#archived-modded-support
1 messages · Page 54 of 1
Anyway let's see the rest
Profiler indicates something in Content Patcher is taking its sweet time
so probably one of your content packs
That said, do get SpriteMaster
!sm
SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.
yeah i just did that, and back to crackly broken sounds and 2fps
it just keeps repeating profiler ticks every second is this normal?
it doesn't fire off this often when the performance is stable
Log Info: SMAPI 3.7.6.1 with SDV 1.4.5 on Android Unix 4.14.193.0, with 24 C# mods and 22 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it
Because you're getting version meant for the PC version. Also SAAT won't work with mobile.
Oh
I don't think DTZ works with mobile.
:/
SVE for mobile is on ModDrop.
There's a tutorial on it's installation somewhere, err..
!sve
Stardew Valley Expanded (https://www.nexusmods.com/stardewvalley/mods/3753) is a mod which adds a lot of new content and areas to the game. It has many dependencies, so be sure to follow the install guide which is on the github wiki along with FAQs and troubleshooting steps for common issues: https://github.com/FlashShifter/StardewValleyExpanded/wiki
The expanded?
Yes.
I already have it
we've...we've gone over this several times YT
Also your log has several duplicate SVE folders for some reason, so you're lucky it's not crashing that
Anyway, stuff like downtown Zuzu isn't mobile friendly.
Oh .v.
Your errors are entirely DLL couldn't be loaded (dominoing to other mods - incompats on incompats), the weird SVE duplicates, and that Anthro Characters mod as that's an XNB mod
the duplicate is of a version of the expanded but with a translation into Spanish
shrug then you've downloaded spanish SVE really badly then because you managed to get a version later than 3.13 for the main mod, completely missed the manifest.json for the content patcher portion, and managed to somehow tell SMAPI every other part of it is XNB
I'd just be happy with your English one actually working, given the circumstances.
Nah I only use a translator my English is not as good as it seems :/
In that case I don't know what to tell you outside of based on what I'm seeing you'd be downloading the translated mod only, not the english version, but there doesn't appear to be a mobile spanish version at present. At least, that I know where to look for.
https://smapi.io/log/c7053337ce6c44f1b8c47a26d702b5f9
Sans like all of my CP mods, especially the big ones like earthy recolour, cuter character sprites, and vanilla tweaks
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 7 Home Premium , with 41 C# mods and 23 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Hey, if this is part of the stardew valley expanded mod, why has it never come out?
........what are you even asking?
Those are map tilesheets
they're....already in the game
what.
welp i posted the smapi log to Love of Cooking's mod page, maybe it helps, maybe its not something that can be fixed and I have to live without it. who knows
any specific reason this gets skipped? i have farmer to florist
er i moved the mod to where jam and jellies is, i'll see if moving it helps.
moving it didn't seem to work. idk why it won't register the mod.
ima just softly shrug it off rn unless anyone knows what the problem is. i cannot figure it out.
The one it wants is by Kildarien, which is the DGA convertion
oh-
do you have a link for it :?
If you search Kildarien nexus, it's the first result
ahh, ok. thank you
No problem! If it says your missing a mod again, just search the two bits separately. Should led you to the right place as the first bit is the author's name and the second bit is the mod name 
another issue i have is that my farm map isn't working, except for the fences? there's no error, and i'm using the map that i applied it to; standard.
the file i pasted was to this one, i already have the mod
i don't know why its giving me an error saying i don't own it 
!ppjadga
The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.
You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).
oh
i'm so stupid, thank you
for a mod like jams you could also likely either change the dep to the old one, or just remove the dep, since recipes would find the ppja one just fine
personally wouldnt touch the dga ppja stuff
understandable, i don't technically need the above so i can just remove it honestly
I'm struggling to make adopt n skin work on my game. anyone have Advice on how to make it function?
okay so i figured out More Animals instead
but my horse and dog are still vanilla
so idk what to do about that
Does anyone have experience modding on a mac
!gettingstarted there’s a guide here
If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
Anybody knows what any of this means. It happens whenever I open up smapi but all the mods are working fine so far. That wall of red just gives me extreme anxiety whenever I see it
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
https://smapi.io/log/41599f95928e4e7eb3a16c80c77909a0
Can anyone help me? 🥲 this hasn't happened before, and it completely freaked out lol.
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 32 C# mods and 51 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it
what is "this"
Oh my gosh, I'm so sorry I didn't explain! So, smapi gave a bunch of errors, and then it crashed my discord and the game. The errors are saying it's the overgrown flowery interface? I think. I don't know how to read the smapi log.
that's okay 
it does seem there's one big error chain. did anything go wrong before crashing? glitches, stutters, audio errors? or did it just close?
No, the game was starting up, and then opened for only a moment and then crashed, and I didn't see any crash log or anything.
you don't have to tag me, love (platonic), we're the only ones here. it'll save you some replying time too
what about the load time? was it longer than usual maybe? did you update some mods beforehand that could've caused an error? sometimes that happens and you have to backtrack
i have an idea about the error, but i just want to make sure there isn't something else
!oom
OutOfMemoryException errors on mean that your game ran out of memory. See this page for more info and common fixes https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#OutOfMemoryException_errors
atravita 
Aaaahhhh
one of the modding help heroes 
Thank you so much!! both of you!!!!
i didn't do much, but good luck anyway 
Hi, my friend can't visit the enchanted grove, even after she did the quest for it, as the stairs won't appear, both farmhands got stuck in the bush when the cutscene ended, and there aren't any stairs behind them. For me the host it is there.
Happens in multiplayer
If you turn the game off and on again it fixes itself
So it should be fine your next play session
we fixed it
she redownloaded sw valley expanded
the junimo portal besides hatty mouse doesn't work for her though
you've stated that twice before
yes but nobody has helped so far
believe you were referred to the sve server instead
I see, I didn't see any such pings or messages
Yes, you did. You responded the day we helped
Can't find anything about it, I tried searching for the messages
Found the messages but nobody said anything about sve server?
You’ve been referred at least twice now I think. This is getting a bit weird 🙈
Anyway: the advice is to ask in the SVE server
(can confirm the being referred twice)
Okay, I'll ask there, thanks, yeah I know I asked twice before, but first time someone just said they can't help and I said ok?
Does anyone know if there are plans to update the Magic mod for SMAPI 4.0 ?
