#archived-modded-support

1 messages ¡ Page 188 of 1

nova raft
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I did, same thing

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Would reinstalling SMAPI do something?

long brook
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Try make a new save file. If the game loads fine, means the save you were trting to load is broken

urban temple
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

nova raft
lament prairie
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they might also be broken, if it's been too long

nova raft
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Just wasted an entire afternoon. Got 7 hearts with Harvey too 😭

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Thank you for the help

lament prairie
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if you have save backup you can try even older saves

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but that's pretty much it

patent badge
native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 25 C# mods and 13 content packs.

lusty sequoia
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It’s been trying to load since my post and I have a 3060, 16 gigs DDR4 and an i5 12th generation

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Idk if it matters but everything related to stardewvalley is downloaded to my ssd also

long brook
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!smapislow try steps here?

native dragonBOT
dire fractal
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I followed up the directions to download smapi, but I keep getting the “that file directory doesn’t exist” I tried a few things while troubleshooting but the guy I was talking to on Reddit told me to come here for more help

lament vortex
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can you screenshot the error?

patent badge
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HOW DO YOU HAVE 600 MODS, WHAT DO THEY EVEN DO

lament vortex
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plenty of things, actually

patent badge
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the most mods ive ever used on anything is minecraft at 500, cos it was a modpack

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how many npcs does your megacity have? its gotta be a megacity with that many mods

lament vortex
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like 80+ im pretty sure

patent badge
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do any of them add a 6th skill?

dire fractal
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Update: now it’s showing the “doesn’t contain stardew valley executable” error

lament vortex
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nope! if you want to know more about my mods, we can move to #modded-stardew btw

patent badge
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im honestly just very shocked that anyone could run 600 mods and not have them constantly conflict eachother

dusty spruce
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well, can you show what's in the last directory you entered there?

patent badge
wheat owl
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Hi everyone. Is there a list of console commands available besides the one on the Wiki?

lament prairie
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no

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is there something wrong with the one on the wiki?

mystic lodge
wheat owl
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No Dr. Elizabeth MathPerson, I was just hoping for a command that would let me mark a monster group as completed .

native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 40 C# mods and 14 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

oak solar
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can anyone tell me whats wrong with quick glance?

patent badge
oak solar
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use stardrop

pulsar kindle
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Hi guys, I have DaisyNiko earthy recolour and I just started my year 2. This is Spring 1 and for some reason my farm is vanilla colored but outside i have the daisyniko recolor, what coud cause this?

native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 66 C# mods and 120 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

pulsar kindle
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Reloading the game doesn't fix it

dusty spruce
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is this a modded farm map? it looks like one

pulsar kindle
dusty spruce
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then that map is using its own copied game assets, instead of referencing the game ones

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which makes the recolor not work

pulsar kindle
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how do i fix that?

oak solar
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probs have to go into the map mod files

oak solar
dusty spruce
pulsar kindle
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I sent a bug report to the map creator to see if they can potentially fix this issue, thanks for helping me out

sacred glade
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how do u upload a log to that smapi thingy

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like what are the keys to get the thing you have to copy?

dusky canyon
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which modded map is it

oak solar
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

modern python
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lavender meadow i think

oak solar
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that?

modern python
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meadows

oak solar
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its probably not a bug its just the way the map is made

pulsar kindle
sacred glade
modern python
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instructions in the link

sacred glade
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ooh

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nvm

dusky canyon
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remove the files called:
paths.png
fall_outdoorsTilesheet.png
summer_outdoorsTilesheet.png
spring_outdoorsTilesheet.png
winter_outdoorsTilesheet.png

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it'll make your farm look like your recolour

pulsar kindle
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okay and it's not going to destroy the map?

oak solar
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no

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it will just remove the recolour the map itself gave

pulsar kindle
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thanks guys 👍

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it is now working, thanks again I really appreciate the help! ❤️

lusty sequoia
# long brook !smapislow try steps here?

I tried everything there and i believe i am helpless however i discovered i could instantly login to my other world that didnt previously have mods maybe corrupted save? i tried old save and no workie either SDVkrobussad i removed all of my mods and got thismessage in my error log tab. https://smapi.io/log/b3a8a91e17994ea2a22d2cc331afb159 ig idk what the problem is idk why my other world worked just fine. I've loaded into this world for the last couple days and only now it stops working

native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 1 C# mods and 0 content packs.

lusty sequoia
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the link is my smapi latest and the text i shared is a new one that just appeared

sage crystal
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Hello, I need some help with a mod. I wanna replace Sam with Marin done by lucasedu11 (https://www.nexusmods.com/stardewvalley/mods/14084?). I don't want it to be seasonal, I only just want the spring version for both the sprites and the portraits. Now, since I don't need all the files except the spring sprites and portraits, would it work if I just took those files and put them into the proper folder? (i.e Stardew Valley/Content/Characters or Stardew Valley/Content/Portraits) And would I have to convert the .png files to .xnb files? PepeThink

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And of course, same for the beach, flowerdance and spiritseve portraits and sprites PepeThink

modern python
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nah, xnb is not recommended as it often breaks things. what you could do is take the spring png and overwrite the outfits you dont want, so for example you have summer.png but the image itself is the spring outfits

sage crystal
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But I don't use the Seasonal mod, so in that sense the summer, winter, spring and fall .png's wouldn't work, no? PepeThink

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I just want to have the spring one be the Sam replacer PepeThink

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So the other files I can just, delete I guess PepeThink

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In terms of .png to .xnb, in that case, should I just delete the original .xnb file? PepeThink

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And plop the .png file in there instead? With the same name apart from the file name of course

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So Sam.xnb and Sam_Beach.xnb would become Sam.png and Sam_Beach.png respectively

modern python
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no, a png wouldnt work but still we do not recommend that players do xnb mods, or anything else to interfere with the content folder

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either overwrite the seasonal pngs or delete them and delete the respective code in the content.json of the mod

sage crystal
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Hm, but most of the other male to female conversion mods only have .xnb's in them, so does the portrait mod that I use PepeThink

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And the installation instructions just say "drag and drop in Stardew Valley/Content and press "Replace"" PepeThink

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Essentially

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Would that then be problematic? :o

modern python
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yes

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!xnbzola

native dragonBOT
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XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

sage crystal
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But all the original files are .xnb's pepehmm

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I'm confused pepehmm

dusty spruce
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imagine if two mods want to touch the same .xnb file

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or if that file changed between versions of the game and the mod was not updated

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both are a problem with .xnb mods

sage crystal
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Ah so the classic Skyrim issue PepeThink

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Well, one fix is to just disallow Steam to update SDV PepeThink

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Or corrupt some random file so that it physically cannot update PepeThink

dusty spruce
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pretty sure you can no longer disallow updating

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for several years now

sage crystal
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Oh you have no idea the powers I posses PES_EvilHandRub

dusty spruce
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or, you know

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make a backup like a sane person

sage crystal
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My Skyrim hasn't been updated for a very long time PES_EvilHandRub

dusty spruce
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or, even saner, stop using XNB mods

sage crystal
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Yeh but most mods on Nexus seem to use .xnb peepoShrug

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And I'm not really experienced when it comes to SDV modding

modern python
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they definitely are not mostly xnbs

sage crystal
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Okay one, you had that one at the ready pepehmm
Two, I have like 10 mod tabs up and all have .xnb files :o

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But I see your point

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Although, these mods aren't like, downloaded and put into the "Mods" folder

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They're downloaded and then you replace the original .xnb files PepeThink

dusty spruce
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i actually didn't have that at the ready, but Pathos is so nice and makes those every month and pins them at #making-mods-general

sage crystal
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Wouldn't that mean that you won't get this issue; "imagine if two mods want to touch the same .xnb file"?

