#archived-modded-support

1 messages · Page 163 of 1

runic jungle
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now i feel like an idiot 💀 I checked on nexus and in my files to see if i'd downloaded PMF while trying to figure things out before asking here, and when i checked i couldnt see it, but of course now someone else suggested it it's right there, plain as day 💀

charred wing
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Dw lol

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Sometimes the most complicated problems have the simplest solutions... I guarantee we all have had moments like this lol

runic jungle
dusty spruce
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no worries lol

runic jungle
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At least now I know if it still doesn't work I need to get C# 💀😭

charred wing
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Alright then... I've been troubleshooting this bug for a while and can't seem to get it fixed. Lung dragons and BFAV seem to be having problems. I'm on the unofficial BFAV patch (3.2.4). I am new to modding stardew so its entirely possible this is just me doing something very stupid.

https://smapi.io/log/511728be1c03451faa4a496eaaa8ff59?format=RawView (A couple notes:
-ignorethisitsforreference is for portrait files that I had to replace in other mods to change hair color of sebastian. I keep it in there incase I have to replace it again
-I have no clue what i18n is. Maybe its the root of all my problems.
-Pytk actually does not need to be updated im pretty sure, as its just talking about the lite version.
-I have the update for wind effects downloaded and will apply it next time I run the game, however it doesnt actually seem to be broken on my current release
-fashion sense trolled me and updated yesterday. Also downloaded it and will apply it next launch.
-Game still runs absolutely fine until I try to purchase animals from Marnie. It just cycles back to the menu after I click it (when you see that beautiful red error at the end). No other problems on my end.

Any help or insight would be very appreciated. Lung dragons do actually appear and animate fine outside of marnie's shop, and I long to have a few of my own.

Thank you!

native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 38 C# mods and 43 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

lament prairie
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BFAV is kind of dying

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And it’s closed source

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Or like vaguely closed

charred wing
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Ahhh

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That is sad

lament prairie
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It’s public but not licensed

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So if the problem isn’t the content pack there’s basically no hope sadly

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I don’t personally know much about BFAV content packs

charred wing
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unless... ~~ I make an open source clone >:)~~

gaunt gust
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(the actual problem is that the "unofficial unofficial unofficial" release is like three years separated from the publically viewable repo these days)

lament prairie
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Also that

gaunt gust
lament prairie
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Just wait until 1.6

charred wing
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true!

lament prairie
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That’s much easier that writing a whole C# mod

gaunt gust
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we're all just sort of in a holding pattern for 1.6 to save our souls at this point

charred wing
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lol, that seems very fair.

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Then I shall uninstall lung dragons and wait for 1.6

lament prairie
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BFAV kinda broke on macs a while ago

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Dunno why but I don’t use it because of that

charred wing
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mmm yeah, maybe it was originally created with windows OS in mind so it lasted a bit longer there? No idea as I have no idea how C# and macs interact

lament prairie
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Mostly they’re the same, which is why it’s weird

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Windows has the same bug sometimes too now though

charred wing
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hmmm. What is the bug?

lament prairie
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Unclear the cause, someone did a long writeup

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Animals revert to cows and chickens

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Generally when growing up

charred wing
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Oh! Ive seen that while trying to look up a fix haha

lament prairie
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Sometimes just when sleeping

charred wing
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Someone had it with lung dragons too

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BFAV said "nah im tired they will be cows " is my explanation.

lament prairie
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Haha, it’s kind of the default revert

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So it’s not that surprising

timid urchin
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if I complete the community center and morris leaves, do I need to friend him before so for perfection?

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cause that would softlock the game otherwise

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same with claire and martin I think

scarlet quail
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Morris is excluded from perfection.

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That is, in SVE

runic jungle
timid urchin
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nice

bitter lantern
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does anyone have information on the "better junimo" mod, they don't seem to be going into my greenhouse

vital eagle
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I need help with my mods! Smapi will not play audio for me. I've disabled all other mods. I've restarted my pc (actually I just factory reset it), I've checked my mixer, I've checked my audio device, I've checked everything. I don't know what to do

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I'm on a windows 11 pc

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nevermind it just magically fixed itself

dire fractal
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hello I'm trying to download smapi but it just says "failed" on my downloads. I tried both on nexus and the smapi site but none of them are letting me download

lament vortex
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can you show the error you get?

dire fractal
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thanks tho !!!!

strong karma
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I found a lost book while fishing and it just stayed in my inventory, happened a second time later.

fickle plaza
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so some of my MNF fish turned invisible a few days ago and i've been trying to figure out how to get them back since. fresh install of MNF didn't work, removed trinkets mod which someone else had had problems playing nice with MNF (also did not work), removing vibrant pastoral recolor temporarily also did not work. im down to prayer at this point can someone please explain this to me like i'm 5 😭

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i noticed the invisible fish after installing spritemaster so i'm currently trying w/o spritemaster to see if that, somehow, is the culprit

dapper gazelle
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(I'm the Trinkets MNF person)

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Unfortunately, I don't know what the solution is... if you can possibly remember if you added a mod on the day it happened... and if that mod had Json Assets items in it... that might? fix it. But I don't really understand what's going on and there doesn't seem to be a consistent solution 😦

fickle plaza
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...huh. taking out spritemaster actually did return my fish

dapper gazelle
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well yay! I'm glad that helped

fickle plaza
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guess i'm just eating load times lmao. seems bizarre given it's like, not a JA mod at all even a little bit

dapper gazelle
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(this issue is driving me batty though... every person it's a different solution SDVpufferwaaah )

fickle plaza
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it is SO WEIRD..... part of me thinking to myself after learning of this mystery bug like "why can't mnf do fish item sprites the normal way" but i assume changing all million MNF fish would be a big undertaking

gaunt gust
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Spritemaster patches that

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that's a rarely used code pathway that spritemaster patches oh my god you have no clue how many times I've rechecked that math

scarlet quail
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So you think the true culprit is SpriteMaster?

gaunt gust
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if it was an atra math error it would happen consistently. The inconsistency was what was confusing me

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Like, I installed a bunch of random mods people thought conflicted with it

dapper gazelle
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why does uninstalling or changing other stuff sometimes get SM to suddenly let it work again? ThinkingHmm

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(I am now on an older build of Spritemaster b/c of the other bugs the recent version has plus I removed MNF to make room for Trinkets which hilariously I also ended up uninstalling for other reasons.... so I think I wouldn't encounter this again for a while but it's so bizarre)

gaunt gust
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Load order shenagians? Did installing trinkets push to a second spritesheet?

dapper gazelle
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hmm I don't know b/c I didn't know to check that at the time!

gaunt gust
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trinkets was pretty big last I checked!

dapper gazelle
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it does indeed add a lot of... trinkets z_pandasunglasses

gaunt gust
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I feel like I should get someone's entire mod dir the next time it happens

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People are actually hitting index 710 in bigcraftables SDVpufferfear

astral brook
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so i figured out the bug ive been having. the bag spaces are not always associated with the item in the box. the tool is highlighted but the popup is for the item below

lament vortex
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that's a bug with the mod

astral brook
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yes, its the more backpack upgrade mod

lament vortex
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yes, there's no fix afaik. unless the mod author can do it themselves, there's nothing you can do but get used to the weird placement or delete the mod

astral brook
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dang

modern crypt
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Has anyone been able to look at this?

