#archived-modded-support

1 messages · Page 150 of 1

fallen bear
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says missing

native hinge
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If there's no mod-related errors, any chance this could be a vanilla issue of some kind?

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All else seems fine except that pressing ok or hitting enter doesn't advance the screen

lament prairie
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It’s probably something with the mods I just don’t know either mod that well

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And BFAV is dying so I especially don’t know how to fix anything involving it

scarlet quail
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Screenshot preferable.

fallen bear
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ill re download, had to many files and wanted to start from scratch

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and i extract through winrar

dire fractal
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!reset

native dragonBOT
native hinge
fallen bear
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looks like its doing better atm

scarlet quail
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I can't tell if those launch options have the " " and %command% portion, so it may still error.

fallen bear
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waiting fir stardew valley expanded to install and then i shall trey and run it once i extract the files in to the mods folder from winrar

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i re copy and paste

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i beleive i got it wto work im just missing mods for expanded to work

scarlet quail
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You installed SVE only

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You didn't install its requirements/dependencies

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Check the modpage, it has a list of them under requirements (not under mods requiring this file, requirements)

fallen bear
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yeahhhhh

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i fixed that

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i started to read

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lmao, anywho, i figured stuff out and generally have a pretty good mod set

ripe mulch
fervent haven
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am i the only one having this issue with the newest custom furniture update or SDVpufferwaaah

waxen musk
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When I loaded my stardew valley game modded, a few of my expertises changed. Im 100% sure I didnt choose these, does someone know what could have caused this?

sly rose
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And if yes, did you add it to an pre-existing save that didn't have MARGO before?

prisma lichen
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Idk what question to ask, how to I operate with Online Split screen mod?

native hinge
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If I want to stop a modded animal from giving birth due to an animal name screen issue (That it wont let me past an otherwise perfectly functional name screen), how do I do that? Would I remove Animal Husbandry since that's how I impregnated the animal? Removing the mod the animal is from didn't help and, well, basically if I can't fix this the entire save is fucked

sly rose
mild talon
#

I would think removing the BFAV pack the animal came from w/o first selling the animal would cause more problems :<

native hinge
mild talon
#

Do you have a log / does it have error message re animal ?

native hinge
lament prairie
native hinge
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No, is the thing

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hang on

native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 79 C# mods and 338 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

lament prairie
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what if you just sell the animal itself?

mild talon
#

I had a "ghost animal" issue a few months ago..

lament prairie
#

no animal no baby?

native hinge
lament prairie
#

ah

native hinge
#

But yeah there are zero errors regarding either involved mod

lament prairie
#

can you go back a day?

native hinge
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(except like, depreciated code)

lament prairie
#

and then sell the animal?

native hinge
lament prairie
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!saves

native dragonBOT
lament prairie
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yeah there's instructions here

mild talon
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It does have a specific AHM error tho

sly rose
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Oh wow, alot of outdated mods.

But I see you have Adopt N' Skin, you could use the consol to sell the animal that was pregnant before entering the barn/coop that it was in?

mild talon
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Idk if that's the same broken animal

native hinge
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The broken animal is BFAV

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I have like a couple things in Adopt and Skin

sly rose
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Yeah, but Adopt N' Skin tracks all animals.

native hinge
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and the outdated mods isn't quite as it seems, there's a bunch that I definitely downloaded the latest version of but it still shows that they need updating

sly rose
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It kinda has to to be able to tell if it can apply new texture , name, and such.

native hinge
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Makes sense
And huh

native hinge
native hinge
sly rose
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I used A&S to get ride of buggy animals before using it's console Commands.

And the Consol that SMAPI brings up anytime you start a modded session. Normally a black box that pops up right before the game loads

native hinge
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OH ok that

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I have not, how would I do that?

sly rose
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First off, in the black box, you would run the following command:
list_creatures [creature category]

With [creature category] being replaced by all, animal, pet, horse, coop, barn, chicken, or cow

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So if you wanted to look at all animals you have that are in Barns, it would look like
list_creatures barn

native hinge
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Ooh cool, thanks!

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I will try this

mild talon
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If you type help it will list all avail commands as well for any mods/smapi FYI

native hinge
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Ooh excellent, thanks

mild talon
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And also help <one of the listed commands> to learn more what it does

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Yup yup

sly rose
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Then you will look for the creature you are wanting (in this case, the modded creature that was pregnant) you'd do the following:
sell [creature ID]

With the creature id that was given under its name/type.

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Hopefull that helps you out

native hinge
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Very useful, now let's test it

mild talon
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Umm but you can only sell pets or horses iirc

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w/ AnS

sly rose
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Hopefully~

Though it is strange you were able to get a modded creature impregnanted with Animal Husbandry, as it normally only affects Vanilla creatures, unless it was intentional added to it

mild talon
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I think if the BFAV animals add the data thru AHM's customanimals.json it can work

sly rose
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Though, that was some time back also...

mild talon
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Yeah.. last I tried that's what it said :/

small sleet
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so i recently hit 8 hearts with sterling and have given him the bouget but for some reason none of his heart events are triggering. I have seen his two heart event but nothing else. i recently reinstalled the mod after deleting it by accident anyone have any info its the always raining in the valley mod

native hinge
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Yeah you can
And I've had it work like a month ago with molded animals too

mild talon
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(My AnS has a persistent error that I haven't been able to fix yet. failed in save update loop or something)

native hinge
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Yup

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Uhh...

mild talon
native hinge
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[barn] got the same thing

mild talon
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Ohh you just entered the command wrong

small sleet
sly rose
mild talon
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No bracketd

native hinge
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Oh! Ok

mild talon
small sleet
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how do i check the mod version lol

mild talon
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Manifest

sly rose
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Or you can narrow it down with the exact creature type if you know it's code name (like glaceon is one that is listed)

native hinge
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For sure

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I tried that but did it wrong
This file doesn't have many animals at the moment, luckily

small sleet
mild talon
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In the manifest.json

thorny marlin
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question is it safe to download mods while i already have a file open like will it affect my existing save files negativley like if i do one of the swap the textures mods like the yellow is less harsh on like sand and stuff is it safe

mild talon
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The older nexus version requires Custom Music
Bets uses SAAT instead. So that's another way to tell

native hinge
mild talon
thorny marlin
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ok thank you

sly rose
mild talon
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^

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Otherwise you may have to delete it from your savefile. The error in the log might help give the info to find it in save too

native hinge
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The problem is it doesn't show an error for it
The last smapi I sent was a session I closed because of the issue

mild talon
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Mine was a weird string of numbers as I recall. When I had to delete a ghost

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It might show up in Trace

thorny marlin
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so i have to download this for stardew valley mods? after i download it what do i do after i haven't used mods on stardew valley before

mild talon
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!gettingstarted

native dragonBOT
thorny marlin
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o

mild talon
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Yes. You need SMAPI for mods

small sleet
mild talon
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The beta isn't listed on Nexus..

