#archived-modded-support

1 messages · Page 220 of 1

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

robust cloud
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Does anyone know of a mod that adds another Community Center like quest when you complete the vanilla one

sinful pagoda
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i think i messed up it gives 100 lines of red lines...

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i may be trying this for an hour as well

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uhh

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1 min

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how do i post it without it being a

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downloadable

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thing

teal oar
modern python
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thats not the log

teal oar
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sinful pagoda
native dragonBOT
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Oops, couldn't parse that file. Make sure you share a valid SMAPI log.

sinful pagoda
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huh

teal oar
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Don't copy the log from the console, go to the folder specified on the site and upload the file to the site

sinful pagoda
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im just gonna use the backup save its just a character look that i tried to add anyways

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oh shit this isnt what backup does?

teal oar
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My man

sinful pagoda
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its save backup...

spring hull
native dragonBOT
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Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 57 C# mods and 130 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

spring hull
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i don't even know if here is the right place to ask help

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since apparently no error

teal oar
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Give me a moment to take a look! You probably just have a lot of mods

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Or some outdated ones

sinful pagoda
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is this what i need to send?

scarlet quail
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first, no. You're copying the log text

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sorry, the console text

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Get the log

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Have you found SMAPI latest, yes or no

sinful pagoda
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i downloaded it yesterday so yes

scarlet quail
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No

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I mean SMAPI-latest.txt the file

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not SMAPI.

teal oar
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Let me keep digging

scarlet quail
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(That's not really an error, Kailey - Beatrice's festival locations are rolled into ES already)

sinful pagoda
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how do i find it

scarlet quail
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
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Read the instructions on that page.

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As the command says.

rancid prawn
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so, as I was copying my LO for stardew into stardrop, it kept sending a popup for something about smapi.txt or whatever

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I wasn't sure what it was so I didn't screensnip it

sinful pagoda
native dragonBOT
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Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 16 C# mods and 9 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

teal oar
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So @spring hull , you've got a pretty heavy mod load. Many of your mods do a lot of heavy lifting which is slowing down the game; you've also got some older mods that may not follow best practices. Your best bet it to make sure everything is up to date, and then prune your mod list a bit if you're willing to. Installing Spritemaster may also help (you can turn off the cosmetic stuff- it does a lot under the hood to speed up your game).

I'm fascinated by EntryPointNotFoundException: Unable to find an entry point named 'SteamAPI_ISteamUtils_IsSteamRunningOnSteamDeck' in DLL 'steam_api64'. at Steamworks.NativeMethods.ISteamUtils_IsSteamRunningOnSteamDeck(IntPtr instancePtr) at StardewValley.SDKs.SteamHelper.Initialize() in stardewvalley\Farmer\Farmer\SDKs\SteamHelper.cs:line 154 though!

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I've never gotten that one.

gaunt gust
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(that one means "pirated game")

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that's all it means, really

teal oar
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Oop

rancid prawn
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uh oh

gaunt gust
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it also means that jennifer won't be getting steam achievements, but that wasn't gonna happen anyways

teal oar
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I'll take a look at yours in a sec valeo

sinful pagoda
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dont mind the yandere shane please

scarlet quail
teal oar
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I've seen worse

gaunt gust
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you've misplaced parts of the Content directory

teal oar
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Oh yeah that's a SPICY log

rancid prawn
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what does this mean?

teal oar
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Also consider yeeting pytk when you're all done, if you can part with the mods

sinful pagoda
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so what i did was trying to be smart ass by replacing names Content (unpacked) and Content so shane gets the model that i want while keeping other stuff that i needd (i thought all the files where the same the unpacked and normal)

scarlet quail
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They very much are not.

teal oar
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Run SMAPI without stardrop and try again

rancid prawn
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ok ty

sinful pagoda
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it would?

teal oar
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Yeah that basically breaks everything

sinful pagoda
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OH I THOUGHT U MEANT THAT WOULD WORK

teal oar
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Content (unpacked) is full of files in formats that the game can't read

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So you can't just swap em

sinful pagoda
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i saw normal content have 5 and unpacked have like 8 or smth but i didnt mind it do you think if i changed the png in content with mine it would work

scarlet quail
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No, it would not

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!xnbzola

native dragonBOT
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XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

scarlet quail
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Read the third link. Code a content patcher mod.

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otherwise, you'll need to toss the mod

teal oar
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The game reads .xnb files, not PNG. Unpacking turns the xnb files into PNG files. Game doesn't speak .PNG. Also don't directly edit your files, it breaks things

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Like lyoko just said

sinful pagoda
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nah i learnt my lesson i wont even attempt it

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ima just redownload and add the old mods in

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would my save still be in?

rancid prawn
teal oar
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Verifying your game files through steam should keep them intact

teal oar
rancid prawn
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I was just downloading the mods from my lo and it would pop up with each one, before the alert saying tha the mod downloaded successfully

teal oar
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Is it still popping up when you download something? Running SMAPI should have given it the file it was looking for and cleared it up.

rancid prawn
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I havent installed anything else, lemme delete something and reinstall it

sinful pagoda
teal oar
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Are you playing through steam?

sinful pagoda
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yes

sinful pagoda
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ty

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wait it says its not verified

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unverified*

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1358 unverified

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and will be redownloaded

teal oar
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Those are the files you borked valeo

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It needs to redownload them to fix the game

sinful pagoda
teal oar
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Yeah, back up your saves to be safe.

rancid prawn
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aight, ty folks, have a great day!

teal oar
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Then you can fresh install the game if you like. Either way, the files you removed need to be replaced.

rancid prawn
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good luck Valeo!

sinful pagoda
rancid prawn
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nvm it made it

iron jackal
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hey i have the industrial furniture set but it doesnt give me the cozy fireplace for some reason

teal oar
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I think that's a separate mod!

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Hmmm I've found the original xnb, I could have sworn there was a content patcher one

neat plaza
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the using xnb mods page doesn't have it so I assume not

teal oar
neat plaza
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ahh

teal oar
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It's an optional file!

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Don't install the main file!

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I used these before idaida released hers. As far as I remember the content patcher version works fine @iron jackal

rancid ravine
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this mod is asking me to download spacecore

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but im reading some reviews about it and a lot of people are saying it tremendously slowed their game down - should i worry about that or should i just skip the mod?

iron jackal
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thanks haha

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wait I dont see the optional files

teal oar
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It's not usable, just a bit creaky!

teal oar
iron jackal
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can you link the page?

teal oar
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I did above! I'll grab it

iron jackal
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oh right oop

rancid ravine
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cause i wanna download happy birthday but it needs spacecore and stardust or something like that so im not sure

teal oar
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Spritemaster may speed up your game enough to compensate (you can turn off the aesthetic stuff- it does a lot under the hood). The author of spacecore is a bit busy, so I won't speak for her on when an update is coming.

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Most mods that don't add items/characters/etc are safe to uninstall from an active save. You could check to see if that's the case for your desired mod and give it a try!

gaunt gust
iron jackal
teal oar
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I hadn't heard complaints before this week. It may be as new as the most recent update?

