#archived-modded-support
1 messages · Page 134 of 1
You can use rasmodia mod without rasmodius mod. But you can only see portrait and name changed, not dating
Even though smapi is saying it failed to load the mod?
🤷 if it works it works ignore me about that then
yeah it works, he's a girl now lol
okay, so now check if my kids are okay?
after
still default
Arggh i have four animals trying to sit on top of my computer
Can you send the new log?
@light meteor put this into your ftm folder and see what happens
My fucking dog unplugged my computer and I’m going to have to play the same day on Stardew through for a third day. Would anyone like a cattle dog? I will pay you $5 to take her
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 60 C# mods and 93 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Oh by the way you have two copies of canon friendly dialogue expansion installed you should delete one
i only see one?
The folder name is different, but has the same content
how do i know then
The error text. One is canon friendly somethibg nd the other is stardew valley dialogue
this maybe?
The new one is canon friendly dialogue expansion iirc
Yes that's the new one, delete the other one named stardew valley dialogue
I don’t know what’s wrong TC. I would post your log in the comments for the mod and see if the creator can help. The only problem I see is with enteroax framework but I don’t think babies take after spouse uses that
hi we are trying to play together and this is the error my friend gets
[game] An error occurred in the base update loop: IOException: The file '/Users/tom/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/StardewValley' already exists.
at System.IO.FileSystem.CreateDirectory(String fullPath)
at StardewValley.Program.WriteLog(LogType logType, String message, Boolean append)
at StardewValley.Multiplayer.LogDisconnect(DisconnectType disconnectType)
at StardewValley.Network.Client.receiveMessages()
at StardewValley.Menus.FarmhandMenu.update(GameTime time)
at StardewValley.Menus.TitleMenu.update(GameTime time)
at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1117
:(
!troubleshoot under a folder already exist
hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?
well then it's probably just a compatibility issue. cuz going into saves with one spouse my babies work
so the moment you get another one everything breaks
still nothing 
Well the log has to at least have stopped saying there’s no content.JSON
yeah it has, just still no forage spawning for whatever reason
Can you send the new log?
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 14 C# mods and 7 content packs.
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 5 C# mods and 1 content packs.
My CP is the latest version, so why is there an error?
It’s different. Delete and reinstall grandpa’s farm
Because the mod is trying to use a format of CP that doesn’t exist yet
Open up the content.JSON for the mod in question and where it says format 1.8 change it to 1.28.4
honestly i feel like it’s just mocking me at this point 
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 5 C# mods and 1 content packs.
Well the grandpa’s farm mod tells forage where to spawn so hopefully that fixes it. Forage isn’t spawning anywhere or just on the farm?
Something’s wrong with the coding of that mod
i get a few pieces of forage on day 1 of each season and then nothing spawns after that anywhere on the map
Yeah I have no idea honestly besides reinstalling grandpa’s farm.
I think so! There seems to be a problem with coding going into the room of the custom NPC.
Leave a bug report on that mod page. I’d just delete that mod though.
i reinstalled and nothing changed, guess i'm just going to have to live a sad forageless life
thanks for all the help anyway!
Do you have firewall? Something is eating files as you’re trying to install
its already been disabled for something else
Hello, I'd like some help with a mod's config. I have More Grass installed (it's required for another mod to work) and it spawns grass EVERYWHERE. It's annoying, because I want grass to spawn only in the farm, not towns, Cindersap forest and mountain. I can blacklist areas but I'm not sure what the names of the areas are. The config looks like this
{ "LocationsWhiteList": [], "LocationsBlackList": [ "mine", "skullcave", "town", "s:undergroundmine" ],
How should I type Cindersap forest, for example? "cindersapforest"?
I think more grass is compatible with generic mod configuration menu so my recommendation is install and use that
More Grass isn't shown on the menu of GMCM
You will need to add in the map names
So for example museum is ArchaeologyHouse
Forest is forest
And I think Alex's house is Josh house. But don't quote me on that last one
It's okay, it doesn't spawn inside buildings, thankfully! But thank you for the "forest". Is there a link where I can see map's names? Maybe in wiki?
I think so... Give me a second though I need to find the page for it
!startmodding
Making mods can be broadly divided into two categories: SMAPI mods, which use C#, and content packs, which don’t require coding knowledge, just making json files. Usually it’s easiest to start with making content packs, especially if there’s a framework that already does what you want, and in general it's better to use frameworks whenever possible for compatibility reasons.
To get started with SMAPI modding, see here: https://stardewvalleywiki.com/Modding:Modder_Guide/Get_Started
To get started with content pack modding, you’ll probably want to check the list of frameworks here: https://stardewvalleywiki.com/Modding:Content_pack_frameworks and then either use the wiki tutorial on Content Patcher here https://stardewvalleywiki.com/Modding:Content_Patcher or check out the tutorial wiki in case there’s a tutorial https://stardewmodding.miraheze.org/wiki/Category:Tutorials
Thank you!
https://smapi.io/log/2732370bbeb947279263616c90b93e97?Levels=warn~error~alert~critical
Not my log. But anyone got any ideas?
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 74 C# mods and 208 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Wow, this is a mess. Best I can tell you is the game is trying to draw something, potentially related to fish, and since it doesn't have the thing to draw the game flat out, it dies. That's the cause of the crash error. Everything else is a motley bunch of errors, from Random NPCs causing some NPC errors, Castle Point not being installed correctly.... how did this user install their mods?
Hey. I have made an Npc in Miss Coriels NPC creator a while back, and I am wondering how to implement him into the game?
Hi! I've downloaded the Child Age Up mod but it keeps showing up as a RAR file. Is it supposed to do this? I can't find a way to access any config files, any help is greatly appreciated !
you just unarchive it
!unzip
Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
ahh okay, thank you very much!
