#archived-modded-support

1 messages · Page 125 of 1

chrome pier
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so what's the problem . _.

scarlet quail
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If you've deleted mods from your mod folder in the past you might have deleted it

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We'd need a log to know

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you said you can't do that now though

chrome pier
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oh okay

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yes, sorry about that. I did upload one earlier this morning though with the mod enabled

native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 81 C# mods and 141 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

vale hawk
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Not as far as I'm aware. When i get whatever errors on smapi i just freeze for a maximum of 3 seconds. The error you both flagged up about the spouse warp seems to be a first for me, the game completely froze and if i didn't restart the game it seemed like the error would just keep going on smapi. I may try to verify to see if it does anything since it can't hurt to try

scarlet quail
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well, figure out what time it happens at, then next week in game at that time be at the bus stop to see what rude NPC is colliding

scarlet quail
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unless

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you might have to write debug remove_seed_box or something

gaunt gust
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nah, it should work fine withotu debug

chrome pier
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it just says to write remove_seed_box into smapi console

gaunt gust
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debug is for the game's internal console command system

scarlet quail
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Then what they're saying doesn't make sense

gaunt gust
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type help into console and upload that log

chrome pier
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and it's an unknown command and to type help for known commands

gaunt gust
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nontrivial chance the mod renamed its console commands and forgot to document

chrome pier
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lol

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I can do that in a bit ty for advise

vale hawk
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I'll try that thank you for the help. It's weird as i was warping at ginger island so the fact it's a bus stop problem, I'll keep an eye out...

white rivet
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I cant change the wall and the floor In the 2 upgraded rooms idk why

scarlet quail
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
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Can't really do much without it here. Could be a bad mod since it isn't vanilla

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But it's not a "eyeball it and we know"

halcyon igloo
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are those paths you're holding or like wallpaper flooring?

white rivet
native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Professionnel, with 89 C# mods and 204 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

scarlet quail
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That's... quite the log. Wow. There's a lot of potential issues here.

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Just to rule it out though since you have XNB mods in your mod folder, verify your game files

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If that works, cool. If not... we've got a laundry list of things to check here, since it looks like your game is losing it in several respects (mods not loading, patches not occurring, etc.)

scarlet quail
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I'm hoping it's the file verification though. Otherwise there's a... lot to dig through and I'd have to check which mods are targeting the farmhouse

lunar mesa
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ok back to what i was saying, i cant sell trippleshot expresso, or magic rock candy

scarlet quail
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Damn. Alright, second probable thing is the farmhouse mod you have by muscat since I honestly do not see it on Nexus. If you can give a link to that mod, I can check its code, otherwise I need you to temporarily disable it, load the file, and try to put wallpaper/flooring on

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As long as you don't save, cassy, nothing should be lost if you temporarily disable it

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Saving will alter the file, so don't go to sleep after loading the file (or go to the mines or anything like that)

scarlet quail
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Dammit, a naver mod. Yeah, gonna have to temp disable, I don't have an account there

scarlet quail
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Just so you're aware as to why, it's possible the naver mod in particular coded the bathroom but didn't code the farmhouse walls and floors in the extra rooms to take wallpaper

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We'll see once you load your file and then attempt to apply flooring/wallpaper (and again, do not save unless you want your stuff to be lost)

gaunt gust
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they're special

scarlet quail
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Wait, whaaaaaat? But... but why?

gaunt gust
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Everythhing you get from the museum has the special flag set. you can't sell thouse

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I've been trying to figure out a safe place to unset that falg because it's annoying af

scarlet quail
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Also I've been meaning to check if the Museum Store mod of yours still sells a stardrop and if there's a way to disable that so brb

gaunt gust
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(you can also no longer buy crystallaria, that was also a mistake)

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I never tested on an endgame save so I forgot that was a thing

scarlet quail
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Oh, whew. Got it, hadn't checked the Museum store in a bit, and when I saw Stardrops there I was like "....okay I need to stay away from this for a bit" XD

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To be fair, I'm sure some people would love buyable stardrops XD I just personally don't want that so I had to check

gaunt gust
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that was super not intentional haha

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It's meant to do "the chair you get one of and thus can never really decorate with? now you can have two"

lament prairie
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or a full dining room set SDVpuffersquee

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I admit I laughed when I saw the stardrop for sale and was tempted

gaunt gust
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I hear it was super expensive

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like 34k gold or something?

scarlet quail
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My brain says it was 75K buuuuuuut it's been a bit since I checked

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After all, you only really need one set for a dining room, so you can do it all in one go XD

gaunt gust
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The crystal chair used to lowkey annoy me

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like, I like it! But, like, just oneeeee????

scarlet quail
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(Though more Skeletons is fantastic, and I know one of my friends will abuse that to hell and back when we do the modded file)

gaunt gust
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I wonder how many people will do fun things with the decorative walnut bushes in my next release set

lunar mesa
gaunt gust
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(you can axe it! but shaking it does nothing)

scarlet quail
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Manic we just went on a tangent about it

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Are those from the museum

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yes or no

lunar mesa
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yeah

scarlet quail
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Then that's why

lunar mesa
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oh okay thanks!

white rivet
gaunt gust
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fwiw, wallpaper/flooring being jank for renos is a known issue

scarlet quail
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Yikes... kinda figured. I think at this point you'd have to learn tiled to edit the map file to fix it.

gaunt gust
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there's a nice little mod in nexus with a greenhouse in the southern room that has the same issues and I can't for the life of me figure out why

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it's correct in tiled!

scarlet quail
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Oh no... really? Welp

lament prairie
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i also do not know why sometimes it's jank

scarlet quail
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That's.... well, cassy, I'm going to be the bearer of bad news then. If you want to keep that mod, you'll have to deal with the floor/wall stuff

lament prairie
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people come in with problems sometimes

scarlet quail
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I don't suppose 1.6 fixes it?

gaunt gust
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Dunno, 1.6 is mostly on bugfixing rn

scarlet quail
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Fudge

lament prairie
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also we might need to figure out like, where in the code is failing (or at least Pathos would, but it would make his life better if we figured it out)

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and I haven't the faintest

gaunt gust
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Yeah, the unfortunate thing about mods (and foss software in general) is that sometimes you have to wait for someone to want to deal with it

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and the number of people who can is pretty small

scarlet quail
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True, but that'd be something for later. Given the type of bugs being found in the alpha, it's not a priority

gaunt gust
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so either you learn yourself, or you wait

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(the default southern renovlation room works fine with wallpaper! Mod-added rooms can replicate it perfectly. IT does not work. I do not know why)

random star
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(Playing on Steam Deck)
Trying to add two mods, specifically Custom Crystalariums and Prismatic Tools, but I’ve checked the mod compatibility doc, the files, etc and they just will not work in-game. They don’t even show up in the mod config menu. Anyone else have this issue of putting new mods into a folder and they just don’t show up?

lament prairie
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

gaunt gust
dusty spruce
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in general, if a mod doesn't appear in the menu, it doesn't mean that it isn't loaded - all it means is that that mod doesn't have GMCM integration OR didn't load

scarlet quail
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OH

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atra, quick Q

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GMCM - you know why (in a non-technical sense) it would be a required mod on multiplayer saves?

gaunt gust
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oui?

scarlet quail
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I know, C#

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But like.... GMCM

random star
gaunt gust
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It shouldn't be a required mod on multiplayer saves

native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.36, with 48 C# mods and 17 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
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It was for... StephBro, I believe the user was

lament prairie
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- Custom Crystalarium Mod 1.4.1 because it needs newer versions of some mods: Mail Framework Mod (needs 1.15.0 or later).

scarlet quail
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it was really confusing but that was the ONLY mod difference and their farmhand wouldn't load in

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literally, they gave both logs

lament prairie
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Prismatic Tools seems to be there as nromal

random star
scarlet quail
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Mail Framework's, well, a framework

gaunt gust
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the way that smapi dependencies work is kinda interesting

scarlet quail
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Frameworks are very non-optional usually

gaunt gust
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the tl;dr is that optional means you can just not have it, but if you have it, it does need to be the minimum version

lament prairie
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I think it's that if it's there, it has to be right

random star
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That makes sense, I’ll try it out

scarlet quail
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OH, the minimum API version!