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I haven't updated mine in a while and nothing has broken.

gaunt gust
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Apparently I'm using 1.9.3 because I'm about as good as updating as Microsoft is

rancid ravine
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wait do you actively have to keep up with mods

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like their updates

modern python
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yeah ive heard some of the (very) recent updates have been iffy

gaunt gust
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(I don't, honestly, keep mods updated.)

rancid ravine
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cause i dont have the mental capacity for all that so i think ill just keep my mods old 😭

teal oar
gaunt gust
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If you run into a bug you should update then, but if things work swimmingly you don't have to bother.

teal oar
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SMAPI tells you when one is available!

rancid ravine
teal oar
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The text is purple, it's in the log. Following the instructions below will also get you a tidy list:

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

teal oar
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I find it goes by too fast to read from the console SDVpuffersquee

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Bugs can only get fixed with updates, so if you're having trouble that should be the first thing you check.

rancid ravine
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hahah these websites look so fishy i love it

rancid ravine
teal oar
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The creator of SMAPI, pathos, made the website!

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It's trustworthy, it's the official home of SMAPI SDVpufferheart

iron jackal
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and one last thing

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can you change a config while the game is open

teal oar
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Yes if you use generic mod config menu (a godsend (use it it's great))

iron jackal
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okay haha thanks

teal oar
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As a modder that's always having to change my stuff on the fly for testing, it's a GODSEND

rancid ravine
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will the mod NPC Map Locations interfere with UI info suite?

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ui info suite has npc map locations imbedded in it but from my understanding, it's not as percise

teal oar
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Nope, I've used em both*

*Not recently. The compat section in the mod page may say otherwise!

rancid ravine
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okok

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im too lazy to check so if i run into any issues then i'll know where they come from 😋

teal oar
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Those are both safe to uninstall on the fly, so if they don't get along it's NBD!

rancid ravine
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thank you!!

teal oar
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Npc locations lists no known conflicts, and ui info suite is popular enough that it probably would have been reported by now

rancid ravine
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which one am i supposed to extract?

robust bison
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the folder

modern python
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the entire folder

rancid ravine
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ohh okay thank u

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wait what if it doesnt let me

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this is the folder itself

robust bison
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you can't do it inside the folder

modern python
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go back out to Data (D:)

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then move the to do list folder from there

rancid ravine
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oh there we go

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thank you!

robust bison
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the predictor doesn't check modded items I think

gray bloom
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ah i see, ill post in regular support thank you!

robust bison
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no it still goes here

rancid ravine
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which one should i download?

robust bison
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do you plan on marrying mutliple people

rancid ravine
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i wanna have diversity so maybe

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i downloaded the spouse room mod thing in case i do

robust bison
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then use the second one

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make sure you have free love installed too

rancid ravine
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i do 😋 thank u!

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also, does content patcher just go in the mods folder?

long brook
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Yes

rancid ravine
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another thing, does free love still make the spouses jealous of one another?

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cause i read a comment saying it does

scarlet quail
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(If there's any issues with the second version, let me know! I can try and debug it since I sent that version to the author)

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It does not k

rancid ravine
fast coral
native dragonBOT
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Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 IoT Enterprise LTSC, with 24 C# mods and 8 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

teal oar
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Let me take a look, one moment

lament vortex
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!reset im going to bet it's xnb mods

native dragonBOT
teal oar
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Hi nonu

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I'm not seeing anything too bad. Which textures are missing exactly? Do you have xnb mods installed?

lament vortex
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hiiii kailey

teal oar
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Ahhhg to fast!!

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Slow down SDVpuffersquee

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Nonu is right @fast coral , xnb mods are the usual culprit. Did this issue start after installing anything in particular that you remember?

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There's nothing in your log that's raising red flags, but xnb mods are sneaky

fast coral
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nope/ dont have any xnb mods

lament vortex
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do the reset either way

teal oar
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No harm in it if it's not the problem, and it tends to be an easy fix

fast coral
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how do you do the reset?

modern python
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the instructions are in the command nonu called

robust bison
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see the command

fast coral
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those are the only mods I have

teal oar
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We're worried that your game files themselves are damaged, since none of those mods are known to cause this problem. Doing a quick reset using the instructions above may fix the problem.

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I'm not personally familiar with the GOG method

fast coral
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will give that a try thx for now / will just send an update later

lament vortex
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there's instructions there for gog. ill have to add the ones for xbox SDVpufferthink

teal oar
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Sorry for not having a more conclusive answer! None of your mods raise red flags to me.

robust bison
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there's an xbox method?

lament vortex
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yes

teal oar
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Hi esca!

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Aw man I scared away esca SDVpufferwaaah

tawny kindle
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@gray bloom It seems like certain mods add crafting recipes that count toward perfection, so if you like, this might show you which ones are messed up.

  1. add this mod
  2. load the save with the issue
  3. type ~test in the SMAPI console (copy-paste it from here if needed)
    It'll run through the Data/CraftingRecipes list and show you the %, # of crafted/total recipes, and which ones you're supposedly missing.
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(don't mind me, I just type -> leave to check something -> type more SDVkrobusgiggle )
(howdy)

teal oar
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Ooooh fancy!

tawny kindle
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I had to do similar things for the perfect friend tracker a while ago, so it's easy enough to paste into my debug commands

snow willow
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Hi again, sorry, im trynna get my talkohlooeys portraits to work and ive tried to read thro n get all the dependancies n everything but it still isnt working ?

teal oar
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

teal oar
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Even if there's no crash, the log contains valuable information

snow willow
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okie give me just one second

fast coral
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did a full uninstall and reinstall with same mods but still same issue

snow willow
native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 28 C# mods and 48 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

teal oar
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I see you've been de-shirted as well

fast coral
teal oar
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You could try adding mods back in group by group to triangulate the issue

teal oar
snow willow
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linus might have a shirt for you dragon if you just ask him o-o

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Thank youu sm!

gaunt gust
teal oar
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Spritemaster does that?!

fast coral
teal oar
snow willow
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none of them show up it seemed like

gaunt gust
snow willow
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when i was looking for them, there were some that said if you have this one, it needs that one, yada ya but like at the same time one of them said if i had the og portrait mod the newer one wouldnt work n neither will show up

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so i tried to like remove it out of the mods folder n onto desk top but nothing showed up still

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so im unsure

teal oar
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Hot Pam - Upload\[CP] 1oxnes and talkohlooeys' Seasonal Portraits\assets\Portraits because it's an empty folder.

snow willow
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wat.

teal oar
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You have multiple mods not being added because they're duplicate, empty, or not unzipped

tawny kindle
snow willow
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ive unzipped everything

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Uh

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lemme check

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what should i do then

teal oar
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Can I see a screenshot of your mod folder?

snow willow
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theres a ton of other mods but sure

fast coral
long brook
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It's replacer mod, you need to replace asset on seasonal portrait into that one i think. Check on mod oage for how to install those

teal oar
snow willow
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jesus

teal oar
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Ohhhhhh that would do it

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Thank you OutsideTheBox

neat plaza
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is it just me or is that message empty

snow willow
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oage? whats that?

teal oar
teal oar
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Typo. Mod page, not mod oage.

gaunt gust
snow willow
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ohhh, i checked some n thats where i was getting really confused

teal oar
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Before we move ahead, you should fix up the problem with generic mod config menu. It'll make things easier in general if that's working.

snow willow
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how do i replace the assets in Seasonal portraits?

