#archived-modded-support
1 messages · Page 64 of 1
Yeah, but something in the chest
I was hopeful that with the spacecore-serialization files I could see what was going on, but they're blank????
This is why I'd just copy out the folder, zip it up, then send it in
I guess after Cerulean removed DGA spacecore removed those
Might tell us more that way.
...and there shouldn't be anything windows-wise preventing that from happening.
anyways, I'm going to sleep
Night Atra!
yes it's very early Eastern, but I'm tired
Get sleep
Doesn't help that the line number makes no sense
That should work!
I don't know what it will tell you with DGA removed.
But if it's the item in the chest I can just remove it.
There is, of course, nothing in there anymore so
shrug
yeah, I think spacecore cleared up the data already
from what I was trying to look into
Well I lost my line sprinklers which was apparently dependent on that. Oh well.
Hello! I'm having problems installing Smapi, i have the problem of missing a file, but that file exist so, i don't know what to do
you're going to have to specify
what file does it say is missing
Because you're saying SMAPI's install is failing, not a mod's
SMAPI.installer.dll
So I assume you're not somehow using a mod manager to install it
but in internal, windows do you have SMAPI.Installer.dll?
I try use the Windows Installer that come in the Zip file, but it opens a CMD, that tells me i'm missing the SAMPI.installer.dll
oh I see
you're using the install on windows file inside the zip folder aren't you
Don't tell what you are about to tell me
Okay, let's try it this way
Can you send a screenshot of the folder you're in, #1, with the install on windows bat file (should just be open folder)
Then, in the internal folder, then under windows, scroll down until you see "SMAPI" and screenshot there too.
That is... so strange.
What you're showing indicates that somehow it's not recognizing the unzipped installer or that the " is in the wrong place before internal
If another modder is around can they verify the second screenshot is how it should look? I kind of want to ping Pathos here since it's the SMAPI installer, but I think that's too much
Not likely. your username according to the second screenshot, at least internally, is "Ramii"
Anyway. In the meantime, there's a readme in that first screenshot
read it, there's instructions for installing manually
Try that, see if it'll let you
See this picture? Go one down and double click on smapi.installer
No I don't know why the batch script breaks sometimes but you can go around it
Now it needs to me to indicate the path with writing, give me a minute
Well, now i have other problem not related to the modding 
Thx, and sorry for the waste of time!
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Specify which spouse we're speaking of as well
Ahh, this is gonna be complicated I see. Jodi's already married so it might be a mod interaction.
Also this is... close? to what you need
it looks like something between PyTK and the Custom Rooms
you need to follow the instructions on the log - that "log" you gave looks to be a copy paste of what's inside the SMAPI-latest
oops i didnt read that
you need to just drop the file in there. The raw log isn't something we can help with
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 38 C# mods and 33 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
I also see the difference
Much better XD
I have a feeling I know what's up. Sadly, it will require me to actually look at the Romanceable Jodi page
here's hoping since it's by the NSFW author that I don't see anything I don't want to
if you find it could you shoot me a link of it
Do me a favor and delete PyTK and TMXL
will co
see if the error still occurs
You don't appear to need either, the files in... the one mod that I literally can't talk about because of server rules... appears to have that romanceable Jodi file in there, and from the preview file content on it (not downloading that) it indicates all tilesheets should be there and Jodi's spouse room should load as intended
yeah, it did it again
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 35 C# mods and 33 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Alright. Yeah, whatever you have for patching in Jodi's spouse room isn't patching in Jodi's spouse room.
I'd assume it's in Romanceable Jodi's content.json. Normally at this point if I was feeling up to it I'd download the mod and check out the content.json, but we're talking about an NSFW mod and I strictly will not download those, even for code-checking purposes
Fair. Ill see if I can check it out and find the problem
do you know what I'd need to look for specfically?
Check for that in the content.json
How do I solve this please I get in many mods apart from those
You do not
3.18 SMAPI raised deprecation levels to the final warning. To have them go away, mod authors must update their code.
Believe me if there was a way to turn deprecation warnings to grey again, I would have done it already.
as it stands, I stick with SMAPI 3.17.2 for now until that's an option, enough mod authors update their code, or until SMAPI 4.0
Ok, so everything looks fine
{
"Action": "EditData",
"Target": "Data/SpouseRooms",
"Entries": {
"Jodi": "SpouseRoomJodi/0"
}
},
{
"Action": "Load",
"Target": "Maps/SpouseRoomJodi",
"FromFile": "assets/Maps/SpouseRoomJodi.tmx"
},
right?
i just dont know how to do the debug part
debug part wasn't for you, I was just sourcing the one message
ah okay
although just to make sure, you do have a farmhouse that's able to house a marriage candidate, right?
i.e. you upgraded house at least once
Hm. From everything you're stating it should be working. Interesting. Yet Custom Spouse Rooms is also clearly stating the spouse room doesn't exist with that "Object reference not set to an instance of an object."
Ah, now this is interesting.
Should i copy the Map into the CSR Maps folder and run it?
Oh?
23:34:31 TRACE Custom Spouse Rooms Loading spouse rooms, clearing current room data 23:34:31 TRACE Custom Spouse Rooms Single uncustomized spouse room, letting vanilla game take over 23:34:31 TRACE SMAPI Content Patcher edited Maps/townInterior (for the 'Seasonal Cute Characters' content pack). 23:34:31 TRACE SMAPI Content Patcher loaded asset 'Maps/SpouseRoomJodi' (for the 'Romanceable Jodi' content pack). 23:34:31 ERROR game An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Locations.FarmHouse.loadSpouseRoom_PatchedBy<aedenthorn.CustomSpouseRooms>(FarmHouse this) at StardewValley.Locations.FarmHouse.showSpouseRoom() at StardewValley.Locations.FarmHouse.updateFarmLayout_PatchedBy<aedenthorn.CustomSpouseRooms>(FarmHouse this) at StardewValley.Locations.FarmHouse.MakeMapModifications(Boolean force) at StardewValley.GameLocation.resetForPlayerEntry() at StardewValley.Game1.onFadeToBlackComplete() at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time) at StardewValley.Game1.UpdateOther(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
It's loading the spouse room. Let me check something as an analogue on my end.
