#archived-modded-support

1 messages · Page 217 of 1

verbal elbow
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a user of my mod says it's crashing on game entry on the Android version of sdv, but i don't own the android version or have any familiarity with modding for it-- does anyone happen to know what could cause the error in this log and if it's likely to be easily fixable on the mod end? https://smapi.io/log/7eb22158407244669e7793e7d0ec77f4

native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.19.113.26205065, with 18 C# mods and 9 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

verbal elbow
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the android version doesn't have error handler atm, right?

lament vortex
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honestly, most of us just consider those issues to be related to the current smapi build, bc there's not many of us who play on android either CGPensiveCowboy

verbal elbow
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in that case, should i just advise them to wait for the next build?

lament vortex
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and no, it doesn't have error handler, but the bot just says that regardless. id just tell them to wait ngl, there's still a few things that don't work as they should on android afaik

verbal elbow
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ok, that's what i'll do! thanks so much!

dark nacelle
kindred sleet
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Thank you fren!

lament vortex
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about half of your modlist won't work

dark nacelle
dark nacelle
lament vortex
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did you check your downloads folder like arcane said?

dark nacelle
lament vortex
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yes

dark nacelle
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... omg

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ty, i didnt notice it until now 😭

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it's updated and worked!

dusty vale
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Hi guys!

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I need help...

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It's my first time using a mod

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And theres a error log on my file and I can't open the smapi Stardew valley

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And I don't know how to send the file... I'm using mobile

strange basalt
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Hi im just wondering if you can use mods in a co-op world

scarlet quail
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!mpmods

native dragonBOT
orchid fulcrum
#

How can you max all the skills you have using the console command? Since I have other custom skills idk how to max them

native dragonBOT
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@dusty vale Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

robust bison
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if it's luck try 5

orchid fulcrum
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Ok thank you

native dragonBOT
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Oops, couldn't parse that file. Make sure you share a valid SMAPI log.

dusty vale
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How?? 😭

robust bison
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upload the log file

dusty vale
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And how to do that?

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I really don't know anything, even using a mod it's my first time

robust bison
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see instructions on that page

dusty vale
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I mean how to put it? I've read the instructions but it makes no sense to me.

dire fractal
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Read the instructions and follow it

dusty vale
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I know but how do I send it ?

dire fractal
dusty vale
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Where can i see that?

dire fractal
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Follow this

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Follow this

dusty vale
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I'm stuck with this one

dire fractal
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Copy the log and paste it in the box

dusty vale
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Where did you find the one that you send?

dire fractal
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Open the file then copy the text

dusty vale
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Ohhhhh

dire fractal
dusty vale
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Ohh ok²

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Now I understand

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Let me try it!! Thank you!!

flat fog
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hi guys I am trying to install smapi and this happens, please help me. Thanks

dire fractal
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No problem

lament vortex
native dragonBOT
flat fog
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aight

dire fractal
dusty vale
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After that what do I need to do?

dire fractal
dusty vale
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Ok

native dragonBOT
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Log Info: SMAPI with SDV on , with 0 C# mods and 0 content packs.

dusty vale
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Here

dire fractal
dusty vale
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Ohh...

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What should I do then?

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:((((

dire fractal
dusty vale
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Well I watch some the ridgeside and the expanded is working to her why not me..?

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I follow her instructions on how though

scarlet quail
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or instead of watching a video guide, since

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!videoguides

native dragonBOT
dire fractal
scarlet quail
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You need to install Expanded Preconditions Utility and delete one of your AntiSocial NPCs copies

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Ridgeside mostly works on mobile - a mobile patch is on RSV's discord.

dusty vale
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I thought it will work if you use the patch

dire fractal
dusty vale
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Do you use mod though?

dire fractal
dusty vale
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Ohh ok do you have any recommendations?

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But expanded?

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Other than ridgeside and Stardew valley expanded?

dire fractal
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You can use ridgeside village mobile patch that's available in nexus.

There is adventures guild expanded, ppja for more crops and trees.

dusty vale
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Ohh, so how do i fix my smapi...? By deleting the Stardew valley expanded?

dire fractal
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I am not playing and expansion mod right now, i am waiting for them to be fixed

dusty vale
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I don't really want any textures because i just love the orig stardew valley colors. That's why I wanted the expanded mods.

native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.9.227.0, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

dusty vale
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Wait does the zuzu city works?

dire fractal
dusty vale
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Ohh ok thanks!

flat fog
dire fractal
dire fractal
flat fog
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I hope so, thanks alot 😄

dire fractal
flat fog
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just wanna let u know that the video worked for me, also I set the mod path at StardewValley/Mods so I think it also helps too

kindred sleet
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!modorder

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!loadorder

native dragonBOT
kindred sleet
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I swear there was a way you could make a mod load last with the terminal or something..

calm heron
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put like.. a z in the name or something.. to make it load last.... i think

storm hazel
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Has anyone else had Stardrop mod manager suddenly forget all of their profiles except for default? I think that just happened to me and the "default" profile is not my actual default mod profile, it's a super cheaty profile I made just for designing and decorating.

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All of my mod profiles are lost.. and they took me so long to configure x.x Is this fixable?

frail plover
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I need some help with the game
I tried modding a while back, and gave up after it didnt appeal to me, but now I'm not sure how to remove the bugged modded items from my save and for some reason I guess I used my main save for modding
Is there a way to I guess 'audit' a save to remove invalid items?
Cause currently opening any container with an invalid item causes a crash

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Is it possible to save edit items out of containers?

robust bison
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reinstall the mods and delete the molded items

frail plover
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the mod was one I made myself and no longer have the files for

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i cant reinstall it

mortal hull
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I can't build/move/demolish buildings from robin. When the screen shows the farm, I can't click anything but it's not frozen because rain is still moving in the background, I also can't exit out of it. I'm on mobile with latest version of smapi

thorny crystal
native dragonBOT
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Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 221 C# mods and 558 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

warm spire
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@tired brook CJB Item Spawner have a different UI in Android showing only one item, I have seen in the post section in nexus that you are requesting some Android testers and maybe, if you want, I can be an Android tester if you need it 😄

restive cypress
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You could then try and open the chest, if you have the framework installed to trash the item or if that doesn't work try throwing it into water and see if that 'deletes' the item

bright briar
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Im using daisyniko's recolor- sometimes, my hoed dirt does this. First is watered, second is unwatered. It goes away if I flatten it and re-hoe, only does it on unplanted, hoed squares and only sometimes. SDVpufferflat Not sure where to go to fix it or why it's doing it. only noticing it it in fall.

jade raptor
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Hello, I'm playing local co-op with my girlfriend but mods such as chests anywhere and lookup anything only show up on her screen. I can use my own controller to use the mod, but they open up on her screen only and I can't use them at all. Is there a way to fix that?

trail flame
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What mod could possibly affect this

urban rose
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ok so i got my obs to pick up the game with game capture finally but my stardew actually crashed just before the title screen which is crazy bc i know smapi exists to try to prevent that, its never happened to me before. i wasnt even streaming, just had obs open to see if the game would show up in the preview window.
https://smapi.io/log/14123ad6ebef4d15a9aef7e874da5cd4

native dragonBOT
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Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 31 C# mods and 36 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

scarlet quail
native dragonBOT
scarlet quail
#

That is literally textbook xnb mod behavior

trail flame
scarlet quail
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put them back to vanilla. When you reset your content files, you do not get rid of the mods in your mods folder

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if the mods were put into the content folder, then they will be (justifiably) removed.

frail current
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i installed the childtonpc and childageup mod and now my kids are erased from the relationships thing, i also can't find my first kid, any ideas on how i can fix this ?

modern python
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child to npc is buggy, use little npcs instead

frail current
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okay then, thank you !

jade raptor
shell umbra
native dragonBOT
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Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 43 C# mods and 43 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

modern python
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dont use Get Glam

shell umbra
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ok

modern python
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use fashion sense instead

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!fs

native dragonBOT
#

Fashion Sense (https://www.nexusmods.com/stardewvalley/mods/9969) is a framework which allows modders to create accessories, hairstyles, hats, shirts, pants and shoes that are larger than the default vanilla dimensions. It also includes special conditions for animation, allowing for dynamic movement (such as a hairstyle that animates differently while walking or running). Additionally, Fashion Sense supports the saving and loading of custom outfits.

