#archived-modded-support

1 messages · Page 54 of 1

scarlet quail
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...then correct the manifest?

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Anyway let's see the rest

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Profiler indicates something in Content Patcher is taking its sweet time

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so probably one of your content packs

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That said, do get SpriteMaster

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!sm

native dragonBOT
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SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.

pseudo night
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yeah i just did that, and back to crackly broken sounds and 2fps

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it just keeps repeating profiler ticks every second is this normal?

scarlet quail
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GameLoop.OneSecondUpdate

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so yes

pseudo night
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it doesn't fire off this often when the performance is stable

sweet sandal
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Does anyone know why some mods don't load for me?

native dragonBOT
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Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.14.193.0, with 24 C# mods and 22 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it

hoary bane
sweet sandal
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Oh

hoary bane
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I don't think DTZ works with mobile.

sweet sandal
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:/

hoary bane
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SVE for mobile is on ModDrop.

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There's a tutorial on it's installation somewhere, err..

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!sve

native dragonBOT
sweet sandal
hoary bane
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Yes.

sweet sandal
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I already have it

scarlet quail
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we've...we've gone over this several times YT

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Also your log has several duplicate SVE folders for some reason, so you're lucky it's not crashing that

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Anyway, stuff like downtown Zuzu isn't mobile friendly.

sweet sandal
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Oh

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but I do not understand why some do not load if they are compatible

scarlet quail
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They... aren't

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DLL couldn't be loaded indicates they aren't.

sweet sandal
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Oh .v.

scarlet quail
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Your errors are entirely DLL couldn't be loaded (dominoing to other mods - incompats on incompats), the weird SVE duplicates, and that Anthro Characters mod as that's an XNB mod

sweet sandal
scarlet quail
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shrug then you've downloaded spanish SVE really badly then because you managed to get a version later than 3.13 for the main mod, completely missed the manifest.json for the content patcher portion, and managed to somehow tell SMAPI every other part of it is XNB

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I'd just be happy with your English one actually working, given the circumstances.

sweet sandal
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Nah I only use a translator my English is not as good as it seems :/

scarlet quail
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In that case I don't know what to tell you outside of based on what I'm seeing you'd be downloading the translated mod only, not the english version, but there doesn't appear to be a mobile spanish version at present. At least, that I know where to look for.

sweet sandal
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Hm :/

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Well, I know what mods to remove

pseudo night
native dragonBOT
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Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 7 Home Premium , with 41 C# mods and 23 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

sweet sandal
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Hey, if this is part of the stardew valley expanded mod, why has it never come out?

scarlet quail
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........what are you even asking?

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Those are map tilesheets

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they're....already in the game

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what.

sweet sandal
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Hm maybe I got confused

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I think it's already affecting me qwp

pseudo night
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welp i posted the smapi log to Love of Cooking's mod page, maybe it helps, maybe its not something that can be fixed and I have to live without it. who knows

chrome dust
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any specific reason this gets skipped? i have farmer to florist

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er i moved the mod to where jam and jellies is, i'll see if moving it helps.

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moving it didn't seem to work. idk why it won't register the mod.

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ima just softly shrug it off rn unless anyone knows what the problem is. i cannot figure it out.

keen crow
chrome dust
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oh-
do you have a link for it :?

keen crow
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If you search Kildarien nexus, it's the first result

chrome dust
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ahh, ok. thank you

keen crow
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No problem! If it says your missing a mod again, just search the two bits separately. Should led you to the right place as the first bit is the author's name and the second bit is the mod name squeee

chrome dust
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another issue i have is that my farm map isn't working, except for the fences? there's no error, and i'm using the map that i applied it to; standard.

chrome dust
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i don't know why its giving me an error saying i don't own it dies

lament prairie
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!ppjadga

native dragonBOT
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The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.

You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).

chrome dust
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oh patient i'm so stupid, thank you

muted pagoda
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for a mod like jams you could also likely either change the dep to the old one, or just remove the dep, since recipes would find the ppja one just fine

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personally wouldnt touch the dga ppja stuff

chrome dust
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understandable, i don't technically need the above so i can just remove it honestly

river pilot
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I'm struggling to make adopt n skin work on my game. anyone have Advice on how to make it function?

river pilot
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okay so i figured out More Animals instead

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but my horse and dog are still vanilla

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so idk what to do about that

crude cedar
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Does anyone have experience modding on a mac

lament prairie
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!gettingstarted there’s a guide here

native dragonBOT
wild aspen
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Anybody knows what any of this means. It happens whenever I open up smapi but all the mods are working fine so far. That wall of red just gives me extreme anxiety whenever I see it

radiant valve
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

toxic wharf
native dragonBOT
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Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 32 C# mods and 51 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

calm heron
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what is "this"

toxic wharf
# calm heron what is "this"

Oh my gosh, I'm so sorry I didn't explain! So, smapi gave a bunch of errors, and then it crashed my discord and the game. The errors are saying it's the overgrown flowery interface? I think. I don't know how to read the smapi log.

calm heron
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that's okay SDVpuffersquee
it does seem there's one big error chain. did anything go wrong before crashing? glitches, stutters, audio errors? or did it just close?

toxic wharf
calm heron
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you don't have to tag me, love (platonic), we're the only ones here. it'll save you some replying time too
what about the load time? was it longer than usual maybe? did you update some mods beforehand that could've caused an error? sometimes that happens and you have to backtrack

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i have an idea about the error, but i just want to make sure there isn't something else

native dragonBOT
calm heron
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atravita SDVpufferwow

toxic wharf
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Aaaahhhh

calm heron
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one of the modding help heroes SDVkrobusgiggle

toxic wharf
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Thank you so much!! both of you!!!!

calm heron
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i didn't do much, but good luck anyway SDVpufferaww

red igloo
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Hi, my friend can't visit the enchanted grove, even after she did the quest for it, as the stairs won't appear, both farmhands got stuck in the bush when the cutscene ended, and there aren't any stairs behind them. For me the host it is there.

gaunt gust
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Happens in multiplayer

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If you turn the game off and on again it fixes itself

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So it should be fine your next play session

red igloo
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we fixed it

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she redownloaded sw valley expanded

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the junimo portal besides hatty mouse doesn't work for her though

calm heron
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you've stated that twice before

red igloo
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yes but nobody has helped so far

calm heron
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believe you were referred to the sve server instead

red igloo
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I see, I didn't see any such pings or messages

scarlet quail
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Yes, you did. You responded the day we helped

red igloo
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Can't find anything about it, I tried searching for the messages

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Found the messages but nobody said anything about sve server?

dapper gazelle
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You’ve been referred at least twice now I think. This is getting a bit weird 🙈

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Anyway: the advice is to ask in the SVE server

calm heron
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(can confirm the being referred twice)

red igloo
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Okay, I'll ask there, thanks, yeah I know I asked twice before, but first time someone just said they can't help and I said ok?

vestal dust
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Does anyone know if there are plans to update the Magic mod for SMAPI 4.0 ?

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I was going to ask on the mod page for nexus, but it's being... special. so I thought i'd just throw the generic question here.

vestal dust
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oh! neat. Thanks!!!

eternal forge
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hi, I have stardew valley expanded and did joja route where they add new roads and now my characters get stuck, anyone know how to fix it? Thanks!babyswag

formal ether
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uhm which is the latest Uiinfosuite?

dusty spruce
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!uiinfosuite

native dragonBOT
formal ether
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ah ty

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hmm? Idk I am trying to use vortex to make it "easier" but damn it doesn't feel easier

native dragonBOT
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@formal ether You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!

formal ether
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sick

long brook
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I'd recommend stardrop mod manager than vortex. Vortex tend to be buggy and in some cases, mess up some mods

formal ether
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I prob do that if I don't manage to figure it out, but ty for the suggestion

long brook
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You're welcome. I was vortex user too and changed to stardrop as soon as i heard i can make profile for each mod i want to be enabled or disabled

formal ether
long brook
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Nope. Just make a profile then enable mods you wanna play. I use it for recent playthrough (only QoL) and expanded playthrough (SVE and such).

