#archived-modded-support

1 messages · Page 126 of 1

scarlet quail
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!log for the person from modded

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

harsh crater
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I have many many mods and one of them has, as i assume a deliberate component, that all my villagers on different days walk up to the dwarf's cave and go down a trapdoor. it is like going to ginger island, i suppose, except it is a cave trapdoor. if i follow them i go into a room that has no outlet for me (they can kind of walk in the walls) and a lot of items, all of which are shiny. does anyone know which of my mods is doing this? and why the heck my villagers are doing this? seems vaguely cult-like, imo.

scarlet quail
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again, need the log

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follow the gov's stuff right above your message

harsh crater
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is it ok to do a log from right now as i start the game or do i need to wait until in-game night when the villagers are going?

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i am a little iffy on logs, obvy

scarlet quail
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since we're just looking for potential culprits for now, just normally

harsh crater
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tyvm

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one sec

shy orbit
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loading the save though should be done

scarlet quail
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However, a log loaded in would work as well, as we can check schedule edits

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(But I'm guessing cult like going to the dwarf cave is going to be pretty obvious mod-wise)

harsh crater
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one would hope!

shy orbit
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depends if it's intentional

scarlet quail
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And unless it's somehow edited via C#, we know it has to be a content pack of Content Patcher editing the schedule

lament prairie
#

It’s probably a loop

scarlet quail
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Oh it's intentional

lament prairie
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It’s probably an extra warp in the basement

scarlet quail
#

if they're sending them to a SPECIFIC trapdoor with treasure weirdness inside... it's probably intentional

lament prairie
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That somehow leads somewhere nice

harsh crater
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there will be some other errors; i have a pretty signif loading lag. but the cult thing i think is on purpose. i just dont know whose purpose

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i have a fancy farm cave that i think must be related somehow

scarlet quail
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unlikely, villagers cannot path through a farm cave

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or, well, they might be able to, but the exit is to your farm

gaunt gust
#

can you take a screenshot of the area in question

gaunt gust
#

there are more than fifteen thousand stardew mods, playing "guess the problem mod" with about zero details is not going to work

scarlet quail
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that's the reason why we're getting the log

gaunt gust
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log and screenshot will go a long way

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you can post pictures here

scarlet quail
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(And they said they had 200, so that'd be manageable)

harsh crater
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 62 C# mods and 131 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

scarlet quail
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No C# problem mods, so definitely a content pack

harsh crater
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ok, there is the log. that was very interesting experience. now i will go get screenshots

scarlet quail
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Screenshot should narrow it down yeah

harsh crater
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but i just woke up so not night yet and will try to get a villager in the wall. adds to the creepy

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also, you guys are just lovely

halcyon igloo
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can you access the place without them lol

harsh crater
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EVERYTHING is shiny

lament prairie
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Use lookup anything to find a list of all warps in the bottom room

gaunt gust
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is that jasper?

harsh crater
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i thought so too but could never find anything on the jasper nexus page to explain the village part

lament prairie
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I believe it’s Jasper but I’m wondering if something borked the warps

gaunt gust
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yeah

harsh crater
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hold on again; of all the mods i have, lookup anything is not one.

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and i THINK the fruit in the down-below-dwarf-land is related to my own fancy farm cave

scarlet quail
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facepalm guys we're all dumb

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Christine, if you're in that shiny room

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type "whereami" in your SMAPI console

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tell us what it outputs. Trace'll tell us what map that is and log will have it in it

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don't even need a log, just what the map name is

harsh crater
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aaaaand i prob should have mentioned if i go up the ladder in the shiny room, i get here.

scarlet quail
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definitely type whereami

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trust me, it'll make all of our lives easier because farm type manager will tell us

harsh crater
scarlet quail
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blinks

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That maze is your FARM CAVE??

harsh crater
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i am totally stretching my tech skills ("skills") on this

gaunt gust
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My assumption is that your farm cave has a warp to somewhere

harsh crater
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you are very patient

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no, that maze is...my maze???

scarlet quail
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Yeah okay this should be very easy to figure out now

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yes it is

harsh crater
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now getting pic of cave

scarlet quail
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The mod causing your cult behavior is indeed Forest Farm of Secrets and Mysteries

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I'm going to check out its code brb

harsh crater
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this is my cave. i think, if i understand the term "warp" correctly, i have 2.

scarlet quail
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right. The trapdoor leads to your actual cave

harsh crater
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cart goes to cart places, trapdoor goes to underground lair thingy in east scarp

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wanna pic of that?

scarlet quail
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Yeah found the creepy room in Forest Farm of Secrets and Mysteries's files

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It's definitely it

harsh crater
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all of the warping around and such, i have mostly found out and work with, but why are the villagers going to the shiny room?????

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that's the creepy bit

scarlet quail
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and I found your Farm's forest too

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or, well, the maze thing

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Aha. Okay, so here's the deal

harsh crater
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you know, i have never "solved" the maze. maybe doing so would unlock the explaination for the cult?

scarlet quail
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I can't entirely, entirely read all the coordinates without a lot of crossreferencing, but, map properties for the "Farm Forest" - which is a different map - has this:

gaunt gust
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villagers always take the shortest route

scarlet quail
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40 -1 Backwoods 14 39 41 -1 Backwoods 14 39 42 -1 Backwoods 14 39 40 65 Forest 68 0 41 65 Forest 68 0 81 16 BusStop 0 23 81 17 BusStop 0 23 51 3 FarmCave 12 13 61 63 Farm 77 78 62 63 Farm 77 78 78 43 Farm 76 131 78 44 Farm 76 131 79 29 Farm 0 141 75 0 Farm 110 13 34 1 Farm 108 63 5 0 Farm 123 98 0 13 Farm 42 95 12 14 Farm 51 4 77 77 Farm 61 62 75 131 Farm 77 43 -1 141 Farm 78 29 -1 142 Farm 78 29 109 14 Farm 75 1 110 14 Farm 75 1 111 14 Farm 75 1 107 64 Farm 34 2 108 64 Farm 34 2 109 64 Farm 34 2 122 99 Farm 5 1 123 99 Farm 5 1 43 94 Farm 1 13 43 95 Farm 1 13 43 96 Farm 1 13 33 142 Farm 49 145 47 145 Farm 31 142 47 146 Farm 31 142

gaunt gust
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they do that when a map accidentally short cuts something, they'll always take the shortest route

harsh crater
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it is prob the only the thing i have not solved in this paythrough

scarlet quail
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Now, it is in the warp field, but given there's no other NPCWarp that I can see

gaunt gust
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so you basically never want to randomly sprinkle warps around, it breaks things

harsh crater
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duly noted

scarlet quail
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What's happening is they'll, as atra said, take the shortest route

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Since they can path in the mines, and in the extra room, and then in the "Farm Forest" because it's not the farm (as you can see in the warps), they try and get to the warps

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prob the BusStop ones

harsh crater
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but....why are all random groups of my villagers going anywhere at night

scarlet quail
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They all have schedules

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So their schedules go near enough to the maps that they, well, end up pathing through when they think it's shorter

lament prairie
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it's the link I posted

scarlet quail
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also Elizabeth's thing

lament prairie
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If you tell an NPC "go to the bus stop" and they start on the beach, they go wherever they need to to get to the bus stop

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A mod that adds a handy little warp room will get swamped with NPCs unless it's careful to make sure they can't get there

shy orbit
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and here it's an interaction between ES and Forest Farm of Secrets and Mysteries looks like?

harsh crater
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that is so interesting. but also weird and way beyond me. so one last (i hope) question or component of this. is it relevant that thsi clump of people is listed as at AG (and they are not there that i can see)

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also i have no idea who "witch" is

lament prairie
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Lol, it is probably related yes, although unclear

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you can do debug whereis Penny

