#archived-modded-support

1 messages · Page 175 of 1

strong vale
native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 153 C# mods and 506 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

strong vale
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It occurred on the day I got my pet~

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By error I mean the one that spammed like 600 times at the end of the log

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As near as I can tell a mod tried to spawn in a monster with a null reference somewhere on the farm?

lament prairie
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Do you have boarding house?

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If so remove FTM component

dire fractal
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Somebody can help me? I dont know a lot about installing mods and stuff

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I installed seasonal outfits, put in the mods files, with the smapi, but as you can see, the portrait is not working

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And I really dont know what to do

lone dragon
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 6 C# mods and 1 content packs.

dire fractal
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Its saying that it doesn't have errors

lament vortex
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that's super weird, it should be loading both. can you try deleting the mod and installing it again?

dire fractal
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sure

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now its working

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emily my beloved 😭

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anyway, thanks for the help!

distant raptor
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Guyss I need help with the GH Peach Body mod ;-;

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it was working perfectly fine earlier

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then after installing some mods it suddenly stopped working but in the mod config menu says that its still installed ;-;

odd iris
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I need help with this...

Basically, everytime i open my GenericModConfigMenu, for some reason it won't scroll down? I'm on mobile... ;-;

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please?? 🥺

small wraith
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Anyone know the unlock requirements for ginger island on Stardew Expanded? I'm worried it might be bugged. On both my coop save with friends with completed all the bundles and on my single player joja save I've bought all the bundles, but no ginger island so far

opaque stag
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Answer would probably be
Smapi's in beta
Bugs are gonna be a big issue

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Fogot to ping

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@odd iris

long brook
long brook
native dragonBOT
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@distant raptor Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 81 C# mods and 230 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

distant raptor
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i know the mod is working since it shows up here

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i have the tall body types off and the normal ones on

violet kelp
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seasonal cute characters maybe?

distant raptor
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and another thing is when i try to change the skin color here all of them are just the same

long brook
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Seasonal Cute Character and Real Azzy's Elf Ears edited farmer after GH Body

distant raptor
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ohhh i see lemme try to remove them

violet kelp
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i know you can turn the config off in SCC

long brook
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Check if SCC has config to disable farmwr

distant raptor
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okay!

distant raptor
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OH WAIT

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OH MY GOD DFBGBG IT WORKED THANK YOU ;-;

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I was trying to fix this for 3 hours now ;-;

small wraith
long brook
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Idk. Try to go to Willy shop after finishing CC. Iirc you'll get cutscene there. Then he'll ask you to bring some resources to fix his boat

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It's a gameplay question really unless there's error on smapi console so you can ask in #modded-stardew or even SVE discord server

distant raptor
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ah okay another problem

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the shoes thing

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it just wont go away

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it doesnt match the legs

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NVM i fixed it !

last dove
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 60 C# mods and 197 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

last dove
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i removed it and added back into my mods but its not working still and it was a fine awhile ago;;

shy orbit
last dove
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thx it work snow :-D

mental palm
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Hi, can anyone tell me what this means? It's saying some of my folders are empty but they're not and I don't understand what the manifest one means

native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 42 C# mods and 42 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

shy orbit
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smapi ignores some types of files like images. check if the mod pages have instructions how to use the mods, they look like the kind you have to manually apply

mental palm
shy orbit
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to you

mental palm
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I did, it says to just drag it into the Mods folder and then it should work

lament vortex
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I'm not sure what mod those Portraits/Beach Portraits folders come from but if it's showing that error it's because they have to replace something

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June's portraits likely have to replace June's own portraits inside the ridgeside mod

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And the Open Fire English translation probably has to replace something in that mod's folder as well

scarlet quail
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The other mods are normal and as you say

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But not the ones in red

mental palm
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Ok thank you

soft ginkgo
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This mod gives me 2 files (one has JA in front)

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Do I add both or just 1?

gaunt gust
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Both I suspect

soft ginkgo
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Thanks

radiant valve
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Huh,,,

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Is this a dsv error? ankha_think

lament vortex
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the jodi one yes i believe

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yep it is

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known bug, fixed w 4.0

radiant valve
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ah alr

cursive wharf
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Darn i broke something...

I installed Seasonal Garden Farmhouse... It works, BUT

When I walk behind the screen to swimsuit (didn't know it would do that) I am now stuck in my swimsuit. Anyone know why/how to fix it? Besides trying to snailpace my way to the greenhouse where I have another such screen?

cursive wharf
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Fixed for now by walking to the greenhouse and using that screen. Will just avoid doing it again

odd iris
halcyon igloo
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behind the screen as well

cursive wharf
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Fair. I tried wiggling around but it wouldn't help.

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If I have a Vortex modlist... And it's a bit finagled with... How long would it take to move it to stardrop? And does stardrop use the "download with mod manager" button?

And does stardrop (similar to Vortex) use essentially a "Fake" mod-folder, aka doesn't interfere with the actual game-folders?

halcyon igloo
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stardrop makes a temp folder or sth in your app data that i think might just sym link back to the actual mods folder?

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so you can use mod profiles and such

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i’m not sure how vortex so i can’t tell you how long it would take but stardrop basically just reads the mods folder

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also the mods folder isn’t in the game files anyway? it’s always separate

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how many mods do you have

cursive wharf
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That's pretty much the thing I mean, that it makes a temporary folder which links to the mod folder, rather than using the actual mod folder. (To allow precisely, profiles)

Right, so if I -get- Stardrop, then it should find out how my Vortex has already done it?

halcyon igloo
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vortex eats files or something

cursive wharf
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53 installed atm

halcyon igloo
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which is why there are weird bugs that can crop up with it sometimes

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you could try it lol idk

cursive wharf
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But some of them were manually "overridden" by basically dropping extra files in and renaming instead of letting them overwrite one another (adopt 'n' skin)

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Ok, it successfully found what Nexusmods has done

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So now... It won't -do- anything though, saying "Folder Managed By Vortex"

halcyon igloo
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the vortex bugs ah

snow willow
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is there someone that can help me? Ive downloaded the expanded mod and im not sure what im looking for exactly cos im new to modding. But in the game sophia isnt there. iove looked for her everywhere n she isnt even like on the character list of people to introduce yourself to. I just looked thro my files n i believe i have everything, though i do have a duplicate of the expanded mod, one where if i go into the "Stardew Valley Expanded ( {CP } S.V.E /Assets/ Char Files/ Portraits, i have all of the characters portraits and files/schedules. But the other duplicate Doesnt have those things. It has everything aside from the character stuff. What do i do

cursive wharf
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Oh... Well now it seems to work

dapper gazelle
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(a log might also help narrow things down but it sounds like a borked installation to me)

snow willow
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oo

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Uhh

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shit okay

native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.36, with 172 C# mods and 322 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

manic bridge
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For the past few days I keep getting errors with stardew valley expanded not being able to load the xnbs from it, saying directory not found, however when I go in the folder, they ate there?

dire fractal
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Hiya, has anyone else had this problem?/Am I missing something? -

This is my second playthrough of SVE and my second time losing my mind because I can't for the life of me trigger the cutscene where Apples offers to repair Aurora vineyard? I'm max hearts and have seen the heart events...?

snow willow
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So ive redownloaded it and im trynna extract them all to my folder, theres 2 mods that are CJB cheats/Grandpas Farm and CJB cheats/SVE warps. When i try to extract them its like trynna replace a different file already which was ( CJB cheats menu IF2R )

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( theres the mods are CJB my bad, The Grandpas Farm?SVE warps/ And IF2r Warps )

violet kelp
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why does this happens when i go in and out of CC? I have a mod that merges a map into town map using TMXL

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It loads correctly on first day but every day after it becomes this too

shy orbit
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iirc it's a bug with tmxl

next dove
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Anyone knows how to make that "exception" to MSI afterburner?

scenic radish
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Ui Info Suite isnt showing up when i launch the game

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any reason this would be?

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ah nvm

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my bad

long brook
native dragonBOT
scenic radish
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yee just found it SDVpufferthumbsup

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thank u

violet kelp
ivory plinth
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I am having issues with SMAPI. At first, it worked perfectly. I was going through new mods, and Vortex reinstalled everything, and now StardewModdingAPI.exe opens and closes immediately. So I uninstalled everything, deleted %appdata% folder and steamapps\common\Stardew Valley.