native hinge
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Im just here endlessly clicking ok, can still type and randomize names, but ok doesn't work

small sleet
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1.0.3

native hinge
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(Or enter)

mild talon
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Does Esc do anything?

native hinge
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Nope

small sleet
native hinge
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Only way to exit is alt tab and press an x button in the corner

small sleet
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this is the verison im using

mild talon
sly rose
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Hey, @native hinge could upi put this in the black box and sending the updated log?

harmony_summary

mild talon
native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 79 C# mods and 337 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

mild talon
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Idk the version number offhand. But it's prob like 1.0.4 or something

sly rose
small sleet
mild talon
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(Cool maybe I can learn something about how to read this harmony summary thing)

mild talon
small sleet
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it says sdv east scrap community

mild talon
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If not, join it. Introduce yourself. Dl the beta ARV from #useful-files

sly rose
small sleet
native hinge
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Ah dang I'm unsurprised, StarAmy's mods seem to all give me issues ( I just had to delete the others I downloaded a few weeks ago)

sly rose
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Like I said, just try atm. Not completely sure if that is the actual culprit, but just a hunch with all the Trace logs it is throwing out about a Serow

native hinge
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That would track, thats the first animal due to give birth

mild talon
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What's the idea behind it being BreedingOverhaul?
B/c it overrides AHM tools or something?

native hinge
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Probably

mild talon
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Does this mean BO and AHM = incompatible

native hinge
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And the syringe i got from AHM, before I downloaded BO

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SUCCESS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Thank you for all your help

sly rose
native hinge
mild talon
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It says it was designed with all the animals mods so that's weird

native hinge
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Right? Yeah

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I downloaded it because of the cross compatibility in the first place

mild talon
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I think Fryo's right; it's prob the BFAV animal pack or BFAv itself
It's been buggy for a long time and Paritee's not been around for a long time either AFAIK

native hinge
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Mhmm, seems to be the case

mild talon
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(I keep misreading your name a froyo lol. Does Fyro mean something?)

sly rose
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But yeah, glad I was able to help you out @native hinge.

native hinge
mild talon
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And I spelled it wrong there too. Lol

sly rose
mild talon
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Aha! Thanks. This will help rewire my brain

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Fyro Pyro

sly rose
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Yeah, most peeps call me Fry-o know... XD

mild talon
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Godamnnit. F r y o .
That's also why. OK. Sorry I just like to be able to read smoothly

small sleet
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so far his 3 heart hasnt worked

native hinge
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Ah rip, and my taking out the one animal file (wrong animal, too... oops) resulted in me getting cows even after I put it back in...

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(Now I have 2 cows 😅 )

sly rose
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Oh, btw @native hinge, you also have a mod that is not doing anything:

16:49:08    ERROR    SMAPI       --------------------------------------------------
16:49:08    ERROR    SMAPI          These mods could not be added to your game.
16:49:08    ERROR    SMAPI          - (PFM) Kimchi Maker 1.0.1 because it requires mods which aren't installed (deffiliation.JAKimchiMaker).```

And I can tell you that *`Mushroom Propagator`* has been broken for a long while also (most people do not get the recipe for the actual Propagators)
small sleet
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im going to try on another save and see if its bc of the fact i deleted and reinstalled the mod

mild talon
native hinge
thorny marlin
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ok i installed everything but did i do this correct? or is there suposed to be something else here

mild talon
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I've been unable to fix it and not sure what to try for troubleshooting

native hinge
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(I deleted most of the other kimchi mods because I've been having crashes between loading screens I highly suspect have to do with having too many mods)

thorny marlin
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i did the thing where i go into steam to enable it

native hinge
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(also removing mods has seemed to improve things somewhat, I removed a couple bigger things too)

thorny marlin
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the properties thing

sly rose
mild talon
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Ok. So you need to unzip that witchy mod and it goes in your Mods folder

small sleet
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i hope i dont have to restart for the 3rd time

mild talon
thorny marlin
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oh so the folder for smapi and folder i put mods in are different

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?

mild talon
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Yes!

thorny marlin
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oh ok

mild talon
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Not yelling.

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Smapi should have installed w it a folder called Mods. That's where they go

thorny marlin
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?

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i didn't get another folder

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i just added another one

small sleet
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now my cheat mod isnt working

long brook
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Inside your game folder, there will be folder named Mods after smapi installationion

mild talon
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like this

small sleet
thorny marlin
#

oh

mild talon
native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 231 C# mods and 922 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

thorny marlin
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the bottom one"?

mild talon
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C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods

small sleet
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i have the cjb mod installed and for some reason it isnt working

mild talon
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that's where my Mods folder is

small sleet
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idk what im doing wrong

mild talon
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CJB Cheats or Spawner?

small sleet
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cheats

mild talon
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P is the default hotkey

small sleet
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ohh

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ty

thorny marlin
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hold on brb

mild talon
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gotta read those descriptions 😉

mild talon
long brook
# thorny marlin the bottom one"?

Aasuming you get the game legally through steam, open steam library, right click sdv, browse local file. You should find your game folder and that's where Mods folder is

thorny marlin
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yeah i got it through steam

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and ok

small sleet
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so far its looking like im gonna have to make another new farm

thorny marlin
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ok found it

small sleet
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still no 3 heart cutscene

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sadge

long brook
small sleet
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i think it might just be a bug

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that might mean no sterling cutscene

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i have 2 heart but nothing else

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more progress i just triggered his 4 heart part 1 cutscene

mild talon
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check the conditions?

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i'm p sure none of them will occur in winter.

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for ex,

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and you might not meet the event conditions

small sleet
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the 3 heart just says marnies ranch 9am-12am

mild talon
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Shane might have to be there too.. not sure

small sleet
mild talon
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what is that - the wiki?

small sleet
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yeah

mild talon
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i would use Event Lookup

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more reliable

sly rose
small sleet
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im gonna try getting his four heart on my main and see if that works

mild talon
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i don't really understand what the error means

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but I think it started after I foolishly loaded a co-op with myself and did not realize AnS is incompatible w MP. Could be a coincidence but that's when I recall that error showing up. (after that incident)

thorny marlin
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i tried to boot up the game with the earthy recolour mod and it didn't work

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i put the stuff in the mod file

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and i did everything else

mild talon
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

thorny marlin
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when i press it r and windows it doesnt work

small sleet
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arlight his 4 heart cutscene loaded on my main save

sly rose
thorny marlin
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i downloaded this

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the one on nexus

mild talon
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hmm.. that's a BFAV thing I'm pretty sure. Some of Fresh Meat will work as animal drops when used w AHM but some meats haven't been added yet i think. I tried to match meats w whatever type of animal i have

long brook
thorny marlin
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didn't work

mild talon
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C:\Users\xxxxx\AppData\Roaming\StardewValley\ErrorLogs <- you could try to find your log that way if the buttons aren't working for some reason :/

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i'm not sure why you're posting about the smapi version you have

livid magnet
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If you open up the start menui and type run that will work

thorny marlin
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start menu you mean like on steam

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?

mild talon
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windows p sure

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the buttons open a Windows thing... a run box i think it's called

thorny marlin
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not working-

livid magnet
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I mean the windows menu

mild talon
thorny marlin
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oh that

livid magnet
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Yes

long brook
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It's kinda funny your nickname says tech guardian and you're confused on how things work 😂

thorny marlin
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uhhhhh

long brook
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Drop that to smapi.io/log. Click save and parse then send the link here

thorny marlin
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drop what like all of it??