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I've been troubleshooting for weeks and was hoping someone else might be able to provide some insight.

turbid otter
native dragonBOT
scarlet quail
turbid otter
charred wing
lofty tinsel
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Hello! I'm hoping someone might be able to help me. I'm playing modded with a friend of mine, we've done it before without a problem. We started a new game, were going fine, was able to go into Cindersap Forest no problem. On day 8, I suddenly can't go into Cindersap without it black screening and my smapi going haywire with red text. I have the smapi log if it will help. I took out things that weren't working, all my mods are up to date, and my friend and I have pretty much exactly the same mods, except for one or two cosmetic ones.

calm heron
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log please so we can see the errors

lofty tinsel
native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 47 C# mods and 48 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

calm heron
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99% of the time a log is the first thing asked for

lofty tinsel
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Sorry, I should have posted it with it.

scarlet quail
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more to the point, we need both logs

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not just yours

calm heron
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no worries! lyoko to the rescue, haha

scarlet quail
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ESPECIALLY with a cindersap forest being black problem that's usually a mod mismatch

calm heron
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did you like my meme lyoko

scarlet quail
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(And for the love of Yoba do not say "But it worked fine until now"... please)

scarlet quail
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(So feel free to quote yourself!)

calm heron
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think i put it in modded farmers by accident instead of the meme channel

native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 39 C# mods and 41 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
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yeeeeeeeeep. Mod mismatch. Time to find out which ones.

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...........I'm sorry, one of you has Stardew Aquarium and someone doesn't??

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That's probably not the cause of your issue but that would 100% cause crashes

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still checking the rest

lofty tinsel
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o.o I thought she had it too

scarlet quail
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I'm having to do a manual mismatch comparison as it looks like both of you have mods the other doesn't

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So it's not a simple mismatch where someone doesn't have some of the mods

lament prairie
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i think you both should have aerocore

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i don't think that's a good one to mismatch but i'm not sure

scarlet quail
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AeroCore, probably better ranching, LUCK SKILL on one and not the other

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am scared but am matching them XD

lofty tinsel
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Sorry! I thought it was just like.. portraits

scarlet quail
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Oh no my friend

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You have at least checks 8 C# mods difference, plus at least some Stardew Aquarium content packs

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And I stress at least

lament prairie
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hey at least they both have sve

scarlet quail
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Oh, one of them has Sailor Styles

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That's probably their issue

lament prairie
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it's even the same version of sve!

scarlet quail
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One of the other people walking in here had the forest issue when only one had Sailor Styles

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God that was a long while ago

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Oh look, here's that log

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Into the woods too XD

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Anyway, still checking

lament prairie
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Yeah this is what's happening:

  • walk into woods
  • see shop
  • ask for shop NPC image
  • aaaaaa it's not there, panic!
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(from the game's perspective)

lofty tinsel
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I really appreciate the help.. I honestly didn't realize they were this mismatched >.<

lament prairie
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one of you has MFM but no content packs for it

scarlet quail
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yeah tbh I'd just have one of you send over the other mod folder. person a has wind effects and winter grass plus TMXL, person B has Sailor Styles, Better Ranching, and Skip Fishing Minigame

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Almost done manual comparing

lament prairie
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same with TMXL, but no content packs for it

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the one of you that has MFM and TMXL should just yeet them

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unless there's something you need them for

scarlet quail
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Alright, barring content packs, the following are the mismatched.

lament prairie
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I feel like wind effects is ok to mismatch

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but idk offhand

scarlet quail
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Person A: AeroCore, Almanac, Custom Companions, Custom NPC Fixes, Dynamic Nighttime, HD Portraits, Luck Skill, Mail Framework Mod, Part of the community, Stardew Aquarium, TMXL, Train Station, Unlimited Players (which is pointless, see the !moreplayers command), Wind Effects, and Winter Grass

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Person B: Better Ranching, CJB Item Spawner (this one is fine), Fishing Rod Recolor, Friendship Booster, Lookup Anything (should be fine), Sailor Styles (definitely a problem), SkipFishingMinigame. Honestly person B has the problem mod but less problems

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Content pack wise, there's a couple differences, but the only one I'm worried about there is pigeon_mail

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(outside of Aquarium, which already has a C# component)

waxen sundial
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having a problem with a building mod says the files dont exist?

native dragonBOT
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Log Info: SMAPI with SDV on , with 25 C# mods and 30 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
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Well, then your mod files disappeared

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if you see that error, you check the files for said files

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Also I can't help but notice the part about the version and SMAPI stuff is missing from that log.

waxen sundial
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ik but i have all the flies

scarlet quail
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you checked every folder for them?

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(I doubt it just because most people aren't crazy enough to do that)

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If so, then your best bet is to go to the place it mentions in the log to check.

wise juniper
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Hi there, just a quick question. On the East Scarp mod, there's an optional file to download that lets characters use the Bus to fast travel to there. It says that it needs the "Bus Location" mod for obvious reasons. But do I drop the optional file into the main Bus Location mod or are they separate things?

waxen sundial
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Just check everything is there

scarlet quail
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I hope you don't mind if I request a screenshot to prove that, Noah

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The game doesn't usually fail to find something that exists.

waxen sundial
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Yea let me get them back up

scarlet quail
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Source: I have that optional add-on

waxen sundial
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All the rest are in the top files

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Do u want them all or just the mains

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could it be cause im on sv expended and have the base mod and not the sve one

scarlet quail
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Specifically, you're missing an entire "Vanilla" folder.

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It looks like somehow, all of the "vanilla" tilesheets are in the CP folder rather than all in their own folder.

waxen sundial
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These ?

scarlet quail
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what's in the "vanilla" folder there.

waxen sundial
scarlet quail
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Ah, see, that's not the same folder!

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Check the top filepath

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Medieval_buildings (from Mods\[CP] Medieval Buildings by Gweniaczek) [content pack]...

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What you're showing me is NOT in the Mods folder.

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It's in the zip!

waxen sundial
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Cause i deleted and tried a re done by someone else. That one was in the mods folder

scarlet quail
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then I need to see the one in the mods folder

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And probably a new log if you're deleting things and reinstalling them!

waxen sundial
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Ok

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One in mods

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Getting the log now

scarlet quail
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I mean, I need to see the inside of the assets folder, and then the inside of the "Vanilla" folder if you're having the same issue

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But ONLY if you're having the same issue

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if you deleted and reinstalled, chances are you don't.

waxen sundial
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Ok hold on please

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It works now

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I’m so confused

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But wooo

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Ty bro

viral crystal
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I had mods for stardew on my desktop and they worked perfectly fine, now im trying to install SMAPI on m laptop and it says my anti-virus deleted a file; is there anyway I can fix this?

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This is what it says. Sorry for poor photo quality i had to take it on meh phone

long brook
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!issmapisafe try follow this steps

scarlet quail
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go into the internal folder, find the installer exe, and run it

native dragonBOT
scarlet quail
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do you get the same issue? If so, follow what Outside called

long brook
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Assuming your antivirus really flag smapi as virus

viral crystal
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it has. i'm following the guide now

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thank you.

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it worked!

wispy crest
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Can you use iTunes on a pc to get mods on iOS

robust bison
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no

stable summit
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Would mods affect steam achievements?

lament prairie
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No

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I mean it makes them easier sometimes

stable summit
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So I'd still earn steam achievements?

lament prairie
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You still get them

stable summit
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yay just get worried

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Tysm

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there's some recolor mods I wanna get

lament prairie
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Yeah I admit I got fectors challenge by accident, I have a regret lol

stable summit
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how'd that happen

lament prairie
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i installed a mod to make it easier and forgot to configure it

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turns out that the default config was majorly OP

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and also I forgot I had it

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I was extremely confused and then distressed to be stuck in prairie king

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it also broke esc leaving the minigame?

