#archived-modded-support

1 messages · Page 161 of 1

glass copper
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lol

scarlet quail
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curseforge is old and not recommended for stardew modding

glass copper
#

will it break with lumisteria

scarlet quail
#

you could in theory just delete the Sterling code from Unique... right??

glacial tangle
#

It will also apply to Luci's children.

safe fiber
lament prairie
#

Manually

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I just download the file and plop into Mods folder

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Remember to unzip if your computer won't

scarlet quail
native dragonBOT
glass copper
#

welp my game hasnt crashed despite it supposed to be so far so

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LETS GIVE IT A TRY 😄

glacial tangle
glass copper
#

im gonna test my luck

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i dont plan on using it

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its for moms instead

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but i downloaded it on both

glacial tangle
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With Unique children, there is a possibility you can hodgepodge one of the child files to have the appearance of Sterling's coloring.

scarlet quail
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Oh I forgot Unique is a C# mod

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Welp

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yeah that... that sucks. Either Hime or Unique Children's author would have to do compat for that.

glass copper
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i dont plan on changing my kids so I wont be using anything on sterling or lucikiels

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just mom wants to change hers with june

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my game is stubborn and has gone against all odds so im trying it anyway lol

glacial tangle
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Lyoko we talked about this earlier too about Mateo's xD

glass copper
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MATEO HAS CHILDREN

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WHAT

scarlet quail
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Tbf I have no excuse, I just have terrible memory XD Plus doing a few things in the background

glacial tangle
#

Mateo has custom children yes!

scarlet quail
#

I got perms (well, technically had them, but w/e) to do the one conversion I mentioned in #modded-stardew prior, so my brain's been occupied with that too

glacial tangle
#

Figured xD

storm pebble
#

If I may ~

glacial tangle
native dragonBOT
#

@storm pebble Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

storm pebble
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Famille, with 95 C# mods and 200 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

glacial tangle
storm pebble
#

I've updated all the mods I could, I can't update the rest :/ I'll see with the June npc thing

halcyon igloo
#

june should be bundled in main RSV now shouldn’t he?

glass copper
#

Does lucikiel have a patio

scarlet quail
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Luci doesn't IIRC

lament vortex
#

Does anyone know what this means lol https://smapi.io/log/27f3d73d865c404b8b6356da75a523d2

Error loading content pack (AT) Tanga forest Buildings: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\XboxGames\Stardew Valley\Content\Mods\Aesthethic\Buildings\Farm\[AT] Tanga forest Buildings\Textures'. at System.IO.Enumeration.FileSystemEnumerator1.CreateDirectoryHandle(String path, Boolean ignoreNotFound)
at System.IO.Enumeration.FileSystemEnumerator1.Init() at System.IO.Enumeration.FileSystemEnumerator1..ctor(String directory, Boolean isNormalized, EnumerationOptions options)
at System.IO.Enumeration.FileSystemEnumerable1..ctor(String directory, FindTransform transform, EnumerationOptions options, Boolean isNormalized) at System.IO.Enumeration.FileSystemEnumerableFactory.DirectoryInfos(String directory, String expression, EnumerationOptions options, Boolean isNormalized) at System.IO.DirectoryInfo.InternalEnumerateInfos(String path, String searchPattern, SearchTarget searchTarget, EnumerationOptions options) at System.IO.DirectoryInfo.GetDirectories(String searchPattern, EnumerationOptions enumerationOptions) at System.IO.DirectoryInfo.GetDirectories(String searchPattern, SearchOption searchOption) at AlternativeTextures.AlternativeTextures.LoadContentPacks() in C:\Users\Floogen\Documents\GitHub Repos\AlternativeTextures\AlternativeTextures\AlternativeTextures.cs:line 1016

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 118 C# mods and 286 content packs.

scarlet quail
#

Kai. You have unofficial updates when you should have the Plato ones. Even if you use old PyTK, it'd still be 1.23.2 or whatever the version is

lament vortex
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Ignore the other errors, I'll get those fixed

scarlet quail
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the rest are... very interestingly old.

halcyon igloo
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i’m suspecting MAYBE the filepath is too long? not sure though lol

scarlet quail
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I'd verify your files as well, then try. Also, define "Crash" - not responding or crash to desktop?

lament vortex
halcyon igloo
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oh then maybe not then lol

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i’m not sure

lament vortex
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aaa excuse me alternative textures why must you do this to me

frank plume
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hi guys, i'm new here and i need some help i don't know how to download SMAPI (mobile) can someone help me

storm pebble
scarlet quail
#

Yeah definitely try, then you're probably going to have to run powershell slash check event viewer to figure out why it's crashing to desktop

native dragonBOT
#

Android SMAPI has entered alpha - however, this means multiple mods may be bugged in the current build (crucially, Content Patcher and SAAT do not currently work as intended, so some mods like SVE are wholly unavailable on Android at present). If there are bugs, please check to make sure there is not an open issue with the error on the Github before requesting support with this build in #archived-modded-support . https://github.com/ZaneYork/SMAPI-Android-Installer/releases
Instructions will be updated on the wiki when possible. https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android

frank plume
#

thanks

storm pebble
#

So. I emptied my inventory before going to bed. No tools, nothing. It worked. I can't believe it. edit: tagging you @scarlet quail . I have no idea or how why, but if future players encounter the same problem, at least we know the fix. Though it's a weird one.

glass copper
#

Does she need scissors to change her child’s appearance or am i going crazy

scarlet quail
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you need scissors to change them yes

glass copper
#

WHERE ARE THEY LMAO

scarlet quail
glass copper
#

Thank youuuuuu

glacial tangle
#

Out of context that sounded reallllly dark

dapper gazelle
#

Having to use scissors on your children is indeed concerning lol

vast anvil
#

hi, how would i troubleshoot adoptnskin?

halcyon igloo
#

give your kids a little haircut

glass copper
#

Robin not sell-th thou scissors

scarlet quail
#

that... isn't possible if you have Alternative Textures installed

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I just checked that was the case on AT's page

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should be next to the paint bucket and paint brush in the menu

glass copper
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The paint what now

scarlet quail
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paint bucket and paint brush

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you are in Robin's shop, right?

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The shop, not the building menu

glass copper
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Oop

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One sec

halcyon igloo
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where you buy wood and stuff

glass copper
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I just left

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Like with wood and stone and stuff right

scarlet quail
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Yep

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And you scrolled down a LONG way right?

glass copper
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There is no paint stuff 🤣

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Furniture, recipes…

scarlet quail
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facepalm I went and checked your log from earlier

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you have red in your log right now

glass copper
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Wh

scarlet quail
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because I checked your log

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And you don't have Alternative Textures

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meaning the child mod just errored out.

glass copper
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OH

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YOU RIGHT

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pffffffft

tame moth
#

@tight dune did you add pterodactyl eggs to the boarding house mod? Or am I either just noticing this and/or incorrect in my suspicion that this is where the one causing me issues is from?

glass copper
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Pterodactyls r cool

scarlet quail
#

Whoa my dude less accusatory

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!log please

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tame moth
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Sorry, my bad

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Lemme fix that

glass copper
#

Can i send ya our logs for a quick check over once i install alternative textures

scarlet quail
#

sure

glass copper
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 50 C# mods and 71 content packs.

dapper gazelle
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Damn who knew Trent could be summoned that quickly 🤣SDVpufferheart

glass copper
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lmao

tame moth
tight dune
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Did you place it in the incubator

tame moth
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Yes

tight dune
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?

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Ohhh... shouldn't, maybe downloading the pterodactyl mod can fix that?

tame moth
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I had considered that but was reluctant. I'll give it a shot. Ty for the suggestion

tight dune
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I added it in the boarding house because people would constantly report a missing loot from the mines

tame moth
#

OIC

gaunt gust
tight dune
#

It would display errors on FTM log

gaunt gust
#

Recommend removing that if you're not using ur

scarlet quail
#

Oh, right, Trent, while you're here - any knowledge on why the FTM pack for Boarding house sometimes causes a Grub error?

gaunt gust
#

Ditto TXML toolkit (for squiddaloo)

scarlet quail
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It happens sometimes in this channel and apparently deleting BH's FTM fixes it. I can backsearch to find the logs of affected users if needed

glass copper
#

More just worried about anything breaking, i can clean it up later

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 50 C# mods and 70 content packs.

scarlet quail
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No breakage in either

glass copper
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coolio thanks a bunch

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i really appreciate it ❤️

tame moth
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Added the thing, I'll let you know if that fixes it. If not, then I'll grab a log.