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I was wondering what that was for, now I know

gaunt gust
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that's actually the minimum smapi version!

scarlet quail
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Oh, now I'm confused XD (Don't worry, I'll just check manifests later, normally those are pretty easy to parse)

lament prairie
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Dependencies have minimum version option as well

cyan bloom
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Hello, sorry if it shouldn't be posted here, but can anyone help me what fish is that?
I'm using ;
stardew valley expanded,
Ridgeside
Stardew valley aquarium mod

lament prairie
gaunt gust
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(we jokingly say we don't play the game in this channel)

lament prairie
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Or take a guess alphabetically haha

gaunt gust
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heaven knows I don't know what anything is

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oh wait, aqiairum, dunno if that has lookup anything compat

scarlet quail
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Lookup anything is very much something you don't have to use, but when you're confused just hover over whatever you're confused about and press the hotkey

lament prairie
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i bet the pink thing is a jellyfish

scarlet quail
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Aquarium has lookup anything compat

lament prairie
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Lookup anything can do unknown fishies often

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I think maybe always

scarlet quail
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I can lookup anything the pufferchick there

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Now, the where doesn't show up

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But the what does

lament prairie
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There's a mod I have that sometimes fails on some fish but I think this is because there's weirdness with conditional fish includes and MNF and whatnot

gaunt gust
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stardew progress

lament prairie
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nah it's one of the simple fish info or fish info or something idk

random star
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Okay they work (I think) but now no textures for items are showing up

scarlet quail
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!log again

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

random star
scarlet quail
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I doubt the Crystalariums would have broken textures

lament prairie
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this is prismatic tools I think?

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I forget why

scarlet quail
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Also, isn't item textures breaking that hard some sort of JA issue if I recall correctly?

lament prairie
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probably not?

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try updating prismatic tools

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your last log says it's not the latest one

random star
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I got the latest one off the mod compatibility doc

dusty spruce
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@scarlet quail if a mod is written in a bad way, it may require GMCM when integrating with it

lament prairie
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!compat this website?

native dragonBOT
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See https://smapi.io/mods for a searchable list of mods updated for the latest versions of SMAPI and Stardew Valley, with links to download them. :)

gaunt gust
lament prairie
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I wrote a mod that failed to work without GMCM 😆 but not loudly, just silent fail

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(now fixed)

lament prairie
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try the link the log website gives you?

scarlet quail
lament prairie
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i haven't paid a lot of attention to prismatic tools but I'm pretty sure this is a known issue with some versions of it

random star
native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.36, with 49 C# mods and 17 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

random star
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There’s the latest log

dusty spruce
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the mod could try to integrate, without checking if it actually managed to grab the GMCM API (which might not be there, because GMCM isn't loaded)

lament prairie
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Look at the updates box at the top of the website

gaunt gust
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Yeah, unofficial 10 has issues with making things invisible

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latest is unofficial 12

scarlet quail
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That... ugh. It makes sense and then also means that I can't internally classify it as similar to CJB in that case

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And of course, it's not something that GMCM can PR, plus who knows how poorly some code is written... uuuuuugggh that's annoying for mod support purposes

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I get it. But also, ugh

gaunt gust
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I would rahter have someone pop into chat asking why their mod isn't compiling

dusty spruce
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honestly we should change all possible examples to nullability enabled with 1.6

gaunt gust
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than deal with runtime errors

stiff compass
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I'm trying to get some mods working for stardew, just a handful but when I open the game through smapi none of them load and I can't figure out what the problem is

lament prairie
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

random star
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Looks like it’s working now, thanks y’all

stiff compass
native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 68 C# mods and 42 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

scarlet quail
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Oh, well, I can help you load 99% of them in one step GrayMech

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Well, two

stiff compass
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what do I have to do?

scarlet quail
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You have two sets of Content Patcher and two sets of GMCM

gaunt gust
scarlet quail
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You need to delete one Content Patcher and one GMCM

gaunt gust
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don't do that, collections are built for skyrim not stardew

stiff compass
gaunt gust
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well, you're using the wrong versions of a bunch of things, which is usually a collections thing 😦

scarlet quail
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Because like....50% of json mods use Content Patcher (not an actual stat), it not working torpedos 99% of your mods you're looking for

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So one copy has to go

stiff compass
gaunt gust
scarlet quail
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- Content Patcher because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\Content Patcher 1.27.1-1915-1-27-1-1655681001\ContentPatcher, Mods\ContentPatcher.

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Delete the 1.27.1 folder probably

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Plus - actually, screw it, I'm gonna grab my log anyway because someone was like "no way you have 300 mods" earlier so I'd rather have it on hand. I can show you what Content Patcher and Content Patcher Animations would look like if they were both installed

stiff compass
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well when I went into the folder there was only one copy of content patcher

scarlet quail
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Then delete that copy, boot SMAPI again, and give us the log

stiff compass
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okay i deleted a couple things and now the mods load but its loading even the disabled ones

gaunt gust
#

Honestly, I don't know how Vortex works

scarlet quail
#

^

stiff compass
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 68 C# mods and 42 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

scarlet quail
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That we can't help you with really

gaunt gust
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Try asking the Nexus discord about Vortex?

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They're better at that stuff than we are

stiff compass
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would just moving the mods out of the folder fix it?

scarlet quail
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As long as nexus doesn't redownload it yes

stiff compass
#

lemme try that

mystic lodge
native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 163 C# mods and 257 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

mystic lodge
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Ah.. nvm.. I think I know why

stiff compass
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okay I think I figured it out, I must have stopped using vortex the last time I was doing mods and just put them in my steam mods folder instead so it was freaking out

hazy hamlet
#

SMAPI does not install on my linux system. I tried older versions as well as both the manual and automatic way.

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I only receive one error bash: ./install on Linux.sh: cannot execute: required file not found

lament prairie
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are you missing any of the files when you download SMAPI? like do you have...idk does linux have antivirus?

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does it say which file is missing?

gaunt gust
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when there are spaces in files, you must quote the filename

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it's good practice to get used to automatically adding quotes too

hazy hamlet
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I tried it rn and got this install on Linux.sh: line 4: internal/linux/SMAPI.Installer: cannot execute: required file not found

gaunt gust
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ah, okay, so does the file internal/linux/SMAPI.Installer exist?

hazy hamlet
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it does.

gaunt gust
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okay, cd to that directory and try just running that

hazy hamlet
#

I just got the fresh installer again, just in case and rechecked if the file exists

gaunt gust
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literally try something like ./internal/linux/SMAPI.Installer

hazy hamlet
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Yup and here's the result bash: ./SMAPI.Installer: cannot execute: required file not found

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i am in the folder

gaunt gust
#

what version of Linux are you using

hazy hamlet
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NixOS 22.11

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are there any dependencies that are not mentioned in the wiki?

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I installed openssl 1.1

gaunt gust
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In theory no, in practice I don't recognize that distro 😦

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try to install dotnet 5

hazy hamlet
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the sdk or runtime?

gaunt gust
#

runtime is probably enough

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desktop runtime though

hazy hamlet
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i installed dotnet6 runtime after checking reddit. does it specifically require 5?

gaunt gust
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well, stardew uses net5 for now

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it actually should be using its bundled version of net5

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but that has issues on some versions of Linux (openssl is the one we know about)

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so this is just testing if we can get net5 working for you rn

hazy hamlet
#

Alright

random star
#

Custom crystalariums just doesn’t work, on latest version and logs doesn’t tell me to update

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 1.3.37.0) on Unix 5.13.0.36, with 49 C# mods and 17 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

Yeah Custom Crystalarium's json is missing a comma it looks like

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How recently did it update?

lament prairie
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/home/deck/.local/share/Steam/steamapps/common/Stardew Valley/Mods/CustomCrystalariumMod/data/CrystalariumData.json this file specifically

hazy hamlet
#

There's only dotnet 3, 6 and 7 in the distros. Should I try the proton version?

random star
#

Ah, likely my own fault then. Tried adding more stuff

lament prairie
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if you edit a json file, throw it into the parser