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If you simply replace to original .xnb file, for example "Sam.xnb"

dusty spruce
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well, if two of your mods tell you to replace the same file, then it's a conflict lol

sage crystal
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No I just thought it was funny how quick you were Giggles

sage crystal
dusty spruce
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that still means both mods want to touch the same file

sage crystal
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But, if I'm not suppose to use .xnb files, I would have to convert any mod that uses .xnb files into .png's I assume, and then make into a mod that you just plop into the "Mod" folder, correct? PepeThink

dusty spruce
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and if you do that, only one mod's changes will be active

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yes and no

sage crystal
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Instead of replacing the original game files

dusty spruce
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you'd have to convert the mod to be, say, a Content Patcher mod, yes

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but Content Patcher CAN load .xnb files

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no need to turn them into .png first

sage crystal
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Okay this is turning more complicated by the minute pepethink

dusty spruce
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(although you probably DO want to extract the changes - otherwise it's back to conflict town)

sage crystal
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I still don't see the entire conflicts thing, Idk if I'm just stupid KEK

dusty spruce
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i don't understand how do you not get it

sage crystal
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Conflicts only occur if you have two mod in the "Mods" folder wanting to change the same file, no?

dusty spruce
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say, a vanilla file's contents is ABCDE

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mod A makes it ABCDEF

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mod B makes it ABCDEZ

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if you just replace the file for both mods, then you will never get the changes from both of them

sage crystal
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Okay so, lets say I have mod X for Sam's sprites and mod Y for Sam's portraits, but both mods have portraits and sprites

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Wouldn't I just have to drag, drop and replace Sam's sprite with the ones from mod X and the portraits from Y's mod and then not touch the files that I don't want to use? PepeThink

dusty spruce
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if that's what you want the final result to be, and if those changes have separate files, then sure?

sage crystal
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Yeah I mean, you can't use two portraits mods for the same thing anyways

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Cuz one would always be the active one and the other would be unused

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So instead of having an unused mod, I can just choose which mod I want to win by replacing the original game files

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That way I can mix mods that change i.e sprites and portraits and choose which mod I want to win in terms of portraits and which mod I want to win in terms of sprites

dusty spruce
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well, you do you, but you're certainly not gonna get much help in here with running XNB mods directly

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there's also the concern of debugging

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if you ever get another mod that also replaces Sam's portraits, but you're still using the XNB mod for that, then we have no way of knowing you do so

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and none of our debug tools will tell us that

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(at least not yet - i planned on making SMAPI detect XNB modifications, but i just don't have the time)

sage crystal
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Yeah but, why would I get another Sam replacer when I already have the Sam replacer I want? PepeThink

dusty spruce
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a mod may replace Sam's portrait conditionally

sage crystal
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Okay but, if I wanted to do this the proper way then

dusty spruce
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not sure why it would, but it could

sage crystal
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Wouldn't I have to learn how to actually make SDV mods?

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Like, you mentioned Content Patcher

dusty spruce
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those are simple enough to make, if you know the thing you want to do; anyway, i feel like i'm spending too much energy on trying to convince you to do "the right thing", and in the end, if you feel satisfied by running XNB mods, just do that

sage crystal
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Or do I only need to make like an "assets" folder

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And plop everything I want in that?

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I don't have to make .dll files or .json configs?

dusty spruce
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it's almost midnight for me and i feel like shit and i should probably go sleep

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no .dlls, but you'd need .jsons

sage crystal
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Ah, don't let me keep you up salutt

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Okay so I need to learn how to make .jsons c_sigh

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I feel like I'm going to end up spending days learning all of this and making everything work KEK

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I was hoping replacing the original game files would just be quicker

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But I also don't want to run into problems a ways down the road c_sigh

lament vortex
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i mean, is it quicker? yes. is it recommended? no. making a portrait/character replacer is quite easy tho

sage crystal
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Yeah but also, it's not like I'm actually making assets myself

lament vortex
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!cp

native dragonBOT
sage crystal
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I'm just taking others assets and using them, for personal use

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Not to upload or anything, of course KEK

halcyon igloo
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also thirding content patcher as by far the easiest way to mix and match since you can just set a toggle for everything

wheat owl
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Does anyone know if it's ok to edit the default json file in CJBCheats under i18n to re-arrange the order of the warps?

lament vortex
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that does something different

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you'd want to edit the warps.json

wheat owl
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ah! Thank you. I'll try that.

hexed quest
sage crystal
quaint thunder
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is anyone else having trouble with the game right now? these are the mods i have installed and when i try to load my save file it just says loading and the game stops working. if anyone has any advice/they know why please ping me :)

river rapids
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Sorry this took me so long to reply! The invisible horse issue is in fact multiplayer-related. It is also possible I did not resolve the "infinite horses" MP glitch (due to weird linking to stables, someone mounting/dismounting can create infinite horse copies at times), which might crop up.

This is one of the reasons that the primary version of A&S is stated to me MP-incompatible. I've been informed that the MP version is currently broken in the latest update though, so it might be single-player until I have the time and energy to fix things.

The code is open-source, however, and if you or someone you know/someone who reads this knows how to correct the issue or wishes to attempt to then they are free to and I can answer any questions about the coding- my life has just become a bit too hectic for it right now unfortunately, so I apologize that I can't provide an immediate solution for MP SDVpuffersweats There's also a private beta version I have working that has reskinning and skin randomization + a few QoL features (no multi-pet or horse) that does work well in MP that I can share if you're interested in it, since it's more current coding and less prone to bugs.

modern python
quaint thunder
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alright, ill try that in a bit thank you!

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im also going to try updating my mods and see if that changes anything

trim iron
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Okay so I have a question. I've been thinking of getting stardew on my laptop for mods, but I'm hesitant to download things onto my laptop. Are the mods safe?

modern python
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yes, files uploaded to nexus are scanned for viruses so they are generally nothing to worry about

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smapi (the api for modding) is also completely safe

halcyon igloo
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i have like a thousand mods and my laptop is going strong

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the odds are VERY much with you

tough halo
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is there a reason that a handful of static bushes dont change color?? i really want to recolor everything but the patches of green ruin it

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and I cant chop them down with the detroyable bushes mod

lament prairie
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They’re part of the map, not real bushes

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Those are on a different part of the tilesheet probably??

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You’d need to either figure@out why your recolor won’t touch them, or remove them with Map Editor

tough halo
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well i've been trying the former for about an hour

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so i guess i'll look for a map editor

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thank you though, didnt even know about map editor

lament prairie
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It’s a handy mod!

tough halo
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this makes my life so much easier youre literally a life saver 😭

hasty charm
native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 84 C# mods and 58 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

hasty charm
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And how does that even mess with enchantments lol

copper glacier
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@azure dust Hey I'm sorry for bothering you again. I hope you aren't still unavailable. I just wanted to let you know about a couple of things I noticed weren't working properly with some of the machines from your mods.

hexed quest
native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 43 C# mods and 67 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

hasty charm
native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 83 C# mods and 58 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

hasty charm
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What's strange about this, is it only happens to farmhands in multiplayer as far as I can tell

hasty charm
native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 84 C# mods and 58 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

tough halo
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other than nexus and naver what other place is good for stardew mods?

scarlet quail
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Moddrop

hasty charm
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Alright did some testing, I think its a spacecore serialization issue?
Farmhands aren't able to join unless they load a singleplayer game first. No idea why.

scarlet quail
hasty charm
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their log has nothing

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just player joined

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the errors are entirely farmhand side

scarlet quail
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Give the log anyway.