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or debug wtc Penny

harsh crater
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will try. one sec

shy orbit
harsh crater
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debug wtc penny
[Console Commands] > Warping player to Town at 92, 58

lament prairie
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...I guess NPC Map Locations is confused about where Penny is, then

shy orbit
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(i take that back, the warp in ES to the farmcave is already a TouchAction warp looks like)

harsh crater
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okies, THANK YOU SO MUCH to everyone for all your help. you guys are bril and i hope you enjoy the super fun puzzle aspect of this. now that i know i do not need to investigate a weird cult in town, i think i can comfortably just let this go (but seriously, i assumed this was a plot line i needed to address)

gaunt gust
#

dunno why, that's weird

sweet comet
#

Pretty sure something's up with my NPC pathing, Alex, Haley and Leah have wandered east off of the map. Might be a mod conflict or something? This is my first try at modding Stardew so I hope I didn't mess up too bad.
Map: https://pasteboard.co/wYrVwR0VtNiC.jpg
Mod folder: https://pasteboard.co/BsqE56bmyTY9.png

Simple and lightning fast image sharing. Upload clipboard images with Copy & Paste and image files with Drag & Drop

Simple and lightning fast image sharing. Upload clipboard images with Copy & Paste and image files with Drag & Drop

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

halcyon igloo
#

are they actually off the map or do they just look off the map?

sweet comet
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well considering i cant get to that location yet, my guess is that they're off the map

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probably not good to make assumptions though

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my bad

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 26 C# mods and 10 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

sweet comet
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it recommends updating the enemy healthbar mod but i'm pretty sure that isnt related to my problem

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unless that's somehow linked to where npcs walk

scarlet quail
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Looks like for some reason they've gone to Grampleton Fields

gaunt gust
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Type debug whereis Leah into console

scarlet quail
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probably that link Elizabeth mentioned above

gaunt gust
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There is roughly two possibilities

sweet comet
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the console tab that is opened at the same time as stardew?

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or something else

gaunt gust
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Either they went to grampleton

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Yes

sweet comet
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aight

gaunt gust
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Or they are void walking

sweet comet
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and i DID watch haley and alex walk through walls and bushes

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so that's probably the problem

scarlet quail
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Void walking's the high possiblity. But type the thing in the console

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we'll know soon enough

sweet comet
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aight

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Leah is at Forest, 430,10

scarlet quail
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void walk

sweet comet
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and is there a way to fix that

scarlet quail
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that's x coordinate off the scale

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she'll be back to normal tomorrow and you have a very basic modlist, so it's not likely a schedule issue, just a random event

sweet comet
#

i see

gaunt gust
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Are you playing the English version of SVE

sweet comet
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i am

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i just think it's weird for the same bug to happen to 3 npcs at the same time

gaunt gust
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Okay, maybe they will go back to normal? Or try reinstalling SVE...

scarlet quail
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Not all that uncommon tbh

sweet comet
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i see

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so ill just wrap up the day and hope things fix tomorrow

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and if not ill reinstall

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if neither work ill be back, thanks for the help guys

scarlet quail
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If it's bugged on one, it's likely affecting everyone at some point. Only real way to even potentially fix is as atra said

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np

vale hawk
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hello, question regarding spacecore if i was to delete sve with it's related mods (and delete/ not touch the game file i'm playing sve on) would it possibly corrupt my other farm saves if i was to play them after uninstalling them? i haven't opened my other saves since i've installed all the mods for sve

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since my smapi log says this about spacecore : These mods change the save serializer. They may corrupt your save files, or make them unusable if you uninstall these mods.

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would it be alright to just delete it when i want to or would i have to keep spacecore for any future farms i played due to this

scarlet quail
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I mean SpaceCore's used for a lot more than just SVE, but it won't cause problems if you delete it, no

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Error Handler will take care of any errors that arise save-wise from mod deletion

iron plank
# vale hawk hello, question regarding spacecore if i was to delete sve with it's related mod...

If I start a new farm where I’m using mods that aren’t on my previous saves I put all the mods that are specific to that farm a file and label it after the farm. I.e. Funny Farm and then if I want to play one of the saves that doesn’t use the new mods I change the name of the file to .Funny Farm any file with a . In front of it won’t be loaded when Stardew is launched. So I don’t have to install/uninstall mods when playing different saves

halcyon igloo
#

!modgroups

native dragonBOT
halcyon igloo
#

if you want to play vanilla you can also just like launch the vanilla stardewvalley game lol

vale hawk
chrome barn
#

hi!! i have a problem with the cp seasonal slightly cute mod.
smapi says i dont have de content patcher mod to make it work but i do
what can i do?

neat plaza
#

!log + screenshot of mods folder

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

halcyon igloo
#

have you extracted the content patcher mod

chrome barn
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 5 C# mods and 0 content packs.

chrome barn
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ah! i think i misunderstood a name of one the mods?

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thank you for your time!

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sorry english is not my first language

fossil hollow
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hey can someone help with my mods? whenever i run stardew it says there's an issue loading quite a few mods (it's literally just a sea of red errors). i recently updated my entire mods folder and i'm pretty sure that i'm not missing anything. i've attached the error log if anyone can help

native dragonBOT
halcyon igloo
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reading the log

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missing alternative textures

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there's an example pack in there that's not a real mod

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missing HD portraits

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i think you got a pytk version of rustic country walls and floors

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reinstall SVE

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and then it looks like some mod was maybe not compressed properly and the guts are floating about your mods folder

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more new fish hates the new SpritesInDetail

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which i assume you're using for lux's food

fossil hollow
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okay i've sorted all that out now i think, will run smapi again and see. thankyou

hasty moon
#

Hi guys! I'm starting playing with mods and i installed just 4 of them (not very much , just SMAPI , lookup anything , content patcher and generic mod config menu) but when i open the game , there is no Cog button in the main menu

graceful kestrel
neat plaza
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read the error

graceful kestrel
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idk how to fix it dude

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if i could i wouldve already

neat plaza
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Please download, or make sure you have installed the following correctly:

graceful kestrel
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saw some things

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ill try

native dragonBOT
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@hasty moon Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hasty moon
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I tought that using vortex would be better for modding my stardew

neat plaza
#

!modmanagerbugs

native dragonBOT
#

Vortex (Nexus) and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop (!stardrop).

If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.

hasty moon
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Oh thank you! but what would you suggest , using mod manager or manually install mods?

graceful kestrel
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ok i fixed it nice

lament prairie
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I would recommend manually installing

weary shuttle
#

i find it funny how often stuff posted here compared to normal vanilla stardew support

halcyon igloo
#

how often are people breaking their vanilla game

lament prairie
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there's a lot more stuff flying around causing havoc in a modded game

gaunt gust
#

Is that why xnbzola is a picture of a torando?

clever zenith
#

Every time I load into the SMAPI Stardew Valley and I click the co-op option it says I need to be signed in. When I load into the base game and click the co-op option, it works like normal and pops up the Join and Host options. I got Stardew Valley through the Xbox app on PC if that matters. Edit: I found the solution on Reddit and it worked

finite badger
#

as long as theres no reds in the logs. everything is goodd right

lament prairie
#

.q 5906

devout pumiceBOT
#

[#5906] "So, I realized where I messed up, I have restarted a few times and it is working consistently now. Following the steps on the wiki, I made a copy of the API file and renamed that and tht was when it wasnt working. All I actually changed was that the actually API file i renamed to Stardew Valley before making a copy to use as a shortcut. There was also 2 seperate files labeled just Stardew Valley both of which I changed to Stardew Valley - Vanilla . When these 2 things were done in tandem it began to function properly. Just wanted to put out there what actually worked in case someone else comes across it." - @celest lagoon (26 Mar 2022 @ 04:52:53 AM UTC)

lament prairie
#

here's what other people with the same problem said about it

urban tendon
#

Okay so, I want to change my farm type really bad, but im scared there are gonna be some issues with that, and I already have buildings on my farm

lament prairie
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  • get RTF
#
  • use set_farm_type list to get a list of farm types
urban tendon
#

What is RTF?

lament prairie
#

!rtf

native dragonBOT
#

Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).

lament prairie
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Make sure you don't have machines or anything left outside or they will get reset too

urban tendon
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So do I have to destroy all of my buildings before doing that?

lament prairie
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No, you can just move them at Robin's

urban tendon
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Uhhhhh so bassicly there shouldnt be any issue with moving the objects when i'll change the map?