I reinstalled everything again, and still, StardewModdingAPI.exe opens and closes immediately. You can barely make out the icon on the taskbar. There is nothing in the error log. I tried forcing it to make sure it is running off my GPU. I tried compatibility mode... every suggestion I could find... and nothing works.

lament vortex
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Did you install SMAPI through vortex?

ivory plinth
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I did it both ways

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I tried through Vortex, and the same thing happened. So I thought that was a problem, so I downloaded it from the site, ran it, and did the uninstall option first. Then reran it to install. Same thing, open and close right away.

mental palm
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I don't know how to fix this from happening 😢

ivory plinth
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... idk what I did, but I just tried again and it worked... could not tell you what fixed it

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so disregard my message

cursive wharf
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Ok, so - ... I have Alternative Textures installed. Can I still install and use DGA at the same time? Will they kill each other or work together?

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I've found some furniture things I'd like to use, but they're DGA

lament vortex
mental palm
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Does anyone know what this means?

lament vortex
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Most AT mods simply retexture existing furniture

cursive wharf
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What does DGA do? Replace? The whole point is I don't want replacements... I want to still keep vanilla furniture (as I have one replacer already)

lament vortex
lament vortex
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AT doesn't replace either

cursive wharf
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AT afaik I only have for Wallpaper and stuff, which works.

Ait, tyvm :) Onwards to decor hunting!

mental palm
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My Stardew keeps removing Belos from my game and asking if I removed an NPC mod but I didn't, can someone please help? I can't find answers anywhere

near terrace
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

wide cobalt
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ok so i’ve literally never downloaded any mods before i have no idea what i’m doing but i just tried to download expanded and i followed this youtube tutorial and did exactly what it said but then when i try to open the stardew modding launcher thing the window comes up for a split second t then disappears it won’t open properly and i have no idea what to do someone help plz😭

long brook
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!troubleshoot under game doesn't launch

native dragonBOT
tired brook
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Any Android players interested in running some tests to get Content Patcher working on Android?

dusk stirrup
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Out of curiosity what specific mod should I look for to increase the number of players I'm allowed to have in a world? and can anyone help give me a walkthrough on how to set it up? I am running on a windows pc with the xbox game pass version of the game.

modern python
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!moreplayers

native dragonBOT
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To add more than 3 extra players to a multiplayer game, follow the instructions here: https://twitter.com/concernedape/status/1395243158460530689

@ArcaneDescent @JessYoMama You can do it without a mod. Go to %appdata%/StardewValley and open the file called startup_preferences. ctrl + f for "playerLimit" and you'll find something like this: <playerLimit>-1</playerLimit>.

Change the -1 to any number you like...

Likes

983

dusk stirrup
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Thank you!!!!!

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How do I get more houses for my friends?

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!morehouses

scarlet quail
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You build them at robin's

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They're incredibly cheap and can be built pretty much instantly with initial funds

icy cipher
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I bought the stable but it didn't come with a horse. Figured it's glitched somehow so I got a mod that calls the horse to me. Says I ain't got no horse. Any ideas? I have no mods that edit stables or horses. My game does have a lot of popular mods tho.

spare sparrow
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okay i'm going to go out on a limb here and suggest you installed a mod that makes it so you have to buy a horse from marnie.

icy cipher
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I already checked Marnie :/

spare sparrow
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post a smapi log so we can see what mods you're using?

icy cipher
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How do I do that, or is it just a screenshot

spare sparrow
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

modern python
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

modern python
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bruh

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lol

spare sparrow
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😉

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i'm learning

icy cipher
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Mk one sec. Lemme open discord on the computer

dense thorn
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I'm trying to install smapi on mobile and it keeps giving me this message

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This is a port from zaneyork

icy cipher
native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 55 C# mods and 34 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them

icy cipher
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ok got it.

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error handler mod o.o

native dragonBOT
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Android SMAPI has entered alpha - however, this means multiple mods may be bugged in the current build (crucially, Content Patcher and SAAT do not currently work as intended, so some mods like SVE are wholly unavailable on Android at present). If there are bugs, please check to make sure there is not an open issue with the error on the Github before requesting support with this build in #archived-modded-support . https://github.com/ZaneYork/SMAPI-Android-Installer/releases
Instructions will be updated on the wiki when possible. https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android

west meadow
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my game has been crashing for months and months 😦 I can't think of any consistency of what I'm doing in-game that triggers it, sometimes it happens after a few in-game days, sometimes I can't even get through one day. I've posted on the reddit and no one can figure it out. Would love any help I can get, I don't know much about this kind of thing so I'm pretty at a loss when it comes to troubleshooting myself ❤️ https://smapi.io/log/1e09724c866b4f63bfd84e800cb74436

native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.3.1, with 49 C# mods and 21 content packs.

gaunt gust
icy cipher
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LOL

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okhorse is here. thank you. i shoulda just tried that but i didnt think it'd effect the horse.

gaunt gust
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Yeah, there's a bug in that mod that basically removes horses/junimos/children/etc

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I assume it's been reported by now

icy cipher
gaunt gust
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tbh you'll likely find other janky bits in that save from now on; it deleted every non-villager character 😦

dapper gazelle
icy cipher
#

like who o.o

long beacon
#

Hello! I have a question, this is my first time modding anything but I wanted to give it a shot, I am trying to install StardewXnbHacker so I can make my own custom pfp's for the characters but it doesn't appear to be working, I put it in the Stardew valley folder, I am trying to unpack the file, re-pack the file, it just keeps on saying "Sorry! Please place your file in the Stardew folder" which I have done a bunch of times, DDD: has anyone installed this on windows and knows what to do? Because I am so lost, thank you if anyone responds to this, and sorry if this is a really easy fix this is my first time doing something like this so it's confusing atm.

agile karma
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It keeps spoping this and I've already allowed all permissions

gaunt gust
agile karma
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Can someone help me?

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I'm kind of noob to coding

long beacon
tight meadow
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i need a way to change the cave in my save file, is there any mod i can use?

gaunt gust
icy cipher
modern python
agile karma
tight meadow
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ok

long beacon
gaunt gust
# long beacon

go into the folder, take the executable (the .exe file) out of the folder, and move it up one level

long beacon
#

omg you are a life saver bless you

long beacon
rancid gate
lament vortex
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you need to get it via cjb item spawner

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im not sure if there's any other way

rancid gate
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what's CJB item spawner? and how do I use it

lament vortex
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cjb item spawner is a mod

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it allows you to get any item obtainable in the game

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including clothes

rancid gate
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i see, thank you

wet rune
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Realized that. Seeing as new android smapi is very new is it worth getting support for things not working until maybe a few update?

mild talon
#

!androidsmapi

native dragonBOT
#

Android SMAPI has entered alpha - however, this means multiple mods may be bugged in the current build (crucially, Content Patcher and SAAT do not currently work as intended, so some mods like SVE are wholly unavailable on Android at present). If there are bugs, please check to make sure there is not an open issue with the error on the Github before requesting support with this build in #archived-modded-support . https://github.com/ZaneYork/SMAPI-Android-Installer/releases
Instructions will be updated on the wiki when possible. https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android

mild talon
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some things can't really get support cuz they're not supported yet in the alpha

modern python
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yeah most ppl are just waiting until smapi is more stable to a) work on actually making their mods work on mobile and b) try to help mobile players with their issues because it is Very Broken

wet rune
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I know. I wasn't sure if it was worth asking yet or not. Tysm

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One mod though is baffling. It works once... Then doesnt work anymore.

wet rune
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Figured it out but cannot fix it via the mod screen x.x

long beacon
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Hi another question for anyone who's made custom portraits before, if I draw a higher res portrait will that mess with anything in game?

dapper gazelle
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you'll need to use HD Portraits or Portraiture as your framework, but should work otherwise

long beacon
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alrighty awesome ty!

long beacon
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Does anyone know what size the canvas of a hd portraits should be?

lament prairie
long beacon
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Ah sorry new here I’ll hop over there then

dreamy pollen
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Does adding subfolders into the mods folder change how SMAPI loads them?

robust bison
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no

paper valve
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What mod has the file name "paradigmnomad.morefood" ? Multiple mods say that I need it but I don't have it, nor did I think my other mods say that I needed it when I initially downloaded them.

robust bison
#

I think it's more recipes

paper valve
robust bison
#

the one by paradigmnomad

paper valve
# robust bison the one by paradigmnomad

Yeah, I already had this previously. Paradigmnomad's "Even More Recipes". I re-installed it just in case, and it still says I don't have whichever mod this is talking about.

dapper gazelle
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The one that’s called More Recipes

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There’s More Recipes and Even More Recipes

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You need the former

paper valve
cursive wharf
#

Not updooted since 2019 thus my suspicions

long brook
dusty spruce
#

And if not, my Flexible Sprinklers does this and 73639 more things, all configurable

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(Most importantly making sprinklers work in clusters - also optional)

cursive wharf
#

I also run the unofficial updoot of "Prismatic Sprinklers", does this conflict?

