#archived-modded-support

1 messages · Page 146 of 1

scarlet quail
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trying to remember which ones were craftable though, and I suppose those would be bigcraftable and not craftable

dusty spruce
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Bone Mill, Geode Crusher, volcano dungeon chests

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and others

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actually Bone Mill will look like some kind of weird furniture

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because that's what used to be there in 1.4.5

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the magenta parts are the changes

bleak wasp
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 39 C# mods and 28 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

lime scarab
dapper gazelle
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There's no reason why Shiko's spouse room or festival locations should have any effect on this. Plus they're both up to date. The mod hasn't been updated since 2019. 🙈 The manifests are just wrong.

oblique ether
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 99 C# mods and 190 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

bleak wasp
#

I'll yank some mods until I find the culprit, thank you!

scarlet quail
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Also you have the wrong NPC Adventures to use most of your packs, you need the stable version for most of them

gaunt gust
dapper gazelle
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it's Maive's house, and the items on the two little end tables disappear as the farmer moves

gaunt gust
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Might be a layering issue then

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Ask the RSV discord I guess

scarlet quail
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go to NPC Adventures page and download the file with "blackhole" next to it

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I'll note that your SVE one appears to work so you'll have to downgrade that one too

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Either way we'll need a new log with you opening the quest window on it to troubleshoot that

hollow coral
#

anyone know if there is a new/working headless server always on server mod for sdv on steam/gog?

timid crow
#

Does anyone have a copy of the original farmhouse_tiles.xnb files? I wanted to change the apperence of my kitchen and now their layered on top of each other ^^;;;

scarlet quail
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just reset your game files

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the original will come back

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!reset

native dragonBOT
dire fractal
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how do I add manifest.json to my assets? I've been trying for at least an hour to add this mod and it's also saying the mod isn't working bc it's an empty folder? I'm confused

scarlet quail
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
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manifest.json is a mod thing that your mod should already have

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we'll need a log to see what the mod erroring is and if it's a reinstall thing or a bugged thing

dire fractal
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ok I'm new to modding so I'm really confused

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let me look

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wait the whole log or just the red thing

dapper gazelle
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The whole log

scarlet quail
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don't copy paste the console

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follow the instructions on the page to get the log

dire fractal
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 26 C# mods and 18 content packs.

dire fractal
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is that it i´m not even sure

timid crow
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Ok file reset is going smoothly, and I've got .xnb hack/file veiwer, but where do I find the kitchen files?

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nvm I'm dumb

keen helm
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How do I ask for help again? Been 2 years since I've been here

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I have to share the log, right?

native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 71 C# mods and 150 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

scarlet quail
native dragonBOT
#

XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

scarlet quail
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Most of your not loading mods are XNB files and should not be used. I'll recheck the assets one, but that looks to be a replacer or another xnb one

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Reinstall Walk to the Desert Redux, Leviathan

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you're getting the mis-done warp error, but that area (the Ghost town) exists

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yeah whatever's in your "assets" folder in the Mod folder Nemesis is not loading as it's not grouped as part of a mod

wary widget
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Hi I need help for the the stardew valley expansion mod. I’m already day 17 and I still can’t unlock the community center (cutscene won’t play). Am I missing something I (downloaded all the required mods)?

scarlet quail
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you're walking into town at 8am, goodbye?

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and more importantly, you haven't bought a Joja Membership?

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(Also also you're walking in on a sunny day, yes?)

wary widget
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Yes, it’s been sunny and I walked into town at 8 am

scarlet quail
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!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

wary widget
#

I don’t think I bought the Joja membership

scarlet quail
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SVE doesn't change the cutscene that unlocks it

wary widget
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Unless talking to Maurice very early counts as getting the membership?

scarlet quail
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so there's probably something else screwing with it, probably another mod, if you've been walking in at the right time and haven't seen Lewis

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Talking to him wouldn't do it

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you'd have to pay 5K to him at Joja itself

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Also what happens when you try and walk into the CC?

wary widget
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It says it’s lock I can’t get in

scarlet quail
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Definitely log time then.

dapper gazelle
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Also just to confirm, you’re walking into town from the bus stop? It’s one of the rare events that triggers on the specific tiles

wary widget
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I talked to Lewis and he doesn’t say anything about it

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Yes I walk from the bus stop

scarlet quail
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No Kudos I mean Lewis doesn't talk about it, you'd have to trigger the event with Lewis

wary widget
scarlet quail
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 18 C# mods and 10 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
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hmmmmmm. I doubt Crewmate Junimos would block the scene, but it's the only thing that I haven't personally seen used. This is strange.

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Are you sure you've never skipped it, before I go hunt down the event id?

wary widget
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nope i never encounter the cutscene

scarlet quail
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Alright, well, in the absence of anything else and given your modlist is so small, it's honestly probably best just to debug the cutscene

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type debug ebi 611439 in the SMAPI console

wary widget
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how do u get to the smapi console?

scarlet quail
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it opens with SMAPI

wary widget
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ok

scarlet quail
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it's the thing that loads all your mods

wary widget
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ah ok

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it says Sent debug command to the game, but there was no output.

scarlet quail
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right. Click into the game

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I am assuming you're in your file

wary widget
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yes

scarlet quail
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you're saying... nothing happened?

wary widget
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is there another way to open smapi because the way I did is by pressing play to get the console

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?

scarlet quail
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it shouldn't matter

wary widget
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hm let me try again then

scarlet quail
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you did that debug command when you were loaded into your file, correct?

keen helm
wary widget
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yes

scarlet quail
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and... nothing happened, your farmer just stayed where they were?

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once you clicked back in, anyway

wary widget
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ah there we go

scarlet quail
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so you didn't click back in, that's why XD figured

wary widget
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tysm!!

scarlet quail
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no probs. Sorry your cutscene got bugged, idk how, but now it should open

wary widget
dire fractal
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I'm back first off thanks for explaining it to me and also how do I know when something is an xnb mod?

scarlet quail
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it'll have XNB files in it. you'll see the files be called "Abigail.xnb" or something similar

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Also, older mods are more likely to have XNB files

dire fractal
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ok thanks for explaining :)

open quartz
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hello! I have a problem with my installed mods. in short, I'm experiencing this problem for a few months already, and I tried to solve this problem by my own by reinstalling all of my mods, but, nothing helped. I don't really know how to describe this problem. it's like, when mods load correctly, but not custom items (crops, dishes, seeds and other things)

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I will upload smapi log right now

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oh, and, I'm using Android

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so mods are outdated

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but it worked perfectly fine! I don't know what happened

scarlet quail
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hoo boy. Have fun getting troubleshooting with android given it's on 1.5 and SMAPI is not updated for it

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like there won't be much we can do

open quartz
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I haven't updated it because of that

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🙂

scarlet quail
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But feel free to ask, regardless.

open quartz
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it's still pre-1.5

shy orbit
scarlet quail
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I'm aware, you've stated it both times there. The problem is now that Android's on 1.5 almost everyone else did update, so there's a large dearth of people who can help

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Do get the log, but realize we may not be able to help.

dire fractal
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what does this mean lol ty

open quartz
native dragonBOT
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Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.14.186.25578192, with 18 C# mods and 20 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

open quartz
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oh wow

dire fractal
gaunt gust
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More Giant Crops predates the current content pack system. You need to drop files into its assets folder

warped bluff
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hi can someone help me find a mod with the title 장미와 등나무꽃이 핀 마을 건물들

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I saw him on reddit so I'm not a member of naver

neat plaza
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did you check naver

warped bluff
neat plaza
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why not

half turret
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okay I’m very new to computers, and followed a guide to download the stardew expanded mod but something went awry and I’m not sure how to fix it…I’m also unsure how to send a smapi log but I took a picture

neat plaza
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!sve

native dragonBOT
native dragonBOT
#

If finding a log is too confusing and you're able to load your save, you can install the In-Game SMAPI Log Uploader to get the log without having to search through the files. Simply hold Left Alt in game and then click the Pufferfish symbol and the log will automatically be uploaded to smapi.io! https://www.nexusmods.com/stardewvalley/mods/13979

scarlet quail
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Also more importantly it appears you installed the SVE folder but not the other folders in the SVE folder

warped bluff
# neat plaza why not

there's that thing you need to verify your identity... but i don't understand korean

scarlet quail
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i.e. when you unzip it there's stuff like JA Stardew Valley Expanded, CP Stardew Valley Expanded, etc.