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Host and farmhand please. I'm assuming the prior one is the host for now.

hasty charm
native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 83 C# mods and 58 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

hasty charm
native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 83 C# mods and 58 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

hasty charm
scarlet quail
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Honestly given it's spacecore stuff I'm going to hazard a guess off your modlist that it's MultiplayerExpShare

hasty charm
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O is that problematic? 😅 I just came back from a long break, and saw it.

scarlet quail
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I know it doesn't run off spacecore but it does interact with its skills

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Not sure, but it is relatively new. I wouldn't put it past it to have issues

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Most of the rest of your list A) are long runners and B ) are generally considered to be mostly bug-free and not... problematic?

hasty charm
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Alright I'll give that a go. Thanks for taking a look!

modest arrow
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so i have a pack i made of like...256 mods? aside from long loading when starting/creating a world. works perfectly fine. however trying in multiplayer...it seems things start to have issues. my friend for instance crashes on the cutscene for ridgeside village where the lewis and whats her name are talking at the bus stop. Im usnure what it is but he did send the logs. https://smapi.io/log/3faf811b7ced4649a349403893537e1e hopefully others can help figrue it out?

native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 158 C# mods and 242 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

lament prairie
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your friends' mod installation, in a word, is fucked

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he has multiple of the same mod installed, which means none of them load

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- East Scarp (SMAPI) because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\East Scarp 2.0\EastScarp, Mods\East Scarp 2.3\EastScarp. there's just like piles of similar errors

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have him read the red text and fix each one by one

modest arrow
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Ah. Fuck.

lament prairie
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Once he fixes that, then we can see if there's more errors

modest arrow
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alright. appreciate the fast response. ill go tell him to mess with that quickly and then try multipalyer agian

harsh agate
native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 24 C# mods and 15 content packs.

harsh agate
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i figure one of the mods is to blame

scarlet quail
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this is a multiplayer file

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we need the host's log as well.

harsh agate
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ohh okay

scarlet quail
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ESPECIALLY given the mods you have wouldn't cause the error you're receiving

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(Extra context: you're getting a CC error despite having no bundle mods - and yes, this includes the pause menu because the CC can be accessed from there. It's far more likely there's a big mod mismatch or your host altered the CC bundles somehow)

harsh agate
native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 47 C# mods and 41 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

harsh agate
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this is their log

scarlet quail
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Hoo boy I don't even have to look at that log to know

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So before I even take a look at that

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!mpmods

native dragonBOT
scarlet quail
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huge mod mismatch. You're lucky it's working in even a minor capacity

harsh agate
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ohhh

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do i have to have their mods?

scarlet quail
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Basically, yes.

sacred trench
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im just asking, if you start a save with mods on, can you add more mods onto it without making the save break or something? i wanna get the fishing minigame skip thing...

scarlet quail
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There's a long answer about technical stuff but in general, shortest answer is yes, and next shortest answer is "All the same C# mods, content packs can technically be different but there's some content packs that have to be the same"

scarlet quail
scarlet quail
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Just be prepared - depending on the mod, there may be some temporary interesting stuff going on

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Skip fishing minigame won't be a problem

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But if you, say, added Ridgeside? The Bus Stop map would not regenerate, so there would potentially be bushes you'd have to reset terrain features away

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(It would still work, just look weird and potentially introduce schedule bugs unless you Reset Terrain Feature'd the bushes away)

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Anyway, melvin, your specific error is due to them having stuff like Custom Community Center and you not, so your bundles aren't matching, so the game freaks out when you attempt to open your menu. But given the mod mismatch, I wouldn't be surprised if there's a complete cascade of mod problems (i.e. that's not your only problem)

modest arrow
native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 153 C# mods and 203 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
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woof, Vortex. Anyway, there's still errors, because of, in order....

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  • SAAT is not installed - this breaks most expansion mods
  • Some JA/PFM for Boarding house is not working thanks to artisan valley machine goods not being installed - can be safely ignored if you don't want them
  • Hisame More Recipes requires MOreFish, MoreFood, FruitsandVeggies, and MoreTrees
  • Skill Prestige for Cooking skill is still installed twice (one is Skill Prestige Cooking Skill, the other is Skill Prestige Cooking Adapter)
  • Delete Tool Upgrade Delivery Service - it requires FeTK, which will break your mail. Get Mail Services Mod if you need its functionality
modest arrow
scarlet quail
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Well, until you manage to fix that, they're definitely not managing anything

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!modmanagerbugs

native dragonBOT
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Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).

If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.

scarlet quail
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(There's a reason why we don't like vortex here!)

modest arrow
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i can see why. lol. only using it cuz my other friend wanted me to use it.

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out of curiosity. if i were to send him my mods folder instead of the vortex colelction. would it work like that for now?

scarlet quail
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Should, yes.

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(And multiplayer modding is pretty much the only acceptable reason to send a mod folder over to friends, outside of debugging, since usually it's mod piracy)

hasty charm
modest arrow
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ahh.

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well ill mess with the mods folder i suppose and send them that. while messing with stardrop. see if i can get it set up there

lusty sequoia
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 31 C# mods and 29 content packs.

scarlet quail
#

(Because an hour seems excessive to wait without touching the computer)

#

(So I'm guessing you're alt-tabbing or something)

lusty sequoia
#

yeah i figured thatd be a problem

#

so i left it loading and then went to drop my friend off to work

#

and that took me about an hour

#

i just got home and it isnt loaded still

scarlet quail
#

Given your log also ends six seconds after you hit load it's... definitely off

tough halo
#

I'm back again lol. I'm wondering why the flowers won't change on Victor's house? It's all the same mod (yri's project yellog) but it's the only house that wont change

lusty sequoia
#

that was the log from me opening it and closing it cause i forgot to check the log

#

i can leave it onagain

#

and shaare the log if that helps

#

i mean i have a pretty decent pc

scarlet quail
#

Please do. Go to your file, click your file, then don't touch your computer at all

lusty sequoia
#

okie

scarlet quail
#

Yes, I can see that via spritemaster's dump stats + the GPU in the log

#

which is why this is confusing as to why it's not speeding along

lusty sequoia
#

alright ill try to load into the world then ill be back at 11:00 cst and ill share it again then

#

i also have the game in a smaller resolution but make sure it's focused so that way its better(i assume its easier to load that way)

scarlet quail
tough halo
#

ahhh that makes sense. so sad 😭

lusty sequoia
#

i thought it was a save error and i tried to load the old save and that didnt load either

scarlet quail
#

I mean realistically? If a new file it doesn't screw up, and a different file can have the mods added? It's either the save or you're going to have to remove all mods but error handler and try and load the save, and if that works, mod binary search time to see which one is bugging

lusty sequoia
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 31 C# mods and 29 content packs.

lusty sequoia
#

Do I move save backup?

scarlet quail
#

I mean, you don't have to?

#

technically the answer would be "you can remove all but the base 3 SMAPI mods" but like

#

it's easier to say "everything but error handler"

lusty sequoia
#

Well removing all of the mods didn’t work either 😔

scarlet quail
#

Yeah if only error handler didn't allow the save to load said save is borked somehow

lusty sequoia
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 1 C# mods and 0 content packs.

lusty sequoia
#

here is the log after i did that

#

i guess ill try my old save with no mods

#

see if dat workies

lusty sequoia
scarlet quail
#

I mean you can try reverting a day or something

lusty sequoia
#

isnt that what going to an old save is

#

or are u saying i can go to an even earlier day than that

scarlet quail
#

the latter

young arch
#

Does anyone know what can cause a ERROR ON NEW DAY messages on SMAPI?

radiant valve
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shy orbit
# lusty sequoia alright so no mods, old save didnt work im assuming im just fucked

if you enable trace messages on the log site it shows that the last message on both logs is 23:04:38 TRACE game gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.. and there is no indication that the save is corrupted or anything that i can see at least. but if you can create a new save and it works then i guess it's a problem with the save

young arch
#

I'm not getting no logs in the console when my game crash anymore, when I sleep in the game it crashes in both single and multiplayer

polar summit
#

can you coop using mods in stardew?

young arch
#

yes

gloomy narwhal
#

Hello, I downloaded a map terrain mod from naver. For some reason, the mod keeps on crashing and the new map isn’t getting applied at all T_T

polar summit
young arch
polar summit
#

uhh

#

how to set mods for multiplayer

young arch
#

They have to do what you did to get the mods to play or it will bug out

#

and you host and they join through SMAPI

polar summit
#

ok new question sirr

#

so i'm using vortex here

#

i downloaded mods from nexus through vortex, and i also started the game from vortex using smapi

