#archived-modded-support
1 messages · Page 223 of 1
!sm
SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance. It is highly configurable and you can choose which options to enable.
tyty
Mainly - for those of us like me who don't care for the graphical changes - it just speeds loading
without it, I'm 7+ minutes for a save file to load
With it? Minute flat.
!gmcm
Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.
The presence of the gear it adds to the title screen is not a method for checking whether mods are installed, only whether GMCM is installed.
Config menu on title screen. You have GMCM already.
oooh okay ty, appreciate the help guys :) sorry for bein a lil dumdum BAHAHAH
everything looks to be working <3 i appreciate the recommendation of spritemaster!!
Hi hi. Just a quick question about mods in Multiplayer... Do they work?
and if one player has mods and joins multiplayer, what would happen? Can those two ppl still paly together?
Yes
depends on the mods
!mpmods
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
Is tree transplant still compatible with the latest version of smapi? I saw it hasn't been updated since 2021
It is
2021 is generally a pretty safe year for mods to still be working
2020 and prior is what you have to usually worry about
Ohhh okie ty
is the moon misadventures mod completely broken, it crashed on the latest version so i was told to downgrade but it doesnt work either https://smapi.io/log/f55d1cf0689245b19ad5f6dc20a67ee2
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 33 C# mods and 42 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
0.1.8 for moon is broken so ..
those are just suggestions, governor doesn't actually know if the latest version of a mod is broken or not, it only knows it has an update
i dont really know either if it's broken or not, but it's crashing your game id just remove it
afaik it won't receive any updates until 1.6
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.5.0, with 45 C# mods and 41 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Yeah I removed it , I updated spacecore and nothing at all . Disappointing
I find at easier to use because you can select in game which design you want while cp simply overrides vanilla textures. But majority of texture mods use cp and not at.
Hey, is there a mod where I can shop anytime I want to? The only mod I found that's close to what I want is Shop Anywhere, but I didn't install it due to so many bug reports gone unnoticed by the developer.
Fiber internet or something like that name gives you a menu of all the shops in game that you can purchase from
I would have liked it if ConcernedApe had made it where you could shop over the phone, but all I can do is browse.
Fiber Internet? I'll look it up.
I don't remember the full name but the mod was fiber internet in stardew valley and a 4x4 grid of all shops
Like in the description of the mod. On nexus
This is all I managed to find via description search: https://www.nexusmods.com/stardewvalley/mods/352
I doubt that's it.
!xnbzola
its gone 
you can get self serve
and shops open longer if you want shops to be open a wee bit longer
Beep boop I am a bot.
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png
😲
lovely lovely
wow thank you bot
Wow, I wasn't expecting that.
But yeah, XNBs are a bit iffy.
Self serve has one unresolved bug relating to upgrading tools, but since I've already upgraded each tool to the max at the blacksmith's, I doubt it will be a problem for me.
Where’s the config.json file
Thanks, BTW!
In the mod's folder
such a good bot
i'm not sure i've ever seen lyoko so loud before 
But you need to have opened the game at least once since getting the mod you want to configure btw
has sve not been working for anyone else? all of a sudden it’s decided to completely stop running and j don’t know how to fix it. i deleted all my mods and started from scratch but even then it’s decided not to work
what platform are you on
i’m using smapi on windows
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
chances are you're missing something. Give log. We'll be able to tell you what it is.
okay gimme a second i’m on my phone
sorry i havent done this in a bit how do i do that again?
.
instructions in the link
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 67 C# mods and 76 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
oops
i didnt wanna be heckled
okay well
you're missing Json Assets
install it
That's breaking pretty much every single mod you have right now
also reinstall SMAPI
and yeet pytk
!pytk
The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.
If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false
okay
Then give another log and maybe it'll be more readable
Also get Producer Framework Mod
That's another SVE dependency IIRC.
aaaaaaaaannnnd reinstall SVE itself
cmon guys
it takes a lot for me to ask for help im used to doing things by myself :(( i didn’t know i was doing anything wrong i was doing everything the first people taught me to do, i know i made a mistake somewhere but j can promise i downloaded those mods, idk why it said it didn’t but looking at my mods folder they’re right in front of me. i’m grateful for the help but it kinda hurts
yeah that wasnt really necessary, lurker
i was talking about the amount of errors because i dont really see that many often
but i'll delete it and go
Understandable, zomclown. Piling on isn't probably for the best. My comment was specifically directed at the fact that you were stating that only SVE wasn't running, when your log indicated almost nothing was. It seemed... what's the word... a bit of an understatement to come in with
Either way, once you've finished with the previous steps, a new log will allow for fixing any further errors
Lambeeron's Oversized Sleeves dont work anymore??
i figured it out, but thank you
updated stardew v expanded and got this on opening my farm, elp plz?
maybe this is why? should i only have one?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
do not delete any of the folders in sve, you do need them all.
Hi, I don't speak English, I'm using google translator. I would like to know if someone can help me download SMAPI. I have the folder, but every time I click "install on windows" I get "Oops, couldn't find the game automatically" and below "Type the file path to the game directory (the one containing 'stardew valley'), then press enter"
Does anyone know what I have to do?
Where did you buy the game?