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It's like making mod list

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!stardrop

native dragonBOT
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Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues

formal ether
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yea I think Imma try that out

long brook
formal ether
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yea

long brook
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If you have mods zip file backup from vortex, just drag to stardrop to install all of them. If not, you need to redownload

formal ether
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ah I see, I have no idea if I have backups lets check

formal ether
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uhm

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I just get kicked to main menu if I log into my main account, uhh yea I reinstalled all my mods I thought I had, idk what mods Im missing though

scarlet quail
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you put the log in the wrong area

scarlet quail
gaunt gust
scarlet quail
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Even without it, though, where the heck did your error handler go

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SDVpuffergasp Atra is blue!!

native dragonBOT
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Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Enterprise, with 20 C# mods and 6 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it

scarlet quail
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Yeah reinstall SMAPI

formal ether
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ah damn

scarlet quail
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Hank is a character

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So you should have the main three original SMAPI mods for error handler to take care of it

formal ether
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uhm alright thanks

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is it just reinstalling ye?

scarlet quail
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(Hank.xnb is what's erroring, in case you're confused)

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yeah

formal ether
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alrightty

scarlet quail
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Your modlist should have three additional ones - Error Handler, Save Backup, and Console Commands

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Once it's reinstalled, that is

formal ether
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okay cool, hopefully it works as it should

scarlet quail
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Also... why do you have PyTK and TMXL??

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it's not showing you're using either of them for any mod

formal ether
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I don't even remember but I saw I had downloaded it before on nexusmod so I guessed I needed it

scarlet quail
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Remove them - they're not needed for your modlist and they'll make your game slower

formal ether
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well ty for the tips, it's like 2 am apparently prob best I do that tomorrow instead o7

hollow blaze
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i know this was a old message but do you know where you changed it, i just left modded alone for a few months but returned and its still here even after a fresh restart and redownload of mods

scarlet quail
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!log

native dragonBOT
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Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

outer turret
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or wait are we fixing your other issue?

hollow blaze
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the other issue but i imagine they are connected if you ended up doing the same thing

lament prairie
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Someone is patching NPC dispositions wrong

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Give us a log and we can narrow down to which mods

outer turret
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okay tell me the error again because I'm on the phone and only half paying attention

hollow blaze
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let me get the log

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i only have latest log which should be fine

lament prairie
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The problem is that they are patching a location into the display name field

hollow blaze
native dragonBOT
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Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 28 C# mods and 41 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

hollow blaze
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the one mod out of date was the guy did manifest wrong ignore it

outer turret
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who was the character again?

hollow blaze
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its all of main game but the example i showed was lewis

outer turret
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can you do a patch summary or have you done a patch summary?

outer turret
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might be the bachelors one?

hollow blaze
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ill look

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what would i look for

outer turret
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if you do a patch summary and look for who patches NPCDispositions

hollow blaze
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i dont know how to do that

outer turret
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okay so what exactly are you seeing btw? Cos everything in your mod seeems pretty standard or popular

hollow blaze
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im seeing that

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its replacing the name with the warp location i presume

scarlet quail
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yeah i'd type patch summary in your log once you're in-game

outer turret
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okay so it seems unliely to be a content patcher mod, since yours are mostly common ones that would not show such errors.

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nothing seems unusual. Ever used xnb mods?

scarlet quail
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And we do mean ever

hollow blaze
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ive downloaded a xnb unpacker before

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mods i dont know

scarlet quail
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...yeah okay definitely do the following then

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!xnb

native dragonBOT
scarlet quail
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Do the second, see if it works

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This may be a leftover issue from you having used XNB stuff prior.

hollow blaze
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but ive done the verify integrity before

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ill try again

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ok it brought back 64 files

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let me launch again give me a mo

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yup it worked

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thank you

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joshhouse 17 5 is no more

scarlet quail
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There ya have it

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in case you lost a mod you had installed, refer back to the third link

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But just to be ultra clear about this

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!xnbzola

native dragonBOT
#

An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

hollow blaze
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i didnt delete any installed mode

scarlet quail
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No XNB mods

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ever

hollow blaze
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but am i allowed to change stuff using a xnb unpacker

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or just no touch

scarlet quail
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If you want the return of JoshHouse man, then yes

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otherwise no touchy.

hollow blaze
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ok

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thankyou

gritty drift
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..................................................

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oops i dropped my SDVitemblobfish

twilit rune
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PICK IT UP SDVitemblobfish

reef leaf
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Dang it’s al over the floor now

sullen kettle
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nooo :(

gritty drift
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groosssssss

next magnet
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Why this channel 😭😭😭

gritty drift
#

secret

reef leaf
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Use the minigames channel 🙂

ocean bobcat
ornate tide
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the message can be anywhere??

next magnet
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I don’t wanna ping mod role but I wanna see if it works with spoiler tags

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If one of you guys wanna test it!

gritty drift
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|| 🐟 ||

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totally does!!

reef leaf
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It works!

gritty drift
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and now i get hearts ehehehe

cobalt gorge
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!sampi

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!smapi

native dragonBOT
#

SMAPI (https://smapi.io/) is the mod loader for Stardew Valley. It loads mods into the game, provides APIs for mods to use, intercepts errors, and backs up your save files automatically.

cobalt gorge
#

What is the download for shaping on Android

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Smapi

ornate tide
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!androidsmapi

native dragonBOT
gray sapphire
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Does anyone know how to get chests and pouches to work with better chests?

hallow patio
#

anyone know if having crops ticked here will remove big crops when i press clear?

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i just want to remove tilled soil but it make it tick crops as well sigh

radiant valve
native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 97 C# mods and 134 content packs.

hallow patio
winter egret
# hallow patio man.

That's bad. I don't have any problem with that. Isn't that mod just updated today too?

prime stream
#

hey can someone help me? everyone in the carpenter shop stays in bed no matter what. I've deducted that it's because of a problem with the schedule and maybe some sort of mod I have, but I'm confused how to fix it, I tried to verify game files in steam but it didn't say anything like needing to restore files and what not

prime stream
#

I really wanna fix this so if anyone has anything to help I'd really appreciate it

obtuse lagoon
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so i rmemeber some sort of.... forest dungeon thing in a mod somewhere but i don't remember what mod it was. halp pls. if i remember righht it worked like the skull cavern, but with forest. looked interesting on youtube. does it still exist?

dusty spruce
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DeepWoods

gaunt gust
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Without other info no way to debug

obtuse lagoon
lament prairie
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That or there’s invisibility buildings tiles

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Can you walk to them?

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Can you leave the building?

obtuse lagoon
#

is there somethign special i have to do to get mods to work?

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i'm noticing a lack of mods event hough they're active in vortex

keen crow
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Don't use Vortex? DSVpufferchicksweatsip

obtuse lagoon
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what else am i supposed to use?

polar pagoda
#

you can just download mods directly, and put them into a Mods folder in the game directory

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after installing smapi

hoary bane
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Manual is easy enough. Extract and drop it.

obtuse lagoon
#

okay i seem to have gotten mods to work.... sorta

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but i downloaded this and i'm wondering how to load up this map

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i dont's ee ti on the map select

hoary bane
#

Is that an xnb?