#

do they need to do the same thing

#

or i need to join from steam somehow

young arch
#

So they dont have to necessarily have to get vortex if they dont want to , but it would be longer and harder to do it manually. They would be able to join without Vortex, they would have to put the mods in manually

#

As long as you all have SMAPI and the Mods, you all are good

polar summit
#

so i dont need to join from steam?

young arch
#

You don't launch the Steam Stardew Valley unless you rooted the launch location

#

to SMAPI

polar summit
#

aight thanks for the answers

#

: D

young arch
#

no problem 👍 😄

hearty forge
#

so im modding my game, and i have the Romanceable Rasmodius (SVE Compatible) mod, i also wanted to give him custom sprites, the sprites for his in world character work, but the portraits im using just refuse to show
im also using portrature and the stardewvalley anime mods portraits
the mod says that if i change the config that itll use the custom sprites but it just doesnt work
is it clashing with portrature? if so how do i fix this?

cloud hedge
#

Getting this line in SMAPI

  • (AT) Bread Lovers 1.0.0 because it requires mods which aren't installed (PeacefulEnd.AlternativeTextures).
    I have checked repeatedly that I have the requirements, so I dont know what could be missing. I did note that Peaceful end is the author for one of the mods (Solid foundations, which I have installed)
hoary ledge
#

I'm also having Portraiture issues... the mod loaded up perfectly but, the portraits don't change from the vanilla ones, when I went to go check the portrait packs in-game, they appeared blank.

lament vortex
native dragonBOT
cloud hedge
#

Ahh thanks, looks like someone forgot a requirement on nexus lol (Or im somehow blind)

jade oak
#

so each time i try and use SMAPI installer i ekep being told

``The system cannot find the path specified.

Oops The SMAPI installer seems to have failed. The error details may be shown above.

Press any key to continue . . .``

#

double clicking only casuses a "null" file to be made

jade oak
#

neber had issues before

prisma arch
#

Hi guys

#

So it can happen that my game is laggy because of mods?

neat plaza
#

well is it laggy in vanilla

lyric olive
#

Do mods work on a steam deck?

prisma arch
lament prairie
lyric olive
#

@lament prairie ok, second question..if it's a multi-player game that is molded, do both people have to have the mods downloaded for it to work?

lament prairie
#

!mpmods

native dragonBOT
lament prairie
#

Generally yes

jade oak
#

so anone know why?

#

itt refuses to let me install the modding api

neat plaza
#

whats happening?

lament prairie
#

Are you giving it a direct path?

lament prairie
#

If so, probably you input it wrong

jade oak
#

i dont know what it wants, the instructions arnt veryclaer

neat plaza
#

they are

#

send a full ss of the launcher

jade oak
#

all it does is open a split second, close

#

and makes a file named "null"

neat plaza
#

try redownload it

jade oak
#

i did

#

i get this error

lament prairie
#

!issmapisafe

native dragonBOT
dusty spruce
#

Looks like you didn’t extract the installer

#

And instead tried to run it directly

jade oak
#

but. its THERE

neat plaza
#

you need to unzip it

jade oak
#

i did

#

the dll is there

#

should i just run smapi installer in the internal folder

neat plaza
#

you could try just manually installing it

jade oak
#

tried that, crashed

#

lemme try now

#

yeaeh doing the files in internal worked

#

time for fmaily guy death pose grandpa

dire fractal
#

Update: still getting clapped by “that directory doesn’t exist” error messages

lusty sequoia
#

would this matter at all?

#

im just so sad its only 18 days in but still so sad

warm badger
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 4 C# mods and 0 content packs.

lament vortex
#

!troubleshoot have them try the steps here

native dragonBOT
hearty forge
#

so im modding my game, and i have the Romanceable Rasmodius (SVE Compatible) mod, i also wanted to give him custom sprites, the sprites for his in world character work, but the portraits im using just refuse to show
im also using portrature and the stardewvalley anime mods portraits
the mod says that if i change the config that itll use the custom sprites but it just doesnt work
is it clashing with portrature? if so how do i fix this?

shy orbit
dire fractal
dawn ore
#

Is there a mod that let's you place fence posts in the surf on a beach? Basically I wanna give my cows beach front property but I can't put a post down here

lament vortex
#

you can try smart building with lax placement on in the config

hearty parcel
#

@sleek tartan hey, i have another question about easy farm switcher- i hope you're the same siri i talked to before

#

do you get to keep any meteors or anything thats on your farm?

sleek tartan
hearty parcel
#

fair enough, i just got my first one right now and it seems a shame to get one to only switch farms in a few days haha

sleek tartan
#

I never thought about that, but to be fair... I always destroy them xD

hearty parcel
#

alright

#

well thanks anyway!

dim jasper
#

I’m trying to download mods but I can’t understand what one to remove like what to do to remove them and and to make sure that they are working. Like should I be dragging them in the mods folder or somewhere else I’m getting very overwhelmed thanks for the help though

hearty parcel
#

check the mod page where you downloaded the problem ones and see if there's any other mods they depend on

pine steeple
#

Hello does anyone know why have my saves duplicated on the load screen?

dim jasper
#

I made sure to download the required files

#

Idk

pine steeple
#

I have an upsetting issue (for me lolol) have made a duplicate of my recent save but it has merged itself onto my original save appearing as one but doubled. I tried deleting the duplicated farm that was just for planning but It has deleted both of those save files. When i try to restore yesterdays back up (10 hours of game lost) the farm does not show up in game at all.

dire fractal
#

When me and my friend play Co-Op with the Stardew Valley expanded mod, he keeps disconnecting every now and then, anyone know of a fix?

neat plaza
pine steeple
#

but for the life of me i cannot get the pre-duplicated farm from around 3 hours ago to work, it looks like the duplicate of the farm merged onto the original? :(

whole monolith
#

hey babes i have a question:
i heard that having a lot of npcs can cause stuttering, is that true?
bc i currently have ES, RSV, SVE, Downtown zuzu, garden town or whatever (which has shops) and a few additional character for ES

#

oh and whatever adds mr ginger and tristan, idk how you would classify them lol

robust bison
#

Too much of anything can cause lag, depends on your computer

whole monolith
#

hmm so away you go, Downtown zuzu and garden whatever (if by chance an author sees this, its bc I don't really interact too much with those, they're really nice)

urban temple
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

urban temple
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 3 C# mods and 0 content packs.

halcyon igloo
warm badger
halcyon igloo
#

does the game work when he launches vanilla without smapi?

warm badger
#

ooo oki ill tell him to try that ^_^

hexed quest
#

Hey, how do I check which mods modify the Wizard portraits? I'm trying to find something.

native dragonBOT
#

@hexed quest Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
robust bison
#

Use ctrl f and search wizard

halcyon igloo
#

portraits/wizard, even

hexed quest
#

...this is taking a while with all the instances of Wizard. See... some of the portraits are of the female variant, and I don't know which mod causes this. I tried looking in Ohodavi's folder...

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 43 C# mods and 67 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

hexed quest
#

Also, how do I play back cutscenes?

sacred jay
#

any knows how fix mod compatibility with the languaje, if I put the game in another language the mod no works

stable grove
#

I think this is my log, I followed the steps on the site I was linked for SMAPI logs and only one with my farmer's name I was trying to create showed up so I entered that in, this is hopefully that log and not a blank/errored page as it couldn't parse the log

#

Whatever that means

native dragonBOT
#

Oops, couldn't parse that file. Make sure you share a valid SMAPI log.

stable grove
#

But basically my game crashes when I try to start a new game. I haven't tried loading one nor will I.