A) What's your native language? #friends may help
B ) do you have the game on normal or compatibility mode? To check, right click stardew, hit properties, and click "betas". We need to know if the beta participation says "none" or "compatibility"
(It also says that if you have the Xbox game, so they may not be using Steam)
Ah. yeah. If you're not on steam, let us know.
question: i had to dump Adopt n' Skin to fix horse problems in my multiplayer game. is Alternative Textures mutliplayer-friendly? and if so, do we both need the same texture packs installed?
It is mp friendly and I think you don't need to have the same ones installed
Steam
Then yes, do as Lyoko says
a) Spanish, I'm from Argentina.
b) I have to do that from steam or the desktop?
Yup!
Where can I find it? I downloaded discord a few moments ago and I don't know how to use it
thank you so much! @lament vortex @scarlet quail
cool! we'll give that a try tonight then. i'd love to still have randomized animal skins but AnS was just too problematic
now the question is will it automatically randomize their skins for us or will we have to manually do it for every new animal
i believe it will do it, but only for new animals. if you want to randomize them for your previous animals, you'll have to use theeeeee spray can? i think
yes, but the scissors is to do it one by one
i know the spray can lets you do multiple items at once, but im not sure if it works for animals
Objects not supported by the Spray Can
- Characters (such as NPCs, farm animals, monsters)
- Buildings
sad
nbd it's not like we have a ton of animals
we've only got the one barn and coop, think just one upgrade each so we're sitting on 12-ish animals plus 2 horses? easy to fix!
Hey so im tryna install SMAPI and im tryna pop in the the instal location into steam and it says won't work, any ideas (copied from the installer)
I mean, several since that's a little unspecific
First: SMAPI successfully installed, yes?
Hi, I'm back. I can't enter the channel in Spanish. Does anyone know what is wrong and what can be done to fix it?
Yup its not
What storage mods are working on sdv mobile?
try to do what Lyoko asked
Chest anywhere and expanded storage is bugged rn on mobile 😦
Open Steam and do B
hi so i tried to install a few mods for stardew valley expanded and ste but when i open it with smapi it only says 3 mods and non of the other mods i downloaded (im on PC)
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Did u download all of the requirements?
yes
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 3 C# mods and 0 content packs.
the people in the comments hating on playstarbound is hilarious
how do i do that
you already did it with the installer
!unzip
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
Ignored loose files: -Stardew Valley Expanded--3753-1-14-24-1688505756.zip, Content Patcher 1.29.3-1915-1-29-3-1687810857.zip, Custom NPC Exclusions v1.4.0-7089-1-4-0-1644252628.zip, Expanded Preconditions Utility-6529-1-0-1-1608576863.zip, Extra Map Layers-9633-0-3-7-1681995074.zip, Farm Type Manager v1.16.0-3231-1-16-0-1649622863.zip, Grandpa's Farm-3753-1-14-19-1683492738.zip, NPC Map Locations 2.11.5-239-2-11-5-1688072516.zip, SAAT 1.1.2-10747-1-1-2-1643684073.zip, Shop Tile Framework-5005-1-0-9-1608583142.zip, SpaceCore 1.14.2-1348-1-14-2-1691266008.zip
unzip your mods
!unzip
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
When I'm making a duplicate file for a mod, where should I save it? Like can I save it within my stardew folder? Or will it still overwrite it
i will try that
a duplicate for what?
As like a backup
what do I do now?
just copy it somewhere else, you don't really need to keep it within the stardew folder
If you can only run the game in compatibility, you cannot mod.
!legacymodding
In some rare cases, you may need to use the compatibility branch in order to play Stardew Valley, but SMAPI does not run with the compatibility branch. See here for more information on why it happens and how to solve it: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_the_compatibility_branch
For help or more information, ask in #archived-modded-support
Is there anything i can do?
What Is The link?
Can i have some help rq, im trying to load SMAPI off steam but it wont work (console won't show up)
!launchoptions
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
Brambly we responded to you earlier on this
We can troubleshoot with you here, but we're not gonna ping you for every message D:
If I roll back to an older version of the game, will I lose my current game progress?
It's likely
no but you'd have to edit the save
Srry was playing r6
You may want to finish playing Rainbow 6 and then ask then.
Go on...
what is it
- dont send 4 messages for 1 sentence
I started a newer save file and played for like a good 3 hours got like 10 artifacts into the museum and when i had closed the game reponed the safefile
It was gone
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Straight up an mty musem
...log after you hit the load button and see your save gone, mind you
Ye i can see the installer, i give teh exact location then it dont work, it works when i open smapi through files
okay so your launch options are bugged up
In steam, please copy and paste everything you have in the launch options field in here.
U talking to me or him 🫨
you need the "" and %command%
i need the "?
"D:\SteamLibrary\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%
exactly like that
Pillow they have compatibility mode
please don't
ohh that person i remember now yes
That one?
yes.
yes#
If you successfully rolled back Stardew to 1.5.4, you should be running the old SMAPI as well, not 3.18.4
That guide should state what version is needed.
which would be 3.12.8
I pasted it to the website then shi froze 😰
.... you only went to the load game thing and it froze?
... that's concerning on several levels
Hang on, you're on mobile
.....oh no. They are?
Museum not saving is a reported issue on the android github
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.19.87.26203352, with 23 C# mods and 30 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it
This should be it
Oh I thought they meant their save was gone!