I was going to ask on the mod page for nexus, but it's being... special. so I thought i'd just throw the generic question here.
oh! neat. Thanks!!!
hi, I have stardew valley expanded and did joja route where they add new roads and now my characters get stuck, anyone know how to fix it? Thanks!
uhm which is the latest Uiinfosuite?
!uiinfosuite
If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code.
ah ty
hmm? Idk I am trying to use vortex to make it "easier" but damn it doesn't feel easier
@formal ether You leveled up to Cowpoke. You can now speak in our voice channels and share images in all channels!
sick
I'd recommend stardrop mod manager than vortex. Vortex tend to be buggy and in some cases, mess up some mods
I prob do that if I don't manage to figure it out, but ty for the suggestion
You're welcome. I was vortex user too and changed to stardrop as soon as i heard i can make profile for each mod i want to be enabled or disabled
oh shi that's sound nice, does it take a while to switch? like do I have to redownload everything?
Nope. Just make a profile then enable mods you wanna play. I use it for recent playthrough (only QoL) and expanded playthrough (SVE and such).
It's like making mod list
!stardrop
Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues
yea I think Imma try that out
Oh you mean switch mod manager?
yea
If you have mods zip file backup from vortex, just drag to stardrop to install all of them. If not, you need to redownload
ah I see, I have no idea if I have backups lets check
uhm
I just get kicked to main menu if I log into my main account, uhh yea I reinstalled all my mods I thought I had, idk what mods Im missing though
you put the log in the wrong area
you placed it in the json validator, not the log parser
reinstall smapi to get the bundled mod error handler back
ah yea my bad, https://smapi.io/log/476312032504438e97ba4e86580c2a04
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Enterprise, with 20 C# mods and 6 content packs.
Suggested fixes: You don't have the Error Handler mod installed, reinstall SMAPI to get it, Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it
Yeah reinstall SMAPI
ah damn
Hank is a character
So you should have the main three original SMAPI mods for error handler to take care of it
alrightty
Your modlist should have three additional ones - Error Handler, Save Backup, and Console Commands
Once it's reinstalled, that is
okay cool, hopefully it works as it should
Also... why do you have PyTK and TMXL??
it's not showing you're using either of them for any mod
I don't even remember but I saw I had downloaded it before on nexusmod so I guessed I needed it
Remove them - they're not needed for your modlist and they'll make your game slower
well ty for the tips, it's like 2 am apparently prob best I do that tomorrow instead o7
i know this was a old message but do you know where you changed it, i just left modded alone for a few months but returned and its still here even after a fresh restart and redownload of mods
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
a LONG time ago. Are you talking about Dwarf or something else?
or wait are we fixing your other issue?
the other issue but i imagine they are connected if you ended up doing the same thing
Someone is patching NPC dispositions wrong
Give us a log and we can narrow down to which mods
okay tell me the error again because I'm on the phone and only half paying attention
The problem is that they are patching a location into the display name field
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 28 C# mods and 41 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
the one mod out of date was the guy did manifest wrong ignore it
who was the character again?
its all of main game but the example i showed was lewis
can you do a patch summary or have you done a patch summary?
might be the bachelors one?
if you do a patch summary and look for who patches NPCDispositions
i dont know how to do that
okay so what exactly are you seeing btw? Cos everything in your mod seeems pretty standard or popular
yeah i'd type patch summary in your log once you're in-game
okay so it seems unliely to be a content patcher mod, since yours are mostly common ones that would not show such errors.
nothing seems unusual. Ever used xnb mods?
And we do mean ever
XNB mods often break the game and are not recommended. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods. For mod creators, see https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
Do the second, see if it works
This may be a leftover issue from you having used XNB stuff prior.
but ive done the verify integrity before
ill try again
ok it brought back 64 files
let me launch again give me a mo
yup it worked
thank you
joshhouse 17 5 is no more
There ya have it
in case you lost a mod you had installed, refer back to the third link
But just to be ultra clear about this
!xnbzola
An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png
i didnt delete any installed mode
PICK IT UP 
Dang it’s al over the floor now
nooo :(
groosssssss
Why this channel 😭😭😭
secret
Use the minigames channel 🙂
Next fish message must be in #bulletin-board 👀
the message can be anywhere??
I don’t wanna ping mod role but I wanna see if it works with spoiler tags
If one of you guys wanna test it!
It works!
and now i get hearts ehehehe
SMAPI (https://smapi.io/) is the mod loader for Stardew Valley. It loads mods into the game, provides APIs for mods to use, intercepts errors, and backs up your save files automatically.
!androidsmapi
The Android version of the game is quite a bit different from other ports and so needs a custom version of SMAPI. See https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Android for details on getting started.
Does anyone know how to get chests and pouches to work with better chests?
anyone know if having crops ticked here will remove big crops when i press clear?
i just want to remove tilled soil but it make it tick crops as well sigh
anyone know anything about the mod Quest Framework making load times longer & producing these errors?
https://smapi.io/log/a4229c0b112c47f891b7e6c46e1520dd
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 97 C# mods and 134 content packs.
man.
That's bad. I don't have any problem with that. Isn't that mod just updated today too?
hey can someone help me? everyone in the carpenter shop stays in bed no matter what. I've deducted that it's because of a problem with the schedule and maybe some sort of mod I have, but I'm confused how to fix it, I tried to verify game files in steam but it didn't say anything like needing to restore files and what not
I really wanna fix this so if anyone has anything to help I'd really appreciate it
so i rmemeber some sort of.... forest dungeon thing in a mod somewhere but i don't remember what mod it was. halp pls. if i remember righht it worked like the skull cavern, but with forest. looked interesting on youtube. does it still exist?
DeepWoods
Some one janked a warp
Without other info no way to debug
thanks man.
That or there’s invisibility buildings tiles
Can you walk to them?
Can you leave the building?
is there somethign special i have to do to get mods to work?
i'm noticing a lack of mods event hough they're active in vortex
Don't use Vortex? 
what else am i supposed to use?
you can just download mods directly, and put them into a Mods folder in the game directory
after installing smapi
Manual is easy enough. Extract and drop it.
okay i seem to have gotten mods to work.... sorta
but i downloaded this and i'm wondering how to load up this map
i dont's ee ti on the map select
......
Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues
well actually i noticed that nexus puts it in a folder that smapi recognizes
it does see mods there
i did not put those there, vortex did
however i'm lookin for an excessively huge farm and i'm not sure what to look for
i seem to remember an old map that expanded the base farm for like... 20 people
try an excessively huge farm made recently 
I'm not saying that Vortex will not work, it's just in days that it doesn't you'll need to troubleshoot more often than not.
everfarm is giant. Waffle is great.
seems to be putting them in the right spot though
so i grabbed "everfarm" and put it in the mods folder with the rest of the mods, but i'm still not sure how to select it
nvm
note to self: read
!xnbzola
An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png
Do not use that XNB mod cookie
Why doesn't it look like that for me? send help I'm loosing braincells
I'm attempting to install and run STAMPI
!gamepasssmapi
Installing SMAPI for Gamepass requires extra steps. Please see the guide here https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Xbox_app
That appears to be the legacy version
Which I wasn't aware was an option with gamepass
Which one is legacy version? mine or the wiki's
yours it seems
Ok
not sure what that means and if that affects anything
I have little knowledge about this
!legacy
There are some instances where you will need to use the compatibility version of the game. Please be aware that SMAPI/game mods are not compatible with this version.
On Steam: In your library, right-click Stardew Valley and select Properties... > Betas > then "compatibility" under the dropdown.
On GOG: From the game's page, click the settings icon > Manage installation > Configure... > then "compatibility" under the Beta channels dropdown.
it means no smapi
I'm confused to how you managed to get the legacy version with gamepass
!legacysmapi
unfortunately I don't know more about the issue and can't help there
Lyoko I thought you didn't like purple
!legacymodding
In some rare cases, you may need to use the compatibility branch in order to play Stardew Valley, but SMAPI does not run with the compatibility branch. See here for more information on why it happens and how to solve it: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_the_compatibility_branch
For help or more information, ask in #archived-modded-support
Is there a mod for having kids grow up into full adults?
Okay
My fiancée is wanting to get mods for the kids so we’re trying to find some good ones
What’s the one to habe more kids called?
do note that child2npc does not work in multiplayer
and is unlikely to ever work in mulitplayer
Oh, sad days
having more kids is a function of free love, which I doubt you'll want
yo can anyone help me, when i start sdv expanded normal sdv starts
yes
Did you set your launch options?
wtf
!launchoptions
If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client
you need to set the stardew launch options to something different via steam directory
I think they're just confused.
"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" this?
Karlern, SVE does not have their own title screen.
the changes are only seen in-game
!log Do you have a log?
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Ah, so you never started SMAPI in the first place.
How are you trying to start it?
wdym
To run mods, you must start the mod launcher for Stardew, known as SMAPI. So, how are you starting the game.
i have trhis
This might seem like a dumb question to you
Okay. Karlern. the question is simple
When you want to play Stardew
what do you do
open steam
and then?
Okay. So you're hitting play.
ye
please right click Stardew in Steam
then click properties
Do you see the bottom which says "launch options"?
okay that shows me most of it
Okay, you're missing one part
After the quote at the end, please add %command%
(with a space between the " and the %)
Does anyone know how many gb Stardew expanded is?
tysm
Tysmm!!
No problem. My apologies if my questions were confusing
I know it's super basic but generally we have to know how people are starting it based on platform XD
oh
Installing SMAPI for Gamepass requires extra steps. Please see the guide here https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Xbox_app
You may also have been starting SMAPI via the actual files that you were looking at too XD
thanks tho
I should point out that that's the SVE folder. Stardew Valley Expanded requires several dependencies which may slightly boost that
Np karlern
depedencies aren't as big though
Okay thank you!!
This is gonna be my first mod and I play on a laptop lol
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
If the log is too big, see here for how to fix that https://stardewmodding.miraheze.org/wiki/Debugging#If_the_log_is_too_big_/_parser_site_won't_load_it
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 118 C# mods and 133 content packs.
anyone can help me why I can't shop
So this mod isn't the problem but is a clue
00:16:42 WARN JojaOnline Unable to load some of Pierre's goods, SeedShop seems to be empty or null: System.ArgumentNullException: Value cannot be null. (Parameter 'source') at System.Linq.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument) at System.Linq.Enumerable.Where[TSource](IEnumerable1 source, Func2 predicate) at ShopTileFramework.Utility.ItemsUtil.RemoveSoldOutItems(Dictionary2 stock) in C:\Users\chron\source\repos\stardew-valley-mods\ShopTileFramework\src\Utility\ItemsUtil.cs:line 241
at ShopTileFramework.Patches.VanillaShopStockPatches.EditShopStock(String shopName, Dictionary2& __result) in C:\Users\chron\source\repos\stardew-valley-mods\ShopTileFramework\src\Patches\VanillaShopStockPatches.cs:line 110 at ShopTileFramework.Patches.VanillaShopStockPatches.SeedShop_shopStock(Dictionary2& __result) in C:\Users\chron\source\repos\stardew-valley-mods\ShopTileFramework\src\Patches\VanillaShopStockPatches.cs:line 136
at StardewValley.Locations.SeedShop.shopStock_PatchedBy<Cherry.ShopTileFramework__spacechase0.DynamicGameAssets>(SeedShop this)
at JojaOnline.JojaResources.SetJojaOnlineStock(Dictionary2 nameToPriceOverrides, Boolean doStockAllSeedsBeforeYearOne, Boolean doCopyPiereeSeedStock)
That's happening very early on in the log.
So your Pierre shit's getting wrecked early
While I check through the trace, what mods did you add recently
okay take that out, does it still occur
lemme try
blinks
uh there's actually a different problem potentially. Where on earth is Main Questline Redux in your log?
Yeah deffo check without it
........and update it
because 1.0.0 =/= 1.0.9 like the log requests
Unlikely unless it's reported in the posts
yeah that just shows me you downloaded it yesterday
hmmm no other workaround i kinda want to play the game with PCM CCJ on that run
That's not helpful to differentiate :S
Ah, so CCJ is editing the shop to cause nulls. Hm.
problem started here
pierrre worked before
although.... clint shop is also borked
is or was?
yeah. No that sounds a lot like unsolvable bugs
wanna check it?
hmm the problem started before CCJ
log is coming
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 117 C# mods and 127 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
that mod is just TVs
the one the bot saying is out of date
thinking about it, maybe the Pierre error may link to Clint error?