neat plaza
scarlet quail
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all those need to be in your folder

warped bluff
scarlet quail
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!naver

native dragonBOT
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Naver is a South Korean online platform and social media site that also hosts mods made by the South Korean SDV community. A Korean phone number is not required to create an account, but you will need to provide photo ID in order to verify your identity. See this tutorial on how to create an account if you don't understand Korean: https://forums.stardewvalley.net/threads/how-to-create-a-naver-account.10996/

For help navigating Naver, see this guide: <#modded-stardew message>

If you are having trouble with your account, see the Naver help page: https://help.naver.com/service/5640/category/bookmark?lang=en

Any mods downloaded should be for personal use only and should not be redistributed or shared with others.

scarlet quail
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Because that's how naver accounts work

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There's a reason my policy on them is "don't look up Naver mods" XD

half turret
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I’m unsure what you mean by unzip it, but when I click on the folder it has CP, FTM, JA, SAAT, and STF

scarlet quail
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!unzip

native dragonBOT
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Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

scarlet quail
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we're definitely going to need your log, The Farmer, if that's the case

hollow hazel
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Hi! Having a small issue here... I had to move stardew to my other drive because my main one was saturated. Reinstalled smapi, move all my mods folder, everything seems right in the folders. But I can't launch the game, the smapi window wont even open. Anything I might be missing? Thanks!

warped bluff
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I just wanted someone to send me the mod files

half turret
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oh oh do I compress the folder to a zip file?

scarlet quail
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no no no

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you UNCOMPRESS the SVE folder

scarlet quail
scarlet quail
warped bluff
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ok..

hollow hazel
scarlet quail
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Oh. Hold on.

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Did you move every file or install SMAPI on the other drive

hollow hazel
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i moved my stardew, + mods, then reinstalled smapi

half turret
hollow hazel
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but by moving stardew i mean, uninstall on steam then reinstall, but manually move the files i cant get back (mods)

scarlet quail
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pretty much, the farmer. just load a save to do it normally

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you can also program it with a hotkey so you can do it from the main menu if you want

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Mrald what you're saying doesn't make sense, so let's attack this from a different angle.

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When you try and start Stardew, from steam I imagine, what happens

hollow hazel
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the smapi windows pop for a millisecond then nothing happens.

scarlet quail
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alright. Go to Stardew's local files and double click StardewModdingAPI from there.

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What happens?

gaunt gust
half turret
native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 13 C# mods and 0 content packs.

half turret
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hey I did it, nice

scarlet quail
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Okay, so, something went wrong with your main SVE folder

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your log indicates when you extracted it to your mods folder, it only loaded the Content Patcher portion

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17:12:34 TRACE SMAPI Stardew Valley Expanded (from Mods\[CP] Stardew Valley Expanded) [content pack]... 17:12:34 TRACE SMAPI Failed: it requires mods which aren't installed (FlashShifter.JA.SVE, FlashShifter.SAAT.SVE, FlashShifter.StardewValleyExpandedALL, FlashShifter.SVE-FTM).

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So, in your mods folder is just the [CP] Stardew Valley Expanded folder

half turret
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so I move all the folders from the expanded file into the mods folder?

scarlet quail
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Correct, although you need to unzip it first

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But all of those folders are needed.

half turret
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when I click on the folder it doesn’t give it the option to unzip, but it gives me the option to zip it so does that mean it’s already unzipped?

hollow hazel
scarlet quail
scarlet quail
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!launchoptions just in case

native dragonBOT
hollow hazel
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Okay I was definitely missing this part, might've done it the first time I played, definitely forgot this step. Thanks! 🙂

scarlet quail
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you're inside looking at the JA and stuff. You need to unzip the entire thing. I can't tell if that's unzipped or not from where you area at present

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I suppose "up" isn't exactly useful for someone who doesn't know computers... go "back" two folders?

half turret
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very sorry I’m absolutely awful at computers, the stardew valkey expanded folder is saved onto my desktop so when you say go back two folders I’m not sure what you mean

maiden mulch
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Does anyone know how to get in contact with ceruleandeep#7767 ? They put on nexus mods that you can reach out to them on this server with that username regarding issues with the market day mod

scarlet quail
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Can I get an image of what it looks like on the desktop, folder wise?

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You can make it as small as you need if you don't want to show the desktop entirely

half turret
#

like this?

scarlet quail
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Yeah that's unzipped, so just drag that entire folder into your mods folder

half turret
#

okay! should I try running the game again?

scarlet quail
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Yep! if you still don't have expanded in game (the title screen is not different) run the log thingy again

half turret
#

aaaa still not working, I’ll send the log again

scarlet quail
half turret
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 14 C# mods and 5 content packs.

scarlet quail
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Oh boy

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So uh

half turret
#

oh no

scarlet quail
#

your Content Patcher folder appears to be missing a manifest.json and a content.json

maiden mulch
scarlet quail
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I don't know how that happened but you should probably reinstall it by redownloading SVE from Nexus, unzipping it, and moving the unzipped folder into your mods folder

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if it still bugs after that, I'm going to start suspecting an overzealous antivirus killing off the content and manifest jsons

half turret
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I just bought this computer yesterday so it’s all very new

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I’ve started the download but may take a while do when it’s done I’ll add it to the mod folder and try again

scarlet quail
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(Make sure that after downloading you delete the old one in your mod folder and unzip the new one - I know I'm harping on it a little but you'd be surprised how often people just put the zipped folder in their mod folder)

half turret
#

got it, should I go ahead and delete it from the mod folder?

scarlet quail
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yep

half turret
#

okie dokie, this download seems liek it’ll take a while so when it’s done I’ll come back 😅

gusty sphinx
#

So, the multiplayer server my friends and I are doing is having an issue. But the issue isn't server wide. It's just one person with this issue. https://smapi.io/log/884a4ff3707043889c34f13599e77154?Mods=SMAPI and it causes them to not be able to connect.

We had them reinstall the modpack and it worked fine. but then today it started to have this issue again. And it's just the one person, with this issue. Everyone else is fine.
Is there anything we can do to help them? Like sending them the save file?

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 65 C# mods and 92 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
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Oh no, are you having the dreaded multiplayer bug of hell

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I need to look at the log but that's happened once before to a friend of mine connecting. Sometimes it just won't let you connect

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it bummed them out hard that night, but sometimes SDV servers just suck

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Let me see though....

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Oh.

open quartz
scarlet quail
#

Well that's... that's.... can you give the host log as well?

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I hate to tell you this monya but that looks like a Json Assets 1.6.2 bug... and obv that's not fixable at present

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(Also Atra's pufferfear makes me pretty much write that off as not possible to fix)

open quartz
#

alright, thank you!! that explains a lot, then I'll just wait until smapi update drops so I'll be able to update all of my mods

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who knows, maybe it'll fix it

scarlet quail
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 64 C# mods and 92 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

gaunt gust
#

especially UpgradeablePail

gusty sphinx
#

yes

scarlet quail
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there is one C# mod diff there

gaunt gust
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because there are two places the game uses xml

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one is the save

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the other is multiplayer sync

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sending them the save is useless, only the host deals with the save file

gusty sphinx
gaunt gust
#

hmm

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you do both have ranching tool upgrades....

scarlet quail
#

right. I'm wondering if it's an obscure MP bug with them

dire fractal
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 27 C# mods and 6 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

stop clicking in while it's loading

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according to your log, it's still loading.