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o so i just took out the second generic thing. I kept the most recent

teal oar
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If you go into the folder of the mod (seasonal portraits>assets) you should see some .PNG files. Just swap em out for the new ones!

snow willow
#

oo

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Do i do that for every character ?

teal oar
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Like changing a lightbulb SDVpuffersquee

snow willow
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PF

teal oar
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Yep! Although the file names should match

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So you can just drag and drop them all

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And agree to overwrite

snow willow
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okay, should i drag out all of the other folders?

teal oar
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Your replacer portrait mod should specify where to put the files

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On the mod oage page

snow willow
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ahh lemme check aagain

teal oar
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At the end of the process, there should be the same number of .png files as you started with in the destination mod folder, all with the same names. If they don't match exactly, things break.

snow willow
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ohh

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okayy

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it is the x1 talkohlooeys seasonal one that i should be replacing correct?

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inside the assets*

teal oar
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Whatever portraits you want to see in game are going in and overwriting the old ones in the assets folder. I'm not familiar enough with this author's work to know the mods by title.

snow willow
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okiiee

teal oar
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And of course, you should only be overwriting where it makes sense. Don't replace an Abigail portrait with an Alex one and such.

snow willow
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Youre good, I think it is right bc the other mods are showing the same name with assets n such

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:( No imma replace abigail with the pringle man png

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its gonna be beautiful lmao, anyway thank you thoo

teal oar
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If this replacer mod is set up properly, you shouldn't need to rename files.

snow willow
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okay, if it has a different name do i need to rename it to the og port?

teal oar
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This is why I'm a big supporter of mods loading all their content and making it targetable. Patches for patches for patches! SDVpufferwoke

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Much easier than what you're doing

fast coral
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removing JSON Assets seems to work / the only other mod disable is Ridgeside Village

snow willow
#

oo

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i dont know what htat means but yeS

teal oar
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I don't think ridgeside is doing it. We would have heard a LOT more complaining by now.

teal oar
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Good luck with your file swapping!

snow willow
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oh shit

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BrUh i wish, this is kinda lame lmao But yes thank youu!

fast coral
#

just tested it by just removing Ridgeside village alone and it works fine

wind flower
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How would I go about editing just an event timer for a modded event? I’d like the event to not be time locked to year 4 (friendship req is fine) but I’m not sure which folder it’s in (mod uses ccrm, cp, ja, pfm, qf, saat, stf)

lament vortex
gaunt gust
#

something simple and small

fast coral
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no I mean that i left JSON installed and just removed Ridgeside and ecerything was fine

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everything

wind flower
gaunt gust
modern python
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they already did

safe shuttle
gaunt gust
tawny kindle
#

Beyond that, it's possible that custom NPCs that have unusual behavior could disappear at weird times, but I couldn't reproduce anything with them yet

gaunt gust
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(I did have questions, since JA no longer runs the deshuffle code every launch though.)

tawny kindle
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SDVpufferthinkblob yeah, I'm not really familiar with how that's handled in JA, it's just the only source of "null" I can guarantee at this point

gaunt gust
tawny kindle
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I did some brute force testing with SVE and such to see if "random town NPC" would have issues with Claire/Martin in the theater and such, but it does null check and reroll

safe shuttle
gaunt gust
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there was also a string of issues with SOMEONE putting a null in GameLocation.characters

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and SOMEONE kept putting a null in the quest log

tawny kindle
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SDVpufferdizzy I'm getting tempted to put the transpiler back in and do the 1.6 null checks myself

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glymr, is your error UpdateShopPlayerItemInventory in particular, or some other method?

safe shuttle
gaunt gust
safe shuttle
tawny kindle
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(brb, but I did rewrite my method attached to that; it may not change much, but I could upload it for testing/early access)

safe shuttle
#

Ugh, I thought I saved it, I remember making a copy of it, but it's gone. x_x

gaunt gust
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(I can't upload that patch though, I moved to signed assemblies and don't want to deal with a bunch of people updating one of my mods and not another so unless there's something urgent I ain't doing releases until stardew 1.6)

safe shuttle
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Oooh, and I can put back the mods that I thought were causing it, lol

tawny kindle
gaunt gust
#

go ahead!

tawny kindle
#

given how shaky the item list is, though, it may not require the selling part sometimes

gaunt gust
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nah, it's persisted across launches

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(we found out when we discovered a shuffle item there haha.)

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someone wandered into the RSV server with "uh I bought a fruit sapling from Willy and it's not letting me plant it" and I was like "that's a shuffle item, how."

tawny kindle
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SDVpufferdizzy yeah, I just mean the literal event seems be called in newdayafterfade, so I couldn't get the dialog tested without sleeping

gaunt gust
#

ahhh yeah

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it's also host only

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which is weird

tawny kindle
#

SDVpufferthinkblob lots going on with this method

gaunt gust
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"is it too late to ask for newdayafterfade to be broken into smaller methods"?

tawny kindle
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(also maybe worth noting: I have one report of my other RandomTownNPC method giving a null error, but it's in LetterViewerMenu's constructor, so there's a gigantic block of code involving letter data...)

safe shuttle
tawny kindle
#

stack size counts too, so iirc it's a 4% chance for each item sold

safe shuttle
#

Will selling the same item in separate transactions stress test it better?

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Or does it matter?

tawny kindle
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I think it's about the same; the custom dialog shows up very quickly when I sell a few 999 stacks created with SMAPI commands

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I don't know how to increase the chances of the actual error, though

safe shuttle
#

Got it. I'll sell some sap

tawny kindle
#

(the unsafe code is after the 4% check per item, so you'd have to be lucky and also have the weird null item data in there)

safe shuttle
#

Or unlucky lol

tawny kindle
#

At any rate, atra's fix + the fact I'm not changing the code anymore = this probably can't crash with the Exclusions update, so just playing a while & reporting if it happens again should be fine

safe shuttle
#

Since I've managed to trigger it multiple times, I'm fairly sure the weakness exists in this save, so I'll push it a bit

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Thanks so much, btw

gaunt gust
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(if you can get it to happen again, the save would be useful)

safe shuttle
#

Will do

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And of course I'll get you the log

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But hopefully this will fix it 🙂

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To be fair, I've noodled with the mods a bit; I might have caused the issue myself

copper glacier
safe shuttle
dire fractal
#

less ugly interior mod and sve are conflicted?

modern python
#

yes

dire fractal
#

😭😭😭

modern python
#

as stated in less ugly’s mod page.

dire fractal
#

i didn't read

#

thanksss

calm glacier
#

i got a message like that, does anybody know what's happening? it was supposed to be Spirits Eve that day when i went to sleep and i have a black screen and this text just appears in a loop

robust bison
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

calm glacier
#

i'll upload the log if i get that error again after the game day is ended and if it really does show up all the time

scarlet quail
#

the error looks like it'll happen again

#

but alright

tawny kindle
#

@safe shuttle Alright, I managed to reproduce the shop errors, and the fix seems to be working (regardless of whatever's causing it). Let me know if you happen to see UpdateShopPlayerItemInventory errors overnight, or issues with the shop menus and such. There should be messages like this in the log, if it finds anything:
[21:09:04 TRACE Custom NPC Exclusions] Removed 2 null/hazardous items from SeedShop.itemsFromPlayerToSell

calm glacier
#

it didnt happen again after i did almost everything the same as i did the last day

#

maybe just a random one off thing especially since i played for 50+ hours already on that save and NOTHING happened even after playing for hours straight

safe shuttle
dire fractal
#

the configs of ui info suite are not showing (remove the merchant after you visited her etc) what can i do?

lament vortex
#

are you sure you're looking in the right place?