This one is beyond me, sadly. You'll need someone better equipped to read the log stuff
I'm playing with stardew expanded and when I got to lances outpost everything is messed up with the textures, I tried reinstalling the mod but it didnt fix it, any ideas what might be going wrong?
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.16.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 70 C# mods and 44 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Based on your log, since you have some SVE files erroring out, I'd reinstall the main file of SVE
Your mod update section hurts me, but it doesn't appear related currently
well I just finished updating it just now
unless theres another page with a more up to date version than the nexus page
Then you've got some leftover files of SVE in the folder if that log was taken after the updated stuff
- Stardew Valley Expanded\[TMX] Stardew Valley Expanded\assets\ShopPortraits because it's an empty folder. I don't get this and I'm on the latest version personally
So when you update, are you overwriting or deleting the mod, then re-unzipping it to folder?
Or are you using a mod manager
Yeah and TMX is map related.
should I totally delete it and then reinstall it?
Also atra any idea on this one
I'm an idiot and can't read shop stuff apparently
tried sorting out my mods and somehow it worked?
the pierre one works
lemme try clint
CLINT ALSO WORKS WTF
Npc expected but not found
https://smapi.io/log/e96d5d6aa46d47ecb87e6f7dade34a3b (It happend again)
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 75 C# mods and 27 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
At the evening everything except me pauses and when i load something for example when i get in to my house nothing happends and it just keept loading
Oh I'm an idiot
@harsh drum Delete Multiple Spouses, Install Free Love
No wonder. You're using the out of date and buggy version!
"Patched by Aedenthorn.MultipleSpouses" was what tipped me off
Oh so thats why Emily was out of bounds sleeping in the abyss like she was trying to kill her self
Honestly I wouldn't be surprised if you have several mods that are out of date versions but that one should fix your farmhouse issue
Yeah i have ALOT out of date mods
But none of them really change anything much its just like npc map locations and stuff like that
my game is having trouble loading Gwens medieval items (like the chest work but the furnace and the rest dont
(btw this is my first time modding stardew so im sorry for not knowng the lingo verywell)
it's saying that the items that are in the game are not in the files at all
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
there isn't any SMAPI latest or SMAPI crash files in my game files
thank you for your time
That is impossible
You are either not looking in the correct area or you are never booting SMAPI in the 1st place
If the latter
!xnbzola
An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png
I am running the latest version of everything as i have just redownloaded the game again after making sure the entirety of the stardew valley folder was deleted and when i try to open the game with SMAPi 1.17.2 it opens for a splitsecond then stops. Help me PLEASE
can someone look and see why I can't seem to spawn auto-grabbers?
https://smapi.io/log/bd4f49547bb24a55a8871a68261c7813
PCM CCJ JC has a manifest version problem so it's the latest
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 114 C# mods and 118 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
imma sleep for awhile but don't hesitate to ping me
these are the mods i am running
!log
@last drum Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
there is no smapi log
extract into game folder?
smapi using its installer
OMG thank you so much @neat plaza
!gettingstarted
@last drum If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide
Is the automate mod meant to work only on the farm or the entire map?
It says its splitscreen compatible but when the 2nd player enters the game they cause any automations not located on the farm to break - and at the start of each subsequent day.
Even if they exist only on the farm they break every automation map wide - excluding farm interactions
If there's an issue with Automate, please make a log and report on the mod's Nexus page, or ping Pathoschild here with a log and complete description of the issue
That sounds like a bug to me, splitscreen is harder to test though
Thing is nothing is appearing in the logs
The log still helps Pathos get more information about the issue and how to replicate it
For example, he can look for other mods known to conflict, or a lack of mods that are needed
Or things like that
There's also things in Trace that help with debugging
No red text in the log doesn't mean no information
Is there any mods automate requires? Cause we have been trying to find out the problem by running it standalone.
No it should work alone fine
(I don't use automate so I was speaking generally)
So I just installed the aquarium mod and I'm getting this error
NullReferenceException: Object reference not set to an instance of an object.
at StardewAquarium.ModEntry.GameLoop_DayStarted(Object sender, DayStartedEventArgs e) in C:\Users\chron\source\repos\stardew-valley-mods\StardewAquarium\src\ModEntry.cs:line 86
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101``` is this something I need to worry about a lot?
oh, that
Is it looping or just once?
only once so far
so delete the old file and replace it with that?
just the C# part
where would I find that? never mind, I think I found it. Thank you!
So, I have a problem smapi is showing about 240 mods as red and saying that the folders are empty. Is there anything that would cause all of my folders to pretty much delete themselves?
i have vortex installed
?
i stopped using it months ago
yes
welp, regardless of the cause, you’ll have to redownload them all anyways, so
only thing i can think of that eats files is a mod manager, but you dont use one anymore
A mistaken pasting of a manifest can have a lot of consquences
didja do any manifest pasting recently ^
um by itself no i don't think so ill just replace all the mods
Hi can anyone help me install SMAPI. onto the Xbox app?
It says on the wiki, "Download the installer to somewhere that's not the game directory (like your downloads folder)."
But I only have 2 choices
Direct download
and download from Nexus
yeah so download it to your pc
and then run it
its just telling you to download it lol
!gamepasssmapi
Installing SMAPI for Gamepass requires extra steps. Please see the guide here https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Xbox_app
yeah click it and open it
alr
its a zip file
wdym? extract it and run it lol
yeah i extracted it and it gave me this once i opened it
did u take out all of the files
just the windows one because i thought that was the only one needed
u need to take out the installer folder and put it somewhere
nah u need the whole thing
:scratch scratch: i guess type the filepath to the game directory
alright i did that
it worked
now it says "If you don't use Steam, launch StardewModdingAPI.exe in your game folder to play with mods."
i think ill be able to figure it out now
thanks for your help
:))
Hey so I'm having some visual bugs with Stardew Reimagined 3 and a couple of mods: so far I noticed wilford, riley, and little red school house. Is there anyway to fix these?
Anyone know why a custom npc's schedule would "randomly" break where the npc just continues walking in a straight line with no collision and eventually off into the void? I get some form of this error message around the same time it happens.
https://smapi.io/log/e1cc88ecc4c74c3aa3745ac974d8fb01?Sections=ModUpdateList
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Pro, with 163 C# mods and 151 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
also museum expansion
Which Custom NPC are we talking?