I can make my farmer, but the moment I go to start, it crashes. I've tried turning on and off mods that could be conflicting (like ones that change similar things) and I have all dependencies. A few I had to unzip myself straight into the mod file but most everything is through Nexus Mod Manager.

#

But no matter what I try, it still does the same thing

#

Only other thing I can think of is something that's painstaking and that's going through things one by one, turning on any depencies as I go, but I just wanna play, not trouble shoot all night

I was going for a darker, gothic style, horror like gameplay as I often find myself feeling Stardew can easily turn into a horror game at any moment but it never does, but it doesn't change the fact I often feel uneasy playing it due to some of the music and sound effects playing in the background on rainy days and such and the letters all over the place you eventually start uncovering lol

lament vortex
#

!reset

native dragonBOT
stable grove
#

Alrighty

#

Ya know, that's the one thing I didn't try was verifying game files lmao

#

Usually it's one of the first things, gonna try that now 😆

stable grove
#

Ok, it tried to verify after restarting my computer but was missing 3 files

#

I was able to make a new game, not sure yet if my mods are running though

#

Ok so they're not working, now to find out why that is, I'll be back if I can't

hexed quest
#

Aha, I found the offending mod. Unlucky for me, I'm into guys...

#

Any recommendations for an Ohodavi-like portrait of the male Magnus?

stable grove
#

Ok I think I found the issue for me, I didn't have SMAPI running through Steam

#

Yeah they work now

calm heron
#

ohodavi already has the wizard.. don't they?

hexed quest
#

They do, but it's incomplete for SVE.

#

Unless I have missed someone, and I'm fairly sure I have, the female version of the Wizard is the only SVE-complete version.

stable grove
#

Oh now one of my mods is missing it's config file, explains why it's not working

#

Hm

#

I tried deleting and manually downloading it and it's still missing???

#

I'm not sure what's going on with it but it was there earlier I'm pretty sure because I had to go into it to turn some things to "false" that I didn't want

#

Oh, that's the content file I did that in, but it's got no config so I'm not sure if it's supposed to have one or not, I don't know much about mods, just have modded a couple of my games lol

#

In the readme it's saying to go into the config to change things but that's the content file

modern python
#

the config file will only appear after you launch the game with the mod

stable grove
#

Alrighty, still confused though since I did as it said to do, but maybe it's because I originally started it without SMAPI? I'll try a new install before making changes and following the mod's directions now that I have SMAPI going

#

Or just close the text editor without saving changes, that works too

#

Hm, and I just read the log, some of my others that weren't showing aren't loading because they're not SMAPI mods, that's fine

#

I think I'm good now, but we'll see

#

Oh, and yeah, it worked refollowing the mod directions now that I have SMAPI running lol

#

Thanks Vinilla!

#

XD

Apparently some of my mods, not many, and none that are "important" to my experience, ended up just going in the mod folder for some reason rather than making a subfolder

#

So SMAPI is ignoring them, also, I'm thankful SMAPI looks nicer/cleaner and such than my Rimworld logs lmao

glass fiber
#

Hi everyone! I'm having a problem where no forageables are spawning anywhere on the map. I tried to see if it was just my current save file with the problem, but even making a new farm and exploring around there are 0 forageables

#

I tried updating all my mods to see if that was the problem but I stil don't see a difference

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 50 C# mods and 39 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

lament prairie
#

It is theoretically possible you’re just unlucky, how many days did you check?

glass fiber
#

maybe.. but I checked 7 days consecutively during fall for some plums but found nothing, and realized i actually wasn't finding anything at all

lament prairie
#

Hmm, your mods overall look super normal

#

Have you tried removing all mods to check?

glass fiber
#

whats a quick way to open stardew w/o any mods?

lament prairie
#

Rename mods folder to anything else

glass fiber
#

is it possible that grass covers all forage spawn spots?

hushed ivy
#

my mods wont work
the game is updated to the latest version, and SMAPI should be on the latest version

modern python
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

inland elk
#

i get smapi i download every single of nexus mods mod that is needed i get grandpas farm and im greeted with cant open the game because of some random feature that repeats itself with different numbers wtf and i dont remember what it was called i think it started with an f though

#

and im talking about expanded here

inland elk
#

but that takes effort

modern python
#

its hard to help without a log

inland elk
#

see the problem is, i deleted every mod and smap[i after i couldnt get it to work

reef barn
#

Should I just exit the game? Its not responding even after 10 min..

native dragonBOT
#

@reef barn Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

inland elk
#

eh maybe ill do it later

hushed ivy
#

my game starts up fine, it just doesnt load w/ the mods

modern python
#

did you set up your launch options?

hushed ivy
#

one sec

#

how do i do that

modern python
#

!launchoptions

native dragonBOT
hushed ivy
#

ITS FIXED I THINK

modern python
#

glad it was a simple solution shrimpofillusions

hushed ivy
#

lmao im bad at PC stuff

modern python
#

no worries SDVpufferheart

#

always feel free to pop back in here if you run into any more issues!

#

enjoy modding

hushed ivy
#

tyty

drowsy geyser
#

hello! i've tried to download the latest version of smapi but when i do, it gives me an unconfirmed download :( is that normal??

scarlet quail
#

it means it hasn't downloaded yet when you do that

#

download it, then wait for it to fully download

grim rose
#

Hey just started playing modded local coop with my partner and I keep getting disconnected randomly throughout everyday, we only have a couple small mods on and I believe this used to happen back on vanilla as well but unsure. any help would be appreciated

scarlet quail
#

it's likely stardew netcode, but feel free to toss both logs in here Phantom

grim rose
#

yes, logs, i definitly know where those are. It will take seconds to find im sure uno momento por favor

#

now you say both logs, which logs I see quite a few in the logs file for the game

modern python
#

log from you and log from your partner since its multiplayer

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

modern python
#

make sure youre following the instructions here so youre looking in the right place

grim rose
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 7 C# mods and 1 content packs.

#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 5 C# mods and 1 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

grim rose
#

oh

#

how do we have different number of mods could of sworn we got same ones well thats probably my problem

modern python
#

yeah try getting that sorted first and see what happens

scarlet quail
#

Your partner needs to reinstall smapi

#

That should fix the difference

fiery charm
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 3 C# mods and 0 content packs.

grim rose
#

oh I see I imagine its because I used vortex to freshly set this up and they were doing it manually Thanks for the help everyone!

fiery charm
#

Anyone know why I can't run any mods? all I have is SMAPI, most recent version, and when I launch stardew from Vortex, it just sits on a white screen forever. If I click on it, it says it's not responding. I've uninstalled/deleted everything, SMAPI, Vortex, even Stardew through Steam and reinstalled it all, still no luck.

scarlet quail
#

!modmanagerbugs

native dragonBOT
#

Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).

If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.

scarlet quail
#

That said

modern python
#

"not responding" is normal, it takes smapi a while to get everything loaded. dont click on it and just let it sit for a while

scarlet quail
#

E:\SteamLibrary\steamapps\common\Stardew Valley\Mods is your modpath

#

(While true, Vinilla, they don't actually have any mods loading per their log)

#

(So Vortex isn't deploying any mods)

#

(Clarification: They only have the basic ones)

modern python
#

right

fiery charm
#

I don't think 10+ minutes is normal....especially when I used to have 50+ mods that loaded in under 2 a while ago. I got a new computer and tried to do mods again, had the issue with all the ones I had and deleted them one at a time until only SMAPI was left. Runs fine through Vortex without anything, but add SMAPI in and it just sits. I'll try stardrop, Thank you!

#

!stardrop

native dragonBOT
fiery charm
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 14 C# mods and 5 content packs.

lament prairie
#

!smapislow

native dragonBOT
strong vale
#

BTW I forget, I think someone was working on a mod to fix this issue?

#

I think it was Atra

#

Was that mod ever posted or nah

#

:C

scarlet quail
#

(Reminder to post a log, not screenshots, Lulu!)