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That will not work.

obtuse lagoon
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......

hoary bane
#

If you're insistent on using a mod manager for SDV, consider Stardrop.

#

!stardrop

native dragonBOT
#

Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues

obtuse lagoon
#

well actually i noticed that nexus puts it in a folder that smapi recognizes

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it does see mods there

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i did not put those there, vortex did

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however i'm lookin for an excessively huge farm and i'm not sure what to look for

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i seem to remember an old map that expanded the base farm for like... 20 people

gaunt gust
#

try an excessively huge farm made recently SDVpufferthumbsup

hoary bane
#

I'm not saying that Vortex will not work, it's just in days that it doesn't you'll need to troubleshoot more often than not.

gaunt gust
#

everfarm is giant. Waffle is great.

obtuse lagoon
#

seems to be putting them in the right spot though

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so i grabbed "everfarm" and put it in the mods folder with the rest of the mods, but i'm still not sure how to select it

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nvm

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note to self: read

scarlet quail
#

!xnbzola

native dragonBOT
#

An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

scarlet quail
#

Do not use that XNB mod cookie

foggy hull
#

Why doesn't it look like that for me? send help I'm loosing braincells

#

I'm attempting to install and run STAMPI

scarlet quail
#

!gamepasssmapi

native dragonBOT
gaunt gust
#

Which I wasn't aware was an option with gamepass

foggy hull
#

Which one is legacy version? mine or the wiki's

neat plaza
foggy hull
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Ok

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not sure what that means and if that affects anything

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I have little knowledge about this

scarlet quail
#

!legacy

native dragonBOT
#

There are some instances where you will need to use the compatibility version of the game. Please be aware that SMAPI/game mods are not compatible with this version.

On Steam: In your library, right-click Stardew Valley and select Properties... > Betas > then "compatibility" under the dropdown.
On GOG: From the game's page, click the settings icon > Manage installation > Configure... > then "compatibility" under the Beta channels dropdown.

neat plaza
#

it means no smapi

gaunt gust
#

I'm confused to how you managed to get the legacy version with gamepass

scarlet quail
#

!legacysmapi

gaunt gust
#

unfortunately I don't know more about the issue and can't help there

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Lyoko I thought you didn't like purple

scarlet quail
#

!legacymodding

native dragonBOT
scarlet quail
#

I make an exception for the star

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I want the star xD

burnt oar
#

Is there a mod for having kids grow up into full adults?

scarlet quail
#

Child to NPC

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You'll want the unofficial version though

burnt oar
#

Okay

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My fiancée is wanting to get mods for the kids so we’re trying to find some good ones

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What’s the one to habe more kids called?

gaunt gust
#

do note that child2npc does not work in multiplayer

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and is unlikely to ever work in mulitplayer

burnt oar
#

Oh, sad days

scarlet quail
#

having more kids is a function of free love, which I doubt you'll want

sharp lion
#

yo can anyone help me, when i start sdv expanded normal sdv starts

lament prairie
#

what is the icon of the game?

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have you installed smapi?

sharp lion
#

yes

lament prairie
#

Did you set your launch options?

sharp lion
#

wtf

lament prairie
#

!launchoptions

native dragonBOT
sharp lion
#

what is tgha

#

what is thatr

calm heron
#

you need to set the stardew launch options to something different via steam directory

scarlet quail
#

I think they're just confused.

sharp lion
#

"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" this?

scarlet quail
#

Karlern, SVE does not have their own title screen.

#

the changes are only seen in-game

lament prairie
#

!log Do you have a log?

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sharp lion
scarlet quail
#

Ah, so you never started SMAPI in the first place.

#

How are you trying to start it?

sharp lion
#

wdym

scarlet quail
#

To run mods, you must start the mod launcher for Stardew, known as SMAPI. So, how are you starting the game.

sharp lion
#

i have trhis

scarlet quail
#

This might seem like a dumb question to you

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Okay. Karlern. the question is simple

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When you want to play Stardew

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what do you do

sharp lion
#

open steam

scarlet quail
#

and then?

sharp lion
#

click sdv

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click play

scarlet quail
#

Okay. So you're hitting play.

sharp lion
#

ye

scarlet quail
#

please right click Stardew in Steam

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then click properties

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Do you see the bottom which says "launch options"?

sharp lion
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"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe"

scarlet quail
#

okay that shows me most of it

#

Okay, you're missing one part

#

After the quote at the end, please add %command%

#

(with a space between the " and the %)

stoic pumice
#

Does anyone know how many gb Stardew expanded is?

scarlet quail
#

.438

#

specifically, it's 438MB in my SVE folder.

sharp lion
#

tysm

stoic pumice
sharp lion
#

lyoko

#

it worked

scarlet quail
#

No problem. My apologies if my questions were confusing

#

I know it's super basic but generally we have to know how people are starting it based on platform XD

sharp lion
#

oh

scarlet quail
#

We even have !gamepasssmapi for those on Xbox gamepass

#

!gamepasssmapi

native dragonBOT
scarlet quail
#

You may also have been starting SMAPI via the actual files that you were looking at too XD

sharp lion
#

thanks tho

scarlet quail
# stoic pumice Tysmm!!

I should point out that that's the SVE folder. Stardew Valley Expanded requires several dependencies which may slightly boost that

#

Np karlern

#

depedencies aren't as big though

stoic pumice
#

This is gonna be my first mod and I play on a laptop lol

harsh drum
#

Uh i just got alot of red text

#

i went to sleep and the games stuck loading

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

scarlet quail
#

And because you're getting a lot of red text, just in case

#

!logtoobig

native dragonBOT
modern trout
native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 118 C# mods and 133 content packs.

modern trout
#

anyone can help me why I can't shop

scarlet quail
#

So this mod isn't the problem but is a clue

#

00:16:42 WARN JojaOnline Unable to load some of Pierre's goods, SeedShop seems to be empty or null: System.ArgumentNullException: Value cannot be null. (Parameter 'source') at System.Linq.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument) at System.Linq.Enumerable.Where[TSource](IEnumerable1 source, Func2 predicate) at ShopTileFramework.Utility.ItemsUtil.RemoveSoldOutItems(Dictionary2 stock) in C:\Users\chron\source\repos\stardew-valley-mods\ShopTileFramework\src\Utility\ItemsUtil.cs:line 241
at ShopTileFramework.Patches.VanillaShopStockPatches.EditShopStock(String shopName, Dictionary2& __result) in C:\Users\chron\source\repos\stardew-valley-mods\ShopTileFramework\src\Patches\VanillaShopStockPatches.cs:line 110 at ShopTileFramework.Patches.VanillaShopStockPatches.SeedShop_shopStock(Dictionary2& __result) in C:\Users\chron\source\repos\stardew-valley-mods\ShopTileFramework\src\Patches\VanillaShopStockPatches.cs:line 136
at StardewValley.Locations.SeedShop.shopStock_PatchedBy<Cherry.ShopTileFramework__spacechase0.DynamicGameAssets>(SeedShop this)
at JojaOnline.JojaResources.SetJojaOnlineStock(Dictionary2 nameToPriceOverrides, Boolean doStockAllSeedsBeforeYearOne, Boolean doCopyPiereeSeedStock)

#

That's happening very early on in the log.