For Mod Users: To use Fashion Sense, you will need to install the main mod as well as content packs for the clothing/accessories you want. Content packs can be found on the same page as the main mod (linked above) - expand the "Requirements" section and look through the "Mods requiring this file".

For Mod Authors: Instructions, tutorials, and tips for creating FS content packs are available on the wiki: https://github.com/Floogen/FashionSense/wiki

shell umbra
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ok ty

next ember
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My game wont save and Im not sure why

scarlet quail
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

next ember
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yep

native dragonBOT
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Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 23 C# mods and 7 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
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you're using curseforge, aren't you

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(Curseforge is bad for SDV modding, but also do not use Bookcase. It's broken.)

next ember
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Got it

next ember
modern python
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use nexus instead, curseforge stuff is wildly outdated

next ember
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Time to spend another hour doing that lmfao

robust bison
velvet imp
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I finally got SMAPI working on my phone

next ember
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Thats an accomplishment

velvet imp
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What file do I put my mods in?

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I'll just Google it

native dragonBOT
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Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 43 C# mods and 46 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

scarlet quail
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Uhhhhhhhhhh

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Gimme a sec to look at your mods because that message makes me want to yell for atra or Pathos

shell umbra
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uh oh

scarlet quail
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accessing something post-disposal SDVpufferfear

shell umbra
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my friend downloaded all the mods

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blame them

scarlet quail
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I mean I'm blaming them for PyTK but that wouldn't cause your issue

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!pytk

native dragonBOT
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The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.

If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false

shell umbra
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should I delete it then

scarlet quail
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yea

modern python
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portraiture doesnt work in multiplayer anyway

scarlet quail
shell umbra
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wdym

scarlet quail
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Oh, never mind. I see what probably happened

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how did you save midday?

shell umbra
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i didint know we did

scarlet quail
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alright, well, just before your red started

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15:24:14    DEBUG    SpaceCore    Doing skill menus
15:24:14    TRACE    SMAPI       task complete.
15:24:18    TRACE    SMAPI    Context: before save.
15:24:18    TRACE    LittleNPCs    GetChildIndex patch disabled.
15:24:58    TRACE    game    Disconnecting from server 128795350309355606
15:24:58    TRACE    game    Disconnected: GalaxyTimeout
15:24:58    TRACE    game    setGameMode( 'titleScreenGameMode (0)' )
15:24:58    TRACE    SMAPI    Content Patcher edited Minigames/Clouds (for the '(CP) Custom Menu Background' content pack).
15:24:58    TRACE    SMAPI    Content Patcher edited Minigames/TitleButtons (for the 'Vintage Interface v1' content pack).
15:24:58    TRACE    SMAPI    Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack).
15:24:58    TRACE    SMAPI    Content Patcher edited Strings/StringsFromCSFiles (for the 'NPC Mr Ginger' content pack).
15:24:58    TRACE    SMAPI    Content Patcher edited Strings/StringsFromCSFiles (for the 'Ridgeside Village (Content Patcher component)' content pack).
15:24:58    TRACE    SMAPI    Context: returning to title
15:24:58    TRACE    game    CleanupReturningToTitle()
15:24:58    TRACE    game    Disconnected: ExitedToMainMenu
15:24:58    TRACE    game    Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
15:24:58    TRACE    SMAPI    Context: after save, starting spring 0 Y1.
15:24:58    TRACE    Farm Type Manager    Mid-day save event ended. Restoring custom objects/data.
15:24:58    ERROR    Ridgeside Village (SMAPI component)    This mod failed in the GameLoop.Saved event. Technical details: 
NullReferenceException: Object reference not set to an instance of an object.
   at RidgesideVillage.Obelisk.RestoreObelisks() in C:\Users\Clare Hanlon\Documents\SDV stuff\Ridgeside-Village-Mod\Ridgeside SMAPI Component 2.0\RidgesideVillage\Patches\Obelisk.cs:line 128
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101```
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So, somehow, upon saving, you got disconnected, and then when you tried to reconnect or made a new file, one of the two, it stated you're on "spring 0 Y1", or Day 0, meaning everything understandably bugged.

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Please give your host's log too.

shell umbra
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ok

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1 second

scarlet lagoon
native dragonBOT
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Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 39 C# mods and 46 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

shell umbra
scarlet quail
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well, immediately I can see the issue

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but I'll make sure I figure out why first here.

shell umbra
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ok ty

scarlet quail
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Alright. Host should reinstall SMAPI, and you need to delete Portraiture, aiden

shell umbra
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i did

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ty

scarlet quail
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A reminder that

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!mpmods

native dragonBOT
scarlet quail
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You having Portraiture and them not... probably caused the disconnect that wasn't a disconnect that erronenously made you at Day 0

shell umbra
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i think we deleted it at the same time and mine is from before that

scarlet quail
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If it happens again after it is gone, both of you give logs again (and both of you delete PyTK)

shell umbra
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👍

shell umbra
modern python
shell umbra
#

??

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oh

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Is there another mod that can replace it?

modern python
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no youll just have to not use HD portraits

shell umbra
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damn

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👍

hasty zinc
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Hi, yesterday I installed some mods and my game started to go slow, and then I erased them but it's still going slow

dire fractal
native dragonBOT
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Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 178 C# mods and 143 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

modern python
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looks like you need to get the HD Portraits mod

dire fractal
#

o:

modern python
robust cloud
#

Can someone explain to me how Furniture mods work? Do they replace things or only add?

modern python
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depends on the type, which framework youre using

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Content Patcher furniture replaces vanilla ones, Alternative Textures lets you change vanilla furniture into different designs at will, Dynamic Game Assets adds in new ones

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Custom Furniture mods should be avoided as its outdated

robust cloud
#

Ok thanks

dire fractal
velvet imp
#

Everytime I open SMAPI Stardew valley on my phone the message pops up about saves. My mods are working fine.

lament prairie
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Android SMAPI is buggy

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This might be one of the bugs

chilly siren
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does anyone know if something is going on with some mods? i tried updating some of the mods i have and they didnt update (the fishmonger being one)

lament prairie
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@potent beacon does your mod have an update version issue thingy?

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Usually it’s just a small issue with mod version numbers

potent beacon
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oh yeah the manifest for the C# is what i forgot to update

lament prairie
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Not something to worry about

potent beacon
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i didnt wanna make an update for such a tiny thing

lament prairie
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It happens!!

potent beacon
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just go into the manifest of [C#] TheFishmongerFishing and change it to 1.1.0

lament prairie
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But Atlas can rest easy knowing it’s not something to worry about SDVpufferowo

potent beacon
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yeye, it just a lil silly oops on my part

chilly siren
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im still new to modding so im not too sure how to change that

lament prairie
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You can also just ignore it!

modern python
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  1. go into the Fishmonger folder inside your Mods Folder
  2. go into the C# folder inside
  3. open the manifest.json in notepad or something similar
  4. change 1.0.0 to 1.1.0
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close and save

chilly siren
#

alr, thank you

hasty zinc
#

Hello, uumm I changed my SV to compatibilty which doesn't let you use mods and then returned it to normal but the mods won't charge now

chilly siren
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the tractor mod needed an update, i updated it and now it's not working and i've been getting a message (which i will try to get a screenshot of)

native dragonBOT
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@hasty zinc Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
#

@chilly siren Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

Do not give us a screenshot.