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wait a sec

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it says i dont have the mods

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i download the earth recolor and the thing used to use it

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the cp i think its calle

native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 3 C# mods and 0 content packs.

thorny marlin
#

uhhhh

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did the mods not load?

tribal ridge
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did you put them in your mods folder?

thorny marlin
tribal ridge
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OH i know why

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there's a second folder in those folders

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that's the one you want

thorny marlin
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????

tribal ridge
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oh wait no

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you never unzipped them

thorny marlin
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OH

sly rose
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They are still ziped

tribal ridge
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you need to unzip them lmao

thorny marlin
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FUNK-

tribal ridge
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easy fix

sly rose
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it's ok, we all do it our first time. XD

Except me... But I had past experience from modding Minecraft... XD

thorny marlin
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sorry caps

mild talon
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nope

sly rose
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Make sure that you pull the "base folder" out of the unzipped folder

tribal ridge
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there's a second folder inside the unzipped folder, yeah

thorny marlin
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??????

tribal ridge
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it won't have all the numbers at the end

mild talon
#

you just made two copies of the zips

thorny marlin
#

oH

mild talon
#

you need to extract/unzip

tribal ridge
#

i'd recommend you read the modding wiki guide

thorny marlin
sly rose
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Like for Content Patcher 1.28.4, look inside of it. The take Content Patcher out and put it directly in the Mods folder.

tribal ridge
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i recommend reading this to make sure you're doing the whole process correctly

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once you get it right it's easy peasy

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if you're a more visual learner, there's plenty of vids

thorny marlin
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ok

sly rose
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Now put the Content Patcher folder into the Mods folder, so it is with the other ones.

thorny marlin
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ok ill test it and then ill download more mods after brb

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aaaaaaaaaaaand didn't work

sly rose
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You need to do the same thing for the Earthy file too

thorny marlin
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i did its at the top

mild talon
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you can delete those zips from your Mods folder now too

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for declutter

tribal ridge
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yeah you only need the base folder

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once again i recommend watching a video tutorial if you're still confused

thorny marlin
#

k

mild talon
#

i noticed your folder is called "mods".. havent seen that before. it's usually "Mods". IDK if that matters

thorny marlin
#

its in the local files thing

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so

mild talon
#

oh ok

thorny marlin
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🤷

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also i looked at the tutorial and what it says to do i already did

mild talon
#

well, your SMAPI is loading and the SMAPI mods are loading so that;s good at least

thorny marlin
#

ah

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OG

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OH

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hol on-

bold moss
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i’ve tried adding mods to mine but they just never showed up and aren’t in my game and idk what to do

mild talon
thorny marlin
#

ok i think i found the problem brb

mild talon
#

youur problem was multiple copies

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gotta delete one for DNER

thorny marlin
#

it works now

mild talon
#

Huzzah

thorny marlin
#

thanks!

mild talon
#

You got it!

mild talon
#

take a SS of your Mods folder

long gale
#

Me and 2 others are playing modded. We currently have SVE and Ridgeside, those are the big ones and after adding Ridgeside my friend doesnt have an invite code anymore

robust holly
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yeah, it won't pop up for me-

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we have no clue why too

mild talon
#

wolfy and captain, you're playing mp together?

robust holly
#

we're also playing with another friend

long gale
#

ye

robust holly
#

but yeah

mild talon
#

that's neat. it's usually just the host or one player in here at a time.
unfortunately, i can't help much b/c i don't know MP stuff
but others here can when they're around

robust holly
#

o h

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like yesterday though it was working just fine

mild talon
#

like, can you resend the code?

robust holly
#

but when we added some new mods it just wont work

mild talon
#

get a new one

long gale
#

it was when Ridgeside was added

robust holly
#

no its not appearing in 1. chat and 2. settings

mild talon
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yeah, i have no idea how this works :/

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come ask again in a little bit when more people are around 🙂

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oh here's someone

scarlet quail
#

That usually happens when you're not registered as online or something to the game

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log is definitely helpful here.

robust holly
#

nah it says im online

scarlet quail
#

the game, not steam

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Again, a log would help.

robust holly
#

i have no clue what you mean by a log.

bold moss
scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

I'm a little surprised, wolfy, I thought you were here already and knew what logs were

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I guess must have been a diff person

mild talon
#

it's usually here @bold moss C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods

scarlet quail
#

Help, my memory's going XD

robust holly
#

1 sec...

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do i send it here or dms?

bold moss
long gale
#

Its the actual files

bold moss
#

yeah its not there

scarlet quail
#

here.

robust holly
#

okkay

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 41 C# mods and 17 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

scarlet quail
#

Can I have the host's log as well, Wolfy?

robust holly
#

i am the host

bold moss
scarlet quail
#

Okay, who's the person having trouble connecting then

long gale
#

me

robust holly
#

it's the fact that the invite code wont show up in chat

scarlet quail
#

need a log from you then

long gale
#

ill send logs in a moment

scarlet quail
#

Yeah I still think I know what's up wolfy but I'll nab in a sec

robust holly
#

pretty sure its just an issue with some of my mods, idk

scarlet quail
#

I need your friend's log for comparison at least.

