#archived-modded-support

1 messages Β· Page 92 of 1

median blade
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sometimes it load but it cant parse it

proven pewter
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can you upload the raw txt file here or is it too big for discord?

median blade
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to big

proven pewter
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how many mb

median blade
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let me see it just crashed my notepad

proven pewter
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notepad sucks, it cant handle shit

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if you select the log file in file explorer it will tell you at the bottom of the window how big it is

median blade
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yeah because of the error its almost 600,000

lament prairie
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600MB is a fair bit but you should be able to cut it down somehow

long brook
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Definitely log too big to parse

lament prairie
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!logtoobig

native dragonBOT
median blade
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yeah brb an other session of deleted some error

long brook
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Try to copy from the top until you see some error repeating, then just copy it to smapi.io/log

dire fractal
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no output ;(

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I'm trying to set up an immersive farm 2 server but it only shows the 5 default types

lament prairie
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then it replaces one of those

long brook
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I think IF 2 and Grandpa's Farm replace general farm

proven pewter
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yes they do

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because FTM doesn't support custom farms I don't think

dire fractal
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no like its only just those 5 in the config

proven pewter
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yes select default farm

dire fractal
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I can't select immersive farm or smth

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because its a server hosting service

proven pewter
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select the default farm

dire fractal
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the server bot automatically selects the farm type in which is put into the config

proven pewter
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when the IFR2 mod is installed, it replaces the default farm, so you will get it if you select the default farm

dire fractal
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and default farm is automatic

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so I was wondering if IFR2 has a different farm type name

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but it still replaces default

proven pewter
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no it does not. it's just the default farm

dire fractal
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oh

proven pewter
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basically it's not a "new" map, it just changes what the default one looks like

dire fractal
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so it just replaces the "standard" farm type name in the files

proven pewter
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yes

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it will still say "standard" in all the menus and stuff

dire fractal
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wait

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what if I just

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make a world and take its save file and import it into the server

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but idk how to get the save file

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ah wait that doesnt work think

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nvm

snow prism
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update stardew and smapi if possible

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or is there a reason you run a very old version of both?

median blade
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this is what i got

long brook
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don't copy from smapi window, copy from the log file

modest juniper
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hello, i am kinda having trouble with this mod, https://www.nexusmods.com/stardewvalley/mods/5324?tab=files

basically u can scroll thru different skills and use hotkeys to increase the skill's level, that mod used to be able to change the luck skill's level (this mod https://www.nexusmods.com/stardewvalley/mods/521) but somehow, now somehow its no longer in the selection, i'm not sure if the mod no longer see the newer luck skill or the newer patch of BJSTruemaster no longer support luck skills

median blade
solar sand
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@modest juniper !Log

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

robust bison
mild talon
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The latest error report from SMAPI when you go to generate your log
Will be a file called "SMAPI-latest.txt"

native dragonBOT
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Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 27 C# mods and 16 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

mild talon
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My computer did the shut down thing again πŸ˜’ ( #archived-modded-support message )
Where the blue screen pops up with the frowny face and forces restart. Then the bad message about "Boot Failed"
I did a chkdsk and no errors were found. Any idea what may be going on?

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Some knowledgeable folks here said it was not bc of the game or mods. I just don't know what it could be..
I was able to restart the computer both times w/o losing anything -from what I can see it all looks normal.

robust bison
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it is definitely not an issue with stardew or mods

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I had similar issues when my boot SSD was properly connected

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what device are you using?

mild talon
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When it happened.. I was playing the game fine but it froze a little and I tried to tab out to see SMAPI console.. waited.. frozen.. then it crashed

robust bison
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what is the exact error message upon bluescreening?

mild talon
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I am using...

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It says.. something like.. Oops, your device ran into a problem.
Blue and white screen. ☹️
I can't recall exact message

urban wharf
mild talon
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I held the power button to turn it off and then I start the computer again and it loads normally

robust bison
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my best guess is that your drives are a bit loose

mild talon
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(No boot setup screen

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Hmm.. ok..

robust bison
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can you try opening up your laptop and seeing if it has an SSD visible?

mild talon
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Sure

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Wait.. physically?

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I don't think so πŸ™

solar sand
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I think so. May be a lot of little screws SDVpufferwaaah

mild talon
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It has some kinda ssd built into it, no?

robust bison
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should be feasible if you have the right size screwdriver

solar sand
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I would check the cable or if the ssd is properly seated

robust bison
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I had this issue bfore, and my fix was removing and reinstalling my drives

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yeah

mild talon
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Ah.. I do have lots of tools available. I'm just not an experienced mechanic at all

robust bison
mild talon
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Can I just smack it maybe

robust bison
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it's really easy

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I can walk you through it

hidden tinsel
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You can check your ssd without opening the computer

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I think

robust bison
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you can't fix a hardware problem without not opening it

mild talon
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I don't think that mine does.. but if you're around tomorrow I would appreciate a walk thru very much

robust bison
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I'll be busy most of the day tommorow

mild talon
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Can you determine whether it is removable before opening comp?

robust bison
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someone else might be able to help you though, it's a pretty general process

mild talon
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Ah. It's 3 am here

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Mk

robust bison
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what's your laptop model?

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I can try to check

mild talon
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Ok.. uh.. gonna send a picture bc I don't know the right answer

robust bison
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I think it's the ideapad flex14mil?

mild talon
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That sounds right.

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Maybe 15?

robust bison
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good news, lenovo has a guide on removing the ssd for that model

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it looks like it's hidden under the battery though

mild talon
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Oh, I'll call that Β½ good news

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Thanks for checking!

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Ah it does says IdeaPad FLEX- 14IML right there doesn't it πŸ’β€β™€οΈ

solar sand
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@mild talon There is also this for non-physical ssd checkup

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But I do agree it may be a physical thing

modest juniper
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it works on other skill

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just the luck is not

urban wharf
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The log says there’s an unofficial update you might not have? Unless the manifest is wrong

modest juniper
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i also the tried both nexus and unofficial one

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same results

urban wharf
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Oh, okay

modest juniper
urban wharf
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Probably the dll is slightly different

modest juniper
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the update keys are different

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here some screenshot

mild talon
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Healthy is a non-physical assessment then ?

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We have OK mental health possibly

robust bison
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yes

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you can read 600 words a minute and still have severe heart problems
or you could be an olympic athlete that's as dumb as a rock

mild talon
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Right, I just meant What's healthy means fir this little assessment

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"Alive"/stable/surviv8ng

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But possibly "loose" ?

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It's a shaky driver that loses control occasionally

wheat raven
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how many mods would make the game lag?

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are there different mods like does texture changes affect the smoothness or something like UI info suite will make it lag more

karmic lava
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i cant seem to get farmer to florist working, has anyone used it and know how to make it work?