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Well, Pristmatic Tools, it includes Sprinks and makes Sprinks 7x7

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 28 C# mods and 12 content packs.

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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 28 C# mods and 12 content packs.

wanton kettle
#

Friend and I are having issues again :D

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He can't join me, gets perma-loading and this error

paper valve
#

Isn't there supposed to be another path here that goes to like a warehouse or something?

cobalt furnace
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.4.208.8, with 67 C# mods and 58 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

neat plaza
near terrace
native dragonBOT
#

Android SMAPI has entered alpha - however, this means multiple mods may be bugged in the current build (crucially, Content Patcher and SAAT do not currently work as intended, so some mods like SVE are wholly unavailable on Android at present). If there are bugs, please check to make sure there is not an open issue with the error on the Github before requesting support with this build in #archived-modded-support . https://github.com/ZaneYork/SMAPI-Android-Installer/releases
Instructions will be updated on the wiki when possible. https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android

near terrace
cobalt furnace
paper valve
wanton kettle
neat plaza
paper valve
neat plaza
#

mhm

paper valve
#

Hmm, might be glitched somehow then. Unless it's on the Immersive Farm 2, instead of Grandpa's Farm

paper valve
neat plaza
#

no

paper valve
#

Hmm, not sure why it's not working then. There should be another path there that leads to that one warehouse but it's just not there.

#

Oh wait, it's just Grandpa's Shed. I guess it's normally in the top left of the normal map, and my gf had it somewhere else when her and I played together before. Apologies.

gaunt gust
#

One of you has MARGO and the other doesn't

wanton kettle
gaunt gust
wanton kettle
#

We should, yeah. All modules in Margo on except Taxes

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Just asked him, yeah, same thing

teal badger
#

Hi all trying to learn a bit of tech know how, I think I've followed the wrong guide. But I have a SMAPI stardew valley app and it loads up the game (I was using Google play pass) how do I add mods though to it?

neat plaza
#

!androidsmapi

native dragonBOT
#

Android SMAPI has entered alpha - however, this means multiple mods may be bugged in the current build (crucially, Content Patcher and SAAT do not currently work as intended, so some mods like SVE are wholly unavailable on Android at present). If there are bugs, please check to make sure there is not an open issue with the error on the Github before requesting support with this build in #archived-modded-support . https://github.com/ZaneYork/SMAPI-Android-Installer/releases
Instructions will be updated on the wiki when possible. https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android

teal badger
#

Ah I see, so the the guide I followed might be up to date but there's not much I can do yet haha, thank you

paper valve
next hamlet
#

Wait

#

Stardew valley Expanded?

paper valve
#

Mhm. You just go to the SVE nexus mods page, and scroll down a bit in the files section. Should see it there. I don't have a link ready, and I'm not at my PC.

next hamlet
#

I had no idea about an expanded version, heck, now i got to find it

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GOT IT!

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heck yeah

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@paper valve - Recomend any other mods? 😄

paper valve
next hamlet
#

Oh i have that one!

tardy jolt
#

does anyone know how I can identify which specific mod is causing my stardew valley to hang for ages or sometimes crash when loading or joining a multiplayer game? I've looked in the SMAPI logs/window and there are a couple of errors but they don't seem to line up with when it hangs.

neat plaza
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

neat plaza
#

does vanilla do it?

next hamlet
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

next hamlet
#

XD

wild parcel
#

Is anyone familiar with the festival mod Festival of the Mundane (by MouseyPounds)? I have the mod activated but I'm always kicked out of the sewer even when I'm wearing the masks.

next hamlet
#

Beat me to it Pillow

tardy jolt
#

actually I have 71 mods including SVE and RSV... I'm assuming it's just taking a long time to load them all

modern python
#

sve will definitely add a lot to load time. if you havent already, get…

#

!sm

native dragonBOT
#

SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.

Nexus Mods :: Stardew Valley

SpriteMaster resamples all of the game's artwork to make it look smoother - a so-called 'HD' effect, and also implements game optimizations and load-time improvements to make the game run faster.

tardy jolt
#

I guess I have 72 mods then 🙂

modern python
#

yep! should improve load times and you can keep the original graphics if you dont fancy the new look 😁

tardy jolt
#

oh man that is way better

#

is there a way I can get the old graphics back but keep this performance?

neat plaza
#

just disable the resampling

tardy jolt
#

thanks man

#

I just noticed your (Switch modder)... does the switch version support mods?! I'm playing on PC

neat plaza
#

yeah

tardy jolt
#

wow ok.. how does that work? like is it only specific mods that you download as DLC or something?

neat plaza
#

no, you need atmosphere/hekate

wanton kettle
tardy jolt
neat plaza
#

nope

tardy jolt
#

that makes way more sense

neat plaza
#

well i mean it is a retail switch

#

i guess?
in that it's not a devkit?

tardy jolt
#

sorry I meant it's not available if you buy stardew valley retail on a standard switch

#

like mods are not a feature of the retail switch release of the game... that's all I meant

#

apologies for any confusion

neat plaza
#

ohh right yes

tardy jolt
#

should I be concerned that a number of my mods are saying they use deprecated code and will break after the next smapi update?

neat plaza
#

!deprecated

native dragonBOT
#

SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this just means that the mods have old code and will break in SMAPI 4.0 if they are not updated - it is not anything to worry about at this time. (For mod authors, it's a not-nice warning to update your code already! SDVpufferweary )

amber dock
#

I am hoping the SMAPI android gets released soon. I miss playing my modded saves

rain flower
#

does anyone have stardew valley expanded in one file so i can just put it in the mods folder all at once

rain flower
#

cant be bothers

#

botherd"

amber dock
neat plaza
#

its in alpha yes, but it's released

near terrace
# rain flower cant be bothers

too bad, you won't find too many people in here willing to engage in mod piracy (which is what you're asking us to do, fyi.)

dim drum
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 47 C# mods and 48 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

cobalt furnace
#

mods don't work

#

well technically they do

#

but got issues

#

and errors all over the place

dim drum
#

i know a few of the mods need updates but i want to use the fruits and veggies mod

#

i just dont know how to fix the "you have multiple copies of this installed" because i can't understand the instructions

near terrace
# dim drum im not that good at technology, anyone know how to fix this problem? https://sma...

You have the ppja mods installed twice, delete the separate folders for the repeated mods, leave the megapack folder in
Next, install Artisan Valley and BugNet
your version of Child to NPC is outdated, download the one from this link: https://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/page-96#post-68501

near terrace
cobalt furnace
#

i wish i can play android smapi rn, had a upcoming trip, was gonna play sdv for nostalgia with mods but seems i had to install older ver to play

dim drum
amber dock
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 83 C# mods and 117 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

snow dock
#

I have an issue with the “garden village”

#

I am unable to load in

#

The bottom of the log shows the issue but I don’t know what’s causing it

#

Any help would be appreciated

near terrace
snow dock
#

Oh tysm!

near terrace
#

(also you've downloaded the wrong version of warm cozy fireplaces, you want the content patcher or AT version, not the xnb)

snow dock
#

Ahhh ty

near terrace
#

should be under files on the nexus page for that mod

snow dock
#

I found it thank you!

near terrace
snow dock
#

Jesus 😭

near terrace
#

you don't need every single one of them, just the basic dependency frameworks

#

the crops and artisan good mods are only to be downloaded as per your preference

snow dock
#

ohhhh

#

Wait so which ones are needed

near terrace
#

check the requirements dropdown on the description tab

#

it's more detailed than the popup that appears when you download the file

snow dock
#

Gah damn this is difficult I might just not get the mod

#

💀

dapper gazelle
#

Not sure what’s difficult. GV lists what’s optional and what’s not

snow dock
#

Eh I dont really need the mod

dapper gazelle
#

The optional ones are basically mods that will work/show up in the shops

snow dock
#

Ohhhhh

#

?????😭

snow dock
#

Ty😭

frosty walrus
#

The [ja] seasonal hats mods is giving me red text is there a way i can fix that?