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!json

native dragonBOT
#

JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.

gaunt gust
#

question. Are you on mac hardware?

gaunt gust
hazy hamlet
gaunt gust
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that's probably the only thing I can tell you, I don't recognize your OS and it looks like it has a lot of special handling for packages

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and NET 5.0 is EOL and has issues on some versions of Linux anyways

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if your package manager only has 6, there might be a reason for that

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looks to me like NixOS has a community, I wonder if they know why that's the case

hazy hamlet
#

I'll try that, as well as proton and get back to you

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Thank you

gaunt gust
#

Stardew 1.6 should be entering beta ~soon (where soon might be, you know, more than a month)

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and is going to dotnet 6, which will be great for Linuxers

south gyro
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro Insider Preview, with 95 C# mods and 73 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

scarlet quail
#

...oh holy fuck

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Atra, sequence contains no elements is back

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well, no matching elements

gaunt gust
#

report that to the item bags dev

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I assume there's a mod conflict somewhere

scarlet quail
#

so that's the issue then

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item bags isn't broken, it's a mod conflict

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But yeah, that's why they were asking earlier

amber flint
#

Does anyone know if/when smapi for mobile 1.5 will come out?

neat plaza
#

no

lament prairie
scarlet quail
#

They say every time someone asks, it gets pushed back a day... 😛

next bridge
#

can any1 help me download sdv expanded on a macbook ☠️

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i literally just cannot figure this out at all

scarlet quail
#

!sve

native dragonBOT
neat plaza
#

why not

tulip nymph
#

heyo! im having some issues in properly installing the "cats and dogs" mod (link: https://www.nexusmods.com/stardewvalley/mods/7407?tab=description) and im unable to get the animal breed chooser thing to pop up. smapi says i need to add cat and dog images to the mods assets folders, but idk what these images are and where to get them :') any and all help is appreciated!

ebon yacht
next bridge
# scarlet quail !sve

Ive tried going off the wiki and everything but i just cant figure out how to actually get it on the game n such + the tuts i can find r kinda outdated

ebon yacht
#

@tulip nymph It seems as though you can just use pngs and put them in the assets folder, so you should be able to use any animal png you want.

scarlet quail
neat plaza
iron plank
#

Oh my question was redundant my b

tulip nymph
ebon yacht
ebon yacht
#

is someone able to tell me a bit more about why its not recommended to use xnb mods anymore? is it just because you're full on replacing game files and smapi can't pick them up/check for updates or is there any other reasons??

gaunt gust
#

That's one reason

lunar mesa
gaunt gust
#

the otehr is that most xnb mods are quite old (often Stardew 1.3 or earlier), so they're often just flat broken

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and you sometimes don't know until you reach a certain part of the game and things start crashing

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it's not great

lunar mesa
#

fortunately you dont really need the file in xnb form, you most likely need to unpack it

ebon yacht
#

ahhhh okay, i've found so many recent portrait/sprites i want to use from naver and they are mostly xnbs. i've been trying really hard to learn how to convert xnbs to cp, even using a converter, and i'm having zero luck because i'm just not this tech savvy lol.

lament prairie
#

!xnb

native dragonBOT
gaunt gust
#

The people who can deal with that type of thing often have the skills to convert the xnb mod to a CP mod anyways

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Can you use one? Sure. Will things necessarily happen? Maybe not

lament prairie
#

the last link there is a tutorial I think

gaunt gust
#

but as a general ground rule we say "don't use them"

ebon yacht
#

i've watched and read the tutorials. it's just not something im grasping unfortunately.

lunar mesa
#

well do you have the xnbli tool?

scarlet quail
#

Don't forget xnb Compatibility is going to go down the drain in 1.6 Even more than right now

lunar mesa
#

what number are we on? 1.5?

scarlet quail
#

Yep

ebon yacht
#

i downloaded multiple tools for it and haven't been able to get them to work. my brain also cannot grasp anyting to do with like, coding. i found AnotherPillows xnb2cp converter and even tried using that, but I cant even figure out how to get Node to work. I also tried using holythesea's CP2AT converter and cannot for the life of me figure out how to get python to even install the stuff it needs

scarlet quail
#

1.6 is in alpha

lunar mesa
#

sorry no its

ebon yacht
#

Its for XNB2CP

lunar mesa
#

convert to fashion sense, so unless your trying to put clothes or hair in you dont really need it

ebon yacht
lunar mesa
#

i dont know about that one, and it doesnt really make sense to me bc the code in the json is what determines what kind of file it is

#

this is what works

ebon yacht
#

i think its the manifest/jsons that are really getting me. im not grasping the whole like, coding and creating manifests at all. i feel like i'm reading so much and not retaining any of it lol

lunar mesa
#

when you open it youll a bunch of stuff in there look for these two folders. If you are unpacking an xnb you will place your xnb file in the packed folder. if you are packing something up INTO xnb form, you put it in the unpackedfolder.

ebon yacht
#

im able to unpack and pack xnbs and thats basically all i understand.

lunar mesa
#

after your xnb file is in the packed folder, click this^

#

ohhh

#

youre confused at what to do with the files once theyre unpacked?

ebon yacht
#

yes, i can unpack and pack but have no idea how to go about converting them from xnb to cp. :'(

#

im more of a visual learner so im not sure if it's just the only having stuff to read aspect. its like word salad in my brain

lunar mesa
#

...youre confusing me. if you want a cp mod youre going to have to rewrite the .json form. you cant "convert" that

#

its a code format

ebon yacht
#

xnbs dont have jsons though..

lunar mesa
#

listen closely, if you want to make a cp mod, you will have to write the code yourself in the correct format. you cant "convert" code formats, xnbs are unpacked usually for their pngs

ebon yacht
#

i never said i was wanting to convert a code

lunar mesa
#

im telling you thats what u have to do if u want a cp mod

lament prairie
#

!manifest

native dragonBOT
lunar mesa
#

ty elizabeth

ebon yacht
#

yes, i stated i cannot figure out how to create jsons or manifests.

lament prairie
#

!software um maybe try one of these json editing softwares and it will look nicer?

native dragonBOT
lament prairie
lunar mesa
#

well, if youre looking for the correct format elizabeth gave u you the link up there ❤️ , also you can look inside mods youve installed and look at their jsons.

ebon yacht
#

thanks!

noble ginkgo
#

so I just installed the romance robin mod and it makes robin into a custom npc called ram. and I want her to get robins custom portrait from jier hd portraits. so I need to change the target on the portraits from robin to ram. how would I do that?

ebon yacht
noble ginkgo
#

i tried it. dind't work but i can try again

ebon yacht
noble ginkgo
#

yes

ebon yacht
#

hmm. thats usually what i've had to do with my mods like romanceable rasmo when i wanted to swtich out the portrait. i do know some mods don't allow you to change the portrait as easily though so this could be one of them. do you have portraiture? it might work by putting the image you want in the portraiture files under the Ram name?

iron plank
#

This might be something that making mods can help with more?

ebon yacht
#

they aren't making a mod though

#

they just want to switch portraits out for one they downloaded

iron plank
#

They’re editing a mod

#

🤷 just a thought. I guess not.

#

But I don’t know either besides replacing the ram portraits with Robin

#

Can you send a screen shot of the assets?

#
  • what portrait mod are you using?
noble ginkgo
#

jier hd portraits.

iron plank
#

Oh you said that

noble ginkgo
iron plank
#

the edited assets

#

So would be in the robin romance mod

#

Are jier’d portraits showing up on the characters besides robin/ram?

noble ginkgo
#

yes im not having problems with the portrait mod.

#

it is just that i want to switch the ram portrait to the portrait mod one bit it doesn't work

#

this is how the foled looks currently

ebon yacht
#

im wondering if it needs to be put in the hd portaits mods files as ram ?? jiers portraits needs hd portrait mod to work, right? not portraiture??

noble ginkgo
#

yes

midnight ocean
#

have you renamed the hd portaits png to match the one the default one for ram

ebon yacht
#

i assume you switched her name to ram in the hd portraits file?

noble ginkgo
#

the thing is that in hd portraits there is nothing i can change her name to

ebon yacht
#

the picture you want to use for her portrait isnt in the hd portraits images folder?

noble ginkgo
#

wait are you talking about jier hd portraits or hd portraits?

ebon yacht
#

I'm talking about HD portraits, the mod that is required to get Jiers portraits to work.

noble ginkgo
#

no the picture i want to use it from jier hd portraits

ebon yacht
#

...i know

#

It sounds like what you need to do is copy and paste the picture of Jiers robin portrait into the HD portraits folder and then rename it to "Ram".