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ive extracted it just like every other mod and i get a couple letters but no attachments and nothing else

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it just isnt showing up in the log thing at all

robust bison
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mods that perform large edits and/or perform edits very often can contribute to that

long brook
native dragonBOT
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The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.

You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).

karmic lava
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yeah i have the dga one... it's inconvenient that it happens to be a festival day, i do appear to have cooking recipes but no crafting ones, ill try the ja one

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that seems ot have fixed the mail, do i just have to wait for a few days for all the recipes to come in the mail?

robust bison
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probably

gaunt gust
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Always run it twice

wheat raven
long brook
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There's no baseline so you have to try yourself

wheat raven
blazing gulch
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is smapi for mobile updated yet O.o?

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i just realized i forgot to ask-

dire fractal
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hii I'm having a problem downloading the Stardew expanded mod, I've downloaded all the mods that are needed but it shows me this when i start my game

harsh sable
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also that imagine is very blurry and we cannot see it

dire fractal
harsh sable
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let me send you a link to a screenshot program so u dont have to take photos on ur phone

dire fractal
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is this better?

dusty spruce
dire fractal
harsh sable
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did you download the requirements for the mods that are required for stardew valley?

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like content patcher or spacecore?

dire fractal
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Yes i have them

harsh sable
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hmmmm

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and you put them all in the mod folder?

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i had this issue and it was because I forgot to download the stardew valley expanded mod

dire fractal
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all the other ones seem to be good

restive cypress
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Oh and if the smooth textures bother you, you can turn it off with f11 but it still keeps the features :)

harsh sable
restive cypress
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

harsh sable
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yes, that too

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@restive cypress sorry ><

gaunt gust
native dragonBOT
gaunt gust
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I do not recommend installing more than one large expansion mod at a time

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IE - my SVE save uses approximately 1.4-1.7 GB of RAM

restive cypress
gaunt gust
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(I'm replying to someone different!)

harsh sable
gaunt gust
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np!

harsh sable
dire fractal
restive cypress
# dire fractal here

Could you show what folders are inside the 'Stardew Valley Expanded file'? It should look like this:

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It appears that in your past smapi warning these mods weren't included

dire fractal
native dragonBOT
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Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 10 C# mods and 1 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

sacred forum
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Heyo! I'm having an annoying problem regarding my settings get reset each time I enter a new screen/area. Some settings, like item stowing, always defaults to Off everytime I switch area. I really prefer to play with item stowing on. Searched around and it seems that @dire fractal was having the same issue a while back.

dusty spruce
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item stowing?

sacred forum
native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home N, with 128 C# mods and 144 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

sacred forum
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And it turns itself to Off each time I enter a new area

restive cypress
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Yeah try reinstalling smapi and SVE it appears it did not download correctly. Also the error related to the DaisyNiko is because you also have the empty 'DaisyNiko's Earthy Recolour-5255-1-3-6-1665808443' file that comes with the Daisy Niko [CP] just delete that :)

dire fractal
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ok ill try that :)))

restive cypress
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sorry wasn't very clear. This is the folder you can delete, it's empty

gaunt gust
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guess not

dire fractal
gaunt gust
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Can you try deleting and reinstalling SVE?

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also, what are you using to unzip?

dire fractal
dire fractal
restive cypress
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Yeah windows has an inbuilt extract tool which can work fine. However some mods are compressed in other file methods such as .rar files which the normal windows provided extract can't do

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But for SVE It works fine to use windows inbuilt tool

gaunt gust
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okay, that should be fine

sacred forum
native dragonBOT
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Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home N, with 128 C# mods and 144 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

gaunt gust
sacred forum
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Is there a way to set the default to On instead?

gaunt gust
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so, your options are to either (a) remove your C# mods until the problem goes away or (b) search around in the Great Big Repo of all open source C# mods until you find the person doing that

sacred forum
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How do I know which mod is C# ?

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Also in my default_options and startup_preferences the itemstowing option is set as "Both", but "On" is not a valid state

restive cypress
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Maybe one of your mods uses 'Y' as a keybind which automatically turns the stowing off?

sacred forum
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Y is Emote wheel for me

restive cypress
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Or I could be misunderstanding this and it only works to turn it on?

sacred forum
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Unless you meant Y as xbox-pad?

dire fractal
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Thank you do much guys it's working now! LOVE YOU ALL <33333333

restive cypress
gaunt gust
sacred forum
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Item stowing works when I turn it on, but it turns off when I enter new screen

gaunt gust
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yeah, this is not gonna be fun, sorry

sacred forum
gaunt gust
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nah, you didn't.

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It's just debugging "which of my C# mods is doing something weird?" is just a painful search every time

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when it's not logged, it's always just a guess of "remove mods until it works again"

sacred forum
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Yeah, I've been in this situation before xD

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Therefore I hoped there was a way to set it to just default to On

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Easy fast fix

gaunt gust
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I suspect not

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usually the "allowed values" are an enum, so anything that's not documented isn't valid

sacred forum
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I did not understand that

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But I'm a toddler in programming and such

dusty spruce
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all mods that aren't listed as content packs are C# mods

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oh Discord didn't scroll for me

sacred forum
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Damn, that was so much faster than I was expecting

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It's gotta be one of these
"[CP] More Backpack Upgrades
RightClickMoveMode
SmartBuilding"

gaunt gust
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of those I suspect SmartBuilding

dusty spruce
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and it's definitely not the CP mod

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at least, not directly

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i actually suspect it may be Custom Backpack Framework, which More Backpack Upgrades requires - has the most to do with items/inventories lol

sacred forum
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Yep It's SmartBuilding causing the issue. @solemn shoal

dusty spruce
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oh well

sacred forum
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I was lucky af and started turning off mods from the bottom xD One of the first ones I tried disabling

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Sucks though, loved some of the features in SmartBuilding!

gaunt gust
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DH's pretty good at fixing issues when they pop up!

solemn shoal
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Yup! That's Smart Building!