hoary bane
#

Well we can't exactly guess what it says.

long brook
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

rare sparrow
#

@tired brook you said to ping if I was interested because you said you would need players to run test builds for content patcher

tired brook
#

Hi! First can you load a save, upload your log to https://smapi.io/log, and post the link here? (That's just to get the baseline of what it looks like before we fix anything.)

stuck fox
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 45 C# mods and 38 content packs.

dusk hatch
#

Hery quick question, so when downloading the Stardew Valley expanded the zip has a bunch of folders such as [JA] Stardew Valley Expanded and [CP Stardew Valley Expanded, i recognize these are Content Patcher and JsonAssets, however following the guide on github, it tells me to download these mods separately. Now can anyone explain whether to use these ones included in the Expanded folder or the separate downloads or combine them somehow?

fallen crescent
#

Hey, I was wondering if anyone could help me with a modding issue? For some reason, no matter what house layout mod I download, The old layout tries to render itself within the new one. The only other house mods I have change the cellar and the outdoor location, This is my smapi log https://smapi.io/log/c5d66cf6615e49cb9a4bb395e067cc3c

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 173 C# mods and 440 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

fallen crescent
#

Here's a screenshot of the layout issue

#

The outdoor visuals I mean, not the location.

dim drum
#

im not sure if it's a mod but for some reason my boots in game are red? i put on different boots and they're STILL red

dapper gazelle
#

ah, the boots bug

#

.q 6023

devout pumiceBOT
#

[#6023] "If you are having issues with all of your shoes turning your Stardew character's boots red, your boots internal data has corrupted. Thankfully, this is mostly a benign problem, and can be fixed by spawning new boots and throwing away the old ones. To spawn new boots, type debug fin <boots> in your console, replacing <boots> with the exact name of your boots without spaces (e.g. Space Boots become spaceboots)." - @scarlet quail (27 Feb 2023 @ 05:15:33 AM UTC)

cyan mural
#

Hi everyone! I was wondering if anyone could help with a modding issue? I haven't played in a long time, but I wanted to try with Mods. I used Vortex and stuff, and I downloaded these. When I get in game, my controller bugs out as if I'm going through my inventory constantly, and I can't turn it off. I tried some of the fixes, like going through my Steam Properties, but those didn't work. Also...none of the mods I downloaded (Heelies, Gift Taste Helper, NPC Map) work. Any advice?

cobalt furnace
#

i have a question, are mods backwards compatible in general?

#

like if its updated for 1.5, would it work for 1.4 as well?

gaunt gust
#

In general no

#

And for C# mods updated to 1.5.5 we can be definitive: it won't work.

agile patrol
#

So I've been playing a SVE game with my friend for a few days, and ever since I updated SVE about 2 days ago, the game takes like, 15-20 mins to load as opposed to the usual ~3
I thought it was especially weird because it's also making the unmodded game take a long time to load (I put the mods in a copy). I've looked through the log parser, but I can't seem to see anything - not that I expected to
It seems to me like the mods loading works fine, until it tries to start the game, which is what is taking so long

Any suggestions?
I'll try to get a more full log, I just need to let it run for a bit
https://smapi.io/log/a56ff20463b9489ebaae3669bf323a6d
If it helps at all, I let it run like, 5 mins after the most recent log

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 29 C# mods and 11 content packs.

agile patrol
#

It seems to have stopped freezing when trying to launch stardew
(Of course, as soon as I try to get help)
No idea what happened, but it might want to do it again
Edit: it's doing it again, I guess I'll be back

fallen crescent
#

Hey, I was wondering if anyone could help me with a modding issue? For some reason, no matter what house layout mod I download, The old layout tries to render itself within the new one. The only other house mods I have change the cellar and the outdoor location, This is my smapi log https://smapi.io/log/c5d66cf6615e49cb9a4bb395e067cc3c

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 173 C# mods and 440 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

mild talon
fallen crescent
#

I have it to where it's supposed to redesign all the house upgrades and the house is currently at the child upgrade. With some experimenting, I've noticed that this bug only happens with the child's room upgrade and cellar upgrade.

#

This particular house mod changes the main floor and adds a second floor and attic. It does not change the cellar.

mild talon
#

Hmm, I'm also using this RFH mod and I haven't had the issues you're describing.. 🤔

fallen crescent
#

I think it's due to one of my other mods, since I noticed it happens with other house layout mods I've tried. I just can't figure out which it could be, since none of my other house mods should have anything to do with this house mod. The mod author couldn't recreate it either.

mild talon
#

I see you have Pytk and Custom Farming Redux.. I know the former is basically obsolete now and I think the latter is super old prob not supported anymore (?)

#

These are not likely directly related JS

fallen crescent
#

I removed them from my mod folder previously to check that and it didn't change anything.

mild talon
#

ChildtoNpC too.. didn't that switch to Little NPCs?

fallen crescent
#

If it did, I must have missed that notice

mild talon
#

I have no idea what's up w your game, sorry! But I agree it's gotta be from your mods.

#

You could look for anything that also modifies the FH tiles?

fallen crescent
#

Fh files?

#

Tiles* I don't think I have any mods that do that. Let me check

#

I have a mod called custom decoration areas. It's supposed to let you add custom wallpaper and flooring to any decorable and non decorable areas.

mighty dawn
#

hi, does anyone know how i can update SMAPI

long brook
#

Run the new version of smapi installer. No need to uninstall smapi first

quaint zephyr
#

hello i installed mods and in vortex they are enabled but there are no changes in game

#

help

long brook
#

Unless you have mods that change UI or GMCM, there won't be any change sighted right away. Also did smapi console show up before the game window?

mild talon
#

IYDK, just type patch summary in your fully loaded game and hit enter. A bunch of stuff will print in the console. Then grab your new log to see itnall

lament vortex
#

!reset i would try this as well

native dragonBOT
mild talon
#

Oh yeahh duh. Forgot about that

fallen crescent
#

Alright, once my game loads up I'll try it

teal badger
#

So I think I managed to follow some random guide, add about 16ish mods some do not work as it says so loading up. Problem I have is the menus etc I can't touch, or use properly

long brook
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

teal badger
#

I just can't seem to scroll down

vestal dust
#

@teal badger so, the best way for us to help is to be able to see your log - that's why Outside caused the governor to post a link for instructions for you.

If you could follow those instructions and upload a log, you're more likely to find help.

#

there could be any number of things causing your issue of not being able to scroll and use the window. The log will help us identify what might be happening.

teal badger
#

Oh I do apologise I thought that was all for someone else haha

gaunt gust
teal badger
#

I am using my Tab s7+ as I'm in hospital and didn't want to bring my laptop etc

native dragonBOT
gaunt gust
#

Yeahhhh about nothing currently works on Android

#

Including scrolling on GMCM

#

If you want to help Pathos and are willing to be a tester, he's looking for test subjects

#

Otherwise...well, things are quite broken

teal badger
#

I doubt if be a good tester, my tech knowledge is basic at best. I was shocked I got all this stuff to work. I just need to undo it all mow as my time is frozen at 12:10 lol

gaunt gust
#

yeah, about "getting it to work"

#

IL errors are bad. bad bad.