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it was a rough hour or so

stable summit
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oh my

lament prairie
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i maintain i had enough distress for the achievement, but i also don't want anyone to think i have any skill in it

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i do not, i use arrow keys to move normally so i'm awful at it

stable summit
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these were already here this is normal right

visual jetty
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Yeah, those three come with SMAPI when it‘s installed and range fairly helpful to basically essential. Nothing to worry about.

stable summit
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Ty!

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do I have to leave terminal running?

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I opened stardew and terminal opened up

mild talon
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(Yeah, that's SMAPI;))

stable summit
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oh didn't know that

runic jungle
stable summit
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no

runic jungle
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uh- specifically, go to the page on the steam library that says 'stardew valley,' click the gear and 'properties' and then there should be a box that you can type into

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i think it should say 'launch options' above it?

stable summit
runic jungle
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yes!

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in that box you wanna put the address for smapi

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i think it's shift + right click on the application in your computer files for smapi itself, then you should be able to choose 'copy as path'? not sure exactly since youre on mac

stable summit
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What does doing that do?

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The mods work

runic jungle
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hang on sorry i shouldved been more specific

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it enables achievements and makes it so that steam is still connected to sdv

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but yea you wanna paste the address, then put like speech marks around it and then %command%

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so mine looks like
"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

stable summit
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oh

runic jungle
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IM dumb

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ignore me 💀

stable summit
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ohhhhhhhh

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so i'm all good on mac?

runic jungle
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should be i think

stable summit
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woohoo!

runic jungle
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it's my default response to go 'hey btw do this' cause i didnt for like a day

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and that was the day i got the friendship achievements 😭

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i don't think i got them on steam for another year

stable summit
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welp i got mods now!

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what's this file it keeps trying to open tho?

runic jungle
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what mods do you have?

stable summit
runic jungle
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honestly, im not super well versed in the mods themselves, but maybe search for the file name so you at least know where it's coming from

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imo just ignore it for now and play for a bit
if smapi starts giving you red errors and actually messing stuff up, then send a screenshot of that?

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i kept getting an error from one of my mods, turns out it's because one of the npcs doesnt take the bus home and walks onto my farm. completely harmless, if not annoying 💀

stable summit
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hmmmm weird

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but why does this file need to be opened 😭

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i know u dont have a specific answer its just weird

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found it

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it's in spritemaster

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I trust it's not a virus so I'll just let it run

runic jungle
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yeah, it just seems to be code

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im always a little wary of downloading stuff when i'm modding or coding (very briefly, haha) but i think with nexus if a mod was malicious it'd be taken down

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the odds of a mod as popular as spritemaster having actual malicious code is virtually zero

frosty bramble
native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 4 C# mods and 1 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

frosty bramble
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can anyone help me

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i can play the game but it crashes if i sleep to start a new day

naive drum
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Oh that's probably part of SpriteMaster's graphics stuff

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and banh that's a weird error to be getting with those mods; it may be due to you apparently having a very old version of the anime mod?

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!reset if you have the latest non-XNB version, try the thing the bot links

native dragonBOT
frosty bramble
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thank you

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I will try other mods to see if it's actually because of the old version of the mod

native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 4 C# mods and 1 content packs.

frosty bramble
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it crashes too 💀

naive drum
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Okay it seems something is wrong with Bouncer and Gunther at minimim. Did you try the reset thing?

rough geyser
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hello ! im having an issue where my game crashes after i sleep what can i do to fix it

shy orbit
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

wise juniper
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Hi, i'm having some issues with an interface recolor mod

native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 52 C# mods and 50 content packs.

wise juniper
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It said to paste the folders into the main mods folder and to overwrite the EventLookup, Reminders etc folders

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The folders aren't empty though

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The Grampleton error I know how to get rid of

shy orbit
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it's supposed to replace the corresponding images in those mods probably, so the mods need to already be installed. if they were it's possible that you overwrote the folders instead of merging them i guess, so they don't contain all the mod files anymore

wise juniper
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It was DaisyNiko's earthy interface

wise juniper
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Or the others

shy orbit
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tool-upgrade delivery service/fetk is also broken as far as i know, but https://www.nexusmods.com/stardewvalley/mods/7842 should work as a replacement

Nexus Mods :: Stardew Valley

Provides some of Stardew Valley services through the mail. You can send and receive tool upgrades through the mail. You can complete delivery quests through the mail. You can receive recovered items t

wise juniper
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Oh ok, thank you for letting me know :)

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So according to that log, should I treat all the warnings with deprecated code to be not functional/compatible anymore?

long brook
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!deprecated

native dragonBOT
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SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this just means that the mods have old code and will break in SMAPI 4.0 if they are not updated - it is not anything to worry about at this time. (For mod authors, it's a not-nice warning to update your code already! SDVpufferweary )

wise juniper
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Thanks

distant isle
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im still struggling to find this version of grandpa's farm Grandpa's Farm PT- BR 1.14.18: https://www.nexusmods.com/stardewvalley/mods/14867 this shows up as 1.14.17 but i cant find the 1.14.18 anywhere on nexus. im feeling like a pain because nothing is working and im constantly asking stuff :/

Nexus Mods :: Stardew Valley

Tradução Grandpa's Farm PT-BR com diálogos abrasileirados. Compatível com a última versão

gloomy crane
distant isle
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okay ill have to look again

gloomy crane
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or are you asking about the translation?

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oh wait yeah i might've misunderstood the question sorry

distant isle
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all it says on the smapi is that grandpas farm needs updating and gives me a link to the 1.14.17 version and not the 1.14.18 version

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let me copy what it says on smapi

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or should i log it?

gloomy crane
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this is just a translation of some dialogue? then it might now have the correct version in the manifest file, then it would be safe to ignore, i think

distant isle
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it might be a stupid question but where can i find the manifest file? this is all new to me

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sorry!

shy orbit
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it's in the mod folder, manifest.json file. but if you already downloaded the newest version you can ignore it, it just gives you that false update notice

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the modder forgot to change the version number in the manifest probably

distant isle
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the version i have is the only one on nexus for granpa's farm

long brook
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Most common mistake mod author does is forgot to update its mod version number. If you just update that mod but smapi still ask to update, that's manifest error. You can ignore it

distant isle
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Okay thank you

smoky pumice
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so i just installed smapi to do a tiny farm playthough and well i go to load it up and im getting an error already

long brook
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

smoky pumice
native dragonBOT
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Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

smoky pumice
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i do have Error Handler installed

long brook
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Is this log after the game crash?

violet kelp
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Uh soundslike your mod folder is empty

smoky pumice
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Ye

#

My mod folder has the stuff in it

#

Tiny farm the content patch, error handler etc etc

#

Like the game doesn’t fully load at all

#

Just loads the console then crashes

#

Anyway im going to bed baba

#

Haha

fleet dew
#

further updates on this, it happens even with just DR (+cjb to skip time so i could test, and gmcm since using that is how the temp fix works)

#

looks like my issue has already been reported and was not fixed 😭

sour kayak
#

Morning all! I decided to give my SDV a fresh start by downloading a bazillion mods to make it seem like a different game, lol. I have SDE, Ridgeside, and East Scarp, and thankfully the only issues I've been experiencing are these weird graphic ones. It looks like SDE's new areas aren't loading in correctly. I'm using DaisyNikos's Earthy Recolor + the waterfall fix, map fix for the immersive farm 2, and Deon's Ridgeside earthy recolor... has anyone seen this? Googling has been unhelpful so far lol
https://smapi.io/log/fbaa58193c1543ec8f8265b6b9918d2b

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 132 C# mods and 224 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

sour kayak
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 133 C# mods and 224 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

sour kayak
#

Ahhh figured it out. Stardew Valley Reimagined isn't compatible with SVE or Way Back Pelican Town. Ah well!

frosty bramble
#

@naive drum now I can't play the game even if it doesn't have any mods , can you figure it out ?

scarlet quail
frosty bramble
#

I don't actually

#

it will crash if I start a new day

fading blade
#

Hello there i just want to ask
that Automate Mod is working now on Smapi alpha release?

scarlet quail
#

then how did you get said error message if you weren't using SMAPI, Banh?

