#archived-modded-support
1 messages · Page 148 of 1
Did AtraCore change a lot if you're not using Shovel Mod? Jw.
I know all their mods updated to fit w the latest but were new things added outside of the🥄 (no shovel emoji Ò.ô)
So umm
the zyr's customizable sheds seem to be missing an entire room when using em
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 46 C# mods and 92 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Hey there, I'm wondering if anyone could help me fix a bug for the mod Help Wanted?
15:23:46 ERROR Content Patcher Two content packs want to load the 'Maps/Shed' asset ((CP) Zyr's Multipurpose Shed and Redesigned Shed Layout). Neither will be applied. You should remove one of the content packs, or ask the authors about compatibility.
This is A) why I hate loads and B ) the cause of your error
someone else said they saw that, but found a fix and they're not sure how they did it haha
You're going to have to be more specific
wondering if anyone knows a fix
I mean, it's pretty simple if you're willing to edit the file, Noelle
Change "Load" to "EditData"

mind guiding me were to do that
i have absolutely zero experience with this stuff
I don't know the files for it, but it's most likely in the content.json
I get loads have to be done, just as a clarification to the above.
I just dislike seeing them since a lot of the time it causes that "two want to load" error
these are the only load words in the content file
That's probably the one to edit, yes
the highlighted? or all the words stating to load?
I'm having trouble with the default Help Wanted Mod uploaded by aedenthorn. I've got it active and working in game, the only problem is all gathering quests bug out and will not show my progression even if I gather the materials right after accepting the quest. It's done it for every single gathering quest I accept. I have no red error messages in my SMAPI log and I've downloaded the Help Wanted Quest Fixes mod and I still have the problem
It looks like the file is defining the "size" dynamic token, so I'd need to see the values for that to make sure
the highlighted only
First, help wanted quest fixes is old and probably shouldn't be used. It might still works but the last thing it says is it works with 1.3, two versions ago
Second, I don't think that's a bug with help wanted or it would be reported on Aeden's page a lot.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log might help us figure it out.
@scarlet quail ok i think that fixed part of it? here lemme show a ss
so now the special sheds are working in tandem which is awesome
but the area to the right is still non existent for some odd reason haha
New log, then
mhm on its way one sec
Here you go! I'm new to modding so I hope I did this right https://smapi.io/log/8e964c4d92f249eea655c9bc5e7d0b5c
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 86 C# mods and 111 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 46 C# mods and 92 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
headdesk alright that shed mod fuckin' sucks
I'm gonna download and fix, one sec.
For the record, it's due to old code, since
15:36:28 WARN Content Patcher Ignored (CP) Zyr's Multipurpose Shed > Load shed: the FromFile field can't be used with an 'EditData' patch.
the mod was recently updated a few days ago 
To apparently force a load instead of an editdata, maybe
idk technical stuff sorry so im not sure why its poopin the can here haha 
I guess it's not meant to be used with other shed mods but screw it, I'll see if I can't make it work normally code-wise.

I believe, Lyoko master of problem solving 
Nah, don't believe yet. I gotta figure out the best way to patch in this map BS, and I need a working example in my mods that I know works first.
Right. That was a thing.
Change EditData to EditMap, please
And then try that
o alr
Where'd you get your mods from if you're new to modding?
Your mod list contains several old mods, including some that aren't even publicly available anymore
A lot of which are old and might bug
Plus Error Handler is missing
Which is pretty important for, y'know, handling errors.
Nexus Mods for pretty much all of them, the only one I can think of off the top of my head that I went off that site for was Walks of Life
...Yeah because Walk of Life is deprecated and MARGO should be used instead
I'm concerned as to where you found WoL
Because the mod author hid it.
Well, now I'm concerned about your whole installation then if you went to sketchy sites for mods :S
Anyway
Honestly, reinstall from scratch Deo on a lot of your mods. Update everything, reset your files too in case you put in any XNB mods
the room exists now, but it looks exactly like the other shed mod is replacing the room its tryna use as the first room
That made no sense to me Noelle
Screenshot what you're seeing and put a new log in
That might help me understand what you're saying there
oh srry i jumped the gun on excitement haha one moment
Alright sounds cool, thank you for your help!
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 46 C# mods and 92 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
here we go
So if I'm reading this right
The weird shed on the top left area is where you enter the shed
And that's the "redesigned shed layout" mod
and then the rest is supposed to be this zyr mod's shed
do I have that right?
yep!
i dont mind if the redesigned shed layout for the small shed is botched btw, i only like it for the large shed
small
That was actually not the answer I was expecting
LMFAO
basically i would like the redesigned shed for the large shed, then zyr's for the small shed
and this is a small shed, so if the redesigned has a way to remove it for the small shed
oh you're going to have to do some frickin' coding for that
that would be spectacular
I thought you were trying to merge the two
if you're trying to do that, you'd have to disable Redesigned for the small shed and disable Zyr's for the big shed
oh dear no, ik that doesnt work, someone said they tried already and it failed, they currently have the two seperate but have zero clue how they did it LOL
is that a config thing?
I mean, in a perfect world yes, but in this case no
for Zyr's, config wise you set it to replace the small shed
mhm, have done that
But redesigned I believe edits both based on your trace
15:51:44 TRACE SMAPI Content Patcher loaded asset 'Maps/Shed2' (for the 'Redesigned Shed Layout' content pack). 15:51:45 TRACE SMAPI Content Patcher loaded asset 'Maps/Shed' (for the 'Redesigned Shed Layout' content pack). 15:51:45 TRACE SMAPI Content Patcher edited Maps/Shed (for the '(CP) Zyr's Multipurpose Shed' content pack).
so unless you can tell Redesigned to stop editing Maps/Shed? you're gonna need to hack out the code editing the big shed
er
the small shed, my bad
oh dear Lyoko im a goof... i think we can literally just disable small shed
{
"Recolor": "Earthy",
"Allow Casks in Sheds": "false",
"Small Shed Redesign": "true",
"Big Shed Redesign": "true"
}

if you can do that on Redesigned Shed Layout, wonderful
in that case, you have literally zero problems and should do that and test
this is in redesigned shed layout, i have no clue tho, why the mod config didnt show this mod, since it didnt show it, i didnt even bother to check the file until u mentioned it haha
yeah then the editmap thing you technically didn't need to do but honestly it's best for the future anyway
yeah im glad we got that part through just in case haha
gonna reload and test now, fingers crossed
This is why you check configs first in the future XD
Hi, by me i am playing Multiplayer and i am kicking by loading the next day, but there is no Errors in the Sampi log
yep, definitely remembering that haha
While your sentence makes no sense, a few things to ask since you're in multiplayer:
- are you the host
- Do you have the same mods as your friend/host/etc.
exactly?