#

So your Pierre shit's getting wrecked early

modern trout
#

yeah I added Main Questline Redux

#

recently

scarlet quail
#

While I check through the trace, what mods did you add recently

#

okay take that out, does it still occur

modern trout
#

lemme try

scarlet quail
#

blinks

#

uh there's actually a different problem potentially. Where on earth is Main Questline Redux in your log?

modern trout
#

PCM stuff

#

PCM CCJ

scarlet quail
#

Yeah deffo check without it

#

........and update it

#

because 1.0.0 =/= 1.0.9 like the log requests

modern trout
#

think it's a manifest.json issue

#

since I downlaoded the recent

scarlet quail
#

Unlikely unless it's reported in the posts

modern trout
#

worked

scarlet quail
#

yeah that just shows me you downloaded it yesterday

modern trout
#

hmmm no other workaround i kinda want to play the game with PCM CCJ on that run

scarlet quail
#

That's not helpful to differentiate :S

#

Ah, so CCJ is editing the shop to cause nulls. Hm.

modern trout
#

problem started here

#

pierrre worked before

#

although.... clint shop is also borked

scarlet quail
#

is or was?

modern trout
#

before

#

was* i justlearned to live through it

scarlet quail
#

yeah. No that sounds a lot like unsolvable bugs

modern trout
#

wanna check it?

scarlet quail
#

I mean yes

#

make sure all the bugs are swatted with CCJ being gone

modern trout
#

log is coming

native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 117 C# mods and 127 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

modern trout
#

that mod is just TVs

#

the one the bot saying is out of date

#

thinking about it, maybe the Pierre error may link to Clint error?

scarlet quail
#

This one is beyond me, sadly. You'll need someone better equipped to read the log stuff

modern trout
#

hmmm I see

#

I wonder if I can tag someone lol

stiff compass
#

I'm playing with stardew expanded and when I got to lances outpost everything is messed up with the textures, I tried reinstalling the mod but it didnt fix it, any ideas what might be going wrong?

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

stiff compass
native dragonBOT
#

Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 70 C# mods and 44 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

scarlet quail
#

Based on your log, since you have some SVE files erroring out, I'd reinstall the main file of SVE

#

Your mod update section hurts me, but it doesn't appear related currently

stiff compass
#

well I just finished updating it just now

#

unless theres another page with a more up to date version than the nexus page

scarlet quail
#

Then you've got some leftover files of SVE in the folder if that log was taken after the updated stuff

#

- Stardew Valley Expanded\[TMX] Stardew Valley Expanded\assets\ShopPortraits because it's an empty folder. I don't get this and I'm on the latest version personally

#

So when you update, are you overwriting or deleting the mod, then re-unzipping it to folder?

#

Or are you using a mod manager

gaunt gust
#

Gotta delete the tmx folder

#

Sve no longer uses tmx

scarlet quail
#

Yeah and TMX is map related.

stiff compass
#

should I totally delete it and then reinstall it?

scarlet quail
#

Yes

#

That's always what you should do when updating

#

Never, ever overwrite

scarlet quail
#

I'm an idiot and can't read shop stuff apparently

modern trout
#

the pierre one works

#

lemme try clint

#

CLINT ALSO WORKS WTF

gaunt gust
harsh drum
native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 75 C# mods and 27 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

harsh drum
#

At the evening everything except me pauses and when i load something for example when i get in to my house nothing happends and it just keept loading

scarlet quail
#

Oh I'm an idiot

#

@harsh drum Delete Multiple Spouses, Install Free Love

#

No wonder. You're using the out of date and buggy version!

#

"Patched by Aedenthorn.MultipleSpouses" was what tipped me off

harsh drum
#

Oh so thats why Emily was out of bounds sleeping in the abyss like she was trying to kill her self

scarlet quail
#

Honestly I wouldn't be surprised if you have several mods that are out of date versions but that one should fix your farmhouse issue

harsh drum
#

Yeah i have ALOT out of date mods

#

But none of them really change anything much its just like npc map locations and stuff like that

worn sand
#

my game is having trouble loading Gwens medieval items (like the chest work but the furnace and the rest dont

#

(btw this is my first time modding stardew so im sorry for not knowng the lingo verywell)

#

it's saying that the items that are in the game are not in the files at all

sullen kettle
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

worn sand
#

there isn't any SMAPI latest or SMAPI crash files in my game files

#

thank you for your time

scarlet quail
#

You are either not looking in the correct area or you are never booting SMAPI in the 1st place

#

If the latter

#

!xnbzola

native dragonBOT
#

An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

last drum
#

I am running the latest version of everything as i have just redownloaded the game again after making sure the entirety of the stardew valley folder was deleted and when i try to open the game with SMAPi 1.17.2 it opens for a splitsecond then stops. Help me PLEASE

modern trout
native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 114 C# mods and 118 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

modern trout
#

imma sleep for awhile but don't hesitate to ping me

last drum
#

these are the mods i am running

neat plaza
native dragonBOT
#

@last drum Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

last drum
#

there is no smapi log

gaunt gust
#

Install smapi using its installer

#

Not through vortex

last drum
#

extract into game folder?

neat plaza
last drum
#

OMG thank you so much @neat plaza

gaunt gust
native dragonBOT
undone seal
#

Is the automate mod meant to work only on the farm or the entire map?

It says its splitscreen compatible but when the 2nd player enters the game they cause any automations not located on the farm to break - and at the start of each subsequent day.

#

Even if they exist only on the farm they break every automation map wide - excluding farm interactions

lament prairie
#

If there's an issue with Automate, please make a log and report on the mod's Nexus page, or ping Pathoschild here with a log and complete description of the issue

#

That sounds like a bug to me, splitscreen is harder to test though

undone seal
#

Thing is nothing is appearing in the logs

lament prairie
#

The log still helps Pathos get more information about the issue and how to replicate it

#

For example, he can look for other mods known to conflict, or a lack of mods that are needed

#

Or things like that

#

There's also things in Trace that help with debugging

#

No red text in the log doesn't mean no information

undone seal
#

Is there any mods automate requires? Cause we have been trying to find out the problem by running it standalone.

gaunt gust
#

No it should work alone fine

lament prairie
#

(I don't use automate so I was speaking generally)

sullen kettle
#

So I just installed the aquarium mod and I'm getting this error

NullReferenceException: Object reference not set to an instance of an object.
   at StardewAquarium.ModEntry.GameLoop_DayStarted(Object sender, DayStartedEventArgs e) in C:\Users\chron\source\repos\stardew-valley-mods\StardewAquarium\src\ModEntry.cs:line 86
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101``` is this something I need to worry about a lot?
lament prairie
#

Is it looping or just once?

sullen kettle
#

only once so far

gaunt gust
#

I suspect the problem is that the location name changed

sullen kettle
#

so delete the old file and replace it with that?

gaunt gust
#

just the C# part

sullen kettle
#

where would I find that? never mind, I think I found it. Thank you!

golden oxide
#

So, I have a problem smapi is showing about 240 mods as red and saying that the folders are empty. Is there anything that would cause all of my folders to pretty much delete themselves?

main ingot
#

you using vortex?

#

or a mod manager?

golden oxide
#

manual download from nexus all files

#

i have voirtex installed though

main ingot
#

thats your issue

#

youre using vortex lol

golden oxide
#

im not using vortex.

#

i manually download all the files from the nexus website.

main ingot
#

i have vortex installed
?

golden oxide
#

i stopped using it months ago

main ingot
#

for stardew, right

#

just. covering bases

golden oxide
#

yes

main ingot
#

welp, regardless of the cause, you’ll have to redownload them all anyways, so

#

only thing i can think of that eats files is a mod manager, but you dont use one anymore

lament prairie
#

A mistaken pasting of a manifest can have a lot of consquences

main ingot
#

didja do any manifest pasting recently ^

golden oxide
#

um by itself no i don't think so ill just replace all the mods

patent shadow
#

Hi can anyone help me install SMAPI. onto the Xbox app?