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(again, sorry for sounding like an asshole. I wasn't thinking)

cobalt dove
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Hello! I am having a pretty big issue :o

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Log: https://smapi.io/log/51c8a61c5f10458c9d70a17ef694e3a8
Issue: I am trying to insert an item into " the missing " bundle. game goes crazy, cannot access the bundle (doesn't come up on screen), game makes a buzzing sound, I can't leave the room nor teleport out even with a totem. no way to continue playing the game, i have to exit the game. also! if i try clicking the community bundle tab when you're in the E menu (after clicking E and u gets the menu pop uplike normal), that doesn't work either

log was taken after this error came up.
I tried updating some mods and that didn't help either

pls ping me in replies

native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 93 C# mods and 203 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

scarlet quail
cobalt dove
scarlet quail
#

Yes.

cobalt dove
# scarlet quail Yes.

I'll give that a go, thank you. How would you rec disabling the mod? I haven't done that before. thank you for ur help

scarlet quail
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delete or put a period in front of the mod folder name

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.Custom Community Center

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like that

cobalt dove
#

thank you!! ill go test that rn

tame moth
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.36, with 71 C# mods and 188 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

tame moth
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Hang on, just realized I am missing something for that mod 😬

scarlet quail
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Remember to get the unofficial BFAV.

tame moth
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Thanks for the reminder

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Alright, that fixed it

vast anvil
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!help

native dragonBOT
#

View your XP: !xp
View your level: !lvl

List custom commands: !list
Define a custom command: !define NAME [%mention%] MESSAGE (only available to certain roles)
View available ranks: !ranks
Display info on a user: !userinfo [USER]

View this message: !help

lament prairie
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!mh if you're asking for help

native dragonBOT
vast anvil
#

ahhh thank you!

twin willow
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Hey I was trying to install smapi on chromebook linux beta and was running into an error. Game runs great so no problems with the actual chromebook performance.

lament prairie
#

how's your chmod experience?

twin willow
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what do you mean?

lament prairie
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Have you ever used chmod before?

twin willow
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uhh I used it in this log and it seemed to have worked, but other than that no

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I just kinda follow the scripts and look things up on google when it goes wrong

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I couldn't find anything on this though

gaunt gust
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It's because there are spaces in the name

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So you need to surround path names with quotes

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Also looks to me like you need to chmod recursive

twin willow
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got the same error with the quotes, I don't understand what chmod recursive is and how I would use it here

lament prairie
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I think it's " not '? but I'm not sure

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like the double quote is what I use on Mac

twin willow
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not that either

lament prairie
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So recursive is a flag you can add to chmod

gaunt gust
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chmod -r +x . iirc

vast anvil
#

hey, i tried to upload my log to the smapi parser but it’s just throwing this error?

lament prairie
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To look inside all the subfolders

native dragonBOT
lament prairie
#

like you need all the bits of the installer to have the right permissions

gaunt gust
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(What I meant with "chmod recursive" = look into the man page for chmod and find the recursive flag)

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Might be a capitalized R

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Csnt remember

scarlet quail
twin willow
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it didn't do anything different though? I really don't get how to use it

vestal dust
#

okay. I am ... EXTREMELY confused, and would love someone to help. I'm tracing down the issue I was having before where I was unable to place the Tea Keg from the Raffadax mod. After extensive testing and loading and reloading, I have found that if I remove ONLY the big craftables folder from the JA portion of the chocolatier mod, the issue goes away. Thus, all of the pieces of everything WORK with the exception of the fact that I have no way to make any fancy chocolates, since I don't have a cauldron (which is obviously caused by the fact that I removed it).

But for the absolute life of me, I cannot understand what it is about the cauldron specifically that makes it impossible to place the tea keg as a machine. I'm happy to send logs, but I'm not entirely sure what combination of logs would be the most useful.

And just maybe ... help?

lament prairie
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Can you send a screenshot of the folder containing all the BigCraftables folders in the Chocolatier mod?

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Just want to quickly spot any weird name conflicts

vestal dust
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the chocolatier mod ONLY has the "Chocolatier's Cauldron"

lament prairie
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...weird

vestal dust
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hence my confusion.

lament prairie
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If you remove any other big craftable does it have any effect?

vestal dust
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nope.

lament prairie
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Like maybe this is tipping it over onto a 2nd spritesheet

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hmm

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Can we see the json for the chocolatier cauldron?

vestal dust
#

{
"Name": "Chocolatier's Cauldron",
"Description": "A large golden cauldron used to create the finest of chocolate.",
"Price": 10000,
"ProvidesLight": false,
"ReserveNextIndex": true,
"Recipe":
{
"ResultCount": 1,
"Ingredients": [
{
"Object": 336,
"Count": 5,
},
{
"Object": 768,
"Count": 1,
},
{
"Object": 334,
"Count": 5,
},
],
"IsDefault": true,
},

// translation
"NameLocalization":
{
// "es": "",
"ko": "쇼콜라티에의 솥",
"de": "Konditor-Kessel",
// "fr": "",
// "hu": "",
// "it": "",
// "ja": "",
// "pt": "",
// "ru": "",
// "tr": "",
"zh": "巧克力制作者之釜",
},
"DescriptionLocalization":
{
// "es": "",
"ko": "최고급 초콜렛을 만드는 커다란 황금솥",
"de": "Aus einem großen goldenen Kessel wurde feinste Schokolade hergestellt.",
// "fr": "",
// "hu": "",
// "it": "",
// "ja": "",
// "pt": "",
// "ru": "",
// "tr": "",
"zh": "曾经制作出最顶级巧克力的金釜",
}
}

#

that was...

#

hold on.

lament prairie
#

Also can you use Lookup Anything on both the unplaceable and placeable Tea Kegs?

vestal dust
#

eh. I'll leave it.

lament prairie
#

Turn on the extra data dump mode

vestal dust
#

yup

lament prairie
#

In the Lookup anything config

vestal dust
#

I can use lookup anything without issues.

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on both.

lament prairie
#

So that you should see all kinds of code nonsense

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Can you send screenshots?

vestal dust
#

turn on the extra data dump, load where I can't place the keg, and look up, and screenshot the extra code stuff, yes?

lament prairie
#

Later test: What if you temporarily do ReserveNextIndex: false?

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Yep, exactly!

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And then do it again when it's placeable

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So we can compare all the properties

vestal dust
#

it'll take a minute to load, but I'll prep those now!

lament prairie
#

Alternative test for later: can you swap it out for ReserveExtraIndexCount: 2 later especially if reserve next index false has an effect

twin willow
#

chmod --help didn't come up with any help that I could actually translate

lament prairie
#

what's the twiddle doing?

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~ this thing

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you didn't specify how to change the permissions

twin willow
#

here's without the twiddle

lament prairie
#

right now that says chmod (change perms) -R (recursively) on 'install on Linux.sh (ignoring the twiddle), which may not even be right place to apply it on

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But it doesn't say what to change the perms to

twin willow
#

ohh ok

lament prairie
#

so I expect it's upset about that bit being missing

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that's the weird wrx stuff

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+x looks like what you were trying earlier

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(in general on Linux it's going to be lots of "wait, what does chmod do again?" type of stuff, where you need to find the relevant manual page and read it)

#

Idk which distro you're on but it should have a manual

twin willow
#

yeah it's weird though cause when I did this it didn't give me an error on the first message, but it still gave me the error on the second one

vast anvil
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 24 C# mods and 8 content packs.

vast anvil
#

hey so the issue i’m having is none of my adopt&skin commands outside of list_creatures seem to do anything, and the person i play with’s game crashes roughly twice an hour at randoms points, they use a copy of my mod folder

scarlet quail
#

isn't the MP version broken on Nexus?

lament prairie
#

I think so too

vast anvil
#

ah, do you happen to know where i could find the alternate version? me + my partner only switched from the switch version yesterday so i’m still p out of my depth with where mod publishers tend to post

vestal dust
#

okay. I have the screen caps of the debug info from lookup anything. I'm not seeing a difference (other than item number) but I can post them. Do you want me to dump them here, or in a DM or a drive or.... what's the best way to do this?