#

the config is in the inventory tab, not in gmcm

kindred sleet
#

So I set Abby's patio to the red circle (I moved it after she spawned in Sean's patio), why did she still use Sean's patio?

scarlet quail
#

because Abigail's patio isn't there

#

give me two shakes and before I ebi test again for Aeden I can take a quick screenshot of what it should look like when you have patios in other places

#

you can see all seven of my partners' patios on the map

austere abyss
#

help im stuck...

#

i was swimming and then tried to walk on the beach but it kept doing the swimming stuff and i ended up stuck inside the blue area cause the stones uncrossable

safe shuttle
#

Do you have the Generic Mod Config Menu installed?

austere abyss
#

yes

modern python
#

better to just use noclip tbh

#

or warp command

safe shuttle
#

Yeah, but to install NoClip they'll need to leave the game and lose the day

#

Warping is a good idea

austere abyss
#

but i cant get it or anything to open up even after i tried to cause for some reason the only hot keys thats working are the menu one and a map one

modern python
#

debug warp farm is one i believe..?

safe shuttle
#

Yeah, there's a list, hang on

modern python
#

im too lazy to look lol

safe shuttle
#

@austere abyss Go to the black smapi window and type directly into it:
debug warphome

#

That will take you back to the farm

austere abyss
#

oh awesome thank you

safe shuttle
#

No problem, let us know if you have problems with it

kindred sleet
austere abyss
#

yay it worked

safe shuttle
#

For future reference, I recommend installing NoClip, @austere abyss. It's gotten me out of some sticky situations like that before

scarlet quail
#

Then picture of where it is, Lady Shion

kindred sleet
austere abyss
#

ok ill go look it up right now

#

im new to this and my basic knowledge is install, uninstall, and use nexus lol im clueless about all this.

safe shuttle
austere abyss
#

lol i had to uninstall a lot of stuff yesterday cause i messed it up somehow and this chat got me back on track

safe shuttle
kindred sleet
austere abyss
#

now if only i remembered those other mods i had installed months ago that would let me just transport to where i wanted to with the click of a few buttons and pause time and shit... i deleted all my mods and started over like 2 days ago cause i had lost my saves cause of my computer being stupid

#

tbh i wish i could learn to write mods cause there was these mods yesterday that make it so you wear a ring and you get a companion or something and i didnt want the ones they got on there and wished i could make one that had a butterfly following me everywhere

scarlet quail
kindred sleet
scarlet quail
#

you'll have to wait until she goes to the patio again for her to go to the right one

kindred sleet
#

yeah, I'll have to see if she spawns there next time.. thanks for the help though :)

bright roost
#

i try to load my game but when i select my file it goes back to the startup screen, how do i fix this?

long brook
#

!saves undo the save. Or check smapi console/log if anything happen right after yoh load the save

native dragonBOT
bright roost
#

okay thanks!

scarlet quail
#

!log if that doesn't work

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

bright roost
#

got back in the game, thanks!

native dragonBOT
lethal mantle
robust cloud
#

If i download a mod that changes the Greenhouse ill lose anything i currently have in said greenhouse right?

modern python
#

it will still be there but the plants might not be in the right spot (ie in the void)

robust cloud
#

Ah ok

hazy holly
#

Can someone lend me their help? My playthrough is mega modded (over 400 mods), and I have two issues currently. (https://smapi.io/log/b43574f5493e43ba8a81e088f4702db2)

Issue 1: The image below is a screenshot taken from my game. I'm not sure what the tiny building in the top-left corner of my screen is, but it won't go away. I'm not sure when it started, I've only noticed as of an hour of playing into the Winter season. I don't have a clue of which mod could be causing this image to appear, however, it doesn't appear to affect my game in a negative way. I just hate seeing it out of the corner of my eye.

Issue 2: My second issue didn't click (into my head) as of recently. I've been incubating chickens, ducks, and void chickens to fill my deluxe coops throughout the Winter. However, I slowly noticed that after the incubation was completed, I would name the animal and count how many I have currently. It always seemed as though the number was off even though I was incubating numerous eggs for what seemed in-game week(s). For example, I recently obtained a void egg. I popped it into an incubator and got my first one. No problems there. But, as I incubated the 2nd, 3rd, and 4th - I came to the realization that I still only had two within the coop.

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 116 C# mods and 327 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

plain ridge
#

Can someone help me with a Portraiture co-op bug? The host of the farm sees no errors and portraiture works fine, but the farmhands get these Portraiture error messages and it doesn't initialize properly. (Ignore the log error about the conflicting wizard house textures):

https://smapi.io/log/58845e77fb164795a0aba7879fec23b7

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 18 C# mods and 17 content packs.

plain ridge
#

We ran this save 2yrs ago, and then after a long break we tried playing it again and saw that Portraiture stopped working for farmhands. A year later I noticed Portraiture got updated, but it still seems to be broken for everyone but the host

static field
#

May I ask why does my SMAPI says that mile Shop Tile Framework is outdated? I installed all updated versions of them.

#

I reinstalled SMAPI and it worked :))

weary bloom
#

I have a problem where the vanilla textures for craftables (Medieval craftables mod) show over the modded texture, what can I do?

dire fractal
#

Can anybody help me figure out why my map looks like this?? Everything is normal aside from some squares here and there which are normal shades. I have a map recolor mod so idk if it's an incompatibility with my farm map or what https://smapi.io/log/cd6f88fcd82044e6848865e3f156dfaa

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 48 C# mods and 128 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

narrow hawk
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 21362) on Microsoft Windows 10 Pro, with 81 C# mods and 235 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

dire fractal
narrow hawk
dire fractal
narrow hawk
dire fractal
#

Ok I'm using a different recolor mod now and I'm still having the issue

lean star
dire fractal
lean star
dire fractal
cyan flame
#

my character freezes when I get back from Calico Desert
and I'm in the bus driver seat
can't move and no gui

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

cyan flame
#

my game doesn't crash, there's no log

lean star
#

there's always a log, the game doesn't have to crash for one to be generated

tropic needle
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 15 C# mods and 4 content packs.

tropic needle
#

theres some issue w smapi

mystic lodge
#

You don't have Happy Birthday mod installed

lyric temple
#

Hi, im having a problem with adding mods, yesterday i tried to had 3 mods and it was fine till the last one that broke everything, so i deleted all the mods but now i reinstalled just 1 mod but im having some problems, and i swear i dont understand what "manifest.json." is

long brook
#

manifest.json is a text filebcontain the info of the mod

#

!log share log to know what mod is it

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lyric temple
#

this is what it apperas to me

long brook
#

Share the link here

lyric temple
native dragonBOT
lyric temple
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 3 C# mods and 0 content packs.

long brook
#

Api location needs npc map location and content patcher mod. Second error means it's not a mod and i think that's stardrop mod manager you wanna install

lyric temple
#

yeah

long brook
#

For stardrop, you can just place it anywhere then run it

lyric temple
#

ohh ok thx i tought that i had to put it in the mod folder

tropic needle
#

do I just remove some of the mods?

outer hedge
#

just downloaded smapi, opens 2 tabs like its supposed to with no error messages but wont open a menu when pressing P

neat plaza
#

read them

haughty vale
#

UI info suite is broken then one i dl from nexus?