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I mean the buildings

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That robin made

lament prairie
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buildings should be fine

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you might need to clear a space for them

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you can also save a backup before you start

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!saves

native dragonBOT
urban tendon
#

Okay

novel panther
#

It wasn't doing this in spring, why can I see the individual tiles. It was also like this in Emily's Dream for some reason.

lament prairie
#

do you have spritemaster installed

novel panther
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Yes, I recently installed it because I heard it can increase performance

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And for some reason my game is eating large amounts of CPU and RAM at times (30~40% CPU and ~1GB Ram, causes very annoying lag)

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Is there a setting I should change or do I just axe it?

robust bison
#

pretty normal

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do you use sm with resampling?

novel panther
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No. I tried the resampling and I HATED it.

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Turned that crap off near instantly

lament prairie
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If your game is only using 1GB RAM I am shocked at how low

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The game tends to be around 2-4GB and SM preloads things (increasing RAM usage)

novel panther
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I think it might be getting throttled then, somehow

scarlet quail
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Would throttling SM cause the above?

lament prairie
#

no idea

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I am no computer expert

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the lines are almost certainly SM

scarlet quail
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Interesting. That's a new bug, then (or again, throttling on a computer). Should we tag Ameise, you think?

novel panther
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I was dealing with the (apparently) low RAM before SM was installed, though.

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What should I do in SM to get rid of the lines?

lament prairie
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I think holy already asked Ameise about the lines

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I don't really remember what Ameise said though

novel panther
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 87 C# mods and 39 content packs.

finite badger
#

the game is auto fishing but i dont know which mod is causing it

scarlet quail
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I mean autofishing is something that is generally left to a specific mod that would flat-out say what it is

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!log still though I guess

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

finite badger
#

i tried filtering mods in stardrop but none of them show up

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 142 C# mods and 233 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

gaunt gust
#

joys of efficiency

finite badger
#

thank you

idle kiln
#

Can't get deluxe scarecrow recipe despite having all rarecrows, and haven't found a mod that could give me the recipe. Does anyone know how to fix this, or know of a mod I could use to get the recipe?

lament prairie
#

the mail name is "RarecrowSociety"

rustic pelican
#

For some reason sve isn’t working

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

rustic pelican
#

One second

analog marsh
#

I've a question for ya'll myself. I'm running a heavily modded instance of SV on my home rig. I'm putting together a multiplayer game for some new players who are running the game vanilla. Can I host the game on my modded coppy of Stardew Valley, or do I need to wipe my mods?

scarlet quail
#

!modgroups

native dragonBOT
analog marsh
#

TYVM!

scarlet quail
#

you will need to have a (nearly) wholly vanilla game to multiplay with those with vanilla

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But you won't have to wipe your mods

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Just a separate modgroup

analog marsh
#

That's the answer I needed, thank you very much Lyoko. Time to learn a new skill!

scarlet quail
#

!mpmods (so you're aware why "nearly")

native dragonBOT
analog marsh
#

I kinda wanna get them into Stardew Valley Expanded and Ridgeside Village but tech support for everyone would be a nightmare, lol.

rustic pelican
#

Discord on my computer is slow

scarlet quail
#

(I'm going to be doing 10 player multiplayer with friends at some point hopefully with those two and East Scarp, but I'm trying to wait for 1.6 for 2.0 SVE and RSV Seasonal Outfits first)

analog marsh
finite badger
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 140 C# mods and 232 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

analog marsh
#

Though a shared and synced google drive could work...

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HMM

finite badger
#

its coming from visible fish but idk how to fix it

scarlet quail
#

(Generally because modders want downloads and endorsements from Nexus, and it's mod piracy normally to send it over, but obv with SDV it's simpler to send over the mods so people don't run into issues)

rustic pelican
#

Internet slow

analog marsh
rustic pelican
#

Pain!!!!

odd patrol
#

hi, i recently started playing stardew valley with mods (i have 2 elliott expanders, one that turns shane into sans and one that gives me a cheats menu plus an infinite item menu) and the community center registers itself as finished, but the bulletin board was finished after the cutscene and the vault won't even allow me to touch it (theres no spot to even enter into the bundle), but i finished the vault before..i have a theory that its related to one of the mods and how i attempted to finish it using the auto-finish function

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does anybody know why this is happening and/or if theres a way to fix it?

finite badger
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 140 C# mods and 232 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

robust bison
#

can you resend the log link

gusty ridge
finite badger
#

Sure one sec

gusty ridge
#

Seems to work okay (first day) but was worried

finite badger
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 140 C# mods and 232 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

spark badge
#

hiii
im having some problem with the free love mod

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im putting everything in the config file bc that seems like what the guide says but it seems like every other thing says the manifest file is where it should go

hasty moon
#

Guys, does i need to execute the stardew valley SMAPI .exe to play with mods? sorry for the dumb question, its the first time i install mods manually

spark badge
#

yes

scarlet quail
spark badge
#

sorry, what is gmcg/where is the download?

scarlet quail
#

!gmcm

native dragonBOT
#

Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.

The presence of the gear it adds to the title screen is not a method for checking whether mods are installed, only whether GMCM is installed.

lament prairie
#

!gmcm

native dragonBOT
#

Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.

The presence of the gear it adds to the title screen is not a method for checking whether mods are installed, only whether GMCM is installed.

spark badge
#

alright tahnks

lunar mesa
#

why do my sheeps keep changing textures when i sheer them

spark badge
scarlet quail
#

When in game click cog

#

Well, on title screen

#

Select free love

spark badge
#

yeah im there! should i just not mess ith pasting stuff into the actual file itself?

scarlet quail
#

Pick configs

spark badge
#

like just mess w it through the settings?

scarlet quail
#

No file editing yeah

spark badge
#

okay! thank you for the help!

scarlet quail
#

That's why gmcm exists - you were editing file badly so mod stopped working

#

Gmcm is user friendly so doesn't break mods

spark badge
#

nice

#

thank you

#

appreeciate ya

gusty ridge
#

Hey, my fiance has problems with controller in SVE, his controller continously pans when moving a building

manic canopy
#

Idk if I did this right...

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 6 C# mods and 0 content packs.

mystic lodge
#

You don't have any required mods installed

manic canopy
#

what am I supposed to install?

mystic lodge
#

On each mods nexus page see the required mods section and download every mod that's listed there

manic canopy
#

ok

manic canopy
#

same with stardew valley extended

mystic lodge
#

Have you unpacked all the zips into the mods folder?

manic canopy
#

I did but idk if I did so correctly

mystic lodge
#

Can you show me a screenshot of your mods folder? That might be easier

manic canopy
#

some of them in the mods folder say they are a "file folder" and some say they are "Compressed (zipp..."

#

yeah sure

gaunt gust
#

You have to unzip everything

#

ZIP files are kinda like boxes

#

Great for moving things, but you do need to unpack

manic canopy
#

how

gaunt gust
#

This is the type of thing there are a million explainer YouTube videos on 🙂

manic canopy
#

ok

#

lol thnx

#

So is it fine if I just unzip to desktop and then add that folder to the stardew mods files?

gaunt gust
#

Yes

manic canopy
#

alright

#

now they all say file folder

#

is that what it should say?

mystic lodge
manic canopy
#

thanks

modest canopy
#

is there anyway to fix a multiplayer bug in which the code errors and I am not able to leave the cabin or do I have to reset ?

#

works in singleplayer, breaks in multiplayer

lament prairie
#

you need to match your mods

#

!mpmods

native dragonBOT
scarlet quail
#

We need a lot more information than that, Elizabeth is probably right

modest canopy
#

our mods were matched, was working last night

scarlet quail
#

Log from both then

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

Yours and host's

lament prairie
#

it's a netcode problem, so either a mod that can't do MP or mismatch in mods

hasty moon
#

Guys anyone noticed that the extra layer mod its flagged by one antivirus as malware in virustotal? i tried to download the previous version but when i did chrome stopped the download saying i was downloading an unsafe file

gaunt gust
#

!smapisafe

#

!issmapisafe

native dragonBOT
scarlet quail
#

Honestly if it wouldn't be sort of redundant, I'd add a command talking about how mods that are newly updated will throw a "not commonly downloaded" warning

#

And that they're perfectly safe, but I doubt it'd help + that command exists

tranquil wren
#

minifridges keeping freaking disappearing?