#

your log is full of them

#

these errors

teal badger
#

I'll pretend I know what all that is, but ill delete everything n just play the standard game lol

gaunt gust
#

a lot of this is just "android smapi hasn't been updated entirely yet"

quaint zephyr
#

its been an hour is that normal?

long brook
#

Install smapi manually, not from inside vortex

quaint zephyr
#

do i need to do anything after installing it

#

link it w vortex or something?

modern python
#

its recommended to not use vortex for stardew

long brook
#

Vortex will detect it iirc

#

I haven't use vortex for awhile

cobalt furnace
#

mind i ask latest ver of pytk for android

#

i cant seems to get it to work for expanded

#

and there's lots of version

lament vortex
#

!androidsmapi

native dragonBOT
#

Android SMAPI has entered alpha - however, this means multiple mods may be bugged in the current build (crucially, Content Patcher and SAAT do not currently work as intended, so some mods like SVE are wholly unavailable on Android at present). If there are bugs, please check to make sure there is not an open issue with the error on the Github before requesting support with this build in #archived-modded-support . https://github.com/ZaneYork/SMAPI-Android-Installer/releases
Instructions will be updated on the wiki when possible. https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android

lament vortex
#

tldr give up on sve

#

at least until android smapi is stable

fossil sandal
#

Is there an easy way to figure out which mods modify specific tiles on the map?

modern python
#

this is a conflict between the new version of SVE and any other modded characters that are programmed to walk across that wooden bridge, this is what to do to fix it:

fossil sandal
#

Thanks 👍 worked perfectly

heavy root
#

Is there any way to uptade my mods without having to delete and replace after every file update?

lament prairie
#

not really

#

unless you want to pay nexus, and even then it's not seamless

#

and won't work for non-nexus mods

modern python
#

stardrop removes the deleting step at least, itll delete an old version of a mod for you if you try a new version of it

long brook
#

Sometimes stardrop only delete the exact same folder. Better manually update still (some ja crops like wildflour in early days got added twice because the folder name of the crops got renamed so smapi detect as duplicate)

heavy root
#

okok, thank you all

gray path
#

Hello! I've been trying to get my Stardew to run with Smapi, however after installling it, it crashes right after the Smapi box opens, I barely see it before it's gone. I tried to go on the Stardew Wiki page where I removed the two mods I had, reinstalled Smapi, managed to get it to open, but after I added back the two mods (with their newest version), it went back to crashing instantly.
Any help would be greatly appreciated

mild talon
#

ahh.. just wanted a nice little time to play the game TvT
got a v weird error i'd never had before

ArgumentException: Rectangle must be inside the texture bounds (Parameter 'rect')```

the game kept "reloading" itself after that.. with the opening music.
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 226 C# mods and 731 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

mild talon
#

gonna try reloading all over again.. Otherwise i am afraid i need help 😦

long brook
native dragonBOT
#

@gray path Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gray path
#

Absolutely, just a sec

fossil sandal
long brook
#

For some mods, it' fine. But still better to update manually for prevention

mild talon
#

Ahh really? Dang

#

Ok

#

What happened to its rectangles SDVpufferwaaah

#

(Maybe it's cuz I edited the IDs of my extra hair mods.. 🙃. Has to be related. Ugh)

gray path
#

I guess, all it took was me being so lost that I needed to ask for help 😅 Because now it's running just fine with no crashes and I'm not even sure why, all I did was open it directly though the folder where Smapi was installed instead of the copied path I had placed on my desktop

mild talon
# gaunt gust remove Dynamic Bodies

That was the problem! 🫠 b/c the save is loading normally now.
I must've Messed up by editing the hair ID numbers for my extra CP hairs, right? (Did that to try to get around weird giant gaps in certain customization menus...)

gaunt gust
long brook
#

You can make shortcut of smapi to desktop, not copy of exe file

gray path
gaunt gust
#

You can make a shortcut or a symlink, but copying the file will not work.

hexed quest
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 32 C# mods and 26 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

hexed quest
#

I appreciate you, Governor... but this isn't related to PyTK, Harp of Yoba or the Animé Portraits.

modern python
#

i thiiiink this is an issue with vibrant pastoral for SVE (which appears to have been abandoned). someone has graciously made a fix for this plus some other things, its the very first post on this page: https://www.nexusmods.com/stardewvalley/mods/7213?tab=posts

Nexus Mods :: Stardew Valley

An additional Vibrant Pastoral Recolor content pack for full compatibility with Stardew Valley Expanded v1.12. REQUIRES either VPR or grapeponta's Vanilla Interiors; this mod does not work by itself!

hexed quest
#

Aw, man! And it's such a good recolor, too.

#

Anyway, thank you for pointing this out.

modern python
#

no problem! hopefully the fix is helpful

hexed quest
#

...I botched the install, didn't I.

modern python
#

uh oh

#

what did you do exactly?

dire fractal
#

Hello, first of all I usually play split screen on pc with my little sister which causes several errors with some mods (usually graphical errors that can be ignored) But with the PPJA mega pack there is a strange bug that makes the mod crops only show on her screen and on my screen they are completely invisible which I find very annoying

Is there a way to fix this error? I would really appreciate your answers and thank you

hexed quest
#

@modern python

dire fractal
#

Sorry for the poor quality of the images but I only have these

#

My pc cant take Screenshots so...

modern python
# hexed quest

ok, judging from this i think you need to:
-reinstall SVE
-reinstall vibrant pastoral for SVE
-when youre implementing the fix, drag and replace them in the recolor's asset folder, not SVE's

tough spire
hexed quest
#

Well, MO2 makes reinstalling easy, since it basically goes "okay buddy, I'll load these files in this order, lemme know if I need to change anything".

But I do have to give it the correct filetree. Which... corresponds to the recolor, judging from what you just said.

hexed quest
dire fractal
#

The pink ones

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

wanton kettle
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 28 C# mods and 12 content packs.

#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 28 C# mods and 12 content packs.

hexed quest
#

@tough spire@modern python Managed to stop brainyotting all over the place. Thank you!

modern python
#

glad we could help!

fossil sandal
wanton kettle
#

The only one we both have off is Taxes

#

But aside from that, everything else is on for us both.

fossil sandal
#

Do you and/or your friend have any of the Optional / Misc files for MARGO e.g.: the FTM replacer for SVE, Chargeable Resource Tools?

wanton kettle
#

We did nothing different from what we've done the last four times we've downloaded it. Which is download only the main file.

fossil sandal
#

Did you manually replace it or use a Mod Manager? If Mod Manager, which one?

wanton kettle
#

We deleted the previous mod folder of Margo's, and then replaced it manually.

fossil sandal
#

Is it a new game or did you already do some progress before? If you have progress and one of you has an enchanted dagger somewhere it might be an option to get rid of it

wanton kettle
#

We don't even know how to do enchanting of our gear.

#

But yes, we have progress already. Year 2, Spring 1. And I don't believe either of us has an enchanted dagger.

#

If the enchanting involves Ginger Island, neither of us have repaired Willy's boat yet.

fossil sandal
#

Do you have a normal dagger, maybe it already triggers for that? From what I can see it that it dies when trying to read a farmer (either you or him) during the join and it dies on something related to the Dagger enchantment.
I would suggest rolling back to a previous version of MARGO that worked for you and posting this issue on the nexus page: https://www.nexusmods.com/stardewvalley/mods/14470.

wanton kettle
#

We'll try rolling back to the previous Margo version that worked
If this ends up being Margo, yet again, I'ma be real annoyed.

hexed quest
#

Does anyone know if I can use StardewXnbHack to unpack xnb files that aren't in the contents? I'm asking because

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 0.0.0.0) on Android Unix 4.19.191.1, with 6 C# mods and 1 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

lament prairie
#

to do it for non-Contents stuff with xnbhack, make a new folder under Contents like "Modded Stuff to unpack" or something and then plop down your XNBs there

#

and then use xnbhack as usual

hexed quest
#

Hm, I don't have a link to xnbcli.

lament vortex
fast cairn
#

is there a mod so I can have more than 2 children?

#

I tried searching "more children" but nothing...

tired brook
rare sparrow
#

Ok

keen helm
#

I have a problem regarding possible Walk To Desert and Ridgeside Village (I use both mods).
The problem I found:

#

If I go left here

#

I come across this fork. According to the sign, left is Zuzu City, top is Ridgeside Village

#
  • If I go to the top of the screen, nothing happens. If I walk towards the top of the screen for 1 minute after my character goes out out of the screen, I'll require 1 minute of walking down to show up on the map again
  • If I go left, nothing happens
  • If I go right to go back to the previous screen, nothing happens

So essentially I'm trapped here

EDIT:

Fixed - Open up the config.json file in Ridgeside Village/RidgesideVillage and change EnableWTDRCompat from false to true. Thanks to Wizadroid for helping 😄

shy orbit
#

what version of walk to desert you have? it could be outdated warps

#

although i guess the mod would just be broken if it doesn't even warp you back

#

unless the map in the second picture is from another mod

modern python
#

i think we already have this problem solved, they didnt have WTDR compatibility enabled in ridgeside

shy orbit
#

ah okay

keen helm
#

Wizadroid helped me

upbeat trail
#

Hello! Is there anyone I could speak to that’s familiar with modding and/or knows about a lot of mods? I did the log thing and I think I figured out my problems but I have a few hundred mods installed by now and it’s incredibly confusing sometimes ^^;
(It’s a bit easier for me to speak privately than publicly but idk if that’s against server etiquette or something, I just got here)

lament vortex
#

you won't find many people willing to help in dms here, especially because not all of us know all errors so one person may not be able to help you

upbeat trail
#

That’s fair, just figured I’d ask. I think I’ve figured out the errors I’m more just trying to make sense of all this Stuff

#

I apologize if it’s a really weird request lol

heady dew
native dragonBOT
heady dew
#

dammit, pressed enter too early

#

I'm having a weird issue where there's some event occuring when i'm coming back from the adventurers guild from where the mine is, and there's some event that is occuring that I get stuck in, can't skip, etc.