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Give us a log instead

chilly siren
native dragonBOT
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Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 51 C# mods and 112 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

chilly siren
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i updated them

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tractor mod is the only one giving me issues currently

potent beacon
#

if you updated them then you need to provide the new log

chilly siren
#

alright, i gotta restart my pc rq

native dragonBOT
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Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 51 C# mods and 112 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

potent beacon
#

are you sure you updated them all? theyre still in the log just as before that they needed to be updated..

chilly siren
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i updated the tractor mod

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lemme check which ones

orchid fulcrum
topaz seal
#

Atlas did you by any chance recently install the Vortex Mod Manager for another game?

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or for Stardew for that matter? I've rarely seen mods quite so mangled without Vortex being involved

chilly siren
orchid fulcrum
#

I dont see any errors on your log regarding the tractor mod so i just asked

chilly siren
chilly siren
topaz seal
#

parts of your SVE are broken, You've got residue from stray cat catfe but that is not installed, your Artisan Valley Machine goods isn't loading... you're missing all kinds of json files...

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If I were you I'd wipe your mods folder and reinstall everything from the original zips

chilly siren
#

yeah

topaz seal
#

not the mods folder itself but everything inside it.

chilly siren
#

shockingly ive had to do that before

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i'll have to do it in the morning or when i next get on my pc

topaz seal
#

the reason I asked about vortex is that someone recently installed it for a different game without realizing that it automatically claims any mods on your computer with nexus update keys

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it totally wrecked their stardew mods folder

chilly siren
#

yeah

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it was working fine before any updates tho so i dunno whats going on with it

topaz seal
#

all you updated was tractor?

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did you sneeze while unzipping or something?

simple scarab
#

hi! i'm using android latest smapi and i have a problem with automate. it seems that i can't put any artifact into museum. any time i want to do that, the game won't let me click anything. i just stuck at item selection screen. quick glance at smapi log, the only error i have is with automate. now i know android smapi is a little wonky being that it still in it's early build and all, but perhaps anyone know about this error?

https://smapi.io/log/9dfe1cef33924d8386c7e22c3e358059

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.14.199.287, with 13 C# mods and 10 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

vestal flame
#

I cannot press left or right on any shop, or craft anything, but I dont see any errors in SMAPI

neat plaza
#

do you have custom buildings

vestal flame
#

oyes

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Yes*

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Quite a lot tbh and this never happened before, it was recent ish I have an idea what it COULD be but unsire.

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unsure*

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Part of me thinks it happened after I installed greenhouse sprinklers and forced it to work with the command since i wasnt getting the letter

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Okayyy so its not greenhouse sprinklers

native dragonBOT
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Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 215 C# mods and 821 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

topaz seal
#

well your BFAV is busted

vestal flame
#

thats been busted for a year

topaz seal
#

not sure if that will affect buildings, it shouldn't affect crafting

vestal flame
#

its never affected buildings before.

topaz seal
#

oh wait 3 pages

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no idea sorry

vestal flame
#

Damn Okay :/

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thank you

dire fractal
#

Was trying to get modds for mobile and kept getting this error

sage forge
#

Could someone take a look at this SMAPI log and help me figure out what's causing this crash? I've removed the mods that I thought might be causing it to no effect. Game has been running fine up to this point with no changes. https://smapi.io/log/34c48e2d16264d6facca1227ba21325a

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 54 C# mods and 27 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

sage forge
#

The outdated mod is just a content patcher mod for portraits, it's not actually outdated.

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.4.1, with 47 C# mods and 50 content packs.

scarlet quail
vestal flame
#

@scarlet quail can you look at mine a bit up so I can get your diagnosis

hasty zinc
vestal flame
#

o.O Stardew on a mac

hasty zinc
#

But I have my mods installed

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And they worked

scarlet quail
vestal flame
#

Would that mess with my crafting items and buildings?

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A lot of my errors are Duplicates I know that LOL

scarlet quail
#

It's possible.

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You can disable Kedideli's Forest Junimos thingy

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but if that doesn't fix it, big old shrug from me, sorry.

vestal flame
sage forge
vestal flame
#

Most of my JSON asset errors I cant actually fix correct?

scarlet quail
vestal flame
#

Hmmm that didnt work :/

#

damn time to remove mods until it works

fathom egret
native dragonBOT
#

@fathom egret Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hasty zinc
fathom egret
# native dragon <@!292149418096984065> Can you upload your SMAPI log to <https://smapi.io/log> (...

I don't know which part to upload to the log but it does say :

No update keys
[SMAPI] --------------------------------------------------
[SMAPI] These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
[SMAPI] mods. Consider notifying the mod authors about this problem.

[SMAPI] - (AT) Tamagotchi Plushies
[SMAPI] - (AT)Yomi's Romantic Tricolor Flower Furniture
[SMAPI] - (FS) Luoli's FS Hair Pack1
[SMAPI] - Chic Cute Kitchen
[SMAPI] - Coii's Girls Sets Pack
[SMAPI] - Coii's Hair Sets Pack
[SMAPI] - Coii's Hats Pack
[SMAPI] - Medieval_Compatibility
[SMAPI] - meme1234bunny's Pokemon Dolls

sage forge
scarlet quail
#

Misspelling the mod name is a bad sign to start

native dragonBOT
#

@fathom egret Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

follow the instructions

#

(see instructions on that page)

#

!autolog

native dragonBOT
#

If finding a log is too confusing and you're able to load your save, you can install the In-Game SMAPI Log Uploader to get the log without having to search through the files. Simply hold Left Alt in game and then click the Pufferfish symbol and the log will automatically be uploaded to smapi.io! https://www.nexusmods.com/stardewvalley/mods/13979

Nexus Mods :: Stardew Valley

Provides a means of uploading a SMAPI log to SMAPI.io from within the game, using a custom hotkey, a hidden UI button, and on a critical game error.

vestal flame
#

Hmmm I wonder if its Deluxe Auto grabber.. cant be

native dragonBOT
#

Oops, couldn't parse that file. Make sure you share a valid SMAPI log.

scarlet quail
#

bambi I beg of you to follow the instructions

long brook
scarlet quail
#

But also you have a lot of skipped mods due to no dependencies or other reasons

sage forge
fathom egret
scarlet quail
#

I know, but the instructions are on the log page that I keep linking

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

and all ya gotta do is drag the smapi latest txt file into the parser

#

otherwise, use the in-game log uploader.

fathom egret
#

I don't have a txt file lol

long brook
#

You're looking at the wrong location then bambi

scarlet quail
#

yes, you do.

#

which is why. You need to follow the instructions as to where to look.

vestal flame
#

you're saying you dont have a log file here?

modern python
#

that is not the correct location

#

please look at the instructions on the page more carefully

long brook
#

Press win+R, type %appdata%\StardewValley

vestal flame
sage forge
# scarlet quail Guessing Upgrate Sprinklers

Interesting, turns out that some sort of non-text character got added to one of the values in the adjustable fertilizer config file. No idea how that happened. I certainly didn't add that there haha.

#

It was a heart character apparently

robust cloud
#

Does anyone know of a mod that makes cleaning up your farm a little easier? Like getting rid of trees and what not

lament prairie
#

!rtf

native dragonBOT
#

Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).

vestal flame
#

Anyone know if there is a fix for my massive BFAV errors I’ve been getting in my logs?

#

Actually upon looking there was an unnoffical update to the unofficaal update to fix somehting in 103

#

1.5*

dire fractal
vestal flame
#

Ugh okay removed mods, fixed a bunch of errors, updated mods *The ones that say update are updated, i changed manifest but idk and I still cant craft.. :/ Idk what is busting my inability to craft.

#

Okayyy update, I cant craft from the Better crafting K menu, and when i go normally crafting I get this error but it works

#

But I still cant craft from the Wizards house

#

or robins

slim tide
#

I was just trying to play some modded stardew, but even with no mods installed, just Smapi, the game launches, but it just tells me the API isn't responding. Any ideas as to what could be causing this?