#

Jiers portraits need HD portraits mod in order to work, and you have zero issues with your Jier portrait mods other than this one, correct??

#

that may be because it has to pull the portraits from HD portraits, but there's no Ram portrait there

noble ginkgo
#

botting up to test rn

ebon yacht
#

let me know!!! fingers crossed!!

halcyon igloo
#

i feel like the list of people who clearly understand how to write CP patches for hd portraits is very small lol

ebon yacht
#

i tried hd portraits and could not get it to work lol. everything was so....zoomy

halcyon igloo
#

you probably didn’t edit the base.json or sth and used portraits of a different dimension lol idk i’m just guessing

dapper gazelle
#

(the zoom thing also happens if there aren't enough portraits for the number of expressions I found out SMCKekLmaoDog Took me forever to figure out what I was doing wrong with this one set of Miku portraits. Turned out: nothing. There just weren't enough lol)

noble ginkgo
#

did not work instead i got a zoom of defoults robins hair

ebon yacht
halcyon igloo
#

i probably spent like an hour staring at the docs and then had like an "oh" moment where i was like "ok NOW this makes sense" lol

#

just for me to use like 2 HD portrait mods lol

ebon yacht
halcyon igloo
#

well also other portrait mods that would otherwise have me overwrite the originals lol but i'm not really a huge portrait mod person outside of DSV and stuff

#

i don't wanna back read lol but what are they trying to do here?

noble ginkgo
#

i am trying to replace the portraits from the robin romance mod to the jier hd portraits mod but i can't get it to work

halcyon igloo
#

(also skimming back i convert XNB mods all the time! just need to learn the steps and then it's all a very rote process SDVpufferchickhug )

#

so you have the robin romance mod

noble ginkgo
#

yes

halcyon igloo
#

and would like to use the jier hd portraits for robin?

noble ginkgo
#

for "robin" caouse in the mod robin becomes "ram"

halcyon igloo
#

ah

#

hmm i'd have to see the content file for that then

noble ginkgo
#

want me to like screen share them?

halcyon igloo
#

no lol it's fine i'm trying to think what this would look like in my head

#

and what you've done

#

bc i don't use robin romance mod lmao

#

this is generically what one of my HD portrait mods looks like though for one specific character

noble ginkgo
#

yeah the jier mod look about the same

halcyon igloo
dapper gazelle
#

is that to get them to work seasonally, holy? AlyThinking

#

I've only ever had to do it for a single set, but I will be saving this for future use SMCKekLmaoDog

halcyon igloo
#

yes lol

#

the mod folder looks like this

noble ginkgo
#

i can send the whole scrips if you want

noble ginkgo
halcyon igloo
#

okay and then within that assets should also be another json

#

like with the portrait pngs

noble ginkgo
#

in assets there is all the pngs

halcyon igloo
#

and one more json

noble ginkgo
#

yes "size256.json

halcyon igloo
#

it'll be like base.json or robin.json or something

#

ok

#

what's the inside of that json?

noble ginkgo
#

{"Size": 256}

#

thats it

halcyon igloo
#

but it's so robust!!

ebon yacht
halcyon igloo
#

i stare at python all day hahaha 💀 what were you trying to do?

#

i like refuse to download an AI portrait mod lol

halcyon igloo
noble ginkgo
#

the "size256.json"?

halcyon igloo
#

the content.json

noble ginkgo
#

that is the content.json of jier hd portraits

ebon yacht
halcyon igloo
#

but like what specifically are you trying to convert

#

like unpack an XNB? convert an XNB to CP? convert a CP mod to AT?

noble ginkgo
#

that is the portrait folder of the romance robin mod after i changed the default ram to that ram

#

but that did not work

halcyon igloo
#

why are some named ram and some veronica

#

like i don't understand where you are at in this process is the problem lol

noble ginkgo
#

ram is the romance robin and veronica is default robin.

#

bassicly

ebon yacht
#

holy i'll tell you what i was trying to do once you're done helping out here so i dont confuse you or throw a whole bunch of messages at ya <3

halcyon igloo
#

oh i'm in and out anyway lol you can just drop some lines and if i miss them you can poke me lol i'll get to them when i can if i don't respond like immediately

#

so you need both ram and veronica at the same time?

#

but they are two different characters

ebon yacht
#

theres a version of that mode without veronica too

noble ginkgo
#

yes

halcyon igloo
#

i need the content.json that you have attempted to edit

#

like the result of those edits

#

unless you just didn't edit the json at all

noble ginkgo
#

well i didn't

#

i don't know what i am doing so i am not just trying to edit some json in a mod

halcyon igloo
#

ok in the robin romance content.json can you ctrl+F like "portraits" or something?

#

it should be like Portraits/Ram and Portraits/Veronica or something

#

basically how it works is that the base.json (the 256size.json in this case ig lol) is telling HD portraits how wide your portraits png is

#

so the number 256 means that each portrait itself is 256px wide (and bc there are two portraits per row, the entire png is 512px wide)

noble ginkgo
halcyon igloo
#

yeah

#

i'm just gonna tag you in making mods lol

noble ginkgo
#

ok

ebon yacht
#

i'll pop in there too with my crap cause i think it fits there better tbh lol

midnight ocean
#

hey guys,

im having a bit of trouble with the museum and building stuff for my farm at robins, the cursor just stops working whenever i go to place something with either.

i also noticed if i place something into a chest, the cursor goes back to the first slot of the chest, but it can fix itself if i take something out of the chest somehow. but if i close the chest, and open it again, it will in fact be bugged again.

heres my log: https://smapi.io/log/cfec2184ef72486485945ebbaeb2cc95

i just updated help wanted after i uploaded this log, sve is the latest version despite the log saying so, and the empty file is fixed too, that happened during updating mods, the glitch was happening before it, just to clarify

and clips of the glitch: https://imgur.com/a/0YLU1Lr

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.1.0, with 84 C# mods and 174 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

violet kelp
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 7 Professional N , with 38 C# mods and 123 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

violet kelp
#

thank you for advance

outer turret
#

well atra, I re-added ot and it seems alright now so... I've no idea. FIshed out all the sunset nudibranches anyway

gaunt gust
#

(I need to fix the JA fish pond deshuffle code. Maybe in two weeks)

tight dune
#

!patchsummary

native dragonBOT
#

Can you do these steps to provide more info?

  1. Load your save and view the content that should be patched.
  2. Type patch summary directly into the SMAPI window and press enter.
  3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
  4. Post the log link here.
plush geyser
#

Hiya, I could use some help with launching SMAPI. I'm not launching with any mods, just a clean install. The only log it gives me is:

[17:48:08 INFO  SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
[17:48:08 TRACE SMAPI] Log started at 2023-02-22T22:48:08 UTC
[17:48:10 DEBUG SMAPI] Waiting for game to launch...
[17:48:12 TRACE game] NoFpsCap: This feature is not available ```
violet kelp
#

even in clean install there should be main 3 mods no?

#

console commands error handler and save backup?

