#archived-modded-support
1 messages · Page 218 of 1
removing spritemaster fixed it. don’t know why i didn’t try that first lmao. seems like the obvious solution
yes
I am getting a very weird batch of red text while trying to load my game. I am using Stardrop for my mods. My log: https://smapi.io/log/2a729a9690a449c88084f75d567d7a33
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 89 C# mods and 166 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
I have no idea what is causing the red as I don't really understand what it is saying.
For the out of date mods they really aren't as I just downloaded everything in the last 12 hours or so.
actually nvm turns out there's a weird thing on my phone where i have to use my main mod folder and combine it so it works
i reloaded it and it only took a minute upon doing it
Sometimes spritemaster can be buggy, usually it's best to remove it first in relation to the games visuals being affected :) glad I could help
!pytk
The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.
If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false
the content patcher error is because you messed up a config file
Also the latest version of yhe TMXL map toolkit no longer requires PyTK so you won't have to remove it as well
@robust bison yo sorry for the ping but im kinda curious on why pytk is no longer a thing
oh i see thanks
Thanks, I'll go remove that mod and figure out which one wants it and change it. As for the cp thing, not sure which one that is though I do have an idea.
anyways im curious why this happened lol https://smapi.io/log/b7b132d5fd6d46619f66c4d9149eeebe
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 3.18.22.0, with 44 C# mods and 41 content packs.
dont ask about my one mod i just downloaded it because of curiosity
It was a very powerful tool to use during stardew's early modding stages, but HEAVILY increased load times and was quite buggy. Now that stardew modding has 'evolved' all of its features are available in smaller less computer heavy frameworks (except for high detailed pixel images, that still needs figuring out)
I'm assuming those versions were made for 3.18.4
sprites in detail
AtraCore does not and will not work on Android
damn
Yeah but you can currently only affect one tilesheet (and only one specific mod at a time) at a time, so it's quite limited but yeah if it gets more work on it then it could improve
oh I didn't know that
Nah I didn't know either for ages lol
guess I'll wait till someone does something about the mod i cant name
https://smapi.io/log/702130f4ff3549c187aeae66b7133ce9?Page=2&PerPage=1000#filterHolder
Does anyone know how to fix the visible fish error?
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 221 C# mods and 558 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
I assume it is caused by another mod adding a fish that does not have a proper .png? Any clue how I can figure out which mod it is?
I got a bug when I got a battle trophy, I had a full inventory, and the battle trophy disappeared somewhere, what should I do?
Is the Lunna mod is compatible with stardew valley reimagined 3 ?
StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4154
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1120
[game] NullReferenceException: Object reference not set to an instance of an object.
at CustomFurniture.CustomFurniture.DayUpdate(GameLocation location) in F:\Modding\Stardew-Valley\Stardew-Valley-Mods\CustomFurniture\CustomFurniture.cs:line 120
at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4512
at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Locations\Cabin.cs:line 251
at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 820
at StardewValley.Locations.BuildableGameLocation.DayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Locations\BuildableGameLocation.cs:line 32
at StardewValley.Farm.DayUpdate_PatchedBy<PeacefulEnd.AlternativeTextures>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[game] An error occurred in the base update loop: System.Exception: Error on new day:
Object reference not set to an instance of an object.
at CustomFurniture.CustomFurniture.DayUpdate(GameLocation location) in F:\Modding\Stardew-Valley\Stardew-Valley-Mods\CustomFurniture\CustomFurniture.cs:line 120
at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4512
at StardewValley.Locations.Cabin.DayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Locations\Cabin.cs:line 251
at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 820
at StardewValley.Locations.BuildableGameLocation.DayUpdate(Int32 dayOfMonth) in stardewvalley\Farmer\Farmer\Locations\BuildableGameLocation.cs:line 32
at StardewValley.Farm.DayUpdate_PatchedBy<PeacefulEnd.AlternativeTextures>(Farm this, Int32 dayOfMonth)
at StardewValley.Game1._newDayAfterFade()+MoveNext()
at StardewValley.Game1.<>c.<newDayAfterFade>b__716_2()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
Anyone know what I should be doing to fix? In an infinite loop of having to repeat this day
do i delete this folder?
yes
Thanks
Do the recolor mods have any noticable performance impact on low end systems ?
!log
@fathom egret Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 50 C# mods and 86 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
!pytk
The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.
If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false
!xnb
@fathom egret XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
Also I recommend validating your files and updating your mods
I don't think so as it's just patching tilesheet
Also change Ridgeside to have a 'false' dependency for 'Ridgside Village Quest Framework'
That way the dependency loop won't happen
Thanks
Delete and reinstall Ridgeside, because it no longer has a Quest Framework component at all
Update Custom Furniture to latest, and if that doesn't work, remove it
It’s not the watering it’s the coloration of the dirt. It’s random when I wake ip. It’s still weird when it’s watered. It’s only hoed dirt. Happens on empty, hoed dirt. Goes away when I restart the game then pops up when I start the day. Qnq
First picture ontop shows the tiles watered. It’s just the wrong color at random.
Wait a second. Why are any of my types loaded at all?
(I mean, AtraCore does not and will not work on Android, but I thought none of my types would be loaded?)
yeah, i don't know either
Hmm haven't seen/heard of this issue before
does this persist without the recolour? (Because a recolour should not affect it). Also, does the un-watered dirt still have the properties as though they were watered tiled dirt?
This might be a C# thing? Is there a way to remove a (partially loaded) dll then?
!log as I mentioned earlier, it's no decay hoedirt
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
either remove that mod or deal with it
That could be correct, because it looks to be lighter in colour but still watered 
(or fork the mod and apply the seasonal color changes correctly.)
it's not applying the fall tint correctly
Wait if its related to light, could it be dynamic lighting? It doesn't seem to be on the latest update?
it's no decay hoedirt. I know which line of code they forgot to include. I can't be arsed to send them a PR over it anymore.
Tilled yes, watered no. I’ll have to try turning the recolor off when I’m at my pc in a few. Astravita- I didn’t see you say it before. That was a bit aggressive with the ‘deal with it’. Thank you.
Frankly, I don't use that mod, so I wouldn't know details. My recommendations is to just have the mod installed when you want to move trees. I personally use my own mod that does similar things: https://www.nexusmods.com/stardewvalley/mods/15559
idk if this will be fixable but im playing with the fashion sense mod andstarted a new save yesterday and made an outfit and it looked fine but this morning i loaded the save up and my character has red sleeves when they shouldn't, they should be like a grey color
im gonna run the game again to get a screenshot of it
it could be a conflict because i've added other mods since yesterday
yeah i removed all the mods i added today and tried running it and the sleeves are still the wrong color
Try downloading the newest version. As for the greenhouse I'd suggest starting on a new save. When I moved the Greenhouse on my old save I didn't get any visual glitches but I can't guarantee it won't happen on your file
trying renaming the DGA folders from Json to json
or the other way around. Just tried on my Linux desktop and there's definitely a case issue.. the default folder is json but it WANTS Json.
what timespeed should i set with the mod Casual Life - Realtime Clock if i want to make 2 days pass per one hour in real life?
oh discord added that back
Yeah
Anyways compatibility works with my laptop 1.54 should work
!legacymodding
In some rare cases, you may need to use the compatibility branch in order to play Stardew Valley, but SMAPI does not run with the compatibility branch. See here for more information on why it happens and how to solve it: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_the_compatibility_branch
For help or more information, ask in #archived-modded-support
I've been doing the depotguidl path should it be automatically closing upon running?
uhhhm no
do you have .NET 6 installed
I haven't updated that in months tho, I should remove it
I forgot to install it
Still auto closing
I haven't updated that in months tho, I should remove it
are you running it from the cli
?