Probably a really dumb question, but how do I extract files? I'm on mac and the youtube vid I'm watching is for windows. Or do I even need to extract files
I don't have modded stardew on mobile myself so I can't look further, but it's either (a) spacecore or (b) mobile Android itself
If their museum stuff is gone, then yeah, not something we can fix
🫨im getting used to this
!unzip
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
Well its rlly a minor problem but i just wanna know what caused it so we can find a sulotion
😱
If it's a known issue on Android, it can't be fixed.
Not until the modders or the Android SMAPI itself fixes it
Hi! So I just updated any mods that said they needed updating and when I start a new game, the first quest says to only meet 28 peopple (i have RSV and SVE so there should be around 60 people for this quest) so I'm just not sure if I'm missing something specific? All the NPC'S are there and I can talk to them... Any help would be appreciated! havent played modded in a while! https://smapi.io/log/0e0a5a4caedb484a9c781375b7c5688e
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 18 C# mods and 14 content packs.
i’m trying to load in a farm mod on an ongoing save file. Smapi says i don’t have all the mods required downloaded but i triple checked the mod’s website and my mods folder and i do have all the required mods downloaded
💔 so will my musuem keep dissapearing🤕
Did you start the save before adding SVE and RSV people?
yes, pity.
No sewer key😮💨
No, I started a new save once the game was open to see if it would work
Cope
I went to my downloads folder and there was just a folder there for me. No zip file. Does that mean it automatically skipped that step for me?
Maybe. I think Mac has some auto zip feature.
Can't know until you toss it in mods to check.
What doea 350 moda mean in ur name btw
Yeah this is my first attempt into downloading mods so
Interesting. I know RSV has an Easy Introductions option to prevent them from being in that quest, but I don't think SVE does, so it's still weird
350 mods is my current modcount for when I play the game
Which I need to get back to
But I gotta code breakfast mod first
Ohhh
I've only released seven mods
Just doing a test run after downloading smapi. I'm trying to download content patcher now and it's my first encounter on additional files
So the otherperson i saw earlier is playing with 600?🫨
yep
Nasa pc type shit
🫨
Ohhh to have a gaming pc
Is there a way to just make sure that future quests would work? I dont really mind that they arent in that quest specifically, just get nervous for future ones🥲 also, when i load up the game, it says i only have 32 mods but i swear a while back it used to say i had more with both of those on there, just not sure
Sorry, but I avoid DMs when I can (anxiety). Sending logs/files that way is fine if needed, though.
I have around 30 too but most of them are required mods to make stuff work
Also yh east scarp does work for mobile🤗 along with some npc mods that im trying out rn
nvm, its working lol
thank you!
FIXED i have a couple mods that make dairy free milk but for some reason my recipes that want regular milk are't working ill have the regular milk in my inv but it says i have none, anyone know what to do?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
But also... you might want to specify what mods give dairy free milk
sending it rn
i'm pretty sure it's plentiful harvest https://smapi.io/log/1fab6c2ffc914a26b6627770ca7724c8
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 32 C# mods and 52 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
the out of date are on purpose to run properly
and some errors are with the summer stand i dont have all those crops installe bc i dont want them
idk if it has something to do with quality i only have iridium large milk but im pretty sure that works fine in vanilla so i dont see the problem
I am having some issues with getting the Museum Expansion mod to work right. Gunther is never at the counter and the other npc just talks like he's always been there, no introduction. And before I removed the Museum Rearanger mod(after learning I no longer needed it) I could not even donate to the museum. I can now but to an invisible Gunther. He's not there yet talks to me and let's me donate. I'm not sure what is wrong with this mod.
sounds like you didnt properly uninstall go back to where you downloade it from and see if it has special uninstall instructions
that... definitely is not it LordofShades
I deleted the rearanger mod using Stardrop. My logi needed: https://smapi.io/log/23cafb2a28cc4073affc630474880178
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 93 C# mods and 217 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
yeah idk why my thing isn't working at all
Museum Rearranger is an old mod and has no relation to Gunther himself. Though it may be best to verify files Angelique
Well
I fixed it I was just stupid and had only low quality on
I sent you a link to the SMAPI log for the latest crash. Let me know if you want the actual save file and/or mod folder (I zipped it) as well
(This is in no way to pressure you; I'm providing data and it's up to you if you want to pursue it or not. 🙂 )
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 17 C# mods and 3 content packs.
What's Museum Shop?
It's part of the Museum Expantion mod.
hi! my smapi and stardew valley expanded mod has errors and i don't know what to do. this is my first time using mods idk what i did wrong https://smapi.io/log/4f71d8f9568240b29a2e491def7a757f
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 17 C# mods and 3 content packs.
Have you tried without Raised Garden Beds installed? It seems to be editing Gunther as well
@icy aspen you have multiple copies of some mods, for one
I did not know that even touhed him. I don't think it should though. I can try. I was having troubel with it anyway. I crafted a pot and it couldn't even be placed as it seemed to be a dummy item.
Thanks, I appreciate it. Please send those too if you don't mind, I'll try to run a couple tests. I'm honestly not sure how that error is possible at this point, but maybe I can export the item/NPC list to see what's broken about it. 
Me neither lol. But both mods seem to edit him at the same time, so figured it's worth a try
@icy aspen if you haven’t already click on the red error button below the mod list; you should have some instructions to help fix
Content Patcher is duplicated, so you need to delete one if not both and reinstall
thank you so much!