I'm making it myself
That tracks with "AmberWoods" in your log, which I've never heard of
yeah thats part of it
Yeah that'd be why since....
20:24:19 ERROR game Failed updating seasonal tilesheets for location 'Custom_AmberWoods': StardewModdingAPI.Framework.Exceptions.SContentLoadException: Failed loading asset 'assets/maps/fall_outdoorsTileSheet' from SMAPI\mathiusxii.ambernpcmod: the specified path doesn't exist. at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 358 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 123 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 118 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 143 at StardewModdingAPI.Framework.Rendering.SXnaDisplayDevice.LoadTileSheet(TileSheet tileSheet) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Rendering\SXnaDisplayDevice.cs:line 55 at xTile.Map.LoadTileSheets(IDisplayDevice displayDevice) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Map.cs:line 296 at StardewValley.GameLocation.updateSeasonalTileSheets_Patch1(GameLocation this, Map map)
its just for an event. it isnt in the schedule
alright then, I see you have GIMA
please type av.gima.get_schedule <npc name> and paste the result in here
yeah i removed 'farmhouse visits' to see if it was the problem. working this day.
Nah, Farmhouse visits won't cause that in any old schedule
ok thanks I'll see if I can get it broken again
unless you're summoning the NPC to your farm at any rate
Based on what you're saying it's just some point along their schedule
Clarify - where outside the farmhouse
did they become visible on the farm map or on the forest?
on the map it says shes by the house but I dont see her. Usually she teleports straight to the bus map but shes not there
as soon as she walked out the door
NPC pathing indicates that she's going to Leah's house, not the bus map
Unless I'm mistaken, that means when she leaves, she should appear on the Forest map, not the bus stop
but I mean for married npcs when they step out the door they tp to the bus map, not the farm map. right?
That's what I had to make sure on. They should port to the bus map or the forest map, not the farm map
so something would have really gone wrong if they were on your farm
oh they can go to forest too? I've never seen that before. When it works, she goes to the bus, walks through town past jodis house, and then to leahs house
Right. Leah sometimes does that too. Hmmm. Let me see something...
Aha.
20:20:29 WARN Content Patcher Error loading patch 'Amber NPC 12 > Start loading ScheduleFixesSVE override': file 'assets\data\schedules\ScienceHouseScheduleFixesSVEOverride.json' doesn't have anything in the Changes field. Is the file formatted correctly?.
yeah I know about that. I didnt put anything in it yet
Hmmmmmmmm. There's some other stuff off in your log too. Have you added any XNB mods?
yes, I know, seems ridiculous to ask
I dont think so
20:24:18 WARN Content Patcher SMAPI fixed maps loaded by this mod to prevent errors. See the log file for details. 20:24:18 TRACE SMAPI Fixed broken map replacement: Content Patcher loaded 'Maps/FarmHouse1_marriage' without a required tilesheet (id: sewer, source: Maps\SewerTiles).
Supposedly you're missing a tilesheet, which shouldn't be possible without having XNB mods
And XNB mods, well
!xnbzola
An XNB mod replaces some of your game's .xnb files to change the game (unlike newer mods that go in your Mods folder). This is an older type of mod that's no longer recommended, and can cause a number of issues. See https://stardewvalleywiki.com/Modding:Using_XNB_mods for help using them (and a list of alternatives using Content Patcher), and https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).
https://media.discordapp.net/attachments/156109690059751424/575085766426886145/ZolasFury.png
Try verifying your files, just in case.
huh. Well that would be another mod im working on. a farmhouse replacement
Okay remove that for the moment.
k
And verify files
What might have happened somehow is you removed a file and that then domino'd
I'm going to keep checking the log
(Honestly I wouldn't be surprised if atra ends up coming in here going "Agent you're an idiot, this is what's up" but something seems off here.)
That's weird. I don't have anything using the sewer tilesheet in that
Which means something else has removed the sewer tilesheet
Again, my guess is XNB mod. Verify files.
Huh. wouldnt that mean the sewer map would be messed up? its fine for me
all files validated
Hmmmmmmmmm
And still the same thing without the farmhouse redux mod. She steps out the door and vanishes but the map shows her at the farmhouse door. And the error message pops up in the log
So she pops out the door around 10 am, correct?
she starts walking to the door at 10, yeah
usually it doesnt break at the farm though. I guess there she just disappears. Normally its in other places and she just walks off the map
I don't know if this will change anything, but
change your schedule coordinates from 03 07 to 3 7
Then run it.
You might be right. I remember something having problems with leading zeros... cant remember what. Events work fine with them but maybe schedules dont
nope no change
Alright, well, while we've likely reached the limits of my help, the good news is you're developing your own Custom NPC
so this probably belongs in #making-mods-general
Alright i'll check there. Thanks
my game is supper laggy on then menu and takes for ever to load
ive played with way mroe mods before and it hasnt done this
!log
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 9 C# mods and 7 content packs.
pretty sure your issue is save anywhere
That mod is generally known to be buggy as hell
ahh ok
Everything else would load normally, that one...would not
just saying, ive used save anywhere and its worked completely fine
i removed save anywhere but its still staying at the smapi screen and not going to stardew
It's a long conversation about it but in general one good experience does not a thing make
What's the last line in the SMAPI window right now
"[Fashion Sense] Loading data from pack: Shardust's Animated Hairstyles for Fashion Sense 5.0.0 by Shardust"
its been at this for what feels like hours
OH NVM
it just changed
did you, perchance, happen to click inside the SMAPI window?
wdym
When it was loading did you click inside the smapi window at all
yes
it’s at not responding
Touching it kills it.
i didn’t touch it as well
Yep. I'm guessing you clicked it and it says not responding now?
clicking it at all causes not responding
it usually makes me go faster when t goes not responding lmao
lmaoo
maybe we need to wait another hour to play toghether smh
👍
smh smh
If you click it at all during that point you're back to square one. Source: Literally every time I've tried to play the game and clicked it XD Plus others in here
Granted I don't know why it's taking so long on your end, so I don't know if SpriteMaster would be of any use here
!sm
SpriteMaster (https://www.nexusmods.com/stardewvalley/mods/4922) is a mod that resamples the game's graphics to be smoother and improves performance.
(And yes, you can turn off the smoothing by disabling resampling. Get GMCM if you don't already have it to configure it)
Some performance issue then on your end.