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 48 C# mods and 76 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 9 C# mods and 3 content packs.

dusk kernel
#

Challenging Community Center Bundles is telling me that my config settings are invalid and I can't figure out why

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 47 C# mods and 75 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

native dragonBOT
#

@dusk kernel Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 48 C# mods and 56 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

calm heron
#

you're supposedly missing ppja artisanal something

#

says so in the log

dusk kernel
#

Yeah I noticed that now, thanks 🙂

dire fractal
#

OK SO, i made a custom npc, the only issue is she APPEARS in game but doesnt show up to the spots i assigned her to? can someone take a look and lmk what i did wrong?

hybrid knot
#

man why does the empty cabin mod not work

calm heron
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hybrid knot
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 7 C# mods and 0 content packs.

hybrid knot
#

please help, its been abt 3 days ive asked here but got no help, even when i got some they left midway

calm heron
#

soo, what's the problem exactly. what's not working

#

also, we're all volunteers. that means we come and go

#

and we kinda pick and choose based on expertise/experience

warm mason
#

When using Flower meads, should all mead variants appear in the CJB Item spawner as I can confirm that is loaded through SMAPI but cannot confirm that the mod is working or not?

sacred remnant
#

the variants do not show up in the item spawner 👍

dusty spruce
#

is that Android?

hybrid knot
hybrid knot
# calm heron

Okay thank you, ive tried interacting with every part of the register but none worked, will try the command soon. Thank you

dire fractal
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 178 C# mods and 143 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

gaunt gust
#

frankly at this point with hidef portraits you either manually convert them to HDPortraits or use Portraiture

warm mason
dire fractal
neat plaza
#

it's a mod

gaunt gust
#

No way around that.

dapper latch
#

Hello I finally decided to add automate to my game. The thing is I want to disable everything except for certain machines. For example crabpots and chest as the container. I've read about the Machine override thing but I don't know what are the names for all the containers and machines. I don't know if this is the right channel to ask.

restive cypress
# dapper latch Hello I finally decided to add automate to my game. The thing is I want to disab...

Hi have yo got generic mod config menu? (https://www.nexusmods.com/stardewvalley/mods/5098) it's an easy way to configure what machine is/not allowed to use automate. If you're having trouble remembering the names of all the machines the vanilla stardew Valley wiki has a page on every machine with an image alongside (https://stardewvalleywiki.com/Equipment)

Nexus Mods :: Stardew Valley

Adds an in-game UI to edit other mods' config options.

Stardew Valley Wiki

Equipment is a term used on the wiki (not in-game) for useful crafted or purchased items in Stardew Valley. You craft most types of equipment from raw materials according to recipes that you learn, usually by advancing in skill levels. You can purchase some equipment from vendors instead of crafting it. At least one piece of fishing tackle must ...

dapper latch
dapper latch
restive cypress
sacred remnant
restive cypress
dapper latch
restive cypress
#

Remember, you don't have to use the disable machine's to just not automate them. But I do understand the pain SDVpufferwaaah

dapper latch
restive vale
#

does mod organizer 2 supports stardew valley?

modern python
#

we usually recommend stardrop if you want to use a mod manager for stardew

#

!stardrop

native dragonBOT
agile veldt
#

hi i have a quick question about modding in general if anyone's online?

modern python
#

just go ahead and ask! someone will answer if they know

agile veldt
#

in the mods folder there are folders like ''error handler'' ''savebackup'' and ''consolecommands'' that i think are just installed along with smapi, if i wanted to play without mods would i take out EVERYTHING in the mods folder or take out all the mods and leave those folders in?

#

i'm just worried about breaking something in my games if i take out the wrong things or whatever i suppose

modern python
#

yeah you should leave those three in your folder

agile veldt
#

so i can remove or add any mods i want just as long as those are kept in there everything'll be alright?

modern python
#

i mean, if you open a heavily modded save with a lighter mod loadout there will be consequences (such as items and characters from those mods being removed). of course that will only become permanent if you save the game after doing that. as long as youre careful about which saves youre loading you should be fine

agile veldt
#

that makes sense yeah, but i'm planning to create farms where i have 1 certain set of mods and for example there's another farm where i don't have ANY of those mods, so when i would like to play the modded one i'd put in all the mods i had for it and when i want to play the un-modded one i'd just take the mods out of the folder. that would work right? : D also thank you so much for answering!

modern python
#

yes that should be fine!

agile veldt
#

thank u again have a good day or night

modern python
#

no problem!

agile veldt
modern python
#

i feel like i tried to put one of those in a subfolder before and smapi didnt like that CGthinkowo

agile veldt
#

aw oh well, i'll just keep those folders especially in mind when doing that stuff, thank you anyway!

vernal crane
#

is there an alternative version of npc map locations for mobile

#

the ui is obviously kinda bugged considering its made for pc lol but im curious nonetheless

modern python
#

hmm maybe i fucked something else up lol

#

who knows

lament vortex
#

i have mine in a subfolder and i dont think ive seen smapi complain

#

admittedly, i dont play much but kek

gaunt gust
#

It's not that SMAPI complains per se.

#

It's that when you reinstall SMAPI the installer will ALWAYS put the mods back directly in the Mods/ folder

#

so if you forgot you moved stuff around you need to do it again

normal osprey
#

I already have a Modded Launch for SV on Steam. My vanilla is separate. Is there anyway to setup another modded launch option?

neat plaza
#

just open vanilla

#

or add smapi as a non-steam game

normal osprey
#

Smapi is already added for a modpack I play.
I was wondering if I can add Smapi again and run separate mods.

long brook
#

!modgroups

native dragonBOT
normal osprey
#

Ah, thanks.

lapis bane
#

uhhhh thats the only one where there can be a set of stairs....

neat plaza
#

huh?

lapis bane
#

that was the only rock highlighted meaning its the only one where the stairs are under but ig my game broke and it didnt spawn

#

probs just the fact my mods are outdated tho idk, havent played in a bit

flat fog
#

hi guys, is sve no longer compatible on android?

pale bloom
#

Hai! Im a newbie modder. Is there an issue with using AT and other mods like CF or DGA? 🥺

scarlet quail
#

they're compat, if that's what you're asking

dire fractal
#

I downloaded smapi and original stardew valley on my mobile but it is consuming too much power, can i uninstall original stardew and just keep smapi?

lament vortex
#

No

#

SMAPI needs the game to work, it's not a game on its own

#

If your phone can't handle it, you'll have to uninstall SMAPI

dire fractal
#

Do you know any way to reduce the energy consumption on your cell phone?

lament vortex
#

I don't know. Google it

dire fractal
#

I researched and did everything but smapi continues to consume too much

#

I do not understand why

lament vortex
#

I'm really not sure

#

!androidsmapi

native dragonBOT
lament vortex
#

You can try to open an issue in the Github and if the dev can fix it, they will

dire fractal
#

How i do It I really don't know How to do anything sorry

dusky canyon
#

you gotta click the link and hit the sound button to hear it

lament vortex
#

Be specific on your phone model and android version too

lament vortex
#

!log even though im sure i wont know 😆

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 298 C# mods and 930 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

dusky canyon
#

no idea how that got to 920

#

my last downloaded mods huh

#

guess i'll try reverting one of those

chilly siren
vast flume
#

hi, i tried running my game and it crashed, im not really surprised but im trying to trim down on my mods to see if that helps. i have the natural color reshade installed but im wondering how to uninstall it. like does just deleting the folder do it? im just asking because i don't wanna mess my game up somehow

lament prairie
#

reshades are weird

#

they live in a different place and I'm not quite sure how they work

#

but i think you can just delete

#

!uninstallmods

native dragonBOT
vast flume
#

okay thank you <3

#

tbh i'd be surprised if that fixes it i might just have too many mods

lament vortex
#

you can run the installer again, do the process again and then press uninstall when it gives you the option

#

that is, if you downloaded the installer from reshade.me

#

otherwise, the mod page may have some instructions?