Alright
Side note for me personally - bug atra later about how the endearment token works a la GIMA's main, not Content Patcher stuff. Doesn't seem to just automatically do that
Alright, exporting my own log for comparison...
bug atra? a la GIMA?
Not related to your thing
ah okay
That's a side note for me
oooh alright
Let me make sure on something before I state why I'm confused on that then
Yeah, okay. So in my log, as a comparison, O. , it says reloaded 1 spouse for Agent Lyoko
But for you
23:32:59 TRACE Free Love reloaded 4 spouses for Orion
23:33:48 TRACE Free Love reloaded 1 spouses for Thom
This generally indicates there's multiple people.
So specify: Who is Orion, and who is Thom?
I think that's just an issue with Get Glam, cyan
Thanks for the advice, almost everything was fixed, but now I get this if I grab it, I don't know what mod that refers to
That's normal if you've updated East Scarp recently
Lemur updated the internal name so old Kat is gone, but old Kat wasn't accessible I believe so it won't be a problem.
Ok i understand
This.... isn't possible? It can't register both worlds at the same time
thanks and sorry for the inconvenience
I know this for a fact because I just had to test Isla on dev build recently and it didn't overwrite the "spouse rooms" for Lavril (adopted child) and Abigail (test spouse)
Which was a different world
There isnt a cabin on Thom's world for anyone to join on
I'm aware, you stated it wasn't multiplayer
But it's probably registering your old spouses and Jodi isn't a part of that
So then it is like "IDK what this is, vanilla game handle it" and vanilla... doesn't have a spouse room for Jodi
Easiest way to check I guess is this.
Please go to your CustomSpouseRooms Folder, and open the config
What is under "SpouseRoomOrder"
or, well, next to it
its blank
{
"EnableMod": true,
"SpouseRoomOrder": "",
"DecorateHallsIndividually": false
}
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 35 C# mods and 33 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
theres the log
This is so very strange. I'm starting to think it's the map file itself
So you can get what I'm seeing here, let me try and explain what I'm seeing on my end
Your log, when it first shows the error, shows the following
00:11:26 TRACE Custom Spouse Rooms Loading spouse rooms, clearing current room data 00:11:26 TRACE Custom Spouse Rooms Single uncustomized spouse room, letting vanilla game take over 00:11:26 TRACE SMAPI Content Patcher edited Data/SpouseRooms (for the 'Stardew Valley Expanded' content pack). 00:11:26 TRACE SMAPI Content Patcher edited Data/SpouseRooms (for the 'Ridgeside Village (Content Patcher component)' content pack). 00:11:26 TRACE SMAPI Content Patcher edited Data/SpouseRooms (for the 'Romanceable Jodi' content pack). 00:11:26 TRACE SMAPI Content Patcher edited Data/SpouseRooms (for the 'Romanceable Robin' content pack). 00:11:26 TRACE SMAPI Content Patcher edited Maps/townInterior (for the 'Seasonal Cute Characters' content pack). 00:11:26 TRACE SMAPI Content Patcher loaded asset 'Maps/SpouseRoomJodi' (for the 'Romanceable Jodi' content pack). 00:11:26 ERROR game An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Locations.FarmHouse.loadSpouseRoom_PatchedBy<aedenthorn.CustomSpouseRooms>(FarmHouse this) at StardewValley.Locations.FarmHouse.showSpouseRoom() at StardewValley.Locations.FarmHouse.updateFarmLayout_PatchedBy<aedenthorn.CustomSpouseRooms>(FarmHouse this) at StardewValley.Locations.FarmHouse.MakeMapModifications(Boolean force) at StardewValley.GameLocation.resetForPlayerEntry() at StardewValley.Game1.onFadeToBlackComplete() at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time) at StardewValley.Game1.UpdateOther(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
What the second game basically says is that somehow, the spouse room is uncustomized. This means that it then forces the vanilla game's logic and vanilla... doesn't take well not having Jodi's
Meanwhile, if I give a similar thing on my log
22:53:18 TRACE Custom Spouse Rooms Loading spouse rooms, clearing current room data 22:53:18 TRACE Custom Spouse Rooms Getting 7 spouse rooms 22:53:18 TRACE Custom Spouse Rooms Abigail has custom room order 22:53:18 TRACE Custom Spouse Rooms Flor has custom room order 22:53:18 TRACE Custom Spouse Rooms Claire has custom room order 22:53:18 TRACE Custom Spouse Rooms Leah has custom room order 22:53:18 TRACE Custom Spouse Rooms Sophia has custom room order 22:53:18 TRACE Custom Spouse Rooms Maddie has custom room order 22:53:18 TRACE Custom Spouse Rooms Daia has custom room order 22:53:18 TRACE Custom Spouse Rooms Using shell custom_spouse_room_open_right_2 for Abigail 22:53:18 TRACE Custom Spouse Rooms Loading spouse room for Abigail. template , shellStart {X:34 Y:9}, spouse offset {X:4 Y:5}. Type: custom_spouse_room_open_right_2 22:53:18 TRACE SMAPI Content Patcher edited Maps/townInterior (for the 'Seasonal Cute Characters' content pack). 22:53:18 TRACE SMAPI Custom Spouse Rooms loaded asset 'Maps/custom_spouse_room_open_right_2'. 22:53:18 TRACE SMAPI Content Patcher edited Data/SpouseRooms (for the 'Stardew Valley Expanded' content pack). 22:53:18 TRACE SMAPI Content Patcher edited Data/SpouseRooms (for the '(CP) Downtown Zuzu' content pack). 22:53:18 TRACE SMAPI Content Patcher edited Data/SpouseRooms (for the 'Ridgeside Village (Content Patcher component)' content pack). (truncated this for length, but here is a lot of Content Patcher editing Data/SpouseRooms) 22:53:18 TRACE Custom Spouse Rooms Got Data\SpouseRooms room for spouse Abigail: room spouseRooms, index 0
So somehow, your spouse room isn't being recognized as the spouse room, but the map thing is taking, so... hmm
I have only one last thing to try before I conclude it's either beyond my ability or it's your map file itself
what if i take the JodiMap File and copy and paste(or something) into CSR Maps folder?