Thankfully, that's why we have SpriteMaster
All hail Ameise XD
ah ok, jsut what im confused about is, ive had a way larger amount of mods before and it didnt do that!!
ohh
how long ago was that "way larger amount of mods"
a few months ago, i lowered my mod list for my friend so we could play together
i am the friend in question
yes
That'd probably be why.
?
A lot of mods now are more performance heavy because A) SpriteMaster exists and B ) upgrades in Content Patcher/C# mods allow for more stuff to happen
Also for the record, while everyone does need the same mods usually, there are some exceptions, mostly cosmetic, but
if one of you doesn't want/need CJB, you can take those out of a modlist and play together with each other just fine
Even if only one has it
we have all the same mods except for the interface :3
mhm
and i ahve genaric mod config but havent used it-
welp now im putting in the code for the invite to multiplayer and its not working...
i click the button and it jsut... dosnt load
like im sitll on the same screen for entering the code
Ah, that happened for me the last session I had with friends
please delete the last character of the code, then re-enter it.
wdym?
the invite code?
Fingers crossed. Enjoy modded!
Hello all if i needed to ask someone to look at a smapi log where should it go?
dump it here, see if someone is free to take a look
this channel is a free for all, go for it!
You can't mix NPC Adventures 0.17.5 with content for NPC Adventures 1.0-beta
Thank you I will do that and have to check back in the morning. i was able to get a log parser done just now. Which has shed some more light, although I could of swore i updated the mods in question
If anyone has the time to look into this it would be much appreciated
https://smapi.io/log/0f9c0b9718e84230a669e433d5976a5f
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 71 C# mods and 187 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
Some mod is trying to add banana pudding
which is part of the game already
Separately you have a mod that's either got the same thing twice or (more likely) you've updated it with drag and drop and that caused a Problem in the filestructure
Duplicate object: Baker's Strawberry Rhubarb Pie from Baker's Life Json Asset Items will not be added, already added by Baker's Life Json Asset Items!
Finally, you have essentially the same problem with the duplicate Juliet & Jessie items mod
That log hurts me
And then the fellowclown one you're missing a dependency
There are several update issues but also there's a lot of old mods in there
eh it's not so bad, is it?
Like... even the Cecilia mod is off TMX on whitebalverine's github
Juliet's Spouse room exists in TMX too
And Lemur took that off of PyTK/TMX a long time ago
both of those sound like effort but fair
...same for Mr. Ginger... low whistle
And like you pointed out, some mod is replacing Banana Pudding, added in 1.5
So they have to be using an old version of that too.
Basically, from what I'm seeing overall, there's a mix of new and extremely old mod versions, meshing together into something that honestly makes me wonder how the game runs for the user. There's even RSV TMX in there, despite RSV being on 2.2.3 in their log too
IMO my suggested fix would be a complete reinstall of all mods. Just wipe out the mods folder, reinstall SMAPI, then re-add mods
somethings up with some event, log is here https://smapi.io/log/4ab43b22001848818d638ea327411d2f
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 132 C# mods and 327 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
it's the vanilla event (id 55) of leah inviting you to the art show. it could be a mod editing/replacing the event badly, but you have quite a few mods editing the farm events https://smapi.io/log/4ab43b22001848818d638ea327411d2f?Levels=trace~debug~info~warn~error~alert~critical&Page=18&PerPage=1000&Filter=data%2Fevents%2Ffarm+ and it's not possible to see from the log which are editing that specific event. i suppose patch exporting the Data/Events/Farm asset (by typing patch export Data/Events/Farm on the smapi console after loading the save) and and uploading the resulting file here could at least help verify whether the event script itself is messed up or not
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 132 C# mods and 327 content packs.
Suggested fixes: Pytk isn't compatible with newer SMAPI performance optimizations, consider removing it, One or more mods are out of date, consider updating them
though you also have updates you could try doing first
do i need to trigger the event beforehand?
here's the asset
thankfully the actual art show triggers fine so it's not a huge dealbreaker
sorry for the late reply, but well, the event script does look messed up, but i still can't say what mod causes it. the edited event tries to add a conversation topic so you'll probably miss something from it (just dialogue hopefully)
Wdym? Do i have 2 versions of the same mod?
The log says you have mixed it
NA quests for 1.0 and the core mode NPC Advertures 0.17.5
Good morning all. So, I'm having a weird issue. I'm finding when I go into my house, it's making a noise as I'm walking, like an engine, and it only happens in the main spots. If I go to the basement it stops, and anywhere else. Just there. There's some red on the bottom of my Smapi log, not sure if this is showing what's wrong, but I don't understand it. Any help would be greatly appreciated 🙂 https://smapi.io/log/fdfe6b8bb7054a0d9835e738d9a803c2
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 57 C# mods and 93 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
i'd try removing tractor sounds (the red error probably isn't related). also your mineral town mod isn't loading because you're missing some mod with an identifier alvadea.tilesheet 08:41:51 ERROR SMAPI - MineralTown 1.0.4 because it requires mods which aren't installed (alvadea.tilesheet).
That must be tractor sound. I have the same problem before.
ohhhhh ok thank you!!
not sure if thats the right channel, but
do u guys have any recolors that arent so toned down and more vibrant/happy?
im fine with calmer colors but all the recolors seem not saturated enough
at least for my taste
I think that's more of a question for #modded-stardew. I personally quite like Starblue, though.
Another thing I just noticed: I installed the fall colors mod (https://www.nexusmods.com/stardewvalley/mods/11769) and SMAPI shows a bunch of errors/notices from SpriteMaster. Anyone got an idea what that's about?
Log: https://smapi.io/log/c5c328973e80452c8a10842a14c59f6e
@lavish marlin ^^
So I was trying to play stardew valley with mods on Linux (fedora) . But after installing and launching , the SElinux shows an AVC denial notification for attempted access to "execheap" by the process "stardewmoddingA" . Then stardew valley launches normally but without SMAPI . Here is the full warning .
Does someone know more about this ?
Is it possible to move icons in the menu like the ring slots?
@tired brook can you please help me with this ? Like if this is normal or a problem ?
I can allow it in SElinux config , but just need to be sure that this is normal/expected .
hmmm, a quick google suggests there are two features in smapi that may require execheap
- Harmony, which is what lets us rewrite game code at runtime
- Rewriting code mods at runtime that use deprecated code
...actually, also Pintail
Yep, those are features which are central to SMAPI's functionality.