Alright, then before i ask for your log and your host's log
What do you mean by "you are kicking by loading the next day"
Can the Stardrop Mod Manager be used to toggle on and off SMAPI
I... don't think so.
you need smapi to run mods??
I'm not an expert though
yes, beary
That's what they're asking though - to run vanilla or not vanilla
Although tbh they can just... launch SDV normally? IDK if the mod manager does something weird otherwise. I just set SMAPI as a non steam game and don't think about it
It says: The server hast disconected. And as soon as I´m out, it went on for the host
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
We need at least yours and the host's
doesn't matter.
Hi I'm trying to download SMAPI on my Android phone but keep getting this message
Still need both.
!androidsmapi
There is no working android SMAPI right now, after the mobile 1.5 release. No Android SMAPI means no mods on Android right now. ZaneYork, the developer of Android SMAPI, has said he will work on it when he has time. You can follow this Github issue for details, but please do not harass him or spam the Github. https://github.com/ZaneYork/SMAPI-Android-Installer/issues/246
When there is one, the instructions here will be updated: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android
Thank you
Alright I got it figured out
It was the same as Vortex
If I open using Steam, vanilla, if I open using the Mod Manager, modded
Helloo
SO
I HAVE A PROBLEMMM
HOW DO I MOD IN STARDEW VALLEY WHEN OM MOBILE
BC THIS IS HARD
Anyone has a good file app
Or
thing
There is no working android SMAPI right now, after the mobile 1.5 release. No Android SMAPI means no mods on Android right now. ZaneYork, the developer of Android SMAPI, has said he will work on it when he has time. You can follow this Github issue for details, but please do not harass him or spam the Github. https://github.com/ZaneYork/SMAPI-Android-Installer/issues/246
When there is one, the instructions here will be updated: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android
You cannot mod on mobile at present.
And if you're not on Android, you can't mod period (no SMAPI for iOS)
I am on android
I don't know if you didn't understand the above command
.
But SMAPI is not working on mobile at present
No Android SMAPI means no mods on Android right now.
So it doesn't matter if you downloaded SMAPI, it will not work, as 1.5 made the old version not work.
please kindly read the messages sent
Whenever ZaneYork finishes the mobile SMAPI port for 1.5
Yes. And friend, I'll warn you you're typing like the #bulletin-board says spamming for levels is done
Alr
so I would probably advise not hitting enter after every word.
I installed the Child Age Up mod after adopting my son but before he came home. He will grown up?
Ok
I mean, he should? I don't see why he wouldn't. Worst case you uninstall until he's grown up
@scarlet quail https://smapi.io/log/698cee60d30d41d89657eb1a7d0556fc
one issue arises from another haha
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 46 C# mods and 101 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
He grown up but I don't know if I need to wait until he turns out a NPC or what
hi, how can i do a sampilog?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Is this where you got teleported to entering your shed?
nono
this is trying to leave
i walked in fine, and walked around and evverything, but the second i try to exit i just get thrown into the abyss and start running eternally haha
yeah swap EditMap back to Load then
My guess is EditMap doesn't edit in the necessary warp point
otherwise everyone would be giving the same error
!log
@tiny radish Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
It's more likely your Child Age Up mod isn't working with that, Celeizzy
Likely missing Child2NPC or LittleNPCs
alright, I'll ask there
thanks for the help 
uh
Celeizzy
it's not a place to go ask
you put your log in there, save it, then put it in here
Man I dislike loads even more now then XD

that last sentence was to Elizabeth, Celeizzy, not you
we need ya to put your log in the log parser, then the link in here
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 47 C# mods and 73 content packs.
My hosts log: https://smapi.io/log/36118d44fd4b4b00b1bfbaa1c5c32e6b
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 47 C# mods and 73 content packs.
https://smapi.io/log/2a7be043034a42d18ab960b1cab38ead @scarlet quail
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 11 C# mods and 2 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
hmmmmmmmmmm. your error is interesting, dj. You are definitely getting some sort of error, but I can't read what it is (need a coder to parse the three separate ones). It's likely that is what is causing the dcing, regardless.
Whatever C# code bug is happening is crashing you out of the session, anyway, is the most likely thing
all fixed now lyoko! tysm as always hahah lets hope no more issues now haha
Celeizzy yours appears to... not know your child exists?
17:13:36 TRACE SMAPI Child Age Up (from Mods\ChildAgeUp) [content pack]... 17:15:08 TRACE SMAPI Content Patcher edited Data/animationDescriptions (for the 'Child Age Up' content pack).

I know it's much more than Data/animationDescriptions in that Child Age Up pack, but that's all I can see applying
so I don't know why it isn't applying. Someone else will have to take a guess
Unless...
I doubt this is relevant, but just in case: Who is your spouse
abigail
yeah then she should be supported

@tired brook I have sent you a message at Nexus Mods
........
I don't want to turn my son into a pidgeon to fix it
dj please don't... randomly ping pathos about modded game support issues.

You shouldn't have to, it'll just take someone with more experience than me with Child Age Up to help you out
alright, thanks anyway for the help 
trying to install a portrait mod and idk how to use Portraiture
It describes how to use in description
thanks for help
and they added a video- sorry i did not pay attention to that
I can't tell if the "Movement Speed" mod is working & enabled or not
Nvm, somehow one of the files didn't install
What would happen to a vanilla farm if I were to run a minor mod, like a mvmt spd mod? Would I not be able to play it vanilla again or does it just ignore the mod existed?
Now it worked: Strange
@icy heron The problem is that you (a farmhand) get disconnected when the host sleeps? Is that no longer happening per your last message?
We both go to sleep and start the new day. And then loading the next day it says the sever disconect for me and the host has started the day just as normal. And it sometimes works and the other time it breaks again.
It´s diffrent between every Ingame-day. Now it works one day, the next the problem is back
today it says just this: [Quest Framework] Quest framework unloaded all stuff for this session.
Without any Errors
And I am back in the Main Menu
The hosts can play normal
Hard to say what's causing it since there's no obvious issues in the log. Does it also happen if you both start the day, then immediately go to bed without doing anything?
No, we do our tasks, then go to bed
Try doing that to see if it still happens. (If you don't want to lose any days, the host can back up the save first: https://stardewvalleywiki.com/Saves#Back_up_or_transfer_between_two_PCs.)
