#archived-modded-support
1 messages ยท Page 228 of 1
sve page, optional files
Hey i've been try to open my modded stardew and it doesn't for some reason.
[game] The game failed to launch: Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException: Failed to create graphics device!
---> PlatformNotSupportedException: MonoGame requires either ARB_framebuffer_object or EXT_framebuffer_object.Try updating your graphics drivers.
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.FramebufferHelper.Create(GraphicsDevice gd) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Graphics\GraphicsDevice.OpenGL.FramebufferHelper.cs:line 32
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformInitialize() in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Graphics\GraphicsDevice.OpenGL.cs:line 340
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Initialize() in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\GraphicsDevice.cs:line 357
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation gdi) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\GraphicsDeviceManager.cs:line 144
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice() in stardewvalley\MonoGame.Desktop\MonoGame.Framework\GraphicsDeviceManager.cs:line 115
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice() in stardewvalley\MonoGame.Desktop\MonoGame.Framework\GraphicsDeviceManager.cs:line 123
at Microsoft.Xna.Framework.Game.DoInitialize() in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 838
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 465
at StardewModdingAPI.Framework.SCore.RunInteractively() in SMAPI\Framework\SCore.cs:line 306
I have no idea what to do
!troubleshoot
hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?
Is there a way to do brightly colored, but 'seasonal appropriete trees?
I have a mod that kinda half does what I want (Yri's tree overhaul
(Are you asking in a #making-mods-general fashion or a "find mod that does that" fashion?)
That second one
But I think after looking around Yri's tree overhaul seems the best.
what's the value to check if a user has purchased the joja membership or not?
You might ask that on #making-mods-general maybe as it involves looking for code in game
ahh sorry, wrong channel
No prob. Folks there knows more about game code
How do I fix this?
is that rsv?
yea
Happened to some coconuts in the middle of a lake too
do you have noclip installed/enabled?
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
Searching for it for 20 minutes straight
I don't think so? Is that the actual name of it?
That ain't helping
on nexus mods, go to files, then manual download
yes its called NoClip
It should fix the random objects clipping through stuff?
no
no
Err so what is this for?
I was asking if you had it
it was to ask to see if it was causing the issue
also CC animals clipping through things has no relations to the coconuts, FYI
I CANT FIND IT
I would try reinstalling the mod completely and if that doesn't fix it then to report it on the mod page
Reinstall rsv?
yes
๐
Love you
!androidsmapi ?
Android SMAPI has entered alpha - however, this means multiple mods may be bugged in the current build (crucially, Content Patcher and SAAT do not currently work as intended, so some mods like SVE are wholly unavailable on Android at present).
If there are bugs, please check to make sure there is not an open issue with the error on the Github before requesting support with this build in #archived-modded-support. https://github.com/ZaneYork/SMAPI-Android-Installer/releases
Instructions will be updated on the wiki when possible: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android
hello me and some friends are playing together on a dedicated server and the night after the egg festival it wont load into day 14
!log from both of you
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
*all of you
theres like 4 atm but 2 of us have no red lines
everyone
https://smapi.io/log/0462f5a1c44b407b9d0639c6b9b69610
there is no host its a dedicated server from a website
ill send the rest when we get em
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 34 C# mods and 10 content packs.
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 50 C# mods and 23 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Log found, uploaded to: https://smapi.io/log/206885fddf6f49a0bd0bd0a5d8b03718
@robust bison is this the problem?
you have mismatched mods
big mod mismatch
which one is mismatched?
pretty much everyones
youll have to look specifically but in modded multiplayer all players should have the same set of mods
34 vs 50 C# mods is a baaaad sign
im doubting its just clientside mods. get everyone on the same page mod-wise and see if it fixes the issue
and have anyone that has pytk to get rid of it
!pytk
The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.
If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false
I mean, some of them are missing mods like dga and event repeater
whats that
if that doesnt work what should we do
just fix your mod mismatch first then ask again if it doesn't work
someone knows what causes this?
!log
@lucid kite Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
well, in case this happens then what?
!logtoobig
If the log is too big, see here for how to fix that https://stardewmodding.wiki.gg/wiki/Debugging#If_the_log_is_too_big_/_parser_site_won't_load_it. (Or just head and tail the file: https://www.baeldung.com/linux/head-tail-commands)
Hello! Me and my friend are having a problem. My Smapi goes red halfway through the day and it crashes when we try to sleep.
Here our our Smapi logs
My Log>
https://smapi.io/log/ac240a81ee9b434d8a28c7c10b9c7989
Their Log>
https://smapi.io/log/57144bde18054c29a50592ba9b28283a
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 28 C# mods and 20 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 19 C# mods and 33 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
you two have a big mod mismatch, you have a lot more mods than they do
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 25 C# mods and 16 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
What exactly does this mean? Do we need the same mods?
Ok! Thank you so much
remove multiple spouses and upgrade to free love
will that mess with my current save?
no
How many of their mods do I need to have for it to be all good? Cause earlier on we had completely different mods and it was all good. It was only when we started getting furniture mods did the problem start so do I need their furniture mods?
!mpmods
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
generally everything besides things that purely change textures should match
best to read each mod's page before downloading
How do i Fix this: Everytime it says when I join the game: SMAPI Needs access to the StardewValley Folder to continue. (I give the permission and then it asks me to rest the game after minigration. I restart it and it says the same again and again. I tried reinstalling the game SMAPI nothing happened still same.
!androidsmapi
Android SMAPI has entered alpha - however, this means multiple mods may be bugged in the current build (crucially, Content Patcher and SAAT do not currently work as intended, so some mods like SVE are wholly unavailable on Android at present).