You'll have to ask them, they posted that log in both ES and SVE.
Sorry for the ping xD
hey this has probably been asked like over a million times, but how does the auto update mod work?
it says "when the game starts it'll check for new updates and update the mods" but it never does
I think modders have to opt-in to having their mods in that system
which, uh, most people don't do
Speaking as a person with 300 mods they manually update
Yes, you can
(Especially because you don't have half the personal edits I do XD )
and any tips to make it faster?
I mean, you can download the latest, and then delete the former 65 mods instantly. Then just unzip each into the folder (and reinstall SMAPI if the base three mods are deleted)
literally takes... 10 mins tops, and that's a large estimate because extraction is quick for SDV mods?
If this was something like Mass Effect mods, I'd get ya. Those are big and would take a while
fwiw, when I update, I replace a mod, check to make sure it works correctly, revert it if it doesn't work right, and on and on
But SDV mods extract in like 5 seconds unless they're expansions
it takes...a while, which is why I don't do it very often/don't update mods in the middle of a save
Annyone use: Happy birthday & get the what's your birthday dialongue everyday?
(I also don't add mods mid-save)
Hoo boy, was hoping this was fixed. Anyway. Can you revert two versions real fast and sleep a day?
From what I can tell, if it's happening every day the data isn't being saved
and I know where it gets saved - I migrated that over - but it's weird it isn't being saved
Running new Stardew Valley update 1.5 for Android on Chromebook with a new save. Has anyone seen any problems with the game crashing as soon as the egg hunt launches? Mine has crashed 3 times in the same exact spot. Mods aren't supported with the new update so I'm just running the original game at the moment.
If you're just running the original game, #vanilla-tech-support has you covered
Gracias! 🙂
I'd have to find the old versions
why am i being disconnected on steam while getting invite code on game
can someone help me solve a smapi error? i've downloaded and uninstalled it several times and it doesnt create the shortcut to play 😕 (im using the translator)
What OS do you use (windows/mac/linux)? What game store you use (steam/gog/gamepass)?
...also, what language do you normally speak? The #friends channel may be able to help you get help in your native language
Smapi installation doesn't make shortcut on desktop tbh
WHY IS WIFE IN WALL
uhh can someone tell me why i aint triggering the galaxy sword cutscen e?
its a prism shard
Do you have Margo
MARGO generally changes that stuff, yes.
I'd check into the docs on how
But pretty sure MARGO changes galaxy sword acquisition
oh okay, i knew margo changes a lot but i wasnt paying attention in terms of galaxy sword changes
?
ahh thank you, thats quite cool actually
could u send me the text where it was stated ? i cant find a link on the mod page with all the changed stuff
is there a troubleshoot for if the game just gets frozen on the loading screen but i can hear it working fine in the background? i've got my smapi log in case that helps. https://smapi.io/log/bfa9d62acafe41c092d81e8969673faa
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 73 C# mods and 158 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
if the music still working while loading a save, just wait and do nothing (such as clicking). let the game and smapi works
i tried to do that, but it wasn't doing anything
how long do you wait?
5+ min
windows and steam
portuguese
wait for more, maybe ten minutes or more. but i think it's better to fix some error first
there's a brazilian portuguese discord in friends. Otherwise, yeah, i think it's just us
what errors should i work to fix?
Hi, could someone maybe help me? I'm using "Lumisteria More Flowery Grass - Eemie Palette" for more grass, but this mod doesn't have a retexture for winter. I like the winter one in this mod "Flowergrass and Snowfields", but even when I disable the folders of spring, summer and fall with a . Lumisterias grass in spring still looks different.
Is there any way of just using the winter retexture of a mod that has all 4 seasons?
You have PyTK and don't have SpriteMaster. Loading could take a long, long time
5+ minutes is not enough
Load your file, then walk away for like.... 10 minutes, at least
Please specify slightly. What you're saying - as I'm reading it - is intended behavior for what you want - Lumisteria Grass in three seasons, Flowergrass and Snowfields in Winter
should i "pause" the game in the meantime since time is very much progressing in-game, or just load and not touch anything?
And when I say load your file, aiden, I mean click on your save file, then don't touch it
tysm <3
gotcha
time shouldn't be able to progress if you're loading in. How do you know it's progressing?
Also I just checked your mods - Multiple Spouses is outdated, use Free Love
game audio is playing (like the morning music) and i can walk around/interact with items, the screen's jsut stuck.
That... Okay. Let me try and translate that, aiden
You're saying that, somehow, the screen is not following the farmer?
not quite? it's just the black screen with the "Loading..." in the corner
Okay then I can tell you you can't walk around and interact with things
i can hear walking/interaction though /nm
Probably a glitch.
Point is, if you're on Loading, you don't touch it while it loads
got it
But take out Multiple Spouses before trying the load, please
(and put in Free Love)
(and exchange Custom Spouse Patio for Custom Spouse Patio Redux)
I'm not in Winter, so I don't know if it's working or not. What I'm saying is, that even though Lumi's grass is still there in Summer, it looks different. Specifically, the lighter green colour is missing.
did both and im trying that. currently stuck on this
Okay, that's 100% still loading in. I see the dimness of my file before loading in
Here. Just to show you. Disable PyTK temporarily.
then load your file.
Any ideas?
!log
@placid steppe Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
your screenshot doesn't tell us anything
i have several mods that are unfortunately dependent, it would break a lot of things haha
Let it break a lot of things
just disable temporarily and load
you can put it back right after, and won't have a problem if you don't save
Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 31 C# mods and 28 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Update your mods and reinstall SVE
it's saying you're missing "FirstSlashTheme" and, well
I have that as my farm's jukebox track, and it's directly from SVE
I know it should be there.
will reinstalling sve not reset any progress?
It shouldn't
how do you check mobile smapi again?