You'd be able to play it vanilla again yes
i need help with SMAPI
My Host dosn´t know if it is so good to go the the Savefiles
Do they mean possibly editing save files?
That's different and riskier
Backup saves is not the same
Only risk really is "reliving" yesterday, but it's not really that way either lol
The Hosts says for him its to risky to do that
Well, you can try going to bed right after starting the day a few times without the backup. You'll just waste a few days, but there's no time limit in the game.
What do you think how many days we should take?
Just long enough to know whether the issue still happens. That could be once if it happens right away, but otherwise it depends how often it normally happens.
Its to late, we do this tomorrow
Hey I was in here earlier trying to find a fix for a Help Wanted gathering quest bug. I'm wondering if there is anyone still in here that could help? My gathering quests wont track my progress when I harvest the items. I can send a log to help
Did u report to the bug report on the mod page.
No my bad, should I have done that before coming here?
Alright I went back and left a report
so i have a question for those who use the challenging comunity centre bundles, my bundles arent the right ones and im wondering which file i need to download and if it will change the bundles once i install it
08:56:17 ERROR Missing Gifts ERROR! Failed loading asset 'local/share/Steam/steamapps/common/Stardew Valley/Mods/MissingGifts/assets/bubbles.png' from SMAPI/treinke.missinggifts: the specified path doesn't exist.
So I went ahead and made that path on my Steamdeck, placed the files in there, and I still get this error. What could I be missing?
Hey I suspect this may be a common problem, but SMAPI keeps yelling at me about il8n and assets, one of which I think is related to SVE Immersive Farm 2 or whatever. Do I need them? Are they supposed to be there? What happens if I don't remove them? (am noob)
Says assets is empty and il8n has non manifest.json files
Hello!! Does anyone play with Cannabis Kit mod https://www.nexusmods.com/stardewvalley/mods/1741
It says Artisan Valley is only required for the machines but I dont want the machines, but I still get this error: (PFM) Cannabis Kit - Artisan Valley Add-on 2.0.3 because it requires mods which aren't installed (ppja.artisanvalleyPFM)
Is there a way I can still play w/o the machines??
Delete the PFM folder. Not sure what’s left of the mod after that or if there are missing components in the recipes bc you don’t have the machine-related stuff but I guess you’ll find out
thanks so much!! Id even be okay w just the crops!!
Is there a place I can find the answer?
!log
@dry niche Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I have two mods that display the sell prices for stuff and I only want to have one but I can't figure out the name of either of the mods
hi,I play with my bf in mod smapi , we have a problem where whenever we play in co op smapi seems to alway run 1 less mod than me examle mine runs 324 mods and his 323 mods and we have some problems when playing around some sprites wont show up. if anyone know how to solve this i appreciate this alot - ty someone helped me where to put this -
Can anyone help me figure out how to fix this?
!log for all of you
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
!json for cloud, put that file into this
JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 21355) on Microsoft Windows 10 Home Single Language, with 60 C# mods and 263 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Will do that shortly!
cassidy: from all of you
Like Elizabeth said, we need your bf's log too
I have two mods that display the sell prices for stuff and I only want to have one but I can't figure out the name of either of the mods
Here is the json that is wrong. I'm not quite sure how to fix it
Sounds like you're missing part of the mod - specifically the manifest.json
So it's trying to interpret the mods asset folders as though they are mids
You set the config value correctly right?
https://smapi.io/log/7c613737c14748aab9ff1977255d306c this is my smapi log also. I have some other red errors if anyone can help with those
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 122 C# mods and 466 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Can someone help me Im trying to download stardew expanded but it shows that it interferes with itself
Magic, excavation skill, MARGO. But those are the main ones, I don't know the riskier outliers
!log
@opaque aspen Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
lordy lou I'm sorry. The file you put in the json is missing a comma on line 99
this breaks the entire thing
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 5 C# mods and 0 content packs.
Dannng I never would have figured that one out. Can I just throw a common at the end like the other lines and be okay?
yep, that's actually the solution cloud
Ducktales your log indicates the only mods you have outside of the base 3 are automate and winter grass
ok ill get it
You don't have anything, not even the dependencies, for SVE installed
Okay perfect, thank ya!
blinks and sees vortex.deployment
Ah, you might have to redeploy.
otherwise if you're actually doing normal manual modding, mods are at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
i want to take lyoko to a cafe and tell them to take a break, haha
Hi, asking for some help with my Mac SDV Modded play -
SMAPI upload here - https://smapi.io/log/cf98328d5ae34e1da51ad7336226e0be
Oops, couldn't parse that file. Make sure you share a valid SMAPI log.
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 18 C# mods and 2 content packs.
There are several problems with that, Adv, but first up please follow the instructions to get the actual log
as it is right now I'm just seeing that SVE crashed somewhere
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
you're missing two dependencies Ducktale
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 60 C# mods and 262 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
SpaceCore and Expanded Preconditions Utility
thank you
mine?
nope, although I think I found the issue on yours
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.6.3, with 4 C# mods and 0 content packs.
give me a second to check to make sure it's not a version mismatch which will make the thing go bad fast for the two of you
otherwise I know which one is missing
Oh no.
Cassidy I would just send your mods over to your BF because at least Raffadax trees is on a large version mismatch
(one of you has 2.3.0, the other has 3.3.0)
The missing mod is Raffadax NPCs, though.
Content Patcher, one of you has it, the other does not
I have two mods that display the sell prices for stuff and I only want to have one but I can't figure out the name of the other mod. I only found cjb sell prices
.....and farm type manager gives Raffadax vs. Raffadax forage... 
I'm guessing you guys have Raffadax Complete production?
Hello community, could any modder make an updated version of this mod? It's my favorite and I've been using it for years... Smapi warns that it will soon become incompatible. can anybody help me? The mod is this one, it increases the greenhouse and visually it is extremely beautiful.
!deprecated
SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this just means that the mods have old code and will break in SMAPI 4.0 if they are not updated - it is not anything to worry about at this time. (For mod authors, it's a not-nice warning to update your code already!
)
Don't worry about it right now.
Will I be able to continue using it even in future versions? he's the only one i like for greenhouse
it will likely be updated in a future version
Right now you don't need to worry, as SMAPI 4.0 comes out with Stardew 1.6
so it's a while off.