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It's not Ridgeside, I can tell you that.

robust holly
#

alr

thorny marlin
#

oh these colors look SO much better

robust holly
#

👍

#

but yeah i'll go ahead and update those 3 mods

long gale
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 41 C# mods and 20 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

long gale
#

PyTK is probably the issue

scarlet quail
#

I mean I'd yeet it anyway but it isn't likely to be the problem

#

Hm. Something's up. one sec, gonna grab my own log for comparison

#

Okay thank god I wasn't crazy. I thought I was

robust holly
#

alright I updated the mods 👍

bold moss
#

its sad the amount of times ive unzipped things in the past and just forgot

scarlet quail
#

Alright so, this may be hard to explain. I forget the solve to this too, we might need atra/Elizabeth for it

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But

#

18:41:22 TRACE game Initializing GalaxySDK 18:41:30 TRACE game Signing into GalaxySDK 18:41:53 TRACE game Galaxy auth success 18:41:53 TRACE game Galaxy signed in 18:41:53 TRACE game Galaxy logged on
That is my log

#

19:14:38 TRACE game Initializing GalaxySDK

robust holly
#

before that atleast im gonna try to host again and see if the code shows up this time

scarlet quail
#

that's all your log has

#

Essentially: both of your games are not signing into the game's network thing

#

So you're "offline"

robust holly
#

hmm

scarlet quail
#

Again, I forget the solve. You might have to reboot computer or something

#

But it's not saying you're offline on steam, it's just never making you online in Stardew

#

does that make sense?

robust holly
#

like i said though let me atleast try to host again

#

yea i get it kinda

#

the code is appearing, we're good now

#

thanks for the help i was too lazy to update the mods lmfao

long gale
#

The main thing probably was PyTK had to switch from PyTK 1.23.2 to PyTK lite 1.24.0

vestal dust
#

If I completed a quest using CJB's cheat mod, and it didn't trigger the correct next quest, is there a way that I can repeat or like... uncomplete that quest so that I can go back and do it properly?

scarlet quail
#

Which quest we talking

green bronze
#

Is there a way to see what mods are compatible?

mild talon
#

the mod page description usu. compatible w/ what?

green bronze
#

Like if I were to install multiple different, unrelated mods, is there a way to make sure they'll actually work at the same time?

#

(sorry if this is a dumb question, I've never modded anything before)

dapper gazelle
#

Most mods are compatible with each other

green bronze
#

Ok awesome, thank you :D

mild talon
#

welcome to it Birds

green bronze
#

Ty :))

#

Question, should I be worried about this?

calm heron
#

no

green bronze
#

ok thank you

past osprey
#

hey guys, I'm trying to load up lnh's sky farm and all that's showing up is the fences

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 103 C# mods and 204 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

past osprey
#

it seems to be an issue with the tilesheet itself. It's looking for panorama.png

dapper gazelle
#

Update DaisyNiko’s tilesheets

#

She added the panorama tilesheet on her last update so the mod needs that newer version

viscid sail
#

Can’t load up one of my saves cause of this

#

Someone please help

dire fractal
#

probably not the place to say this but just saying i finally figured out the issue with my game and it seems to be good now, i had to switch to the lite version of pytk and my game runs very smoothly now

still pine
#

Editing this post to be a little more informative since alot of people have the Disconnecting Clients Issue like I did.

Cause:
The reason it happens in my experience is because when you connect to a host via the Invite code or steam, that players connection is routed through GOG's poland servers.
So even if the player is right next to you, every action they do has to route through poland first then to you as the host and back. If their from the USA then your in for a bad time...
In my case the main server was 77.79.249.151 so if your players are having a bad time have them try pinging that IP, anything over 90ms will give them issues.

Solution:
The fix for this is having them connect directly via your IP. There is 3 ways of doing it.
1.) Set port forwarding on your router to forward port 24642 to your computers private IP. (You can look up the wikihow on that, its different for everyone)They will then just have to press Join LAN game and enter your/The hosts Public IP (Just google Whats my IP) Just note with your/hosts public IP players can use that to DDOS the host, if you want to avoid this i would look into a service like noip.com or pick another method below.
2.) Hamachi, basically the host and all clients need to install Hamachi and they will then connect to your Hamachi IP. You can look up guides on this but its the same concept as #1 above, they are just connecting to your Hamachi IP rather then your public IP. No port forwarding needed. There is other apps that can do this too like Evolv3.gg but i have not personally tested them, but they should work in theory.
3.) A dedicated server, you can google "stardew server" and buy a dedicated server, you can even often transfer your save to them, just make sure they support connecting via IP address. Also make sure to select a Server Location thats in the middle of everyone geographically.

FAQ:
Q: Does the hosts geographical location matter?
A: No it does not, if your far away from your players they may still have issues but they will very likely have alot less issues!

Q: I live near poland, could this still be the issue?
A: It can yes, even if both the host and the clients are near poland you could still have a bad route to GOGs poland servers. Its less likely but still quite possible. You may want to try using a VPN first but i would still try the options above if that does not help.

#

.

vestal dust
scarlet quail
#

Oh. I have no idea then on that one.

scarlet quail
#

!saves

native dragonBOT
vestal dust
#

yea, that was why I was hoping for a more general solution.

viscid sail
#

i just reinstalled and it worked

bitter lantern
#

I just went to bed and the game would say saving for eternity, I finally checked smapi and realized it's because I didn't have enough space on my disk free. I just freed up some space, is there a way to get smapi to try again, or will I have to play the day over (I did quite a bit)

scarlet quail
#

gonna have to replay the day

#

Also... you didn't have enough space free? Did you have a completely full hard drive? SDVpuffereyes

bitter lantern
#

I'm not even going to try and explain it, I am not a computer person and I have two drives a C drive and a D drive, I have no sense of what should go on either, so I filled up one, then started using the other. Stardew happens to be on the one that's a lot smaller and filled up

#

basically I have no clue what i'm doing I just like games

cerulean vigil
#

Any idea what this is about?

#

and whether this is normal

scarlet quail
#

could we have a log instead of screenshots?

cerulean vigil
gaunt gust
#

direfulbiscuit, there are some changes in 1.6 that may help with disconnects, if you want to test those

#

(fair warning: about seven mods currently work on 1.6, and they're all by Pathos)

cerulean vigil
#

There isn't really any benefit to playing on 1.6 right now. The point of this playthrough was the mods and its too early for mods.

gaunt gust
#

Fair

lament prairie
#

!logtoobig

native dragonBOT
ionic sorrel
#

Reposting here...

Good evening. I have an issue regarding the menu button or the menu icon. The menu icon isn't showing up in my game anymore and when I press the menu button on my controller, it just stutters the game momentarily and does nothing.

I made sure none of the mods I have (Ridgeside + a few portrait mods) were the cause and I doubt they were because I've been playing the game as normal for 18 hours.

I'm not exactly sure what happened, if it's a glitch on my part but before it occurred, I was pressing the planting button rapidly to sow my autumn crops. Then things went bad.

Any feedback would be greatly appreciated. Thanks in advanced.

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

ionic sorrel
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 19 C# mods and 11 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

ionic sorrel
#

How do I ascertain which mods are out of date?
I have the latest version of Ridgeside, that much I know.

scarlet quail
#

well, about that

#

you need to reinstall Ridgeside

#

The menu looks to be crashing because you're missing June's portraits and sprites, so it's constantly breaking the game

#

your STF is also broken

#

you should also verify your game files because you appear to have an XNB mod.