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@sacred forum What I can very easily do is give you a quick build that completely stops it from touching the stowing mode until I figure a nicer way around the problem?

sacred forum
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Smart Building rules dude! You're an awesome modder

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That sounds amazing, but only if it's not a big hassle for you

solemn shoal
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So I added some things to disable item stowing while in building mode, because it was causing issues, but I can't find the post where it was reported...

sacred forum
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I found one user who had the same problem in a post in nexusmods

solemn shoal
sacred forum
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Awesomeness! I'll try it now

solemn shoal
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That will at least stop it from touching the item stowing setting. Are you using a controller, out of curiosity? And what do you have the stowing setting set to?

sacred forum
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Keyboard, On

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Should I maybe turn it off while building?

solemn shoal
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You can try with it on while building just to see the problem me adding the tweaking was meant to solve, but yeah, annoyingly you might want to do that.

sacred forum
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Seems to work just fine! It just looks a bit wonky because my char is equipping and unequipping buildables really fast

solemn shoal
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Yup! That's exactly the problem.

sacred forum
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Oh wait nvm. I just duped everything xD

solemn shoal
sacred forum
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Yep, got loaaaads of pathways now

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Duping the whole stack each time I build using the draw tool

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Yea, only happens when stowing is On

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I'll just turn it off for building! Thank you so much @solemn shoal You are the best

solemn shoal
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Ahahahaha! I think I figured out the problem!

dire fractal
sacred forum
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Ty @dire fractal DecidedlyHuman is fixing the issue as we speak πŸ˜„

dire fractal
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Ah got it, and yea I see the messages lol

solemn shoal
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Okay, @sacred forum, this should do it! Item stowing should turn off while building, and this time, actually correctly turn back on when leaving building mode and moving from screen to screen.

sacred forum
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That's fantastic! Thank you so much for your swift expertise

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I use many of your mods, all excellent

drifting atlas
#

so, I know BFAV isn't really supported much anymore, and will be going away entirely with SMAPI 4, but I wanted to share what I found with the community in case it might help anybody else who's still using it. Sorry as well for the wall of text.

After some additional testing, I'm 95% confident that the bug which turns BFAV animals into vanilla chickens/cows comes in 2 forms. The first is a visual glitch that affects every BFAV animal on the farm, lasting 1 or more days, during which their sprite is replaced by the vanilla chicken's/cow's sprite, but they still make the correct sounds and correct products. If you try to move them between buildings, the tooltip still calls them their appropriate BFAV names. This glitch seems to be triggered on the morning when a BFAV animal reaches maturity and loses its (baby) label. Closing and restarting your game will usually fix this. Passing the day and sleeping through the night usually also fixes it, but it may take 2-3 nights in some cases. In rare cases, I noticed that our animals visually returned to normal even without sleeping, I assume due to some farm map reload, but I don't know the specifics of what caused it. This form of the glitch is purely visual and temporary, albeit scary at first.

The second form is not visual. It's triggered by the first glitch occurring on BFAV animals that are still not mature and have their (baby) labels on the morning that the first glitch is triggered. When this happens, all BFAV baby animals will be turned into chickens/cows. The first day this happens, it appears to be the first form, because the animals will put out BFAV products on that first day. However, if you try to move them between buildings, they have already become white chickens and white cows. If you save and quit, or if you sleep through the night, you'll find that all of the babies will in fact have permanently turned into chickens/cows. They're always white chickens and white cows too, I assume because that's the null animal for coops and barns, respectively. Once a BFAV animal has reached adulthood and has its correct sprite, it seems to be safe from this glitch forever.

I found 2 workarounds for this bug. The first is to only ever have 1 type of baby at a time. If a BFAV mod has multiple subtypes of a species, like phoenixes come in 6 different colors, you can safely have as many of those as you want. Mixing phoenixes with crows, however, will trigger the glitch 100% of the time. I suspect that you could safely get animals of different types that share the same growth cycle, but I was unable to confirm that with my testing because I miscalculated. The second workaround is a bit cheaty. Use the "debug growanimals" command on a barn/coop with babies in it, and the glitch will be skipped. I made sure to always have my barn/coop empty of adults before running that command, and definitely do not include dinosaurs or other animals that don't have both baby/animal forms. With these two workarounds though, I was able to get all of my BFAV animals to adulthood without issue. I hope this helps anybody else who's run into these errors like I have.

keen crow
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!log @shadow heath

native dragonBOT
#

@shadow heath Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
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Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.1.0, with 15 C# mods and 5 content packs.

keen crow
#

It is a different file if you only downloaded SVE

shadow heath
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Save & Parse log is not working right now...

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I think I broke it

native dragonBOT
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Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.1.0, with 16 C# mods and 5 content packs.

shadow heath
native dragonBOT
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Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.1.0, with 16 C# mods and 5 content packs.

shadow heath
gaunt gust
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Grandpa's Farm PT- BR (from Mods/Grandpa's Farm/[FTM] Grandpa's Farm) [content pack]...
09:07:58 TRACE SMAPI Failed: you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods/Grandpa's Farm/[CP] Grandpa's Farm, Mods/Grandpa's Farm/[FTM] Grandpa's Farm.

#

Can you try the non-brazillian version?

gaunt gust
tired brook
#

Interesting. I'll take a look and deploy a fix soon.

devout pumiceBOT
shadow heath
carmine nymph
#

Hello everyone πŸ‘‹
For the first time I tried to mod my Stardew Valley game..
I downloaded the API, set up my Steam, but it doesn't work and I don't know why... I'm pretty sure it's a stupid think you may solve in 5s but I need help :/
In the screen you can see my Mods that are in Stardew Valley/Mods
The second screen is the error.

(I downloaded the last version of each file, even the API)
Thanks 😁

lament vortex
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lament vortex
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my guess is you don't have the mods in your mods folder

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as in, the one that smapi is looking into

carmine nymph
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Famille, with 3 C# mods and 0 content packs.

lament vortex
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Mods go here: E:\SteamLibrary\steamapps\common\Stardew Valley\Mods

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this is where smapi is looking

carmine nymph
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My mods are right there

lament vortex
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but you don't have error handler, console commands or save backup in that screeshot, yet smapi is loading them

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can you share a complete screenshot? one where it shows the file path your mods are in

carmine nymph
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Sure (I'm also trying to download a more recent version of a mod, apparently it exists)

lament vortex
#

SDVpufferwoke if you go to steam and open the game location from there, does it take you to the same place?

carmine nymph
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If I look for the place where Local Files are stocked, it sent me there :
E:\SteamLibrary\steamapps\common\Stardew Valley

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Here there is a "mods" directory too

lament vortex
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oh, i see the problem

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i think you have two instances of the game in two different folders

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one in steam, other in steamlibrary

carmine nymph
#

That's what the link are saying I guess too

lament vortex
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and smapi is searching for your mods in steamlibrary

carmine nymph
#

Should I just move my mods then ?

lament vortex
#

yep

carmine nymph
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I'll try in a few seconds, waiting for the mods to finish to download

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I have to fix some dependencies issues, but it loaded every other mod.
Thanks a lot

tranquil ingot
#

can someone please help me? my game freezes at the end of the in-game day

nimble moss
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I think it's from BFAV

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could be wrong

tranquil ingot
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I’ve had it for a few days now and it hasn’t affected anything before

nimble moss
#

You could try moving it from the mods folder and see if it fixes anything

tranquil ingot
#

Alright thank you

nimble moss
#

Np, I hope that's it

tranquil ingot
#

It worked, thank you sm!

nimble moss
#

I am glad it worked, you could try adding it again and see if it crashes again as it could just be that night that messed it up

#

Happens to me with other mods

jovial tapir
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 88 C# mods and 322 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

nimble moss
#

I think it's because you dont have PyTk

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could be wrong

jovial tapir
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oh so i have to delete it