#

that link just takes me to the one i dl and didnt work

#

is there a working one?

modern python
#

!uiinfosuite

native dragonBOT
haughty vale
#

oh okay thanks!

sinful pagoda
#

can anyone help my friend download mods from mod drop

#

@modern python

dusky canyon
#

whyd you @ vin

scarlet quail
#

Not really. You hit download on the mod you want

#

If you're trying to get somebody to commit mod piracy, we aren't going to allow that.

neat plaza
#

i really hate stopmodreposts blocks moddrop, now I have to press another button to make red arrows pointing at a download button

lyric temple
#

hi can someone pls help me? i installed stardew valley expanded and all the requirement things... and this happend

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 17 C# mods and 36 content packs.

lyric temple
modern python
#

no

#

theyre free, but whats not good is downloading a mod and then redistributing it to other people

lyric temple
#

like coping the file of the mod and everything, then create a profile and say that that mod is yours?

scarlet quail
modern python
#

thats not good either but thats different. redistributing is like, "i have this mod that the author has taken down, here ill let these other people that didnt download from the author use it"

lyric temple
#

ohhh ok

dire fractal
#

any mod that removes the icon of speed?

#

the one that shows up when you drink coffee

lyric temple
hazy holly
scarlet quail
formal flax
#

can you join a coop with mods even if they are just cosmetics?

scarlet quail
#

!mpmods

native dragonBOT
scarlet quail
#

short version: if actually just cosmetic yes

#

if it's JA items like clothing, that's not cosmetic and will break things

#

but stuff like Seasonal Cute is fine.

formal flax
#

ok ty

#

how do you know if a mod is just changing stuff or is actually adding them separately

lyric temple
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 17 C# mods and 35 content packs.

scarlet quail
#

Yup. Whatever your expansions folder is, I would delete it as nothing in it is loading. You'd just need to re-acquire Balanced Better Mixed Seeds, Ellie LWW as RomRas replacement, Immersive Unique Children Talk, Krobus Dialogue Expansion Pack, Morris of Jojo Mart, Sandy Portrait- altered bangs, SVE Victor Portrait, and "The Shack Redesign" whatever that is

#

otherwise you're missing several dependencies (Custom Companions, Farmhouse Fixes, Content Code, Solid Foundations, Bush Bloom Mod, Custom Fixed Dialogue, and if you're planning on getting the characters RSV and Stray Catfe)

lyric temple
#

oh ok thx

proud cosmos
#

hi, I'm using Nyapu's Portraits mod (the conent patcher version) for vanilla, ridgeside and sve. for some reason they're all working except expanded, there's no error message or anything and I installed it the same way I did for ridgeside and that's working. any idea what might be the problem?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

proud cosmos
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 85 C# mods and 149 content packs.

scarlet quail
proud cosmos
scarlet quail
#

It's due to load order.

#

17:32:27 TRACE SMAPI Content Patcher edited Portraits/Abigail (for the 'Seasonal Cute Characters' content pack). 17:32:27 TRACE SMAPI Content Patcher edited Portraits/Abigail (for the 'Nyapu's Portraits inspired by Dong' content pack).

#

That's vanilla. SCA loads before, so Nyapu overrides

#

17:32:28 TRACE SMAPI Content Patcher loaded asset 'Portraits/Sophia' (for the 'Stardew Valley Expanded' content pack). 17:32:28 TRACE SMAPI Content Patcher edited Portraits/Sophia (for the 'Nyapu's SVE' content pack). 17:32:28 TRACE SMAPI Content Patcher edited Portraits/Sophia (for the 'Seasonal Cute Characters SVE' content pack).

#

That's SVE. SCA-SVE loads after Nyapu, so it wins.

#

!loadorder

native dragonBOT
proud cosmos
#

ah okay I see. thank you

lyric temple
#

still 16 errors TT

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 25 C# mods and 41 content packs.

lyric temple
#

i mean at least the are 16 and not 33 anymore👨‍🦯

scarlet quail
lyric temple
#

wait. i was watching a video on how to install sve, am i suppose to just install something like 7 mods and not like 20 mods for just sve? i mean (wait i have to do a screenshot)

#

just these?

scarlet quail
#

correct

lyric temple
#

oh.

scarlet quail
#

... did you think everything in the old expansions folder was necessary for SVE?

lyric temple
#

i mean...they said raccomended...

scarlet quail
#

Ah. No. On a mod's page it'll have a requirements tab

#

click it, you'll see two sections.

#

first section is what you need

lyric temple
#

i was installing all of this

scarlet quail
#

Second section is just stuff that requires the mod in question to run

#

.....oh god

#

Just the stuff under Nexus requirements!

lyric temple
#

ohhh

scarlet quail
#

Everything else is mods that require SVE to run!

#

not the other way around!

lyric temple
#

i wasted 2 hours for that TT

lyric temple
lyric temple
#

@scarlet quail i can't promise you that this is the last time that I'm going to ask for your help, but I think that is the last for the day

scarlet quail
lyric temple
#

I don't know... I mean i right-click and then extract everything, as I did so far... But now it gives problems...

scarlet quail
#

The issue is "path too long", which leads me to think you're extracting it not using Windows' built in tool

#

Mainly because that implies your folder name is "Stardew Valley Expanded <lots of numbers>"

#

When it should just be Stardew Valley expanded

lyric temple
#

So what do I do...

neat plaza
#

make it shorter

lyric temple
#

I delete the numbers?

lament vortex
#

go inside the folder with numbers and move out the folder that's in there

lyric temple
#

Ohhh thx

ember carbon
#

I'm notnsurw whether its due to my computer being crappy, my game and steam being run from an sd card, or mods. But like mid way through the day suddenly my gane gets all weird and laggy, all the audios get some Robotc sorta errrrrr jn the background and it becomes hard to play. anyone know what to do?

#

I'd have to close and open the game again for it to go, but it always comes back after 5 minutes of playing

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

Since you're closing and reopening the game, it's clearing the log, so we need you to cause the issue again.

lyric temple
#

nvm im having problems, i mean i know that i have to install mods but i dont understand wich mod i have to install

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 16 C# mods and 5 content packs.

modern python
#

youre missing parts of sve

#

when you extract sve be sure to move ALL the folders into your mods folder

lyric temple
#

so do i uninstall sve and reinstall it?

ember carbon
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 25 C# mods and 0 content packs.

lament vortex
lyric temple
#

IT WORKS NOW

scarlet quail
ember carbon
#

whats a uhd

#

graphics card

#

I'm using sum old hp laptop btw😭

scarlet quail
#

18:40:53 TRACE SMAPI Running on GPU: Intel(R) UHD Graphics 600

ember carbon
#

I might needa move steam out of my sd card then

#

ohh lke

#

idk

scarlet quail
#

all of your mods are thankfully in the clear on most of this

#

otherwise this might have been harder

ember carbon
#

ight

scarlet quail
#

but you've got fairly popular mods only so we're generally forced to assume computer crappiness here for now

ember carbon
#

right

plain ridge
#

Hi, can someone help me with a Portraiture co-op bug? The host of the farm sees no errors and portraiture works fine, but the farmhands get these Portraiture error messages and it doesn't initialize properly (ignore the log error about the conflicting wizard house textures):

https://smapi.io/log/58845e77fb164795a0aba7879fec23b7

We ran this save 2yrs ago, then after a long break we tried playing it again and saw that Portraiture stopped working for farmhands. A year later I noticed Portraiture got updated, but it still seems to be broken for everyone but the host

@wind elm sorry for the ping, but is this mod no longer supporting multiplayer?