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Click the file, then go get a drink of water.

gusty sphinx
#

now two people are having the issue and the one who was having the issue to start with isn't anymore

proven heron
#

Hello! I'm not really very experienced in modding and just downloaded SDVE mod and I made a test save to figure it out but when I first launched the mod the window displayed some of the following stuff and some text like 'deprecated code' and 'save sterilizer' really confused me/concerned me. should I be, bc I installed everything as according to the tutorials and when I tested the save everything seemed alright

native dragonBOT
#

SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this just means that the mods have old code and will break in SMAPI 4.0 if they are not updated - it is not anything to worry about at this time. (For mod authors, it's a not-nice warning to update your code already! SDVpufferweary )

scarlet quail
#

don't worry about the serializer thing either

proven heron
#

also very random but I can close the window (pictured above in my first post) while running the game or does it have to stay open?

scarlet quail
#

has to stay open

proven heron
#

ah okay, I really appreciate the extra insight!

elder flame
#

trying to use CP Peachy objects but it's not loading at all and there are no issues relating to it in my log

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well. the tool part of the mod is loading. the items are not

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what could cause an issue like that?

oblique ether
dusty spruce
#

"Compatible with SDV 1.5.6"

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it should work

scarlet quail
#

Not just should,will work

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Source, I use it myself, As does the vast majority of the modding community

half turret
#

now I just drag it into the mod folder right?

scarlet quail
#

Yep

half turret
#

alright, opening the game now

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IT WORKED

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THANK YOU SO MUCH

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after I play this a bit I might add dynamic reflections and that one mod that ages up the farmers kids, but for now I’m gonna take a break and play this lol

dusk forge
#

so I just installed SMAPI and everything on my steam deck and I'm getting an error that the DLL for better junimos can't be loaded

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its the only mod dll doing it and i have like 300 other mods working fine

echo goblet
#

I can't get HD portraits to work. I downloaded it plus the required mods needed for it and SMAPI gave me the red text saying it can't be loaded

scarlet quail
native dragonBOT
#

@dusk forge Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
echo goblet
#

let me see if I can find it again

dusk forge
echo goblet
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 34 C# mods and 50 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

robust bison
halcyon igloo
#

you don’t have aerocore

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did not install all required mods

echo goblet
#

I did download that though thonk

halcyon igloo
#

did you install it?

robust bison
#

then you didn't install it

echo goblet
#

Let me try again

halcyon igloo
#

i wish smapi could do print like a directory walk of the mods folder lol

echo goblet
#

trying again now

#

Got it working, expanded was the one giving me issues 🤔

scarlet quail
#

Is it still giving you issues now?

echo goblet
#

I’m gonna make a new save to see

scarlet quail
#

Oh, I see!

#

Your expanded mods folder either doesn't contain the actual mods for expanded or SMAPI isn't reading them right

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You might want to take a picture of the inside of that folder.

echo goblet
#

Let me close game and grab it then!

scarlet quail
#

Sorry I took me a moment to realize you wanted to install SVE and didn't have in your log, on mobile atm

halcyon igloo
#

you don’t have to close the game but sure lol

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no i thought the initial problem was that hd portraits was “broken” lol

scarlet quail
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It appears to have been the initial problem but I didn't realize they didn't have SVE until a min ago

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Checked modlist and was like "wait a sec..."

halcyon igloo
#

there are some loose files in the ! Expanded Mods ! folder probably

echo goblet
#

My game is full screen so it’s easier for me to see it closed lol. I think one mod might have slipped out, I had to download a lot

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Never used expanded so I’m going in blind

halcyon igloo
#

slash what on earth is in there and i also thought ! was a forbidden character in file naming but TIL

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that full folder is getting skipped

echo goblet
#

Maybe idk
I’ll try without it too

halcyon igloo
#

what’s in it

echo goblet
#

It’s just the needed files to play Expanded. Let me get a photo

halcyon igloo
#

yeah shoot a screen cap

echo goblet
#

Wifis a bit slow so sorry for any delay

scarlet quail
#

Yeah that's why we need a screen cap because that's not how The Mods are supposed to be installed SVE wise

#

So something's up with it

echo goblet
#

This is my expanded folder

robust bison
#

open it

echo goblet
halcyon igloo
#

is this the ! Expanded Mods ! folder

echo goblet
#

Yes

gaunt gust
#

Don't use symbols in the directory name

#

We had the heck of all fun debugging that once

echo goblet
#

I'm so used to other games letting it work lol

scarlet quail
#

Oh this was you organizing all those mods into that folder?

halcyon igloo
#

your address bar is just showing “Expanded” did you change the folder name

scarlet quail
#

That makes so much more sense

#

But also confuses me because how did content patcher load?

robust bison
#

CP is built different

echo goblet
#

Yes, any Expanded mods I put in the Expanded folder. And also yeah I'm not sure either

halcyon igloo
#

where is mysterious ! Expanded Mods !

gaunt gust
#

Well, looking into the folders is probably next but why do you put symbols in filenames 😦

#

And spaces haha

echo goblet
scarlet quail
#

Hey now spaces are fine XD

halcyon igloo
#

alright

scarlet quail
#

Then we'll need a new log with that folder name.

#

Because maybe they now all load now

gaunt gust
echo goblet
#

Yeah I'm gonna try now, been months since I last played so I'm rusty again lol

gaunt gust
#

Old, old Linux habit

scarlet quail
#

That I get

halcyon igloo
#

underscores everywhere

scarlet quail
#

Besides I already know I'm committing a cardinal sin in some of my mods

#

I make the configs have spaces in them

halcyon igloo
#

lol like the keys?

scarlet quail
#

Conditions actually

halcyon igloo
#

if it LETS IT WORK

scarlet quail
#

So like my config for Enable Spicy Dialogue is literally that

echo goblet
#

I got it working yay

scarlet quail
#

Most would remove the spaces out of programming habit

echo goblet
#

It was me being bad with my files lol. Thanks so much guys!

gaunt gust
#

I use the i18n override anyways to have nice config labels

kind harness
#

Hello I just checked Nexus Mods and realized that there is an update for SMAPI. I installed it and am just wondering if I now need to delete anything from my current computer files.

scarlet quail
#

Just install normally, SMAPI cleans up after itself

kind harness
#

Ok, perfect. Just got the SMAPI worked out but I also have UI Info Suite installed. Whenever I launch Stardew Valley and the SMAPI opens it says that the UI Info Suite is no longer compatible. I uninstalled it and then reinstalled twice but it still won't work.

somber loom
#

praying to god this is the right command

#

wait no it cant be cuz therees a double I. fuck it im trying anyways

#

!uiinfosuite

native dragonBOT
somber loom
#

HAHA

kind harness
#

YESSSS

#

Perfect thank you so much

dusk forge
#

so i installed smapi on my steam deck (native linux version of SDV) and copied my mods folder from my PC version to the deck, everything is working fine on the PC version but better junimos is giving me a cant load DLL issue on the steam deck - https://smapi.io/log/8d1adf1db1a849aea9b8d864e3e2fc58

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.36, with 162 C# mods and 195 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

dusk forge
#

the outdated mods are all lies lol

#

thx bot

halcyon igloo
#

do you have two copies of better junimos? lol

dusk forge
#

no

#

i read that too

#

none of the better junimos errors appear when I launch on PC

halcyon igloo
#

it seems like the better junimos crop fields?

#

it's conflicting

dusk forge
#

wait wtf

halcyon igloo
#

they both use the same dll name

dusk forge
#

it literally has it as a dependency

#

wow

#

ok I see it now

#

the mod thats uses it as a dependency

halcyon igloo
#

according to a comment on the mod page if you run the game first with just better junimos and then install the second mod it'll work?

valid bison
#

Can someone tell me what this is trying to tell me in terms of my game crashing?

dusk forge
#

INCLUDED THE DLL OF THE ORIGINAL

halcyon igloo
#

LOL

#

i see i see

dusk forge
#

so yeah im just gunna delete those extra files i guess

#

why would it list it as a requirement if it was just going to include the original mod anyway

native dragonBOT
#

@valid bison Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

valid bison
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

valid bison
#

I cannot get a full patch summary. Any press of the button closes the window. :c

dusk forge
#

yeah reinstall smapi

halcyon igloo
#

somehow missing all of the core smapi mods so yes reinstall lol

#

atra about to dump some KNOWLEDGE

gaunt gust
halcyon igloo
#

some QUESTIONS

gaunt gust
valid bison
#

THAT DID IT!

#

Holy wow. I don't even know how that happened. :c I never move or mess with the core mods.

dusk forge
#

computer gremlins

valid bison
#

lol it's gotta be

#

Thank y'all so much!

tired brook
# gaunt gust <@226803198218731520> uh, what would cause this?

Looks like mods in an invalid state, where they have no manifest but somehow got past SMAPI's validation anyway. I'd need a copy of the affected mods to know more, but seems it's fixed now so I guess let me know if you see anyone else with that issue.

gaunt gust
#

If it shows up again, I guess I'll try to extract a copy of their mods first

valid bison
#

I figured out what was causing it after some testing on my own.