vast flume
#

okay so i deleted the file, and then loaded the game but i still got the pop up saying to get the update, and i downloaded the installer to see if there's an uninstall option but when i ran it it said choose a program to reinstall reshade

lament vortex
#

choose smapi

vast flume
#

yeah i chose stardewmoddingapi, and i just had to go further in the setup to get the option to uninstall

#

also im playing with the fashion sense mod and i clicked to have the hand mirror as soon as i start but idk where it is

#

nvm i just needed to check the mailbox, im so sorry

cerulean axle
#

Hello! I am looking for help specifically using the CJB Item spawner. Under the misc category, there are stones containing ore. I am unable to place them, even on my farm. Am I doing something wrong?

neat plaza
#

I mean they're not meant to exist so they don't work properly

real crag
#

Hello! I installed a mod but my save disappeared, I have an error... But my backup is so old, how can I play on my actual save please, I don't want to go on an old backup. (I put the log in 2 minutes)

neat plaza
#

!saves undo last save

native dragonBOT
real crag
quiet eagle
#

oh man

#

you guys

#

i need some help here

neat plaza
#

one day.
just one

neat plaza
scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

quiet eagle
#

so i

#

i upgraded my greenhouse using the greenhouse sprinkler mod

#

now it is dissapeared

scarlet quail
#

screenshot ain't gonna help us help you kemper

#

please follow the governor's command.

real crag
quiet eagle
#

i tried uninstalling hte mod, still dissapeared, tried renaming content folder to content_old and revalidating my files

scarlet quail
#

If you did not, then please follow the Governor's instructions on saves Pillow called for you and use your _old files, which would be in the saves folder, not the save backup folder

real crag
scarlet quail
#

!saves

native dragonBOT
scarlet quail
#

go to your saves folder.

#

Don't say anything else until you go there.

#

Just get the folder open.

real crag
#

Bro I listened, but my English is bad, I'll see

quiet eagle
native dragonBOT
quiet eagle
#

okay here's the log

crystal aspen
#

Hello, I have a quite-possibly-stupid question: First time modding, downloaded all the things it said I needed for it to work in my game. After downloading and unzipping, moved the file folders into mod folder. Did I do what I was supposed to, or should I move the actual files into the mod folder?

real crag
scarlet quail
scarlet quail
#

delete the save file and savegameinfo, then rename the ones with _old to not have _old

#

This will revert your save file by a single in-game day, done properly.

crystal aspen
scarlet quail
#

And allow it to be laoded

native dragonBOT
#

@crystal aspen Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

Although did you do

#

!launchoptions

native dragonBOT
real crag
#

I tried that before, the save appears in the game, but when I wanted to launch my farm, it returns on the menu, that's normal?

quiet eagle
#

can somebody help with this dissapearing greenhouse business

scarlet quail
#

Kemper A) please be patient and B ) your log is terrifying

quiet eagle
#

kk ty

scarlet quail
#

I'm one person and I'm also programming a mod right now I can't do everything immediately D:

quiet eagle
#

sorry for being impatient

scarlet quail
#

In general, your old files should not be corrupt. Your new ones could be, but the _old ones shouldn't be corrupt since they worked the previous day.

real crag
scarlet quail
#

If your _old files don't work, no

real crag
#

Okay, ty, that's sad

scarlet quail
#

Kemper, you validated your files already, yes?

crystal aspen
#

Ah, I just saw that I needed the quotation marks and %command%, retrying after fixing that....

#

Ahh, I already see a difference after that change....

#

Yup, that's what was wrong

scarlet quail
#

Kinda figured, that's a common mistake

scarlet quail
crystal aspen
#

Thank you so much!

scarlet quail
#

Hmmmmm. Curious. To be blunt, Kemper, your log is a terrifying mess of stuff that scares me because you have a lot of XNB mods, a lot of outdated mods, PyTK is still in it, etc.

#

!xnb

native dragonBOT
scarlet quail
#

!pytk

native dragonBOT
#

The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.

If you get an error saying you're missing PyTK, open the mod(s) manifest.json and change the PyTK dependency from true to false

dusk drum
#

Can anyone tell me, if I uninstall any mod that adds a new area to the game, npcs, items... such as "Redgeside", will the save bug, crash... or is everything normal, just without the npcs and items...?

scarlet quail
#

But new NPCs/areas/etc. will make the file unable to be played on vanilla.

dusk drum
quiet eagle
#

i know a lot is wrong with my game but i just wanna know what specifically i can do to fix the missing greenhouse situation

scarlet quail
scarlet quail
quiet eagle
#

tysm

scarlet quail
# quiet eagle tysm

Alright. Start by disabling Raised Garden Beds and your Medieval_buildings mods

#

Then load the game and check

#

if it's not those, it's not something that's editing the tilesheet but instead something failing the map patch on the farm

quiet eagle
#

it only happened once i upgraded the sprinklers

#

i also used instant construction mod

scarlet quail
#

I'm aware. Please follow the instructions for now

#

if it works, we'll know. If it doesn't, then you can re-enable after.

quiet eagle
#

yeah

#

booting up game now

#

i make mods for skyrim so i thought stardew would be easier but

gaunt gust
#

(backup save.)

quiet eagle
#

it was multiple in game days ago

scarlet quail
#

Normally whe-

gaunt gust
#

You can go to the game directory, save-backups, and grab an older backup

scarlet quail
#

Yeah sadly atra much as I'd love to have people do that.... I'm already aware that people tend to come in here after deciding to save when there's something clearly wrong

#

I'm hoping they'll have a SMAPI backup if this doesn't work but like

quiet eagle
#

yeah

scarlet quail
#

It's a common practice in here.

quiet eagle
#

okay so the backup thing is like a last rresort i guess

scarlet quail
#

Nah, probably a second resort in this case

gaunt gust
#

tbh, my guess is that the greenhouse instance...just vanished

quiet eagle
#

its still there its just bugged out and invisible

gaunt gust
#

that can happen, I have had that happen on test saves because I tried to use the wrong debug command

scarlet quail
#

Oh god. the greenhouse is instanced?

#

that explains.... so much... on why it was annoying to find

quiet eagle
#

how borked am i folks

#

on a scale of 1-bork

scarlet quail
#

we'll see once you've loaded in

rose thicket
#

not sure if this is the right channel but is there a dedicated server i can host myself on a separate linux pc i have that will pause time and everything when nobody is online? i can find paid server hosts that do this but not anything i can just download and set up and host myself like how a minecraft server would work and im wondering if anyone here knows of something

#

you probably get asked this a ton so sorry

quiet eagle
#

it takes liek 5 minutes for the game to load in for me

#

youve seen my smapi logs

#

you know the chaos

gaunt gust
#

and the game is really not designed for being run that way

quiet eagle
#

still was messed up, gonna try disabling mystical buildings

rose thicket
#

so it wont pause time when no real players are online

gaunt gust
rose thicket
#

oh

#

oh so the bot is only active when real players are playing

rose thicket
distant crypt
# scarlet quail Oh god. the greenhouse is instanced?