Im running it from files
I ran it but I can't tell if it worked
is there a depots folder
Would it just be in the depot extractable?
a what
why would it be in there
send a screenshot of the output of the command + the folder (with steam details redacted)
remove the <> around your name and password
just a small question, why is my client stuck in the loading screen, there's not even any text appearing
I got it to work
i waited 30 mins and no text
Uh I got a whole bunch of stuff about badgateways and service unavailable
And not found
Now I just install smapi into that folder I downloaded right
hey @tired brook i saw u are kinda being raided by mobile players, sorry bout that, still need someone to test it for u?
all it told me was it doesn't contain a stardew executable
I found it now it just says I need to update to the latest version of Stardew to use smapi
Yep. If you're doing the backdating to 1.5.4 you also need to backdate smapi to whatever SMAPI was at that point
I think... 3.13.4 or something
Same with mods. Anything released post-1.5.4 won't work on your device
Where would I find that version I looked it up and all I got was a shady site
Old Files on smapi's nexus page
Thats for 1.56 too
The one that I was told to download says for 1.56
or from the github, alternatively
It works finally
Ty everyone for the help
Oh yeah when is the latest mods I can use again?
only stuff released before 1.5.5 came out, which would be August 2021
is this a mod? howa can i make my house layout look like this. (ik the furnis are modded)
that's Aimon's Fancy Farmhouse
thank yoou <33
Ok so the good news is that updating the "Json" to "json" for the DGA errors fixed those, and I know that similarly I need to go through and fix the rest of the Alternative Textures warnings too (changing "Texture_0" to "texture_0" etc), but I am still getting the crash and it seems unlikely that the Alternative Textures warnings are causing it. Any other ideas? Latest log - https://smapi.io/log/74f1714ff6b840b18d93e137b243384b (there are a few other warnings, but I believe those are all ignorable, but I could be wrong - these do show up on my log when I run this same modlist on my desktop without issues)
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.36, with 242 C# mods and 913 content packs.
It might just be due to the sheer amount of mods to be honest.
There's no actual crash message in the log to go on
Steam Deck does have 16GB of memory/ram you probably should go into desktop mode and monitor the memory usage to see if you are reaching the limit
That's what I was worried about; ok no worries, I'll just have to have two modlists going - one on my PC and one on my steam deck (and I can always stream from my PC to my deck at home). Thanks for all the help!
can anyone help me check my mod list? im wantign to check that i dont have anymore redundent mods or mods that are made to help two mods work together but im missing the other mod so i can remove the compatability mod
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 62 C# mods and 81 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
hmm i broke something. I use jumino chests to dump everything i had into the shipping bin. So i put it against my normal chests to unload it automatically. That ended and removed them all but my storage is filling up with random resources through that automation mod but i cannot craft anything like it doesn't register the storage.
did it generate an error file?
im still looking for help myself, i was just going to have you look up trhe error and load it here so anyone that can help would have the info they need
- Did you already install SMAPI?
- Do you play through Steam?
- If the answer to all of the above is yes, are your launch options set up?
1_yes
2_no
only thing i can tell you is that you can join the East Scarp discord to get the beta version of Always Raining in the Valley, which doesn't have a TMXL requirement
what do you play on
3_idk what is that
Pc cracked
if i remove that mod would it break others? like losing an npc is fine if i have to
sucks to be you then
we dont help with cracked versions of the game sorry
Then we can't help you here
we won't help you then
Ok I'm sorry what all of that
tmxl is just a framework but only arv is using it, the new version of arv will mean you can elminate tmxl
No, you won't break anything. As long as you reinstall ARV before starting the game, you won't lose any NPCs
arv? I don't think any mods require it
ok and the mod list says pytk still works but when i uploaded a list here with it in there it told me here to remove it
you can do that
PyTK isn't needed anymore
pytk is obsolete
The mod still works, it's just not recommended anymore
https://www.nexusmods.com/stardewvalley/mods/7042 this mod says it wont work without it, am i missign somehtign or is this just a broken mod? im tryin gto use a collection of mods that is https://next.nexusmods.com/stardewvalley/collections/tckf0m/revisions/36?utm_medium=vortex&utm_source=vortex&utm_campaign=view_collection
You don't need PyTK
Beatrice used to require PyTK because TMXL needed it, but that's not the case anymore
And as of right now, you don't need the TMXL portion of Beatrice at all, since the base East Scarp mod takes care of that part
ok so remove tmxl?
once you get the new version of arv, yes
Yes. After you download the beta ARV, and delete the TXML portion of Beatrice
which can be found on the east scarp discord
can i just not have arv? or will that break other things?
? why are you wanting to delete arv
No, you don't need it. If you don't want it, don't get it
i typically stay away form non nexus mods, because im not great with manual installs and mod management
dont use vortex
!modmanagerbugs
Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).
If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.
its best to learn how to do manual installation at one point or another
well then i dont know how to mod without vortex its what ive always used lol
Manual installation is not that complicated
is there something similar thats easy to use? im aware its not super hard but its also slower and harder to maintain updates on things. dont get me wrong im sure i can mod the game myself but i would never keep things up to date lol
!stardrop i guess
Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues
honestly I find stardrop harder to use than manual
sure but they asked for a mod manager and i gave them one that actually works with stardew
besides "i prefer it that way" whats the benefit of doing it all manual?
compared to vortex, it doesnt result in botched downloads. vortex deletes mod files sometimes and generally just doesnt mesh well with how stardew modding works. it was designed for bethesda games
ok so if i switch am i goin got need to delte my mods folder and start over from scratch?
No
like i have over 100 mods in there currently is the answer just your boned do it again?
No
Your mods are fine. You should unlink Stardew from Vortex first iirc
But other than that, you shouldn't need to do anything
so how do you disable mods like that? im just trying to learn anythign ill need to know because i havent ever done this for stardew ever
with what? manually? just a period in front of the folder name
like .Content Patcher for example
Hey, so I'm doing a massive modded run, and I can't get one of the mods to work. I found it watching a youtuber, who had the same issue and found a fix, but I can't figure out the fix, could someone please help me out?
!log and what is the mod
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
It's Farmer to Florist, lemme try to remember how to get the log rq
I honestly have no idea, I downloaded it through Vortex and have DGA and CP
The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.