#

I had modified the smapi-internal config.json so that a mod would load last to apply my changes. However, this was apparently something smapi did not like

halcyon igloo
#

i've done that before though

gaunt gust
#

would you happen to know (a) which mod and (b) what exactly you did?

halcyon igloo
#

did you possibly make a typo somewhere

valid bison
#

Mhm. Barfyscorpion Matching Farmhouse

halcyon igloo
#

what exactly did you type / what did it look like in the file?

valid bison
#

I put in ["peachitto.BarfyscorpionMatchingFarmhouse"]

#

the brackets are already there, of course, I don't touch those. Just showing what I put in between them.

halcyon igloo
#

hmm

gaunt gust
#

that should be fine

halcyon igloo
#

and the modstoloadearly still has the comma after its brackets?

gaunt gust
#

can you try it again and see if you can replicate that error

valid bison
#

I have replicated it twice, but I can do it again yea

valid bison
gaunt gust
#

Type in exactly what you had before

#

and try it

#

and let's see what happens

halcyon igloo
#

(first) highlighted comma

#

but yeah do what atra said first

valid bison
gaunt gust
#

take that file and drop it exactly as is into chat

valid bison
gaunt gust
#

not a screenshot

#

the file

#

you can drag it in

valid bison
#

OH the smapi-internal file!

#

This yeah?

gaunt gust
#

yup!

valid bison
#

(I am so sorry. English isn't my first language, so things tend to confuse me a bit at first lol)

gaunt gust
#

not a problem!

#

hmmmm

#

using your config file on my computer doesn't actually break things, for some reason

valid bison
#

It only happens when I change that line, so I have no clue XD

gaunt gust
#

@tired brook do you want Roses' modgroup or nah?

#

apparently it comes back if any ModsToLoadLate is added

tired brook
#

It'll be a little while before I can look into it, since I'm mostly focusing on finishing SDV 1.6. Feel free to create a ticket with the repro steps and a zip of the mods though.

halcyon igloo
#

it's just a CP mod hmm

valid bison
#

Mhm. Funnily, I had done this just fine with a different mod before (Cozy Farmhouse Kitchen) and had no issues with that one.

gaunt gust
halcyon igloo
#

downloading it now lol

#

looks normal

gaunt gust
#

looks normal, except for the version number

#

seems fine to me

gaunt gust
valid bison
#

Doing so now.

#

x_x It says I can't upload anymore files.

gaunt gust
#

what did it say?

valid bison
#

"You can not upload any more files"

(I am sorry, I am not sure I am understanding what you need)

#

I just needed to drop my mod directly onto the page, yeah?

#

*mods

gaunt gust
#

ah, no, zip up the whole directory (usually we use something like 7zip)

#

and then put that single zip file into that page

valid bison
#

OH! Okay will do!

#

I would like to note that some mods I have done myself (for personal use)

gaunt gust
#

That's fine

#

if you would like, try temporarily removing them and seeing which mod causes the error to go away

#

(basically, remove mods until the error goes away, and then just send the remainder)

valid bison
#

The error in smapi or on the litterox page?

gaunt gust
#

error in smapi!

valid bison
#

Becuase this is the one with all my mods (even one's I've made)

#

OH

#

okay, let me see.

gaunt gust
#

oh, okay, 245MB, not that bad

#

(I was afraid it'd be like 1.7 GB and I would take about sixteen hours to downlaod it)

valid bison
#

TuT Yeah sorry. I was just being a silly and accidentally trying to upload an unzipped folder.

gaunt gust
#

let's see if I can replicate that

#

yup, breaks for me too!

#

that's good, we can now go find which mod is the problem

valid bison
#

Now the question is which one TuT I have so many

gaunt gust
#

Somewhere SMAPI will claim a folder is empty

valid bison
#

omg I forgot to move it

gaunt gust
#

wellll ideally that would not break everything SDVpufferthumbsup

valid bison
#

OMG I MOVED IT AND IT WORKS NOW

#

I don't understand XD

gaunt gust
#

neither do I, to be honest

#

well, I'm gonna card that for Pathos

valid bison
#

Yeah, I wouldn't think that folder would have done that much, but yeah, I totally forgot to move it when I unzipped it to try to fix statics

#

Thank you so much for your help!

gaunt gust
#

np!

valid bison
#

I greatly appreciate it and will take more care to move things when I'm done with them 😂

gaunt gust
tired brook
#

Thanks! We can't add the Where in ApplyLoadOrderOverrides though, since that'll remove mods from SMAPI's metadata entirely; instead we'd probably do something like this in the OrderBy:

.OrderBy(mod =>
{
    string id = mod.Manifest?.UniqueID;

    if (id is not null && mod.FailReason is not null)
    {
        if (modIdsToLoadEarly.TryGetValue(id, out string? actualId))
            return -int.MaxValue + Array.IndexOf(earlyArray, actualId);

        if (modIdsToLoadLate.TryGetValue(id, out actualId))
            return int.MaxValue - Array.IndexOf(lateArray, actualId);
    }

    return 0;
})
#

(Not sure we need the fail reason check in the OrderBy; I think just the id is not null would be fine, since the rest will be handled by SMAPI's normal mod load logic.)

gaunt gust
#

(I'm not sure either! I was just going off of "where is the bug coming from?" I didn't actually poke very deeply)

round shard
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 104 C# mods and 300 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

dire fractal
#

I've been encountering a freeze/crash upon saving most nights, usually after mining. I'm not sure exactly what's causing it, ill try to replicate it and share the log here.

lament prairie
#

Animal Produce Expansion is real sad

#

Some of your animals are.. idk broken somehow, or maybe it's not playing nice with another mod?

#

(The error just kinda says "something is broken")

#

at StardewValley.FarmAnimal.dayUpdate_PatchedBy<DaLion.Overhaul.Modules.Professions__Digus.AnimalHusbandryMod__elbe.AnimalShopConditions__Goldenrevolver.AnimalsDie__Paritee.BetterFarmAnimalVariety>(FarmAnimal this, GameLocation environtment) one of these mods perhaps

echo delta
#

Hi! First time using Discord like this, but this is apparently where to ask for help... So I decided to teach myself how to mod and ended up just editing about 600 JSON files...which was about when I realised I had the 'Kitchen Appliance Is In Use' infinite loop bug. Trouble is, I can't get it to go away, no matter how many

#

I edit my mod list, the error remains. It would help if I knew what exactly has gone wrong as it were: An error occurred in the base update loop: IndexOutOfRangeException: Index was outside the bounds of the array.
at StardewValley.CraftingRecipe..ctor_PatchedBy<DaLion.Overhaul.Modules.Professions__spacechase0.JsonAssets>(CraftingRecipe this, String name, Boolean isCookingRecipe)
at SpaceCore.Patches.CraftingRecipePatcher.RedirectedCreateRecipe(String name, Boolean isCooking) in C:\Programming\StardewValley\ModSource\SpaceCore\Patches\CraftingRecipePatcher.cs:line 124
at StardewValley.Menus.CraftingPage.layoutRecipes_PatchedBy<spacechase0.SpaceCore>(CraftingPage this, List1 playerRecipes) at StardewValley.Menus.CraftingPage..ctor(Int32 x, Int32 y, Int32 width, Int32 height, Boolean cooking, Boolean standalone_menu, List1 material_containers)
at StardewValley.GameLocation.<>c__DisplayClass295_0.<ActivateKitchen>b__2()
at StardewValley.Network.NetMutex.Update(FarmerCollection farmers)
at StardewValley.Objects.Chest.updateWhenCurrentLocation(GameTime time, GameLocation environment)
at StardewValley.Locations.FarmHouse.UpdateWhenCurrentLocation(GameTime time)
at StardewValley.Game1.UpdateLocations_PatchedBy<PeacefulEnd.SolidFoundations>(Game1 this, GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)

lament prairie
#

one of your crafting recipes is broken somehow

#

Not sure if this is because of a mod conflict or what

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

echo delta
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 115 C# mods and 244 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

lament prairie
#

You can try temporarily removing mods until it stops

#

Starting with MARGO

echo delta
#

I tried that, but the error just continued. I keep trying to shuffle mods about - which will probably end with reinstalling everying

lament prairie
#

if removing margo doesn't fix it, try removing json assets tempoarily

#

if removing both doesn't fix it i have no idea what's wrong, but removing both will cause a number of other severe issues

#

so don't do that permanently

echo delta
#

Is it possible I've permenantly corrupted something?

lament prairie
#

just remember not to save/sleep and no changes will take effect

#

i mean it's not impossible, but I think it's somewhat unlikely?