that won't work
alright
ah alright
translated it's like a framework. The spouse room is overlaid onto the framework
oh cool
{
"Action": "EditData",
"Target": "Data/SpouseRooms",
"Entries": {
"Jodi": "Pseudo_Jodi_SpouseRoom/0"
}
},
{
"Action": "Load",
"Target": "Maps/Pseudo_Jodi_SpouseRoom",
"FromFile": "assets/Maps/SpouseRoomJodi.tmx"
},
put that in place of what's in the content.json right now
Then re-run the game
will do
It most likely will not do anything
Because as long as the map file is just Jodi's spouse room, it should still be frame 0. If it still doesn't work, then I have to end up believing it's the map file
And unless you have Tiled that's not gonna be something you can deal with
Tiled's the map editing program
is it free?
yep
what would i need to do on Tiled?
what does that mean?
that's just how tiled looks
ah okay
And the size of a normal spouse room
ok
The reason that happens, for the record, is that the tilesheets you need are missing from the folder, but given it uses the vanilla tilesheets, Stardew would correctly read it
since it refers to tilesheets in two places - the vanilla game's tilesheet folder, and the folder the map is in
huh
give me a second. I have to check something, because one of your layers doesn't look right
This is... frustrating. From my end, the naming looks like it would pass muster, but the game isn't recognizing it somehow.
And your modlist is short so there's nothing that should interfere.
Jodi is your first wife, yes?
yea
Okay, then I have a radically stupid idea to try
Remove Custom Spouse Rooms from your modlist, load the game and propose to Jodi, then upload your log after entering your farmhouse
also theres this thing from that mod which might be why
Instructions:
You need to open the config.json in the Free love mod folder After Robin and Jodi are listed as single in the game and set the parameter: "RomanceAllVillagers": true,. Originally, this is set to false. SEE INSTRUCTIONS BELOW on how to make Jodi or Robin single. (Event chain ingame)
Will Do
Check Free Love's config.
{ "EnableMod": true, "BuyPendantsAnytime": false, "PendantPrice": 5000, "MinPointsToMarry": 2500, "MinPointsToDate": 2000, "PreventHostileDivorces": true, "ComplexDivorce": true, "RoommateRomance": false, "RomanceAllVillagers": false, "GayPregnancies": false, "MaxChildren": 14, "ShowParentNames": false, "SpouseSleepOrder": "Abigail,Flor,Leah,Daia,Maddie,Sophia,Claire", "PercentChanceForSpouseInBed": 25, "PercentChanceForSpouseInKitchen": 25, "PercentChanceForSpouseAtPatio": 25 }
What's next to RomanceAllVillagers
true

It's a radically dumb idea but if I'm right it'll tell us what's actually happening.
well i myself am radically dumb so its on par
Why does the Animated Fish mod not working in 1.5.6 hotfix 3, I downloaded its latest version and CP-A, but it still doesn't work
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
O M G
the game didnt crash
yea
Free Love loads the spouse room after a proposal
Well. I can't believe I'm saying this then
Custom Spouse Room got bugged

and you fixed it
Nah
cheers 🍻
that's not fixing it, the mod just got removed
well, i can play now so it works
Somehow though Custom Spouse Rooms isn't taking the Jodi spouse room despite it being edited in
but i did get this
[game] An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Locations.FarmHouse.loadSpouseRoom() in stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 2576
at StardewValley.Locations.FarmHouse.showSpouseRoom() in stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 1107
at StardewValley.Locations.FarmHouse.updateFarmLayout() in stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 1258
at StardewValley.Locations.FarmHouse.MakeMapModifications(Boolean force) in stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 1377
at StardewValley.GameLocation.resetForPlayerEntry() in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 5619
at StardewValley.Game1.onFadeToBlackComplete() in stardewvalley\Farmer\Farmer\Game1.cs:line 7096
at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time) in stardewvalley\Farmer\Farmer\BellsAndWhistles\ScreenFade.cs:line 46
at StardewValley.Game1.UpdateOther(GameTime time) in stardewvalley\Farmer\Farmer\Game1.cs:line 7278
at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4879
at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3974
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1113
See that isn't fixing it then
That error says the spouse room didn't load
screenshot your house with the spouse room
someone from the other server said i must marry a vanilla spouse first
i will be back
Hello guys, I think we broke something. Does anyone understand any actual parse logic to take a look? Cause I have no clue what I'm reading https://smapi.io/log/b01d8feb7fc943e4876b46f847c3df61?Mods=game
For reference, my friend was using a slingshot with Iridium ORE, using the combat overhaul mod, that caused the most red based on what I could understand
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 67 C# mods and 85 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
ok. yeah
and i didnt even get error code
Hmmmm. I would have to defer to someone else with more coding expertise than I here, Rafalemace, because that looks like an error with one of your DaLion mods
That sounds like a limitation with that mod then O.
yeah, wish it was stated somewhere on their server or modpage (or if it is more visibly)
thank you very much Agent
sorry I couldn't figure that out initially and that I wasn't of more help! Unfortunately, I do not know NSFW mods nor their code D:
i can't get the slot lock function on better chests to work :/
does it make a difference that i'm on a laptop?
it would not make a difference that you're on a laptop
Unfortunately I don't know better chests well enough to help on that
it's just supposed to be hover over + hold alt but i'm not getting any feedback on it
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home Single Language, with 17 C# mods and 14 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
here bro
hellooo i am extremely new to stardew mods (and game mods in general lol) and i cant seem to figure out how to get stardew expanded to work, i believe ive installed all the necessary mods for it to work. i did install moddrop client to install the mods because the website i downloaded the mods from told me to so im not sure if thats the issue or not
heres my smapi log: https://smapi.io/log/ed93fc822baa4a8b864deb01735719d6
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 14 C# mods and 5 content packs.
what isn't working, turntech?