#

meantime, I'm doing the "What if you temporarily do ReserveNextIndex: false?" and testing that.

#

those documents contain the length of the screen caps for the lookup anything dump on the misbehaving tea keg.

#

sorry it took so long!

violet kelp
#

I want to ask how does AT work in multiplayer? I am assuming both players needs to retexture the stuff on their end to see the visual changes or?

scarlet quail
#

IIRC, AT works as follows

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If person A retextures something, then no one else sees the changes unless they have the same AT pack in their modlist

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if they do, then the one person changes it for all people

violet kelp
#

ooh thats cool

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so as long as we match mods we both can see?

scarlet quail
#

so if Player 1 has an AT mod, and so does P2, but P3 doesn't have, then if P1 retextures something, P2 sees it but P3 won't

#

Yep, if my memory serves

vestal dust
#

alright, @lament prairie. I changed the ReserveNextIndex to false. And now everything works. EXCEPT. When the chocolatier's cauldron is running, its animation turns into a ... cindershard node.

violet kelp
#

ty ty

lament prairie
vestal dust
lament prairie
#

So that’s expected given what I said

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BUT try changing it to the 2nd suggestion I had

scarlet quail
lament prairie
#

About reserving more than one extra index

scarlet quail
#

But I'm not pinging Gathouria for it

lament prairie
#

Try reserving 2

vestal dust
#

no, after what you said, it makes definite sense. I'm not as good with any of this stuff as y'all, but I'm learning!

lament prairie
#

I suspect we’re hitting a weird forbidding location

#

Forbidden

vestal dust
#

I replaced the line with Elizabeth (very tired) — Today at 9:23 PM
ReserveExtraIndexCount: 2
and I'm reloading. 🙂

lament prairie
#

Im@assuming not the me stuff right?

#

Just the reserve extra index

vestal dust
#

oh, yea. 😛 copy paste in discord is fun.

#

I got smapi errors loading. I must've typed a thinger wrong.

#

I forgot a comma.

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:p

#

alright. Now it's failing, saying that there is no asset named big-craftable-3.png

turbid otter
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 94 C# mods and 192 content packs.

vestal dust
#

I can load the whole log or just paste in the error, or whatever you need, but that's the new issue with the ReserveExtraIndexCount line.

calm heron
scarlet quail
#

Powells, reinstall Seasonal Cute

#

it's corrupt.

calm heron
#

also that

turbid otter
scarlet quail
#

!oom too from backsearching

native dragonBOT
calm heron
#

coffee? wait no, you don't drink coffe lyoko. uh... tea? ...hot cocoa? cake?

scarlet quail
#

I'll take cake

calm heron
#

🍰

scarlet quail
#

Pretty sure it's the corruption, but if not, that's a weird oom thing

scarlet quail
turbid otter
scarlet quail
#

type "system information" in your task bar, click on the result

#

Then look in the info that comes up for "Installed Physical Memory" and "Total Physical Memory"

bitter lantern
#

hi all, i've been playing a stardew world with my mom for a time now, I have a mod that upgraded my greenhouse, and when it upgraded everything glitched out with it. It now looks like the basic greenhouse, and everything is misplaced you could say

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 97 C# mods and 93 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

bitter lantern
#

those are my logs

scarlet quail
#

21:52:50 ERROR Content Patcher Two content packs want to load the 'Maps/Greenhouse' asset (GreenhouseUpgrades.CP and Immersive Farm 2 Remastered). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.

#

something's got to give

bitter lantern
#

I seen that, just not sure what it means

scarlet quail
#

It means your greenhouse won't be applied because two things are attempting a load

turbid otter
scarlet quail
#

You have to toss one.

#

(or make an edit so that one overrules the other, or config one off)

vestal dust
#

there's actually an option in immersive farm 2.

scarlet quail
#

^

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Also I've got to admit, bold choice on using NSFW mods in your save with your mother

#

I certainly wouldn't do such a thing XD

vestal dust
#

if you open up the generic mod config, and go into the immersive farm 2 settings, there's a box all the way at the bottom "Disable_IF2R_Greenhouse"

bitter lantern
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 94 C# mods and 195 content packs.

vestal dust
#

that's the one with the "ReserveExtraIndexCount": 2,

lament prairie
#

Can you duplicate big-craftable-2.png and rename it to 3

vestal dust
#

yup.

lament prairie
#

Basically, for whatever reason, I think you can't have Tea Keg be at the index it's at. Adding extra indexes to the Chocolate Cauldron is helping push it farther down the sheet. I have no idea why there's a secret forbidden index down there, I suspect it could have something to do with how big craftables and objects share class in C#

#

It's upset because you told it it had 2 extra indexes (a lie) and didn't have the png, lol (sorry, I should have read the docs more closely)

vestal dust
#

I am learning so very much about how it all works together and that's amazingly helpful. so no worries!

#

I very much appreciate the help!

bitter lantern
#

also this is a broad questions to ask, but it's crossed my mind, with the Stardew 1.6 update looming at some point, will that likely break my game when it happens, as I have quite a few mods downloaded in this save

lament prairie
#

Don't worry about it

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A. It's a while out

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B. Mod authors (both the ones for the mods and the ones around rn) will be doing a big psuh to help make sure nothing breaks

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There's going to be a long beta period where we tidy everything up, prepare, and map out the bugs

bitter lantern
#

well i'm glad you guys are around and will be doing those things, cause I know I can't, thanks for the insight, and all the work you may inevitably do to make sure everything is smooth !

scarlet quail
#

Yeah we're still in alpha and beta will be long

#

though I do want to make sure I have one mod finished for the beginning of beta, even though I keep pushing it back

vestal dust
#

hey! with the skip index 2 and the extra image, the cauldron looks normal and everything loads.

#

I ... wish I could say that gives me more insight into what's forbidden.

#

but, it does work and even look normal.

lament prairie
#

You can do a ja_summary

vestal dust
#

it does push the .... tall mushroom? which is apparently a thing?

lament prairie
#

That will tell you the number of the index

vestal dust
#

into the 710 slot of the big craftable.

#

and that's now having the same "can't be placed" issue.

lament prairie
#

Tall mushroom, hmm

vestal dust
#

but... i honestly don't care.

lament prairie
#

What is a tall mushroom?

#

As long as it's not causing you problems!

vestal dust
#

a decoration of some sort from somewhere.

lament prairie
#

Huh, sounds like an ~ok outcome

#

You could truly avert it by figuring out what's 709

vestal dust
#

a quick search of my mods folder says its from sve.

lament prairie
#

And then adding extra frames to that one

#

But if this works for now, no need

vestal dust
#

the syrup maker!

#

but yea, that makes sense.

lament prairie
#

Looks like 710 is the crab pot index

#

Which kinda makes sense why it would ruin things

#

It's an object but it's also placeable but it's also special

vestal dust
#

yea, that tracks.

lament prairie
#

I'm going to make a quick github bug report

vestal dust
#

I have all the tools to fix it right. Probably via the syrup maker, like you suggested.

#

Thank you so very very much!

lament prairie
#

You might have been able to make the tea keg placeable in the water lol

#

Just at a skim of the code

#

No problem!

light sonnet
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 7 C# mods and 18 content packs.

vestal dust
#

that could be fun! those are absolutely the things I'll try to break if I ever make my own mod instead of exploring and breaking all the wonderful things y'all have made!

scarlet quail
#

I'm pretty sure Redesigned Farmhouse Alternative Version says something about this very error in its posts or description.

tiny scaffold
#

Anyone know why my stardew keeps crashing after i sleep a couple times?