#

usually it's best to start with things that are easy to test

#

and easy to fix if they're the culprit

echo delta
#

Ah, so it's good old restore Vanilla and add one mod at a time. And I was looking forward to this weekend...

#

I was hoping I would be able to use the logs to narrow down which recipe

#

Give me a clue as to what was operating on what files

lament prairie
#

you can try every ja content pack if the two things imentioned dont work

#

well, if removing ja temporarily fixes it, specifically

#

like the only clues i see obvious in the log are margo and ja

echo delta
#

Ta, anyways 🙂

cerulean vigil
#

@tired brook The paint tools in Alternate Textures don't appear in cjb item spawner. Is there a way to get them to

round shard
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 102 C# mods and 312 content packs.

robust bison
gaunt gust
round shard
#

no the error, i keep getting the error where i cant go to the next day

robust bison
#

ok, I couldn't tell because you've got a lot of stuff going wrong lol

#

but yeah do what atra said

round shard
#

okay well if you can help with the content patcher issues id appreciate it

robust bison
#

I think it might be having a compatability issue with Sprites in detail/lux's food mod?

round shard
#

mmmm okay thank you, im sure ill be back

#

wish me luck

cerulean vigil
#

opens umbrella indoors

random wigeon
#

!androidsmapi

native dragonBOT
#

There is no working android SMAPI right now, after the mobile 1.5 release. No Android SMAPI means no mods on Android right now. ZaneYork, the developer of Android SMAPI, has said he will work on it when he has time. You can follow this Github issue for details, but please do not harass him or spam the Github. https://github.com/ZaneYork/SMAPI-Android-Installer/issues/246

When there is one, the instructions here will be updated: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android

naive drum
#

??? forage of ferngill, why are you apparently conflicting with yourself??

#

i'd expect it to either have different item names or fail to load the entire mod due to duplicate if i accidentally installed it twice

#

(fixed, but still a weird error to come across)

narrow hull
dusty spruce
#

!uiinfosuite

native dragonBOT
narrow hull
#

Oh- Thank you!

naive drum
#

I think I saw UI Info Suite 2 on Nexus as well

#

...ah it's only translated versions

zinc halo
#

Hi I dont know what did i do to make it like this,,, can anybody help me plzcattofingies

hoary bane
#

Do you have Portraiture?

primal wedge
#

hello anyone know how to downgrade stardew valley version on steam?
i cant play the latest version without using the compatibility mode >_> and u cant use mods on it

shy orbit
#

!compatibilitymode i think

#

!compatmode

#

well apparently not

zinc halo
devout pumiceBOT
#

[#5825] "SMAPI currently does not work with the legacy branch of the game. (See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_compatibility_branch for details). Please ensure you are not on the legacy branch.

Steam: In your library, right-click Stardew Valley and select Properties... > Betas > then "none" under the dropdown.
GOG: From the game's page, click the settings icon > Manage installation > Configure... > then "none" under the Beta channels dropdown.

If Stardew 1.5.5+ does not work on your computer and you would like to use mods, you may have to revert back to 1.5.4. See https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_compatibility_branch for instructions." - @gaunt gust (02 Jan 2022 @ 04:14:41 PM UTC)

hoary bane
zinc halo
#

ok I got it thank you soooo muchsadlufi heart_pink heart_1

primal wedge
gaunt gust
hollow coral
neat plaza
#

what?
like pay him.. to make it by a certain date?

surreal orchid
hollow coral
#

@noble fulcrum Is there a channel for which we can donate to help occupy/lock in your time to work on it? I wouldn't mind donating 20-100, amongst many others to help lock up time, since time is money after all. Edit: I just want to know if i do donate, its going to the smapi project.

neat plaza
#

how would it directly help the smapi project?

hollow coral
#

Yea, pillow, i seen he has a patron, i assume hes a he, anyway. Yeah

neat plaza
#

wait so why are you asking if you know he was a patreon

hollow coral
#

Well, i develop but for separate reasons. A hobby is a hobby, so thats its own ordeal, but for work, its different. Im not sure what hes going by for the hourly rate, but maybe 1k towards the development might lock in or get him to dedicate time(Like time blocks for dedicated project work?) to the project to work on it? I dont know what or how his work flow is.

#

Edit: Looked at and subscribed to patreon, and there is some insight, if theres a estimated extra amount that would help speed up dev time, please post it here or on patreon, i know at most i can go is 100/mo. But if others pitch in i think it would help immensely increase the available funds to utilize towards any costs like billable coding times, etc... Edit
Patreon lets well lets me do up to 1k/mo as a custom subscription but as i mentioned most i can go is 100. anyway look forward to hearing from yah. Enjoy the program and extremely helpful utility you've made for sdv on all platforms sdv runs that supports it

valid spindle
#

whats a good farm map for unlimited players?

surreal orchid
#

smapi said BAIII

#

but fr tho righ after market day it crashedd

#

log is loading

midnight viper
#

asking in here because i’d rather avoid the legacy thingy i love my mods too much! stardew was opening fine last night i go to open it this morning and it will show as open in steam and task manager and is using enough resources for me to assume it’s actually running but no tab at the bottom (i’ve tried reinstalling, deleting all my mods, deleting smapi, removing my saves, restarting my pc, that “show open windows” thingy when u right click the task bar, and i’m about five seconds from completely wiping my pc stardew is the only game that’s doing it) cryingbingus

surreal orchid
#

Governor is really slacking

#

I singled the error out, log size comes from this error repeating a lot of times

native dragonBOT
#

Oops, couldn't parse that file. Make sure you share a valid SMAPI log.

tired brook
# cerulean vigil <@226803198218731520> The paint tools in Alternate Textures don't appear in cjb ...

Not currently. Due to how items work currently, they need to be added to the game in a specific way to be visible to other mods. If the paint brush doesn't appear in CJB Item Spawner, then it wasn't added in that way. (It'll be much easier to add items that are visible to other mods in the upcoming Stardew Valley 1.6 though.)

You can buy it from Robin's shop in the meantime though, and give yourself money for it if needed using CJB Cheats Menu.

scarlet quail
#

The error message itself is not sufficient.

surreal orchid
#

on it

native dragonBOT
scarlet quail
#

That seems like it wouldn't be the case though pillow because it was running fine previously for them.

#

Generally my internal rule is if they previously were able to play modded on the same machine,it isn't time for legacy.

agile garnet
#

My game is crashing when I try to go to bed. No idea why. I hadn't added any new mods or anything. SMAPI isn't really generating an error report at all either.

tired brook
scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

Put that in the log parser are assuming you haven't relaunched the game since the crash

#

If you have, make the game crash.

agile garnet
#

Well, I can create the crash consistently

#

I just did and everything is reading out fine save for one thing that never causes an issue anyway

hasty moon
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 71 C# mods and 248 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

Just upload the log please beth

#

Maybe we will see something you do not

native dragonBOT
#

@midnight viper If your resolution is messed up try deleting startup_preferences This can be found on Windows at %appdata% > Stardew Valley > it's in that folder, or C:\Users\Yourwindowsnamehere\AppData\Roaming\StardewValley or for Mac can be found at ~/.config/StardewValley To get here you'll want to go to your desktop, then in the menu bar select Go -> Go to Folder...

agile garnet
#

Upload it here?

#

I already ran it through the site

gaunt gust
#

(resolution is messed up = sometimes the game will try to launch at a location that's wildly invalid as well, like, "way off screen", and that's similar to the behavior you describe)

gaunt gust
agile garnet
#

Oh! Gotcha

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 82 C# mods and 43 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

gaunt gust
agile garnet
#

All ones are updated. I don't know why it's saying they are out of date.

scarlet quail
#

AT Did update recently?