Also Galleon... two things. One, it says it's loading, so I'm guessing your error is related to it not actually animating?
yes
And second... given you have a translation mod, am I to understand you're not playing in English?
yes
(This is actually, suprisingly, important. It's related to a bug with CPA recently)
Ah. Yeah. So i have a really strange request for you
when i launch stardew no mods are active (i think. it just looks the same as when i launch it normally)
Swap the game language to english Galleon, then see if it works. I don't think you need to understand the language to get to the part where the fish should be animating
But if I'm right, you're getting hit with the CPA bug
I mean what are you expecting to be different turntech
The title screen isn't different.
The log indicates you're launching SMAPI, so it gets that far
Yeah, you're getting hit with the CPA bug then
so I think casey is aware
But if not post it on the nexus page under bugs/posts, take your pick, and explain the issue
ahh actually i think it is working, i just expected the title screen or character creator to be different, so sorry! 😅 thank you!
thank you very much Lyoko
Apologies, Galleon, but until an update is pushed you won't be able to play in other languages. I would see if you can use an older version of CPA, but no guarantees, since casey's mods all generally need the later versions
1.2.3 should be fine, if you get that old version
But if a bug happens then not much you can do
OH YOU GOTTA CLICK ugh i'm dumb
!log
@jaunty geode Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
ok super sorry for the first long post. but here's the log not in developer's mode.
https://smapi.io/log/4159469a990b479ab60ee794065152a3
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 54 C# mods and 27 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it
I have since changed all the values from -1 to 1 but that didn't help. I think this is the version where i haven't changed things. I can also try and get the developer's mode log if you want
Those errors about update IDs aren't what's breaking your game, they're set like that so you don't get bombarded with update notices every time a mod that has several components gets an update.
What happens before the game crashes? Does it load to the start menu, or does it crash when you load your save?
it crashes in smapi when I have mods like ridgeside or expanded installed. when i remove them, it may crash a few times but it will eventually get to the title screen and function normally.
Could you try verifying your game files in Steam then launching the game again?
i have done that before and it didnt work :/
Hmm, maybe a fresh reinstall might solve the problem. You don't actually have any problems with your mods, specifically, all of them are loading in just fine.
yep i have done that too and didn't work. someone also helped me move the game to a different drive to see if it works there but it didn't work as well.
it's specifically the expansion mods giving me this problem.
This might sound very stupid but have you reinstalled your mods by downloading them from nexus again and seeing if that fixes it?
i could try that. because i was using a website to transfer the files from my pc to my laptop so the files could have errors. but it worked perfectly with my friends. but i'll try that
Yes, this could be the problem. Let me know if reinstalling your mods fixes the issue for you!
ok darn I'm dumb but yh that worked. it's the longer work around but it works. tysm!! ❤️
Glad that sorted things!
Im currently downloading a bunch of mods thats reccomended to play with Walk Of Life and im currently trying to donload the Better Meads Icons - BAGI Addon and it says i need Flower Meads and Quality Artisan Products, but Walk Of Life Says it conflicts with the 2nd mod and doesnt Quality of Life(i have it downloaded) make Flower Meads redundant?
they are marked optional on the nexus page
they are? When i pressed download, the "Additional files required" message popped up containing them.
yeah, that's just how nexus always displays them
but if you expand the requirements section on the description page you can see that they are optional
oh, i see. Thank you for explaining. 
no problem
Hello, i got endless red text on my smapi, though game was working fine beforehand. here is my smapi.
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 132 C# mods and 401 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
ok sadly we are back at the same problem 😭 😭 it keeps closing even after i downloaded it all manually.
Remove Advanced Animal Produce
Can you share your log again?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
https://smapi.io/log/ea57e81876a342b590ba4b62d8ffd88a
the mod that requires downloading requires you to register to some website so that's why I skipped it..
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 35 C# mods and 11 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Yeah the chucklefish forums are actually a valid source of mods, but I can understand not wanting to create accounts for every mod source lol
i can just remove that mod i guess
You could
https://www.nexusmods.com/stardewvalley/mods/8329 If you'd like an alternative health bar mod this is what I use
nah it's fine without
But yeah, you don't have any errors in your log again so I'm really not sure what the problem is here
henlo
@scarlet quail any ideas?
can i ask for some advice?
you don't have to ask for permission to ask for advice, just go ahead and ask xD
do people have any experience with running mods on a chromebook linux vm
cuz i have been struggling with installing the api
Um, if I'm understanding this correctly, you set up linux on your chromebook by turning on the linux dev environment in settings?
What exactly is going wrong while you're setting it up?
ye
i dont think there is any other way
lol
anyway
when running the .sh
error line 4 permission denied
Is this a chromebook you got through school?
or specifically
install on Linux.sh: line 4: internal/linux/SMAPI.Installer: Permission denied
nope
my mom basically gave me this cuz mine broke and she hated using this
try chmod -R u+rwx . inside the installer directory or something like that
what vibel said ^^
np
okay so
i would like to ask, how does one find the log in the files?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Instructions are here
oki thanks
whats the diffrence between going through var
or local
cuz if i make a folder in one
it appears in the other
and how do i write the adress
why doesn't smapi update on mobile?