#

Also, are you attempting to boot a modded file in vanilla?

#

Because that's not possible.

native dragonBOT
#

Android SMAPI has entered alpha - however, this means multiple mods may be bugged in the current build (crucially, Content Patcher and SAAT do not currently work as intended, so some mods like SVE are wholly unavailable on Android at present). If there are bugs, please check to make sure there is not an open issue with the error on the Github before requesting support with this build in #archived-modded-support . https://github.com/ZaneYork/SMAPI-Android-Installer/releases
Instructions will be updated on the wiki when possible. https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android

fading blade
#

I thought maybe someone already tried?

#

Ok thanks

frosty bramble
frosty bramble
scarlet quail
#

Second,vanilla is the version of the game without mods

#

And no smapi

frosty bramble
#

ok , thank you

#

but if I still using SMAPI, can you figure where the error is for me?

#

I couldn't find the problems

scarlet quail
#

You need to first verify that running it without smapi works.

#

Since you said it didn't.

frosty bramble
#

it didn't work

#

it crashes immediately after I start a new game

past hatch
#

Hey I really need help with deploying my mods

#

It gave me this weird error message when trying to do so

#

I tried putting vortex in the same drive or swapping them in different drives checked my vortex settings and it wont work

scarlet quail
native dragonBOT
scarlet quail
#

You have to get vanilla working before you can use modded, banh

native dragonBOT
#

Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).

If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.

frosty bramble
#

so I think that's the problem

#

but now I can't get the vanilla working too

past hatch
#

Thank you

scarlet quail
#

You still have to get vanilla working. Boot the game without SMAPI

#

And create a new file

frosty bramble
#

should I try to delete SMAPI and start the game again

lament vortex
errant scaffold
#

oh sorry jhsdk

fading wind
#

is there any way i can speed up my games frames? it's not maxing out anything but i've never seen 60fps on this file, even inside

#

running 317 mods, if it's just a case of a lot of mods outright guarantees slow

calm heron
fading wind
#

...it's real weird too, this definitely ran better on my laptop, which had worse specs

calm heron
#

!sm

native dragonBOT
#

SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.

Nexus Mods :: Stardew Valley

SpriteMaster resamples all of the game's artwork to make it look smoother - a so-called 'HD' effect, and also implements game optimizations and load-time improvements to make the game run faster.

fading wind
#

i'm using it

#

i was worried that would be hurting my performance

calm heron
#

...?

fading wind
#

idk how these things work

lament vortex
#

Spritemaster does cause more memory usage iirc, but I don't know how vastly it differs without it

gaunt gust
#

!smapislow otherwise

native dragonBOT
calm heron
#

what does vsync even do

neat plaza
#

sync your fps to your monitor refresh rate iirc

fading wind
#

i think turning it off did help a lil yea

#

im guessing itd help if i do that thing on steam deck of allocating more vram or something

visual jetty
#

If you‘re on a laptop and have a dedicated GPU, make sure it‘s actually using it instead of the integrated one - that’s a problem I used to have. If you‘re on a PC… just ignore me.

fading wind
#

i'm on a steam deck, so it's a creature

#

i don't think it has an intergrated gpu but im also bad at hardware

gaunt gust
#

oh you're on steam deck

#

"it should be better the next version of the game"

fading wind
#

ohh ok so its like

#

a known hardware issue

gaunt gust
#

(ARM isn't well supported on NET 5.0)

fading wind
#

ah ok

#

tyty

crystal lichen
#

Any news on smapi mobile?

scarlet quail
#

!androidsmapi

native dragonBOT
#

Android SMAPI has entered alpha - however, this means multiple mods may be bugged in the current build (crucially, Content Patcher and SAAT do not currently work as intended, so some mods like SVE are wholly unavailable on Android at present). If there are bugs, please check to make sure there is not an open issue with the error on the Github before requesting support with this build in #archived-modded-support . https://github.com/ZaneYork/SMAPI-Android-Installer/releases
Instructions will be updated on the wiki when possible. https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android

scarlet quail
#

news will always be on github first.

crystal lichen
#

Okay thank you all!

calm heron
dire fractal
#

Hey I just got this game and wanted to run some mods on it but none of them are loading with smapi do you know what I should do?

scarlet quail
#

First, is SMAPI actually loading?

neat plaza
#

did you:

  • unzip them
  • install smapi

are they smapi mods
are you opening smapi?

scarlet quail
#

i.e. do you see a black box pop up when you start stardew or is the taskbar icon a chicken

dire fractal
#

yup I unzipped everything

#

I took a ss of the cmd

neat plaza
#

read the errors

scarlet quail
#

hoo boy.

dire fractal
#

I did its saying stuff isn't installed when it is that's why Im so confused

scarlet quail
#

Actually, most of it isn't

#

SpaceCore is, although why it's bundled in that mod I cannot speak of I don't know

dire fractal
#

I just kinda followed the instructions on nexus and this is what I ended up with

neat plaza
dire fractal
frigid tiger
#

is this everything for stardew expanded?

neat plaza
#

and the other stuff that isn't a framework

dire fractal
#

oh how do I install them

neat plaza
dire fractal
#

yeah Iv'e never installed mods for star dew valley before

frigid tiger
#

when i dwnload saat, there are 2 files in it

#

should i copy and paste those 2 in mods files?

neat plaza
#

you don't copy the dll

frigid tiger
neat plaza
#

!gettingstarted

native dragonBOT
frigid tiger
#

anything more?

neat plaza
lament vortex
# frigid tiger anything more?

you do know that nexus has a section for requirements right? just go to the mod page, click on the requirements tab and downloaded whatever you don't have

frigid tiger
#

Ik, i did that and it was still saying that im missing mods

#

i was downloading in order and everything

lament vortex
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
#

so do I just take out the manifest file and dll and put them in their own folder>

lament vortex
frigid tiger
#

Um, where is the requirements tab?

#

nvm, got it

#

i lost for few secs

#

Nah, what the hell

dire fractal
frigid tiger
#

No way, it is working

lament vortex
raven ice
#

Good evening everyone is there a possibility to dynamically disable/enable Smapi mods for varios savegames?

lament prairie
#

!modgroups

native dragonBOT
raven ice
neat plaza
#

you keep it

#

you need it

raven ice
#

I think I am doing something wrong it is always loading the standard mod folder

scarlet quail
#

One sec.

#

How are you attempting to set up the modgroup?

raven ice
#

making a shortcut to stardewvalley.exe on my gamesfolder

neat plaza
#

why are you making a shortcut to stardewvalley.exe?

raven ice
#

Oh I need to make a shortcut to the Steam.exe?

distant belfry
#

Why is it still telling me I'm missing it? I just downloaded it

long brook
#

You downloaded it, but have you install it?

distant belfry
#

You mean extracted and added to mods folder?

long brook
#

Yes

distant belfry
#

Yeah

long brook
#

Or just drag the zip onto stardrop window and let stardrop fo the rest

#

If you're sure it's already installed, try refreah mod list

distant belfry
#

It is installed, and I have refreshed the mod list (I think)

lament vortex
#

Can you screenshot your mods folder where you have it installed

distant belfry
#

Like this?