Type !androidsmapi on #governors-mansion
say i didnt want any chance of it resetting anything, could i just get the individual "Firstslashtheme" and replace it?
Let me then put it this way, L<3
Unless you mis-install it, there is zero chance of it resetting everything
LemurKat, maker of East Scarp, even mentioned previously that the friendship data and such will stay in your SaveGameInfo and such, regardless of expansion
(Essentially: What you are suggesting is pretty much ridiculous. Just reinstall.)
aright, no need to call it ridiculous, i was literally just asking something.
My apologies for my bluntness in this case. It's just a lot of extra work and would complicate helping troubleshoot
to reinstall, literally just delete the (sve) folder in my mods folder, and then get a fresh one from nexus?
correct.
!log btw
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
(Not for you L<3, someone new)
Hey guys, need some serious help. Smapi is telling me why one of my mods won't load, however, I've wracked my brain and don't get it because I have all the mods it's listing updated.
follow instructions in log command above, Kaiju
we'll be able to see what SMAPI's telling you that way
Ahh, ok I'll try. I've never done this before lol.
If finding a log is too confusing and you're able to load your save, you can install the In-Game SMAPI Log Uploader to get the log without having to search through the files. Simply hold Left Alt in game and then click the Pufferfish symbol and the log will automatically be uploaded to smapi.io! https://www.nexusmods.com/stardewvalley/mods/13979
Provides a means of uploading a SMAPI log to SMAPI.io from within the game, using a custom hotkey, a hidden UI button, and on a critical game error.
when I go to sleep my game instantly crashes and when trying to load the world again it crashes every time, I've loaded the old save and it works fine but when I go to sleep same thing happens again. https://smapi.io/log/99d202fbf3624a4ea8cac3b5c6a76d65
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Enterprise, with 18 C# mods and 6 content packs.
Just to check: This log is from when your game crashes upon sleeping?
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 18 C# mods and 1 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them
Did it...but now what XD
Hmmmm, that's... odd.
So spacecore is updated. And as for the other 2 mods, I don't think I need to update them. So I'm very confused XD
so the mod that's failing is Json assets, as you probably saw. You've been reinstalling it?
I updated Jason assets earlier today.
So as far as I know it's updated and fine.
Which is why I'm confused.
Ok, I'll try that real quick.
The error is stating that the manifest for Json Assets is somehow corrupt. This means that the game can't recognize it as a mod
Ah ok.
I have the latest json assets, so my manifest works fine. If your re-extraction doesn't work, I should be able to toss you the manifest I have
Only that though since anything else would be mod reproduction and I shouldn't toss stuff like that over
So I can just delete the folder for assets in my mod folder then simply put it back?
Just making sure I understand completely as I'm new to modding stardew.
Correct. Delete the mod entirely, then extract the new Json Assets to the mod folder
Ok, be right back then. Thank you btw.
Only thank me when it's fixed XD
yes
Verify your game files, then. Your log abruptly cuts off going to sleep, and while you might think that's normal of a crash, SMAPI should log errors before crashing
It not logging anything... either that's a game issue or I'm gonna have to kick you up to our coders
who know event viewer and such
alright ill try that
@scarlet quail We are good! Thank you so much. It keeps saying that spacecore is going to be removed during the next smapi update but I'll deal with that then lol.
!deprecated
SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this just means that the mods have old code and will break in SMAPI 4.0 if they are not updated - it is not anything to worry about at this time. (For mod authors, it's a not-nice warning to update your code already!
)
Oh thank you for that, that's good to now ^^
okay i did that and when i went onto the save it went back to the day before and when going to sleep the same thing happens
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it
Ok, nvm new issue. Just loaded up my game and now it says that something is wrong with processing my machines and error log has my reason why XD
new log then!
yeah definitely give a new log here, but you're gonna have to wait for one of our coder people to help figure out what's up
it was working fine like 10 minutes before this.
SMAPI can't find your graphics device
Check your computer settings, see what's up with your GPU
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Enterprise, with 18 C# mods and 6 content packs.
(Also try booting another game, closing it, and then booting SMAPI)
who was this for??
you
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 19 C# mods and 4 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, One or more mods are out of date, consider updating them
okay dope. would reinstalling smapi help at all
I mean, yes, because error handler would be nice, but it's not specific to your problem
delete and reinstall both spacecore and json assets
They just reinstalled Json so I have to assume it's SpaceCore this time
!troubleshoot
hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?
if that doesn't work, make sure your graphics card is on the latest driver
Do you have any idea why coop's would hard crash?
That's... not good for coop D: Well. Now I'm curious

okay, my gpu says its working properly.
Then it might be a temp thing like the sequence contains no elements guy
boot a separate game, once it's up, close it, then restart SMAPI.
open event viewer and search for stardew
kk, sounds good
is anyone running the aviary mod with custom birds?
i have feed in the trough for them and also they go outside to graze but all of my avairy birds are mad at me today and have the "looking a little thin" status message
Sooooo, I'm guessing my game is just broken then XD
Oh, sorry because of the stream line of chatting I didn't realize that was to me. I'll try that again.
is there like a way to search for it or am i just gunna have to go through and try find it somewhere
windows log -> applications and the right side had a find button, but it's buried and I swear Microsoft keeps moving it
Either screenshot or paste them in here then
The exact error will help figure out what's going wrong
here
I think we're ok now after replacing spacecore. So thank you everyone!
SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.
known issue with npc map locations in multiplayer, unfortunately
wait a second, coreclr?
okay
Didn't we see that before? Not recently, but like... before my hiatus
coreclr, aka the runtime, is net 5
Oh shit, net 5 itself is faulting?
these two to me say "smapi stopped communicating with windows, which decided that that was a prlobem and shut it down"
this is apparently a stack overflow?
this is like the second recent one, hum
interesting
ill come back if it crashes again thanks
what is "dis"
this
why does it say png file
because it's an image?
did you extract a file into your mods folder
yeah, don't do that
png files aren't mods
so do i delete it
make a subfolder and stuff everything back in
the mods?
no
Depends on what the original mod description said. If it‘s just this one image, is it just a replacement for a portrait or something like that?
yes
To make this short: mind posting the link?
passing this to dora who can actually communicate
Hello everybody!
I'm planning to eventually do all characters, but I'll post them below as I continue to complete them
(i will try it) I hope that you...
need to go type this paper
i got the link from nexus by someone
Ugh, that‘s an old XNB mod from the looks of it. I think there‘s a link to a CP version on page 11 of that forum.
looking
I made a content patcher version of Ali's Fairy Buildings, including the two buildings by lightlytoasted, you can find them here.
IIRC, Mi already...
lol Yandere mode for Vincent (help xD)
what the
do u think u could manually help me cuz
Scroll a bit down, there‘s a user with a pichu pfp who posted that. I can‘t guarantee it works, of course, but…
Yeah, that‘s the one I meant. Might be worth giving that a try. If it won‘t work… you could theoretically convert it to a CP mod yourself, but just try that for the time being.
and what do i do w the old files i had? just delete them?
Well, they’re not doing anything in your mod folder, so I‘d probably just put them somewhere else in case you need them again later.
alr
Anyway, I was just about to go to bed, so… that‘s what I‘ll do. Good luck!
tysm
https://smapi.io/log/df5983a5ffb54b8ab54c8c6e513fa7d3 besides the obvious red bit at the start, can anyone see what might be causing the game to not load? It gets stuck right at the point where the log ends. I spend 10-15 waiting. Am I being too impatient? Is there something I'm missing from requirements? a conflict that isn't popping up in red? The riley too a-stupid to figure it out.
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 101 C# mods and 511 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
!sm
SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.
My friend who was hosting our world decides he doesnt want to play anymore, so he sent me the world file, is there any way that I could play as my farmhand account in singleplayer?
https://smapi.io/log/8c1cc901ac8a455089dadfe7ec342727 Well I've updated everything that can be updated, trimmed out PYTK and mods that depend on it or that depend on mods that depend on it.
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 99 C# mods and 497 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Are you clicking on the Stardew Valley window?
can anyone help me real quick? For some reason I can't open chests in a world. It's only that one and I can't figure out why. I have the better chests mods and that's the only mod that affects chests.
i'm not sure what you mean.
When you launch smapi a window for smapi opens, then a window for Stardew valley
Yes.
After you click what game you want to load in the Stardew valley window dont click anything again, not even the frame of it, or it will just stay loading forever
okay, but stuff still isn't loading after 5-10+ minutes.
Try installing spritemaster
which features of this Better Chests mod that does this?
- auto stack to a chest without needing to put an item in the chest first
- (if possible) linking a chest, so that a chest connect with another (for use with Chest Anywhere)
basement suddenly gone and no option to build one???
Thanks, now I just gotta futz with the mods a bit more to get some of that yellow to go away
do you have mods that affect your farmhouse
because i assume basement = cellar
does the yellow say "mod about to be deprecated" or something like that
i dont think so
i dont think so no, the cellar is just gone and robin cant build one
your cellar disappeared you mean?
isnt that what i wrote? what?
i'm slow
english isn't my best language
and you have no mods affecting your farmhouse or something?
anything that would cause it to glitch
'uses deprecated code' for some of it. https://smapi.io/log/b2f0baee7c35421f8e88c19506689c30 Most of it is 18:31:31 WARN Producer Framework Mod No Output found for 'Stardrop Berry Cotton Candy', producer 'Cotton Candy Machine' and input 'Stardrop Berry'. This rule will be ignored.
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 100 C# mods and 497 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
yeah but like I said, most of it is 'no output found' stuff
believe that just means the mod has no idea what that item is
might've been forgotten to put in, or just lost in the file somewhere, i dunno
how do i update stardew mods? do i just remove the old and add the new?
wouldnt that remove any progress from said mod or not?
no
which is odd because the file is RIGHT THERE and stuff. it exists, i'm looking at them
Does anyone know a mod that lets me choose gender of my children and is compatible w children mods like growing up/changing appearance etc
i don't really cover the output stuff, sorry
try asking in #modded-stardew , they know a lot of mods
So it wont remove the progress in my game?
i appreciate the help you DO give though ❤️
well gee 
the progress of your game is contained within the save file of the game. The mods and their files just tell your game 'this thing is a thing that exists' when the game asks 'hey what's this'
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 69 C# mods and 60 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
erm
ahhh ok thanks
what's up kyah?
i try to load into a world
Is there a mod for new crops??
and then it just takes me back to the main mnu
ask in #modded-stardew there are loadsss
Oopps sorry bout that wrong channel 😅
wat does this mean
sorry kyah, got distracted
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
so, input format error usually means there's just a mistype or missing thing in the code somewhere, if i remember correctly
were you doing anything? modding, making changes?
i just updated a mod
was talking to a mod author about his mod having missing files and he updated it
which mod?
four portals farm by deban?
yeah
he justttt updated the mod after i told him a file was missing
so maybe thats what it is
i sent him my log as well
but idk if its actually anything to do with his mod or if its me
"Added outdoor tile sheet2 to the file structure to stop missing texture bug when entering new seasons"
he did say he added a tile sheet. i'm not confident in that being the problem though
he did do another update about a day ago which i hadn't downloaded yet
so i got both updates
is it possible the new tilesheets glitched your farm? did you have a pre-existing one?
nope the tilesheet was missing altogether
well, if the farm was working before the new tilesheets is what i mean
if you had a pre-existing save, i want to think the new tilesheets may have caused an error somewhere
i'm just not 100% sure
ohh
the guy responded hes pushing another update because he thinks he knows what it is
hope so!
i guess i should say wait and see then?
i'm really just speculating here. i don't work with maps 😅
i work with "mods are missing, here's their names"
its working now yay
guys, how i switch my greenhouse's layout in ellie's greenhouse mod??
is that mod at or cp? i can't remember
wrong channel, and patience
Open config.json of that mod and change accordingly as mod page stated. Idk if that mod also detected by GMCM but you can try looking at GMCM menu
(hi box!)
