www.nexusmods.com/stardewvalley/mods/14350?tab=files
yup, same versions too
Do you have all the other required mods for those to function?
Which in turn needs https://www.nexusmods.com/stardewvalley/mods/6529
and
https://www.nexusmods.com/stardewvalley/mods/1348
if he replaced base files they might show up different on his pc than on yours since their the uhhh like farmer_body.xnb and such
maybe it might be helpful if we both unistall and reisntall the mods?
So just checking, there are no mods one of you has that the other doesn't
im pretty sure he didnt mess w the game base files
Have you tried putting on the same set of pants and seeing if he can see them?
Okay so it's a difference between your computers somehow
mhm mhm
Who's the host of the farm?
me
I would give a log from each of them first
We've gone a lot of troubleshooting here without getting a log from both of them.
And that might have the key to why
i can get u my log but my friend is asleep rn so sadly he wont be able to
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I didn't know that was a thing XD
Well one still helps
So you may just have to wait until your friend is not asleep.
Especially if the issue is on your side
alright sure
If you didn't know if it was the case I would highly advise Taking a backseat to helping out in here until you've gotten more of the Lay of the mod troubleshooting land
thanks for the help 
'cause logs are pretty much essential To troubleshooting
ima save this for if I ever feel overly happy
sigh it wasn't meant in a "screw you" way. It was meant as a "look, that probably means the finer points of troubleshooting are beyond you at present, so it would be good to learn first before troubleshooting"
any suggestions here?
^ agreed, if you don't know what a log is, maybe don't troubleshoot other users
Update RSV NPCA
i just downloaded it tho?
you didn't download the right thing then
Source: I know I downloaded Nexus's RSV NPCA recently
Mainly since they updated it.
Yup. You may have downloaded a translation or something.
I'm looking at the correct version at this very second
pretty sure it's not since i downloaded it off the creator and theres only three downloadable items two of which i just downloaded third of which being something different but ill try reinstalling it rn it just seems weird
idk why that worked XD
you are here, yes?
yep
you see the v2.0?
that was what i downloaded yeah?
Nope. Per your image, you downloaded one of the old files
Granted I can't put aside the possibility you had the weird broken Nexus download error that gave me the old SVE version at one download
idk why it didnt do the thing i always version check these things when i download
But yes, the v2.0 one works. If it doesn't, redownload.
hmmm if that's an existing bug maybe i should go over and redownload everything....
i've only ever really had issues with the outdated mods that say it's the right version but smapi then says it's not even tho those are all the versions there are
that's a manifest error thing
maybe i mean i have to update most of this anyway
you can fix that yourself with a text editor
But I'd update everything first before having to do that
i dont think i know enough about how to mess with json and manifest files to wanna mess with them XD
when mods and such say cp does that means it's more like recolour content than that of a mod that goes and changes the gameplay?
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 235 C# mods and 247 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
CP is content patcher, and it has many uses, not just for retextures
aight so i cant sort that off just cp thanks XD
this mod does not work with sve
thank you! β€οΈ
anyone got a different version of june from i believe it's sve
oh that's great news
good for him
does that include his music files and stuff too?
yep.
and wilford is he still seperate too?
Wilford is a separate NPC, yes. He's not part of any expansion
Has anyone run into a bug where you return to your farm and your character is missing and can only move up and down?
Not sure if this belongs here or the technical support channel as this didnβt happen till some mods were added (not sure which one it is as Iβve added quite a few π )
!reset try this first
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
!log if that doesn't work
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
https://smapi.io/log/048c7a37f04944a5a012e176c6a4d9ac i did move the json file into the same folder as the manifest file here just to see but im not sure if that affects it
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 68 C# mods and 145 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
What mod is this?
it's from gulhwa on naver lemme find the link for you
note that it's in korean i've been using googles page translator when downloading her mods
but she just put it in the mods folder
it worked when i used it like half a year ago but now it doesnt im not really sure what i did differently
Can you show a screenshot of how you have the mod installed
A complete screenshot, not just a tiny part of the screen
??