#

Also, isn't that the Boarding House error?

covert moth
#

hi can someone please talk me through smapi & winfar? ive been struggling to download mods correctly all day (it’s my first time)

#

i even followed 2 videos 😦 !!!

radiant valve
#

!gettingstarted

native dragonBOT
radiant valve
#

Did u mean winrar? Thats just a program to open zip files

covert moth
#

yes ! haha

radiant valve
#

You just need to use it to get the mod folder from the .zip

covert moth
#

hmmm okay i think i got that one right but for some reason i keep getting an error when i try to add mods

radiant valve
#

What kinda error?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 3 C# mods and 0 content packs.

radiant valve
#

The smapi installer shouldnt be in your mods folder

#

Delete the smapi installer folder

covert moth
#

ohh its because i was trying to add the SMAPI - Stardew Modding API mod

radiant valve
#

Smapi is not a mod, its a program

#

You install it

covert moth
#

.

#

i mean

radiant valve
#

Starry eyes????

#

Send the link here?

covert moth
#

this one LOL im sorry!!

radiant valve
#

Thats an xnb mod

#

!xnb

native dragonBOT
covert moth
#

ah okay thank u 🙂

quiet violet
#

Hi can I get someone to look at this log when they have time? Getting a huge error and stuck in the community center, trying to do the first "investigate the rat problem" quest on a new save. I did remove the Cp file of community center reimagined assuming it was the issue but its happened again

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 127 C# mods and 394 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
quiet violet
#

ok

#

Thanks for looking at it

scarlet quail
#

(This is why people generally don't touch bundle mods here due to high chance of issues, FYI)

quiet violet
#

Have a nice evening. Thanks again

covert moth
#

hi can someone explain what the mod content patcher does?

#

ik it has a description but i just want to know more about it

calm heron
#

it's mod duct tape
your mods are breaking? content patch
small glitch? content patch

halcyon igloo
covert moth
#

is stardew expanded worth the download?

halcyon igloo
#

#modded-stardew i don't personally play with it but many many people clearly do

calm heron
#

depends what you think is "worth" really

hearty forge
#

so im modding my game, and i have the Romanceable Rasmodius (SVE Compatible) mod, i also wanted to give him custom sprites, the sprites for his in world character work, but the portraits im using just refuse to show
im also using portrature and the stardewvalley anime mods portraits
the mod says that if i change the config that itll use the custom sprites but it just doesnt work
is it clashing with portrature? if so how do i fix this?

native hawk
#

i really need help if anyone kno which mods cause this problem hahaha xD i cnt even go to the secret woods , the warp portal is like not there , as i walk to the secret woods my farmer just dissapear in the abyss and the map remain at the cindersap forest wouldnt change to secret woods map =/

halcyon igloo
#

!log but i'm not super familiar with what appears to maybe be the SVE map?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

coral estuary
#

is it possible to figure out the modlist used on a save? forgot to save the list i used before i swapped computers

dusty spruce
#

not really, no

coral estuary
#

shame

native hawk
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 123 C# mods and 413 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

native hawk
#

oof its the pytk !!??

native hawk
hushed oxide
#

how to you open the console window for smapi to use console commands

halcyon igloo
dusty spruce
native hawk
#

damn , even after updating the pytk and change to the lite version , my game still bug xD oh boi guess i hav to clear all the mods and do everything again from start T.T

snow nimbus
#

After changing hosts in my multiplayer world's the minecarts aren't working and Willy isn't there in his store

#

Any tips on how to fix this?

visual kernel
#

aight so I have the fresh meat mod that includes meat crops and dna synthesizer machines
but some things just won't go in the dna synthesizer even tho they are supposed to

#

like butterflies

#

I put them in the machine and they just disappear

#

anyone know anything about that ?

halcyon igloo
#

the dna synthesizer machine kind of just doesn't work like it's supposed to i think lol

craggy iris
#

I can't get Ridgeside Village to play the music that comes with it. I've got it installed, game runs, Ridgeside content is all there, got the Ridgeside music turned on in the ingame options, but still the base game music in Ridgeside Village

dusty spruce
#

did you get the optional music file from their page?

craggy iris
#

yep

dusty spruce
#

"Install this add-on mod into the Mods folder (not the RSV folder) for the complete Ridgeside experience!"

#

ah nevermind

#

i see the music folder

craggy iris
dusty spruce
#

(i actually put it in the same folder - it's all good as long as you don't put it in a folder that contains a manifest)

#

well, i have no clue

craggy iris
#

I wonder if it's a problem with SAAT

#

since it's the only thing that appears to be using SAAT so I would have no way of knowing if SAAT is broken

woeful patio
#

Guys help

#

Is there a reason why none of my mods are showing

radiant valve
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

woeful patio
#

ah

#

thanks

#

well

#

my mods still aren't working

#

dame da ne

#

dame yo

dusky canyon
#

can you give the log

woeful patio
#

Like

#

the only mod that's working is the Katrielle mod

crystal galleon
#

can you send the link of the log instead?

dusky canyon
#

i meant that

#

^

#

what raffiejohn said

#

and give a screenshot of your Mod folder including the path where you put your mods

hearty forge
#

so im modding my game, and i have the Romanceable Rasmodius (SVE Compatible) mod, i also wanted to give him custom sprites, the sprites for his in world character work, but the portraits im using just refuse to show
im also using portrature and the stardewvalley anime mods portraits
the mod says that if i change the config that itll use the custom sprites but it just doesnt work
is it clashing with portrature? if so how do i fix this?
I would really like some help

woeful patio
#

like this?

radiant valve
#

Looks like you have one mod

woeful patio
#

Huh

#

weird

#

that explains a lot

#

weird

#

but when I load it up

#

it says that there's multiple mods detected

#

game's being weird ig

crystal galleon
#

we need that link for your log to be able to see what the game is trying to load

radiant valve
#

The npc mod has seperate mods in it, they work together

#

But otherwise yeah log good

crystal galleon
#

!smapi

native dragonBOT
#

SMAPI (https://smapi.io/) is the mod loader for Stardew Valley. It loads mods into the game, provides APIs for mods to use, intercepts errors, and backs up your save files automatically.

trail venture
#

hello fellow farmers, thy iimxxrkat of the earth region wants to do the modded gameplay. However i am having extreme difficulties with my mods. Thy's little farm house keeps spawning in out of bounds area and ye mods arent loading properly. https://smapi.io/log/56e6c8828adc44e393ab0c47a8887609 , Here is my link as thy has already done it.

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 23 C# mods and 7 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

woeful patio
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 6 C# mods and 2 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

radiant valve
crystal galleon
#

Joja it still says you only have one mod installed and it also suggests that you update the mod to the newest version. But other than that it say's everything is ok

woeful patio
#

what the heck

#

:O

radiant valve
#

Find our where your other mods are

woeful patio
#

ok

#

do I just drag them into my mod folder?

crystal galleon
#

make sure they're unzipped first and the drag into the mods folder

trail venture
woeful patio
#

ah i see the problem

#

my mod folder is based in steam

#

with the npc stuff

#

while everything else is in vortex

#

welp

#

that's annoying

crystal galleon
trail venture
#

oh sick thanks

radiant valve
#

Also seems to have an AT error in there

#

Maybe reinstall

crystal galleon
crystal galleon
woeful patio
#

ya

radiant valve
#

I dont use portratire, but i dun thing the config for Rom Ras takes portratire into account

woeful patio
#

i know

#

it's just my mods are

#

vibing in nexus limbo

crystal galleon
#

you can have mods manually into the mods folder and have nexus work together, but Nexus isn't really suggested to be used for modding SDV

#

!nexus

hearty forge
dusky canyon
#

oh

#

I read above

crystal galleon
#

do you think you can show me your logs?