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dapper gazelle
#

Yeah if it was the day the farmhouse was set to upgrade SMU_ScaredLunaCry

light sonnet
#

ohhh alright

#

i just wasnt sure since its my first modded game and i thought i did something wrong

dapper gazelle
#

I mean you do have to shut off something in the config per the explanation on the mod page

tiny scaffold
#

Anyone know why my stardew keeps crashing after i sleep a couple times

native dragonBOT
#

@tiny scaffold Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tiny scaffold
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 20 C# mods and 7 content packs.

scarlet quail
#

Goodness I hate windows store version because it makes me think it's pirated half the time XD

#

anyway, Spring 23 isn't any particular thing

#

so verify your files and if that doesn't fix it that's prooooooobably powershell/event viewer time

tiny scaffold
#

👍

twin willow
#

ayyyy I got it to work, I just installed it manually following the readme.txt and when it didn't load at first I deleted the startup preferences and used the command "chmod u=rwx,g=r,o=r StardewValley" when it said permission denied. So steam(installed through linux beta) stardew valley with mods is possible on chromebook.

#

thanks Elizabeth!

lament prairie
#

glad it works! chmod is a handy tool to have around for linux problems

balmy gate
#

i was wondering if someone could help explain what this means/warrants me to do? the packs themselves come from one singular creator and were only downloaded once (to my knowledge, at least?) and i'm feeling a little lost. i apologise in advance - i only started modding today

https://smapi.io/log/279239f2312749189977d672f6f21b5f

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 18 C# mods and 9 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

the two cannot work together

#

that's what it's saying

#

if you want Enhanced Player Sprites, you need to take away "make up"

#

if you want "make up", you need to take away Enhanced Player Sprites

vestal dust
#

coding is fun!

balmy gate
fair skiff
#

I have question...

fair skiff
scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fair skiff
#

Do I need to save the game first? It's not game-breaking.

scarlet quail
#

you can grab the log at any time

autumn violet
#

!androidsmapi

native dragonBOT
#

Android SMAPI has entered alpha - however, this means multiple mods may be bugged in the current build (crucially, Content Patcher and SAAT do not currently work as intended, so some mods like SVE are wholly unavailable on Android at present). If there are bugs, please check to make sure there is not an open issue with the error on the Github before requesting support with this build in #archived-modded-support . https://github.com/ZaneYork/SMAPI-Android-Installer/releases
Instructions will be updated on the wiki when possible. https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android

autumn violet
#

Oh

heavy patrol
#

would anyone be able to help me figure out why my foliage mod is not overlyaing the trees?

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

heavy patrol
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.6.0, with 8 C# mods and 21 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

heavy patrol
#

would anyone be able to help me figure out why my foliage mod is not overlyaing the trees?

#

i know some of the mods are out of date, but they aren't related to the trees which is what i'm trying to figure out

#

some other assets don't seem to be overlaying properly either

violet kelp
heavy patrol
#

oh really?

#

is there anything i can do about that?

violet kelp
#

yeah. If there is a config you can turn the foliage off or you need to edit the content.json

heavy patrol
#

the foliage on the rose colored glasses?

violet kelp
#

yes

#

and the bridge too

heavy patrol
#

ahhh gotcha

#

thanks!

violet kelp
#

np

prime meadow
#

what would cause modded crops to be invisible as crops but their crop objects and everything else show up fine?

#

i'm using sum ppja packs and wildflour's megapack, everything else shows just fine besides her crops

lament prairie
#

something wrong w the crop growth png

#

or the crops sheets

#

do you have any upscaling mods?

prime meadow
#

spritemaster with resampling disabled that's it

lament prairie
#

post a log and see if someone can take a look, unfortunately i gotta go

prime meadow
#

ty, that was informative enough!

turbid otter
native dragonBOT
cerulean laurel
#

the perfection tweaker mod, is there any way to see how much progress you've made before unlocking qi's room?

molten rivet
#

My game keeps crashing on the loading screen. It worked when I launched it the first time after installing the mods, but since then it stopped working?

hexed iron
#

does being modded change the co op experience?

native dragonBOT
#

@molten rivet Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

molten rivet
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 27 C# mods and 22 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

shy orbit
#

i don't know if it'll help, but you have few updates you can do

#

there are no error messages or anything on the log so not much to go on with

#

except if you replaced anything in the game's Content folder, verify the game files on steam to see if it helps

dire fractal
#

@flint meadow

dusty spruce
native dragonBOT
flint meadow
# dire fractal <@549470562037006336>

first delete the apk installer and smapi sdv, don't forget to move the save

Also remove smapi installation and smapi installer on sdv, not on Android/Data

If everything has been deleted, try installing the smapi installer

Mine works that way, but don't know about the others

#

if it still fails, try again. delete smapi installer apk+smapi sdv apk+ smapi installer (in storage)+smapi instalation (in Stardew Valley Storage)

#

@dire fractal

1.Delete the Above Apk
2.Delete the Above Files
3.Make sure [Android/Data/com.zane.stardewvalley]Deleted + Don't Forget Your Save Moved

#

I failed 2 times, after that I succeeded, don't give up

reef fog
#

Trying to play the SV very expanded collection and im getting this error in the logs:

[SMAPI] - Spouse Rooms Redesigned-828-07 because it's not a SMAPI mod (see https://smapi.io/xnb for info). [SMAPI] - Stardew-Valley-VERY-Expanded-70886-22-1671338743 because it contains files, but none of them are manifest.json.

fleet dew
#

anyone know which of my mods could be causing this sprite glitch (the weird outlines) it's not just in junimo kart, it's just where it's showing up today. it showed up a couple days ago in one of emily's heart scenes and then suddenly in the town.

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fleet dew
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 24 C# mods and 22 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

fleet dew
#

(the out of date mod is a false positive)

#

already tested: removing daisyniko's tilesheets, and spritemaster. neither are the culprit ignore this. i didn't correctly remove spritemaster, that was the issue

long brook
reef fog
#

oh ok. also how do i make Ace's expanded farms and the Map mod compatible?

harsh sable
#

could I have some help downloading mods for stardew valley? I know the basics but merging files and imagines I need to be shown how to do it :C I have learning difficulties so if someone could dm me to help me with my stardew valley modding, that would be great!

neat plaza
#

why do you need to merge files for modding?

halcyon igloo
#

i’ve only seen that vernacular commonly used on naver bc no CP

halcyon igloo
lament vortex
fleet dew
#

it's just really bad on the first half of the first day

lyric swallow
#

so i downloaded the mobile phone mod but its so small when i open it, how do you resize the phone?

mild talon
#

Maybe zoom in your UI?
The menu icons on the phone screen are kinda small but the phone itself is like 100x200 or something

#

Or trying landscape orientation. Same dimensions but flipped but it might look better ? Idk

elder haven
#

Smapi still on alpha?

surreal orchid
#

So uh heres my log

native dragonBOT
surreal orchid
#

walk to the desert gives me trouble

shadow heath
dusty spruce
#

Didn’t update or add mods?

shadow heath
# dusty spruce Didn’t update or add mods?

No, nothing at all. *edit Here's what I've done so far: Right clicked SDV app and went to Properties, checked file integrity, one file found that needed replacing. Launched again, and it's still not launching with mods. Then I temporarily removed whole Mods folder, launched non-primary save, it started to load, then crashed to desktop. Out of ideas now.

fleet dew
#

any idea what mod is putting this weird... stone at lewis' house?

fleet dew
dapper gazelle
#

I think it's coming from the recolor mod you're using

#

pretty sure VPR adds that, which is normally fine but because you're using Elle's town houses, it's not fitting quite right

fleet dew
#

that's odd, because in the example screenshots for VPR they use elle's town houses...

dapper gazelle
#

they don't...? Elle's Town Houses were created after VPR

fleet dew
#

oh right, they were using seasonal buildings. got it mixed up mb

dapper gazelle
#

VPR uses the normal town houses but recolors them and adds decorations and stuff

#

in VPR's config you can turn off holiday decor. You can see if that helps solve the issue

fleet dew
#

yeah i'll try that, ty

#

currently in the mines so i'll update on whether it worked in a bit xD

#

yep that did it! ty!

dapper gazelle
#

awesome!

shadow heath
#

Can anyone please help me? (see above)

scarlet quail
shadow heath
scarlet quail
#

likely was. friend you... you can't launch modded saves with vanilla.

