#archived-modded-support

1 messages · Page 67 of 1

scarlet quail
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let me make sure it's a manifest error one sec

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yeah it is

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go to the mod's folder. There's a file called manifest (.json at the end of it if you have extensions on)

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open it with notepad

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(i.e. double click, there should be an option to select notepad)

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where it says "Version": "1.1.0", replace the "1.1.0" with "2.0.0"

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Do not replace the comma at the end

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if that comma disappears the mod won't load at all

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(Signed a modder who is cursed by the lack of commas breaking mods XD )

cerulean swallow
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should I do it json or in more grass mod ?

scarlet quail
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in the manifest json in the Flowering Fields mod

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not more grass

cerulean swallow
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oh its says "Version": "1.10.10",

scarlet quail
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Then you're in the wrong mod folder

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To check it was a manifest error I downloaded the "2.0" version on Nexus

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Find [MG] Flowering Fields

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folder, that is

cerulean swallow
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oh now I saw it lul I was checking in json assets XD

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MB

long brook
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You can ignore it if you want and already know you've installed the latest version of that mod. Manifest error is usually caused by mod maker/author forgot to change mod version in manifest.json.

cerulean swallow
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oh no errors thank god ❤️ thanks guys UwU ❤️ 🥹

safe spade
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Famers to florist DGA port was causing my issues!
Just so ya guys know
My save now loads i will see if it also saves

lament vortex
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!ppjadga

native dragonBOT
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The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.

You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).

lament vortex
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oh whoops i see that lyoko already showed this to you in modded farmers

outer turret
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@upbeat patrol I'm not sure if you're still actively interested in maintaining Child to NPC, but in case you are, the children are no longer being rebuilt as NPCs in the morning when you move from one day to the next. Loading into the game is fine though. I'm still on Smapi 1.17.2, I hadn't noticed until today because I normally only play a day at a time.

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Not really game breaking, and might not be worth fixing since SDV 1.6 will probably require more significant changes though, just thought I'd let you know.

golden nova
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Do AT cause lag?

lilac bramble
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So I’m guessing there’s no fix for the Mac OS “failed to create coreclr” at the moment?

scarlet quail
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based on atra's comment, no

lilac bramble
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Dang I’ve tried every possible fix as well

brittle obsidian
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I can't get sampi to even load in the files please I am quite dumb

scarlet quail
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Okay that's... needlessly putting yourself down, and also unspecific

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First, specifics. "Can't get it to load in the files?"

brittle obsidian
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After extraction the cmd won't load

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Just crashes and closed even thr files

scarlet quail
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Okay sweet, that actually helps. So you've extracted the installer?

brittle obsidian
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Ye

scarlet quail
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and when you double click install on Windows (if you're not on a windows PC, tell me) it doesn't even load the installer?

brittle obsidian
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Ye

scarlet quail
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Hmmmmm. That's concerning, but not a dealbreaker. Do you see the readme in the folder?

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inside it is instructions on how to install manually, if the batch file fails to work

brittle obsidian
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Yes

scarlet quail
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it'll be harder to install, but it's a workaround if your batch file in the (unzipped!) folder isn't working

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Whatever you do, though, do not install SMAPI with admin permissions

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That'll be a hell from which you will not escape

brittle obsidian
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I don't give anything admin prems

distant sinew
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do yall know how to make the multiple obelisks mod allow for placement anywhere?

scarlet quail
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Define anywhere joxter

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it's normally possible on any farm map

distant sinew
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it specifies off the farm

scarlet quail
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if you mean any place in the world, then it's a config option

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Should be in the config.json if it's not in GMCM

distant sinew
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how do i change it in there?

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im a little new to the modding stuff

scarlet quail
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well, you're in luck since I have that mod so let me get you the specifics. One second.

distant sinew
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ty!! ^^

scarlet quail
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go to the mods folder you have it in, inside the multiple mini obelisks folder (might be two folders deep) there are four files. Double click on the config one (might be "config.json" if you have the file extensions on)

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open with notepad

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Inside there's only

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{ "AllowMiniObelisksToBePlacedAnywhere": false }

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delete false and change to true

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Save, then exit

distant sinew
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awesome ty so much!!!

lament prairie
lilac bramble
lament prairie
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What's your exact error?

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(Screenshot preferred)

scarlet quail
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Oh, Elizabeth, maybe you'll know. The file is dying for this person, and they're on windows

lament prairie
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Windows idk, but apparently i have google searrch history on a coreclr issue

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Which can be due to a ; in folderpaths

scarlet quail
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Yeah and none in the log for that person

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Damn

lament prairie
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On the other hand, the other link I found is an issue in the .NET sdk repo

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Which is apparently "closed"

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PikachuVK11#2161 had a CoreCLR issue we managed to fix via a manual install

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Which was Failed to create CoreCLR. HRESULT: 0x80070057

lilac bramble
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here's the problem

lament prairie
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Okay, long shot: try removing the : in the Steam Mods foldername?

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If that doesn't fix it, then do a manual install using the README

lilac bramble
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well I don't see a Steam mods folder so I'll try the manual instal.

lament prairie
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It should be in your desktop

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It's where the installer is

lilac bramble
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yeah i just messed up the entire manual install

lilac bramble
lament prairie
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that sounds reasonable

lilac bramble
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alright everything is back to the original files.

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where is the "internal/unix/install.dat" ? is that in the install.zip file in the internal folder

radiant wraith
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has the issue already been discussed here? :0

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this is the error messaqe

graceful cloud
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Alright, i want to play stardew roguelike, and it says i can't upload runs to the leaderboards because i have a mod called "Console Commands" installed

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this is an issue because when i remove that mod

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i can't load smapi

grizzled dirge
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can someone tell me the problem?

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i can't access the items in my chest

deep scroll
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just in case you're still using the mod, i just released a new heelies version that fixes splitscreen. each player's heelie state is independent now

vapid latch
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it filters items

grizzled dirge
grizzled dirge
vapid latch
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oh now i see

grizzled dirge
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i removed better chest

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im now seeing if its "better"

vapid latch
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in between the two interfaces, there are categories

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you clicked "materials"

grizzled dirge
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???

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wdym

vapid latch
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these things prevent items from being interacted with

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you said scepter was just a test

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was materials also just a test?

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click the green ore again to unselect it

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in that screenshot specifically, the mod is searching for a material named "scepter", which doesn't exist

grizzled dirge
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it looks like

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i removed the mod

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and added it back it

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and it WORKS!

vapid latch
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well it removed the filter

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obviously it works

grizzled dirge
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what the

dusty spruce
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what's wrong?

dire fractal
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Is it possible to install mod on mobile version?

There's tons of fun looking mods I wanna try

calm heron
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!mobilemodding

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?
bot?