#

also sounds like smapi issue i would recommend you to go back 1 version

native dragonBOT
#

@plush geyser Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

iron plank
#

Oh wait

#

There won’t be a log will there because it didn’t start up

hearty steppe
#

Hey i need some help, i downlaoded this map but its not showing up

plush geyser
iron plank
halcyon igloo
#

it won’t change from the selection menu

hearty steppe
halcyon igloo
#

most custom farm maps use farm replacement, which means that it won’t show up as “Custom Farm Map”, it’ll just be “Standard” still

outer turret
#

Okay... @upbeat patrol and @left hollow - I'm not sure what's going on, but my children are regressing from NPCs back to ordinary kids when it starts a new day. I'm using Free Love in conjunction with Little NPCs. In other information... a lot of dialogue seems to be borked and I've no idea why. So if anyone can offer insight on that, that'll be grand. I haven't really played a day through to save since the end of January so I'm unsure how recent this happened, or with what update, but I did update most of my mods two days ago. Am married to Jasper and have Dwarf as a room-mate. Here's a very painful log: https://smapi.io/log/5523814f978540e19b63053438b174ae UPDATE: reloaded the save and child one was present but child two had gone. When I came back to the farmhouse the night before, Jack was also absent (a debug where jack brought up an "object not found" error) but he was still in my social menu. UPDATE 2: I rolled back Little NPCs to the pre-GI fixed one and my game back a day and the kids were back and present on day two, so that might help? Although the fact one child vanished part way through the day of me playing is cause for some concern. I will keep checking... Sorry Aedenthorn for tagging you, I think this may be more a Little NPC issue than a Free Love one. (Also I'm going to work now so won't be stressing over this for the next 12 hours, lol).

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 108 C# mods and 306 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

hearty steppe
halcyon igloo
#

is it meant to replace the normal one

iron plank
hearty steppe
halcyon igloo
#

the description says it replaces forest farm by default

iron plank
outer turret
halcyon igloo
#

always read your mod descriptions lol

iron plank
outer turret
iron plank
#

I am not positive but I think.

outer turret
#

and now I've lost Jack again

stiff compass
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 21 C# mods and 29 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

lament prairie
#

is this vortex

stiff compass
#

no I'm doing it in the steam directory now

lament prairie
#

All I can see is that they're broken

#

!json you can try putting them into this

native dragonBOT
#

JSON is a standard format for machine-readable text files, often used by Stardew Valley mods. If you need help with a JSON file, you can upload it to https://smapi.io/json, view an automatic validation summary on that page, and share the link with others.

iron plank
iron plank
#

No, i mean go into your mods folder in your computer directory, open the folder for boogies, and screen shot that

stiff compass
#

that was in response to elizabeth

iron plank
#

Oh my bad

lament prairie
#

I have no idea waht's wrong with the manifest but If you looked and it's fine then I suspect Vortex or a similar program is breaking things

stiff compass
#

I guess I'll just delete and reinstall all the mods tomorrow to see if that fixes it

iron plank
#

You might want to reinstall smapi too. I say this because I see the one error says something about an empty vortex folder, and I think uninstalling smapi will get rid of residual folders.

elfin nova
#

does anyone know of the safety of the unofficial always on server update?

wispy tendon
#

I really need help with zuzu city mod

I've looked into the smapii support thing and nothing shows up for it

It lags soooo bad like 1 frame per 3 seconds and lags my game until I go to bed.

I've deleted cc_downtown and tried cc_reload and nothing has helped

I'm the host for my friend and my game and it only lags when they're in the server next to me or somewhere else. They have a laptop that's older than my PC and there's doesn't lag.

Can anyone PLEASE help me? 😭

wispy tendon
iron plank
#

That’s why you’re lagging and your friend isn’t. Much more is being asked of your computer. This isn’t an issue with the mods it’s just the limitations of your computer unfortunately.

#

Depending on if you have free ram spritemaster might be able to help you, but that mostly helps with load in from what I can tell

lunar mesa
#

does anyone understand this

iron plank
lunar mesa
#

yes it is a texture.json

#

im not used to this format i use the other one

halcyon igloo
#

that’s manual variation

#

it’s in the AT docs

#

you don’t have to use it

lunar mesa
#

i dont know how to code is recognzing the images

#

yes i do for this mod

#

bc the other format doesnt work

halcyon igloo
#

wdym lol

lunar mesa
#

i normally use this structure^ but it doesnt work on crab pots for me

wet gorge
#

hello! just wanted to ask, does this look like i've done it right?

scarlet quail
#

Almost

#

the RAR file is another type of zip folder

#

!unzip

native dragonBOT
#

Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org/ on Windows (get the x64 version), Keka https://keka.io/ on macOS, PeaZip https://peazip.github.io/ on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

wet gorge
#

thank you!

halcyon igloo
#

i’ve retextured crab pots with AT and definitely did not need to do manual variations lol

lunar mesa
# halcyon igloo just find a crab pots mod

what do you think i have been talking about this whole time? that was a crab pot mod. Also i dont know why it wont work with the format i usually use but im just gonna learn this new format

halcyon igloo
#

literally just change variations to the same number instead of specifying individually though

rustic pelican
#

Okay so I’m trying to install sve but I can’t

idle kiln
#

Lighting keeps flashing, and i have no idea what causes it. it looks like when textures are fighting with eachother, only with lighting. if anyone has any idea how to help i would really appreciate it <3
(smapi log: https://smapi.io/log/2cc61d3331734445b2f7b1c99937c974)

native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 98 C# mods and 73 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

idle kiln
#

(yes i know i should update things but i am.. lazy to)

lunar mesa
#

im not replacing those textures, im adding in the duck textures

halcyon igloo
#

why are we taking about crab pots then

lunar mesa
#

because those are the textures for the crab pots..?

rustic pelican
#

This is what I see

halcyon igloo
#

/s

#

did you click slow download

rustic pelican
halcyon igloo
lunar mesa
#

all is good

halcyon igloo
#

i’d just make a new one bc i like keep track but

lunar mesa
#

i hate having multiple mods for the same thing it creeps me out

halcyon igloo
#

what if you click on the files tab

rustic pelican
#

WHY DINT I THINK TO DO THAT

halcyon igloo
#

lol did u scroll

rustic pelican
#

I did

#

And ironically it’s working

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

mental quail
#

I'm having an issue where MNF fish sprites do not appear in inventory. I made a bug report and the creator suggested to try loading without Mineral Town. So I disabled that mod, but the sprites still appear only in the water. any ideas? https://www.nexusmods.com/stardewvalley/mods/3578?tab=bugs (see MNF fish sprites do not appear)

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 96 C# mods and 142 content packs.

lament prairie
#

Can you remove all of these except MNF?

#

(like yes, they shouldn't break it, but just checking)

mental quail
#

one at a time or all at once?

lament prairie
#

They're all fairly harmless to disable at once I think

mental quail
#

will do

lament prairie
#

Other things to try next:

mental quail
#

I haven't unlocked the bus yet so I haven't visited Mineral Town

languid yarrow
#

Help stuck In a cutscene and can't skip or escape it

#

Is there a console command to end it?

scarlet quail
#

I'm curious as to what cutscene you're stuck in

languid yarrow
#

Using alt s to end the event doesn't end the cutscene loop

scarlet quail
#

I think there is but I'd have to check the console commands page

languid yarrow
#

Custom event acene

scarlet quail
#

(and one of them breaks your flags so I don't want to give you the wrong answer)

#

"Acene"?

lament prairie
#

Other mods to try disabling:

  • SpriteMaster
  • BAGI
  • Custom Ore Nodes
  • Custom Resource Clumps
  • Fishing Rod Recolor
languid yarrow
mental quail
#

SpriteMaster was the first mod Trent suggested to disable for troubleshooting - wasn't it. I'm about to load the game without the first group of mods you suggested disabling

scarlet quail
#

okay but... that tells me nothing

#

What characters

mental quail
lament prairie
#

Have you done a patch export Maps/springobjects

#

and verified whether or not the issue is happening on the exported version?

mental quail
#

the icons appear now, so one of the first group of mods you suggested disabling, is the culprit

languid yarrow
lament prairie
#

iiinteresting

scarlet quail
#

Hmmmm... odd. Jodi added cutscenes since main ones should work fine... well, not much I can do to help fix it for the future

#

let me grab the console command at least

lament prairie
#

either put them back 1 by 1 or do a patch summary witth them all back in

mental quail
#

the weirdest thing is that they appeared in the water before with Visible Fish - just not in the tooltip when caught, nor fish info overlay, nor inventory

scarlet quail
#

.... okay, all console events are end and restart

#

perhaps event repeater documentation will help here

mental quail
#

I'm re-enabling one by one

scarlet quail
languid yarrow
#

I do

#

Nop it keeps looping

scarlet quail
languid yarrow
#

Keeps looping again

lament prairie
#

I believe the conclusion was that visible fish uses aquarium sprites

#

Aquarium sprites are on a totally different spritesheet

languid yarrow
#

The event ended but I'm guessing game doesn't know where to put me and I'm at Jodi house so it puts me here again and does the event