#

which is what SMAPI without a mods folder is

#

copy your mods folder back in, then remove all mods but error handler. See if it works.

shadow heath
#

Crashed to desktop

scarlet quail
#

Can you launch vanilla?

#

(i.e. the regular game, no SMAPI)

shadow heath
#

Launched from Steam, nothing in Mods folder but error handler

scarlet quail
#

Can you launch vanilla.

#

I'm requesting you launch the game without SMAPI.

shadow heath
#

Not sure how to do that. DO I remove the SMAPI-internal folder?

scarlet quail
#

!launchoptions

native dragonBOT
scarlet quail
#

Remove those.

shadow heath
#

I was able to launch and create a new toon. I guess that old-save must have been launched w/mods since it won't open without crashing.

scarlet quail
#

If you're desperate, you can always try

#

!saves

native dragonBOT
scarlet quail
#

But yeah, sounds like that save is broken somehow.

shadow heath
#

But it's still not even trying to launch with mods. Usually when I launch SDV it open a terminal window and I see all the mods loading. It's not doing that anymore.

scarlet quail
#

Correct... because you deleted the launch options.

#

you have to add those back to play modded again.

shadow heath
robust bison
#

Mac doesn't use launch options iirc

scarlet quail
#

Oh

scarlet quail
#

Reinstall SMAPI.

shadow heath
#

Okay. It launched my primary save after replacing SMAPI, but everything's wrong. I was about 50% of the way through Ridgecrest mod and now it's like it's not even there. Have I lost all progress?

outer patio
#

Have a question about appearance mods. For example the Daisy Niko's Earthy Recolor. I need to install another mod to make that appearance mods work right?

neat plaza
#

yeah

#

you need the requirements of the mod

outer patio
#

Okay, so it says I need the content patcher. I just install that mod, then I can do the recolor mod.

strong karma
#

How do I update mods? I saw on SMAPI that it said I could update 2 of my mods

neat plaza
#

delete old one and install new one

native dragonBOT
#

@shadow heath Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

don't save with that

shadow heath
#

I did not, I quit out asap

scarlet quail
#

Post your new log

shadow heath
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.3.1, with 35 C# mods and 15 content packs.
Suggested fixes: SMAPI is running in strict mode, which removes all deprecated APIs. This can significantly improve performance, but some mods may not work.

scarlet quail
#

You installed the wrong SMAPI.

#

SMAPI 3.18.3 (strict mode)

shadow heath
#

I just noticed that, Grrr

scarlet quail
#

strict bad

shadow heath
#

brb. It Works! Thanks so much! I truly appreciate all of the patient help. 🙂

strong karma
dire fractal
#

hi there, just a small question. if i wanna play on the immersive farm 2 in SDE, would i download just that file or SDE as well? this is on nexus by the way

#

its here

lament prairie
#

Both

dire fractal
#

ooo

#

ty!

wind elm
#

The CP version of DC Burger uses „EditImage“ which currently would only work with old PyTk. To make it work, search-replace every „EditImage“ with „Load“ in the content.json. If somehow that doesn‘t help, remove PyTK Lite and install Portraiture, it has a slightly different method to handle oversized portraits injected with „Load“

devout pumiceBOT
dire fractal
#

does anyone know if elles animal mods still work? cuz they havent been updated in 2-3 years

somber loom
#

yeah they all still work afaik, nothing has changed in regards to how animals are edited since then

dire fractal
#

got it

verbal yoke
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 100 C# mods and 160 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

halcyon igloo
#

dcburger portrait mystery solved??

scarlet quail
#

In your case, it's "Lost Valley Forageables"

verbal yoke
#

Ah isee

scarlet quail
#

somehow you have it and not the boarding house itself?

verbal yoke
#

I have disabled the entire boarding house before that, i havent did the same with foragables

sand panther
#

is there a guide anywhere for new modders and what to download? is this not the right place to ask?

lament prairie
#

!modrecs

native dragonBOT
loud tundra
#

uhh Idk if the problem is a mod acting weird or smth else. But for my perfection % it counts cooking recipes for both the cooking recipes and crafting recipes made and it doesnt count crafting recipes at all (if this makes sense?) Here is my smapi log if needed: https://smapi.io/log/932c4f7aa8c7405097f86cd630d054f2 if any1 can help me it would be rlly appreciated

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 100 C# mods and 157 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

loud tundra
novel sleet
#

Hello guys, ive added bunch of mods and the game freezes after character creation, before this i only use SVE and all is well. However after i add ridgeside and east scrap the freeze happened. Here’s link of my smapi log: https://smapi.io/log/0c5125542d2544aea998695b98058bbd

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.36, with 42 C# mods and 42 content packs.

novel sleet
#

Im using steam deck

gaunt gust
#

not quite sure why, the game takes forever setting up a new game if you have more than one expansion mod

#

especially on Steam Deck

#

Give it at least fifteen minutes to think

scarlet quail
#

And especially without SpriteMaster

runic jungle
topaz matrix
native dragonBOT
#

@runic jungle Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

runic jungle
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 49 C# mods and 71 content packs.

runic jungle
#

i updated all my mods because i had loads that needed updating and im still getting this error

scarlet quail
#

you're getting it at 2150 in game, huh?

#

(9:50)

runic jungle
#

oh shit, yeah

topaz matrix
scarlet quail
#

I'm guessing an NPC is walking into spousewarp then

runic jungle
runic jungle
gaunt gust
scarlet quail
#

Ah so it's the Claire bug huh?

gaunt gust
#

fixed in the betaa they have on their discord

runic jungle
scarlet quail
#

you can probably ignore, raymond

runic jungle
#

💀 it's the claire thing

#

alr, thank you!!!

gaunt gust
#

feel free to ignore it, or try the beta

hearty stream
#

hey there, this might be a taboo question or something, but is there an actual alternative to nexus mods? the way they try to get you to buy premium is really disgusting

neat plaza
#

how is it disgusting
isn't it just them saying higher than 3mb/s speeds and premium only when you download

halcyon igloo
#

you literally don't need it lol

neat plaza
#

^
if you refuse you use nexus you won't have that many stardew mods (you could still have a lot, just nowhere near as many)

hearty stream
hearty stream
neat plaza
#

moddrop is your only real option aside from nexus

hearty stream
#

thats pretty frustrating, thanks for the help anyways

neat plaza
#

though if you refuse to use nexus and can't use moddrop, you'll only have:
most c# mods
a couple content packs
naver
the forums

halcyon igloo
#

i download like 25 at a time it's not that bad if you just do them simultaneously lol

violet kelp
#

I mean you can open several download at the same time at least

#

Plus 5 seconds is really not that long

hearty stream
halcyon igloo
#

gotta make money somehow

violet kelp
neat plaza
#

gotta pay employees and mod authors too

violet kelp
#

I suspect better crafting but i want to see if it is save game related first

halcyon igloo
#

yeah gimme my 8 cents

#

if i had to watch a 30 second ad to download each time i'd probably flip my shit in that scenario tbh

violet kelp
neat plaza
#

you could also make enough mods to get premium for free

halcyon igloo
#

even with instantaneous downloads it takes me a while to go past the required mods pop up anyway lol i just go back and forth between tabs

violet kelp
#

Required mods pop up is more annoying than anything tbh

halcyon igloo
#

yeah but i'm not dealing with someone saying that my mod doesn't work bc they didn't install the requirements lol

hearty stream
halcyon igloo
#

again i 100% would take a baby 5 second wait over like... having to watch ads lol

#

trashier practice

gaunt gust
#

(tbh I wouldn't recommend using collections anyways)

#

those are designed for skyrim, sadly

hearty stream
violet kelp
hearty stream
#

this is really new to me, so excuse my noobiness

scarlet quail
#

collections are modpacks but they version lock things IIRC

halcyon igloo
#

i think they're referring to like a collection as in a list? and not the nexus collection lol

#

unless SDVpufferthinkblob

scarlet quail
#

No they're referring to Nexus collections

halcyon igloo
#

oh

#

simply don't do that lol

gaunt gust
#

apparently this was Very Important in Skyrim, where having slightly different versions might Break Everything

hearty stream
#

ah, i see

gaunt gust
#

Luckily, collections aren't old enough that they point to actually broken mods, but I'm not looking forward to the next game update....