#

Well, it says I have it after I opened Stardew

long brook
#

Stardtop still show DGA as missing?

lament vortex
#

yeah i was about to say that

#

best way to know if it's correctly installed is opening the game

distant belfry
#

I do have another issue though. I can't choose grandpa's farm when creating a new save

long brook
#

!log wanna make sure grandpa's farm is enabled/loaded onto smapi

native dragonBOT
#

@long brook You leveled up to Rancher. That's level 250. Woot!

#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament vortex
#

oo congrats on purple, box 😄

distant belfry
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 3 C# mods and 0 content packs.

distant belfry
#

Did you want to see this?

long brook
#

Yeah i was just expecting to get the role this week 😆

#

You clearly not enabling mods on stardrop serenus

distant belfry
#

Well, I just got stardrop today, so I've been doing it manually

long brook
#

When you launch smapi through stardrop, you need to choose mods to be enabled ao smpi will load em onto the game

distant belfry
#

OOOOH

#

Oh wait, that's cool

#

So basically the different profiles are what mods you've chosen to enable through stardrop?

long brook
#

Also you can make profile within stardrop

#

Yup, correct

distant belfry
#

Is there a way to enable all?

long brook
#

Click a mod, Ctrl+A, right click, enable all iirc

#

Lemme check again

neat plaza
#

!gettingstarted (for typing person)

native dragonBOT
runic geyser
#

are there any suspicious mods i should look out for?

runic geyser
#

ok good stuff

lament vortex
native dragonBOT
#

Sometimes mods get flagged by overzealous antiviruses. If you're really worried about viruses in mods you can:

  • download from Nexus or Moddrop, which check all files for viruses automatically
  • preview the file contents on Nexus to see what you're downloading (content packs containing only images and json files are highly unlikely to be viruses)
  • view the source code for most C# mods on Github by going to smapi.io/mods and checking the advanced options
  • download and compile the source code yourself
lament vortex
#

oh there's bullet points now, nice

long brook
distant belfry
long brook
#

Or juat click tools > enable all

distant belfry
#

Why won't these update

long brook
#

You need to update it then. I know the fact that RSV is on 2.4.0

distant belfry
#

Like manually?

long brook
#

I prefer manually

#

I use stardrop just for profile feature

#

Also for update notif

distant belfry
#

The rsv mods just send me to the rsv mod page. I can't choose to download those two, but the rest of my rsv files are 2.4.0

#

Hold on, I think I figured it out

#

Yep, fixed it

#

Grandpa's farm still won't show up

long brook
#

Does stardrop detect grandpa's farm? If yes, do you enable it? If yes, share new log

distant belfry
long brook
#

That's only the forage location. Reinstall grandpa's farm

distant belfry
#

Ok, I'm opening stardew again to check

long brook
#

after reinstall, you should get both of these

distant belfry
#

Both are enabled through Stardrop

#

There we go :D

long brook
#

yup, should be good to go

dawn bobcat
#

I was playing with a bunch of mods yesterday and my game was fine. Now I try to play today and the screen keeps flashing. Not sure what mod could be causing this issue but it's really annoying.
It used to only be when I was indoors but now its all the time no matter where I am at. Plz help :c

long brook
#

Restart game or pc first?

dawn bobcat
#

I already restarted my game and tried to update any mods that were out of date

long brook
#

Try restart pc then. If it still occurs, share log here then so other can troubleshoot

dawn bobcat
#

Okay

long brook
#

!log this is steps to share log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

jolly mural
#

ok this might be a dumb question, but I'm trying to mod more mindfully with 6.0 around the corner, and I'm wondering if there's any merit in trusting mods that haven't been updated in like 2 years or more?

neat plaza
#

depends on the mod

lament prairie
#

C# mods from before 2020 tend to have more problems

#

Content packs are usually ok if their framework is ok

#

Not all C# mods that are old are broken though

#

SMAPI has a lot of rewriters built in to keep things working

jolly mural
#

gotcha

dusty spruce
#

or, you know

jolly mural
#

I thought just because a mod is compatible doesn't mean it doesn't have issues? Like Custom Furniture for example

dusty spruce
#

the site i mentioned actually includes any issues the mods may have

#

not just the ones the logs say

jolly mural
#

Am I doing something wrong because I am on that website and it says custom furniture is fine and I don't see how to find anymore info on this in smapi.io/mods

dusty spruce
#

Custom Furniture IS fine

#

it got an update recently

#

it ditched PyTK in favor of SpaceCore

jolly mural
#

OH

#

I was out of modding for awhile and hadn't heard

dusty spruce
#

Routine dropped PyTK dependency for most (all?) of their mods

#

some of them now require SpaceCore, the others don't have any extra dependencies

jolly mural
#

I suppose my biggest concern rn is using Adopt & Skin because it hasn't been updated in almost a year, and I'm worried there will be weird issues with Alternate Textures

modern helm
#

hi, does anyone have a working copy of "GH's Peach Body type" mod (both the female and male version if possible)? i don't know why but most of the options from the config file don't seem to appear and i've had a weird issue with the sleeves and shoes and skintone not matching up sometimes and would really appreciate if someone could send over a working copy to me because it seems like others seemed to be able to download it and use it just fine without any visual errors or whatever? i've included my latest SMAPI log (https://smapi.io/log/9000a2cdaf7747ae981c6c387755d578) and a screenshot to show if that helps. i'd really appreciate any help possible with this since i'd really love to be able to use these mods :<

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 21362) on Microsoft Windows 11 Home, with 22 C# mods and 23 content packs.

lament vortex
jolly mural
#

Also I think I've been told this before, but are DGA and JA incompatible?

lament vortex
#

i never actually used their skintones so im not sure what that issue is about, you can try to disable it and see what happens

lament vortex
#

you might be thinking of ppja, in which the dga version is buggy, and we recommend the ja version instead

lament prairie
#

no, just don't make dga shirts

#

no one has, but don't start 😛

jolly mural
lament prairie
#

Unless the latest update fixed things

#

But as of pretty recently (post-dropping PyTK) there were still weird bugs

jolly mural
#

Ok, another question, wish I'd say it was my last but I'm trying to have a better understanding of what mods I'm using going forward: I know Adopt and Skin and Alternative textures can be used together, but is there a way to to exclude certain skins? Say I wanted only modded skins to appear on animals in marnie's ranch, is there a way I could configure that?

lament vortex
#

hm not that i know of

jolly mural
#

Not with AT OR with Adopt and skin?

glacial arch
#

after trying to sleep in SDVE, i get this error message:
[process exited with code 3221225725 (0xc00000fd)]

robust bison
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

glacial arch
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 26 C# mods and 17 content packs.

lament prairie
#

I think they're real cows

robust bison
glacial arch
#

after the screen fades to black

#

it waits for a bit then closes

robust bison
#

hmm

#

nothing super apparent in the log

#

looking at the trace it says it's missing files from sve

glacial arch
#

perhaps a missing mod requirement?

robust bison
#

the error code is also apparently a stack overflow but all of the results are from programming

#

try reinstalling SVE maybe

#

I'm not super sure

glacial arch
#

i'll give it a go

#

should i reinstall all of its requirements too?

lament prairie
#

you could also in theory be running out of memory

#

how much ram do you have?

glacial arch
#

16 gigs

robust bison
#

should be enought to avoid oom

#

unless you have some really hungry background processes

glacial arch
#

could be that, but i've tried restarting my computer and running sdv with nothing open and it still happened

lament vortex
glacial arch
robust bison
#

I don't think you need to

jolly mural
lament vortex
#

it might be possible if you create a CP pack that also has an AT dependency but i have never tried that myself, and I'm not aware of how easy it could be

lament vortex
jolly mural
#

Only one way to find out thank you for the help

#

Oh last question: Is there anything in 1.6 that would end JSON shuffle?

gaunt gust
dusty spruce
#

thanks to atravita

elfin glade
#

hi thought I'd report it immediately https://smapi.io/log/ad9e2ed33fec4feeabc0dad75c3c6015 got a huge wall of neverending red text when i went to open the LoC interface in my kitchen, scared the hell out of me. This didn't happen yesterday when i was playing so uhh help?