#

It says on the wiki, "Download the installer to somewhere that's not the game directory (like your downloads folder)."

#

But I only have 2 choices

#

Direct download

#

and download from Nexus

main ingot
#

yeah so download it to your pc

#

and then run it

#

its just telling you to download it lol

scarlet quail
#

!gamepasssmapi

native dragonBOT
patent shadow
main ingot
#

yeah click it and open it

patent shadow
#

alr

main ingot
#

its a zip file

patent shadow
#

then what?

#

also the guide says i need to copy the address bar at the top

main ingot
#

wdym? extract it and run it lol

patent shadow
#

O

#

hold on lemme try that

patent shadow
main ingot
#

did u take out all of the files

patent shadow
#

just the windows one because i thought that was the only one needed

main ingot
#

u need to take out the installer folder and put it somewhere

#

nah u need the whole thing

patent shadow
#

and now it should have this?

main ingot
#

:scratch scratch: i guess type the filepath to the game directory

patent shadow
#

alright i did that

#

it worked

#

now it says "If you don't use Steam, launch StardewModdingAPI.exe in your game folder to play with mods."

#

i think ill be able to figure it out now

#

thanks for your help

main ingot
#

yaaaaay

#

have fun!

patent shadow
#

:))

jolly mural
#

Hey so I'm having some visual bugs with Stardew Reimagined 3 and a couple of mods: so far I noticed wilford, riley, and little red school house. Is there anyway to fix these?

spark frigate
native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 163 C# mods and 151 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

scarlet quail
spark frigate
#

I'm making it myself

scarlet quail
#

That tracks with "AmberWoods" in your log, which I've never heard of

spark frigate
#

yeah thats part of it

scarlet quail
#

Yeah that'd be why since....

#

20:24:19 ERROR game Failed updating seasonal tilesheets for location 'Custom_AmberWoods': StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/maps/fall_outdoorsTileSheet' from SMAPI\mathiusxii.ambernpcmod: the specified path doesn't exist. at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 358 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 123 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 118 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewModdingAPI.Framework.Rendering.SXnaDisplayDevice.LoadTileSheet(TileSheet tileSheet) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Rendering\SXnaDisplayDevice.cs:line 55 at xTile.Map.LoadTileSheets(IDisplayDevice displayDevice) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Map.cs:line 296 at StardewValley.GameLocation.updateSeasonalTileSheets_Patch1(GameLocation this, Map map)

spark frigate
#

its just for an event. it isnt in the schedule

scarlet quail
#

alright then, I see you have GIMA

#

please type av.gima.get_schedule <npc name> and paste the result in here

spark frigate
scarlet quail
#

alright, so it shouldn't break today then

#

if it breaks again, type that in again

spark frigate
#

yeah i removed 'farmhouse visits' to see if it was the problem. working this day.

scarlet quail
#

Nah, Farmhouse visits won't cause that in any old schedule

spark frigate
#

ok thanks I'll see if I can get it broken again

scarlet quail
#

unless you're summoning the NPC to your farm at any rate

#

Based on what you're saying it's just some point along their schedule

spark frigate
#

It broke once the npc went outside the farmhouse

scarlet quail
#

Clarify - where outside the farmhouse

#

did they become visible on the farm map or on the forest?

spark frigate
#

on the map it says shes by the house but I dont see her. Usually she teleports straight to the bus map but shes not there

#

as soon as she walked out the door

scarlet quail
#

NPC pathing indicates that she's going to Leah's house, not the bus map

#

Unless I'm mistaken, that means when she leaves, she should appear on the Forest map, not the bus stop

spark frigate
#

but I mean for married npcs when they step out the door they tp to the bus map, not the farm map. right?

scarlet quail
#

That's what I had to make sure on. They should port to the bus map or the forest map, not the farm map

#

so something would have really gone wrong if they were on your farm

spark frigate
#

oh they can go to forest too? I've never seen that before. When it works, she goes to the bus, walks through town past jodis house, and then to leahs house

scarlet quail
#

Right. Leah sometimes does that too. Hmmm. Let me see something...

#

Aha.

#

20:20:29 WARN Content Patcher Error loading patch 'Amber NPC 12 > Start loading ScheduleFixesSVE override': file 'assets\data\schedules\ScienceHouseScheduleFixesSVEOverride.json' doesn't have anything in the Changes field. Is the file formatted correctly?.

spark frigate
#

yeah I know about that. I didnt put anything in it yet

scarlet quail
#

Hmmmmmmmm. There's some other stuff off in your log too. Have you added any XNB mods?

#

yes, I know, seems ridiculous to ask

spark frigate
#

I dont think so

scarlet quail
#

20:24:18 WARN Content Patcher SMAPI fixed maps loaded by this mod to prevent errors. See the log file for details. 20:24:18 TRACE SMAPI Fixed broken map replacement: Content Patcher loaded 'Maps/FarmHouse1_marriage' without a required tilesheet (id: sewer, source: Maps\SewerTiles).

#

Supposedly you're missing a tilesheet, which shouldn't be possible without having XNB mods

#

And XNB mods, well

#

!xnbzola

native dragonBOT
#

An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png

scarlet quail
#

Try verifying your files, just in case.

spark frigate
#

huh. Well that would be another mod im working on. a farmhouse replacement

scarlet quail
#

Okay remove that for the moment.

spark frigate
#

k

scarlet quail
#

And verify files

#

What might have happened somehow is you removed a file and that then domino'd

#

I'm going to keep checking the log

#

(Honestly I wouldn't be surprised if atra ends up coming in here going "Agent you're an idiot, this is what's up" but something seems off here.)

spark frigate
#

That's weird. I don't have anything using the sewer tilesheet in that

scarlet quail
#

Which means something else has removed the sewer tilesheet

#

Again, my guess is XNB mod. Verify files.

spark frigate
#

Huh. wouldnt that mean the sewer map would be messed up? its fine for me

#

all files validated

scarlet quail
#

Hmmmmmmmmm

spark frigate
#

And still the same thing without the farmhouse redux mod. She steps out the door and vanishes but the map shows her at the farmhouse door. And the error message pops up in the log

scarlet quail
#

So she pops out the door around 10 am, correct?

spark frigate
#

she starts walking to the door at 10, yeah

#

usually it doesnt break at the farm though. I guess there she just disappears. Normally its in other places and she just walks off the map

scarlet quail
#

I don't know if this will change anything, but

#

change your schedule coordinates from 03 07 to 3 7

#

Then run it.

spark frigate
#

You might be right. I remember something having problems with leading zeros... cant remember what. Events work fine with them but maybe schedules dont

#

nope no change

scarlet quail
#

Alright, well, while we've likely reached the limits of my help, the good news is you're developing your own Custom NPC

spark frigate
#

Alright i'll check there. Thanks

sterile wing
#

my game is supper laggy on then menu and takes for ever to load

#

ive played with way mroe mods before and it hasnt done this

scarlet quail
#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

sterile wing
native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 9 C# mods and 7 content packs.

scarlet quail
#

pretty sure your issue is save anywhere

sterile wing
#

ohh ok

#

ill try removing it and let you know

scarlet quail
#

That mod is generally known to be buggy as hell

sterile wing
#

ahh ok

scarlet quail
#

Everything else would load normally, that one...would not

sterile wing
#

👍

#

uhh so

#

its still at the smapi menu

quartz dust
scarlet quail
#

Here

#

there too

sterile wing
#

i removed save anywhere but its still staying at the smapi screen and not going to stardew

scarlet quail
#

It's a long conversation about it but in general one good experience does not a thing make

#

What's the last line in the SMAPI window right now

sterile wing
#

"[Fashion Sense] Loading data from pack: Shardust's Animated Hairstyles for Fashion Sense 5.0.0 by Shardust"

#

its been at this for what feels like hours

#

OH NVM

#

it just changed

scarlet quail
#

did you, perchance, happen to click inside the SMAPI window?

sterile wing
#

wdym

scarlet quail
#

When it was loading did you click inside the smapi window at all

sterile wing
#

no

#

i was typing in discord

scarlet quail
#

Hmmm. Okay, so it probably wasn't in select mode

#

that freezes it right up.

sterile wing
#

oh

#

god damnit it froze at the black screen when going to multiple player

scarlet quail
#

blinks

#

"At the black screen"?