#

(We often have people come in with mods they got off a recommendation list written in like 2019 that has like actually just broken mods on it now.)

stoic mountain
#

Hello, can how can I have the Adopt' n' skin mod with Elle's barn/coop animals at the same cause I just want the cows, pigs and chicken to be random

#

sorry for the bad english

hearty stream
#

worthless asking, but why even keep using a faulty platform and backing up with poor excuses, like it could be worse

gaunt gust
#

The upload process to ModDrop makes me want to punch a hole through a window

hearty stream
#

never tried making mods, so i wouldnt know, but that makes sense lol

halcyon igloo
#

i mean i don't use vortex anyway

#

it's literally just a database to me

gaunt gust
#

tbh, I would do github releases if github releases worked with SMAPI's update checker (they will in the next version)

hearty stream
#

anyways, first time trying and ive already had to make so many workarounds for their flawed system it discouraged me, so thanks for baring with a irritated person's rambling and sorry for the problems

loud tundra
#

(repost) For some reason cooking recipes are counting towards both cooking AND crafting recipes in my game? I do use the mod perfection tweaker but I dont think it is influencing this problem? Does someone know what could have caused this glitch?

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 100 C# mods and 157 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

stoic mountain
#

(Repost) Hello, how can I have the Adopt' n' Skin with Elle's new barn/coop animals at the same time cause I just want to randomize my cows, chickens and pigs

late adder
#

hi, i’ve added the modded api path to the launch option but when i press play it boots up the vanilla version of stardew what should i do?

dapper gazelle
#

I believe the structure is Goat_1, Goat_2, etc

violet kelp
violet kelp
#

under optional files

stoic mountain
#

Ok, thanks for the help

heavy patrol
#

is there a reason why my neck is so long...? i don't have any body mods in my game or anything + i don't think it's a mod because my friend also sees it but they have no mods in their game

#

but am i hallucinating or have female farmers necks always just been that long

#

💀

dire fractal
#

Every time a new animation loads my game freezes

#

Please help

heavy patrol
#

i do yeah but i don't have any of them on there

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

heavy patrol
dire fractal
neat plaza
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

neat plaza
#

oops wrong pers-
wait

#

I wasn't talking to you

loud tundra
heavy patrol
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.6.0, with 8 C# mods and 21 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

violet kelp
bronze ember
#

I have the Looking for Love mod, and I remember that there used to be a feature to change up their sprites to make them look younger. Is that still a feature, or was it taken out?

violet kelp
violet kelp
edgy ledge
#

This is my first time installing mods and I need help if it isn't too much trouble

#

How do I fix this ?

bronze ember
loud tundra
loud tundra
violet kelp
#

hm it usually does the check up even in my modded saves 🤔

#

do you have any savebackup saves from prior?

somber sand
#

Can someone help me, I just finished the community center and now the exterior building texture is bugged...

loud tundra
violet kelp
#

yeah can you upload one from before to the checker website and see if it is getting data from that save

runic jungle
#

Then choose the folder with the name of ur farm or farmer

violet kelp
#

I mean any from smapi's back ups is also okay

runic jungle
#

And then choose the file with the same name

violet kelp
#

I kinda suspect corrupted save rather than a mod issue atm

loud tundra
loud tundra
robust bison
#

a corrupt save means you wouldn't be able to open it

loud tundra
#

everything works fine except for the weird recipe perfection glitch

thorn cairn
#

hii, so sorry if this has been asked before, but does smapi automatically update or do I need to seek out ways to make sure it stays updated?

lament prairie
#

You will need to update it yourself

#

However, it doesn't need to be updated all that often

#

It will give an update notification if you have internet

#

(In purple, in the log)

violet kelp
loud tundra
robust bison
#

removing mods probably won't change anything with it working on the tracker, but removing mods and reopening and saving the game after means that any changes to the save by something like error handler won't apply

late adder
#

hi, i’ve added the modded api path to the launch option but when i press play it boots up the vanilla version of stardew what should i do?

cunning ibex
native dragonBOT
#

@somber sand Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
late adder
lament vortex
#

copy and paste here what you have in the steam settings

late adder
#

"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe"

lament vortex
#

You forgot the %command%

late adder
#

got it to work thank you sm :))

silent estuary
#

Trying really hard to install SMAPI on my deck, and the part where I am supposed to place the file into the terminal (konsole), isn’t working. Any help would be greatly appreciated!

somber sand
#

by the way the event for the joja shop happend and after that its texture also bugged

devout pumiceBOT
#

[#6034] "Just because your log doesn't have any errors, doesn't mean it's not useful. There are items in the trace of the log that might help figure out the issue. Regardless of errors or no errors, post your log." - @scarlet quail (05 Apr 2023 @ 03:38:33 PM UTC)

cunning ibex
#

as i said, we can see which texture mods you have downloaded, and can hopefully tell which ones are bugged

somber sand
#

xD funny how there is a bot response for that haha

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 72 C# mods and 107 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

cunning ibex
#

yeah i'm looking it over

somber sand
#

ok sry

cunning ibex
#

so right away, you definitely want to update Extra Map Layers as that could be glitching anything

#

whatever LewdDew Valley Helper is also has a big update and since I don't know what that mod changes visually, idk if it could be changing anything here either

#

also, it seems like you're using vortex. you might want to redeploy some of your mods because at least one isn't working right

#

!modmanagerbugs

native dragonBOT
#

Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).

If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.

somber sand
#

i will update the mods you mentioned thank you

cunning ibex
#

something is still broken from Vortex with LewdDew, as it says

SContentLoadException: Failed loading asset 'assets/images/photos/__folder_managed_by_vortex' from SMAPI\shurmash.lewddew_valley_helper: unknown file extension ''; must be one of '.fnt', '.json', '.png', '.tbin', '.tmx', or '.xnb'.```
#

also that mod has some bugs on its page specifically regarding asset patching so you might want to look into that

#

if that is the mod that's breaking things, we can't help you officially on this channel though because NSFW content isn't allowed.

somber sand
#

thank you 😅

silent estuary
#

Trying to install SMAPI on my steam deck 😦

Ok I need some help if someone doesn’t mind

I really want to get SMAPI on Stardew valley on my deck. I downloaded the installer, and when it says to “drag and drop the install on Linux.sh into the terminal window”, it just tells me “no such file or directory”. What am I doing wrong? I have watched a video… tried to follow several tutorials…. The konsole (terminal) will not run this file. I thought this would be easy but it’s really turning me off from trying mods and I’m just so frustrated. If anyone could help it would be greatly appreciated.

lament prairie
#

How much Linux experience do you have? If you're interested in modding on a steam deck, the operating system is Linux, specifically Arch Linux, which means it may be quite unfamiliar if you're used to Windows, for example

#

I don't personally know enough about the steam deck to diagnose your issue, but it's possible looking up resources on how to use the terminal more generally would help?

#

If there are any specific error messages, please include a picture/screenshot

#

As I'm not sure what "will not run" means in this case

violet kelp
#

hello, does RTF work in the town map too? I might have added SV reimagined after the save was created and now there are bushes in weird places

lament prairie
#

Yes

#

It should work on any map

silent estuary
gaunt gust
#

dragging and dropping is not a method I associate with "running shell files"

#

like, at all.