#

@hearty forge

hearty forge
#

i can, though i dont think this is a logs problem
(also how exactly does one get a log link?)

crystal galleon
#

!smapi

native dragonBOT
#

SMAPI (https://smapi.io/) is the mod loader for Stardew Valley. It loads mods into the game, provides APIs for mods to use, intercepts errors, and backs up your save files automatically.

trail venture
#

sapi

crystal galleon
#

follow the link and it will show you how to upload the log

hearty forge
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 70 C# mods and 97 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them

crystal galleon
trail venture
#

hello fellow farmers, it is i again, for some reason even when i fixed all the mods with no red on the command log upon opening. It still bugs out, why would this be?

radiant valve
#

Sob

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

radiant valve
#

Also, thats a cabin, u can move it at robins

trail venture
#

nevermind guys, i forgot to reinstall grandpas farm

trail venture
#

so thats where it spawns but i dont have mdo

radiant valve
#

That'll do it

vernal shadow
#

Hello my friend has been encountering issues with playing the game with mods

#

everytime he loads in the game it stops at a black screen and smapi turns into a red log

#

could someone help us ?

radiant valve
#

Can you share the log?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

vernal shadow
#

How can i share the log?

#

like is there a file

radiant valve
#

Your friend would have to use this site ^ yes, instructions there

vernal shadow
#

okay hold on

#

does it take so long for the site to load the log?

#

it seems like it's about to crash

dusty spruce
#

tell the friend to close the game right after it starts spamming red

vernal shadow
#

he did

dusty spruce
#

and then upload the log

#

like, right after

#

the longer it goes on, the bigger the log

#

the bigger the log, the less responsive the site

vernal shadow
#

ah

#

no wonder it keeps crashing

#

he closed smapi the sec it turned red

#

is that right?

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 35 C# mods and 32 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

radiant valve
#

Do the first thing the bot suggests

#

Error Handler is important

vernal shadow
#

re-install smapi?

#

is there a correct way to re-install it ?

radiant valve
#

!gettingstarted i believe covers it

native dragonBOT
vernal shadow
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 38 C# mods and 32 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

vernal shadow
#

keeps crashing

#

i have the same mods and it doesn't crash for me

#

but for him it keeps crashing

#

Never mind it fixed

desert yew
#

hi guys! Me and a friend have a collection (biggest mods are SVE, Ridgeside and East Scarp) and started playing now, but we are noticing that some birthdays seems bugged for him, like he doesn't have Morris birthday, in some days he sees duplicated birthdays instead of 1 (for example he sees Vincent Birthdays written twice) and its also missing other birthdays. The mods are the same and same version. Perhaps we are doing something wrong?

#

the only thing i did that comes in mind is that i removed TMLX map toolkit cause some items were glitching. Could it be that?

dusky canyon
#

do you both have the exact same mods? No less and no more?

#

!mpmods

native dragonBOT
dusky canyon
#

Try taking a look at that

desert yew
#

going to read it thanks!

kindred zenith
#

Hi! Ive just downloaded the adopt n skin mod as well as elle’s dog replacements but i’m having trouble with setting a skin for my dog. ive named the files as it says to on the mod page but everytime i enter the code in it says it can’t find a skin with that id. does anyone know what i’ve done wrong?
@river rapids

desert yew
# dusky canyon Try taking a look at that

so, i read it, and it seems the problem we are having is with the custom npc type of mod, that being the stardew valley expanded mod and others npc mod. Thing is that i'm reading in their mod page and they are compatible both with multiplayer and with each other. I'll try to ask in their discord, thanks!

desert yew
dusky canyon
#

I have no idea

dusty spruce
#

Patch that does… what?

#

Why would CP need such a patch

desert yew
dusty spruce
#

Written where

desert yew
#

Nevermind i read it wrong. Btw is it true that farmhands can't marry custom npc?

dusty spruce
#

It makes no sense, CP has nothing to do with being able to marry NPCs

#

And ofc they can

desert yew
#

alright thanks! Now asking less specific, when you guys play in multiplayer with a mod that add either new npcs or birthdays, does the player who is not hosting have problems with their birthdays in the calendar?

dusty spruce
#

Never heard of anyone having such issues before

#

As long as you play the exact same set of mods

desert yew
#

Mmm alright, cause we are having problems with the calendar as my friend is missing some birthdays or some of them are duplicated, thanks 🙂

#

the only thing that comes in mind is that we disabled TMXL Toolkit cause it was causing items to glitch, and online we read that even if its disabled it won't cause any problems. For the SVE birthday i just read tha other people (two years ago) were having problem with birthdays, still for others npc with their own mod (like Beatrice) he can't see her birthday

#

And we just tried that he doesn't have this problem in singleplayer, so it seems a multiplayer related bug

desert kite
#

Hi all,
I'm sure this has been asked before but is there something I am doing wrong when opening ModDrop? I get the message of "Error! Cound not load server-side content" -- Is it a new mod that I downloaded that is giving me that? It did that for a few weeks a while back and soon it was working again. Is there another way I could play Stardew Valley with mods that isn't ModDrop or do you recommend that app?

gaunt gust
#

but it's fairly harmless, frankly

gaunt gust
#

!gettingstarted

desert yew
gaunt gust
desert kite
crisp ruin
#

Hey peeps. Had a search in this channel for lag. Going to start with Profiler and Spritemaster.

More specifically though, is there any other recommendation for investigating/fixing multiplayer lag/desync?

It seems I've made a relatively heavy modpack. Visual performance wise it's alright solo, but what keeps happening is my camera gets stuck and my friend desyncs and can't pick up anything/NPCs don't move/etc.

lament prairie
#

/ping in the in game chat checks ping

#

Which might be a factor for that kind of issue

past moat
dusty spruce
#

does that site even support modded saves?

neat plaza
#

upload.farm doesn't

#

or even 1.5

past moat
#

Oh Thank you

hazy sonnet
#

Today for the first time in a few months, I decided to start playing SDV again. I manually updated SMAPI and then tried to load the game but even though they are enabled in Vortex, SMAPI cmd tells me that the files are missing...

dusty spruce
#

honestly, probably all you're gonna get here is "stop using Vortex"

#

it's not recommended for Stardew modding at all

#

and was known to be causing issues for people

autumn blade
#

How do you use Lunakatt's portraiture SVE mod?

#

I pasted the assets into portraiture folder but Marlon and 3 others aren't showing

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.4.0, with 28 C# mods and 9 content packs.

zenith quail
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 3 C# mods and 0 content packs.

lament prairie
#

Compare where the log thinks your mods are and where you are putting them

#

The 3 mods it’s loading are none of the ones in your screenshot

#

Mods go here: C:\Users\Megan\Desktop\Games\steamapps\common\Stardew Valley\Mods

zenith quail
#

Oh? Let me have a look

#

Ah I see now. I should have opened the file on steam instead of what I did. Thank you

desert olive
#

helooo how do i check what mod is fucking with my grass cuz i cant make any of the mods (that i know of) that edit my grass textures work ))):

lament prairie
#

If it’s textures you can do a patch summary

#

!patchsummary

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
lament prairie
#

And look for things editing iirc one of the Tilesheets for grass that grows

#

If it’s grass that’s on the ground (part of the ground) that’s Maps/springoutdoors or something like that

desert olive
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 42 C# mods and 61 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

scarlet quail
#

pretty sure it's more grass, FYI

#

At least that's how this particular issue always happens

#

Because it's not giving you more grass it's a framework to have more textures for the grass

desert olive
#

ohhh im not sure why i have that mod tbh

scarlet quail
#

And since it's a C# mod it overrides content patcher stuff

#

remove it, your grass changes should apply.

desert olive
#

i dont think my other mods need it lmao

autumn blade
#

Can someone help me with Shie's portraits? It says it's too big and I have no idea what's wrong with it

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.4.0, with 27 C# mods and 10 content packs.

autumn blade
#

I have pykt solely for Shie's Portraits but it's too big?

scarlet quail
#

you have the wrong PyTK, looks like.