#

help

#

im so upset rn

#

ahhhh... i freaking put every ingreident i needed to cook a lot of stuff in those

#

crap dude

lament prairie
#

do you have one of those fridge mods

tranquil wren
#

idt so

#

i dont have any mods for the fridges

scarlet quail
#

!log then

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tranquil wren
#

i just downloaded advanced cooking and better crafting btw, so those arent the issue

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.1.0, with 141 C# mods and 148 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

tranquil wren
#

oh-

scarlet quail
#

Oh look

tranquil wren
#

i do have expanded fridge

scarlet quail
#

Expanded Fridge

#

If Lurker asked about it, I will bet you that's the problem

lament prairie
#

i didn't want to bother remembering the name but yeah it sure sounded like it was that one

#

!androidsmapi

native dragonBOT
#

There is no working android SMAPI right now, after the mobile 1.5 release. No Android SMAPI means no mods on Android right now. ZaneYork, the developer of Android SMAPI, has said he will work on it when he has time. You can follow this Github issue for details, but please do not harass him or spam the Github. https://github.com/ZaneYork/SMAPI-Android-Installer/issues/246

When there is one, the instructions here will be updated: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android

lament prairie
#

you can't

scarlet quail
#

Not at present at least. If you have 1.4, you could try using the old stuff

#

But it is out of support and most of us can't - or won't - help you

ornate plover
#

Hi I'm trying to download smapi but it says

Oops SMAPI is missing one of it files. Your antivirus might have deleted it.

Missing file: "C:\User\deako\OneDrive\SMAPI 3.18.2 installer"internal\windows\SMAPI.Installer.d11

This is my first time trying to download it and i have no idea what to do

gaunt gust
#

go into the internal\windows directory, and double click on SMAPI.Installer.exe

scarlet quail
#

that'd be .dll, btw

#

but it's possible the antivirus deleted it

#

Easiest way to check is to go into the internal windows directory as atra said. If you get the same with the installer thing, check for that file

rustic pelican
#

So I think I know what the problem is one of the frameworks has a issue where it doesn’t consider it in the mod’s folder so sve isn’t working

#

An I correct?

scarlet quail
#

I don't know, do you have a log for us?

#

(The problem is we aren't mind readers and don't know your computer. It could be the case, or it could be something completely different. This is why we need a log)

rustic pelican
#

I even checked the nexus file

#

And I can’t cause I’m on a trip to my great grandma’s funeral and stuff like that

scarlet quail
#

I mean, okay, and I'm sorry for your loss

#

But we can't do much without one :S

#

It'll be like throwing darts on a dartboard and could be a waste of both of our time. Take your time to mourn and when you're back and in the right frame of mind to figure out the issue, send a log and we'll try and resolve the issue

nimble furnace
#

does anyone know why this looks like its missing textures? im only using a portrait mod so i dont think thats the problem but it could be

lament prairie
#

what's missing textures?

finite badger
#

is that road tile behind the library supposed to be there or is it just me? i have sve,rsv, and es

scarlet quail
#

That's almost assuredly a map patch gone wrong

#

might be a problem config or something

finite badger
#

sigh im finding so many wrong things in my modlist today

#

can i just nuke everything and use stardrop

scarlet quail
#

I mean, Stardrop won't fix the problem

idle kiln
inland pier
#

Hello! Im playing with a friend in multiplayer, she is the host. everytime I go into cindersap forest the game loads for a long time and kicks me out

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 24 C# mods and 33 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

Need your friend's log too

inland pier
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 33 C# mods and 40 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

finite badger
native dragonBOT
scarlet quail
#

Your C# mod difference is the problem here

#

Any differences in C# mods will generally completely destroy the ability for people to play together - you guys are lucky it's worked so far

inland pier
#

idk what C# is

novel panther
#

Basically you two have to have the exact same mod list or your game explodes

scarlet quail
#

The best way to describe it is that they have their own "entry" on the log and are in bold, not italics

#

That's why it's simpler to just say "have the same mods"

novel panther
#

Most graphic mods are usually fine but even then they can sometimes cause problems, so like I said it's best just to keep the lists identical.

astral plover
#

thats really not how it is. there are plenty of c# mods that work if one one of the users has it, but having the same modlist does make it simpler instead of having to look up each one individually to check wether or not its MP compatible

hasty moon
#

there is a mod that expand the bundles system (to have more bundles to do, just for fun or rewards)?

scarlet quail
#

I can pull up atra's specific comment on it

#

But most C# mods actually do not work only if one has it

#

CJB is an exception, not the rule

astral plover
#

i've never used CJB outside of farm building competitions, so i wouldnt even know if that one works or not

#

so i'm not sure why you mentioned that one specifically

scarlet quail
#

Because that's generally the only one that is fine on one and not the other

#

other examples almost universally cause issues

inland pier
#

we both just redownloaded expanded and it fixed my issue, I know she has a few more than me so I should download those too to prevent a future failure?

scarlet quail
#

Or she should remove the extra, yes.

inland pier
#

I thought as long as we had the same json mods it would be fine

astral plover
#

or just pack up her modfolder and send it over

novel panther
#

Yes. The simplest way would be to have her put all her mods into a zip file and send that to you, either through discord directly or, more likely, some kind of file-hosting service like Google Drive

idle kiln
scarlet quail
#

the no output makes sense

lament prairie
#

that's the normal response from the game

#

check your mailbox

idle kiln
#

the mail icon popped up, but when i clicked on it it disappeared, and the letter hasnt been added to collections-

lament prairie
#

someone probably broke that piece of mail

idle kiln
#

damn </3

scarlet quail
#

Would a log help figure out which one?

lament prairie
#

probably a pre-rarecrows existing mod

scarlet quail
#

Or could it literally be any-

lament prairie
#

yeah something that edits mail.json probably

scarlet quail
#

Well, the trace should show which edits Data/Mail

lament prairie
#

if there's a Load on mail.json I would blame that mod

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

"Load on mail.json" .... tell me no mod does that, that would literally destroy most mail, right?

gaunt gust
#

Maybe?

idle kiln
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 106 C# mods and 95 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

idle kiln
#

oh my god wait the mail framework mod is out of date

#

ok hold on lemme update it and try it

gaunt gust
#

Hmm

#

I don't see anything obvious.

#

!patchexport data/mail

native dragonBOT
#

A patch export makes a copy of specific stuff in your content folder so you can see what changes have been applied.