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 18 C# mods and 17 content packs.

distant crypt
distant crypt
plain ridge
#

Oh did it break? I swear it was working in mp 2 years ago

distant crypt
#

Possibly? That error has come up a few times in the past searching through this channel and consensus is it does not work. Idk if that’s intentional or not. I haven’t used it personally

bright roost
#

is there any way i can change my farm type in a save file to a farm mod? i see there’s a way for farm types already in the game but i’m not sure if that’s possible for farm mods

scarlet quail
#

define "a farm mod"

#

normally they have replacement and non-replacement methods

bright roost
#

i want to add this one specifically

#

not sure if its a replacement or not

modern python
#

it should say if you read the description :)

bright roost
#

oh ty lol

#

yes it says it optionally replaces a vanilla farm

#

ah wait

#

i should've just read the description, im so sorry

#

tysm anyways omg SDVpufferflat

magic pecan
#

can someone send me exactly what i have to send in the smapi to get it to work from windows with no steam

#

its making me mad

neat plaza
#

what i have to send in the smapi
huh

#

even with steam you don't send anything in smapi

modern python
#

!launchoptions

native dragonBOT
magic pecan
#

yes i do

#

this thing

#

someone in our system deleted stardew so im having to reinstall it and i forgot how to do this part

neat plaza
#

does that folder contain it

magic pecan
#

ive tired that

#

tried

scarlet quail
#

you have not

magic pecan
#

oh?

scarlet quail
#

Please proceed to where Stardew is located in your file system, then send a screenshot

#

filepath visible.

magic pecan
#

wtf is a filepath

scarlet quail
#

thingy at the top with C: and everything

#

it's also what you're supposed to put into the SMAPI installer

magic pecan
modern python
#

its the "address" of a file

scarlet quail
#

but we'll get to that when you send the screenshot.

magic pecan
#

that?

scarlet quail
#

..........what the fuck

neat plaza
#

does sdv open

scarlet quail
#

verify your game files farah

magic pecan
#

what

#

im so confused

scarlet quail
#

you only have the content folder and nothing else

#

that... means you don't have stardew

magic pecan
#

i do have stardew

neat plaza
#

(im guessing this is just another platform where it decides to have two content folders, lyoko)

#

does sdv open

distant crypt
#

Pretty sure Xbox has content inside of content

scarlet quail
#

in that case, open the content folder

#

and send another screenshot

magic pecan
scarlet quail
#

k

neat plaza
#

why didn't you put that in the installer then

scarlet quail
#

in the smapi installer

magic pecan
#

oh

#

thanks

scarlet quail
#

type C:\XboxGames\Stardew Valley\Content

magic pecan
#

once again i personally have no clue how to set that up, usually Natalie or Soap does it LOL

scarlet quail
#

sorry, hit enter too early

magic pecan
#

And yeah, i got it

outer hedge
#

still trying to figure out why pressing p doesnt open up the mod menu.. or do i need to download something else out?

neat plaza
#

you.. don't have any mods installed

modern python
#

you probably either didnt unzip them or put them in the wrong place

outer hedge
hazy holly
surreal hawk
#

Does anyone know what this glow effect around lamps/torches in the mines is called in the game files? I thought my recolor mod was messing with it but it must be something else.

rancid ravine
rancid ravine
cedar pewter
#

Hi, does anyone know how to fix this bug with the crib and wallpaper?

dire fractal
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 163 C# mods and 394 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

calm heron
#

a lot of duplicate items and fucked up images it seems

bright briar
#

So I put this barrel down and now I cannot pick it up, no matter what I do. Is there a way to .. fix that?
It's just the default oak barrel :\ AT recognizes it for retexturing but otherwise I can't remove or pick it up.
https://smapi.io/log/4601d7b347304e6798b524e03b5e5bce

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 66 C# mods and 91 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

calm heron
#

does barrel mean cask or like the breakable barrels in the mines

bright briar
#

Barrel the decoration you can buy from one of the events from pierre.

plucky moss
#

forage of ferngill mod isn't spawning any forage, the grow bags works and other machinary but there's only vanilla forage how can i fix it?

calm heron
#

i don't know then boneless, sorry

native dragonBOT
#

@plucky moss Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 36 C# mods and 48 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

plucky moss
#

ijbol....

calm heron
plucky moss
dire fractal
plucky moss
lament vortex
bright briar
bright briar
safe shard
#

This is what pops up

neat plaza
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

safe shard
#

idk what that means SDVpufferwaaah

neat plaza
#

(see instructions on that page)

#

wait i have a igf

safe shard
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 38 C# mods and 77 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

tawny kindle
# safe shard https://smapi.io/log/33698e59003949949a187af0f3b24eae

The error seems to say your new farm animal was created without a Sprite (basically, the images it uses), so I'd guess it's a problem with a mod that changes animal sprites or animal stuff in general (new animals, building types, etc). You may also want to download these requirements for Fresh Meat, though I don't know if that's related:

18:17:11    ERROR    SMAPI          These mods could not be added to your game.
18:17:11    ERROR    SMAPI          - (MYC) Fresh Meat 3.0.3 because it requires mods which aren't installed (Cherry.MultiYieldCrops).
18:17:11    ERROR    SMAPI          - (PFM) Fresh Meat for BugNet 3.0.1 because it requires mods which aren't installed (spacechase0.BugNet).```
#

there're some google results with similar Character.Halt() things happening when they try to name new animals too, but the only suggestion I noticed was "try another name" and I don't think it worked for most of them

spiral sleet
#

hey guys

#

i kinda broke my game

#

i tried uninstalling smapi by taking out a few files and now my game says "Missing executables" every time i try and open it

#

ive tried uninstalling and reinstalling but it wont help

long brook
#

Clear launch option on sdv steam setting

spiral sleet
#

how do i do that?

modern python
#

!launchoptions

native dragonBOT
neat plaza
#

lemme make a cool image

spiral sleet
#

Ok gimme a min-

modern python
#

remove those

spiral sleet
#

Thank you so much! its working now!!

surreal hawk
#

I'm still trying to figure out this glow issue. It looks like there's pixels over the glow effect, but it only happens on torches and the wall lamps in the mines. I have 300+ mods installed so disabling them one by one would be a huge pain, so I'm just trying to pinpoint where the glow sprite is so I can look for files touching it.
It only effects the pulsing glow of torches/mine lamps. Static glows like the glow rings are unaffected.

native dragonBOT
formal flax
#

how do I replace my old smapi with a newer version?

tawny kindle
tawny kindle
formal flax
#

oh ok ty

surreal hawk
tawny kindle
#

SDVpufferthumbsup I'm not sure which mod would save over the general light textures, but that does seem like it's happening

surreal hawk
#

This was my patch export, and it doesnt have the pixels.

lament vortex
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

surreal hawk
#

Yeah I have no idea what mod could be causing it either. It's only with the pulsing lights too

lament vortex
#

send a log ^

surreal hawk
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 115 C# mods and 235 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

lament vortex
#

complitety unrelated but i would suggest removing pytk and custom farming redux

#

pytk isn't needed anymore, and it would improve your loading times tremendously

surreal hawk
#

I think some of the mods I use still require them

lament vortex
#

cfr is just an old framework in general and isn't needed anymore

scarlet quail
#

!pytk

native dragonBOT
#

The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.