You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).
get the JA version from the Old Files
also try to move away from vortex, at least for stardew
No idea how vortex works w old files, best of luck
!modmanagerbugs
Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).
If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.
tldr its not made for modding stardew and there are some annoying consequences to that
Where can I download Stardrop?
https://smapi.io/log/b4a5bf4b89e34e3cb524abea8240a452 so everytime i try to start a world its gets to this point and then goes no responsive
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 59 C# mods and 71 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
nexus
the "out of date" mod there seems to be the up to date version but the manifest says its not
how long are you letting it sit, and are you clicking or doing anything on your computer while its trying to load
ill try again witrh no clicks
so after 3 minutes of not touching the pc it did finalyl open the game
i still need to fix the beatrice mod but you said delte part of it and i dont know what to delete
loading up a new save will take the longest time, future loads should be quicker
the TMX folder i believe
also does anyone know a mod that lets us pause a multiplayer game? i klnow ive used one before but i cant rememebr it
theres Pause Time In Multiplayer, also the /pause command which you can do in chat
oh really sweet thank you for that one
yep!
smapi doesnt launch the game n log parser says i have no error handler even though its there and i reinstalled smapi multiple times https://smapi.io/log/e4e5a78864dd4311903c70cdbf3f9a27
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it
it crashes here does anyone know how to fix it the vanila game work fine
it's not loading any mods, that's why it says you don't have error handler
! troubleshoot
hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?
when i click to uinlink vortex it says its goin got delete all my mods and potentially my save games...
I don't use Vortex and haven't used it in a long time, so I'm not sure
If you're that worried, copy them outside your mods folder
yeah i just made a copy of my mods folder ill let you know how it goes lol
im trying to fix an issue im having, basically i have the fashionsense mod and i made custom outfits and played the game normally but when i opened it to play this morning my character's sleeves were a different colour and changing it through fashion sense isn't working. it doesn't really affect my game aside from annoying me because im very particular with getting my clothing colours to match
Are you using a farmer body mod?
asnyone know why the ridgeside and SVE forageables aren't showing up? I've run both of them before with no issues, removed ridgeside for a while then added it back for this playthrough, along with some other mods
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
so yeah removing the link legit delted almost every mod i had, likley because it was part of a collection maybe? but yeah its bad do unlink
thats the difference between my backup i made and what it left when i unlinked vortex...
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 41 C# mods and 19 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
I know there's a bunch out of date. I was trying to avoid updating if i can bc i hate updating mods
at the very least update json assets because that mod is crashing and is what adds in the sve and rsv objects into the game
actually yeah, i had to replace json assets recently, I bet that's why
it also deleted smapi so yeah removing vortex is a horrendous idea.... yall might want to make a bot command that talks about it before people get told to do it
yes i am, it's called GH's Peach Body
i'll do that now, thank you
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 19 C# mods and 7 content packs.
whats the problem youre having, friend?
I was having an issue earlier, so i did what someone suggested and now the game crashes when i launch a pre-existing world
ill reply to the earlier issue 1 sec
here
By crash, I assume you mean not responding?
yeah
Click your save file then go get a drink of water
You are likely clicking while it's trying to load
At least with the log that ends where it is
ah ok ill try this
Just don't touch your computer after clicking your save file
Hello I'm looking for a good suggestion for a server host that I can get that I can have mod's and can have 5-6 people to join with ease.
I have tried Shockbyte and tried to contact their support for help (with no reply) and I'm thinking about cancelling it. I've done what they have suggested on their site and still have no connection to the server.
it loaded, tyvm
thank you it worked when i run it with my graphic card
so anyone know what mod is adding this mine cart? the cart should be in the cave i think? there are 2 carts in the cave i just dont like the one right there
try to redownload the mod. it used to cause some issues with sleeves but i believe those were fixed already
minecartpatcher?
thank you i found it in integrated mine carts i wish it was better placed lol but at lewast i can remove it
If I install a mod in the game, will the mods remain if I log in with a different device?
no, the mods will only be on the device that you installed them on
If I install the same mod on a different device because it does not register to the cloud, will the mod continue from where it left off? For example, fish mode, I caught dozens of different types of fish. I installed the mod on a different device. The fish I caught won't come, will it?
no, youd have to put the mod on both devices
If I install it, the mod will continue from where it left off.
If the mod is installed and it is the same save file, disregarding some edge-cases and potential weird issues, yes
Ok, thanks both of you
Will someone teach me how to mod please?
!gettingstarted
@simple mountain If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
Ty!
Can Gamepass play with Steam players with mods?
I just got a quest from Emily for ferngill fashion festival this morning (she showed at my front door) then immediately afterwards it said the festival had begun in the town square- I went to go into town and it did the usual 1/2 players thing, but when my farmhand came along she could walk into town just fine and there was no festival, and it wouldn't let me in lol any insight?
I could use console commands to maybe.. end the event? or something
not sure of the fix for that one
we both have the mod
yes
Sweet thank you
I don't think it's possible to end events with console commands
I assume it's multiplayer shenanigans but let me ping Max lol
@chrome cosmos Max come fix your mod smh /j /lh
!log can you send a log from you and the other person? maybe it's useful
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

thank u nonu! ill come back for the log when i wake up and look into it for the next update
rest well max 
also @ tokipillow, exit the game, relaunch and skip the festival. just avoid going for now
I haven't ended the day or anything yet, I'll just close and reopen to nab the logs and send them over!
You don't need to close your game to send a log! It's more useful if you grab them now since it's when you're having the issue
interestingly it's saying fashion festival needs updated (i did update it yesterday morning but it's saying so again) so it might be the crux of the issue lol
Hmm then yeah, try updating and see if it happens again. If it does, send a log from both you and farmhand ^^
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 57 C# mods and 95 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 57 C# mods and 96 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
here's the logs from today!
I have the more floors for the farmhouse mod installed, but the staircase up glitches and I wander the void outside the house. What did I do wrong?
Might just be an issue with the mod itself
Also I have found that some farmhouse mods conflict with eachother quite heavily but I think you can check compatibility on the smapi.io site
content packs are not listed on the compatibility page
It's Multiple Floors Farmhouse: https://www.nexusmods.com/stardewvalley/mods/8077
this issue?
Yes. Although the lag spikes have gone away
Seems like it's fixed by installing the content pack
Which is in the mod page as well
Ah. My moroness strikes again
Question: Where is SMAPI supposed to be in your files.
in the game folder
Well, it's there, but it isn't booting up with the game like it should be.