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i removed pytk and i though i had removed everything that needed it

nimble moss
#

I have the same error yeah

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and i have pytk deleted

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but i left some packs in there

jovial tapir
#

haha i see

nimble moss
#

They are the hd ones right?

jovial tapir
#

its just a bunch of shirts really

copper owl
#

hey, im trying to translate the game 2 hebrew and can really do it, im just rlly bad at modding and can't even open the games files, can someone help me on a call or smthn?

nimble moss
#

Yeah its an HD shirt set, that should be the reason

jovial tapir
#

hhm well thanks Yosh!

nimble moss
#

No problem :)

brave berry
#

does anyone have a mod for removing shane from game

dapper gazelle
#

No but DSV Shane is at least hot? thinkblush

#

But also Immersive Shane might help! He’s still grumpy at early hearts but his character is better fleshed out so you might appreciate him more?

brave berry
#

no idc shane but he annoying

nimble moss
#

Just get the fighting with npcs mod

#

send him to the hospital πŸ’€

fiery spade
#

what does this mean with the More Rings mod? Is that bad?

bleak flume
#

@late finch slime produce should be working in the newest nexus release

#

the bug was really dumb and obvious

lament prairie
fiery spade
lament vortex
#

i still use it and i haven't noticed any weird things, but i don't use the rings module so i can't be certain

fiery spade
#

Can I just install Wear More Rings during a save, later? If I decide to remove it before I start a playthough?

lament prairie
#

I'm pretty sure you can use it wthout problems but not 100%

#

best to report to mod author

fiery spade
#

It said specifically it's compatible.

lament vortex
#

wear more rings had an update after margo came out

#

and it's possible dalion hasn't noticed that message with the new update

grizzled shard
#

Hello, I'm running into this error in modded multiplayer as well. Is this a known issue?

#

I have Automate, UiInfoMod2, and NPC Map Locations installed

lament prairie
#

Unfortunately that won't be out for a bit

#

You can try creating the relevant directory manually

#

~/.local/share/StardewValley/Screenshots

shrewd pier
#

is there a mod that shows what items are needed for bundles and what gifts npcs like?

ornate tide
#

!uiinfosuite

native dragonBOT
shrewd pier
#

thank you so much

lament prairie
#

the game itself also tells you if something is needed for a bundle

#

open up your inventory and hover over the itemβ€”if the tree icon bounces, it's a bundle item

cedar lark
#

does it do that before the bundle is unlocked? similar to how if you use ui2 it doesn't show the bundle tag?

lament prairie
#

It doesn't do it before the bundle is unlocked, no

#

only for bundles currently accessible

next juniper
#

Hello!

#

I have the mulitple spouses mod and the patio one too but i have a small question

#

I finally got sam his mermaid pendant after Sebastian but

#

he isnt my husband yet, the tag just says married but is this a glitch?

#

nevermind, I think it got fixed. The wedding happened and now it's all three of us. Now injust need go wait to see if Sebastian will get out the bed, if it then something might be up

trail cipher
#

hello, on my console it says that one mod uses deprecated code and that it will break in the next SMAPI update.. what does that mean? SDVpufferpensive

next juniper
#

Mine says that too! I honestly don't really know but I think it should be redownloaded?

dapper gazelle
#

!deprecated

native dragonBOT
#

SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this just means that the mods have old code and will break in SMAPI 4.0 if they are not updated - it is not anything to worry about at this time. (For mod authors, it's a not-nice warning to update your code already! SDVpufferweary )

trail cipher
#

thank u SDVemoteheart

jovial tapir
#

So i'm here with the prismatic shard and nothing happens. No error on smapi too, what could it be? Can i trigger this via command?

lament vortex
#

do you have margo?

jovial tapir
#

i do

lament vortex
#

and you have the arsenal module turned on?

jovial tapir
#

i do '-'

lament vortex
#

as per the mod description To obtain your first Galaxy weapon, as in vanilla you must first unlock the desert, acquire a Prismatic Shard and offer it to the Three Sand Sisters. Unlike vanilla, however, the weapon will not materialize out of thin air, but will be shaped out of a configurable amount of Iridium Bars (10 by default), which must be in your inventory.

jovial tapir
#

oh god i feel stupid, sorry to bother y'all

lament vortex
#

lol its okay, i recommend reading through the arsenal module documentation bc it changes some things

jovial tapir
#

worst part is i read but i forget stuff and i forget to go there first grrrr but thank you so much nonu for the help, i will read the dec again

dire anvil
#

Not sure if I should post this in here or in making mods since it's a little more coding based, but I'm having trouble with the HD Portraits patch. I placed the pathing into the script, but when I try to run it, I get a syntax error(just asks if I'm missing a comma) due to having to place an open parantheses around one section of the portrait file line to stop another error

hollow plover
#

i joined this discord just to possibly find someone to help me lol. i’ve been trying to download stardew valley expanded and SMAPI won’t open unless i click it a million times, and when it does open it either doesn’t display any text or says β€œthe application to execute does not exist.” i’ve been trying for HOURS now

ornate tide
#

are you using steam?

hollow plover
#

i am

ornate tide
#

what are your launch options? can you copy n paste the whole thing?

hollow plover
#

"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%

#

sorry it took me a minute i had to download discord again

ornate tide
#

hmm, is there a stardewmoddingAPI.exe in the actual game files?

hollow plover
#

how would i check that?

#

i’m brand new to modding, so sorry if i’m clueless

ornate tide
#

in your steam library, right-click on stardew valley, manage>browse local files

#

try to find something like this

hollow plover
ornate tide
#

what happens when you try to launch it

hollow plover
#

9/10 times it won’t even open, but when i click it enough times it’ll pop up a black screen just like the SMAPI installer

#

but nothing comes up

#

no text

#

just a blinking line in the top left corner

#

i did get this error message a couple times

#

but i didn’t get a picture of it

#

it just says the application doesn’t exist

ornate tide
#

have you reinstalled smapi?

hollow plover
#

like seven times πŸ‘ŽπŸ»

ornate tide
#

verified your game files?