If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false

surreal hawk
#

oooooh nice okay

scarlet quail
#

as for the pixels thing, I know I've seen it before, but I cannot for the life of me figure out the search term to backsearch

#

and I don't remember the solution.

tawny kindle
#

Maybe check for the issue after removing SpritesInDetail? It seems like it'd potentially affect that file sprite, at least, and there's (exactly 1) complaint about artifacting with it

surreal hawk
#

Disabled Sprites in Detail but the issue with the pixels is still happening

scenic spindle
#

ack ok i am here

#

yeah i dont see a mods folder

scarlet quail
#

when you ran the installer, did it tell you SMAPI is installed?

scenic spindle
#

yes

#

and game ran

scarlet quail
#

if SMAPI successfully installed, then the mods folder exists

modern python
#

where are you looking for the mods folder

scenic spindle
#

in my files

sonic walrus
#

can we see your stardew folder

#

game folder i mean

scarlet quail
#

okay friend. be far more specific

#

that is the most generic answer in existence

#

And we need specifics to help

scenic spindle
#

in the programs files under the smapi i downloaded

#

there is no mods folder for stardew valley

scarlet quail
#

....not specific enough, but at least more specific. Please give the screenshot of your stardew folder, as soupy requested

sonic walrus
scenic spindle
#

i dont know what you mean

lament vortex
#

!findmodsfolder

native dragonBOT
tawny kindle
sonic walrus
#

jewel is this your first time playing stardew genuinely asking

scenic spindle
#

no

scarlet quail
#

Jewel

#

do you have the game on steam.

sonic walrus
#

we just want to see the game folder where you have the game downloaded like a screenshot

scarlet quail
#

yes or no.

scenic spindle
#

just first time using smapi

scarlet quail
#

do you have Stardew Valley on steam.

scenic spindle
#

yes on steam

scarlet quail
#

right click it in steam

#

Hover over manage

surreal hawk
scarlet quail
#

hit browse local files

#

Then give us a screenshot of what shows up.

worn galleon
#

i tried installing the smapi mod but everytime i run it, the mod doesn't work, any suggestions

native dragonBOT
surreal hawk
worn galleon
#

ah i have to set it up through steam i cant just launch StardewModdingAPI.exe

scarlet quail
#

I mean you can but it'd be probably annoying to deal with

worn galleon
#

fair enough

scarlet quail
#

if SMAPI is opening, then

sonic walrus
#

lyoko i am sorry thank you again good sir SDVpuffersalute

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

no apology necessary

scenic spindle
#

ok i do see a mods folder now

scarlet quail
#

Then put your unzipped mods in there.

#

And then run the game with StardewModdingAPI, make sure you added launch options.

surreal hawk
scarlet quail
#

shouldn't be too hard

#

I think patch summary LooseSprites/Cursors should work, but I'm booting my own game to check.

surreal hawk
#

I always forget about all the patch commands

tawny kindle
#

yeah, I mostly work with non-CP mods but something in patch summary should mention what's editing it

scarlet quail
#

Hm, that's not what I wanted. Which command was it...

#

wait, what am I doing

#

cherry can you post the log again?

worn galleon
#

i ran stardew after setting it up through steam but i get this and when i try pressing p on my keyboard it doesn't open smapi

modern python
#

smapi is not a mod

scarlet quail
#

you're looking at SMAPi.

modern python
#

P hotkey is cjb cheats menu

scarlet quail
#

^

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 114 C# mods and 235 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

tawny kindle
#

(the Stardew Valley/Mods/SMAPI 3.18.4 installer folder is unnecessary, that's what the error means)

worn galleon
#

yeah i said it was smapi lol i know it's not a mod but i'm asking on how to install it

modern python
#

it is installed

#

you are looking at it

worn galleon
#

okay yes but how do i open it in game

tawny kindle
#

that console window is what SMAPI does, once it's done loading it launches the game itself as another window

modern python
#

you dont

neat plaza
#

smapi is not a thing ingame

worn galleon
#

oh it is an ingame thing on mobile, kinda

neat plaza
#

it really isn't

worn galleon
#

so i control sdv through the command window then

modern python
#

you have to download more mods that do things, which are loaded into the game by smapi

worn galleon
#

got it

scarlet quail
# surreal hawk Yep! Here you go https://smapi.io/log/385eba6151464d8284fe8fe74c05a2ce

20:01:04 TRACE SMAPI Walk Of Life - Immersive Professions edited LooseSprites/Cursors. 20:01:04 TRACE SMAPI NPC Adventures edited LooseSprites/Cursors. 20:01:04 TRACE SMAPI Lunar Disturbances edited LooseSprites/Cursors. 20:01:28 TRACE SMAPI Walk Of Life - Immersive Professions edited LooseSprites/Cursors. 20:01:28 TRACE SMAPI NPC Adventures edited LooseSprites/Cursors. 20:01:28 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the 'Animated Pet Icons' content pack). 20:01:28 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the 'Animated Deluxe UI' content pack). 20:01:28 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the 'Vibrant Pastoral Recolor' content pack). 20:01:28 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the 'Better Water' content pack). 20:01:28 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the 'Better Windows CP' content pack). 20:01:28 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the 'Candle Torch Replacer' content pack). 20:01:29 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Barn Animals' content pack). 20:01:29 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the 'Elle's Town Animals' content pack). 20:01:29 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the 'Flower Digspot for Content Patcher' content pack). 20:01:29 TRACE SMAPI Content Patcher edited LooseSprites/Cursors (for the 'Medieval_buildings' content pack). 20:01:29 TRACE SMAPI Lunar Disturbances edited LooseSprites/Cursors. 20:01:29 TRACE SMAPI Content Patcher edited LooseSprites/Cursors2 (for the 'Animated Deluxe UI' content pack). 20:01:29 TRACE SMAPI Content Patcher edited LooseSprites/Cursors2 (for the 'Vibrant Pastoral Recolor' content pack). 20:01:29 TRACE SMAPI Content Patcher edited LooseSprites/Cursors2 (for the 'Elle's Town Animals' content pack).