!launchoptions
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
!launchptions
So, I have encountered a strange issue. A letter came in the mail, when I tried opening the letter, it suddenly said "you have no mail" and this is what is shown in the SMAPI log. I have trouble understanding where the issue could be coming from based on this. https://smapi.io/log/0ea98ca954ee4ce99da58da7feac1c80?Mods=game
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 158 C# mods and 560 content packs.
i posted this perhaps in the wrong channel
i made an oopsie and i'm very computer illiterate, basically i uninstalled my modded stardew valley game through xbox app (on pc) and now i can't find the folder anymore
if you uninstalled the game on the xbox app, you'll have to reinstall it
the xbox app can't uninstall smapi, it uninstalls stardew itself
dang. i can't because i was playing it with the game pass lol

(I would not be surprised if xbox yeeted the whole directory)
alright, sucks but redownloading my mods isn't the worst thing in the world.
now when i launch my now officially owned stardw valley game through steam, smapi does not launch at all. should i redownload it?? or
!launchoptions
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
Anyone still using Downtown ZuZu? :wahhhhh:
though you do have to reinstall smapi first, because smapi was only installed in the xbox game directory
what do you need help with?
Anyone know of any mods that cause a lot of the achievements to not appear? I have a lot so I can't pinpoint..nothing shows up in SMAPI either
install them
most of the achievements dont actually appear there until you get them
Jeez I'm stupid. I thought a mod was conflicting or something. Thank you
okay trying to work the adarin girl mod, I have nothing in the mods folder at present save for the listed mods
The smapi only registers 1 mod and that is the content patcher. I've been racking my brain on this for the last half hour and I'm sure I must be missing the issue somewhere
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
yo so i got the gourmet tomato salt but when i go to give it to gus it says "wrong person"
already did that it registered no issues
Send a log either way
And a screenshot of your mods folder with the file path visible
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
only have the smapi latest
The log file is SMAPI-crash.txt if it exists, otherwise SMAPI-latest.txt.
and a screenshot of your mods folder
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 1 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it
how did you manage to get only Content Patcher in the mods folder??
you need to.. extract them
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
i stripped it down to the bare minimum to ensure it wasn't a conflict
where can i put my old saves from my xbox game (i was able to find them) into my new steam folder?
they go in the same place
.rar is basically a zip
i have the option to compress but not extract
second, please reinstall SMAPI or put back in Console Commands, Error Handler, and Save Backup
that's normal because windows can't unzip natively
!unzip
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
oh i deleted it haha. it had my name >.>
the saves are always in the same place
they go in the same place
it was the first, leia
also getting help in here generally will reveal your name via logs and stuff if you want help troubleshooting, should your name be in the filepath
it doesn't matter where you bought the game from, they're always in that folder. you don't need to move anything
So either change your computer name to not have your name in it, or get comfortable with strangers seeing your name, if you're wanting to get modded help
(Believe me, I'd love it if it were simpler.)
alright i'm still confused haha let me just start an actual save file and see if that generates the folder
The saves are always in the folder from the first screenshot you showed
the folder exists.
you sent a screenshot of it
The one that had the errorlogs in it had the saves folder in it.
yes, that folder has the saves i want to put in my steam folder which was on the other half of the screen, but which folder do i put it in
you sent
a screenshot
of
the saves
in
the
saves
fodler
You don't need to move your saves anywhere
You sent two screenshots. One had mods and content in it, that was not it. That folder also has save backups in it.
It was the other one. Likely the one with your name, if you're being this evasive about it
Your saves are always going to be in the Appdata/Roaming/StardewValley, no matter where you bought the game
bro how am i being evasive i just genuinely dont understand what anyone is saying
Given you posted the screenshots, with the saves visible
and its not yalls fault i'm just dumb
And we told you where it was like 20 times
And we could point it out if you reposted them
I kinda have to assume.
alright i'll just repost.
(with name blurred if you insist)
(I also prefer to have my username censored, but I actually bother doing so and allow people to still help)
im just saying it's fine to want to have it censored
lucky mines not my real name so I don't have to worry about it
left screenshot.
ohh ya
boom. there's saves wow
right but thats not apart of my steam directory where my game opens
(Someone pick up that phone... because I called it, name was in that one only)
That's still where your saves are.
!saves
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
That is the case for me too, and I have it on steam.
That is where your saves folder is. There's no two ways about it.
ahh
It doesn't need to be. Like I've told you like five times, the location of your saves directory does not change no matter where you bought it from
alright so , yea thanks everyone
i see my saves now
in game
i promise i wasn't trolling i just assumed they weren't there so i never had clicked on "Load Game" i assumed it was all empty
Well, you know what they say about assuming!
(i've been bitten by that a fair bit in here, which is why if someone goes "uh, no" I go looking for evidence. If I find it, sweet. If not, I eat crow or explain why I fucked up)
haha yea i was genuinely so confused 😂 and sweating
Sorry I am super inexperienced with modding and would really appreciate some help figuring this out! Had some issues with my portraits and am trying to use this patcher after being recommended it. Issue is I have zero clue how to even begin, other than downloading Python. https://www.nexusmods.com/stardewvalley/mods/13599?tab=description
I've read that fifteen times now but English really isn't my first language and I have zero experience with Python. Could someone please walk me through this?
what part do you not understand
I downloaded Python and then tried to get Pip to get Json, but whenever I input the command on the website I get this error.
well
where does it say to do that
In the second step it says use spip or your preferred package manager to install json5, so I'm trying to get pip first too install json5. It says this in the website that has pip
just use py -m pip install json5..
okay!
alright! It worked, now I need to get json I tthink
thank you for helping me out by the way! i appreciate it and apologize for being so difficult
okayokay, i thiink i managed to also install json now
you don't... need to install json
May I suggest you use Portraiture instead? Much more easier
I would love to! I've just been having issues with portraits in my game and people recommended this mod to try and fix em.
Yeah, I think Portraiture should fix that
You should check if the portrait mod you want to use already has a Portraiture version
This happens with Ridgeside valley's default portraits though
That shouldn't be possible? That looks like you're trying to use high res portraits with no framework to allow that
I honestly have no clue!
I'll try booting up with portraiture, in case it works out.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Just Portraiture by itself won't solve that, I don't think
One sec
I thought you were trying to convert Pytk high res portraits to HD Portraits, which was why I suggested Portraiture. Since all you need to do with it is put the portraits in the correct folder with the correct name
yeaahh, 'm just trying to see why my game is dying so hard ahah
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 177 C# mods and 137 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Here's the log!
hi guys, i've downloaded smapi and i've looked at the wiki and everything but i cant figure it out. it says to extract the zip file but i have no idea how to do that - could someone help me?
and for additional mods, it says to run it through smapi and another one but i dont know how to do that either
you really dont have any custom portraits
. id get rid of pytk, hd portraits and portraiture since you don't need them and reinstall ridgeside as a whole
!unzip
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
'll give it a shot!
thank u!