(It's unusual for most apps to do stuff like this, but it's pretty typical for a modding API since changing running code is the whole idea.)
Thanks for the explanation . I will allow this in SElinux config to run it properly
I have a question. I tried downloading SDV expanded but smapi keeps telling me theres an issue with SAAT. Keeps having an issue with the SAAT.API version. anyone have this issue and know a fix, or a place i can ask this question and get an answer?
this is the best screenshot i can get of the logs before it crashes. Ive followed all the steps on the installation page twice now and keep having the same issue. im on PC and have downloaded all the pc versions of things.
and this is my mods folder
Game can't initialize audio
(The game handles this situation fine, saat doesn't)
Try plugging in earphones
Or updating all your audio drivers
Or installing openal
so its because i dont have my headphones plugged in? i was going to play without sound
give me a sec
Wow. Thats insane. works perfectly now. Been struggling for an hour and all i needed to do was plug in headphones -.- thanks!
Whenever I try to play stardewvalley with mods this pops up. Should I be concerned?
That's the console
It gives important debugging information
If you are having an issue beyond "the console is popping up", you can post a log to get more help
is there still no good mod manager? cause I wanna download a load of mods once again but I kinda would like it if I could just click one button for each mod rather than having to download each and then extract each and put them all in the right place n all idk
!stardrop but Nexus locks that feature behind paywall
Stardrop (https://www.nexusmods.com/stardewvalley/mods/10455) is the only mod manager written specifically for Stardew Valley. For information about how to install and use it, please see the Stardrop wiki: https://floogen.gitbook.io/stardrop/
If you're having an issue, here's the guidelines on reporting issues: https://floogen.gitbook.io/stardrop/resources/reporting-issues
So idk if you will get what you want
I am using stardew valley with smapi on flatpak version of steam . Everything works great , except there is no console/terminal . The game just directly launches with all the mods although I can still the details of the launch in the smapi log .
I am guessing smapi can't detect any terminal application cause it's being launched from a container instead normally .
Is there any workaround ? Like any launch options or something like that ?
Hi, I'm having trouble loading a save. Every time I try to load it, it loops back to loading up the main screen. Here is my smapi log. https://smapi.io/log/4ffae367c75843b8bfa7519af7e8cfe8
Looks like the save is corrupt. you probably should revert the day using your _old files in your saves folder
Also I don't know why there's a rash of people doing this recently, but please update Multiple Spouses to Free Love, Custom Spouse Patio to Custom Spouse Patio Redux, and the rest of the Aeden mods listen on Free Love's page
(Aeden wrote the code for both Multiple Spouses and Free Love)
That's probably half your problem when it saved
oh, I hadn't realized that they had made a new mod update under a different name. I'll have to look for those and change them. Thank you for letting me know! 🙂
It was on multiple spouses' mod description
Admittedly, I haven't read the mod description for mods i've already downloaded for a while...
That'd do it
The good news is you already have most of the other things for Free Love on your mod log
I think you're just missing Bed Tweaks
alright, I'll look for that mod too. So how do i revert the day in my old saves folder?
!saves
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
The good news also is that even if the old save file is corrupt, SMAPI keeps backups so you won't lose too much of the days you played
I just hope I did this right. I'm not very tec savvy
It looks like I'm still having the issue.
I've never actually used anything from the multiple spouse mod, so I might just get rid of that one entirely. I'm not sure if I need any of the custom patio or custom room mods for any of my other mods, so I'll have to check that out before deleting them
Reverting to the old save still gave you the error?
yup, I think that my whole save might be corrupted.
So - just to be clear - you removed/renamed the current save file, then deleted the _old from each of the remaining?
yup.
Alright, then we've got option 2
what's option two?
Go to your Stardew Valley local files
Do you see the folder called "save-backups"?
yup
I mean, yes, even if it's from moddrop, it's just a new update I assume and therefore should be fine. I'd download the Nexus version if you're getting that though
alright. Pick the most recent day on it
We should have several options, Dark, if you click into that folder
I personally appear to have backups from October 20+ - it removes older ones after a set period automatically
Alright thanks.
pick a zip, then extract it somewhere, then put your save file from there (whatever file it is - you could just throw the entire thing in, but this is more specific to your file) in your saves folder
So for example, if my current save is AgentLyoko_100000000, then I'd delete AgentLyoko_10000000 from my save folder, then drag the save from the save backup folder into Saves
ok. I had a bunch, so I was trying to find one from before I had this issue
alright, I think I got it. I'll see if it works
Is ridge side village compatible with love of cooking ? Cause that adds a bunch of new recipes
yes
Thanks
Nope. Issue is still ongoing.
...That doesn't make sense. Can you verify files?
For clarity's sake, your issue is happening with this, if I can paste the whole message
12:29:56 ERROR game System.Xml.XmlException: The 'string' start tag on line 1 position 15728603 does not match the end tag of 'stri'. Line 1, position 15728634. at System.Xml.XmlTextReaderImpl.Throw(Exception e) at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args) at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag) at System.Xml.XmlTextReaderImpl.ParseEndElement() at System.Xml.XmlTextReaderImpl.ParseElementContent() at System.Xml.XmlTextReaderImpl.Read() at System.Xml.XmlLoader.LoadNode(Boolean skipOverWhitespace) at System.Xml.XmlLoader.LoadDocSequence(XmlDocument parentDoc) at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace) at System.Xml.XmlDocument.Load(XmlReader reader) at System.Xml.XmlDocument.Load(Stream inStream) at SpaceCore.Patches.SaveGamePatcher.DeserializeProxy(XmlSerializer serializer, Stream stream, String farmerPath, Boolean fromSaveGame) in C:\Programming\StardewValley\ModSource\SpaceCore\Patches\SaveGamePatcher.cs:line 343 at StardewValley.SaveGame+c__DisplayClass95_0.<getLoadEnumerator>b__0_PatchedBy<spacechase0.SpaceCore>(<>c__DisplayClass95_0 this) at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
12:29:56 ERROR SMAPI An error occurred in the overridden update loop: System.Xml.XmlException: The 'string' start tag on line 1 position 15728603 does not match the end tag of 'stri'. Line 1, position 15728634. at StardewValley.SaveGame+<getLoadEnumerator>d__95.MoveNext_PatchedBy<spacechase0.SpaceCore>(<getLoadEnumerator>d__95 this) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
Whenever it's XML, that usually points to your save being the culprit, not any mods.