If there are bugs, please check to make sure there is not an open issue with the error on the Github before requesting support with this build in #archived-modded-support. https://github.com/ZaneYork/SMAPI-Android-Installer/releases
Instructions will be updated on the wiki when possible: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android
Read my question then answer.
Can someone help?
not many of us here have experience in android modding so we wont be of much help
read the bot message before answering
smapi android also works differently on android.
"Bruh", Arcane's command call answered it
If it's SMAPI, then you should go to the github
I fucking told you I tried updating it and reinstalling it dumb fuck for real.
๐ฟ
we have been. You have decided to refuse to read the command.
We didn't tell you to update or reinstall
We told you to go to the github and check issues, as stated in the command.
Lol with that kind of attitude, you'll most likely won't get help anymore
But given you're quite belligerent, I think very few of us are going to help you now
Yep.
Like I said before I tried that!
I spent 5 Minutes reading that stuff just for nothing.
We didn't tell you to reinstall, but w/e. Disengaging now.
We told you to go to the github and check issues
you didn't say that
Bye.
This dude
Read.

Read my child
ok stop being rude in here
Not my problem they can't speak English.
do you treat all volunteers this way

they're just trying to help out theres no need to be rude in anyway
Not my problem telling them 3 times in a row I already did that part, for them just so say it again.
ok but its my problem when you're being rude so stop talking back to me and just be civil
You're the one who came here at the first place my guy.
...woof.
Dude, you're speaking to a mod of the server.
That's my only warning I'll give you here.
Like I don't know he's a mod.
For real
I mean, there's like 3 channels explaining who the mods are and what they do
does anyone know any good mods with cute hairstyles?
coiis hair
shardust's animated hairstyles is great too
^
Hey I hate to bother again I thought I had made all of our mods match but I guess I didnโt. Unlike the last couple times where the Smapi log would go red halfway through the day this time it just went red and crashed when we went to sleep.
Here are our Smapi logs
Mine>
https://smapi.io/log/4f5f13635e074016bd1d9dc4015eac43
Theirs> https://smapi.io/log/604a29e5e17749e09fe76aa6ae9921ca
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 28 C# mods and 25 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 18 C# mods and 33 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
hiii so i installed smapi through nexus and i have stardew through steam but im not sure what to put in my launch options, im on windows btw can anyone help ๐
!gettingstarted
@lucid yarrow If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
some of my AT stuff is suddenly not working, the ostrich incubator only has one mod that does stuff with it, and it worked before. Anyone knows what can cause it?
I downloaded a few mods and when I went into SDV I didnt see any of them heres my logs https://smapi.io/log/e128a77425644652a7933e00a06864a4
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 3 C# mods and 0 content packs.
e i think i did something wrong
you have to unzip them first. you can just double click to open, and then drag those folders into your mods folder
make sure to remove the .zip folders
ohh lemme try
so do i extract the .zip folders or do i just open them up and move their contents into the mods folder?

that's both the same
I personally find the latter easier, moving it from downloads to mods.
however, with large mods your pc might struggle with that, so then extracting manually works better I found
i got smapi working but the generic mod menu isnt working i am #struggling https://smapi.io/log/e46e8b7be24b449fbe18fcdd7c100061
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 6 C# mods and 0 content packs.
i am also not sure if i did the log right tbh
not sure you downloaded the right one. It says Modmenu cannot be installed but that is not GMCM
what the flip
I just saw my name and was like "huh?
you want this one
i am so lost
how silly
once i unzip them all do i delete the remaining zipper files?
drag the unzipped one into your mod folder
ya
I have mods installed and there's some mod that is making my machines, bee houses etc finish instantly and i dont like that. Do we have any idea what mod that might be?
let me try to get a log
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 31 C# mods and 22 content packs.
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 8 C# mods and 0 content packs.
i just recieved a lot of errors here and it is scary i have some concerns
get rid of the ModMenu already
???
first, you want to do what the red lines at the start of the log tell you
then press p in-game (I think that's default for CJB cheats)
i don't even know what mod that is, but it's definitely not the mod you're looking for
its the one from this link
it's not
should look like this, go to this tab (second) and see what you have ticked on there
my only red lines are like "this is a duplicate item"
the ModMenu you have seems to be this instead https://www.curseforge.com/stardewvalley/mods/modmenu
which is not even up on Nexus
well the error i was recieving before was that the enium tool kit or whatever was missing and in the instructions to download it it told me to also get that so like
are you using CurseForge?
i am not
yes they're both connected, you need neither.
well, you somehow got the ModMenu and the EnaiumToolkit for it, and you need neither
ye
yeah
get Generic Mod Config Menu
download the one from the link 
i did!!!!!!
extract it into your mod folder
then when you're on the main menu, there should be a cogwheel in the bottom left
is that Vortex?
yesss
!modmanagerbugs
Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).
If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.
ah thanks Shockah
i also have moddrop should i use that instead
did you read the message rofl
so i guess that's where you got the ModMenu/EnaiumToolkit from
why are you being mean i am just confused ๐ข
as these are on the ModDrop site too
one mystery solved
so you're not only using the buggy mod managers
you're using TWO of them
you don't want to use multiple
I mean, it was mentioned that if you really want a modmanager, then get stardrop. and just pick one ๐
i am just making sure here does this mean that i remove the mods im trying to use from these platforms and then tranfer to stardrop instead
you want to remove the two we mentioned above you should remove.
and then yea if you insist on using a mod manager, get stardrop. But imo doing it manually is best
alright if i do it manually wheres the best place to find mods?
nexus
still Nexus
Okay i fixed all my red line stuff
@lucid yarrow what do you even want GMCM for? because it seems to me like you have some kind of expectation out of it, and it might not do the thing you want actually
My stuff is still "auto done" like i collect from a bee house and its immediately ready to collect again
did you see my other messages?