Think it might have to do with the greenhouse sprinkers mod - if Kemper just upgraded the greenhouse’s sprinklers and it visually disappeared that seems like the cause
The mod page mentions a ShowVisualUpdates config option that will supposedly deal with the conflict if turned off
Based on there being other mods that alter the appearance that is my guess

quiet eagle
#

i turned it off

#

i tried that unfortunately

#

but maybe mystical buildings disabled will make it work?

scarlet quail
#

No, actually, Kemper, now I need you to do something for me

#

Disable Greenhouse Sprinklers.

quiet eagle
#

yah?

scarlet quail
#

Like go into your mod folder and remove the entire mod, which is what I meant by disable earlier.

quiet eagle
#

ah

#

will do

gaunt gust
#

I'm not quite sure how it could make it invisible.

scarlet quail
#

....but it would make sense, atra. A twisted, annoying kind of sense, but sense.

distant crypt
#

Ignoring the setting - sounds like the mod conflicts with visual changes

#

Didn’t look into what exact the setting is changing

scarlet quail
#

I remember looking at that mod a while ago. If they're doing it in C#, it'd probably screw with patcher packs and recolors.

gaunt gust
scarlet quail
#

there's probably some errant code in there that screws the whole thing over.

gaunt gust
#

worth doing a patch export Buildings/Greenhouse to see if it's, like, something odd with the asset itself, but I have my doubts.

distant crypt
#

I skimmed through the load image code and it’s directly changing things rather than like a Content Patcher change and that’s bound the screw things up

gaunt gust
#

Which is the same content edit pathway Content Patcher uses

#

Anyways, time for me to head out, see y'all!

scarlet quail
#

Cya atra!

distant crypt
#

Still seems like that mod is the most likely culprit

#

Hard to read through code well on my phone though lmao

native cipher
#

my smapi is like this, i removed so many times and nothing, someone knows how i solve this problem?

lament prairie
#

!smapislow

native dragonBOT
woven socket
#

ui suite why no work?

lament prairie
#

!uiinfosuite

native dragonBOT
crystal aspen
#

Hi, I have more questions...

scarlet quail
#

we hopefully have more answers.

crystal aspen
#

How do I fix these?

modern python
#

get content patcher

crystal aspen
#

I thought I had it? Here are the mods I have:

neat plaza
#

there is no content patcher there

crystal aspen
#

Ahh, ok, thank you

#

I swear, I'll get the hang of this lol

#

Wait, yeah, I do have it...

#

unless maybe I downloaded but didn't unzip and move the folder?

#

Yup, that's what happened...

#

Yay, fixed! Thank you so much!!

wintry kestrel
#

hi! does anyone knows a mod that changes the color of the border of the walls in the farmhouse? i can't seem to find one u.u

lament vortex
#

aster's beam mod

#

i think it's literally called that

wintry kestrel
#

thanks! SDVemoteheart

vestal flame
#

Anyone used this farm yet and had it work?

#

Gonna load game and check logs will post if needed.

calm heron
#

logs will be needed 99.99999% of the time

vestal flame
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 210 C# mods and 798 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

vestal flame
#

I might... have found something.

quiet eagle
#

okay im back

#

im trying taking out the greenhouse sprinklers, the mystical buildings and the medeival buildings out of my mod folder

vestal flame
#

Okayyy so I made this dang farm work but i cant get in or out of my house, I swear lately im cursed

#

Literally like there is a wall here

#

@final slate Any ideas what I did wrong with your farm map?

#

Also this happens, the GH spawns on the pond and when I move it this happens

fresh arrow
#

hey guys I use a portrait mod that has a ‘Swimsuit’ option but after downloading a new mod that forces ‘Beach’ portrait it shows the vanilla. Anyway I can change that to be swimsuit?

#

here is the portrait mod (seasonal villager outfits) and the other mod I downloaded uses "BeachPortraitCommand" "Value": changePortrait Beach

summer herald
neat plaza
#

!gettingstarted

native dragonBOT
vestal flame
#

SCREAMS I dont freaking get this bloody farm

#

i give up, time to find a new farm map

timber charm
#

Ok soo im pretty new to modding

#

What are some good mods that ALSO support steam achvements ? 😄

neat plaza
#

all

timber charm
#

Really 😮

modern python
#

yep

#

as long as youre launching smapi through steam you should be fine

timber charm
#

Oh that is wonderful

#

!!

willow quarry
#

Hey y'all!! Don't mean to interrupt but I was wondering if someone could help me out with installing Stardew Expanded? I haven't played since before the latest SMAPI update so I'm not sure if anything's changed

#

In short, it seems that SAAT isn't running properly for me, and keeping it in my mods folder won't allow me to boot the game up, but I'm able to run it with it removed

modern python
#

question: do you currently have any audio output on your computer, ie speakers or headphones

willow quarry
#

Oooh I didn't when I booted it up, but I have headphone connected now

modern python
#

SAAT doesnt like it if you dont have an audio output, so try that and see if it works

willow quarry
#

Ah amazing! I will try that and report back. Thanks!!

cinder leaf
#

Hey! I just redownloaded Stardew Valley Expanded and i'm having issues with it. The Smapi running page says I don't have the custom npc mod, even though I do, and when I try to leave my house it crashes. I downloaded all the necessary mods for it to work, but it just isn't. Anyone know what might be happening?

modern python
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

untold lava
#

Does anyone here have experience with using SMAPI on the Steam Deck? I followed all the instructions on here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Steam_Deck and everything is working wonderfully except after the game loads in (with mods) and I go to New and select OK, the game crashes. My biggest issue is that I cannot for the life of me find my SMAPI log. I have searched everywhere I can think of and tried a general search and I can't find one if there is one. I should also add that I use Stardrop on my desktop and attempted playing with the same mods and didn't have any issues.

Stardew Valley Wiki

This page explains how to install SMAPI (the tool which lets you use mods) on Steam Deck, a handheld console made by Steam.

#

Game also crashes when I try and load a save

cinder leaf
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 16 C# mods and 0 content packs.

untold lava
#

I'm going to try and run SMAPI without any mods (other than the three it comes with) and see if I get the same crash

restive grove
untold lava
#

And no crash without my other mods

#

but no SMAPI log either

restive grove
#

any reason you're using the Windows version over the native Linux version?

untold lava
#

When I followed the instructions on the Stardew Valley Wiki, it said to look under game info and find which it said it was running and it said Proton (although that might be because I did attempt this once before and maybe made a change that affected that...)

#

Honestly can't remember

#

Should I attempt the other method?

restive grove
#

I would always use native versions over the Windows version unless there is a specific issue with a Linux port

untold lava
#

Got it; I'll do a fresh install and try it that way

#

Thanks!

willow quarry
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 14 C# mods and 6 content packs.

modern python
#

looks like one of the files vanished somehow, id suggest doing a fresh install of sve

#

so, delete the entire sve folder and install it again (dont worry, your save will be fine)

willow quarry
#

gotcha, thanks again for all your help!

modern python
#

no problem!

restive grove
untold lava
#

(Side note: not sure if you are the same person, but if you are, I love your YouTube Stardew music playlist Vinilla!)

restive grove
#

and ~ is the shortcut to your home directory /home/(userame)

modern python
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 16 C# mods and 0 content packs.

lament vortex
#

you don't actually have sve

cinder leaf
#

omg

#

how did i forget the main mod lol

lament vortex
#

!fixfp i think this is your main issue tho

native dragonBOT
#

If your game is crashing walking near your fish ponds, it's likely you have had a JSON shuffle within your fish ponds. There are two different ways to fix this:
Install Warp Snitch (https://www.nexusmods.com/stardewvalley/mods/9087), fish everything out of your pond, reset the pond, and put a base game fish in your pond, then save. You will lose your fish in your pond, but not your fish ponds.
Type world_clear current fishponds (or world_clear current fishpond ) while on the farm. This will instantly fix the issue - by deleting your fish ponds from your game. You will have to build new ones.

lament vortex
#

you can try to see if reinstalling sve fixes it as that's probably? what caused the problem

#

otherwise, follow the instructions there ^

cinder leaf
#

ok, tysm!

storm hazel
#

Can someone tell me if I can solve this issue without having to reinstall smapi? I ran my error log through smapi.io and it told me "You don't have the Error Handler mod installed. This automatically prevents many game or mod errors. You can reinstall SMAPI to re-add it." But I do have it installed, I haven't moved it or touched it since downloading. Is there any other way to fix this?

lament vortex
#

reinstalling smapi won't make you lose your mods or your save

scarlet quail
#

5 internet points says you installed SMAPI with the mods in a different place than where it's pulling the mods from if you see Error Handler but the log says you don't have it

#

So

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

And also screenshot error handler in your mod folder, with the filepath visible

#

if you're on mobile, though, there is no error handler

#

so you'll just want to ignore the message if you're on mobile

storm hazel
scarlet quail
#

!log as well!