#

on steam

hollow plover
#

how do i do that?

ornate tide
#

!reset

native dragonBOT
ornate tide
#

dont worry about the rest of the text, this is just for the instructions

steep rapids
#

Hi, I just got a Mac and installed smapi, I put the mods in the folder, but its not loading any mods.... Anyone have any idea what I could be doing wrong? :l

hollow plover
#

okay i did that

#

still not launching

ornate tide
#

!troubleshoot I have no idea

native dragonBOT
native dragonBOT
#

@steep rapids Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hollow plover
#

oh i also tried to check the logs thing, and it’s saying windows can’t find it and to try again

hidden tinsel
#

I just added some new mods to my folder and now my game is just staying on the loading page and not going to the farm anymore SDVpufferwaaah

long brook
#

How long do you wait and how many mods you installed?

tawny moon
#

i just have a question, does
ChildAgeUp still work? or is it broken still πŸ™‚

hidden tinsel
long brook
#

When it's loading, did you do something or click somewhere?

hidden tinsel
#

No I just let it load until my computer said it stopped responding, then I closed it so I wouldn’t be stuck on it

long brook
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

hollow plover
#

does anyone have a solution for the log not working? my pc says it cant find the files

long brook
#

What OS you're using?

hollow plover
#

windows 11

#

if that’s what you mean

#

sorry if i’m completely clueless πŸ‘ŽπŸ»

long brook
#

Press win+R then type %appdata%\StardewValley

slender forum
#

yo i installed a new version of stardew hack so i could get the more rings mod but now harvest with sycth dont work pls help

#

im fairly new to modding too but

#

ion wanna pick my poppies like a chump

long brook
#

I think cjb cheat menu has toggle for harvest with scythe

slender forum
#

would i have that installed alr orrrr

#

actually hmm ion know if i want a cheat menu cuz id be too tempted

#

hmmmmmmmmmm

steep rapids
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 13.0.0, with 3 C# mods and 0 content packs.

steep rapids
#

I have a ton of mods in the folder, I guess I have them in the wrong place

long brook
#

your mods folder is here cashews
/Users/malloryroe/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/Mods

slender forum
#

what should i do is it an issue on my end or the mod just not being updated

#

it was last updated the 16th of december

long brook
#

!log please

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

slender forum
#

un momento

native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 23 C# mods and 8 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

slender forum
#

boop

manic shoal
#

Anyone know a solution to stardew not opening with the command prompt, it opens the command prompt and does the normal loading process and says all mods loaded and ready to go but does not actually open stardew, it just stays on that screen forevermore.

long brook
#

no error about that in the log. maybe you need to report it on mod page bug section. specify your problem and share the log link too

slender forum
#

maaaan

#

ight

#

it did stop working when i updated stardew hack

long brook
#

there is someone also have similar problem with you on post section

slender forum
#

i peeped that

hollow plover
#

log still isn’t working, i cant find the file to upload

slender forum
#

bruh im a fucking dumbass

#

i forgot i have to config so sword harvests everything

#

its not by default

manic shoal
#

still not opened

long brook
#

!log please big c

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

manic shoal
#

where would i find this?

dapper gazelle
#

See instructions on that page

manic shoal
native dragonBOT
manic shoal
#

it then stays on this screen without change and does not open game

steep rapids
long brook
#

Can you screenshot your folder?

steep rapids
#

Yes

#

I put the mods in the modpack folder I created to keep it organized, is that why its wrong?

long brook
#

can you open up that modpack and send screenshot again? somehow smapi doesn't detect mods inside it

steep rapids
#

Oh okay one sec

long brook
#

i think you need to move out all those mods

#

and maybe if you wanna organize your Mods folder by doing something like mine

steep rapids
#

Okay, I'll try moving them all out and then seeing if it works

#

It worked, thank you!

harsh sable
#

FUCKKKKKKKK

#

THJATS GREAT

west terrace
#

Can you still get steam achievements if you’re on modded?

long brook
#

Yes

west terrace
#

Thanks

brave pond
#

can anyone help? does any mod in here actually use spacecore?

calm heron
#

go to the spacecore mod page and look under requirements

brave pond
#

oh i didnt know there was a "mods requirign this file" section

#

thanks!

long brook
#

Or just run smapi and see the log. If you haven't install or just deleted spacecore, there will be red text that says spacecore needed for particular mods to run

brave pond
#

i did that! i was just a bit paranoid because im not sure why spacecore would be there if it wasnt required

#

but i guess its just from an old mod that i had that i dont use anymore

dire fractal
#

Hello, I need help with modding.

So I downloaded a few mods and pasted it into the mods folder, then opened SMAPI. For some reason, the portrait mods work but the major ones won't. (Stardew Valley Expanded, Grandpa's Farm, etc.)
The game works just fine but the other mods aren't appearing, even though SMAPI states that there aren't any errors. I've tried uninstalling and re-installing Stardew Valley again to see if something changed, but nothing did :( I even put the URL that SMAPI told me to in Steam's properties... what am i doing wrong 😭

#

Compatibility branch is also turned off, all of it.

long brook
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dire fractal
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 16 C# mods and 2 content packs.

robust bison
#

you don't have SVE or grandpa's farm installed

dire fractal
#

I don't have Grandpa's Farm installed I only added it as an example sorry;;

#

Do I need it though?

long brook
#

grandpa's farm will work if SVE installed

dire fractal
#

Okay I'll look for SVE

robust bison
#

you don't need it

long brook
#

oh i thought you need SVE for GF to work, my bad then

dire fractal
#

oh wait SVE is stardew valley expanded right?

long brook
#

yes

dire fractal
#

i tried putting them both in the mod folder once, it didn't show up in the game :')

long brook
#

try again and send log again if any error showed up

dire fractal
#

okay

#

okay wait nevermind let me try something

#

i'm wondering how i never noticed that i actually never had sve πŸ’€ but i'm downloading it right now

#

okay

#

i can't believe i just realized this now but whatever

#

i love you all, have a great day, the mod finally worked and i can't believe i've been so blind for the past 3 days πŸ’€ ANYWAYS THANK YOU AND I'M SORRY FOR THE TROUBLE

long brook
#

no problem. feel free to ask here if you have another problem

rose karma
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 15 C# mods and 7 content packs.

rose karma
#

when it launches from the API it says it launched with 22 mods but in game, theres nothing from the mods

long brook
#

all those mod will be visible once you make a new save or load existing save file

rose karma
#

it doesnt load in both a new or saved file though

urban wharf
#

what are you expecting to see that you're not seeing?

rose karma
#

idk if this is a normal start up page?

urban wharf
#

it's running mods, says so at the top

rose karma
#

usually when i get in id see the cheats options in the game settings tab

#

i used to play with with someone else and when i played wit with them it would show thwe cheats menu but now im installing it on my pc im not seeing the same thing even though i installed the same mods

long brook
#

you need Generic Mod Config Menu mod then. like birb said you already run modded sdv

urban wharf
#

!gmcm

native dragonBOT
#

Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.