#

So that's why emergency skip fails

scarlet quail
#

well, then you gotta do what I do in that situation, even though you're gonna have to do a few of them in a row

#

debug warp Farm

#

then emergencyskip

#

then keep debug warping places until your UI comes back

lament prairie
#

I think you can also debug ebi an event that isn't broken

scarlet quail
#

That too

lament prairie
#

when I said 1.5.6 doesn't have hell, I may have been lying

mental quail
#

Earthy Recolor is the last mod I'm enabling

scarlet quail
#

But generally you'd need to find an id

lament prairie
#

this is 1.5.6's verison of purgatory

#

and/or hell

#

you can warp, but you can't leave

scarlet quail
#

.q 6020

devout pumiceBOT
#

[#6020] "So, there is no hell in 1.5.6" - @lament prairie (22 Feb 2023 @ 02:47:34 AM UTC)

lament prairie
#

(welcome to the hotel california...)

scarlet quail
#

Eh, you can get your UI back eventually though

#

I've done it before, I just generally don't keep the day

languid yarrow
mental quail
#

but they are present in the patch export

scarlet quail
#

Earthy recolor is the culprit???

mental quail
#

it's bizarre. I used Earthy on my last save and did not experience this issue

lament prairie
#

okay, how are you with grep or find in files

#

because I bet it's not about Earthy, it's about something that changes in response to Earthy

#

so you might want to find every file that has a dependency on earthy

mental quail
#

I can do find in files with notepad++

#

what search term should I enter?

lament prairie
#

the mod unique ID from the earthy manifest

#

make sure to turn off case sensitivity if that's a thing

mental quail
#

ok, I made a copy of the save file to a new folder on my desktop. what file extension should I add, so Notepad can access it to search? I was able to open the file in n++ but find is showing 0 results

lament prairie
#

I meant find in the whole Mods directory

#

So every json file within that whole folder

mental quail
#

oh ok

#

Search "DaisyNiko.EarthyRecolour" (14 hits in 12 files of 11509 searched) C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\East Scarp 2.2\[CP] East Scarp\assets\Data\WorldMap.json (3 hits) Line 69: "HasMod: |contains=DaisyNiko.EarthyRecolour": false Line 139: "HasMod: |contains=DaisyNiko.EarthyRecolour": true, Line 163: "HasMod: |contains=DaisyNiko.EarthyRecolour": true C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\East Scarp 2.2\[CP] East Scarp\content.json (1 hit) Line 290: "HasMod": "DaisyNiko.EarthyRecolour" C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\East Scarp 2.2\[CP] East Scarp\manifest.json (1 hit) Line 22: { "UniqueID": "DaisyNiko.EarthyRecolour", "IsRequired": false }, C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Walk to the Desert Redux 1.3.1-alpha\[CP] WTDR\content.json (1 hit) Line 27: "HasMod": "DaisyNiko.EarthyRecolour" C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[A_TK] - Farm Project - Waterfall Forest\[CP] - Waterfall Forest\manifest.json (1 hit) Line 59: "UniqueID": "DaisyNiko.EarthyRecolour",

#

C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] Alvadea's Tilesheets\content.json (1 hit) Line 20: "HasMod": "DaisyNiko.EarthyRecolour" C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] DaisyNiko's Earthy Recolour\manifest.json (1 hit) Line 5: "UniqueID": "DaisyNiko.EarthyRecolour", C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] DaisyNiko's Tilesheets\content.json (1 hit) Line 67: "HasMod": "DaisyNiko.EarthyRecolour", C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] Gwen's Medieval Craftables\content.json (1 hit) Line 144: "When": { "HasMod": "DaisyNiko.EarthyRecolour" }, C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] Simple Foliage\content.json (1 hit) Line 68: "When": { "HasMod": "DaisyNiko.EarthyRecolour" } C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] Simple Foliage\manifest.json (1 hit) Line 15: {"UniqueID": "DaisyNiko.EarthyRecolour", C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] Stardew Valley Reimagined 3\content.json (1 hit) Line 168: "HasMod":"DaisyNiko.EarthyRecolour"

halcyon igloo
#

are we doing the MNF mystery again lol

mental quail
#

the only one I did not have on my previous save is Alvadea's Tilesheets

halcyon igloo
#

idk why but changing patch mode for i think earthy? fixed it for me lol

mental quail
#

what exactly did you do, if I may ask?

#

it appears my issue is also related to Earthy

halcyon igloo
mental quail
#

change MNF's tilesheet from Replace to Overlay?

halcyon igloo
#

i think daisy niko’s

#

wait no

#

yeah mnf to overlay i think HAHA sorry this was a while ago and i don’t have my computer up

mental quail
#

I'll search making mods for that exchange, thanks!!

halcyon igloo
#

if it works for you too then we might wanna ping pathos about it lol

#

bc that’s weird

#

i can’t believe i figured that out though lol it was weeks

pallid pebble
#

Does anyone know of a retexture for the Return Scepter?

halcyon igloo
#

what kind

pallid pebble
#

Any tbh that changes the look of it

#

I looked on Nexus and couldn't find any.

halcyon igloo
#

they’re usually bundled with other tool retextures

mild talon
#

It's a tool, I thinnnk so tools retecture

pallid pebble
#

Ohhh

mild talon
#

Grandpa's i like

pallid pebble
#

I am using Skell's for my tools

#

But if that only does tools and i have to get a separate one for return scepter then ok

mild talon
#

She doesn't covet the scepter then I guess

pallid pebble
#

oml

mental quail
pallid pebble
#

I am a dummy. she does

mental quail
#

but when I search MNF modfolder for the term "patchmode" no results

halcyon igloo
#

the default patch mode is a replace

#

so i probably added a patch mode to the springobjects patch

solar lake
#

hello does anyone know why my alternative textures is randomly overriding default textures when ive asked it not to and randomized textures are turned off

mental quail
#

ok, let me look at daisyniko's earthy to see if I can just CP the code directly from there

halcyon igloo
#

grep or search “springobjects”

#

and then for that patch just add PatchMode: Overlay,

mental quail
#

this is what i saw when i searched for spring objects in MNF

halcyon igloo
#

lol greg

mental quail
#

// Sprites { "Action": "EditImage", "Target": "Maps/springobjects", "FromFile": "assets/new_fish.png", "FromArea": { "X": 0, "Y": 704, "Width": 384, "Height": 32 }, "ToArea": { "X": 0, "Y": 704, "Width": 384, "Height": 32 }, }, { "Action": "EditImage", "Target": "Maps/springobjects", "FromFile": "assets/new_fish.png", "FromArea": { "X": 0, "Y": 736, "Width": 128, "Height": 16 }, "ToArea": { "X": 0, "Y": 736, "Width": 128, "Height": 16 }, }, { "Action": "EditImage", "Target": "Maps/springobjects", "FromFile": "assets/new_fish.png", "FromArea": { "X": 160, "Y": 736, "Width": 224, "Height": 16 }, "ToArea": { "X": 160, "Y": 736, "Width": 224, "Height": 16 }, }, { "Action": "EditImage", "Target": "Maps/springobjects", "FromFile": "assets/new_fish.png", "FromArea": { "X": 0, "Y": 752, "Width": 384, "Height": 64 }, "ToArea": { "X": 0, "Y": 752, "Width": 384, "Height": 64 }, }, { "Action": "EditImage", "Target": "Maps/springobjects", "FromFile": "assets/new_fish.png", "FromArea": { "X": 16, "Y": 800, "Width": 128, "Height": 16 }, "ToArea": { "X": 16, "Y": 800, "Width": 128, "Height": 16 }, }, { "Action": "EditImage", "Target": "Maps/springobjects", "FromFile": "assets/lionfish_legacy.png", "When": {"UseLegacyLionfish":"true"}, "FromArea": { "X": 0, "Y": 0, "Width": 16, "Height": 16 }, "ToArea": { "X": 336, "Y": 544, "Width": 16, "Height": 16 }, },

halcyon igloo
#

lol ok wait lemme get my laptop

#

let's see let's see what did i do lol

mental quail
#

I just went in and added "PatchMode":"Overlay" after each fromfile line

#

did you notice it during other seasons or only in spring objects?

halcyon igloo
#

springobjects isn't necessarily a spring thing lol it's kind of just like

#

✨objects✨

mental quail
#

with a boing boing spring lol

halcyon igloo
#

huh i'm not seeing the edit in the file i have

#

i should load up that save again lol

#

i definitely have not updated more new fish recently lol so

mental quail
#

mnf hasn't been updated since september last year

halcyon igloo
#

yeah

mental quail
#

going to load and see if it works

#

and i forgot to use commas after each line...jeez

#

the sprites are not there

halcyon igloo
#

i'm tryna boot up this save lol

#

it's been a while

mental quail
#

maybe you had to add overlay to Earthy?

runic owl
#

Ok my game has crashed twice today. Advice?