#

!xnbzola

native dragonBOT
#

XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

ionic sorrel
scarlet quail
#

He is the pianist

#

And therefore he's the reason why it started breaking

#

Because it's Fall 1, you were planting your crops, so he's probably your menu killer

#

If you reinstall Ridgeside, the portraits should come back.

#

(That means delete all of Ridgeside, redownload it from Nexus, then unzip to your mods folder)

#

The anime mod appears to have a wrong version number, so that's the only mod you need to update

#

But until you fix the Ridgeside problem, you won't be able to do much

ionic sorrel
#

which anime mod, ridgeside or vanilla?

scarlet quail
#

the vanilla one has the wrong manifest version

ionic sorrel
#

I have two types.

scarlet quail
#

should be 1.5.0.

ionic sorrel
#

ah ok, I'll go look into that then. along with reinstalling ridgeside. thank you. I'll provide an update later.

scarlet quail
#

The Ridgeside one though

scarlet quail
#

Preferably, a link to the mod

ionic sorrel
scarlet quail
#

Ah, the portrait replacer. That'd do it

#

I know why it broke

#

Your anime mod does not include Ridgeside 2.3.0, which is where June's portraits were

#

you deleted them and replaced them with those, yes?

#

the portraits and beachportraits folder

ionic sorrel
#

er- yeah 😰

scarlet quail
#

There ya go.

ionic sorrel
#

ok I know what to do next time

#

so

#

reinstall ridgeside

#

, make sure june's portraits stay

#

and then update the vanilla one to 1.5.0

#

right?

scarlet quail
#

Yeah. Also, when you edit the STF portraits from that mod, be careful, please

#

It looks like the last time you did it you broke the STF portion

#

based on your log

ionic sorrel
#

Understood. You're referring to Ridgeside, right?

scarlet quail
#

Correct

#

04:19:28 ERROR SMAPI - [STF] Ridgeside Village\assets because it's an empty folder.

#

I would just swap out the few image files rather than deleting anything

#

at least for STF.

ionic sorrel
#

Got it. I'll delete Ridgeside from my mod folder then reimplement the mod taking this into consideration. Thanks for the help. I'll come here again if something else comes up.

the SFT was in the portraits that I deleted and replaced, right?

scarlet quail
#

Looks like it. Whatever you did apparently made SMAPI think the assets folder was the mod folder.

#

there shouldn't be too many shop images. So just take out the matching ones from STF Ridgeside, then put in the new ones from BBong's

ionic sorrel
#

Okay. Thank you again o7

green bronze
#

What's the difference between "PyTK - Platonymous Toolkit" and "PyTk Lite"?

scarlet quail
#

PyTK: Old, kills load times, generally sucks now as it isn't used for any current mods
PyTK Lite: Only has the scaling function for portraits, used because some mods require PyTK that don't need to use anything but the scaling functions

green bronze
#

Ok so download Lite?

scarlet quail
#

If you have to download PyTK, then yes, lite.

#

I would really just not download any PyTK needing mods, but yes.

green bronze
#

Wait why?

scarlet quail
#

Again, most mods do not depend on PyTK anymore. Those that do are old and un-updated

#

Lite's a stopgap, not an update. It's meant so that people can run things they couldn't, but it's old. It's almost universally better to get any newer mod

green bronze
#

Ok, thank you, appreciate the help :))

opaque aspen
#

Im trying to use the better bee house mod but its not working indoors when I set it

#

WHat should I do

opaque aspen
#

Nvm i fixed it

swift cloak
near terrace
#

If so, this just means the files aren't backed up

swift cloak
#

never touched it

swift cloak
languid yarrow
#

Correct

swift cloak
#

cool, thanks

rugged mural
#

Hello. Do you have any suggestions on the character?

surreal orchid
#

first of all wrong channel

#

second of all looks pretty good

worn hare
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 9 C# mods and 0 content packs.

worn hare
#

help plz

dusty spruce
#

you ignored the requirements for SVE

#

reading the red text explains the red text

surreal orchid
#

takes month to learn that

#

speaking from experience

dusty spruce
#

except SVE-specific red text is imo clear enough for everyone

hoary bane
#

Yea I'd second that. If you read it with the intention of understanding it, doesn't take a genius to learn.

#

Then again not everyone can understand English, so there's that. SDVpufferthinkblob

tiny tartan
#

yeo i need help downloading mods for mac if someone could help out w that thatd be dope

vestal dust
#

I want to ask again just in case there's some other information out there. I completed a quest using CJB's cheat menu. But that quest was a subquest of something else, and the proper next steps aren't triggering.

What I'm really looking for is a way to "uncomplete" that quest, and retrigger it. I tried using the event repeater, but I think the quest itself is still marked as complete somewhere, and I want to clear that. Any advice?

teal cobalt
#

I'm not sure if it's possible, but can you find the quest in the files and change it back to completed false or set it back from complete to incomplete? I've never had to look for a quest in the files like that, sorry if it's a dumb answer

heady tendon
#

[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.

[SMAPI] - Grandpa's Farm 1.14.17 because it requires mods which aren't installed (FlashShifter.StardewValleyExpandedCP).

#

hii

#

i dunno what is this

#

flash shifter

#

i cant find it on nexusmods

dapper gazelle
#

Again Flashshifter is the maker of the mod

lament prairie
#

Grandpas farm only works if you have SVE

#

Install SVE or pick a different farm

heady tendon
#

ahh i see

#

thats what that means

#

extracting rn! ill update on if it works tysm <3

#

poopie new issues

dapper gazelle
#

You need to download all the requirements in order for Stardew Valley Expanded to work

scarlet quail
#

raises eyebrow Wouldn't the only place to get Grandpa's Farm have been on the optional files on SVE's page? SDVpufferthink

#

And yes, you're missing SAAT yanyan

heady tendon
#

can i

#

put all my files in the mod file

#

into another file in the file

#

to make it neat

#

if that makes sense

neat plaza
#

like organize them into folders?

#

ye

heady tendon
heady tendon
#

whats the diff between the two

#

is one better than the other?

scarlet quail
#

second one is best

#

The first is probably XNB and well

#

!xnbzola

native dragonBOT
#

XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

light moat
#

I'm waiting for android smapi to update

scarlet quail
#

you're gonna be waiting a bit still

rugged mural
fallen glen
neat plaza
fallen glen
#

do you know how i could make one

neat plaza
neat plaza
native dragonBOT
#

Making mods can be broadly divided into two categories: SMAPI mods, which use C#, and content packs, which don’t require coding knowledge, just making json files. Usually it’s easiest to start with making content packs, especially if there’s a framework that already does what you want, and in general it's better to use frameworks whenever possible for compatibility reasons.