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did i get the command wrong

dire fractal
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thanks for responding. feel free to ping me if it works

calm heron
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the bot breaks down sometimes. you can come back later and try the command again!

dire fractal
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I see. Thanks 👍

calm heron
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wait, hang on

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i think i got the command wrong

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!androidmods

native dragonBOT
calm heron
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there you go

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sorry 😅

dire fractal
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thank you 🙏

shy orbit
languid yarrow
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How do you figure out if a mod needs an update or not?
noobish explanation but So far it's always the same "nexus page says update X but files says update Y" and I don't understand how to make the status update

shy orbit
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could be that the author forgot to update the version number in the manifest.json file of the mod when they uploaded the new version (you can check it by opening the manifest.json file in any text editor)

wispy sky
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Great mod 👍

rigid herald
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everytime i'm gonna end the day, the game crashes and just stays in a black screen

gaunt gust
gaunt gust
vital sentinel
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Hello, I have a question about Walk of Life- Immersive professions.
How do I level a skill above lvl 10? I'm stuck at lvl 10 Farming for 2 ingame days now 😦

dusty spruce
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You need to prestige your skill 3 times

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And THEN you get to level past 10

vital sentinel
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how do I prestige then?

dusty spruce
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The same way you’d reset the professions in a non-WoL game

vital sentinel
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at the statue?

dusty spruce
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Yep

vital sentinel
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ok, thank you

abstract tusk
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Have anyone had a keg disappear randomly? i'm so lost

long heath
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hey i need help, it ont load all my mods

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how do i get error log again

lament vortex
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

rigid herald
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everytime i save the log it crashes

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saying it was too big

hoary bane
native dragonBOT
hoary bane
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Oh wait I forgot the site is down. SDVpufferthinkblob

stuck siren
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whenever i go into the loading screen after you sleep or loading into your save file it goes down to 1 fps and takes forever and i have no idea if its my mods or my computer i think its my mods but i dont know which one it is

viral kettle
stuck siren
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yea it was it took a while but now its like capped at 1 fps in my house nvm

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is there a fps booster mod or something like that

opal gull
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Little question: I've redownloded my Stardew everything works and I don't have any error like whatsoever in the log, all files are a-okay, but my game just... Won't stard I get stuck at the loading screen and then it crashes, any idea of what could be doing that considering I'm not getting any errors?

stuck siren
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im not sure if this is just my mods but its not only a stardew problem in many of my other games but when i move my mouse it lags im not it might be my mods

opal gull
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Ohh, my game is starting maybe? Wish me luck guys maybe it corrected itself

near terrace
stuck siren
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ok

stuck siren
gaunt gust
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by default Stardew will use as much ram as...wise, basically

stuck siren
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im confused

near terrace
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your computer may not be powerful enough to handle the games you're trying to play

stuck siren
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stardew

near terrace
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yes stardew modded can take up a fair bit of your computer's resources, especially if you're running a lot of them

stuck siren
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so i should remove mods that im not using?

near terrace
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Yeah, ideally

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Also, consider spritemaster

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!spritemaster

native dragonBOT
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SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.

stuck siren
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is there a way to make sprite master look less like upscaled

scarlet quail
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Disable resampling

stuck siren
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in the settings

scarlet quail
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Resampling is in the settings

stuck siren
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ok

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not gonna lie it did nothing

near terrace
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oof

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What are your pc specs

stuck siren
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well i mean it did not change the graphics at all

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or do anything (to the performance)

scarlet quail
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Drop the log here, @still quartz

still quartz
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i have smapi downloaded on vortex i think

scarlet quail
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but did you install SMAPI?

still quartz
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idk my sister was helping me last night

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and i didnt rlly understand

scarlet quail
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Well given it's Vortex you're using we're probably already off to a bad start. No worries, though, we can fix that.

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Let's start with this. You're booting StardewModdingAPI, yes?

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i.e. you are not just starting the game and immediately loading Stardew

still quartz
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uhh yes i think

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im not on sdv rn

scarlet quail
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So when you start the game, you don't get the game at first, you get a window that says you're loading mods in?

still quartz
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uhh no the game loads just without the mods

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no window pops up

scarlet quail
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Alright so you either don't have SMAPI installed or you don't have launch options set, one of the two

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So let's figure out which. Where do you have the game on?

still quartz
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how do i check if its installed

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steam

scarlet quail
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Alright. Go to Stardew Valley in Steam, click the cog, hover over manage, then click browse local files

still quartz
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okay

scarlet quail
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First up: Do you see a mods folder in here?

still quartz
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yes

scarlet quail
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Alright. Now scroll down until you see "Stardew Valley" with a chicken next to it

still quartz
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okay

scarlet quail
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Just a little past that should be a program called "StardewModdingAPI"

still quartz
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yup

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with like a puffer fish chicken

scarlet quail
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Alright, you see that, excellent, so it should be installed. Double click that for me

still quartz
scarlet quail
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(Also this means your launch options aren't set, but we'll get there in a moment)

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I would just like SMAPI to be launched first so you can see what should be happening

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(And so a log is generated!)

still quartz
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oooh a game is running

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omg its there

scarlet quail
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yes, but don't celebrate yet

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This is just making sure it was installed correctly

still quartz
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oh okay so do i tab out?

scarlet quail
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Now we gotta do two things - get your log to make sure your mods are all working, and set launch options on steam

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I would exit out for now

still quartz
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whats a log?

scarlet quail
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That's what we're getting to next since I can probably write your launch options for you

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But the log gives info on your mods and how things are working

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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

still quartz
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do i need to do this on my pc

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im on discord on my phone rn

scarlet quail
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the one you booted Stardew on yeah

still quartz
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kk hold on

scarlet quail
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If the instructions are too confusing, let me know and we can get your log a second way

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(Second way requires loading the game back up though and installing another mod, so hopefully the first way works)

still quartz
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uhh

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so i pressed the windoes and r button

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its a run box

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what do i put in the run box

scarlet quail
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ugh, it should say on the page but tbh run box is stupid. Here, I have a better way

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You have a search box on your taskbar, yes?

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type %appdata% in there

still quartz
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yes

scarlet quail
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and click on the folder that comes up

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you in that folder?

still quartz
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okay

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yed

scarlet quail
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scroll down to StardewValley, open that

still quartz
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yes

scarlet quail
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This is also where your saves are at btw if you need to remember that

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But anyway

still quartz
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okay

scarlet quail
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double click on ErrorLogs

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Then see that "SMAPI-latest" file?

still quartz
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SMAPI-latest

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yes

scarlet quail
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Then hit the save and parse log thing

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Then share the link here

still quartz
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it doesnt share anything personal right?