^
well i have a farm i want to keep mods away from and i heard from a few videos it was convienent so i thought it would be worth getting because i am very new to this kind of stuff
i was a little unsure
while you're in-game, there's no way to disable/enable mods
omg i just saw the issue. it was me not scrolling.
i had trouble deciphering which message was for who lol but i found it
See this link for how to load different mod groups: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F
what exactly does it do then?
oh yea I do reply but not with the tag 
GMCM adds a menu where you can configure mods
like, their settings
not if they're enabled or not
(assuming the mod itself has support for it)
is it worth it to have?
most mods do add support for GMCM, so if you want to tinker with the settings - yeah
Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues
hrm I thought it might have been SpriteMaster's smoothening but it's not ๐ค
it might have been broken for a while, apparently it does work when incubating (which is what was happening the last 9 days ๐ )
hi!! i just deleted my old mod manager bc i wanted to switch to stardrop, and now when i try to play stardew through steam it says missing executable. does anyone know how to fix this?
im on windows10 btw
Maybe you configured steam to launch with your mod manager?
heres the end of the launch option string, does this look right?
\Stardew Valley\StardewModdingAPI.exe" %command%
i got it from smapi so i dont think i have it configured to launch from the mod manager
i got it figured out! i just had to reinstall smapi
Ah that looks right. Figured I should ask cause you can make steam launch stardrop
I figured out how to mod most mods on android fairly easy I have 55 downloaded and working
Was actually super easy
good for you
how to activate the reset terrain feature mod? (i already press L and the menu doesnt show up)
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Hi. My game when i go to the bus location crashes. Please help.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Uhh may I ask
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.9.227.23848788, with 2 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it
How am I supposed to use this? (I'm sending this here cause I can't send pics on other channels)
Ok when I disable a mod in stardrop will Smapi still write the mod down in it command box.
no.
Me how to fix it?
I don't use Android and SMAPI on Android is a mess at the moment
Oh sad
Ok thank you
and you an just make multiple profiles with Stardrop.. So have all the mods you wanted loaded for one profile. Make anotehr profile with different mods selected, make another with no mods selected, etc
then just select the profile you want and use it
ok
Yea I did that, but for some reason it still wrote out some mods that I thought I disable
I would reinstall SMAPI
I don't understand what you mean when you keep saying "it wrote down"
you are launching the game via Stardrop?
Smapi still typed down mods that I disable in the command box
you're not just ticking boxes and then launching it outside stardrop?
Me creatwd new farm but i dont gave error
I think my main farm's save file bugged
I would still reinstall SMAPI it says you're missing error handler
Um no, I thought putting that code in to steam makes where steam goes through stardrop to open it
But if that the problem Iโll start it from stardrop
Yea cause i though steam opens the game through stardrop. Because you put that code in properties in steam
you can tell steam to launch stardrop but you have to click that button to start the game
otherwise you're not using stardrop to open the game
Oh ok
@restive grove sorry for ping
I dont want lost my save. I need copy my save but which files?
FarmName_randomNumbers and FarmName_randomNumbers_old?
they're both save files.. one is older than the other
but reinstalling smapi wont delete your save files
but you're free to make backups if you want
Can someone answer me ๐ญ
they're just the places you get warped to by using totems / obelisks
Hi! What mod might be affecting my game? The items disappear/move depending on the tile I am on.
Here is my log: https://smapi.io/log/1b0def19739c4503a8c3c14ad00f04d2
tl;dr go to the East Scarpe discord and get the ARV beta, and remove TXML
this is an issue between EML and TXML
If you want an explanation, backsearch "z-fighting" in that discord
Thank you. What is EML and would you happen to know if it affects the game deeply or is it just an aesthetic annoyance?
extra map layers
extra map layers
you can't remove that one, all your expansions use it
you can remove txml though, so
remove that one
Thank you.
Me installed again but dont installed it and me gave same error
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.9.227.23848788, with 2 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it
What mods did you install Or attempt to install
elle's seasonal buildings, deepwoods, wintergrass, lookupanything etc.
if you want look error:
An error occurred in the overridden draw loop: NullReferenceException: Object reference not set to an instance of an object at StardewValley.Character.GetSpriteWidthForPositioning () [0x00024] in <f85b57935ed34804b886108855fd5195>:0 at StardewModdingAPI.Framework.SGame.DrawImpl (Microsoft.Xna.Framework.GameTime gameTime, Microsoft.Xna.Framework.Graphics.RenderTarget2D target_screen) [0x0120a] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame._draw (Microsoft.Xna.Framework.GameTime gameTime, Microsoft.Xna.Framework.Graphics.RenderTarget2D target_screen) [0x0012b] in <a657c589ffdc433da6b7a1a6216be427>:0 15:28:10ERROR
Me when go to the busstop location, my game crashes
This happens on a new save?
Me tryed and dont gave any error
Then the problem is with your main save. I don't really know how to fix that, though...
Line 50: "winter_24": "Happy Winter Star!$1#$b#I picked the prettiest one!$1[534]#$b#Ruby reminds me of you...$10#$b#It symbolizes passion like fire and the beauty of love.... Your red face looks very cute too..."
I don't kinda see what's wrong here? 
Nevermind, line was missing , at the end and mod spammed console 
sad
Who can help to fix my problem? You know?
Not really, unfortunately ๐ You can try creating an issue in the Android SMAPI github
Have you always played on that save on your phone?
Did you have other mods before? If you were playing that save with mods, and you uninstalled them later, that might be the problem
Yes, that's it
Me how to fix then
You'll have to reinstall Ridgeside, see if that fixes it
ok
Unfortunately since Android doesn't have Error Handler, it can't delete the data from mods safely, so if you don't want Ridgeside, you'll have to start a new save
Hi! What mod is this?
hey guys i was wondering if there was a way to make a new save without the mods you have installed? i want to play with a friend but they dont have mods
dont fixed
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
i see this and gave error later 2second
Double click StardewValley.exe
like how you launch the game?