  1. Load up a save (with Content Patcher installed)
  2. Type patch export <FILEPATHOFTHING> in the SMAPI console and hit return
  3. Look in your patch export folder in the game folder for the relevant json file or image
  4. If it's a json file, you can share it via smapi.io/json. If it's an image you should just be able to look at it.
idle kiln
finite badger
#

is there a way to fix/reset map tiles if you mess up with re colouring

gaunt gust
#

!reset

native dragonBOT
scarlet quail
#

facepalm I forgot they had skipped XNB mods

#

it's plausible they used an old one you're right

errant parcel
#

so um.. with the mod that adds a market day.. why is it that when i sell something when i'm not there, smapi goes crazy with the red stuff? is it a bug or something?

lament prairie
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

random star
#

Currently on the old version of the Shiko mod, I know there’s an unofficial updated version but I’m afraid I’ll lose my progress if I choose to update since the one I have (nexus) is kind of super outdated. Will my progress reset if I do update the mod?

errant parcel
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 42 C# mods and 33 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

errant parcel
scarlet quail
random star
scarlet quail
#

Hmmmm....not sure that's allowed given her perms

#

(I have already personally converted her, but that's a personal mod that won't go out to the public)

copper lotus
#

is there an updated version for Eemie's seasonal victorian buildings mod? I can't seem to find one that's updated unless im just lookin in the wrong places, e.g. nexus and moddrop

random star
scarlet quail
#

Personal conversion has to stay personal, sorry

random star
#

Np

random star
copper lotus
#

yee i did

random star
errant parcel
copper lotus
#

i go there first for any mod compatibility

errant parcel
idle kiln
dapper cove
#

Hello, been trying to play some modded stardew online but having an issue whenever one of us tries to join the others farm. hosting works for both of us, but whoever joins isn't able to leave the farm without the game crashing, goes to a black screen and smapi has lots and lots of red text. uploaded the log. https://smapi.io/log/de7a79d909a34faeb870656a6cdca5ae

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 71 C# mods and 75 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

scarlet quail
nimble furnace
idle kiln
dapper cove
#

okay that one is from the person joining. I will post mine as host

lament prairie
#

I haven't really married NPCs but I think marriage removes the gift limit?

scarlet quail
#

Oh

#

Random NPCs again

junior tundra
#

I had SVE working flawlessly now every single time I try to load it back and do EVERYTHING as I am told IT WONT WORK!

scarlet quail
#

dammit. Yeah Yoshi remove the random NPCs from your log too

gaunt gust
native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

junior tundra
#

dont try that it wont help it dont with me

scarlet quail
#

friend, it's the only thing that will help

junior tundra
#

ive tried all evening and it wont help

gaunt gust
#

Okay, if you don't want help and just want to vent, sure

dapper cove
#

like try deleting that mod?

scarlet quail
#

Then let us take a look at it

#

Yeah, the random NPCs part is what's causing problems for you Yoshi, or at least is part of it

junior tundra
#

ive done EVERYTHING possible

gaunt gust
#

Frankly go outside and do literally anything else

dapper cove
#

alright ill try that

#

will report back

gaunt gust
#

Go set some newspaper on fire or something

scarlet quail
#

It's under Market Day

junior tundra
#

its SVE and it's installed and the game says it ISNT

scarlet quail
#

Again, we could at least take a look at your log

#

We might see something you didn't

junior tundra
#

i cant read that crap so best of luck

errant parcel
copper lotus
#

can i get some help getting my game to run with smapi? i'm getting this pop-up. i'm on a macbook running os ventura 13.0.1. i don't know where to start to fix this.

errant parcel
#

don't eat the help, they're just trying to help you

lament prairie
#

.q lemme see if I remeber the number

devout pumiceBOT
#

Syntax: .quote [#|nick|add|edit|remove] [#|"quote"] [- nick] | On Discord? React to a message with 💬

errant parcel
#

and getting mad at them won't help you in any way

gaunt gust
#

Meh if baze1a just wants to vent, whatever

lament prairie
#

.q 6004

devout pumiceBOT
#

[#6004] "Summary of the issue:
Other bash-script dependent software discussing the same issue:
https://community.localwp.com/t/macos-13-ventura-and-open-site-shell/33870/13
https://community.scripture.software.sil.org/t/macos-ventura-cant-launch-build-terminal/3353/2
According to them, it’s a bug in MacOS Ventura not setting the quarantine flag properly for actions originating in bash scripts. The relevant part of the OS being triggered is the "System Integrity Protection", which is documented here:
https://support.apple.com/en-us/HT204899

Potential fixes:
Click the info icon, then click the file path displayed in the alert. This will take you to the folder with the SMAPI launcher, and you should be able to launch the game from there. This may not enable Steam connection, and it make make the game much more unstable.

Install iTerm and set it to be your default Terminal. This is not optimal if you like using Terminal, but otherwise seems like a perfectly workable solution.
https://iterm2.com/

Temporarily disable System Integrity Protection. This is not a great solution, because it leaves your computer vulnerable, and you should absolutely not leave your computer in this state." - @lament prairie (10 Jan 2023 @ 06:27:58 PM UTC)

lament prairie
#

for the operation null thingy

#

it's a ventura bug

copper lotus
#

oh ;_;

#

okay thank you

gaunt gust
#

I personally do not tolerate being yelled at, baze1a, so if you're just coming here to yell we can all politely ignore you for a while

finite badger
#

im so sorry to add on to the people asking for help. but i messed up with recolours for the map. theres a road tile behind the museum. is there any way to reset/fix this? never messing with cosmetic mods again

lament prairie
#

you can do a quick janky map edit with Map Editor

#

Something is editing the map, we can give you a list of possible culprits if you send a log

finite badger
#

sure one sec

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 141 C# mods and 232 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

scarlet quail
#

Gonna bet it's that TMX thing, but

#

22:08:13 TRACE SMAPI Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). 22:08:13 TRACE SMAPI Content Patcher edited Maps/spring_town (for the 'Simple Foliage' content pack). 22:08:13 TRACE SMAPI Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack). 22:08:13 TRACE SMAPI TMXL Map Toolkit edited Maps/Town (for the '(TMX) Alchemy_Shop' content pack). repeats 4 times 22:08:13 TRACE SMAPI TMXL Map Toolkit edited Maps/Town (for the 'Summer Hours - Year Round Version' content pack). 22:08:14 TRACE SMAPI Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). 22:08:14 TRACE SMAPI Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). 22:08:14 TRACE SMAPI Content Patcher edited Maps/spring_town (for the 'Simple Foliage' content pack). 22:08:14 TRACE SMAPI Content Patcher edited Maps/Town (for the 'Aspen' content pack). 22:08:14 TRACE SMAPI Content Patcher edited Maps/Town (for the 'SmolHooman's Domestic Animals' content pack). 22:08:14 TRACE SMAPI Content Patcher edited Maps/Town (for the '(CP) Khadija's Recipe Shop' content pack). 22:08:14 TRACE SMAPI Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack). 22:08:14 TRACE SMAPI Content Patcher edited Maps/spring_town (for the 'Simple Foliage' content pack). 22:08:14 TRACE SMAPI Content Patcher edited Maps/Town (for the 'Museum Expansion CP' content pack). 22:08:14 TRACE SMAPI Content Patcher edited Maps/Town (for the 'SmolHooman's Wild Animals' content pack).

dapper cove
#

its working, thank you so much, have spent like 8 hours trying to get this going

#

random npcs was the issue

scarlet quail
#

No problem. that seems to be something that happens often enough with multiplayer I'm tempted to make a command

idle kiln
hasty moon
#

Guys, something that add a east scarp in the world map like ridgeside? where you click and you get the map

misty wagon
#

Guys, i mod some cloth by using JsonAssets but i don't see it anywhere

rose aspen
#

Heyo, I recently installed DCBurger's Portrait mod. So far, all the characters are fine except for a few (Marlon, Dwarf, Gil) where their alignments are off and some like (Gunter, Mr Qi, Leo) portraits, they don't switch at all? Solutions are highly appreciated, thanks!! SDVjunimolove

finite badger
#

My ocd won’t let me sleep just because of some bugged tiles behind the museum SDVpufferdead

pine zephyr
#

bruh wait

#

let me redo the screenshot

halcyon igloo
halcyon igloo
rose aspen
halcyon igloo
#

did you downloaded a mod directly or did you need to convert it?

rose aspen
#

There's both png and json files under "Assets" folder. Not sure why other portraits are fine though.

halcyon igloo
#

is this the one that uses portraiture?

rose aspen
halcyon igloo
#

i’m not sure about it then since i’ve never used portraiture.

#

but i’ve converted stuff to use HD portraits lol and there’s some weird but if you don’t have enough portraits for how many expressions there are

#

are you using SVE

rose aspen
halcyon igloo
#

is it the high res version?

#

love how they’ve turned posts and bug reports off lol

rose aspen
halcyon igloo
#

!log but hmmm i don’t have any good guesses lol

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

rose aspen
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 16 C# mods and 1 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

halcyon igloo
#

am weirdly not seeing the portraits in your mod list?

halcyon igloo
#

how’d you install it?

rose aspen
#

Ohboi- iirc I just placed Portraiture into the Mods folder.