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like what does it do?

scarlet quail
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Not really, no. here, I'll show you an example log

native dragonBOT
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Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 91 C# mods and 210 content packs.

still quartz
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i'll send it in dms

scarlet quail
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That's my SMAPI latest. Most it shares of your system is the first two lines: 12:05:41 INFO SMAPI SMAPI 3.17.2 with Stardew Valley 1.5.6 (build 22018) on Microsoft Windows 10 Pro
12:05:41 INFO SMAPI Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods

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Looks like everything is loading correctly in your log, so we're good there too! One last thing

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!launchoptions

native dragonBOT
scarlet quail
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That's useful for images, but we have a couple options here. Would you like to be able to boot vanilla Stardew and modded Stardew, or do you just want to boot modded Stardew?

still quartz
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just modded

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actually

scarlet quail
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Alright. I always have to ask in case people want to play vanilla with others

still quartz
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uhh both

scarlet quail
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Alright, easy to do then. Back in steam, click games, then "Add a Non-Steam Game to Library"

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Unless something somehow goes horribly wrong, it'll still recognize you're playing Stardew, and we can even check here in a moment once this is done

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Click browse, then you should already be in Stardew's local files

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But let me know if you're not

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(E.g. in the window that comes up when you hit browse, should be the same folder that has mods and StardewModdingAPI)

still quartz
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uh so

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i clicked it ajd i dont see

scarlet quail
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That's fine. We can get to there

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Gimme a sec to figure out the easiest way to get you to there... I could just give you the filepath but not sure if you'd prefer that

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Alright, click your C drive on the left side. You'll see program files (x86), open that folder

still quartz
scarlet quail
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That...shouldn't be possible. You're in Stardew's local files with the mods folder?

still quartz
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im at the add a game to library part

scarlet quail
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Oh, yeah, that's why you have to click browse

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it's not there originally

still quartz
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then i click?

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what do i click

scarlet quail
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Are you in Stardew's local files after you hit browse? With the Mods folder and all?

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(Just making sure)

still quartz
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im in steams

scarlet quail
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So when you hit browse, a window doesn't come up?

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I am slightly confused

still quartz
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a window does come up but its for steam

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its like all of steams setup stuff

scarlet quail
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Right. I need you to hit browse in that window

still quartz
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the clientui, depotcache

scarlet quail
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Oh!!!

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there, sorry

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one moment

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open steamapps

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Then open common

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Then open Stardew Valley

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Then you should be at the local files area. Sorry for confusion!

still quartz
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common, downloading, shadercache,sourcemods,temp?

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oh okay

scarlet quail
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common

still quartz
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im here!

scarlet quail
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Then in the next set of folders, Stardew Valley

still quartz
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okay

scarlet quail
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Alright, click on StardewModdingAPI, then hit open

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StardewModdingAPI will be added to that list you were looking through

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Then hit add Selected programs

still quartz
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okay

scarlet quail
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Now you'll have "Stardew Modding API" in your library. You can now double click that in your steam library, SMAPI will pop up, and it'll tell you that Stardew Valley is running

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You can retitle that in your library if you'd like by right clicking it, selecting properties, and in the window that comes up erasing "StardewModdingAPI" and retitling it whatever you want

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"Easier Stardew Valley", "Stardew Valley Modded", "Stardew with Mods", "Quality of Life Stardew", whatever you'd prefer

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You can always boot Stardew Valley as normal, but with mods you'll need to boot Stardew Modded

still quartz
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so its all done?

scarlet quail
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Should be, yep!

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Just make sure to launch the modded one for mods and the regular one for vanilla

still quartz
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and it still counts as sdv right?

scarlet quail
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Yep! Feel free to test it out

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(e.g. double click on the modded and load it up again. You'll see Steam will have "running" next to vanilla Stardew)

still quartz
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oh yeah’

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tysm!!

scarlet quail
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No probs, enjoy

still quartz
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is it okay if i close out the code thing of it?

scarlet quail
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Sadly, no. If you're playing mods that must always stay open

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you can minimize it!

still quartz
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oh okay

scarlet quail
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But closing SMAPI force-closes the game

still quartz
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ohh okay

long heath
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Hey guys I need help nexus won’t let me login

long heath
vapid latch
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seems to be down

long heath
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But this is modded game support

vapid latch
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is what i'm trying to say, lol

long heath
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Oh ok

pseudo swan
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hi guys! I'm getting this error in smapi:

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[PlatoTK] This mod failed in the GameLoop.GameLaunched event. Technical details:
System.Reflection.AmbiguousMatchException: Ambiguous match in Harmony patch for SpaceCore.TileSheetExtensions:GetTileSheet
---> System.Reflection.AmbiguousMatchException: Ambiguous match found.
at System.RuntimeType.GetMethodImplCommon(String name, Int32 genericParameterCount, BindingFlags bindingAttr, Binder binder, CallingConventions callConv, Type[] types, ParameterModifier[] modifiers)
at System.RuntimeType.GetMethodImpl(String name, BindingFlags bindingAttr, Binder binder, CallingConventions callConv, Type[] types, ParameterModifier[] modifiers)
at System.Type.GetMethod(String name, BindingFlags bindingAttr)
at HarmonyLib.AccessTools.FindIncludingBaseTypes[T](Type type, Func2 func) at HarmonyLib.AccessTools.Method(Type type, String name, Type[] parameters, Type[] generics) --- End of inner exception stack trace --- at HarmonyLib.AccessTools.Method(Type type, String name, Type[] parameters, Type[] generics) at PlatoTK.Compat.SpaceCorePatches.PatchSpaceCore(IModHelper helper, Harmony instance) in F:\Modding\Stardew-Valley\PlatoTK\PlatoTK\Compat\SpaceCorePatches.cs:line 20 at PlatoTK.PlatoTKMod.ApplyCompatPatches(Object sender, GameLaunchedEventArgs e) in F:\Modding\Stardew-Valley\PlatoTK\PlatoTK\PlatoTKMod.cs:line 135 at StardewModdingAPI.Framework.Events.ManagedEvent1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101

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what could the problem be? It popped up after I updated all my mods

radiant osprey
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what happened to my saveeeeee 😭

native dragonBOT
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@pseudo swan Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

native dragonBOT
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Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 37 C# mods and 11 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

scarlet quail
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log isn't necessary for that

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it's... I forget the middle two numbers, so I might call the wrong one

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One sec

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.q 5983

devout pumiceBOT
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[#5983] "SpaceCore 1.10.0 has a change to a function in it that breaks PlatoTK. The only way to fix it is on PlatoTK's end. There's already been a pull request submitted to the author to fix this issue. For now, the two won't work together, so use an older version of SpaceCore." - @lament prairie (03 Nov 2022 @ 03:24:14 AM UTC)

scarlet quail
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there we go, first try!

scarlet quail
radiant osprey
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my saves are gone, and replaced by that

gaunt gust
radiant osprey
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and my create new save button is gone

scarlet quail
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Oh that's a feature of roguelike

radiant osprey
scarlet quail
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or w/e

radiant osprey
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i was in fall day 7 and my sabe name was Malke

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save*

gaunt gust
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maybe that is a feature of roguelike then

scarlet quail
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you can't make new saves in roguelike if you have bad mods for it

gaunt gust
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yeah you can't use rogulike with any other mods

scarlet quail
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I'm gonna have to make a command for roguelike aren't I

radiant osprey
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i dont even know whats roguelike 🥲

scarlet quail
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Because that comes up often

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You have a roguelike mod

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take it off, you get your stuff back to normal, most likely.

radiant osprey
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i have no idea which could it be 😭

scarlet quail
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"This mod HIDES your existing save files! Your save files will reappear upon uninstallation of this mod. Your save files are untouched."