#

not sure what's going on, i dont even know what mod moves the adventurers guild up

spare sparrow
#

SVE Does.

heady dew
#

i assume stardew valley expanded

#

ah, aight

#

so some mod I have is incompatible with SVE, is what i'm assuming

spare sparrow
#

One thing I noticed is you haven't updated your smapi to the most recent version, nor have you updated SVE. You could try updating both of those to see if any changes happen?

heady dew
#

I can try updating SVE, I suppose

#

hmm yeah the SVE changelog mentions something about the mines transition

#

so i'll try updating

fallen flower
#

Are there any ways to apply mods per save file, or is it easier to do that manually by moving the Mods folder/contents?

fresh grotto
#

What does this mean thanks a bunch for helping me

#

I’m trying to get my Stardew game modded

shy orbit
#

try verifying game files via steam first i guess

fresh grotto
#

It also says it cannot find Stardew modding api exe

#

How do you do that

#

Thanks a lot

shy orbit
#

!reset

native dragonBOT
shy orbit
#

eh, hopefully the instructions are on the first link

#

there

#

after that you need to reinstall smapi too, since on mac it will be overwritten

fresh grotto
#

Thanks

#

Also content patcher?

shy orbit
#

it's not related to this

fresh grotto
#

Ok thanks

shy orbit
#

np. if verifying the game files doesn't fix it, then we'll have to figure out something else

native dragonBOT
wary widget
#

From the modded farmers chat I asked if u can change layout mid game. I searched it up and it told me this. Can u still do it with modded farm layouts? Just curious

shy raptor
#

every time I download make marlon real it makes two marlons- is there something i’m doing wrong?

heady dew
#

i've pinned it down to only happening when i'm coming back from the adventurers guild at night though

#

oh wait

#

there's an error this time

shy orbit
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

heady dew
shy orbit
#

or well, it already says DirectoryNotFoundException: Could not find a part of the path '~/.local/share/Steam/steamapps/common/Stardew Valley/Mods/EnabledMods/Stardew Valley Expanded/[CP] Stardew Valley Expanded/assets/XNBs/AdventurerSummit.xnb

native dragonBOT
shy orbit
#

so there is likely a permission issue if the file exist

heady dew
#

yea i realized it's looking for "assets" when the folder is called "Assets" but i don't know if that's an issue

shy orbit
#

i don't think it should be with CP, but not completely sure. can you check the file permissions?

heady dew
#

of what

shy orbit
#

[CP] Stardew Valley Expanded/assets/XNBs/AdventurerSummit.xnb

#

of that file

heady dew
#

well assuming you mean Assets/XNBs then

#

since there is a capital there

shy orbit
#

yeah

heady dew
#

ok, well i just changed everything to read and write

#

so i can try it now i guess

#

i'm suspecting it's the naming issue though for some reason

long brook
#

Iirc atra said linux is capital strict. Maybe naming issue

heady dew
#

idk, i set it all to read and write and create and delete files, so i should have the permissions now if i didn't before

cobalt furnace
native dragonBOT
#

Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.4.208.8, with 68 C# mods and 75 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

shy orbit
#

!androidsmapi

native dragonBOT
#

Android SMAPI has entered alpha - however, this means multiple mods may be bugged in the current build (crucially, Content Patcher and SAAT do not currently work as intended, so some mods like SVE are wholly unavailable on Android at present). If there are bugs, please check to make sure there is not an open issue with the error on the Github before requesting support with this build in #archived-modded-support . https://github.com/ZaneYork/SMAPI-Android-Installer/releases
Instructions will be updated on the wiki when possible. https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android

shy orbit
cobalt furnace
#

Ah no I'm not using alpha ver

#

I downgraded mine to 1.4

shy orbit
#

okay, what issue are you having then? there are a lot of errors on the log

hollow plume
#

im literally dying inside bc i have been trying to get mods to work for SO LONG

#

i have all of the mods in the smapi internal mods folder but when i go to run the game it only runs with 3 mods

cobalt furnace
#

Well I'm not too sure, been trying to install mods one by one with appropriate version but it crashed when starting a farm so I not sure why

hollow plume
long brook
#

Mods folder isn't in smapi internal. It's inside game folder

hollow plume
shy orbit
#

!log the log should have the exact path

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

long brook
shy orbit
#

well, there too

long brook
#

Simply putting in the wrong directory

long brook
# hollow plume

Scroll up the first colum right above smapi internal, there is folder named Mods. That's your mods folder

hollow plume
#

still doesnt work

#

im so confused

long brook
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

long brook
#

Also delete files that not in folder inside mods folder

#

I think you need other dependencies such as Json Asset and such for SVE to work

hollow plume
#

yeah but none of the mods are running

long brook
#

Have you restart the game after moving those files?

hollow plume
#

yeah still only running 3

long brook
#

!log then

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

long brook
#

I think it's because SVE still needa other dependencies to be installed

hollow plume
#

hold onnn

#

i moved some stuff around

#

and now its saying this

#

Last login: Sun May 14 17:37:01 on ttys000
/tmp/open-smapi-terminal.command ; exit;
37232@MacBook-Air-147 ~ % /tmp/open-smapi-terminal.command ; exit;
[SMAPI] SMAPI 3.18.3 with Stardew Valley 1.5.6 (build 1.3.37.0) on macOS Unix 12.5.1
[SMAPI] Mods go here: /Users/37232/Library/Printers/SteamFiles/steamapps/common/Stardew Valley/Contents/MacOS/Mods
[SMAPI] Waiting for game to launch...
[SMAPI] Loading mod metadata...
[SMAPI] Loading mods...
[SMAPI] Loaded 3 mods:
[SMAPI] Console Commands 3.18.3 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[SMAPI] Error Handler 3.18.3 by SMAPI | Handles some common vanilla errors to log more useful info or avoid breaking the game.
[SMAPI] Save Backup 3.18.3 by SMAPI | Automatically backs up all your saves once per day into its folder.

[SMAPI] Found 1 mod with warnings:
[SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.

[SMAPI] - Mods because it contains files, but none of them are manifest.json.

[SMAPI] Launching mods...
[SMAPI] Mods loaded and ready!
[S_API] SteamAPI_Init(): Loaded '/Users/37232/Library/Printers/SteamFiles/Steam.AppBundle/Steam/Contents/MacOS/steamclient.dylib' OK.
Setting breakpad minidump AppID = 413150
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561199252515120 [API loaded no]
[SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage

Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.

[Process completed]

long brook
#

!log please

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hollow plume
#

idk how to do that soz

#

im rlly bad w this stuff

#

as u can see haha

long brook
#

The instruction is in that link

#

Take your time

hollow plume
#

does this make it easier

long brook
#

it's better to see full log anyway with parsed log from smapi.io/log

hollow plume
#

so what should i do

#

[17:39:47 INFO SMAPI] SMAPI 3.18.3 with Stardew Valley 1.5.6 (build 1.3.37.0) on macOS Unix 12.5.1
[17:39:47 INFO SMAPI] Mods go here: /Users/37232/Library/Printers/SteamFiles/steamapps/common/Stardew Valley/Contents/MacOS/Mods
[17:39:47 TRACE SMAPI] Log started at 2023-05-14T07:39:47 UTC
[17:39:49 DEBUG SMAPI] Waiting for game to launch...
[17:39:50 TRACE game] NoFpsCap: This feature is not available
[17:39:50 DEBUG SMAPI] Loading mod metadata...
[17:39:50 TRACE SMAPI] Ignored loose files: .DS_Store
[17:39:50 DEBUG SMAPI] Loading mods...
[17:39:51 TRACE SMAPI] Mods (from Mods/Mods)...
[17:39:51 TRACE SMAPI] Failed: it contains files, but none of them are manifest.json.
[17:39:51 TRACE SMAPI] Console Commands (from Mods/ConsoleCommands/ConsoleCommands.dll)...
[17:39:51 TRACE SMAPI] Save Backup (from Mods/SaveBackup/SaveBackup.dll)...
[17:39:51 TRACE SMAPI] Error Handler (from Mods/ErrorHandler/ErrorHandler.dll)...
[17:39:51 TRACE SMAPI] Detected game patcher in assembly ErrorHandler.dll.
[17:39:51 INFO SMAPI] Loaded 3 mods:
[17:39:51 INFO SMAPI] Console Commands 3.18.3 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[17:39:51 INFO SMAPI] Error Handler 3.18.3 by SMAPI | Handles some common vanilla errors to log more useful info or avoid breaking the game.
[17:39:51 INFO SMAPI] Save Backup 3.18.3 by SMAPI | Automatically backs up all your saves once per day into its folder.