The presence of the gear it adds to the title screen is not a method for checking whether mods are installed, only whether GMCM is installed.

rose karma
#

ah i see

#

AHH its working now

#

thank you both very much

harsh sable
#

Hello! I need some assistance and help regarding XNB files. None of the videos make sense nor the wiki. I asked reddit but it didnt make sense either :( I need help please!

neat plaza
#

are you modding?

harsh sable
#

yes, sorry, I shouldve mentioned that!

native dragonBOT
harsh sable
#

im on pc, windows

neat plaza
#

i thought i clicked into tech supoort again sorry

#

!xnbzola

native dragonBOT
#

An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

harsh sable
#

could I show you what I am trying to do?

urban wharf
#

those mods have content patcher files to use it looks like

harsh sable
#

they do?

urban wharf
#

look at optional files under the files tab

harsh sable
#

OMG YOU ARE THE BEST

past light
#

Hello, i'm currently playing with no mod. I've been thinking about playing with mods but with my current farm playthrough. I want to play with quality of life changing mods, not a heavy game changing/story changing, cheats and stuff kinda mods. Is it possible, or do i have to play a new farm?

neat plaza
#

depends on the mod, most not

robust bison
#

you don't need a new save

long brook
#

for aesthetic or qol mods, you can use the existing save file. for mods that add npc, location, or item, it's recommended to make a new save

harsh sable
#

it didnt work?

past light
#

Thanks, thats all i need to know for now. So far, i might want to use NPC location and animals info (petted or not), there might be more if i found one

#

One more question, steam achievement will works as it normally would right?

neat plaza
#

if you use launch options

long brook
#

yes if steam run in the background, not necessarily use launch option tho (i use stardrop mod manager to run modded sdv)

potent atlas
#

i have a goofy gamer question about portrait mods

dusky canyon
#

Ask?

#

HDportrsjtd?

#

Hdportrsjtd

#

Jesus

potent atlas
#

LOL ok let me type this out

dusky canyon
#

HDportraits

potent atlas
#

i've been an only-support of portraiture since i started modding like 1000 years ago, (4) and have NO idea how to use alternative mods like HDportraits since pytk is acting wonky/crashes my game. do i just put it in the folder like i do with portrait? they're all png files portraits

neat plaza
#

they're CP mods iirc

potent atlas
#

o god how do i download my portraits then

#

i put them in assets, here

neat plaza
#

you don't... that's for translations? (i assume?)

potent atlas
#

oh... that makes more sense, i think. i'm sort of unsure what to do/where to put my png portraits, then

neat plaza
potent atlas
#

is there a way to convert png to cp?

neat plaza
#

!cp

native dragonBOT
potent atlas
#

o god its coding LOL

hoary bane
#

There's a template for Hd portraits on Nexus iirc.

potent atlas
hoary bane
#

It's called.. Hd portraits template..

potent atlas
potent atlas
modest knot
#

is there a way to install mods in such a way that I can play a multiplayer game with friends with the vanilla version but play a modded game on my own?

neat plaza
#

!mpmods

native dragonBOT
modest knot
#

I kinda want to avoid the issues that some mods can have on multiplayer games where the others do not have the mods installed by being able to play vanilla without having to deinstall everything

#

unless i am overseeing the solution provided on that page

long brook
#

Run sdv from the exe file inside game folder (named StardewValley.exe or something, not stardewmoddingAPI.exe). The game will be launch in vanilla

modest knot
#

so I can do the whole smapi install thing and changing the lanching path to the modded version but also create a desktop connected to the base game and both will work without conflict?

#

that's neat

#

thanks

dusty spruce
#

i go the other way around

#

i don't change the launch path

#

instead, i add the modded version as a "non-Steam game"

past light
#

first time trying mods, loved it so far!

#

i have a question, what mod that let us see harvestable crops?

trim finch
#

ive been making a mod group and have got to the part where you add stuff to the end of the target (windows steam) do you just paste --mods-path "Mods (multiplayer)" straight from the wiki or do you change things ?
because doing that doesnt seem to work
also my folder is called Mods (multiplayer)
do i change --mods-path, and if so what to ?

fringe pier
#

Hey i got a problem, me and my friend are playing stardew valley with mods and if she leave the farm to where marine or the wizard is she gets kicked but she can go to the other places. we have all the same mods and smapi is not showing any issues, i dont know what to do. can anyone help me?

#

oh also she has a mac and i have a windows i dont know if that effects anything

long brook
long brook
native dragonBOT
#

@fringe pier Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

trim finch
#

in the --mods-path "Mods (multiplayer)" bit

long brook
#

On that bit, no need to change

trim finch
#

im confused on what to change ?

gaunt gust
native dragonBOT
#

Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues

fringe pier
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 38 C# mods and 42 content packs.

trim finch
gaunt gust
#

Ngl, the mod group instructions kinda assume you know how a bunch of computery things work

trim finch
#

lol

gaunt gust
#

Like, it's usually easier if you don't understand the instructions immediately to use stardrop

native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 38 C# mods and 42 content packs.

gaunt gust
trim finch
long brook
#

The truth is just copy launch option setting, change the %command% part with --mods-path "Mods (multiplayer)"

trim finch
#

i think ill just do that

long brook
#

But i think using stardrop is easier to make mod profile

trim finch
#

does it basically do the same thing without all the fancy shortcuts ?

fringe pier
#

i am getting my friend smapi log

gaunt gust
fringe pier
trim finch
#

ok

long brook
#

Yup that's not stardrop, that's how you setup modgroup manually

trim finch
#

ty both for the help πŸ˜„

gaunt gust
#

Like my next usual debugging step would be testing commands in the shell...oh

fringe pier
#

Nevermind we are going to try to redowload the mods and try again.

unreal field
#

Hey I have a heavily modded save and I’ve never had problems in the past but my game consistently stops responding, any ideas on what to do?

nimble moss
#

Could be PyTK

#

makes game really slow

tawny moon
#

I have a question :3 is there an unofficial Child Age Up mod? i had found the mod on nexus and it was a rar file o.O

radiant valve
#

Can you not open rar files?

#

Most mods on Nexus are rar or zip afaik

tawny moon
#

nope ;-; its white looking file not a folder or anything

nimble moss
#

Most mods come in a zip/rar format. You have to unzip it

#

best to get winrar

radiant valve
#

Winzip also works, just need a program that can unzip the files.

tawny moon
#

i just been using windows to open things.. (I had 7zip )

radiant valve
#

7zip is also able to open rar files

tawny moon
#

okay i'll go download it agian πŸ™‚ n see what happens o.o;

tough crystal
#

someobdy please help my save file is not loading at all 😭

#

all i did was update windows i think

tawny moon
#

ty it worked ^_^will keep it installed πŸ™‚

native dragonBOT
#

@tough crystal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tough crystal
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 12 C# mods and 8 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

tough crystal
#

ouu wait ill try that mod

nimble moss
tough crystal
#

omg i cant find it at all

#

can i get a link

nimble moss
#

you just need to reinstall smapi

brave berry
#

guys i download skull cavern elevator how i complete setup

tough crystal
#

ohhhh

nimble moss
#

yeah, installing smapi adds 4 (i think) base mods, you probably deleted the Error Handler by mistake

nimble moss
#

i dont think there is another step

brave berry
#

nothing else

nimble moss
#

nope

#

''For installation unpack the zip-File in the Mods Folder, just like any other SMAPI Mod.''

jaunty knot
#

Is anyone having issues with the rustic wall and floors mod, and the medieval daisyniko tilesheets for the machines? The walls and floor dont appear anymore despite the mod being installed and just now shows the vanilla walls and floors and for the medieval only a few machines show the tilesheets

nimble moss
#

Can you send your log? Could have a look at it to see if I can help

tough crystal
#

nvm help it still doesnt work

long brook
#

Can you send log again assuming you've reinstalled smapi?

brave berry
#

i installed smapi

#

and i send mods ive downloaded to stardew valley mods file

tough crystal
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 15 C# mods and 8 content packs.

nimble moss
#

Did you try going on the save?

brave berry
#

tes

#

npc locaitons doesnt work

long brook
brave berry
nimble moss
brave berry
nimble moss
brave berry
#

its zip

#

when i extract i need send mod to stardew mod file ?