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

We're going to need both to figure out what's going wrong

kind knot
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 21 C# mods and 7 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
kind knot
storm hazel
scarlet quail
scarlet quail
#

And it means that error log you put through smapi.io?

#

we need it

#

The link to said log

storm hazel
scarlet quail
#

Oh. Yeah, that's gonna probably cause it due to filepath limit on Windows.

#

I have a feeling I know what's going on

#

But log and screenshot still please.

untold lava
#

Ok so I have SMAPI set up for Linux and the good news is I am now getting a log. The bad news is I am still crashing and it looks like DGA might be having issues with my steam deck: https://smapi.io/log/8452da14b67745e0836755a5c2ab64b5

(I already fixed the two issues at the top: empty folder and missing dependency) (Also, I know I have a lot of mods, but I swear I run these with no issues at all on my desktop; I'm just trying to get the same setup on my steam deck if possible. If not, I'll downsize for my steam deck)

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.36, with 242 C# mods and 911 content packs.

scarlet quail
#

That is... a very long filepath with Stardrop

#

Elizabeth, if you're around, do Steam decks have the filepath issues?

untold lava
#

Nope wait; I am definitely having issues with Alternative Textures too

scarlet quail
#

the full filepath is not visible in that screenshot, zayshad

#

(Also that mods folder is not capitalized, so I'm right on the money. You don't have the right mod folder. But we need the log.)

storm hazel
scarlet quail
#

At the top of the page is a link

storm hazel
#

Yep

scarlet quail
storm hazel
#

Gotcha

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 21 C# mods and 7 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 21 C# mods and 7 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 21 C# mods and 7 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

kind knot
#

i should mention this only happened recently, game was working fine before

scarlet quail
#

Your game is crashing on choosing a nightly farm event, which shouldn't happen with the mods you have installed.

storm hazel
kind knot
calm heron
#

i dont think that's the mod folder smapi made
which makes sense with your log saying no mods are found

scarlet quail
# storm hazel Okay heres the full filepath

This is likely something to do with Stardrop, which I'm not an expert on. I can tell you this - SMAPI is not even reaching the stage to properly identify that you have any mods, let alone Error Handler. I'm not certain if this is because the filepath length you have by organizing the mods is causing an issue or something similar, but it's probably the case of Stardrop plus filepath length equals bad

untold lava
#

Ok I am at a loss for this issue so I'm gonna call it a night and try again tomorrow. I'd appreciate it if anyone has any ideas, but no worries if not!

storm hazel
scarlet quail
#

For now, yes.

storm hazel
#

Assuming I can find the right one? I'm really perplexed how that folder isn't the right one, it's the one I've had pinned to move mods in and out of the whole time :/

scarlet quail
#

It's odd. SMAPI always creates capital M Mods

#

but it apparently works, so put them back in as normal.

deft pumice
#

Idk where to ask this but where do I find my modded save file in the files I'm trying to do smth

scarlet quail
#

!saves

native dragonBOT
scarlet quail
#

Fair warning, save editing sucks

#

Keep a backup before doing

deft pumice
#

Oof alr Tysm :D

flat fog
#

can someone help me with this please?

robust bison
#

!androidsmapi

native dragonBOT
storm hazel
# scarlet quail but it apparently works, so put them back in as normal.

It's strange, I moved them all the mods folder with no other folders (made by me anyway) and i still got the same error once I launched the game and I ran it through smapi.io. I usually launch through Stardrop, but I tried launching it through Steam (I made no other changes) and it does launch the game, but I think only the default profile I have saved in Stardrop which is too bad, because that isn't actually my default game, but at least something loads?

storm hazel
sage forge
#

Has anyone ever run into an issue with better chests where the configure menu won't open? Both with the hotkey and the in chest button.

#

Checked the SMAPI log and there's nothing in there

distant crypt
#

Just want someone to sanity check this before I report a bug to MARGO

MARGO adds a chaos enchantment that can annoyingly just spawn any entity (I need to unenchant it because honestly it's just annoying) and it spawned an Mummy in the ridge which afaik is causing the save serializer to have a panic attack when it tries to save in a place where mummies shouldn't be

https://smapi.io/log/e05a18ec4e6649f8b74b029dbb466a8e (all of the other errors are things I expect)

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 90 C# mods and 205 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

distant crypt
#

Relevent part of the error

#
InvalidOperationException: There was an error generating the XML document.
 ---> InvalidOperationException: The type StardewValley.Monsters.Mummy was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically.
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write100_NPC(String n, String ns, NPC o, Boolean isNullable, Boolean needType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write188_GameLocation(String n, String ns, GameLocation o, Boolean isNullable, Boolean needType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write269_SaveGame(String n, String ns, SaveGame o, Boolean isNullable, Boolean needType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write270_SaveGame(Object o)
   --- End of inner exception stack trace ---
   at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id)
   at SpaceCore.Patches.SaveGamePatcher.SerializeProxy(XmlSerializer serializer, XmlWriter origWriter, Object obj) in 
#
C:\Programming\StardewValley\ModSource\SpaceCore\Patches\SaveGamePatcher.cs:line 401
   at StardewValley.SaveGame+<getSaveEnumerator>d__90.MoveNext_PatchedBy<spacechase0.SpaceCore>(<getSaveEnumerator>d__90 this)
   at StardewValley.SaveGame.<>c__DisplayClass88_0.<Save>b__0()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
lament prairie
#

Yeah that seems right as a possible issue

#

Right now monsters can’t be saved anywhere iirc

distant crypt
#

yep makes sense and if there was an unexpected thing in the ridge that would likely freeze it up

low relic
#
Nexus Mods :: Stardew Valley

High res portraits of Ridgeside Village 2.0 18 friend-able New NPCs, made to fit with DCBurger's Portrait style. Added all new beach portraits.

Nexus Mods :: Stardew Valley

High res portraits of Ridgeside Village Bachelorette (Alissa, Corine, Flor, Maddie, Ysabelle), made to fit with DCBurger's Portrait style. Including beach portraits.

Nexus Mods :: Stardew Valley

High res portraits of Ridgeside Village bachelors (Ian, Shiro, Philip, Jeric, Kenneth), made to fit with DCBurger's Portrait style. Including beach portraits.

topaz seal
#

RSV portraits are not simple "unzip to mods folder" installs. there's some dragging and dropping that needs to occur

#

Read the mod descriptions on the pages you linked to, they have instructions

#

Example of what to look for from the first link:

dire fractal
#

Is there an updated skill prestige mod or an alternative?

distant crypt
#

MARGO

#

though it has bugs

#

as I just discussed above 🤣

dire fractal
#

Sorry for tugging you around then

topaz seal
#

there's also an unofficial update to Skill Prestige by alphablackwolf

distant crypt
dire fractal
#

Out of curiosity, is the unofficial update and MARGO compatible?

distant crypt
#

both do the same thing so probably not unless you disable to skills part of MARGO which you can

topaz seal
#

I haven't tried margo. I do use the unofficial skill prestige update and can confirm that it works

distant crypt
#

relatively the same thing

#

from the MARGO professions page under conflicts:

All Professions and Skill Prestige, as they conflict with this mod's Prestige system. You could potentially use them if you disable this mod's Prestige system, but I will not provide support in case of any bugs

topaz seal
#

ah. so one or the other.

distant crypt
#

I like MARGO's prestige system because it adds some extra fun stuff, but it does do a lot more than what other mods do for prestige (which may be more than you want)

low relic
modern python
#

well youve got ridgeside installed twice now

topaz seal
#

well something clearly got dragged somewhere it oughtn't be

low relic
#

oml

#

im sorry im not familiar with modding

#

i thought i followed the directions properly

modern python
#

just go and find where the duplicate version of ridgeside is and delete it

low relic
#

okay

dire fractal
# distant crypt MARGO

The mod's installed and my maxed farming skill has a thing at the end saying 1/4 professions acquired. Is that indicative of the mod working?

modern python
#

sounds like it

dire fractal
#

Does the main file include all optional ones or do I need to download those separately?