I'm just looking for some assistance because I truly can't figure out what's wrong. I have all these in the folder and they are brand new downloads, unzipped.
yes
Yeah I'd just reinstall Raffadax complete production on both of your ends
that's probably the cause of.... all of your problems, really
Sorry on delay on this, but somehow you managed to load the C# part of SVE.... and nothing else
You need SVE's dependencies and need to reinstall SVE
I also don't know how you managed to only install SVE's C# part
How did I manage that?! It was a straight up download from Nexus?!
ok ill go get this to work then
tysm
My only guess is that you have the C# part in "Mods/Extended Edition_Mods/StardewValleyExpanded.dll"
I'll delete all the files and download again... I don't know how I managed to fail that hard. Thanks @scarlet quail
What is "Extended Edition _mods"
it named that folder, I'm not sure
Should I go wild and delete it?
OH my god I think I know how it happened
Thank you, I think it got Russian Doll'ed
thatll do it
someone can help me with the child age up mod?
It's possible that it is updated, on the modders machine, and they're just waiting for 1.6 stardew to drop to upload it because some detail in the updated code relies on 1.6
There will be a long beta period too. So it won't be doomed for a while
Can we mod on mobile now?
i have an Issue
love of cooking isn't showing ANY recipes
https://smapi.io/log/aba92acaaca3404e8f574569be28925 here's my log but i couldn't find any errors
it's summer so i already have mom's cookbook
frying pan too!
wait i'm dumb, what's shown is dependent on what you have in your inventory 
cook from the world?
I think it's one of the buttons up top
thanks much!
(If it's not, I believe it's in the config. I just know I have all recipes visible with LoC)
Does anyone know what this bottom skill is?
... I mean, did you install a new skill mod?
Only Expanded.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
It's taking a long long time.
For some reason.
Save & Parse is still loading.
Gave up. Tried six times and it was always just stuck loading.
!logtoobig maybe
If the log is too big, see here for how to fix that https://stardewmodding.miraheze.org/wiki/Debugging#If_the_log_is_too_big_/_parser_site_won't_load_it
that or, since we're just determining the modlist
relaunch the game to the title screen
Then exit out and parse new log
Log Info: SMAPI with SDV on , with 0 C# mods and 0 content packs.
!reset and also need a new log
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
That is a bit too confusing for me to understand.
Yea, but running it through SMAPI
Boils down to "verify game files"
also, again, launch game to title screen, exit, parse new log
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 33 C# mods and 20 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
That did something.
That last skill is cooking
You have the Love of Cooking installed.
That adds a skill.
That... that makes so much sense. I'm just not at all used to cooking being a skill XD
The answer was so simple, but I was blinded by confusion.
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 45 C# mods and 28 content packs.
hi im having trouble with my game crashing and i use mods
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.6.3, with 29 C# mods and 43 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
here is the log!
okie but the trouble is that when i pick up a piece of furniture the game freezes and crashes
remove cf
okie thank you! but i had a mod that added a bathroom after the 2nd farmhouse upgrade and told me to replace the farmhouse xnb files so i did but if i get rid of the custom furniture mod should it work?
!reset
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
!xnbzola
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png
But yes, also get rid of custom furniture
ok thank you all so much!
Probably the author had to attend to the other parts of their life ?
Maybe needed a break b/c it's a complex task
Hi guys, Sorry to interrupt. Can anyone help me please? I have a red error on my smapi.io
I have got a picture of it
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 108 C# mods and 125 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
thank you for your help
oh, I see
Before I have got this error and the game was froze
but I try to restart it and play this time I got an error but no froze though
thx for trying to help : )
Uh what happened here? As far as I know all I removed were texture mods I don't think I needed. (New save too) But plenty of red errors and the map is displaying wrong, ridgeside isnt generated, and some small not matching graphics on one building https://smapi.io/log/1448b084fddf481280a3711261033a43
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 109 C# mods and 238 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
SpaceCore 1.12.0 because its DLL couldn't be loaded: Could not load 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Stardrop Installed Mods\Stardew Valley Expanded Collection\Required\SpaceCore\SpaceCore.dll' because it was already loaded. Do you have two copies of this mod? the log doesn't seem to show where the other copy of the dll is coming, but that seems to be the issue
Well I can confirm with 100% certainty there is no second one. it was working, I didn't add any files, only disabled some elle textures and bagi textures
what if you remove the SpaceCore folder temporarily from that location and launch the game to see if it loads from somewhere else
or disable it in stardrop, however that works
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 109 C# mods and 162 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
looks like it comes from the skill training mod
hello guys, my game keeps crashing when i pick up furniture. do i send the smapi log here?
Remove Custom Furniture
Was that to me or the other guys
to you
How could it possibly be skill trainings fault
https://i.imgur.com/0CALfA6.png i don't know how it works, but i guess it loads the dll too and breaks the spacecore installation
They lag the gME AS HELL
fixed, thank you and hope you have a great day
(already tagged casey over it)
but yes, deleting the copies of spacecore out of that should work
I think I found the specific scenario that caused the errors. But I don't understand how. It seems to be when I disabled this BAGI folder thats in the /mods which of course puts the . in front of the name and moves it to the top of the list
Most of my mods are in the "Stardrop installed mods" section btw
re-enabling that folder resolves the series of errors
But why?
I forgot to send the image @shy orbit
i don't really know, but if you send the log maybe someone can say why
I don't think the log includes any relevant data to that. I already sent the logs with errors, while the ones without are pretty clean
it probably does tbh
Your problem is that you put your mods in an extra ordner. They must be in the mod odner
You can have your mods within other folders as long as its in the mods folder and not inside another mod
Never read anything about that this is possible. I put my mods in the mod ordner and it works every time
it is very much possible and basically recommended for organisation
Okay, I don't know this.
(it is, ofc, a load order thing.)
(usually modders do a good job resolving load order things internally/with each other, so load order is not relevant)
but for a while last year, for example, you had to make sure AtraCore loaded before SpriteMaster
(that has long been resolved)
Log 1: The way it is normally, a clean log https://smapi.io/log/ead426a6badc4cafb187731d97f0c4cd
Log 2: After disabling the BAGI texture folder in the root /mods folder. Spacecore is in fact still around and not in a disabled folder.
https://smapi.io/log/20550af3efee4d838127735f6f39c94c
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 121 C# mods and 281 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 109 C# mods and 238 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
@shy orbit The clean log is here now just in case you were interested
interesting. my (uninformed) theory: some mod in the fancy... folder make spacecore load the dll earlier, skill training checks if the dll is already loaded and then doesn't load it, so it doesn't prevent spacecore proper from loading
I just tried debunking that by removing the fancy-BAGI folder from my mods entirely... But it didn't work the error remained so your theory is still possible
So with BAGI removed its the same as it disabled. errors starting from the dll issue.