Cause mobile sdv is still in version 1.4 while pc is on 1.5
thanks, ill try that!
So I see the log, but apparently the original message was deleted so I don't know what the problem is
And the log has zero errors 😅
Hard crash to desktop apparently
Frankly, uninstalling/reinstalling nvidia drivers is the next step
Oh, atra, while I'm reminded of it - in GIMA (main file's) syntax you have the spousal term of endearment as {{endearment}}, but that's not a Content Patcher token and unless I'm blind (I might be) it's not on the dialogue wiki page either. Is there a way to access those strings easier normally or would it end up needing some C# to randomize like that dynamic token?
I just installed DCBurger's portrait for both original NPCs & SVE NPCs, but Marlon's portrait didn't change..
Ah hell. So if it's a hardcoded thing I'm gonna have to find its Strings from CS files id aren't I
That's...significantly more annoying but I'll see if I can't figure out the syntax
Is it patching Marlon or MarlonFay?
With SVE, you need it to patch MarlonFay or the portrait won't change.
I see thank you
Apparently you might be able to use %endearment, Lyoko
...if that works then I'm going to add that to the wiki page
because that should be grouped with the other %s
I'll report back in a bit, gotta finish some IRL stuff first
i just downloaded the Market Day mod and what do i do with the .DS_Store file? do i just drop it in the mod folder?
ah, so just delete it and move the folder into my mods?
My visual mods don't work (mac)
You can delete it, yes
!log
@dire fractal Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
it doesn't let me add the file to the textbox
try to upload the file here
Invalid file type 💀
this is the mod
In game all the buildings are still the basic buildings
Yeah Oh you're not uploading the right logfile then
I have a better idea.
https://www.nexusmods.com/stardewvalley/mods/13979 install this mod.
Provides a means of uploading a SMAPI log to SMAPI.io from within the game, using a custom hotkey, a hidden UI button, and on a critical game error.
Assuming it installs correctly, just click the pufferfish (assuming default behavior)
then give us the link that pops up
the topleft
When the mod is installed, there should be a pufferfish in the top left of the screen
or top right
one of the two
i got an error saying it had to skip this mod: Random NPCs 0.5.0-beta.7 because it requires mods which aren't installed (Esca.CustomNPCExclusions) and i cant find the mod it needs? Please ignore the update notices: https://smapi.io/log/2af89b8a79894784a494e4ad0bba9eb1
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 40 C# mods and 23 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Honestly I wouldn't use the Market Day random NPCs anyway
But Custom NPC Exclusions is on Nexus
Literally just search Custom NPC Exclusions and you'll find it
it's not that hard to find https://www.nexusmods.com/stardewvalley/mods/7089
oh, i searched for the wrong thing.
What atra said, it was a hard desktop crash for no discernable reason. Had her reinstall her game and redownload her mods from scratch, no dice. Very confusing.
where would I encounter the pufferfish ?
the original message was apparently fine and had no errors. hi i was the one with the problem lol
yes
if i turn the random visitors to 0, they are disabled and i can ignore that warning or do i need to remove the Random NPC folder?
I'd remove the random NPC folder given the ids can still cause issues
alright. Let's see the modpage for the log uploader one more time...
Ah
Please hold left alt
A pufferfish should become visible in the top left
click it
who will keep me company in Stardew Valley on a license
what?
are you looking for multiplayer players? people who can buy you the game? what?
that sounds like a LFG thing but specifying "with a license" makes me suspicious
no
what?
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 1.3.37.0) on macOS Unix 12.5.0, with 34 C# mods and 36 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it
i said a list of things, not one
eyyy we successfully got a log
I have a license
Alright, so you said your visual mods were not applying?
What specifically is not applying, according to you?
some are some not
I just need an example or two
sdv isn't a car
Because this may be a case of loading over loading
[CP] Medieval SV Expanded
[CP] Seasonal Fences
[AT] Eemie's Medieval Modern Buildings
examples like that
mostly outside
So checking a log comparison on yours, your game appears to crash right before logging onto Steam
inside, icons and trees do work
yh i even closed steam to see if it work without it but it does the same thing.
Yours:
12:47:57 ALERT SMAPI You can update 1 mod: This section is hidden. Click here to show it. 12:48:13 TRACE game setGameMode( 'titleScreenGameMode (0)' ) 12:48:14 TRACE SMAPI Running on GPU: NVIDIA GeForce GTX 1650 Ti/PCIe/SSE2
Mine:
11:18:27 TRACE game setGameMode( 'titleScreenGameMode (0)' ) 11:18:27 TRACE SMAPI SMAPI okay. 11:18:27 TRACE SMAPI Checking for updates to 300 mods... 11:18:27 TRACE Free Love NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h" 11:18:27 TRACE SMAPI Free Love edited Strings/StringsFromCSFiles. 11:18:27 TRACE SMAPI Unique Response Core edited Strings/StringsFromCSFiles. 11:18:27 TRACE SMAPI Wedding Tweaks edited Strings/StringsFromCSFiles. 11:18:27 TRACE SMAPI Running on GPU: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 11:18:27 TRACE game Steam logged on: True 11:18:27 TRACE game Initializing GalaxySDK 11:18:29 TRACE game Requesting Steam app ticket
you don't seem to have a single recolor affecting the town at all
I'm checking the first two, but the [AT] one is changed in game
or atra'll beat me to it XD
only trees
so should I just delete all [AT] mods ?