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 88 C# mods and 409 content packs.

robust bison
#

1.6 will add custom item support natively so maybe

#

I don't know enough about the inner workings of the game to answer anything important

dusty spruce
#

and yes, item IDs are now strings in 1.6, which should eliminate shuffles altogether

lament prairie
#

Yes, there will be zero shuffle

gaunt gust
#

Until some one makes a shuffle mod for nostalgia

lament prairie
#

Hahaha

#

april fools idea

elfin glade
lost shard
#

would anyone know why my stardrop mod manager suddenly decided it doesn't want to open anymore and what I should do next?

lament prairie
#

open the game directly from stardewmoddingapi.exe to see if there's some issue in the game

lost shard
#

I'm a bit confused, how would opening the game API fix a problem with a completely different program that manages my mods?

lament prairie
#

Either the issue is in Stardrop, or it's in the game

#

If it's in the game, it can cause a cascading failure

lost shard
#

Okay I'll try

#

Thanks for the clarification Elizabeth.

lament prairie
#

There was someone who had an issue recently that was in one specific mod and caused stardrop to stop opening

#

You can also take a look at the stardrop logs for more details

lost shard
#

Okay well game loaded up fine

fickle tinsel
#

Does anyone else have issues with using casks in grampas shed?

lost shard
#

Found it. Apparently it's an issue within the code

#

HA my settings.json was corrupted

glacial arch
lost shard
#

Or not. Immediately closed 😞

proven heron
#

A very silly question, but when updating mods its literally just a simple drag and drop/delete and replace in the files right?

robust bison
#

I prefer to delete first then drag, but some people overwrite/replace

fathom stratus
#

Can outdated mods cause crashing issues

scarlet quail
#

yes

robust bison
#

yes

proven heron
#

Delete then drag, gotcha!

zinc light
#

anyone familiar with elle's cat replacement mod? havin some issues and cannot figure it out myself haha

proven heron
scarlet quail
#

you'll have to reset it, so determine how annoying the config is

#

if annoying, drag it out, delete and replace the mod, then drag config back in

#

if not, just delete it with the mod and set it again in GMCM upon reboot

proven heron
#

Im just updating mods here and pretty new to a lot, but still appreciate the help, ill watch the log and see what hsppens on launch

green mica
#

I am having PROBLEMS with my modded game, primarily I've having a huge regular lag spike every 3 seconds, which has only started recently, it's been fine right up until it just started bugging out, and it's only getting worse T_T Also, and slightly less important, is that portraiture just isn't working for me, and I'm sure I'm doing something simple and stupid wrong, but no idea what exactly 😄 I've included screenshots of my mod folder, and my Portraiture folder. Hopefully it's something obvious I'm missing T_T

lament prairie
#

!profiler for the lag

native dragonBOT
green mica
#

Oh nice, thanks

deft pumice
#

Is there any good mods for Stardew on iPad? I have no idea where to ask this sorry 😅

halcyon igloo
#

you can't mod on iOS

deft pumice
#

Rip :(

errant scaffold
#

does any1 know how to fix this idk what i did wrong T_T

tropic ivy
#

Looks like something's wrong with your "Fancy Artisan Goods" download

#

My partner is having a weird problem where her modded livestock turn into vanilla livestock overnight. Has this happened to anyone else? It seems like it's happening to animals from various mods

lament prairie
#

bfav is just broken that way

#

let me dig up the quote someone wrote

#

.q 6006

devout pumiceBOT
#

[#6006] "so, I know BFAV isn't really supported much anymore, and will be going away entirely with SMAPI 4, but I wanted to share what I found with the community in case it might help anybody else who's still using it. Sorry as well for the wall of text.

After some additional testing, I'm 95% confident that the bug which turns BFAV animals into vanilla chickens/cows comes in 2 forms. The first is a visual glitch that affects every BFAV animal on the farm, lasting 1 or more days, during which their sprite is replaced by the vanilla chicken's/cow's sprite, but they still make the correct sounds and correct products. If you try to move them between buildings, the tooltip still calls them their appropriate BFAV names. This glitch seems to be triggered on the morning when a BFAV animal reaches maturity and loses its (baby) label. Closing and restarting your game will usually fix this. Passing the day and sleeping through the night usually also fixes it, but it may take 2-3 nights in some cases. In rare cases, I noticed that our animals visually returned to normal even without sleeping, I assume due to some farm map reload, but I don't know the specifics of what caused it. This form of the glitch is purely visual and temporary, albeit scary at first.

The second form is not visual. It's triggered by the first glitch occurring on BFAV animals that are still not mature and have their (baby) labels on the morning that the first glitch is triggered. When this happens, all BFAV baby animals will be turned into chickens/cows. The first day this happens, it appears to be the first form, because the animals will put out BFAV products on that first day. However, if you try to move them between buildings, they have already become white chickens and white cows. If you save and quit, or if you sleep through the night, you'll find that all of the babies will in fact have permanently turned into chickens/cows. They're always white chickens and white cows too, I assume because that's

tropic ivy
#

ooh ok, thank you so much for the info!

#

I'll have her remove that and see if that works

fathom stratus
#

I have the most recent version but it still says it's "v0.5"

lament vortex
#

it's just a manifest error, you can either ignore or change the version in the manifest.json to 1.5

fathom stratus
lime lance
#

using a bunch of mods, works fine up until i click create on the new game screen where it crashes. what info is needed to troubleshoot?

lament vortex
#

just to confirm, you make a new save and it immediately crashes? or you make a new save, it loads for a long time and if you click on it, it crashes?

fathom stratus
#

How can I make a simple mod that changes a single villagers name? not asking for a mod that exists

burnt spade
#

how to fix this error?

lament vortex
# burnt spade

pretty sure this means that the npca rsv code is outdated. you need to ask whoever made the mod if they have any plans to update it

burnt spade
#

ohoo, thanks man

#

it means somebody must update it right?

lament vortex
#

yes

lime lance
burnt spade
#

i think u use too many mods

opal jay
#

i faced such a problem how do i fix these errors

scarlet quail
#

mods have requirements

opal jay
scarlet quail
#

and move the content patcher mod to your mod folder yes

opal jay
#

problem solved thank you

abstract girder
#

ive never modded before and im new to stardew valley, can someone help me with adding a mod as if they were talking to a slightly stupider person?

#

is this the right one to ask in lmao

scarlet quail
#

unzip the mod into your mods folder, assuming you've already installed SMAPI\

#

if you haven't?

#

!gettingstarted

native dragonBOT
abstract girder
#

ugh idek if it actually downloaded or not

#

i dont know my way around files

turbid bone
#

Did you download SMAPI?

abstract girder
#

i tried to but whenever i try to open it it just closes so im thinking maybe i should just restart from square one

turbid bone
#

what do you open?

abstract girder
#

the installer? thats what it says on the file

turbid bone
#

the folder or the .bat?

abstract girder
#

i guess not because i have no idea what .bat is

turbid bone
#

ok so SMAPI comes in a zip folder, which is a compressed one, you need to unzip a zip folder

#

usually people have WinRAR, so you rightclick on the file and it pops up, click on "extract here" you should get a folder with the same name

#

You already tried watching a youtube video or following the wiki instructions right? That didn't work?

abstract girder
#

SMAPI 3.18.3 installer
is that it?