Hello lurker
tysm!! I got it
I got an endless wall of red at end of day: https://smapi.io/log/2fb1bab853e247a6aa4dd3e4555479f2
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 89 C# mods and 162 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Wait hold on... I forgot it's supposed to be the wedding the next day and.. Redesigned Farmhouse Alt. has a known bug with that. My bad.
Ignore me :D
could mods prevent a goat from producing milk?
i can't read korean. :') how do i install this? the download just contains a .png with the hairstyle assets https://blog.naver.com/yeolhyeon/222788684278
I build a mod project in visual studios and it auto loads smapi then loads up all of my mods in the mods folder.
I use stardrop and it's installed mods folder is in the stardew valley mods folder so it makes sense that it loads those as well.
is there a way to prevent it from loading the stardrop mods?
sorry. this is less of a issue but it will be a issue later when I download a million more mods via stardrop.
Any news on the Android smapi updating this month?
still in progress
Is it still projected to be this month? I heard here it would be March back in January
@past osprey ok im here. sorry for ping
nah man I needed it now tell me how you set up your stardrop
idk if smapi android will be ready this month as zaneyork said so we just have to wait
For sure
uh idk. I just manually download mods off of nexus, then push file on stardrop, then add the mods. Sorry if i didnt answer your question, im not exactly sure how i set up stardrop
did you go into settings and set up your paths?
yes
if you use manual download (download zip file) to install mod through stardrop, you can install all at once (choose a couple of zip mod then drag em to stardrop to install). but if you use vortex feature and don't have nexus premium, you need to isntall mod one by one
if you go into your folders and simply drop them into your mod file, it should sync up automatically. are you using windows?
that is assuming you set your paths up correctly
select all> copy>paste> and let windows handle it
uh aaron ask if they can install some mode all at once when they use manual download rosie, not setting up stardrop 😆
ey man I'm seepy
just a seepy little guy
Does antobe know of any mods that make multiplayer suck??
We have all the same mods
Like multiplayer doesn’t even work
mp doesn't work as can't join? or some error or even crashed while playing?
the other players came crashes, but we have all the same mods, we shared mod files. (We’re partners)
!log from you and your partner. might be something weird happen
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Okay, will do. I’ll get them to send me theirs
does anybody know what mod this stuff belongs to. Im trying to figure out the problem
Anti social mod won't run, so ridgeside isn't working. Why is this? I've uninstalled and re installed. I'm not new to moddinf so I don't know why it's not working
and what does the red message mean?
So I am sort of new to doing mods but I have figured out SMAPI and how to extract and move. But for some reason, I am having this pop up in my SMAPI everytime I try to load into my game. And I have no idea why its doing that. I don't have this mod in question. And I do not have copies of any of the files in other folders. If anyone can please assist, i'd appreciate it.
did you remove SVE?
broken schedule for Buddy
(idk who Buddy is so I can't really advise but I'm guessing they've been set to go somewhere that doesn't exist, could be a typo, etc)
I had it at one point. But, I have uninstalled the game and deleted all files to the game as well. and then reinstalled it. And even after doing that, this is still showing up.
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
thats the name of my dog. now im even more confused
I'm guessing part of it didn't get reinstalled, Zombie
oh.
hmmm
Anti social mod won't run, so ridgeside isn't working. Why is this? I've uninstalled and re installed. I'm not new to moddinf so I don't know why it's not working
I feel like I've seen this issue before but I don't know how to solve it (re: the dog)
Anti-Social NPCs works so I'm not sure what's going on
!log from you too I guess
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Idk how to get the log through Linux. I'm playing it on my steam deck
!autolog miiiight help
If finding a log is too confusing and you're able to load your save, you can install the In-Game SMAPI Log Uploader to get the log without having to search through the files. Simply hold Left Alt in game and then click the Pufferfish symbol and the log will automatically be uploaded to smapi.io! https://www.nexusmods.com/stardewvalley/mods/13979
Provides a means of uploading a SMAPI log to SMAPI.io from within the game, using a custom hotkey, a hidden UI button, and on a critical game error.
do you have any expansions or additional NPCs? eh maybe you should do a log too while we're at it
so what do i need to do?
i have multiple expansions
SVE is pretty clearly not installed correctly but I can't point you in the right direction without a log
a a ron, I'm wondering if there's an NPC named Buddy that's causing conflicts? xD
yea
My partners log doesn’t exist, they tried to open it again. Ugh hold on
Then that's probably part of it. I'm guessing it's probably trying to make your pet, dispo Buddy, follow buddy's schedule. Since your pet doesn't have a schedule, error says broken
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 5 C# mods and 0 content packs.
Teddy, your log does not have SVE
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 53 C# mods and 61 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
If that's intentional, then your errors upon loading - which is something you should have done rather than just booting the game - are because you don't have it and error handler is removing them
But I don't want SVE.
Then the error is harmless.
but I would still load in, then get the log.
Error Handler is meant to remove those guys, which is why you get a lot of "removed invalid villager" because they are gone
im also trying to figure out why "welcome to mineral city" isnt working
I have all of the mods it needs
and i have it enabled
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.36, with 23 C# mods and 11 content packs.
Did that work
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 47 C# mods and 83 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
heres mine
your log indicates it's working
why do you think it isn't?