To get started with SMAPI modding, see here: https://stardewvalleywiki.com/Modding:Modder_Guide/Get_Started

To get started with content pack modding, you’ll probably want to check the list of frameworks here: https://stardewvalleywiki.com/Modding:Content_pack_frameworks and then either use the wiki tutorial on Content Patcher here https://stardewvalleywiki.com/Modding:Content_Patcher or check out the tutorial wiki in case there’s a tutorial https://stardewmodding.miraheze.org/wiki/Category:Tutorials

scarlet quail
rugged mural
scarlet quail
#

support's not the best place to get opinions on portrait art

tiny plinth
#

hii, i'm new to stardew and i was downloading some mods through nexus but they are not showing up in game. my smapi says it was downloaded and when i start stardew it says "[SMAPI] Mods loaded and ready!" and stardew says "Stardew Valley 1.5.6 - running SMAPI 3.18.2 with 3 mods" so i'm not entirely sure why they're not showing up... any help would be appreciated!

#

^also i have a mac

lament prairie
#

You're probably not putting them in the right place

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 11.0.1, with 3 C# mods and 0 content packs.

lament prairie
#

You need to put the mods here: /Users/user1/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods

tiny plinth
lament prairie
#

Making an alias is good!

#

but you need to check that it's the right alias

#

Can you screenshot the place where you're putting mods?

tiny plinth
#

mhm

lament prairie
#

command shift 4 is screenshot

tiny plinth
#

so i put them in the mods and it transfers them into the mac os, shown here

neat plaza
#

uhh
they go in mods?

#

not the game root#

tiny plinth
#

i put them in the mods folder thats the alias of macos and it just immediately puts them into the mac os one

lament prairie
#

You're one level too high

tiny plinth
#

is there a way to stop it from transferring them bc it just does it automatically for me

lament prairie
#

I'm not sure if you made an alias of the wrong folder or what

#

An alias is a shortcut

#

putting things into the alias puts them wherever the alias leads to

tiny plinth
#

lmao ok so do i delete my mods from that folder>

#

where should they be in?

neat plaza
#

the mods folder

lament prairie
#

They need to be in the Mods folder inside the MacOS folder

#

The Mods folder with the little arrow is the alias

#

Probably start by deleting the alias—it seems to be leading to the wrong place

tiny plinth
#

okie!

#

ok ive done that

lament prairie
#

Under the MacOS folder is the entire contents of the game

#

But there should also be a folder named "Mods"

#

You might have to scroll a bit to find it

tiny plinth
#

OH

#

omg ok i found it haha

lament prairie
#

That's the folder all the mods go into

tiny plinth
#

so i make an alias of that mods folder

lament prairie
#

It should have some stuff already

#

3 folders

#

Yeah, and then you can put your mods there

tiny plinth
#

ok i see those

#

haha oh gosh thanks

lament prairie
#

You can put the alias on your desktop or something for easy access if you want, but do not move the real mods folder

tiny plinth
#

so should i delete my mods from the mac os folder?

lament prairie
#

Yeah, you should probably clean them up

#

They won't do any harm there but it might confuse you later

tiny plinth
#

okie thank you so much! i'm gonna try this out and see if it works 🙂

#

should my smapi and content patcher go in there too?

#

they're working! thank you so much!

lament prairie
#

for future info, yes to CP no to SMAPI (SMAPI is already installed for you)

torpid pewter
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 137 C# mods and 73 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

scarlet quail
#

Ambiguous match... wasn't that a former PlatoTK issue?

#

It's not in your log, so maybe it snuck into PyTK -

torpid pewter
#

The mod page doesn't say anything about interacting with PyTK

scarlet quail
#

I know. But it's strange since that's the only place I've seen it

#

You'll need a coder for your error.

#

(to parse it and figure out why)

torpid pewter
#

Damn it.

#

Thanks, anyway.

gaunt gust
#

Report it to the mod page lol

heady tendon
#

Is it possible to overmod

#

Cos my game keeps crashing

scarlet quail
#

Never possible to overmod

#

well

#

Except with OOM

heady tendon
#

Then mm

#

Why the game crashing? 🥺

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

heady tendon
#

Didn’t happen before

scarlet quail
#

You might have out of memory (OOM)

#

But we need a log to see.

heady tendon
#

Ooo

native dragonBOT
#

Log Info: SMAPI 3.15.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 23 C# mods and 29 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

I mean logs when it crashes

#

or do you mean crashes as "not responding"?

heady tendon
scarlet quail
#

Ah. Then you should let it load and not click in

#

Also, update your SMAPI

heady tendon
scarlet quail
#

Not responding = you click in while it's still loading and then the game will never load

#

Yup. It'll take longer to load when you add more mods

#

But that's why

#

!sm

native dragonBOT
#

SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.

scarlet quail
#

Exists

heady tendon
#

Ooooooo

scarlet quail
#

(Disable resampling if you don't like the graphical changes)

heady tendon
#

How do I go about that? ( disabling resampling )

scarlet quail
#

open config in game, uncheck resampling

#

save

heady tendon
#

Oo

#

Okok

#

Me try tomorrow it’s too late atm

heady tendon
#

If I have issues

wild summit
#

does anyone know if Kent's portrait sheet is a 128x128 or different? or how i would be able to check?

lament prairie
#

all portrait sheets should be 128 pixels wide by default

#

are you trying to use a mod or make a mod?

#

the height varies depending on the number of expressions

wild summit
#

trying to replace kent for personal usage and not release, trying to replace him with the lucikiel portraits lol

lament prairie
#

typically the standard minimum is 6 total expressions, 2 wide 3 tall for a height of 192, but it may vary

#

!cp

native dragonBOT
lament prairie
native dragonBOT
wild summit
#

Sorry for wasting your time and I appreciate the help, but the reason I asked such a weirdly specific question was because I assumed portraiture's functionality was very specific and would require a replacement image of the exact same size as the original. But I just dropped luci in the portraiture folder and renamed it Kent and it worked.

lament prairie
#

nice!

#

portraiture has some automatic adjustment it does, i think

wild summit
#

It's been very convenient. I'm currently modding a personal usage game for me and a few friends and I'm trying to give all the characters refreshed fantasy-esque sprites and portraits, and not a lot of replacers like that exist for every character. Specifically sprites have been challenging. I've been jury-rigging mods and editing json files to frankenstein stuff together and so far it's working but it is a strange little pet project for today. I don't suppose you know of anything like portraiture that would make changing sprites out easier?

lament prairie
#

nope, sprites generally are much more fixed in size

#

what i would do it try finding a CP mod that changes sprites and then swap out the pngs, it's not too hard to write one yourself either

#

you'll need a bit of json experience, but taking a look at a mod that changes all the npcs like Seasonal Cute Characters or similar might help to see what's up

wild summit
#

That's basically what I've been doing but sometimes I break a file so bad that I don't know what I did and what I deleted wrong

lament prairie
#

ah..yeah

#

!json this site might help

native dragonBOT
#

JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.

wild summit
#

Oh, that's interesting, I guess I've seen the button on smapi.io before and never knew what it was used for. Thank you!

ruby acorn
#

using curseforge it says this any help pls

neat plaza
#

don't use cf

#

!gettingstarted

native dragonBOT
ruby acorn
#

thank you

#

quick question where do i put the smapi file

neat plaza
#

check out the getting started guide

vital gulch
#

Woo, mods!

limpid haven
#

can u get mods on ios or xbox?

robust bison
#

no

limpid haven
#

ok

autumn blade
#

How to use alternative texture mods?

mild talon
#

Click under Examples to see ea tool and what it does. You buy them from Robin's in the game

autumn blade
#

Thank you SDVpufferparty

mortal star
#

Hello! Does anybody know what kind of mod could be causing this kind of glitch? Certain things in the world clip under each other and flicker constantly. All my mods are up to date so I'm not sure what's causing it...

lament prairie
#

someone had the same problem and said AGE + SVE somehow caused it?