Or you could get the paint can at Robin's to change those textures
Yeah closing steam shouldn't be done since that's where your game is
Do me a favor and reinstall SMAPI. I'll check the steps in !troubleshoot
!troubleshoot
hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?
yh i'm on a laptop. i heard there are problem with the nvidia control panel settings for smapi that would make it not work. do you know anything about that? tysm btw
Nope because I have such a card (as seen above) and it should be fine
I doubt you have any special setting that kills SMAPI
yep i reinstalled it and opened smapi and it closed immediately. Also, does it matter if i download smapi 3.18.etc from nexus or 3.17.etc from smapi website bc i did the former.
hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?
hey itsa me again
the chromebook linux peep, how do i write the adress
for where the game is located
Well, good news and bad news atra. Good news: got patched in dialogue to work (although not the early dialogue, which never managed to fire?). Bad news: %endearment does not work
%endearment lol
I know, I need to rewrite the dialogue anyway
its just funni dont worry
This is what I get for writing dialogue while helping a bunch of people at the same time in modded game support last night XD
its happens
hmmm. I'll add "making %endearment work" to the next update cycle
why are your spouses all in single beds?
oh, nevermind
that's your fourteen children
Two for each spouse
the power of capitalism...
That is too many children
Only if you don't have Bigger Farmhouse Map, Snowlex
wait
it's lyoko's poly commune
Also yeah, since the {{endearment}} is in the normal GIMA and not the Content Patcher GIMA, I'm guessing it's the spouse.CurrentDialogue.Push(new Dialogue(I18n.GILeaveDefaultHappy(spouse.getTermOfSpousalEndearment()), spouse)); that makes it able to use a randomized spouse endearment term
exactly
so I'll have to dig for the Strings from CS files version if I want to use in Content Patcher
Thank youuuuu
Fair enough
chimken is cute
is installing the api technical or modded game thungy
(yes still kinda stuck)
Smapi says Even More Secret Woods needs an update, but i downloaded the latest version?
It's possibly a manifest version error, DragonQueen
just correct it manually in the manifest json
ah, ok. Thank you. 
but its also a technical process and ye
why does chromebooks have to be so painful
having problems with putting in the directory of game files
chromebooks
chromebooks weren't really made for doing stuff like this, ngl. They were meant to be a closed system that could be controlled easily by school or office admins and whatnot, iirc.
hi.. where i can find the original NPC dialogues file?
Content/Characters/Dialogue
guessing i'd have to get the game stuff and unpack it.. not sure where to start
!unpack
See https://stardewvalleywiki.com/Modding:Editing_XNB_files#Unpack_game_files for instructions on how to unpack XNB files in order to edit the assets inside!
Well, I am officially grade A dumbass. How the heck do you pull a StringsFromCSFiles string into a Content Patcher file?
OK, thanks! can i simply get that part? dont need everything right now
hey i did the steps in troubleshooting and unfortunately, they didn't work.
!troubleshoot
hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?
Need the last part then
you need to extract the files yourself
Don't think you can
i have Simple Foliage installed, but its not working. It isntalled as an rar file
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
.....are you telling me I'm going to have to learn C# just to make a randomizer for extracting a spousal endearment term??
shakes fist at Stardew code
no error message popped up. it only normally loaded smapi and closed.
Alright.. got the stardewXnbHack.exe
It's doing its thing. . .
Is this 'extracting' ?
Vs 'unpacking'
Those are synonyms right
I think at this point it's Windows Event Viewer time and that's more atra or someone else's wheelhouse
yes but they mean different things
would y'all recommend PPJA and if so which of the 8923 mod pages should i download lol
It appears I'm going to be busy for a while because at this point I'm going to learn really basic C# and probably release a mod that allows people to actually use the spousal endearment terms
There's already a mod that edits them, but utilizing them normally has been something I wanted for a while and I'm going to fight the game for making it this hard
I use the whole bundle. W the JA version of Farmer to Florist
maybe you should go to #modded-stardew for that 🙂
Ah I'm looking for dialogue for gifts responses..
NPCDispositions
Yes! Ty just found it
hrm. couldn;t find what i'm looking for in any of the relevant files..
Trying to figure out why Mail Services Mod is clashing w Gender Neutrality Mod/Fix Dialogue Differences. when i gift NPCs they're not using the gn dialogue
@scarlet quail Thanks for the help
Well, just Jas. My remembered example. Mostly it's already neutral. I just wanna have my farmer's pronouns and Dr. honorific show up as it should
@near terrace the file is a rar file, but it installed like that and i have no idea what to do to fix it.
!log dragonqueen
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
theres no error message in the log though
just post it
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 42 C# mods and 27 content packs.
!unzip
@heady cape Files with the extension .zip, .rar, or .7z are archive files, which you can extract to get the actual files inside. For a .zip file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For .rar and .7z, you need to install third-party software first, like 7-zip https://7-zip.org on Windows, Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.
.rar is basically a zip file
You need to extract the rar file, to get a folder
so it won't work without extraction
The latest stable build for windows 64 bit
latest
wich do i chose: 32 or 64 bit?
i have literally no idea what im doing when adding mods. I simply download and drag. 
Just extract them from now on and you're good xD
ok, yeah, that worked. Ive never encountered that before XD thank you guys! 
Run SMAPI
Eh how?
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
go to where your game is located. you will see a exe called stardewvalleymoddingapi usually right underneath the normal exe. click that.
Linux?
Is there a way to unstuck yourself in the middle of the game? I have SVE and other mods installed and I'm stuck at the bottom of the farm with nothing blocking me after watching an SVE cutscene. >.<
I dont have the cheat mod that teleports me either
debug wh
omg you are amazing ty!!
the player guide has linux specific instructions too (but on linux smapi is launched the same way as the native game, the installer replaces the launcher script. if the smapi terminal pops up when you launch the game smapi is installed, otherwise probably not)
another permission problem maybe? you can try fixing it with chmod u+rwx Mods or similar command inside the game folder
wherever the Mods folder is
how do i get rid of mods
im in mod folder
but i cant find them
it shows console commands error handler mod menue save backup
Then you have many more problems than you think. Screenshot what you believe to be your "mod folder"
yeah those are all mods
But they're all generally SMAPI mods (i.e. ones that come with SMAPI)
oh
Well, exception of mod menu, anyway
No, no they're definitely working
oh
That's the three that come with SMAPI
Console Commands, Error Handler, and Save Backup
alr
Literally the definition of working there XD
so i oppen %appdata%?