Whenever I start my game, it runs in half speed and the audio bugs out
This randomly started happening and I have no idea how to fix it
!legacymodding
In some rare cases, you may need to use the compatibility branch in order to play Stardew Valley, but SMAPI does not run with the compatibility branch. See here for more information on why it happens and how to solve it: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_the_compatibility_branch
For help or more information, ask in #archived-modded-support
aah! that was exactly what i needed!
removing pytk fixed it, thank you so much!!! @lament vortex
no prob! i knew it happened with high res portraits, but i didnt know it also happened with normal ones 
i don't have an old system though
and the game was just working fine without compatibility
i just opened it one day and it suddenly changed
I ran the game on compatibility mode, and that seemed to stop the problem
!monobug
Implemented in version 1.5.5, MonoGame is the latest framework that Stardew uses, and was implemented to solve problems such as Memory limits and audio issues. Unfortunately, MonoGame has a bug which affects random computers, not allowing them to launch Stardew. This bugs randomly targets computers, regardless of your operating system or hardware and is out of ConcernedApe's control. There is currently no known fix. See !legacy or !legacymodding for how to get your game to work.
of course, but my issue is that compatibility mod can't use mods
it has nothing to do with your device’s age unfortunately
ohhh i see
so what do i miss in 1.5.4 then
nothing?
hoq do i know what i want to extract?
how*
or does the monobug just strike down every computer affected
.. the zip
it just doesnt like certain pcs 🤷
.
bro 😭
you don't run it
the cli?
command line
in cmd?
hMM yes the command line runs in the command line
chill friend
it said "open in the depotdownloader folder"
does it mean powershell or cmd
cause if you right click and do "open in terminal" it gives powershell
i dont think it matters
it says the "syntax of the command is incorrect"
i'm positive i've retyped this 3-4 times
make sure you're not putting the <>
i opted instead to just use the second option
the depotdl gui
i've gotten to step 5.. but i don't see a "StardewModdingAPI.exe"
should be with the game's exe
though just so you know, you'll have to use an old version of smapi as well
!smapi
SMAPI (https://smapi.io/) is the mod loader for Stardew Valley. It loads mods into the game, provides APIs for mods to use, intercepts errors, and backs up your save files automatically.
ok so something miraculouse just happened
i downloded NET 7.0.0... and the game (not smapI) isn't doing that fps/audio sstuff anymore
could someone help me with this mod? I cant get it to load all the textures properly. https://www.nexusmods.com/stardewvalley/mods/16275?tab=description log: https://smapi.io/log/c50c2dad02b2497dab986d583da52925
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 92 C# mods and 310 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
can you show a screenshot of what you mean?
sure let me get one
the desert trader doesnt load in
!loadorder try this, you'll want to open the manifest for stardust's mod and add the uniqueIDs for earthy recolor and seasonal cute
When two mods both edit dialogue or images, whichever mod loads last "wins" and is the one you see in the game. In order to change the load order of mods, you can add false dependencies, see here for details: https://stardewmodding.wiki.gg/wiki/Tutorial:_How_to_Add_a_False_Dependency_for_Load_Orders
How do I do that/ Sorry ive never done anything like that
There are instructions in the link
okay thanks!
You said to do this for earthy recolor and seasonal cute, so I would load in two separate unique IDs? Sorry im new to this
Yep, you'll have to do the process two times
lol I made my gf do it, and with your help, it was fixed! thank you!
no problem ^~^
is there a working ui info suite
!uiinfosuite2
If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code.
ui info suite 2 is just ui info suite but working on current stardew
Can someone tell me what smapi is fussing about in these lines? It keeps telling me an unexpected character was found in line 3 position 2:
Redoing the pic as I had it on the wrong line when I took it.
forgot a comma
after every line in json you need a comma if it's in the same thing
so that "No" should be "No",
Also.... please just use GMCM for config editing
gmcm?
!gmcm
Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.
The presence of the gear it adds to the title screen is not a method for checking whether mods are installed, only whether GMCM is installed.
Ah, thanks.
Manual config editing is generally bad for inexperienced users to do when you can just edit it with a nice UI in-game XD
(And it updates on the fly too!)
I usually do but something like this I needed to check the file outside the game to try to fix the issue with it.
It was complaining before too and I tried to fix it but I guess I didn't fix it quite right.
It's still giving me the same error about that mod: https://smapi.io/log/5d1c6c93164940caa93c37c15847f1ba
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 89 C# mods and 184 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
hi everyone im new to modding for stardew but i successfully added visble fish but any other mod i get an error code "not smapi mod" HELP PLS
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
22:02:54 INFO SMAPI SMAPI 3.18.4 with Stardew Valley 1.5.6 (build 22018) on Microsoft Windows 10 Pro
22:02:54 INFO SMAPI Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
22:02:57 DEBUG SMAPI Waiting for game to launch...
22:02:58 DEBUG SMAPI Loading mod metadata...
22:02:58 DEBUG SMAPI Loading mods...
22:02:58 INFO SMAPI Loaded 5 mods: This section is hidden. Click here to show it.
22:02:58 INFO SMAPI Found 2 mods with warnings:
22:02:58 ERROR SMAPI Skipped mods
22:02:58 ERROR SMAPI --------------------------------------------------
22:02:58 ERROR SMAPI These mods could not be added to your game.
22:02:58 ERROR SMAPI - Content\Portraits because it's not a SMAPI mod (see https://smapi.io/xnb for info).
22:02:58 INFO SMAPI Patched game code
22:02:58 INFO SMAPI --------------------------------------------------
22:02:58 INFO SMAPI These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
22:02:58 INFO SMAPI your game has issues, try removing these first. Otherwise you can ignore this warning.
22:02:58 INFO SMAPI - Visible Fish
22:02:58 DEBUG SMAPI Launching mods...
22:02:58 DEBUG SMAPI Mods loaded and ready!
22:03:00 INFO SMAPI Type 'help' for help, or 'help <cmd>' for a command's usage
that's a brick wall, not a log
We ask log by following instruction on the link, not copy the text
anyone know what setting would cause ther mini map to not be the right map on multiplayer? i have sve and immersive farm i can get a log file if you need
logs will be needed 99.99999% of the time
Hello! I have a question regarding how to update mods. I reinstalled the Shiko NPC mod and smapi is saying I haven't updated it yet!
i think this is it????
Yes! I think I got my issues fixed now! Thank you for the help!
what's the "log"?
log tells us what went wrong
you're closer but not quite
lmao D;
Are you the host or not? Either way, do you guys have exact same mods? Also if loaded on solo, does it also not work properly?
thats me rn too 🤣
check the manifest number, sometimes the author forgets to update it
just open in notepad++ or something and update the number to the correct one manually
we have exact same mods and also we set the settigns at the exact time
ill check solo real quick
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 62 C# mods and 81 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 5 C# mods and 0 content packs.
IS THAT IT ???