18:41:04 TRACE SMAPI Hats\Bear Ears (from Mods\Hats\Bear Ears)... 18:41:04 TRACE SMAPI Hats\Cat Ears A (from Mods\Hats\Cat Ears A)... 18:41:04 TRACE SMAPI Hats\Cat Ears B (from Mods\Hats\Cat Ears B)... 18:41:04 TRACE SMAPI Hats\Fox Ears A (from Mods\Hats\Fox Ears A)... 18:41:04 TRACE SMAPI Hats\Fox Ears B (from Mods\Hats\Fox Ears B)... 18:41:04 TRACE SMAPI Hats\Fox Ears C (from Mods\Hats\Fox Ears C)... 18:41:04 TRACE SMAPI Hats\Rabbit Ears A (from Mods\Hats\Rabbit Ears A)... 18:41:04 TRACE SMAPI Hats\Rabbit Ears B (from Mods\Hats\Rabbit Ears B)...
You have a hats folder in your mods folder.
That appears to be a duplicate of what's inside that JA folder, but without the manifest.
the folder you have pictured is the correct version with the manifest, and is throwing no errors.
then this should work right?
this is the only cute ear hats folders i have tho??
reverse??
put the mani in the hat folders?
Yes. Put that stuff back where it came from (or so help meeeee)
starts humming that Monsters Inc. song
anyway.
After undoing what you just did. Get out of that folder. Go into your mods folder - your mods folder - and delete the "hats" folder in it.
huh.... now i know why i had a random manifest file in my mods folder XD
yep
i've been trying to figure that out too XD
my spouse rooms have merged after i used free love to marry shane and sterling (from always raining in the valley) im trying to marry every spouse this save so a solution would be greatly appreciated!
Log found, uploaded to: https://smapi.io/log/b9a70939b2ce493e8a8a6d46fab58d6a
eyyyyyyyyyyy it works now!
this happens because Sterling's spouse room is using tmxl
now i only have one thing left XD and it's why am i bald XD
what beta which beta lmao
The beta is on the ES server, strips the ARV pytk requirement (well, TMXL requirement)
got chu XD
Ok ty!
oke i have two issues left now. number 1 for whatever reason my farmer doesnt have hair from around 70 till 100
2 shoes dont show up for some reason
i am using a body reshape thingy but i havent seen anyone else have issues with shoes
shoes are part of the body
(yes, i know, super weird)
they get recolored based on which "shoes" item you're wearing
so basically recolour the body to the shoes i want XD
just the feet part!
I think you will have to sift through the mods editing the body to determine where your shoes went
For the hairs, same deal most likely
so this thingy replaces the original body meaning the shoes file gets covered or?
do you have a fresh log?
I can look through what's editing what in the log
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 68 C# mods and 146 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
if it's because of the body it should be in the base files for farmer under characters
Content Patcher edited Characters/Farmer/farmer_base (for the '(CP) λλμ μμ μΆκ° λͺ¨λ' content pack). this is your farmer body mod, right?
should be
And it looks like Content Patcher loaded asset 'Characters/Farmer/hairstyles' (for the 'Coii's Hair Sets Pack' content pack). this is the only mod editing hairs
So for the hairs thing, it is possible (since I think this mod is quite old) they just don't have those hairs in it
Various stardew updates have added hair
I would guess the body mod either reduces or removes the shoes altogether, I'm not sure offhand
ahh i see ig i should relog my farmer hair file back to the original and look over my hair mods
Since i"m not familiar with the body mod
Most of your hair mods are FS mods
FS mods don't touch original hair at all, they just add new hair through the mirror
i downloaded the arv beta and uninstalled tmxl and now its this
i mean ig its progress but it still looks weird
that space between the rooms is normal, that's always going to be there
the weird spouse room tho? i dont know what the problem with that one is
is there a list somewhere i can easily sort through fs hair creators?
tilesheet issue with Sterling's IIRC
the florings just weird but its better than them being merged completly which was the problem before
but it still works
have you considered remarriage?
Not really. You just have to look through the Fashion Sense requirements, under the "Mods Requiring this File" part
ah oka
! fsconvert alternatively, you can convert them yourself
You can use these tools to convert existing assets to Fashion Sense:
- Hairs and Json Assets Shirts and Hats: https://github.com/bikinavisho/stardew-convert-to-fashion-sense
- Shirt sleeve colors: https://github.com/elizabethcd/sleeveColorizer
- Pants: https://github.com/elizabethcd/SkirtConverter
For a video guide, please see: https://youtu.be/ggHEsWb5bEE
i did. and when the problem started i even tried to uninstall and then reinstalled it again because when i tried to manually look for the file it told it was deleted so i thought it was wiped when i cleared my computer yesterday so i just installed it again
im going to try launching the game right now to see and then see if my log works then
so this pops up
....that's not possible.