Meanwhile with skilltraining disabled, its all back to normal https://smapi.io/log/086f93c325e843e48aee26d5a928776e
I can't think of why the BAGI texture pack resolves the double dll issue since at no point does it rely on the mod with the dll.
Guess I'll have to remove skilltraining, it was going to be a useful mod for prestiging skills in MARGO but this on top of being a mod that endangers saves? too risky
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 120 C# mods and 268 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
hii, im new using mods, i am using cuter characters and i want to get them the noses, but i don't know how to, can someone help me? pls<3
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 122 C# mods and 466 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Can someone help me with the error for the bush bloom mod?
just to be clear what mod uses bush bloom
seasonal berries?
clean up the directory
you have several versions installed
also some items from Raffaldax are added by other mods also so it causes an internal error(just FYI)
i've got a uh. strange one. for some reason my game keeps erroring when im in it and doesn't let me go to bed anymore. i know i've got a lot of mods but i cant figure out which one it ishttps://smapi.io/log/443310b862f84fc8b9f7c85f57c89ca8
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 126 C# mods and 375 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
oh maybe i delete pytk idk
yea ditch PyTK and dependant mods
most of them alr have an update around PyTK
RIP "Harp of Yoba"
dear god its sped up my game
nope, that didn't do it
(i work graveyard though so i'm going to bed) thanks :O i might just try deleting my most recent mods
!gamepasssmapi
Installing SMAPI for Gamepass requires extra steps. Please see the guide here https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Xbox_app
Theres a handful that use Bush bloom. Seasonal berries is where the boysenberries are from
!androidsmapi
There is no working android SMAPI right now, after the mobile 1.5 release. No Android SMAPI means no mods on Android right now. ZaneYork, the developer of Android SMAPI, has said he will work on it when he has time. You can follow this Github issue for details, but please do not harass him or spam the Github. https://github.com/ZaneYork/SMAPI-Android-Installer/issues/246
When there is one, the instructions here will be updated: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android
I figured it out! I had to delete that whole line, it wasnt necessary
If that is what you did then thank you lol, I just didnt see your message
i'm not sure, deleted few lines i think
can someone help me with the child age up mod?
There is a config option to remove and return the noses.
Before this have you ever installed SMAPI
At any point in time that is.
Odd.that's usually the issue for the error messages you are getting.
Because normally it's An Admin install of SMAPI that causes that error
Would the drive you install on have any administrative protections at present?
anyone have any support for mods on the switch for stardew valley?
have any support meaning can give help?
ive been getting this problem at 3 times
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files for instructions on resetting your game files! (This doesn't affect your save files.) You may also want to check this list of XNB > Content Patcher conversions (https://stardewvalleywiki.com/Modding:Using_XNB_mods#Alternatives_using_Content_Patcher) to see if there are already replacements for any XNB mods you may have been using :)
You may have done some bad XNB Installation in the past
oh okay
Remove Custom Furniture
TY IT WORKS NOW
yea cause my game downloaded in the windows app directory for some reason
Yeah then that's probably why
although it's set to download in C:/xboxgames
yea
Installing SMAPI for Gamepass requires extra steps. Please see the guide here https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Xbox_app
probably need to fix installation then
i couldn't find a solution 💀
i tried changing the download directory via the xbox app and it still downloaded in the windows apps folder
guess i'm hopeless
anyone have any support for mods on the switch for stardew valley?
I mean we have precisely one Switch modder and that's -
same question for you as last time
ah so they keep asking and then not responding.
well asked once and didn't respond to my question
Here I'll be the annoying one to them one sec
nah nah its fine
Define support
they probably just didn't see it
How do I add mods on my pc
!GETTINGSTARTED
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
oops
I downloaded it via ms store
!gamepasssmapi
Installing SMAPI for Gamepass requires extra steps. Please see the guide here https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Xbox_app
Then... there are instructions in the gettingstarted link
should be under "windows"
(It looks like it is on the Windows store, but that it's just the Game Pass version sold via the Windows store?)
hey is there an unnoficial update to the unlimited players mod?
apparently the current version of the mod isnt working now
To add more than 3 extra players to a multiplayer game, follow the instructions here: https://twitter.com/concernedape/status/1395243158460530689
@ArcaneDescent @JessYoMama You can do it without a mod. Go to %appdata%/StardewValley and open the file called startup_preferences. ctrl + f for "playerLimit" and you'll find something like this: <playerLimit>-1</playerLimit>.
Change the -1 to any number you like...
974
Yeah once CA sent out that tweet it was over for Unlimited Players, it was just gonna die a slow death
(Because the entire mod became obsolete, that is XD )
Is it enough for just the host to do it?
wow
Host edited hers, and the rest of us joined
thx so much
makes sense
thankss
does anyone seem to know what mod is the picture I sent under #images-and-memes? been looking forever T . T
try ask in #modded-stardew
oh yh i saw that and i was trying but when i get to the game the only that gets the configuration is the main character, but not the nps
maybe i did the wrong configuration
can someone help me plss
"NoNose": "false", is the file version
If you want I can boot my game for the GMCM version
The Generic Mod Config Menu version
i.e. how you change it in game without entering files
yh
alright, give it a mo, booting my game
but that's another mod, right?
yes
I mean, yes, but you should have it anyway
oh okayy
Generic Mod Config Menu is ubiquitous
like... you change so many mod configs via it
How it looks for all the mod configs on the left
the right is SCA's config
and that you want the no-nose box unchecked
i seems easy, thank u!!!
is it normal for the game to take ages to load with mods?
I mean, yes. But also, I'm guessing you have PyTK and/or you don't have SpriteMaster?
whats pytk?
...don't worry about it, if you don't have PyTK, that's good, means your load time isn't extended by that
!sm for SpriteMaster, which speeds stuff up
SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.
Disable resampling if you don't like the graphical changes
ok thank you
you'll still get the performance improvements
i run 71 mods
amount doesn't matter, generally matters which mods
so more expansions = longer load time, or mods which add a lot of items
i play very expanded so thats probably it
ah so you use the very expanded modpack? yeah
That's at least three expansion mods
SpriteMaster will help muchly
ok thank you so much
https://smapi.io/log/2b89663480da4f4ba1ee4c79d3c6de74 trying to debug why better chests was throwing so many errors on me and my fiance's multiplayer game last night, anyone here more knowledgeable than me?
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 132 C# mods and 166 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
do i just restart it after i add it to the mod folder?