Most welcome! Hope it works for you. From what I see, the other errors cascaded down from the CP issue
I think I did something wrong. I run my game and there's no mods showing up
I'm just testing it out so I started with auto gate and ran an old save. Gates weren't opening automatically 
Do you have a SMAPI log?
How do I get that?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Bleh didn't realize my name would be there. I should really change that lol
Whatever, here ya go
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.5.1, with 3 C# mods and 0 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Nw they auto-delete after a few weeks anyway
Yeah so you don't have any mods installed
Okay, so I looked at your PelicanFiber mod. I LOL'ed at the description, but not only has it not been updated since 2018 (which being old isn't always a problem, but since this game gets regular updates, then yeah, it's an issue here), it also has 16 unresolved bugs. If they decide to work on it, or there's a fork, I might use that, but... thanks, anyway.
my game finally works thank you again! <3
Yay!!
Where did you put them when you installed the mods?
Triple check it's the right directory. The second line of the log file says where it's trying to load mods from
Also might be worth updating smapi when you've fixed the issue
yeah that was what i remembered of the top of my head just wanted to help sorry it didnt work out bud
What xnb is the one for the background menu at the start
!xnbzola
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png
That’s not answering my question. I need the xnb for switch
Not alternatives
we dont provide information on how to mod on the switch
We don't recommend XNB mods because they can break your game, we always use that command when someone asks for anything XNB related
I had no way to know you needed it for your Switch
I know I’m asking what the xnb is for the title background. Not set support
Is this not it??
~/Library/Application Support/Steam/steamapps/common/Stardew Valley/Mods
Nope
Should be ~/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods
I truly dont know how Mac users end up with two mods folder 
If you're able to download mods and check their files, I believe the mod Custom Menu Background edits that
Heh I agree, it's weird
I spent 30 minutes trying to figure out why I wasn't downloading any zip files just to learn macs unzip and extract the files for you 
So what's this file path for?
beats me
And can I just delete it 🥴
You probably can
You mean this one? Or the one just above?
That is where I put my mods
I'll use this one and see if it works
I swear trying to game on mac is automatically gaming on hard mode 
Yeah should be safe, just wanted to check in case you were about to delete Stardew Valley XD
Honestly I wouldn't even be surprised if I manage to do that
Tbf, I haven't modded on Mac in a while, I'm getting this directory because smapi says it's trying to load from there in your log, so should be correct
Haha happens way too easily
Nw, it's an easy mistake. Have fun!
[SMAPI] The game crashed when drawing, and SMAPI was unable to recover the game.
[game] The game failed to launch: InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Nullable`1 transformMatrix)
at StardewValley.Game1.renderScreenBuffer(RenderTarget2D target_screen)
at StardewValley.Game1.Draw(GameTime gameTime)
at StardewValley.GameRunner.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at StardewModdingAPI.Framework.SCore.RunInteractively() in SMAPI\Framework\SCore.cs:line 306
whats this
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.5.0, with 28 C# mods and 20 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it
^
reinstall smapi, youre missing error handler
So i need a fried egg for the community center but i dont have the recipe even though youre supposed to have it by default and when i tried to just give myself the recipe in the console i got errors saying it didnt work
The game won't let me talk to Elliot at all and when I get event with him it won't let me pick options
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
log from all of you so far.
How do I make it so mods only work on certain save files?
!modgroups
See this link for how to load different mod groups: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F
Learn something new every day! Was about to suggest a mod manager like StarDrop lol
Are you talking to me or De1tanoob?
all
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 120 C# mods and 166 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 25 C# mods and 5 content packs.
Can you give an image of your cooking menu showing you don't have the Fried Egg recipe?
Because the problem is in vanilla you should have that baseline
Not even love of cooking should change that.
Although ngl, this looks painful to do for every launch
This is the only recipe that pops up for Egg
better crafting
Alright. Disable better crafting and recheck, please.
Honestly I'm guessing it's that plentiful harvest thing
But I think I also need Delta to patch export Data/CookingRecipes and give the patch export in here to be sure.
Ah so just to check, you'd make a new shortcut for every mod group?
yep. I use non steam game method, Bontle
So I have a steam button for every modgroup
I just hit play and bam, mods from that modgroup
Gotcha
is this log while you're in game trying to talk to elliott?
i figured
Tea, please go talk to elliott, close game, then get the log
Also, Custom Spouse Patio Redux, not custom spouse Patio
but, his text buttble dontshow up at all
StarDrop has support for mod profiles so I've just been using that. Seems like it's use whatever's easiest. Good to know there are options
so try talking him then clost the game or leave it runing?
either or, whichever's easiest.
But if you close the game, do NOT reopen it until you've given us the log
Also, not sure if you're planning on getting SVE, Uriell, or Infinite Energy, but they're all deactivated in your log because you didn't unzip them.
So I should get rid or them
Do you want to use them or not?
Yeah
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
Okay I try to unzip the before and they did not load
Then unzip them now and give the log as well from when you unzipped them
So before and after
?
Like log before and after I unzip it
Just unzip it. Then log.
Can I unzip it mid game?
@scarlet quail so apprently im really stupid. i found the issue. sorry to take up your time
No worries, at least you found the egg!
I'll close unzip then re-open the game so I can give you both files for Elliot and that
If it make it easier
Regarding mod groups, what's the difference between mac and mac (steam)?