#

Dammit wrong thing. Never mind.

wanton light
#

Ummmmm so I have the Free Love mod and the uhhhh choose where you get married mod and I don't know why I'm stuck in an infinite loop here? And my friends screen is just showing me instead of him? I honestly didn't check if any of these mods were compatible with stardew valley expanded but ummmmm, help?? Currently trying to remember how to get the game log but when I went to boot up the game again because I assumed it would count as crashing it just started booting up like normal?

runic owl
#

Take a smapi log if you're still in the game. People can help you better if they can look at the problem that way.

autumn dome
#

question, does anyone actually know how to make a proper ja to dga overhaul for the flowers+AGs+etc or is it just not worth it

#

i tried doing it but im pretty sure i almost irreversibly screwed up my save file SDVpufferwaaah

wanton light
#

How do I get my smapi log?

dusty spruce
#

!log and follow the instructions on the site

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

crimson gorge
#

modded, pc

calm heron
#

"modded pc" doesn't explain what's happening here

crimson gorge
#

i dont know whats going on too

calm heron
#

sigh

crimson gorge
#

no quarry mine

long brook
#

What mod did you add recently?

#

!log if you can't remember

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

crimson gorge
#

ill send a screenshot if that helps

long brook
#

It's better to send log instead of screenshot unless asked. The instruction on sending log is in the link above

crimson gorge
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 21362) on Microsoft Windows 10 Pro, with 25 C# mods and 5 content packs.

long brook
#

Try disabled balance valley mining?

crimson gorge
#

No

long brook
#

I mean you can try disable that mod first to see if the problem still occur

crimson gorge
#

thank you, it was the problem

#

i dont know how tho

#

it was suppose to help with the selling prices of minerals, i dont know how it corrupt the map

#

thanks again

long brook
#

You can try this one
https://www.nexusmods.com/stardewvalley/mods/13970 as balancebvalley mining is part of this bigger mod

harsh owl
#

Im having trouble getting stardew expanded to work my smapi didnt add the mods to the mod folder so i had to manually add them and now when I try to open it says this:

#

[Stardew Valley Expanded] Did not detect mod(s) required for Stadew Valley Expanded...
[Stardew Valley Expanded] Please download, or make sure you have installed the following correctly:
[Stardew Valley Expanded]
[Stardew Valley Expanded] → [CP] Stardew Valley Expanded by FlashShifter -
[Stardew Valley Expanded] https://www.nexusmods.com/stardewvalley/mods/3753
[Stardew Valley Expanded] → [FTM] Stardew Valley Expanded by FlashShifter -
[Stardew Valley Expanded] https://www.nexusmods.com/stardewvalley/mods/3753
[Stardew Valley Expanded] → [JA] Stardew Valley Expanded by FlashShifter -
[Stardew Valley Expanded] https://www.nexusmods.com/stardewvalley/mods/3753
[Stardew Valley Expanded] → [SAAT] Stardew Valley Expanded by FlashShifter -
[Stardew Valley Expanded] https://www.nexusmods.com/stardewvalley/mods/3753
[Stardew Valley Expanded] → [STF] Stardew Valley Expanded by FlashShifter -
[Stardew Valley Expanded] https://www.nexusmods.com/stardewvalley/mods/3753

long brook
#

Reinstall SVE

harsh owl
#

just SVE?

long brook
#

And also smapi doesn't add mod, you need to manually add it to the Mods folder or use Stardrop mod manager

#

Yes just SVE

harsh owl
#

ok on the guide it said it did and it created the folder but i did manually add all the other mods including stardew expanded but it just didnt work lol

long brook
#

Screenshot inside SVE folder you extract

#

Inside SVE folder, there should be some folder named with prefix such as [CP], [JA], etc

harsh owl
long brook
#

That's only StardewValleyExpanded. When you extract SVE zip file, let the folder be and move it into Mods folder

harsh owl
#

I redownloaded it and added it to the file and it WORKED!!!!

long brook
#

When you extract SVE zip file, there will be folder named Stardew Valley Expanded. Inside it, there are some folder such as StardewValleyExpanded, [CP] Stardew Valley Expanded, etc

harsh owl
#

WOOR WOOR

#

WOOT WOOT*

#

YAYYYY THANK YOUUU. This has been an hour and a half of me just being like “ok wtf…”

long brook
#

Sometimes following video tutorial can be misleading as it tends to be outdated fast

harsh owl
#

Yeah that’s how I started and it was ermmm confusing

serene parrot
#

Hi

#

im having so many troubles with smapi and the mods i have instaled

#

Is someone willing to help me? It's true i have many mods installed but none of them are incompatible with each other

#

Please

dusty spruce
#

explain your problems, and

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

serene parrot
#

Ridgeside village bugs:

  • Plants, trees, bushes etc overlapped with new buildings.
  • Old missions i had disappeared (trinnie's sunflowers, yuuma's lost ring)
  • WHY DID IT CHANGE SO MUCH??? DID I MISS SOMETHING
  • Various important mods such as Stardew Valley Expanded or Quest Framework with the same message (X uses deprecated code and will break in the next major SMAPI update)
  • Farm Type Manager does not load and area or an object named hydrangea
  • Json Assets does not recognized some modded objetcs like Tapioca, Sesame Seeds, Sweet Sour SAuce, Teriyaki Sauce (don't know which mod are they from)
  • Error Handler removed some viallgers, it questions if i removed a custom NPC mod, and i indeed did, but why does it still find them if i removed the files? Did i forget to erase something?
  • EntryPointNotFoundException: Unable to find an entry point named 'SteamAPI_ISteamUtils_IsSteamRunningOnSteamDeck' in DLL 'steam_api64'.
    at Steamworks.NativeMethods.ISteamUtils_IsSteamRunningOnSteamDeck(IntPtr instancePtr)
    at StardewValley.SDKs.SteamHelper.Initialize() in stardewvalley\Farmer\Farmer\SDKs\SteamHelper.cs:line 150 (NO IDEA WHATS THAT ABOUT)
  • Skipped mods such as Even More recipes for JA, fresh meat for BugNEt.
#

LMAO WHY IS IT SO BIG SORRY

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 21355) on Microsoft Windows 10 Pro, with 45 C# mods and 98 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

serene parrot
#

u.u

#

maybe i should say yesterday i decided to update all my mods since like 2021 or early 2022

dusty spruce
#

1/2/3. [overlap][quests gone][change] no idea, did you update during a playthrough? generally it's not recommended, unless it's an important fix or a change you truly want
4. [deprecated code] nothing you should worry about; it's a warning for the developers
5. [FTM] no idea
6. [JA] probably safe to ignore
7. [removed villagers] those are in your save file - Error Handler is telling you it's gonna remove them for good, they should be gone after you save the game again (go to bed)
8. [steam_api64] safe to ignore
9. [skipped mods] you're missing some required mods - this may be okay, as some mods include modules for other mods, which are technically optional, but if you don't have those mods, SMAPI will fail to load them (which makes sense). not sure if that's the case for those specific mods