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 5 C# mods and 0 content packs.
yeah you're good Zombie
@echo seal
I do??
yeah it's the error in red
ok thanks.
It's only showing one in my mods folder
- AntiSocial NPCs because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods/AntiSocialNPCs-5371-1-0-6-1656691163/AntiSocialNPCs, Mods/Expanded Preconditions Utility-6529-1-0-1-1608576863/AntiSocialNPCs-5371-1-0-6-1656691163/AntiSocialNPCs.
that's... how strange. their extra copy is in the expanded preconditions utility number folder
but why....?
it's inside Expanded Preconditions I think
AHH man you're a legend!!
cause i cant find it
ohhh
nm
i bet i have to get there through the train
I was gonna say... there are instructions on how to get there on the mod page XD
So I should delete both anti social and expanded preconditions and reinstall?
yup I aint the brightest fish in the sea lol
I mean I think you can just go into Expanded Preconditions and remove Anti Social but if it's easier for you to scrap both and start over that's fine too
that'd be the simplest, although I'm concerned that your mod folders are the mod + a bunch of numbers
Buuuuut if it works?
It's working 🥹 ty ty ty
hooray
How does that even happen?
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 47 C# mods and 83 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Here’s my partners log, would there be any reason we couldn’t play multiplayer without it crashing?
I'd start with looking at suggested fixes
you need to disable Market Day's random NPCs
Because you don't have their random NPCs, and they don't have yours, the second you enter the town map or any map with a different NPC, you will crash
yes
Ok I’ll take a look
Looks like it may even be a separate mod
Just if you can't disable in game delete the mod in your folders
But you two must both remove Random NPCs
yes
if this works youre my new favourite person
damn
We'll see. I just know that Random NPCs is not allowed in multiplayer, full stop, and that modded NPCs will cause multiplayer crashes
if both don't have, that is.
We’re opening everything back up and getting it sorted
Okay, let’s see. Gotta reboot
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 38 C# mods and 45 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it
and when i try making a new world it just keep loading for the next 2 hours
have u reverified ur game files? removed pytk? gotten rid of whatever xnb mods u were trying to use?
the one error that i know is SVE and SVR don't compatible each other
i swear u already got told this stuff yesterday. it looks like u still have all the same issues
ok i was trying to fix it earlier
and when i was poking my nose checking every folders
save reversion?
theres a folder full of xnb file ( IDIDNT DOWNLOADED IT)
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
in character
I DIDNT DOWNLOAD IT 😦
your saves will not be usable until you do so
And we will be going nowhere with this :S
(Essentially: We'd love to help, but we need you to follow instructions previously given, or we can't actually give help)
im sorry for the past troubles i just have hard time reinstalling and looking for errors and testing and i am trying my best to follow instruction.
It's fine, just please continue with previously stated steps. We can make progress if you do.
Alright, so even after deleting that, it’s gone to a white screen. Anything else that would mess it up? (If it’s an entire mod messing it up lemme know we’ll just delete it.)
My end, the games running perfectly fine, and it’s all good, on their side, it’s not doing fantastic
Gone to a white screen, when?
These are my multiplayer settings as well
Right before getting in the game, right before character creation
Hm. And she's waited long enough that she's actually loaded in, yes?
It’s just me fixing it now, my partner tapped out at hour 3 before I came for help
We’ve waited for almost 40 minutes before the game crashed. No loading in at all.
40 mins does sound excessive, even with PyTK as is with no Spritemaster... hm
while I check through, I should inform you Adopt n Skin doesn't work in multiplayer atm
its in both of your prior logs
Maybe that’s what’s messing it up? Would it crash the game?
Possibly. Unsure.
Okay, I’ll delete it, it barely works as is on my end
do you know where the MUMPs mod is from? Nexus isn't helping with search-wise
MUMPS is from another mod I used to have, but it’s for water graphics and physics
MUMPS is requirement for Cape Stardew iirc
^^ yes, thank you. That’s what it was for.
Ah, github. Okay, I can rule that out then
But that’s long gone
at least, it'd be unlikely
I might as well delete it, it’s not doing anything useful anymore.
Honestly, my only potential suggestion - not a permanent one - try disabling Solid Foundations for a moment and try connecting
What does solid foundations do?
can't i just make a new world? if my saves are gone?
Because it might be a requirement from an old mod that I no longer use.
that wont cause any issues right?
Go ahead? you'll still get the error in your log, but you can just delete the old ones for that
ok
Mystical Buildings
Ohhhh
I'm not suggesting you take it out entirely, just temporarily to test
you can throw it back in if it doesn't fix it
Okay okay sounds good
And sorry, to get it outta the way, would it be because of their GPU at all
ok so i wanted to make a new world but i guessed that it would take hours again so i checked smapi
this showed up
ah, yeah. So, I'm gonna say this in two steps, but please listen to both, Itlo
#1: Please read mod descriptions before installing mods
#2: SVE and Stardew Valley Reimagined are very, very incompatible
you have to remove one
Oh
I know it's said on the SVR2 page. So I know that wasn't read, hence #1. The first part is extremely important when modding
If you just download whatever you fancy without reading, your stuff will break constantly and you'll constantly be in pain when modding
But that takes effort! 
I want to use a portrait replacer mod but mod page says to use a mod with xnb. I've been told by portrait replacer author I can use the CP variant but didn't explain how. Help?
uh ok. thought it would be more than that. also nice flower in ur name
lol thx
Hello, i am trying to get SVE to work and it keeps skipping over mods because its missing a “purrplingcat.npcadventure” what do i do?
I also have a mod folder that keeps saying its empty even tho its not empty
!log
@pallid solstice Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
jjolie is correct, we need your log. That one isn't required for SVE itself, so I'm curious what mod is requiring NPC Adventures
Uhh i got a slow pc… if i run stardew and take a picture of what it shows will that work?