#

That's either an arch-specific thing (which may not necessarily be on SteamDeck)

#

the best way is to navigate to that directory in Konsole and type ./"install on Linux.sh"

lyric trench
#

Hi there ! SDVpetbun

This is the very first time I decide to install mods on Stardew Valley so I'm quit a beginner if you want.
I've installed SMAPI and then decided to download some mods on Nexus.

I've got one question :

Why sometimes, when I click on FILES -> MANUAL DOWNLOAD it says :

"*This mod requires one or more additional files in order to work properly. Please ensure you have these files installed properly before attempting to use this file." * ➡️ Stardew Valley Modding API

And other times, it says :

"This mod requires one or more additional files in order to work properly. Please ensure you have these files installed properly before attempting to use this file." ➡️ SMAPI

I mean.. are they not the same SMAPI Application ? I'm confused SDVpetbear Thanks to everyone who'll answer and sorry for my rubbish English as it's not my main language SDVpufferchickhug

gaunt gust
#

Hi! those are the same, that menu basically goes off what modders have typed in

#

Also, Nexus doesn't actually know what's on your computer. So you're good to just ignore that!

neat plaza
#

(assuming they're installed, it's good to pay attention when downloading a mod that has different requirements to others)

lyric trench
#

Oh brilliant ! I was starting to put some mods aside just in case I couldn't use them because I didn't know which SMAPI I had installed but hey, if they're the same then SDVpufferwow Thank you very much !

lyric trench
late adder
#

hi i’m not sure if this is mod related. but i was just using the tractor mod, and as i dismounted the tractor my characters move speed is significantly decreased for some reason and i can’t seem to fix it

lament prairie
#

If you uninstall all mods except error handler temporarily, does this persist?

#

This helps to narrow down if it's a mod interaction or something in the save file

lyric trench
#

Hi again SDVpetbun

Hmmm.. wondered.. what If I download 2 mods that do roughly the same things ?
(Ex : Mod 1 : Tells you when milk is ready - Mod 2 : tells you when milk is ready) What's gonna happen SDVpufferfear

lament prairie
#

Depends on the mods

#

Might get double notifs

lyric trench
#

Mmmh, can I rename the files in the mods section so I know which are which and can delete them later after finding out ?

lament prairie
#

You can rename the folders

#

Don't rename any of the files inside the folders

lyric trench
#

Okay got it SDVpufferthumbsup

vast anvil
#

hey, what do i do if a letter in the mailbox doesn’t go away after i read it?

lyric trench
#

I guess that if I'm using a retexturing mod that turns the brightness down, it won't applies on a greenhouse I've download from someone else ? I'm going to have a clash between two texture on my screen right ?

lament prairie
#

depends on how the greenhouse mod does its textures

#

install it and see

lament prairie
#

post a log if not

#

uninstall FeTK if you do

lyric trench
vast anvil
#

ah, i have fetk but it’s a dependency for another mod i have

lament prairie
#

yeet it

#

it breaks vanilla mail

#

install mail framework mod

vast anvil
#

ohh i have that as well, are they doing the same thing?

lament prairie
#

Yeah lol

#

I asusme you're using Tool Upgrade Delivery?

vast anvil
#

yep!

lament prairie
#

That's broken

#

Along with FeTK

#

Get rid of those two and just use Mail Services Mod

vast anvil
#

oh man 😦 rip

lament prairie
#

They're been broken for years at this point

vast anvil
#

i only started using mods like two days ago after moving from switch, nobody had mentioned it in the nexus posts

lament prairie
#

FeTK has the top comment mentioning it's broken, and if you scroll down on Tool Services you can see a few too

#

Generally if a C# mod (not a content pack) is from before 2020, you should check the comments to see if it seems to have issues

#

However, usually you can just uninstall the mod to fix the issue

#

So it's not really a big deal

#

C# mods have dll files in them

vast anvil
#

oooh got you, thank you for the help!

rapid delta
#

Hello! I've got a question regarding stardew valley expanded. I've gotta reinstall windows and I'm hoping to backup my savefile for SDVE. Is there anything specific that I'd have to do?

lament prairie
#

Back up your saves and your mods folder

#

!saves

native dragonBOT
rapid delta
#

Thanks!

bitter lantern
#

hey guys, it seems I have daily issues so I apologize, but I downloaded the "buildable greenhouse updated" mod, I went through the steps it listed in the page to use a modded greenhouse map, and it didn't seem to work, it reverted to the original greenhouse from the main game, my logs don't say anything about it

scarlet quail
#

so you changed the target to GreenhouseMap and also made a separate patch patching the greenhouse?

bitter lantern
#

separate patch? i don't think I did that, I'm not sure what that means, did it say it on the page. I did change the target though

bitter lantern
#

alright, well the new greenhouses I build have the correct map, just not the original, thought I would add that

lament prairie
#

Basically if you change the target it’s not changing the original thing anymore

#

You aimed it at a different thing instead

#

That’s what lyoko means by adding a patch

#

You need to end up with two

scarlet quail
#

sorry, got distracted checking the new hoodie patch

#

Elizabeth's right. the instructions tell you to point it at GreenhouseMap, which then means the original patch is no longer there.

#

If you change the target back, the original will be right, but the new ones won't

bitter lantern
#

okay, i do get that now, so does that mean there is no way to have both correct?

scarlet quail
#

......

#

also made a separate patch patching the greenhouse?

#

You can have both, you just have to duplicate the patch.

#

(and then revert one of the two patches)

bitter lantern
#

okay i see, so i need two of the same content.json files

#

just one with the GreenhouseMap

scarlet quail
#

Still no

bitter lantern
#

and one without

scarlet quail
#

you need to duplicate the patch in the content.json

#

{ "LogName": "Patch 1", "Action": "EditMap", "Target": "Maps/Greenhouse", ... }, { "LogName": "Patch 2", "Action": "EditMap", "Target": "Maps/GreenhouseMap", ... }

#

the ... being everything else in the patch

#

do not duplicate the content.json

bitter lantern
#

okay i understand now, thank you so much for the help !

gilded raven
#

im trying to install smapi to play modded, but the cmd window wont open whatsoever

lament prairie
#

What os?

gilded raven
#

10

gaunt gust
#

!launchoptions

native dragonBOT
gaunt gust
#

(if you did that already, don't forget the %command% at the end)

gilded raven
#

no the cmd window wont open

#

like whatsoever

lament vortex
#

can you right click - open with terminal?

gilded raven
#

terminal?

#

it worked w admin

#

but it gives me this

lament vortex
#

yeah, smapi isn't meant to be installed as admin

gilded raven
#

figured as much

#

it won’t open otherwise

lament vortex
#

i believe the terminal should work the same as the command prompt

gilded raven
#

how do I open w terminal

#

don’t see the option

gaunt gust
#

Shift right click iirc

gilded raven
#

figured it out i think

ionic flame
#

how do i update smapi?

lament vortex
#

download the new version and run the installer again

ionic flame
lament vortex
#

yes

ionic flame
#

oh okay

solid elm
#

should I be worried if none of my trees are giving me acorns etc

#

and uhhhh whenever I break an acorn in the ground

#

it doesn’t give me it

gaunt gust
#

Normal

#

That's what happens until you get the level 1 foraging level up menu

solid elm
#

ohhh ok thank you

lament prairie
#

Now if you’re already level 1

#

Then it’s concerning

solid elm
#

naw I was brand new but I was like looking through every mod option seeing if it was an option I needed to slap

#

ok thank u

lament prairie
#

I had that moment too ages ago

solid elm
sand ore
#

!logs

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 100 C# mods and 91 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

sand ore
#

idk what happened i tried to change the settings for my faster foot path mod and then my game died

#

ill update my mods and see

stiff escarp
native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 32 C# mods and 48 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

non-responsive means you probably clicked on it while it was going to the end of day screen

stiff escarp
#

I did not though. It saves the game and then nothing happen just stops at a black screen. I'm using a controller not clicking on anything. Some posts I've seen suggest its the Antisocial NPC mod but everything uses it.

#

At least if i am I don't see how I could be.

scarlet quail
#

so you don't touch the game at all for several minutes?