I think the former is for when the game was purchased elsewhere. So you should probably use Mac (Steam)
https://smapi.io/log/3c40eae1c7794eba91ca73816cc6605c Ignore SDVE I just noice im missting mods
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 26 C# mods and 8 content packs.
Just a reminder to delete Custom Spouse Patio and install Custom Spouse Patio Redux, if you're using it
And I'd give the log again after trying to talk to Elliott after SVE is correctly installed
Can use to having Doki Doki Dialogue - Elliott mod and Elliott - Dialogue Expansion Couse mess something up?
Could, yes.
But you don't have either in the log, so they aren't the cause of your problem
........
unless
Did you already install them, Teafairy?
I had them yesterday when you told me to delat all my mods
Please link both mods.
there's an XNB version of Doki Doki Dialogue - do you have the CP version or the XNB one?
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png
I can't verify you were using the Content Patcher versions
So reset your game files
That may fuck with things.
looks like there is a Doki Doki-compatible version of the Elliot dialogue expansion - make sure you're using that one
How I reset my game save file
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
hey. i need some help, its not letting me do anything with my mods because its saying SMAPI is messed up, i have a screenshot which i'll attach to this message and if needed i can get a log as well but nothing is working properly
a full log is always preferrable
i have everything thats saying isnt installed, i dont know what that flashshifter is tho cus last time i didnt need that
sigh
flash shifter is the author of sve.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
We won't be able to deal with all your errors without a log
But in short, you can't use Grandpa's Farm and Grampleton without SVE
reshaders are not normal mods, don't treat them like normal mods
SMAPI shouldn't be in its own mod folder
you need Custom NPC Exclusions and DGA
and DGA
Yep, forgot about that
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 40 C# mods and 74 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
you also need the more food pack from PPJA for Artisan Valley stuff
Checking your mods, you most likely just installed all SVE's dependencies but didn't install SVE
common error, don't feel bad.
it isnt
So i need to do the one that called Reset your content files
yes teafairy
the installer
17:28:15 ERROR SMAPI - SMAPI 3.18.4 installer because the SMAPI installer isn't a mod (you can delete this folder after running the installer file).
i mean, it wont hurt the game, but its another error you can get rid of
thats what i mean, its where its supposed to be
no it's not
its not in the mods folder
it's in your mods folder
the error exists to tell you you can remove it from the mods folder
Atlas. We're not joking with you or something or trying to lie to you
Your log says it's in there
specifically.
17:28:14 TRACE SMAPI SMAPI 3.18.4 installer (from Mods\SMAPI 3.18.4 installer)... 17:28:14 TRACE SMAPI Failed: the SMAPI installer isn't a mod (you can delete this folder after running the installer file).
we can see it's directly in your mods folder from the log
sort by name, look for the letter S.
Yep. This means you screwed with Elliott's XNB
That reset should fix it.
Never enter the game's content folder.
Okay Ty T-T so both those mods are duck or-
if a mod tells you to do so, do not use it. Ever.
Use the Content Patcher versions, teafairy.
Install them like regular mods in the mods folder and do not enter the content one.
Okay Ty again I'll keep that in mind
how can i remove the update notification from pytk?
!pytk
The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.
If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false
By getting rid of PYTK.
thank yooou
Please use channels as they are intended for, also please do not share screenshot(s) of conversations you have with others without their permission here.
I don't know what you're talking about
You can pretend that all you want.
(what was just sent? i missed it)
Did I send something here that I meant to send to another person because my phone just glitched out. I'm not here to cause trouble.
I apologize for whatever trouble I unintentionally caused.
If you tell me what I sent, I'd appreciate it because I was in a conversation
That's embarrassing
@bold geyser
Can you please tell me?
Oh weird
Beyond that I don't know, and don't care. And I'll be deleting that in a sec so that it doesn't take up more space.
Anyway. Back to regularly scheduled modded support!
Ok I apologize for the trouble
!false dependencies
true
!loadorder
When two mods both edit dialogue or images, whichever mod loads last "wins" and is the one you see in the game. In order to change the load order of mods, you can add false dependencies, see here for details: https://stardewmodding.wiki.gg/wiki/Tutorial:_How_to_Add_a_False_Dependency_for_Load_Orders
thank youuu
hi, i wanted to start modding on my stardew on mac, and downloaded 3.18.4, but when i try to download anything it says safari cannot open the page bc the address is invalid
do other websites work?
um i havent tried yet bc idk any other than nexusmods
like.. does google work?
oh like if i search anything yea it works
yup
also, i think i already have mods? not too sure if they came with smapi or i accidentally got it somewhere but i have consolecommands errorhandler and savebackup
those come with smapi
dont delete those, especially not error handler
savebackup and errorhandler make smapi a lot safer and console commands just gives u cheat commands u can use
and useful debugging stuff
you get more mods by downloading them, most often from nexus
once you download them, unzip them and drop them into the mods folder
i tried, but it said safari cant open the page bc the address is invalid
u need a nexus account
try another browser
i just opened nexus on my mac in safari and it worked fine thats a rlly weird issue
i have one
kk lemme try
what are you typing into your address bar?
https://www.nexusmods.com/stardewvalley/mods/5382 im using this mod and every time i open the bags my cursor disappears. is there a way to fix this?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
sorry, wdym?
if you're getting address invalid, that's not a common error. Your address bar is where you type stuff like nexusmods.com
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 90 C# mods and 28 content packs.
oh wait i tried doing it on manual and it works now
sorry about that, thanks!
i guess vortex wasnt working for me
Weird request. Remove Moon Misadventures and retry.