I can't think it would be SpaceCore of all things since that works fine.
Something isn't adding up here. Hmmmmmm
I'm not sure myself. I had to step away from the computer to pick up a grocery order
Yeah no even with my extremely basic reading of XML saves, it's saying that at some point in your save file it isn't going <string></string>, it's going <string></stri>
and that's screwing it up
.... Are you replacing the right saves?
In other words, what specifically are you doing when restoring a backup?
Explain it in small steps
I went to backups, extracted my oldest backup file to download, went to my save files, moved the extracted file to saves and deleted the other save that was originally there. Is that not right?
you're doing it in that order?
Yup
Okay then you definitely can't be doing it right. If you're moving the extracted file to saves before deleting, it would throw a "WHOA THERE PARTNER" because it would already exist
I'm going to guess that in your saves folder there is now another saves folder?
Or - actually, let's remove guesswork
Can you screenshot your saves folder?
All my saves were under a file called data. The only other save files I had was save-backups
Use this guide to find your save files: https://stardewvalleywiki.com/Saves.
Yeah no wonder. You weren't replacing the saves, you were just looking in Stardew's local files
You're on an old version of SM.
ok i feel dumb lol.
This also means you probably didn't need save-backups now that I think about it
Because if you never navigated to the Saves folder
you never did the save revert with the _old files
delete the current files, rename the _old files without the _old
See if that works.
Ok. I think I did it right this time. I'm just waiting for everything to load up to main menu
Nope. It's doing it again
Alright, now try with the save backups
delete the entire save folder for the file, then replace it with the one in the save backup
So I noticed something weird. The file reverted back the way it was before I did the changes, with the old dates and everything.
Right. What steam does is it tries to keep files the same, which is why you must replace the files exactly.
So when I instructed you "delete the files" Steam later saw "oh there's _old files missing in the saves" and restored them
Ok, that makes sense. I'll try with the backups
It doesn't overwrite any files it already sees there - specifically, if you have an AgentLyoko_10000000 file it'll say "oh that file's still there" and won't try and get that back, which is why reversions work
Ok I think I'm understanding now
Easier to just disable steam sometimes
Oh, you're right. SMAPI didn't notify me a new version was available and I never checked the nexus page myself. My bad, but thanks a lot for clearing that up!
Ok that seems to have fixed the issue. Thank you for your help Lyoko!
Excellent. Here's hoping your save doesn't corrupt again - if it does might have to check your mods for things that can corrupt it
I really hope it doesn't either. I'm going for a completionist save, so that would suck.
Thank you again!
Sorry in advance for the ping, but I updated SM and it's still showing the exact same errors. https://smapi.io/log/c337b63bea9b4506b600cda268fd717a
@lavish marlin ... hope you don't mind the ping.
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 11 Home, with 95 C# mods and 111 content packs.
o_O
that's actually a location that I've not seen an error before
(I thought it was a different error that got fixed)
until I know exactly what's going on, my guess is that the mod is doing something wrong. Could you send me your Mods directory 7zipped?
Sure, give me a second to convert it. Thanks for the help! Should I just post it in here?
you can just message me the link
what's going on though is that the cached data isn't matching parameters passed down for SetData
not sure why at the moment
It's only started after installing that fall colors mod I mentioned earlier, so I guess it's somehow related to that? That probably doesn't help a whole lot, though.
well, best way to figure it out is to debug it
effectively, though, the cached data array is smaller than startIndex * sizeof(T)
as far as I know, no mods change the sizes of texture objects once they're created, so it's probably an SM bug
I'll be honest, I don't really got how it works behind the scenes, but that sounds kind of weird. Got it uploaded to my Google Drive. I'll just DM the link if that's okay?
Just realized the DM didn't go through, so here's the link. Please let me know when you've taken a look at it so I can delete it again. And sorry for pinging again, I guess.
https://drive.google.com/file/d/1yNNTXdmw5UdLy4JKWCufxF0r3MgyeNig/view?usp=sharing
Access Google Drive with a Google account (for personal use) or Google Workspace account (for business use).
(Won't get a chance until later tonight)
Welp, then it's just going to stay where it is. Thanks again!
Is there a fix already for the music for android? Mine doesn't change and the music stays the same. Even with heart events the music doesn't change
Can you upload your SMAPI log to https://smapi.io/log (see instructions on that page) and share the link here?
heyo so I updated everything and Generic Mod Config spams a lot, is there a way to turn that off?
I don't see anything in the config
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 255 C# mods and 785 content packs.
Suggested fixes: One or more mods are out of date, consider updating them
Already fixed but thanks anyway!
Mine is doing the same one I updated it
It scared me
Hey so I loaded up a save and my game said "invalid content was removed to prevent a crash" so I checked the log and couldn't see anything but when I put the thing in the smapi log parser thing I found an error relating to custom NPC fixes.
I have the unofficial ChildToNpc mod update and stuff which is the only mod I have that uses custom npc fixes but I wanted to keep it.
However, if I need to remove the mods to stop this error from happening, I will but I was wondering if there's any other fixes for it?
Many thanks :)
https://smapi.io/log/6c4b8ed198d04b06a0cb812d740ee28a
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Home, with 110 C# mods and 217 content packs.
Your aquarium's fucked
You did, which is why it's throwing Curator and Goldie are removed
That's why the errors are there
How do I fix this?
So just play a day and it will fix itself?
Yep. It's just telling you Aquarium's gone so it had to remove the NPCs from aquarium from your save
thank you so much
same error thrown by GMCM (both version 1.9.4 and 1.9.5)
1.9.4: https://smapi.io/log/8ee737648e71477e9bf1d07cd7a8b362
1.9.5: https://smapi.io/log/3d80f3a6d65e4db88468a95b90d771c4
the error said "This mod failed in the Display.WindowResized event."
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 64 C# mods and 66 content packs.
Log Info: SMAPI 3.17.2 with SDV 1.5.6 (build 22018) on Microsoft Windows 10 Pro, with 64 C# mods and 66 content packs.
Reported to casey in #making-mods-general , 1.9.6 comin' at ya
thanks, btw i already check the chat there
Well, in that case next time just toss the log in there since it's with a newly released update XD That'll probably save time
gotcha
Atra is blue!!