#

You mean when you loaded your file?

sterile wing
#

yes

scarlet quail
#

Yeah that's normal

#

don't touch it when it's loading.

sterile wing
#

it’s at not responding

scarlet quail
#

Touching it kills it.

sterile wing
scarlet quail
#

Yep. I'm guessing you clicked it and it says not responding now?

sterile wing
#

no

#

well

#

like

scarlet quail
#

clicking it at all causes not responding

sterile wing
quartz dust
#

it usually makes me go faster when t goes not responding lmao

sterile wing
scarlet quail
#

yeah that's normal

#

wait it out

quartz dust
#

maybe we need to wait another hour to play toghether smh

sterile wing
scarlet quail
#

If you click it at all during that point you're back to square one. Source: Literally every time I've tried to play the game and clicked it XD Plus others in here

#

Granted I don't know why it's taking so long on your end, so I don't know if SpriteMaster would be of any use here

#

!sm

native dragonBOT
#

SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.

scarlet quail
#

(And yes, you can turn off the smoothing by disabling resampling. Get GMCM if you don't already have it to configure it)

sterile wing
#

👍

#

i downloaded the mod thingy, it opened to stardew right away-

scarlet quail
#

Some performance issue then on your end.

#

Thankfully, that's why we have SpriteMaster

#

All hail Ameise XD

sterile wing
#

ah ok, jsut what im confused about is, ive had a way larger amount of mods before and it didnt do that!!

scarlet quail
#

Probably heavier on performance mods.

#

Or your computer is older

sterile wing
#

ohh

scarlet quail
#

how long ago was that "way larger amount of mods"

sterile wing
#

a few months ago, i lowered my mod list for my friend so we could play together

quartz dust
#

i am the friend in question

sterile wing
#

yes

scarlet quail
#

That'd probably be why.

sterile wing
#

?

scarlet quail
#

A lot of mods now are more performance heavy because A) SpriteMaster exists and B ) upgrades in Content Patcher/C# mods allow for more stuff to happen

#

Also for the record, while everyone does need the same mods usually, there are some exceptions, mostly cosmetic, but

#

if one of you doesn't want/need CJB, you can take those out of a modlist and play together with each other just fine

#

Even if only one has it

quartz dust
#

we have all the same mods except for the interface :3

sterile wing
#

mhm

#

and i ahve genaric mod config but havent used it-

#

welp now im putting in the code for the invite to multiplayer and its not working...

scarlet quail
#

....going to need more info than "it isn't working"

#

What is happening

sterile wing
#

i click the button and it jsut... dosnt load

#

like im sitll on the same screen for entering the code

scarlet quail
#

Ah, that happened for me the last session I had with friends

#

please delete the last character of the code, then re-enter it.

sterile wing
#

wdym?

scarlet quail
#

If the code is ABCDE, delete, and then re-enter, the E

#

then hit okay.

sterile wing
#

the invite code?

scarlet quail
#

...yes.

#

I don't know what other code we're talking about hence the "...yes"

sterile wing
#

omg ok got it

#

hope there is no more issues tongiht..

scarlet quail
#

Fingers crossed. Enjoy modded!

quartz dust
#

yahoo it worked

#

tyty for helping us play the game together btw SDVjunimolove

dire fractal
#

Hello all if i needed to ask someone to look at a smapi log where should it go?

lament prairie
#

dump it here, see if someone is free to take a look

#

this channel is a free for all, go for it!

upper yacht
dire fractal
#

Thank you I will do that and have to check back in the morning. i was able to get a log parser done just now. Which has shed some more light, although I could of swore i updated the mods in question

native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 71 C# mods and 187 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

lament prairie
#

Some mod is trying to add banana pudding

#

which is part of the game already

#

Separately you have a mod that's either got the same thing twice or (more likely) you've updated it with drag and drop and that caused a Problem in the filestructure

#

Duplicate object: Baker's Strawberry Rhubarb Pie from Baker's Life Json Asset Items will not be added, already added by Baker's Life Json Asset Items!

#

Finally, you have essentially the same problem with the duplicate Juliet & Jessie items mod

scarlet quail
#

That log hurts me

lament prairie
#

And then the fellowclown one you're missing a dependency

scarlet quail
#

There are several update issues but also there's a lot of old mods in there

lament prairie
#

eh it's not so bad, is it?

scarlet quail
#

Like... even the Cecilia mod is off TMX on whitebalverine's github

#

Juliet's Spouse room exists in TMX too

#

And Lemur took that off of PyTK/TMX a long time ago

lament prairie
#

both of those sound like effort but fair

scarlet quail
#

...same for Mr. Ginger... low whistle

#

And like you pointed out, some mod is replacing Banana Pudding, added in 1.5

#

So they have to be using an old version of that too.

#

Basically, from what I'm seeing overall, there's a mix of new and extremely old mod versions, meshing together into something that honestly makes me wonder how the game runs for the user. There's even RSV TMX in there, despite RSV being on 2.2.3 in their log too

#

IMO my suggested fix would be a complete reinstall of all mods. Just wipe out the mods folder, reinstall SMAPI, then re-add mods

tribal plume
native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 132 C# mods and 327 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

shy orbit
# tribal plume somethings up with some event, log is here https://smapi.io/log/4ab43b2200184881...

it's the vanilla event (id 55) of leah inviting you to the art show. it could be a mod editing/replacing the event badly, but you have quite a few mods editing the farm events https://smapi.io/log/4ab43b22001848818d638ea327411d2f?Levels=trace~debug~info~warn~error~alert~critical&Page=18&PerPage=1000&Filter=data%2Fevents%2Ffarm+ and it's not possible to see from the log which are editing that specific event. i suppose patch exporting the Data/Events/Farm asset (by typing patch export Data/Events/Farm on the smapi console after loading the save) and and uploading the resulting file here could at least help verify whether the event script itself is messed up or not

native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 132 C# mods and 327 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them

shy orbit
#

though you also have updates you could try doing first

tribal plume
#

do i need to trigger the event beforehand?