#

and yeah, you really have some old mods in there

#

BJSTimeSkipper definitely doesn't work anymore

crystal raven
#

hey could anyone help me modding

serene parrot
serene parrot
serene parrot
crystal raven
dusty spruce
#

Most mods are safe to erase. Back in the day it wasn’t exactly safe to add/remove/update mods which used Json Assets, but I think nowadays those are also safe to do

serene parrot
native grail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

serene parrot
#

im glad it wasnt that serious tho

dusty spruce
#

!xnbzola

native dragonBOT
#

XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher). https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

crystal raven
dusty spruce
dusty spruce
crystal raven
#

like

#

for it to work

serene parrot
dusty spruce
#

The link does

#

Although the mod is from 2017, I really wouldn’t recommend trying to use it

#

AND it replaces vanilla tilesheets too

crystal raven
#

oh

#

but isnt its just a map?

dusty spruce
#

Maps consist of map data and tilesheets

crystal raven
#

understandable and where do i check how old is that mod next time?

native grail
serene parrot
native grail
#

You can check when it was uploaded or last updated on the main page of the mod and you can read and the description, too

crystal raven
#

does it matter?

dusty spruce
#

Immersive Farm is pretty much up to date I think?

crystal raven
#

alright let me try

dusty spruce
crystal raven
#

ah man

#

its no longer incopatible

dusty spruce
#

Is it?

dusty spruce
#

It’s just a Content Patcher mod

dusty spruce
serene parrot
#

oh okay

#

im gonna

#

try

crystal raven
#

ill try to download the fix versioin

#

allright it works

serene parrot
serene parrot
# dusty spruce Yeah

Hey!! It worked!! Thank you so much again for the tips and all, ill just ignore the other problems... Haha (=

dusty spruce
#

No worries

#

Idk what you could do about missing quests though

crystal raven
#

bruh the map doesnt have a freaking tv

dusty spruce
#

Classic custom map problem

crystal raven
#

can i add it in tho

dusty spruce
#

Cheat one in

#

Via CJB Item Spawner for example

serene parrot
#

btw have any tip on how to make the loading screen less eternal?

crystal raven
long brook
#

!sm install this and you can turn off resample if you don't like smudgy looks

native dragonBOT
#

SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.

long brook
#

Also consider to yeet pytk and try to convert mods that relies on it

crystal raven
long brook
crystal raven
#

how do i use the CJB item spawner mod??

dusty spruce
dusty spruce
#

Also please just read mod page descriptions

serene parrot
#

how do i know which mods are relaying in pytk?

dusty spruce
#

The 3 I mentioned for sure (you have all 3)

crystal raven
dusty spruce
#

You may not need TMXL nor Custom Music anymore though, don’t know/remember, on my phone now

serene parrot
#

or which ones

serene parrot
#

Ohhhh

#

true

serene parrot
long brook
#

Easy way to know which mod relies on pytk, disable it and smapi will scream at you

long brook
#

Newest version of rsv and sve don't use pytk anymore

serene parrot
#

omg

#

then

dusty spruce
#

Zuzu might? No idea

serene parrot
#

ill erase it and see what happens

serene parrot
long brook
#

Zuzu don't either too as i don't have pytk and install zuzu

serene parrot
#

ok ill try now lets see if they work

round prawn
#

Hello, is the mods available for version 1.5 on android?

long brook
#

Not yet

round prawn
#

When will it be available?

long brook
#

No clue

#

Buts smapi conversion for android is still in progress

round prawn
#

Thank you!

long brook
#

No prob 👍

serene parrot
#

wow i really did wrong not wanting to update mods in more than a year and a half...

long brook
#

When you update mods, did you overwrite mods or delete and install new version?

serene parrot
long brook
#

It's not recommended doing that. It's better to delete old version and install new version. Most mod author said that on their mod page desc

serene parrot
#

so what do i do

#

btw deleting those mods made inmersive farm 2 collapse LMAO

#

dont know why, bc they arent required

long brook
#

IF2 has the remaster version on nexus SVE file section . Or you can try to use IF2 fix

serene parrot
#

omg what 😭

serene parrot
limber fjord
#

Heya, peeps. Been a while since I've been here and it looks like we can now mod PC Xbox Stardew? Does anyone know if you can also get xbox achievements with modded plays? Was just about to play on steam but I prefer earning Xbox achievements.

#

Lemme know if I should ask in another channel.

near terrace
#

I think the getting starting guide has a section on modding the pc xbox version of the game?

#

!gettingstarted

native dragonBOT
limber fjord
#

It does and I've followed this, which is why I know we can mod but it doesn't mention anything about Xbox Achievements.

#

I've already installed SMAPi for PC/Steam but then realized you could for Xbox.

near terrace
#

Hmm, I'm not sure about the achievements. Maybe search through this channel and see if anyone's addressed it already

limber fjord
#

Going backwards about a week I don't see anything mentioned :/

#

Guess I'm just gonna have to run a test.

limber fjord
#

Nevermind, found it. I had a spelling error. Ludio Nomen confirms you can

#

Haha, yeah, just found that. Thank you!

urban tendon
#

Excuse me what, I swear I had a save file already

#

I have a backport

#

im gonna give log

native dragonBOT
urban tendon
#

Can somebody tell me what I can do to fix it as soon, as possible

rustic pelican
#

Can pc play with mac?

#

Or the opposite

scarlet quail
#

You will need to revert a day Or get a backup from SMAPI to reacquire your save file

soft ginkgo
#

Well Shane's work animation broke on me

#

Does anyone know which mod causes his animation to break? ;w;

scarlet quail
#

Not without a log

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

white rivet
#

does anyone know the name of this mod please

urban tendon
scarlet quail
#

!saves

native dragonBOT
scarlet quail
#

See the section for undoing the last save

urban tendon
#

So I understand that I have to rename the ''_old'' files to make them not have the ''_old''?

scarlet quail
#

Yes

#

Delete any current not old files

urban tendon
#

Also what mod could corrupt my save file

#

If you can see any

scarlet quail
#

It's generally not a mod that corrupts it

#

Generally it's something like closing the game as it's being saved, power loss, etc

urban tendon
soft ginkgo
soft ginkgo
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 170 C# mods and 390 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

soft ginkgo
#

Ah welp xD

#

I hope that someone can help with the animation error for Shane

#

It's not happened till recently ;w;

scarlet quail
#

Woof your log has many issues

#

But none of the error text relates to Shane, so let's see the trace...

nova basin
scarlet quail
#

Since his animations are erroring, it's most likely due to either Seasonal Cute or NPC Mr. Ginger (since they edit Characters/Shane, which is where the animation frames come from). I'd reinstall both as neither should cause the error normally

soft ginkgo
#

I'll reinstall both ❤️

scarlet quail
#

Oh. You also have Longevity

#

Reinstall that if you're using the "Dynamic NPC Clothing" portion of it

#

(Since it's a mod I don't use and it edits him via C# code.... I'd bet it'd be that, if that's being used.)

soft ginkgo
#

I just took out the Dynamic NPC Clothing folder and will playtest now

#

If that caused the glitch I'll just take out all the stuff related to Shane in the folders of that mod ❤️

#

Also my Hot Springs farmcave ain't working but I think I know the issue that's there xD

#

Could be the Better Farm Cave Forage

native grail
soft ginkgo
white rivet
#

guys I found but thanks!

soft ginkgo
#

It comes with this mod iirc

#

I have an alt of it that's edited xD

modest meadow
#

hey why wont my modded stardew game launch?

neat plaza
#

very vague
details?

modest meadow
#

what do i gotta show

#

cause thats all im seeing

neat plaza
#

so whats the issue

modest meadow
#

it wont launch

#

the game itself wont open and idk why

neat plaza
#

did you wait

modest meadow
#

i am waiting

#

been waitin

neat plaza
#

does vanilla work

modest meadow
#

ima see

soft ginkgo
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My game crashed when I entered Joja, gonna try again and if it happens again I'll look into it

scarlet quail
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If you deleted the entire DNPCC folder, that might be why - the modpage indicates that you might just want to delete Shane's outfits instead

soft ginkgo
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I did that

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Now I have a very weird glitch

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Know what? I'm throwing out the whole mod xD

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I hope this fixes it

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Everything is fixed ^w^

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I just won't use the mod xD