[17:39:51 INFO SMAPI] Found 1 mod with warnings:
[17:39:51 ERROR SMAPI] Skipped mods
[17:39:51 ERROR SMAPI] --------------------------------------------------
[17:39:51 ERROR SMAPI] These mods could not be added to your game.

[17:39:51 ERROR SMAPI] - Mods because it contains files, but none of them are manifest.json.

#

thats what it came up with

shy orbit
#

there is a folder named Mods inside the Mods folder. basically delete it and install the mods you want in the upper Mods folder

hollow plume
#

can i just move it to the upper one

shy orbit
#

i mean it's already there

hollow plume
#

im literally so lost

shy orbit
#

it's easiest to delete it and reinstall the mods to the remaining Mods folder

long brook
#

you might wanna see inside your Mods folder something like this

hollow plume
#

thats what it looks like

long brook
#

move up your folders inside second Mods folder (second column). see the different between my ss and yours

hollow plume
#

it says do u want to replace

#

so i should do that

shy orbit
#

my god, just delete it and reinstall the mods

hollow plume
#

ok i just did that and A LOT happened

#

a lot of red

#

for starters it says running with 8 mods now

long brook
#

and try learn sharing log from smapi.io/log rather than showing screenshot or sending block of text please

hollow plume
#

sorry im trying

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hollow plume
native dragonBOT
long brook
#

better

hollow plume
#

ok cools

#

the 8 mods still dont let me run it

long brook
#
Nexus Mods :: Stardew Valley

Loads content packs that change the game's data, images, and maps without replacing XNB files.

Nexus Mods :: Stardew Valley

Lets content packs add custom content to the game.

Nexus Mods :: Stardew Valley

A framework mod used by some of my other mods.

Nexus Mods :: Stardew Valley

A utility mod built on top of the game's preconditions system to offer a conditions system any mod can use

Nexus Mods :: Stardew Valley

Lets you display extra layers added to map mods.

long brook
#

Josh, please these files inside Mods folder
Stardew Valley.deps.json, Stardew Valley.dll, Stardew Valley.runtimeconfig.json, StardewModdingAPI and also Mods folder inside Mods folder just to make sure you won't put in the wrong directory again

heady dew
#

sorry it's taking me so long to do it each time by the way, i'm busy doing other things while i wait for the time to pass

native dragonBOT
hollow plume
#

alr now running with 19 mods

#

that sound abt right?

#

also does having the mod affect old saves and multiplayer save data

heady dew
#

not sure what else to do

hollow plume
#

sve is still not running

long brook
#

if you load a vanilla (either solo or mp) save with mods then save a day, that save will become modded save so no return to vanilla

heady dew
#

I haven't had any other problem in the game until now

hollow plume
#

it literally still wont work

long brook
#

i've seen problem like you but idk how to solve that, sorry pikabyte

#

log again josh

hollow plume
#

there are some things that have changed

#

but the map hasnt

#

like the npcs are there

#

but the map is still the same

long brook
#

you mean the farm map? or whole map josh?

hollow plume
#

WAIT MAYBE IM DUMB

#

well obv

mighty python
#

yoo guys do i need to extract my zip files on android for my mods to work or no🤨(yes they are in the mods foldr)

hollow plume
#

what is the map meant to look like

heady dew
#

i'm guessing there's literally a mod incompatibility some mod adding some event that doesn't like SVE

#

that's the only thing i can think of

shy orbit
hollow plume
#

i think it workssss

#

im just not sure if i have everything the mod offersa

mighty python
hollow plume
hollow plume
#

is this what is should look like

long brook
heady dew
# shy orbit what's the issue?

when i leave the adventurer guild area, it starts an event that takes me to where the vanilla mine would be, except i can't move so the event freezes

#

and i can't skip it either

#

there's no errors in the log

hollow plume
heady dew
#

see how it warps to Custom_AdventureSummit and then SpaceCore has it warp back to "Mountain"

hollow plume
#

can you still run stardew valley without mods or like without smapi

#

also if i join my friend who doesnt have mods, what will happen?

long brook
#

idk how to run vanilla in macOS tho

hollow plume
#

coolios im so glad it works

#

TYSM FOR ALL YOUR HELP

#

idk what i would have done without it lmao ur a lifesaver

long brook
#

also if you wanna play modded in mp, your friends also need those mods as well

hollow plume
#

what if i wanna play vanilla in an existing save

#

will the mods interfere

heady dew
# heady dew

ugh...why do i have the feeling i'm gonna be doing a binary search for incompatibilities ;-;

#

i'll just yeet the modlist and start over to play vanilla if i have to do that tbh

spare sparrow
long brook
#

idk the easy way to run vanilla on modded sdv in macOS environment josh

spare sparrow
#

Could be, could be a strange combination of mods. If you want to keep SVE I'd mark down the times that the mountain becomes hazardous to you and try my best to avoid them for the time being.

hollow plume
heady dew
hollow plume
#

will it still run the same

spare sparrow
#

IF you join a world your friend is hosting without mods you'll be fine

heady dew
#

which sucks because that means i have to leave the mine before 5pm basically

hollow plume
#

and can u add on SVE to already existing worlds

long brook
#

your friend can't join or something wrong

hollow plume
spare sparrow
#

Tho if you're playing with mods the game might look weird from your perspective.

heady dew
#

welp

spare sparrow
#

No minecarts yet i'm assuming pika?

heady dew
#

no

#

i dont have fire quartz ;-;

#

or red quartz

#

or whatever it's called

spare sparrow
#

Do you have event lookup installed?

heady dew
#

event lookup?

spare sparrow
#

Yea, if you have that you can check for when events are happening and where, with that you can identify when this bugged event is happening at the adventurers guild.

heady dew
#

is there anything i can use to change the time btw

#

so i dont have to just wait

dusty spruce
#

CJB Cheats Menu

spare sparrow
#

You can use time master to just pause right before six if you want

#

Time master has simply ruined me if I think i'll be even a bit slow I just pause the time until i'm finished.

long brook
spare sparrow
hollow plume
spare sparrow
#

Identify when the event is happening and just pause beforehand. Easy as that

hollow plume
#

but can u run an old mp world and add sve onto it

long brook
#

yes you can

spare sparrow
#

Sorry it's not a full on solution Pika but hopefully a work around can help you.

hollow plume
long brook
#

yes

spare sparrow
# hollow plume does it just add if you both have all the mods installed

Multiplayer modding works like this, the host must have the mod for it to run on the world. The players who join need to have it to experience it as well. If you have a mod and join a world that doesn't you may see some assets of that mod still but it won't be running, if you join a world that has a mod but you don't you will encounter errors.

long brook
#

tbh making new save is recommended when adding expansion mod such as SVE

#

thanks wizadroid

dire fractal
#

Guys my 1st time posting here and yes I am totally addicted to all the lovely Mod's out there, But I am concerned when I use a few mods I get the yellow SMAPI warning ;

:[SMAPI] Better Artisan Good Icons uses deprecated code (IModHelper.Content) and will break in the next major SMAPI update.