Have you read the instruction on the link? This link smapi.io/log on how to share log
Oh you did it
(send the log of your other player(s) too fey)
a win is a win lets goooooo
uhh that will taker a bit please hold
did you download a portrait mod
Do you know the correct number? Or is that listed on the mod page?
i have them downloaded
The mod you wanna install is xnb mod. That's why smapi is giving red error on that
i think the log would've said to "update to version x.x", right?
ahhh
Ah yes! thank you, i understand now
so just do as i said and the log should be fine! manifest numbers are easily forgotten, and they dont break anything. so it'd be okay either way
if you really want you can give the author a nudge, "hey you forgot the manifest number"
And for you bubs, the easy way to know xnb mod is the file inside zip usually contain Content folder. And xnb mod is an old way to mod sdv so stay away from it
!xnbzola
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png
always wanted to call zola on someone
is there a list of mods that are safe most of the mods i see have that thing on there and the only one i was able to put on was visible fish
im sorry im very new to this and trying to understand
You can go to smapi.io/mods for list of C# mods that work or not work anymore
thank you
Other than that, you need to read description of the mod you wanna install
i think general consensus was any mods updated after... 2019? 2020? generally safe (box fact check me if you know please)
Yeah early 2021 as it's 1.5 update for sdv iirc
https://smapi.io/log/8a74c6c95dd74e85be33c070606dd069
this is my firends log
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 61 C# mods and 81 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
hello can someone help me with this, I dled sve but the mine entrance is still here and characters get stuck
I cant use Notes++ bc im a mac user
You can just use any text editor available on mac
What will happen to the mods that depend on custom npc exclusion like Lunna , SVE etc .. ? Since it seems abandoned and will break after the next major smapi release . Just want to make sure before starting a new save .
Same with the shop tile framework
hi! i just started having issues with smapi today and the game keeps crashing after i get on the farm 🥹 i've already uninstalled and reinstalled smapi, but keep having the same issue
here's the log: https://smapi.io/log/4c93aa9f86954965afe52feb2eac7434
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 5 C# mods and 3 content packs.
Hey I’ve been playing stardew on my Xbox for about a year now and I was wondering if I’m able to get mods on it to livin the game up?
Check through 'Modding:Migrate to Stardew Valley 1.6' page, it explains the new NPC features that will add ALL of its framework features into the game, same as the shop tile framework. This means mod authors will have to update their mods based on the new code (1.6 will reduce the number of frameworks by a large portion).
!consolemodding
Xbox and Playstation consoles cannot run Stardew mods. The Nintendo Switch has very limited, unofficial modding capability in the form of XNB mods only. However, this requires jailbreaking your Switch, something which can only be done on select models and can run the risk of bricking your console.
Okay thank you
Your errors are coming from .xnb mods and get glam. You need to revalidate your files and try removing get glam
!xnb
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
Just read through that page and the early alpha changes are already huge and will be a gamechanger for the modding community .
It seems the scope of the mods increases a lot and at this point sdv will be like a game-engine for mods which can drastically change the game .
Really looking forward to it . But it'll also break a lot of mods in the short term , but worth it still .
Hi, both me and my brother are having a problem with the ridgeside expansion pack. SMAPI is telling us that a couple of the folders are empty, but when I go to look, there are indeed files in the assets. here is the log: https://smapi.io/log/b56e6cc96bd14d3f8bae92b061373c1c
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 30 C# mods and 30 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
is there a chance you downloaded a ridgeside portrait mod
I did download a ridgeside portrait mod.
those notifcations are probably that, then. youll have to find that portrait mod and replace the assets of ridgeside village with the portrait mod’s
oh ok! When I click those two folders, it only shows the assets and nothing else for the mod. Is the mod itself missing from my files?
this is all that shows
just cut the folders that say [STF] and [CP] and then go into the ridgeside folder and paste them. you should get a popup asking whether you want to replace files. say yes to that
ok I think I did it, thank you so much for your help
Is PyTK the only XNB mod ?
pytk is not an xnb mod
the ones that say “because its not a smapi mod” are the ones that are xnb mods
Does a mod I install apply to all worlds?
only if you open the save while its installed
hey I'm back. I replaced the new portraits with the old ones, thought it went well. I saw the same red text, but chse to ignore it. I also updated the mods I have. There's a new problem where the game keeps crashing before I even start the new day. could this be from having both ridgeside and SVE downloaded and trying to run them? new log: https://smapi.io/log/fe54bcea79334dcfa142a8c584725f59
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 30 C# mods and 30 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
ok, just got rid of SVE, the error lines are gone, and the game is still crashing after I create my character. new log: https://smapi.io/log/611e3b1965ea42a29dbad430c3f52925
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 29 C# mods and 24 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
why cant i find either grandpas farm or the immersive farm 2 remastered for stardew valley expanded on nexumods. i have been tryna find it trough links, youtube the requirements on stardew expanded but theres nothing pls help
that's normal, go get a cup of tea and be prepared to wait up to fifteen minutes.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Profiler https://www.nexusmods.com/stardewvalley/mods/12135 is a mod that can help you narrow down what's causing lag
Log Info: SMAPI 3.13.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 3 C# mods and 0 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
so i think something is wrong because no void salmon are spawning in my witch's swamp, i have a fishing thing where it says the fish that can be caught and its not there and that trash is 100% and whenever i fish i just get trash
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 18 C# mods and 19 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
You have teh's fishing overhaul, don't you?
so when i'm updating SMAPI (i had a way outdated version whoops) do i just download it and install normally?
Yep
https://smapi.io/log/0775417872a240458976888280dc6727 Could someone that knows better tell me the issue? Got a whole day's worth of mining wiped at 11 PM and dont want that happening again
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 18 C# mods and 19 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
There's nothing in that log that seems to indicate an issue
you must take a log right after it crashes
if you start the game back up, the log is overwritten
as it is right now, all we have is your mod list
what caught my eye is Sleepovers and Go To Bed
it sounds like these 2 could interfere with each other?
they dont
i mean, you did say you had a problem at 11 PM
i was moving between the mountians and the town when it crashed
(Or atleast i havent done something that causes them to conflict yet, havent tried to have a sleepover with my spouse)
well, that's all i have for you
for anything else, we'd need a log that has an actual error
im waiting til it's 11 again so i can try and recreate it
i'd try to recreate the steps a bit more
like, go to the place you were at when it crashed
and wait there
yes
ok, did same thing and it just played the marnie/Lewis scene. So it mustve been something conflicting with that
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
it didn't crash though, so im not really bothered since it aint gonna play again
There's something specific on the mod page About this issue, but it's your likely culprit.
oh
suddenly my modded gameplay has become very laggy
the caves, the teleportation tree place , inside houses, anything and night and much more starts flickering
weird lines of light flicker here and there on the screen
I swear this thing was working just fine a week ago
it's lagging like crazy
didn't mess around with mods, adding new mods removing certain mods nothing.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 19 C# mods and 10 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
swear its not my screen it happens here and in caves
everywhere else no flickering
also yes, it's lagging
Well
I have a feeling I know why
stares at cracked copy
Something SVE related is likely not interacting well with the illegitimate game, and since the illegitmate game could have hundreds of problems that only get seen in modded...
Can't really help. Sorry.
Welp our power has gone out.
how do I find my smapi log?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 49 C# mods and 136 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
!oom
OutOfMemoryException errors (or other errors about insufficient memory) mean that your game ran out of memory. See this page for more info and common fixes https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#OutOfMemoryException_errors
Short version: Your computer is not powerful enough to run everything you're trying to run
How much memory do you have?