#

instructions go over my head

#

usually if i just watch someone do something from the 1st step to the last i do decently but words are just a lot, do you know what i mean?

turbid bone
turbid bone
#

I also already installed smapi

abstract girder
#

extract the files, right?

lament vortex
#

yep

#

inside there should be a folder with some files. double click the one that says install on windows

abstract girder
#

i extracted the files and my cmd says the smapi installer failed

lament vortex
#

can you screenshot it? and post it here?

tribal ridge
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 119 C# mods and 289 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

abstract girder
#

oh wait i think im doing something right

lament vortex
#

ok you did it right!

#

!launchoptions this is the next step

native dragonBOT
abstract girder
#

tysmmm

#

oh oh wait one more question

#

on nexus mods, if im downloading stardew valley expanded

#

are these necessary

lament vortex
#

yep

abstract girder
#

do i need to go through them individually?

lament vortex
#

you already have smapi so you won't need to install that again, but if you see a popup like that listing other mods, make sure you have them or they won't run

#

and yes, you do

abstract girder
#

oh god okay thanks so much for wasting your time on me lol

#

with the individual things i need to download as well, do i need to put them in a certain folder?

exotic sorrel
#

just put them in the mods folder

abstract girder
#

alr thanks

candid laurel
#

guys i keep trying to install custom companions from nexus but smapi and my other mods just WONT READ IT

#

idk what im doing wrong

#

im downloading the mod from nexus, then unzipping it with the built in one, then putting it in my framework mod folder with a lot of my other mods

scarlet quail
#

Try not doing that then

#

just put it in the mods folder first.

lament prairie
#

What exactly does the log say?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament prairie
#

Generally if a mod won’t load, there’s an error

candid laurel
#

i got it to work the 4th time we good

hoary bane
#

Of course.

#

Oh, I didn't scroll down lol.

rough geyser
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 19 C# mods and 22 content packs.

rough geyser
#

when i go to bed it just gives me a black screen and smapi has a bunch of error messages

#

ive deleted a few mods but it's still happening

dapper gazelle
#

Which mods did you delete? ThinkingHmm

#

And is your farmhouse set to upgrade? (ie Robin was about to finish?)

rough geyser
#

omg yes

#

she was gonna finish in the morning

rough geyser
dapper gazelle
#

!reset I guess it can’t hurt to do this just in case

native dragonBOT
dapper gazelle
#

I would’ve guessed you had a redesigned farmhouse or something but I don’t see that anywhere in your log so I’m a bit at a loss….SDVpufferwaaah

rough geyser
#

i already reset my files TT

#

i'll try again tho !

dapper gazelle
#

If that doesn’t work (and no one comes around with more knowledge) I’d suggest reposting it later bc this is usually kind of a quieter time on the server

long brook
#

Try add back CF and its pack that you've placed inside your house. Let the house got upgrade, then get rid furniture added by CF, then delete CF and its content pack again

rough geyser
#

well the furniture i have in my house atm isn't from CF

#

the furniture that i got i didnt get the chance to put in yet

#

i will try this too tho

#

ty !!

#

i just tested to see if it would happen with a new save file and it didn't so idk if that helps 😭

elfin glade
#

hello! if i have a question about the CF to DGA converter, do i ask on here or in technical support?

halcyon igloo
#

here is fine

elfin glade
#

nice! So I followed the instructions and installed json5, pillow and argparse using powershell. Everything installed well and good. But when I'm running the actual converter, it says there's no module called json5

halcyon igloo
#

are you using anaconda or a different python install

#

did you get a success message for installing your packages

elfin glade
#

i did get a success message

halcyon igloo
#

did you use pip

elfin glade
#

and i used powershell

#

yep!

halcyon igloo
#

can you type pip list into the command line

elfin glade
#

of the default powershell, or the one i opened for the furniture converter?

halcyon igloo
#

uhh the one you opened for the converter ig lol

elfin glade
#

should updating pip help maybe?

halcyon igloo
#

interesting

#

are you using python as your command

elfin glade
#

uhh for the converter? yes, i just followed the exact line that the tutorial told me to: python furniture_converter.py --modName WitchGardenFlowers --sellAt HatMouse

halcyon igloo
#

can you try using py instead of python

elfin glade
#

hang on i'll try it

#

oh my god it worked

#

man,,,,

halcyon igloo
#

python on windows weird

#

how did you pip install?

#

did you use py -m pip install or just pip install

elfin glade
#

the first one, py -m pip install

halcyon igloo
#

hmm

#

@lament prairie windows python weird maybe we should look at the README again lol

elfin glade
#

well just typing py instead of python for the converter did end up fixing it, so maybe that's all that needs to be changed?

#

although i'll leave it to the experts SDVpufferdizzy haha

halcyon igloo
#

i think it depends on your installation

elfin glade
#

thank you so much though holy!

halcyon igloo
#

also is argparse not in the standard python library

#

@ whoever ends up seeing this and knows lol

hoary bane
#

In the context of converters, Tmxl2Cp doesn't work with the latest version of Python. SDVpetcatsad

long brook
#

Yeah, need spesific version of python

hoary bane
#

Not quite specific. Latest is 3.11 while the needed is 3.10, 9, 8..

#

Bah, guess I'll just downgrade or something.

long brook
#

I don't mean really spesific 😂

hoary bane
#

Huh?

long brook
#

What i mean spesific is you need to use older version of python, not only one spesific version

hoary bane
#

Right.

tropic kettle
#

how do i remove the discoloration

long brook
#

Try disable spritemaster (if that problem happen after installing spritemaster) or reinstall any recolor you have (if the problem happen after installing recolor mod)

rough kayak
gaunt gust
#

Fandom wikis are notoriously unreliable

tropic kettle
#

I did what you said but it didn't work

long brook
#

So it's not spritemaster then. But idk what could cause that tho. Please wait for someone else that might know to solve your problem

gaunt gust
#

Farm map doesn't have compat with recolor

#

If you go into the farm map, you'll find a spritesheet and you'll have to manually edit it to match your recolor

tropic kettle
gaunt gust
#

..... The farm's map

tropic kettle
restive cypress
#

Maybe there's configurable options for different recolours, cause that looks like vibrant pastoral recolour to me

gaunt gust
#

Or the SVE variant of the recolor, etc

tropic kettle
restive cypress
#

What?

tropic kettle
#

I had the mod vibrant pastel recolour but deleted it and it didn't change anything

restive cypress
#

That works to fix the waterfall issue on grandpa farm, I think maybe checking if there is a confirmation option in sve to see if there is comparability tilesheets :)

rain lava
#

That looks like a vanilla ground tile ( recoloured of course ) and should not require an additional SVE compatibility. Does that discoloration appear in every instance of the tiles? Maybe there is another mod messing these few tiles? ( and the pathway to the shipping bin has some strange discoloration as well ) Check your log to see what mods edit the seasonal outdoorsTileSheet.

tropic kettle
#

I can't find anything

rain lava
#

sure. I can take a look

tropic kettle
native dragonBOT
tropic kettle
#

@rain lava i posted the log

rain lava
#

That log need some love. A lot of missing files there. Do some spring cleaning SDVpufferyoba
I think it may be caused by this one https://www.nexusmods.com/stardewvalley/mods/15564
You also have both Earthy Recolour and Vibrant Pastoral. I'd suggest using one recolour at the time ( unless you edit them to make a custom mash, then you do you ).