#

But that's not your problem

gaunt gust
#

unfortunately, the app hanging is kinda normal

agile garnet
#

It's a case of another like "version" being updated, but not the one I use. Like I was having that issue with PyTK. The lite version updated but I can't use that

scarlet quail
#

Yeah we need to know if it crashes to desktop Or if it goes not responding.

agile garnet
scarlet quail
#

Big difference Especially given how your log ends

#

Hard crash. Sounds like it's gonna be event viewer time

#

That's unfortunate

agile garnet
#

What can I do to help? Or is this save file just borked?

gaunt gust
#

Two questions

valid spindle
#

whats a good farm map for unlimited players?

gaunt gust
#

(1) have you ever moved the game backwards in time

#

(2) You seem to have Multiple Spouses, which the author has deprecated in favor of Free Love. Can you try removing Multiple Spouses in favor of Free Love?

agile garnet
#

shit, yeah, I did. By like an hour using CJB or CBJ. I always forget which order those letters are in, lol

gaunt gust
gaunt gust
#

(err, an in-game hour)

agile garnet
gaunt gust
#

Oh, who are you planning on wedding?

agile garnet
#

As far as changing a day goes, I DID accidentally move the day slider, but realized I was moving the wrong thing and put it back to the current day without closing the menu at all. Not sure if that did anything or not

gaunt gust
#

That wouldn't have, no

agile garnet
#

Married to Magnus. Was gonna marry Sophia

scarlet quail
#

Huh, maybe we might be able to avoid event viewer.

#

Yeah definitely try swapping to free love

agile garnet
#

I can't help but love those two way too much. I wed them both every playthrough and I CANNOT stop myself, lol

gaunt gust
#

Okay

scarlet quail
#

Especially if she's your first second spouse

gaunt gust
#

back up your save, try switching to Free Love, we don't judge here, I'm literally a spider

agile garnet
#

But yeah, doing that now! I'll let you know what happens!

scarlet quail
#

And I have seven spouses on my save

#

Literally cannot judge from a glass house

agile garnet
#

I have pretty much every single spouse on another save cuz I wanted to see what new dialogue they have, lol

#

And how exactly do I back up a save? Just make a copy somewhere?

gaunt gust
#

yeah!

#

!saves

native dragonBOT
agile garnet
#

Thanks so much for all the help, all! I will back up my save, make the switch, and let you know what happens!

#

Well, fun fact. I had both Free Love AND Multiple Spouses....... Will just removing Multiple Spouses be enough or should I also remove Free Love and then add it again. Not sure if those would override each other in any game data or anything

gaunt gust
#

oh, just remove Multiple Spouses then

agile garnet
#

Perfect. Okay, let's try this

scarlet quail
#

That's honestly probably your problem

#

Both were probably trying to apply shit and the game freaked out on you.

agile garnet
#

It's so bizarre cuz I would have had both of those for so long now and nothing ever happened like this before. Programming and coding is bizarre, man. I don't understand even 1/100 of this stuff. XD

scarlet quail
#

I mean to be fair they didn't really apply previously no?

#

On the save you are on you've stated you've only married the wizard

agile garnet
#

Oh, they did. I had multiple spouses in like all my saves

#

Yes, on this save, that's correct

scarlet quail
#

So it's probably just something that Happened once it engaged on that file

agile garnet
#

I mean, this IS my first save on IF2R so maybe that messed with things? I don't know. I'm grasping at straws here, lol

#

Gosh dangit

#

Game closed again

scarlet quail
#

Closed in the same way?

agile garnet
#

It's so weird cuz saves with a mod that allows me to save any time work fine

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Майкрософт Windows 11 Корпоративная, with 115 C# mods and 223 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

agile garnet
#

but I can't go to sleep

surreal orchid
#

ok this is not the initial mistake, but it still is a mistake

scarlet quail
#

Oh save anywhere is Not great

agile garnet
#

Yeah, I figured as much

#

I was having a few crashes when I was working on setting up the farm (only like twice, I think) but it was enough to make me kinda disheartened, having lost all my hard work, so I wanted something to allow me to save my progress

#

I mean, if I have to remove Save Anywhere and restart this day from scratch.... it's gonna suck, but I'll do it. I just wanna play at this point, lol

#

Just let me know what my best course of action is and I will obey! o7

gaunt gust
#

well this is one reason why I asked you to back up the save first!

#

start from the start of the day and immediately go to bed. Does that crash?

gaunt gust
agile garnet
#

From the start of the day? I'd likely have to change time with CBJ. Save Anywhere has me saved at 2PM

gaunt gust
#

oh, temporarily remove save anywhere (put a dot at the start of the folder), then load the game. That should have you at 6AM. Then try going to sleep immediately

agile garnet
#

a dot like a period? And on the one that is in the actual SV folder and not the backup, I assume?

#

oh wait

#

I misread

gaunt gust
#

oh, I meant the mod itself, and yes, a period

agile garnet
#

Yep yep, gotcha

#

one sec

#

Grrrr

#

No dice

#

It started at 6AM (though it looks like anything I did for that day and saved with Save Anywhere was still present) but going to bed caused the game to close again

#

I mean, if I absolutely must abandon this save file.... Again, it's gonna kinda suck, but I can do it. I wasn't TOO far into it really. But I'd like to try to fix it if at all possible. 🙂

gaunt gust
#

!troubleshoot

native dragonBOT
gaunt gust
#

try running it through the command line first

#

(again just immediately go to sleep)

#

also have we gotten you to fully reinstall SVE yet? That's also a possibility (corrupted spouse rooms)

surreal orchid
#

Do you know how can I highlight everything above my cursotr

agile garnet
#

I can try that for sure. one sec

surreal orchid
#

Using notepad ofc

hollow coral
# tired brook Hi! Just to avoid any confusion, I only work on the original SMAPI for Linux/mac...

Thank you for clarification, i thought it was the android platform! @noble fulcrum I thought you and pathoschild were one in the same whoops. Well, same inquiry i made to Pathoschild but regarding android build. Sorry on ping confusion. Edit: That said pathos, ill stay subbed, even if its a little, as every little bit helps anyway, and i greatly appreciate such a utility on linux/windows (that i play the game on when im on pc vs on console). Thanks again for helping further the development on it!

scarlet quail
#

(Not gonna lie I don't think Zane checks the discord - if they do, they'd be bombarded with people going "MOBILE SMAPI WHEN")

hollow coral
#

I checked github and the public forums, wasnt sure how to reach out, that lead me to here, where i thought zane and pathos were one in the same person.
X Wanted to ask, on that board, but at the same time, it looked like folks were being asshats and flaming the page*

scarlet quail
#

Uh, super, just an FYI

#

Pathos is saying ZaneYork doesn't have a patreon

#

And you are subbing to some non Zane Patreon masquerading as him

hollow coral
#

Yeah i seen that, i noticed the error, edited my statement, and added additional wording, you may not have seen it update yet?

scarlet quail
#

No the additional wording is making it worse

#

Because it sounds like you're just throwing money at some random person and not helping development at all

tired brook
#

(Well, the random person in this case is the main SMAPI dev.)

scarlet quail
#

Oh

#

WHOOPS

#

I read it as some third patreon

agile garnet
#

Well, reinstalling SVE did not help.

scarlet quail
#

i.e. Pathos's Patreon, a nebulous second one supposedly belonging to Zane, and any Zane ones

gaunt gust
native dragonBOT
agile garnet
#

Yep, doing that now

tired brook
agile garnet
#

Nope. Same issue.

gaunt gust
#

is there any extra text in the command line window?

#

or does it just die in the same spot'

agile garnet
#

I mean, it's repeating something an awful lot.

gaunt gust
#

screenshot that, can I look at what it's repeating

agile garnet
#

Sure!

#

It had that at DynamicClass thing for like EVER

gaunt gust
agile garnet
#

Sure thing! One moment!

#

Um, should I run the game through PowerShell again or normally?

gaunt gust
#

Powershell would be better, I think

agile garnet
#

Okie dokie!

gaunt gust
#

but hopefully we can figure out what's up with the dynamic class thing

agile garnet
#

HEYO

#

This bit of red popped up but the game finally moved onto Saving!

gaunt gust
#

!log get me a new log plz

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gaunt gust
#

sweet

agile garnet
#

Sure thing!

gaunt gust
#

That's kinda what I expected

#

Those three were the problem schedules, my mod disabled them so the infinite loop wouldn't happen

scarlet quail
#

Infinite recursion??

gaunt gust
#

oui

agile garnet
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 81 C# mods and 43 content packs.

hollow coral
agile garnet
#

Interesting! Now SMAPI says it has errors when it didn't before!