Context: Before Stardew starts, SMAPI console has to show up.
and it i click to close it, does this mean i messed something up with smapi ?
if the SMAPI console shows up, a log file has to be written
smapi console is the red icon that comes up on my taskbar ?
potentially, is it a command prompt type window?
the black box? yeah
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Follow the instructions to it.
okay so i did that
and this time left it running in the background so i got the log
should i paste it ?
put log in log parser, then paste link here.
(after you've saved and parsed log on log parser that is)
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 49 C# mods and 75 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
!pytk
The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.
If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
can someone help me? It's saying sdve isnt on there but it is
Since you have a lot of XNB mods in your skipped mods
!log
@chilly siren Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
if it's saying it's not installed, then we need your log to figure out why it's saying that
(Common thing: Did you unzip your mods?)
yes
then definitely log please.
its saying error handler isnt installed
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
and share the link here
ik to share the link-
Your log will tell us what you are telling us about error handler not being installed
I believed you were telling us instead of giving the link
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 27 C# mods and 25 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them
My apologies
its fine
12:56:49 ERROR SMAPI - Stardew Valley Expanded - Shop Tile Framework 1.14.24 because it requires mods which aren't installed (Cherry.ShopTileFramework). 12:56:49 ERROR SMAPI - Stardew Valley Expanded 1.14.24 because it requires mods which aren't installed (Cherry.ShopTileFramework).
You're missing Shop Tile Framework.
Without it, the mod won't load.
For Looking for Love, you also need Custom Companions.
And finally, you're missing all the base SMAPI mods, so reinstall SMAPI and you'll get those back.
alr done that
Then you should be good to go. If you get more errors, give a new log
But if you've installed STF and CC, plus reinstalled SMAPI, that should clear up all your errors.
alr
i did the reset thingy with steam
i got that
and after you did that and deleted PyTK, still same error?
now for deleting the XNB mods are these the only ones considered xnb
i didnt try yet
ill try right now
they're either all XNB mods or out of date, except maybe the Mi and magimatica one, but that's a replacer
!uiinfosuite for that one
If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code.
Delete the ones in the image you gave, yes
if there's XNB stuff elsewhere, ignore them at present
I know SVE still loads some old-ass XNBs at points
or did
Maybe it's different now?
for shaders or smth? i think
(in particular don't delete the xnbs in your game's content folder)
(those are important ones)
it wouldnt say 'XNB" right but just the file when i paste it into the files search bar?
like this
this is good right
ah xnbs for the events.. apparently?
(this from november, but the xnbs still exist)
oh and for kent/marlon's schedules..?
This is why I said not to delete anything not in the image you gave
Yes, you should delete what's in the newest image you gave
But don't search XNB in search bar
you'll end up deleting things you shouldn't
Go by mod names from here.
okay good i didnt search xnb but thought that i should, im deleting the ones in the image currently
then im going to do the log again and see if i missed anything
so i deleted the xnb files and then ran the game, it loaded to the pick a save screen and then i got another log but it looks like i didnt delete the files?