#

plus it's my first time installing mods for SDV lmao. it's easy to get lost.

halcyon igloo
#

you didn’t place like the dcburger mods into the mods folder?

rose aspen
halcyon igloo
#

O.o did you download the CP version?

pine zephyr
# pine zephyr

Whats the name of the mod with the icons under the money ?

halcyon igloo
#

!uiinfosuite2

native dragonBOT
pine zephyr
#

Ok ty

rose aspen
halcyon igloo
#

[CP] DCBurger's High Res Portraits what happened to this folder?

halcyon igloo
#

try the install for the CP pack instead of the portraiture instructions lol

#

Run the game using SMAPI and press p in the in-game dialogue to switch the portraits.
i’ve no idea what this is about lol

#

have you done that

rose aspen
rose aspen
#

DCBurger*

halcyon igloo
#

and it doesn’t work for all of the characters?

rose aspen
#

Didn't work for Leo, Mr Qi and Gunther in my case.

rose aspen
rose aspen
#

I finally see his face. SDVjunimolove

spark bridge
#

in the pic on the left i cant access my chests. i have chests anywhere, convenient inventory and better chests! help pls

twin pasture
#

using hd portraits sometimes they do this SDVpetcatsad

gloomy crane
twin pasture
#

i think i may have found the reason why it does that, ill test it out rq

oblique ether
#

Hey guys,
I have gotg the Witch-Mod and just received the letter to visit her talking about the Junimos in the community center. It is 10 now and the tower is closed. In the original game the tower is open from 6 onwards. What can I do?

fierce geode
#

Hi hi!! I was wondering why my skirt showed up like this, even when I remove the pants there still is this red ish skirt and I have no idea where it comes from 0-0, also, is there a mod to have multiple hats at the same time?

#

Heres how it looks without the pants

#

I think It’s because of the oversized sleeves mod, I will try that and update

native grail
fierce geode
#

Ohh I'll check! I downloaded it a while ago, do you mind if I message you once I find it?

oblique ether
pine halo
#

i wanna add some Large Brown Egg in marnie shop but whenever i put "Large Brown Egg" Its not appearing. What name should i put in there to make large brown egg appear? The same goes for Large Goat Milk.

topaz matrix
#

Then pop on over to the making mods channel

pine halo
topaz matrix
#

No worries

pine halo
topaz matrix
pine halo
#

okay:( thank you

sullen flint
#

hi i have a proplem with smapi

#

when i try downloading it, this shows up

#

what do i do?

topaz matrix
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

topaz matrix
#

Please

sullen flint
#

i have to copy it there?

topaz matrix
sullen flint
#

i did

scarlet quail
#

Med Did you happen to install SMAPI previously as administrator

sullen flint
#

i downloaded it not as an administrator but i gave it admin acces

#

bc i have a second account on my dads laptop

scarlet quail
#

Then that's your problem

#

Installing it as administrator will cause the error you gave when you try and update it

#

You never install it as administrator. Ever

sullen flint
#

oh

scarlet quail
#

I honestly don't know how to help you-normally this problem is really difficult to fix

#

My gut says you will need to delete stardew and everything inside that folder entirely,redownload the game and then reinstall SMAPI

#

But I don't know if that's the correct option

sullen flint
#

really?

scarlet quail
#

It's pretty much you have to get rid of the administrator files

#

The ones that can't be overridden by the installer

sullen flint
#

so i think that ill just stick with playing with no mods

scarlet quail
#

For now yeah

sullen flint
#

well thx for help

#

btw is it possible to save game data and then reinstall it?

urban tendon
#

How do I open reset farm feature's menu?

#

Cuz im confussed

scarlet quail
#

The game data wouldn't be deleted

#

We're talking about deleting stardew's normal files not your save files

sullen flint
#

oh ok

#

i thought u meant reinstalling the whole game

scarlet quail
#

Your save files are kept in an entirely separate area from where SMAPI installs

#

I did mean that

#

Save files just aren't Destroyed when reinstalling

sullen flint
#

oh ok

urban tendon
sullen flint
#

soo u know how do i reinstal it?

scarlet quail
#

Just to quickly check you are on steam yes?

urban tendon
#

HOW DO I USE THE MODDD

sullen flint
#

no im on xbox game pass

scarlet quail
#

Well that makes this significantly more difficult than because I don't know the file structure for that

sullen flint
#

oh

#

but u could just try naming the file i have to delete and ill try to find it

#

Or is it harder than that

scarlet quail
#

It's a lot more than just one file, given what SMAPI puts in.

#

One moment.

#

Everything in this folder, including all the DLL things, you'd have to delete. Reinstalling would give you the main Stardew files back, after which you could run the SMAPI installer not as admin to add the main mod files back

sullen flint
#

ok

scarlet quail
#

That said

#

hold a moment before doing

#

!saves

native dragonBOT
sullen flint
#

ok ill do a save

scarlet quail
#

yeah your save files are not located in that folder

#

they're located in %localappdata%\Packages\ConcernedApe.StardewValleyPC_0c8vynj4cqe4e\LocalCache\Roaming\StardewValley\Saves instead

#

you can back them up if you'd like

sullen flint
#

ok

scarlet quail
#

But it is not necessary

sullen flint
#

ok i made a backup so i just delete the files that u told me to

#

in the Stardew Valley folder?

scarlet quail
#

correct.

#

When you do that, you will need to reinstall the game itself after

sullen flint
#

ok

scarlet quail
#

Because along with the SMAPI files you're literally deleting everything that makes Stardew run, so the game has to be put back XD

#

Then run the SMAPI installer as a not-admin

sullen flint
#

delted so now i reinstall

scarlet quail
#

yep

sullen flint
#

ok its reinstalled

scarlet quail
#

alright, now run the SMAPI installer not as admin

#

it should work this time.

fierce geode
#

I'm back T-T So I put a shirt on but when I tried changing it it won't change? How can I fix this?:0, Also, when I go in the water, the shirt seems to work just fine

scarlet quail
# urban tendon Like do I press L at select a save file menu or

Now that I'm not guiding someone through deleting files to fix their SMAPI, the best way to figure this out is to check the modpage for the usual hotkey. Alternatively, mash keyboard until finding the thing that opens the menu. If it's reset terrain features, I think it's N, but I can't recall.

sullen flint
#

done and thx for help

scarlet quail
#

No problem. Never install it as admin again and you'll be able to update fine in the future

urban tendon
scarlet quail
#

I mean, reset terrain features is used when loaded in the file

#

i.e. when you are able to move around as farmer

#

there's also the fact that

#

!rtf

native dragonBOT
#

Reset Terrain Features (https://smapi.io/mods/#Reset_Terrain_Features) is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).

scarlet quail
#

you gotta use the unofficial or the other version (I use the other version)

urban tendon
#

Bruh ok

scarlet quail
#

Using the normal one on the Nexus will just make it impossible to use

native grail
#

I have an issue with the secret notes 18, 19, 20. I have SVE and it was supposed to change them but they remain vanilla and I can't find anything

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 64 C# mods and 136 content packs.

scarlet quail
#

Are you sure they're supposed to change?

#

I could swear they're in the same "spots" as vanilla, so to speak

#

i.e. gold lewis statue behind house, I think 19's even the lucky charm one and is as normal... though I'd have to recheck wiki

native grail
#
Stardew Valley Expanded Wiki

Stardew Valley Expanded changes three of the secret notes from the vanilla game, and uses one to trigger a new vendor. For more information on the original Secret Notes, pleases visit the main wiki. Due to changes with the Calico Desert, SVE has changed the original Secret Note #18 to reflect the new map. This note still points to a spot in the ...

scarlet quail
#

Hm. One moment. I have SVE on my file as well, I'll check too.