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.9.227.23848788, with 12 C# mods and 5 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it
double click stardewvalley.exe
That opens vanilla ^
where is that....
Your Mods folder should be in your game folder after you install SMAPI. See here for more information on finding it: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_your_game_folder
If you use Steam, you can also right click on the game name > Manage > Browse Local Files.
You're missing Content Patcher
thank you so much! I appreciate it!
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 81 C# mods and 162 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Could someone help me figure out why gwens mideval craftables arent working?
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.9.227.23848788, with 15 C# mods and 6 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it
Still missing two mods: Extra Map Layers and Antisocial NPCs
me added antisocial npcs too but dont worked again
@lament vortex
anyone have problem with the Ridgeside Village new update? When i update the new patch, the path that lead to Ridgeside Village is blocked
i cant get to the village, and all the villager is stuck too
if i remove the file and restore the old file, problem disappear
Guys can you help me ? me and my partner are on 28th day of winter and every time we go to sleep game goes black and freezes. here is my log https://smapi.io/log/cd742354def7492f85f19559a5defcef
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 22 C# mods and 19 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
In the creating mod groups section in the wiki what does Create a shortcut to your steam.exe file. mean?
Update your mods
will try, thank you
the actual .exe that launches steam
most often located in C:\Program Files (x86)\Steam
The one above steam.exe (old)?
yes, that
also, for future reference, only the stuff after the last dot is the file extension. the steam exe old you're talking about is a .old file, not a .exe
if you havent already i suggest turning on file extensions in windows explorer so it's easier for you to see
@fleet dew D:\Steam\steam.exe-applaunch 413150 --mods-path "mods (expanded)"
Is this correct
no
How do i do it then
the instructions on the wiki explain it more clearly than i could
!log , not the validator. Where'd you get the game from?
@drowsy solar Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
D:\Steam\steam.exe-applaunch 413150 --mods-path "mods (expanded)"
@fleet dew wiki says its correct
Plug in headphones
do not remove the quotation marks
What do you mean
see how i'm writing mine
(Also this chicanery with the Steam .exe file is exactly why I have Stardew Modded set up as a non-steam game. Far less headaches)
"C:\Program Files (x86)\Steam" -applaunch 413150 --mods-path "Mods (multiplayer)"
you are not supposed to remove the "" around the first file path
i just use stardrop for the profiles tbh
Can you add the marks to this message to this im confused about where I should put them
D:\Steam\steam.exe-applaunch 413150 --mods-path "mods (expanded)"
i have plugged headphones
i'm confused why i need to add the marks. they should be there by default when you go to edit the shortcut
Your log indicates you have no audio hardware though? Also, please give your partner's log as well
"D:\Steam\steam.exe" -applaunch 413150 --mods-path "mods (expanded)"
How do i copy smapi console logs
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 22 C# mods and 19 content packs.
Which of those instructions am i supposed to follow
My partner went to sleep alone, without me on server and still had the same issue
What does this mean If you get an error with the title "Location is not available", try the "with Steam or GOG" instructions above.
Interesting. So it's not an audio hardware issue.... let me see if I can't decipher the red text error, otherwise we'll need one of our usual coders to take a look-see
It looks like a custom music error
can you reword this? i don't get it
it isn't obby
that was the first thing I suggested and the error is not replicated on the partner log
In the instructions it say If you get an error with the title "Location is not available", try the "with Steam or GOG" instructions above.
I dont understand what that means
I am trying the with steam or gog instructions
Can we get a log from your partner trying to sleep without you on the server? Your log indicates "abort net synchronizer", which generally means something bad is happening on the host's end.
If we get a log from it crashing on your partner's end in single-player, it should give a more informative error.
can you run me through exactly whaat you're doing?
I got a huge wall of red errors on the smapi console and it crashed my game
Im trying to get the log
send a screenshot of the error
please tell me the exact steps you're doing when you try to upload the log, since you are getting an error while trying to do that
I see single quotes in there. You need double quotes
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 22 C# mods and 19 content packs.
What
Look at the beginning of your filepath, Yasin. There's a '
At the end of it, there's a " '
one of those two is wrong
please copy paste exactly what i wrote
Sorry to have to ask this again, but your partner is getting a log from when they load to the title menu. We need a log from them sleeping and getting the crash.
for the file path thing
....I take it back, Kuroi
This is very interesting
Is your partner Crashing to desktop?
Same error
Normally we get much more informative messages when someone loads in, so seeing your log end where it did was confusing.
No, her screen goes black and freezes, she also can't change tabs
Hmmmmmmm. Odd. Your partner's log truncates at:
18:19:20 TRACE game Lobby entered: 128841395533791132
18:19:20 TRACE Deep Woods Local Player (-5636779893551922074) warped from: , to: Cabin
repeats 1 times
18:19:20 WARN SMAPI (DW)SeasonalObelisk uses deprecated code (IModHelper.Content) and will break in the next major SMAPI update.
18:19:20 DEBUG SMAPI at SeasonalObelisk.ModEntry.GameEvents_DayStarted(Object sender, DayStartedEventArgs e)
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)
18:19:20 TRACE game Steam lobby entered: 109775244936501399
18:19:28 TRACE Farm Type Manager Day is ending. Processing save data and object expiration settings.
18:19:28 TRACE Farm Type Manager Object check complete. Removing 68 missing/expired objects from save data.
18:19:28 TRACE Farm Type Manager Object check complete. Removing 0 missing/expired objects from save data.
18:19:28 TRACE SMAPI Synchronizing 'NewDay' task...
18:19:29 TRACE SMAPI Content Patcher edited Characters/Kent (for the 'Seasonal Cute Characters' content pack).