Yeah so
4 GB is not enough to run that many expansion mods
you might be able to run SVE, RSV, and ES at best, and honestly I'd drop one of them too with only 4 GB
8 is usually the recommended minimum for modding.
Welp its the end of me yall * jumps into the abyss * honestly I'll drop ES
my save file is gone?? how to i know if it was corrupted or something help😭😭
i logged in and my save file is just not there
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
You can check there for if the save files exist. After that, you'll need to give the log if they do and the game isn't recognizing them.
okay tysm
may i dm it to u?
I mean, you don't need to, you can just post it in here?
But if it makes you feel more comfortable, sure
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 38 C# mods and 46 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it
The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.
If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false
Second though this log indicates the game never managed to open
I need a log from you that is from you launching the game and clicking the "Load" button on the title screen.
ah okay, hold on
im sorry if im slow to understand things, ive been modding for a week and only know how adding mods works
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 38 C# mods and 46 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
is that correct?
Your Cyprus Save file is indeed corrupt
To fix it, go into your saves folder indicated above, open the "Cyprus_350082804", delete the ones that don't have _old at the end, and rename the ones with _old at the end to not have _old in their names
you will lose a day of progress, but that is it.
that's no problem, let me see if it works
If that doesn't work, we'll be pulling from your save-backups folder that SMAPI keeps, and you may lose more than one day. Let's hope it doesn't come to that
(Also delete PyTK! the game will go so much faster, I swear!)
okay haha, lemme do that
my file is back!
tysm for your help, i really appreciate it 
I am trying to use the mod "Lumisteria Missing Hats Bundles" but it does not open the bundles window, instead it opens something else.
Here is my log: https://smapi.io/log/31be2eed2d8c4f17b738027ccad18d64
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 73 C# mods and 175 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Hello, help I downloaded a graphics mod that changed the looks of crafted items. The thing is it doesn't work on some (kegs, furnace, preserve jars). I noticed that the names of these items have pfm.something (ex pfm.kegs)when I used automate summary so maybe there's a problem with that
Im guessing it's the producer framework mod that changed the name but even if I deleted PFM. the kegs still won't change to the graphic mod
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
so im trying to download sdv expanded but its says that it will be 2 hours to download, but my internet speed is normal and other downloads are going fast, is this normal? the file size is 360mb
Are you sure your download speed is fine? I think it takes me about 3 min iirc
Nexus does throttle download speed for free accounts but not that badly
Alternatively your predictor is bad
it is, i was downloading ridgeside and it downloaded in 10 seconds lol
Hmm SVE should be at least comparable download speed to RSV
does sve has a alternative link?
moddrop maybe? though im not sure how updated they keep that one
You can also ask in the SVE server for help
Any one know if lastest smapi for Android works? I am trying to be patient for a working release to update game.
a lot more things are working now compared to a few months ago but random mods still pop up with issues every now and again
Any clue if spacecore is working as it should?
i cleaned the cache and it worked, thanks
no but you can check the android smapi github or the posts on spacecore’s nexus page
Thanks Vinilla
Idk if I should put this here or the other chat but if I already started a game (like I’m already passed the first day and everything) can I still install mods?? Idrk cause I’ve never used mods for stardew
yep! most mods are fine to install on an existing save, ones that arent should say so in the description (sve is a notable example)
Ok thx!!
Hello guys so I've done the false dependency thing to load portraiture first and romanceable rasmodia second so I can change the portraits but that just doesn't work, why?
Reminder: I'm on android
Portraiture is not a CP mod, they work via different ways, it would never work
So what else can I do?
How do i install a mod once ive downloaded it??
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
thx
hiya, this is my first time downloading mods in stardew and ive had errors come up saying they "require mods which arent installed". help????
it will tell you which mods it requires, read the error message and then find those mods on nexus.
also the requirements will be listed on the nexus page of the mods you downloaded
what would i search for?? sorry i have no clue what im doing
content patcher, also the link to it is right there
you can literally just copy paste it in your web browser and itll take you to it
thank you so much :)
Anyoone know why my game keeps doing this? Iv unplugged my mouse and keyboard im streaming it over steam! It only just started happening it was working fine before
Does it in the main menus too when i press a once 😂😂 i have 0 clue whats going on here could it be one of the tons of mods i downloaded? Or is something messed up with steam streaming maybe?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 58 C# mods and 105 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
it's possible it's a latency issue
sometimes when i loaded the game it would just be automatically using whatever tool i had highlighted i was able to fix that by forcing gamepad mode to be on, if it helps any im in the same room as my desktop/router so the latency shouldnt be to bad though i suppose it could be an issue ill plug in my controller and try again see if the same resaults happen and report back!
Also side note real quick: is it normal to take like 5 mins loading in fully haha
yes
So its only happening on my rog ally so must be either latency wich is wierd or a steam streaming bug bummer 😂 ty for the help tho! 🙂
Any help please
Been having issues with some of Gwen's alternative textures not showing up if I select the items with the paintbucket tool? Can't figure out why. https://smapi.io/log/072da544bcb54902a6cf6a0d2563c77f
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 65 C# mods and 117 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
smapi isn't running when i launch the game :( i'm using the latest version of smapi & stardew, i've uninstalled and reinstalled it twice, and nothing in the troubleshooting guide is helpful. can anyone help??
!launchoptions have you done this?
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
ur a saint<3<3
This would be because your game is cracked, btw
Just scrolled up to where your log was.
which textures? can you share a screenshot?
thats just the price you have to pay for playing a pirated copy sometimes. either way, most people here are not willing to help those with pirated games
Not just "unwilling" in this case, we literally cannot help because your log only has the base 3 mods
Meaning the problem is your cracked game
Meaning we by the rules of this server cannot provide help.
You'll have to buy the game to fix it. And yes, it means newest SMAPI is incompat with your cracked game, so you'll simply have to deal with it.
oh that is a... interesting translation
they've left the server, but I assume we should report them to bouncer?
i recently tried installing smapi so i could get a few mods but i don’t think it worked, stardew valley also wont open anymore and im getting worried about my saves 😔😔 does anyone have any ideas?
what happens
hi everyone me again... im running into an issues. im very new to this so im trying my best to understand. but recently i was successful in adding one mod to my game and connecting smapi to steam. anytime i go to try to download another mod it says i dont have smapi but i clearly do. please help im confused
im wondering if i should completely uninstall and start from scratch but stuff with files confuses me so much
This is a Nexus message. It does not know whether you have SMAPI or not. Ignore the message and hit the download button on the message that pops up
okay thank you
Unless you royally fucked things somehow - which is exceedingly unlikely, even for the most tech-adverse people - it's likely a simple solution. No need to fully uninstall
What are your launch options for Stardew on steam?
copy and paste them exactly into here.
Alternatively, if you are not on Steam, what platform are you on and what OS are you on?
wait sorry but wdym?