It will look bad tho
^
Slow PC doesn't matter for log
it should already be there if you're getting that error
follow the instructions in the link
Yeahh i amm.. looking for smapi-crash.txt is taking awhile?
that'd be because you're not looking for that
follow the instructions it gives
you're looking for SMAPI-latest in your roaming/stardewvalley/errorlogs folder, which won't be found by search
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 31 C# mods and 26 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it
this?
What about the purrplecat thing? And my files that say empty? Im still confused lol
reinstall sve and you do not need the purrplingcat thing (it's NPC adventures)
So it doesnt matter if the mod is skipped or not?
doesnt
you can check out npc adventures and see if you want it, but otherwise its not needed for sve https://www.nexusmods.com/stardewvalley/mods/4582
Uh oh lmao
Nvm nvm.
Oh sweet, now its just the adventure things, thanks hoomans
Yessss, no red in the thing woooo
Now to not play cause my head hurts from all the mods
They got in! It’s just insanely slow. So I’m dealing with that lol
i have a files of portrait mods (content patcher), do i drop them off in the mod file or in portraits file?
or do i need to download a mod called portraiture
how do u even download baechu"s portrait?
do u just put the files directly to ur portrait?
been ripping my hair off trying to figure out how the hell i put baechu's portrait on my game
Hey, so just following up on this. I followed the reset guide and it did not help. We also tried reinstalling Stardew & SMAPI, which did not help either. So we went through and readded all the mods in sections to figure out what the culprit was.
Apparantly it was CustomFarmLoader and/or Zenith Farm for CFL I have no idea why that was causing this issue.
if you finish achievements on SMAPI do you get them on steam?
yes i think so, because when i played the game while being modded i got achievements
so when ur in multi player it just crashesh or freezes?
do u and ur partner have the same mod ( customfarmloader? )
Fully freezes, no errors. You can see our logs if you click my earlier reply.
Yes we have identical mod lists other than our interfaces.
We just decided to switch farms, and use one without CFL
since its big modlist it must slowed down your partner's game
do ur partner only have this experience?
No, we both tried hosting
search for a content patcher version of it and it should work like other mods by putting the mod folder to your Mods folder (and you need content patcher installed as well)
i alr had it the content patcher one but it only have the bachelors and bachelorettes, and im trying to get a portrait mod for all the villagers (SVE)
i found one succesfuly after hours of looking for one but it says i need to put it on mye Stardew/portrait and i am confused how am i even going to do that
i tried looking up some toturials but none of them showed how to
the website didn't elaborated the steps and so then i tried going to the original site but its on korean
they are supposed to replace the native game files, those kind of mods are discouraged nowadays
!xnb
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
no no , this one doesn't have xnb files
its on png
can you link the page where you downloaded it from
ah i see, those are supposed to replace the corresponding files in SVE. it's very possibly outdated by now though
thats upsetting
you could make a content patcher version of it with some effort to probably avoid possible problems
idk how to make a content patcher
https://stardewvalleywiki.com/Modding:Content_Patcher it's not too difficult but requires some learning. you'd make a content pack for content patcher that uses EditImage patches to target the SVE portraits (you also need a manifest dependency to SVE to avoid problems with loading order). if you want to make it probably better to ask in #making-mods-general
Stw expanded got a disc?
Ok thanks !
Does anyone know if I use stradew foliage redone and enable random grass in the configuration and enter the game, I do not find grass as in the picture like in the web?
Off the top of anyone's head, anyone got a clue which two mods are causing these stacking things?
they probably use other mods too
hold on
mind if you send me the link?
what does your ingame looks like with the mod on?
really dumb question, i know in SVE you can see the travelling merchants portrait but i cant see it, any help there?
This mod replaces existing plants in the game
looking at it you wont be seeing all the grass because some grass are base on different season
or try to reset to default the mod might help
OK, I will try, thanks for answer
Read the description.
UI info suite and CJB Show Item Sell Price.
How zoomed in is your game?
ic ic. Which one do you recommend i keep?
Both are useful in its own way though UI info is more of an all in one.
ic, guess i'll drop the CJB one
is there any calculator like Stardew Profits that includes modded harvestables?
Hmmmmm
No, I don't really think so? I'm trying to recall Stardew Profits in my head and it's that site that calculates the days of seeds and whatnot right?
Hmmm, you can try using Almanac for general relevant info if you're wanting to plan days ahead.
Nothing that can calculate your profits for you as far as I know though.
spacechase0’s profit calculator tells me what will get the most profit for the season
it dependso n how zoomed ur game is
try zooming out
So I downloaded smapi on my new ( actually old )computer that runs on windows 10 but the smapi console to download it doesn’t pop up after I unzip smapi’s file
Tried with both nexus download and direct download
did u extract it?
Did you run the installer
what does this mean im so sleep deprived
If you want to use xnb mods, you gotta replace the respective xnb files in Contents
which is recommended against
!xnb
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
See if you can find a CP conversion of the mod you're trying to use
its an xnb file
what portrait are you trying to download?
don't meddle with xnb mods since its unsupported and can fuck up ur characters which prevents u from playing
idk it was a required file for like a mod i think
im trying smth that might work tho
what mod, i maybe can help u out
check dms
!xnb
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Can I do it later, like rn I’m at a family dinner at my aunt’s house and I don’t have my laptop w/ me
Okay I hate to jump in but the smapi installer keeps failing?
what does it say
Looks like it's been denied access to the grandpa's farm mod?
you said installer
Yes
I clicked the smapi installer
And it keeps failing
And it says it's being denied access to the path to grandpa's farm
To add it to the mod directory?