#

I believe the portrait stuff requires the slowdown version (1.23.2)

#

rather than lite

lament prairie
#

Maybe try portraiture

scarlet quail
#

highly advise doing what Elizabeth said rather than getting the PyTK version of doom tm

autumn blade
#

Shie's Portraits don't work with Portraiture unfortunately

lament prairie
#

Might need to do some hand fixing then

#

You should be able to take the pngs and dump them into a folder for portraiture

autumn blade
#

So I just throw them into the portraiture folder?

lament prairie
#

No they need a subfolder iirc

#

Read the portraiture mod page probably?

#

I don’t use high res portraits at all so I’m pretty unfamiliar with how to do it

primal junco
#

Hi, im running a modded stardew valley that worked fine last night on my windows pc, trying to boot it up this morning and it wont open. I have the log parser here, and it should be the latest version because i just barely downloaded and started it on my new pc last night.

native dragonBOT
scarlet quail
#

plug in some headphones

primal junco
#

im unsure of why it wont open.

scarlet quail
#

you have no sound

#

no sound = no game

primal junco
#

haha wait what

#

lol

scarlet quail
#

(Sound has to output somewhere)

primal junco
#

thats hilarious one second

#

thanks a ton, ill keep that in mind for the future!

#

it opened up just fine haha

lament prairie
#

Note that this is only true if you have SAAT iirc

#

SAAT leaves an unhandled exception that the game just swallows

primal junco
#

ah interesting

lament prairie
#

In less technical terms: SAAT forgot that sometimes people don’t have sound, so it freaks out, while the game just shrugs and keeps going

autumn blade
#

Looks like it's working so far

#

But when I convert Shie's Portraits into Portraiture

#

Do I only pick one of older and younger?

warm badger
strong vale
lament prairie
autumn blade
#

I'm sorting them out right now

#

For which ones I wanted younger and those I wanted older

#

Thanks for helping me btw

lament prairie
strong vale
#

Gotcha

#

I'll see if I can identify the culprit

autumn blade
#

@lament prairie Do I still need pytk after it worked with Portraiture?

#

And do I still need the original mod for the pngs to work?

lament prairie
#

Nah you don’t need anything else

#

Just portraiture with the pngs inside it

autumn blade
#

So it doesn't matter if I keep the OG mod installed right?

#

I can just delete it and the pngs will still be there?

#

Oh cool it worked even without OG mod

#

Thank you

lament prairie
#

Yep, no need for OG when the pngs are in portraiture

livid hamlet
#

I'm trying to find the mod that changed the look of debris, in Cometkin's style specifically.

robust bison
lusty sequoia
#

it looks like its trying to load

#

it was 6 and now its 5

#

so i think its loading

#

maybe i just have to wait 3 years

gaunt gust
#

Does it work if you kill the Steam process entirely

spiral pond
#

Guys I downloaded smapi on my Android but it didn't end really well, I got like 15 errors

#

It's a lot so brace yourself

#

java.lang.RuntimeException: Unable to get provider androidx.core.content.FileProvider: java.lang.ClassNotFoundException: Didn't find class "androidx.core.content.FileProvider" on path: DexPathList[[zip file "/data/app/~~iyZUgb7tukt5Va2RUfGFtQ==/com.zane.stardewvalley-P8qAO9rCOF82ohgELwAY9w==/base.apk"],nativeLibraryDirectories=[/data/app/~~iyZUgb7tukt5Va2RUfGFtQ==/com.zane.stardewvalley-P8qAO9rCOF82ohgELwAY9w==/lib/arm64, /data/app/~~iyZUgb7tukt5Va2RUfGFtQ==/com.zane.stardewvalley-P8qAO9rCOF82ohgELwAY9w==/base.apk!/lib/arm64-v8a, /system/lib64, /system_ext/lib64]]
at android.app.ActivityThread.installProvider(ActivityThread.java:7872)
at android.app.ActivityThread.installContentProviders(ActivityThread.java:7378)
at android.app.ActivityThread.handleBindApplication(ActivityThread.java:7111)
at android.app.ActivityThread.-$$Nest$mhandleBindApplication(Unknown Source:0)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2220)
at android.os.Handler.dispatchMessage(Handler.java:106)
at android.os.Looper.loopOnce(Looper.java:211)
at android.os.Looper.loop(Looper.java:300)
at android.app.ActivityThread.main(ActivityThread.java:8296)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:559)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:954)
Caused by: java.lang.ClassNotFoundException: Didn't find class "androidx.core.content.FileProvider" on path: DexPathList[[zip file "/data/app/~~iyZUgb7tukt5Va2RUfGFtQ==/com.zane.stardewvalley-P8qAO9rCOF82ohgELwAY9w==/base.apk"],nativeLibraryDirectories=[/data/app/~~iyZUgb7tukt5Va2RUfGFtQ==/com.zane.stardewvalley-P8qAO9rCOF82ohgELwAY9w==/lib/arm64, /data/app/~~iyZUgb7tukt5Va2RUfGFtQ==/com.zane.stardewvalley-P8qAO9rCOF82ohgELwAY9w==/base.apk!/lib/arm64-v8a, /system/lib64, /system_ext/lib64]

lament prairie
#

Yeah android SMAPI is buggy

#

Idk how to fix

spiral pond
#

Had to cut the message in half too

lament prairie
#

And probably neither does anyone else

spiral pond
#

😭

#

Thank you anyway

lament prairie
#

Sadly android is in alpha which means it’s still working out bugs

spiral pond
#

At least there's hope

#

Maybe someday... We can all use smapi on Android 💖

lament prairie
#

Haha except me on iOS lol, but yes, hopefully the bugs get worked out

copper musk
#

whenever i open a world in modded or try joining a co-op my smapi will stop responding. ive tried waiting, reinstalled SVE, closing and reopening game (duh) but nothing has worked. vanilla works fine, i can load up any of my vanilla worlds on vanilla stardew but when i try modded it just crashes. any troubleshooters can help? (windows player)

modern python
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

copper musk
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 25 C# mods and 11 content packs.

copper musk
#

ive been able to play worlds while those error messages were present but now i cant

scarlet quail
#

Let it load

copper musk
#

have tried

modern python
#

how long?

scarlet quail
#

Also, are you clicking after you hit the save file?

copper musk
#

5~10 minutes im assuming, unsure the actual amount

scarlet quail
#

And I mean basically interacting any with your computer

copper musk
#

i have no idea actually

#

should i try not doing that

scarlet quail
#

Don't touch your computer after you click your save file.

#

Just let it load. Don't even alt tab

copper musk
#

ITS WORKING LMAO

#

IM STUPID 💀

scarlet quail
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Someone's clicking in while it's loading I see

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Never do that or it will just hang

cyan dagger
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Something keeps making my game crash every time I try to make a new save or go into one of my older saves

robust bison
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Hard crash or white screen

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Is there a log error?

cyan dagger
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No log error and a few times it made my computer go black.

scarlet quail
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let me guess

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One screen?

cyan dagger
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?

scarlet quail
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your screen is going black. I'm guessing you only have one monitor.

cyan dagger
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Does a TV count as a second monitor?

robust bison
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Anything plugged in that extends your desktop

scarlet quail
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depends if you duplicate or extend the display

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anyway, you say "a few times"

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what happens the rest of the time

cyan dagger
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It just closes the game

scarlet quail
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

halcyon abyss
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I’m trying to download smapi on my Asus Rog Ally but when I try downloading it, it just says unconfirmed. Any suggestions to help?

cyan dagger
native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 91 C# mods and 205 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

robust bison
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Oh wait is that like the asus gaming phone or

scarlet quail
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oh my

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!smapislow @cyan dagger

native dragonBOT
halcyon abyss
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It’s like the steam deck

robust bison
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What os

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I guess i should say pc or mobile version of sdv

halcyon abyss
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Windows 11

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Pc