radiant osprey
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oh

scarlet quail
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(This is why reading the mod description is important, friends)

radiant osprey
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i feel dumb asf 😭

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i got so scared on god

pseudo swan
scarlet quail
#

I'm not making the governor do that Roguelike command if I have to make it, gonna figure out how the robot works. It's not a global thing like the deprecation or the autolog thing XD

devout pumiceBOT
gaunt gust
#

(that's how it's done)

scarlet quail
#

Ahh okay

#

The Stardew Valley - Roguelike mod cannot be played with other mods and will disable new save file creation (and hide your old saves!) while installed. You will need to remove the mod in order to continue to play your other save files or create new ones.

devout pumiceBOT
pseudo swan
# scarlet quail .q 5983

so i downloaded an older version of spacecore but now im getting a black screen when I load the game

native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 37 C# mods and 11 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

scarlet quail
#

That would be because you didn't also revert Json Assets, since it uses the newer SpaceCore

#

(Don't worry, I know that wasn't stated by the robot)

pseudo swan
#

aaaaaa ;-; so I download the older version of that too?

scarlet quail
#

Yep

pseudo swan
#

alright thanks 😄

gaunt gust
#

what are you even using pytk for?

#

oh okay you're using pytk for a reason

pseudo swan
#

yeah i decided to just delete it and the mod that uses it

scarlet quail
#

Yeah they had a PyTK reasoning so I left it alone

#

Doesn't make me less annoyed at PyTK and PlatoTK buuuuuuuut still

delicate spade
#

!moddinghelp

native dragonBOT
neat plaza
delicate spade
#

How do I download a mod?

neat plaza
native dragonBOT
delicate spade
halcyon igloo
heady cape
native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 46 C# mods and 33 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

Looks like something's up with Immersive Professions (WoL) there. I don't know if that's a mod error or something in the config since I don't use that

halcyon igloo
heady cape
languid yarrow
#

is there any fix to this?

scarlet quail
#

Uh, no. Because PyTK is on its way out anyway

#

!pytkwarning

native dragonBOT
#

This warning means that CP and SMAPI have had to disable certain optimizations for pytk. Pytk will work fine for now, but you may see increased lag

scarlet quail
#

I should edit that if I can

#

Anyway. PyTK is going to die in SMAPI 4.0 (and should). it's using highly outdated code so you'll simply have to deal with less optimized gameplay if you want mods that require it

languid yarrow
halcyon igloo
kindred bronze
#

Can someone please help me i have a few mods downloaded and working and I've been playing with SVE and recently have found out about the ridge side town mod and would like to add to SVE I have started up a new save for this and whenever i load up the new save SVE is there but ridge side doesn't seem to work I've tried removing mods that aren't apart of both to see if that's the problem but still nothing

robust bison
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

summer minnow
#

Hi, I've installed SMAPI on the SteamDeck which is based on Linux, I'm trying to find where to place the save files because SMAPI doesn't see the savefiles so I'm guessing they need to go into a different file, I've searched though the files and on google and can't find anything, can someone lend me a hand please?

heady cape
#

i have the WoL mod installed and suddenly the purple arrows from the scavenger hunt isnt showing up? The only thing ive changed was turning off hunts on the farm map cause they just kept happening, but that shouldnt get rid of the arrows?

native dragonBOT
stuck oxide
#

When I tried getting on stardew today I got these errors. I haven't changed any files since the last time I played (Yesterday) so I'm not sure what would be causing this to happen.

shy orbit
scarlet quail
#

The TL;DR of Vibel's link says your audio hardware isn't outputting audio to anywhere. To work, you need the audio to go somewhere, even if it's being piped out to nowhere/muted

stuck oxide
#

Yep just found that out...

#

Thank you!

magic jungle
#

the box for this quest isnt here

robust bison
#

is the hitbox there

rigid herald
lament prairie
#

That wiki is down

rigid herald
#

yeah

lament prairie
#

The database people for the web host did an oops

#

It may come back up if they can data recovery

#

There’s not really anything we can do in the meantime

rigid herald
#

how am i gonna send my log to get help then?

lament prairie
#

That page in particular says to delete out the extra 1000s of looping errors

#

To get your log shorter

#

Leave a few copies in

#

Open the log in notepad or something to do this

rigid herald
#

wouldn't that take me a little while? cause the file is atleast 52k kb

lament prairie
#

Highlight a bunch at once

magic jungle
scarlet quail
#

In order here: Shinnki, I would just cause the error again, then quit out after getting the looping error

#

Easier than trying to hack down a log

#

And Calico they're asking if it's visual or you actually can't drop off the iridium/coal

rigid herald
#

er

#

i already finished deleting textes manually

#

it did took a bit time but i did manage to automate it

native dragonBOT
#

Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Enterprise, with 61 C# mods and 63 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

shy orbit
#

i'd try removing Redesigned FarmHouse Alternative Version

scarlet quail
#

I actually wouldn't do that

#

.q 5983

devout pumiceBOT
#

[#5983] "SpaceCore 1.10.0 has a change to a function in it that breaks PlatoTK. The only way to fix it is on PlatoTK's end. There's already been a pull request submitted to the author to fix this issue. For now, the two won't work together, so use an older version of SpaceCore." - @lament prairie (03 Nov 2022 @ 03:24:14 AM UTC)

scarlet quail
#

Your PlatoTK crashes early with regards to tilesheets

#

Then you get a giant tilesheet error

#

hard to see how that doesn't correspond XD

shy orbit
#

i saw the same error few days ago without platotk

#

and that log had the farmhouse mod too. it's just a guess though, so could be another problem of course

rigid herald
#

then for it all to work together I just have to downdate the spacecore or remove PlatoTK?

scarlet quail
#

Pretty much

#

You will also want to downgrade Json assets

#

If you downdate the spacecore that is

rigid herald
#

Spacecore 1.8.1
Json Assets 1.10.4 that should be fine I suppose? I based it on their release dates

#

now my DGA crashed

lament prairie
#

downgrade it too

scarlet quail
#

Not sure on the Json Assets version, probs good

#

But yes downgrade DGA

rigid herald
#

ridgeside village is also acting up on it

scarlet quail
#

Ridgeside should not be acting up

#

if that's acting up, you have the wrong version of something

rigid herald
#

its telling me to update spacecore

scarlet quail
#

Well, yes, because you're using an old version

#

That logically follows

rigid herald
#

i'm not sure if it will break ridgeside village or something

scarlet quail
#

It will not

#

Ridgeside worked on the older versions of SpaceCore and hasn't updated since Casey did the update that broke the PlatoTK/SpaceCore compat

#

Assuming you have the correct old versions? That shouldn't be an issue. That's why I'm sus on the Json Assets version

#

But correct DGA first

rigid herald
#

i'm getting DGA 1.4.2

scarlet quail
#

I'd get 1.4.3 tbh

#

Json Assets should work at 1.10.7

#

Annnnnd Spacecore should be on 1.9.2

#

How do I know all this? I have a folder of every zip I download

#

I checked the dates of each version download XD

languid yarrow
#

How can I upload my log info in mobile and what mods can I use mobile?