#

when extracted its become a file bla bla bla

long brook
#

If you already put the zip file into Mods folder, just extract/unzip it then move the zip file somewhere if you wanna keep backup of the zip

brave berry
#

i extract zip file and a new file created

#

and i send it to stardew valley mods files

long brook
#

Yes that's correct

tough crystal
#

i thikn

long brook
#

How long do you wait for loading save file? Did you do something when loading a save? Or it's just freeze with no sound at all?

brave berry
#

anime portraits and npc map locaiton doesnt work on same time ?

long brook
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

brave berry
#

cuz i cant see npcs

#

i download the

#

SMAPI 3.18.2-2400-3-18-2-1673282439.zip

#

its does latest one

long brook
native dragonBOT
#

@brave berry Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tough crystal
nimble moss
#

Is it only that save? or all of them

tough crystal
#

i didnt try the others hold on

brave berry
#

i am trying drag file but it not work its not copying

#

ahh

#

%appdata%\StardewValley\ErrorLogs

long brook
#

The text file? How big is the size of the file?

brave berry
#

its not work

neat plaza
#

why isn't it

brave berry
#

i did

#

i am jst opening none modded stardew valley

nimble moss
#

Did you add the launch options on steam?

brave berry
#

nope

#

cuz why not

nimble moss
#

!launchoptions

native dragonBOT
long brook
#

Then you run vanilla if you launch via steam and only launch modded if you launch via stardewmoddingAPI.exe

tough crystal
#

also for some reason smapi is also taking ages to launch the game

#

i think ive been waiting for 15 mins

long brook
native dragonBOT
#

SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.

nimble moss
#

For me sometimes it gets stuck and i have to press enter in the console, might help

long brook
#

That's when you accidentally click inside smapi window so you need to press enter so smapi run again

nimble moss
#

Ah makes sense

#

Could have happened

brave berry
#

how can i use anime portraits meanwhile using smapi

neat plaza
#

cp

tough crystal
#

wtf sm just fixed my whole game

#

thank u so much 😭😭😭😭

long brook
#

If you don't like how the game look, jist turn off retexture in SM config

#

!gmcm you need this to change SM config in game

native dragonBOT
#

Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.

The presence of the gear it adds to the title screen is not a method for checking whether mods are installed, only whether GMCM is installed.

tough crystal
#

okaayy thanks a lot

shell umbra
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 28 C# mods and 23 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

nimble moss
#

Custom NPC Exclusions, Stardew Valley Expanded

shell umbra
#

what happened to my sve πŸ’”

#

I have sve in my folder tho

neat plaza
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

shell umbra
#

And I have custom npc exclusions

nimble moss
#

Weird, says you dont

shell umbra
#

Might be because I have 2 custom npc's

#

idk about sve tho

long brook
#

you have multiple copies of Custom NPC Exclusion, delete one

neat plaza
#

oh you shared a log

shell umbra
#

Yeah I just deleted 1

nimble moss
#

Oh yeah I totally just went over the first line

shell umbra
#

With "errors" does that mean that mod isint working 😭

radiant valve
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 122 C# mods and 190 content packs.

shell umbra
#

My smapi still has 17 errors but everything else is working

long brook
#

i assume the dcburger portrait error, right?

shell umbra
native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 29 C# mods and 28 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

shell umbra
#

mb

mild talon
#

Those portraits might be replacers that would need to be put inside the portraits assets for RSV to overwrite them

#

There's also a CP version that would act as its own mod and would go in the reg Mods folder

#

I think they recommend the former on the mod's page last I checked

#

All those nice DC Burger style portraits require pytk unless you convert them

long brook
#
jaunty knot
native dragonBOT
#

Log Info: SMAPI 3.18.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Famille, with 51 C# mods and 114 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

mild talon
#

Also looks like these would conflict w ea other?

long brook
mild talon
#

Are the 5 bachelors' portraits not included in the 16 RSV portraits ?

shell umbra
#

idk tbh

mild talon
#

You should check dude. They can't load the same asset. Will cancel out

nimble moss
shell umbra
#

i do not use mods alot sorry

mild talon
#

Manifest.json <- the file for CP mods that SMAPI reads to register them as mods and load them in the game

shell umbra
#

how do I get that?

#

is it also a mod?

neat plaza
#

cp? yeah

mild talon
#

I think you likely downloaded the non-CP versions of the portraits which don't have manifest cus they're not really mods. Just pngs to overwrite the original portraits in RSV mod

jaunty knot
mild talon
#

The CP version of those will have e manifest included. Just get that version

shell umbra
#

Would those versions be separate on nexus

mild talon
#

No, go to the link Outside posted and look under "Optional Files"

shell umbra
#

OH tysm

hollow plover
#

day 2 of trying to get this thing to work

#

now when i try to install smapi it says it cant find the game automatically

halcyon igloo
#

it's gonna work! SDVpufferheart

#

where is your game installed do you know?

hollow plover
#

its through steam

#

ive uninstalled and redownloaded it a couple times

halcyon igloo
#

so it's in the default location and not somewhere weird?

hollow plover
#

even deleted all the files and tried to start over fresh

#

yeah its at default

hollow plover
#

where would i find that

neat plaza
#

right click > browse local files in steam

hollow plover
#

im brand brand new to all of this, so i have very little idea what im doing, sorry for stupid questions

halcyon igloo
#

side note my game has told me it doesn't know what Pat is like 7 times during startup where would i begin to start trying and track this down lol

fiery spade
#

ugh i need major help with a very interesting new ENG translated mod

steep rapids
#

I have some mods that I downloaded from nexus that are .rar files and they're not giving me errors in smapi, but they're also not working in game. Do I have to get an app to unzip them?

lament prairie
#

!unzip

native dragonBOT
#

Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

lament prairie
#

Yes, depends on your OS which one to get

spare citrus
#

Hi

#

I am a total noob help mee 😭

steep rapids
#

I'm on mac, so I''l have to get an app it seems. Thanks!

lament prairie
#

I use unarchiver on Mac

gaunt gust
#

(It'll be a recipe. Using grep -r is the fastest way to find these things)

lament prairie
#

Pat is red bean paste according to Lani

#

Translated from Korean

fiery spade
gaunt gust
#

That said. It's tar

#

Tar is infamously hard to use

lament prairie
#

Haha it’s easier to get an app

spare citrus
#

It’s been like this for 15 mins. It’s my first time using a mod,do I do something wrong or is it cause of my potato pc. Isn’t smapi supposed to automatically open the game or do I need to do something else

lament prairie
#

I do right click open with unarchiver

gaunt gust
#

There is literally an xkcd about this

lament prairie
#

!smapislow

native dragonBOT
lament prairie
#

But it looks like it’s loading just slowly

halcyon igloo
#

we solved the mystery of US not knowing what pat is but now i gotta find why JA doesn't know what pat is lol

lament prairie
#

Oh, is it JA or PFM?