Correct. Remember - disable resampling if you don't like the graphical changes
ok
how do i do that?
it's in the config
you have GMCM since you have very expanded
cog on the title screen in bottom left
just find spritemaster, there will be a button that you have to... uncheck? I think? if it's checked, uncheck, or vice versa, then save
why is it saying i have 67 mods now instead of 71
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Like legit it would never
i deleted one that wasnt working
For fury stuff ask on his discord?
ack looks like my log got overwritten by today's game
Should be linked on the mod page
my bad, i'll post later when we play again
(I suspect it's "farmhand has null location while warping" but he would know for sure)
thanks, i'll give that a shot
so, Leah sent me a letter and I think something's supposed to be attached to it. Nothing shows up and the letter won't go away. I've tried restarting the day and restarting the game, but nothing
!ppjadga I think might be this
The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.
You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).
nope
Remove FeTK
Tool Upgrade Delivery Service, if used, should be replaced with Mail Services mod
I'm new to modding still. So let me explain what I have to do to myself, and please correct me if I'm wrong
I have to enter the sdv mods folder
delete FeTK
oops
and Tool Uprgrade service thing
download Mail Services
and none of this will affect my game's save files or anything?
shouldn't, no
And yes, delete FeTK & Tool Upgrade Delivery Services and install Mail Services Mod, yes.
...if you're having an issue with a mod, it may be best to ask here first with a log rather than whispering the mod maker for support first.
Sorry, I'm using his mod Buildable greenhouse but I want to be able to build the Immersive farm greenhouse and I don't know how, I'm new in these things 😦
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Майкрософт Windows 11 Корпоративная, with 119 C# mods and 235 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
This is explained in their mod description
Specifically (I guess I'll copy paste it since this came up yesterday too)
If you want to change your greenhouse map to a modded one follow these simple steps: Delete the ([CP] BuildableGreenhouse) folder within the Buildable Greenhouse Updated folder located in: "\Stardew Valley\Mods\BuildableGreenhouse" (please note that this folder might be in a different location if you use a mod manager) Now you can download any custom green house map you desire! I decided to use "Pookachu's Insane Greenhouse" in this tutorial. Download the according zip file and extract it into "\Stardew Valley\Mods" Now go to your newly installed mod folder. In my case: "\Stardew Valley\Mods[CP] Pookachus Insane Greenhouse" Open the "content.json" with a text editor of your choice Make the following changes (Just change the target, you don't need tiled or any other program): "Target": "Maps/Greenhouse", to "Target": "Maps/GreenhouseMap", Pay extra attention to GreenhouseMap! Save the edited file. You did it! Load up your game, happy farming!
thank you so much
I'm not writing it again though I'm gonna backsearch next time because I'm lazy
Suggestions for extra quality of life mods? Nothing that would spawn stuff in, just like cute animals or bigger backpack... stuff like that. Just what you personally have found to be hidden gems. I might have those suggestions added already, but there could be neat hidden ones!~
!modrecs
Check out https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_mods to find mods recommended by community mod authors and other popular mods, or see #mod-showcase for what the community has been working on!
Does anyone know what this means
right click and open
otherwise it's the other mac thing which is fixable but I forget the quote.
oh, it is
.q 6004
[#6004] "Summary of the issue:
Other bash-script dependent software discussing the same issue:
https://community.localwp.com/t/macos-13-ventura-and-open-site-shell/33870/13
https://community.scripture.software.sil.org/t/macos-ventura-cant-launch-build-terminal/3353/2
According to them, it’s a bug in MacOS Ventura not setting the quarantine flag properly for actions originating in bash scripts. The relevant part of the OS being triggered is the 'System Integrity Protection', which is documented here:
https://support.apple.com/en-us/HT204899
Potential fixes:
-
Right click on
StardewModdingAPIorStardewValleyUnix executable files in your game folder to open the game. -
Click the info icon, then click the file path displayed in the alert. This will take you to the folder with the SMAPI launcher, and you should be able to launch the game from there. This may not enable Steam connection, and it make make the game much more unstable.
-
Install iTerm and set it to be your default Terminal. This is not optimal if you like using Terminal, but otherwise seems like a perfectly workable solution.
https://iterm2.com/ -
Temporarily disable System Integrity Protection. This is not a great solution, because it leaves your computer vulnerable, and you should absolutely not leave your computer in this state." - @lament prairie (10 Jan 2023 @ 06:27:58 PM UTC)
It worked thanks!
Hey, I was hoping to see if someone might know what could cause Pam's house to do this? There's nothing in SMAPI, and I can still enter and exit the house, it's just.... half invisible?? I don't have any mods that edit Pam's house, so far as I know, and nothing that I believe touches the outdoor town map other than Eemmie's recolor.
https://smapi.io/log/a4a447c7befe4bf9994859840dde49ac <-latest SMAPI log just in case, even though there's no error text for this glitch.
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 150 C# mods and 204 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Are Mods already working on Mobile version 1.5?
Not yet
Do you have any predictions of when it will be back up and running?
No clue either
I'm guessing a Mod is intefereing... because Legend doesnt register in my Collections. I've now caught TWO
OH WAIT... he registered this time I think
Yeah he did. I wonder if I have a screencap to check before I caught the second one
what happens if you remove Free Dusty?
FreeDusty edits spring_town and though I would assume it's only touching the dog house, it's hard for me to say b/c it's actually a C# mod. And it's very old (possibly pre-dates the community upgrades?). So I would start there.
Okay, thank you for the reccommendation. I'll try that once I finish this day.
https://smapi.io/log/6cd2fc54588b4c9a9db4de8cc306a3d5
someone please help! i moved everything onto a new PC last night and downloaded the same mods. for some reason it's giving me this error. I can't even save the day 😦
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 29 C# mods and 10 content packs.
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
I believe atra said you would have to revert the day and destroy your fish ponds, or at least empty them
i'm gonna try to empty them 🥲
so for some reason monster mushrooms were in one of my ponds????? idk, i thought i had coral in there. oof.
thank you so much!!!
yup, that's what a json shuffle in a pond is
It makes the previously existing items within them change to different items
Then on new day, the game attempts to find fish pond data for the "mushrooms"... and there is none so the game freaks out
is it possible in multiplayer if both players change a config file differently or will it cause problems? (or does that depend on the specific mod?) like lets say for elle's town animals i want different butterflies than my co-op partner, i would assume that would be no issue? but a mod that lets you enable or disable a whole feature might cause issues if one person has it enabled and the other one doesnt?