Nexus Mods :: Stardew Valley

Recolouring and redrawing of certain vanilla assets to fit the colour palette used by grapeponta's Vibrant Pastoral Recolor.

tropic kettle
#

where

#

do you see them

rain lava
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 169 C# mods and 383 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

rain lava
#

Still, the discoloration is most likely the mod i linked. You have Vibrant Pastoral recolour editing that tilesheet then It's overwritten by Earthy Recolour and then That mod edits it partially to match the VP again. Removing either the linked mod or Earthy Recolour should solve the problem.

digital wharf
#
Unhandled exception. System.IO.IOException: The file '/Users/batin/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/StardewValley' already exists.
   at System.IO.FileSystem.CreateDirectory(String fullPath)
   at StardewValley.Program.WriteLog(LogType logType, String message, Boolean append)
   at StardewValley.SDKs.GalaxySocket.onGalaxyLobbyLeft(GalaxyID lobbyID, LobbyLeaveReason leaveReason)
/Users/batin/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/StardewValley: line 164:  1094 Abort trap: 6           ./StardewModdingAPI "$@"


#

i been playing with my boyfriend for hours and we lost our progress 2 times because my game kept crashing

#

this is what smapi terminal throws everytime it crashes

#

and the thing is i dont even do anything it just crashes

long brook
#

!troubleshoot under Mac: Contents/MacOS/StardewValley Already Exists

native dragonBOT
digital wharf
#

my game does launch, we play for hours and it crashes out of no where in game

long brook
#

that link doesn;t only for game not launch, but also for common error

#

try steps under Mac: Contents/MacOS/StardewValley Already Exists on that link

digital wharf
#

oh nevermind its at the end of the page

#

okay so the errorlogs folder does exist but the screenshots one doesn't

#

but the .local folder doesnt exist in general

#

do i create the whole thing?

#

nvm i did that

tired rampart
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 127 C# mods and 514 content packs.

surreal abyss
#

hello i downloaded Grampleton Fields but it still says i need to download it what should i do?

smoky pumice
#

im still getting it says that there is no mods in my mod folder however there is mods in my mod foler

halcyon igloo
#

manually 😌

long brook
iron iron
#

hello, im installing the kids schoolhouse mod, and it says to do a new save OR get a mod that can move bushes. I do not know what mods can do that and really want to use this mod on my current save.

#

I have a lot of mods installed but im not sure if one I have already can move bushes or not

#

I can post a photo of my mods folder to show all I have installed if that helps

#

i did already install the kids schoolhouse mod but I want to wait to load up my save until I know it wont break my save

modern crypt
#

!sm

native dragonBOT
#

SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.

Nexus Mods :: Stardew Valley

SpriteMaster resamples all of the game's artwork to make it look smoother - a so-called 'HD' effect, and also implements game optimizations and load-time improvements to make the game run faster.

iron iron
#

Is this the mod I need?

smoky pumice
halcyon igloo
smoky pumice
#

Ye

halcyon igloo
#

it should have the three actual smapi mods in it at least

#

so something is wrong

dusty spruce
smoky pumice
#

yea it does have the theee smapi mods

#

it’s just me breaking stuff without meaning to

iron iron
#

Can you send a screenshot of your mods folder

gaunt gust
smoky pumice
lament prairie
neat plaza
halcyon igloo
#

python squad is here

neat plaza
#

mhm

halcyon igloo
#

python was running it just wasn’t the one with the package installed i think

neat plaza
#

ahh

#

pip on path might be optional too, idk

halcyon igloo
#

they could do pip list so it’s in the path

#

they might have the windows version and the version from the site installed lol

neat plaza
#

ahh

#

I should uninstall 3.10 (I have 3.10 and 11 for some reason)

lament prairie
#

I believe my short instructions are more vague on windows but my long screenshot instructions are correct

#

In particular it definitely say to use py because I had a frustrating time when taking the screenshots figuring that out

gaunt gust
#

Yeah, python can be confusing

#

You've seen the superfund joke

iron iron
#

Im trying to find my current save data so I can use a backup save instead and I can’t find it. I have my backups tho.

#

I’ve done the wiki search thing and it didn’t work

long brook
#

Try press WIN+R, then type %appdata%\StardewValley

iron iron
#

worked, thank you ! now do I just delete the save and put the backup there?

long brook
#

Sure if you wanna use save backup from save-backup folder

iron iron
#

sweet, I did a backup just in case, will let you know if it worked

#

it did not work

long brook
#

Do you unzip the save backup?

iron iron
#

i just did. I am wondering tho is the save backup the last save of that day or is it the first?

native hinge
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 77 C# mods and 332 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

native hinge
#

(I have updated both mods, but neither should be impacting this)

iron iron
long brook
#

Explain not working

iron iron
#

it keeps showing the current save data, I even removed the old suffix from the files to use the older ones and its still the same day

long brook
#

Can you screenshot the save folder and also the files inside zip folder that you use for revert save?

Also are you trying to revert save a few days back?

iron iron
#

I'm trying to go back from my save from yesterday morning, before I divorced Harvey.

#

I think i need to use the save backup from two days ago

long brook
#

Yeah, try use older save backup til you find the

iron iron
#

i think moddrop is causing the issue, it has save backups too

long brook
#

Moddrop mod manager? I never use that so i know nothing about save backup by moddrop.

iron iron
#

I dont use it for mods, just to launch stardew with smapi lol

#

it still didnt work

#

ive tried everything on the wiki

#

i do not know where the game is getting the save from

long brook
#

From the folder on the first screenshot you sent

iron iron
#

i know but the save in the file is the one from day before yesterday morning

#

but it keeps loading the save from last night

long brook
#

Do you restart the game when you revert back the save?

iron iron
#

yes I have the game completely closed

#

the dates changed on my file from the 16th, it now says 17th, is something overwriting them

#

left is the save backup loaded in the game, right is the backup save before extracted into the game file

long brook
#

Can you completely delete the save loaded and unzip the right screenshot to that folder?

iron iron
#

they match before i launch the game

long brook
#

Could be steam/gog cloud save messing the save so it always try to load the newest save found by the cloud

iron iron
#

i dont have it through steam i have it through game pass xbox

#

is there a way to launch stardew with mods without modrop?

long brook
#

!gamepasssmapi this is the og way launching modded sdv from gamepass

native dragonBOT
long brook
#

Also idk how cloud save work on gamepass so i'm out of idea to revert back save on that

iron iron
#

the moment i launched the game, it overwrote the save with the 4/17 save

gaunt gust
iron iron
#

no, i dont have it on steam

near terrace
iron iron
#

so i have to uninstall smapi to change how it launches?

#

nvm figured that part out

#

it still overwrote my save data with the newest one

#

lkasjdklsajdald

#

could space core of pytk be doing this?

#

this is in my log from when i launched the game

native dragonBOT
iron iron
#

theres my error log

lament vortex
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 7 C# mods and 77 content packs.

lament vortex
#

this is the texture.json { "ItemName": "Junimo Hut", "Type": "Building", "TextureWidth": 256, "TextureHeight": 64, "Keywords": ["Flower"], "Variations": 2 }

full pebble
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 71 C# mods and 85 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 16 C# mods and 30 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

iron iron
#

that doesnt help my problems ldskladk

iron iron
#

okay so i have stardew and smapi installed on a seperate drive, but apparently, it is also installed on my windows drive

#

It’s an issue with my computer. Sorry guys

halcyon igloo
lament vortex
#

I tried to look at how others did it, i.e. Gwen, and she has her Junimo Hut the exact same way

#

I wasn't sure how to separate them so I just didn't LOL

#

How Gwen has it

halcyon igloo
#

how does she have her texture.json?

#

wait i might have this downloaded lol

#

ok the junimo hut is indeed actually just set up like that lol

lament prairie
#

if the pngs are the same the issue is probably in the json

#

maybe double check there's no undersized pngs or anything too