Honestly I'm pretty sure it's a C# mod causing your issue. The only question is, which one.
mine or typotatos?
yea but theres a mod that i wanted that it said downloads were capped for manual, but not vortex, so i was also wondering if there was a way for me to use vortex as well?
if not, thats fine though
it's download speed, not downloads
still no cursor after removing it
and it doesn't particularly matter for stardew mods because they're pretty small and they take like a second downloading
and sdv mods are tiny anyway so it really doesnt take that long even with the slow download
!modmanagerbugs also we don't recommend vortex
Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).
If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.
ah okay
!premium
No, you do not need Nexus Premium to download any mods from Nexus - it's only if you want to download something faster, which is generally not necessary for any Stardew Valley mod. If you want to download a mod from Nexus, click "Manual Download" on the files tab and then scroll and click "Slow Download" to download the mod! 
but it still wont let me use manual for some for some reason
scroll down
when you hit manual, then, what happens?
ohh, it was probably just there the whole time then
but then nothing happens
when i press manual
theres a little gear loading thing where the download speed thing pops up
so i assumed they had to do with each other
theres a main files thing beneath it? is it like i download those one by one or
i removed this but im still not getting a cursor in the Item Bags mod
Temporarily remove the following mods, then try:
Animal Sitter, Berry Season Reminder, Community Center Helper, Entoarox Framework, Forecaster Text, Greenhouse Sprinklers, Loved Labels, Mod Update Menu, Prismatic Tools, Skill Prestige, Stack Everything, What Are You Missing, Easy Prairie King
Probably ModUpdater too
alright one moment
what are you trying to download specifically?
this mod?
oh no theres a diff one
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
oh ok lemme check it out
Does it still occur if you remove every single mod but error handler and item bags?
if it still happens when it's just errorhandler and Item Bags, it is an issue with the mod
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 5 C# mods and 0 content packs.
thats literally all that i have right now
Yeah. Then sorry, no fix.
oh btw, sorry, could someone show me how to unzip in mac?
!unzip
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
We've also seen macs auto-unzip.
oh it mightve auto unziped because the download has extensions like.json .dil and .pdb
so does that mean i dont need to unzip?
At least not .zips at any rate.
i dont see anything new in my mods folder, though
im gonna try something and see if an older version of the mod will work
Well, no.... it's unzipped, but not to your mods folder.
move the mods to your mods folder.
okay i think i mostly figured it out, but what happens if it says the mod uses deprecated code and will break in the next smapi update?
is there something i can do or is it just like, inevitable
and still usable currently
thats normal tbh
ah, okay
is there any way to keep using it after the update?
like if i redownload it
most mods will update by that point
oo okay, thanks
The only thing you can do is wait really
you did not install the required framework mod AT by peacefulend. install that and then the AT pack you originally installed will work/load
!deprecated
SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this just means that the mods have old code and will break in SMAPI 4.0 if they are not updated - it is not anything to worry about at this time. (For mod authors, it's a not-nice warning to update your code already!
)
if i installed mods and then opened up an old game i had with no mods, will it mod that one too?
im trying to keep them separate, but im nto sure how
yes
yes
if you save (by going to sleep), yes
put a . in front of your mods folder name when you want to play your vanilla save if you don't want it modded
!modgroups
See this link for how to load different mod groups: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F
or alternatively stardrop
im not too sure what that is, is that the same set of instructions in the link or should i look elsewhere?
!stardrop
Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues
i tried to use stardrop but when i went to play it wasnt starting up
cant get into cindersap forest. it is a multiplayer game but no one else is getting errors
!log from you and everyone you're playing with
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
wdym
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 23 C# mods and 30 content packs.
Hi! so i was having issues loading my world after deleting a bunch of mods, but after doing npc removal steps i was able to open it. However, im seeing weird things for example in my quest menu it shows "strings/SpecialOrder blah blah" and when i open the Special Orders board in town it says the same thing. Was wondering if there was anything i could do about it. Thank you!
um, by the way this might be kinda of random but i kind of accidentally dragged my macintosh hd into smapi by accident and im not sure where i got it
I... that shouldn't be possible. Did anything happen when you did that?
last one isn't a log
!mpmods BUT ALSO
@ornate plover See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
um i can no longer see the path to smapi by pressing option
Yeah IDK what happens with macs Catherine but that's not something that should be happening. Reinstall smapi, maybe.
Anyway, ravyn, the cindersap forest thing is a hallmark of a mismatched mods situation
and I can already tell you have conflicting ones since one of you has a bundle mod and the other doesn't, Love of Cooking is only on one, etc.
-could it be the seasonal outfits?
Oh lord. No. The seasonal outfits are fine
you have much worse problems.
Just even up your modlist, please, with your friends.
please see the gov's link.
btw, online said it might be an alias, is there anyway to check if it is, so maybe i can delete it?
you're asking the wrong person catherine 😅
ah okay, sorry then! ill try my best :D
Reinstall said NPC mods, CJB cheat them complete
then uninstall them.
if it was stardew valley expanded thats what id reinstall?
Yep.
then use the mod CJB Cheats to complete the quests, sleep, then uninstall the mods.