#

Walk of Life is deprecated, use MARGO

#

I don't know what Lunar Disturbances is

#

it's not medieval or Elle's stuffs

#

anything else is suspect

#

(Lunar and WoL are also suspect)

surreal hawk
#

I didnt know Walk of Life got depricated. I've been away for too long it seems. Lunar Disturbances just adds some effects on crops and stuff with the moon phases

scarlet quail
#

I wouldn't delete delete it

#

but I would remove from your mods folder

#

WoL is no longer available for download so you literally can't get it anymore

tawny kindle
#

scrolling through all of those Cursors editors (not Cursors2) and checking their assets folder should let you spot the one with artifacts on the light sprite

surreal hawk
#

Okay, I'll check through the mods and see which one is causing the issue

scarlet quail
#

Oh, actually, NPCA is fine

#

that's not suspect

#

forgot to put that with medieval and elle's

formal flax
#

how do I know if a mod is just a retexture or is adding stuff

scarlet quail
#

you check its files

formal flax
surreal hawk
#

I'm surprised Lunar Disturbances says it touches it because there's nothing like the cursors in its asset files

scarlet quail
#

....that's a long answer death

#

it's actually much easier to know what mod you're looking at

tawny kindle
#

mods that just replace textures generally require Content Patcher and only have one folder, no .dll file in it, etc

scarlet quail
#

!mpmods

native dragonBOT
formal flax
#

ok ty

surreal hawk
#

I believe Better Windows is the culprit for those pixels

scarlet quail
#

RIP windows

tawny kindle
#

Looks like it, yeah, someone else reported it

#

otherwise it'd fight with other mods quite a bit

surreal hawk
#

I'm curious how they messed up the glow. And thank you for that sprite sheet! I was just gonna pull the vanilla one and update my own but that saves the headache

tawny kindle
#

SDVpufferthumbsup the pack is a port of an old XNB mod, I think, so they may not have caused it themselves, or there may have been weird file corruption somewhere down the line

dire fractal
#

Does anyone know what this is? It's the error message I get at a loading screen:

[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Game1.onFadeToBlackComplete() in stardewvalley\Farmer\Farmer\Game1.cs:line 7096
at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time) in stardewvalley\Farmer\Farmer\BellsAndWhistles\ScreenFade.cs:line 46
at StardewValley.Game1.UpdateOther(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 7278
at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4879
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1117

native dragonBOT
#

@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

surreal hawk
#

True. Thank you for all your help! It was driving me crazy for days lol

scarlet quail
#

But also... bells and whistles. I have an idea.

tawny kindle
#

Welcome! Glad it happened to be on Cursors (I was suggesting it because the top right corner is for the fog effect, but I guess the lamps use those alternate light textures sometimes)

#

though I guess Cursors and springobjects are 50% of the game objects anyway SDVkrobusgiggle

dire fractal
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 169 C# mods and 437 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

scarlet quail
#

Which makes sense if you were previously in the Community Center, because that would mean it's not your greenhouse, which means it's not a Custom_ prefixed map

#

meaning it's either old (bad) or broken (ALSO bad)

dire fractal
#

The most recent time, I exited the micro greenhouse and never got out of the loading screen

scarlet quail
#

....and it's with SF so I'm guessing there's a better way to add it

#

means the warp out is bugged.

#

either way, that particular mod (build you a greenhouse) appears to be bugged.

dire fractal
#

Aww

#

But thanks so much for the help! I never would have come to that conclusion on my own!

surreal hawk
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 114 C# mods and 235 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

surreal hawk
#

oh wait, maybe my spacecore is just the wrong version
Nope still erroring

tawny kindle
#

(Also, updating UI Info Suite 2 should fix the other warnings)

surreal hawk
#

Oh, it might be conflicting with the Tapper's Dream mod. I think that's the only other mod that should be affecting trees.

tawny kindle
#

Seems like the only likely one, unless Solid Foundations' tree pack edits real ones for some reason

surreal hawk
#

I'll try removing Tappers Dream first and if that doesnt work I'll try the Solid Foundations one. Thanks again!

tawny kindle
#

(okay yeah, probably not SF, now that I look SDVkrobusgiggle I wasn't sure what it did, since it came out while I was on hiatus)

scenic spindle
#

ok with all the mods for stardew valley expanded in place smapi responded with this

modern python
#

you have multiple copies of certain parts of sve installed

scenic spindle
#

huh wonder how that happened

modern python
#

find and delete so that you only have one of each (one of [CP] [SAAT] [JA] etc)

sonic walrus
#

glad you were able to figure it out jewel SDVemoteheart

scenic spindle
#

for the most part

#

not entirely though

#

am usually a pretty quick learner

#

still working onit

#

ok i removed the extra i think at least lets try again

#

holy shrimps

#

it did something different

modern python
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scenic spindle
#

and i think it worked

modern python
#

oh!

scenic spindle
#

i got it she was right

modern python
#

if you think things are working then log isnt necessary then XD

scenic spindle
#

well map is different now and more characters added then before

#

something changed

#

i think it worked

modern python
surreal hawk
scenic spindle
#

now the question is what kind of things can i do in the expanded stardew valley?

lament vortex
#

i mean... lots of things? 😅 meet new npcs, explore new maps

tawny kindle
#

Removing that & maybe updating SpaceCore again could help; I don't see many other mods that mess with that Tree.shake code

surreal hawk
#

Ooh maybe. I'll remove that and seeing if it fixes it. I did already update spacecore but it didnt do anything

mild jewel
#

would the way back pelican town mod affect the stardew realty mod - it seems like the stardew realty is a bit glitchy and temperamental lol it was working yesterday, then i added the pelican town mod and poof sdv realty is gone.

surreal hawk
#

Looks like it was Immersive Tweaks that was the problem. Thanks for all your help!
SDVemoteheart
SDVpufferuwu

tawny kindle
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tight citrus
#

Hey everyone, could someone take a look at this smapi log for me. Throwing some errors, they all look like they're related to the samething to me, but not familiar enough with the game to know what it is.

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 245 C# mods and 164 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

tight citrus
#

Already removed Pytk

#

and the mods out of date aren't in question

mild jewel
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 27 C# mods and 26 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

tawny kindle
# tight citrus https://smapi.io/log/18b24106cdfb456fa4a2e76662f72007

You could try removing Stack Split Redux, since that had the first error and is item-related. All of those errors seem to be different mods finding blank/corrupt items somewhere, so it may or may not be that specific one. I'm not really familiar with fixing them beyond that, though. SDVpufferdizzy

tight citrus
#

I don't crash as the host, but the farmhand does.

#

I probably should've mentioned this log is from a farmhand that is connected to my game in the original post, sorry about that.

#

We both have the same exact mods loaded though.

tawny kindle
#

!pytk

native dragonBOT
#

The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.

If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false

tawny kindle
# tight citrus We both have the same exact mods loaded though.

Thanks for the info. Updating SpaceCore might help, since it is used by item frameworks/safety stuff like JA, if either of you haven't yet. The mods that failed to load (the red "ERROR SMAPI" part below the mod list) might also be relevant, though none of them stand out at a glance. Beyond that, someone else might know about fixing save data or some such...enough mods are erroring that there might be a broken item saved somewhere, if I had to guess.

#

I'd also double-check for differences in logs between you and your farmhand, e.g. an item-related mod that isn't loading for some reason, since that can cause very weird errors

mild jewel
#

omg the mod came back - i am feeling like it's just glitchy. I will message on the mod authors page and see if they know what could be causing it to disappear and reappear

tight citrus
#

I do have some mods that inject items, but I don't think we've obtained any, and the mods that are erroring we haven't interacted with other than the ones you don't really have a choice that are core.

#

And none of them offer items, other than Modular Gameplay Overhaul, and Animal Husbandry.

#

Surprising that Horse Overhaul is throwing an error and we don't have any horses yet lol.

ornate tree
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 95 C# mods and 59 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

ornate tree
#

I need Pytk for like one mod I think

tight citrus
ornate tree
calm heron
#

and

#

!pytk

native dragonBOT
#

The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.

If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false

ornate tree
#

Oh fr?

ornate tree
calm heron
ornate tree
#

Yeah I dunno what that is

calm heron
#

did you make a folder or something

#

or download something off

ornate tree
#

Make a folder where and download something off where?