See https://stardewvalleywiki.com/Modding:Player_Guide#Do_mods_work_in_multiplayer.3F for details on how mods work in multiplayer. :)
!androidsmapi
There is no working android SMAPI right now, after the mobile 1.5 release. No Android SMAPI means no mods on Android right now. ZaneYork, the developer of Android SMAPI, has said he will work on it when he has time. You can follow this Github issue for details, but please do not harass him or spam the Github. https://github.com/ZaneYork/SMAPI-Android-Installer/issues/246
When there is one, the instructions here will be updated: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android
sorry to ask again but does anyone have any thoughts on this before i go brute forcing it
i did delete pytk but its still broke
If no one else has an answer, I'd recommend removing your mods in batches, and seeing if/when it starts working again. Last time I had an issue like that, I removed them in batches of ten, and it helped me narrow down quick enough what mod was causing the issue
it wont mess up my save to do that right?
Just back up your save. If your issue is going to bed, then it might.
mm. aight
that, or use a test save to test them
the game like "soft crashes" wherein the camera no longer follows me and i cant interact with anything anymore is mostly the problem
i tried a test save but nothing came up so im a bit afraid my current game is just borked
Oooof. Fingers crossed for you that it's not. Otherwise, I'd definitely recommend backing up your save file and trying things that way.
thanks for the advice :O
Type it in #governors-mansion if only for yourself
Better to see the log anyway
im not able to press okay, ive tried doing the windows button trick & it lets me use the mouse again but just not to press okay.. im frustrated lol idk what to do
!log
@silk ember Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Probably is a mod screwing with the okay
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 21 C# mods and 24 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
i haven't modded for awhile, and I went straight for a collection on nexus that had a whole bunch of mods. It was the Stardew Valley VERY Expanded one
I downloaded all the mods except Farm Type Manager
it won't let me download it, I can't find out why
are you using vortex
yeah
downloading collection for sdv is bad, try to download each of em
also manual installation is recommended or use stardrop mod manager
i see
I do believe they did all get installed though
when I go into the mod folder in the files, they are all there
should I just download farm type manager separately and put it in the mod folder?
if you wanted to see what might be going on w a visually glitched greenhouse.. what kinda patch summary patch export thing might you try?
the summary for the recolor mod and the export for Buildings maybe..?
!modmanagerbugs most people just manually download anyway
Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).
If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.
probably?
or just a full patch summary
!stardrop
Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues
Does anyone know how to fix an issue where a random error shows up for no reason? Every time I try to put my mods in the mod folder of stardew and keep getting “error 36”. I’ve tried running “dot_clean” and deleting “.DS_Store” through the terminal per google’s advice, but it still hasn’t worked (I’ve also tried Safe Mode, but that hasn’t worked either). Btw I’m using a Mac and am playing on Steam. If anyone can help, it would be greatly appreciated!
!log
@viral compass Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
And if you can't do that,take a picture of the error
In this case it would be good to have either because error 36 is not exactly something we know here
Alright! I’ll get to that soon.
This is the error that shows up when I try to put my mods in the mod folder of the game
do i need to move my mods into the Stardrop Installed Mods folder, to make my mods work?
@azure dust - If I have the new Alpha Atieler does it work yet or has that not be done as I haven't seen the NPC shop show up yet
the NPC is not a real NPC.. it's a static/fake NPC added via MEEP
the building doesn't show up for you at all? sounds like it's not installed right.. Have you shared a log yet @livid magnet
Any tips for reducing disconnects in multiplayer? my other player just disconnects sometimes. I don't even know if they can make it through a whole day
Hangon let me get my log after I finsih up this day
Can you try moving all your mods to a different folder and deleting this one? that might help
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 105 C# mods and 285 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
when I launch SMAPI from the Stardrop launcher, it loads 0 mods and immediately starts the game, I have all the mods enabled in Stardrop
have any of u guys had this glitch before where the bushes just kinda glitch out at the top while ur on ur farm... ik this is kind of specific lol i was just wondering if there was a fix or if my save is like broken
the bush is still there, the fence is drawing over it for some reason
if it's doing that all the time, it's something to do with how the map is made
probably the top of the bush is Front and the top of the Fence is AlwaysFront or something
its strange because it just started doing this and im in early summer and i have no clue what i did
that is a little weird
someone with a similar issue found it was SVE + AGE causing a bushes issue
Any tips for reducing disconnects in multiplayer? my other player just disconnects sometimes. I don't even know if they can make it through a whole day
try to keep your mods as identical as possible
also have them get the best internet they can
if they can go wired instead of wireless
you can also try cutting down the number of mods
we have perfect copies, mod configs included. I just sent them my entire mods folder for it
if you play LAN instead of over the servers that helps too
But obviously that requires being in the same place
Ironically the lan player has disconnected 3 times so far, but I have not gotten to seeing if the others disconnect at all
huh, when my brothers and I were having disconnects going to LAN fixed it entirely
I wonder if there's something else going on on your computer or internet
I'm hoping its just a mod responsible so I can turn it off. but I wouldn't even know how to locate one if there is
It's hard to say since disconnects aren't necessarily easy to reproduce
You can try removing mods and seeing if it seems to improve things
If there are any actual errors in the logs that would tell you
But I'm assuming it's not that, just random disconnects
If it's like "every time Bob goes into the Orchard, he disconnects", ok that's a mod issue
Sadly I have not seen any pattern or errors yet 😦
alright weird issue here: i've tried picking up this telescope (which i THINK is from custom furniture) twice and it crashed both times
https://smapi.io/log/b6cc93c1f1b04516b2c09f8602feedb3
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 52 C# mods and 72 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
is there an alternative to it ..?
!furnitureconverter
If you want to convert your furniture from Custom Furniture to a different framework, you can use the Furniture Converter! Simply follow the instructions to convert it to Dynamic Game Assets (if you're testing a future game version, Content Patcher is also available). https://github.com/elizabethcd/FurnitureConverter
alr cool, thanks
Reinstall smapi and all mods that you install through vortex. The way vortex install mods is different
so i don't know if anyone can help me but im trying to add stardew expanded and its showing an error of a mod i didn't install when all of the mods needed are installed
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Ok it’s working now, thanks for the help!
I just messed with a bunch of stuff and got it to work for the most part. When I run stardew through steam, i can use my mods. But running it though stardrop doesn't load any mods, do I need to change my steam launch path for stardrop?