Look at the file properties, if its an alias then it will say so - otherwise send a screenshot
oh okay it is an alias
so can i delete it?
its jsut its the only one in my finder, so
Yep
Catherine - if it's an alias, you should be good to delete it
thank you!
You may have to change some settings to view the full file tree
kk, will do, thanks!
Halp idk what's up with the errors
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.5.1, with 25 C# mods and 5 content packs.
So, first thing first, you're missing dependencies for SVE
Dependencies?
Yeah, required mods for SVE to run properly.
I installed everything under the requirements section
Double checked to make sure they're in the right directory too
Hmm...well for some reason, Custom NPC Exclusions isn't showing in your mod list
Oop I fixed that and forgot to run smapi again
Brb 😅
I don't understand cp and ftm. What are they? Going to the link just brings me back to sve's page
ignore them
Get Custom NPC Exclusions.
Other than that, you're good
(I mean ignore the [CP] and [FTM], in case it wasn't clear, not ignore Logophile. They were giving you good help)
hee hee hee giggles
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 22 C# mods and 12 content packs.
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 23 C# mods and 30 content packs.
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 24 C# mods and 22 content packs.
What's your issue, @ornate plover ?
i know but it cant tell which?
all of them
waiting for host and okay lol
Ah, MP game...I shall bow out and let others with more knowledge help

nah theyre a bit blamey
ill try and get it and try again posting tomorrow, sorry nd thank u anyway
ravyn, see where it says how many c# mods there are? those are the ones that really need to match. content packs don't matter as much. good luck!
thank u 🙂
eh, but they do matter in their case
i figured, but if they're struggling with getting the host to cooperate, they can at least match c# mods in the meantime
points at at least alternatebundles in one of them
Bah it's still showing cp and ftm errors
okay see!!!!!
i said that and they said it didnt matter. it didnt change the game
imma screenshot this
thank u
I did mess with ftm folder for margo
full log please then.
tell them that you all need to match mods if they're serious about mp. if even just one of you is missing one c# mod, your game will be unplayable and you'll be riddled with errors
!mpmods
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
Shove that link in their faces, figuratively speaking
btw, how do i find the filepath of smapi?
it's the path where your game is installed
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.5.1, with 26 C# mods and 5 content packs.
Always send logs?
we'll always need a log
preferably.
Qurztn, reinstall SVE
I don't know how, but its FTM folder is missing
There's this line from the MARGO mod I think I messed up on. Could this be it?
"Optional: If you you enabled WPNZ and are using SVE, download the FTM Replacer under misc. files and extract it into your SVE folder. Overwrite files when prompted. If you were not prompted to overwrite any files, then you did something wrong."
sorry, but im not sure how to see that either;;
!findmodsfolder
Your Mods folder should be in your game folder after you install SMAPI. See here for more information on finding it: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_your_game_folder
If you use Steam, you can also right click on the game name > Manage > Browse Local Files.
I just copied the folder I downloaded into the SVE folder and it did prompt me to overwrite
There are a lot of things I can say about MARGO. A lot of them are... well, I like the mod creator! And some of its ideas are good!
!log though i guess if you send a log it'll be easier, catherine, as i dont know if mac shows the file path by default
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
What's the best next step for me? Just full reinstall of SVE?
Start with full reinstall of SVE. Then back up SVE to your desktop, and do MARGO's BS overwriting or whatever it's telling you to do
then boot. If it screws up, copy the backup back in, retry.
That's what scares me about MARGO. I don't like anything that requires an overwrite.
I know I'm gonna mess it up
If it requires an overwrite, well-meaning people will screw it up sometimes. But also, idiots will definitely screw it up, so it's like... you're inviting bug reports out the ass
I'm just pasting and I somehow messed it up 😭
you're... pasting?
Err
The first step is unzipping SVE
Isn't that the same as dragging and dropping?
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
Although you're on mac, aren't you
Yesh
in that case, since I've kept seeing it happen today, just drag and drop, yes
I found out that macs unzip for you
but then copy it out of your mod folder.
They do unzip but FYI .rar files will require an unarchiver
Do you somehow found a fix for it?
What's the difference between that and copy-pasting?
copy paste keeps it where it is and also puts it in the mod folder
Big words 
Dragging and dropping moves it.
Ah I rather cut-paste but my mac won't let me for some reason. So copy-paste then delete the original
Cut-paste the same as drag-drop?
Sounds like a lot of work when drag + drop is super easy. 😄
Not when I have to find the right window 😭
Silly me forgot that shortcut also applies to finder. Thanks 🥴😂
Okay but what do these words mean
So, Macs will automatically unzip compressed .zip files.
rar files are like zips but will need an additional program
So just pay attention to the extension name?