mostly getting either mods which aren,t installed or requires SMAPI x.xx.x or later is required

lament prairie
#

!androidmods

native dragonBOT
languid yarrow
#

ok and how to upload mobile log?

lament prairie
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

rigid herald
#

okay well it crashed again

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

rigid herald
native dragonBOT
#

Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Enterprise, with 61 C# mods and 65 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

halcyon igloo
#

might just abandon lol

#

i'm only like 3 seasons in

#

and compared to how much PPJA content

scarlet quail
#

And I do mean all of the map files

halcyon igloo
#

i used the SMAPI console to debug just trying to warp to the maps themselves and it's not recognizing

#

instead of trying the warp tiles first

scarlet quail
#

blinks the locations aren't even being patched in?

shy orbit
scarlet quail
#

"CustomLocations": [ { "name": "Custom_UnderwaterCove_Exterior", "FromMapFile": "assets/Maps/Custom_UnderwaterCove_Exterior.tmx" }, { "name": "Custom_UnderwaterCove", "FromMapFile": "assets/Maps/Custom_UnderwaterCove.tmx" }, ],

#

Is how I did it for Isla

halcyon igloo
#

hold up am i fucking dumb

#

did i mix up three tutorials

scarlet quail
#

You are probably "fucking dumb", but not literally - just you messed up part of a patch-in most likely

halcyon igloo
#

i think i'm fucking dumb lol

rigid herald
#

hold on, I'll try finding a replacement for the interior of the farmhouse

scarlet quail
#

you made a mistake and that happens

halcyon igloo
#

i ended up with "CustomMap" somehow

scarlet quail
#

Oh yeah no

halcyon igloo
#

it just takes so long to reload the game every time i make a change lol

scarlet quail
#

And that's why I A) run stuff like that on a debug build with few mods and B ) do not run PyTK and run SpriteMaster

#

Instant loading to test is best

halcyon igloo
#

i am somehow too impatient to build a new debug set yet have spent so much more time on this waiting lol

#

OK the locations are loading now lol just need to change the warps

shy orbit
scarlet quail
#

Yeah the locations should always load with ease. If they don't, you screwed up the coding for the custom locations and either A) SMAPI will tell you (from-file doesn't exist) or B) it's not even starting the right code

#

eugh patch reload

#

It's both my friend and my mortal nemesis

#

Depends on the day

shy orbit
#

not sure if it works for CustomLocations though

scarlet quail
#

....tbh I would not patch reload if you're newly patching it in, that might fuck with things

#

But once you've got the warps, maybe

#

Disclaimer: Unless I'm sure it'll work or it's not worth rebooting the game to check for, I try not to patch reload. It's useful but it's not always your friend

#

remembers the great Ridgeside festival schedule fuckery of the Egg Festival

halcyon igloo
#

ope nope i broke the warps while editing the tbins lol

#

and the save won't load HAHAHA

scarlet quail
#

Oh yeah you probably made the bad bad error

halcyon igloo
scarlet quail
#

I dunno about the divide by zero thing but here's the deal friend

#

When modding maps, you need to have all the relevant tilesheets- vanilla included - in the same folder you're editing the map in

halcyon igloo
#

hahahahahahaahhahahahaa

scarlet quail
#

(which is why you always have a content (unpacked) folder to go nab the tilesheets from)

#

If you don't do that.... bad things happen

#

Very bad things

halcyon igloo
#

how do the original files get around that

scarlet quail
#

Oh it's easy

#

so you just need all the tilesheets in the folder when editing the map

#

SMAPI will automatically pull the vanilla ones when loading, which is why you only see the custom tilesheets in the folder

#

Or some of the custom tilesheets, anyway

#

For stuff like daisyniko's, you'd have to pull the tilesheets from there too

#

only one variant, but nonetheless, a variant is necessary

#

This is why on my desktop I have a folder called "Isla Backup (DO NOT TOUCH)" which has all the tilesheets in it

#

It's a working version and if I ever need to edit a map I rename it something like Custom_UnderwaterCove2, move it into that folder, then edit it there

#

Then move it back and rename it again and presto, the map works XD

halcyon igloo
#

i've put like maybe 30 hours into this farm but it's definitely not too late to abandon LOL

#

tbh PPJA is so massive lol

scarlet quail
#

Yup. Don't get me wrong, I love the idea of PPJA and Raffadax stuff. I respect the modders massively for putting out so much content

halcyon igloo
#

i think i want the content but like without breaking the game the early game is such a struggle

scarlet quail
#

But at least until I can let go of my perfectionist streak - because despite knowing it isn't, my brain still refuses to call Perfection Tweaker anything but cheating - I'm never putting those on my saves

halcyon igloo
#

which is fine bc my main farm is on my (unmodded lol) switch

#

and perfection is coming along on that

#

that being said what's y'all's favorite mod farm LOL

solid delta
#

Hi, I'm new to this server and SDV in general. I wanted to ask if you need to download SMAPI to get SDV mods? I'm not great with technology lol

scarlet quail
#

!gettingstarted

native dragonBOT
scarlet quail
#

!xnb

native dragonBOT
scarlet quail
#

Plus XNB mods are a PITA anyway XD

lunar pewter
#

I don’t get what’s wrong with it, I didn’t mess w the files recently

scarlet quail
#

That isn't helpful, screenshot wise

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

lunar pewter
#

Oh, Srry abt that

scarlet quail
#

We need that to be of any use

lunar pewter
#

Gotcha, I’ll do that now

native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 5 C# mods and 3 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
#

Oh hey, a log which demonstrates the dangers of XNB mods we just spoke about!

#

!xnb

native dragonBOT
scarlet quail
#

Reset your content files, Jojojo

#

The log is saying you're missing the horse file itself

lunar pewter
#

Oh no, I thought I got rid of my xnb modcat_ded01

halcyon igloo
#

yanno what we're just gonna play capitalist dream farm bc i need room for FLOWERS

scarlet quail
#

You probably did, Jojojo

#

Except you deleted it and didn't reset your content files

#

So you basically just deleted the horse entirely

lunar pewter
#

aw heckCat_Sadde

#

I thought resetting my content files would reset my game progress so I guess I didnt do it last timekel_chill

scarlet quail
#

Nope, resetting content files does not reset saves

latent dragon
#

hi!! this may sound stupid, but i've been playing with mods for a while now but i want to play w/o mods with my friends... im not sure if removing smapi or something like that would corrupt the hell out of my world or make it plain unusable, so i just want to know if its possible to remove smapi to play a new world with my friends? :'D

scarlet quail
#

Yup, ritsu, just erase your Steam Launch Options

#

....unless you aren't on steam

#

Are you on steam?

lunar pewter
#

Gotcha.. resetting my content files should be easy enough right?hero_think

scarlet quail
#

Yup, jojojo, you literally just verify integrity of files on steam

latent dragon
scarlet quail
#

So short version is your steam launch options tells steam which version to launch, vanilla or SMAPI

#

So you aren't "removing" SMAPI, you're telling Steam to launch vanilla

#

by removing launch options, that is

#

your files will not be altered, just don't try and load your modded ones in vanilla

#

That will not go well XD

latent dragon
#

ahh i see! thank you, i just wanted to make sure i didnt destroy my files LOL

lunar pewter
#

Woohoo, it worked!hero_ecstatic

#

Thanks a bunchAShappy

scarlet quail
#

Yup, enjoy having your horse back and your game working again XD And don't use XNB mods again! 😛

lunar pewter
scarlet quail
#

(In case holy comes back - I gotta roll off to sleep, so I won't be able to help the remainder of the night. Have a good one, those who are still here)

halcyon igloo
#

💕

#

i definitely learned some new things today lol

orchid stream
#

ive got all my mods and i was ready to play but- my game just isnt launching with smapi

#

i have the lastest smapi but i cant remember if there was another step or maybe a mod is corrupting it?