Plus those three, on their own, don't do anything to vanilla
Here, better question, Matchless, why are you trying to "play without mods"
if you only have those three?
becouse i want to fix a issue i have that i said in technical support but they told me to come here
and also
it takes longer to load stardew
bc it rants about mods not working
it skips my mods
so i wanna del them
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
That insinuates you have more than the three
do i deleate mod menue?
wait might be wrong one
No that's the log but you didn't upload to the log site
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Please follow the instructions on that page
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 3 C# mods and 0 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Alright so
You want to play without mods. First up, delete that ModMenu thing, I don't know why you have it because you only have the base SMAPI logs - I don't know why you have an updater without anything to update
Second, verify your game files through Steam in case you added in any XNB files
Third, run the SMAPI "install on windows" again, choose the uninstall SMAPI thing
im guessing i need to turn my game off for this
Yes.
how do i verify my files
!xnb
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
Second link
io think i did it
and never mind
now im missing an executable?
i fucked up my game god damn it
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
i lauched the game
undo the launch options stuff you put there
you stated you're missing an executable
which means the target when you hit play is still the modding API
delete that from launch options and you're good to go back in vanilla
Load your save. if it loads, and you still have the issue, go to #vanilla-tech-support and tell them you have no mods, the save loads perfectly fine, and you still have your issues.
Because at that point it's vanilla troubleshooting and we don't do that here XD
Most fascinating.
smapi-internal and Mods cant be deleted from the stardew Valley folder
can you check what their permissions look like with ls -l Mods inside the game folder?
Did you install by executing the install script as admin?
That's a common cause of that kind of issue
i need help i cant figure out how to get smapi to work or anything
!gettingstarted
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
i did and its confusing
what part
everything
can you download the installer
i've got some glitch where reading the mail doesn't get rid of the notification -.-
no error it just doesn't do it
how do i fix the "contain files but none of them are manifest json" issue?
oh it's fetk
!log
@chilly zenith Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
thx
cant i just send a pic?
the rest i know how to solve (installing complements) but the one i really don know is the manifest.json thing
I would just reinstall the mod
hmm
ok
could someone tell me about monogame, monobug these things? just for curiosity
!monobug
Implemented in version 1.5.5, MonoGame is the latest framework that Stardew uses, and was implemented to solve problems such as Memory limits and audio issues. Unfortunately, MonoGame has a bug which affects random computers, not allowing them to launch Stardew. This bugs randomly targets computers, regardless of your operating system or hardware and is out of ConcernedApe's control. There is currently no known fix. See !legacy or !legacymodding for how to get your game to work.
!legacy
There are some instances where you will need to use the compatibility version of the game. Please be aware that SMAPI/game mods are not compatible with this version.
On Steam: In your library, right-click Stardew Valley and select Properties... > Betas > then "compatibility" under the dropdown.
On GOG: From the game's page, click the settings icon > Manage installation > Configure... > then "compatibility" under the Beta channels dropdown.
btw, if you want to check more commands, go to #governors-mansion
Hey guys I use several mods which add a duplicate to the game like Amaranth Flour. If I change it in 1 file, I also need to edit the recipe right?
which one do i keep?
talking about rtf, delete this version. the mod creator died (yep. sad.). instead, install rtf net.5
it's an unnofficial version
but it works
or you can install entoarox framework
but rtf is quicker
wats rtf?
Did you install all dependencies for Garden Village NPCs?
it seems like it's looking for the original garden village mod for some reason
try deleting the dependency from the manifest inside the cp folder
Unless the other mods needs it. I don't see a "Garden Village NPC"-mod on Nexus. 
it's the cp port kuro
Oh. Ok. 🙂
the manifest in the npc folder has a dependency for the tmx portion of the original mod but it's set to false. i think smapi isn't registering it because there's an additional comma where there shouldn't be
open the garden village mod folder. inside you'll find the npc folder, where you can find a file that says manifest
open that file and delete this
no...
open your garden village mod folder and show me what you see
And you did download the mod nonu linked or a different one? 
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
it's the mod i linked bc the original one has different folders
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 85 C# mods and 141 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Aside from reinstalling the mod (maybe that helps) I'm out of ideas. 
what's weird is that it's requiring something from the original mod and no one else seems to be getting that issue 
i'm going to install it myself and see, i already have most of the requirements either way
basically i had this one https://www.nexusmods.com/stardewvalley/mods/6113
i found out it doesnt get updated n ppl r having issues so i removed it and downloaded this one https://www.nexusmods.com/stardewvalley/mods/12474
Garden Village is a new location, reachable by bus, that adds six new shops for better game immersion. Garden Village shifts many modded crops, cooking recipes, and crafting recipes away from the vani
I think you may have both installed
just remove every trace of garden village from your mod folder and try again
do you still have the notepad open with the manifest?
anyone ever have an issue trying to delete the RandomNPC folder from Market Day?
i have the same issue but with another file, cant seem to delete it no matter wat
or trying to get the config setting to actually stop having the random NPCs stop showing up
it deletes it just breaks save loading and keeps kicking me back to the title screen
what does it say when you try to delete the folder
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 91 C# mods and 126 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
gives me this error when trying to load the save
i don't think that file ever existed
reinstall SMAPI for error handler
yeah sorry but you should have error handler
without it you can't delete mods
not without severe, unavoidable errors
might as well update too
i fixed my issue, ty nonu
if I can disable that let me know but I don't want yellow text XD
i just updated it like last week but i'll re-update lol
let's see
you don't have Console Commands either
Or Save Backup. Where'd the default 3 SMAPI mods go?