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 49 C# mods and 75 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
14:37:00 TRACE SMAPI Base Sprite Overhaul (from Mods\Base Sprite Overhaul)... 14:37:00 TRACE SMAPI Failed: it's not a SMAPI mod (see https://smapi.io/xnb for info). 14:37:00 TRACE SMAPI Female (from Mods\Female)... 14:37:00 TRACE SMAPI Failed: it's not a SMAPI mod (see https://smapi.io/xnb for info). 14:37:00 TRACE SMAPI Hairstyles (from Mods\Hairstyles)... 14:37:00 TRACE SMAPI Failed: it's not a SMAPI mod (see https://smapi.io/xnb for info). 14:37:00 TRACE SMAPI Long (from Mods\Long)... 14:37:00 TRACE SMAPI Failed: it's not a SMAPI mod (see https://smapi.io/xnb for info). 14:37:00 TRACE SMAPI Male (from Mods\Male)... 14:37:00 TRACE SMAPI Failed: it's not a SMAPI mod (see https://smapi.io/xnb for info). 14:37:00 TRACE SMAPI Mi's and Magimatica Country Furniture (from Mods\Mi's and Magimatica Country Furniture)... 14:37:00 TRACE SMAPI Failed: it's an empty folder. 14:37:00 TRACE SMAPI PyTK (from Mods\PyTK)... 14:37:00 TRACE SMAPI Failed: parsing its manifest failed: Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\PyTK\manifest.json. This doesn't seem to be valid JSON. Technical details: Error reading JArray from JsonReader. Current JsonReader item is not an array: Boolean. Path 'Dependencies', line 10, position 23. at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86 at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.ReadFolder(DirectoryInfo root, DirectoryInfo searchFolder, Boolean useCaseInsensitiveFilePaths) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Framework\ModScanning\ModScanner.cs:line 161 14:37:00 TRACE SMAPI Shirt Overhaul (from Mods\Shirt Overhaul)... 14:37:00 TRACE SMAPI Failed: it's not a SMAPI mod (see https://smapi.io/xnb for info). 14:37:00 TRACE SMAPI Shirts (from Mods\Shirts)... 14:37:00 TRACE SMAPI Failed: it's not a SMAPI mod (see https://smapi.io/xnb for info). 14:37:00 TRACE SMAPI Short (from Mods\Short)... 14:37:00 TRACE SMAPI Failed: it's not a SMAPI mod (see https://smapi.io/xnb for info). 14:37:00 TRACE SMAPI Skirt (from Mods\Skirt)... 14:37:00 TRACE SMAPI Failed: it's not a SMAPI mod (see https://smapi.io/xnb for info). 14:37:00 TRACE SMAPI UI Info Suite (from Mods\UI Info Suite\UIInfoSuite.dll)... 14:37:00 TRACE SMAPI Failed: marked 'assume broken' in SMAPI's internal compatibility list for versions up to 2.0.0: causes lag, errors, or crashes in-game.
Check where they are in your mods folder
See "from Mods/<insert mod folder>"
Hi I having a mouse problem it wont move when I'm trying to put stuff down in building and stuff I ask this think 2 days ago I forgot what they recommended me to do also what meaning of manifest.json and ignore the love update they say it a bug https://smapi.io/log/0bc9b9ae32bb4b139feb96679f83f597
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 56 C# mods and 26 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Couldn't you just... backsearch what was recommended to you?
so i just deleted all of those that were in the mods folder like you said do and logged it again but still?
Also you should delete the double copy of Margo
heres the new log i just did https://smapi.io/log/84b563c15aef4dfa8aaa17ff5960ddab
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 49 C# mods and 75 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
I dont know how to
you're... deleting the XNBs themselves, Frog
Delete the folders
Most of them are gone, but you still have Hairstyles, Shirt, and Short where you didn't delete the folder
And then you aren't deleting Better Fruit Trees, Range Display, or the OG UI Info Suite
i did
when i search them up they dont come up for these one
yeah im looking up the file name, you said not to look up the xnb because ill delete wrong things
Okay. SMAPI nor steam would auto-restore the files
so: Can you screenshot your mod folder showing that Better Fruit Trees, Range Display, and the OG UI Info Suite are not there prior?
I should note: you're searching the folder name, not the file name, correct?
because you should be deleting folders, not files.
just... scroll down in your mods folder.
Better Fruit Trees (from Mods\BetterFruitTrees\BetterFruitTrees.dll)...
okay it popped up but then this came up when i tried to delete them
i left it i didnt click anything just in case
At this point, you should stop searching and scroll down in your mod folder.
Just don't use the search bar, it's likely giving files that aren't there anymore
okay okay so instead ill just search them in the mods folder and delete them like that..?
when im done also should i do another log
blinks
Just manually scroll down and use your eyes to find them? No searching them?
and sure
sorry I keep seeing "search" when you used the search bar previously and I'm like "please no" XD
ty so much (T-T)
I still dont under stand why it says this AeroCore because it contains files, but none of them are manifest.json.