#

JA means it’s used in a recipe

halcyon igloo
#

it's JA giving me the error of "No idea what Pat is!"

spare citrus
#

I see

lament prairie
#

PFM means machine recipe

halcyon igloo
#

but i have the object file for pat

spare citrus
#

So I just gotta wait half an hour

lament prairie
#

Hmm, what’s the internal name?

#

You can try spritemaster for helping load times

#

!sm

native dragonBOT
#

SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.

gaunt gust
halcyon igloo
gaunt gust
lament prairie
#

Haha I’ve used tar like once

gaunt gust
#

That Disable With Mod seems interesting

lament prairie
#

Do you have artisan valley machine goods?

hollow plover
#

i got it to install and got all the other mods downloaded

halcyon igloo
#

yeah

hollow plover
#

still not working, but im a lot closer than i was yesterday

native dragonBOT
#

Log Info: SMAPI 3.18.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 13 C# mods and 0 content packs.

gaunt gust
long brook
steep rapids
#

I also have an xnb mod, the one that makes junimo's into totoros, will this work with smapi?

native dragonBOT
#

@steep rapids You leveled up to Farmer. You're now a prettier shade of blue. Thanks for sticking around!

neat plaza
#

!xnbzola it will but dont

native dragonBOT
#

An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

steep rapids
#

Ahhh I just saw they have it for CP as well!

fiery spade
#

Sorry to repost, didn't want to interrupt y'alls discussion.

spare citrus
#

These are the mods I am using. I just wanna run stardew expanded. Should I remove any of these to make it load faster?

minor kernel
fiery spade
spare citrus
#

Less goo it loaded the spritemaster made it load in 2 seconds. Thanks @lament prairie

long brook
minor kernel
#

it probably has new assets for those events. Maybe the mod adds small things to it.

halcyon igloo
#

@fierce copper !gettingstarted

fierce copper
#

i cannot find C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods

#

im failing

halcyon igloo
#

!gettingstarted

native dragonBOT
halcyon igloo
#

are you on mac or windows

long brook
#

Find your game folder first by using browse game file feature on steam

fierce copper
#

im on windows but i have no idea what unziping mods into a mods folder is

#

i dont have a mods folder

long brook
#

Then you haven't install smapi

fierce copper
#

i did?

#

i have it installed

neat plaza
#

did it say it installed

#

or did you just download it

dire fractal
#

can somone help me my smpi says this

  • Stardew Valley Expanded 1.14.17 because its DLL 'StardewValleyExpanded.dll' doesn't exist.
#

and its red

fierce copper
#

do i need to drag smapi into the sdv folder?

potent beacon
#

oh, so you didnt install it then

fierce copper
#

i dont know what im doing

dire fractal
#

kk

neat plaza
#

!GETTINGSTARTED

native dragonBOT
dire fractal
long brook
#

I think just sve if the only red text is about dll

dire fractal
#

ok

#

and then also for immersive farm 2 it says

  • Immersive Farm 2 Remastered 1.14.17 because it requires mods which aren't installed (FlashShifter.StardewValleyExpandedCP). but when i look on the mod requirment page it dosent mention that
halcyon igloo
#

it just looks like SVE isn't fully installed correctly

#

that would be an SVE file

long brook
fierce copper
#

so i have the mods folder now, got smapi, and dragged almanac into it but i am not getting any icon or the hotkey working

dire fractal
#

alr

neat plaza
#

and did you open smapi

fierce copper
#

what is that

#

i opened smapi

dire fractal
#

oh yeah i was on the wrong version

neat plaza
native dragonBOT
#

@fierce copper Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

fierce copper
#

i have extracted it and put it in mods folder, did i do it right

neat plaza
#

probably

fierce copper
#

icon and hotkey isn't working

#

im so bad at this

neat plaza
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

fierce copper
#

how

neat plaza
#

see instructions

past light
#

What will happens if i use a mod that adds a bit of content like Tractor Mod, and then delete it later?
Will the things generated by the mod (for this one is the garage) be deleted automatically?

fierce copper
#

i still dont know how

rigid lintel
#

So I'm trying to mod the game on Steam Deck. I have no idea if I'm doing it right because I don't seem to have an Error Log folder, any idea where that might have ended up?

neat plaza
fierce copper
#

yes

neat plaza
#

yeah

#

and follow em

fierce copper
#

yep

halcyon igloo
#

then what do you mean you don't know how

fierce copper
#

its just not working

halcyon igloo
#

what do you mean it's not working specifically

fierce copper
#

i have none of the files

halcyon igloo
#

you have no error files?

long brook
#

Because you haven't run modded game in the first place so no error log will be made

fierce copper
#

how do i fix this

halcyon igloo
#

run the game

fierce copper
#

i have

halcyon igloo
#

and what happened

#

we're gonna need you to be more specific about what exactly happens when you try things

fierce copper
#

i run the co-op and it shows nothing in where it has show and the hotkey to open isn't working

halcyon igloo
#

why are you running co-op

fierce copper
#

its the only world i use

halcyon igloo
#

are you getting a smapi console window

fierce copper
#

no

halcyon igloo
#

when you launch the game

#

what happened when you installed smapi did it say like "SMAPI is now installed"

fierce copper
#

yes

#

then my mods folder appeared in sdv

halcyon igloo
#

how are you trying to launch your modded game

#

did you do your launch options

fierce copper
#

i dont know this stuff

long brook
#

Mac doesn't need launch option

fierce copper
#

ive never done any kind of mod before

halcyon igloo
#

are you on mac or

fierce copper
#

windows

halcyon igloo
#

did you follow ALL of the instructions on the windows page

neat plaza
#

!launchoptions

native dragonBOT
fierce copper
#

which instructions do i follow for windows

halcyon igloo
#

the windows instructions.........

#

if you're using steam then follow the instructions for steam

#

on the windows page

long brook
#

That link is for windows

fierce copper
#

im gonna try doing it again

#

smapi installer is just closing when i press a key