"added ErrorHandler" LOL it literally downloaded with a "(1)" in the name so it was the "same" but
might have been the previous ~update~
C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods_Valley <- this is your mods dir
but SMAPI would have put them in the default mods dir
Aha.
so go find that and copy it out
Yeah whenever doing mod groups always copy out error handler, save backup, and console commands, then put them in the folder first
*ponders*
"Invalid content was removed to prevent a crash" will that fix itself
when the save loaded
that's error handler doing its work
the invalid content was the garden village shit
yeah that'll fix itself
a save will then remove it for good
ok thanks all 💕
a doubt! Does the rigsside village expansion mod work on mobile?
it has a specific mobile version
it will not have all the features on the PC version
I installed this one
(For example, Heaps is apparently completely nonexistent on mobile)
I understand, it's a version that lacks certain things to work on mobile, correct?
Correct, because it's on 1.5 code
Anyway. on main Ridgeside page, there's a Ridgeside mobile version in files
You need that.
I understand, thank you very much 
hi how to fix? https://smapi.io/log/3bae19904c9c43929416fcc053339b28
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 85 C# mods and 144 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Wild guess: Reinstall the mod? 
Folder deletion shouldn't give an error. Ever.
I guess SMAPI was serious about "corrupted". 
that looks like you have a literal computer error
yeah google says you have to actually check your computer disk
the heck did you do to your computer
@dim star Do you know how to do a disc check?
Hey guys, quick question, is there any known mod right now that makes the Special Requests board unusable? SMAPI doesn't write any errors out, the board just doesn't show anything
I don't know all checks off hand. Which one was that?
do you have ridgeside?
To be honest: I would check the entire system including your hdd / ssd. 
Wait until the next week
that's a known bug with an atra mod - the special orders one I believe
Because the reasons for "corrupt file" range from male ware / virus over "improper shutdown" to hardware issues. 
I do! On all my savefiles so far though it has behaves so far
Oh! Is there a fix for it? Or just to remove it?
it could be a virus, i noticed smth weird too 👀
Like I said, wait until the next week
yes, its an issue with ridgeside and special orders extended. jut wait until the next week and the quests will appear, as lyoko said
it will resolve itself on the next monday
Ah! Thank you!
Hi how to fix?
https://smapi.io/log/eb6b00062ce149418fa7c8e447fc66d3
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it
Check that first. In addition to that: Windows has tools to check itself and drives etc. It can also repair a lot of things. I guess your SDV error is "delayed" until you solved your pc.
Just somehow, especially given the harmony library stuff throwing the error
How can i do it?
you have to buy the game (and then reinstall SMAPI) to fix.
I've found that with SMART tests (which is the usual way to check drives), I usually have to run it twice to get actual info
omg it worked, tysm ;-; i checked both hdd and ssd
then restarted it n i got to del the file
You did antivirus too?
Just for safety I would do that too. And depending on what was the reason: I would backup important files. Don't get me wrong: I don't want to scare you. But there are several reasons for that happening and I personally would go with "safety first".
windows defender n malware bytes didnt detect anything tho i feel like it could be a virus
cuz i cant turn this on
!log
@flat stirrup Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it
that's not new log
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home Single Language, with 0 C# mods and 0 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it
did you really buy the game?
reinstall smapi
That should not be possible. What seems to be happening then is somehow SMAPI's installation is being cut short or several files are somehow being quarantined
What can i do?
If you reinstalled SMAPI, what should happen is that in C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods there should be three mods
You have an antivirus active?
Okay. Re-run SMAPI and give us the log again
Also, do you have an antivirus active?
Nope
Hmmm.
Make sure you're running the SMAPI exe that's in the steam stardew valley folder, not the old one
Yes
libc????
It seems like they're doing that, Wing, but the install is somehow being corrupted
atra do you know what that is
Because I'd really like to help this person since they initially had a pirated copy but then actually bought the game
Just....the c standard library
And the new log is with the correct game.
What can i do?
Yeah kinda sucks
To stack overflow!
What can i do?
Give atra a minute, they're likely looking it up
or they suggested we look it up
One of the two, now I'm concerned I assumed wrong XD
Ooh thanks
(My brain is already mush from trying to shortcut learn a C# mod for getting the endearment term, because I'm stubborn and don't want to learn the whole of C# yet XD)
😭😭
Seems like if so, this is something to tell PathosChild about because there is a fix he could do on his end as well as the user-side fix
Do we... do we actually need to get Pathos for this?
Probably!
@tired brook ^
Wowow here is getting an error where the base game launches fine but SMAPI can't find libc
Sorry, pathos

Yes i have system
ufff hi so i finally fixed my mods n dun have errors on smapi but when i try to load my save file, the game crashes, whyyyy
!log Caticorn
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
All of those are in folders that are in C, not directly in C
And also those look important.
Log Info: SMAPI 3.18.0 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 85 C# mods and 141 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Yeah, I'm running on the assumption, wowow, that you have libc
It's just we can't link it
We're in the stupid parts of stack overflow already
You're missing one of the low-level game dependencies, which should be added automatically by the Steam installer. Can you...
- uninstall the game through Steam;
- completely delete the game folder;
- and reinstall the game through Steam?
For your issue: When does the game crash?
Your log indicates it's before loading the file, and even the title screen
Ok i Will try
i got to click on my file n then it never loads
it just stops responding n eventually crashes
First time I've seen this....
Should i make a character first?
How long are you letting it load?
...yeah suddenly now I see why it's crashing
they have PyTK and no SpriteMaster and they're likely not letting it load long enough
That's...almost every expansion?
Wowow if you're able to make it to making a character then SMAPI's working
Ohh ok
Do what Pathos suggested, then report back
Ok"...
Given you have PyTK and no SpriteMaster, you need to load for a longer time
Either start up your file, hit load/create/whatever you're doing, and then don't touch it
Try installing SpriteMaster and also don't click the SMAPI console while the game is loading
or install SpriteMaster