Did you update it like I recommended?
yes
@scarlet quail i think i fixed it !!
to 0.9.6
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 47 C# mods and 72 content packs.
!log new log please
@hushed harness Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 56 C# mods and 25 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
screenshot your Mods folder, and the AeroCore folder
okay yup! the game loaded up good and there arent any glitches it seems!! @scarlet quail ty very much for helping me!!! <33
ig all of them?
- the Mods folder
- the Mods/AeroCore folder
Odd that their log doesn't show AeroCore but has a SMAPI error - makes me think not installed correctly...
Aero is in my mods file tho
Please send screenshots for Shockah then
ok and the inside of the aerocore folder
inb4 it's downloaded from Github via the source ZIP
SMAPI tends to give Github links to Wren's mods, instead of Nexus
I wonder why it prioritizes github. maybe it's just cause I usually post there slightly earlier than nexus?
no
"UpdateKeys": [ "GitHub:Tlitookilakin/AeroCore", "Nexus:14700", "ModDrop:1275014"]
I use to long time ago but then a mod told be to get rid of it
Ok. Try downloading again and reinstall
oooooh oops. might have to change that
but is it bad for my files mods they siad it can mess it up cause it a bad mod mangier
oh yeah bc nexus doesn't give you a # til you're already setting up the mod page
Vortex can be super buggy. Not recommended
vortex is terrible for stardew modding
stardrop is better but unless you want different profiles or are playing with a ton of mods, you probably don't need a manager
I play with alot of mods
!stardrop
a lot as in 50 or 300
Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues
oh
no that was a question lol
oh lol no I dont have that much
aaah
I have 86 in file mods
like xnb?
Oh no, that's just the name of that section in your computer, it doesn't have to do with stardew.
xD
oh XD
x86 is a computer term
the more you know
SMAPI will tell you have many mods it has loaded when you launch it
56
nice
So, should I get stardrop?
Hello everybody !! I used to play with mods but it doesn't works anymore ! Could someone help me ? Here's the smapi log https://smapi.io/log/91bda724b4ca49279fb516bfaff29fe2
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Famille, with 15 C# mods and 5 content packs.
if you want. it does make managing and updating mods easier
especially if you have nexus premium
I mean, it's up to you, but I would say you're probably better off
What she said, lol
i do have premium
I might like to use stardrop, I just wasn't sure if it was very stable, but I often have to drag out mods for multiplayer...
if you have premium, you can give stardrop your API key and have one-click updates for all nexus mods
You could always make mod groups if you have the storage
also it has buttons for endorsing mods from the app
Wait, I was thing of vortex I dont have prem with stardrop
no nexus premium. stardrop is free
oooh then yeah i have it lol
you don't need to copy the whole game folder though. AFAIK you can use SMAPI launch parameters to point it at a specific mod folder, and even if you couldn't symlinks are always an option
Yep - I have mod groups on my mac. One for playing, one for testing
And one for just kicks
yeah same
well the third one for me does double duty as vanilla steam multiplayer and 1.6 alpha modding
Oh yea.. does anyone have an idea of how to fix this? Aimon's fancy farmhouse mod looks sooo pretty so I wish to try it but it has this weird room appear in the void that seems to break things 
Do I just drop it in mods?
it's a mod manager like vortex, it's an app that you run
just stick it wherever is most convenient for you that isn't the mods folder
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
It did not make a app it just a file
did you download the windows version? it should be an app in a zip
I got it here https://www.nexusmods.com/stardewvalley/mods/10455
yeah it's an app so you need to go to the files page and select the version for your system
that's the linux version, it says so in the name
you need the windows version since you are running windows
click more info -> run anyways
windows blocks it because it doesn't recognize it and thinks it's sketchy
if you have your stardew folder open still, shift+ricght-click StardewModdingAPI.exe (with the pufferfish icon) and select "copy as path", then paste that into the SMAPI path box
then you can do the same for the mods folder and the mod folder path
Stardew folder?
The folder that contains your "Mods" folder π
ooh
C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley
from a point of curiosity, does it do fancy sso or just stick personal api key in?
just stick your personal key in
does nexus have an endpoint for that?
nice
its also what the ES bot does if you've seen that
I have not
ah
Dose this look right?