#

I have NO idea if that's helpful or not! lol

#

Wait, so is the Alecto mod an issue??

scarlet quail
#

we have it as a bug on the 1.6 trello

#

It's in backlog

#

But yes, that's apparently a known bug

gaunt gust
tired brook
#

(What's this infinite recursion issue Interactions Tweaks fixes, and is it something that's still possible in Stardew Valley 1.6 alpha after the schedule fixes?)

gaunt gust
#

^^ this actually is fine, it's just a warning

agile garnet
#

Oh, okay! Like I said, I know nothing about this stuff, lol.

#

Okay, I'll put Save Anywhere back. What should I do from there? Try sleeping again? Should I run with PowerShell?

gaunt gust
#

if the relevant location isn't open, the game will try to jump to the spring/default schedule again

#

but since it was already checking spring/default, that's infinite recursion

scarlet quail
#

Oh! So ironically, it's the fact that it's very early in Beth's file is why it was going wrong

#

interesting

tired brook
#

Hmm. I'll move it up the list for possible alpha fixes.

gaunt gust
gaunt gust
agile garnet
#

Should I run through PowerShell again, just in case?

gaunt gust
#

Sure! But if it works this time you can probably stop going through powershell all the time XD

#

it's just useful for debugging

agile garnet
#

Yep! I just wanted to run it through in case there is still an issue.

gaunt gust
#

And if it works you can probably put your save backup back and continue playing! Glad we managed to find the issue

agile garnet
#

Yes! Thank you all so so SO much!

gaunt gust
#

np!

scarlet quail
#

Thank atra and their uncanny ability to put saving stuff in interaction tweaks

#

We have saved children with that mod before

agile garnet
#

Well THAT is interesting..... So, re-enabling Save Anywhere bumped me to 2PM of the next day since the sleeping save worked. So it has me placed where I had saved on the 16th and at the same time, but I'm now on the 17th. I have NO idea if this information is helpful or not, but I thought it was worth mentioning. 🙂

gaunt gust
#

Honestly I have no clue how Save Anywhere works, but, hey, that's why we started with a save backup SDVpufferthumbsup

agile garnet
#

For sure! Thanks so much for everyone's help! I MEGA appreciate it! You all are total rockstars ❤️ ❤️ ❤️

#

Now for the tedious task of trying to setting up new buildable greenhouses after deleting my old ones and using a different mod for them now.... yeshoney

brazen mortar
#

uh.. somethings wrong with Shane? He's in a wall, cycling through sprites?

#

he was behind a window but now walked through a wall to the shop room, and now is doing it again.

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

brazen mortar
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 147 C# mods and 349 content packs.

brazen mortar
#

There. I only see an issue with Sprite in Detail failing to patch More Fish. I glanced over it but nothing referenced Shane's weird behavior

agile garnet
#

Hey, sorry, but I have another issue........ I saved with Save Anywhere and the greenhouses I just built vanished. I assume I should just not use Save Anywhere?

#

I also have to figure out how to get the buildable greenhouses to have the layout of Ace's Expanded Greenhouses

scarlet quail
#

Save anywhere's buggy as hell usually, mainly due to how the game saves. I'm guessing they were Solid Foundations Greenhouses, which complicates things more

#

I wouldn't use it, but that's just me.

agile garnet
#

They were. Any ideas on alternatives for buildable greenhouses?

scarlet quail
#

It's less "Solid Foundations bad", more "Solid Foundations is a bit tetchy and so Save Anywhere would probably interact with it poorly"

calm heron
#

"save anywhere tends to break things"

scarlet quail
#

(Or, put a different way, I'd still use Solid Foundations, just not Save Anywhere)

agile garnet
#

Ah, so def dump Save Anywhere, lol

flat kiln
#

Does anyone know where the flag lives for the ginger island boat being repaired? messing around and can't seem to make it usable without doing it the normal way

agile garnet
#

Okay, I'll do that. No prob. But then how do I get the Ace's Expanded Greenhouses to override the layout of the greenhouses?

scarlet quail
#

mind linking the mod you're talking about?

agile garnet
#

Sure can!

scarlet quail
#

Because I'm guessing it doesn't apply to SF Greenhouses

#

Since it has to target the greenhouse map

#

but before I say that definitively I'd have to see the mod

agile garnet
#

I was able to get it to work with the last buildable greenhouse mod I had

scarlet quail
#

Yeah so it's not gonna work out of the box, I was right

#

which buildable greenhouse mod do you have?

agile garnet
scarlet quail
#

Alright, I'm not pasting the entire thing in here, but check the mod description

agile garnet
scarlet quail
#

"If you want to change your greenhouse map to a modded one" is the section in question

agile garnet
#

Oh hey, imagine reading the description...... -____- I'm so sorry, lol. Thank you

#

Thank you so much for your patience XP

scarlet quail
#

No prob. You're hardly the first to do that in here

#

I just didn't want to paste the entire instruction list in here XD

agile garnet
#

Yeah, totally fair. I appreciate the guidance!

flat kiln
#

Does anyone know how I can make willy's boat repaired from the character save file?

robust bison
#

there's probably a debug command

flat kiln
#

there's one to play the cutscene but that's all I seen

scarlet quail
#

I mean... just spawn the items necessary?

#

debug fin iridiumbar 5, debug fin batterypack 5, and debug fin hardwood 200

flat kiln
#

the problem is i'm modifying an exisiting save file. that had the boat unlocked. Managed to get it so i could rebuild and did. next day it's still unrepaired

scarlet quail
#

Unless the door is still locked, but in that case you're gonna need either a debug command I don't know of or CJB to complete the CC

#

.......wait, what?

#

Why did you want to unbuild the boat?

flat kiln
#

let me start over

#

I've been messing around with an existing save. The boat was repaired before i started. Now the boat is unrepaired and i cannot use the items to repair it. I managed to get it to the point that it allows me to give it the items but the next day after the cut scene the boat is still unrepaired. i'm assuming there's a flag or quest that needs to be changed for it to go back?

scarlet quail
#

Why not just... use the original existing save?

#

Like, tell me you didn't mess around with a save without making a backup, and if you did, tell me you did it with SMAPI active so it has backups

flat kiln
#

trying to make changes to who the host of the file is. i have backups, that's not a issue

scarlet quail
#

Oh in that case I very much cannot help you

flat kiln
#

everything else is working fine but the boat is bugged and trying to fix it

#

fair enough, not technically modding but figured the modding community would be the best to ask

brazen mortar
scarlet quail
#

nah, probably spritemaster's schedule optimizations

#

IC-Shane still works wonderfully and your other (non-SVE) schedule edit is Lemur's ranch expansion which is also very, very good

#

I would suspect spritemaster far before any of those three

#

you can disable them in config IIRC

brazen mortar
#

I also have lively town and sve. I'm also aware Lively Town might touch Shane? I know it's a little on the old side, if i remember right

#

Checked it on nexus. Not so old, but does mess with Shane.

scarlet quail
#

Eh, Lively Town had... issues last I had it

#

Once Airyn and Nicole released Fourteen Heart Events for All, I no longer had reason to use it

brazen mortar
#

I did look at it, other people have had a few issues. I'll try removing it and turning off SpriteMaster's schedule stuff

sly scarab
#

hello!! im very new to mods and everything and ive been trying to get mods on my mac and i downloaded smapi (i think i did that part right, i could be completely wrong about that though) but every time my game opens it says "loaded 0 mods" and i thought i had them in the right folder and im not sure what im doing wrong

native dragonBOT
#

@sly scarab Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

Loaded 0 mods shouldn't ever happen, even after a fresh install

#

So we need the log for the filepath, but also reinstall SMAPI

#

3 mods would be normal. 0 mods indicates something happened to SMAPI's base 3 mods

sly scarab
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.6.3, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

scarlet quail
#

Users/morganmcclaskey/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods is where your mods should be. But also the main three didn't get added.

sly scarab
#

do i need to uninstall it then reinstall??

scarlet quail
#

nah, just reinstall.