#

How do you know it's not responding then?

stiff escarp
#

Well the game just stops and nothing happens. Which is normal for loading in multiplayer or starting the game but never had it happen at the end of the day before? Should I just wait?

scarlet quail
#

Yes.

stiff escarp
#

Try anything at this point I guess.

sand ore
#

Lol yeah try just waiting if its multiplayer could be someone else not loading as fast it happens with me and my friends

heavy patrol
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

heavy patrol
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.6.0, with 8 C# mods and 21 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

heavy patrol
#

so my neck looks long and idk why 💀 and i'm not sure if it's my mods or not because my friend also sees that even though he has no mods in his game - could someone help me out?

#

i don't have any body mods in my game or anything

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.6.0, with 8 C# mods and 21 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

topaz vortex
#

hi so me and my friend are playing ridgeside valley but for some reason whenever he right clicks with any of his tools it works like a totem and warps him to the ridgeside valley. Any ideas on how to fix this? its weird cuz im not having the issue despite the fact we have the same mods installed, any help is appreciated

native dragonBOT
#

@topaz vortex Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

topaz vortex
#

okioki

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 35 C# mods and 15 content packs.

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 35 C# mods and 15 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

See if that fixes it.

#

Mainly because it looks like it's not loading any of the items, so he's probably hitting a json shuffle due to difference in items.

lament prairie
#

Possibly a filepath length limit issue

scarlet quail
#

Yeah also reinstall Ridgeside, but it's not missing item stuff

topaz vortex
#

thank you!! ill let you know if it fixes it

#

it fixed the problem :> thx so much <3

lament vortex
#

ok so i asked yesterday and holy's suggestion was that the file path was too long. i doubted it because i had another mod in the same folder with the a longer file path, but i decided to move the mod to the main mods folder any way just in case but that clearly didn't work lol. does anyone know what this error means? i might just have to take this to peace but i want to ask here before just in case https://smapi.io/log/21d2625f338e49268feb41f45504103f

native dragonBOT
#

Log Info: SMAPI 3.18.3 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

lament prairie
#

There's no weird characters or anything in the filepath?

#

I'm out of ideas beyond that

lament vortex
#

nope

#

[AT] Tanga forest Buildings that's the folder name

#

all that's inside are the manifest.json and the folders for the textures and the buildings

scarlet quail
#

The thing about reporting to peace is that you're going to need to figure out a min reproducible example

#

otherwise it could just be the pack and that wouldn't be Peace's fault, it would be the content pack creator's

lament vortex
#

problem solved, it's okay! mistake was mine, i'm dumb

#

It was in fact, the content creator's fault. That is to say, me, because I converted the buildings pandajoy

waxen sundial
#

hey im having a problem with a mod saying i have to many of the same file can anyone help

lament prairie
#

delete the extras

waxen sundial
#

i have doesnt work still

#

fixed it anyway but i always need help with another mod every time i downloud it. it tells me to use something to open it usully it just gives me the zip

halcyon igloo
#

if it's a zip then unzip it?

#

if it's a .rar then you'll need to get some sort of unzipping program

waxen sundial
halcyon igloo
#

7-zip

#

it's a program

waxen sundial
#

so use that to do it o

halcyon igloo
#

yep

waxen sundial
#

just used ezyzip

#

Should be working

halcyon igloo
#

whatever unzips it

#

i am unaware of .7z is 7-zip specific lol

waxen sundial
#

Idk ir worked anyway and I can get my log now I’m on pc

#

So I can work on reshades and more since it’s not my steam deck anymore lol

gleaming cypress
#

Hey, I was wondering if I were to host a multiplayer server and I downloaded the mod, do the other person have to download it it too?

dusty spruce
#

!log @gleaming cypress

native dragonBOT
#

@gleaming cypress Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gleaming cypress
native dragonBOT
#

Oops, couldn't parse that file. Make sure you share a valid SMAPI log.

dusty spruce
#

unfortunately i can't tell you anything, as you just copy-pasted the console text

#

instead of uploading the full log

#

but it looks like it loads just fine already anyway

fleet dew
#

any idea what's causing this texture issue? it's only under this specific bridge, and only at nighttime. posting log

native dragonBOT
fleet dew
#

idk why the image didn't upload sorry

arctic crow
#

does smapi show any text in red?

fleet dew
#

you can check my log and see there's absolutely nothing wrong

#

it's just some texture conflict between two mods. i'm just trying to understand which mod it comes from

shy orbit
#

what's that place

fleet dew
#

the beach

arctic crow
#

btw there's a mod u can update

shy orbit
#

anyone know what tilesheets it uses

fleet dew
shy orbit
#

looks like only one mod is editing the beach map directly 13:04:27 TRACE SMAPI Content Patcher edited Maps/Beach (for the 'Beach Minecart' content pack).

fleet dew
#

and besides, that mod couldn't be the culprit anyway

fleet dew
arctic crow
#

[13:03:49 INFO SMAPI] Found 13 mods with warnings:
[13:03:49 INFO SMAPI] Patched game code
[13:03:49 INFO SMAPI] --------------------------------------------------
[13:03:49 INFO SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[13:03:49 INFO SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning.

[13:03:49 INFO SMAPI] - AeroCore
[13:03:49 INFO SMAPI] - AtraCore
[13:03:49 INFO SMAPI] - Bee Paths
[13:03:49 INFO SMAPI] - Better Artisan Good Icons
[13:03:49 INFO SMAPI] - Content Patcher Animations
[13:03:49 INFO SMAPI] - Dynamic Reflections
[13:03:49 INFO SMAPI] - Gate Fix
[13:03:49 INFO SMAPI] - HD Portraits
[13:03:49 INFO SMAPI] - Horse Squeeze
[13:03:49 INFO SMAPI] - Identifiable Combined Rings
[13:03:49 INFO SMAPI] - Sound Effect Replacement

#

what about this?

#

@shy orbit sorry for the pong

dusty spruce
#

i suggest reading

arctic crow
dusty spruce
#

These mods directly change the game code. They're more likely to cause errors or bugs in-game; if your game has issues, try removing these first. Otherwise you can ignore this warning.

#

it tells you that

clever delta
#

Guys its so hot here, 39 degeez Celsius. 🥵🥵🥵

arctic crow
#

@fleet dew try removing the mods

shy orbit
fleet dew
#

you're just copy pasting things from the log that are irrelevant... just because it says warning

shy orbit
#

i'm not sure what tilesheets the beach map uses, but that is one at least

fleet dew
arctic crow
fleet dew
#

i would love to know how "hd portraits" is editing the beach tilesheet according to you

arctic crow
#

just remove the mods individually O.O

#

i always do that whenever i have a problem with mods

fleet dew
#

and did you even think for a second whether those mods could be the culprit at all?

neat plaza
arctic crow
#

idkk im just tryna help bruh

dusty spruce
#

i'd check if getting rid of Vibrant Pastoral Recolor "fixes" the issue, maybe it's missing a tile or two

shy orbit
fleet dew
fleet dew
dusty spruce
#

oh huh. Elle's changes Maps/fall_beach? but why

#

oh wait, right, Willy's house

arctic crow
fleet dew
#

¯_(ツ)_/¯

#

i'm just saying when i ask "which mod is causing this" and you point to a ton of completely unrelated mods it doesn't help

#

but yes thanks @shy orbit i'll check vpr and elle's

#

it's neither vpr or elle's!

dusty spruce
#

that leaves just... Dynamic Reflections

fleet dew
#

yeah, that's the only option rn. but it's strange that it's causing it in that particular area only? anyone else that uses DR have this issue?

#

i also have daisyniko's tilesheets, so i'll test by disabling that too

#

that's only supposed to edit my farm cave in practice, though

#

fixed it! I had to set the beach's options in dynamic reflections to not override default settings

plucky vector
#

im new to mods, can someone tell me how to download SMAPI on windows?? the instructions are really confusing

fleet dew
#

have you downloaded it and extracted the zip file?

plucky vector
#

im not sure if i extracted the zip file

fleet dew
#

then do that first

plucky vector
#

is this how its suppose to look when unzipped??