Uhhh
Let me figure out how to do that
..... I have closed the window
Excellent that will surely help
One minute
............okay I have done this six times and it failed every time but now it apparently works
I. Didn't do anything
I don't think
Clearly asking someone else worked so that I can look dumb when it suddenly works 😂
Also you might mistook smapi installer and smapi itself. A window that pop up while you launch the game is smapi itself
I clicked the thing that said installer and the window that popped up was labeled smapi installer
I think it's resolved? I'll see if I can open it with mods
I took this picture earlier where its complaining about a different mod apparently
I don't know anything about mods tho lmao
I think you input wrong file path to install smapi as your path going to appdata, which is wrong
The what
what did you enter into the installer
could you scroll up and take another
That was earlier I don't have that window anymore
we can't help if you can't send screenshots of the issue
or a log if it's proper smapi
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I tried that earlier but it said the file didn't exist
.
can you OPEN smapi?
So smapi installation is wrong
This is what that looks like now but I'm not sure how to open it
Now that is correct
Yes it seems to work now even tho I changed nothing im very confused
except the mods path is pointing to the AppData folder
Copy that text said
"..." %command into launch option in sdv steam setting
it doesn't seem to be
actually, where does windows get the mods folder path?
it's just saying that are mods there but it moved them
How
ah i guess it just checks for the path automatically or something
your keyboard + mouse?
Clcik and drag (block) the text like i said above, press ctrl+C. Then open steam library, right click sdv, properties, ctrl+V inside launch option box.
Once you've done that, try launch the game from steam. If smapi window shows up, you're good to go
I just enter %command% here?
"..." %command
The whole text
Ohh the whole line
With the quotation ofc
I think something else is messed up now
ofc
what's happening
Can you confirm that smapo window shows up when launch the game from steam after you did launch option?
just put what the insstaller said
somethn wrong w their smapi
Okay how do I take screenshots
prntsc on ur keyboard
Smapi appears to be open but stardew expanded is having an issue
Press win+left shift+S then ctrl+V here
what did u do to ur sve?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Oh it's alright you might miss some dependencies or worng installation. Please provide log as said above
At least smapi runs fine
yea
And installed correctly
if u did somthn with ur sve it will cause some issues so please provide log so we can somehow point out the issue

...
is that a genuine response or are you being sarcastic
well it was a genuine response but since the person said that their smapi run succesfully then it must be their mod thats wrong
Oops, couldn't parse that file. Make sure you share a valid SMAPI log.
It was caused by smapi installed incorrectly and wrong mod path in the first place. So when smapi installed correctly, mods that inside wrong Mods path moved to the correct position. But also there might be some dependencies or needs to reinstall sve so all good once smapi installed correctly
hm
upload the file not the content
what?
WAIT WRONG
Not error handler, it's log file named SMAPI-latest.txt
Please be careful when providing help as it might confused people who needs help
I keep trying but it just says windows can't find the file
did u download smapi right?
Press win+R and input %appdata%\StardewValley go to ErrorLog folder
it's installed
After you did that, do you see a file named SMAPI-latest.txt?
please screenshot ur %appdata%\StardewValley
Install =/ download
Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 15 C# mods and 0 content packs.
oh my
Ngl I don't love the sight "87 errors"
where did u put ur sve mod?
delete sve from your mods folder and start again
.....it said to put it in the stardew valley folder?
in the mod folder..
Is that not what I did
Yes?
Okay do as Pillow said razberry. Reinstall SVE and all their dependencies (requirement mods) again by extract the zip file into Mods folder inside the game folder
it says here you didnt download SVE's required mod
What did I miss
Please do one step first
okay here we can do re install SVE
Okay so I need to delete the stardew valley expanded folder?
yes
delete SVE and ther required mod and install it again
Do I have to delete and reinstall all of them?
Including smapi?
no
Yes if you delete all mods inside Mods folder
that's not a mod
do, just the ones in your mods folder
Yes they'll miss 3 mods that comes with smapi installation such as console command, save backup, and error handler
delete everything except Errorhandler, Console Commands and Save backup

its mostly common for people to have mistake while downloading sve or smapi
Okay everything in here except the three you said?
yes
I did not delete and reinstall them yet
why do u have the smapi installer in ur mod file 🤣
I don't know 😭
correct
smapi installer is not a mod you shouldn't be putting that in ur mod file
try not to make fun of people when trying to help them
im not 😦
Rip
Okay just a minute
Well
A few minutes probably
Where am I putting them now then
okey seems good. now if you already have the mod zip file, extract em there
You said to delete it?
deleting is for clean reinstall
yea and re install to extract it on the mod file
What but you just said delete everything including smapi
delete evrything INSIDE mods folder, except 3 mods stated above
Rip
that's what we asked you to do earlier. apologize fo my bluntness
Okay so
I did delete it
Oops
I'm trying to install again
But it keeps saying it can't access the mods
That I just deleted
And then I look and they're back
I am so confused
They just keep reappearing as empty folders??
What is going on
Okay I'm just gonna stop trying to do that and do the other thing ig
wdym
!log send log again
@pale hemlock Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
I forgot how I got it last time I'm trying
Okay I think it's working now for some reason
hi! i use wildflours whimsical resources and for some reason all of a sudden the vanilla wood layers overtop of their wood recolour, and i'm not sure why. it doesn't happen with any of the other resources, just wood/hardwood. i don't have any other mods that recolour wood. does anyone know a possible reason for this?
You hvae another mod that recolors wood
IT'll probably a global recolor
a log will let us identify which one real fast
i will send a log but i dont have a global recolour that touches wood lol. i use yris modular which worked just fine before switching the farm map and doesn't touch wood/resources. the only thing i can think of is the farm map im using which is the WaFF map
https://smapi.io/log/3578e582bccf45dfbcf47d301bb5043a
im aware of the outdates and need to be updated, i just woke up and do all that before starting the game, just wanted to see if i could fix this beforehand