18:19:29 TRACE SMAPI Content Patcher edited Portraits/Kent (for the 'Seasonal Cute Characters' content pack).
18:19:29 TRACE SMAPI Deep Woods edited Data/mail.
18:19:29 TRACE SMAPI Adopt & Skin edited Data/mail.```
I'd say... try with disabling adopt n skin, since it's not multiplayer friendly at present.
@fleet dew When i copy and paste it in and press apply the marks disappear
lillobby, this is them on a single-player variant
not with both logs
It is something within the newday thing but without an actual error it's practically impossible to troubleshoot via error messages. I'm hoping it's adopt n skin, because after that I think it's mod binary search time
What Iโm saying is the other log was crashing because the new day task never finishes on that one (as presumably it has the same issue in mp)
that is odd. that doesn't happen for me
can you show me a screenshot of your properties window?
the one you copy pasted into
Add me so that i can send you it
please post it here i don't add ppl
send an image link if you cant
also i believe #images-and-memes would allow you to send images even if you're not level 5 (?) correct me if i'm wrong
we can but theres a level requirement to be able to send images at all
we tried disabling adopt skins and still have the same problem
. and here's the proof
oh then idk what's up lol
you do have permission since you sent an image earlier
you dont need to full screen
Oh boy. Okay. So your partner's going to have to do the main part of troubleshooting here, apologies - it's on whoever's the host
just take a screenshot
Have them remove all mods except error handler, and let us know if the day progresses upon sleeping
If it works, it's one of your mods. If it doesn't, I'm going to suspect XNB mods or game issues because that shouldn't cause problems on swapping years.
its not single player - itโs a 1 player multiplayer lobby which may be causing the same issue
you can see in the trace where it creates a lobby and sets the player to host
I can see that, lilobby. The fact remains that a one player multiplayer lobby is functionally equivalent to a single-player lobby
I'm not going to say it's code equivalent without knowledge backing that up (I'll leave that to our coders), but everything within a one-player multiplayer lobby works as single-player. You can even pause time by pausing in a one player multiplayer lobby, and that time pause stops the second someone else joins
Said partner here
given that itโs freezing on syncing a task Iโm leaning towards something specific to being loaded as a lobby host is causing it
tasks donโt sync in single player
I could be wrong and itโs some other issue, but looking through the multiplayer log (where it crashes becuase it can never receive the synced task) and the single player (hosted mp) where it freezes on attempting to sync thats where Iโm leaning
Still isnโt super clear what is causing it though
Yep
Most recent log also shows another player joining?
Do you have a fully single player log?
sigh Lilobby we don't need a log for every single time they do it. They stated they loaded in single-player and it didn't work that way either
I understand you're swearing it's multiplayer related, but I promise you it isn't.
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 1 C# mods and 0 content packs.
Single player, only ErrorHandler, still crashes
.... well. This is interesting.
!reset
@subtle root See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
Try that, let me know what's up
If that still goes pear-shaped during the newday task I'm probably gonna have to get Pathos involved
(Have they done the other troubleshooting steps, Lyoko?)
hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?
won't exactly be too useful
Oh I didn't backread
I understand, I thought it was an immediate crash
Ye I don't call Pathos for anything less than "wait, what the fuck??"
Even Linux code stuff like that one guy had previously I assume coders know what's up
But when you get down to error handler and the game is still going "nope, no year 2", I am desperately hoping it's XNB related
Earlier I was having a problem with my friends and my mods matching which was causing us to crash when we sleep and I thought I matched all the ones I needed to but I guess I didnโt cause we still crashed when we try to sleep.
Here are our Smapi logs
Mine>
https://smapi.io/log/4f5f13635e074016bd1d9dc4015eac43
Theirs> https://smapi.io/log/604a29e5e17749e09fe76aa6ae9921ca
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 28 C# mods and 25 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 18 C# mods and 33 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.9.227.23848788, with 2 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it
Yeah holy crap you guys aren't matched
one of you has Json Assets while the other doesn't
That's a huge oversight
not to mention the 9 other C# mods that honestly are a little difficult to immediately check which are good and which aren't XD
I do not now how it's physically possible, but still crashes
Well, Roxi, I have some good news and some bad news, most likely, but before I give you either
First: Can you give one more log? Just one more.
Second, just to sum up: You and Kuroi are playing together, on Winter 28, and you're trying to sleep to Spring 1 and it's still crashing on NewDay, even with just error handler?
Have any fix way for this?
If you can't reinstall Ridgeside and try again, you'll have to start a new game. There's not much we can do about it
Honestly Roboked I have no idea with Android and even less idea since it's crashing on drawing the busstop
It's broken because there's an npc on busstop it doesn't have data for
I don't know how to properly install Ridgeside on android, since I don't have the game there, so I can't help with that either
Oh, Atra! Before I call Pathos and scream "what's happening??"
you can techincally fix it by removing every reference to a non-vanilla npc in your save, which is hard enough on pc never mind mobile.
Any clue why no Spring 1?
noooo clue
(Otherwise I'm going halp once Roxi gives a new log and confirms their exact situation)
uninstall and reinstall the game
. do what atra suggested, Roxi, then if you are still unable to sleep to Spring 1, we'll have to call in the big guns
Me tryed it but i forget one thing. Me installed ridgeside village yes but it need extra map layers. But im use android version of extra map layers because i using android. Thats why ridgeside village dont loaded. I think problem not a ridgeside village
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 1 C# mods and 0 content packs.
Yes
And I will now try reinstalling the game
Oh sad this is hard. I think... You can say me how to find npcs in my save?
If you were previously playing with Ridgeside on that save, then deleted it, the problem is likely to be Ridgeside. Try using the normal Extra Map Layers, not the android version?