#

thankfully the actual art show triggers fine so it's not a huge dealbreaker

shy orbit
radiant valve
upper yacht
#

NA quests for 1.0 and the core mode NPC Advertures 0.17.5

keen sinew
#

Good morning all. So, I'm having a weird issue. I'm finding when I go into my house, it's making a noise as I'm walking, like an engine, and it only happens in the main spots. If I go to the basement it stops, and anywhere else. Just there. There's some red on the bottom of my Smapi log, not sure if this is showing what's wrong, but I don't understand it. Any help would be greatly appreciated 🙂 https://smapi.io/log/fdfe6b8bb7054a0d9835e738d9a803c2

native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 57 C# mods and 93 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

shy orbit
#

i'd try removing tractor sounds (the red error probably isn't related). also your mineral town mod isn't loading because you're missing some mod with an identifier alvadea.tilesheet 08:41:51 ERROR SMAPI - MineralTown 1.0.4 because it requires mods which aren't installed (alvadea.tilesheet).

winter egret
keen sinew
#

ohhhhh ok thank you!!

hardy edge
#

not sure if thats the right channel, but
do u guys have any recolors that arent so toned down and more vibrant/happy?

#

im fine with calmer colors but all the recolors seem not saturated enough

#

at least for my taste

visual jetty
hard ferry
#

So I was trying to play stardew valley with mods on Linux (fedora) . But after installing and launching , the SElinux shows an AVC denial notification for attempted access to "execheap" by the process "stardewmoddingA" . Then stardew valley launches normally but without SMAPI . Here is the full warning .

#

Does someone know more about this ?

agile lion
#

Is it possible to move icons in the menu like the ring slots?

hard ferry
#

@tired brook can you please help me with this ? Like if this is normal or a problem ?

#

I can allow it in SElinux config , but just need to be sure that this is normal/expected .

gaunt gust
#

hmmm, a quick google suggests there are two features in smapi that may require execheap

#
  • Harmony, which is what lets us rewrite game code at runtime
#
  • Rewriting code mods at runtime that use deprecated code
#

...actually, also Pintail

tired brook
#

Yep, those are features which are central to SMAPI's functionality.

#

(It's unusual for most apps to do stuff like this, but it's pretty typical for a modding API since changing running code is the whole idea.)

hard ferry
#

Thanks for the explanation . I will allow this in SElinux config to run it properly

gleaming gazelle
#

I have a question. I tried downloading SDV expanded but smapi keeps telling me theres an issue with SAAT. Keeps having an issue with the SAAT.API version. anyone have this issue and know a fix, or a place i can ask this question and get an answer?

#

this is the best screenshot i can get of the logs before it crashes. Ive followed all the steps on the installation page twice now and keep having the same issue. im on PC and have downloaded all the pc versions of things.

#

and this is my mods folder

gaunt gust
#

Game can't initialize audio

#

(The game handles this situation fine, saat doesn't)

#

Try plugging in earphones

#

Or updating all your audio drivers

#

Or installing openal

gleaming gazelle
#

so its because i dont have my headphones plugged in? i was going to play without sound

#

give me a sec

gaunt gust
#

Yeah, it needs an audio device

#

Even if said audio device is muted

gleaming gazelle
#

Wow. Thats insane. works perfectly now. Been struggling for an hour and all i needed to do was plug in headphones -.- thanks!

lean python
#

Whenever I try to play stardewvalley with mods this pops up. Should I be concerned?

lament prairie
#

That's the console

#

It gives important debugging information

#

If you are having an issue beyond "the console is popping up", you can post a log to get more help

oak solar
#

is there still no good mod manager? cause I wanna download a load of mods once again but I kinda would like it if I could just click one button for each mod rather than having to download each and then extract each and put them all in the right place n all idk

lament prairie
#

!stardrop but Nexus locks that feature behind paywall

native dragonBOT
#

Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues

lament prairie
#

So idk if you will get what you want

oak solar
#

what since when

#

oo automatic downloads

hard ferry
#

I am using stardew valley with smapi on flatpak version of steam . Everything works great , except there is no console/terminal . The game just directly launches with all the mods although I can still the details of the launch in the smapi log .

#

I am guessing smapi can't detect any terminal application cause it's being launched from a container instead normally .

#

Is there any workaround ? Like any launch options or something like that ?

fallen crescent
scarlet quail
#

Looks like the save is corrupt. you probably should revert the day using your _old files in your saves folder

#

Also I don't know why there's a rash of people doing this recently, but please update Multiple Spouses to Free Love, Custom Spouse Patio to Custom Spouse Patio Redux, and the rest of the Aeden mods listen on Free Love's page

#

(Aeden wrote the code for both Multiple Spouses and Free Love)

#

That's probably half your problem when it saved

fallen crescent
#

oh, I hadn't realized that they had made a new mod update under a different name. I'll have to look for those and change them. Thank you for letting me know! 🙂

scarlet quail
#

It was on multiple spouses' mod description

fallen crescent
#

Admittedly, I haven't read the mod description for mods i've already downloaded for a while...

scarlet quail
#

That'd do it

#

The good news is you already have most of the other things for Free Love on your mod log

#

I think you're just missing Bed Tweaks

fallen crescent
#

alright, I'll look for that mod too. So how do i revert the day in my old saves folder?

neat plaza
#

!saves

native dragonBOT
scarlet quail
#

The good news also is that even if the old save file is corrupt, SMAPI keeps backups so you won't lose too much of the days you played

fallen crescent
#

I just hope I did this right. I'm not very tec savvy

#

It looks like I'm still having the issue.

#

I've never actually used anything from the multiple spouse mod, so I might just get rid of that one entirely. I'm not sure if I need any of the custom patio or custom room mods for any of my other mods, so I'll have to check that out before deleting them

scarlet quail
#

Reverting to the old save still gave you the error?

fallen crescent
#

yup, I think that my whole save might be corrupted.

scarlet quail
#

So - just to be clear - you removed/renamed the current save file, then deleted the _old from each of the remaining?

fallen crescent
#

yup.

scarlet quail
#

Alright, then we've got option 2

fallen crescent
#

what's option two?

scarlet quail
#

Go to your Stardew Valley local files

#

Do you see the folder called "save-backups"?

patent shadow
#

Is the Tractor mod safe?

fallen crescent
#

yup

scarlet quail
#

I mean, yes, even if it's from moddrop, it's just a new update I assume and therefore should be fine. I'd download the Nexus version if you're getting that though

#

alright. Pick the most recent day on it

#

We should have several options, Dark, if you click into that folder

#

I personally appear to have backups from October 20+ - it removes older ones after a set period automatically

scarlet quail
#

pick a zip, then extract it somewhere, then put your save file from there (whatever file it is - you could just throw the entire thing in, but this is more specific to your file) in your saves folder

#

So for example, if my current save is AgentLyoko_100000000, then I'd delete AgentLyoko_10000000 from my save folder, then drag the save from the save backup folder into Saves

fallen crescent
#

ok. I had a bunch, so I was trying to find one from before I had this issue

#

alright, I think I got it. I'll see if it works

hard ferry
#

Is ridge side village compatible with love of cooking ? Cause that adds a bunch of new recipes

dusky canyon
#

yes

hard ferry
#

Thanks

fallen crescent
#

Nope. Issue is still ongoing.

scarlet quail
#

...That doesn't make sense. Can you verify files?