I am at a complete loss regards to any coding/modding. Can anyone assist me because some of the beautiful Mods I am using give this warning.
I only posted one as ease of reference.

native dragonBOT
#

SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this just means that the mods have old code and will break in SMAPI 4.0 if they are not updated - it is not anything to worry about at this time. (For mod authors, it's a not-nice warning to update your code already! SDVpufferweary )

hollow plume
#

im just adding on some mods to SVE such as visible fish

spare sparrow
#

Messages in yellow you can generally just ignore.

hollow plume
#

any reccommendations

long brook
#

!modrecs

native dragonBOT
hollow plume
#

so mods can just be added to worlds at any time?

long brook
#

yes

spare sparrow
#

Usually. Some it's better to start a new save tho.

hollow plume
#

alr cools

dire fractal
#

Ahh thank you @long brook and @spare sparrow

hollow plume
#

i feel so annoying haha im just rlly new to this stuff

spare sparrow
#

Nah this channel is specifically for modding help, not annoying.

jolly fossil
#

Sorry if this is the wrong channel to post this in but I've just downloaded and installed smapi, attempted to run the game through the api, and this error just shows up as soon as I start on my save file. (This is my very first time running a mod sorry for the inconvenience)

long brook
#

folks here will be glad to help you as long as you're being patient and wants to learn things so we won't get annoyed that easy josh

spare sparrow
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

spare sparrow
#

@jolly fossil this will give more information so people can help you

jolly fossil
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 5 C# mods and 0 content packs.

wild perch
#

Hi everyone, Since yesterday every time I run SMAPI the command prompt immediately closes and game doesn't run, looking at logs I could see anything wrong.

heady dew
#

omg i found it

#

maybe...

#

i think it's Always Raining in The Valley

#

but it says that that was supposedly fixed in the last update which was... almost 2 years ago ;-;

#

it seems to have not been fixed

#

rather unfortunate

lunar pulsar
#

I am trying to use SMAPI on my mac. I downloaded stardew valley via GOG but not GOG galaxy. SMAPI is asking for my game file but i cant find it. When I search up stardew on finder or in my files it comes up but just the game not in a folder or something

heady dew
#

it's annoying too cuz sterling was one of my favorite npcs ;-;

quaint zephyr
#

why is this happening

long brook
quaint zephyr
#

i don't understand can u explain more please

neat plaza
quaint zephyr
#

yea i don't get it

neat plaza
#

you install them

long brook
#

just copy link on that error https://... on browser, then download and install the mod

quaint zephyr
#

thabks

wild perch
#

so can anyone help me with launching smapi, because it usually closes immediately after opening

lunar pulsar
#

and uh could someone help me finding my game directory im so confused SDVcharhaley

wild perch
#

ah

#

also my smapi error logs arent updating, they are still from yesterday

lunar pulsar
wild perch
long brook
lunar pulsar
#

oh my god its working yay thanks!

lunar pulsar
long brook
#

no

#

you can it place anywhere else just for a back up for something wrong

lunar pulsar
#

oh now stardew isnt opening its says its its not responding or something

jolly fossil
shy orbit
#

usually that kind of message means save corruption and restoring a backup save can fix it (if you are not using the save anymore it's not really a problem)

#

SunnyDays_281191250

teal badger
#

Afternoon all, someone last night said red writing for the mods is bad, so I carefully removed them, trying each one, I'm struggling to find them or adjust the mods options though, also how do you leave the console command window??? There's only a few mods that have orange, yellow warnings

#

I have to close the game to reopen it lol

dire fractal
#

I have an issue where i cant install smapi any help?

neat plaza
dire fractal
#

Lemme start the install again

fresh grotto
#

It says my manifest doesn’t work

#

I think I know what the problem is

dire fractal
#

trying to delete all my mods and reinstall them fresh as I haven't played for a minute, am I safe to just delete everything in my mods folder and go again? or do I have to watch for any specific folders?

neat plaza
neat plaza
dire fractal
neat plaza
#

!legacymodding

native dragonBOT
dire fractal
#

So i cant run mods at all?

dire fractal
#

Cuz idk i do have a 62 bit system

#

And do have 62 but games

#

Bit

neat plaza
#

never heard of a 62bit system

dire fractal
#

I mean it supports 62 bit games

#

64

#

Sry

#

I havent slept didnt even realise i wasnt typing the right things

neat plaza
#

monogame just hates you for no reason

dire fractal
#

Yea but if i roll back i probs cant play w ppl who are on 1.5.6

#

Which sucks

neat plaza
#

iirc you can

#

might not be right

#

but they can just get 1.5.4

fresh grotto
#

What is my entry dll

#

Thanks

dusty spruce
#

You don’t use one

#

You’re making a Content Patcher mod

#

You use ContentPackFor instead iirc

fresh grotto
#

Ok

#

Thanks

#

It still doesn’t work even though the website said it’s valid

fresh grotto
#

Thanks

#

It still says it’s invalid

#

Also it says this

lament prairie
dusty spruce
fresh grotto
#

Thanks

dusty spruce
#

Or do you not use Discord on your Mac

fresh grotto
#

I don’t

mighty python
#

Guuuuyss

#

Soo i have downloaded a few mods

#

Like ridgeside and put them in the mods folder

#

W their requirements

#

for android right

#

But its not working at all

#

My smapi doesnt even recognize the mods😴 when i click on the log js the json,mailframework these basic requirements

#

I think its because i have sv 1.5

#

And 3.18.22 alpha smapi

#

Lmk what i should do

#

To make ts work

modern python
#

!androidsmapi

native dragonBOT
#

Android SMAPI has entered alpha - however, this means multiple mods may be bugged in the current build (crucially, Content Patcher and SAAT do not currently work as intended, so some mods like SVE are wholly unavailable on Android at present). If there are bugs, please check to make sure there is not an open issue with the error on the Github before requesting support with this build in #archived-modded-support . https://github.com/ZaneYork/SMAPI-Android-Installer/releases
Instructions will be updated on the wiki when possible. https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android

modern python
#

so basically, very little if anything will work. but pathoschild is looking for mobile players to test things if you would like to do that

dire fractal
#

How can I download mods op my phone?

lament vortex
#

!androidsmapi

native dragonBOT
#

Android SMAPI has entered alpha - however, this means multiple mods may be bugged in the current build (crucially, Content Patcher and SAAT do not currently work as intended, so some mods like SVE are wholly unavailable on Android at present). If there are bugs, please check to make sure there is not an open issue with the error on the Github before requesting support with this build in #archived-modded-support . https://github.com/ZaneYork/SMAPI-Android-Installer/releases
Instructions will be updated on the wiki when possible. https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android

lament vortex
#

and the mods, you get from nexus, moddrop, github

#

but be aware that most of them will probably not work

stiff escarp
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Anyone having issues like this? I’m not sure which update caused it but any cutscenes that feature this area are bugging out now. I think it’s SVE that would change that area since I can’t see it being any of the other mods. No SMAPI errors while it’s happening and you can’t skip it.

modern python
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yes i believe someone else was having this issue yesterday but idk if they found a solution to it

gaunt gust
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(the solution is NoClip)

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frankly if you run SVE (or any other mod that makes large changes to vanilla maps) and also other mods, get noclip

stiff escarp
modern python
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yep

chrome cosmos
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if thats an ARV event then thats caused by SVE changing the mountain map again for some reason

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hime is aware of it already, just wish it would get reverted at this point bc i think any and all events that use that position will be broken

stiff escarp
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Yeah I don’t see why they changed it but they put the cave under the river and removed the bridge that used to be there

modern python
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fr why did they change that, its so unnecessary 💀

chrome cosmos
modern python
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nice, ping them to let them know youd like to test

mighty python
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@tired brook i'd like to test

stiff escarp
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Also thank you everyone!

cobalt furnace
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and it'll work

long brook
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tbh how do you get to downgrade sdv on mobile? and is it legally?

mighty python
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I dont need to change the smapi version to an older one?

mighty python
long brook
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not for you pityesz, it's for ryan

cobalt furnace
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well i brought the game

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cant downgrade on google play store though

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kinda unfortunate

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so if u turn on stuff to auto update on google play store

devout pumiceBOT
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Usage .shoutout [twitch username]

cobalt furnace
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p much an oof

rain flower
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yo how do i change my game version

long brook
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you get the most updated version if you bought legally, so 1.5

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why do you need to change game version tho?

rain flower
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i wanna change to 1.4

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for stv expanded

long brook
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so you're on mobile?

rain flower
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no

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pc

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i cant find the 1.5 expanded

lament prairie
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Its the latest one?

long brook
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uh SVE will always compatible with the most recent version of SDV

lament prairie
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Just download from nexus

cobalt furnace
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PC have always been up to date with mods

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its the mobile ones having issues due to zane alone working on it

long brook
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SDV and SVE get it's own version

rain flower
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when i try to load up sdv expanded it says i need to update my mods but i cant find the stv expanded updated one

long brook
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!log then

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

rain flower
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kk

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This is the one I downloaded