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Idk why though

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AGE = adventurer's guild expanded, SVE = stardew valley expanded

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I don't use either mod so I have no clue myself

surreal orchid
#

Weird cause I do have AGE and SVE and no such thing

mortal star
#

Interesting... I have Stardew Valley Expanded but I dont have AGE at all.

gaunt gust
#

Is that a real bush or a fake bush

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If it is a real bush...honestly just move it

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If it is a fake bush, report it to the sve server

mortal star
#

Not sure what the difference is... could you tell me? Also its not only bushes. Like when you enter someone's house, if there's papers on the desk, they flicker too. I'd have to report a lot of things, not only the bush

gaunt gust
#

Um

lament prairie
#

real bush: has berries

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fake bush: part of the scenery

gaunt gust
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"It's a real bush if ny shovel picks it up"

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That looks like a large bush not a medium bush

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So no berries anyways

mortal star
#

Okay thanks lol yeah I think its decorative. It seems to only be decorative items flickering in my game

gaunt gust
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Report it to the SVE server for now

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You'll not the first person to run into this

mortal star
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Okay, I will for now. Thanks!

surreal orchid
#

Oh I wanted to tell abt my vis glitches

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Like all tiles in houses becoming too smooth

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That's SM glitching?

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Cause on-offing it fixes it

hoary summit
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Has anyone here experienced a glitch with Furnaces having overlapping textures? I just noticed that 2-3 furnace textures are all overlapping and it was bothering me a little, I'm not dying for a fix or anything because I sort of kind of know what's causing it and am working on fixing it by doing some file editing, but I'd like to know if anyone else had a problem with this, especially those who use Medieval Craftables mod and/or a modpack which uses SVE

#

It seems like SVE has all kinds of texture issues but the only one that actively bothers me is this stupid furnace issue that I've had like 4 times now and can never remember how to fix

gaunt gust
#

That's actually simple enough

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Disable alternative craftables in the SVE config

hoary summit
#

Oh, it's really that easy?

gaunt gust
#

You might have another to disable as well

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May be your recolor if you have one

hoary summit
#

Starblue, yeah

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Even if Starblue doesn't have a config I can probably just edit the files, but anyway let me try that and get back to you

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Holy shit I can't believe that worked

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I spent like 4 hours in file explorer earlier being stubborn and it was this simple lmao!

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That's really funny, but thank you so much!

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Oh! While I'm here, does anyone know why this tree is like this in SVE? It's always been so strange to me but I never cared enough to figure it oute

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It always looks like this as long as SVE is installed

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No matter what patch of SVE I have on too

scarlet quail
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if you can't axe it, it's a drawn tree

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so just a problem with the map

hoary summit
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It's a drawn tree, I just don't know how this happens

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It's such a strange issue to have one issue like this

scarlet quail
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awkward patch, layer that DNE, etc. It can happen.

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Not really strange XD

hoary summit
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Oh I guess that's true, maybe that grass texture is just overlapping it or something, anyway it's not a big issue and honestly I could probably fix it myself

gaunt gust
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Error with one of the recolors iirc

hoary summit
#

Huh, that's true, it could be Starblue causing it, lemme do some testing since that'd be easier to fix than SVE

hasty zodiac
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i dont wanna interupt anything but does anyone know how I can fix this with my mods? They all stopped working all at the same time about 2 weeks after I first downloaded them and here's the error messages.

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They all worked previously and then just one day bam no work

hoary summit
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All of those errors look like empty folders, so while I'm not qualified I'd try reinstalling them since the files look a little corrupted

lament prairie
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sounds like vortex

hoary summit
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It does sound like Vortex

lament prairie
#

try undeploy redeploy??

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thats the limit of my vortex knowledge

hasty zodiac
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undeploy redeploy?

hoary summit
#

Also if that doesn't work try Stardrop, all my Vortex issues got fixed when I started using Stardrop

lament prairie
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do you use vortex?

hasty zodiac
#

i have no clue my friend downloaded them for me

lament prairie
#

ah...

hoary summit
naive drum
#

Or switching to manual mod installation (which is also pretty simple - unzip mod into Stardew Valley/Mods)

lament prairie
#

you might need to ask the friend too then

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It looks like most likely, your friend set up your mods through Vortex, but Vortex is having problems

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In order to fix this, you have a few options

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  1. get your friend to fix it
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  1. learn vortex
hasty zodiac
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guess i gotta learn vortex

lament prairie
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  1. install all the mods manually and ditch vortex
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  1. ditch vortex and use stardrop
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if you want to learn vortex...most of us here can't help you, we don't use it

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!modmanagerbugs

native dragonBOT
#

Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).

If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.

hasty zodiac
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im downloading stardrop rn

lament prairie
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You're going to need that log above

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to know what mods you had before

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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hasty zodiac
#

ii think ill just manually download the mods that might be easier

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should I be worried

lament prairie
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no

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!deprecated

native dragonBOT
#

SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this just means that the mods have old code and will break in SMAPI 4.0 if they are not updated - it is not anything to worry about at this time. (For mod authors, it's a not-nice warning to update your code already! SDVpufferweary )

hasty zodiac
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ohh ok

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thank u :)

hoary summit
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Ugh believe it or not changing one tile which you don't know the coordinate of in a mod is hard

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Not worth the time lmao

naive drum
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As far as I know a lot of mods have the update coded, just not released because it's relying on a Stardew 1.6 or SMAPI 4.0 feature somewhere and they'll be out day 1 of the beta release (people can do this because they have access to the alpha version)

lament prairie
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Some mods just aren’t as closely updated, it’s a whole mix

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You can check the trello for details

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Map editor for single tile changes?

halcyon igloo
tardy stream
#

Does anyone know what might be the cause of this error?