Yep! It was just a friendly FYI 🙂
I don't think I came across a rar file yet

Omg I forgot about my original problem. I'll probably be back in 10 minutes to ask for help with sve again 😭
Just follow Lyoko's advice - and be deliberate and careful if you're going to overwrite
i did this, and i got SMAPi-latest.txt but im not sure where it would say the filepath
is it the one that ends in macOS?
yes
okok thanks
i copy pasted the on where it says mods go here: and ends in macOS into smapi path and mods path but it said the mods path didnt exist
i also tried it with /Mods at the end
did you install SMAPI?
um im pretty sure i have it
yea smapi 3.18.4 installer in my files
i also have 3.18-2 and 3 just in case but they dont open when i open stardew so i think they dont rly do anything
did you install it tho
but like did u run it?
it doesnt do anything if u just download the zip lol u need to extract it and run the installer
Oh um yea i think i didnt do that then
well then theres ur problem lol
if u right click the zip if ur on windows its extract on mac its open
oh right clicking is 2 finger clicking if ur using a track pad
?
i mean, im sure you have smapi as you just posted a smapi log
Go into the finder app and do this i think ur on a browser
or you wouldn't be able to play with mods either
Im sorry i thought u meant like as an app or smth
Yeye, is it the smapi latest txt file?
yes, upload that to the log page then share the link here
or if u just upload the txt file to discord the bot automatically makes it a link
sorry! how would i upload it? 😭
just drag and drop the file
did you not say you'd already uploaded your log to the page?
umm i got the text file but i havent put it into the bit where it says share it
btw its not on like a tab so im not too sure how to drag and drop it
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.5.1, with 26 C# mods and 5 content packs.
It's showing the same errors 😭
where can i find the quests in the cjb cheats menu? Im looking under Advanced and i see "Complete Quests:" but it's empty.
it opens a page... copy and paste the link here
Wdym "not on like a tab"?
You reinstalled SVE, yes?
Like its not on safari tab, its on a separate thing?
what?
I could send a screenshot?
yes and i did the cjb sve cheat menu
Honestly, just drag and drop the Smapi-latest.txt file here, Catherine
Trying to figure out how difficult it would be to clear using console commands
since it's a special order, I have to imagine fairly easy.
finder?
(Note you still needed to reinstall it to do the console commands to clear it, if that makes sense)
Does your screen look like this @brazen tangle ?
Um no its not part of finder
get 200 starfruit for aurora vineyard and 600 stone for grandpas shed i did everything else. should i just spawn all those items and complete it lol
:0 oh i got it, thanks!
That's what I was about to suggest, yes.
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.5.1, with 6 C# mods and 1 content packs.
Spawn 200 starfruit, complete that, then toss in 600 stone to the other thing. Save, then uninstall SVE
Halp again. My errors from earlier is still happening after doing a reinstall. It's the exact same errors. Should I just give up on margo 🥴
Wait what's the problem with yours? I don't see any errors or warnings
how did u install sve?
Nexus mods
when u download sve its like 5 mod folders in one
did u put all of those in ur mod folder?
their issue is with overwriting files for MARGO
Btw, how would i get the smapi file path and mod path w it?
go to steam, right click stardew valley and press browse local files
Ah okay will do
/Users/catherinepi/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents
is what your log says
anyone got tips on how to save a particular version of the game? I'm tired of adding mods, just for an update down the road to break the save file or just not work 😐
disable autoupdate
oh you can do that? 👀
It is almost 1 am and I think I'll just call it quits on that margo addon. Would still appreciate some future insight though. Thanks to everyone who helped! Also the rest osf margo should still be fine right?
PLZ @ when replying
will other players with newer version be able to join? @robust bison
no
they have to have exact same version?
🤔
is there currently any way to download a specific version?
yeah but there's only instructions for 1.5.4
wdym instructions?
if the next update was just a bug fix you cloud probably play together but the next one is 1.6
!legacymodding
In some rare cases, you may need to use the compatibility branch in order to play Stardew Valley, but SMAPI does not run with the compatibility branch. See here for more information on why it happens and how to solve it: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_the_compatibility_branch
For help or more information, ask in #archived-modded-support
I think there's some miscommunication here.
Mint. Are you using the compatibility version of the game, yes or no.
they have mods installed
Yes, I'm aware
Okay. So you're not, at present
👍
So: you're trying to prevent Stardew from updating when it inevitably reaches 1.6, I presume?
yes, but also just wondering for the future
Okay. So first up: 1.6 will have an incredibly long beta. It won't be an instantaneous thing, and most mods you use will be updated for it.
if you're seriously concerned, simply download SMAPI now and disable Steam's auto-update.
But honestly speaking, it shouldn't be necessary
yippee
hello i need some help
im trying to name an animal from my mod i downloaded but it won't let me, there is red text in smapi when i try to click ok
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 44 C# mods and 80 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 44 C# mods and 80 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
i updated them
which animal?
its a pterodactyl
from the boarding house mod
i deleted the boarding house mod but its still there
ok that's why
it was doing it while i had it installed
reinstall the mod, get rid of the animal, uninstall
sell it
i cant get into my coop
im stuck on the naming screen
it wont let me click okay
name it
i tried
i cant
it wont let me continue with the name when i click okay to name it nothing happens
this is gonna sound dumb but im new to modding, so bear with me
i think all my mods just suddenly broke, my smapi menu loading up the game looks like this
im reading its cuz of duplicate files and im on windows 11, unsure how to trace them properly to fix it without a dogey third party app. ill get my smapi log as well, is there any way to restore this without redownloading every single one again?
I mean, it tells you exactly where the duplicates are
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 11 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it
Like, Mods/Content Patcher and Mods/ContentPatcher
i cant fnd them as everything looks normal in my actual mods folder
Note the space
wouldnt reinstalling smapi mean i still have to reinstall all these mods? i just wanna know sorry
Reinstalling SMAPI won’t touch these mods
right okay sorry just panicking a lil bit