#

I swear I'll stop asking questions soon

modern python
#

the modules? they should all be included in the main download

#

just have to choose which ones you want on in the config

dire fractal
#

Do I have to quit the game to modify that?

modern python
#

you do, unless you have gmcm

#

!gmcm

native dragonBOT
#

Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.

The presence of the gear it adds to the title screen is not a method for checking whether mods are installed, only whether GMCM is installed.

dire fractal
#

In the config file, what is 'allow multiple prestige'?

modern python
#

check the mod page and articles or details

distant crypt
dire fractal
#

Ah

#

Thanks

robust cloud
#

One of the mods i have is replacing some of the furniture in game. Is there anyway to find out what mod is doing so?

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

^ that's how, Delta

robust cloud
#

Its not crashing tho?

scarlet quail
#

Yes, but the trace shows all edits and shit

robust cloud
#

Ok

scarlet quail
#

you post the log, we see what's in the trace.

native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 100 C# mods and 151 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

There are a couple possibilities. In order from biggest possibility to smallest:

#
  • Raised Garden Beds is directly editing TileSheets/furniture
  • 23:36:42 TRACE SMAPI Furniture Adjustment (from Mods\FurnitureAdjustment\FurnitureAdjustment.dll)... is a C# mod, possibly also affecting it
  • Alterative Textures is bugging out/you're using the randomized texture feature
#

So first disable raised Garden Beds. If that doesn't fix it, re-enable it, disable furniture adjustment. if that still doesn't work, re-enable furniture adjustment and check your AT settings

robust cloud
#

How do i disable it?

scarlet quail
#

By removing it from your mod folder temporarily.

robust cloud
#

Ok thought so just wasnt sure if there was an easier way

dire fractal
#

Because I'm a moron, how do you prestige skills?

lament vortex
#

Judge, have you checked the MARGO mod page?

dire fractal
#

I have; I've just found that the answers here are often more comprehensive and clearer - also faster than scouring posts looking for an answer

lament vortex
native dragonBOT
#

Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.

The presence of the gear it adds to the title screen is not a method for checking whether mods are installed, only whether GMCM is installed.

lament vortex
#

To actually confirm whether something is using AT or not, you have to buy the paint bucket from Robin, then use the paint bucket on your furniture

lament vortex
vernal crane
#

do i type disabled or false in configs?

scarlet quail
#

neither, use gmcm

#

it'll do it the right way without you having to do it

vernal crane
#

i do but its just not clicking since i use mobile

scarlet quail
#

Then you're going to have to check each specific modpage

#

Because true false and disabled enabled are very, very different

vernal crane
#

aight

scarlet quail
#

source: Have coded mods before with both, currently have enabled/disabled in one in dev instead of true false

vernal crane
#

I'll try to find an example config

scarlet quail
#

SMAPI would kill me if I used "true" in the disabled/enabled

#

You'll need an example config for that mod that you're changing.

#

And same for every other mod you edit. They're all different.

vernal crane
#

thanks bro

#

actually turns out you dont click the configs in gmcm for mobile but hold then leave after selecting the option

brittle mason
#

Im trying to copy and paste the modding api but it won't let me, any ideas?

lament vortex
#

Copy paste...?

#

You don't need to copy paste anything

brittle mason
#

The smapi thing says to

lament vortex
#

Ah you mean the launch options?

#

That's for Steam

scarlet quail
#

!gamepasssmapi is what they're trying to follow

native dragonBOT
scarlet quail
#

I... don't think i can help with that

lament vortex
#

Or if you mean the file path, then you have to click on the top bar of the windows explorer

brittle mason
#

[SMAPI] SMAPI 3.18.4 with Stardew Valley 1.5.6 (build 22018) on Microsoft Windows 10 Home
[SMAPI] Mods go here: C:\XboxGames\Stardew Valley\Content\Mods
[SMAPI] Waiting for game to launch...
[game] The game failed to launch: Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException: Failed to create graphics device!
---> PlatformNotSupportedException: MonoGame requires either ARB_framebuffer_object or EXT_framebuffer_object.Try updating your graphics drivers.
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.FramebufferHelper.Create(GraphicsDevice gd) in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Graphics\GraphicsDevice.OpenGL.FramebufferHelper.cs:line 32
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformInitialize() in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Graphics\GraphicsDevice.OpenGL.cs:line 340
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Initialize() in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\GraphicsDevice.cs:line 357
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation gdi) in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\GraphicsDeviceManager.cs:line 144
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice() in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\GraphicsDeviceManager.cs:line 115
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice() in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\GraphicsDeviceManager.cs:line 123
at Microsoft.Xna.Framework.Game.DoInitialize() in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 838
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in C:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 465
at StardewModdingAPI.Framework.SCore.RunInteractively() in SMAPI\Framework\SCore.cs:line 306
[SMAPI] Game has ended. Press any key to exit.

#

this is what it tells me when I try launching the API itself

lament vortex
#

follow those instructions ^^

quiet crown
#

hi! does anyone knows the root of this issue? the saplings have some sort of visible box tiles around them

gaunt gust
#

It's just cosmetic

#

Or just install the mod only when you want to move trees

brittle mason
#

Wait no same error

stark horizon
#

Just curious, atravita, does that happen for all circumstances in Tree Transplant, or is it random?

lament vortex
brittle mason
#

Yeah

#

Besides reverting to older versions

lament vortex
#

Then you'll have to do that

brittle mason
#

Won't I lose my gamepass progress?

gaunt gust
#

At least sometimes.

lament vortex
gaunt gust
#

(I personally do not use that mod so I have no experience with it other than knowing that one bug.)

#

You can't get old versions from gamepass anyways

lament vortex
#

But wait, vanilla opens fine? If your graphics card can't launch SMAPI, shouldn't it not work for vanilla either way?

lament vortex
brittle mason
#

Screw it Im gonna do it the steam way

#

Uh, How do I do it the steam way?

#

Nevermind

#

Uh is stardew broken?

#

I just did the smapi process for steam and Im having the same issue

stark horizon
stark horizon
#

Not a bug or problem per se, but does anyone know if Deluxe Grabber Redux excludes gems/minerals?

wary mural
native dragonBOT
#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 63 C# mods and 83 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

bright briar
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Im using daisyniko's recolor- sometimes, my hoed dirt does this. First is watered, second is unwatered. It goes away if I flatten it and re-hoe, only does it on unplanted, hoed squares and only sometimes. SDVpufferflat Not sure where to go to fix it or why it's doing it. only noticing it it in fall.

https://smapi.io/log/9475b0fe8114400bbf6a90cb86c1e601

native dragonBOT
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Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 63 C# mods and 90 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

high fossil
restive cypress
native dragonBOT
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SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.

Nexus Mods :: Stardew Valley

SpriteMaster resamples all of the game's artwork to make it look smoother - a so-called 'HD' effect, and also implements game optimizations and load-time improvements to make the game run faster.

high fossil
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tanks

restive cypress
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There shouldn't be a reason for lag based on the mods you have, however if the game is left on for long periods of time it can start lagging

#

Also the smoothing effect of spritemaster can be turned off in the configs (or by pressing f11 - changeable to another quick key)

restive cypress
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So I've noticed that you have no soil decay and immersive sprinklers, could it be immersive sprinklers choosing to not water there?

limber cypress
native dragonBOT
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Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 35 C# mods and 38 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

#

Log Info: SMAPI 3.18.4 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 36 C# mods and 37 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

limber cypress
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also i don’t believe the out of date mods are the problem. when we started this save all mods were up to date and we had this same issue

restive cypress
limber cypress
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i disabled it but did not entirely remove it. just disabled it in config but i’ll try removing it to see if that fixes it

vernal crane
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does it take a while for mods to load on a lower end device?

#

im currently waiting for sve to load since its required for a mod I can't name