#

i feel dumb ;-;

native dragonBOT
orchid stream
#

aaaaaaaaaaaaaaaaaaaaaaaaaaaaa

#

face palm

#

I DID IT

#

THANK YOU THANK YOU THANK YOU

#

im just dumb

rigid herald
#

Removing Redesigned Farmhouse fixed the problem and finally saved. Thank you.

silent galleon
#

hi! when i try to gift harvey a bouquet, i get stuck in a loop of a "give bouquet" dialogue prompt. please ignore the errors pertaining to skipped mods and removed npcs in my log; i was trying to troubleshoot and see if custom fixed dialogue was the culprit (it is not; i still get the same error with it removed). so far i've gotten this error with harvey and with shane, and one custom npc. i would be super grateful if someone could take a look at the last 3 error messages in my log pertaining to base update loop/stack empty/given key "give_flowersB" not present in dictionary: removed

native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.6.0, with 89 C# mods and 174 content packs.

rugged charm
#

Pls help I'm on mobile

#

?

dusty spruce
#

i don't think anyone but the Android SMAPI dev has any clue about this particular problem

#

and i'm not sure they're in this server, nor where to contact them

naive drum
#

Is is up to date?

hoary bane
rugged charm
hoary bane
#

Ah, I figured.

rugged charm
near terrace
#

Probably not.

shy orbit
solid delta
#

Is anyone able to help me install this? I'm trying to get SMAPI installed/started on Linux PC but even with the SDV wiki I'm at a loss

gaunt gust
#

that doesn't look like Linux to me

#

anyways, what do you get when you run the shell script, and what is your general familiarity level with Linux?

solid delta
#

I have no idea what a shell script is, and this is my first time with linux

neat plaza
#

that looks a lot like windows 11

#

especially since it has a file association for .bat and not .sh

solid delta
#

Oh hell 😭yeah I just checked and it is windows LOL

#

I think I'm moving along now 👍

young lagoon
#

Guys, how much does the mod and all its files weigh? (Stardew Valley expanded phone)

rigid herald
#

about 114mb iirc

boreal quest
#

Hello! New to modding in mobile, is it the same for pc on how i wanna play a modded and non modded by just launching SMAPI?

#

I wanna try stardew expanded on mobile and dont want to use my vanilla save

hazy carbon
boreal quest
#

And what would be the effects if i do try it?

hazy carbon
lunar scarab
#

does the person you're playing with have to have the same mods installed to play together or no?

#

I only have minor mods like shared exp exp bars and npc map

neat plaza
#

!mpmods

native dragonBOT
lunar scarab
#

ok ty

weak fox
#

Hey I'm having trouble with the adopt n skin mod, I tried fixing it on my own but I still get no results. The issue is I can change the skins and it shows on smapi commands the correct id for the skin, but the physical skin in game does not change @river rapids https://smapi.io/log/fe2b478024c840388d33e26b4c54d822

native dragonBOT
#

Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 106 C# mods and 265 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

scarlet quail
#

Try verifying your game files, merini

#

It may not fix the problem but it may also be that you put an XNB mod that screwed with it

#

at least per the mods that aren't loading for you already

lament prairie
#

Try removing animal husbandry and see if it still has the issue

snow wraith
#

Realized my log has been telling me I've got 6 mods that won't be compatible with a Generic Mods Config Menu update that's due soon. Just making sure- this won't stop the mods from functioning because of conflicts at all, it'll just mean I can't edit them ingame anymore, right?

dusty spruce
#

it depends on the mods

#

if they're coded properly, that should be correct

#

also, "due soon" is a bit misleading

#

pretty sure it's about a GMCM version that will be released for SMAPI 4.0 / Stardew 1.6

torn pendant
#

I can't talk to the island trader at all. I unlocked him but when I click to open the shop.... nothing happens. I have a lot of mods installed but I'm not sure which one could be causing the issue. I need the recipes for perfection

#

Does anyone know how I can fix this?

near terrace
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

final inlet
#

so i just downloaded fashion sense for the first time (as well as a couple content packs for it), but it doesnt seem to be actually doing anything?

native dragonBOT
#

Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 20 C# mods and 38 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

final inlet
#

dynamic bodies is actually up to date, i downloaded it today, theres just an error in the manifest

#

i also updated smapi earlier today, so idk what the deal is with the error handler

scarlet quail
#

I mean you know you have to use the hand mirror so that the changes show up right?

#

They don't automatically apply

final inlet
#

yes, i have the mirror and im trying to use it to change my appearance, but it seems to only be able to change colors. it cant actually change my hairstyle or shirt or anything.

scarlet quail
#

Also yeah just reinstall smapi to get error handler back

final inlet
native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 23 C# mods and 38 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

final inlet
#

okay error handler is back, still no dice on fashion sense though

glacial tangle
final inlet
#

the base version has all the vanilla options and i cant even change between those

scarlet quail
#

Tbh this one's beyond me if it's not on the mod description page. you're using the mirror, the trace indicates your FS packs are being loaded, so IDK what's happening

summer swan
#

From what I see (quick look) you've packs for hairs and hats. Those don't work too? SDVpufferthinkblob

final inlet
#

@summer swan yeah nothing is working
the current description for fs says it contains the vanilla items

#

or that it at least works with the vanilla items

summer swan
#

I've just checked with the latest FS-version: There are no vanilla shirts etc. You need a content pack for that.
To use this framework, you will need a Fashion Sense content pack installed. <<-- From the mod page.

#

When you use the hand mirror on your char does it show the separate categories? If you choose "Hairstyles" and use the left or right arrow there are no hairstyles?

final inlet
summer swan
#

Ok. So FS itself works. SDVpufferthinkblob

lament prairie
#

Can you temporarily remove everything except FS and its packs and then on a test farm see if it works?