#

It looks like Vintage Interface 2 may be doing it

native grail
#

For example, vanilla 18 shows that I should dig next to a bench. SVE 18 shows I should dig next to water. SVE changes the map so there's no bench anymore but I also find nothing if I dig around water

#

Alright, I'll try without it

#

You were right, now it shows the SVE notes

scarlet quail
#

Yep. The trace showed it was editing that tilesheet

native grail
#

Should I report this to SVE or VI2?

scarlet quail
#

VI2

#

SVE is editing it to the proper locale, it's VI that's reverting it

native grail
#

Oh, the modder is not active anymore

nimble parcel
#

Hey everyone, I'm having issues getting my invite code when hosting games through SMAPI, it is always empty and when I try copying it SMAPI crashes

I'm on windows and am launching through Steam + renamed the API to Stardew Valley only but didn't make a difference

Is this a known issue? What am I missing? thanks in advance

scarlet quail
#

....uh, you should not be renaming SMAPI to SDV on Steam, that's a Gamepass-only thing

#

It's definitely not a known issue though

nimble parcel
#

I tried it just to see if it did something

neat plaza
#

did you do launch options

#

oh wait you are

#

does vanilla work

nimble parcel
#

yes it does

#

looks like this

#

if I try copying to clipboard it crashes SMAPI

halcyon igloo
oblique ether
#

Hello again, I need support of someone who speaks German.
I got a notification with "Einige Gegenstände wurden im städtischen Fundbüro abgegeben". What items? And what community lost and found service?

BTW: I did not loose any items and did not get killed by mobs

halcyon igloo
#

this is an English language server but you probably had an unfinished quest. It will be in Lewis’s house.

scarlet quail
#

That's a vanilla thing

#

Go to Lewis's house as holy said, there will be a box where you can claim stuff. Even if the game just mistakenly marked something as lost (I've had it do that for a scythe), that's where the item will be

oblique ether
oblique ether
scarlet quail
#

There is a german language server in #friends

#

so it's unlikely there will be too many Germans checking here

#

(Since, y'know, they've got native speakers there who can help them!)

halcyon igloo
#

even if there are germans (i know we do!), the server rules are that this is an english server i think lol

neat plaza
#

indeed

scarlet quail
#

Personally unless I need tech help for my friends I hope to never step foot in technical support

#

I think I've had to like... twice on a "someone sent me here thanks to XYZ" thing

#

But otherwise that's a scary channel to me XD

neat plaza
#

it hurts your brain sometimes so good idea

halcyon igloo
#

this channel hurts my brain sometimes

iron plank
#

@spark reef your question belongs over here. Are you using a program to install your mods, like vortex?

#

Error handler comes in smapi, so if you don’t have it you’re not installing smapi correctly I believe.

edgy junco
#

hellooo umm my recolor isnt working

sonic walrus
#

@edgy junco okay so first have you been able to extract the file?

#

what zip tool do you have? winrar? 7zip?

edgy junco
sonic walrus
#

so even though it's showing like that it's still zipped, i have dealt with files just the same

#

send the link of the recolour i'm going to try myself

edgy junco
scarlet quail
#

Oh boy it's cute valley pink

#

Anyway, outside of my "I've seen this before" reaction

#

!unzip

native dragonBOT
#

Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

scarlet quail
#

You're gonna need 7z to unzip that bad boy

#

(or winrar but winrar sucks)

sonic walrus
#

winrar does suck

edgy junco
#

alright ty!!!!

#

how do i get 7zip to work

sonic walrus
#

i just used 7zip and it worked

#

do you have it downloaded?

edgy junco
#

yeah

sonic walrus
#

like that walkthrough just said, right click the file. there will be an option saying 7zip, hover over it and there will be more options. one will be extract here

edgy junco
#

alright ty

sonic walrus
#

mhm ofc

sonic walrus
edgy junco
#

i think?? im opening smapi rn

#

its working!!! tysm

fierce geode
#

Sorry for reposting this but I didn't get answers when I asked D:
So I put a shirt on but when I tried changing it it won't change? How can I fix this?:0, Also, when I go in the water, the shirt seems to work just fine

halcyon igloo
#

are you using fashion sense

fierce geode
#

Yes I am

halcyon igloo
#

did you try and put a JA shirt on

#

did you take your fashion sense top off

fierce geode
halcyon igloo
#

in the fashion sense UI select top and then there’s an option to “remove selected item” or something

#

or just spam click until you’re back at None lol

fierce geode
#

Ohh thank you so much!! I didn't see that option :D

still quartz
#

does anyone have mods that make the game more aesthetically pleasing? like just recolors for gui, nature, houses, furniture etc

lunar mesa
#

game said something about not loading a mod to prevent crash, but i dont see anything really bad in the log

cedar rain
#

so half of my mods were taken out of my stardrop but they are in my mods folder does anyone know why?

cedar rain
still quartz
#

or is there some way to find them

halcyon igloo
#

there's a visual and graphics category on nexus

#

!modrecs there's also probably lists in here somewhere

native dragonBOT
still quartz
#

oh okay!

halcyon igloo
halcyon igloo
cedar rain
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 213 C# mods and 536 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

halcyon igloo
#

also i use natural color reshade

still quartz
#

i lowkey forgot how to download mods into smapi

long brook
#

Extract/unzip downloaded mod zip file into Mods folder inside your game folder

sonic walrus
#

does anyone know how to set up DCBurger High Res Portraits without having to use PYTK

#

i need like a thorough walkthrough

mystic lodge
#

You can convert it to HD Portraits.. not sure if there's an actual tutorial how to do it though (someone else might know)

halcyon igloo
sonic walrus
#

ty so much !!!

#

i've had someone try to explain it to me before but i ended up so confused

fallen crescent
#

hey, I have a bit of a doozy I can't seem to figure out. I don't have an option to make a new save on the main screen, and I have no earlier saves to revert to. I can't figure out what is causing it. This is my current smapi log, any and all help would be greatly appreciated https://smapi.io/log/a33494b5aef8454a9dd7dcb5a6ad885f

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 119 C# mods and 155 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

iron plank
long brook
#

Disable roguelike stardew

scarlet quail
#

!rpg

fallen crescent
#

I thought I deleted that mod.

scarlet quail
#

!rougelike

gaunt gust
#

Roguelike replaces the whole game yeah

scarlet quail
#

Dammit we had a command for that

fallen crescent
#

I'm not seeing it come up in my mods file

scarlet quail
#

Oh, it's a quote thing ain't it

gaunt gust
#

StardewRoguelike (from Mods\StardewRoguelike\StardewRoguelike.dll)...

coarse peak
#

Someone knows if i can mod stardew valley on my switch ? I can mod games but didn’t find mods made for the switch and idk if it will work

gaunt gust
scarlet quail
#

Eh, screw it, can't find it, I'll find it later

fallen crescent
#

I found it! I must have had an old file I didn

#

didn't notice

scarlet quail
#

.q 5987

devout pumiceBOT
#

[#5987] "The Stardew Valley - Roguelike mod cannot be played with other mods and will disable new save file creation (and hide your old saves!) while installed. You will need to remove the mod in order to continue to play your other save files or create new ones." - @scarlet quail (26 Nov 2022 @ 07:50:43 PM UTC)

scarlet quail
#

I lied, found it now XD

fallen crescent
#

ya'll are geniuses it's working now. Thank you guys, II really appreciate it

lucid quiver
#

oh hey so idk if y'all remember, i have issues with my saves at times? and I know how to get them back so no worries but last time someone wanted to take a look at my smapi when the files are corrupted?

gusty ridge
#

If I want to put on a visual mod, do I have to make a new save?

long brook
#

Nope, you can add those kind of mod in an existing save file

stray bridge
#

I have an issue. So I basically switched from the standard farm to Grandpa's farm. I had a bunch of tools but they were in a chest and I can't find them.

gusty ridge
#

Thank you!

iron plank
#

Honestly i’d just use item spawned to get them back regardless of the cause. But chests that are outside when you change farm types tend to disappear

iron plank
# stray bridge Yes

Yeah it’s gone. If you haven’t saved you could close out without saving switch back to the other farm type and bring it inside. Or you can just get item spawner and get them back that way

gusty ridge
#

Hello, is Eemie's Victorian Buildings still useable in the latest version? It says it was last updated for 1.4?

lunar mesa
#

the interior mod?