#

For clarity's sake, your issue is happening with this, if I can paste the whole message

#

12:29:56 ERROR game System.Xml.XmlException: The 'string' start tag on line 1 position 15728603 does not match the end tag of 'stri'. Line 1, position 15728634. at System.Xml.XmlTextReaderImpl.Throw(Exception e) at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args) at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag) at System.Xml.XmlTextReaderImpl.ParseEndElement() at System.Xml.XmlTextReaderImpl.ParseElementContent() at System.Xml.XmlTextReaderImpl.Read() at System.Xml.XmlLoader.LoadNode(Boolean skipOverWhitespace) at System.Xml.XmlLoader.LoadDocSequence(XmlDocument parentDoc) at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace) at System.Xml.XmlDocument.Load(XmlReader reader) at System.Xml.XmlDocument.Load(Stream inStream) at SpaceCore.Patches.SaveGamePatcher.DeserializeProxy(XmlSerializer serializer, Stream stream, String farmerPath, Boolean fromSaveGame) in C:\Programming\StardewValley\ModSource\SpaceCore\Patches\SaveGamePatcher.cs:line 343 at StardewValley.SaveGame+c__DisplayClass95_0.<getLoadEnumerator>b__0_PatchedBy<spacechase0.SpaceCore>(<>c__DisplayClass95_0 this) at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)

#

12:29:56 ERROR SMAPI An error occurred in the overridden update loop: System.Xml.XmlException: The 'string' start tag on line 1 position 15728603 does not match the end tag of 'stri'. Line 1, position 15728634. at StardewValley.SaveGame+<getLoadEnumerator>d__95.MoveNext_PatchedBy<spacechase0.SpaceCore>(<getLoadEnumerator>d__95 this) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)

#

Whenever it's XML, that usually points to your save being the culprit, not any mods.

#

I can't think it would be SpaceCore of all things since that works fine.

#

Something isn't adding up here. Hmmmmmm

fallen crescent
#

I'm not sure myself. I had to step away from the computer to pick up a grocery order

scarlet quail
#

Yeah no even with my extremely basic reading of XML saves, it's saying that at some point in your save file it isn't going <string></string>, it's going <string></stri>

#

and that's screwing it up

#

.... Are you replacing the right saves?

#

In other words, what specifically are you doing when restoring a backup?

#

Explain it in small steps

fallen crescent
#

I went to backups, extracted my oldest backup file to download, went to my save files, moved the extracted file to saves and deleted the other save that was originally there. Is that not right?

scarlet quail
#

you're doing it in that order?

fallen crescent
#

Yup

scarlet quail
#

Okay then you definitely can't be doing it right. If you're moving the extracted file to saves before deleting, it would throw a "WHOA THERE PARTNER" because it would already exist

#

I'm going to guess that in your saves folder there is now another saves folder?

#

Or - actually, let's remove guesswork

#

Can you screenshot your saves folder?

fallen crescent
#

All my saves were under a file called data. The only other save files I had was save-backups

scarlet quail
#

Yeah you were looking in the wrong place for saves then

#

!saves

native dragonBOT
scarlet quail
#

Yeah no wonder. You weren't replacing the saves, you were just looking in Stardew's local files

lavish marlin
fallen crescent
#

ok i feel dumb lol.

scarlet quail
#

This also means you probably didn't need save-backups now that I think about it

#

Because if you never navigated to the Saves folder

#

you never did the save revert with the _old files

#

delete the current files, rename the _old files without the _old

#

See if that works.

fallen crescent
#

Ok. I think I did it right this time. I'm just waiting for everything to load up to main menu

#

Nope. It's doing it again

scarlet quail
#

Alright, now try with the save backups

#

delete the entire save folder for the file, then replace it with the one in the save backup

fallen crescent
#

So I noticed something weird. The file reverted back the way it was before I did the changes, with the old dates and everything.

scarlet quail
#

Right. What steam does is it tries to keep files the same, which is why you must replace the files exactly.

#

So when I instructed you "delete the files" Steam later saw "oh there's _old files missing in the saves" and restored them

fallen crescent
#

Ok, that makes sense. I'll try with the backups

scarlet quail
#

It doesn't overwrite any files it already sees there - specifically, if you have an AgentLyoko_10000000 file it'll say "oh that file's still there" and won't try and get that back, which is why reversions work

fallen crescent
#

Ok I think I'm understanding now

gaunt gust
#

Easier to just disable steam sometimes

visual jetty
fallen crescent
#

Ok that seems to have fixed the issue. Thank you for your help Lyoko!

scarlet quail
#

SDVpufferthumbsup Excellent. Here's hoping your save doesn't corrupt again - if it does might have to check your mods for things that can corrupt it

fallen crescent
#

I really hope it doesn't either. I'm going for a completionist save, so that would suck.

#

Thank you again!

visual jetty
native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 95 C# mods and 111 content packs.

lavish marlin
#

that's actually a location that I've not seen an error before

#

(I thought it was a different error that got fixed)

#

until I know exactly what's going on, my guess is that the mod is doing something wrong. Could you send me your Mods directory 7zipped?

visual jetty
#

Sure, give me a second to convert it. Thanks for the help! Should I just post it in here?

lavish marlin
#

you can just message me the link

#

what's going on though is that the cached data isn't matching parameters passed down for SetData

#

not sure why at the moment

visual jetty
#

It's only started after installing that fall colors mod I mentioned earlier, so I guess it's somehow related to that? That probably doesn't help a whole lot, though.

lavish marlin
#

well, best way to figure it out is to debug it

#

effectively, though, the cached data array is smaller than startIndex * sizeof(T)

#

as far as I know, no mods change the sizes of texture objects once they're created, so it's probably an SM bug

visual jetty
#

I'll be honest, I don't really got how it works behind the scenes, but that sounds kind of weird. Got it uploaded to my Google Drive. I'll just DM the link if that's okay?

visual jetty
lavish marlin
visual jetty
autumn pagoda
#

Is there a fix already for the music for android? Mine doesn't change and the music stays the same. Even with heart events the music doesn't change

strange scroll
#

Hello, I am getting this error idk why

scarlet quail
#

We're not going to be able to help you without a

#

!log

native dragonBOT
#

Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?

dusky canyon
#

heyo so I updated everything and Generic Mod Config spams a lot, is there a way to turn that off?

#

I don't see anything in the config

scarlet quail
#

I uh

dusky canyon
native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 255 C# mods and 785 content packs.
Suggested fixes: One or more mods are out of date, consider updating them

strange scroll
strange scroll
#

It scared me

sullen kettle
#

Hey so I loaded up a save and my game said "invalid content was removed to prevent a crash" so I checked the log and couldn't see anything but when I put the thing in the smapi log parser thing I found an error relating to custom NPC fixes.
I have the unofficial ChildToNpc mod update and stuff which is the only mod I have that uses custom npc fixes but I wanted to keep it.
However, if I need to remove the mods to stop this error from happening, I will but I was wondering if there's any other fixes for it?
Many thanks :)
https://smapi.io/log/6c4b8ed198d04b06a0cb812d740ee28a

native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 110 C# mods and 217 content packs.

scarlet quail
#

Your aquarium's fucked

sullen kettle
#

I thought I removed that mod

#

before loading the game up

scarlet quail
#

You did, which is why it's throwing Curator and Goldie are removed

#

That's why the errors are there

sullen kettle
#

How do I fix this?

scarlet quail
#

...you play the game for a day

#

That error is normal if you remove a mod with NPCs

sullen kettle
#

So just play a day and it will fix itself?

scarlet quail
#

Yep. It's just telling you Aquarium's gone so it had to remove the NPCs from aquarium from your save

sullen kettle
#

thank you so much

long brook
native dragonBOT
#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 64 C# mods and 66 content packs.

#

Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 64 C# mods and 66 content packs.

scarlet quail
long brook
#

thanks, btw i already check the chat there

scarlet quail
#

Well, in that case next time just toss the log in there since it's with a newly released update XD That'll probably save time

long brook
#

gotcha

winter pulsar
#

if a mod ships a ja version and a pfm version at the same time could it cause issues

#

ive been using it for a while and doesn't seem like it

#

but yk

#

it does show up in smapi as 2 different mods