Almost certainly not, frankly
it's a thing that's near impossible to do correctly on a PC
never mind on a phone
And you're forgetting the fact that Ridgeside has like over 50 NPCs
This isn't a singular one to remove, this is several
Ridgeside village dont loaded never
Okay so I'm gonna say something here Roboked.
RSV has been working for others on mobile.
So I know for a fact that stuff like EML should work on mobile
So use the main version, regardless of whether it "don't loaded never"
Then give a log with all of its dependencies installed and Ridgeside itself installed
they okey.
Wtf I uninstalled and reinstalled, still doesn't work
@tired brook ^
Also thanks for brainstorming
(Edit: This was fixed, Pathos! Please ignore ping!)
RoxiKK and Kuroi are playing together, on Winter 28, and are trying to sleep to Spring 1 and it's still crashing on NewDay, even with just error handler. They had a lot of logs originally, but even removing down to Error Handler and nothing else still didn't help, and they've verified files and uninstalled/reinstalled the game.
This is the most recent log, after file verification but before uninstall/reinstall.
They are capable of loading into the game on Winter 28 and playing normally, but the game will not reach Spring 1.
(And I have to assume at present they're waiting long enough between days?)
(i.e. go to sleep, don't touch anything for like 5-10 minutes and it still doesn't do anything, even with just error handler. Otherwise they wouldn't report the same issue with what's literally just 1.5.6 plus SMAPI)
New here, and new to stardew valley. I went a little crazy downloading mods and I think i may have downloaded 2 that conflict. Has anyone had this issue, and might know what is causing it?
!log
@lethal meadow Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
... I'm so sorry, it does work now after waiting longer
oh god dammit
I will try now with mods
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 66 C# mods and 127 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Thank you!
Hm. Odd again. I swear I've seen that bug before, but the only two recolors you have are Earthy Recolour, which is fine, and Simple Foliage, which I don't think edits that
unless....
What farm map do you have, Doom?
Forest
Removing Pytk didn't work and I did double check to see if any mods have updates but i've downloaded everything in the past 2 days. This wasn't an issue before I downloaded more mods today.
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.9.227.23848788, with 16 C# mods and 7 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it
Do you remember which mods you added?
But ridgeside village worked.
You don't have the mobile patch from the RSV server
It's also on Nexus now
What?
Oh, it is?
Which I mostly downloaded the SDE, other expansions, and the recommended mods for those.
Sweet.
download the mobile compat patch on the Nexus page and follow the instructions to install it
otherwise, Ridgeside may work but whatever is on your bus stop map will not
How do I find out which ones need to match? A couple days ago we were playing with mismatched mods and it was all good until we started downloading furniture mods but I swear after yesterday I made all of our furniture mods match.
You most definitely did not - your logs indicate one of you has two furnitures for CF and the other has 0
am i having deja vu
They were here yesterday and didn't match, Arcane.
To match, you can do one of two things, Just_A_Bug
- Look at your logs. If one log has something and the other doesn't, get the mod on both or yeet the mod from the one that has it.
- Someone zip up their mod folder and send it to everyone else.
oh god dammit, sorry doom!
Nonu is correct, hit reply on the wrong person. For you, reset your content files then recheck
If it still doesn't work, disable earthy, then recheck.
Sorry again for being so stupid. Reinstalling or checking the files must have fixed the issue and it works on single player with mods now
But now Kuroi crashes each time he tries to join
Can Kuroi give their log when they try to join?
(Also can you give your own log? Maybe when adding stuff back in you missed something)
can Kuroi try uninstalling and reinstalling the game then?
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 22 C# mods and 19 content packs.
Here's mine
Sorry, but how do i reset my content files?
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
i tried reinstaliing and installing game but still we can't go to sleep, here is the log https://smapi.io/log/f5c164fd61e44234be0fb415e04eef04
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 22 C# mods and 19 content packs.
to be honest, you should fix the audio output issues first
make sure you have some sort of audio output.
unplug and re-plug in all of them
hmmm i mean without working audio, game was fine for like 31 hours, but i will try that
The only thing that didn't work from the start was Stardew Valley Expanded
well yes
Kuroi's sound issues mean SAAT wouldn't load
and SAAT not loading = SVE not loading
Yeah, so we decided not to play with it, cause it seems his audio issues are deeper rooted
sadly, you'll need to solve those.
So the next year won't load because of that?
seems so.
Hmmm
either way, you'll want to be patient on the load screen between the two years
if you touch it while it's on the black screen? infinite load
Ok I'll remember that, thanks for everything
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
Yes
Why doesn't my console get any logs when I launch the game through stardrop?
!launchoptions
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
i misread
can i just use smapi commands to give myself items?
i just need a couple
yeah
...yes, but it's simpler with CJB
you're on mac right? on windows, it opens normally with the console, but idk if it's different for mac. it seems to me like it shouldn't be, but who knows
It opens when launched through steam. But I launch using stardrop and it doesn't
does the game still open modded?
It's not that big of an issue. I checked smapi logs afterwards and no errors. But it would be helpful to see if there are any errors happening real time
yeah
weird
so i can just turn off my launch options and not run CJB right?
or smipa
smapi
that
?
@robust bison you seemed to know about this
Is there any seasonal anime portraits mod for SVE?
not that I know of
๐
Oke me can try soon
I just started a modded stardew with like 86 mods. we added expanded, east scarp, ridgeside, other additional npcs, and quality of life mods. It takes like a solid wait time to boot upn so I was wondering if there was anyway to reduce that or make it that the host can pause the game so the other players can load in?
if you have at least 16 GB of RAM, SpriteMaster
otherwise not really
for pausing, Pause In Multiplayer is a thing
i think by default it pauses if all players are in a menu
i do have 32 gb
im not the host, but when i did test it with just myself it still took a bunch of time to load
i'll look into the pausing too! i mainly wanted to see if the host could pause the game while everyone else loaded in
yeah, when i play with my gf, i host and then immediately go into my inventory to wait for her to join
aaaah
oh gosh now i gotta break the news to my friends that we gotta add one more mod to our 86 xD
Guys, I can't start my save with Grandpa's Farm
details?