#

But put your other mods in that folder

sly scarab
#

okay thank you!!

rigid skiff
#

how can I tell which mod is not allowing my game to open?

lament prairie
#

Post a log

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament prairie
#

From there there's no universal way to tell but we can get a lot of leads on where to look

rigid skiff
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

rigid skiff
#

so i just need to delete and re-install SMAPI, correct?

lament prairie
#

This unfortunately looks like it's a problem with your graphics card

#

I don't think reinstalling SMAPI will do anything

scarlet quail
#

yeah no that particular error prevents SMAPI from seeing any mods

#

What GPU do you have?

rigid skiff
#

sorry for asking but what is GPU?

scarlet quail
#

Graphics Card

#

literally it's Graphics Processing Unit but if you don't know what GPU is that won't exactly make it clearer

rigid skiff
#

yeah

#

im not too sure

#

sorry about that

#

all i know is it worked fine when i first installed it as well as the times after that

#

but now its not working at all

scarlet quail
#

try a computer restart, then.

#

if it previously worked SMAPI wise, then perhaps it's not recognizing your GPU

gaunt gust
#

!troubleshoot see part 2

native dragonBOT
rigid skiff
#

Will give it a shot, thank you

agile garnet
#

Okay, I feel bad but I need help again, lol

#

The vanilla greenhouse texture has gotten weird now

scarlet quail
#

I mean, yes

topaz matrix
scarlet quail
#

They did

#

They targeted the greenhouse to their SF buildings instead

#

So they'll need to duplicate the code targeting the SF buildings and re-target it back at the OG greenhouse

agile garnet
#

OH RIGHT

#

Okay, how do I do that?

#

If it's not too much trouble

#

I swear, I don't mean to be a problem-child, lol

scarlet quail
#

{ "LogName": "Blah Blah Blah", "Action": "EditMap", "Target": "Maps/GreenhouseMap", "MapTiles" (or whatever is here, IDK): [ blah blah blah ], "When": { Blah Blah } },

#

Copy that entire section in your own mod

#

then paste it beneath the }, and change Maps/GreenhouseMap to Maps/Greenhouse

#

This is essentially personal mod editing at this point just as an FYI Beth

#

The only other way is to duplicate the original mod, but change the manifest name to something else

#

As if it has the same manifest ID, that is going to break both copies

agile garnet
#

Wait, I'm sorry, what do you mean by "own mod"

scarlet quail
#

the copy of the mod you edited to "Maps/GreenhouseMap"

agile garnet
#

Oh, gotcha. I'll try my best

#

Sorry, here? Is this where I do it?

scarlet quail
#

rrrgh loads

#

But yes

#

copy that first section in the { }, brackets, and then paste it right below it

#

feel free to screencap the change if you're unsure.

agile garnet
#

Sorry, I'm totally lost. What am I copying and pasting exactly? and to where exactly?

#

Copying from where it says "changes" and pasting below everything???

#

Like this?????

scarlet quail
#

I mean, yes - the last two maps/greenhousetiles are redundant, but that's not a bad thing here

#

(After all, why do extra work when works just fine)

agile garnet
#

So what I have right now will work????

scarlet quail
#

Yep

agile garnet
#

Oh thank Yoba...... That was scarier than I can even say LOL

#

Thank you sooooooooooooooooooooooo much!

worthy prawn
#

hey lovely helpers
could someone take a look through my log to figure out why npc adventures doesnt work?
https://smapi.io/log/2f0a8003a5df4693bc907e9d706a8e25
please ignore other red errors as i know about them

NullReferenceException: Object reference not set to an instance of an object.
   at NpcAdventure.StateMachine.CompanionStateMachine.SetupForNewDay() in C:\Users\Ellen\source\repos\PurrplingMods\NpcAdventures\src\StateMachine\CompanionStateMachine.cs:line 180
   at NpcAdventure.CompanionManager.NewDaySetup() in C:\Users\Ellen\source\repos\PurrplingMods\NpcAdventures\src\CompanionManager.cs:line 180
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101``` 
this and lavril not being detected by npc adventure is troublesome
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 124 C# mods and 359 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

worthy prawn
#

just to ensure, i've tried both versions of npc adventures available

scarlet quail
#

Unable to initialize companion Lavril, because this NPC cannot be found in the game. Are you trying to add a custom NPC as a companion? Check the mod which adds this NPC into the game. Don't report this as a bug to NPC Adventures unless it's a vanilla game NPC.

#

so you haven't met Lavril, have you

worthy prawn
#

yeah i havent yet
that could explain it but my memory is so hazy, i cant recall where to find her

scarlet quail
#

So this is a normal bug with NPC Adventures (technically more with the content pack implementation for it by the author of the pack, but there's no way around it at present) and honestly I don't know if it's fixed in alpha, though I don't think it is

#

The short version is if an NPC is not initialized yet, or never will be again in Morris's case post CC, then you will get that error because it can't find the character

#

This happens for Lavril (before you meet her via events, no dispo, so can't be found, so NPC Adventure pack can't be hooked in), Morris (kick him out of town in SVE and he no longer literally exists anywhere, so the game constantly throws errors - I had to hack him out of my SVE NPC Adventures myself to get rid of the red), Lance (until you meet him in the Caldera, you'll always get the log complaining), etc.

#

While I doubt it's possible, it would be nice if the error could be relegated to trace or if there'd be an option to disable the NPC Adventure pack until Event id seen or something

#

But again, not in 0.17.5 (change-locked) and IDK about alpha 1.0

worthy prawn
#

alright thankfully it only happens with lavril for now, and really appreciate the deep analysis
but the other problem is much bigger because i dont even know if npc adventures work, im in a new playthrough and max hearts i have is like 3

scarlet quail
#

oh it works

#

You need 5 hearts to even recruit someone

worthy prawn
#

that highlighted error above, unsure why it happens and how i can fix it or what is it about?
oh alright

scarlet quail
#

Honestly I'm guessing that error is "you have no friends"

#

But I don't know and it doesn't break anything

worthy prawn
#

lol

#

alright appreciate it
just hoping the mod works without any issues because i remember npc adventures was kind of dead back like 2 years ago and it would be full of errors, so i avoided getting it

scarlet quail
#

it's fine. Purrpling updated it and 0.17.5 works like a beaut on current 1.5.6

#

Purrpling is getting others to take on NPCA for the future as well - I think Apryll expressed interest? - so it won't die

#

Just has to get a few updates

worthy prawn
#

what version do you use or prefer? beta or alpha?
thats great because its such a nice touch to the game

scarlet quail
#

I... there is no NPCA beta?

#

It's change locked 0.17.5 (stable) and 1.0.0 (alpha)

#

I use stable, but I've made an alpha pack and a template for translating stable to alpha packs

worthy prawn
#

oh my bad i meant stable and alpha

scarlet quail
#

The only thing that stops me from swapping to alpha is RSV to NPCA not being updated to alpha

#

And from what I hear, Raf's working on an update to it, so for all I know RSV to NPCA is going to be updated with the other bachelor/ettes and have an alpha file as an optional file uploaded too

worthy prawn
#

i think sve compatibility doesnt work with stable?

scarlet quail
#

the main one doesn't, no

scarlet quail
#

however there's a optional main file that does

#

on the SVE NPCA page you'll see two files

#

One is for beta 1.0, other is for stable

worthy prawn
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alright i'll check
thank you thats really helpful
because was looking to solve this error too "SVE NPC Adventures 1.2.3 because it needs newer versions of some mods: NPC Adventures (needs 1.0.0-alpha or later)."

rugged umbra
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Is there a way to remove only one child?

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Or, alternatively, is there a way in the Free Love mod to assign an existent child to a different parent?

twin pasture
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weird dialogue

calm heron
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lookin good mr qi

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dont suppose you have dialogue mods?

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

surreal orchid
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guuuuys

native dragonBOT
surreal orchid
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Line Sprinklers just don't work, +red text which idk from where

ionic scaffold
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ever since I downloaded mods my worlds doubled, it doesnt matter which one I log into, the ones with the same sames are the same world, once I made the grave mistake of deleting the extra world but lost all my progress....isnt there a way to fix this?

surreal orchid
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did you yourself blur the names

ionic scaffold
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that was my personal name so SDVpufferthumbsup

surreal orchid
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ooh than this might be fixable

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idk how tho Im not that smart

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But you probably need to drop ur smapi log

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

surreal orchid
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just drop the txt here, the governor will auto-parse

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are you using a mod manager?@ionic scaffold

ionic scaffold
proven meadow
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im downloading stardew valley expanded so do i have to download all the mods that pop up with it

surreal orchid
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ok so youre not

scarlet quail