#

(You can leave error handler, console commands, save backup)

summer swan
#

You can choose "Start with mirror" and you'll get it through the mail on first day.

final inlet
#

okay ill give that a shot

#

okay that seemed to work as intended

solid nest
#

Trying to get modded to run on steam deck -- it works, but anytime i exit the game smapi.exe is left running (and is near impossible to close)

final inlet
#

the only other mod i have that changes the farmer sprite is dynamic bodies, which i really dont use anyways, so ill try without that and see if thats causing some sort of conflict

summer swan
final inlet
#

no need, it was dynamic bodies all along

mild talon
#

i'm having an issue w a custom NPC from Stardew Kids.. can't open dialogue w Douglas (Wizard's kid). He has a dialogue.json and I can gift him, but can't chat. the other kids' dialogues seem to work fine. I don't see any obvious differences btwn their files... any help please?

log JIC:
https://smapi.io/log/2ebf3333338f448ca04f732be039e235
i can post SS of the dialogue/content if needed

summer swan
#

That's weird as the mod page states it's compatible with FS. SDVpufferthinkblob

swift zephyr
#

hello, I installed the cf mod in the version that works on the cell phone and it even opens the furniture, but every time I buy one it crashes my save, is there a fix?

solid nest
#

since i'm running it on game mode

gaunt gust
mild moss
#

hi I can't host multiplayer with stardew valley expanded

#

im using the modding api

#

and im not sure what is wrong

#

also how do I play modded without using the modding api? is that possible?

mild moss
#

oh

long brook
mild moss
#

yes

#

its just not giving me a multiplayer code

neat plaza
#

are you opening with launch options?

mild moss
#

firewall said there were suspicious things going on with the modding api and needed an admin password to bypass it

#

i didnt give an admin password because i misclicked and cancelled

#

it let me play but didnt give me a multiplayer code

mild moss
neat plaza
native dragonBOT
mild moss
#

oh thank you

#

I have done that

#

just now

#

thanks

tall haven
#

help I can't load into marnie's Ranch in stardew Valley expanded

native dragonBOT
#

@tall haven Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tall haven
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

tall haven
#

did it what now?

robust bison
#

go to the website

tall haven
#

did it what now

tall haven
robust bison
#

follow the instructions

tall haven
#

did it to

robust bison
#

paste the link here

tall haven
native dragonBOT
#

Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 18 C# mods and 10 content packs.

robust bison
#

is this a multiplayer game

tall haven
#

ya

tall haven
tall haven
scarlet quail
#

#1 you don't need to separate your messages

#

Second if it's a multiplayer we need everyone's log

robust bison
#

^

scarlet quail
#

or at the least your own and the host's

#

Your issue, for the record, sounds like you guys have a mod mismatch if you can't enter Marnie's house

#

That's actually a common thing to happen - not just the "can't load into area" but Marnie's house specifically seems to come up a lot.

#

That and the forest, for some reason. Either way, we need the host's log as well in order to figure out what's up.

mild moss
#

ah, I can provide my log then

#

christ my smapi log is over 10000 lines

scarlet quail
#

Long play session or did you run into a repeating error?

#

And trust me, that's not the longest we've seen. Pro tip: run from those with 1000+ mods XD

mild moss
#

oh dang-

#

there could be a repeating error but i am unsure

#

desperately trying to copy all of it

scarlet quail
#

uh

#

don't copy it

#

drag and drop the file into the log parser

#

copying's bad and will just screw the parser over anyway since it won't contain the SMAPI data

#

I'm assuming you're redkey's host, as well?

mild moss
#

oh

#

yes I am

#

that is why I appeared

scarlet quail
#

Your modcount does not match their smapi log's count, so I have a pretty good idea that it's mod mismatch

#

However, even if you cannot just drag and drop the log due to it being over 10000 lines (i.e. parser says it's too big) just reboot the game so the old log is overridden and we can work from there.

#

(I would try and drag and drop the SMAPI-latest txt into the parser, though)

native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 28 C# mods and 16 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

mild moss
#

my modcount is actually 44 now

#

i havent updated that

robust bison
#

make sure everyone is using the same mods

#

!mpmods

native dragonBOT
mild moss
#

alright

#

im going to disable some of my other mods then

scarlet quail
#

Hoo buddy yeah you guys have a hellish case of mod mismatch

#

!mpmods

native dragonBOT
scarlet quail
#

and I missed Arcane there XD

mild moss
#

oh dang

scarlet quail
#

Oh

#

And yeet Tool Upgrade Delivery Service

#

Use Mail Services Mod instead

#

Tool Upgrade Delivery Service is outdated and bad, based on everything I've seen here

mild moss
#

do i need to disable things about QOL mods? like harvest with scythe or walk through trellis

#

because from my understanding we need the exact same mods

robust bison
#

those might be client side, but to be safe have everyone use them

mild moss
#

okay

scarlet quail
#

you may be able to keep them but in all reality I wouldn't risk it. C# mods are generally not multiplayer-compat if the users do not both have them

#

I think CJB is fine to have on one but not the other, but you have that on both already

#

Anyway, I know it seems unrelated. But surprisingly enough, such an issue comes up all the time here

mild moss
#

dang that sucks

toxic ridge
native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 135 C# mods and 622 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

lament prairie
#

Looks fine to me, how long are you waiting?

#

It can take a while to generate a new game when you have that many mods

scarlet quail
#

over 700 mods
PyTK
No SpriteMaster
A bunch of expansions

#

That's pretty much a recipe for a half hour load time

#

And any clicking into the SMAPI window means you gotta start ALLLLL over

toxic ridge
#

I pretty much waited over 1 hour and still nothing meh.. I guess I'll try to get rid of some mods

scarlet quail
#

Or, hear me out

#

!sm

native dragonBOT
#

SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.

scarlet quail
#

disable resampling and it'll look the same and you'll get performance improvements

dire fractal
#

hello i need help

scarlet quail
#

(if you like the graphical changes, then keep resampling on! All up to personal preference)

#

Hi, you're going to need to be more specific, hello.

robust bison
#

!ask

native dragonBOT
#

Ask your question or describe your issue here, and someone will help if they can!

dire fractal
#

so i used a mod farmhouse expanded and it replaces the game fiels and now when i load into game it restars me to start up

scarlet quail
#

Granted, mitsuna, your load times will still be somewhat bad because SpriteMaster can't completely fix the mess PyTK leaves in its wake, but it can make things better

#

!xnb

native dragonBOT
scarlet quail
#

Reset your content files

#

Do not use XNB

#

EVER

dire fractal
#

how i do that

scarlet quail
#

second link in the governor's command

#

points up

dire fractal
#

so what i do

scarlet quail
#

.....read what's in the second link.

robust bison
#

follow the instructions

toxic ridge
#

I'll try out spritemaster before I start to delete my mods SDVpuffersweats

fair fern
#

Hello tried to share my error logs for my problem but it doesn't work

#

Says that it doesn't exist

#

And this

scarlet quail
#

that is not possible

#

Navigate to your error log folder

#

(rather than use a run box)

fair fern
#

I don't have one

scarlet quail
#

......ah. Actually, I've taken a second look at the screenshot

#

That's not SMAPI

#

that's its installer

fair fern
#

I know but it's not installing

scarlet quail
#

First, that's important to state because we mostly deal with SMAPI troubleshooting, not installing it, but that is a partial thing we do

#

Second, did you UNZIP the installer?

fair fern
#

I did unzip

lament prairie
#

If I squint really closely it says access denied in the installer folder

scarlet quail
#

Okay, so the installer you're running - install on windows, based on what I can see - is in the unzipped folder

#

Correct, Elizabeth

#

(Granted that screenshot is wildly out of focus which is why we prefer computer screenshots, but shrug)

fair fern
#

I'm sorry

scarlet quail
#

So, first question here. did you ever install SMAPI before?