I'm sorry, I thought the standart layout would come within the sve file itself. Just realized you have to download something sepearte for it
My bad.
Is there a way to see all keybinds used? Without having to like check each mod's configuration
Also any way to prevent frame rate drops when every npc starts moving?
With GMCM. Open the config menu, and it the top left (?) there's a keyboard icon
You can send link of it? Please
Per nonu, it's on the Nexus page, under files, under optional files
I installed unlimited player mod but it doesn't work
!moreplayers try this method instead
To add more than 3 extra players to a multiplayer game, follow the instructions here: https://vxtwitter.com/concernedape/status/1395243158460530689
thanks
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 35 C# mods and 14 content packs.
so when i try to load into our server its saying no available cabins but it was working perfectly last night and others can load in
are you sure the host didn't mess with your cabin
the other people near me are saying its still there
and he made another cabin
and its still saying that
imma restart my pc
@robust bison its still not
Logs from everyone, tbon
That message usually indicates mod mismatch
....and for Yoba's sake get rid of FeTK and Tool Upgrade Delivery Service and get Mail Services Mod
hey guys ! I recently joined the mods aventure, but every time I launch my game, it runs as if I had not added mods...Can anyone help me ?
When you launch the game, does a console window come up?
yes
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Please put that in the log parser
what is the log parser ?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
^
it gives me this
......yes, now share the link.
share the link here?
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 7 C# mods and 6 content packs.
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Famille, with 7 C# mods and 1 content packs.
What do you have issue with Baph?
And as for you Fatma, what are you expecting to see that you're not?
I got a halloween pack with all of the required mods but its not showing up on my game 
i made sure to unzip it and all
In that case, we need you to load into your file, then give another log
I installed the only one for me mod, as well as the CJB cheats menu
And your log indicates both loaded
press P to access cjb cheats
You are stating they are not there. What is giving you the impression they did not load?
Im looking on nexus, do i need to doownload the optional files for the halloween one aswell?
maybe thats why it wont work'
Baph it's saying Halloween "Fellings" loaded, but you're just on the title screen
Sebastion and Abigail chara design are still the same
.....The only one for me doesn't edit that?
it's supposed to
oki lemme load in A
right ?
No.
oh.
Let me guess. You were assuming you'd get the portraits in the mod image?
yeah
OhDavi's Anime Portraits (not necessary, just built this mod using these portraits, so my emotion choices match best with these): https://www.nexusmods.com/stardewvalley/mods/1839
use the content patcher version.
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 7 C# mods and 6 content packs.
Interesting. it's not loading anything for Halloween Feelings. Please link the modpage.
A Complete Halloween design for the Valley for the fall season or for all seasons u can shoose u can even get halloween music as extra!!
I stress: for the fall season
there is an optional version that's all seasons
but you do not have that, you have the main file
im currently downloading the one for all seasons
Should i delete the mainfile or keep it?
Hi @tired brook. Trying to get Chests Anywhere working on Android and you suggested messaging here. I could possibly do some testing on my phone (Samsung Galaxy S10e) and my Chromebook. SMAPI log here: https://smapi.io/log/fb7375387bf34dafa9171ff32e351062
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.14.113.25257816, with 4 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it
@subtle root Sorry for the delay! Looks like you figured out the issue now?
On my part yes, my partner still can't join, but it probably is caused by the audio issues, so nothing smapi related
Hi! First, can you just make sure you have the latest SMAPI 3.18.3.3 from https://github.com/ZaneYork/SMAPI-Android-Installer/releases? The log shows 3.18.3, but I'm not sure if SMAPI just isn't reporting its full version on Android.
why is the wallpaper not working in the shed :c
Hello so i went to go and download the automate mod and i also installed the PFautomate mod it said it needed but it says this when i open my save... do you guys need my smapi log??
yes
Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 5.4.210.6, with 27 C# mods and 32 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
here ya go everything else works fine its just the automate mod thats not working right
(also ignore how broke i am.....)
ah you're using old versions of mods. you don't need to do that anymore with 1.5
though there's still a chance the mods might not work, but that's just how its with the current state of android smapi
!pytk delete this too
The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.
If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false
i dont wanna imagine what pytk does to mobile devices lol
so i can update to stardew 1.5 and keep most of the mods?
bc i still wanna keep sve
ah you're still on 1.4 whoops
if nothing else
i hadnt checked the version
sve is working according to someone in modded-farmers a few minutes ago
ignore that then. lemme see
just have to use a mobile patch on the sve discord
rlly? i tried it but it didn't work before on 1.5
theres a mobile patch!!! i didnt know that
thx vin for the knowledge

omg okay so i can update it to 1.5 then?
go for it, not everything will be guaranteed to work but youll at least have your sve
okay will my save file save to 1.5 too or will i have to restart?
i want to think it'll update to 1.5 normally
just make sure to ditch pytk and tmxl when you update because you won't need them anymore
okay thanks!!