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 13 C# mods and 0 content packs.
huh
okay so you installed one (1) part of the mod
install everything that comes with the download, first of all
all folders, ja sve, everything
!sve
Stardew Valley Expanded (https://www.nexusmods.com/stardewvalley/mods/3753) is a mod which adds a lot of new content and areas to the game. It has many dependencies, so be sure to follow the install guide which is on the github wiki along with FAQs and troubleshooting steps for common issues: https://github.com/FlashShifter/StardewValleyExpanded/wiki
follow the install guide here
glad its working!
i have all those mods downloaded
- Stardew Valley Expanded 1.14.18 because it requires mods which aren't installed (FlashShifter.JA.SVE, FlashShifter.SAAT.SVE, FlashShifter.StardewValleyExpandedALL, FlashShifter.SVE-FTM).
you're missing a bunch of the other parts of SVE itself
what other parts
When you download SVE, it comes in a zip folder
Inside the zip folder - or when you unzip it - there are multiple folders within it
you need all of those folders.
you apparently only have - or moved - the [CP] one.
any news for smapi mobile?
no
I went to the link it's showing, but I understood absolutely nothing there
!log
@neon schooner Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
It's saying Windows can't find the ErrorLogs folder
it's smapi installation error, not smapi(game) error
Is this the wrong channel for help, then?
no this is the right channel
outside is pointing this out to aub
what is your windows version?
Like there's just something weird going with on with the installer
idk why it says that it exists but couldn't load
7, probably should have mentioned that ^-^'
this error 0x80070057 means storage issue when i searched it
I suspect that Windows 7 is often missing some of the stuff needed to run modern programs
You may need to do a manual install of SMAPI
and then see if you can launch SMAPI or not
Okay, how do I do that?
!gettingstarted there's a step on how to manuall install smapi there
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
Nice! Thanks for help so far guys! 😄
Quick question if I want to switch mods off I can just put them out of the mod folder and nothing would change in my file?
depending on the mods, your save might crash. you can load it and see what happens, but don't end the day. if you want to change up your mods etc for different saves or for MP -
!modgroups
See this link for how to load different mod groups: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F
Ah ok ty
I keep getting disconnected, the ping while getting dropped to the host is perfect, we both have 1000 gig connections.
im using SMAPI on Windows via Steam.
I swear i installed smapi correctly beause when i go to the default steam filepath for stardew vally i see a mods folder and files with smapi in the name, but when i put mods in that folder (unzipped file folders just like it said to) and launch the game via steam, nothing happens. its a completley vanilla game.
!launchoptions
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
My mod folder disappeared from the desktop
But still appear in the game what should I do?
ahh elizabeth!!! I hope you get to catch up on sleep soon. you helped me around a month ago with narrowing down an issue I was having with MNF sprites not appearing, it turned out to be something with a recolor's tilesheets not being coded to overwrite or append, I don't recall now. can you please remind me what to enter in console to get the spring tilesheet to save, so I can post to imgur to include in bug report for that recolor's author
can you please give more details?
Yeah. I was trying to download a mod but when I went back to drag the new mod into the folder the whole folder was gone.
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
the mods folder is inside the stardew valley folder, wherever that is on your machine
the SMAPI log includes the filepath to that folder!
patch export Maps/springobjects and then it will be in your patch export folder in the game folder
Alex, if you're on Windows - once you have the mod folder open, you can right click the mod folder name in the left pane of the file explorer window and select "pin to quick access" so you can more easily find it in future
I found it thanks guys! I thought I would have to download all 58 mods again.
My other players keep getting disconnected with no noticable pattern.. How do I fix this
Still getting this disconnecting issue, any ideas? Both the host and I have the exact same mods.
I think I've been having the same issue all day...
!mphelp disconnection issue can also occur on vanilla. so maybe try steps in this link or try again next time
For connection issues in multiplayer see the pinned post in #vanilla-tech-support (<#vanilla-tech-support message>) and also the wiki troubleshooting page (https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Can.27t_connect_to_another_player_in_multiplayer).
it most likely gog server that connect the host and farmhands is being picky to you guys. iirc 1.6 will change gog server to another way (probably steam)
I use just steam. possibly even just lan during one of my tests. Does gog server still matter in that case
i'm afarid i have little knowledge to anser that
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 15 C# mods and 14 content packs.
it does yeah, stardew uses a gog server for its multiplayer
Has anyone run into mods that auto close mail as soon as you click the mailbox?
Using any other recolor except for VPR causes this to happen > https://prnt.sc/Ykvt6uuVG_g4 i nailed it down to Lumisteria Tilesheets - Outdoor being the issue since once i remove it everything is perfectly fine, the problem is i use east scarp which depends on this mod.
Per the mod page for Lumisteria's tilesheets:
Recolor mod authors are allowed to target the assets of this mod. However making a configuration option so this can be disabled is strongly suggested, in case of new tiles being added and similar situations.
So I don't think it has recolor compat
Also per the content.json for Lumisteria's Tilesheetss, nothing it does affects tiles outside of the tilesheets it has
so probably some other mod that depends on lumisteria's tilesheets is doing something
Well I have narrowed my problem down to... Ridgeside Village causing my game to skip over showing mail
the only mod i have that depends on it is east scarp.
I can't even tell what tiles those are
That's more likely to be FeTK
like that's somewhere in stardew
But I'd give a log if you haven't already
I see Claire but I have no idea where she goes or what she does
I dont have FETK but gimme a sec for a log
broken mails may behave like that
Claire only goes to Joja/Theater, and those tiles are next to the "garden" Pierre tends in SVE
Honestly, that's town tiles.
I would blame the "other recolors" they're using
Removing east scarp fixes it
Because no Lumi tiles are used in town
but why hmm
broken mail will appear over the mailbox but not open properly when interacted with
East Scarp is also not the cause, I have them working just fine in my current save, and I don't use recolor mods - even when I do use them on test saves, it works fine with Earthy
!log levitatin. The screenshot isn't enough and your statements are running into logical inconsistencies
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
problem is it seems to happen to all mail unless I remove Ridgeside Valley (or mail framework mod but that also just turns off Ridgeside)
Yeah that shouldn't be possible. It's more likely your ridgeside isn't installed correctly and the mail is broken within Ridgeside
Again, that's why we need the log
yeah sorry load times are jsut REAL slow with my game
(Context, by the way, in case you think I'm just being dismissive - such an error, especially with mail, would be ubiquitous with people having installed RSV)
!sm for load times, you can disable resampling to remove the graphical changes
SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 154 C# mods and 219 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
(Anyway, following this up - it would be much much much more widespread if that was the case)