#

@azure dust for your whimsical retexture mod does it only retexture the rocks and crystals? or the nodes too, i was messing with settings and idk if i did something weird

azure dust
#

no nodes or crystals just rocks

lunar mesa
#

ok ty!

halcyon igloo
#

do you have chests anywhere?

gusty ridge
mellow heath
#

Okay so I know the Smapi update for andriod 1.5 is getting worked on. It was said in the Github link!! I was checking back on the Github every few weeks and (didn't comment on it)
And people started fighting up under the post causing it to get locked ☠️☠️☠️

So I joined the discord because they said there would be updates on here and I don't know where to find that

#

I hope this is the right chat to ask this in

neat plaza
#

there aren't

coarse peak
scarlet quail
#

Theoretically, yes if you use the XNBs and have a jailbroken switch

#

If you don't have a jailbroken switch, no. Even if you do, you'd have to ask pillow how

coarse peak
#

Ill check about xnbs

errant parcel
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 44 C# mods and 31 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

errant parcel
#

what's the red for?

untold geode
#

Having some troubles with Cp graphics not showing up. Tried to make both Fancy Artisian retexture and classic Ppja retexture work, it didn't. Then I ditched the Ppja one and now, for reasons that I can't understand, the game only shows vanilla graphics for crops, animal resources and ores [latter coming from yet another mod, unrelated to the Fancy one]. Even outdoor paths went down this, but curiously enough they sport the mod when laid. Opinions?

lament prairie
errant parcel
#

i know which one

lament prairie
errant parcel
#

let me redownload elle's mod

untold geode
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 39 C# mods and 134 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

errant parcel
#

i chose a specific chicken recolor and when i went to the shop, it wasn't there

lament prairie
#

that was...weird serve vanished for a sec

scarlet quail
#

Yeah had a "trouble connecting" thing

#

Then it came back

errant parcel
#

who? me?

scarlet quail
#

no, the server

errant parcel
#

oh

lament prairie
#
Content Patcher edited Maps/springobjects (for the 'More Fish' content pack).
22:37:59    TRACE    SMAPI    Content Patcher edited Maps/springobjects (for the 'Starblue Valley' content pack).
22:37:59    TRACE    SMAPI    Content Patcher edited Maps/springobjects (for the 'AnimatedGemstones' content pack).
22:37:59    TRACE    SMAPI    Content Patcher edited Maps/springobjects (for the 'Elegant Craftables' content pack).
22:37:59    TRACE    SMAPI    Content Patcher edited Maps/springobjects (for the 'Fancy Artisan Goods Retexture' content pack).
22:37:59    TRACE    SMAPI    Content Patcher edited Maps/springobjects (for the 'Fancy Crops and Foraging Retexture' content pack).
22:37:59    TRACE    SMAPI    Content Patcher edited Maps/springobjects (for the 'Fancy Fish and Tackles Retexture' content pack).
22:37:59    TRACE    SMAPI    Content Patcher edited Maps/springobjects (for the 'IdaIda's Flooring and Paths' content pack).```
#

plus also Content Patcher edited Maps/springobjects (for the '(CP) Shardust's Fences Gate Flooring All In One' content pack). 22:37:59 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'catmao leather shoes' content pack). 22:37:59 TRACE SMAPI Content Patcher edited Maps/springobjects (for the 'Replacements for Artifacts' content pack).

errant parcel
#

if i'm redownloading the mod, do i delete it first from the mods folder or do i just override it

lament prairie
#

Okay, so there's a lot going on here in springobjects

#

delete first

#

save config if needed

errant parcel
#

okay thank you

lament prairie
#

Also one of these is animated

untold geode
#

Wait, what should I do?

scarlet quail
lament prairie
#

So, right now I believe that another mod is overriding the fancy sprites

untold geode
#

Shardust just touches the fences

lament prairie
#

it could be any of the ones after the ones listed

untold geode
#

And it still worked?

scarlet quail
#

Right, but it's what's causing your issue Krisachan

lament prairie
#

try removing the mods I listed until the fancy stuff comes back

scarlet quail
#

And SMAPI can't "not find" then "find" the file

#

It either sees it or it doesn't

lament prairie
#

the tons of warnings probably isn't causing the problem

#

but it's also not helping

simple stump
#

every time i place furniture it gets replaced by the sprite of another furniture item, any idea what's going on?

#

it still keeps the name of the original item as well as the correct sprite in my inventory, it's just how it shows up once placed

lament prairie
#

do you have AT?

simple stump
#

i do

untold geode
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 39 C# mods and 133 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

slate moon
#

hi y'all 👋 i was hoping to see if i could get some help with a small issue i'm having with ui info suite overriding up my SVE map and just showing the default map. i've looked all over for an answer with no luck other than someone saying they got help from this server

astral plover
#

!log @slate moon , not entirely sure what you even mean, UI info suit doesnt have anything to do with the map afaik. can you upload your log?

native dragonBOT
#

@slate moon Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

slate moon
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 30 C# mods and 37 content packs.

slate moon
#

yeah see that's what's got me stumped, i tried everything i could think of, disabled the npc locations, turned off my recolor mod, i even tried running SVE after UI just to see if something was loading over SVE but nothing worked other than deleting UI all together

astral plover
#

so if you remove ui info suit, then you are able to choose whatever SVE map you have installed?

#

or are you talking about the map in the menu

#

oh that's probably what it is lol

slate moon
#

ye ye the map when you press M

#

i've been trying to fixing this all damn day lol and this server was my only crumb of a lead

astral plover
#

they moved to github, and ui info 1 is outdated

slate moon
#

really? the folder i have is called uiinfosuite2 and i got it from github, i'll try downloading it again tho

astral plover
#

oh

#

you are using 2 then. my bad, i just went off of what you said, but sleepy still. yeah its 2 in the log aswell

slate moon
#

it's alright i appreciate you taking a look

astral plover
#

didnt you say you turned off your recolour?

slate moon
#

i already tried disabling the map recolor and it didn't fix it 🥲

#

it's a real headscratcher, i've been at it all day

gaunt gust
#

Also you have NPC MapLocations, you could disable UI InfoSuite's NPC tracking

astral plover
#

i dont think i have that disabled, and im using npc map locations

slate moon
#

actually funny thing, after downloading uiinfosuite2 i can't find an option to disable npc locations in the little mallet menu thing

astral plover
#

i mean, worst come to worst and we cant find an answer, you can upload your mod folder and ill see how that does if i load it up, i got some time on my hands just waiting anyway.

#

tho it should just be some small thing we've overlooked

slate moon
#

i'd appreciate it as long as i'm not putting anybody out

astral plover
#

what "mallet" menu were you talking about btw? UI info suit menu is a helmet for me

#

and the townspeople option doesnt exist for me either,maybe npc map locations just disables it to begin with

slate moon
#

huh that's interesting, for me the "UI info mod options" tab is a mallet

#

unless there's a secret settings tab I don't know about lol

astral plover
slate moon
#

that is so odd 🤔

astral plover
#

oh you have a ui recolour, might be caused by that

slate moon
#

oooh

astral plover
#

unless i have the wierd icon for it

dusty spruce
#

yep, it's you

astral plover
#

i do wonder what that's from then Lul

#

not like it matters that much. doesnt solve the problem anyway

iron plank
#

Has anyone else had lime saplings not show up in Pierre’s store?

scarlet quail
#

....Lime saplings?

#

I don't think I've used that mod

dapper gazelle
#

PPJA I think. Is it the right year? Some of the crops and saplings are y2, y3, etc

hasty moon
astral plover
#

lime saplings are year 1, spring

hasty moon
#

i'm using it and it evene change the artifacts digging spots with moons instead of worms

#

Guys i noticed that there is an error on my SMAPI console, where is it stored in the files?

#

So i can send for better understanding*

astral plover
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

slate moon
#

ok i guess it just.. fixed itself?

#

????

languid yarrow
#

Smapi often says "no idea what lavender is" for json asset