here's a fun error that just showed up in my log:
NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Stats.checkForFriendshipAchievements() in stardewvalley\Farmer\Farmer\Stats.cs:line 751
at SpaceBaby.PartOfTheCommunity.ModEntry.OnDayStarted(Object sender, DayStartedEventArgs e) in C:\Users\Brandon\Documents\Development\SpaceBaby.Stardew\SV_PotC\PartOfTheCommunity\ModEntry.cs:line 113
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101```
not sure it's actually causing any issues? but also, what
i should note that user account is not "Brandon" so i don't know where that file address is coming from
https://smapi.io/log/2b7be3cfd2be4af6a052ba66d9b34457 ah i'm actually getting several errors i just noticed
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 156 C# mods and 199 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Ok, so first, not sure what MARGO is doing, but something's happening there
idk how or why it works like this but C# mods getting errors will reveal the filepaths of the computer it was written on
Second, you have multiple farm maps trying to access the same assets. Choose one of them and sideline the other
so brandon is the author of Part of the Community
And that might be tripping the nullreference exception
Did not know that, Vin! Thank you for the info!!
yep!!
this is weird because the farm mods i have downloaded shouldn't conflict ๐ฉ
they specifically replace different maps
Double check, because your log says that Alvadeas Combat map is conflicting with Cave for Modest Maps
oh. well shit yeah that tracks
cave for modest maps is a cave edit i was using i should dump that
Do that, reload the game and see if SMAPI still throws all the other errors
on it, will let you know
https://smapi.io/log/4415c1f3d97346679097a2a6a0f2beee?Levels=error~critical looks like MARGO's still throwing a fit
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 156 C# mods and 198 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
this only just started happening, I updated Mushroom Propagator to the latest version which seems to be conflicting with MARGO
might wanna report this to one of or both mod pages then
ah someone already reported the issue in MARGO's comments
Hopefully a solve will come soon, then
looks like the current solution is to just use the previous version of mushroom propagator for now, nbd
i think all the new version adds in terms of end-user stuff is better compatibility with automate and tbh i'm not likely to automate mushroom farming anyways
Sounds like a plan!
ok wtf's going on here?
i noticed today when i use fashion sense my character sprite just goes fuzzy
it also affects the fashion sense items, the only things that aren't affected are vanilla assets. i'm really unsure why this is suddenly happening
not seeing any warnings or errors in my logs
did you add a new fashion sense pack?
nope, it's been the same packs for a couple weeks now
weird
hey so I tried to get sve on 1.5 and I got this error
is there a specific space core that I should use with 1.14.1 sve? this is on mobile btw
also I'm using the mobile patch of sve that is on the sve Discord
i wonder if updating SpaceCore or adding SpriteMaster broke something for me...
I think that's a Spritemaster bug, Speck
rip
tbh i was just using SpriteMaster for the faster loading anyways
which debatable on whether that was actually a thing
your mileage depends on your computer's ram
so if you dont have a ton of ram it wont really help too much
i have lots but really i prefer not blurry graphics over any sort of speed boost
@royal flume You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!
fair
it does help with loading times in most cases, though some people haven't had good experiences with it. I guess yours is one of those cases
celebration
yeah and tbh it doesnt seem like this problem is getting fixed anytime soon... though maybe ameise is just waiting for 1.6 or something
without knowing anything about android... you installed SpaceCore correctly, right? if so it might be that 1.14.2 doesn't work on android rn in which case maybe try 1.13.8 or whatever the previous release was?
well that's certainly weird. someone here earlier had json assets working fine ๐ i don't really know what the problem is
it looks like an issue with SpaceCore which prevents JA from working
i mean if the dll doesnt exist it sounds like an installation error of some sort?
I'm going to try and use previous versions of space core and see if it works
try deleting and reinstalling, then try a previous version
all I'm doing is just unzipping it into the mods folder
fair but you never know
I'll try reinstallng
yea i still get the error
what I don't understand though is that the dll file is in the folder
strange
like it's right there
okay I'll try like 1.13 or smth
@tired brook Is there any version of Chests Anywhere for Android? Because I put it, it worked fine with virtual keyboard "B", but how can I see the next chest? I don't understand how I do that!!?
hii.. something seems weird/off in my game. i'm in the mines and i cannot kill the monster that shoots the green lasers at you.. (shaman guy?)
every time i hit it i can see an hp overlay for it that says "1" and it won't die 
https://smapi.io/log/98ac39bdbfa1410bb10bc20f63f03d46
(i did the harmony_summary thing cuz i think it's gotta be some more advanced mod.. but i have no idea what to even look for. can anyone help me out please?
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 231 C# mods and 755 content packs.
Last time this happened, I think it was an issue with Margo
yeah.. i don't have combat/weapons on for MARGO.. hmmm
hey so i think i close to getting it to work but i got this error.
i did have a similar thing happen w MARGO/NPCA/Pacifist Valley maybe.. my companions just Sucked at fighting lol. but it's just my farmer.. i think the other monsters seem normal but idk lms..
i did just install a cheat mod for prairie king.. idk if it could be related.. ? like somehow the game's shooting system overlaps w this shaman guy?? i dunno how any of that works
!log please
@gentle night Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
i dont think that's it
yeah, was a wild guess lol
i can't find my log...its not where its says it is anymore
like I go and look in the air file but the log isn't in there
please screenshot where you're looking.
so I press on the error logs file and there's nothing in there
Oh, you're on mobile
yee
In that case, SVE doesn't work on mobile
there's a mobile patch out that's experimental
Oh, they actually put one out? interesting
Interesting. Nonetheless, it's still odd your SMAPI isn't writing a log at all
well I believe it's more community made from what I've seen
Since that should automatically be created
yeah it's in the log before but now it's not in there
Try rebooting SMAPI again, see if it writes to console
like just closing it and reopening?
Yeah, load to title screen, then exit, see if another log was written
Does seem like it's Just the shadow shaman... maybe Lurking in the Dark..??
If it got its shadow/pacifist mode thing updated? Hmm
P sure I killed a reg shadow monster tho :/
Yeah! I think it is Sen!
I switched Pacifist Mode off in the LitD config and now I can kill the shaman monster.
(Weird that it was only the shaman and not the reg shadow folk but ok.. mystery solved, i think!)
huh