#

not necessarily this version, but a prior one

fair fern
#

Yes but first time I forgot to move it to the sdv folder when unzipping it

#

So the mod folder was never made

scarlet quail
#

uh.

#

That's...not how that works?

robust bison
#

you don't need to move the smapi installer into the sdv folder

#

it can be anywhere

scarlet quail
#

I never do that

fair fern
#

Oh

#

Goddamn I'm dumb 💀

scarlet quail
#

Arcane's right. I have the smapi installer on desktop inside a "Stardew Mods (Unzipped)" folder

runic owl
native dragonBOT
#

Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 78 C# mods and 198 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

fair fern
#

So do I

#

Uh

#

Try again

lament prairie
#

I actually took notes on every place Int32 was called

scarlet quail
#

That may be for the best, yes. Unzip the installer to your desktop and then run the installer from the unzipped folder on the desktop

fair fern
#

Alright alright

#

Thank you

scarlet quail
#

Only thank us when it's fixed XD

lament prairie
#

Looks like probably an item ID if it's Int32 in LetterViewerMenu

fair fern
#

Alrighty, and if the mod folder doesn't appear again?

robust bison
#

then you installed it incorrectly

scarlet quail
#

^

#

It is not possible for the mods folder to not appear

#

literally. The installer would throw an exception

#

it is far more likely that you installed it in the wrong directory

#

For example, your Stardew could be on D: drive, but the default install directory is on C: drive

lament prairie
#

Might also be other aspects of the mail

fair fern
#

Alrighty then thank you

runic owl
#

Might need to update the mailmod thing in that case.

scarlet delta
#

i need some help with my mods

long brook
#

State your problem

pulsar oak
#

no no, troubleshoot first, problem second.

scarlet quail
#

Let's not confuse the new person

#

Dominion, we do need to know what the problem is to help

#

This may be a simple "game isn't launching with SMAPI" to "SMAPI is spitting out so much red text referring to a high-level program and we can't help" so we have to figure out what we're working with here

scarlet delta
#

so um i got some some portrait changer mods and they simply refuse to work

scarlet quail
#

Alright, sounds simple enough

#

What mods are we talking here?

#

You can link them here

#

(Unless they're NSFW, in which case, don't)

scarlet delta
#

ight they aint lmao

#

tempting but no

scarlet quail
#

Whew. Alright. So which ones aren't applying?

#

Either link to mod or name of mod will work.

scarlet delta
#

lemme show u

#

one sec

scarlet quail
#

Oh hey, SCA! that's a common one

#

And you're saying it's not working?

scarlet delta
#

also that one

#

refuses to work

#

either of them

hoary bane
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

The second one won't work on its own because it's a replacer mod

#

meaning you'll need to slot that in for Penny

#

Not in the game files, in SCA itself

#

However, SCA not working will require the log that pi called

scarlet delta
#

yeah i know that much it said to drag it into the cp files

scarlet quail
#

Yeah then we need the log. Something went down with your Seasonal Cuter Aesthetic install that we don't know what is happening

#

Follow the instructions on the page the governor linked

#

we'll go from there.

scarlet delta
#

Would outdated mods have anything to do with that

scarlet quail
#

Potentially

hoary bane
#

If we see a log then we can answer that in certainty.

scarlet quail
#

We'll need a log to determine that.

scarlet delta
#

oof my mods are cluster#####

scarlet quail
#

We can't tell that for certain without a log

scarlet delta
#

do i need to take a ss of my mods

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

Follow the instructions in the link

#

Trust me, it'll be so much simpler than screenshotting mods, aside from the fact that screenshotting won't tell us much.

scarlet delta
#

it wont let me paste my foulder

#

folder

scarlet quail
#

I mean you don't want the folder

#

you want the log

#

But since we're having so much trouble here...

#

!autolog

native dragonBOT
#

If finding a log is too confusing and you're able to load your save, you can install the In-Game SMAPI Log Uploader to get the log without having to search through the files. Simply hold Left Alt in game and then click the Pufferfish symbol and the log will automatically be uploaded to smapi.io! https://www.nexusmods.com/stardewvalley/mods/13979

hoary bane
#

The fact that mod even exists. SDVpuffersquee

scarlet quail
#

Hey don't knock it, I use it all the time just to quickly get my log to peeps

#

or see for myself XD

hoary bane
#

I mean I'm just saying. SDVkrobusgiggle
Though it is pretty useful.

scarlet quail
#

Now defining that command... I help out in here enough I know damn well people can be like "okay I don't know what instructions are saying"

#

so I was just like "okay fuck it, find the default behavior, then have users put it on and click the pufferfish after holding the left alt button"

hoary bane
scarlet quail
#

Then we don't have to go through the whole thing of "okay, error logs folder in stardewvalley folder in appdata..."

#

(And that's assuming windows SDVpuffersquee )

hoary bane
#

It is more attractive to read "Click the sparkling Pufferfish while holding a button" lol.

scarlet quail
#

If only Aeden could make the default behavior a hotkey...but that'd interfere with other mods XD

scarlet delta
#

wait so explain how to use the paster i think im just doing it wrong

scarlet quail
#

Assuming you're not using the autolog mod, Dominion, you need to paste the SMAPI-latest file from the errorlogs folder into the log link that was linked

#

and by paste I mean drag and drop it there

#

do not copy everything within the file

scarlet delta
#

hmm would u care if i share my screen with u

scarlet quail
#

I would very much care not to do that

#

Especially since the autolog mod is an option

scarlet delta
#

ill figure this thing out one sec

#

one question i also can run stardew on mod manager is that suggested or a bad idea

hoary bane
#

Last I heard Vortex should be getting some improvements, but while I'm not too certain you should just use Stardrop.

#

!stardrop

native dragonBOT
#

Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues

scarlet delta
#

just in different instance

scarlet delta
#

@scarlet quail

#

@hoary bane

hoary bane
#

I'm right here no need for the ping.

long brook
#

Launch the game. Then if you hold alt, there will be a puffer logo on top left. Click it and log will be uploaded to smapi.io/log automatically

scarlet delta
#

srry

long brook
#

A browser will be opened and you can share the link of the uploaded log

scarlet delta
#

okay what all needs to be shared

halcyon igloo
#

just the link in the url bar

scarlet delta
#

and i think outdated mods are my issue here tbh but u guys can judge

native dragonBOT
#

Log Info: SMAPI 3.15.1 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 13 C# mods and 20 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

long brook
#

Just share the link first

scarlet delta
#

im so about to get clowned on

scarlet quail
#

Alright so