Do you have Stardew on steam?
yes
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
what is in the field for launch options on steam. You're stating not even vanilla 'dew is launching, so it's likely that.
(Vinilla if you have that graphic that'd probably be helpful)
where do i find that info?
ok
you should see something that literally says "launch options" in it
launch options is blank
alright, go to local files and click verify integrity, then
You definitely did something wrong if vanilla 'Dew ain't launching and you didn't mess with launch options
But a verify files should fix it easy
“129 files failed to validate and will be reacquired”
pls how did i mess this up so badly LOL
I have no clue XD
Just in case though
Never enter the folder in your Stardew files known as "Content"
If a mod tells you to? Don't use it.
That is my guess on how you messed it up
i don’t think i did that ! (hopefully)
either way, it'll get vanilla SDV back that way
And then all you have to do is put the launch options in
and blammo, as long as your SMAPI is installed, it'll properly boot modded
does anyone have a reallyyyy simplified tut on smapi? im so scared to mess this up lol
I mean you seem to be 99% of the way there
You have it installed, yes?
!gettingstarted as well here
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
genuinely have no idea it was being very difficult
eh, then re-run the installer
the install on windows thing in the installer folder
might as well, it'll make the rest of this ez pz
ok one sec lemme find it
At the end, when it says "SMAPI is installed!" it'll also give you a thingy you need - the launch options - so you don't have to think about what they are.
omg ok last time when I clicked install on windows nothing happened but now it’s actually doing something hopefully this works🙏🙏
thank u sm tho omg
No probs. Like I said, it's unlikely you royally messed it up, very few manage that
Is there an easy way (maybe through a SMAPI log?) to tell what mods are conflicting causing visual glitches to appear? Here is the situation: I am using Aimon's More Lively Quarry Map Overhaul and it was working when I had SVE installed, but when I removed SVE and a few other mods (new save) to test if my loading times would be significantly faster (they were), the quarry area is half correct (i.e. how it should look with the More Lively Quarry Map Overhaul mod active), but the rest looks vanilla. I am sure it is a CP conflict, but not sure which mods are conflicting with the Quarry mod. I can post a log, but mostly I just want to learn what to look for so I can try and fix things like this myself.
you'd have to roll the trifecta of like... installing SMAPI as admin, on a secondary drive, and having XNB'd everything all to hell to really mess stuff up
Post a log. We can point out what to look for that way.
ok yay smapi installed successfully!! now i just gotta find some mods tysmmm :))
https://smapi.io/log/ae5b05f19141452bb6c26b0b2e81f74a (I have fixed the majority of the warnings since I last ran the game)
Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.36, with 215 C# mods and 623 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
I am waiting to update SpaceCore because there apparently is an issue with the latest update per a bug report on MARGO, but I can't imagine that is related
Alright. So when you check the log, you're looking at things that affect the Quarry. Just to be clear before I proceed with the explanation - you're stating the Quarry looks half normal, but the other half looks like the mod you want it to be "More Lively Quarry Map Overhaul"?
Correct; here's a terrible screenshot:
Oof. But yeah, that tracks. Alrighty, listen up
19:29:22 TRACE SMAPI CustomQuarry Content Pack for Custom Walls and Floors (from Mods/Stardrop Installed Mods/Other Locations/Aimon's More Lively Quarry Overhaul/CustomDecorFixForQuarry) [content pack]... 19:29:22 TRACE SMAPI Aimon's More Lively Quarry Overhaul (from Mods/Stardrop Installed Mods/Other Locations/Aimon's More Lively Quarry Overhaul/[CP] Aimon's More Lively Quarry Overhaul) [content pack]... 19:37:17 TRACE SMAPI Content Patcher edited Maps/Mountain (for the 'Aimon's More Lively Quarry Overhaul' content pack). 19:37:37 TRACE SMAPI Content Patcher loaded asset 'Maps/Custom_quarry_shed' (for the 'Aimon's More Lively Quarry Overhaul' content pack).
This is what your mod does, according to the log. Whenever debugging, you need to check the trace
The trace is disabled by default, you have to click it
ah good to know
Now. This makes sense, because Aimon's is editing the Quarry, which is on the Mountain Map
While it's possible Custom Decoration Areas is screwing with things, the most likely problem is a conflicting map patch to mountain
so:
19:37:17 TRACE SMAPI Content Patcher edited Maps/Mountain (for the '(CP) East Scarp' content pack). 19:37:17 TRACE SMAPI Content Patcher edited Maps/Mountain (for the 'Aimon's More Lively Quarry Overhaul' content pack). 19:37:18 TRACE SMAPI Content Patcher edited Maps/Mountain (for the 'NPC Jasper' content pack). 19:37:18 TRACE SMAPI Content Patcher edited Maps/Mountain (for the 'Jorts and Jean - Custom NPCs' content pack). 19:37:18 TRACE SMAPI Content Patcher edited Maps/Mountain (for the 'Nikolai npc' content pack). 19:37:18 TRACE SMAPI Content Patcher edited Maps/Mountain (for the 'Ayeisha' content pack). 19:37:19 TRACE SMAPI Content Patcher edited Maps/Mountain (for the 'The Wayfarer' content pack).
Since Aimon's is second, East Scarp is automatically eliminated.
From there you have Jasper, Jorts and Jean, Nikolai, Ayeisha, and Wayfarer. most everything else didn't do shit, pardon my french
So you have five options. To debug, disable all five, then launch and check the quarry
Most likely, the issue will be fixed! Do not save, just exit out. Enable one by one until you figure out the problem patcher.
I can say that it's unlikely to be Jasper. Jorts/Jean probably isn't the culprit either, but they have a weird plank in the top part of the mountain with SVE, so I can't technically rule it out
I would guess Ayeisha personally due to it being in alpha/beta .6 or something?
Nikolai and Wayfarer are possible, but FellowClown usually runs a tight ship from what I recall
Awesome; thank you so so much! I am really enjoying learning how to troubleshoot this modding experience (very different from Skyrim lol)
I do miss having a mod like in Skyrim where you can click on something in the console and it tells you what mod last changed it
I mean if you have C# experience you could submit a PR to pathos for that
I do not unfortunately; I wish I did (maybe someday!)
(Or Atra/Elizabeth/etc. will come in here, telling me about a feature I previously did not know about.... but it's unlikely it exists at present)
yeah seemed too good to be true, but what you told me is still very helpful!
am i supposed to make a mods folder for stardew valley
the smapi installer makes one
why are you in content.
it does not say content in that tree
Alright, k, you're being confusing. In the second screenshot you gave us, scroll all the way up. There should be a Mods folder.
if there isn't, please send up a screenshot of the top of the Stardew Valley folder, preferably with the filepath visible.
im trying my best man idk what im doing
did you install smapi
yes i did
did the installer succeed
like 4 times cause the download screen wasnt coming up
also,
, preferably with the filepath visible.
send a screenshot of the installer
of it being ran