[Shop Tile Framework] "Wallpaper" is not a valid ItemType. No items from this stock will be added. [Shop Tile Framework] "Floors" is not a valid ItemType. No items from this stock will be added.

smapi log: https://smapi.io/log/84946e7929f848eb9f6784ad06e233a5

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 256 C# mods and 765 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

if you can't walk on the tile, walk next to it and type whereami, then adjust one tile up/down/left/right

lyric crater
#

Hi! Was wondering if anyone would be able to help me? I'm trying to get SVE to work with my game but keep getting this and I can't figure it out. I've looked on google and watched videos and still haven't been able to fix it. Not sure if I'm just dumb or if am missing something. Any help would be greatly appreciated!

opaque aspen
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can someone help me, I just got on stardew and everything from stardew expanded is just gone what do i do to fix it?

scarlet quail
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you've somehow managed to install the [CP] part and not the rest

scarlet quail
native dragonBOT
#

@opaque aspen Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

opaque aspen
#

here ya go

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 28 C# mods and 4 content packs.

lyric crater
scarlet quail
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Undeploy and redeploy

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Other than that dunno outside of installing manually, since...

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!modmanagerbugs

native dragonBOT
#

Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).

If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.

opaque aspen
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how do i undeploy it?

scarlet quail
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IDK, I've never used Vortex

opaque aspen
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oh

scarlet quail
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I just know that you have to do that from prior help in here that I've helped with

opaque aspen
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what do you use?

scarlet quail
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I manually mod

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so I download manually, unzip files to mod folder, etc.

somber loom
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would strong recommend ditching vortex and using stardrop(better) or doing it all manually(best)

opaque aspen
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alright

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i havent really used vortex to download mods

scarlet quail
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I mean, that's what your log says

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Given you have vortex.deployment.json

opaque aspen
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yeah i saw that it needed to be deployed so i kind ajust did it

lyric crater
modest minnow
#

I recently got a switch how can I add mods

somber loom
#

im pretty sure u need to jailbreak a switch to mod it which isnt recommended

halcyon igloo
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jessie is correct

pine elbow
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June cutscenes arent triggering for Ridgeside village, any way to fix?

flint cedar
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Anyone who have sdve can they help me with my files idk why it won’t work

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There is just a bunch of red

calm heron
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

calm heron
flint cedar
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.0.1, with 14 C# mods and 5 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
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Update your spaceCore

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Idk why you have it so old

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but you need to update it badly

flint cedar
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Oooh

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Lol thanks

pine elbow
scarlet quail
scarlet quail
#

I wonder if the fact you have minutes on the clock is of any reasoning...

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
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Put your log in

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And once you've done that, walk out of the village toward the cable car, then back in

pine elbow
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 55 C# mods and 44 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

scarlet quail
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Yeah, just tested by forgetting the event and then walking into the village. worked fine.

pine elbow
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walked back in, and nothing

halcyon igloo
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do you have to walk from a certain direction lol

scarlet quail
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Are you sure you haven't seen it before?

pine elbow
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ive had the running late mod for so long, its never not triggered cutscenes from any other villagers from expanded or ridgeside, just June

scarlet quail
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i.e. do you have Event Lookup and can check whether you have or not?

pine elbow
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is event lookup a mod? ill install it

scarlet quail
#

it is

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OH

scarlet quail
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It would explain your lack of seeing them.

pine elbow
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this one?

scarlet quail
#

correct.

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Again, would have had to have been meeting him in the hotel

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anywhere else is not allowed.

pine elbow
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i was in the hotel recently, but i cant recall the time i was there, but i know it was on saturday

scarlet quail
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Yeah then probably you haven't

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Trigger that event

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I'm actually almost positive that's what it is

pine elbow
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i have event lookup installed, im loading into my game now to see

scarlet quail
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4 heart is there

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if the rest is done, you're missing the June intro event.

pine elbow
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okay, my game takes forever to load, so ill check in a few

scarlet quail
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yeah I could tell, you use PyTK and no SpriteMaster

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I do not know how you guys with PyTK and no SpriteMaster live because I'd go insane if my load times were that long XD

pine elbow
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tbh i never check for new mods really. so i have no clue what that is

scarlet quail
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PyTK = mod that you have that slows load times immensely and is now outdated

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!sm

native dragonBOT
#

SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.

scarlet quail
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(Disable resampling if you don't want the graphical changes)

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I have 320 mods and load in a minute.

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(Actually had to check log time the other day, literal minute from starting load to ending load)

pine elbow
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will taking out pytk break the mods that require it?

scarlet quail
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Yep, except the "mods that require it" should be basically nil

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if you manage to find one that requires it at present literally I'll be shocked

halcyon igloo
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random mods that depend on things that depend(ed) on pytk might have it listed as a dependency though lol

scarlet quail
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(I emphasize literally as "PyTK lite" is used for the portrait mods that don't update)

halcyon igloo
#

despite not actually needing it

scarlet quail
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That's what PyTK lite is for

pine elbow
#

okay so just delete and replace with that?

halcyon igloo
#

i mean like for something that used TMXL when it needed pytk

scarlet quail
#

I'd say delete first and put log in here

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I don't see anything you have that needs pytk

lament prairie
#

Take a look at what screams

scarlet quail
#

oh wait. DCBurger stuff

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yeah toss in lite.

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Granted, the resizing part still sucks, but I'm sure you'd have to strip out the manifest requirements for stuff like DCBurger

pine elbow
#

ok replace pytk with lite version then send log?

scarlet quail
#

yup.

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add SpriteMaster too if you can

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(Just remember to disable resampling if you don't like the graphical changes)

pine elbow
#

what does resampling do. im so small brain

scarlet quail
#

it makes things smoother.

pine elbow
#

oh yeah i see that lol

scarlet quail
#

before and after turning off resampling

naive drum
#

it's the spritemaster graphical change and the thing spritemaster was originally made to do, the performance improvements came later

wanton tundra
#

So i was using the Marry Morris mod and Free Love mod at the same time, I gave Morris a pendant while I was already married, the game crashed at the end of the day and now every time I try to repeat the day, this happens

naive drum
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament prairie
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

snrk

lament prairie
#

Real log plz

scarlet quail
#

screenshot bad, grover. Log good.

wanton tundra
#

Sorry

lament prairie
#

I dunno what these small red blurry things are

scarlet quail
#

It looks like a special order bug

#

But the question is "from what"

lament prairie
#

Try Atra special order mod maybe

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Atra fix things good

scarlet quail
#

absolutely no clue until we see log XD

pine elbow
scarlet quail
#

you have GMCM, no?

#

open SpriteMaster in it

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uncheck resampling and save

pine elbow
#

got it

scarlet quail
#

Don't get me wrong, in some respects, the smoothing is great

#

buuuuuuuut the main game cutscenes just look... off personally with it

#

But that's why Ameise was great and allowed an option to turn it off if you don't like it